You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

703 lines
467 KiB
JSON

3 years ago
[
null,
{"id":1,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"a.atk + a.level*2 + 60","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"的攻击!","message2":"","mpCost":0,"name":"攻击","note":"1 号技能会在选择“攻击”指令时使用。\n<Bypass Cooldown>\n\n<技能类型:普攻>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":9},
{"id":2,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":2,"value1":1,"value2":0}],"hitType":0,"iconIndex":81,"message1":"正在保护自己。","message2":"","mpCost":0,"name":"防御","note":"1 号技能会在选择“防御”指令时使用。\n<Bypass Cooldown>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":2000,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":5},
{"id":3,"animationId":0,"damage":{"critical":true,"elementId":0,"formula":"100","type":1,"variance":0},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"伤害100(测试用)","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
3 years ago
{"id":4,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"郝仁的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":5,"animationId":34,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"向敌人发出挑衅,强制将敌人所有物理攻击目标改为自身\n并提升10%敏捷,但少数技能会无视这一效果","effects":[{"code":21,"dataId":161,"value1":1,"value2":0}],"hitType":0,"iconIndex":292,"message1":"使用了%1","message2":"","mpCost":0,"name":"挑衅","note":"<Hide if Learned Skill: 6,7>\n<Learn Cost: 3 JP>\n<技能类型:技能>\n\n<Cooldown: 7>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":6,"animationId":34,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"嘲讽敌人,强制将敌人所有物理和法术攻击目标改为自身\n并提升10%敏捷,但少数技能会无视这一效果","effects":[{"code":21,"dataId":162,"value1":1,"value2":0}],"hitType":0,"iconIndex":293,"message1":"使用了%1","message2":"","mpCost":5,"name":"嘲讽","note":"<Hide if Learned Skill: 7>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 5>\n\n<技能类型:技能>\n\n<Cooldown: 7>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":7,"animationId":34,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"向敌人宣战,强制将敌人所有攻击目标改为自身\n并提升10%敏捷,但少数技能会无视这一效果","effects":[{"code":21,"dataId":163,"value1":1,"value2":0}],"hitType":0,"iconIndex":293,"message1":"向敌人宣战!","message2":"","mpCost":10,"name":"宣战","note":"<技能类型:技能>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 6>\n\n<Cooldown: 7>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":8,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*65/100 + 2*a.level + 80","type":1,"variance":10},"description":"\\c[18]<类普攻>\\c[0] 随机攻击三个敌人,每次造成\n 80+2*\\c[17]Lv\\c[0]+0.65\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"使用了%1","message2":"","mpCost":0,"name":"朴实的三连击","note":"<Hide if Learned Skill: 9,10>\n<Learn Cost: 3 JP>\n\n<技能类型:类普攻>\n\n<Before Eval>\n this._bsaffective = 0.6;\n</Before Eval>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":9,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*65/100 + a.level*5/2 + 98","type":1,"variance":10},"description":"\\c[18]<类普攻>\\c[0] 随机攻击三个敌人,每次造成\n 98+2.5*\\c[17]Lv\\c[0]+0.65\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"使用了%1","message2":"","mpCost":0,"name":"加强的三连击","note":"<Hide if Learned Skill: 10>\n<Learn Cost: 5 JP>\n<Learn Require Skill: 8>\n\n<技能类型:类普攻>\n\n<Before Eval>\n this._bsaffective = 0.6;\n</Before Eval>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":10,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*65/100 + a.level*3 + 116","type":1,"variance":10},"description":"\\c[18]<类普攻>\\c[0] 随机攻击三个敌人,每次造成\n 116+3*\\c[17]Lv\\c[0]+0.65\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"使用了%1","message2":"","mpCost":0,"name":"熟练的三连击","note":"<技能类型:类普攻>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 9>\n\n<Before Eval>\n this._bsaffective = 0.6;\n</Before Eval>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":2},
{"id":11,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"持续替血量最少的队友抵挡攻击持续两回合\n获得\\it[153]","effects":[{"code":21,"dataId":178,"value1":1,"value2":0}],"hitType":0,"iconIndex":130,"message1":"准备掩护队友!","message2":"","mpCost":0,"name":"掩护I","note":"<Hide if Learned Skill: 12,13>\n<Learn Cost: 5 JP>\n\n<技能类型:技能>\n\n<Cooldown: 7>\n<Cooldown Steps: 10>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":12,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"持续替血量最少的队友抵挡攻击持续三回合\n获得\\it[178]","effects":[{"code":21,"dataId":179,"value1":1,"value2":0}],"hitType":0,"iconIndex":130,"message1":"准备掩护队友!","message2":"","mpCost":0,"name":"掩护II","note":"<Hide if Learned Skill: 13>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 11>\n\n<技能类型:技能>\n\n<Cooldown: 7>\n<Cooldown Steps: 10>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":0},
{"id":13,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"持续替血量最少的队友抵挡攻击持续四回合\n获得\\it[179]","effects":[{"code":21,"dataId":180,"value1":1,"value2":0}],"hitType":0,"iconIndex":130,"message1":"准备掩护队友!","message2":"","mpCost":0,"name":"掩护III","note":"<技能类型:技能>\n<Learn Cost: 9 JP>\n<Learn Require Skill: 13>\n\n\n<Cooldown: 7>\n<Cooldown Steps: 10>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":1000,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":14,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"(1+(b.mhp-b.hp)/b.mhp)*(90+a.atk+2*a.level)","type":1,"variance":0},"description":"\\c[18]<2倍收割>\\c[0] \\c[18]<类普攻>\\c[0] 向敌人发动致命一击\n基础伤害 90+2*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":0,"name":"致命一击I","note":"<Hide if Learned Skill: 15,16>\n<Learn Cost: 3 JP>\n\n<技能类型:类普攻>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":15,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"(1+(b.mhp-b.hp)/b.mhp)*(150+a.atk+3*a.level)","type":1,"variance":0},"description":"\\c[18]<2倍收割>\\c[0] \\c[18]<类普攻>\\c[0] 向敌人发动致命一击\n基础伤害 150+3*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":0,"name":"致命一击II","note":"<Hide if Learned Skill: 16>\n<Learn Cost: 5 JP>\n<Learn Require Skill: 15>\n\n<技能类型:类普攻>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":16,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"(1+(b.mhp-b.hp)/b.mhp)*(210+a.atk+4*a.level)","type":1,"variance":0},"description":"\\c[18]<2倍收割>\\c[0] \\c[18]<类普攻>\\c[0] 向敌人发动致命一击\n基础伤害 210+4*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":0,"name":"致命一击III","note":"<技能类型:类普攻>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 15>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-1,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":17,"animationId":249,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"以降低20%敏捷为代价换取40%反击率和10%暴击率","effects":[{"code":21,"dataId":130,"value1":1,"value2":0}],"hitType":0,"iconIndex":77,"message1":"使用了%1","message2":"","mpCost":0,"name":"专注反击I","note":"<Hide if Learned Skill: 18,19>\n<技能类型:技能>\n<Learn Cost: 3 JP>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":18,"animationId":249,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"以降低15%敏捷为代价换取50%反击率和15%暴击率","effects":[{"code":21,"dataId":131,"value1":1,"value2":0}],"hitType":0,"iconIndex":77,"message1":"使用了%1","message2":"","mpCost":0,"name":"专注反击II","note":"<Hide if Learned Skill: 19>\n<技能类型:技能>\n<Learn Cost: 5 JP>\n<Learn Require Skill: 18>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":19,"animationId":249,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"以降低10%敏捷为代价换取60%反击率和20%暴击率","effects":[{"code":21,"dataId":132,"value1":1,"value2":0}],"hitType":0,"iconIndex":77,"message1":"使用了%1","message2":"","mpCost":0,"name":"专注反击III","note":"<技能类型:技能>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 18>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":20,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"郝仁在每进行五次普通攻击后会使用配枪进行一次射击,造成\n无视防御和\\c[17]护盾\\c[0]的 120+2.5*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点\\c[9]幽能\\c[0]伤害","effects":[],"hitType":0,"iconIndex":384,"message1":"","message2":"","mpCost":0,"name":"审查官配枪(被动)","note":"<Passive State: 331>\n<Bypass Cooldown>\n<Learn Cost: 5 JP>\n","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":21,"animationId":213,"damage":{"critical":false,"elementId":13,"formula":"","type":1,"variance":1},"description":"","effects":[],"hitType":0,"iconIndex":384,"message1":"\\c[9]审查官配枪\\c[0]射击!","message2":"","mpCost":0,"name":"配枪射击","note":"<技能类型:普攻特效>\n\n<Bypass Barrier>\n<Cannot Counter>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 120 + 5/2*c.level + c.atk;\n var random = Math.random();\n value *= (random <= c.cri)?3: 1;\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":22,"animationId":19,"damage":{"critical":false,"elementId":-1,"formula":"a.atk*9/10 + a.level*2 + 90","type":1,"variance":5},"description":"尝试将敌方打晕,造成 90+2*\\c[17]Lv\\c[0]+0.9\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]\n几率施加\\c[9]\\it[70]\\c[0]","effects":[{"code":21,"dataId":70,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":6,"message1":"使用了%1","message2":"","mpCost":0,"name":"击晕I","note":"<Hide if Learned Skill: 23,24>\n\n<技能类型:类普攻>\n\n<Learn Cost: 3 JP>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":5},
{"id":23,"animationId":19,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*9/10 + a.level*5/2 + 120","type":1,"variance":5},"description":"尝试将敌方打晕,造成 120+2.5*\\c[17]Lv\\c[0]+0.9\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]\n几率施加\\c[9]\\it[70]\\c[0]","effects":[{"code":21,"dataId":70,"value1":0.65,"value2":0}],"hitType":1,"iconIndex":6,"message1":"使用了%1","message2":"","mpCost":0,"name":"击晕II","note":"<Hide if Learned Skill: 24>\n\n<技能类型:类普攻>\n<Learn Cost: 5 JP>\n<Learn Require Skill: 22>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":5},
{"id":24,"animationId":19,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*9/10 + a.level*3 + 150","type":1,"variance":5},"description":"尝试将敌方打晕,造成 120+3*\\c[17]Lv\\c[0]+0.9\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]\n几率施加\\c[9]\\it[70]\\c[0]","effects":[{"code":21,"dataId":70,"value1":0.8,"value2":0}],"hitType":1,"iconIndex":6,"message1":"使用了%1","message2":"","mpCost":0,"name":"击晕III","note":"<技能类型:类普攻>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 23>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":5},
{"id":25,"animationId":35,"damage":{"critical":false,"elementId":1,"formula":"a.atk + a.level*2 + 140","type":1,"variance":0},"description":"来自《惊悚乐园》的因果律技能,可以百分百绊倒直立的敌人(施加\\it[45]\n并造成 140+2*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[{"code":21,"dataId":45,"value1":1,"value2":0}],"hitType":1,"iconIndex":305,"message1":"使用了%1","message2":"","mpCost":0,"name":"熊孩子的下鞭腿I","note":"<Hide if Learned Skill: 26,27>\n\n<技能类型:技能>\n\n<Cooldown: 7>\n<Cooldown Steps: 10>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":25,"tpGain":0},
{"id":26,"animationId":35,"damage":{"critical":false,"elementId":17,"formula":"a.atk + a.level*5/2 + 200","type":1,"variance":0},"description":"\\c[18]<无视护盾>\\c[0] 来自《惊悚乐园》的因果律技能,可以百分百绊倒直立的敌人\n施加\\it[45])并造成 200+2.5*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点\\c[17]真实伤害\\c[0]","effects":[{"code":21,"dataId":45,"value1":1,"value2":0}],"hitType":0,"iconIndex":305,"message1":"使用了%1","message2":"","mpCost":0,"name":"熊孩子的下鞭腿II","note":"<Hide if Learned Skill: 27>\n<Bypass Barrier>\n\n<Learn Cost: 6 JP>\n<Learn Require Skill: 25>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Cooldown: 7>\n<Cooldown Steps: 10>\n\n<Before Eval>\nthis. _bpt = 1;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":25,"tpGain":0},
{"id":27,"animationId":35,"damage":{"critical":false,"elementId":17,"formula":"a.atk + a.level*3 + 280","type":1,"variance":0},"description":"c[18]<无视护盾>\\c[17]<无视嘲讽>\\c[0] 来自《惊悚乐园》的因果律技能,可以百分百绊倒直立的敌人\n施加\\it[45])并造成 280+3*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点\\c[17]真实伤害\\c[0]","effects":[{"code":21,"dataId":45,"value1":1,"value2":0}],"hitType":0,"iconIndex":305,"message1":"使用了%1","message2":"","mpCost":0,"name":"熊孩子的下鞭腿III","note":"<Bypass Barrier>\n<Bypass Taunt>\n\n<Learn Cost: 8 JP>\n<Learn Require Skill: 26>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Cooldown: 7>\n<Cooldown Steps: 10>\n\n<Before Eval>\nthis. _bpt = 1;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":25,"tpGain":5},
{"id":28,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[17]<群体解控>\\c[0] 渡鸦12345别怂PS解除全队绝大部分\n负面状态并附加\\it[22]","effects":[{"code":21,"dataId":22,"value1":1,"value2":0},{"code":22,"dataId":58,"value1":1,"value2":0},{"code":21,"dataId":63,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":62,"value1":1,"value2":0},{"code":22,"dataId":75,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0},{"code":22,"dataId":69,"value1":1,"value2":0},{"code":22,"dataId":64,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":65,"value1":1,"value2":0},{"code":22,"dataId":94,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0}],"hitType":0,"iconIndex":99,"message1":"施放了%1","message2":"","mpCost":50,"name":"天神勇气","note":"<Hit Reward: Add State 37>\n\n<技能类型:技能>\n<Learn Cost: 12 JP>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":4,"successRate":100,"tpCost":100,"tpGain":0},
{"id":29,"animationId":46,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[9]<群体削弱>\\c[17]<破霸体>\\c[0] 渡鸦12345干你蛋事解除对方全属性增幅和\\it[152]\n并附加\\it[43]和\\it[65]","effects":[{"code":21,"dataId":43,"value1":1,"value2":0},{"code":21,"dataId":65,"value1":1,"value2":0},{"code":22,"dataId":115,"value1":1,"value2":0},{"code":22,"dataId":116,"value1":1,"value2":0},{"code":22,"dataId":117,"value1":1,"value2":0},{"code":22,"dataId":118,"value1":1,"value2":0},{"code":22,"dataId":119,"value1":1,"value2":0},{"code":22,"dataId":120,"value1":1,"value2":0},{"code":22,"dataId":121,"value1":1,"value2":0},{"code":22,"dataId":122,"value1":1,"value2":0},{"code":22,"dataId":123,"value1":1,"value2":0},{"code":22,"dataId":124,"value1":1,"value2":0},{"code":22,"dataId":125,"value1":1,"value2":0},{"code":22,"dataId":126,"value1":1,"value2":0},{"code":22,"dataId":127,"value1":1,"value2":0},{"code":22,"dataId":128,"value1":1,"value2":0},{"code":22,"dataId":129,"value1":1,"value2":0},{"code":22,"dataId":130,"value1":1,"value2":0},{"code":22,"dataId":131,"value1":1,"value2":0},{"code":22,"dataId":132,"value1":1,"value2":0},{"code":22,"dataId":136,"value1":1,"value2":0},{"code":22,"dataId":137,"value1":1,"value2":0},{"code":22,"dataId":138,"value1":1,"value2":0},{"code":22,"dataId":139,"value1":1,"value2":0},{"code":22,"dataId":140,"value1":1,"value2":0},{"code":22,"dataId":141,"value1":1,"value2":0},{"code":22,"dataId":142,"value1":1,"value2":0},{"code":22,"dataId":143,"value1":1,"value2":0},{"code":22,"dataId":148,"value1":1,"value2":0},{"code":22,"dataId":149,"value1":1,"value2":0},{"code":22,"dataId":147,"value1":1,"value2":0},{"code":22,"dataId":150,"value1":1,"value2":0},{"code":22,"dataId":152,"value1":1,"value2":0},{"code":22,"dataId":165,"value1":1,"value2":0}],"hitType":0,"iconIndex":245,"message1":"吟唱了%1","message2":"","mpCost":50,"name":"神圣干涉","note":"<Hit Reward: Add State 37>\n\n<技能类型:技能>\n<Learn Cost: 10 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":100,"tpGain":0},
{"id":30,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"渡鸦12345老娘最高PS给全体队友\\it[24]\n七回合内可以抵挡一次HP清空造成的\\c[18]\\it[1]\\c[0]","effects":[{"code":21,"dataId":210,"value1":1,"value2":0}],"hitType":0,"iconIndex":70,"message1":"吟唱了%1","message2":"全员获得\\it[210]","mpCost":30,"name":"礼赞术","note":"<Hit Reward: Add State 37>\n\n<技能类型:技能>\n<Learn Cost: 12 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":4,"successRate":100,"tpCost":50,"tpGain":0},
{"id":31,"animationId":47,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[9]<群体控制>\\c[17]<破霸体>\\c[0] 渡鸦12345孙贼别跑PS给全体敌人\n附加\\it[34])并且破除他们的\\it[152]","effects":[{"code":21,"dataId":34,"value1":1,"value2":0},{"code":22,"dataId":152,"value1":1,"value2":0},{"code":22,"dataId":165,"value1":1,"value2":0}],"hitType":0,"iconIndex":330,"message1":"施放了%1","message2":"","mpCost":30,"name":"律令:禁锢","note":"<Hit Reward: Add State 37>\n\n<技能类型:技能>\n<Learn Cost: 10 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":50,"tpGain":0},
3 years ago
{"id":32,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":33,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"薇薇安的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":34,"animationId":123,"damage":{"critical":false,"elementId":17,"formula":"b.hp/10","type":1,"variance":0},"description":"\\c[9]<群体削弱>\\c[0]薇薇安独有的强大技能,召唤一轮诡异红月,\n红月下薇薇安会变得极其强大敌人也会被削弱但使用技能有一定代价","effects":[{"code":44,"dataId":4,"value1":1,"value2":0},{"code":21,"dataId":35,"value1":1,"value2":0}],"hitType":0,"iconIndex":341,"message1":"召唤了红月!","message2":"","mpCost":0,"name":"召唤红月","note":"<Hide if Learned Skill: 35>\n<Cooldown: 100>\n<Cooldown Steps: 5>\n<Bypass Barrier>\n\n<技能类型:技能>\n\n<Before Eval>\nthis. _bpt = 1;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":100,"tpGain":0},
{"id":35,"animationId":123,"damage":{"critical":false,"elementId":17,"formula":"b.hp/10","type":1,"variance":0},"description":"\\c[9]<群体削弱>\\c[0]薇薇安独有的强大技能,召唤一轮诡异红月,\n红月下薇薇安会变得极其强大敌人也会被削弱寻回力量后使用技能代价较小","effects":[{"code":44,"dataId":4,"value1":1,"value2":0},{"code":21,"dataId":35,"value1":1,"value2":0}],"hitType":0,"iconIndex":341,"message1":"召唤了红月!","message2":"","mpCost":0,"name":"召唤红月","note":"<Cooldown: 80>\n<Cooldown Steps: 5>\n<Bypass Barrier>\n\n<技能类型:技能>\n\n<Before Eval>\nthis. _bpt = 1;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":100,"tpGain":5},
{"id":36,"animationId":15,"damage":{"critical":true,"elementId":16,"formula":"120 + 3*a.level + 7/10*a.mat + a.atk*3/10","type":1,"variance":5},"description":"\\c[17]<20%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 用血魔法凝聚的长枪HP比例低于20%时禁用\n造成120+3*\\c[17]Lv\\c[0]+0.3\\c[18]ad\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[18]生命\\c[0]属性\\c[27]魔法伤害\\c[0]累计使用三次后冷却2回合","effects":[],"hitType":2,"iconIndex":78,"message1":"施放了%1","message2":"","mpCost":0,"name":"血色长枪I","note":"<Hide if Learned Skill: 37,38>\n<Learn Cost: 4 JP>\n\n<技能类型:类普攻>\n\n<Cooldown Steps: 1>\n\n<HP Cost: 4%>\n\n <Custom Requirement>\n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<Before Eval>\n user.addState(228);\n user._speartimes = user._speartimes || 0;\n user._speartimes += 1;\n if(user._speartimes >= 3){\n user._speartimes = 0;\n user.addCooldown(36,+3);\n }\n</Before Eval>\n<After Eval>\n user.removeState(228);\n</After Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(30) ||\n user.isStateAffected(31) ) {\n visible = false;\n } else {\n visible = true;\n }\n</Custom Show Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":37,"animationId":15,"damage":{"critical":true,"elementId":16,"formula":"180 + 7/2*a.level + 7/10*a.mat + a.atk*3/10","type":1,"variance":5},"description":"\\c[17]<30%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 用血魔法凝聚的长枪HP比例低于20%时禁用\n造成180+3.5*\\c[17]Lv\\c[0]+0.3\\c[18]ad\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[18]生命\\c[0]属性\\c[27]魔法伤害\\c[0]累计使用三次后冷却2回合","effects":[],"hitType":2,"iconIndex":78,"message1":"施放了%1","message2":"","mpCost":0,"name":"血色长枪II","note":"<Hide if Learned Skill: 38>\n\n<技能类型:类普攻>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 36>\n\n<Cooldown Steps: 1>\n\n<HP Cost: 4%>\n\n <Custom Requirement>\n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<Before Eval>\n user.addState(229);\n user._speartimes = user._speartimes || 0;\n user._speartimes += 1;\n if(user._speartimes >= 3){\n user._speartimes = 0;\n user.addCooldown(37,+3);\n }\n</Before Eval>\n<After Eval>\n user.removeState(229);\n</After Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(30) ||\n user.isStateAffected(31) ) {\n visible = false;\n } else {\n visible = true;\n }\n</Custom Show Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":38,"animationId":15,"damage":{"critical":true,"elementId":16,"formula":"240 + 4*a.level + 7/10*a.mat + a.atk*3/10","type":1,"variance":5},"description":"\\c[17]<40%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 用血魔法凝聚的长枪HP比例低于20%时禁用\n造成240+4*\\c[17]Lv\\c[0]+0.3\\c[18]ad\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[18]生命\\c[0]属性\\c[27]魔法伤害\\c[0]累计使用三次后冷却2回合","effects":[],"hitType":2,"iconIndex":78,"message1":"施放了%1","message2":"","mpCost":0,"name":"血色长枪III","note":"<HP Cost: 4%>\n\n<技能类型:类普攻>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 37>\n<Cooldown Steps: 1>\n\n <Custom Requirement>\n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<Before Eval>\n user.addState(230);\n user._speartimes = user._speartimes || 0;\n user._speartimes += 1;\n if(user._speartimes >= 3){\n user._speartimes = 0;\n user.addCooldown(38,+3);\n }\n</Before Eval>\n<After Eval>\n user.removeState(230);\n</After Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(30) ||\n user.isStateAffected(31) ) {\n visible = false;\n } else {\n visible = true;\n }\n</Custom Show Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-2,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":39,"animationId":49,"damage":{"critical":false,"elementId":16,"formula":"(50 + 2*a.level + a.mat/2)*(3/2 - 1/2*a.hp/a.mhp)","type":1,"variance":5},"description":"吸取敌人生命造成50+2*\\c[17]Lv\\c[0]+0.5\\c[27]ap\\c[0] 点\\c[18]生命\\c[0]属性\\c[27]魔法伤害\\c[0]\n并恢复等量HP自身HP越少吸取越多但装备的吸血效果对该技能无效。","effects":[],"hitType":2,"iconIndex":71,"message1":"使用了%1","message2":"","mpCost":0,"name":"生命吸取I","note":"<Hide if Learned Skill: 40,41>\n<Learn Cost: 5 JP>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<技能类型:技能>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Pre-Damage Eval>\nuser._confirmHp = user.hp;\n</Pre-Damage Eval>\n\n<Post-Damage Eval>\nif(value > 0 ){\n user.gainHp(value);\n user.startDamagePopup();\n if((target.isStateAffected(218) ||\n target.isStateAffected(219) ||\n target.isStateAffected(220) ) && \n user.hp == user.mhp){\n var overheal = Math.abs(value);\n overheal += user._confirmHp;\n overheal -= user.mhp;\n var ohr = 0;\n ohr += user.isStateAffected(218)?0.3: 0;\n ohr += user.isStateAffected(219)?0.1: 0;\n ohr += user.isStateAffected(220)?0.1: 0;\n overheal = Math.floor(overheal*ohr);\n user.gainBarrier(overheal);\n }\n }\n</Post-Damage Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":5},
{"id":40,"animationId":49,"damage":{"critical":false,"elementId":16,"formula":"(160 + 5/2*a.level + a.mat/2)*(3/2 - 1/2*a.hp/a.mhp)","type":1,"variance":5},"description":"吸取敌人生命造成160+2.5*\\c[17]Lv\\c[0]+0.6\\c[27]ap\\c[0] 点\\c[18]生命\\c[0]属性\\c[27]魔法伤害\\c[0]\n并恢复等量HP自身HP越少吸取越多但装备的吸血效果对该技能无效。","effects":[],"hitType":2,"iconIndex":71,"message1":"使用了%1","message2":"","mpCost":0,"name":"生命吸取II","note":"<Hide if Learned Skill: 41>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 39>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<技能类型:技能>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Pre-Damage Eval>\nuser._confirmHp = user.hp;\n</Pre-Damage Eval>\n\n<Post-Damage Eval>\nif(value > 0 ){\n user.gainHp(value);\n user.startDamagePopup();\n if((target.isStateAffected(218) ||\n target.isStateAffected(219) ||\n target.isStateAffected(220) ) && \n user.hp == user.mhp){\n var overheal = Math.abs(value);\n overheal += user._confirmHp;\n overheal -= user.mhp;\n var ohr = 0;\n ohr += user.isStateAffected(218)?0.3: 0;\n ohr += user.isStateAffected(219)?0.1: 0;\n ohr += user.isStateAffected(220)?0.1: 0;\n overheal = Math.floor(overheal*ohr);\n user.gainBarrier(overheal);\n }\n }\n</Post-Damage Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":5},
{"id":41,"animationId":49,"damage":{"critical":false,"elementId":16,"formula":"(280 + 3*a.level + a.mat/2)*(3/2 - 1/2*a.hp/a.mhp)","type":1,"variance":5},"description":"吸取敌人生命造成280+3*\\c[17]Lv\\c[0]+0.6\\c[27]ap\\c[0] 点\\c[18]生命\\c[0]属性\\c[27]魔法伤害\\c[0]\n并恢复等量HP有几率附加\\it[94],但装备的吸血效果对该技能无效。","effects":[],"hitType":2,"iconIndex":71,"message1":"使用了%1","message2":"","mpCost":0,"name":"生命吸取III","note":"<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<技能类型:技能>\n<Learn Cost: 9 JP>\n<Learn Require Skill: 40>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Pre-Damage Eval>\nuser._confirmHp = user.hp;\n</Pre-Damage Eval>\n\n<Post-Damage Eval>\nif(value > 0 ){\n user.gainHp(value);\n user.startDamagePopup();\n if((target.isStateAffected(218) ||\n target.isStateAffected(219) ||\n target.isStateAffected(220) ) && \n user.hp == user.mhp){\n var overheal = Math.abs(value);\n overheal += user._confirmHp;\n overheal -= user.mhp;\n var ohr = 0;\n ohr += user.isStateAffected(218)?0.3: 0;\n ohr += user.isStateAffected(219)?0.1: 0;\n ohr += user.isStateAffected(220)?0.1: 0;\n overheal = Math.floor(overheal*ohr);\n user.gainBarrier(overheal);\n }\n }\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":5},
{"id":42,"animationId":51,"damage":{"critical":false,"elementId":0,"formula":"5","type":0,"variance":0},"description":"解体成小蝙蝠,变得更灵活且避免部分暴击,同时解除部分控制效果\n但需要消耗HP来维持解体HP比例低于30%会自动恢复人形","effects":[{"code":21,"dataId":20,"value1":1,"value2":0},{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0}],"hitType":0,"iconIndex":347,"message1":"","message2":"","mpCost":5,"name":"解体","note":"<技能类型:技能>\n\n<Cooldown: 6>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":50,"stypeId":4,"successRate":100,"tpCost":5,"tpGain":0},
{"id":43,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"从小蝙蝠状态重新聚合成人形\n使用技能会\\c[17]增加自身下回合50%读条\\c[0]","effects":[{"code":22,"dataId":20,"value1":1,"value2":0}],"hitType":0,"iconIndex":345,"message1":"","message2":"","mpCost":5,"name":"聚合","note":"<技能类型:技能>\n<After ATB: 50%>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":5,"tpGain":0},
{"id":44,"animationId":81,"damage":{"critical":false,"elementId":15,"formula":"40+a.hp*8/100","type":4,"variance":0},"description":"消耗一定的HP和MP获得双倍于消耗量的MP\n有几率获得\\it[148]","effects":[{"code":21,"dataId":148,"value1":0.3,"value2":0}],"hitType":0,"iconIndex":75,"message1":"使用了%1","message2":"","mpCost":0,"name":"血灵转化I","note":"<Hide if Learned Skill: 45,46>\n<Learn Cost: 4 JP>\n\n<Custom HP Cost>\ncost += user.hp*24/100;\n</Custom HP Cost>\n<Custom MP Cost>\ncost += user.hp*4/100+20;\n</Custom MP Cost>\n\n<技能类型:技能>\n\n <Custom Requirement>\n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":45,"animationId":81,"damage":{"critical":false,"elementId":15,"formula":"60+a.hp/10","type":4,"variance":0},"description":"消耗一定的HP和MP获得双倍于消耗量的MP\n有几率获得\\it[148]","effects":[{"code":21,"dataId":148,"value1":0.6,"value2":0}],"hitType":0,"iconIndex":75,"message1":"使用了%1","message2":"","mpCost":0,"name":"血灵转化II","note":"<Hide if Learned Skill: 46>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 44>\n\n<Custom HP Cost>\ncost += user.hp*24/100;\n</Custom HP Cost>\n<Custom MP Cost>\ncost += user.hp/20+30;\n</Custom MP Cost>\n\n<技能类型:技能>\n\n <Custom Requirement>\n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":46,"animationId":81,"damage":{"critical":false,"elementId":15,"formula":"80+a.hp*12/100","type":4,"variance":0},"description":"消耗一定的HP和MP获得双倍于消耗量的MP\n有几率获得\\it[148]","effects":[{"code":21,"dataId":148,"value1":1,"value2":0}],"hitType":0,"iconIndex":75,"message1":"使用了%1","message2":"","mpCost":0,"name":"血灵转化III","note":"<Learn Cost: 8 JP>\n<Learn Require Skill: 45>\n\n<Custom HP Cost>\ncost += user.hp*24/100;\n</Custom HP Cost>\n<Custom MP Cost>\ncost += user.hp*6/100+40;\n</Custom MP Cost>\n\n<技能类型:技能>\n\n <Custom Requirement>\n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":47,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"被动技能将溢出治疗效果的30%转化为\\c[17]护盾\\c[0],这一技能也遵循\n\\c[18]生命凝聚\\c[0]系列被动的覆盖规则(见资料库)","effects":[],"hitType":0,"iconIndex":162,"message1":"","message2":"","mpCost":0,"name":"生命凝聚II","note":"<Passive State: 219>\n<Hide if Learned Skill: 48>\n<Bypass Cooldown>\n\n<Learn Cost: 5 JP>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":48,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"被动技能将溢出治疗效果的40%转化为\\c[17]护盾\\c[0],这一技能也遵循\n\\c[18]生命凝聚\\c[0]系列被动的覆盖规则(见资料库)","effects":[],"hitType":0,"iconIndex":162,"message1":"","message2":"","mpCost":0,"name":"生命凝聚III","note":"<Passive State: 220>\n<Bypass Cooldown>\n\n<Learn Cost: 7 JP>\n<Learn Require Skill: 47>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":49,"animationId":96,"damage":{"critical":true,"elementId":9,"formula":"160 + 7/2*a.level + 4/5*a.mat","type":1,"variance":5},"description":"薇薇安从邪念体获取的技能造成160+3.5*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\\c[27]暗\\c[0]属性\\c[27]魔法伤害\\c[0]\n对敌方\\c[17]护盾\\c[0]额外造成等量伤害并附加30层\\it[102]","effects":[],"hitType":2,"iconIndex":18,"message1":"施放了%1","message2":"","mpCost":15,"name":"凋零一指","note":"<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<After Eval>\n target._bleed = target._bleed || 0;\n target._bleed += 30; \n target.setStateCounter(102, user._bleed);\n</After Eval>\n\n<Pre-Damage Eval>\n target.loseBarrier(value);\n</Pre-Damage Eval>\n\n<技能类型:技能>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":50,"animationId":22,"damage":{"critical":false,"elementId":6,"formula":"90 + 2*a.level + 3/5*a.mat","type":1,"variance":1},"description":"薇薇安电击所有敌人造成90+2*\\c[17]Lv\\c[0]+0.6\\c[27]ap\\c[0] 点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0],\n每多一个敌人增加20%MP消耗最多翻倍累计使用两次后会冷却两回合","effects":[],"hitType":2,"iconIndex":9,"message1":"施放了%1","message2":"","mpCost":0,"name":"电击I","note":"<Hide if Learned Skill: 51,52>\n\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Custom MP Cost>\n cost += 10;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(10, (amount - 1)*2);\n</Custom MP Cost>\n\n<Before Eval>\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._eletimes = user._eletimes || 0;\n user._eletimes += 1;\n if(user._eletimes >= 2){\n user._eletimes = 0;\n user.addCooldown(50,+3);\n }\n}\n</Before Eval>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":51,"animationId":65,"damage":{"critical":false,"elementId":6,"formula":"130 + 2.5*a.level + 3/5*a.mat","type":1,"variance":1},"description":"薇薇安电击所有敌人造成130+2.5*\\c[17]Lv\\c[0]+0.6\\c[27]ap\\c[0] 点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0],\n每多一个敌人增加20%MP消耗最多翻倍累计使用两次后会冷却两回合","effects":[],"hitType":2,"iconIndex":9,"message1":"施放了%1","message2":"","mpCost":0,"name":"电击II","note":"<Hide if Learned Skill: 52>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 50>\n\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Custom MP Cost>\n cost += 10;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(10, (amount - 1)*2);\n</Custom MP Cost>\n\n<Before Eval>\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._eletimes = user._eletimes || 0;\n user._eletimes += 1;\n if(user._eletimes >= 2){\n user._eletimes = 0;\n user.addCooldown(51,+3);\n }\n}\n</Before Eval>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":10,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":52,"animationId":65,"damage":{"critical":false,"elementId":6,"formula":"170 + 3*a.level + 3/5*a.mat","type":1,"variance":1},"description":"薇薇安电击所有敌人造成170+3*\\c[17]Lv\\c[0]+0.6\\c[27]ap\\c[0] 点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0],\n每多一个敌人增加20%MP消耗最多翻倍累计使用两次后会冷却两回合","effects":[],"hitType":2,"iconIndex":9,"message1":"施放了%1","message2":"","mpCost":0,"name":"电击III","note":"<Learn Cost: 8 JP>\n<Learn Require Skill: 51>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._eletimes = user._eletimes || 0;\n user._eletimes += 1;\n if(user._eletimes >= 2){\n user._eletimes = 0;\n user.addCooldown(52,+3);\n }\n}\n</Before Eval>\n\n<Cooldown Steps: 1>\n\n<Custom MP Cost>\n cost += 10;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(10, (amount - 1)*2);\n</Custom MP Cost>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":53,"animationId":68,"damage":{"critical":false,"elementId":6,"formula":"170 + 3*a.level + 9/10*a.mat","type":1,"variance":1},"description":"\\c[18]\\it[20]\\c[0]后的薇薇安用蝙蝠群形成两个电极电击全体敌人。\n造成170+3*\\c[17]Lv\\c[0]+0.9\\c[27]ap\\c[0] 点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0],使用技能解除\\c[18]\\it[20]\\c[0]状态","effects":[],"hitType":2,"iconIndex":9,"message1":"施放了%1","message2":"","mpCost":18,"name":"闪电风暴","note":"<Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user.removeState(231);\n user.removeState(20);\n</After Eval>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Skill 50 Cooldown: 3>\n<Skill 51 Cooldown: 3>\n<Skill 52 Cooldown: 3>\n<Skill 53 Cooldown: 3>\n<Cooldown Steps: 1>\n\n <Custom Requirement>\n if (user.isStateAffected(20)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<Custom MP Cost>\n cost += 10;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(10, (amount - 1)*2);\n</Custom MP Cost>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":54,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"大幅提升速度的强大技能(\\it[117]","effects":[{"code":21,"dataId":117,"value1":1,"value2":0}],"hitType":0,"iconIndex":381,"message1":"施放了%1","message2":"","mpCost":20,"name":"神速I","note":"<Hide if Learned Skill: 55>\n\n<技能类型:技能>\n\n<Learn Cost: 7 JP>\n\n<Cooldown: 7>\n<Cooldown Steps: 1>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0},
{"id":55,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"大幅提升速度的强大技能(\\it[118]","effects":[{"code":21,"dataId":118,"value1":1,"value2":0}],"hitType":0,"iconIndex":382,"message1":"施放了%1","message2":"","mpCost":20,"name":"神速II","note":"<技能类型:技能>\n<Learn Cost: 9 JP>\n<Learn Require Skill: 54>\n\n<Cooldown: 7>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0},
{"id":56,"animationId":26,"damage":{"critical":false,"elementId":0,"formula":"","type":0,"variance":0},"description":"薇薇安释放寒风影响敌人行动,对敌人施加\\c[9]\\it[52]\\c[0]\n同时释放迷雾遮蔽所有队友行踪(施加\\c[17]\\it[169]\\c[0])","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1","message2":"","mpCost":2,"name":"寒冻黑雾I","note":"<Hide if Learned Skill: 57,58>\n<Learn Cost: 4 JP>\n\n<Target: Everybody>\n\n<技能类型:技能>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Before Eval>\nif(target.isActor() === user.isActor()){\n target.addState(169);\n }\n else{\n target.addState(52);\n }\n</Before Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":57,"animationId":26,"damage":{"critical":false,"elementId":7,"formula":"1+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)","type":0,"variance":5},"description":"薇薇安释放寒风影响敌人行动,对敌人施加\\c[9]\\it[52]\\c[0]\n同时释放迷雾遮蔽所有队友行踪(施加\\c[17]\\it[170]\\c[0])","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1","message2":"","mpCost":12,"name":"寒冻黑雾II","note":"<Hide if Learned Skill: 58>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 56>\n\n<Target: Everybody>\n\n<技能类型:技能>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n\n<Before Eval>\nif(target.isActor() === user.isActor()){\n target.addState(170);\n }\n else{\n target.addState(52);\n }\n</Before Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":58,"animationId":26,"damage":{"critical":false,"elementId":7,"formula":"100+(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)","type":0,"variance":5},"description":"薇薇安释放寒风影响敌人行动,对敌人施加\\c[9]\\it[52]\\c[0]\n同时释放迷雾遮蔽所有队友行踪(施加\\c[17]\\it[171]\\c[0])","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1","message2":"","mpCost":18,"name":"寒冻黑雾III","note":"<技能类型:技能>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 57>\n\n<Target: Everybody>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n\n<Before Eval>\nif(target.isActor() === user.isActor()){\n target.addState(171);\n }\n else{\n target.addState(52);\n }\n</Before Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":9},
{"id":59,"animationId":0,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":5},"description":"薇薇安的冰系攻击魔法造成140+2*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[9]冰\\c[0]属性\\c[27]魔法伤害\\c[0]\n并对相邻两个敌人造成1/3的溅射伤害累计三次后进入2回合冷却","effects":[],"hitType":2,"iconIndex":65,"message1":"施放了%1","message2":"","mpCost":6,"name":"冰刺I","note":"<技能类型:技能>\n<Hide if Learned Skill: 60,61>\n<Cooldown Steps: 1>\n<Learn Cost: 4 JP>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n\n<Before Eval>\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(15); \n user._icetimes = user._icetimes || 0;\n user._icetimes += 1;\n if(user._icetimes >= 3){\n user._icetimes = 0;\n user.addCooldown(59,+3);\n }\n}\n</Before Eval>\n\n<damage formula>\nvalue = 140;\nvalue += user.mat*7/10;\nvalue += user.level*2;\nvalue = Math.floor(value/3);\nvalue *= this._times == 1?3: 1;\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":5,"tpGain":0},
{"id":60,"animationId":0,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":5},"description":"薇薇安的冰系攻击魔法造成210+2.5*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[9]冰\\c[0]属性\\c[27]魔法伤害\\c[0]\n并对相邻两个敌人造成1/3的溅射伤害累计三次后进入2回合冷却","effects":[],"hitType":2,"iconIndex":65,"message1":"施放了%1","message2":"","mpCost":12,"name":"冰刺II","note":"<技能类型:技能>\n<Hide if Learned Skill: 60,61>\n<Cooldown Steps: 1>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 59>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n\n<Before Eval>\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(15); \n user._icetimes = user._icetimes || 0;\n user._icetimes += 1;\n if(user._icetimes >= 3){\n user._icetimes = 0;\n user.addCooldown(60,+3);\n }\n}\n</Before Eval>\n\n<damage formula>\nvalue = 210;\nvalue += user.mat*7/10;\nvalue += user.level*2.5;\nvalue = Math.floor(value/3);\nvalue *= this._times == 1?3: 1;\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":5,"tpGain":0},
{"id":61,"animationId":0,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":5},"description":"薇薇安的冰系攻击魔法造成280+3*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[9]冰\\c[0]属性\\c[27]魔法伤害\\c[0]\n并对相邻两个敌人造成1/3的溅射伤害累计三次后进入2回合冷却","effects":[],"hitType":2,"iconIndex":65,"message1":"施放了%1","message2":"","mpCost":18,"name":"冰刺III","note":"<技能类型:技能>\n<Hide if Learned Skill: 60,61>\n<Cooldown Steps: 1>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 60>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n\n<Before Eval>\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(15); \n user._icetimes = user._icetimes || 0;\n user._icetimes += 1;\n if(user._icetimes >= 3){\n user._icetimes = 0;\n user.addCooldown(61,+3);\n }\n}\n</Before Eval>\n\n<damage formula>\nvalue = 280;\nvalue += user.mat*7/10;\nvalue += user.level*3;\nvalue = Math.floor(value/3);\nvalue *= this._times == 1?3: 1;\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":5,"tpGain":0},
{"id":62,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友恢复80+4%\\c[18]Mhp\\c[0]+0.5\\c[27]ap\\c[0] 点 HP\n存在\\c[18]\\it[1]\\c[0]的队友时,随机复苏其中一个,但技能的消耗和冷却翻倍","effects":[],"hitType":0,"iconIndex":231,"message1":"施放了%1","message2":"","mpCost":0,"name":"鲜血治愈I","note":"<Hide if Learned Skill: 63,64>\n<Learn Cost: 6 JP>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Custom HP Cost>\ncost += user.mhp/20;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/20; }\n</Custom HP Cost>\n\n<技能类型:技能>\n\n <Custom Requirement>\n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<Before Eval>\n if(target.isStateAffected(1)){\n user.addCooldown(62,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n</Before Eval>\n\n<damage Formula>\nif(user == target){\n value = user.mhp/20;\n value = Math.floor(value);\n}\nelse{\n value = user.mat/2 + user.mhp/25 + 80;\n value = Math.floor(value);\n}\n</damage Formula>\n\n<Custom Target Eval>\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n</Custom Target Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":63,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友恢复150+5%\\c[18]Mhp\\c[0]+0.5\\c[27]ap\\c[0] 点 HP\n存在\\c[18]\\it[1]\\c[0]的队友时,随机复苏其中一个,但技能的消耗和冷却翻倍","effects":[],"hitType":0,"iconIndex":231,"message1":"施放了%1","message2":"","mpCost":0,"name":"鲜血治愈II","note":"<Hide if Learned Skill: 64>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 62>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Custom HP Cost>\ncost += user.mhp/20;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/20; }\n</Custom HP Cost>\n\n<技能类型:技能>\n\n <Custom Requirement>\n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<Before Eval>\n if(target.isStateAffected(1)){\n user.addCooldown(63,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n</Before Eval>\n\n<damage Formula>\nif(user == target){\n value = user.mhp/20;\n value = Math.floor(value);\n}\nelse{\n value = user.mat/2 + user.mhp/20 + 150;\n value = Math.floor(value);\n}\n</damage Formula>\n\n<Custom Target Eval>\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n</Custom Target Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":64,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友恢复250+6%\\c[18]Mhp\\c[0]+0.5\\c[27]ap\\c[0] 点 HP\n存在\\c[18]\\it[1]\\c[0]的队友时,随机复苏其中一个,但技能的消耗和冷却翻倍","effects":[{"code":22,"dataId":66,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0}],"hitType":0,"iconIndex":231,"message1":"施放了%1","message2":"","mpCost":0,"name":"鲜血治愈III","note":"<Cooldown: 3>\n<Cooldown Steps: 1>\n<Learn Cost: 10 JP>\n<Learn Require Skill: 63>\n\n<Custom HP Cost>\ncost += user.mhp/20;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/20; }\n</Custom HP Cost>\n\n<技能类型:技能>\n\n <Custom Requirement>\n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<Before Eval>\n if(target.isStateAffected(1)){\n user.addCooldown(64,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n</Before Eval>\n\n<damage Formula>\nif(user == target){\n value = user.mhp/20;\n value = Math.floor(value);\n}\nelse{\n value = user.mat/2 + user.mhp*6/100 + 250;\n value = Math.floor(value);\n}\n</damage Formula>\n\n<Custom Target Eval>\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n</Custom Target Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":65,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":66,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":67,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":68,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":69,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":70,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":71,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":72,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
3 years ago
{"id":73,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":74,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"南宫五月的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":75,"animationId":40,"damage":{"critical":false,"elementId":15,"formula":"120 + a.mat*7/10 + (b.mhp - b.hp)/5","type":3,"variance":5},"description":"五月的治疗技能恢复120+0.7\\c[27]ap\\c[0]+20%\\c[18]目标损失HP\\c[0] 点\\c[18]HP\\c[0]\n解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0}],"hitType":0,"iconIndex":67,"message1":"施放了%1","message2":"","mpCost":8,"name":"治疗","note":"<Hide if Learned Skill: 76,77>\n\n<技能类型:技能>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":76,"animationId":41,"damage":{"critical":false,"elementId":15,"formula":"240 + a.mat*7/10 + (b.mhp - b.hp)/4","type":3,"variance":5},"description":"五月的治疗技能恢复240+0.7\\c[27]ap\\c[0]+25%\\c[18]目标损失HP\\c[0] 点\\c[18]HP\\c[0]\n解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0}],"hitType":0,"iconIndex":67,"message1":"施放了%1","message2":"","mpCost":16,"name":"水流之激","note":"<Hide if Learned Skill: 77>\n\n<技能类型:技能>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 75>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":77,"animationId":41,"damage":{"critical":false,"elementId":15,"formula":"360 + a.mat*7/10 + (b.mhp - b.hp)*3/10","type":3,"variance":5},"description":"五月的治疗技能恢复360+0.7\\c[27]ap\\c[0]+30%\\c[18]目标损失HP\\c[0] 点\\c[18]HP\\c[0]\n解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0}],"hitType":0,"iconIndex":67,"message1":"吟唱了%1","message2":"","mpCost":24,"name":"生命之泉","note":"<技能类型:技能>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Learn Cost: 8 JP>\n<Learn Require Skill: 76>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":78,"animationId":37,"damage":{"critical":false,"elementId":15,"formula":"60 + a.mat*60/100 + (b.mhp - b.hp)*16/100","type":3,"variance":5},"description":"五月的群体治疗技能恢复60+0.6\\c[27]ap\\c[0]+16%\\c[18]目标损失HP\\c[0] 点\\c[18]HP\\c[0]\n解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":0.5,"value2":0},{"code":22,"dataId":99,"value1":0.5,"value2":0},{"code":22,"dataId":100,"value1":0.5,"value2":0},{"code":22,"dataId":101,"value1":0.1,"value2":0}],"hitType":0,"iconIndex":164,"message1":"吟唱了%1","message2":"","mpCost":14,"name":"回复","note":"<Hide if Learned Skill: 79,80>\n<技能类型:技能>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Learn Cost: 4 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":79,"animationId":38,"damage":{"critical":false,"elementId":15,"formula":"140 + a.mat*60/100 + (b.mhp - b.hp)/5","type":3,"variance":5},"description":"五月的群体治疗技能恢复140+0.6\\c[27]ap\\c[0]+20%\\c[18]目标损失HP\\c[0] 点\\c[18]HP\\c[0]\n解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":0.5,"value2":0},{"code":22,"dataId":100,"value1":0.5,"value2":0},{"code":22,"dataId":101,"value1":0.1,"value2":0}],"hitType":0,"iconIndex":164,"message1":"吟唱了%1","message2":"","mpCost":28,"name":"治愈之环","note":"<Hide if Learned Skill: 80>\n<技能类型:技能>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Learn Cost: 6 JP>\n<Learn Require Skill: 78>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":80,"animationId":39,"damage":{"critical":false,"elementId":15,"formula":"220 + a.mat*60/100 + (b.mhp - b.hp)*24/100","type":3,"variance":5},"description":"五月的群体治疗技能恢复220+0.6\\c[27]ap\\c[0]+24%\\c[18]目标损失HP\\c[0] 点\\c[18]HP\\c[0]\n解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0},{"code":22,"dataId":69,"value1":1,"value2":0}],"hitType":0,"iconIndex":164,"message1":"吟唱了%1","message2":"","mpCost":42,"name":"生命浪涌","note":"<技能类型:技能>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Learn Cost: 8 JP>\n<Learn Require Skill: 79>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":81,"animationId":42,"damage":{"critical":false,"elementId":15,"formula":"120 + a.mat*65/100 + b.mhp*12/100","type":3,"variance":5},"description":"帮助队友恢复战斗力,解除\\c[18]\\it[1]\\c[0],并恢复\n120+0.65\\c[27]ap\\c[0]+12%\\c[18]目标HP上限\\c[0] 点\\c[18]HP\\c[0],但\\it[94]一段时间","effects":[{"code":22,"dataId":1,"value1":1,"value2":0},{"code":21,"dataId":94,"value1":1,"value2":0}],"hitType":0,"iconIndex":221,"message1":"吟唱了%1","message2":"","mpCost":10,"name":"复苏I","note":"<Hide if Learned Skill: 82,83>\n\n<技能类型:技能>\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Learn Cost: 4 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":9,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":82,"animationId":42,"damage":{"critical":false,"elementId":15,"formula":"160 + a.mat*65/100 + b.mhp*16/100","type":3,"variance":5},"description":"帮助队友恢复战斗力,解除\\c[18]\\it[1]\\c[0],并恢复\n160+0.65\\c[27]ap\\c[0]+16%\\c[18]目标HP上限\\c[0] 点\\c[18]HP\\c[0],但\\it[94]一段时间","effects":[{"code":22,"dataId":1,"value1":1,"value2":0},{"code":21,"dataId":96,"value1":1,"value2":0}],"hitType":0,"iconIndex":221,"message1":"吟唱了%1","message2":"","mpCost":20,"name":"复苏II","note":"<Hide if Learned Skill: 83>\n\n<技能类型:技能>\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Learn Cost: 6 JP>\n<Learn Require Skill: 81>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":9,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":83,"animationId":42,"damage":{"critical":false,"elementId":15,"formula":"200 + a.mat*65/100 + b.mhp/5","type":3,"variance":5},"description":"帮助所有\\c[18]\\it[1]\\c[0]的队友恢复战斗力,解除\\c[18]\\it[1]\\c[0],并恢复\n200+0.65\\c[27]ap\\c[0]+20%\\c[18]目标HP上限\\c[0] 点\\c[18]HP\\c[0],且队友会\\c[17]\\it[199]\\c[0]","effects":[{"code":22,"dataId":1,"value1":1,"value2":0},{"code":21,"dataId":199,"value1":1,"value2":0}],"hitType":0,"iconIndex":221,"message1":"吟唱了%1","message2":"","mpCost":30,"name":"唤魂潮声","note":"<技能类型:技能>\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Learn Cost: 8 JP>\n<Learn Require Skill: 82>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":10,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":84,"animationId":40,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"解除\\it[248]、\\it[74]、\\it[59]、\\it[57]、\n\\it[60]、\\it[64]、\\it[62]","effects":[{"code":22,"dataId":66,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0},{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":64,"value1":1,"value2":0},{"code":22,"dataId":62,"value1":1,"value2":0}],"hitType":0,"iconIndex":88,"message1":"施放了%1","message2":"","mpCost":7,"name":"驱散","note":"<Hide if Learned Skill: 85,86>\n\n<技能类型:技能>\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Learn Cost: 4 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":85,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"解除\\it[248]、\\it[74]、\\it[59]、\\it[57]、\\it[61]、\n\\it[60]、\\it[64]、\\it[62]、\\it[93]、\\it[90]","effects":[{"code":22,"dataId":66,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0},{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":64,"value1":1,"value2":0},{"code":22,"dataId":62,"value1":1,"value2":0},{"code":22,"dataId":93,"value1":1,"value2":0},{"code":22,"dataId":90,"value1":1,"value2":0}],"hitType":0,"iconIndex":89,"message1":"施放了%1","message2":"","mpCost":14,"name":"清净","note":"<Hide if Learned Skill: 86>\n\n<技能类型:技能>\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Learn Cost: 6 JP>\n<Learn Require Skill: 84>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":86,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"解除\\it[248]、\\it[69]、\\it[96]、\\it[74]、\\it[59]、\\it[57]、\n\\it[61]、\\it[60]、\\it[58]、\\it[64]、\\it[62]、\\it[93]、\\it[90]","effects":[{"code":22,"dataId":66,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0},{"code":22,"dataId":69,"value1":1,"value2":0},{"code":22,"dataId":96,"value1":1,"value2":0},{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":58,"value1":1,"value2":0},{"code":22,"dataId":64,"value1":1,"value2":0},{"code":22,"dataId":62,"value1":1,"value2":0},{"code":22,"dataId":93,"value1":1,"value2":0},{"code":22,"dataId":90,"value1":1,"value2":0}],"hitType":0,"iconIndex":87,"message1":"施放了%1","message2":"","mpCost":21,"name":"康复","note":"<技能类型:技能>\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Learn Cost: 8 JP>\n<Learn Require Skill: 85>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":87,"animationId":217,"damage":{"critical":false,"elementId":4,"formula":"70 + 2 *a.level + a.mat*45/100","type":1,"variance":5},"description":"五月通过魔法书学会的攻击魔法造成两次70+2*\\c[17]Lv\\c[0]+0.45\\c[27]ap\\c[0] 点\n\\c[9]水\\c[0]属性\\c[27]魔法伤害\\c[0],并附加\\it[52]","effects":[{"code":21,"dataId":52,"value1":1,"value2":0}],"hitType":2,"iconIndex":78,"message1":"施放了%1","message2":"","mpCost":9,"name":"水箭I","note":"<Hide if Learned Skill: 88,89>\n\n<技能类型:技能>\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Learn Cost: 4 JP>\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":88,"animationId":217,"damage":{"critical":false,"elementId":4,"formula":"120 + 5/2 *a.level + a.mat*45/100","type":1,"variance":5},"description":"五月通过魔法书学会的攻击魔法造成两次120 + 2.5*\\c[17]Lv\\c[0]+0.45\\c[27]ap\\c[0] 点\n\\c[9]水\\c[0]属性\\c[27]魔法伤害\\c[0],并附加\\it[52]","effects":[{"code":21,"dataId":52,"value1":1,"value2":0}],"hitType":2,"iconIndex":78,"message1":"施放了%1","message2":"","mpCost":18,"name":"水箭II","note":"<Hide if Learned Skill: 89>\n\n<技能类型:技能>\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Learn Cost: 6 JP>\n<Learn Require Skill: 87>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":89,"animationId":217,"damage":{"critical":false,"elementId":4,"formula":"180 + 3 *a.level + a.mat*45/100","type":1,"variance":5},"description":"五月通过魔法书学会的攻击魔法造成两次180 + 3*\\c[17]Lv\\c[0]+0.45\\c[27]ap\\c[0] 点\n\\c[9]水\\c[0]属性\\c[27]魔法伤害\\c[0],并附加\\it[54]","effects":[{"code":21,"dataId":52,"value1":1,"value2":0}],"hitType":2,"iconIndex":78,"message1":"施放了%1","message2":"","mpCost":27,"name":"水箭III","note":"<技能类型:技能>\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Learn Cost: 8 JP>\n<Learn Require Skill: 88>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":90,"animationId":250,"damage":{"critical":false,"elementId":15,"formula":"b.mhp-b.hp","type":3,"variance":0},"description":"解除\\it[248]、\\it[69]、\\it[96]、\\it[74]、\\it[59]、\\it[57]、\\it[61]、\n\\it[60]、\\it[58]、\\it[64]、\\it[62]、\\it[93]、\\it[90]并回满HP","effects":[{"code":22,"dataId":66,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0},{"code":22,"dataId":69,"value1":1,"value2":0},{"code":22,"dataId":96,"value1":1,"value2":0},{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":58,"value1":1,"value2":0},{"code":22,"dataId":64,"value1":1,"value2":0},{"code":22,"dataId":62,"value1":1,"value2":0},{"code":22,"dataId":93,"value1":1,"value2":0},{"code":22,"dataId":90,"value1":1,"value2":0}],"hitType":0,"iconIndex":80,"message1":"吟唱了%1","message2":"","mpCost":30,"name":"海洋赞歌","note":"<技能类型:技能>\n\n<Learn Cost: 10 JP>\n<Learn Require Skill: 75, 84>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":-21,"stypeId":1,"successRate":100,"tpCost":100,"tpGain":10},
{"id":91,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":92,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"海妖的群体防护技能,给予队友 200 + 2.0\\c[27]ap\\c[0] 点\\c[17]护盾\\c[0]\n持续\\c[17]5\\c[0]回合","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":165,"message1":"施放了%1","message2":"","mpCost":20,"name":"水雾结界I","note":"<Hide if Learned Skill: 9394>\n<Custom Target Barrier 5 Turns>\nvalue = 200+user.mat*2;\nvalue = Math.floor(value);\n</Custom Target Barrier 5 Turns>\n\n<技能类型:技能>\n<Learn Cost: 5 JP>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":93,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"海妖的群体防护技能,给予队友 500 + 2.5\\c[27]ap\\c[0] 点\\c[17]护盾\\c[0]\n持续\\c[17]6\\c[0]回合","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":165,"message1":"施放了%1","message2":"","mpCost":30,"name":"水雾结界II","note":"<Hide if Learned Skill: 94>\n<Custom Target Barrier 6 Turns>\nvalue = 500+user.mat*5/2;\nvalue = Math.floor(value);\n</Custom Target Barrier 6 Turns>\n\n<技能类型:技能>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 92>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":94,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"海妖的群体防护技能,给予队友 800 + 3.0\\c[27]ap\\c[0] 点\\c[17]护盾\\c[0]\n持续\\c[17]7\\c[0]回合","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":165,"message1":"施放了%1","message2":"","mpCost":40,"name":"深海庇护","note":"<Custom Target Barrier 7 Turns>\nvalue = 800+user.mat*3;\nvalue = Math.floor(value);\n</Custom Target Barrier 7 Turns>\n\n<技能类型:技能>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 93>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":95,"animationId":32,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"五月哼唱的无名海妖歌曲,有催眠效果(附加\\it[60]","effects":[{"code":21,"dataId":60,"value1":0.8,"value2":0}],"hitType":2,"iconIndex":80,"message1":"哼唱了%1","message2":"","mpCost":5,"name":"海的安眠曲","note":"<Hide if Learned Skill: 96,97>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
{"id":96,"animationId":32,"damage":{"critical":false,"elementId":10,"formula":"180 + 2*a.level + 7/10*a.mat","type":1,"variance":5},"description":"模仿阿曼妮西斯开发的类神术,催眠敌人并制造噩梦,概率附加\\it[60]和\n\\it[90],并叠加\\it[250]同时造成180+2*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[27]精神\\c[0]属性\\c[27]魔法伤害\\c[0]","effects":[{"code":21,"dataId":60,"value1":0.9,"value2":0},{"code":21,"dataId":90,"value1":0.2,"value2":0},{"code":21,"dataId":250,"value1":1,"value2":0}],"hitType":2,"iconIndex":80,"message1":"吟唱了%1","message2":"","mpCost":10,"name":"黄昏安魂曲","note":"<Hide if Learned Skill: 97>\n\n<Barrier Penetration: 40%>\n<Before Eval>\nthis. _bpt = 0.4;\n</Before Eval>\n\n<技能类型:技能>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":10,"tpGain":0},
{"id":97,"animationId":32,"damage":{"critical":false,"elementId":10,"formula":"240 + 3*a.level + 4/5*a.mat","type":1,"variance":5},"description":"模仿阿曼妮西斯开发的类神术,催眠敌人并制造噩梦,概率附加\\it[60]和\n\\it[90],并叠加\\it[250]同时造成240+3*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\\c[27]精神\\c[0]属性\\c[27]魔法伤害\\c[0]","effects":[{"code":21,"dataId":60,"value1":1,"value2":0},{"code":21,"dataId":90,"value1":0.5,"value2":0},{"code":21,"dataId":250,"value1":1,"value2":0}],"hitType":2,"iconIndex":80,"message1":"吟唱了%1","message2":"","mpCost":10,"name":"永夜安魂曲","note":"<技能类型:技能>\n\n<Barrier Penetration: 40%>\n<Before Eval>\nthis. _bpt = 0.4;\n</Before Eval>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Learn Cost: 8 JP>\n<Learn Require Skill: 96>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":10,"tpGain":0},
{"id":98,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"海妖将自己的身体化作活水获得\\it[7],以解除并抵御\\it[54]、\n\\it[55]、\\it[56]、\\it[59]、\\it[58],化为活水后还可以免疫\\it[57]","effects":[{"code":21,"dataId":7,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0}],"hitType":0,"iconIndex":333,"message1":"使用了%1","message2":"","mpCost":0,"name":"水无定形","note":"<Hide if Learned Skill: 106>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":30,"tpGain":0},
{"id":99,"animationId":43,"damage":{"critical":false,"elementId":15,"formula":"b.hp*3/100","type":0,"variance":20},"description":"五月暂时休息恢复10点TP并释放一点点水雾\n恢复队友少量生命","effects":[{"code":11,"dataId":0,"value1":0.03,"value2":0}],"hitType":0,"iconIndex":84,"message1":"使用了%1","message2":"","mpCost":0,"name":"水雾缓释","note":"<技能类型:技能>\n\n<Learn Cost: 3 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":100,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"释放海边晚风般令人安宁的气息\n解除全队的一级和二级的\\it[249]、\\it[250]","effects":[{"code":22,"dataId":77,"value1":1,"value2":0},{"code":22,"dataId":78,"value1":1,"value2":0},{"code":22,"dataId":80,"value1":1,"value2":0},{"code":22,"dataId":81,"value1":1,"value2":0}],"hitType":0,"iconIndex":181,"message1":"施放了%1","message2":"","mpCost":10,"name":"宁神海息I","note":"<Hide if Learned Skill: 101>\n\n<技能类型:技能>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Learn Cost: 4 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":101,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"释放海边晚风般令人安宁的气息\n解除全队的\\it[249]、\\it[250]","effects":[{"code":22,"dataId":77,"value1":1,"value2":0},{"code":22,"dataId":78,"value1":1,"value2":0},{"code":22,"dataId":79,"value1":1,"value2":0},{"code":22,"dataId":80,"value1":1,"value2":0},{"code":22,"dataId":81,"value1":1,"value2":0},{"code":22,"dataId":82,"value1":1,"value2":0}],"hitType":0,"iconIndex":181,"message1":"施放了%1","message2":"","mpCost":15,"name":"宁神海息II","note":"<Hide if Learned Skill: 101>\n\n<技能类型:技能>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Learn Cost: 6 JP>\n<Learn Require Skill: 100>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":102,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"安塔维恩海妖特有的海魔形态身上的魔纹解析出来的\n法术可令队友获得精神系法术的抗性效果因人而异","effects":[{"code":21,"dataId":148,"value1":0.5,"value2":0},{"code":21,"dataId":149,"value1":0.5,"value2":0}],"hitType":0,"iconIndex":79,"message1":"施放了%1","message2":"","mpCost":10,"name":"安塔维恩魔纹I","note":"<Hide if Learned Skill: 103,104>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":5,"tpGain":0},
{"id":103,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"安塔维恩海妖特有的海魔形态身上的魔纹解析出来的\n法术可令队友获得精神系法术的抗性效果因人而异","effects":[{"code":21,"dataId":148,"value1":0.8,"value2":0},{"code":21,"dataId":149,"value1":0.8,"value2":0}],"hitType":0,"iconIndex":79,"message1":"施放了%1","message2":"","mpCost":10,"name":"安塔维恩魔纹II","note":"<Hide if Learned Skill: 104>\n\n<技能类型:技能>\n\n<Learn Cost: 6 JP>\n<Learn Require Skill: 102>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":5,"tpGain":0},
{"id":104,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"安塔维恩海妖特有的海魔形态身上的魔纹解析出来的\n法术可令队友获得精神系法术的抗性","effects":[{"code":21,"dataId":148,"value1":1,"value2":0},{"code":21,"dataId":149,"value1":1,"value2":0}],"hitType":0,"iconIndex":79,"message1":"施放了%1","message2":"","mpCost":10,"name":"安塔维恩魔纹III","note":"<技能类型:技能>\n\n<Learn Cost: 8 JP>\n<Learn Require Skill: 103>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":5,"tpGain":0},
{"id":105,"animationId":19,"damage":{"critical":false,"elementId":1,"formula":"0","type":1,"variance":0},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"鼓起勇气用尾巴戳了一下对自己造成1点伤害","message2":"","mpCost":0,"name":"五月的普通攻击","note":"<Hit Reward: -1 HP>\n\n<技能类型:空手普攻>\n<Bypass Cooldown>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":106,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"海妖将自己的身体化作活水获得\\it[7],以解除并抵御\\it[54]、\\it[55]、\n\\it[56]、\\it[59]、\\it[61],化为活水后可免疫\\it[57],并降低蓝量消耗","effects":[{"code":21,"dataId":8,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0}],"hitType":0,"iconIndex":333,"message1":"使用了%1","message2":"","mpCost":0,"name":"灵源活水","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":20,"tpGain":0},
3 years ago
{"id":107,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":108,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":109,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":110,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":111,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":112,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":113,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":114,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":115,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"南宫三八的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":116,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"80 + a.atk*9/10 + a.mat/5","type":1,"variance":5},"description":"魔剑士的普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"南宫三八的普通攻击","note":"<技能类型:普攻>\n<Bypass Cooldown>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5},
{"id":117,"animationId":-1,"damage":{"critical":false,"elementId":1,"formula":"","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"追加普通攻击!","message2":"","mpCost":0,"name":"游斗状态的追加单体攻击","note":"<技能类型:普攻>\n<Cannot Counter>\n<Bypass Cooldown>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 80 + c.mat/5 + a.atk*9/10;\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5},
{"id":118,"animationId":-1,"damage":{"critical":false,"elementId":1,"formula":"","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"追加普通攻击!","message2":"","mpCost":0,"name":"游斗状态的追加群体攻击","note":"<技能类型:普攻>\n<Cannot Counter>\n<Bypass Cooldown>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 80 + c.mat/5 + a.atk*9/10;\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5},
{"id":119,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"扔出烟雾弹掩护队友逃跑\n可以携带\\c[18]\\it[1]\\c[0]的队员逃跑","effects":[{"code":41,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":415,"message1":"使用了%1","message2":"","mpCost":0,"name":"烟雾弹","note":"<Before Eval>\nvar members = $gameParty.deadMembers();\nif (members) { \n var subject = $gameActors.actor(12);\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n }\n</Before Eval>\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":120,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"释放单向强光照射选中敌人和相邻敌人,影响其视力,对\\is[398]无效\n并破除敌人部分隐身效果\\it[172]","effects":[{"code":21,"dataId":74,"value1":0.7,"value2":0},{"code":22,"dataId":172,"value1":1,"value2":0}],"hitType":0,"iconIndex":414,"message1":"使用了%1","message2":"","mpCost":2,"name":"闪光术I","note":"<Hide if Learned Skill: 121,122>\n<Learn Cost: 3 JP>\n\n<技能类型:技能>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(33); \n}\n</Before Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":121,"animationId":0,"damage":{"critical":false,"elementId":10,"formula":"90 + 3*a.level + 6/10*a.mat","type":0,"variance":5},"description":"释放单向强光照射选中敌人和相邻敌人,影响其视力,有几率破除\\is[398]\n并破除敌人部分隐身效果\\it[172]、\\it[173]","effects":[{"code":22,"dataId":123,"value1":0.5,"value2":0},{"code":21,"dataId":74,"value1":0.8,"value2":0},{"code":22,"dataId":172,"value1":1,"value2":0},{"code":22,"dataId":173,"value1":1,"value2":0}],"hitType":0,"iconIndex":414,"message1":"使用了%1","message2":"","mpCost":2,"name":"闪光术II","note":"<Hide if Learned Skill: 122>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 120>\n\n<技能类型:技能>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n\n<Before Eval>\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(33); \n}\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":122,"animationId":0,"damage":{"critical":false,"elementId":10,"formula":"180 + 4*a.level + 6/10*a.mat","type":0,"variance":5},"description":"释放单向强光照射选中敌人和相邻敌人,影响其视力,破除\\is[398]\n并破除敌人全部隐身效果\\it[172]、\\it[173]、\\it[174]","effects":[{"code":22,"dataId":123,"value1":1,"value2":0},{"code":21,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":172,"value1":1,"value2":0},{"code":22,"dataId":173,"value1":1,"value2":0},{"code":22,"dataId":174,"value1":1,"value2":0}],"hitType":0,"iconIndex":414,"message1":"使用了%1","message2":"","mpCost":2,"name":"闪光术III","note":"<技能类型:技能>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 121>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n\n<Before Eval>\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(33); \n}\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":123,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"保持灵活游走的战斗技巧,需要持续消耗法力,期间每次攻击都会追加一次\n特定的普通攻击可以叠加布设符卡所需的攻击次数但不能触发普攻特效","effects":[{"code":21,"dataId":361,"value1":1,"value2":0}],"hitType":0,"iconIndex":82,"message1":"使用了%1","message2":"","mpCost":0,"name":"游斗术","note":"<技能类型:技能>\n<Learn Cost: 6 JP>\n\n<After ATB: 90%>\n\n<Hide if Learned Skill: 124,125>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":124,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"保持灵活游走的战斗技巧,需要持续消耗法力,期间每次攻击都会追加一次\n特定的普通攻击可以叠加布设符卡所需的攻击次数但不能触发普攻特效","effects":[{"code":21,"dataId":362,"value1":1,"value2":0}],"hitType":0,"iconIndex":82,"message1":"使用了%1","message2":"","mpCost":0,"name":"专业游斗术","note":"<技能类型:技能>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 123>\n\n<After ATB: 90%>\n\n<Hide if Learned Skill: 125>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":125,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"保持灵活游走的战斗技巧,需要持续消耗法力,期间每次攻击都会追加一次\n特定的普通攻击可以叠加布设符卡所需的攻击次数但不能触发普攻特效","effects":[{"code":21,"dataId":363,"value1":1,"value2":0}],"hitType":0,"iconIndex":82,"message1":"使用了%1","message2":"","mpCost":0,"name":"大师游斗术","note":"<技能类型:技能>\n<Learn Cost: 10 JP>\n<Learn Require Skill: 126>\n\n<After ATB: 90%>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":126,"animationId":204,"damage":{"critical":false,"elementId":1,"formula":"a.atk*4/5 + 2*a.level + 80","type":1,"variance":5},"description":"\\c[18]<类普攻>\\c[0] 对全体敌人射出流血箭附加20层\\it[102]\n造成 80+2*\\c[17]Lv\\c[0]+0.8\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[{"code":21,"dataId":102,"value1":1,"value2":0}],"hitType":1,"iconIndex":437,"message1":"使用了%1","message2":"","mpCost":0,"name":"流血箭","note":"<技能类型:类普攻>\n<Learn Cost: 4 JP>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Hide if Learned Skill: 127,128>\n\n <Before Eval>\n target._bleed = target._bleed || 0; \n target._bleed += 20;\n target.setStateCounter(102, target._bleed);\n </Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n</Post-Damage Eval>\n\n<Custom Counter Rate>\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n</Custom Counter Rate>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":127,"animationId":204,"damage":{"critical":false,"elementId":1,"formula":"a.atk*4/5 + 5/2*a.level + 160","type":1,"variance":5},"description":"\\c[18]<类普攻>\\c[0] 对全体敌人射出流血箭附加30层\\it[102]\n造成 160+2.5*\\c[17]Lv\\c[0]+0.8\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[{"code":21,"dataId":102,"value1":1,"value2":0}],"hitType":1,"iconIndex":437,"message1":"使用了%1","message2":"","mpCost":0,"name":"强劲流血箭","note":"<技能类型:类普攻>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 126>\n\n<Hide if Learned Skill: 128>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<After Eval>\n target._bleed = target._bleed || 0;\n target._bleed += 30; \n target.setStateCounter(102, user._bleed);\n</After Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n</Post-Damage Eval>\n\n<Custom Counter Rate>\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n</Custom Counter Rate>","occasion":1,"repeats":1,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":128,"animationId":204,"damage":{"critical":false,"elementId":1,"formula":"a.atk*4/5 + 3*a.level + 240","type":1,"variance":5},"description":"\\c[18]<类普攻>\\c[0] 对全体敌人射出流血箭附加40层\\it[102]\n造成 240+3*\\c[17]Lv\\c[0]+0.8\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[{"code":21,"dataId":102,"value1":1,"value2":0}],"hitType":1,"iconIndex":437,"message1":"使用了%1","message2":"","mpCost":0,"name":"绝杀流血箭","note":"<技能类型:类普攻>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 127>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<After Eval>\n target._bleed = target._bleed || 0;\n target._bleed += 40; \n target.setStateCounter(102, user._bleed);\n</After Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n</Post-Damage Eval>\n\n<Custom Counter Rate>\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n</Custom Counter Rate>","occasion":1,"repeats":1,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":129,"animationId":0,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*3/4 + 2*a.level + 90","type":1,"variance":5},"description":"\\c[17]<30%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 对一个目标连续进行三次射击\n每次造成 90+2*\\c[17]Lv\\c[0]+0.75\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[],"hitType":0,"iconIndex":116,"message1":"","message2":"","mpCost":0,"name":"精湛射击I","note":"<技能类型:类普攻>\n\n<Hide if Learned Skill: 130,131>\n\n<Before Eval>\n this._pcirate = 1.5;\n</Before Eval>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeState(229);\n</After Eval>\n\n<After Eval>\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 3){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(117, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n }\n</After Eval>\n\n<Custom Counter Rate>\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n</Custom Counter Rate>","occasion":1,"repeats":3,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":130,"animationId":0,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*3/4 + 5/2*a.level + 160","type":1,"variance":5},"description":"\\c[17]<40%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 对一个目标连续进行三次射击\n每次造成 160+2.5*\\c[17]Lv\\c[0]+0.75\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[],"hitType":0,"iconIndex":116,"message1":"","message2":"","mpCost":0,"name":"精湛射击II","note":"<技能类型:类普攻>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 129>\n\n<Hide if Learned Skill: 131>\n\n<Before Eval>\n this._pcirate = 1.5;\n</Before Eval>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Before Eval>\n user.addState(230);\n</Before Eval>\n<After Eval>\n user.removeState(230);\n</After Eval>\n\n<After Eval>\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 3){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(117, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n }\n</After Eval>\n\n<Custom Counter Rate>\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n</Custom Counter Rate>","occasion":1,"repeats":3,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":131,"animationId":0,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*3/4 + 3*a.level + 240","type":1,"variance":5},"description":"\\c[17]<40%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 对一个目标连续进行三次射击\n每次造成 240+3*\\c[17]Lv\\c[0]+0.75\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[],"hitType":0,"iconIndex":116,"message1":"","message2":"","mpCost":0,"name":"精湛射击III","note":"<技能类型:类普攻>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 131>\n\n<Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user.removeState(231);\n</After Eval>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 1.5;\n</Before Eval>\n\n<After Eval>\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 3){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(117, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n }\n</After Eval>\n\n<Custom Counter Rate>\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n</Custom Counter Rate>","occasion":1,"repeats":3,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":132,"animationId":208,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"布设符文卡•长剑持续给队友增加15%攻击力,\n最多存在3回合","effects":[{"code":21,"dataId":348,"value1":1,"value2":0}],"hitType":0,"iconIndex":435,"message1":"","message2":"","mpCost":0,"name":"符文卡 • 长剑","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":133,"animationId":209,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"布设符文卡•壁垒持续给队友增加20%物理防御和10%魔法防御,\n最多存在3回合","effects":[{"code":21,"dataId":350,"value1":1,"value2":0}],"hitType":0,"iconIndex":443,"message1":"","message2":"","mpCost":0,"name":"符文卡 • 壁垒","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":134,"animationId":211,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"布设符文卡•权杖持续减少敌方15%敏捷,\n最多存在3回合","effects":[{"code":21,"dataId":352,"value1":1,"value2":0}],"hitType":0,"iconIndex":440,"message1":"","message2":"","mpCost":0,"name":"符文卡 • 权杖","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":135,"animationId":210,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"布设符文卡•年轮让队友每回合自动获得20%行动读条,\n最多存在三回合","effects":[{"code":21,"dataId":354,"value1":1,"value2":0}],"hitType":0,"iconIndex":302,"message1":"","message2":"","mpCost":0,"name":"符文卡 • 年轮","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":136,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"消耗: \\c[17]\\it[348]、\\it[354]\\c[0] 构成:\\c[9]\\it[350]\\c[0] 模拟战车效果,\n下回合全队获得70%的行动读条并增加20%的物攻和双防2回合","effects":[{"code":21,"dataId":356,"value1":1,"value2":0},{"code":21,"dataId":360,"value1":1,"value2":0}],"hitType":0,"iconIndex":314,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵•无畏战车","note":"<技能类型:技能>\n \n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n <Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nelse{\n user.addState(350);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n }\n</Post-Damage Eval>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0},
{"id":137,"animationId":212,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"消耗: \\c[17]\\it[350]、\\it[352]\\c[0] 构成:\\c[9]\\it[354]\\c[0] 引导风的力量形成缓冲,\n给予全队\\c[9]5 + 0.66*自身level\\c[0] 的\\c[9]\\it[238]\\c[0]属性最多叠加到99点","effects":[],"hitType":0,"iconIndex":413,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵•风息缎带","note":"<技能类型:技能>\n\n<Before Eval>\n target._block = target._block || 0;\n target._block += Math.floor(5 + $gameActors.actor(4).level*2/3);\n target._block = Math.max(target._block, -100);\n target._block = Math.min(target._block, 100);\n if(target._block == 0){ \n target.setStateCounter(237, 0);\n target.setStateCounter(238, 0);\n target.removeState(237);\n target.removeState(238); } \n else{\n if(target._block > 0){\n target.addState(238);\n target.setStateCounter(238, target._block);\n }\n else{\n target.addState(237);\n target.setStateCounter(237, Math.abs(target._block));\n }\n }\n</Before Eval>\n\n <Before Eval>\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\n\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\nelse{\n user.addState(354);\n}\n </Before Eval>\n\n<Custom TP Cost> \nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0},
{"id":138,"animationId":205,"damage":{"critical":false,"elementId":8,"formula":"240 + a.mat*3/4 + (b.mhp - b.hp)/5","type":3,"variance":0},"description":"消耗: \\c[17]\\it[350]、\\it[354]\\c[0] 构成:\\c[9]\\it[348]\\c[0] 生成符文圣装,\n提升指定队友40%物攻和双防五回合,并回复该队友及其相邻两队友一定生命","effects":[{"code":22,"dataId":102,"value1":1,"value2":0}],"hitType":0,"iconIndex":741,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵•守护圣装","note":"<技能类型:技能>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nelse{\n user.addState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\nthis._times = this._times || 0;\nthis._times += 1;\nif(this._times == 1){\n target.addState(357);\n target.startAnimation(248);\n}\n </Before Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameParty.members()[this._targetIndex - 1]);\ntargets.push($gameParty.members()[this._targetIndex + 1]);\n</Custom Target Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0},
{"id":139,"animationId":219,"damage":{"critical":false,"elementId":16,"formula":"1+Math.floor(Math.min(b.hp*2/25, 800))+ 3*a.level + a.mat","type":1,"variance":5},"description":"消耗: \\c[17]\\it[348]、\\it[354]\\c[0] 构成:\\c[9]\\it[352]\\c[0] 对敌方全体造成 8%\\c[18]目标当前HP\\c[0]+3*\\c[17]Lv\\c[0]\n+1.0\\c[27]ap\\c[0]点\\c[18]生命\\c[0]属性\\c[27]魔法伤害\\c[0]解除其双防增幅并附加2回合\\c[25]\\it[96]\\c[0]","effects":[{"code":21,"dataId":96,"value1":1,"value2":0}],"hitType":2,"iconIndex":651,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵•生之创伤","note":"<技能类型:技能>\n\n<Barrier Penetration: 50%>\n<Before Eval>\nthis. _bpt = 0.5;\n</Before Eval>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nelse{\n user.addState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\ntarget.removeState(136);\ntarget.removeState(137);\ntarget.removeState(138);\ntarget.removeState(139);\ntarget.removeState(140);\ntarget.removeState(141);\n </Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":15},
{"id":140,"animationId":104,"damage":{"critical":false,"elementId":10,"formula":"","type":1,"variance":5},"description":"消耗: \\c[17]\\全部符卡 \\c[0] 以象征皇权的符文改变战局,对敌方造成精神属性伤害\n并附加\\it[93]和\\it[90],同时,恢复己方一定生命并附加\\it[165]","effects":[{"code":21,"dataId":93,"value1":1,"value2":0},{"code":21,"dataId":90,"value1":1,"value2":0}],"hitType":2,"iconIndex":824,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵•战争皇权","note":"<技能类型:技能>\n<Learn Cost: 12 JP>\n\n<Target: Everybody>\n\n<Barrier Penetration: 50%>\n<Before Eval>\nthis. _bpt = 0.5;\n</Before Eval>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<Damage Formula>\n value = user.mat + 280;\n if (target.isActor() === user.isActor()) {\n value += (target.nhp - target.hp)/4; \n } \n else { value += user.level*4; }\n</Damage Formula>\n\n<Pre-Damage Eval>\nif (target.isActor() === user.isActor()) { \n value = -1 * Math.abs(value);\n target.removeState(102);\n}\n</Pre-Damage Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n</Post-Damage Eval>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":80,"tpGain":20},
{"id":141,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"南宫三八以极快的速度布置符卡,期间特技和普通攻击\n将被禁用","effects":[{"code":21,"dataId":358,"value1":1,"value2":0}],"hitType":0,"iconIndex":79,"message1":"使用了%1","message2":"","mpCost":0,"name":"符卡急速","note":"<技能类型:技能>\n<Learn Cost: 10 JP>\n\n<After ATB: 90%>\n\n<MP Cost: 5%>\n\n<Cooldown: 6>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":142,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"菜单中使用查看南宫三八的符卡师被动","effects":[{"code":44,"dataId":9,"value1":1,"value2":0}],"hitType":0,"iconIndex":187,"message1":"","message2":"","mpCost":0,"name":"被动说明","note":"<Bypass Cooldown>","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":143,"animationId":0,"damage":{"critical":false,"elementId":15,"formula":"b.mp/25","type":0,"variance":20},"description":"用事先准备的凝息符卡辅助自身凝神静气恢复精力,\n同时恢复自身的TP和MP的战斗恢复技巧","effects":[{"code":12,"dataId":0,"value1":0.05,"value2":0}],"hitType":0,"iconIndex":657,"message1":"使用了%1","message2":"","mpCost":0,"name":"凝息术","note":"<技能类型:技能>\n<Learn Cost: 6 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":144,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
3 years ago
{"id":145,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":146,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"伊扎克斯的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
11 months ago
{"id":147,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"传送门开润!(\\it[1]的队员不能承受空间传送的负担)","effects":[{"code":41,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":71,"message1":"施放了%1","message2":"","mpCost":10,"name":"空间传送","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0},
{"id":148,"animationId":8,"damage":{"critical":true,"elementId":5,"formula":"60+a.level+a.atk*6/10+a.mat/5","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] \\c[18]<类普攻>\\c[0] 灌注炎魔力量的狂野斩击,攻击两次\n每次造成60+1*\\c[17]Lv\\c[0]+0.6\\c[18]ad\\c[0]+0.2\\c[27]ap\\c[0] 点\\c[18]火\\c[0]属性\\c[18]物理伤害\\c[0]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":1,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":10,"name":"炎魔剑击I","note":"<Hide if Learned Skill: 149,150>\n<Learn Cost: 5 JP>\n<Learn Require Skill: 148>\n\n<技能类型:类普攻>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":10,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":2,"tpGain":6},
{"id":149,"animationId":8,"damage":{"critical":true,"elementId":5,"formula":"90+5/4*a.level+a.atk*6/10+a.mat/5","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] \\c[18]<类普攻>\\c[0] 灌注炎魔力量的狂野斩击,攻击两次\n每次造成90+1.25*\\c[17]Lv\\c[0]+0.6\\c[18]ad\\c[0]+0.2\\c[27]ap\\c[0] 点\\c[18]火\\c[0]属性\\c[18]物理伤害\\c[0]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":1,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":15,"name":"炎魔剑击II","note":"<Hide if Learned Skill: 150>\n<Learn Cost: 5 JP>\n<Learn Require Skill: 148>\n\n<技能类型:类普攻>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":10,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":2,"tpGain":6},
{"id":150,"animationId":8,"damage":{"critical":true,"elementId":5,"formula":"90+3/2*a.level+a.atk*6/10+a.mat/5","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] \\c[18]<类普攻>\\c[0] 灌注炎魔力量的狂野斩击,攻击两次\n每次造成120+1.5*\\c[17]Lv\\c[0]+0.6\\c[18]ad\\c[0]+0.2\\c[27]ap\\c[0] 点\\c[18]火\\c[0]属性\\c[18]物理伤害\\c[0]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":1,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":20,"name":"炎魔剑击III","note":"<技能类型:类普攻>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 149>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":10,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":2,"tpGain":6},
{"id":151,"animationId":34,"damage":{"critical":false,"elementId":10,"formula":"80","type":1,"variance":0},"description":"\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成80点\\c[27]精神\\c[0]属性\\c[27]魔法伤害\\c[0]\n并附加\\it[93]的战吼","effects":[{"code":21,"dataId":93,"value1":1,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":5,"message1":"使用了%1","message2":"","mpCost":0,"name":"魔王战吼I","note":"<Hide if Learned Skill: 152,153>\n<Learn Cost: 3 JP>\n\n<技能类型:技能>\n\n<Barrier Penetration: 40%>\n<Before Eval>\nthis. _bpt = 0.4;\n</Before Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":-2,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":6},
{"id":152,"animationId":34,"damage":{"critical":false,"elementId":10,"formula":"400","type":1,"variance":0},"description":"\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成400点\\c[27]精神\\c[0]属性\\c[27]魔法伤害\\c[0]\n并附加\\it[93]的战吼,20%几率造成\\it[90]","effects":[{"code":21,"dataId":93,"value1":1,"value2":0},{"code":21,"dataId":90,"value1":0.2,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":5,"message1":"使用了%1","message2":"","mpCost":0,"name":"魔王战吼II","note":"<Hide if Learned Skill: 153>\n<Learn Cost: 5 JP>\n<Learn Require Skill: 151>\n\n<技能类型:技能>\n\n<Barrier Penetration: 40%>\n<Before Eval>\nthis. _bpt = 0.5;\n</Before Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":6},
{"id":153,"animationId":34,"damage":{"critical":false,"elementId":10,"formula":"800","type":1,"variance":0},"description":"\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成800点\\c[27]精神\\c[0]属性\\c[27]魔法伤害\\c[0]\n并附加\\it[93]的战吼50%几率造成\\it[90]","effects":[{"code":21,"dataId":93,"value1":1,"value2":0},{"code":21,"dataId":90,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":5,"message1":"使用了%1","message2":"","mpCost":0,"name":"魔王战吼III","note":"<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Learn Cost: 7 JP>\n<Learn Require Skill: 152>\n\n<技能类型:技能>\n\n<Barrier Penetration: 40%>\n<Before Eval>\nthis. _bpt = 0.4;\n</Before Eval>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":6},
{"id":154,"animationId":52,"damage":{"critical":false,"elementId":10,"formula":"70 + 2*a.level + 7/10*a.mat","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[18]<40%护盾穿透>\\c[0] 造成70+2*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\n\\c[27]精神\\c[0]属性\\c[27]魔法伤害\\c[0]并有60%几率施加\\it[64]的强大单体技能","effects":[{"code":21,"dataId":64,"value1":0.6,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":20,"message1":"使用了%1","message2":"","mpCost":12,"name":"强效沉默I","note":"<Hide if Learned Skill: 155,156>\n<Barrier Penetration: 40%>\n<Before Eval>\nthis. _bpt = 0.4;\n</Before Eval>\n\n<Learn Cost: 3 JP>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":155,"animationId":52,"damage":{"critical":false,"elementId":10,"formula":"100 + 3*a.level + 7/10*a.mat","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[18]<40%护盾穿透>\\c[0] 造成100+3*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\n\\c[27]精神\\c[0]属性\\c[27]魔法伤害\\c[0]并有75%几率施加\\it[64]的强大单体技能","effects":[{"code":21,"dataId":64,"value1":0.75,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":20,"message1":"使用了%1","message2":"","mpCost":14,"name":"强效沉默II","note":"<Hide if Learned Skill: 156>\n<Barrier Penetration: 40%>\n<Before Eval>\nthis. _bpt = 0.4;\n</Before Eval>\n\n<Learn Cost: 5 JP>\n<Learn Require Skill: 154>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":3},
{"id":156,"animationId":52,"damage":{"critical":false,"elementId":10,"formula":"130 + 4*a.level + 7/10*a.mat","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[18]<40%护盾穿透>\\c[0] 造成130+4*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\n\\c[27]精神\\c[0]属性\\c[27]魔法伤害\\c[0]并有90%几率施加\\it[64]的强大单体技能","effects":[{"code":21,"dataId":64,"value1":0.9,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":20,"message1":"使用了%1","message2":"","mpCost":16,"name":"强效沉默III","note":"<Barrier Penetration: 40%>\n<Before Eval>\nthis. _bpt = 0.4;\n</Before Eval>\n\n<Learn Cost: 7 JP>\n<Learn Require Skill: 155>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":6},
{"id":157,"animationId":58,"damage":{"critical":true,"elementId":5,"formula":"160 + 3*a.level + 7/10*a.mat + a.atk*4/10","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] 邪能大火球用力糊脸造成160+3*\\c[17]Lv\\c[0]+0.4\\c[18]ad\\c[0]+0.7\\c[27]ap\\c[0] 点\n\\c[18]物理\\c[0]和\\c[18]火\\c[0]的混合属性\\c[27]魔法伤害\\c[0]","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":6,"name":"火球重击I","note":"<Hide if Learned Skill: 362,363>\n<Learn Cost: 3 JP>\n\n<技能类型:技能>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Multiple Elements: 1>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":3,"tpGain":6},
{"id":158,"animationId":58,"damage":{"critical":true,"elementId":5,"formula":"220 + 7/2*a.level + 7/10*a.mat + a.atk*4/10","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] 邪能大火球用力糊脸造成220+3.5*\\c[17]Lv\\c[0]+0.4\\c[18]ad\\c[0]+0.7\\c[27]ap\\c[0] 点\n\\c[18]物理\\c[0]和\\c[18]火\\c[0]的混合属性\\c[27]魔法伤害\\c[0]","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":12,"name":"火球重击II","note":"<Hide if Learned Skill: 363>\n<Learn Cost: 3 JP>\n<Learn Require Skill: 157>\n\n<技能类型:技能>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Multiple Elements: 1>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":3,"tpGain":6},
{"id":159,"animationId":58,"damage":{"critical":true,"elementId":5,"formula":"300 + 4*a.level + 7/10*a.mat + a.atk*4/10","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] 邪能大火球用力糊脸造成300+4*\\c[17]Lv\\c[0]+0.4\\c[18]ad\\c[0]+0.7\\c[27]ap\\c[0] 点\n\\c[18]物理\\c[0]和\\c[18]火\\c[0]的混合属性\\c[27]魔法伤害\\c[0]","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":18,"name":"火球重击III","note":"<技能类型:技能>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 158>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Multiple Elements: 1>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":3,"tpGain":6},
{"id":160,"animationId":60,"damage":{"critical":false,"elementId":5,"formula":"120 + 5/2*a.level + 7/10*a.mat","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] 散装小火球,覆盖攻击全体敌人,\n造成120+2.5*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[18]火\\c[0]属性\\c[27]魔法伤害\\c[0]","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"吟唱了%1","message2":"","mpCost":8,"name":"邪咒火雨I","note":"<Hide if Learned Skill: 161,162>\n<Learn Cost: 3 JP>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n<技能类型:技能>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":-50,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":161,"animationId":60,"damage":{"critical":false,"elementId":5,"formula":"200 + 3*a.level + 7/10*a.mat","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] 散装小火球,覆盖攻击全体敌人,\n造成160+3*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[18]火\\c[0]属性\\c[27]魔法伤害\\c[0]","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"吟唱了%1","message2":"","mpCost":16,"name":"邪咒火雨II","note":"<Hide if Learned Skill: 162>\n<Learn Cost: 5 JP>\n<Learn Require Skill: 160>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n<技能类型:技能>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":-50,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":162,"animationId":60,"damage":{"critical":false,"elementId":5,"formula":"240 + 7/2*a.level + 7/10*a.mat","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] 散装小火球,覆盖攻击全体敌人,\n造成240+3.5*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[18]火\\c[0]属性\\c[27]魔法伤害\\c[0]","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"吟唱了%1","message2":"","mpCost":24,"name":"邪咒火雨III","note":"<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n<技能类型:技能>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 161>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":163,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 以魔能保护所有队友,增加他们对魔法伤害\n的抵御能力","effects":[{"code":21,"dataId":139,"value1":1,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":0,"iconIndex":88,"message1":"施放了%1","message2":"","mpCost":10,"name":"魔能庇护I","note":"<Hide if Learned Skill: 164,165>\n\n<技能类型:技能>\n<Learn Cost: 3 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":164,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 以魔能保护所有队友,增加他们对魔法伤害\n的抵御能力几率附加\\it[149]","effects":[{"code":21,"dataId":140,"value1":1,"value2":0},{"code":21,"dataId":149,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":0,"iconIndex":88,"message1":"施放了%1","message2":"","mpCost":15,"name":"魔能庇护II","note":"<Hide if Learned Skill: 165>\n\n<技能类型:技能>\n<Learn Cost: 5 JP>\n<Learn Require Skill: 163>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":165,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 以魔能保护所有队友,增加他们对魔法伤害\n的抵御能力必定附加\\it[149]","effects":[{"code":21,"dataId":141,"value1":1,"value2":0},{"code":21,"dataId":149,"value1":1,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":0,"iconIndex":88,"message1":"施放了%1","message2":"","mpCost":20,"name":"魔能庇护III","note":"<技能类型:技能>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 164>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":166,"animationId":159,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 蛮横地夺取敌人武器(施加\\it[76]成功率50%","effects":[{"code":21,"dataId":76,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":1,"iconIndex":342,"message1":"尝试夺取敌方武器!","message2":"","mpCost":0,"name":"缴械I","note":"<Hide if Learned Skill: 167,168>\n\n<技能类型:技能>\n<Learn Cost: 3 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
{"id":167,"animationId":159,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 蛮横地夺取敌人武器(施加\\it[76]成功率75%","effects":[{"code":21,"dataId":76,"value1":0.75,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":1,"iconIndex":342,"message1":"尝试夺取敌方武器!","message2":"","mpCost":0,"name":"缴械II","note":"<Hide if Learned Skill: 168>\n\n<技能类型:技能>\n<Learn Cost: 5 JP>\n<Learn Require Skill: 166>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
{"id":168,"animationId":159,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 必定夺取绝大部分敌人武器(施加\\it[76]","effects":[{"code":21,"dataId":76,"value1":1,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":0,"iconIndex":342,"message1":"尝试夺取敌方武器!","message2":"","mpCost":0,"name":"缴械III","note":"<技能类型:技能>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 168>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
{"id":169,"animationId":0,"damage":{"critical":true,"elementId":11,"formula":"1+(a.level/45+1)*(a.mat * 5/2 - b.mdf/2)*(a.level*a.mat/2048+2)","type":0,"variance":20},"description":"\\c[27]<魔力解锁>\\c[18]<50%护盾穿透>\\c[0] 撕裂空间,对随机两个敌人造成力场伤害\n并有几率附加\\it[57],自身三层魔力时会强化为禁咒,攻击全体敌人","effects":[],"hitType":2,"iconIndex":167,"message1":"","message2":"","mpCost":40,"name":"空间撕裂","note":"<Custom Show Eval>\n if (user.isStateAffected(187) ||\n user.isStateAffected(186) ||\n user.isStateAffected(185) ) {\n visible = false;\n } else {\n visible = true;\n }\n </Custom Show Eval>\n\n<Learn Cost: 12 JP>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":30,"tpGain":0},
{"id":170,"animationId":226,"damage":{"critical":false,"elementId":11,"formula":"240 + 3*a.level + 4/5*a.mat","type":1,"variance":5},"description":"\\c[27]<魔力解锁>\\c[18]<50%护盾穿透>\\c[0] 撕裂空间,对随机两个敌人造成\n240+3*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\\c[9]力场\\c[0]属性\\c[27]魔法伤害\\c[0]并有几率附加\\it[57]","effects":[{"code":21,"dataId":57,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":167,"message1":"施放了%1","message2":"","mpCost":40,"name":"\\c[9]空间撕裂\\c[0]","note":"<Barrier Penetration: 50%>\n<Before Eval>\nthis. _bpt = 0.5;\n</Before Eval>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n<After Eval>\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n</After Eval>\n\n<Custom Show Eval>\n if ((user.isStateAffected(185) ||\n user.isStateAffected(186) ) &&\n user.isLearnedSkill(169)) {\n visible = true;\n } else {\n visible = false;\n }\n</Custom Show Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":-50,"stypeId":2,"successRate":100,"tpCost":30,"tpGain":5},
{"id":171,"animationId":226,"damage":{"critical":false,"elementId":11,"formula":"240 + 3*a.level + a.mat*4/5","type":1,"variance":5},"description":"\\c[27]<魔力解锁>\\c[17]<禁咒><50%护盾穿透>\\c[0] 撕裂空间,对全体敌人造成两次\n240+3*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\\c[9]力场\\c[0]属性\\c[27]魔法伤害\\c[0]并有几率附加\\it[57]","effects":[{"code":21,"dataId":57,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":167,"message1":"施放了\\c[18]%1\\c[0]","message2":"","mpCost":60,"name":"\\c[18]禁咒 空间崩碎\\c[0]","note":"<Barrier Penetration: 50%>\n<Before Eval>\nthis. _bpt = 0.5;\n</Before Eval>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n<After Eval>\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n</After Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(187) &&\n user.isLearnedSkill(169)) {\n visible = true;\n } else {\n visible = false;\n }\n</Custom Show Eval>\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":-50,"stypeId":2,"successRate":100,"tpCost":40,"tpGain":10},
{"id":172,"animationId":194,"damage":{"critical":true,"elementId":2,"formula":"400 + 6*a.level + a.mat","type":1,"variance":5},"description":"\\c[27]<魔力解锁>\\c[17]<禁咒>\\c[0] 召唤陨石打击敌方全体,造成\n400+6*\\c[17]Lv\\c[0]+1.0\\c[27]ap\\c[0] 点\\c[20]地\\c[0]属性\\c[27]物理伤害\\c[0],对\\it[56]的敌人伤害增加50%","effects":[],"hitType":2,"iconIndex":68,"message1":"召唤陨石进行打击!","message2":"","mpCost":100,"name":"\\c[18]禁咒 陨石召唤\\c[18]","note":"<After Eval>\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\nuser.removeState(261);\n</After Eval>\n\n<Before Eval>\nthis._pcirate = 0;\nuser.addState(261);\n</Before Eval>\n\n<技能类型:技能>\n<Learn Cost: 14 JP>\n\n<Custom Requirement>\n if (user.isStateAffected(187)) {\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":30,"tpGain":0},
{"id":173,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":174,"animationId":12,"damage":{"critical":true,"elementId":-1,"formula":"1+(1/2+b.hp/(2*b.mhp) + a.level/198)*(a.atk*5/2 +a.mat*3/2 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"\\c[18]<强普显示>\\c[0] 伊扎克斯刚成为魔王时的得意技能,仅在开启真身时能使用一次,\n发出四次斩击每次造成 50*\\c[17]魔力层数\\c[0]+0.7\\c[18]ad\\c[0]+0.15\\c[27]ap\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[],"hitType":1,"iconIndex":390,"message1":"使用了%1并\\c[17]清空魔力层数\\c[0]","message2":"","mpCost":0,"name":"魔王斩","note":"","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":10},
{"id":175,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊扎克斯解放魔王真身,战斗起来更方便施展,所以\n表观双攻和移动速度有所增加并可以使用\\is[174]","effects":[{"code":21,"dataId":13,"value1":1,"value2":0},{"code":21,"dataId":183,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":21,"dataId":183,"value1":1,"value2":0}],"hitType":0,"iconIndex":348,"message1":"解放了恶魔真身!","message2":"","mpCost":0,"name":"真身解放","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":20,"tpGain":0},
{"id":176,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"非战斗状态在菜单里使用可以查看伊扎克斯的被动说明","effects":[{"code":44,"dataId":16,"value1":1,"value2":0}],"hitType":0,"iconIndex":71,"message1":"","message2":"","mpCost":0,"name":"伊扎克斯被动说明","note":"<Bypass Cooldown>","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0},
{"id":177,"animationId":195,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*7/10 + a.mat*15/100 + 120","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":390,"message1":"使用了%1并\\c[17]清空魔力层数\\c[0]","message2":"","mpCost":0,"name":"魔王斩","note":"<Critical Reward: +4 TP>\n\n<Bypass Cooldown>\n<技能类型:普攻>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>\n\n<After Eval>\nuser.addState(49);\nuser.addState(50);\nuser.addState(51);\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\nuser.removeState(183);\n</After Eval>","occasion":1,"repeats":4,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10},
{"id":178,"animationId":0,"damage":{"critical":true,"elementId":10,"formula":"1+(a.level/99+1)*(a.mat * 2 - b.mdf/2)*(a.level*a.mat/2048+2) * (b.isStateAffected(82) ? 6/5 : 1)","type":0,"variance":20},"description":"\\c[27]<魔力解锁>\\c[18]<60%护盾穿透>\\c[0] 攫取敌人灵魂造成精神伤害并回复自身MP\n随敌人\\it[250]层数增加伤害,自身三层魔力时强化为禁咒,攻击全体","effects":[],"hitType":0,"iconIndex":75,"message1":"","message2":"","mpCost":40,"name":"灵魂攫取","note":"<Custom Show Eval>\n if (user.isStateAffected(187) ||\n user.isStateAffected(186) ||\n user.isStateAffected(185) ) {\n visible = false;\n } else {\n visible = true;\n }\n </Custom Show Eval>\n\n<Learn Cost: 12 JP>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":30,"tpGain":0},
{"id":179,"animationId":115,"damage":{"critical":true,"elementId":10,"formula":"240 + 3*a.level + 4/5*a.mat","type":1,"variance":5},"description":"\\c[27]<魔力解锁>\\c[18]<60%护盾穿透>\\c[0] 攫取敌人灵魂,造成240+3*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\n\\c[27]精神\\c[0]属性\\c[27]魔法伤害\\c[0]成功击杀时恢复30点MP","effects":[{"code":21,"dataId":250,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":75,"message1":"施放了%1","message2":"","mpCost":40,"name":"\\c[9]灵魂攫取\\c[0]","note":"<Barrier Penetration: 60%>\n<Before Eval>\nthis. _bpt = 0.6;\n</Before Eval>\n\n<Defeat Reward: +30 MP>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n<After Eval>\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n</After Eval>\n\n<技能类型:技能>\n\n<Custom Show Eval>\n if ((user.isStateAffected(185) ||\n user.isStateAffected(186) ) &&\n user.isLearnedSkill(178)) {\n visible = true;\n } else {\n visible = false;\n }\n</Custom Show Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":30,"tpGain":0},
{"id":180,"animationId":51,"damage":{"critical":true,"elementId":10,"formula":"300 + 4*a.level + 4/5*a.mat","type":1,"variance":5},"description":"\\c[27]<魔力解锁>\\c[18]<禁咒><60%护盾穿透>\\c[0] 攫取全体敌人灵魂,造成300+4*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\n\\c[27]精神\\c[0]属性\\c[27]魔法伤害\\c[0]成功击杀时恢复30点MP","effects":[{"code":21,"dataId":250,"value1":1,"value2":0}],"hitType":2,"iconIndex":166,"message1":"施放了\\c[18]%1\\c[0]","message2":"","mpCost":60,"name":"\\c[18]禁咒 灵魂震爆\\c[0]","note":"<Barrier Penetration: 60%>\n<Before Eval>\nthis. _bpt = 0.6;\n</Before Eval>\n\n<Defeat Reward: +30 MP>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n<After Eval>\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n</After Eval>\n\n<技能类型:技能>\n\n<Custom Show Eval>\n if (user.isStateAffected(187) &&\n user.isLearnedSkill(178)) {\n visible = true;\n } else {\n visible = false;\n }\n</Custom Show Eval>\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":40,"tpGain":0},
3 years ago
{"id":181,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":182,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"伊丽莎白的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":183,"animationId":81,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"卖个萌降低敌人敌意减少被攻击几率并恢复10点TP\n同时额外对机械中枢进行一层充能\\c[18]\\it[372]\\c[0]下不可用","effects":[{"code":21,"dataId":157,"value1":1,"value2":0}],"hitType":0,"iconIndex":205,"message1":"卖了个萌OvO","message2":"","mpCost":0,"name":"卖萌使坏I","note":"<Hide if Learned Skill: 184>\n<Learn Cost: 6 JP>\n\n<技能类型:技能>\n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 2;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval>\n\n<Custom Requirement>\n if (user.isStateAffected(372)) {\n value = false;\n } else {\n value = true;\n }\n</Custom Requirement>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":184,"animationId":81,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"卖个萌降低敌人敌意,减少被攻击几率,解除并免疫\\c[18]\\it[95]\\c[0]\n恢复15点TP同时额外对机械中枢进行一层充能\\c[18]\\it[372]\\c[0]下不可用","effects":[{"code":21,"dataId":158,"value1":1,"value2":0},{"code":22,"dataId":95,"value1":1,"value2":0}],"hitType":0,"iconIndex":205,"message1":"卖了个萌OvO","message2":"","mpCost":0,"name":"卖萌使坏II","note":"<技能类型:技能>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 183>\n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 2;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval>\n\n<Custom Requirement>\n if (user.isStateAffected(372)) {\n value = false;\n } else {\n value = true;\n }\n</Custom Requirement>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":15},
{"id":185,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"使用恶魔天赋强化队友的武器,提升其物理攻击\\it[124]。","effects":[{"code":21,"dataId":124,"value1":1,"value2":0}],"hitType":0,"iconIndex":76,"message1":"使用了%1","message2":"","mpCost":9,"name":"武器附魔I","note":"<Hide if Learned Skill: 186,187>\n\n<技能类型:技能>\n<Learn Cost: 4 JP>\n\n<Cooldown: 6>\n<Cooldown Steps: 1>\n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":2,"successRate":100,"tpCost":10,"tpGain":0},
{"id":186,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"使用恶魔天赋强化队友的武器,提升其物理攻击\\it[125]。","effects":[{"code":21,"dataId":125,"value1":1,"value2":0}],"hitType":0,"iconIndex":76,"message1":"使用了%1","message2":"","mpCost":9,"name":"武器附魔II","note":"<Hide if Learned Skill: 187>\n\n<技能类型:技能>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 185>\n\n<Cooldown: 6>\n<Cooldown Steps: 1>\n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":2,"successRate":100,"tpCost":10,"tpGain":0},
{"id":187,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"使用恶魔天赋强化队友的武器,提升其物理攻击\\it[126]。","effects":[{"code":21,"dataId":126,"value1":1,"value2":0}],"hitType":0,"iconIndex":76,"message1":"使用了%1","message2":"","mpCost":9,"name":"武器附魔III","note":"<技能类型:技能>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 186>\n\n<Cooldown: 6>\n<Cooldown Steps: 1>\n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":2,"successRate":100,"tpCost":10,"tpGain":0},
{"id":188,"animationId":58,"damage":{"critical":true,"elementId":5,"formula":"160 + 3*a.level + 7/10*a.mat + a.atk*4/10","type":1,"variance":5},"description":"邪能大火球用力糊脸造成160+3*\\c[17]Lv\\c[0]+0.4\\c[18]ad\\c[0]+0.7\\c[27]ap\\c[0] 点\n\\c[18]物理\\c[0]和\\c[18]火\\c[0]的混合属性\\c[27]魔法伤害\\c[0]","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":10,"name":"火球重击I","note":"<Hide if Learned Skill: 189,190>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Multiple Elements: 1>\n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":189,"animationId":58,"damage":{"critical":true,"elementId":5,"formula":"220 + 7/2*a.level + 7/10*a.mat + a.atk*4/10","type":1,"variance":5},"description":"邪能大火球用力糊脸造成220+3.5*\\c[17]Lv\\c[0]+0.4\\c[18]ad\\c[0]+0.7\\c[27]ap\\c[0] 点\n\\c[18]物理\\c[0]和\\c[18]火\\c[0]的混合属性\\c[27]魔法伤害\\c[0]","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":20,"name":"火球重击II","note":"<Hide if Learned Skill: 190>\n\n<技能类型:技能>\n<Learn Cost: 5 JP>\n<Learn Require Skill: 188>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Multiple Elements: 1>\n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":190,"animationId":58,"damage":{"critical":true,"elementId":5,"formula":"300 + 4*a.level + 7/10*a.mat + a.atk*4/10","type":1,"variance":5},"description":"邪能大火球用力糊脸造成300+4*\\c[17]Lv\\c[0]+0.4\\c[18]ad\\c[0]+0.7\\c[27]ap\\c[0] 点\n\\c[18]物理\\c[0]和\\c[18]火\\c[0]的混合属性\\c[27]魔法伤害\\c[0]","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":30,"name":"火球重击III","note":"<技能类型:技能>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 189>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>\n\n<Multiple Elements: 1>\n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":191,"animationId":36,"damage":{"critical":false,"elementId":1,"formula":"a.atk + a.level*2 + 90","type":1,"variance":5},"description":"对小体型地面敌人专用的格斗技能, 造成90+2*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]\n并获得3点TP有一定几率将敌人击飞造成\\it[56]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":56,"value1":0.2,"value2":0}],"hitType":0,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":0,"name":"可爱头槌I","note":"<Hide if Learned Skill: 192,193>\n\n<技能类型:技能>\n<Learn Cost: 2 JP>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":3},
{"id":192,"animationId":36,"damage":{"critical":false,"elementId":1,"formula":"a.atk + a.level*5/2 + 120","type":1,"variance":5},"description":"对小体型地面敌人专用的格斗技能造成120+2.5*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]\n并获得5点TP有一定几率将敌人击飞造成\\it[56]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":56,"value1":0.3,"value2":0}],"hitType":0,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":0,"name":"可爱头槌II","note":"<Hide if Learned Skill: 193>\n\n<技能类型:技能>\n<Learn Cost: 4 JP>\n<Learn Require Skill: 191>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":193,"animationId":36,"damage":{"critical":false,"elementId":1,"formula":"a.atk + a.level*3 + 150","type":1,"variance":5},"description":"对小体型地面敌人专用的格斗技能造成150+3*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]\n并获得7点TP有一定几率将敌人击飞造成\\it[56]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":56,"value1":0.4,"value2":0}],"hitType":0,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":0,"name":"可爱头槌III","note":"<技能类型:技能>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 192>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":7},
{"id":194,"animationId":28,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊丽莎白研究机械时开发出的金属加工魔法,也能够用来破坏敌人\n的防御施加\\it[256])并解除\\it[147],但也可能解除他们受到的\\it[61]","effects":[{"code":21,"dataId":256,"value1":0.5,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":22,"dataId":147,"value1":1,"value2":0}],"hitType":2,"iconIndex":346,"message1":"施放了%1","message2":"","mpCost":10,"name":"腐蚀术I","note":"<Hide if Learned Skill: 195, 196>\n\n<技能类型:技能>\n<Learn Cost: 4 JP>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":195,"animationId":28,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊丽莎白研究机械时开发出的金属加工魔法,也能够用来破坏敌人\n的防御施加\\it[256])并解除\\it[147],但也可能解除他们受到的\\it[61]","effects":[{"code":21,"dataId":256,"value1":0.8,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":22,"dataId":147,"value1":1,"value2":0}],"hitType":2,"iconIndex":346,"message1":"施放了%1","message2":"","mpCost":10,"name":"腐蚀术II","note":"<Hide if Learned Skill: 196>\n\n<技能类型:技能>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 194>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":196,"animationId":28,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊丽莎白研究机械时开发出的金属加工魔法,也能够用来破坏敌人\n的防御施加\\it[256])并解除\\it[147],但也可能解除他们受到的\\it[61]","effects":[{"code":21,"dataId":256,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":22,"dataId":147,"value1":1,"value2":0}],"hitType":2,"iconIndex":346,"message1":"施放了%1","message2":"","mpCost":10,"name":"腐蚀术III","note":"<技能类型:技能>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 195>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":197,"animationId":51,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"机械师必备的逃生装置\n可以携带\\c[18]\\it[1]\\c[0]的队员逃跑","effects":[{"code":41,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":307,"message1":"使用了%1","message2":"","mpCost":0,"name":"逃生装置","note":"<Before Eval>\nvar members = $gameParty.deadMembers();\nif (members) { \n var subject = $gameActors.actor(12);\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n }\n</Before Eval>\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":198,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊丽莎白所有机械装置的中枢核心,升级可以\n降低机械技能的消耗或提升它们的威力","effects":[],"hitType":0,"iconIndex":351,"message1":"","message2":"","mpCost":0,"name":"机械中枢I","note":"<Hide if Learned Skill: 199, 200>\n<Bypass Cooldown>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":199,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊丽莎白所有机械装置的中枢核心,升级可以\n降低机械技能的消耗或提升它们的威力","effects":[],"hitType":0,"iconIndex":351,"message1":"","message2":"","mpCost":0,"name":"机械中枢II","note":"<Hide if Learned Skill: 200>\n<Bypass Cooldown>\n<Learn Cost: 3000 Gold>\n<Learn Cost>\n Item 82: 1 \n</Learn Cost>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":200,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊丽莎白所有机械装置的中枢核心,升级可以\n降低机械技能的消耗或提升它们的威力","effects":[],"hitType":0,"iconIndex":351,"message1":"","message2":"","mpCost":0,"name":"机械中枢III","note":"<Bypass Cooldown>\n<Learn Cost: 6000 Gold>\n<Learn Cost>\n Item 83: 1 \n</Learn Cost>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":201,"animationId":206,"damage":{"critical":false,"elementId":8,"formula":"","type":1,"variance":5},"description":"伊丽莎白特制榴弹,对全体敌人造成圣属性伤害;对全体己方恢复生命\n\\c[17]【过热增幅】\\c[0] 数值增加30%","effects":[],"hitType":0,"iconIndex":72,"message1":"使用了%1","message2":"","mpCost":0,"name":"圣光榴弹","note":"<技能类型:技能>\n\n<Skill 201 Cooldown: 5>\n<Skill 307 Cooldown: 5>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Pre-Damage Eval>\nif (target.isActor() === user.isActor()) { \n value = -1 * Math.abs(value);\n}\n</Pre-Damage Eval>\n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(372)) {\n visible = false;\n } else {\n visible = true;\n }\n </Custom Show Eval>\n\n<Target: Everybody>\n\n <MP Cost: 5%>\n\n<Damage Formula>\nif (target.isActor() === user.isActor()) {\n value = user.mat*7/10 + 120;\n var si = 0.15;\n si += (user.isLearnedSkill(199)? 0.05 : 0) + (user.isLearnedSkill(200)? 0.05 : 0);\n value += (target.mhp-target.hp)*si;\n} else {\n value = user.mat * 7/10 + user.level*3;\n value += (user.isLearnedSkill(199)? 80 : 0) + (user.isLearnedSkill(200)? 80 : 0) + 120;\n}\n</Damage Formula>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":5,"tpGain":10},
{"id":202,"animationId":183,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"给全队施加一层\\c[9]\\it[377]\\c[0]受到大于生命上限10%的直接攻击伤害时\n会吸收超出部分 \\c[17]【过热增幅】\\c[0] 增加到2层","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":468,"message1":"使用了%1","message2":"","mpCost":0,"name":"缓冲镀层","note":"<技能类型:技能>\n<Learn Cost: 10 JP>\n<MP Cost: 3%>\n\n<Skill 202 Cooldown: 5>\n<Skill 308 Cooldown: 5>\n<Cooldown Steps: 1>\n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval>\n\n <Custom TP Cost>\n cost = 35;\n if (user.isLearnedSkill(200)){\n cost -= 5;\n }\n else{\n if (user.isLearnedSkill(199)){\n cost -= 5;\n }\n }\n</Custom TP Cost>\n\n<Custom Show Eval>\n if (user.isStateAffected(372)) {\n visible = false;\n } else {\n visible = true;\n }\n </Custom Show Eval>\n\n<After Eval>\n target._cushion = target._cushion || 0;\n target._cushion += 1;\n user.setStateCounter(377, user._cushion);\n</After Eval>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":35,"tpGain":0},
{"id":203,"animationId":207,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"制造一个力场漩涡,扣减敌方大量\\c[17]护盾\\c[0]并清空行动读条,随机附加\n减速类控制和\\it[57] \\c[17]【过热增幅】\\c[0] 解除全部\\c[17]护盾\\c[0]\\it[57]几率翻倍","effects":[{"code":21,"dataId":52,"value1":1,"value2":0},{"code":21,"dataId":54,"value1":0.8,"value2":0},{"code":21,"dataId":55,"value1":0.4,"value2":0},{"code":21,"dataId":56,"value1":0.2,"value2":0}],"hitType":0,"iconIndex":424,"message1":"使用了%1","message2":"","mpCost":0,"name":"力场漩涡","note":"<技能类型:技能>\n<Learn Cost: 9 JP>\n\n<Skill 203 Cooldown: 4>\n<Skill 309 Cooldown: 4>\n<Cooldown Steps: 1>\n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(372)) {\n visible = false;\n } else {\n visible = ture;\n }\n</Custom Show Eval>\n<Custom MP Cost>\n cost = Math.floor(user.mmp*0.06);\n if (user.isLearnedSkill(200)){\n cost -= Math.floor(user.mmp*0.01);\n }\n else{\n if (user.isLearnedSkill(199)){\n cost -= Math.floor(user.mmp*0.01);\n }\n }\n </Custom MP Cost>\n\n<Custom Target Barrier>\n value = -(500+user.mat*10*(user.level*user.mat/2048+2));\n value = Math.floor(value);\n</Custom Target Barrier>\n\n<Before Eval>\n var random = Math.random();\n if(random > 0.8){\n target.addState(57);\n }\n</Before Eval>\n\n<Cooldown: 5>\n<Cooldown Steps: 5>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":204,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"全队获得\\it[115]并增加10点TP \n\\c[17]【过热增幅】\\c[0] \\it[115]替换为\\it[116]TP增加至15点","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":71,"message1":"使用了%1","message2":"","mpCost":0,"name":"加速引擎","note":"<技能类型:技能>\n<Learn Cost: 7 JP>\n\n<Skill 204 Cooldown: 4>\n<Skill 310 Cooldown: 4>\n<Cooldown Steps: 1>\n\n<MP Cost: 1%>\n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(372)) {\n visible = false;\n } else {\n visible = ture;\n }\n</Custom Show Eval>\n\n <Custom TP Cost>\n cost = 30;\n if (user.isLearnedSkill(200)){\n cost -= 5;\n }\n else{\n if (user.isLearnedSkill(199)){\n cost -= 5;\n }\n }\n</Custom TP Cost>\n\n<Before Eval>\n target.gainTp(10);\n target.addState(115);\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":205,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"给全队施加100+2.0\\c[27]ap\\c[0]+\\I[351]\\c[17]机械中枢等级\\c[0]*80 点\\c[17]护盾\\c[0]持续8回合\n\\c[17]【过热增幅】\\c[0] \\c[17]护盾\\c[0]数值增加50%","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":488,"message1":"使用了%1","message2":"","mpCost":0,"name":"小队护盾","note":"<技能类型:技能>\n<Learn Cost: 7 JP>\n\n<MP Cost: 4%>\n\n<Skill 205 Cooldown: 4>\n<Skill 311 Cooldown: 4>\n<Cooldown Steps: 1>\n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(372)) {\n visible = false;\n } else {\n visible = true;\n }\n</Custom Show Eval>\n\n<Custom Target Barrier 8 Turns>\nvalue = 120 + user.mat*2;\nvalue += user.isLearnedSkill(198)?80: 0;\nvalue += user.isLearnedSkill(199)?80: 0;\nvalue += user.isLearnedSkill(200)?80: 0;\nvalue = Math.floor(value);\n</Custom Target Barrie 8 Turnsr>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":5,"tpGain":0},
{"id":206,"animationId":224,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"以特殊装置释放射线,移除敌方的物理攻击和魔法攻击增幅\n\\c[17]【过热增幅】\\c[0] 可移除三级增幅","effects":[{"code":22,"dataId":124,"value1":1,"value2":0},{"code":22,"dataId":125,"value1":1,"value2":0},{"code":22,"dataId":127,"value1":1,"value2":0},{"code":22,"dataId":128,"value1":1,"value2":0}],"hitType":0,"iconIndex":88,"message1":"使用了%1","message2":"","mpCost":0,"name":"衰弱射线","note":"<技能类型:技能>\n<Learn Cost: 7 JP>\n<MP Cost: 2%>\n\n<Skill 206 Cooldown: 4>\n<Skill 312 Cooldown: 4>\n<Cooldown Steps: 1>\n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(372)) {\n visible = false;\n } else {\n visible = true;\n }\n</Custom Show Eval>\n\n <Custom TP Cost>\n cost = 30;\n if (user.isLearnedSkill(200)){\n cost -= 5;\n }\n else{\n if (user.isLearnedSkill(199)){\n cost -= 5;\n }\n }\n</Custom TP Cost>\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":30,"tpGain":0},
{"id":207,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"菜单中使用查看伊丽莎白被动说明","effects":[{"code":44,"dataId":11,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"伊丽莎白被动说明","note":"<Bypass Cooldown>","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":208,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":209,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":210,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":211,"animationId":74,"damage":{"critical":false,"elementId":3,"formula":"300+a.mat+3*a.level","type":1,"variance":5},"description":"“房东房东,我也会放魔法了诶,那个蝙蝠不能说我没脑子了!”(\\c[17]加强版\\c[0]\n造成300+3*\\c[17]Lv\\c[0]+1.0\\c[27]ap\\c[0] 点\\c[3]风\\c[0]属性\\c[27]魔法伤害\\c[0],几率施加\\it[56],变身后可用)","effects":[{"code":21,"dataId":56,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":69,"message1":"施放了%1","message2":"","mpCost":20,"name":"巨兽狂风","note":"<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n<Learn Cost: 6 JP>\n\n<Learn Cost>\nItem 103: 3\n</Learn Cost>\n\n<技能类型:技能>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Custom Requirement>\n if (user.isStateAffected(9)) {\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":212,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"刘莉莉的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":213,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"","type":1,"variance":5},"description":"莉莉人形态普攻第一段","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":320,"message1":"的突进攻击!","message2":"","mpCost":0,"name":"突进攻击","note":"<Hit Reward: Add State 294>\n <Hit Reward: Add State 113>\n <Hit Reward: Remove State 293>\n <Missed Reward: Add State 293>\n <Missed Reward: Add State 229>\n <Hit Reward: Remove State 229>\n\n<技能类型:普攻>\n<Bypass Cooldown>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>\n\n<After Eval>\nuser._agatktimes = user._agatktimes || 0;\nif(user.isStateAffected(298) && user._agatktimes > 0){\n user._agatktimes -= 1;\n if(user._agatktimes == 0){\n user.removeState(298);\n }\n }\n</After Eval>\n\n<damage formula>\n value = user.atk + 60 + user.level*3/2;\n if(user.isStateAffected(298)){\n value += user.atk*15/100;\n value += (user.isLearnedSkill(222)?110: 0);\n value += (user.isLearnedSkill(221)?90: 0);\n value += (user.isLearnedSkill(220)?70: 0);\n value += (user.isLearnedSkill(219)?55: 0);\n value += (user.isLearnedSkill(218)?45: 0);\n }\n value *= Math.min(1+user.agi/300, 1.5);\n value = Math.floor(value);\n</damage formula>\n\n<Post-Damage Eval>\n if(user.isStateAffected(292)){\n user.addState(167);\n }\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10},
{"id":214,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"","type":1,"variance":5},"description":"莉莉人形态普攻第二段","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":321,"message1":"的三段攻击!","message2":"","mpCost":0,"name":"三连击","note":"<After Eval>\nuser.removeState(294);\nuser.addState(295);\n</After Eval>\n\n<技能类型:普攻>\n<Bypass Cooldown>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>\n\n<After Eval>\nuser._agatktimes = user._agatktimes || 0;\nthis._times = this._times || 0;\nthis._times += 1;\nif(user.isStateAffected(298) && \n user._agatktimes > 0 &&\n this._times == 1){\n user._agatktimes -= 1;\n if(user._agatktimes == 0){\n user.removeState(298);\n }\n }\n</After Eval>\n\n<damage formula>\n value = user.atk*45/100 + user.level + 40;\n if(user.isStateAffected(298)){\n value += user.atk*15/100;\n value += (user.isLearnedSkill(222)?110: 0);\n value += (user.isLearnedSkill(221)?90: 0);\n value += (user.isLearnedSkill(220)?70: 0);\n value += (user.isLearnedSkill(219)?55: 0);\n value += (user.isLearnedSkill(218)?45: 0);\n }\n if(target.isStateAffected(58) || target.isStateAffected(70) ){\n value *= 1.2;\n }\n value = Math.floor(value);\n</damage formula>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":3},
{"id":215,"animationId":-1,"damage":{"critical":false,"elementId":-1,"formula":"","type":1,"variance":5},"description":"莉莉人形态普攻第三段","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":322,"message1":"的旋转攻击!","message2":"","mpCost":0,"name":"旋转攻击","note":"<After Eval>\nuser.removeState(295);\nuser.addState(296);\n</After Eval>\n\n<技能类型:普攻>\n<Bypass Cooldown>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>\n\n<Post-Damage Eval>\n if(user.isStateAffected(292)){\n user.addState(167);\n }\n</Post-Damage Eval>\n\n<Before Eval>\nthis._times = this._times || 0;\nthis._times += 1;\nuser._agatktimes = user._agatktimes || 0;\nif(user.isStateAffected(298) && \n user._agatktimes > 0 &&\n this._times == 1){\n user._agatktimes -= 1;\n if(user._agatktimes == 0){\n user.removeState(298);\n }\n }\n</Before Eval>\n\n<damage formula>\n this._times = this._times || 1;\n value = 60 + 2*user.level + user.atk;\n if(user.isStateAffected(298)){\n value += user.atk*15/100;\n value += (user.isLearnedSkill(222)?110: 0);\n value += (user.isLearnedSkill(221)?90: 0);\n value += (user.isLearnedSkill(220)?70: 0);\n value += (user.isLearnedSkill(219)?55: 0);\n value += (user.isLearnedSkill(218)?45: 0);\n }\n value *= (target.isStateAffected(56) ? 13/10 : 1);\n value = Math.floor(value/3);\n if(this._times == 1){\n value *= 3\n }\n</damage formula>\n\n<Custom Target Eval>\ntargets.push(target);\nvar l1 = $gameTroop.members().length;\nif(l1 == 1){\n targets.push(target);\n targets.push(target);\n}\nelse{\nvar n1 = this._targetIndex - 1;\nvar targeta = $gameTroop.members()[n1];\nif(n1 >= 0){\n if(targeta.isAlive()){\n targets.push(targeta); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\nvar n2 = this._targetIndex + 1;\nvar targetb = $gameTroop.members()[n2];\nif(n2 < l1){\n if(targetb.isAlive()){\n targets.push(targetb); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\n}\n</Custom Target Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":3},
{"id":216,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"","type":1,"variance":5},"description":"莉莉人形态普攻第四段","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":283,"message1":"的跳跃攻击!","message2":"","mpCost":0,"name":"跳跃攻击","note":"<技能类型:普攻>\n<Bypass Cooldown>\n\n<After Eval>\nuser.removeState(296);\nuser.addState(293);\n</After Eval>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>\n\n<After Eval>\nuser._agatktimes = user._agatktimes || 0;\nif(user.isStateAffected(298) && user._agatktimes > 0){\n user._agatktimes -= 1;\n if(user._agatktimes == 0){\n user.removeState(298);\n }\n }\n</After Eval>\n\n<damage formula>\n value = 80 + user.level*3 + user.atk;\n value *= (user.level*user.atk/2048+2);\n if(user.isStateAffected(298)){\n value += user.atk*15/100;\n value += (user.isLearnedSkill(222)?110: 0);\n value += (user.isLearnedSkill(221)?90: 0);\n value += (user.isLearnedSkill(220)?70: 0);\n value += (user.isLearnedSkill(219)?55: 0);\n value += (user.isLearnedSkill(218)?45: 0);\n }\n value *= 2 - target.hp/target.mhp;\n value = Math.floor(value);\n</damage formula>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":4},
{"id":217,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"用来显示狗炮能量","effects":[],"hitType":0,"iconIndex":338,"message1":"","message2":"","mpCost":0,"name":"狗炮能量显示","note":"<Custom Cost Display>\n 拥有\\c[4]\\v[71]\\c[0]点\\I[343]\n</Custom Cost Display>\n\n<Bypass Cooldown>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0},
{"id":218,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"莉莉集中注意力,接下来四次普通攻击,每段伤害\n增加45+0.15\\c[17]ad\\c[0] 点,使用技能\\c[17]增加自身下回合读条50%\\c[0]","effects":[{"code":21,"dataId":298,"value1":1,"value2":0}],"hitType":0,"iconIndex":734,"message1":"使用了%1","message2":"","mpCost":0,"name":"精确攻击I","note":"<Hide if Learned Skill: 219,220,221,222>\n<技能类型:技能>\n<Learn Cost: 6 JP>\n\n<After ATB: 50%>\n\n<Cooldown: 7>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0},
{"id":219,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"莉莉集中注意力,接下来四次普通攻击,每段伤害\n增加100+0.15\\c[17]ad\\c[0] 点,使用技能\\c[17]增加自身下回合读条60%\\c[0]","effects":[{"code":21,"dataId":298,"value1":1,"value2":0}],"hitType":0,"iconIndex":734,"message1":"使用了%1","message2":"","mpCost":0,"name":"精确攻击II","note":"<Hide if Learned Skill: 220,221,222>\n<技能类型:技能>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 218>\n\n<After ATB: 60%>\n\n<Cooldown: 7>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0},
{"id":220,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"莉莉集中注意力,接下来四次普通攻击,每段伤害\n增加170+0.15\\c[17]ad\\c[0] 点,使用技能\\c[17]增加自身下回合读条70%\\c[0]","effects":[{"code":21,"dataId":298,"value1":1,"value2":0}],"hitType":0,"iconIndex":734,"message1":"使用了%1","message2":"","mpCost":0,"name":"精确攻击III","note":"<Hide if Learned Skill: 221,222>\n<技能类型:技能>\n<Learn Cost: 10 JP>\n<Learn Require Skill: 219>\n\n<After ATB: 70%>\n\n<Cooldown: 7>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0},
{"id":221,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"莉莉集中注意力,接下来四次普通攻击,每段伤害\n增加260+0.15\\c[17]ad\\c[0] 点,使用技能\\c[17]增加自身下回合读条80%\\c[0]","effects":[{"code":21,"dataId":298,"value1":1,"value2":0}],"hitType":0,"iconIndex":734,"message1":"使用了%1","message2":"","mpCost":0,"name":"精确攻击IV","note":"<Hide if Learned Skill: 222>\n<技能类型:技能>\n<Learn Cost: 12 JP>\n<Learn Require Skill: 220>\n\n<After ATB: 80%>\n\n<Cooldown: 7>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0},
{"id":222,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"莉莉集中注意力,接下来四次普通攻击,每段伤害\n增加370+0.15\\c[17]ad\\c[0] 点,使用技能\\c[17]增加自身下回合读条90%\\c[0]","effects":[{"code":21,"dataId":298,"value1":1,"value2":0}],"hitType":0,"iconIndex":734,"message1":"使用了%1","message2":"","mpCost":0,"name":"精确攻击V","note":"<技能类型:技能>\n<Learn Cost: 14 JP>\n<Learn Require Skill: 221>\n\n<After ATB: 90%>\n\n<Cooldown: 7>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0},
11 months ago
{"id":223,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"进入\\it[292]增加20%\\c[3]敏捷\\c[0]和10%\\c[17]比例穿透\\c[0],免疫\\it[46],并使普攻\n获得额外效果详见被动说明持续12回合已处于\\it[292]时不可再使用","effects":[{"code":21,"dataId":292,"value1":1,"value2":0}],"hitType":0,"iconIndex":579,"message1":"进入\\c[17]\\it[292]\\c[0]!","message2":"","mpCost":0,"name":"脱缰模式","note":"<技能类型:技能>\n<Learn Cost: 15 JP>\n\n<After ATB: 90%>\n\n<Cooldown: 11>\n<Cooldown Steps: 1>\n\n\n<Custom Requirement>\n if (user .isStateAffected(292)) {\n value = false;\n } else {\n value = true;\n }\n</Custom Requirement>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":100,"tpGain":0},
{"id":224,"animationId":1,"damage":{"critical":false,"elementId":1,"formula":"120+a.atk+a.level*2","type":1,"variance":5},"description":"莉莉擒住敌人进行一次摔打,造成 120+2*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]\n如果敌人处于\\it[57]、\\it[59]或\\it[61],则追加\\it[70]","effects":[],"hitType":0,"iconIndex":439,"message1":"","message2":"","mpCost":0,"name":"擒拿I","note":"<Hide if Learned Skill: 225,226>\n<技能类型:技能>\n<Learn Cost: 5 JP>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Post-Damage Eval>\nif(target.isStateAffected(57) || target.isStateAffected(59) || target.isStateAffected(61) ){\n target.addState(70);\n}\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":225,"animationId":1,"damage":{"critical":false,"elementId":1,"formula":"180+a.atk+a.level*3","type":1,"variance":5},"description":"莉莉擒住敌人进行一次摔打,造成 180+3*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]\n如果敌人处于\\it[57]、\\it[59]或\\it[61],则追加\\it[70]","effects":[],"hitType":0,"iconIndex":439,"message1":"","message2":"","mpCost":0,"name":"擒拿II","note":"<Hide if Learned Skill: 226>\n<技能类型:技能>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 224>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Post-Damage Eval>\nif(target.isStateAffected(57) || target.isStateAffected(59) || target.isStateAffected(61) ){\n target.addState(70);\n}\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":0},
{"id":226,"animationId":1,"damage":{"critical":false,"elementId":1,"formula":"240+a.atk+a.level*4","type":1,"variance":5},"description":"莉莉擒住敌人进行一次摔打,造成 240+4*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]\n如果敌人处于\\it[57]、\\it[59]或\\it[61],则追加\\it[70]","effects":[],"hitType":0,"iconIndex":439,"message1":"","message2":"","mpCost":0,"name":"擒拿III","note":"<技能类型:技能>\n<Learn Cost: 9 JP>\n<Learn Require Skill: 225>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Post-Damage Eval>\nif(target.isStateAffected(57) || target.isStateAffected(59) || target.isStateAffected(61) ){\n target.addState(70);\n}\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":227,"animationId":36,"damage":{"critical":true,"elementId":1,"formula":"80+a.atk+a.level*2+a.agi/10","type":1,"variance":5},"description":"莉莉撞向敌人,造成 80+2*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0]+0.1*\\c[3]实时敏捷\\c[0] 点\\c[18]物理伤害\\c[0]\n有几率造成\\it[56],但技能命中会移除自身受到的所有常规加速效果","effects":[{"code":21,"dataId":56,"value1":0.2,"value2":0}],"hitType":1,"iconIndex":132,"message1":"撞了过去!","message2":"","mpCost":0,"name":"冲撞I","note":"<Hide if Learned Skill: 228,229>\n<技能类型:技能>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Pre-Damage Eval>\n user.removeState(113);\n user.removeState(115);\n user.removeState(116);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":228,"animationId":36,"damage":{"critical":true,"elementId":1,"formula":"160+a.atk+a.level*5/2+a.agi/10","type":1,"variance":5},"description":"莉莉撞向敌人,造成 160+2.5*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0]+0.1*\\c[3]实时敏捷\\c[0] 点\\c[18]物理伤害\\c[0]\n有几率造成\\it[56],但技能命中会移除自身受到的所有常规加速效果","effects":[{"code":21,"dataId":56,"value1":0.4,"value2":0}],"hitType":1,"iconIndex":132,"message1":"撞了过去!","message2":"","mpCost":0,"name":"冲撞II","note":"<Hide if Learned Skill: 229>\n<技能类型:技能>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 221>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Pre-Damage Eval>\n user.removeState(113);\n user.removeState(115);\n user.removeState(116);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":229,"animationId":36,"damage":{"critical":true,"elementId":1,"formula":"240+a.atk+a.level*3+a.agi/10","type":1,"variance":5},"description":"莉莉撞向敌人,造成 240+3*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0]+0.1*\\c[3]实时敏捷\\c[0] 点\\c[18]物理伤害\\c[0]\n有几率造成\\it[56],但技能命中会移除自身受到的所有常规加速效果","effects":[{"code":21,"dataId":56,"value1":0.6,"value2":0}],"hitType":1,"iconIndex":132,"message1":"撞了过去!","message2":"","mpCost":0,"name":"冲撞III","note":"<技能类型:技能>\n<Learn Cost: 9 JP>\n<Learn Require Skill: 228>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Pre-Damage Eval>\n user.removeState(113);\n user.removeState(115);\n user.removeState(116);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":230,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"大幅提升速度的强大技能\\it[117]\n但加速时禁用自身技能\\c[17]冲撞\\c[0]","effects":[{"code":21,"dataId":117,"value1":1,"value2":0}],"hitType":0,"iconIndex":381,"message1":"使用了%1","message2":"","mpCost":10,"name":"神速I","note":"<Hide if Learned Skill: 231>\n\n<技能类型:技能>\n<Learn Cost: 12 JP>\n\n<Cooldown: 7>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":60,"tpGain":0},
{"id":231,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"大幅提升速度的强大技能\\it[118]\n但加速时禁用自身技能\\c[17]冲撞\\c[0]","effects":[{"code":21,"dataId":118,"value1":1,"value2":0}],"hitType":0,"iconIndex":382,"message1":"使用了%1","message2":"","mpCost":10,"name":"神速II","note":"<技能类型:技能>\n<Learn Cost: 14 JP>\n<Learn Require Skill: 230>\n\n<Cooldown: 7>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":60,"tpGain":0},
{"id":232,"animationId":74,"damage":{"critical":false,"elementId":3,"formula":"200","type":1,"variance":5},"description":"“房东房东,我也会放魔法了诶,那个蝙蝠不能说我没脑子了!”\n造成200 点\\c[3]风\\c[0]属性\\c[27]魔法伤害\\c[0],几率施加\\it[56],变身后可用)","effects":[{"code":21,"dataId":56,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":69,"message1":"施放了%1","message2":"","mpCost":20,"name":"奔行之风","note":"<Hide if Learned Skill: 211>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<技能类型:技能>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Custom Requirement>\n if (user.isStateAffected(9)) {\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":233,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":234,"animationId":4,"damage":{"critical":false,"elementId":8,"formula":"b.hp/50+a.mat*2+280","type":1,"variance":5},"description":"狗•破天一击•炮青春版消耗6点狗炮能量\n造成280+2.0\\c[27]ap\\c[0]+2%\\c[18]目标当前HP\\c[0] 点\\c[17]圣\\c[0]属性\\c[27]魔法伤害\\c[0]","effects":[],"hitType":2,"iconIndex":338,"message1":"施放了%1","message2":"","mpCost":0,"name":"小型狗炮","note":"<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<技能类型:技能>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Custom Cost Display>\n 需要\\c[4]6\\c[0]点\\I[343]\n</Custom Cost Display>\n\n<Custom Requirement>\n if ($gameVariables.value(71) >= 6){\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>\n\n<After Eval>\n$gameVariables.setValue(71,\n $gameVariables.value(71) - 6);\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":10},
{"id":235,"animationId":163,"damage":{"critical":false,"elementId":8,"formula":"b.hp/25+a.mat*4+600","type":1,"variance":5},"description":"狗•破天一击•炮消耗9点狗炮能量变身后可用\n造成600+4.0\\c[27]ap\\c[0]+4%\\c[18]目标当前HP\\c[0] 点\\c[17]圣\\c[0]属性\\c[27]魔法伤害\\c[0]","effects":[],"hitType":2,"iconIndex":338,"message1":"施放了%1","message2":"","mpCost":0,"name":"大型狗炮","note":"<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<技能类型:技能>\n\n<Custom Cost Display>\n 需要\\c[4]9\\c[0]点\\I[343]\n</Custom Cost Display>\n\n<Custom Requirement>\n if (user.isStateAffected(9) &&\n $gameVariables.value(71) >= 9){\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>\n\n<After Eval>\n$gameVariables.setValue(71,\n $gameVariables.value(71) - 9);\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":20},
{"id":236,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"被动,寒冷环境下的莉莉更加精神,自动获得\\it[146]和\n\\it[153]","effects":[],"hitType":0,"iconIndex":363,"message1":"激活了自身的抗寒能力!","message2":"","mpCost":0,"name":"北地之哈","note":"<Bypass Cooldown>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":237,"animationId":82,"damage":{"critical":true,"elementId":1,"formula":"","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的狗爪攻击!","message2":"","mpCost":0,"name":"狗形态普通攻击","note":"<技能类型:空手普攻>\n<Bypass Cooldown>\n\n<Before Eval>\nthis._times = this._times || 0;\nthis._times += 1;\nuser._agatktimes = user._agatktimes || 0;\nif(user.isStateAffected(298) && \n user._agatktimes > 0 &&\n this._times == 1){\n user._agatktimes -= 1;\n if(user._agatktimes == 0){\n user.removeState(298);\n }\n }\n</Before Eval>\n\n<damage formula>\n value = 60+3/2*user.level+3/5*user.atk;\n if(user.isStateAffected(298)){\n value += user.atk*15/100;\n value += (user.isLearnedSkill(222)?110: 0);\n value += (user.isLearnedSkill(221)?90: 0);\n value += (user.isLearnedSkill(220)?70: 0);\n value += (user.isLearnedSkill(219)?55: 0);\n value += (user.isLearnedSkill(218)?45: 0);\n }\n value = Math.floor(value);\n</damage formula>\n\n\n<Post-Damage Eval>\n if(user.isStateAffected(292)){\n var random = Math.round(Math.random() * 10 + 1);\n if(random <= 3){\n user.addState(281);\n }\n }\n</Post-Damage Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10},
{"id":238,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"最炫的特效配最怂的效果————开润!(需要同时装备两个爪子才能用,\n可以掩护\\c[18]\\it[1]\\c[0]的队员逃跑)","effects":[{"code":41,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":160,"message1":"使用了%1","message2":"","mpCost":0,"name":"超级•冰火双击•水蒸气逃窜之术","note":"<Before Eval>\nvar members = $gameParty.deadMembers();\nif (members) { \n var subject = $gameActors.actor(12);\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n }\n</Before Eval>\n\n<技能类型:技能>\n\n<Custom Requirement>\n if (user.isStateAffected(259) && user.isStateAffected(260)) {\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-5,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":239,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"吃下辣条变身巨型哈士奇并回复25%的HP每次变身\n都要消耗辣条一包而且存在变身冷却","effects":[{"code":21,"dataId":9,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":44,"dataId":14,"value1":1,"value2":0},{"code":11,"dataId":0,"value1":0.25,"value2":0}],"hitType":0,"iconIndex":343,"message1":"吃下辣条准备变身!","message2":"","mpCost":0,"name":"哈士奇变身","note":"<Item 0060 Cost: 1>\n<Cooldown: 30>\n<Cooldown Steps: 5>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":240,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":44,"dataId":7,"value1":1,"value2":0}],"hitType":0,"iconIndex":343,"message1":"","message2":"","mpCost":0,"name":"哈士奇被动说明","note":"<Bypass Cooldown>","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":241,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":242,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"滚的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":243,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*35/100+30+ b.isStateAffected(97) ? 20 : 0 +b.isStateAffected(98) ? 20 : 0 + b.isStateAffected(99) ? 20 : 0 + b.isStateAffected(100) ? 20 : 0 + b.isStateAffected(101) ? 20 : 0","type":1,"variance":5},"description":"\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠敌人三次并附加\\it[255] 每次造成30+\\c[17]\\c[255]层数\\c[0]*20+0.35\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0]并施加15层\\c[18]伤害加深\\c[0](最多叠加到99层)","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1","message2":"","mpCost":0,"name":"利爪抓挠I","note":"<技能类型:类普攻>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(227);\n</Before Eval>\n<After Eval>\n user.removeState(227);\n</After Eval>\n\n<Pre-Damage Eval>\n target._block = target._block || 0;\n target._block -= 15;\n target._block = Math.max(target._block, -100);\n target._block = Math.min(target._block, 100);\n if(target._block == 0){ \n target.setStateCounter(237, 0);\n target.setStateCounter(238, 0);\n target.removeState(237);\n target.removeState(238); } \n else{\n if(target._block > 0){\n target.addState(238);\n target.setStateCounter(238, target._block);\n }\n else{\n target.addState(237);\n target.setStateCounter(237, Math.abs(target._block));\n }\n }\n</Pre-Damage Eval>\n\n<Hide if Learned Skill: 244,245>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":244,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*35/100+60+ b.isStateAffected(97) ? 30 : 0 +b.isStateAffected(98) ? 30 : 0 + b.isStateAffected(99) ? 30 : 0 + b.isStateAffected(100) ? 30 : 0 + b.isStateAffected(101) ? 30 : 0","type":1,"variance":5},"description":"\\c[17]<20%额外命中>\\c[0] 使用利爪抓挠敌人三次并附加\\it[255] 每次造成60+\\c[17]\\c[255]层数\\c[0]*30+0.35\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0]并施加20层\\c[18]伤害加深\\c[0](最多叠加到99层)","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1","message2":"","mpCost":0,"name":"利爪抓挠II","note":"<Hide if Learned Skill: 245>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 243>\n\n<技能类型:类普攻>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeState(228);\n</After Eval>\n\n<Pre-Damage Eval>\n target._block = target._block || 0;\n target._block -= 20;\n target._block = Math.max(target._block, -100);\n target._block = Math.min(target._block, 100);\n if(target._block == 0){ \n target.setStateCounter(237, 0);\n target.setStateCounter(238, 0);\n target.removeState(237);\n target.removeState(238); } \n else{\n if(target._block > 0){\n target.addState(238);\n target.setStateCounter(238, target._block);\n }\n else{\n target.addState(237);\n target.setStateCounter(237, Math.abs(target._block));\n }\n }\n</Pre-Damage Eval>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":245,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*35/100+90+ b.isStateAffected(97) ? 40 : 0 +b.isStateAffected(98) ? 40 : 0 + b.isStateAffected(99) ? 40 : 0 + b.isStateAffected(100) ? 40 : 0 + b.isStateAffected(101) ? 40 : 0","type":1,"variance":5},"description":"\\c[17]<30%额外命中>\\c[0] 使用利爪抓挠敌人三次并附加\\it[255] 每次造成90+\\c[17]\\c[255]层数\\c[0]*40+0.35\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0]并施加25层\\c[18]伤害加深\\c[0](最多叠加到99层)","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1","message2":"","mpCost":0,"name":"利爪抓挠III","note":"<技能类型:类普攻>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 244>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeState(229);\n</After Eval>\n\n<Pre-Damage Eval>\n target._block = target._block || 0;\n target._block -= 25;\n target._block = Math.max(target._block, -100);\n target._block = Math.min(target._block, 100);\n if(target._block == 0){ \n target.setStateCounter(237, 0);\n target.setStateCounter(238, 0);\n target.removeState(237);\n target.removeState(238); } \n else{\n if(target._block > 0){\n target.addState(238);\n target.setStateCounter(238, target._block);\n }\n else{\n target.addState(237);\n target.setStateCounter(237, Math.abs(target._block));\n }\n }\n</Pre-Damage Eval>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":246,"animationId":243,"damage":{"critical":true,"elementId":-1,"formula":"a.atk+30+ b.isStateAffected(97) ? 20 : 0 +b.isStateAffected(98) ? 20 : 0 + b.isStateAffected(99) ? 20 : 0 + b.isStateAffected(100) ? 20 : 0 + b.isStateAffected(101) ? 20 : 0","type":1,"variance":5},"description":"消耗一定HP飞扑攻击指定目标并叠加一层\\it[255]造成30+\\c[17]\\c[255]层数\\c[0]*20+1.0\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0]并附加\\it[255]增加自身35点TP和\\c[17]自身下回合50%读条\\c[0]","effects":[{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":291,"message1":"使用了%1","message2":"","mpCost":0,"name":"狂野飞扑I","note":"<Hide if Learned Skill: 247>\n<Cooldown: 8>\n<Cooldown Steps: 1>\n<Learn Cost: 7 JP>\n\n<After ATB: 50%>\n\n<Hit condition Reward: +35 TP>\n\n<技能类型:技能>\n\n<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":247,"animationId":243,"damage":{"critical":true,"elementId":-1,"formula":"a.atk+60+ b.isStateAffected(97) ? 30 : 0 +b.isStateAffected(98) ? 30 : 0 + b.isStateAffected(99) ? 30 : 0 + b.isStateAffected(100) ? 30 : 0 + b.isStateAffected(101) ? 30 : 0","type":1,"variance":5},"description":"消耗一定HP飞扑攻击指定目标并叠加一层\\it[255]造成60+\\c[17]\\c[255]层数\\c[0]*30+1.0\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0]并附加\\it[255]增加自身50点TP和\\c[17]自身下回合50%读条\\c[0]","effects":[{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":291,"message1":"使用了%1","message2":"","mpCost":0,"name":"狂野飞扑II","note":"<Cooldown: 6>\n<Cooldown Steps: 1>\n<Learn Cost: 9 JP>\n<Learn Require Skill: 246>\n\n<Hit condition Reward: +35 TP>\n\n<After ATB: 70%>\n\n<技能类型:技能>\n\n<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost>","occasion":1,"repeats":4,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":50},
{"id":248,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*3/10+30+ b.isStateAffected(97) ? 15 : 0 +b.isStateAffected(98) ? 15 : 0 + b.isStateAffected(99) ? 15 : 0 + b.isStateAffected(100) ? 15 : 0 + b.isStateAffected(101) ? 15 : 0","type":1,"variance":5},"description":"\\c[18]<10%暴击叠加>\\c[17]<50%命中叠加>\\c[0] 疯狂爪击选定目标七次每次造成30+\\c[17]\\c[255]层数\\c[0]*15+0.3\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0],成功击杀目标时\\c[17]\\it[113]\\c[0]。","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":290,"message1":"使用了%1","message2":"","mpCost":0,"name":"疯狂爪击I","note":"<Hide if Learned Skill: 249,250>\n<Learn Cost: 4 JP>\n\n<Before Eval>\n this._pcirate = 0.7;\n</Before Eval>\n<Before Eval>\n this._bsaffective = 0.3;\n</Before Eval>\n\n<Missed Reward: Add State 232>\n\n<技能类型:类普攻>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +10%>\n<Defeat Reward: Add State 113>\n<Defeat Reward: +10 TP>\n","occasion":1,"repeats":5,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":249,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*3/10+50+ b.isStateAffected(97) ? 25 : 0 +b.isStateAffected(98) ? 25 : 0 + b.isStateAffected(99) ? 25 : 0 + b.isStateAffected(100) ? 25 : 0 + b.isStateAffected(101) ? 25 : 0","type":1,"variance":5},"description":"\\c[18]<15%暴击叠加>\\c[17]<50%命中叠加>\\c[0] 疯狂爪击选定目标七次每次造成50+\\c[17]\\c[255]层数\\c[0]*25+0.3\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0],成功击杀目标时\\c[17]\\it[113]\\c[0]。","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":290,"message1":"使用了%1","message2":"","mpCost":0,"name":"疯狂爪击II","note":"<Hide if Learned Skill: 250>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 248>\n\n<Before Eval>\n this._pcirate = 0.7;\n</Before Eval>\n\n<Before Eval>\n this._bsaffective = 0.3;\n</Before Eval>\n\n<Missed Reward: Add State 232>\n\n<技能类型:类普攻>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +15%>\n<Defeat Reward: Add State 113>\n<Defeat Reward: +10 TP>","occasion":1,"repeats":5,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":250,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*3/10+70+ b.isStateAffected(97) ? 35 : 0 +b.isStateAffected(98) ? 35 : 0 + b.isStateAffected(99) ? 35 : 0 + b.isStateAffected(100) ? 35 : 0 + b.isStateAffected(101) ? 35 : 0","type":1,"variance":5},"description":"\\c[18]<15%暴击叠加>\\c[17]<50%命中叠加>\\c[0] 疯狂爪击选定目标七次每次造成70+\\c[17]\\c[255]层数\\c[0]*35+0.3\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0],成功击杀目标时\\c[17]\\it[113]\\c[0]。","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":290,"message1":"使用了%1","message2":"","mpCost":0,"name":"疯狂爪击III","note":"<Before Eval>\n this._pcirate = 0.9;\n</Before Eval>\n<Before Eval>\n this._bsaffective = 0.3;\n</Before Eval>\n\n<技能类型:类普攻>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 249>\n\n<Missed Reward: Add State 232>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +20%>\n<Defeat Reward: Add State 113>\n<Defeat Reward: +20 TP>\n","occasion":1,"repeats":5,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":251,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"a.atk/2+40+ b.isStateAffected(97) ? 20 : 0 +b.isStateAffected(98) ? 20 : 0 + b.isStateAffected(99) ? 20 : 0 + b.isStateAffected(100) ? 20 : 0 + b.isStateAffected(101) ? 20 : 0","type":1,"variance":5},"description":"利用利爪破坏敌人的护甲(施加\\it[251])两次, 每次造成40+\\c[17]\\c[255]层数\\c[0]*20+0.5\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0]被闪避时返还5点TP","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":251,"value1":1,"value2":0}],"hitType":1,"iconIndex":167,"message1":"使用了%1","message2":"","mpCost":0,"name":"撕裂I","note":"<Hide if Learned Skill: 252,253>\n<Missed Reward: +5 TP>\n\n<技能类型:类普攻>\n<Learn Cost: 4 JP>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":252,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"a.atk/2+60+ b.isStateAffected(97) ? 25 : 0 +b.isStateAffected(98) ? 25 : 0 + b.isStateAffected(99) ? 25 : 0 + b.isStateAffected(100) ? 25 : 0 + b.isStateAffected(101) ? 25 : 0","type":1,"variance":5},"description":"利用利爪破坏敌人的护甲(施加\\it[251])两次, 每次造成60+\\c[17]\\c[255]层数\\c[0]*25+0.5\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0]被闪避时返还5点TP","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":251,"value1":1,"value2":0},{"code":22,"dataId":147,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":167,"message1":"使用了%1","message2":"","mpCost":0,"name":"撕裂II","note":"<Hide if Learned Skill: 253>\n<Missed Reward: +5 TP>\n\n<技能类型:类普攻>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 251>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":253,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"a.atk/2+80+ b.isStateAffected(97) ? 30 : 0 +b.isStateAffected(98) ? 30 : 0 + b.isStateAffected(99) ? 30 : 0 + b.isStateAffected(100) ? 30 : 0 + b.isStateAffected(101) ? 30 : 0","type":1,"variance":5},"description":"利用利爪破坏敌人的护甲(施加\\it[251])两次, 每次造成80+\\c[17]\\c[255]层数\\c[0]*30+0.5\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0]并解除目标\\c[17]\\it[149]\\c[0]被闪避时返还5点TP","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":251,"value1":1,"value2":0},{"code":22,"dataId":147,"value1":1,"value2":0}],"hitType":1,"iconIndex":167,"message1":"使用了%1","message2":"","mpCost":0,"name":"撕裂III","note":"<Missed Reward: +5 TP>\n\n<技能类型:类普攻>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 252>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":254,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"让自身每回合直接获得25%回合读条并增加10%攻击力的追杀技能,\n持续5回合","effects":[{"code":21,"dataId":133,"value1":1,"value2":0}],"hitType":0,"iconIndex":449,"message1":"开始追击猎物!","message2":"","mpCost":0,"name":"猫之追猎I","note":"<Hide if Learned Skill: 255,262>\n\n<技能类型:技能>\n<Learn Cost: 7 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":0},
{"id":255,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"让自身每回合直接获得25%回合读条并增加20%攻击力的追杀技能,\n持续5回合","effects":[{"code":21,"dataId":134,"value1":1,"value2":0}],"hitType":0,"iconIndex":449,"message1":"开始追击猎物!","message2":"","mpCost":0,"name":"猫之追猎II","note":"<Hide if Learned Skill: 262>\n\n<技能类型:技能>\n<Learn Cost: 9 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":0},
{"id":256,"animationId":173,"damage":{"critical":false,"elementId":10,"formula":"50","type":1,"variance":0},"description":"发出尖利的叫声,造成固定精神伤害,几率性附加\\it[62]和\\it[90]\n并减少目标20%行动读条(对读条已满的敌人无效)","effects":[{"code":21,"dataId":62,"value1":0.5,"value2":0},{"code":21,"dataId":90,"value1":0.2,"value2":0}],"hitType":0,"iconIndex":11,"message1":"使用了%1","message2":"","mpCost":0,"name":"恫吓尖叫I","note":"<Hide if Learned Skill: 257,258>\n\n<技能类型:技能>\n<Learn Cost: 4 JP>\n\n<Target ATB Eval>\nspeed = speed * 4/5;\n</Target ATB Eval>\n\n<Barrier Penetration: 40%>\n<Before Eval>\nthis. _bpt = 0.4;\n</Before Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":10},
{"id":257,"animationId":173,"damage":{"critical":false,"elementId":10,"formula":"200","type":1,"variance":0},"description":"发出尖利的叫声,造成固定精神伤害,几率性附加\\it[62]和\\it[90]\n并减少目标40%行动读条(对读条已满的敌人无效)","effects":[{"code":21,"dataId":62,"value1":0.7,"value2":0},{"code":21,"dataId":90,"value1":0.4,"value2":0}],"hitType":0,"iconIndex":11,"message1":"使用了%1","message2":"","mpCost":0,"name":"恫吓尖叫II","note":"<Hide if Learned Skill: 258>\n\n<技能类型:技能>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 256>\n\n<Target ATB Eval>\nspeed = speed * 3/5;\n</Target ATB Eval>\n\n<Barrier Penetration: 40%>\n<Before Eval>\nthis. _bpt = 0.4;\n</Before Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":10},
{"id":258,"animationId":173,"damage":{"critical":false,"elementId":10,"formula":"500","type":1,"variance":0},"description":"发出尖利的叫声,造成固定精神伤害,几率性附加\\it[62]和\\it[90]\n并减少目标60%行动读条(对读条已满的敌人无效)","effects":[{"code":21,"dataId":62,"value1":0.9,"value2":0},{"code":21,"dataId":90,"value1":0.6,"value2":0}],"hitType":0,"iconIndex":11,"message1":"使用了%1","message2":"","mpCost":0,"name":"恫吓尖叫III","note":"<技能类型:技能>\n<Barrier Penetration: 40%>\n<Before Eval>\nthis. _bpt = 0.4;\n</Before Eval>\n\n<Learn Cost: 8 JP>\n<Learn Require Skill: 257>\n\n<Target ATB Eval>\nspeed = speed * 2/5;\n</Target ATB Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":1,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":10},
{"id":259,"animationId":52,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"猫咪安静地观察她的猎物,洞察敌方的弱点(施加\\it[254])\n并且破除他们的隐身破除\\it[172]同时自身恢复8点TP","effects":[{"code":22,"dataId":172,"value1":1,"value2":0},{"code":21,"dataId":254,"value1":0.8,"value2":0}],"hitType":0,"iconIndex":89,"message1":"使用了%1","message2":"","mpCost":0,"name":"猫之窥视I","note":"<Hide if Learned Skill: 260,261>\n\n<技能类型:技能>\n<Learn Cost: 4 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":8},
{"id":260,"animationId":52,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"猫咪安静地观察她的猎物,洞察敌方的弱点(施加\\it[254])\n并且破除他们的隐身破除\\it[172]、\\it[173]同时自身恢复10点TP","effects":[{"code":22,"dataId":172,"value1":1,"value2":0},{"code":22,"dataId":173,"value1":1,"value2":0},{"code":21,"dataId":254,"value1":0.8,"value2":0}],"hitType":0,"iconIndex":89,"message1":"使用了%1","message2":"","mpCost":0,"name":"猫之窥视II","note":"<Hide if Learned Skill: 261>\n\n<技能类型:技能>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 259>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":261,"animationId":52,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"猫咪安静地观察她的猎物,洞察敌方的弱点(施加\\it[254])并且破除他们的隐身\n破除\\it[172]、\\it[173]、\\it[174]同时自身恢复12点TP","effects":[{"code":22,"dataId":172,"value1":1,"value2":0},{"code":22,"dataId":173,"value1":1,"value2":0},{"code":22,"dataId":174,"value1":1,"value2":0},{"code":21,"dataId":254,"value1":1,"value2":0}],"hitType":0,"iconIndex":89,"message1":"使用了%1","message2":"","mpCost":0,"name":"猫之窥视III","note":"<技能类型:技能>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 260>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":12},
{"id":262,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"被动滚在第一回合会自动获得90%的行动读条\n这一效果与装备先发制人相同不会叠加","effects":[],"hitType":0,"iconIndex":46,"message1":"","message2":"","mpCost":0,"name":"先发制人","note":"<Passive State: 263>\n<Bypass Cooldown>\n<Learn Cost: 6 JP>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
3 years ago
{"id":263,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":264,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"郝籽的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":265,"animationId":0,"damage":{"critical":true,"elementId":-1,"formula":"20+a.atk/4+a.mat/10+a.level/2","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":72,"message1":"使用了%1","message2":"","mpCost":0,"name":"一式 • 暴雨梨花","note":"<技能类型:普攻>\n<Bypass Cooldown>\n\n<Counter Rate: 30%>\n\n<Before Eval>\n if(user.isStateAffected(21)){\n user.addState(188);\n }\n else{\n user.removeState(188);\n }\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(18);}\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 0.7;\n</Before Eval>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Missed Reward: Add State 232>\n","occasion":1,"repeats":9,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":1},
{"id":266,"animationId":201,"damage":{"critical":true,"elementId":-1,"formula":"80+a.atk*7/10+a.mat*3/10+a.level*2","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":122,"message1":"使用了%1","message2":"","mpCost":0,"name":"二式 • 星分穹宇","note":"<技能类型:普攻>\n<Bypass Cooldown>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Before Eval>\n if(user.isStateAffected(21)){\n user.addState(189);\n }\n else{\n user.removeState(189);\n }\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":2,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":3},
{"id":267,"animationId":16,"damage":{"critical":true,"elementId":-1,"formula":"(3 - b.hp/b.mhp)*(180+a.atk+a.mat*4/10+4*a.level)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":97,"message1":"使用了%1","message2":"","mpCost":0,"name":"三式 • 白虹贯日","note":"<技能类型:普攻>\n<Bypass Cooldown>\n<Bypass Taunt>\n\n<After Eval>\nif(user.isStateAffected(21)){\n user.addState(190);\n }\n else{\nif( target.hp <= 0){\n user.addState(17);\n user.addState(190);\n }\n else{ user.removeState(190);}\n }\n</After Eval>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 2;\n</Before Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10},
{"id":268,"animationId":216,"damage":{"critical":true,"elementId":-1,"formula":"(60+a.atk/2+a.mat/5+a.level*2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":5},"description":"\\c[18]<强化 • 一式>\\c[18]<类普攻>\\c[0] 进行两次上挑每次造成60+2*\\c[17]Lv\\c[0]+0.5\\c[18]ad\\c[0]+0.2\\c[27]ap\\c[0] \n点\\c[18]物理伤害\\c[0]30%几率附加\\it[56]和\\it[76],对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":56,"value1":0.3,"value2":0},{"code":21,"dataId":76,"value1":0.3,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":69,"message1":"使用了%1","message2":"","mpCost":0,"name":"上挑I","note":"<Hide if Learned Skill: 269,270>\n<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>\n\n<技能类型:类普攻>","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":269,"animationId":216,"damage":{"critical":true,"elementId":-1,"formula":"(80+a.atk/2+a.mat/5+a.level*5/2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":5},"description":"\\c[18]<强化 • 一式>\\c[18]<类普攻>\\c[0] 进行两次上挑每次造成80+2.5*\\c[17]Lv\\c[0]+0.5\\c[18]ad\\c[0]+0.2\\c[27]ap\\c[0] \n点\\c[18]物理伤害\\c[0]50%几率附加\\it[56]和\\it[76],对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":56,"value1":0.5,"value2":0},{"code":21,"dataId":76,"value1":0.5,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":69,"message1":"使用了%1","message2":"","mpCost":0,"name":"上挑II","note":"<Hide if Learned Skill: 270>\n<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>\n\n<技能类型:类普攻>\n<Learn Cost: 5 JP>\n<Learn Require Skill: 268>","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":270,"animationId":216,"damage":{"critical":true,"elementId":-1,"formula":"(100+a.atk/2+a.mat/5+a.level*3) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":5},"description":"\\c[18]<强化 • 一式>\\c[18]<类普攻>\\c[0] 进行两次上挑每次造成100+3*\\c[17]Lv\\c[0]+0.5\\c[18]ad\\c[0]+0.2\\c[27]ap\\c[0] \n点\\c[18]物理伤害\\c[0]70%几率附加\\it[56]和\\it[76],对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":56,"value1":0.7,"value2":0},{"code":21,"dataId":76,"value1":0.7,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":69,"message1":"使用了%1","message2":"","mpCost":0,"name":"上挑III","note":"<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>\n\n<技能类型:类普攻>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 269>","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":271,"animationId":197,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"拥有强化招式才能使用,禁用技能,但可以连续使用三次\n当前强化招式。期间攻击力增加20%,使用后立刻进入下一回合","effects":[{"code":21,"dataId":21,"value1":1,"value2":0}],"hitType":0,"iconIndex":421,"message1":"进入\\c[17]\\it[21]!\\c[0]","message2":"","mpCost":0,"name":"专注模式I","note":"<Hide if Learned Skill: 272,273>\n<Learn Cost: 6 JP>\n\n<Cooldown: 6>\n<Cooldown Steps: 1>\n\n<After ATB: 90%>\n\n <Custom Requirement>\n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":50,"tpGain":0},
{"id":272,"animationId":197,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"拥有强化招式才能使用,禁用技能,但可以连续使用三次当前\n强化招式。期间攻击力和敏捷增加30%,使用后立刻进入下一回合","effects":[{"code":21,"dataId":21,"value1":1,"value2":0},{"code":21,"dataId":26,"value1":1,"value2":0}],"hitType":0,"iconIndex":421,"message1":"进入\\c[17]\\it[21]!\\c[0]","message2":"","mpCost":0,"name":"专注模式II","note":"<Hide if Learned Skill: 273>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 271>\n\n<Cooldown: 6>\n<Cooldown Steps: 1>\n\n<After ATB: 90%>\n\n <Custom Requirement>\n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":50,"tpGain":0},
{"id":273,"animationId":197,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[17]<霸体四回合>\\c[0] 拥有强化招式才能使用,禁用技能,但可以连续使用\n三次当前强化招式。期间攻击力和敏捷增加30%,使用后立刻进入下一回合","effects":[{"code":21,"dataId":21,"value1":1,"value2":0},{"code":21,"dataId":26,"value1":1,"value2":0},{"code":21,"dataId":152,"value1":1,"value2":0}],"hitType":0,"iconIndex":421,"message1":"进入\\c[17]\\it[21]!\\c[0]","message2":"","mpCost":0,"name":"专注模式III","note":"<After ATB: 90%>\n<Learn Cost: 10 JP>\n<Learn Require Skill: 272>\n\n<Cooldown: 6>\n<Cooldown Steps: 1>\n\n<Custom Requirement>\n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0},
{"id":274,"animationId":232,"damage":{"critical":true,"elementId":6,"formula":"120+a.atk*4/10+a.mat+2*a.level","type":1,"variance":5},"description":"\\c[18]<强化 • 二式>\\c[0] 释放强化的生物电增加自身180+1.5\\c[27]ap\\c[0]点\\c[17]护盾\\c[0],并攻击\n指定目标及相邻目标造成120+2*\\c[17]Lv\\c[0]+0.4\\c[18]ad\\c[0]+1.0\\c[27]ap\\c[0]点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0]","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":66,"message1":"施放了%1","message2":"","mpCost":18,"name":"电蛇狂舞I","note":"<Hide if Learned Skill: 275,276>\n<Learn Cost: 5 JP>\n\n<技能类型:技能>\n\n<Cooldown: 5>\n<Cooldown Steps: 1>\n\n<Custom Target Eval>\ntargets.push(target);\nvar l1 = $gameTroop.members().length;\nif(l1 == 1){\n targets.push(target);\n targets.push(target);\n}\nelse{\nvar n1 = this._targetIndex - 1;\nvar targeta = $gameTroop.members()[n1];\nif(n1 >= 0){\n if(targeta.isAlive()){\n targets.push(targeta); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\nvar n2 = this._targetIndex + 1;\nvar targetb = $gameTroop.members()[n2];\nif(n2 < l1){\n if(targetb.isAlive()){\n targets.push(targetb); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\n}\n</Custom Target Eval>\n\n<Custom User Barrier>\nvalue = 180+user.mat*3/2;\n</Custom User Barrier>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
{"id":275,"animationId":232,"damage":{"critical":true,"elementId":6,"formula":"180+a.atk*4/10+a.mat+3*a.level","type":1,"variance":5},"description":"\\c[18]<强化 • 二式>\\c[0] 释放强化的生物电增加自身240+2\\c[27]ap\\c[0]点\\c[17]护盾\\c[0],并攻击\n指定目标及相邻目标造成180+3*\\c[17]Lv\\c[0]+0.4\\c[18]ad\\c[0]+1.0\\c[27]ap\\c[0]点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0]","effects":[{"code":21,"dataId":59,"value1":0.3,"value2":0}],"hitType":2,"iconIndex":66,"message1":"使用了%1","message2":"","mpCost":18,"name":"电蛇狂舞II","note":"<Hide if Learned Skill: 250>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 274>\n\n<技能类型:技能>\n\n<Cooldown: 5>\n<Cooldown Steps: 1>\n\n<Custom Target Eval>\ntargets.push(target);\nvar l1 = $gameTroop.members().length;\nif(l1 == 1){\n targets.push(target);\n targets.push(target);\n}\nelse{\nvar n1 = this._targetIndex - 1;\nvar targeta = $gameTroop.members()[n1];\nif(n1 >= 0){\n if(targeta.isAlive()){\n targets.push(targeta); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\nvar n2 = this._targetIndex + 1;\nvar targetb = $gameTroop.members()[n2];\nif(n2 < l1){\n if(targetb.isAlive()){\n targets.push(targetb); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\n}\n</Custom Target Eval>\n\n<Custom User Barrier>\nvalue = 240+user.mat*2;\n</Custom User Barrier>\n\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
{"id":276,"animationId":232,"damage":{"critical":true,"elementId":6,"formula":"240+a.atk*4/10+a.mat+4*a.level","type":1,"variance":5},"description":"\\c[18]<强化 • 二式>\\c[0] 释放强化的生物电增加自身320+2.5\\c[27]ap\\c[0]点\\c[17]护盾\\c[0],并攻击\n指定目标及相邻目标造成240+4*\\c[17]Lv\\c[0]+0.4\\c[18]ad\\c[0]+1.0\\c[27]ap\\c[0]点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0]","effects":[{"code":21,"dataId":59,"value1":0.4,"value2":0}],"hitType":2,"iconIndex":66,"message1":"施放了%1","message2":"","mpCost":18,"name":"电蛇狂舞III","note":"<技能类型:技能>\n<Learn Cost: 9 JP>\n<Learn Require Skill: 275>\n\n<Cooldown: 5>\n<Cooldown Steps: 1>\n\n<Custom Target Eval>\ntargets.push(target);\nvar l1 = $gameTroop.members().length;\nif(l1 == 1){\n targets.push(target);\n targets.push(target);\n}\nelse{\nvar n1 = this._targetIndex - 1;\nvar targeta = $gameTroop.members()[n1];\nif(n1 >= 0){\n if(targeta.isAlive()){\n targets.push(targeta); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\nvar n2 = this._targetIndex + 1;\nvar targetb = $gameTroop.members()[n2];\nif(n2 < l1){\n if(targetb.isAlive()){\n targets.push(targetb); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\n}\n</Custom Target Eval>\n\n<Custom User Barrier>\nvalue = 320+user.mat*5/2;\n</Custom User Barrier>\n\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
{"id":277,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 二式>\\c[0]\\c[17]<群体解控>\\c[0] 用微电流刺激队友的神经系统,\n可以解除\\it[74]、\\it[60]、\\it[59]","effects":[{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0}],"hitType":0,"iconIndex":72,"message1":"施放了%1","message2":"","mpCost":2,"name":"微电刺激I","note":"<Hide if Learned Skill: 278,279>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>\n\n<技能类型:技能>\n<Learn Cost: 5 JP>\n\n<Cooldown: 7>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
{"id":278,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 二式>\\c[0]\\c[17]<群体解控>\\c[0] 用微电流刺激队友的神经系统,\n可以解除\\it[74]、\\it[60]、\\it[59],同时释放强光驱散\\it[75]效果","effects":[{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":75,"value1":1,"value2":0}],"hitType":0,"iconIndex":72,"message1":"施放了%1","message2":"","mpCost":2,"name":"微电刺激II","note":"<Hide if Learned Skill: 279>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>\n\n<技能类型:技能>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 277>\n\n<Cooldown: 7>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
{"id":279,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 二式>\\c[0]\\c[17]<群体解控>\\c[0] 用微电流刺激队友的神经系统,\n可以解除\\it[74]、\\it[60]、\\it[59]和\\it[58],同时释放强光驱散\\it[75]效果","effects":[{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":75,"value1":1,"value2":0},{"code":22,"dataId":58,"value1":1,"value2":0},{"code":22,"dataId":70,"value1":1,"value2":0}],"hitType":0,"iconIndex":72,"message1":"施放了%1","message2":"","mpCost":6,"name":"微电刺激III","note":"<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>\n\n<技能类型:技能>\n<Learn Cost: 9 JP>\n<Learn Require Skill: 278>\n\n<Cooldown: 7>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
{"id":280,"animationId":29,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 三式>\\c[0] 隐藏自身气息,并且短时间内增加攻击力、命中和暴击率的\n突袭技能获得\\it[172]),可以解除敌人赋予的\\it[95]","effects":[{"code":22,"dataId":95,"value1":1,"value2":0},{"code":21,"dataId":191,"value1":1,"value2":0},{"code":22,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":21,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":395,"message1":"隐藏了自己的气息!","message2":"","mpCost":0,"name":"隐匿突袭I","note":"<Hide if Learned Skill: 281,282>\n\n<技能类型:技能>\n<Learn Cost: 5 JP>\n\n<Cooldown: 5>\n<Cooldown Steps: 10>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":281,"animationId":29,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 三式>\\c[0] 隐藏自身气息,并且短时间内增加攻击力、命中和暴击率的\n突袭技能获得\\it[173]),可以解除敌人赋予的\\it[95]","effects":[{"code":22,"dataId":95,"value1":1,"value2":0},{"code":21,"dataId":192,"value1":1,"value2":0},{"code":22,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":21,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":395,"message1":"隐藏了自己的气息!","message2":"","mpCost":0,"name":"隐匿突袭II","note":"<Hide if Learned Skill: 282>\n\n<技能类型:技能>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 280>\n\n<Cooldown: 5>\n<Cooldown Steps: 10>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":282,"animationId":29,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 三式>\\c[0] 隐藏自身气息,并且短时间内增加攻击力、命中和暴击率的\n突袭技能获得\\it[174]),可以解除敌人赋予的\\it[95]","effects":[{"code":22,"dataId":95,"value1":1,"value2":0},{"code":21,"dataId":193,"value1":1,"value2":0},{"code":22,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":21,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":395,"message1":"隐藏了自己的气息!","message2":"","mpCost":0,"name":"隐匿突袭III","note":"<技能类型:技能>\n<Learn Cost: 9 JP>\n<Learn Require Skill: 281>\n\n<Cooldown: 5>\n<Cooldown Steps: 10>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":283,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 三式>\\c[0] 提高行动速度,获得220+2.0\\c[27]ap\\c[0]点\\c[17]护盾\\c[0]\n同时恢复5点TP","effects":[{"code":21,"dataId":113,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":21,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":220,"message1":"蓄势待发!","message2":"","mpCost":0,"name":"蓄势待发I","note":"<Hide if Learned Skill: 284,285>\n<Custom User Barrier>\nvalue = user.mat*2+220;\nvalue = Math.floor(value);\n</Custom User Barrier>\n\n<技能类型:技能>\n<Learn Cost: 4 JP>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":284,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 三式>\\c[0] 提高行动速度,获得320+2.5\\c[27]ap\\c[0]点\\c[17]护盾\\c[0]\n同时恢复5点TP","effects":[{"code":21,"dataId":113,"value1":1,"value2":0},{"code":22,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":21,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":220,"message1":"蓄势待发!","message2":"","mpCost":0,"name":"蓄势待发II","note":"<Hide if Learned Skill: 285>\n<Custom User Barrier>\nvalue = 320+user.mat*5/2;\nvalue = Math.floor(value);\n</Custom User Barrier>\n\n<技能类型:技能>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 283>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":285,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 三式>\\c[0] 提高行动速度,获得450+3\\c[27]ap\\c[0]点\\c[17]护盾\\c[0]\n同时恢复5点TP","effects":[{"code":21,"dataId":113,"value1":1,"value2":0},{"code":22,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":21,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":220,"message1":"蓄势待发!","message2":"","mpCost":0,"name":"蓄势待发III","note":"<Custom User Barrier>\nvalue = user.mat*3+450;\nvalue = Math.floor(value);\n</Custom User Barrier>\n\n<技能类型:技能>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 284>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":286,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"用电流制造纯粹的强光掩护队友逃跑,\n可以掩护\\c[18]\\it[1]\\c[0]的队员逃跑","effects":[{"code":41,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":70,"message1":"使用了%1","message2":"","mpCost":5,"name":"逃脱闪光","note":"<Before Eval>\nvar members = $gameParty.deadMembers();\nif (members) { \n var subject = $gameActors.actor(12);\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n }\n</Before Eval>\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":287,"animationId":0,"damage":{"critical":true,"elementId":6,"formula":"10+(a.lv/150 + 1/4 )*(a.atk * 2+a.mat/2+a.agi/40 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"\\c[18]<强普显示>\\c[17]<50%命中叠加>\\c[0] 连续刺击选定敌人九次,每次造成\n20+0.5*\\c[17]Lv\\c[0]+0.25\\c[18]ad\\c[0]+0.1\\c[27]ap\\c[0] 点\\c[18]物理伤害\\c[0],且敌人难以反击","effects":[],"hitType":0,"iconIndex":78,"message1":"","message2":"","mpCost":0,"name":"一式 • 暴雨梨花","note":"<Bypass Cooldown>","occasion":3,"repeats":1,"requiredWtypeId1":2,"requiredWtypeId2":1,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":288,"animationId":0,"damage":{"critical":true,"elementId":6,"formula":"20+(3/5+a.lv/150)*(a.atk * 9/5+a.mat + a.agi/20 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"\\c[18]<强普显示>\\c[0]刘莉莉起名的招式,攻击全体敌人,\n造成80+2*\\c[17]Lv\\c[0]+0.7\\c[18]ad\\c[0]+0.3\\c[27]ap\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[],"hitType":0,"iconIndex":122,"message1":"","message2":"","mpCost":0,"name":"二式 • 星分穹宇","note":"<Bypass Cooldown>","occasion":3,"repeats":1,"requiredWtypeId1":2,"requiredWtypeId2":1,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":289,"animationId":0,"damage":{"critical":true,"elementId":6,"formula":"20+(3/5+a.lv/150)*(a.atk * 9/5+a.mat + a.agi/20 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"\\c[18]<3倍收割><强普显示>\\c[17]<无视嘲讽>\\c[0] 终结技造成180+4*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0]+0.3\\c[27]ap\\c[0]\n点\\c[18]物理伤害\\c[0],成功击杀时\\c[17]增加攻击力2回合\\c[0],并可再次使用\\c[17]\\is[288]\\c[0]","effects":[],"hitType":0,"iconIndex":97,"message1":"","message2":"","mpCost":0,"name":"三式 • 白虹贯日","note":"<Bypass Cooldown>","occasion":3,"repeats":1,"requiredWtypeId1":2,"requiredWtypeId2":1,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":290,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 一式>\\c[0] 郝籽拉开身位增加10%物理、魔法闪避率\n并降低被敌人反击的几率10%持续4回合恢复7点TP","effects":[{"code":31,"dataId":6,"value1":2,"value2":0},{"code":21,"dataId":175,"value1":1,"value2":0},{"code":21,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":22,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":82,"message1":"使用了%1","message2":"","mpCost":0,"name":"以退为进I","note":"<Hide if Learned Skill: 291,292>\n\n<技能类型:技能>\n<Learn Cost: 4 JP>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":7},
{"id":291,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 一式>\\c[0] 郝籽拉开身位增加20%物理、魔法闪避率\n并降低被敌人反击的几率20%持续4回合恢复10点TP","effects":[{"code":31,"dataId":6,"value1":2,"value2":0},{"code":21,"dataId":176,"value1":1,"value2":0},{"code":21,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":22,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":82,"message1":"使用了%1","message2":"","mpCost":0,"name":"以退为进II","note":"<Hide if Learned Skill: 292>\n\n<技能类型:技能>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 290>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":292,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 一式>\\c[0] 郝籽拉开身位增加30%物理、魔法闪避率\n并降低被敌人反击的几率30%持续2回合并恢复13点TP","effects":[{"code":31,"dataId":6,"value1":2,"value2":0},{"code":21,"dataId":177,"value1":1,"value2":0},{"code":21,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":22,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":82,"message1":"使用了%1","message2":"","mpCost":0,"name":"以退为进III","note":"<技能类型:技能>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 291>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":13},
{"id":293,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":294,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"诺兰的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":295,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"菜单使用查看该被动效果","effects":[],"hitType":0,"iconIndex":420,"message1":"","message2":"","mpCost":0,"name":"百变灰狐(被动)","note":"<Bypass Cooldown>","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":296,"animationId":190,"damage":{"critical":true,"elementId":1,"formula":"(100+a.atk*35/100+a.level)* (b.isStateAffected(56) ? 115/100 : 1)","type":1,"variance":5},"description":"诺兰擒住目标摔打三次每次造成100+1*\\c[17]Lv\\c[0]+0.35\\c[18]ad\\c[0]点\\c[18]物理伤害\\c[0]\n后抛向空中造成\\c[17]\\it[56]\\c[0],技能对\\it[56]目标伤害增加15%","effects":[{"code":21,"dataId":56,"value1":1,"value2":0}],"hitType":1,"iconIndex":77,"message1":"使用了%1","message2":"","mpCost":0,"name":"狐猎 • 零式","note":"<After Eval>\n user.addState(273);\n</After Eval>\n\n<技能类型:技能>\n<Cooldown Steps: 1>\n\n<Custom Requirement>\n if (user.isStateAffected(273) ||\n user.isStateAffected(274) ) {\n value = false;\n } else {\n value = true;\n }\n</Custom Requirement>\n\n<Custom Counter Rate>\nif(target.isStateAffected(56)){\n rate *= 0;\n }\n</Custom Counter Rate>\n","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":297,"animationId":198,"damage":{"critical":true,"elementId":1,"formula":"(100+a.atk+a.level*3)* (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":5},"description":"诺兰跳起以腿斧攻击敌人造成180+3*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0]点\\c[18]物理伤害\\c[0]\n对\\c[17]\\it[56]\\c[0]的目标伤害增加30%并延长\\c[17]\\it[56]\\c[0]二回合。","effects":[],"hitType":1,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":0,"name":"狐猎 • 一式","note":"<技能类型:技能>\n\n<Skill 296 Cooldown: 3>\n<Skill 297 Cooldown: 3>\n<Skill 298 Cooldown: 3>\n <Cooldown Steps: 1>\n\n<Custom Requirement>\n if (user.isStateAffected(273)) {\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>\n\n<State 56 Turns: +2>\n\n<After Eval>\n user.removeState(273);\n if(user.isStateAffected(46)){}\n else{\n if(user.isStateAffected(271)||\n user.isStateAffected(272)){\n user.addState(275);\n }\n }\n</After Eval>\n\n<Custom Counter Rate>\nif(target.isStateAffected(56)){\n rate *= 0;\n }\n</Custom Counter Rate>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":298,"animationId":229,"damage":{"critical":true,"elementId":-1,"formula":"(3 - 2 * b.hp/b.mhp) * (120+a.atk*7/10+a.level*3/2)","type":1,"variance":5},"description":"\\c[18]<3倍收割><类普攻>\\c[0] 诺兰绕后背刺三次每次造成120+1.5*\\c[17]Lv\\c[0]+0.7\\c[18]ad\\c[0]点\\c[18]物理伤害\\c[0]\n成功清空血量时获得20点TP及下回合75%读条使用后三个“狐猎式”冷却1回合","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":435,"message1":"使用了%1","message2":"","mpCost":0,"name":"狐猎 • 二式","note":"<Pre-Damage Eval>\n target.removeState(258);\n this._certainhp = target.hp;\n</Pre-Damage Eval>\n\n<技能类型:类普攻>\n\n<Skill 296 Cooldown: 2>\n<Skill 297 Cooldown: 2>\n<Skill 298 Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Custom Requirement>\n if (user.isStateAffected(274)) {\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>\n\n<After Eval>\n if(this._certainhp == 0){}\n else{\n if(target.hp <= 0){\n user.gainTp(20);\n user.addState(166);\n }\n }\nuser.removeState(274);\n</After Eval>\n","occasion":0,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":299,"animationId":227,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"诺兰加速行动,提升闪避率和魔法闪避率,持续三回合\n并恢复5点TP使用后禁用两个“零式”解锁两个“二式”","effects":[{"code":21,"dataId":276,"value1":1,"value2":0}],"hitType":0,"iconIndex":778,"message1":"使用了%1","message2":"","mpCost":0,"name":"狐迅 • 零式","note":"<After Eval>\n user.addState(274);\n</After Eval>\n\n<技能类型:技能>\n<Cooldown Steps: 1>\n\n<Custom Requirement>\n if (user.isStateAffected(273) ||\n user.isStateAffected(274) ) {\n value = false;\n } else {\n value = true;\n }\n</Custom Requirement>\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":300,"animationId":191,"damage":{"critical":true,"elementId":-1,"formula":"","type":1,"variance":5},"description":"\\c[18]<类普攻>\\c[17]<50%命中叠加>\\c[0] 诺兰使用剑舞连续攻击五次每次造成80+1.0*\\c[17]Lv\\c[0]\n+0.5\\c[18]ad\\c[0]点\\c[18]物理伤害\\c[0]且伤害依次递增25%使用后三个“狐迅式”冷却1回合","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"使用了%1","message2":"","mpCost":0,"name":"狐迅 • 一式","note":"\n<技能类型:类普攻>\n\n<Before Eval>\n user.addState(232);\n</Before Eval>\n\n<After Eval>\n user.removeState(273);\n</After Eval>\n\n<Skill 299 Cooldown: 2>\n<Skill 300 Cooldown: 2>\n<Skill 301 Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Custom Requirement>\n if (user.isStateAffected(273)) {\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>\n\n<damage formula>\n this._chainmultiplier = this._chainmultiplier || 1;\n value = 80+user.level+user.atk/2;\n value *= this._chainmultiplier;\n value = Math.floor(value);\n this._chainmultiplier += 1/4;\n</damage formula>","occasion":1,"repeats":5,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":301,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"(2 - b.hp/b.mhp) * (150+a.atk*9/10+a.level*3)","type":1,"variance":5},"description":"\\c[18]<2倍收割><类普攻>\\c[0] 诺兰重击敌人并借力退出战场(使用后所有“狐迅式”\n冷却2回合)恢复10TP和 10%\\c[17]+\\I[336]机体增强模块等级*2%\\c[0]\\c[18]自身损失HP\\c[0]点HP","effects":[],"hitType":1,"iconIndex":395,"message1":"使用了%1","message2":"","mpCost":0,"name":"狐迅 • 二式","note":"<技能类型:类普攻>\n\n<Custom Requirement>\n if (user.isStateAffected(274)) {\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>\n\n<After Eval>\n var heal = (user.mhp - user.hp)/10;\n heal *= (user.isStateAffected(280)?1.2: 1);\n heal *= (user.isStateAffected(281)?1.4: 1);\n heal *= (user.isStateAffected(282)?1.6: 1);\n heal = Math.floor(heal);\n user.gainHp(heal);\n user.startDamagePopup();\n user.removeState(274);\n if(user.isStateAffected(46)){}\n else{\n if(user.isStateAffected(264)||\n user.isStateAffected(270)){\n user.addState(278);\n }\n }\nuser.addState(277);\n</After Eval>\n\n<Skill 299 Cooldown: 3>\n<Skill 300 Cooldown: 3>\n<Skill 301 Cooldown: 3>\n<Cooldown Steps: 1>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":302,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"140+a.atk*12/10+3*a.level","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的\\c[18]远程攻击\\c[0]","message2":"","mpCost":0,"name":"远程射击(诺兰)","note":"<Before Eval>\n this._pcirate = 1.5;\n</Before Eval>\n\n<Custom Target Eval>\ntargets.push(target);\nvar l1 = $gameTroop.members().length;\nif(l1 == 1){\n targets.push(target);\n targets.push(target);\n}\nelse{\nvar n1 = this._targetIndex - 1;\nvar targeta = $gameTroop.members()[n1];\nif(n1 >= 0){\n if(targeta.isAlive()){\n targets.push(targeta); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\nvar n2 = this._targetIndex + 1;\nvar targetb = $gameTroop.members()[n2];\nif(n2 < l1){\n if(targetb.isAlive()){\n targets.push(targetb); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\n}\n</Custom Target Eval>\n\n<技能类型:普攻>\n\n<Custom Counter Rate>\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n</Custom Counter Rate>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":2},
{"id":303,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"(1+2*(1-b.hp/b.mhp))*(120+a.atk+3*a.level)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"的\\c[18]隐身背刺\\c[0]","message2":"","mpCost":0,"name":"隐身背刺","note":"<Hit Reward: Add State 167>\n<Hit Reward: Remove State 278>\n\n<技能类型:普攻>\n\n<Before Eval>\n this._pcirate = 1.5;\n</Before Eval>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":8},
{"id":304,"animationId":230,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"接下来8回合提高30%敏捷和20%攻击力、每回合恢复5点TP且使用技能直接获得\n10\\c[17]+\\I[336]机体增强模块等级*5\\c[0]点TP同时减少所有特技当前冷却一回合","effects":[{"code":21,"dataId":279,"value1":1,"value2":0}],"hitType":0,"iconIndex":336,"message1":"","message2":"","mpCost":0,"name":"全功率模式","note":"<技能类型:技能>\n\n<After ATB: 90%>\n\n<Cooldown: 25>\n<Cooldown Steps: 1>\n\n<Skill 296 Cooldown: -1>\n<Skill 297 Cooldown: -1>\n<Skill 298 Cooldown: -1>\n<Skill 299 Cooldown: -1>\n<Skill 300 Cooldown: -1>\n<Skill 301 Cooldown: -1>\n\n<After Eval>\n var tpgain = 10;\n tpgain += (user.isStateAffected(280)?5: 0);\n tpgain += (user.isStateAffected(281)?10: 0);\n tpgain += (user.isStateAffected(282)?15: 0);\n user.gainTp(tpgain);\n</After Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":305,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"菜单使用查看该被动效果","effects":[{"code":44,"dataId":21,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"机体特性(被动)","note":"<Bypass Cooldown>","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":306,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":307,"animationId":206,"damage":{"critical":false,"elementId":8,"formula":"","type":1,"variance":5},"description":"伊丽莎白特制榴弹,对全体敌人造成圣属性伤害;对全体己方恢复生命\n\\c[17]【过热增幅】\\c[0] 数值增加30%","effects":[],"hitType":0,"iconIndex":72,"message1":"使用了%1","message2":"","mpCost":0,"name":"过热•圣光榴弹","note":"<技能类型:技能>\n\n<Skill 201 Cooldown: 5>\n<Skill 307 Cooldown: 5>\n<Cooldown Steps: 1>\n\n<Pre-Damage Eval>\nif (target.isActor() === user.isActor()) { \n value = -1 * Math.abs(value);\n}\n</Pre-Damage Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(372) ) {\n visible = true;\n } else {\n visible = false;\n }\n</Custom Show Eval>\n\n<Target: Everybody>\n\n <MP Cost: 5%>\n\n<Damage Formula>\nif (target.isActor() === user.isActor()) {\n value = user.mat*7/10 + 120;\n var si = 0.15;\n si += (user.isLearnedSkill(199)? 0.05 : 0) + (user.isLearnedSkill(200)? 0.05 : 0);\n value += (target.mhp-target.hp)*si;\n} else {\n value = user.mat * 7/10 + user.level*3;\n value += (user.isLearnedSkill(199)? 80 : 0) + (user.isLearnedSkill(200)? 80 : 0) + 120;\n}\nvalue = Math.floor(value*13/10);\n</Damage Formula>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":5,"tpGain":10},
{"id":308,"animationId":183,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"给全队施加一层\\c[9]\\it[377]\\c[0]受到大于生命上限10%的直接攻击伤害时会吸收超出部分; \n\\c[17]【过热增幅】\\c[0] 增加到2层","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":468,"message1":"使用了%1","message2":"","mpCost":0,"name":"过热•缓冲镀层","note":"<技能类型:技能>\n\n<MP Cost: 3%>\n\n<Skill 202 Cooldown: 5>\n<Skill 308 Cooldown: 5>\n<Cooldown Steps: 1>\n\n<Custom Show Eval>\n if (user.isStateAffected(372) &&\n user.isLearnedSkill(202)) {\n visible = true;\n } else {\n visible = false;\n }\n</Custom Show Eval>\n\n <Custom TP Cost>\n cost = 35;\n if (user.isLearnedSkill(200)){\n cost -= 5;\n }\n else{\n if (user.isLearnedSkill(199)){\n cost -= 5;\n }\n }\n</Custom TP Cost>\n\n<After Eval>\n target._cushion = target._cushion || 0;\n target._cushion += 2;\n user.setStateCounter(377, user._cushion);\n</After Eval>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":35,"tpGain":0},
{"id":309,"animationId":207,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"制造一个力场漩涡,扣减敌方大量\\c[17]护盾\\c[0]并清空行动读条,随机附加\n减速类控制和\\it[57] \\c[17]【过热增幅】\\c[0] 解除全部\\c[17]护盾\\c[0]\\it[57]几率翻倍","effects":[{"code":21,"dataId":52,"value1":1,"value2":0},{"code":21,"dataId":54,"value1":0.8,"value2":0},{"code":21,"dataId":55,"value1":0.4,"value2":0},{"code":21,"dataId":56,"value1":0.2,"value2":0}],"hitType":0,"iconIndex":424,"message1":"使用了%1","message2":"","mpCost":0,"name":"过热•力场漩涡","note":"<技能类型:技能>\n\n<Skill 203 Cooldown: 4>\n<Skill 309 Cooldown: 4>\n<Cooldown Steps: 1>\n\n<Custom Show Eval>\n if (user.isStateAffected(372) &&\n user.isLearnedSkill(203)) {\n visible = true;\n } else {\n visible = false;\n }\n</Custom Show Eval>\n\n<Custom MP Cost>\n cost = Math.floor(user.mmp*0.06);\n if (user.isLearnedSkill(200)){\n cost -= Math.floor(user.mmp*0.01);\n }\n else{\n if (user.isLearnedSkill(199)){\n cost -= Math.floor(user.mmp*0.01);\n }\n }\n </Custom MP Cost>\n\n<Custom Target Barrier>\n value = -999999;\n</Custom Target Barrier>\n\n<Before Eval>\n var random = Math.random();\n if(random > 0.6){\n target.addState(57);\n }\n</Before Eval>\n\n<Cooldown: 5>\n<Cooldown Steps: 5>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":310,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"全队获得\\it[115]并增加10点TP \n\\c[17]【过热增幅】\\c[0] \\it[115]替换为\\it[116]TP增加至15点","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":71,"message1":"使用了%1","message2":"","mpCost":0,"name":"过热•加速引擎","note":"<技能类型:技能>\n\n<Skill 204 Cooldown: 4>\n<Skill 310 Cooldown: 4>\n<Cooldown Steps: 1>\n\n<MP Cost: 1%>\n\n<Custom Show Eval>\n if (user.isStateAffected(372) &&\n user.isLearnedSkill(204)) {\n visible = true;\n } else {\n visible = false;\n }\n</Custom Show Eval>\n\n <Custom TP Cost>\n cost = 30;\n if (user.isLearnedSkill(200)){\n cost -= 5;\n }\n else{\n if (user.isLearnedSkill(199)){\n cost -= 5;\n }\n }\n</Custom TP Cost>\n\n<Before Eval>\n target.gainTp(15);\n target.addState(116);\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":30,"tpGain":0},
{"id":311,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"给全队施加100+2.0\\c[27]ap\\c[0]+\\I[351]\\c[17]机械中枢等级\\c[0]*80 点\\c[17]护盾\\c[0]持续8回合\n\\c[17]【过热增幅】\\c[0] \\c[17]护盾\\c[0]数值增加50%","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":488,"message1":"使用了%1","message2":"","mpCost":0,"name":"过热•小队护盾","note":"<技能类型:技能>\n\n<MP Cost: 2%>\n\n\n<Skill 205 Cooldown: 4>\n<Skill 311 Cooldown: 4>\n<Cooldown Steps: 1>\n\n\n<Custom Show Eval>\n if (user.isStateAffected(372) &&\n user.isLearnedSkill(205)) {\n visible = true;\n } else {\n visible = false;\n }\n</Custom Show Eval>\n<Custom Target Barrier 8 Turns>\nvalue = 120 + user.mat*2;\nvalue += user.isLearnedSkill(198)?80: 0;\nvalue += user.isLearnedSkill(199)?80: 0;\nvalue += user.isLearnedSkill(200)?80: 0;\nvalue = Math.floor(value*3/2);\n</Custom Target Barrie 8 Turnsr>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":5,"tpGain":0},
{"id":312,"animationId":224,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"以特殊装置释放射线,移除敌方的物理攻击和魔法攻击增幅\n\\c[17]【过热增幅】\\c[0] 可移除三级增幅","effects":[{"code":22,"dataId":124,"value1":1,"value2":0},{"code":22,"dataId":125,"value1":1,"value2":0},{"code":22,"dataId":126,"value1":1,"value2":0},{"code":22,"dataId":127,"value1":1,"value2":0},{"code":22,"dataId":128,"value1":1,"value2":0},{"code":22,"dataId":129,"value1":1,"value2":0}],"hitType":0,"iconIndex":88,"message1":"使用了%1","message2":"","mpCost":15,"name":"过热•衰弱射线","note":"<技能类型:技能>\n<MP Cost: 2%>\n\n<Skill 206 Cooldown: 4>\n<Skill 312 Cooldown: 4>\n<Cooldown Steps: 1>\n\n<Custom Show Eval>\n if (user.isStateAffected(372) &&\n user.isLearnedSkill(206)) {\n visible = true;\n } else {\n visible = false;\n }\n</Custom Show Eval>\n\n <Custom TP Cost>\n cost = 30;\n if (user.isLearnedSkill(200)){\n cost -= 5;\n }\n else{\n if (user.isLearnedSkill(199)){\n cost -= 5;\n }\n }\n</Custom TP Cost>\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":30,"tpGain":0},
{"id":313,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":314,"animationId":132,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"读取敌方属性值的技能","effects":[{"code":44,"dataId":1,"value1":1,"value2":0},{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":734,"message1":"使用了%1","message2":"","mpCost":0,"name":"侦测","note":"<技能类型:技能>\n<Learn Cost: 5 JP>\n\n<Before Eval>\n$gameVariables.setValue(62, target.atk);\n$gameVariables.setValue(63, target.mat);\n$gameVariables.setValue(64, target.def);\n$gameVariables.setValue(65, target.mdf);\n$gameVariables.setValue(66, target.luk);\nvar bc = Math.floor(target.mrf*100);\n$gameVariables.setValue(67, bc);\n$gameVariables.setValue(68, target.agi);\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
{"id":315,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":316,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":317,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"白火的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":318,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"","type":1,"variance":5},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"白火的普通攻击","note":"<技能类型:普攻>\n<Bypass Cooldown>\n\n<After ATB: 25%>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>\n\n<damage formula>\n value = 80 + user.atk + user.mat*15/100 + 2*user.level;\n if(user.isStateAffected(15) && user._agatktimes > 0){\n var extradamage = 0;\n extradamage += user.isLearnedSkill(322)?(70 + user.mat/10): 0;\n extradamage += user.isLearnedSkill(323)?(90 + user.mat/20): 0;\n extradamage += user.isLearnedSkill(323)?(140 + user.mat/20): 0;\n value += extradamage;\n }\n value = Math.floor(value);\n</damage formula>\n\n<Before Eval>\nuser._agatktimes = user._agatktimes || 0;\nif(user.isStateAffected(15) && user._agatktimes > 0){\n user._agatktimes -= 1;\n if(user._agatktimes == 0){\n user.removeState(15);\n }\n }\n</Before Eval>\n\n<Post-Damage Eval>\n if(user.isStateAffected(15)){\n var random = Math.random();\n if(random <= 0.5){\n target.addState(36);\n }\n }\n if(user.isStateAffected(28)){\n user.removeState(28);\n user.addState(29);\n }\n else{\n if(user.isStateAffected(27)){\n user.removeState(27);\n user.addState(28);\n }\n else{ user.addState(27); }\n }\n</Post-Damage Eval>\n\n<Pre-Damage Eval>\nif(user.isStateAffected(15)){\n user.addCooldown(326,-1);\n user.addCooldown(327,-1);\n user.addCooldown(328,-1);\n user.addCooldown(329,-1);\n user.addCooldown(330,-1);\n}\n</Pre-Damage Eval>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":6},
{"id":319,"animationId":234,"damage":{"critical":true,"elementId":8,"formula":"","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的\\c[18]十字斩击\\c[0]","message2":"","mpCost":0,"name":"十字斩击","note":"<技能类型:普攻>\n<Bypass Cooldown>\n\n<Before Eval>\n this._pcirate = 2;\n</Before Eval>\n\n<Before Eval>\n this._bsaffective = 0.6;\n</Before Eval>\n\n<damage formula>\n value = 140 + user.atk*12/10 + user.mat/4 + 2*user.level;\n if(user.isStateAffected(15) && user._agatktimes > 0){\n var extradamage = 0;\n extradamage += user.isLearnedSkill(322)?(70 + user.mat/10): 0;\n extradamage += user.isLearnedSkill(323)?(90 + user.mat/20): 0;\n extradamage += user.isLearnedSkill(323)?(140 + user.mat/20): 0;\n value += extradamage;\n }\n value = Math.floor(value);\n</damage formula>\n\n<Before Eval>\nuser.removeState(29);\nuser._agatktimes = user._agatktimes || 0;\nif(user.isStateAffected(15) && user._agatktimes > 0){\n user._agatktimes -= 1;\n if(user._agatktimes == 0){\n user.removeState(15);\n }\n }\n</Before Eval>\n\n<Pre-Damage Eval>\nif(user.isStateAffected(15)){\n user.addCooldown(326,-1);\n user.addCooldown(327,-1);\n user.addCooldown(328,-1);\n user.addCooldown(329,-1);\n user.addCooldown(330,-1);\n}\n</Pre-Damage Eval>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":6},
{"id":320,"animationId":0,"damage":{"critical":true,"elementId":-1,"formula":"","type":1,"variance":5},"description":"瞬移(\\c[17]增加自身下回合读条90%\\c[0])后对敌人进行一次普通攻击\n也会累计攻击次数基本必中使用技能可以解除减速类和定身类控制","effects":[],"hitType":1,"iconIndex":82,"message1":"瞬移后攻击!","message2":"","mpCost":5,"name":"瞬移","note":"<技能类型:类普攻>\n\n<After ATB: 90%>\n\n<damage formula>\nif(user.isStateAffected(29)){\n value = 140 + user.atk*12/10 + user.mat/4 + 3*user.level;\n }\n else{\n value = 80 + user.atk + user.mat*15/100 + 2*user.level;\n }\nif(user.isStateAffected(15) && user._agatktimes > 0){\n var extradamage = 0;\n extradamage += user.isLearnedSkill(322)?(70 + user.mat/10): 0;\n extradamage += user.isLearnedSkill(323)?(90 + user.mat/20): 0;\n extradamage += user.isLearnedSkill(323)?(140 + user.mat/20): 0;\n value += extradamage;\n }\nvalue = Math.floor(value);\n</damage formula>\n\n<Before Eval>\nif(user.isStateAffected(29)){\n target.startAnimation(234);\n}\nelse{ target.startAnimation(235);}\nif(user.isStateAffected(15)){\n var random = Math.random();\n if(random <= 0.5){ target.addState(36);}\n user._agatktimes = user._agatktimes || 0;\n if(user._agatktimes > 0){\n user._agatktimes -= 1;\n user.addCooldown(326,-1);\n user.addCooldown(327,-1);\n user.addCooldown(328,-1);\n user.addCooldown(329,-1);\n user.addCooldown(330,-1);\n if(user._agatktimes == 0){\n user.removeState(15);}\n }\n }\nif(user.isStateAffected(29)){\n user.removeState(29); }\nelse{\n if(user.isStateAffected(28)){\n user.removeState(28);\n user.addState(29);\n }\n else{\n if(user.isStateAffected(27)){\n user.removeState(27);\n user.addState(28);\n }\n else{ user.addState(27); }\n }\n }\nuser.removeState(52);\nuser.removeState(54);\nuser.removeState(55);\nuser.removeState(56);\nuser.removeState(57);\nuser.removeState(59);\nuser.removeState(61);\n</Before Eval>\n\n<Before Eval>\nuser.addState(261);\n</Before Eval>\n\n<After Eval>\nuser.removeState(261);\n</After Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":4,"successRate":100,"tpCost":5,"tpGain":0},
{"id":321,"animationId":236,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"化身圣焰增幅战斗力,特技冷却减少,并免疫大部分物理伤害\n所有攻击都有几率\\c[18]\\it[36]\\c[0]敌人,使用技能可以解除减速类和定身类控制","effects":[{"code":21,"dataId":18,"value1":1,"value2":0},{"code":22,"dataId":52,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0}],"hitType":0,"iconIndex":327,"message1":"使用了%1","message2":"","mpCost":30,"name":"化身圣焰","note":"<技能类型:技能>\n<Learn Cost: 15 JP>\n\n<Cooldown: 30>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":100,"tpGain":0},
{"id":322,"animationId":237,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"以圣焰生成240+2.0\\c[27]ap\\c[0]点\\c[17]护盾\\c[0]并增加下三次普攻90+0.1\\c[27]ap\\c[0]点伤害,\n且普攻有几率\\c[18]\\it[36]\\c[0]敌人和减少\\c[17]\\I[436]幽焰斩影\\c[0]一回合冷却","effects":[{"code":21,"dataId":15,"value1":1,"value2":0}],"hitType":0,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":15,"name":"圣焰狂涌I","note":"<技能类型:技能>\n<Learn Cost: 6 JP>\n\n<Custom User Barrier>\nvalue = 240+user.mat*2;\n</Custom User Barrier>\n\n<Hide if Learned Skill: 323,324>\n\n<Cooldown: 7>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":323,"animationId":237,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"以圣焰生成300+2.5\\c[27]ap\\c[0]点\\c[17]护盾\\c[0]并增加下三次普攻140+0.15\\c[27]ap\\c[0]点伤害,\n且普攻有几率\\c[18]\\it[36]\\c[0]敌人和减少\\c[17]\\I[436]幽焰斩影\\c[0]一回合冷却","effects":[{"code":21,"dataId":15,"value1":1,"value2":0}],"hitType":0,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":15,"name":"圣焰狂涌II","note":"<技能类型:技能>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 322>\n\n<Custom User Barrier>\nvalue = user.mhp/15+user.mat*4;\n</Custom User Barrier>\n\n<Hide if Learned Skill: 324>\n\n<Cooldown: 7>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":324,"animationId":237,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"以圣焰生成360+3.0\\c[27]ap\\c[0]点\\c[17]护盾\\c[0]并增加下三次普攻300+0.2\\c[27]ap\\c[0]点伤害,\n且普攻有几率\\c[18]\\it[36]\\c[0]敌人和减少\\c[17]\\I[436]幽焰斩影\\c[0]一回合冷却","effects":[{"code":21,"dataId":15,"value1":1,"value2":0}],"hitType":0,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":15,"name":"圣焰狂涌III","note":"<技能类型:技能>\n<Learn Cost: 10 JP>\n<Learn Require Skill: 323>\n\n<Custom User Barrier>\nvalue = user.mhp/10+user.mat*5;\n</Custom User Barrier>\n\n<Cooldown: 7>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":325,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":326,"animationId":0,"damage":{"critical":true,"elementId":-1,"formula":"","type":1,"variance":5},"description":"\\c[18]<类普攻>\\c[17]<10%额外命中>\\c[0] 攻击选中敌人和随机四个被\\c[18]\\it[36]\\c[0]的敌人,无法被反击\n每次造成160+2*\\c[17]Lv\\c[0]+0.9\\c[18]ad\\c[0]+0.2\\c[27]ap\\c[0]点\\c[18]物理伤害\\c[0]对同一目标每次衰减15%","effects":[],"hitType":1,"iconIndex":436,"message1":"使用了%1","message2":"","mpCost":12,"name":"幽焰斩影I","note":"<技能类型:类普攻>\n<Learn Cost: 5 JP>\n<Cannot Counter>\n\n<Hide if Learned Skill: 327,328,329,330>\n\n<Cooldown: 13>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Before Eval>\n user.addState(227);\n</Before Eval>\n<After Eval>\n user.removeState(227);\n</After Eval>\n\n<Custom Target Eval>\ntargets.push(target); \nvar members = foes.aliveMembers();\nfor (var i = 0; i <= 5; i = targets.length + 1) {\n var member = members[Math.floor(Math.random()*members.length)];\n if (member.isStateAffected(36)) {\n targets.push(member); \n }\n else{\n members.splice(members.indexOf(member), 1);\n }\n }\n</Custom Target Eval>\n\n<damage formula>\n target._attackedtimes = target._attackedtimes || 0;\n value = 160 + user.level*2 + user.atk*9/10 + user.mat/5;\n value *= (target.hp/target.mhp <= 0.3)?7/5: 1;\n value *= (1 - target._attackedtimes*15/100);\n value = Math.floor(value);\n</damage formula>\n\n<Pre-Damage Eval>\nthis._times = this._times || 0;\nthis._times += 1;\nif(this._times == 1 ||\n this._times == 3){\n target.startAnimation(238);\n }\n else{\n if(this._times == 2 ||\n this._times == 4){\n target.startAnimation(235);\n }\n else{ target.startAnimation(239); }\n }\n</Pre-Damage Eval>\n\n<After-Damage Eval>\n target._attackedtimes = target._attackedtimes || 0;\n target._attackedtimes += 1;\n</After-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0},
{"id":327,"animationId":0,"damage":{"critical":true,"elementId":-1,"formula":"","type":1,"variance":5},"description":"\\c[18]<类普攻>\\c[17]<20%额外命中>\\c[0] 攻击选中敌人和随机四个被\\c[18]\\it[36]\\c[0]的敌人,无法被反击\n每次造成220+2.2*\\c[17]Lv\\c[0]+0.9\\c[18]ad\\c[0]+0.2\\c[27]ap\\c[0]点\\c[18]物理伤害\\c[0]对同一目标每次衰减15%","effects":[],"hitType":1,"iconIndex":436,"message1":"使用了%1","message2":"","mpCost":12,"name":"幽焰斩影II","note":"<技能类型:类普攻>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 326>\n<Cannot Counter>\n\n<Hide if Learned Skill: 328,329,330>\n\n<Cooldown: 13>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeState(228);\n</After Eval>\n\n<Custom Target Eval>\ntargets.push(target); \nvar members = foes.aliveMembers();\nfor (var i = 0; i <= 5; i = targets.length + 1) {\n var member = members[Math.floor(Math.random()*members.length)];\n if (member.isStateAffected(36)) {\n targets.push(member); \n }\n else{\n members.splice(members.indexOf(member), 1);\n }\n }\n</Custom Target Eval>\n\n<damage formula>\n target._attackedtimes = target._attackedtimes || 0;\n value = 220 + user.level*11/5 + user.atk*9/10 + user.mat/5;\n value *= (target.hp/target.mhp <= 0.3)?7/5: 1;\n value *= (1 - target._attackedtimes*15/100);\n value = Math.floor(value);\n</damage formula>\n\n<Pre-Damage Eval>\nthis._times = this._times || 0;\nthis._times += 1;\nif(this._times == 1 ||\n this._times == 3){\n target.startAnimation(238);\n }\n else{\n if(this._times == 2 ||\n this._times == 4){\n target.startAnimation(235);\n }\n else{ target.startAnimation(239); }\n }\n</Pre-Damage Eval>\n\n<After-Damage Eval>\n target._attackedtimes = target._attackedtimes || 0;\n target._attackedtimes += 1;\n</After-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0},
{"id":328,"animationId":0,"damage":{"critical":true,"elementId":-1,"formula":"","type":1,"variance":5},"description":"\\c[18]<类普攻>\\c[17]<30%额外命中>\\c[0] 攻击选中敌人和随机四个被\\c[18]\\it[36]\\c[0]的敌人,无法被反击\n每次造成280+2.5*\\c[17]Lv\\c[0]+0.9\\c[18]ad\\c[0]+0.2\\c[27]ap\\c[0]点\\c[18]物理伤害\\c[0]对同一目标每次衰减15%","effects":[],"hitType":1,"iconIndex":436,"message1":"使用了%1","message2":"","mpCost":12,"name":"幽焰斩影III","note":"<技能类型:类普攻>\n<Learn Cost: 9 JP>\n<Learn Require Skill: 327>\n<Cannot Counter>\n\n<Hide if Learned Skill: 329,330>\n\n<Cooldown: 13>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeState(229);\n</After Eval>\n\n<Custom Target Eval>\ntargets.push(target); \nvar members = foes.aliveMembers();\nfor (var i = 0; i <= 5; i = targets.length + 1) {\n var member = members[Math.floor(Math.random()*members.length)];\n if (member.isStateAffected(36)) {\n targets.push(member); \n }\n else{\n members.splice(members.indexOf(member), 1);\n }\n }\n</Custom Target Eval>\n\n<damage formula>\n target._attackedtimes = target._attackedtimes || 0;\n value = 280 + user.level*5/2 + user.atk*9/10 + user.mat/5;\n value *= (target.hp/target.mhp <= 0.3)?7/5: 1;\n value *= (1 - target._attackedtimes*15/100);\n value = Math.floor(value);\n</damage formula>\n\n<Pre-Damage Eval>\nthis._times = this._times || 0;\nthis._times += 1;\nif(this._times == 1 ||\n this._times == 3){\n target.startAnimation(238);\n }\n else{\n if(this._times == 2 ||\n this._times == 4){\n target.startAnimation(235);\n }\n else{ target.startAnimation(239); }\n }\n</Pre-Damage Eval>\n\n<After-Damage Eval>\n target._attackedtimes = target._attackedtimes || 0;\n target._attackedtimes += 1;\n</After-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0},
{"id":329,"animationId":0,"damage":{"critical":true,"elementId":-1,"formula":"","type":1,"variance":5},"description":"\\c[18]<类普攻>\\c[17]<20%额外命中>\\c[0] 攻击选中敌人和随机四个被\\c[18]\\it[36]\\c[0]的敌人,无法被反击\n每次造成340+2.7*\\c[17]Lv\\c[0]+0.9\\c[18]ad\\c[0]+0.2\\c[27]ap\\c[0]点\\c[18]物理伤害\\c[0]对同一目标每次衰减15%","effects":[],"hitType":1,"iconIndex":436,"message1":"使用了%1","message2":"","mpCost":12,"name":"幽焰斩影IV","note":"<技能类型:类普攻>\n<Learn Cost: 11 JP>\n<Learn Require Skill: 328>\n<Cannot Counter>\n\n<Hide if Learned Skill: 330>\n\n<Cooldown: 13>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Before Eval>\n user.addState(230);\n</Before Eval>\n<After Eval>\n user.removeState(230);\n</After Eval>\n\n<Custom Target Eval>\ntargets.push(target); \nvar members = foes.aliveMembers();\nfor (var i = 0; i <= 5; i = targets.length + 1) {\n var member = members[Math.floor(Math.random()*members.length)];\n if (member.isStateAffected(36)) {\n targets.push(member); \n }\n else{\n members.splice(members.indexOf(member), 1);\n }\n }\n</Custom Target Eval>\n\n<damage formula>\n target._attackedtimes = target._attackedtimes || 0;\n value = 340 + user.level*27/10 + user.atk*9/10 + user.mat/5;\n value *= (target.hp/target.mhp <= 0.3)?7/5: 1;\n value *= (1 - target._attackedtimes*15/100);\n value = Math.floor(value);\n</damage formula>\n\n<Pre-Damage Eval>\nthis._times = this._times || 0;\nthis._times += 1;\nif(this._times == 1 ||\n this._times == 3){\n target.startAnimation(238);\n }\n else{\n if(this._times == 2 ||\n this._times == 4){\n target.startAnimation(235);\n }\n else{ target.startAnimation(239); }\n }\n target._attackedtimes = target._attackedtimes || 0;\n target._attackedtimes += 1;\n</Pre-Damage Eval>\n\n<After-Damage Eval>\n target._attackedtimes = target._attackedtimes || 0;\n target._attackedtimes += 1;\n</After-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0},
{"id":330,"animationId":0,"damage":{"critical":true,"elementId":-1,"formula":"","type":1,"variance":5},"description":"\\c[18]<类普攻>\\c[17]<20%额外命中>\\c[0] 攻击选中敌人和随机四个被\\c[18]\\it[36]\\c[0]的敌人,无法被反击\n每次造成400+3*\\c[17]Lv\\c[0]+0.9\\c[18]ad\\c[0]+0.2\\c[27]ap\\c[0]点\\c[18]物理伤害\\c[0]对同一目标每次衰减15%","effects":[],"hitType":1,"iconIndex":436,"message1":"使用了%1","message2":"","mpCost":12,"name":"幽焰斩影V","note":"<技能类型:类普攻>\n<Learn Cost: 13 JP>\n<Learn Require Skill: 329>\n<Cannot Counter>\n\n<Cooldown: 13>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user.removeState(231);\n</After Eval>\n\n<Custom Target Eval>\ntargets.push(target); \nvar members = foes.aliveMembers();\nfor (var i = 0; i <= 5; i = targets.length + 1) {\n var member = members[Math.floor(Math.random()*members.length)];\n if (member.isStateAffected(36)) {\n targets.push(member); \n }\n else{\n members.splice(members.indexOf(member), 1);\n }\n }\n</Custom Target Eval>\n\n<damage formula>\n target._attackedtimes = target._attackedtimes || 0;\n value = 400 + user.level*3 + user.atk*9/10 + user.mat/5;\n value *= (target.hp/target.mhp <= 0.3)?7/5: 1;\n value *= (1 - target._attackedtimes*15/100);\n value = Math.floor(value);\n</damage formula>\n\n<Pre-Damage Eval>\nthis._times = this._times || 0;\nthis._times += 1;\nif(this._times == 1 ||\n this._times == 3){\n target.startAnimation(238);\n }\n else{\n if(this._times == 2 ||\n this._times == 4){\n target.startAnimation(235);\n }\n else{ target.startAnimation(239); }\n }\n</Pre-Damage Eval>\n\n<After-Damage Eval>\n target._attackedtimes = target._attackedtimes || 0;\n target._attackedtimes += 1;\n</After-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0},
{"id":331,"animationId":240,"damage":{"critical":false,"elementId":5,"formula":"","type":1,"variance":5},"description":"\\c[17]<20%额外命中>\\c[0] 在选定和相邻敌人脚下引爆剑气造成160+2*\\c[17]Lv\\c[0]+0.4\\c[18]ad\\c[0]+0.8\\c[27]ap\\c[0]点\n\\c[18]火\\c[0]属性\\c[27]魔法伤害\\c[0]和\\c[9]\\it[52]\\c[0],目标被\\c[18]\\it[36]\\c[0]则伤害增加20%且造成\\c[17]\\it[56]\\c[0]","effects":[{"code":21,"dataId":36,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":406,"message1":"使用了%1","message2":"","mpCost":8,"name":"隐焰爆破I","note":"<技能类型:技能>\n<Learn Cost: 5 JP>\n\n<Hide if Learned Skill: 332,333>\n\n<Cooldown: 7>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeState(228);\n</After Eval>\n\n<Custom Target Eval>\ntargets.push(target);\nvar l1 = $gameTroop.members().length;\nif(l1 == 1){\n targets.push(target);\n targets.push(target);\n}\nelse{\nvar n1 = this._targetIndex - 1;\nvar targeta = $gameTroop.members()[n1];\nif(n1 >= 0){\n if(targeta.isAlive()){\n targets.push(targeta); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\nvar n2 = this._targetIndex + 1;\nvar targetb = $gameTroop.members()[n2];\nif(n2 < l1){\n if(targetb.isAlive()){\n targets.push(targetb); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\n}\n</Custom Target Eval>\n\n<damage formula>\n value = 160 + user.level*2 + user.atk*2/5 + user.mat*4/5;\n value *= (target.isStateAffected(36)?1.2: 1);\n value = Math.floor(value);\n</damage formula>\n\n<Pre-Damage Eval>\nif(target.isStateAffected(36)){\n target.addState(56);\n}\nelse{ target.addState(52); }\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":332,"animationId":240,"damage":{"critical":false,"elementId":5,"formula":"","type":1,"variance":5},"description":"\\c[17]<30%额外命中>\\c[0] 在选定和相邻敌人脚下引爆剑气造成240+2.5*\\c[17]Lv\\c[0]+0.4\\c[18]ad\\c[0]+0.8\\c[27]ap\\c[0]点\n\\c[18]火\\c[0]属性\\c[27]魔法伤害\\c[0]和\\c[9]\\it[52]\\c[0],目标被\\c[18]\\it[36]\\c[0]则伤害增加20%且造成\\c[17]\\it[56]\\c[0]","effects":[{"code":21,"dataId":36,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":406,"message1":"使用了%1","message2":"","mpCost":8,"name":"隐焰爆破II","note":"<技能类型:技能>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 331>\n\n<Hide if Learned Skill: 333>\n\n<Cooldown: 7>\n<Cooldown Steps: 1>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeState(229);\n</After Eval>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Custom Target Eval>\ntargets.push(target);\nvar l1 = $gameTroop.members().length;\nif(l1 == 1){\n targets.push(target);\n targets.push(target);\n}\nelse{\nvar n1 = this._targetIndex - 1;\nvar targeta = $gameTroop.members()[n1];\nif(n1 >= 0){\n if(targeta.isAlive()){\n targets.push(targeta); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\nvar n2 = this._targetIndex + 1;\nvar targetb = $gameTroop.members()[n2];\nif(n2 < l1){\n if(targetb.isAlive()){\n targets.push(targetb); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\n}\n</Custom Target Eval>\n\n<damage formula>\n value = 240 + user.level*5/2 + user.atk*2/5 + user.mat*4/5;\n value *= (target.isStateAffected(36)?1.2: 1);\n value = Math.floor(value);\n</damage formula>\n\n<Pre-Damage Eval>\nif(target.isStateAffected(36)){\n target.addState(56);\n}\nelse{ target.addState(52); }\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":333,"animationId":240,"damage":{"critical":false,"elementId":5,"formula":"","type":1,"variance":5},"description":"\\c[17]<40%额外命中>\\c[0] 在选定和相邻敌人脚下引爆剑气造成320+3*\\c[17]Lv\\c[0]+0.4\\c[18]ad\\c[0]+0.8\\c[27]ap\\c[0]点\n\\c[18]火\\c[0]属性\\c[27]魔法伤害\\c[0]和\\c[9]\\it[52]\\c[0],目标被\\c[18]\\it[36]\\c[0]则伤害增加20%且造成\\c[17]\\it[56]\\c[0]","effects":[{"code":21,"dataId":36,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":406,"message1":"使用了%1","message2":"","mpCost":8,"name":"隐焰爆破III","note":"<技能类型:技能>\n<Learn Cost: 9 JP>\n<Learn Require Skill: 332>\n\n<Cooldown: 7>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Before Eval>\n user.addState(230);\n</Before Eval>\n<After Eval>\n user.removeState(230);\n</After Eval>\n\n<Custom Target Eval>\ntargets.push(target);\nvar l1 = $gameTroop.members().length;\nif(l1 == 1){\n targets.push(target);\n targets.push(target);\n}\nelse{\nvar n1 = this._targetIndex - 1;\nvar targeta = $gameTroop.members()[n1];\nif(n1 >= 0){\n if(targeta.isAlive()){\n targets.push(targeta); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\nvar n2 = this._targetIndex + 1;\nvar targetb = $gameTroop.members()[n2];\nif(n2 < l1){\n if(targetb.isAlive()){\n targets.push(targetb); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\n}\n</Custom Target Eval>\n\n<damage formula>\n value = 320 + user.level*3 + user.atk*2/5 + user.mat*4/5;\n value *= (target.isStateAffected(36)?1.2: 1);\n value = Math.floor(value);\n</damage formula>\n\n<Pre-Damage Eval>\nif(target.isStateAffected(36)){\n target.addState(56);\n}\nelse{ target.addState(52); }\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":334,"animationId":0,"damage":{"critical":true,"elementId":-1,"formula":"","type":1,"variance":5},"description":"\\c[18]<类普攻>\\c[0] 进行两次回旋斩击每次造成80+1.0*\\c[17]Lv\\c[0]+0.8\\c[18]ad\\c[0]+0.2\\c[27]ap\\c[0]点\\c[18]物理伤害\\c[0]\n并\\c[17]增加自身下回合读条20%\\c[0],目标被\\c[18]\\it[36]\\c[0]且\\c[9]回合读条未满\\c[0]则\\c[17]减少其75%读条\\c[0]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":419,"message1":"使用了%1","message2":"","mpCost":6,"name":"炫焰风华I","note":"<技能类型:类普攻>\n<Learn Cost: 4 JP>\n\n<After ATB: 20%>\n\n<Hide if Learned Skill: 335,336>\n\n<Cooldown: 5>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>\n\n<damage formula>\n value = 80 + user.level + user.atk*4/5 + user.mat/5;\n value = Math.floor(value);\n value *= (target.isStateAffected(36)?1.2: 1);\n</damage formula>\n\n<Pre-Damage Eval>\nthis._times = this._times || 0;\nthis._times += 1;\nif(this._times == 1){\n target.startAnimation(241);\n if(target.isStateAffected(36)){\n var subject = $gameActors.actor(12);\n subject.forceAction(337, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n}\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":335,"animationId":0,"damage":{"critical":true,"elementId":-1,"formula":"","type":1,"variance":5},"description":"\\c[18]<类普攻>\\c[0] 进行两次回旋斩击每次造成130+1.5*\\c[17]Lv\\c[0]+0.8\\c[18]ad\\c[0]+0.2\\c[27]ap\\c[0]点\\c[18]物理伤害\\c[0]\n并\\c[17]增加自身下回合读条30%\\c[0],目标被\\c[18]\\it[36]\\c[0]且\\c[9]回合读条未满\\c[0]则\\c[17]减少其75%读条\\c[0]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":419,"message1":"使用了%1","message2":"","mpCost":6,"name":"炫焰风华II","note":"<技能类型:类普攻>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 334>\n\n<After ATB: 30%>\n\n<Hide if Learned Skill: 336>\n\n<Cooldown: 5>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>\n\n<damage formula>\n value = 130 + 3/2*user.level + user.atk*4/5 + user.mat/5;\n value = Math.floor(value);\n value *= (target.isStateAffected(36)?1.2: 1);\n</damage formula>\n\n<Pre-Damage Eval>\nthis._times = this._times || 0;\nthis._times += 1;\nif(this._times == 1){\n target.startAnimation(241);\n if(target.isStateAffected(36)){\n var subject = $gameActors.actor(12);\n subject.forceAction(337, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n}\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":336,"animationId":0,"damage":{"critical":true,"elementId":-1,"formula":"","type":1,"variance":5},"description":"\\c[18]<类普攻>\\c[0] 进行两次回旋斩击每次造成200+2.0*\\c[17]Lv\\c[0]+0.8\\c[18]ad\\c[0]+0.2\\c[27]ap\\c[0]点\\c[18]物理伤害\\c[0]\n并\\c[17]增加自身下回合读条40%\\c[0],目标被\\c[18]\\it[36]\\c[0]且\\c[9]回合读条未满\\c[0]则\\c[17]减少其75%读条\\c[0]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":419,"message1":"使用了%1","message2":"","mpCost":6,"name":"炫焰风华III","note":"<技能类型:类普攻>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 335>\n\n<After ATB: 40%>\n\n<Cooldown: 5>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>\n\n<damage formula>\n value = 200 + 2*user.level + user.atk*4/5 + user.mat/5;\n value = Math.floor(value);\n value *= (target.isStateAffected(36)?1.2: 1);\n</damage formula>\n\n<Pre-Damage Eval>\nthis._times = this._times || 0;\nthis._times += 1;\nif(this._times == 1){\n target.startAnimation(241);\n if(target.isStateAffected(36)){\n var subject = $gameActors.actor(12);\n subject.forceAction(337, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n}\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":337,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"减少目标行动读条","note":"<Target ATB Eval>\nspeed = speed * 1/4;\n</Target ATB Eval>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":338,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"被动技能,在菜单中使用查看被动说明","effects":[{"code":44,"dataId":20,"value1":1,"value2":0}],"hitType":0,"iconIndex":435,"message1":"","message2":"","mpCost":0,"name":"猎魔剑术","note":"<Bypass Cooldown>","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":339,"animationId":54,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"白火不受猎魔人猎杀本能的影响,当她认为战斗没有意义的时候,会在安全的位置\n开始摸鱼恢复10点TP和8%最大MP且期间获得极高闪避率和魔法闪避率","effects":[{"code":12,"dataId":0,"value1":0.08,"value2":0},{"code":21,"dataId":5,"value1":1,"value2":0}],"hitType":0,"iconIndex":260,"message1":"开始摸鱼!","message2":"","mpCost":0,"name":"死宅摸鱼","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":340,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":341,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":342,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":343,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":344,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":345,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":346,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":347,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
3 years ago
{"id":348,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
2 years ago
{"id":349,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"各种强普和主角团的补充技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":350,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"40+2*a.level+9/10*a.atk+a.mat/5","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(魔剑士)","note":"<技能类型:普攻>\n<Bypass Cooldown>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":6},
{"id":351,"animationId":-1,"damage":{"critical":true,"elementId":5,"formula":"40+2*a.level+9/10*a.atk+a.mat/5","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(火)","note":"<技能类型:普攻>\n<Bypass Cooldown>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":6},
{"id":352,"animationId":-1,"damage":{"critical":true,"elementId":7,"formula":"40+2*a.level+9/10*a.atk+a.mat/5","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(冰)","note":"<技能类型:普攻>\n<Bypass Cooldown>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":6},
{"id":353,"animationId":-1,"damage":{"critical":true,"elementId":6,"formula":"40+2*a.level+9/10*a.atk+a.mat/5","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(电)","note":"<技能类型:普攻>\n<Bypass Cooldown>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":6},
{"id":354,"animationId":-1,"damage":{"critical":true,"elementId":3,"formula":"40+2*a.level+9/10*a.atk+a.mat/5","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(风)","note":"<技能类型:普攻>\n<Bypass Cooldown>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":6},
{"id":355,"animationId":-1,"damage":{"critical":true,"elementId":9,"formula":"40+2*a.level+9/10*a.atk+a.mat/5","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(暗)","note":"<技能类型:普攻>\n<Bypass Cooldown>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":6},
{"id":356,"animationId":-1,"damage":{"critical":true,"elementId":2,"formula":"40+2*a.level+9/10*a.atk+a.mat/5","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(地)","note":"<技能类型:普攻>\n<Bypass Cooldown>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":6},
{"id":357,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"(1+(1-b.hp/b.mhp)/2)*(90+a.atk+a.level*2)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(诺兰)","note":"<技能类型:普攻>\n<Bypass Cooldown>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":6},
{"id":358,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":359,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"a.mhp/20","type":0,"variance":20},"description":"在安全的位置进行备战","effects":[{"code":21,"dataId":155,"value1":1,"value2":0},{"code":11,"dataId":0,"value1":0.05,"value2":0}],"hitType":0,"iconIndex":0,"message1":"正在备战","message2":"","mpCost":0,"name":"积极备战","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":360,"animationId":249,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"以降低20%敏捷为代价换取40%反击率和10%暴击率","effects":[{"code":21,"dataId":130,"value1":1,"value2":0}],"hitType":0,"iconIndex":77,"message1":"使用了%1","message2":"","mpCost":0,"name":"专注反击I","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":361,"animationId":249,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"以降低15%敏捷为代价换取50%反击率和15%暴击率","effects":[{"code":21,"dataId":131,"value1":1,"value2":0}],"hitType":0,"iconIndex":77,"message1":"使用了%1","message2":"","mpCost":0,"name":"专注反击II","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":362,"animationId":249,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"以降低10%敏捷为代价换取60%反击率和20%暴击率","effects":[{"code":21,"dataId":132,"value1":1,"value2":0}],"hitType":0,"iconIndex":77,"message1":"使用了%1","message2":"","mpCost":0,"name":"专注反击III","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":363,"animationId":251,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"接下来两回合将自身时停无法行动但无敌消耗5%最大MP\n冷却20回合","effects":[{"code":21,"dataId":30,"value1":1,"value2":0}],"hitType":0,"iconIndex":380,"message1":"施放了%1","message2":"","mpCost":0,"name":"浮士德的叹息","note":"<技能类型:技能>\n<Cooldown: 21>\n<Cooldown Steps: 1>\n<MP Cost: 5%>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
11 months ago
{"id":364,"animationId":46,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"愚弄敌人封禁其所有能力2回合并且降低回避率100%\n冷却20回合","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":469,"message1":"使用了%1","message2":"","mpCost":0,"name":"愚弄","note":"<技能类型:技能>\n<Cooldown: 21>\n<Cooldown Steps: 1>\n\n<Before Eval>\ntarget.addState(40);\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":365,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":366,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":367,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":368,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":369,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
1 year ago
{"id":370,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":371,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"在菜单里使用可以查看郝籽的被动说明","effects":[{"code":44,"dataId":13,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"郝籽被动说明","note":"<Bypass Cooldown>","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":372,"animationId":1,"damage":{"critical":true,"elementId":1,"formula":"a.atk*7/10+a.level*2+60","type":1,"variance":20},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"赤手空拳的攻击!","message2":"","mpCost":0,"name":"赤手空拳的攻击","note":"<技能类型:空手普攻>\n<Bypass Cooldown>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
{"id":373,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":374,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":375,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":376,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":41,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"掩护伤员撤退","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":10,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0},
{"id":377,"animationId":121,"damage":{"critical":false,"elementId":8,"formula":"b.hp/25+600*a.level/99+3/2*(a.mat* (3+3*a.level/99) - b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"来自FF14的强大魔法造成全体圣属性伤害\n并且有几率造成\\it[58]","effects":[{"code":21,"dataId":58,"value1":0.3,"value2":0}],"hitType":2,"iconIndex":414,"message1":"吟唱了%1","message2":"","mpCost":30,"name":"究极","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
3 years ago
{"id":378,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":379,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"各种开场释放的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":380,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"郝仁开启了%1","message2":"","mpCost":0,"name":"刚性护盾","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":381,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"刘莉莉激活了自身的抗寒能力!","message2":"","mpCost":0,"name":"北地之哈","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0},
{"id":382,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":118,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"神速","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":383,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":115,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"群体加速","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":384,"animationId":34,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":161,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"恶劣挑衅","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":385,"animationId":34,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":162,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"轻蔑嘲讽","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":386,"animationId":34,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":163,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"狂野宣战","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":387,"animationId":34,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":95,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"猎杀指令","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":388,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":178,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"保护队友","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":389,"animationId":94,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"凝聚了%1","message2":"","mpCost":0,"name":"魔法护盾","note":"<Custom Target Barrier 4 Turns>\nvalue = 150+user.level*3+user.mat*5/2;\nvalue = Math.floor(value);\n</Custom Target Barrier 4 Turns>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":390,"animationId":28,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":169,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"迷雾","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":391,"animationId":28,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":170,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"不详迷雾","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":392,"animationId":28,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":171,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"禁忌迷雾","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":393,"animationId":173,"damage":{"critical":false,"elementId":10,"formula":"200","type":1,"variance":0},"description":"发出尖利的叫声,造成固定精神伤害,几率性附加\\it[62]和\\it[90]\n并减少目标40%行动读条(对读条已满的敌人无效)","effects":[{"code":21,"dataId":62,"value1":0.7,"value2":0},{"code":21,"dataId":90,"value1":0.4,"value2":0}],"hitType":0,"iconIndex":11,"message1":"滚使用了%1","message2":"","mpCost":0,"name":"恫吓尖叫II","note":"<Hide if Learned Skill: 258>\n\n<技能类型:技能>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 256>\n\n<Target ATB Eval>\nspeed = speed * 3/5;\n</Target ATB Eval>\n\n<Barrier Penetration: 40%>\n<Before Eval>\nthis. _bpt = 0.4;\n</Before Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":10},
{"id":394,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":115,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"加速","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":395,"animationId":112,"damage":{"critical":false,"elementId":1,"formula":"180+a.atk+a.level*3","type":1,"variance":5},"description":"刘莉莉独门绝技,对蝙蝠特攻","effects":[{"code":21,"dataId":58,"value1":0.3,"value2":0}],"hitType":1,"iconIndex":229,"message1":"刘莉莉对着蝙蝠扔出了制作组送她的板砖!","message2":"","mpCost":0,"name":"天马流星砖","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":20},
{"id":396,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":397,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":398,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"元素生物和灵体生物特有的视觉,\n可以无视物理层面的【致盲】","effects":[{"code":21,"dataId":123,"value1":1,"value2":0},{"code":22,"dataId":74,"value1":1,"value2":0}],"hitType":0,"iconIndex":334,"message1":"","message2":"","mpCost":0,"name":"魔力视觉","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0},
{"id":399,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":391,"value1":1,"value2":0},{"code":21,"dataId":390,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了\\c[17]%1\\c[0]","message2":"","mpCost":0,"name":"火电吸收","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":400,"animationId":81,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"开启了\\c[18]%1\\c[0]","message2":"","mpCost":0,"name":"灼热领域","note":"<Target: Everybody>\n\n<Before Eval>\nif (target.isActor() === user.isActor()) { \n target.addState(396);\n}\nelse{ target.addState(397); }\n</Before Eval>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":401,"animationId":0,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/5","type":3,"variance":20},"description":"邪念体的雷电领域","effects":[{"code":21,"dataId":399,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"开启了\\c[17]%1\\c[0]","message2":"","mpCost":0,"name":"雷电领域","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":402,"animationId":181,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":213,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了\\c[17]%1\\c[0]","message2":"","mpCost":0,"name":"伤害无效","note":" <Before Eval>\n target._defence = target._defence || 0; \n target._defence += 5;\n target.setStateCounter(213, target._defence);\n </Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":403,"animationId":182,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":213,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了\\c[27]%1\\c[0]","message2":"","mpCost":0,"name":"高级伤害无效","note":" <Before Eval>\n target._defence = target._defence || 0; \n target._defence += 10;\n target.setStateCounter(213, target._defence);\n </Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":404,"animationId":184,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":213,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了\\c[18]%1\\c[0]","message2":"","mpCost":0,"name":"顶级伤害无效","note":" <Before Eval>\n target._defence = target._defence || 0; \n target._defence += 15;\n target.setStateCounter(213, target._defence);\n </Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":405,"animationId":218,"damage":{"critical":true,"elementId":1,"formula":"a.atk*4/5 + 2*a.level + 120","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":102,"value1":1,"value2":0}],"hitType":1,"iconIndex":437,"message1":"使用了%1","message2":"","mpCost":0,"name":"流血羽箭","note":"\n<Before Eval>\n target._bleed = target._bleed || 0;\n target._bleed += 66; \n target.setStateCounter(102, user._bleed);\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":406,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":404,"value1":1,"value2":0}],"hitType":0,"iconIndex":84,"message1":"使用了%1","message2":"","mpCost":0,"name":"生命扩容","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":407,"animationId":244,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了\\c[18]%1\\c[0]","message2":"小队所有技能进入10回合冷却","mpCost":0,"name":"超凡静默术","note":"<SType 1 Cooldown: +11>\n<SType 2 Cooldown: +11>\n<SType 3 Cooldown: +11>\n<SType 4 Cooldown: +11>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
3 years ago
{"id":408,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":409,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"怪物技能库","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":410,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"35+a.atk/2+a.level","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"怪物的攻击(爪)","note":"","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":411,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"35+a.atk*45/100+a.level+a.mat/5","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的附魔攻击!","message2":"","mpCost":0,"name":"附魔攻击(爪)","note":"","occasion":0,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":412,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"45+a.atk/2+a.level","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了二回攻击!","message2":"","mpCost":0,"name":"三回攻击(爪)","note":"","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":413,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"1+(45+a.atk/2+a.level)*(2 - a.hp/a.mhp)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":0,"message1":"含恨一击!","message2":"","mpCost":0,"name":"含恨一击(爪)","note":"","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":3,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":414,"animationId":25,"damage":{"critical":false,"elementId":5,"formula":"90 + 3*a.level + 7/10*a.mat","type":1,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"喷火","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":415,"animationId":36,"damage":{"critical":false,"elementId":-1,"formula":"120+a.atk+a.level*2+a.agi/5","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":58,"value1":0.3,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"冲撞","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":416,"animationId":82,"damage":{"critical":false,"elementId":-1,"formula":"55+a.atk*6/10+a.level","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":255,"value1":1,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"老鼠利爪","note":"","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":417,"animationId":13,"damage":{"critical":false,"elementId":14,"formula":"(100+a.atk+a.level*3)*(2 - b.hp/b.mhp)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":248,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"毒针刺杀","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":418,"animationId":35,"damage":{"critical":false,"elementId":-1,"formula":"100+a.atk*6/5+a.level*3","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":56,"value1":0.2,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"蛮横扫荡","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":419,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"50","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"熔岩防御","note":"<Custom Target Barrier 4 Turns>\nvalue = 200+user.level*3+user.mat*5/2;\nvalue = Math.floor(value);\n</Custom Target Barrier 4 Turns>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":420,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"100+a.atk*3/4+a.level*2","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":69,"value1":0.4,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"强力噬咬","note":"","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":421,"animationId":69,"damage":{"critical":false,"elementId":4,"formula":"90 + 2*a.level + 6/10*a.mat","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":54,"value1":1,"value2":0},{"code":21,"dataId":55,"value1":0.1,"value2":0},{"code":21,"dataId":57,"value1":0.01,"value2":0}],"hitType":2,"iconIndex":0,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"束缚涡流","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":422,"animationId":217,"damage":{"critical":false,"elementId":4,"formula":"140 + 3*a.level + 7/10*a.mat","type":1,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"无形水刺","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":423,"animationId":174,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"水流护盾","note":"<Custom Target Barrier 4 Turns>\nvalue = 300+user.level*3+user.mat*2;\nvalue = Math.floor(value);\n</Custom Target Barrier 4 Turns>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":424,"animationId":173,"damage":{"critical":true,"elementId":10,"formula":"140 + 3*a.level + (a.mat-b.mat)*5","type":1,"variance":20},"description":"","effects":[{"code":22,"dataId":161,"value1":1,"value2":0},{"code":22,"dataId":162,"value1":0.5,"value2":0},{"code":22,"dataId":163,"value1":0.1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"精神尖啸","note":"<Barrier Penetration:50%>\n<Before Eval>\nthis. _bpt = 0.5;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":425,"animationId":69,"damage":{"critical":false,"elementId":0,"formula":"200+a.mat*4/5+(b.mhp-b.hp)/5","type":3,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"净水治愈","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":426,"animationId":217,"damage":{"critical":false,"elementId":4,"formula":"60 + 3/2*a.level + a.mat/2","type":1,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"连发水刺","note":"","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":427,"animationId":69,"damage":{"critical":false,"elementId":4,"formula":"100 + 2*a.level + 7/10*a.mat","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":56,"value1":0.6,"value2":0}],"hitType":2,"iconIndex":0,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"强劲泉涌","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":428,"animationId":61,"damage":{"critical":false,"elementId":7,"formula":"140 + 3*a.level + 7/10*a.mat","type":1,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"施放了%1","message2":"","mpCost":0,"name":"冰晶","note":"if (target.tp < 10){\n target.gainTp(-target.tp);\n }\nelse{\n target.gainTp(-10);\n }\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":429,"animationId":63,"damage":{"critical":false,"elementId":7,"formula":"120 + 2*a.level + 6/10*a.mat","type":1,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"施放了%1","message2":"","mpCost":0,"name":"暴风雪","note":"if (target.tp < 20){\n target.gainTp(-target.tp);\n }\nelse{\n target.gainTp(-20);\n }\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":430,"animationId":217,"damage":{"critical":false,"elementId":4,"formula":"140 + 3*a.level + 7/10*a.mat","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":54,"value1":0.1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"水箭","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":431,"animationId":70,"damage":{"critical":false,"elementId":4,"formula":"120 + 2*a.level + 6/10*a.mat","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":54,"value1":0.05,"value2":0}],"hitType":2,"iconIndex":0,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"巨浪","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":432,"animationId":71,"damage":{"critical":false,"elementId":2,"formula":"140 + 3*a.level + 7/10*a.mat","type":1,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"施放了%1","message2":"","mpCost":0,"name":"崩石","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":433,"animationId":71,"damage":{"critical":false,"elementId":2,"formula":"120 + 2*a.level + 6/10*a.mat","type":1,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"施放了%1","message2":"","mpCost":0,"name":"地震术","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":434,"animationId":80,"damage":{"critical":true,"elementId":5,"formula":"140 + 3*a.level + 7/10*a.mat+a.hp/5","type":1,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"自爆","note":"<Hit Reward: Add State 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0},
{"id":435,"animationId":50,"damage":{"critical":false,"elementId":5,"formula":"140 + 3*a.level + 7/10*a.mat","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":91,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"酸液喷射","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":436,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":46,"value1":0.5,"value2":0}],"hitType":0,"iconIndex":0,"message1":"尝试夺取目标的武器!","message2":"","mpCost":0,"name":"缴械","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":437,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":46,"value1":0.8,"value2":0}],"hitType":0,"iconIndex":0,"message1":"尝试夺取目标的武器!","message2":"","mpCost":0,"name":"精湛缴械","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":438,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":46,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"尝试夺取目标的武器!","message2":"","mpCost":0,"name":"宗师缴械","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":439,"animationId":1,"damage":{"critical":false,"elementId":1,"formula":"50","type":1,"variance":20},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"的触手混乱地舞动!","message2":"","mpCost":0,"name":"触手混乱舞动","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":440,"animationId":52,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"主动撤出了战斗!","message2":"","mpCost":0,"name":"主动撤出战斗","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":441,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":442,"animationId":1,"damage":{"critical":true,"elementId":-1,"formula":"1+2*a.atk-b.def*6/5","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"赤手空拳的攻击!","message2":"","mpCost":0,"name":"怪物的攻击(空手)","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":3,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
2 years ago
{"id":443,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":444,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"爪子的专属普通攻击","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":445,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*45/100+30+ b.isStateAffected(97) ? 20 : 0 +b.isStateAffected(98) ? 20 : 0 + b.isStateAffected(99) ? 20 : 0 + b.isStateAffected(100) ? 20 : 0 + b.isStateAffected(101) ? 20 : 0","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"的利爪攻击!","message2":"","mpCost":0,"name":"爪击","note":"<Bypass Cooldown>\n<技能类型:普攻>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":9},
{"id":446,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*35/100+a.mat/10+30+ b.isStateAffected(97) ? 20 : 0 +b.isStateAffected(98) ? 20 : 0 + b.isStateAffected(99) ? 20 : 0 + b.isStateAffected(100) ? 20 : 0 + b.isStateAffected(101) ? 20 : 0","type":1,"variance":20},"description":"魔剑士的普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的利爪攻击!","message2":"","mpCost":0,"name":"爪击(魔)","note":"<技能类型:普攻>\n<Bypass Cooldown>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5},
{"id":447,"animationId":-1,"damage":{"critical":true,"elementId":5,"formula":"a.atk*35/100+a.mat/10+30+ b.isStateAffected(97) ? 20 : 0 +b.isStateAffected(98) ? 20 : 0 + b.isStateAffected(99) ? 20 : 0 + b.isStateAffected(100) ? 20 : 0 + b.isStateAffected(101) ? 20 : 0","type":1,"variance":20},"description":"火属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的利爪攻击!","message2":"","mpCost":0,"name":"爪击(炎)","note":"<技能类型:普攻>\n<Bypass Cooldown>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
{"id":448,"animationId":-1,"damage":{"critical":true,"elementId":7,"formula":"a.atk*35/100+a.mat/10+30+ b.isStateAffected(97) ? 20 : 0 +b.isStateAffected(98) ? 20 : 0 + b.isStateAffected(99) ? 20 : 0 + b.isStateAffected(100) ? 20 : 0 + b.isStateAffected(101) ? 20 : 0","type":1,"variance":20},"description":"冰属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的利爪攻击!","message2":"","mpCost":0,"name":"爪击(冰)","note":"<技能类型:普攻>\n<Bypass Cooldown>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
{"id":449,"animationId":-1,"damage":{"critical":true,"elementId":6,"formula":"a.atk*35/100+a.mat/10+30+ b.isStateAffected(97) ? 20 : 0 +b.isStateAffected(98) ? 20 : 0 + b.isStateAffected(99) ? 20 : 0 + b.isStateAffected(100) ? 20 : 0 + b.isStateAffected(101) ? 20 : 0","type":1,"variance":20},"description":"电属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的利爪攻击!","message2":"","mpCost":0,"name":"爪击(电)","note":"<技能类型:普攻>\n<Bypass Cooldown>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
{"id":450,"animationId":-1,"damage":{"critical":true,"elementId":3,"formula":"a.atk*35/100+a.mat/10+30+ b.isStateAffected(97) ? 20 : 0 +b.isStateAffected(98) ? 20 : 0 + b.isStateAffected(99) ? 20 : 0 + b.isStateAffected(100) ? 20 : 0 + b.isStateAffected(101) ? 20 : 0","type":1,"variance":20},"description":"火属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的利爪攻击!","message2":"","mpCost":0,"name":"爪击(风)","note":"<技能类型:普攻>\n<Bypass Cooldown>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
{"id":451,"animationId":-1,"damage":{"critical":true,"elementId":9,"formula":"a.atk*35/100+a.mat/10+30+ b.isStateAffected(97) ? 20 : 0 +b.isStateAffected(98) ? 20 : 0 + b.isStateAffected(99) ? 20 : 0 + b.isStateAffected(100) ? 20 : 0 + b.isStateAffected(101) ? 20 : 0","type":1,"variance":20},"description":"暗属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的利爪攻击!","message2":"","mpCost":0,"name":"爪击(暗)","note":"<技能类型:普攻>\n<Bypass Cooldown>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
{"id":452,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":453,"animationId":-1,"damage":{"critical":true,"elementId":14,"formula":"a.atk*35/100+a.mat/10+30+ b.isStateAffected(97) ? 20 : 0 +b.isStateAffected(98) ? 20 : 0 + b.isStateAffected(99) ? 20 : 0 + b.isStateAffected(100) ? 20 : 0 + b.isStateAffected(101) ? 20 : 0","type":1,"variance":20},"description":"暗属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的利爪攻击!","message2":"","mpCost":0,"name":"爪击(毒)","note":"<技能类型:普攻>\n<Bypass Cooldown>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
3 years ago
{"id":454,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":455,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":456,"animationId":2,"damage":{"critical":true,"elementId":-1,"formula":"70+a.atk+a.level*2","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"怪物的攻击(拳)","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":457,"animationId":7,"damage":{"critical":true,"elementId":-1,"formula":"70+a.atk+a.level*2","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"怪物的攻击(剑)","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":458,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"70+a.atk+a.level*2","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"怪物的攻击(枪)","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":459,"animationId":1,"damage":{"critical":true,"elementId":-1,"formula":"50+a.atk/2+a.level","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了二回攻击!","message2":"","mpCost":0,"name":"二回攻击(拳)","note":"","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":460,"animationId":7,"damage":{"critical":true,"elementId":-1,"formula":"50+a.atk/2+a.level","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了二回攻击!","message2":"","mpCost":0,"name":"二回攻击(剑)","note":"","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":461,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"50+a.atk/2+a.level","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了二回攻击!","message2":"","mpCost":0,"name":"二回攻击(枪)","note":"","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":462,"animationId":4,"damage":{"critical":true,"elementId":-1,"formula":"60+a.atk+a.level*2+a.mat/5","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的附魔攻击!","message2":"","mpCost":0,"name":"附魔攻击(拳)","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":463,"animationId":10,"damage":{"critical":true,"elementId":-1,"formula":"60+a.atk+a.level*2+a.mat/5","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的附魔攻击!","message2":"","mpCost":0,"name":"附魔攻击(剑)","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":464,"animationId":16,"damage":{"critical":true,"elementId":-1,"formula":"60+a.atk+a.level*2+a.mat/5","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的附魔攻击!","message2":"","mpCost":0,"name":"附魔攻击(枪)","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":465,"animationId":1,"damage":{"critical":true,"elementId":-1,"formula":"(60+a.atk+a.level*2)*(2 - a.hp/a.mhp)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"含恨一击!","message2":"","mpCost":0,"name":"含恨一击(拳)","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":3,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":466,"animationId":7,"damage":{"critical":true,"elementId":-1,"formula":"(60+a.atk+a.level*2)*(2 - a.hp/a.mhp)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"含恨一击!","message2":"","mpCost":0,"name":"含恨一击(剑)","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":3,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":467,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"(60+a.atk+a.level*2)*(2 - a.hp/a.mhp)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"含恨一击!","message2":"","mpCost":0,"name":"含恨一击(枪)","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":3,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":468,"animationId":0,"damage":{"critical":false,"elementId":11,"formula":"b.hp/2","type":1,"variance":0},"description":"","effects":[],"hitType":0,"iconIndex":832,"message1":"","message2":"","mpCost":0,"name":"微型核爆","note":"<Barrier Penetration: 90%>\n<Before Eval>\nthis. _bpt = 0.9;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":469,"animationId":55,"damage":{"critical":true,"elementId":10,"formula":"140 + 3*a.level + (a.mat-b.mat)*3","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":59,"value1":0.6,"value2":0}],"hitType":0,"iconIndex":0,"message1":"冷冷地凝视着!","message2":"","mpCost":0,"name":"复仇凝视","note":"<Barrier Penetration: 70%>\n<Before Eval>\nthis. _bpt = 0.7;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":470,"animationId":50,"damage":{"critical":false,"elementId":14,"formula":"140 + 3*a.level + 7/10*a.mat","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":66,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"毒液喷射","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":471,"animationId":0,"damage":{"critical":false,"elementId":1,"formula":"70+a.atk+a.level*2+a.def/2","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":58,"value1":0.3,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"装甲冲击","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
2 years ago
{"id":472,"animationId":179,"damage":{"critical":false,"elementId":0,"formula":"","type":0,"variance":20},"description":"","effects":[{"code":11,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"究极进化","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":473,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"50","type":0,"variance":20},"description":"","effects":[{"code":11,"dataId":0,"value1":0,"value2":1}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"究极熔岩防御","note":"<Custom Target Barrier 4 Turns>\nvalue = 400+user.level*4+user.mat*3;\nvalue = Math.floor(value);\n</Custom Target Barrier 4 Turns>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":474,"animationId":102,"damage":{"critical":true,"elementId":2,"formula":"100+a.atk*6/5+a.level*3","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":58,"value1":0.3,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"蛮横践踏","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":475,"animationId":5,"damage":{"critical":true,"elementId":1,"formula":"200+a.atk*6/5+a.level*3","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":58,"value1":0.3,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"摔打","note":"<Bypass Taunt>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":476,"animationId":85,"damage":{"critical":false,"elementId":17,"formula":"150+a.atk*6/5+a.level*3","type":1,"variance":5},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"真实之爪","note":"<Bypass Barrier>\n<Before Eval>\nthis. _bpt = 1;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":477,"animationId":16,"damage":{"critical":true,"elementId":16,"formula":"(100+a.atk*9/10+a.level*3)*(2 - a.hp/a.mhp)","type":5,"variance":20},"description":"","effects":[{"code":21,"dataId":94,"value1":0.5,"value2":0}],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"嗜血之喙","note":"","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":478,"animationId":121,"damage":{"critical":false,"elementId":8,"formula":"220 + 3*a.level + a.mat","type":1,"variance":20},"description":"来自FF14的强大魔法造成全体圣属性伤害\n并且有几率造成\\it[58]","effects":[{"code":21,"dataId":58,"value1":0.3,"value2":0}],"hitType":2,"iconIndex":414,"message1":"吟唱了%1","message2":"","mpCost":30,"name":"究极","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":479,"animationId":129,"damage":{"critical":false,"elementId":3,"formula":"140 + 3*a.level + 7/10*a.mat","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":56,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":0,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"大气爆发","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":480,"animationId":180,"damage":{"critical":true,"elementId":10,"formula":"140 + 3*a.level + (a.mat-b.mat)*5","type":1,"variance":20},"description":"","effects":[{"code":22,"dataId":161,"value1":0.3,"value2":0},{"code":22,"dataId":162,"value1":0.15,"value2":0},{"code":22,"dataId":163,"value1":0.05,"value2":0},{"code":21,"dataId":80,"value1":1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"精神风暴","note":"<Barrier Penetration:50%>\n<Before Eval>\nthis. _bpt = 0.5;\n</Before Eval>\n\n<Pre-Damage Eval>\nif (target.tp < 20){\n target.gainTp(-target.tp);\n }\nelse{\n target.gainTp(-20);\n }\n</Pre-Damage Eval>\n\n<Barrier Penetration:50%>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":481,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":482,"animationId":17,"damage":{"critical":true,"elementId":1,"formula":"20+a.atk/3+a.level/2","type":1,"variance":5},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"尖利羽箭","note":"<Barrier Penetration: 40%>\n<Before Eval>\nthis. _bpt = 0.4;\n</Before Eval>","occasion":0,"repeats":9,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":483,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":484,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"郝籽的常态普通攻击,攻守兼备,攻击时会获得少量的\n电流护盾显示说明不能使用","effects":[],"hitType":0,"iconIndex":96,"message1":"","message2":"","mpCost":0,"name":"主角团技能补充","note":"","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":485,"animationId":38,"damage":{"critical":false,"elementId":15,"formula":"160 + a.mat*65/100 + (b.mhp - b.hp)/5","type":3,"variance":5},"description":"五月的群体治疗技能治疗量随损失HP数值增加\n可以解除\\it[97]、\\it[98]……\\it[101]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":0.5,"value2":0},{"code":22,"dataId":100,"value1":0.5,"value2":0},{"code":22,"dataId":101,"value1":0.1,"value2":0}],"hitType":0,"iconIndex":164,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"治愈之环","note":"\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":486,"animationId":38,"damage":{"critical":false,"elementId":15,"formula":"160 + a.mat*65/100 + (b.mhp - b.hp)/5","type":3,"variance":5},"description":"五月的群体治疗技能治疗量随损失HP数值增加\n可以解除\\it[97]、\\it[98]……\\it[101]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":0.5,"value2":0},{"code":22,"dataId":100,"value1":0.5,"value2":0},{"code":22,"dataId":101,"value1":0.1,"value2":0}],"hitType":0,"iconIndex":164,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"治愈之环","note":"\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":487,"animationId":41,"damage":{"critical":false,"elementId":15,"formula":"240 + a.mat*3/4 + (b.mhp - b.hp)/4","type":3,"variance":5},"description":"最高级单体治疗技能治疗量随损失HP数值增加可以解除\n\\it[97]、\\it[98]……\\it[101]和\\it[69]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0},{"code":22,"dataId":69,"value1":1,"value2":0}],"hitType":0,"iconIndex":67,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"水流之激","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":488,"animationId":41,"damage":{"critical":false,"elementId":15,"formula":"240 + a.mat*3/4 + (b.mhp - b.hp)/4","type":3,"variance":5},"description":"最高级单体治疗技能治疗量随损失HP数值增加可以解除\n\\it[97]、\\it[98]……\\it[101]和\\it[69]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0},{"code":22,"dataId":69,"value1":1,"value2":0}],"hitType":0,"iconIndex":67,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"水流之激","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":489,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"a.atk + a.level*2 + 60","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"的\\c[18]远程攻击\\c[0]","message2":"","mpCost":0,"name":"远程射击(物理)","note":"<技能类型:普攻>\n<Bypass Cooldown>\n\n<Custom Counter Rate>\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n</Custom Counter Rate>","occasion":1,"repeats":1,"requiredWtypeId1":7,"requiredWtypeId2":6,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":9},
{"id":490,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"40+2*a.level+9/10*a.atk+a.mat/5","type":1,"variance":5},"description":"魔剑士的普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的\\c[18]远程攻击\\c[0]","message2":"","mpCost":0,"name":"远程射击(附魔)","note":"<技能类型:普攻>\n<Bypass Cooldown>\n\n<Custom Counter Rate>\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n</Custom Counter Rate>","occasion":1,"repeats":1,"requiredWtypeId1":7,"requiredWtypeId2":6,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5},
{"id":491,"animationId":-1,"damage":{"critical":true,"elementId":5,"formula":"40+2*a.level+9/10*a.atk+a.mat/5","type":1,"variance":5},"description":"火属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的\\c[18]远程攻击\\c[0]","message2":"","mpCost":0,"name":"远程射击(火)","note":"<技能类型:普攻>\n<Bypass Cooldown>\n\n<Custom Counter Rate>\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n</Custom Counter Rate>\n","occasion":1,"repeats":1,"requiredWtypeId1":7,"requiredWtypeId2":6,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
{"id":492,"animationId":-1,"damage":{"critical":true,"elementId":7,"formula":"40+2*a.level+9/10*a.atk+a.mat/5","type":1,"variance":5},"description":"冰属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的\\c[18]远程攻击\\c[0]","message2":"","mpCost":0,"name":"远程射击(冰)","note":"<技能类型:普攻>\n<Bypass Cooldown>\n\n<Custom Counter Rate>\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n</Custom Counter Rate>","occasion":1,"repeats":1,"requiredWtypeId1":7,"requiredWtypeId2":6,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
{"id":493,"animationId":-1,"damage":{"critical":true,"elementId":6,"formula":"40+2*a.level+9/10*a.atk+a.mat/5","type":1,"variance":5},"description":"电属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的\\c[18]远程攻击\\c[0]","message2":"","mpCost":0,"name":"远程射击(电)","note":"<技能类型:普攻>\n<Bypass Cooldown>\n\n<Custom Counter Rate>\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n</Custom Counter Rate>\n","occasion":1,"repeats":1,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
{"id":494,"animationId":-1,"damage":{"critical":true,"elementId":3,"formula":"40+2*a.level+9/10*a.atk+a.mat/5","type":1,"variance":5},"description":"火属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的\\c[18]远程攻击\\c[0]","message2":"","mpCost":0,"name":"远程射击(风)","note":"<技能类型:普攻>\n<Bypass Cooldown>\n\n<Custom Counter Rate>\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n</Custom Counter Rate>\n","occasion":1,"repeats":2,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
{"id":495,"animationId":-1,"damage":{"critical":true,"elementId":9,"formula":"40+2*a.level+9/10*a.atk+a.mat/5","type":1,"variance":5},"description":"暗属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的\\c[18]远程攻击\\c[0]","message2":"","mpCost":0,"name":"远程射击(暗)","note":"<技能类型:普攻>\n<Bypass Cooldown>\n\n<Custom Counter Rate>\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n</Custom Counter Rate>","occasion":1,"repeats":1,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
{"id":496,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":497,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":498,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"被动技能,滚无视所有嘲讽效果,直接攻击将目标血量清空时,\n滚自身获得20点TP且下回合直接获得75%行动读条,无冷却","effects":[],"hitType":0,"iconIndex":116,"message1":"","message2":"","mpCost":0,"name":"绝对猎手","note":"<Passive State: 334>\n<Bypass Cooldown>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
1 year ago
{"id":499,"animationId":1,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"控制住!","message2":"","mpCost":0,"name":"抓住","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":500,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":501,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":502,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":503,"animationId":15,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":52,"value1":1,"value2":0}],"hitType":1,"iconIndex":401,"message1":"\\c[9]%1\\c[0]","message2":"","mpCost":0,"name":"冰霜强击","note":"<技能类型:普攻特效>\n<Cannot Counter>\n<Bypass Taunt>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = c.atk*4/5+c.mat/10+c.level+40;\n value *= c.isStateAffected(410)?1.15: 1;\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":1,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0},
{"id":504,"animationId":14,"damage":{"critical":false,"elementId":5,"formula":"","type":1,"variance":5},"description":"","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":400,"message1":"\\c[18]%1\\c[0]","message2":"","mpCost":0,"name":"炽焰强击","note":"<技能类型:普攻特效>\n<Cannot Counter>\n<Bypass Taunt>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = c.atk*4/5+c.mat/5+c.level+40;\n value *= c.isStateAffected(408)?1.15: 1;\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0},
{"id":505,"animationId":16,"damage":{"critical":false,"elementId":6,"formula":"","type":1,"variance":5},"description":"","effects":[],"hitType":1,"iconIndex":402,"message1":"\\c[29]%1\\c[0]","message2":"","mpCost":0,"name":"疾电强击","note":"<技能类型:普攻特效>\n<Cannot Counter>\n<Bypass Taunt>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = c.atk*4/5+c.mat/10+c.level+40;\n value *= Math.min(2, c.agi/300);\n value *= c.isStateAffected(412)?1.15: 1;\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0},
{"id":506,"animationId":-1,"damage":{"critical":false,"elementId":1,"formula":"","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":123,"message1":"\\c[29]%1\\c[0]","message2":"","mpCost":0,"name":"迅捷强击","note":"<技能类型:普攻特效>\n<Cannot Counter>\n<Bypass Taunt>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = c.atk*4/5+c.mat/10+c.level+40;\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0},
{"id":507,"animationId":233,"damage":{"critical":false,"elementId":6,"formula":"","type":1,"variance":5},"description":"","effects":[],"hitType":2,"iconIndex":66,"message1":"\\c[9]电弧\\c[0]!","message2":"","mpCost":0,"name":"电弧","note":"<技能类型:普攻特效>\n<Cannot Counter>\n<Bypass Taunt>\n\n<Custom Target Eval>\ntargets.push(target);\nvar members = foes.aliveMembers();\nmembers.splice(members.indexOf(target), 1);\nvar member = members[Math.round(Math.random()*members.length)];\ntargets.push(member);\n</Custom Target Eval>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = c.mat/2+240+c.level*2;\n value *= c.isStateAffected(412)?1.15: 1;\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0},
{"id":508,"animationId":61,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":54,"value1":1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"\\c[9]冰霜溅射\\c[0]","message2":"","mpCost":0,"name":"冰霜溅射","note":"<技能类型:技能特效>\n<Cannot Counter>\n<Bypass Taunt>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 180+c.mat/5+c.level*3/2;\n value *= c.isStateAffected(410)?1.15: 1;\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0},
{"id":509,"animationId":202,"damage":{"critical":false,"elementId":11,"formula":"","type":2,"variance":5},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"\\c[9]奥术波动\\c[0]","message2":"","mpCost":0,"name":"奥术波动","note":"<技能类型:技能特效>\n<Cannot Counter>\n<Barrier Penetration:50%>\n<Before Eval>\nthis. _bpt = 0.5;\n</Before Eval>\n<Bypass Taunt>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n<技能类型:技能特效>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = c.mat*7/10+240+c.level*2;\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0},
{"id":510,"animationId":203,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"\\c[9]迟滞之环\\c[0]","message2":"","mpCost":0,"name":"迟滞之环","note":"<Bypass Taunt>\n<Cannot Counter>\n\n<Target ATB Eval>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n if(c.mat > target.mat*0.6){\n speed = 1;\n }\n else{\n speed = speed * (Math.min(0.3, 0.6 - c.mat/target.mat));\n }\n</Target ATB Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0},
{"id":511,"animationId":215,"damage":{"critical":true,"elementId":10,"formula":"b.hp/50","type":1,"variance":2},"description":"","effects":[{"code":21,"dataId":90,"value1":1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"\\c[27]恐惧侵蚀\\c[0]!","message2":"","mpCost":0,"name":"恐惧侵蚀","note":"<技能类型:技能特效>\n<Barrier Penetration: 50%>\n<Before Eval>\nthis. _bpt = 0.5;\n</Before Eval>\n<Cannot Counter>\n<Bypass Taunt>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0},
{"id":512,"animationId":36,"damage":{"critical":true,"elementId":1,"formula":"","type":1,"variance":5},"description":"撞向敌人,速度越快伤害越高,有几率造成\\it[56]\n","effects":[{"code":21,"dataId":56,"value1":0.6,"value2":0}],"hitType":1,"iconIndex":132,"message1":"冲撞!","message2":"","mpCost":0,"name":"冲撞","note":"<技能类型:技能特效>\n<Cannot Counter>\n<Bypass Taunt>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = c.level*2+120+c.atk+a.agi/5;\n value = Math.floor(value);\n</damage formula>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":513,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":514,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":515,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":516,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":517,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":518,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":519,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":520,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":521,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":522,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":523,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":524,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":525,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":526,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":527,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":528,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":529,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":530,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":531,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":532,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":533,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":534,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":535,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":536,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":537,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":538,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":539,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":540,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":541,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":542,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":543,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":544,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":545,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":546,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":547,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":548,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":549,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":550,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":551,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":552,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":553,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":554,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":555,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":556,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":557,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":558,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":559,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":560,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":561,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":562,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":563,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":564,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":565,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":566,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":567,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":568,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":569,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"反击技能库","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":570,"animationId":7,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"拉开距离并使用\\c[17]飞刀反击\\c[0]","message2":"","mpCost":0,"name":"飞刀反击","note":"<技能类型:普攻>\n\n<Custom Counter Rate>\nif(target.isStateAffected(271) ||\ntarget.isStateAffected(272) \n){}\nelse{ rate *= 0;}\n</Custom Counter Rate>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":9},
{"id":571,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"拉开距离并使用\\c[17]弓箭反击\\c[0]","message2":"","mpCost":0,"name":"弓箭反击","note":"<技能类型:普攻>\n\n<Custom Counter Rate>\nif(target.isStateAffected(271) ||\ntarget.isStateAffected(272) \n){}\nelse{ rate *= 0;}\n</Custom Counter Rate>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":9},
{"id":572,"animationId":91,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"拉开距离并使用\\c[17]枪械反击\\c[0]","message2":"","mpCost":0,"name":"枪械反击","note":"<技能类型:普攻>\n\n<Custom Counter Rate>\nif(target.isStateAffected(271) ||\ntarget.isStateAffected(272) \n){}\nelse{ rate *= 0;}\n</Custom Counter Rate>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":9},
{"id":573,"animationId":25,"damage":{"critical":false,"elementId":5,"formula":"5+6/5*(7/2*a.mat-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"拉开距离并\\c[18]喷火反击\\c[0]","message2":"","mpCost":0,"name":"喷火反击","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":574,"animationId":65,"damage":{"critical":false,"elementId":6,"formula":"5+6/5*(7/2*a.mat-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"拉开距离并\\c[18]放电反击\\c[0]","message2":"","mpCost":0,"name":"放电反击","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":575,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":576,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":577,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":578,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":579,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":580,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"怪物技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":581,"animationId":18,"damage":{"critical":true,"elementId":1,"formula":"1+(3-a.hp/a.mhp)*(2*a.atk-b.def*4/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"使用了\\c[18]%1\\c[0]","message2":"","mpCost":0,"name":"复仇羽箭","note":"<Barrier Penetration: 60%>\n<Before Eval>\nthis. _bpt = 0.6;\n</Before Eval>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":582,"animationId":222,"damage":{"critical":false,"elementId":11,"formula":"","type":1,"variance":10},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"\\c[117]将护盾转化为能量\\c[0],释放了\\c[18]%1\\c[0]","message2":"","mpCost":0,"name":"魔能暴涌","note":"<damage formula> \n value = user.mat*5/2 - target.mdf;\n value *= (2 + user.mat*user.level/2048);\n value += 100;\n var barrier = user.barrierPoints();\n value += barrier/2;\n value = Math.floor(value);\n</damage formula>\n\n<After Eval>\nvar barrier = user.barrierPoints();\nuser.loseBarrier(-barrier);\nuser.removeState(388);\n</After Eval>\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":583,"animationId":223,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":387,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"开启了\\c[9]\\it[387]\\c[0]","message2":"","mpCost":0,"name":"能量吸收盾","note":"<Custom User Barrier>\nvalue = Math.floor(user.mhp/4);\n</Custom User Barrier>\n\n<Before Eval>\nuser.removeState(388);\n</Before Eval>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":584,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":115,"value1":1,"value2":0},{"code":21,"dataId":124,"value1":1,"value2":0},{"code":21,"dataId":127,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"机械过载","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
1 year ago
{"id":585,"animationId":1,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"\\c[17]控制住了凡妮莎!\\c[0]","message2":"","mpCost":0,"name":"抓住","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":586,"animationId":245,"damage":{"critical":false,"elementId":12,"formula":"5+(2*a.mat-b.mdf)*(a.level*a.mat/2048+2)+Math.min(b.hp*8/100, 500)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":57,"value1":0.8,"value2":0}],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"石化视线","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":587,"animationId":84,"damage":{"critical":true,"elementId":1,"formula":"1+(a.atk*2+a.mat-b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":83,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"撕裂","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":588,"animationId":34,"damage":{"critical":false,"elementId":10,"formula":"Math.min(b.hp*8/100, 500)","type":1,"variance":0},"description":"","effects":[{"code":21,"dataId":62,"value1":0.6,"value2":0},{"code":21,"dataId":90,"value1":0.6,"value2":0}],"hitType":1,"iconIndex":11,"message1":"使用了%1","message2":"","mpCost":0,"name":"狂怒战吼","note":"<Barrier Penetration: 40%>\n<Before Eval>\nthis. _bpt = 0.4;\n</Before Eval>\n\n<Target ATB Eval>\nspeed = speed * 2/5;\n</Target ATB Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":1,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":589,"animationId":66,"damage":{"critical":false,"elementId":6,"formula":"5+6/5*(7/2*a.mat-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"放电","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":590,"animationId":68,"damage":{"critical":false,"elementId":6,"formula":"5+6/5*(7/2*a.mat-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":59,"value1":0.1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"闪电风暴","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":591,"animationId":51,"damage":{"critical":false,"elementId":0,"formula":"5","type":0,"variance":0},"description":"解体成小蝙蝠,变得更灵活且避免部分暴击,增加电魔法穿透力,\n但需要消耗HP来维持解体HP比例低于30%会自动恢复人形","effects":[{"code":21,"dataId":20,"value1":1,"value2":0},{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0}],"hitType":0,"iconIndex":347,"message1":"","message2":"","mpCost":0,"name":"解体","note":"<技能类型:技能>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":50,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":592,"animationId":49,"damage":{"critical":true,"elementId":16,"formula":"700+(5/2*(a.mhp-a.hp)/a.mhp)*(a.mat* 3+a.atk- b.mdf-b.def/10)*(a.level*a.mat/2048+2)","type":5,"variance":5},"description":"","effects":[{"code":21,"dataId":94,"value1":0.2,"value2":0}],"hitType":1,"iconIndex":71,"message1":"使用了%1","message2":"","mpCost":0,"name":"生命吸取","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":593,"animationId":56,"damage":{"critical":true,"elementId":10,"formula":"1+(1+(b.mhp-b.hp)/b.mhp)*(a.mat *3 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":0},"description":"","effects":[{"code":21,"dataId":90,"value1":0.6,"value2":0},{"code":21,"dataId":62,"value1":0.6,"value2":0}],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"夺命狂呼","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":594,"animationId":246,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":399,"value1":1,"value2":0}],"hitType":0,"iconIndex":402,"message1":"开启了\\c[17]雷电领域\\c[0]!","message2":"","mpCost":0,"name":"雷电领域","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0},
{"id":595,"animationId":73,"damage":{"critical":false,"elementId":3,"formula":"5+6/5*(7/2*a.mat-b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":56,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"狂风","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":596,"animationId":200,"damage":{"critical":true,"elementId":3,"formula":"(2 - 3/2*b.hp/b.mhp+a.level/99)*(a.mat +a.atk*2 -b.def/2 - b.mdf/6)*(a.level*a.mat/2048+2) + Math.min((b.mhp - b.hp)/10, 1000)","type":1,"variance":5},"description":"","effects":[],"hitType":1,"iconIndex":97,"message1":"使用了%1","message2":"","mpCost":0,"name":"疾风枪刺","note":"<Bypass Taunt>","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10},
{"id":597,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":598,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":599,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":600,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":601,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":602,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":603,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":604,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":605,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":606,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":607,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":608,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":609,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":610,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":611,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":612,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":613,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":614,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":615,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":616,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":617,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":618,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":619,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":620,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":621,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":622,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":623,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":624,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":625,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":626,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":627,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":628,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":629,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":630,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":631,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":632,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":633,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":634,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":635,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":636,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":637,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":638,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":639,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":640,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":641,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":642,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":643,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":644,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":645,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":646,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":647,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":648,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":649,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":650,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":651,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":652,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":653,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":654,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":655,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":656,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":657,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":658,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":659,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":660,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":661,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":662,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":663,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":664,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":665,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":666,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":667,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":668,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":669,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":670,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":671,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":672,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":673,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":674,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":675,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":676,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":677,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":678,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":679,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":680,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":681,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":682,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":683,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":684,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":685,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":686,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":687,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":688,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":689,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":690,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":691,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":692,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":693,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":694,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":695,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":696,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":697,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":698,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":699,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":700,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}
3 years ago
]