You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

603 lines
374 KiB
JSON

3 years ago
[
null,
{"id":1,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"的攻击!","message2":"","mpCost":0,"name":"攻击","note":"1 号技能会在选择“攻击”指令时使用。\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":9},
{"id":2,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":2,"value1":1,"value2":0}],"hitType":0,"iconIndex":81,"message1":"正在保护自己。","message2":"","mpCost":0,"name":"防御","note":"1 号技能会在选择“防御”指令时使用。","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":2000,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":10},
3 years ago
{"id":3,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":4,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"郝仁的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":5,"animationId":34,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"向敌人发出挑衅,增加自己受到攻击的几率,并\n略微提升敏捷且期间会持续积累TP","effects":[{"code":21,"dataId":161,"value1":1,"value2":0}],"hitType":0,"iconIndex":292,"message1":"使用了%1","message2":"","mpCost":0,"name":"挑衅","note":"<Hide if Learned Skill: 6,7>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":1000,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":6,"animationId":34,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"嘲讽敌人,增加自己受到攻击的几率和闪避率,\n并提升10%敏捷,且期间会持续积累TP","effects":[{"code":21,"dataId":162,"value1":1,"value2":0}],"hitType":0,"iconIndex":293,"message1":"使用了%1","message2":"","mpCost":0,"name":"嘲讽","note":"<Hide if Learned Skill: 7>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":1000,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":7,"animationId":34,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"向敌人宣战,增加自己受到攻击的几率、闪避率\n和反击率,并提升10%敏捷,且期间会持续积累TP","effects":[{"code":21,"dataId":163,"value1":1,"value2":0}],"hitType":0,"iconIndex":293,"message1":"向敌人宣战!","message2":"","mpCost":10,"name":"宣战","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":1000,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":8,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"20+(a.atk * 2 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":10},"description":"朴素实在的三连击,随机攻击三个敌人","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"使用了%1","message2":"","mpCost":0,"name":"朴实的三连击","note":"<Hide if Learned Skill: 9,10>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":0},
{"id":9,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"80+6/5*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":10},"description":"朴素实在的四连击,随机攻击四个敌人","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"使用了%1","message2":"","mpCost":0,"name":"朴实的四连击","note":"<Hide if Learned Skill: 10>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":6,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":0},
{"id":10,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"300+7/5*(a.atk * 22/10 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":10},"description":"更加强劲的四连击,随机攻击四个敌人","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"使用了%1","message2":"","mpCost":0,"name":"加强的四连击","note":"<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":6,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":5},
{"id":11,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"持续替血量最少的队友抵挡攻击持续两回合\n获得\\it[153]","effects":[{"code":21,"dataId":178,"value1":1,"value2":0}],"hitType":0,"iconIndex":130,"message1":"准备掩护队友!","message2":"","mpCost":0,"name":"掩护I","note":"<Hide if Learned Skill: 12,13>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":12,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"持续替血量最少的队友抵挡攻击持续三回合\n获得\\it[178]","effects":[{"code":21,"dataId":179,"value1":1,"value2":0}],"hitType":0,"iconIndex":130,"message1":"准备掩护队友!","message2":"","mpCost":0,"name":"掩护II","note":"<Hide if Learned Skill: 13>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":13,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"持续替血量最少的队友抵挡攻击持续四回合\n获得\\it[179]","effects":[{"code":21,"dataId":180,"value1":1,"value2":0}],"hitType":0,"iconIndex":130,"message1":"准备掩护队友!","message2":"","mpCost":0,"name":"掩护III","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":1000,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":14,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"50+(1+2*(b.mhp-b.hp)/b.mhp)*(a.atk * 5/2+a.mat*2 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2","type":1,"variance":0},"description":"\\c[18]<3倍收割>\\c[0] 向敌人发动致命一击,敌人血量比例越低伤害越高","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":0,"name":"致命一击I","note":"<Hide if Learned Skill: 15,16>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":15,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"100+(1+3*(b.mhp-b.hp)/b.mhp)*(a.atk * 5/2+a.mat*3 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2","type":1,"variance":0},"description":"\\c[18]<4倍收割>\\c[0] 向敌人发动致命一击,敌人血量比例越低伤害越高","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":0,"name":"致命一击II","note":"<Hide if Learned Skill: 16>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":16,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"300+(1+4*(b.mhp-b.hp)/b.mhp)*(a.atk * 3+a.mat*2 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2","type":1,"variance":0},"description":"\\c[18]<5倍收割>\\c[0] 向敌人发动致命一击,敌人血量比例越低伤害越高","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":12,"name":"致命一击III","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-1,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":17,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"200","type":0,"variance":20},"description":"使用次级幽能强化自己的战斗力,但自己\n也会受到幽能的侵蚀持续损失HP","effects":[{"code":21,"dataId":11,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0}],"hitType":0,"iconIndex":72,"message1":"使用了%1","message2":"","mpCost":0,"name":"幽能强化I","note":"<Hide if Learned Skill: 18>\n<Cooldown: 20>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0},
{"id":18,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"200","type":0,"variance":20},"description":"使用次级幽能强化自己的战斗力,\n身体适应后自身不再受到幽能侵蚀","effects":[{"code":21,"dataId":12,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0}],"hitType":0,"iconIndex":72,"message1":"使用了%1","message2":"","mpCost":0,"name":"幽能强化II","note":"<Cooldown: 15>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0},
{"id":19,"animationId":93,"damage":{"critical":false,"elementId":13,"formula":"1500+a.atk * 4*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"\\c[18]<无视护盾>\\c[17]<无视嘲讽>\\c[0] 使用审查官配枪进行射击,必中。但由于其使用的\n次级幽能会侵蚀身体导致只能低功率间歇使用","effects":[],"hitType":0,"iconIndex":115,"message1":"使用了%1","message2":"","mpCost":0,"name":"配枪射击(低功率)","note":"<Hide if Learned Skill: 20,21>\n<Cooldown: 30>\n<Cooldown Steps: 1>\n<Bypass Taunt>\n<Bypass Barrier>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":50,"tpGain":0},
{"id":20,"animationId":93,"damage":{"critical":false,"elementId":13,"formula":"3000+a.atk * 6*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"\\c[18]<无视护盾>\\c[17]<无视嘲讽>\\c[0] 使用审查官配枪进行射击,必中。但由于其使用的\n次级幽能会侵蚀身体导致只能半功率间歇使用","effects":[],"hitType":0,"iconIndex":115,"message1":"使用了%1","message2":"","mpCost":0,"name":"配枪射击(半功率)","note":"<Hide if Learned Skill: 21>\n<Cooldown: 16>\n<Cooldown Steps: 1>\n<Bypass Taunt>\n<Bypass Barrier>\n\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":50,"tpGain":0},
{"id":21,"animationId":93,"damage":{"critical":false,"elementId":13,"formula":"4500+a.atk * 8*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"\\c[18]<无视护盾>\\c[17]<无视嘲讽>\\c[0] 使用审查官配枪进行全功率射击,必中。由于郝仁已经\n适应次级幽能所以使用间隔大大缩短。","effects":[],"hitType":0,"iconIndex":115,"message1":"使用了%1","message2":"","mpCost":0,"name":"配枪射击(全功率)","note":"<Cooldown: 8>\n<Cooldown Steps: 1>\n<Bypass Taunt>\n<Bypass Barrier>\n\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":50,"tpGain":0},
{"id":22,"animationId":19,"damage":{"critical":false,"elementId":-1,"formula":"1+(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"尝试将敌方打晕,几率施加\\it[58]","effects":[{"code":21,"dataId":58,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":6,"message1":"使用了%1","message2":"","mpCost":0,"name":"击晕I","note":"<Hide if Learned Skill: 23,24>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":5},
{"id":23,"animationId":19,"damage":{"critical":true,"elementId":-1,"formula":"1+7/5*(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"尝试将敌方打晕,几率施加\\it[58]","effects":[{"code":21,"dataId":58,"value1":0.65,"value2":0}],"hitType":1,"iconIndex":6,"message1":"使用了%1","message2":"","mpCost":0,"name":"击晕II","note":"<Hide if Learned Skill: 24>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":5},
{"id":24,"animationId":19,"damage":{"critical":true,"elementId":-1,"formula":"1+8/5*(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"尝试将敌方打晕,几率施加\\it[58]","effects":[{"code":21,"dataId":58,"value1":0.8,"value2":0}],"hitType":1,"iconIndex":6,"message1":"使用了%1","message2":"","mpCost":0,"name":"击晕III","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":5},
{"id":25,"animationId":35,"damage":{"critical":false,"elementId":1,"formula":"10+2*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"\\c[17]<破霸体>\\c[0] 来自《惊悚乐园》的因果律技能,可以百分百绊倒\n直立的敌人施加\\it[45]","effects":[{"code":21,"dataId":45,"value1":1,"value2":0}],"hitType":1,"iconIndex":305,"message1":"使用了%1","message2":"","mpCost":0,"name":"熊孩子的下鞭腿I","note":"<Hide if Learned Skill: 26,27>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":25,"tpGain":0},
{"id":26,"animationId":35,"damage":{"critical":false,"elementId":17,"formula":"100+3/2*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"\\c[17]<破霸体>\\c[18]<无视护盾>\\c[0] 来自《惊悚乐园》的因果律技能,可以百分百绊倒\n直立的敌人施加\\it[45])并几率性破除\\it[152]","effects":[{"code":21,"dataId":45,"value1":1,"value2":0},{"code":22,"dataId":152,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":305,"message1":"使用了%1","message2":"","mpCost":0,"name":"熊孩子的下鞭腿II","note":"<Hide if Learned Skill: 27>\n<Bypass Barrier>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":25,"tpGain":0},
{"id":27,"animationId":35,"damage":{"critical":false,"elementId":17,"formula":"300+2*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"\\c[17]<破霸体>\\c[18]<无视护盾>\\c[17]<无视嘲讽>\\c[0] 来自《惊悚乐园》的因果律技能,\n可以百分百绊倒直立的敌人施加\\it[45])并且必定破除他们的\\it[152]","effects":[{"code":21,"dataId":45,"value1":1,"value2":0},{"code":22,"dataId":152,"value1":1,"value2":0}],"hitType":1,"iconIndex":305,"message1":"使用了%1","message2":"","mpCost":0,"name":"熊孩子的下鞭腿III","note":"<Bypass Barrier>\n<Bypass Taunt>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":25,"tpGain":5},
{"id":28,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[17]<群体解控>\\c[0] 渡鸦12345别怂PS解除全队绝大部分\n负面状态并附加\\it[22]","effects":[{"code":21,"dataId":22,"value1":1,"value2":0},{"code":22,"dataId":58,"value1":1,"value2":0},{"code":21,"dataId":63,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":62,"value1":1,"value2":0},{"code":22,"dataId":75,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0},{"code":22,"dataId":69,"value1":1,"value2":0},{"code":22,"dataId":64,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":65,"value1":1,"value2":0},{"code":22,"dataId":94,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0}],"hitType":0,"iconIndex":99,"message1":"施放了%1","message2":"","mpCost":50,"name":"天神勇气","note":"<Hit Reward: Add State 37>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":4,"successRate":100,"tpCost":100,"tpGain":0},
{"id":29,"animationId":46,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[9]<群体削弱>\\c[17]<破霸体>\\c[0] 渡鸦12345干你蛋事解除对方全属性增幅和\\it[152]\n并附加\\it[43]和\\it[65]","effects":[{"code":21,"dataId":43,"value1":1,"value2":0},{"code":21,"dataId":65,"value1":1,"value2":0},{"code":22,"dataId":115,"value1":1,"value2":0},{"code":22,"dataId":116,"value1":1,"value2":0},{"code":22,"dataId":117,"value1":1,"value2":0},{"code":22,"dataId":118,"value1":1,"value2":0},{"code":22,"dataId":119,"value1":1,"value2":0},{"code":22,"dataId":120,"value1":1,"value2":0},{"code":22,"dataId":121,"value1":1,"value2":0},{"code":22,"dataId":122,"value1":1,"value2":0},{"code":22,"dataId":123,"value1":1,"value2":0},{"code":22,"dataId":124,"value1":1,"value2":0},{"code":22,"dataId":125,"value1":1,"value2":0},{"code":22,"dataId":126,"value1":1,"value2":0},{"code":22,"dataId":127,"value1":1,"value2":0},{"code":22,"dataId":128,"value1":1,"value2":0},{"code":22,"dataId":129,"value1":1,"value2":0},{"code":22,"dataId":130,"value1":1,"value2":0},{"code":22,"dataId":131,"value1":1,"value2":0},{"code":22,"dataId":132,"value1":1,"value2":0},{"code":22,"dataId":136,"value1":1,"value2":0},{"code":22,"dataId":137,"value1":1,"value2":0},{"code":22,"dataId":138,"value1":1,"value2":0},{"code":22,"dataId":139,"value1":1,"value2":0},{"code":22,"dataId":140,"value1":1,"value2":0},{"code":22,"dataId":141,"value1":1,"value2":0},{"code":22,"dataId":142,"value1":1,"value2":0},{"code":22,"dataId":143,"value1":1,"value2":0},{"code":22,"dataId":145,"value1":1,"value2":0},{"code":22,"dataId":144,"value1":1,"value2":0},{"code":22,"dataId":148,"value1":1,"value2":0},{"code":22,"dataId":149,"value1":1,"value2":0},{"code":22,"dataId":147,"value1":1,"value2":0},{"code":22,"dataId":150,"value1":1,"value2":0},{"code":22,"dataId":152,"value1":1,"value2":0}],"hitType":0,"iconIndex":245,"message1":"吟唱了%1","message2":"","mpCost":50,"name":"神圣干涉","note":"<Hit Reward: Add State 37>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":100,"tpGain":0},
{"id":30,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"渡鸦12345老娘最高PS给全体队友\\it[24]\n七回合内可以抵挡一次HP清空造成的\\it[1]","effects":[{"code":21,"dataId":210,"value1":1,"value2":0}],"hitType":0,"iconIndex":70,"message1":"吟唱了%1","message2":"全员获得\\it[210]","mpCost":30,"name":"礼赞术","note":"<Hit Reward: Add State 37>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":4,"successRate":100,"tpCost":50,"tpGain":0},
{"id":31,"animationId":47,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[9]<群体控制>\\c[17]<破霸体>\\c[0] 渡鸦12345孙贼别跑PS给全体敌人\n附加\\it[34])并且破除他们的\\it[152]","effects":[{"code":21,"dataId":34,"value1":1,"value2":0},{"code":22,"dataId":152,"value1":1,"value2":0}],"hitType":0,"iconIndex":330,"message1":"施放了%1","message2":"","mpCost":30,"name":"律令:禁锢","note":"<Hit Reward: Add State 37>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":50,"tpGain":0},
3 years ago
{"id":32,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":33,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"薇薇安的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":34,"animationId":123,"damage":{"critical":false,"elementId":17,"formula":"b.hp*0.1","type":1,"variance":0},"description":"\\c[9]<群体削弱>\\c[0]薇薇安独有的强大技能,召唤一轮诡异红月,\n红月下薇薇安会变得极其强大敌人也会被削弱但使用技能有一定代价","effects":[{"code":44,"dataId":4,"value1":1,"value2":0},{"code":21,"dataId":35,"value1":1,"value2":0},{"code":21,"dataId":69,"value1":1,"value2":0}],"hitType":0,"iconIndex":341,"message1":"召唤了红月!","message2":"","mpCost":0,"name":"召唤红月","note":"<Hide if Learned Skill: 35>\n<Cooldown: 100>\n<Cooldown Steps: 5>\n<Bypass Barrier>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":100,"tpGain":0},
{"id":35,"animationId":123,"damage":{"critical":false,"elementId":17,"formula":"b.hp*0.1","type":1,"variance":0},"description":"\\c[9]<群体削弱>\\c[0]薇薇安独有的强大技能,召唤一轮诡异红月,\n红月下薇薇安会变得极其强大敌人也会被削弱寻回力量后使用技能代价较小","effects":[{"code":44,"dataId":4,"value1":1,"value2":0},{"code":21,"dataId":35,"value1":1,"value2":0},{"code":21,"dataId":69,"value1":1,"value2":0}],"hitType":0,"iconIndex":341,"message1":"召唤了红月!","message2":"","mpCost":0,"name":"召唤红月","note":"<Cooldown: 80>\n<Cooldown Steps: 5>\n<Bypass Barrier>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":100,"tpGain":5},
{"id":36,"animationId":15,"damage":{"critical":true,"elementId":7,"formula":"1+(1+(b.mhp-b.hp)/b.mhp)*(1+a.level/198+a.hp/a.mhp/2)*(a.mat * 2+a.atk - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":10},"description":"\\c[18]<2倍收割>\\c[17]<10%额外命中>\\c[0] 用血魔法凝聚的长枪,暴击时会\n掠夺敌方部分生命值补益自身","effects":[],"hitType":2,"iconIndex":78,"message1":"施放了%1","message2":"","mpCost":0,"name":"血色长枪I","note":"<Hide if Learned Skill: 37,38>\n<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost>\n\n<Before Eval>\n user.addState(227);\n</Before Eval>\n<After Eval>\n user.removeSatate(227);\n</After Eval>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Critical Reward: +2% HP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":37,"animationId":15,"damage":{"critical":true,"elementId":7,"formula":"1+(1+(b.mhp-b.hp)/b.mhp)*(1+a.level/198+a.hp/a.mhp)*(a.mat * 2+a.atk - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":10},"description":"\\c[18]<2倍收割>\\c[17]<20%额外命中>\\c[0] 用血魔法凝聚的长枪,暴击时会掠夺\n敌方部分生命值补益自身","effects":[],"hitType":2,"iconIndex":78,"message1":"施放了%1","message2":"","mpCost":0,"name":"血色长枪II","note":"<Hide if Learned Skill: 38>\n<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost>\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeSatate(228);\n</After Eval>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Critical Reward: +3% HP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":38,"animationId":15,"damage":{"critical":true,"elementId":7,"formula":"1+(1+(b.mhp-b.hp)/b.mhp)*(1+a.level/198+3/2*a.hp/a.mhp)*(a.mat * 2+a.atk - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":10},"description":"\\c[18]<2倍收割>\\c[17]<30%额外命中>\\c[0] 用血魔法凝聚的长枪,暴击时会\n掠夺敌方部分生命值补益自身","effects":[],"hitType":2,"iconIndex":78,"message1":"施放了%1","message2":"","mpCost":0,"name":"血色长枪III","note":"<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Critical Reward: +4% HP>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeatate(229);\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-2,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":39,"animationId":49,"damage":{"critical":false,"elementId":18,"formula":"150+(5/2*(a.mhp-a.hp)/a.mhp)*(a.mat* 2+a.atk*3/4- b.mdf-b.def/5)*(a.level*a.mat/2048+2)","type":5,"variance":20},"description":"吸血技能自身HP越低伤害和吸血越高。\n有几率附加\\it[94],但装备的吸血效果对该技能无效。","effects":[{"code":21,"dataId":94,"value1":0.05,"value2":0}],"hitType":2,"iconIndex":71,"message1":"使用了%1","message2":"","mpCost":1,"name":"生命吸取I","note":"<Hide if Learned Skill: 40,41>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":5},
{"id":40,"animationId":49,"damage":{"critical":false,"elementId":18,"formula":"300+(3*(a.mhp-a.hp)/a.mhp)*(a.mat* 2+a.atk*3/4- b.mdf-b.def/5)*(a.level*a.mat/2048+2)","type":5,"variance":10},"description":"吸血技能自身HP越低伤害和吸血越高。\n有几率附加\\it[94],但装备的吸血效果对该技能无效。","effects":[{"code":21,"dataId":94,"value1":0.1,"value2":0}],"hitType":2,"iconIndex":71,"message1":"使用了%1","message2":"","mpCost":1,"name":"生命吸取II","note":"<Hide if Learned Skill: 41>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":5},
{"id":41,"animationId":49,"damage":{"critical":true,"elementId":18,"formula":"700+(7/2*(a.mhp-a.hp)/a.mhp)*(a.mat* 2+a.atk- b.mdf-b.def/10)*(a.level*a.mat/2048+2)","type":5,"variance":10},"description":"吸血技能自身HP越低伤害和吸血越高。\n有几率附加\\it[94],但装备的吸血效果对该技能无效。","effects":[{"code":21,"dataId":94,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":71,"message1":"使用了%1","message2":"","mpCost":1,"name":"生命吸取III","note":"<Before Eval>\n this._bsaffective = 0;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":5},
{"id":42,"animationId":51,"damage":{"critical":false,"elementId":0,"formula":"5","type":0,"variance":0},"description":"解体成小蝙蝠,变得更灵活\n且避免大部分暴击但需要消耗HP来维持解体","effects":[{"code":21,"dataId":20,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0}],"hitType":0,"iconIndex":347,"message1":"","message2":"","mpCost":5,"name":"解体","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":50,"stypeId":4,"successRate":100,"tpCost":5,"tpGain":0},
{"id":43,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"从小蝙蝠状态重新聚合成人形","effects":[{"code":22,"dataId":20,"value1":1,"value2":0}],"hitType":0,"iconIndex":345,"message1":"","message2":"","mpCost":5,"name":"聚合","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":5,"tpGain":0},
2 years ago
{"id":44,"animationId":81,"damage":{"critical":false,"elementId":15,"formula":"40+a.hp*8/100","type":4,"variance":20},"description":"消耗一定的血量和魔力,获得双倍于消耗量的魔力,\n有几率获得\\it[148]","effects":[{"code":21,"dataId":148,"value1":0.3,"value2":0}],"hitType":0,"iconIndex":75,"message1":"使用了%1","message2":"","mpCost":0,"name":"血灵转化I","note":"<Hide if Learned Skill: 45,46>\n<Custom HP Cost>\ncost += user.hp*24/100;\n</Custom HP Cost>\n<Custom MP Cost>\ncost += user.hp*4/100+20;\n</Custom MP Cost>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":45,"animationId":81,"damage":{"critical":false,"elementId":15,"formula":"60+a.hp/10","type":4,"variance":20},"description":"消耗一定的血量和魔力,获得双倍于消耗量的魔力,\n有几率获得\\it[148]","effects":[{"code":21,"dataId":148,"value1":0.6,"value2":0}],"hitType":0,"iconIndex":75,"message1":"使用了%1","message2":"","mpCost":0,"name":"血灵转化II","note":"<Hide if Learned Skill: 46>\n<Custom HP Cost>\ncost += user.hp*24/100;\n</Custom HP Cost>\n<Custom MP Cost>\ncost += user.hp/20+30;\n</Custom MP Cost>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":46,"animationId":81,"damage":{"critical":false,"elementId":15,"formula":"80+a.hp*12/100","type":4,"variance":20},"description":"消耗一定的血量和魔力,获得双倍于消耗量的魔力,\n有几率获得\\it[148]","effects":[{"code":21,"dataId":148,"value1":1,"value2":0}],"hitType":0,"iconIndex":75,"message1":"使用了%1","message2":"","mpCost":0,"name":"血灵转化III","note":"<Custom HP Cost>\ncost += user.hp*24/100;\n</Custom HP Cost>\n<Custom MP Cost>\ncost += user.hp*6/100+40;\n</Custom MP Cost>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":47,"animationId":34,"damage":{"critical":false,"elementId":15,"formula":"100","type":3,"variance":0},"description":"薇薇安从邪念体获取的技能,使一个队友\n进入不断攻击的\\it[5]状态,对机械人无效。","effects":[{"code":21,"dataId":5,"value1":1,"value2":0}],"hitType":0,"iconIndex":350,"message1":"施放了%1","message2":"","mpCost":15,"name":"血之狂暴","note":"<Hide if Learned Skill: 48>\n<Custom HP Cost>\ncost += user.mhp/50;\n</Custom HP Cost>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":1,"successRate":100,"tpCost":50,"tpGain":0},
2 years ago
{"id":48,"animationId":34,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/10","type":3,"variance":0},"description":"薇薇安从邪念体获取的技能,强化队友战斗力(\\it[6]\n且可以解除\\it[63],对机械人无效。","effects":[{"code":21,"dataId":6,"value1":1,"value2":0},{"code":22,"dataId":63,"value1":1,"value2":0}],"hitType":0,"iconIndex":348,"message1":"施放了%1","message2":"","mpCost":15,"name":"血之狂化","note":"<Custom HP Cost>\ncost += user.mhp/50;\n</Custom HP Cost>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":1,"successRate":100,"tpCost":50,"tpGain":0},
{"id":49,"animationId":96,"damage":{"critical":true,"elementId":9,"formula":"1+(2+a.level/99)*(a.mat* 2- b.mdf*0.8)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"薇薇安从邪念体获取的技能,造成暗属性伤害\n并对敌方护盾造成额外的高额伤害","effects":[],"hitType":2,"iconIndex":18,"message1":"施放了%1","message2":"","mpCost":15,"name":"凋零一指","note":"<Custom HP Cost>\ncost += +user.mhp/50;\n</Custom HP Cost>\n<Custom Target Barrier>\nvalue = -(100+user.mat*8*(user.level*user.mat/2048+2));\n</Custom Target Barrier>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":50,"animationId":22,"damage":{"critical":false,"elementId":6,"formula":"1+(1+a.level/99)*(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":10},"description":"\\c[17]<30%额外命中>\\c[0] 薇薇安的电系单体魔法","effects":[],"hitType":2,"iconIndex":9,"message1":"施放了%1","message2":"","mpCost":6,"name":"电击I","note":"<Hide if Learned Skill: 51,52>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":51,"animationId":65,"damage":{"critical":false,"elementId":6,"formula":"1+(1+a.level/99)*(a.mat * 12/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":10},"description":"\\c[17]<30%额外命中>\\c[0] 薇薇安的电系单体魔法","effects":[],"hitType":2,"iconIndex":9,"message1":"施放了%1","message2":"","mpCost":12,"name":"电击II","note":"<Hide if Learned Skill: 52>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":10,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":52,"animationId":65,"damage":{"critical":true,"elementId":6,"formula":"1+(1+a.level/99)*(a.mat * 14/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":10},"description":"\\c[17]<30%额外命中>\\c[0] 薇薇安的电系单体魔法","effects":[],"hitType":2,"iconIndex":9,"message1":"施放了%1","message2":"","mpCost":18,"name":"电击III","note":"<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":53,"animationId":67,"damage":{"critical":false,"elementId":6,"formula":"1+(4/5+a.level/99)*(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[17]<20%额外命中>\\c[0] 薇薇安的电系群攻魔法","effects":[],"hitType":2,"iconIndex":66,"message1":"施放了%1","message2":"","mpCost":12,"name":"闪电I","note":"<Hide if Learned Skill: 54,55>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeSatate(228);\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":-10,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":54,"animationId":67,"damage":{"critical":false,"elementId":6,"formula":"1+(4/5+a.level/99)*(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[17]<20%额外命中>\\c[0] 薇薇安的电系群攻魔法","effects":[],"hitType":2,"iconIndex":66,"message1":"施放了%1","message2":"","mpCost":24,"name":"闪电II","note":"<Hide if Learned Skill: 55>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeSatate(228);\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":55,"animationId":67,"damage":{"critical":true,"elementId":6,"formula":"1+(4/5+a.level/99)*(a.mat * 12/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[17]<20%额外命中>\\c[0] 薇薇安的电系群攻魔法","effects":[],"hitType":2,"iconIndex":66,"message1":"施放了%1","message2":"","mpCost":36,"name":"闪电III","note":"<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeSatate(228);\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":10,"stypeId":2,"successRate":100,"tpCost":5,"tpGain":8},
2 years ago
{"id":56,"animationId":26,"damage":{"critical":false,"elementId":7,"formula":"20","type":1,"variance":0},"description":"薇薇安的寒风魔法,伤害很低,但有几率\n将敌人\\it[61]","effects":[{"code":21,"dataId":61,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1","message2":"","mpCost":2,"name":"寒风","note":"<Hide if Learned Skill: 57,58>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":57,"animationId":26,"damage":{"critical":false,"elementId":7,"formula":"1+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"强化的寒风技能,伤害更高,几率附加\\it[61]\n可以解除部分迷雾类技能","effects":[{"code":21,"dataId":61,"value1":0.65,"value2":0},{"code":22,"dataId":169,"value1":1,"value2":0},{"code":22,"dataId":170,"value1":1,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1","message2":"","mpCost":12,"name":"深寒风息","note":"<Hide if Learned Skill: 58>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":58,"animationId":26,"damage":{"critical":false,"elementId":7,"formula":"1+3/2*(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"二次强化的寒风技能,伤害更高,几率附加\\it[61]\n可以解除所有迷雾类技能","effects":[{"code":21,"dataId":61,"value1":0.8,"value2":0},{"code":22,"dataId":169,"value1":1,"value2":0},{"code":22,"dataId":170,"value1":1,"value2":0},{"code":22,"dataId":171,"value1":1,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1","message2":"","mpCost":18,"name":"极寒冻气","note":"<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":9},
{"id":59,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"释放黑雾遮蔽队友,令队友能够更从容地\n闪避敌人的攻击附加\\it[169]","effects":[{"code":21,"dataId":169,"value1":1,"value2":0}],"hitType":0,"iconIndex":161,"message1":"施放了%1","message2":"","mpCost":5,"name":"黑雾","note":"<Hide if Learned Skill: 60,61>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":2,"successRate":100,"tpCost":20,"tpGain":0},
{"id":60,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"强化的黑雾技能,遮蔽能力被强化,且队友\n在迷雾中暴击率增加10%(附加\\it[170]","effects":[{"code":21,"dataId":170,"value1":1,"value2":0}],"hitType":0,"iconIndex":161,"message1":"施放了%1","message2":"","mpCost":5,"name":"暗雾","note":"<Hide if Learned Skill: 61>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":2,"successRate":100,"tpCost":20,"tpGain":0},
{"id":61,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"强化的黑雾技能,遮蔽能力被强化,且队友\n在迷雾中暴击率增加20%(附加\\it[171]","effects":[{"code":21,"dataId":171,"value1":1,"value2":0}],"hitType":0,"iconIndex":161,"message1":"使用了%1","message2":"","mpCost":5,"name":"幽雾","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":2,"successRate":100,"tpCost":20,"tpGain":0},
2 years ago
{"id":62,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"(function () { if (a == b) { return (a.mhp/50+a.hp/25); } else { return ((a.hp/a.mhp+(b.mhp-b.hp)/b.mhp)*(1+a.mat * 3+a.mhp/20)); }})()","type":3,"variance":10},"description":"薇薇安将自己的血液转化为治愈力量治愈队友,\n目标HP比例越低治疗量越大","effects":[],"hitType":0,"iconIndex":231,"message1":"施放了%1","message2":"","mpCost":0,"name":"鲜血治愈I","note":"<Hide if Learned Skill: 63,64>\n<Custom HP Cost>\ncost += user.mhp/50+user.hp/25;\n</Custom HP Cost>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":63,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"(function () { if (a == b) { return (a.mhp/50+a.hp/25); } else { return ((a.hp/a.mhp+(b.mhp-b.hp)/b.mhp)*(1+a.mat * 4+a.mhp/20)); }})()","type":3,"variance":10},"description":"薇薇安将自己的血液转化为治愈力量治愈队友\n并几率性赋予\\it[151]","effects":[{"code":21,"dataId":151,"value1":0.5,"value2":0}],"hitType":0,"iconIndex":231,"message1":"施放了%1","message2":"","mpCost":0,"name":"鲜血治愈II","note":"<Hide if Learned Skill: 64>\n<Custom HP Cost>\ncost += user.mhp/50+user.hp/25;\n</Custom HP Cost>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":-1,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":64,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"(function () { if (a == b) { return (a.mhp/50+a.hp/25); } else { return ((a.hp/a.mhp+(b.mhp-b.hp)/b.mhp)*(1+a.mat * 5+a.mhp/20)); }})()","type":3,"variance":10},"description":"薇薇安将自己的血液转化为治愈力量治愈队友并必定\n赋予\\it[151],可以解除\\it[248]","effects":[{"code":22,"dataId":66,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0},{"code":21,"dataId":151,"value1":1,"value2":0}],"hitType":0,"iconIndex":231,"message1":"施放了%1","message2":"","mpCost":0,"name":"鲜血治愈III","note":"<Custom HP Cost>\ncost += user.mhp/50+user.hp/25;\n</Custom HP Cost>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
2 years ago
{"id":65,"animationId":42,"damage":{"critical":false,"elementId":15,"formula":"50+(a.mat * 3+a.mhp/20)","type":3,"variance":20},"description":"消耗鲜血帮助队友恢复战斗力,解除\\it[1]\n但队友会\\it[94]一段时间","effects":[{"code":22,"dataId":1,"value1":1,"value2":0},{"code":21,"dataId":94,"value1":1,"value2":0}],"hitType":0,"iconIndex":221,"message1":"施放了%1","message2":"","mpCost":12,"name":"血之复苏I","note":"<Hide if Learned Skill: 66,67>\n<Custom HP Cost>\ncost += user.mhp/50;\n</Custom HP Cost>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":9,"speed":0,"stypeId":2,"successRate":100,"tpCost":5,"tpGain":0},
{"id":66,"animationId":42,"damage":{"critical":false,"elementId":15,"formula":"200+(a.mat * 4+a.mhp/15)","type":3,"variance":20},"description":"消耗鲜血帮助队友恢复战斗力,解除\\it[1]\n队友\\it[94]时间变短","effects":[{"code":22,"dataId":1,"value1":1,"value2":0},{"code":21,"dataId":96,"value1":1,"value2":0}],"hitType":0,"iconIndex":221,"message1":"施放了%1","message2":"","mpCost":16,"name":"血之复苏II","note":"<Hide if Learned Skill: 67>\n<Custom HP Cost>\ncost += user.mhp/50;\n</Custom HP Cost>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":9,"speed":0,"stypeId":2,"successRate":100,"tpCost":5,"tpGain":0},
{"id":67,"animationId":42,"damage":{"critical":false,"elementId":15,"formula":"500+(a.mat * 5+a.mhp/10)","type":3,"variance":20},"description":"消耗鲜血帮助队友恢复战斗力解除\\it[1],恢复的队友\n不会\\it[94],还会获得\\it[199]","effects":[{"code":22,"dataId":1,"value1":1,"value2":0},{"code":21,"dataId":199,"value1":1,"value2":0}],"hitType":0,"iconIndex":221,"message1":"施放了%1","message2":"","mpCost":16,"name":"血之复苏III","note":"<Custom HP Cost>\ncost += user.mhp/50;\n</Custom HP Cost>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":9,"speed":0,"stypeId":2,"successRate":100,"tpCost":5,"tpGain":0},
{"id":68,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"大幅提升速度的强大技能(\\it[117]","effects":[{"code":21,"dataId":117,"value1":1,"value2":0}],"hitType":0,"iconIndex":381,"message1":"施放了%1","message2":"","mpCost":20,"name":"神速I","note":"<Hide if Learned Skill: 69>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0},
{"id":69,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"大幅提升速度的强大技能(\\it[118]","effects":[{"code":21,"dataId":118,"value1":1,"value2":0}],"hitType":0,"iconIndex":382,"message1":"施放了%1","message2":"","mpCost":20,"name":"神速II","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0},
{"id":70,"animationId":0,"damage":{"critical":false,"elementId":14,"formula":"1+(1/2*(a.hp/a.mhp)+a.level/198)*(a.mat * 2 +a.mhp/20- b.mdf*9/10)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"将自身的血液转化为毒素注入敌人体内并引爆,\n造成毒属性伤害并几率附加\\it[248]","effects":[{"code":21,"dataId":248,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":11,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"血毒爆蚀I","note":"<Hide if Learned Skill: 71,72>\n<Custom HP Cost>\ncost += user.mhp/50+user.hp/15;\n</Custom HP Cost>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":71,"animationId":0,"damage":{"critical":false,"elementId":14,"formula":"1+(1/2*(a.hp/a.mhp)+a.level/99)*(a.mat * 2 +a.mhp/20- b.mdf*9/10)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"将自身的血液转化为毒素注入敌人体内并引爆,\n造成毒属性伤害并几率附加\\it[248]","effects":[{"code":21,"dataId":248,"value1":0.8,"value2":0}],"hitType":2,"iconIndex":11,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"血毒爆蚀II","note":"<Hide if Learned Skill: 72>\n<Custom HP Cost>\ncost += user.mhp/50+user.hp/15;\n</Custom HP Cost>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":72,"animationId":0,"damage":{"critical":false,"elementId":14,"formula":"1+(1/2*(a.hp/a.mhp)+a.level/99)*(a.mat * 2 +a.mhp/20- b.mdf*9/10)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"将自身的血液转化为毒素注入敌人体内并引爆,\n造成毒属性伤害并必定附加\\it[248]","effects":[{"code":21,"dataId":248,"value1":1,"value2":0}],"hitType":2,"iconIndex":11,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"血毒爆蚀III","note":"<Custom HP Cost>\ncost += user.mhp/50+user.hp/15;\n</Custom HP Cost>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
3 years ago
{"id":73,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":74,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"南宫五月的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":75,"animationId":40,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/20+(b.mhp-b.hp)*3/10+a.mat*2*(1+a.level/99)","type":3,"variance":10},"description":"五月的治疗技能治疗量随损失HP数值增加\n可以解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0}],"hitType":0,"iconIndex":67,"message1":"施放了%1","message2":"","mpCost":8,"name":"治疗","note":"<Hide if Learned Skill: 76,77>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":76,"animationId":41,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/20+(b.mhp-b.hp)/5+a.mat*3*(1+a.level/99)","type":3,"variance":10},"description":"五月的治疗技能治疗量随损失HP数值增加可以解除\n\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0}],"hitType":0,"iconIndex":67,"message1":"施放了%1","message2":"","mpCost":16,"name":"水流之激","note":"<Hide if Learned Skill: 77>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":77,"animationId":41,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/20+(b.mhp-b.hp)/4+a.mat*4*(1+a.level/99)","type":3,"variance":10},"description":"最高级单体治疗技能治疗量随损失HP数值增加可以解除\n\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0},{"code":22,"dataId":69,"value1":1,"value2":0}],"hitType":0,"iconIndex":67,"message1":"吟唱了%1","message2":"","mpCost":24,"name":"生命之泉","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":78,"animationId":37,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/32+(b.mhp-b.hp)/10+a.mat*3/2*(1+a.level/99)","type":3,"variance":20},"description":"五月的群体治疗技能治疗量随损失HP数值增加\n可以解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":0.5,"value2":0},{"code":22,"dataId":99,"value1":0.5,"value2":0},{"code":22,"dataId":100,"value1":0.5,"value2":0},{"code":22,"dataId":101,"value1":0.1,"value2":0}],"hitType":0,"iconIndex":164,"message1":"吟唱了%1","message2":"","mpCost":14,"name":"回复I","note":"<Hide if Learned Skill: 79,80>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":79,"animationId":38,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/32+(b.mhp-b.hp)/8+a.mat*5/2*(1+a.level/99)","type":3,"variance":20},"description":"五月的群体治疗技能治疗量随损失HP数值增加\n可以解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":0.5,"value2":0},{"code":22,"dataId":100,"value1":0.5,"value2":0},{"code":22,"dataId":101,"value1":0.1,"value2":0}],"hitType":0,"iconIndex":164,"message1":"吟唱了%1","message2":"","mpCost":28,"name":"治愈之环","note":"<Hide if Learned Skill: 80>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":80,"animationId":39,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/32+(b.mhp-b.hp)/6+a.mat*7/2*(1+a.level/99)","type":3,"variance":20},"description":"最高级群体治疗技能治疗量随损失HP数值增加可以解除\n\\it[255]和\\it[69]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0},{"code":22,"dataId":69,"value1":1,"value2":0}],"hitType":0,"iconIndex":164,"message1":"吟唱了%1","message2":"","mpCost":42,"name":"生命浪涌","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":81,"animationId":42,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/32+(b.mhp-b.hp)/5+a.mat*5/2*(1+a.level/99)","type":3,"variance":20},"description":"帮助队友恢复战斗力,解除\\it[1]\n但队友会\\it[94]一段时间","effects":[{"code":22,"dataId":1,"value1":1,"value2":0},{"code":21,"dataId":94,"value1":1,"value2":0}],"hitType":0,"iconIndex":221,"message1":"吟唱了%1","message2":"","mpCost":10,"name":"复苏I","note":"<Hide if Learned Skill: 82,83>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":9,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":82,"animationId":42,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/32+(b.mhp-b.hp)/4+a.mat*3*(1+a.level/99)","type":3,"variance":20},"description":"帮助队友恢复战斗力,解除\\it[1]\n队友\\it[94]时间变短","effects":[{"code":22,"dataId":1,"value1":1,"value2":0},{"code":21,"dataId":96,"value1":1,"value2":0}],"hitType":0,"iconIndex":221,"message1":"吟唱了%1","message2":"","mpCost":20,"name":"复苏II","note":"<Hide if Learned Skill: 83>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":9,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":83,"animationId":42,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/32+(b.mhp-b.hp)*2/5+a.mat*7/2*(1+a.level/99)","type":3,"variance":20},"description":"最高级复苏技能,帮助所有倒下的队友恢复战斗力,解除\\it[1]\n队友不会\\it[94],还会获得\\it[199]","effects":[{"code":22,"dataId":1,"value1":1,"value2":0},{"code":21,"dataId":199,"value1":1,"value2":0}],"hitType":0,"iconIndex":221,"message1":"吟唱了%1","message2":"","mpCost":30,"name":"唤魂潮声","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":10,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":84,"animationId":40,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"解除\\it[248]、\\it[74]、\\it[59]、\\it[57]、\n\\it[60]、\\it[64]、\\it[62]","effects":[{"code":22,"dataId":66,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0},{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":64,"value1":1,"value2":0},{"code":22,"dataId":62,"value1":1,"value2":0}],"hitType":0,"iconIndex":88,"message1":"施放了%1","message2":"","mpCost":7,"name":"驱散","note":"<Hide if Learned Skill: 85,86>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":85,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"解除\\it[248]、\\it[74]、\\it[59]、\\it[57]、\\it[61]、\n\\it[60]、\\it[64]、\\it[62]、\\it[93]、\\it[90]","effects":[{"code":22,"dataId":66,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0},{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":64,"value1":1,"value2":0},{"code":22,"dataId":62,"value1":1,"value2":0},{"code":22,"dataId":93,"value1":1,"value2":0},{"code":22,"dataId":90,"value1":1,"value2":0}],"hitType":0,"iconIndex":89,"message1":"施放了%1","message2":"","mpCost":14,"name":"清净","note":"<Hide if Learned Skill: 86>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":86,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"解除\\it[248]、\\it[69]、\\it[96]、\\it[74]、\\it[59]、\\it[57]、\n\\it[61]、\\it[60]、\\it[58]、\\it[64]、\\it[62]、\\it[93]、\\it[90]","effects":[{"code":22,"dataId":66,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0},{"code":22,"dataId":69,"value1":1,"value2":0},{"code":22,"dataId":96,"value1":1,"value2":0},{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":58,"value1":1,"value2":0},{"code":22,"dataId":64,"value1":1,"value2":0},{"code":22,"dataId":62,"value1":1,"value2":0},{"code":22,"dataId":93,"value1":1,"value2":0},{"code":22,"dataId":90,"value1":1,"value2":0}],"hitType":0,"iconIndex":87,"message1":"施放了%1","message2":"","mpCost":21,"name":"康复","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":87,"animationId":69,"damage":{"critical":false,"elementId":4,"formula":"1+(a.level/99+1)*(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"五月通过魔法书学会的攻击魔法50%几率附加\\it[54]","effects":[{"code":21,"dataId":54,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":78,"message1":"施放了%1","message2":"","mpCost":9,"name":"水箭I","note":"<Hide if Learned Skill: 88,89>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":88,"animationId":69,"damage":{"critical":false,"elementId":4,"formula":"1+(a.level/99+5/4)*(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"五月通过魔法书学会的攻击魔法,附加\\it[54]","effects":[{"code":21,"dataId":54,"value1":1,"value2":0}],"hitType":2,"iconIndex":78,"message1":"施放了%1","message2":"","mpCost":18,"name":"水箭II","note":"<Hide if Learned Skill: 89>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":89,"animationId":69,"damage":{"critical":false,"elementId":4,"formula":"1+(a.level/99+3/2)*(a.mat * 12/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":19},"description":"五月通过魔法书学会的攻击魔法,附加\\it[55]","effects":[{"code":21,"dataId":55,"value1":1,"value2":0}],"hitType":2,"iconIndex":78,"message1":"施放了%1","message2":"","mpCost":27,"name":"水箭III","note":"","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":90,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"b.mhp-b.hp","type":3,"variance":0},"description":"解除\\it[248]、\\it[74]、\\it[59]、\\it[57]、\\it[61]、\n\\it[60]、\\it[64]、\\it[62]、\\it[93]、\\it[90]并回满HP","effects":[{"code":22,"dataId":66,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0},{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":64,"value1":1,"value2":0},{"code":22,"dataId":62,"value1":1,"value2":0},{"code":22,"dataId":93,"value1":1,"value2":0},{"code":22,"dataId":90,"value1":1,"value2":0}],"hitType":0,"iconIndex":80,"message1":"吟唱了%1","message2":"","mpCost":30,"name":"海洋赞歌","note":"<Hide if Learned Skill: 91>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":-20,"stypeId":1,"successRate":100,"tpCost":100,"tpGain":10},
{"id":91,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"b.mhp-b.hp","type":3,"variance":0},"description":"解除\\it[248]、\\it[69]、\\it[96]、\\it[74]、\\it[59]、\\it[57]、\\it[61]、\\it[60]、\\it[58]、\n\\it[64]、\\it[62]、\\it[93]、\\it[90]并回满HP","effects":[{"code":22,"dataId":66,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0},{"code":22,"dataId":69,"value1":1,"value2":0},{"code":22,"dataId":96,"value1":1,"value2":0},{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":58,"value1":1,"value2":0},{"code":22,"dataId":64,"value1":1,"value2":0},{"code":22,"dataId":62,"value1":1,"value2":0},{"code":22,"dataId":93,"value1":1,"value2":0},{"code":22,"dataId":90,"value1":1,"value2":0}],"hitType":0,"iconIndex":80,"message1":"吟唱了%1","message2":"","mpCost":30,"name":"碧海赞颂","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":-21,"stypeId":1,"successRate":100,"tpCost":100,"tpGain":10},
{"id":92,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"海妖的群体防护技能,\n制造一层水元素护盾保护全体队友","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":165,"message1":"施放了%1","message2":"","mpCost":20,"name":"水雾结界I","note":"<Hide if Learned Skill: 9394>\n<Custom Target Barrier 5 Turns>\nvalue = 200+user.mat*10;\n</Custom Target Barrier 5 Turns>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":93,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"海妖的群体防护技能,\n制造一层水元素护盾保护全体队友","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":165,"message1":"施放了%1","message2":"","mpCost":30,"name":"水雾结界II","note":"<Hide if Learned Skill: 94>\n<Custom Target Barrier 5 Turns>\nvalue = 800+user.mat*15;\n</Custom Target Barrier 5 Turns>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":94,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"水雾结界技能的最终形态,\n制造一层水元素护盾保护全体队友","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":165,"message1":"施放了%1","message2":"","mpCost":40,"name":"深海庇护","note":"<Custom Target Barrier 6 Turns>\nvalue = 1400+user.mat*20;\n</Custom Target Barrier 6 Turns>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":95,"animationId":32,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"五月哼唱的无名海妖歌曲,有催眠效果(附加\\it[60]","effects":[{"code":21,"dataId":60,"value1":0.8,"value2":0}],"hitType":2,"iconIndex":80,"message1":"哼唱了%1","message2":"","mpCost":5,"name":"海的安眠曲","note":"<Hide if Learned Skill: 96,97>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
{"id":96,"animationId":32,"damage":{"critical":false,"elementId":10,"formula":"1+(a.level/99+6/5)*(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"<群体削弱>解析阿曼妮西斯神术而仿制的类神术,催眠敌人\n并制造噩梦概率附加\\it[60]和\\it[90]并叠加\\it[90]","effects":[{"code":21,"dataId":60,"value1":0.9,"value2":0},{"code":21,"dataId":90,"value1":0.2,"value2":0},{"code":21,"dataId":250,"value1":1,"value2":0}],"hitType":2,"iconIndex":80,"message1":"吟唱了%1","message2":"","mpCost":10,"name":"黄昏安魂曲","note":"<Hide if Learned Skill: 97>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":10,"tpGain":0},
{"id":97,"animationId":32,"damage":{"critical":false,"elementId":10,"formula":"1+(a.level/99+7/5)*(a.mat * 12/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"<群体削弱>解析阿曼妮西斯神术而仿制的类神术,催眠敌人\n并制造噩梦必定附加\\it[60]和叠加\\it[80],概率附加\\it[90]","effects":[{"code":21,"dataId":60,"value1":1,"value2":0},{"code":21,"dataId":90,"value1":0.5,"value2":0},{"code":21,"dataId":250,"value1":1,"value2":0}],"hitType":2,"iconIndex":80,"message1":"吟唱了%1","message2":"","mpCost":10,"name":"永夜安魂曲","note":"","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":10,"tpGain":0},
{"id":98,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"海妖将自己的身体化作活水获得\\it[7],以解除并抵御\\it[54]、\n\\it[55]、\\it[56]、\\it[59]、\\it[58],化为活水后还可以免疫\\it[57]","effects":[{"code":21,"dataId":7,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0}],"hitType":0,"iconIndex":333,"message1":"使用了%1","message2":"","mpCost":0,"name":"水无定形","note":"<Hide if Learned Skill: 106>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":30,"tpGain":0},
{"id":99,"animationId":43,"damage":{"critical":false,"elementId":15,"formula":"b.hp*3/100","type":0,"variance":20},"description":"五月暂时休息恢复10点TP并释放一点点水雾\n恢复队友少量生命","effects":[{"code":11,"dataId":0,"value1":0.03,"value2":0}],"hitType":0,"iconIndex":84,"message1":"使用了%1","message2":"","mpCost":0,"name":"水雾缓释","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":100,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"释放海边晚风般令人安宁的气息\n解除全队的一级和二级的\\it[249]、\\it[250]","effects":[{"code":22,"dataId":77,"value1":1,"value2":0},{"code":22,"dataId":78,"value1":1,"value2":0},{"code":22,"dataId":80,"value1":1,"value2":0},{"code":22,"dataId":81,"value1":1,"value2":0}],"hitType":0,"iconIndex":181,"message1":"施放了%1","message2":"","mpCost":10,"name":"宁神海息I","note":"<Hide if Learned Skill: 101>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":101,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"释放海边晚风般令人安宁的气息\n解除全队的\\it[249]、\\it[250]","effects":[{"code":22,"dataId":77,"value1":1,"value2":0},{"code":22,"dataId":78,"value1":1,"value2":0},{"code":22,"dataId":79,"value1":1,"value2":0},{"code":22,"dataId":80,"value1":1,"value2":0},{"code":22,"dataId":81,"value1":1,"value2":0},{"code":22,"dataId":82,"value1":1,"value2":0}],"hitType":0,"iconIndex":181,"message1":"施放了%1","message2":"","mpCost":15,"name":"宁神海息II","note":"<Hide if Learned Skill: 101>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":102,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"安塔维恩海妖特有的海魔形态身上的魔纹解析出来的\n法术可令队友获得精神系法术的抗性效果因人而异","effects":[{"code":21,"dataId":148,"value1":0.5,"value2":0},{"code":21,"dataId":149,"value1":0.5,"value2":0}],"hitType":0,"iconIndex":79,"message1":"施放了%1","message2":"","mpCost":10,"name":"安塔维恩魔纹I","note":"<Hide if Learned Skill: 103,104>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":5,"tpGain":0},
{"id":103,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"安塔维恩海妖特有的海魔形态身上的魔纹解析出来的\n法术可令队友获得精神系法术的抗性效果因人而异","effects":[{"code":21,"dataId":148,"value1":0.8,"value2":0},{"code":21,"dataId":149,"value1":0.8,"value2":0}],"hitType":0,"iconIndex":79,"message1":"施放了%1","message2":"","mpCost":10,"name":"安塔维恩魔纹II","note":"<Hide if Learned Skill: 104>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":5,"tpGain":0},
{"id":104,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"安塔维恩海妖特有的海魔形态身上的魔纹解析出来的\n法术可令队友获得精神系法术的抗性","effects":[{"code":21,"dataId":148,"value1":1,"value2":0},{"code":21,"dataId":149,"value1":1,"value2":0}],"hitType":0,"iconIndex":79,"message1":"施放了%1","message2":"","mpCost":10,"name":"安塔维恩魔纹III","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":5,"tpGain":0},
{"id":105,"animationId":19,"damage":{"critical":false,"elementId":1,"formula":"0","type":1,"variance":0},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"鼓起勇气用尾巴戳了一下对自己造成1点伤害","message2":"","mpCost":0,"name":"五月的普通攻击","note":"<Hit Reward: -1 HP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":106,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"海妖将自己的身体化作活水获得\\it[7],以解除并抵御\\it[54]、\\it[55]、\n\\it[56]、\\it[59]、\\it[61],化为活水后可免疫\\it[57],并降低蓝量消耗","effects":[{"code":21,"dataId":8,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0}],"hitType":0,"iconIndex":333,"message1":"使用了%1","message2":"","mpCost":0,"name":"灵源活水","note":"<Bypass Taunt>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":20,"tpGain":0},
3 years ago
{"id":107,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":108,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":109,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":110,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":111,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":112,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":113,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":114,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":115,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":116,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":117,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+(1+a.level/60)*(a.atk * 2+a.mat+a.agi/10 - b.def*3/5-b.mdf/15)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":248,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的追加全体攻击!","message2":"","mpCost":0,"name":"游斗状态的追加全体攻击","note":"<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n this._precise = 2;\n</Before Eval>\n\n<Before Eval>\n user.addState(230);\n</Before Eval>\n<After Eval>\n user.removeSatate(230);\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":100,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":3},
{"id":118,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"南宫三八的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":119,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"效果类似轻身术的符卡,使全体队友获得\\it[115]","effects":[{"code":21,"dataId":115,"value1":1,"value2":0}],"hitType":0,"iconIndex":38,"message1":"使用了%1","message2":"","mpCost":5,"name":"加速符卡I","note":"<Hide if Learned Skill: 120,121>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-5,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":120,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"效果类似轻身术的符卡,使全体队友解除\\it[54]、\n获得\\it[115]","effects":[{"code":22,"dataId":54,"value1":1,"value2":0},{"code":21,"dataId":115,"value1":1,"value2":0}],"hitType":0,"iconIndex":38,"message1":"使用了%1","message2":"","mpCost":10,"name":"加速符卡II","note":"<Hide if Learned Skill: 121>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-5,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":121,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"效果类似轻身术的符卡,使全体队友解除\\it[54]、\\it[55]\n获得\\it[116]","effects":[{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":21,"dataId":116,"value1":1,"value2":0}],"hitType":0,"iconIndex":46,"message1":"使用了%1","message2":"","mpCost":15,"name":"加速符卡III","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-5,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":122,"animationId":47,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[9]<群体削弱>\\c[0] 限制随机两个敌方行动的符卡,\n有几率解除嘲讽类效果效果因人而异。","effects":[{"code":21,"dataId":54,"value1":0.5,"value2":0},{"code":21,"dataId":55,"value1":0.3,"value2":0},{"code":21,"dataId":57,"value1":0.1,"value2":0},{"code":22,"dataId":161,"value1":1,"value2":0},{"code":22,"dataId":162,"value1":0.5,"value2":0},{"code":22,"dataId":163,"value1":0.08,"value2":0}],"hitType":2,"iconIndex":55,"message1":"使用了%1","message2":"","mpCost":5,"name":"镇压符卡I","note":"<Hide if Learned Skill: 123,124>\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":0,"stypeId":3,"successRate":100,"tpCost":10,"tpGain":0},
{"id":123,"animationId":47,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[9]<群体削弱>\\c[0] 限制随机三个敌方目标行动的符卡,\n有几率解除嘲讽类效果效果因人而异。","effects":[{"code":21,"dataId":54,"value1":0.5,"value2":0},{"code":21,"dataId":55,"value1":0.3,"value2":0},{"code":21,"dataId":57,"value1":0.2,"value2":0},{"code":22,"dataId":161,"value1":1,"value2":0},{"code":22,"dataId":162,"value1":0.8,"value2":0},{"code":22,"dataId":163,"value1":0.15,"value2":0}],"hitType":2,"iconIndex":55,"message1":"使用了%1","message2":"","mpCost":5,"name":"镇压符卡II","note":"<Hide if Learned Skill: 124>\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":0,"stypeId":3,"successRate":100,"tpCost":10,"tpGain":0},
{"id":124,"animationId":47,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[9]<群体削弱>\\c[0] 限制随机四个敌方目标行动的符卡,\n有几率解除嘲讽类效果效果因人而异。","effects":[{"code":21,"dataId":54,"value1":1,"value2":0},{"code":21,"dataId":55,"value1":0.4,"value2":0},{"code":21,"dataId":57,"value1":0.3,"value2":0},{"code":22,"dataId":161,"value1":1,"value2":0},{"code":22,"dataId":162,"value1":0.95,"value2":0},{"code":22,"dataId":163,"value1":0.3,"value2":0}],"hitType":2,"iconIndex":55,"message1":"使用了%1","message2":"","mpCost":5,"name":"镇压符卡III","note":"<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":6,"speed":0,"stypeId":3,"successRate":100,"tpCost":10,"tpGain":0},
{"id":125,"animationId":79,"damage":{"critical":false,"elementId":5,"formula":"50 + (1/2+a.level/99)*(a.mat * 5/2 - b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":13},"description":"投掷两张制造爆炸的符卡攻击随机敌人,威力可观,\n有几率将敌人炸飞造成\\it[56]","effects":[{"code":21,"dataId":56,"value1":0.1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":8,"name":"爆破符卡I","note":"<Hide if Learned Skill: 126,127>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":5},
{"id":126,"animationId":79,"damage":{"critical":false,"elementId":5,"formula":"150 + (4/3+a.level/99)*(a.mat * 3 - b.mdf/3)*(a.level*a.atk/2048+2)","type":1,"variance":15},"description":"投掷两张制造爆炸的符卡攻击随机敌人,威力可观,\n有几率将敌人炸飞造成\\it[56]","effects":[{"code":21,"dataId":56,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":12,"name":"爆破符卡II","note":"<Hide if Learned Skill: 127>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":5},
{"id":127,"animationId":79,"damage":{"critical":false,"elementId":5,"formula":"400 + (1+a.level/99)*(a.mat * 7/2 - b.mdf/4)*(a.level*a.atk/2048+2)","type":1,"variance":15},"description":"投掷两张制造爆炸的符卡攻击随机敌人,威力可观,\n有几率将敌人炸飞造成\\it[56]","effects":[{"code":21,"dataId":56,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":16,"name":"爆破符卡III","note":"\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":5},
{"id":128,"animationId":46,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[9]<群体削弱>\\c[0] 解除敌方目标部分双攻、双防、反击率和速度的增幅,但对于\n\\it[142]和\\it[143]效果一般","effects":[{"code":22,"dataId":115,"value1":1,"value2":0},{"code":22,"dataId":116,"value1":0.5,"value2":0},{"code":22,"dataId":124,"value1":1,"value2":0},{"code":22,"dataId":127,"value1":1,"value2":0},{"code":22,"dataId":136,"value1":1,"value2":0},{"code":22,"dataId":139,"value1":1,"value2":0},{"code":22,"dataId":130,"value1":1,"value2":0},{"code":22,"dataId":142,"value1":0.1,"value2":0},{"code":22,"dataId":143,"value1":0.1,"value2":0},{"code":44,"dataId":9,"value1":1,"value2":0}],"hitType":2,"iconIndex":50,"message1":"使用了%1","message2":"","mpCost":10,"name":"驱魔符卡I","note":"<Hide if Learned Skill: 129,130>\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":10,"tpGain":0},
{"id":129,"animationId":46,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[9]<群体削弱>\\c[0] 解除敌方目标部分双攻、双防、反击率和速度的增幅,但对于\n\\it[142]和\\it[143]效果一般","effects":[{"code":22,"dataId":115,"value1":1,"value2":0},{"code":22,"dataId":116,"value1":0.7,"value2":0},{"code":22,"dataId":124,"value1":1,"value2":0},{"code":22,"dataId":127,"value1":1,"value2":0},{"code":22,"dataId":136,"value1":1,"value2":0},{"code":22,"dataId":139,"value1":1,"value2":0},{"code":22,"dataId":130,"value1":1,"value2":0},{"code":22,"dataId":131,"value1":1,"value2":0},{"code":22,"dataId":125,"value1":1,"value2":0},{"code":22,"dataId":128,"value1":1,"value2":0},{"code":22,"dataId":137,"value1":1,"value2":0},{"code":22,"dataId":140,"value1":1,"value2":0},{"code":22,"dataId":126,"value1":1,"value2":0},{"code":22,"dataId":129,"value1":1,"value2":0},{"code":22,"dataId":138,"value1":1,"value2":0},{"code":22,"dataId":141,"value1":1,"value2":0},{"code":22,"dataId":142,"value1":0.5,"value2":0},{"code":22,"dataId":143,"value1":0.5,"value2":0},{"code":44,"dataId":9,"value1":1,"value2":0}],"hitType":2,"iconIndex":50,"message1":"使用了%1","message2":"","mpCost":15,"name":"驱魔符卡II","note":"<Hide if Learned Skill: 130>\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":10,"tpGain":0},
{"id":130,"animationId":46,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[9]<群体削弱>\\c[0] 解除敌方目标的双攻、双防、反击率和速度的增幅,也有较大概率\n解除\\it[142]和\\it[143]","effects":[{"code":22,"dataId":115,"value1":1,"value2":0},{"code":22,"dataId":116,"value1":1,"value2":0},{"code":22,"dataId":124,"value1":1,"value2":0},{"code":22,"dataId":127,"value1":1,"value2":0},{"code":22,"dataId":136,"value1":1,"value2":0},{"code":22,"dataId":139,"value1":1,"value2":0},{"code":22,"dataId":130,"value1":1,"value2":0},{"code":22,"dataId":131,"value1":1,"value2":0},{"code":22,"dataId":132,"value1":1,"value2":0},{"code":22,"dataId":125,"value1":1,"value2":0},{"code":22,"dataId":128,"value1":1,"value2":0},{"code":22,"dataId":137,"value1":1,"value2":0},{"code":22,"dataId":140,"value1":1,"value2":0},{"code":22,"dataId":126,"value1":1,"value2":0},{"code":22,"dataId":129,"value1":1,"value2":0},{"code":22,"dataId":138,"value1":1,"value2":0},{"code":22,"dataId":141,"value1":1,"value2":0},{"code":22,"dataId":142,"value1":0.9,"value2":0},{"code":22,"dataId":143,"value1":0.9,"value2":0},{"code":44,"dataId":9,"value1":1,"value2":0}],"hitType":2,"iconIndex":58,"message1":"使用了%1","message2":"","mpCost":20,"name":"驱魔符卡III","note":"<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":10,"tpGain":0},
{"id":131,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"制造单向的强光影响单个敌方目标视力的技能50%几率施加\\it[74]\n对魔力视觉无效","effects":[{"code":21,"dataId":74,"value1":0.5,"value2":0}],"hitType":0,"iconIndex":19,"message1":"施放了%1","message2":"","mpCost":6,"name":"闪光术I","note":"<Hide if Learned Skill: 132,133>\n<After Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":132,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"制造单向的强光影响全体敌方目标视力的技能90%几率施加\\it[74]\n对魔力视觉无效","effects":[{"code":21,"dataId":74,"value1":0.9,"value2":0}],"hitType":0,"iconIndex":19,"message1":"施放了%1","message2":"","mpCost":8,"name":"闪光术II","note":"<Hide if Learned Skill: 133>\n<After Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":133,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"制造单向的强光影响全体敌方目标视力的技能,必定施加\\it[74]\n且90%几率施加\\it[75]\\it[75]对魔力视觉同样有效","effects":[{"code":21,"dataId":74,"value1":1,"value2":0},{"code":21,"dataId":75,"value1":0.9,"value2":0}],"hitType":0,"iconIndex":19,"message1":"施放了%1","message2":"","mpCost":8,"name":"闪光术III","note":"<After Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </After Eval>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":134,"animationId":81,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"在战斗中保持灵活游走的战斗技巧,需要持续消耗魔力,\n使用时获得10TP期间所有攻击都会追加一次特定的普通攻击","effects":[{"code":21,"dataId":159,"value1":1,"value2":0}],"hitType":0,"iconIndex":82,"message1":"使用了%1","message2":"","mpCost":2,"name":"游斗术","note":"<Hide if Learned Skill: 135,136>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":135,"animationId":81,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"在战斗中保持灵活游走的战斗技巧,需要持续消耗魔力,\n使用时获得10TP期间所有攻击都会追加一次特定的普通攻击","effects":[{"code":21,"dataId":160,"value1":1,"value2":0}],"hitType":0,"iconIndex":82,"message1":"使用了%1","message2":"","mpCost":2,"name":"专家游斗术","note":"<Hide if Learned Skill: 136>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":136,"animationId":81,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"在战斗中保持灵活游走的战斗技巧,需要持续消耗魔力,\n使用时获得10TP期间所有攻击都会追加一次特定的普通攻击","effects":[{"code":21,"dataId":164,"value1":1,"value2":0}],"hitType":0,"iconIndex":82,"message1":"使用了%1","message2":"","mpCost":2,"name":"宗师游斗术","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":137,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[9]<群体削弱>\\c[0] 几率性削弱敌方魔法攻击、抗性的符卡50%几率使敌方\n\\it[108],攻击两个目标","effects":[{"code":21,"dataId":250,"value1":0.5,"value2":0},{"code":21,"dataId":252,"value1":0.3,"value2":0},{"code":21,"dataId":254,"value1":0.5,"value2":0},{"code":44,"dataId":9,"value1":1,"value2":0}],"hitType":2,"iconIndex":52,"message1":"使用了%1","message2":"","mpCost":10,"name":"弱化符卡I","note":"<Hide if Learned Skill: 138,139>\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":0,"stypeId":3,"successRate":100,"tpCost":10,"tpGain":0},
{"id":138,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[9]<群体削弱>\\c[0] 几率性削弱敌方魔法攻击、抗性的符卡80%几率使敌方\n\\it[108],攻击两个目标","effects":[{"code":21,"dataId":250,"value1":0.7,"value2":0},{"code":21,"dataId":252,"value1":0.5,"value2":0},{"code":21,"dataId":254,"value1":0.8,"value2":0},{"code":44,"dataId":9,"value1":1,"value2":0}],"hitType":2,"iconIndex":60,"message1":"使用了%1","message2":"","mpCost":10,"name":"弱化符卡II","note":"<Hide if Learned Skill: 139>\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":0,"stypeId":3,"successRate":100,"tpCost":10,"tpGain":0},
{"id":139,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[9]<群体削弱>\\c[0] 几率性削弱敌方魔法攻击、抗性的符卡,同时使敌方\n\\it[108],攻击两个目标","effects":[{"code":21,"dataId":250,"value1":1,"value2":0},{"code":21,"dataId":252,"value1":0.7,"value2":0},{"code":21,"dataId":254,"value1":1,"value2":0},{"code":44,"dataId":9,"value1":1,"value2":0}],"hitType":2,"iconIndex":326,"message1":"使用了%1","message2":"","mpCost":10,"name":"弱化符卡III","note":"<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":0,"stypeId":3,"successRate":100,"tpCost":10,"tpGain":0},
{"id":140,"animationId":14,"damage":{"critical":false,"elementId":-1,"formula":"20+9/10*(a.atk * 2+a.mat - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"\\c[17]<30%额外命中>\\c[0] 凭借精湛的射击技术连续射击敌人,造成全体伤害,\n装备枪炮或弓弩都可以使用此技能","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":44,"dataId":9,"value1":1,"value2":0}],"hitType":1,"iconIndex":376,"message1":"使用了%1","message2":"","mpCost":2,"name":"精湛射击I","note":"<Hide if Learned Skill: 141,142>\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n this._precise = 2;\n</Before Eval>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>\n\n<After Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </After Eval>\n\n <Pre-Damage Eval>\n target.addState(258);\n </Pre-Damage Eval>\n <Post-Damage Eval>\n target.removeState(258);\n </Post-Damage Eval>","occasion":1,"repeats":2,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":141,"animationId":14,"damage":{"critical":false,"elementId":-1,"formula":"80+11/10*(a.atk * 2+a.mat*11/10 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"\\c[17]<40%额外命中>\\c[0] 凭借精湛的射击技术连续射击敌人,造成全体伤害,\n装备枪炮或弓弩都可以使用此技能","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":44,"dataId":9,"value1":1,"value2":0}],"hitType":1,"iconIndex":376,"message1":"使用了%1","message2":"","mpCost":2,"name":"精湛射击II","note":"<Hide if Learned Skill: 142>\n\n<Before Eval>\n this._precise = 2;\n</Before Eval>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n user.addState(230);\n</Before Eval>\n<After Eval>\n user.removeSatate(230);\n</After Eval>\n\n<After Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </After Eval>","occasion":1,"repeats":2,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":142,"animationId":14,"damage":{"critical":false,"elementId":-1,"formula":"300+3/2*(a.atk * 11/5+a.mat*6/5 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"\\c[17]<50%额外命中>\\c[0] 凭借精湛的射击技术连续射击敌人,造成全体伤害,\n装备枪炮或弓弩都可以使用此技能","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":44,"dataId":9,"value1":1,"value2":0}],"hitType":1,"iconIndex":376,"message1":"使用了%1","message2":"","mpCost":2,"name":"精湛射击III","note":"<Before Eval>\n this._precise = 2;\n</Before Eval>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user.removeSatate(231);\n</After Eval>\n\n<After Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </After Eval>","occasion":1,"repeats":2,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":143,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+(1+a.level/60)*(a.atk * 2+a.mat+a.agi/10 - b.def*3/5-b.mdf/15)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":248,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的追加攻击!","message2":"","mpCost":0,"name":"游斗状态的追加攻击","note":"<Before Eval>\n this._precise = 2;\n</Before Eval>\n\n<Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user.removeSatate(231);\n</After Eval>\n\n<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":100,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":3},
{"id":144,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk * 2+a.mat+a.agi/20 - b.def-b.mdf/8)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"南宫三八的普通攻击","note":"<Before Eval>\n this._precise = 2;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5},
3 years ago
{"id":145,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":146,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"伊扎克斯的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
2 years ago
{"id":147,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"传送门开润!(\\it[0]的队员不能承受空间传送的负担)","effects":[{"code":41,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":71,"message1":"施放了%1","message2":"","mpCost":10,"name":"空间传送","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":148,"animationId":-1,"damage":{"critical":true,"elementId":5,"formula":"1+(a.atk * 2+a.mat - b.def-b.mdf/8)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 灌注炎魔力量的狂野剑术,经历过伊扎克斯妻子\n剑之圣女的改良威力更大","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":10,"name":"炎魔剑击I","note":"<Hide if Learned Skill: 149,150>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":10,"scope":4,"speed":0,"stypeId":1,"successRate":100,"tpCost":1,"tpGain":6},
{"id":149,"animationId":-1,"damage":{"critical":true,"elementId":5,"formula":"1+3/2*(a.atk * 2+a.mat - b.def-b.mdf/8)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 灌注炎魔力量的狂野剑术,经历过伊扎克斯妻子\n剑之圣女的改良威力更大","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":15,"name":"炎魔剑击II","note":"<Hide if Learned Skill: 150>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":10,"scope":4,"speed":0,"stypeId":1,"successRate":100,"tpCost":1,"tpGain":6},
{"id":150,"animationId":-1,"damage":{"critical":true,"elementId":5,"formula":"1+2*(a.atk * 2+a.mat - b.def-b.mdf/8)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 灌注炎魔力量的狂野剑术,经历过伊扎克斯妻子\n剑之圣女的改良威力更大","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":20,"name":"炎魔剑击III","note":"<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":10,"scope":4,"speed":0,"stypeId":1,"successRate":100,"tpCost":1,"tpGain":6},
{"id":151,"animationId":34,"damage":{"critical":false,"elementId":10,"formula":"80","type":1,"variance":20},"description":"\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成少量精神属性伤害并\n附加\\it[93]的战吼","effects":[{"code":21,"dataId":93,"value1":1,"value2":0}],"hitType":2,"iconIndex":5,"message1":"使用了%1","message2":"","mpCost":5,"name":"魔王战吼I","note":"<Hide if Learned Skill: 152,153>\n\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":-2,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":6},
{"id":152,"animationId":34,"damage":{"critical":false,"elementId":10,"formula":"500","type":1,"variance":0},"description":"\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成少量精神属性伤害并\n附加\\it[93]的战吼,20%几率造成\\it[90]","effects":[{"code":21,"dataId":93,"value1":1,"value2":0},{"code":21,"dataId":90,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":5,"message1":"使用了%1","message2":"","mpCost":5,"name":"魔王战吼II","note":"<Hide if Learned Skill: 153>\n\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":6},
{"id":153,"animationId":34,"damage":{"critical":false,"elementId":10,"formula":"300+2*(a.mat*2 - b.mdf)*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成少量精神属性伤害并\n附加\\it[93]的战吼,50%几率造成\\it[90]","effects":[{"code":21,"dataId":93,"value1":1,"value2":0},{"code":21,"dataId":90,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":5,"message1":"使用了%1","message2":"","mpCost":5,"name":"魔王战吼III","note":"<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":6},
{"id":154,"animationId":52,"damage":{"critical":false,"elementId":10,"formula":"30+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[3]<常规技能>\\c[18]<40%护盾穿透>\\c[0] 造成精神伤害并必定施加\\it[64]的\n强大单体技能","effects":[{"code":21,"dataId":64,"value1":1,"value2":0}],"hitType":2,"iconIndex":20,"message1":"使用了%1","message2":"","mpCost":12,"name":"强效沉默I","note":"<Hide if Learned Skill: 155,156>\n<Barrier Penetration: 40%>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":155,"animationId":52,"damage":{"critical":false,"elementId":10,"formula":"100+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[3]<常规技能>\\c[18]<40%护盾穿透>\\c[0] 造成精神伤害并必定施加\\it[64]的\n强大单体技能","effects":[{"code":21,"dataId":64,"value1":1,"value2":0}],"hitType":2,"iconIndex":20,"message1":"使用了%1","message2":"","mpCost":18,"name":"强效沉默II","note":"<Hide if Learned Skill: 156>\n<Barrier Penetration: 40%>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":156,"animationId":52,"damage":{"critical":false,"elementId":10,"formula":"300+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[3]<常规技能>\\c[18]<40%护盾穿透>\\c[0] 造成精神伤害并必定施加\\it[64]的\n强大单体技能","effects":[{"code":21,"dataId":64,"value1":1,"value2":0}],"hitType":2,"iconIndex":20,"message1":"使用了%1","message2":"","mpCost":24,"name":"强效沉默III","note":"<Barrier Penetration: 40%>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":157,"animationId":58,"damage":{"critical":false,"elementId":5,"formula":"1+(a.level/99+1)*(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":64,"message1":"施放了%1","message2":"","mpCost":8,"name":"邪能火球I","note":"<Hide if Learned Skill: 158,159>\n\n<Before Eval>\n this._precise = 0.5;\n</Before Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":158,"animationId":58,"damage":{"critical":false,"elementId":5,"formula":"1+(a.level/99+1)*(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":64,"message1":"施放了%1","message2":"","mpCost":16,"name":"邪能火球II","note":"<Hide if Learned Skill: 159>\n\n<Before Eval>\n this._precise = 0.5;\n</Before Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":159,"animationId":58,"damage":{"critical":false,"elementId":5,"formula":"1+(a.level/99+1)*(a.mat * 12/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":64,"message1":"施放了%1","message2":"","mpCost":24,"name":"邪能火球III","note":"<Before Eval>\n this._precise = 0.5;\n</Before Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":160,"animationId":60,"damage":{"critical":false,"elementId":5,"formula":"1+(a.level/99+4/5)*(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":30},"description":"\\c[3]<常规技能>\\c[0] 炎魔简单粗暴地开发出散装的小火球,\n虽然可以批量放送饱和打击但不能拿来砸人了。","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":64,"message1":"吟唱了%1","message2":"","mpCost":8,"name":"邪咒火雨I","note":"<Hide if Learned Skill: 161,162>\n\n<Before Eval>\n this._precise = 0.5;\n</Before Eval>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":-50,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":161,"animationId":60,"damage":{"critical":false,"elementId":5,"formula":"1+(a.level/99+4/5)*(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":30},"description":"\\c[3]<常规技能>\\c[0] 炎魔简单粗暴地开发出散装的小火球,\n虽然可以批量放送饱和打击但不能拿来砸人了。","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":64,"message1":"吟唱了%1","message2":"","mpCost":16,"name":"邪咒火雨II","note":"<Hide if Learned Skill: 162>\n\n<Before Eval>\n this._precise = 0.5;\n</Before Eval>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":-50,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":162,"animationId":60,"damage":{"critical":false,"elementId":5,"formula":"1+(a.level/99+4/5)*(a.mat * 12/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":30},"description":"\\c[3]<常规技能>\\c[0] 炎魔简单粗暴地开发出散装的小火球,\n虽然可以批量放送饱和打击但不能拿来砸人了。","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":64,"message1":"吟唱了%1","message2":"","mpCost":24,"name":"邪咒火雨III","note":"\n<Before Eval>\n this._precise = 0.5;\n</Before Eval>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":163,"animationId":94,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 以魔能保护所有队友,增加他们对魔法伤害\n的抵御能力","effects":[{"code":21,"dataId":139,"value1":1,"value2":0}],"hitType":0,"iconIndex":88,"message1":"施放了%1","message2":"","mpCost":10,"name":"魔能庇护I","note":"<Hide if Learned Skill: 164,165>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":164,"animationId":94,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 以魔能保护所有队友,增加他们对魔法伤害\n的抵御能力几率附加\\it[149]","effects":[{"code":21,"dataId":140,"value1":1,"value2":0},{"code":21,"dataId":149,"value1":0.5,"value2":0}],"hitType":0,"iconIndex":88,"message1":"施放了%1","message2":"","mpCost":15,"name":"魔能庇护II","note":"<Hide if Learned Skill: 165>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":165,"animationId":94,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 以魔能保护所有队友,增加他们对魔法伤害\n的抵御能力必定附加\\it[149]","effects":[{"code":21,"dataId":141,"value1":1,"value2":0},{"code":21,"dataId":149,"value1":1,"value2":0}],"hitType":0,"iconIndex":88,"message1":"施放了%1","message2":"","mpCost":20,"name":"魔能庇护III","note":"<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":166,"animationId":159,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 蛮横地夺取敌人武器(施加\\it[76]成功率50%","effects":[{"code":21,"dataId":76,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":342,"message1":"尝试夺取敌方武器!","message2":"","mpCost":0,"name":"缴械I","note":"<Hide if Learned Skill: 167,168>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
{"id":167,"animationId":159,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 蛮横地夺取敌人武器(施加\\it[76]成功率75%","effects":[{"code":21,"dataId":76,"value1":0.75,"value2":0}],"hitType":1,"iconIndex":342,"message1":"尝试夺取敌方武器!","message2":"","mpCost":0,"name":"缴械II","note":"<Hide if Learned Skill: 168>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
{"id":168,"animationId":159,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 必定夺取绝大部分敌人武器(施加\\it[76]","effects":[{"code":21,"dataId":76,"value1":1,"value2":0}],"hitType":0,"iconIndex":342,"message1":"尝试夺取敌方武器!","message2":"","mpCost":0,"name":"缴械III","note":"<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
{"id":169,"animationId":0,"damage":{"critical":true,"elementId":11,"formula":"1+(a.level/45+1)*(a.mat * 5/2 - b.mdf/2)*(a.level*a.mat/2048+2)","type":0,"variance":20},"description":"\\c[27]<魔力解锁>\\c[18]<50%护盾穿透>\\c[0] 撕裂空间,对随机两个敌人造成力场伤害\n并有几率附加\\it[57],自身三层魔力时会强化为禁咒,攻击全体敌人","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":167,"message1":"","message2":"","mpCost":50,"name":"空间撕裂","note":"<Before Eval>\n if(user.isStateAffected(185) || user.isStateAffected(186)){\n var subject = user;\n subject.forceAction(170, -1);\n BattleManager.forceAction(subject);\n }\n else{\n if(user.isStateAffected(187)){\n var subject = user;\n subject.forceAction(171, -1);\n BattleManager.forceAction(subject);\n }\n }\n</Before Eval>\n\n<After Eval>\nuser.addState(49);\nuser.addState(50);\nuser.addState(51);\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":30,"tpGain":0},
{"id":170,"animationId":48,"damage":{"critical":true,"elementId":11,"formula":"1+(a.level/45+1)*(a.mat * 5/2 - b.mdf/2)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[27]<魔力解锁c[18]<禁咒><50%护盾穿透>\\c[0] 撕裂空间,对全体敌人造成高额力场伤害\n并有几率附加\\it[57]","effects":[{"code":21,"dataId":57,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":167,"message1":"施放了%1","message2":"","mpCost":0,"name":"空间撕裂","note":"<Barrier Penetration: 50%>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Before Eval>\n this._precise = 0.5;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":-50,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":171,"animationId":48,"damage":{"critical":true,"elementId":11,"formula":"1+(a.level/45+1)*(a.mat * 4 - b.mdf/2)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[27]<魔力解锁c[18]<禁咒><50%护盾穿透>\\c[0] 撕裂空间,对全体敌人造成高额力场伤害\n并有几率附加\\it[57]","effects":[{"code":21,"dataId":57,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":167,"message1":"施放了\\c[18]%1\\c[0]","message2":"","mpCost":0,"name":"禁咒 空间崩碎","note":"<Barrier Penetration: 50%>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Before Eval>\n this._precise = 0.5;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":-50,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":10},
{"id":172,"animationId":194,"damage":{"critical":true,"elementId":1,"formula":"1+(a.level/30+1)*(a.mat *6 - b.def/5)*(a.level*a.mat/2048+2) * (b.isStateAffected(101) ? 3/2 : 1)","type":1,"variance":20},"description":"\\c[27]<三层魔力解锁>\\c[0] 召唤陨石对敌方全体进行必中的强力打击,\n对\\it[56]的敌人伤害增加50%,陨石伤害无视魔抗,但会受到护甲的一些影响","effects":[],"hitType":0,"iconIndex":68,"message1":"召唤陨石进行打击!","message2":"","mpCost":100,"name":"陨石召唤","note":"<After Eval>\nuser.addState(49);\nuser.addState(50);\nuser.addState(51);\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n</After Eval>\n\n<Before Eval>\n this._precise = 0;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":30,"tpGain":0},
{"id":173,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":174,"animationId":12,"damage":{"critical":true,"elementId":-1,"formula":"1+(1/2+b.hp/(2*b.mhp) + a.level/198)*(a.atk*5/2 +a.mat*3/2 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"\\c[18]<强普显示>\\c[0] 伊扎克斯刚成为魔王时的得意技能,\n开启真身时能使用且仅能使用一次伤害随释放时魔力层数提升并清空魔力层数","effects":[],"hitType":1,"iconIndex":390,"message1":"使用了%1","message2":"","mpCost":0,"name":"魔王斩","note":"","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":10},
{"id":175,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊扎克斯解放魔王真身,战斗起来更方便施展,所以\n表观双攻和移动速度有所增加并可以使用\\is[174]","effects":[{"code":21,"dataId":13,"value1":1,"value2":0},{"code":21,"dataId":183,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":21,"dataId":183,"value1":1,"value2":0}],"hitType":0,"iconIndex":348,"message1":"解放了恶魔真身!","message2":"","mpCost":0,"name":"真身解放","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":20,"tpGain":0},
{"id":176,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"非战斗状态在菜单里使用可以查看伊扎克斯的被动说明","effects":[{"code":44,"dataId":16,"value1":1,"value2":0}],"hitType":0,"iconIndex":71,"message1":"","message2":"","mpCost":0,"name":"伊扎克斯被动说明","note":"","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0},
{"id":177,"animationId":195,"damage":{"critical":true,"elementId":-1,"formula":"1+(6-3*b.hp/b.mhp + a.level/33)*(a.atk*2 +a.mat - b.def - b.mdf/5)*(a.level*a.atk/2048+2)* (a.isStateAffected(185) ? 11/10 : 1) * (a.isStateAffected(186) ? 23/20 : 1) * (a.isStateAffected(187) ? 6/5 : 1)","type":1,"variance":10},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":390,"message1":"使用了%1","message2":"","mpCost":0,"name":"魔王斩","note":"<Hit Reward: +5% HP>\n<Critical Reward: +8 TP>\n\n<After Eval>\n if(user.isStateAffected(185)){\n user.gainTp(6);\n }\n else{\n if(user.isStateAffected(186)){\n user.gainTp(8);\n }\n else{\n if(user.isStateAffected(187)){\n user.gainTp(10);\n }\n } \n }\nuser.addState(49);\nuser.addState(50);\nuser.addState(51);\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\nuser.removeState(183);\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":178,"animationId":0,"damage":{"critical":true,"elementId":10,"formula":"1+(a.level/99+1)*(a.mat * 2 - b.mdf/2)*(a.level*a.mat/2048+2) * (b.isStateAffected(82) ? 6/5 : 1)","type":0,"variance":20},"description":"\\c[27]<魔力解锁>\\c[18]<60%护盾穿透>\\c[0] 攫取敌人灵魂造成精神伤害并回复自身MP\n随敌人\\it[250]层数增加伤害,自身三层魔力时强化为禁咒,攻击全体","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":75,"message1":"","message2":"","mpCost":40,"name":"灵魂攫取","note":"<Before Eval>\n if(user.isStateAffected(185) || user.isStateAffected(186)){\n var subject = user;\n subject.forceAction(179, -2);\n BattleManager.forceAction(subject);\n }\n else{\n if(user.isStateAffected(187)){\n var subject = user;\n subject.forceAction(180, -1);\n BattleManager.forceAction(subject);\n }\n }\n</Before Eval>\n\n<After Eval>\nuser.addState(49);\nuser.addState(50);\nuser.addState(51);\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":179,"animationId":115,"damage":{"critical":true,"elementId":10,"formula":"1+(a.level/99+1)*(a.mat * 2 - b.mdf/2)*(a.level*a.mat/2048+2) * (b.isStateAffected(80) ? 21/20 : 1) * (b.isStateAffected(81) ? 11/10 : 1) * (b.isStateAffected(82) ? 6/5 : 1)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":250,"value1":0.5,"value2":0},{"code":44,"dataId":20,"value1":1,"value2":0}],"hitType":2,"iconIndex":75,"message1":"施放了%1","message2":"","mpCost":0,"name":"灵魂攫取","note":"<Barrier Penetration: 60%>\n<Defeat Reward: +30 MP>\n\n<Before Eval>\n this._precise = 0.5;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":180,"animationId":51,"damage":{"critical":true,"elementId":10,"formula":"1+(a.level/40+6/5)*(a.mat * 3 - b.mdf/5)*(a.level*a.mat/2048+2) * (b.isStateAffected(80) ? 21/20 : 1) * (b.isStateAffected(81) ? 11/10 : 1) * (b.isStateAffected(82) ? 6/5 : 1)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":250,"value1":1,"value2":0}],"hitType":2,"iconIndex":166,"message1":"施放了\\c[18]%1\\c[0]","message2":"","mpCost":0,"name":"禁咒 灵魂震爆","note":"<Barrier Penetration: 60%>\n<Defeat Reward: +30 MP>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n this._precise = 0.5;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
3 years ago
{"id":181,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":182,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"伊丽莎白的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":183,"animationId":81,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"卖个萌减少敌方的敌意,免疫\\it[95],有效降低被随机攻击命中的几率,\n且不会受到暴击持续两回合。同时恢复10点TP。","effects":[{"code":21,"dataId":157,"value1":1,"value2":0}],"hitType":0,"iconIndex":205,"message1":"卖了个萌OvO","message2":"","mpCost":0,"name":"卖萌I","note":"<Hide if Learned Skill: 184>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":184,"animationId":81,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"卖个萌减少敌方的敌意,解除并免疫\\it[95],有效降低被随机攻击\n命中的几率且不会受到暴击持续两回合。同时恢复15点TP","effects":[{"code":21,"dataId":158,"value1":1,"value2":0},{"code":22,"dataId":95,"value1":1,"value2":0}],"hitType":0,"iconIndex":205,"message1":"卖了个萌OvO","message2":"","mpCost":0,"name":"卖萌II","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":15},
{"id":185,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"使用恶魔天赋强化队友的武器,提升其物理攻击\\it[124]。","effects":[{"code":21,"dataId":124,"value1":1,"value2":0}],"hitType":0,"iconIndex":76,"message1":"使用了%1","message2":"","mpCost":9,"name":"武器附魔I","note":"<Hide if Learned Skill: 186,187>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":186,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"使用恶魔天赋强化队友的武器,提升其物理攻击\\it[125]。","effects":[{"code":21,"dataId":125,"value1":1,"value2":0}],"hitType":0,"iconIndex":76,"message1":"使用了%1","message2":"","mpCost":9,"name":"武器附魔II","note":"<Hide if Learned Skill: 187>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":187,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"使用恶魔天赋强化队友的武器,提升其物理攻击\\it[126]。","effects":[{"code":21,"dataId":126,"value1":1,"value2":0}],"hitType":0,"iconIndex":76,"message1":"使用了%1","message2":"","mpCost":9,"name":"武器附魔III","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":188,"animationId":58,"damage":{"critical":true,"elementId":5,"formula":"1+(a.level/99+4/5)*(a.mat * 2+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"炎魔招牌技能邪能大火球,用力砸过去威力更大","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":10,"name":"火球重击I","note":"<Hide if Learned Skill: 189,190>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":189,"animationId":58,"damage":{"critical":true,"elementId":5,"formula":"1+(a.level/99+4/5)*(a.mat * 11/5+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"炎魔招牌技能邪能大火球,用力砸过去威力更大","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":20,"name":"火球重击II","note":"<Hide if Learned Skill: 190>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":190,"animationId":58,"damage":{"critical":true,"elementId":5,"formula":"1+(a.level/99+4/5)*(a.mat * 12/5+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"炎魔招牌技能邪能大火球,用力砸过去威力更大","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":30,"name":"火球重击III","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":191,"animationId":36,"damage":{"critical":false,"elementId":1,"formula":"1+(a.atk * 2+a.agi/20 - b.def*6/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"对小体型地面敌人专用的格斗技能,\n有一定几率将敌人击飞造成\\it[56]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":56,"value1":0.2,"value2":0}],"hitType":0,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":0,"name":"可爱头槌I","note":"<Hide if Learned Skill: 192,193>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":192,"animationId":36,"damage":{"critical":false,"elementId":1,"formula":"1+(a.atk * 2+a.agi/20 - b.def*6/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"对小体型地面敌人专用的格斗技能,\n有一定几率将敌人击飞造成\\it[56]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":56,"value1":0.3,"value2":0}],"hitType":0,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":0,"name":"可爱头槌II","note":"<Hide if Learned Skill: 193>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":193,"animationId":36,"damage":{"critical":false,"elementId":1,"formula":"1+(a.atk * 2+a.agi/20 - b.def*6/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"对小体型地面敌人专用的格斗技能,\n有一定几率将敌人击飞造成\\it[56]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":56,"value1":0.4,"value2":0}],"hitType":0,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":0,"name":"可爱头槌III","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":194,"animationId":75,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊丽莎白进行初级组装","effects":[{"code":22,"dataId":47,"value1":1,"value2":0},{"code":21,"dataId":42,"value1":1,"value2":0}],"hitType":0,"iconIndex":242,"message1":"进行初级组装!","message2":"","mpCost":0,"name":"初级组装","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":195,"animationId":75,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊丽莎白进行高级组装,并立刻进入下一回合以部署组装物","effects":[{"code":21,"dataId":47,"value1":1,"value2":0},{"code":22,"dataId":48,"value1":1,"value2":0},{"code":21,"dataId":281,"value1":1,"value2":0}],"hitType":0,"iconIndex":242,"message1":"进行高级组装!","message2":"","mpCost":0,"name":"高级组装","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":196,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":197,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"初级组装制成的一次性加速器,强化全体队友移动速度","effects":[{"code":21,"dataId":115,"value1":1,"value2":0}],"hitType":0,"iconIndex":38,"message1":"使用了%1","message2":"","mpCost":0,"name":"机械加速器","note":"<Before Eval>\n user.removeState(42);\n user.addState(47);\n user.addState(48);\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":198,"animationId":94,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"初级组装制成的一次性魔能护盾发生器,\n制造护盾保护全体队友","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":161,"message1":"施放了%1","message2":"","mpCost":0,"name":"小队魔能护盾","note":"<Custom Target Barrier 6 Turns>\nvalue = user.mat*10+user.mhp/10;\n</Custom Target Barrier 6 Turns>\n<Before Eval>\n user.removeState(42);\n user.addState(47);\n user.addState(48);\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":199,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"由初级组装制成,强制拘束一个敌方目标的限制装置,\n必定施加\\it[57]","effects":[{"code":21,"dataId":57,"value1":1,"value2":0}],"hitType":0,"iconIndex":196,"message1":"使用了%1","message2":"","mpCost":0,"name":"机械拘束器","note":"<Before Eval>\n user.removeState(42);\n user.addState(47);\n user.addState(48);\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":200,"animationId":4,"damage":{"critical":true,"elementId":8,"formula":"100+(1+a.level/40)*(a.mat* 3- b.mdf/5)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[17]<50%额外命中>\\c[0] 初级组装制成的一次性圣光约束炮,\n造成高额单体圣属性伤害","effects":[],"hitType":2,"iconIndex":72,"message1":"使用了%1","message2":"","mpCost":0,"name":"圣光约束炮","note":"<Before Eval>\n user.removeState(42);\n user.addState(47);\n user.addState(48);\n</Before Eval>\n\n<Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user.removeSatate(231);\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":201,"animationId":96,"damage":{"critical":false,"elementId":11,"formula":"500+2.5+a.lv/100)*(a.mat * 2 - b.mdf/4)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[17]<50%额外命中>\\c[0] 高级组装制成的强力爆弹,\n可以直接破坏所有的护盾","effects":[],"hitType":2,"iconIndex":171,"message1":"使用了%1","message2":"","mpCost":0,"name":"结界裂解弹","note":"<Target Barrier: -999999>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n user.removeState(42);\n user.addState(47);\n user.addState(48);\n</Before Eval>\n\n<Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user.removeSatate(231);\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":202,"animationId":93,"damage":{"critical":false,"elementId":10,"formula":"600+(2+a.level/30)*(a.mat* 5- b.mdf/5)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[17]<群体控制><50%额外命中>\\c[0] 高级组装制成的危险爆弹,内部储存了高能级圣光和\n魔能爆发时会直接杀伤灵魂且概率造成\\it[58]","effects":[{"code":21,"dataId":58,"value1":0.4,"value2":0}],"hitType":2,"iconIndex":75,"message1":"使用了%1","message2":"","mpCost":0,"name":"圣魔双相弹","note":"<Before Eval>\n user.removeState(42);\n user.addState(47);\n user.addState(48);\n</Before Eval>\n\n<Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user.removeSatate(231);\n</After Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":203,"animationId":77,"damage":{"critical":false,"elementId":11,"formula":"1+(1+a.level/30)*(a.mat *3 - b.mdf/5)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[17]<群体控制><50%额外命中>\\c[0] 高级组装制成的微型紊乱重力源,对敌方全体造成\n力场伤害并施加\\it[55],有概率造成\\it[56]和\\it[57]","effects":[{"code":21,"dataId":55,"value1":1,"value2":0},{"code":21,"dataId":56,"value1":0.8,"value2":0},{"code":21,"dataId":57,"value1":0.4,"value2":0}],"hitType":2,"iconIndex":308,"message1":"使用了%1","message2":"","mpCost":0,"name":"紊乱重力源","note":"<Barrier Penetration: 50%>\n<Before Eval>\n user.removeState(42);\n user.addState(47);\n user.addState(48);\n</Before Eval>\n\n<Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user.removeSatate(231);\n</After Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":204,"animationId":94,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"高级组装制成的一次性小队魔能护盾发生器","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":161,"message1":"使用了%1","message2":"","mpCost":0,"name":"强化魔能护盾","note":"<Custom Target Barrier 6 Turns>\nvalue = user.mat*20+user.mhp/5;\n</Custom Target Barrier 6 Turns>\n<Before Eval>\n user.removeState(42);\n user.addState(47);\n user.addState(48);\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":205,"animationId":28,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊丽莎白研究机械时开发出的金属加工魔法,也能够用来破坏敌人\n的防御施加\\it[256])并解除\\it[147],但也可能解除他们受到的\\it[61]","effects":[{"code":21,"dataId":256,"value1":0.5,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":22,"dataId":147,"value1":1,"value2":0}],"hitType":2,"iconIndex":346,"message1":"施放了%1","message2":"","mpCost":10,"name":"腐蚀术I","note":"<Hide if Learned Skill: 206,207>\n\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":206,"animationId":28,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊丽莎白研究机械时开发出的金属加工魔法,也能够用来破坏敌人\n的防御施加\\it[256])并解除\\it[147],但也可能解除他们受到的\\it[61]","effects":[{"code":21,"dataId":256,"value1":0.8,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":22,"dataId":147,"value1":1,"value2":0}],"hitType":2,"iconIndex":346,"message1":"施放了%1","message2":"","mpCost":10,"name":"腐蚀术II","note":"<Hide if Learned Skill: 207>\n\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":207,"animationId":28,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊丽莎白研究机械时开发出的金属加工魔法,也能够用来破坏敌人\n的防御施加\\it[256])并解除\\it[147],但也可能解除他们受到的\\it[61]","effects":[{"code":21,"dataId":256,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":22,"dataId":147,"value1":1,"value2":0}],"hitType":2,"iconIndex":346,"message1":"施放了%1","message2":"","mpCost":10,"name":"腐蚀术III","note":"\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":208,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":209,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":210,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
3 years ago
{"id":211,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":212,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"刘莉莉的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":213,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"20+9/10*(a.atk * 2+a.agi/10 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":10},"description":"旋转攻击全体敌方两次,速度越快伤害越高,\n也越容易把自己转晕","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"使用了%1","message2":"","mpCost":0,"name":"回旋重击I","note":"<Hide if Learned Skill: 214,215>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":214,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"100+11/10*(a.atk * 2+a.agi/10 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":10},"description":"旋转攻击全体敌方两次,速度越快伤害越高,\n也越容易把自己转晕","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"使用了%1","message2":"","mpCost":0,"name":"回旋重击II","note":"<Hide if Learned Skill: 215>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":215,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"300+14/10*(a.atk * 2+a.agi/5 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":10},"description":"旋转攻击全体敌方两次,速度越快伤害越高,\n也越容易把自己转晕","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"使用了%1","message2":"","mpCost":0,"name":"回旋重击III","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":216,"animationId":36,"damage":{"critical":true,"elementId":1,"formula":"80+(a.atk * 2+a.agi/5+a.def/5 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"头铁汪简单粗暴的撞击,速度越快伤害越高,\n也越容易把自己撞晕","effects":[{"code":44,"dataId":8,"value1":1,"value2":0},{"code":21,"dataId":58,"value1":0.4,"value2":0}],"hitType":1,"iconIndex":132,"message1":"撞了过去!","message2":"","mpCost":0,"name":"冲撞I","note":"<Hide if Learned Skill: 217,218>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":217,"animationId":36,"damage":{"critical":true,"elementId":1,"formula":"300+(a.atk * 12/5+a.agi/5+a.def/5 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"头铁汪简单粗暴的撞击,速度越快伤害越高,\n也越容易把自己撞晕","effects":[{"code":44,"dataId":8,"value1":1,"value2":0},{"code":21,"dataId":58,"value1":0.7,"value2":0}],"hitType":1,"iconIndex":132,"message1":"撞了过去!","message2":"","mpCost":0,"name":"冲撞II","note":"<Hide if Learned Skill: 218>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":218,"animationId":36,"damage":{"critical":true,"elementId":1,"formula":"600+(a.atk * 14/5 + a.agi/5 + a.def - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"头铁汪简单粗暴的撞击,速度越快伤害越高,\n也越容易把自己撞晕","effects":[{"code":44,"dataId":8,"value1":1,"value2":0},{"code":21,"dataId":58,"value1":1,"value2":0}],"hitType":1,"iconIndex":132,"message1":"撞了过去!","message2":"","mpCost":0,"name":"冲撞III","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":219,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"20+9/10*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"不属于任何流派的格斗技,全凭刘莉莉自\n身的经验自由发挥。","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":77,"message1":"施展了%1","message2":"","mpCost":0,"name":"哈之格斗技I","note":"<Hide if Learned Skill: 220,221>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":220,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"80+11/10*(a.atk * 12/5 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":10},"description":"不属于任何流派的格斗技,全凭刘莉莉自身\n的经验自由发挥。","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"施展了%1","message2":"","mpCost":0,"name":"哈之格斗技II","note":"<Hide if Learned Skill: 221>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":6,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":221,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"300+13/10*(a.atk * 14/5 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":10},"description":"不属于任何流派的格斗技,全凭刘莉莉自身\n的经验自由发挥。","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"施展了%1","message2":"","mpCost":0,"name":"哈之格斗技III","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":6,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":5},
{"id":222,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"大幅提升速度的强大技能\\it[117],但由于追求极限的速度,\n反而无法爆发力量以至于技能“奔走强袭”无法使用","effects":[{"code":21,"dataId":117,"value1":1,"value2":0}],"hitType":0,"iconIndex":381,"message1":"使用了%1","message2":"","mpCost":10,"name":"神速I","note":"<Hide if Learned Skill: 223>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":60,"tpGain":0},
{"id":223,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"大幅提升速度的强大技能\\it[118],但由于追求极限的速度,\n反而无法爆发力量以至于技能“奔走强袭”无法使用","effects":[{"code":21,"dataId":118,"value1":1,"value2":0}],"hitType":0,"iconIndex":382,"message1":"使用了%1","message2":"","mpCost":10,"name":"神速II","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":60,"tpGain":0},
{"id":224,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"大幅度提升速度并爆发力量并降低受到\\it[58]几率的\n强袭技能获得\\it[144]),持续到下回合","effects":[{"code":21,"dataId":144,"value1":1,"value2":0}],"hitType":0,"iconIndex":223,"message1":"使用了%1","message2":"","mpCost":0,"name":"奔走强袭I","note":"<Hide if Learned Skill: 225>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":225,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"大幅度提升速度并爆发力量并降低受到\\it[58]几率的\n强袭技能获得\\it[145]),持续到下回合","effects":[{"code":21,"dataId":145,"value1":1,"value2":0}],"hitType":0,"iconIndex":223,"message1":"使用了%1","message2":"","mpCost":0,"name":"奔走强袭II","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":226,"animationId":34,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"发挥作为猎手的敏锐和压迫力,破除敌人的强袭技能,\n并压制他们的加速","effects":[{"code":33,"dataId":6,"value1":1,"value2":0},{"code":22,"dataId":115,"value1":1,"value2":0},{"code":22,"dataId":144,"value1":1,"value2":0}],"hitType":0,"iconIndex":115,"message1":"使用了%1","message2":"","mpCost":0,"name":"本能追猎I","note":"<Hide if Learned Skill: 227,228>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":227,"animationId":34,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"发挥作为猎手的敏锐和压迫力,破除敌人的强袭技能,\n并压制他们的加速","effects":[{"code":33,"dataId":6,"value1":1,"value2":0},{"code":22,"dataId":115,"value1":1,"value2":0},{"code":22,"dataId":116,"value1":1,"value2":0},{"code":22,"dataId":144,"value1":1,"value2":0},{"code":22,"dataId":145,"value1":1,"value2":0}],"hitType":0,"iconIndex":115,"message1":"使用了%1","message2":"","mpCost":0,"name":"本能追猎II","note":"<Hide if Learned Skill: 228>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":228,"animationId":34,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"发挥作为猎手的敏锐和压迫力,破除敌人的强袭技能,\n并压制他们的加速","effects":[{"code":33,"dataId":6,"value1":1,"value2":0},{"code":22,"dataId":115,"value1":1,"value2":0},{"code":22,"dataId":116,"value1":1,"value2":0},{"code":22,"dataId":144,"value1":1,"value2":0},{"code":22,"dataId":145,"value1":1,"value2":0}],"hitType":0,"iconIndex":115,"message1":"使用了%1","message2":"","mpCost":0,"name":"本能追猎III","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":229,"animationId":74,"damage":{"critical":false,"elementId":3,"formula":"(1+a.level/40)*(1+(a.atk+a.mat * 2 - b.mdf/10)*(a.level*a.atk/2048+2))","type":1,"variance":20},"description":"“房东,房东,我也会放魔法了诶,那个蝙蝠不能说我没脑子了!”\n(PS风属性伤害几率施加\\it[56])","effects":[{"code":21,"dataId":56,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":69,"message1":"施放了%1","message2":"","mpCost":5,"name":"巨兽狂风","note":"<Before Eval>\n this._bsaffective = 0;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":230,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":231,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"最炫的特效配最怂的效果————开润!\n可以掩护\\it[1]的队员逃跑)","effects":[{"code":41,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":160,"message1":"使用了%1","message2":"","mpCost":0,"name":"超级•冰火双击•水蒸气逃窜之术","note":"<Before Eval>\n var subject = user;\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-5,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":232,"animationId":0,"damage":{"critical":true,"elementId":16,"formula":"(1+a.level/99)*(20+(a.atk * 2+a.mat/2 - b.def*6/5+b.mdf/2)*(a.level*a.atk/2048+2)) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":20},"description":"附带属性的爪击,可以伤害到纯元素生物","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1","message2":"","mpCost":5,"name":"冰火爪击","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":0,"stypeId":3,"successRate":100,"tpCost":20,"tpGain":0},
{"id":233,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"吃下辣条变身巨型哈士奇并回复25%的HP每次变身\n都要消耗辣条一包而且存在变身冷却","effects":[{"code":21,"dataId":9,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":44,"dataId":14,"value1":1,"value2":0},{"code":11,"dataId":0,"value1":0.25,"value2":0}],"hitType":0,"iconIndex":343,"message1":"吃下辣条准备变身!","message2":"","mpCost":0,"name":"哈士奇变身","note":"<Item 0060 Cost: 1>\n<Cooldown: 30>\n<Cooldown Steps: 5>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":234,"animationId":4,"damage":{"critical":false,"elementId":8,"formula":"b.hp/25+600*a.level/99+(3/2+a.level/60)*(a.mat* (4+6*a.level/99) - b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"狗•破天一击•炮青春版消耗8点狗炮能量","effects":[{"code":44,"dataId":10,"value1":1,"value2":0}],"hitType":2,"iconIndex":338,"message1":"施放了%1","message2":"","mpCost":15,"name":"小型狗炮","note":"<Item 0066 Cost: 8>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":10},
{"id":235,"animationId":163,"damage":{"critical":false,"elementId":8,"formula":"b.hp/15+1200*a.level/99+(3/2+a.level/40)*(a.mat* (8+12*a.level/99)- b.mdf/8)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"狗•破天一击•炮消耗15点狗炮能量","effects":[{"code":21,"dataId":58,"value1":0.3,"value2":0},{"code":44,"dataId":10,"value1":1,"value2":0}],"hitType":2,"iconIndex":338,"message1":"施放了%1","message2":"","mpCost":30,"name":"大型狗炮","note":"<Item 0066 Cost: 15>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":20},
{"id":236,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"寒冷环境下的莉莉更加精神,自动获得\\it[146]和\n\\it[153]","effects":[{"code":21,"dataId":146,"value1":1,"value2":0},{"code":21,"dataId":153,"value1":1,"value2":0}],"hitType":0,"iconIndex":363,"message1":"激活了自身的抗寒能力!","message2":"","mpCost":0,"name":"北地之哈","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0},
{"id":237,"animationId":82,"damage":{"critical":true,"elementId":1,"formula":"50+(1/2+4/5*(1-b.hp/b.mhp))*(a.atk * 2+a.mat+a.agi/20 - b.def*4/5)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的狗爪攻击!","message2":"","mpCost":0,"name":"狗形态普通攻击","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10},
{"id":238,"animationId":0,"damage":{"critical":true,"elementId":16,"formula":"(1+a.level/99)*(20+(a.atk * 2+a.mat - b.def*6/5+b.mdf/2)*(a.level*a.atk/2048+2)) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":20},"description":"成精的哈士奇将释放她的拆家之力","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1","message2":"","mpCost":5,"name":"冰火拆家爪","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":0,"stypeId":3,"successRate":100,"tpCost":20,"tpGain":0},
{"id":239,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"哈士奇按捺住自己的本性积累TP并加快行动速度","effects":[{"code":31,"dataId":6,"value1":2,"value2":0}],"hitType":0,"iconIndex":272,"message1":"跃跃欲试","message2":"","mpCost":0,"name":"跃跃欲试","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":240,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"寒冷环境下的莉莉更加精神,自动获得\\it[146]和\n\\it[153](被动显示,无法主动使用)","effects":[{"code":21,"dataId":146,"value1":1,"value2":0},{"code":21,"dataId":153,"value1":1,"value2":0}],"hitType":0,"iconIndex":363,"message1":"激活了自身的抗寒能力!","message2":"","mpCost":0,"name":"天赋 北地之哈","note":"","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":241,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":242,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"滚的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":243,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"20+1/2*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":10},"description":"\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠两个随机目标并附加\\it[255]\n目标\\it[255]叠加越高伤害越高技能触发暴击会恢复8点TP","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1","message2":"","mpCost":0,"name":"利爪抓挠I","note":"\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(227);\n</Before Eval>\n<After Eval>\n user.removeSatate(227);\n</After Eval>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Hide if Learned Skill: 244,245>\n<Critical Reward: +8 TP>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":244,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"20+3/5*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":10},"description":"\\c[17]<20%额外命中>\\c[0] 使用利爪抓挠两个随机目标并附加\\it[255]\n目标\\it[255]叠加越高伤害越高技能触发暴击会恢复8点TP","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1","message2":"","mpCost":0,"name":"利爪抓挠II","note":"<Hide if Learned Skill: 245>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeSatate(228);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: +8 TP>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":245,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"20+4/5*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":10},"description":"\\c[17]<30%额外命中>\\c[0] 使用利爪抓挠两个随机目标并附加\\it[255]\n目标\\it[255]叠加越高伤害越高技能触发暴击会恢复8点TP","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1","message2":"","mpCost":0,"name":"利爪抓挠III","note":"<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: +8 TP>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":246,"animationId":44,"damage":{"critical":true,"elementId":-1,"formula":"80+1.1*(a.atk * 2+a.agi*0.2 - b.def)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"直接获得30TP并增加攻击力和速度三回合代价是透支身体\n效果结束后\\it[96]两个回合。","effects":[{"code":21,"dataId":191,"value1":1,"value2":0}],"hitType":1,"iconIndex":291,"message1":"使用了%1","message2":"","mpCost":0,"name":"狂野飞扑I","note":"<Hide if Learned Skill: 247>\n<Cooldown: 10>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":30},
{"id":247,"animationId":44,"damage":{"critical":true,"elementId":-1,"formula":"80+1.1*(a.atk * 2+a.agi*0.2 - b.def)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"直接获得50P并增加攻击力和速度三回合代价是透支身体\n效果结束后\\it[96]两个回合。","effects":[{"code":21,"dataId":192,"value1":1,"value2":0}],"hitType":1,"iconIndex":291,"message1":"使用了%1","message2":"","mpCost":0,"name":"狂野飞扑II","note":"<Cooldown: 10>\n<Cooldown Steps: 1>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":50},
{"id":248,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"(a.atk * 2 +a.agi/15 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":20},"description":"\\c[18]<10%暴击叠加>\\c[17]<10%额外命中>\\c[0] 用利爪疯狂攻击单一目标五次,目标\\it[255]叠加越高伤害越高;\n成功击杀目标时回复10点TP同时加速并免疫\\it[96]两回合。","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":290,"message1":"使用了%1","message2":"","mpCost":0,"name":"疯狂爪击I","note":"<Hide if Learned Skill: 249,250>\n\n<Before Eval>\n this._precise = 0.8;\n</Before Eval>\n\n<Before Eval>\n user.addState(227);\n</Before Eval>\n<After Eval>\n user.removeSatate(227);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +10%>\n<Defeat Reward: Add State 10>\n<Defeat Reward: +10 TP>","occasion":1,"repeats":5,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":249,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"6/5*(a.atk *2 +a.agi/15 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 105/100 : 1) * (b.isStateAffected(98) ? 110/100 : 1) * (b.isStateAffected(99) ? 115/100 : 1) * (b.isStateAffected(100) ? 120/100 : 1) * (b.isStateAffected(101) ? 125/100 : 1)","type":1,"variance":20},"description":"\\c[18]<15%暴击叠加>\\c[17]<20%额外命中>\\c[0] 用利爪疯狂攻击单一目标五次,目标\\it[255]叠加越高伤害越高;\n成功击杀目标时回复15点TP同时加速并免疫\\it[96]两回合。","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":290,"message1":"使用了%1","message2":"","mpCost":0,"name":"疯狂爪击II","note":"<Hide if Learned Skill: 250>\n\n<Before Eval>\n this._precise = 0.8;\n</Before Eval>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeSatate(228);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +15%>\n<Defeat Reward: Add State 10>\n<Defeat Reward: +10 TP>\n","occasion":1,"repeats":5,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":250,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"7/5*(a.atk * 2 +a.agi/15 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 110/100 : 1) * (b.isStateAffected(98) ? 115/100 : 1) * (b.isStateAffected(99) ? 120/100 : 1) * (b.isStateAffected(100) ? 125/100 : 1) * (b.isStateAffected(101) ? 130/100 : 1)","type":1,"variance":20},"description":"\\c[18]<20%暴击叠加>\\c[17]<30%额外命中>\\c[0] 用利爪疯狂攻击单一目标五次,目标\\it[255]叠加越高伤害越高;\n成功击杀目标时回复20点TP同时加速并免疫\\it[96]两回合。","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":290,"message1":"使用了%1","message2":"","mpCost":0,"name":"疯狂爪击III","note":"<Before Eval>\n this._precise = 0.8;\n</Before Eval>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +20%>\n<Defeat Reward: Add State 10>\n<Defeat Reward: +20 TP>","occasion":1,"repeats":5,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":251,"animationId":0,"damage":{"critical":true,"elementId":-1,"formula":"20+2/5*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":20},"description":"利用利爪破坏敌人的护甲(施加\\it[251]),目标\\it[255]叠加越高伤害越高;\n技能被闪避时返还5点TP","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":251,"value1":1,"value2":0}],"hitType":1,"iconIndex":167,"message1":"使用了%1","message2":"","mpCost":0,"name":"撕裂I","note":"<Hide if Learned Skill: 252,253>\n<Missed Reward: +5 TP>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":252,"animationId":0,"damage":{"critical":true,"elementId":-1,"formula":"80+1/2*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":20},"description":"利用利爪破坏敌人的护甲(施加\\it[251]),目标\\it[255]叠加越高伤害越高;\n有几率解除\\it[147]技能被闪避时返还5点TP","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":251,"value1":1,"value2":0},{"code":22,"dataId":147,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":167,"message1":"使用了%1","message2":"","mpCost":0,"name":"撕裂II","note":"<Hide if Learned Skill: 253>\n<Missed Reward: +5 TP>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":253,"animationId":0,"damage":{"critical":true,"elementId":-1,"formula":"150+3/5*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":20},"description":"利用利爪破坏敌人的护甲施加\\it[251])并解除\\it[147]\n目标\\it[255]叠加越高伤害越高技能被闪避时返还5点TP","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":251,"value1":1,"value2":0},{"code":22,"dataId":147,"value1":1,"value2":0}],"hitType":1,"iconIndex":167,"message1":"使用了%1","message2":"","mpCost":0,"name":"撕裂III","note":"<Missed Reward: +5 TP>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":254,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"降低自身受到随机攻击的几率并提升攻击力、闪避、命中和\n暴击率的刺杀技能获得\\it[155]和\\it[172]","effects":[{"code":21,"dataId":155,"value1":1,"value2":0},{"code":21,"dataId":172,"value1":1,"value2":0}],"hitType":0,"iconIndex":395,"message1":"猫猫祟祟准备偷袭","message2":"","mpCost":0,"name":"猫猫祟祟I","note":"<Hide if Learned Skill: 255,262>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":255,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"降低自身受到随机攻击的几率并提升攻击力、闪避、命中和\n暴击率的刺杀技能获得\\it[155]和\\it[173]","effects":[{"code":21,"dataId":155,"value1":1,"value2":0},{"code":21,"dataId":173,"value1":1,"value2":0}],"hitType":0,"iconIndex":395,"message1":"猫猫祟祟准备偷袭","message2":"","mpCost":0,"name":"猫猫祟祟II","note":"<Hide if Learned Skill: 262>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
2 years ago
{"id":256,"animationId":173,"damage":{"critical":false,"elementId":10,"formula":"50","type":1,"variance":0},"description":"发出尖利的叫声,造成固定精神伤害,\n几率性附加\\it[62]和\\it[90]","effects":[{"code":21,"dataId":62,"value1":0.5,"value2":0},{"code":21,"dataId":90,"value1":0.2,"value2":0}],"hitType":0,"iconIndex":11,"message1":"使用了%1","message2":"","mpCost":0,"name":"恫吓尖叫I","note":"<Hide if Learned Skill: 257,258>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":10},
{"id":257,"animationId":173,"damage":{"critical":false,"elementId":10,"formula":"200","type":1,"variance":0},"description":"发出尖利的叫声,造成固定精神伤害,\n几率性附加\\it[62]和\\it[90]","effects":[{"code":21,"dataId":62,"value1":0.7,"value2":0},{"code":21,"dataId":90,"value1":0.4,"value2":0}],"hitType":0,"iconIndex":11,"message1":"使用了%1","message2":"","mpCost":0,"name":"恫吓尖叫II","note":"<Hide if Learned Skill: 258>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":10},
{"id":258,"animationId":173,"damage":{"critical":false,"elementId":10,"formula":"500","type":1,"variance":0},"description":"发出尖利的叫声,造成固定精神伤害,\n几率性附加\\it[62]和\\it[90]","effects":[{"code":21,"dataId":62,"value1":0.9,"value2":0},{"code":21,"dataId":90,"value1":0.6,"value2":0}],"hitType":0,"iconIndex":11,"message1":"使用了%1","message2":"","mpCost":0,"name":"恫吓尖叫III","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":1,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":10},
{"id":259,"animationId":52,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"猫咪安静地观察她的猎物,洞察敌方的弱点(施加\\it[254])\n并且破除他们的隐身破除\\it[172]同时自身恢复10点TP","effects":[{"code":22,"dataId":172,"value1":1,"value2":0},{"code":21,"dataId":254,"value1":0.8,"value2":0}],"hitType":0,"iconIndex":89,"message1":"使用了%1","message2":"","mpCost":0,"name":"猫之窥视I","note":"<Hide if Learned Skill: 260,261>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":260,"animationId":52,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"猫咪安静地观察她的猎物,洞察敌方的弱点(施加\\it[254])\n并且破除他们的隐身破除\\it[172]、\\it[173]同时自身恢复12点TP","effects":[{"code":22,"dataId":172,"value1":1,"value2":0},{"code":22,"dataId":173,"value1":1,"value2":0},{"code":21,"dataId":254,"value1":0.8,"value2":0}],"hitType":0,"iconIndex":89,"message1":"使用了%1","message2":"","mpCost":0,"name":"猫之窥视II","note":"<Hide if Learned Skill: 261>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":12},
{"id":261,"animationId":52,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"猫咪安静地观察她的猎物,洞察敌方的弱点(施加\\it[254])并且破除他们的隐身\n破除\\it[172]、\\it[173]、\\it[174]同时自身恢复15点TP","effects":[{"code":22,"dataId":172,"value1":1,"value2":0},{"code":22,"dataId":173,"value1":1,"value2":0},{"code":22,"dataId":174,"value1":1,"value2":0},{"code":21,"dataId":254,"value1":1,"value2":0}],"hitType":0,"iconIndex":89,"message1":"使用了%1","message2":"","mpCost":0,"name":"猫之窥视III","note":"","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":15},
{"id":262,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"降低自身受到随机攻击的几率并提升攻击力、闪避、命中和\n暴击率的刺杀技能获得\\it[155]和\\it[174]","effects":[{"code":21,"dataId":155,"value1":1,"value2":0},{"code":21,"dataId":174,"value1":1,"value2":0}],"hitType":0,"iconIndex":395,"message1":"猫猫祟祟准备偷袭","message2":"","mpCost":0,"name":"猫猫祟祟III","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
3 years ago
{"id":263,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":264,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"郝籽的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":265,"animationId":18,"damage":{"critical":true,"elementId":-1,"formula":"10+(a.level/297 + 1/4 )*(a.atk * 2+a.mat+a.agi/40 - b.def - b.mdf/8)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 3/2 : 1)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":253,"value1":0.2,"value2":0}],"hitType":1,"iconIndex":72,"message1":"使用了%1","message2":"","mpCost":0,"name":"一式 • 暴雨梨花","note":"<Before Eval>\n user.removeState(188);\n</Before Eval>\n\n<Before Eval>\n this._precise = 0.7;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Missed Reward: Add State 223>","occasion":1,"repeats":9,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":4},
{"id":266,"animationId":10,"damage":{"critical":true,"elementId":-1,"formula":"20+(1+a.level/99)*(a.atk * 2 + a.mat + a.agi/20 - b.def - b.mdf/8)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":122,"message1":"使用了%1","message2":"","mpCost":0,"name":"二式 • 星分穹宇","note":"<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n user.removeState(189);\n</Before Eval>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":2,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
{"id":267,"animationId":16,"damage":{"critical":true,"elementId":-1,"formula":"(b.mhp-b.hp)/10+(3-3/2*b.hp/b.mhp+a.level/45)*(a.mat +a.atk*3 -b.def/2 - b.mdf/10)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":97,"message1":"使用了%1","message2":"","mpCost":0,"name":"三式 • 白虹贯日","note":"<Bypass Taunt>\n<Before Eval>\n user.removeState(190);\n</Before Eval>\n<Defeat Reward: Add State 190>\n<Pre-Damage Eval>\n var barrier = user.barrierPoints();\n barrier = barrier*3/4;\n value += barrier;\n user.loseBarrier(barrier);\n</Pre-Damage Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":12},
{"id":268,"animationId":35,"damage":{"critical":true,"elementId":-1,"formula":"10+(a.atk*2 +a.mat/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":20},"description":"\\c[18]<强化 • 一式>\\c[0] 使用剑或枪接连进行两次上挑攻击,可以挑飞敌人造成\\it[56]\n或者挑飞敌人的武器造成\\it[76],对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":56,"value1":0.5,"value2":0},{"code":21,"dataId":76,"value1":0.5,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":69,"message1":"使用了%1","message2":"","mpCost":0,"name":"上挑I","note":"<Hide if Learned Skill: 270>\n<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
{"id":269,"animationId":35,"damage":{"critical":true,"elementId":-1,"formula":"50+(a.atk*2 +a.mat/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":20},"description":"\\c[18]<强化 • 一式>\\c[0] 使用剑或枪接连进行两次上挑攻击,可以挑飞敌人造成\\it[56]\n或者挑飞敌人的武器造成\\it[76],对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":56,"value1":0.5,"value2":0},{"code":21,"dataId":76,"value1":0.5,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":69,"message1":"使用了%1","message2":"","mpCost":0,"name":"上挑II","note":"<Hide if Learned Skill: 270>\n<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
{"id":270,"animationId":35,"damage":{"critical":true,"elementId":-1,"formula":"100+(a.atk*2 + a.mat/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":20},"description":"\\c[18]<强化 • 一式>\\c[0] 使用剑或枪接连进行两次上挑攻击,可以挑飞敌人造成\\it[56]\n或者挑飞敌人的武器造成\\it[76],对\\it[56]的敌人伤害增加30%,必中","effects":[{"code":21,"dataId":56,"value1":0.7,"value2":0},{"code":21,"dataId":76,"value1":0.7,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":69,"message1":"使用了%1","message2":"","mpCost":0,"name":"上挑III","note":"<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
{"id":271,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"持续舞动自己的兵器强化普通攻击,解除并免疫\n\\it[76],也免疫定身类控制,但期间不能使用技能","effects":[{"code":22,"dataId":46,"value1":1,"value2":0},{"code":21,"dataId":21,"value1":1,"value2":0}],"hitType":0,"iconIndex":107,"message1":"开始舞动她的兵器!","message2":"","mpCost":0,"name":"长刃乱舞I","note":"<Hide if Learned Skill: 272,273>","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":50,"tpGain":0},
{"id":272,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"持续舞动自己的兵器强化普通攻击并提升攻击力,解除并免疫\n\\it[76],也免疫定身类控制,但期间不能使用技能","effects":[{"code":22,"dataId":46,"value1":1,"value2":0},{"code":21,"dataId":21,"value1":1,"value2":0},{"code":21,"dataId":124,"value1":1,"value2":0}],"hitType":0,"iconIndex":107,"message1":"开始舞动她的兵器!","message2":"","mpCost":0,"name":"长刃乱舞II","note":"<Hide if Learned Skill: 273>","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":50,"tpGain":0},
{"id":273,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[17]<霸体四回合>\\c[0] 持续舞动自己的兵器强化普通攻击,\n并提升攻击力解除并免疫\\it[76],但期间不能使用技能","effects":[{"code":22,"dataId":46,"value1":1,"value2":0},{"code":21,"dataId":21,"value1":1,"value2":0},{"code":21,"dataId":152,"value1":1,"value2":0},{"code":21,"dataId":125,"value1":1,"value2":0}],"hitType":0,"iconIndex":107,"message1":"开始舞动她的兵器!","message2":"","mpCost":0,"name":"长刃乱舞III","note":"","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":50,"tpGain":0},
{"id":274,"animationId":67,"damage":{"critical":true,"elementId":6,"formula":"1+(a.level/99+1)*(a.atk+a.mat*2 - b.mdf)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":20},"description":"\\c[18]<强化 • 二式>\\c[0] 将自身的生物电极度强化并释放出来,制造一层护盾保护自身的同时,\n杀伤随机三个敌人对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":66,"message1":"施放了%1","message2":"","mpCost":15,"name":"电蛇狂舞I","note":"<Hide if Learned Skill: 275,276>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Custom User Barrier>\nvalue = user.mhp/15+user.mat*3;\n</Custom User Barrier>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":2},
{"id":275,"animationId":67,"damage":{"critical":true,"elementId":6,"formula":"1+(a.level/99+1)*(a.atk*6/5+a.mat * 12/5 - b.mdf)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":20},"description":"\\c[18]<强化 • 二式>\\c[0] 将自身的生物电极度强化并释放出来,制造一层护盾保护自身的同时,\n杀伤随机三个敌人对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":59,"value1":0.3,"value2":0}],"hitType":2,"iconIndex":66,"message1":"使用了%1","message2":"","mpCost":15,"name":"电蛇狂舞II","note":"<Hide if Learned Skill: 250>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Custom User Barrier>\nvalue = user.mhp/15+user.mat*4;\n</Custom User Barrier>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":4},
{"id":276,"animationId":67,"damage":{"critical":true,"elementId":6,"formula":"1+(a.level/99+1)*(a.atk*7/5+a.mat * 14/5 - b.mdf)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":20},"description":"\\c[18]<强化 • 二式>\\c[0] 将自身的生物电极度强化并释放出来,制造一层护盾保护自身的同时,\n杀伤随机三个敌人对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":59,"value1":0.4,"value2":0}],"hitType":2,"iconIndex":66,"message1":"施放了%1","message2":"","mpCost":15,"name":"电蛇狂舞III","note":"<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Custom User Barrier>\nvalue = user.mhp/15+user.mat*5;\n</Custom User Barrier>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":6},
{"id":277,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 二式>\\c[0]\\c[17]<群体解控>\\c[0] 用微电流刺激队友的神经系统,\n可以解除\\it[74]、\\it[60]、\\it[59]","effects":[{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0}],"hitType":0,"iconIndex":72,"message1":"施放了%1","message2":"","mpCost":2,"name":"微电刺激I","note":"<Hide if Learned Skill: 278,279>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
{"id":278,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 二式>\\c[0]\\c[17]<群体解控>\\c[0] 用微电流刺激队友的神经系统,\n可以解除\\it[74]、\\it[60]、\\it[59],同时释放强光驱散\\it[75]效果","effects":[{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":75,"value1":1,"value2":0}],"hitType":0,"iconIndex":72,"message1":"施放了%1","message2":"","mpCost":2,"name":"微电刺激II","note":"<Hide if Learned Skill: 279>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
{"id":279,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 二式>\\c[0]\\c[17]<群体解控>\\c[0] 用微电流刺激队友的神经系统,\n可以解除\\it[74]、\\it[60]、\\it[59]和\\it[58],同时释放强光驱散\\it[75]效果","effects":[{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":75,"value1":1,"value2":0},{"code":22,"dataId":58,"value1":1,"value2":0}],"hitType":0,"iconIndex":72,"message1":"施放了%1","message2":"","mpCost":6,"name":"微电刺激III","note":"<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
{"id":280,"animationId":29,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 三式>\\c[0] 隐藏自身气息,并且短时间内增加攻击力、命中和暴击率的\n突袭技能获得\\it[172]),可以解除敌人赋予的\\it[95]","effects":[{"code":22,"dataId":95,"value1":1,"value2":0},{"code":21,"dataId":172,"value1":1,"value2":0},{"code":22,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":21,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":395,"message1":"隐藏了自己的气息!","message2":"","mpCost":0,"name":"隐匿突袭I","note":"<Hide if Learned Skill: 281,282>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":281,"animationId":29,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 三式>\\c[0] 隐藏自身气息,并且短时间内增加攻击力、命中和暴击率的\n突袭技能获得\\it[173]),可以解除敌人赋予的\\it[95]","effects":[{"code":22,"dataId":95,"value1":1,"value2":0},{"code":21,"dataId":173,"value1":1,"value2":0},{"code":22,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":21,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":395,"message1":"隐藏了自己的气息!","message2":"","mpCost":0,"name":"隐匿突袭II","note":"<Hide if Learned Skill: 282>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":282,"animationId":29,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 三式>\\c[0] 隐藏自身气息,并且短时间内增加攻击力、命中和暴击率的\n突袭技能获得\\it[174]),可以解除敌人赋予的\\it[95]","effects":[{"code":22,"dataId":95,"value1":1,"value2":0},{"code":21,"dataId":174,"value1":1,"value2":0},{"code":22,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":21,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":395,"message1":"隐藏了自己的气息!","message2":"","mpCost":0,"name":"隐匿突袭III","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":283,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 三式>\\c[0] 提高行动速度,并释放一些电流形成护盾保护自身\n同时恢复5点TP","effects":[{"code":21,"dataId":113,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":21,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":220,"message1":"蓄势待发!","message2":"","mpCost":0,"name":"蓄势待发I","note":"<Hide if Learned Skill: 284,285>\n<Custom User Barrier>\nvalue = user.mat*5+user.mhp/20;\n</Custom User Barrier>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":284,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 三式>\\c[0] 提高行动速度,并释放一些电流形成护盾保护自身\n同时恢复5点TP","effects":[{"code":21,"dataId":113,"value1":1,"value2":0},{"code":22,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":21,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":220,"message1":"蓄势待发!","message2":"","mpCost":0,"name":"蓄势待发II","note":"<Hide if Learned Skill: 285>\n<Custom User Barrier>\nvalue = user.mat*5+user.mhp/15;\n</Custom User Barrier>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":285,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 三式>\\c[0] 提高行动速度,并释放一些电流形成护盾保护自身\n同时恢复5点TP","effects":[{"code":21,"dataId":113,"value1":1,"value2":0},{"code":22,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":21,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":220,"message1":"蓄势待发!","message2":"","mpCost":0,"name":"蓄势待发III","note":"<Custom User Barrier>\nvalue = user.mat*5+user.mhp/10;\n</Custom User Barrier>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":286,"animationId":0,"damage":{"critical":true,"elementId":6,"formula":"10+(a.lv/150 + 1/4 )*(a.atk * 2+a.mat/2+a.agi/40 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"\\c[18]<强普显示>\\c[17]<50%命中叠加>\\c[0] 对一个敌人进行狂风暴雨般的九次连续攻击,\n对\\it[56]的敌人伤害增加50%,有几率压制敌人反击","effects":[],"hitType":0,"iconIndex":78,"message1":"","message2":"","mpCost":0,"name":"一式 • 暴雨梨花","note":"","occasion":3,"repeats":1,"requiredWtypeId1":2,"requiredWtypeId2":1,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":287,"animationId":0,"damage":{"critical":true,"elementId":6,"formula":"20+(3/5+a.lv/150)*(a.atk * 9/5+a.mat + a.agi/20 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"\\c[18]<强普显示>\\c[0]刘莉莉起名对的招式,\n得名自如银河分裂天空般的剑光","effects":[],"hitType":0,"iconIndex":122,"message1":"","message2":"","mpCost":0,"name":"二式 • 星分穹宇","note":"","occasion":3,"repeats":1,"requiredWtypeId1":2,"requiredWtypeId2":1,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":288,"animationId":0,"damage":{"critical":true,"elementId":6,"formula":"20+(3/5+a.lv/150)*(a.atk * 9/5+a.mat + a.agi/20 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"\\c[18]<强普显示>\\c[17]<无视嘲讽>\\c[18]<10%损伤>\\c[0] 郝籽的终结技,\n拥有护盾时会消耗75%的护盾增加伤害,成功击杀敌人时下回合可再次释放","effects":[],"hitType":0,"iconIndex":97,"message1":"","message2":"","mpCost":0,"name":"三式 • 白虹贯日","note":"","occasion":3,"repeats":1,"requiredWtypeId1":2,"requiredWtypeId2":1,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":289,"animationId":0,"damage":{"critical":false,"elementId":-1,"formula":"20+(1+a.level/45)*(a.atk * 3 + a.mat + a.agi/20 - b.def - b.mdf/5)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 3/2 : 1)","type":1,"variance":10},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":56,"value1":0.1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的多段攻击!","message2":"","mpCost":0,"name":"普通攻击(乱舞状态)","note":"<Bypass Taunt>\n\n<Before Eval>\n if(user.isStateAffected(188)){\n user.removeState(188);\n user.addState(189);\n }\n else if(user.isStateAffected(189)){\n user.removeState(189);\n user.addState(190);\n }\n else if(user.isStateAffected(190)){\n user.addState(190);\n }\n else{\n user.addState(188);\n }\n</Before Eval>\n\n<Missed Reward: Add State 223>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +10%>\n\n<Custom User Barrier>\nvalue = user.mat*5+user.mhp/20;\n</Custom User Barrier>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":6,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5},
{"id":290,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"10+(a.atk * 3/2 + a.mat+a.agi/20 - b.def-b.mdf/10)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"郝籽的普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(郝籽)","note":"<Custom User Barrier>\nvalue = user.mat*5+user.mhp/50;\n</Custom User Barrier>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":6},
{"id":291,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 一式>\\c[0] 郝籽拉开身位增加50%闪避率和30%攻击力持续2回合并恢复7点TP","effects":[{"code":31,"dataId":6,"value1":2,"value2":0},{"code":21,"dataId":175,"value1":1,"value2":0},{"code":21,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":22,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":82,"message1":"使用了%1","message2":"","mpCost":0,"name":"以退为进I","note":"<Hide if Learned Skill: 292,293>","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":7},
{"id":292,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 一式>\\c[0] 郝籽拉开身位增加80%闪避率和30%攻击力持续2回合\n并恢复10点TP","effects":[{"code":31,"dataId":6,"value1":2,"value2":0},{"code":21,"dataId":176,"value1":1,"value2":0},{"code":21,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":22,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":82,"message1":"使用了%1","message2":"","mpCost":0,"name":"以退为进II","note":"<Hide if Learned Skill: 293>","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":293,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 一式>\\c[0] 郝籽拉开身位增加100%闪避率和30%攻击力持续2回合\n并恢复13点TP","effects":[{"code":31,"dataId":6,"value1":2,"value2":0},{"code":21,"dataId":177,"value1":1,"value2":0},{"code":21,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":22,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":82,"message1":"使用了%1","message2":"","mpCost":0,"name":"以退为进III","note":"","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":13},
{"id":294,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":295,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"诺兰的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":296,"animationId":189,"damage":{"critical":true,"elementId":5,"formula":"1+(a.atk * (4 + a.level/45) - b.def/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"诺兰后撤解除向敌人投掷两颗爆弹同时引爆,造成伤害和\\it[251]\n\\c[17]【追加效果】\\c[0] 额外投弹一次","effects":[{"code":21,"dataId":251,"value1":1,"value2":0}],"hitType":1,"iconIndex":406,"message1":"%1","message2":"","mpCost":0,"name":"精准投弹","note":"<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n<MP Cost: 3%>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<After Eval>\nif(user.isStateAffected(17)){\n user.gainMp(Math.round(user.mmp/25));\n var subject = user;\n subject.forceAction(296, -2);\n BattleManager.forceAction(subject);\n user.removeState(17);\n }\nelse{\n user.addState(17);\n }\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":297,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"诺兰升空进入\\it[275],提升命中率,但升空时部分攻击依赖远程武器\n\\c[17]【追加效果】\\c[0] 进入\\it[279],可以使用\\is[298]","effects":[],"hitType":0,"iconIndex":632,"message1":"使用了%1","message2":"","mpCost":0,"name":"灰狐跃","note":"<MP Cost: 4%>\n<Before Eval>\nif(user.isStateAffected(17)){\n user.addState(279);\n user.removeState(17);\n}\nelse{\n user.addState(275);\n user.addState(17);\n}\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":298,"animationId":36,"damage":{"critical":true,"elementId":1,"formula":"1+(a.atk * (5/2 + a.level/49)+a.agi/200 - b.def/3)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"诺兰的膝撞,造成伤害并必定\\it[70]一回合,使用后解除\\it[279]\n并立刻进入下一回合同时强化下一技能","effects":[{"code":21,"dataId":70,"value1":1,"value2":0}],"hitType":1,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":0,"name":"重坠膝撞","note":"<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Post-Damage Eval>\n user.removeState(279);\n user.addState(17);\n user.addState(281);\n user.addState(290);\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":299,"animationId":16,"damage":{"critical":false,"elementId":-1,"formula":"1+(a.atk * (3 + a.level/49)+a.agi/200 - b.def/5)*(a.level*a.atk/2048+2)*(a.isStateAffected(266)?11/10: 1)*(a.isStateAffected(267)?11/10: 1)*(a.isStateAffected(268)?11/10: 1)*(a.isStateAffected(269)?11/10: 1)*(a.isStateAffected(270)?11/10: 1)","type":1,"variance":20},"description":"诺兰迅速奔袭至敌人身前,用武器或者肘部刺击敌人\n\\c[17]【追加效果】\\c[0] 命中后追加一次过肩二重摔,增加\\it[70]两回合","effects":[],"hitType":1,"iconIndex":97,"message1":"使用了%1","message2":"","mpCost":0,"name":"迅狐刺","note":"<MP Cost: 3%>\n<Before Eval>\n user.removeState(275);\n user.removeState(279);\n</Before Eval>\n \n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Post-Damage Eval>\nif(user.isStateAffected(17)){\n var subject = user;\n subject.forceAction(300, -2);\n BattleManager.forceAction(subject);\n user.removeState(17);\n }\nelse{\n user.addState(17);\n }\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":300,"animationId":190,"damage":{"critical":false,"elementId":1,"formula":"1+(a.atk * (2 + a.level/99)+a.agi/200 - b.def/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"过肩二重摔","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n<State 眩晕 Turns: +1>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":301,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"诺兰释放剑舞(近战),或连续射击(升空),造成多次伤害 \n\\c[17]【追加效果】\\c[0] MP消耗减半","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":418,"message1":"使用了%1","message2":"","mpCost":0,"name":"灵狐舞","note":"<Custom MP Cost>\n if(user.isStateAffected(17)){\n cost += Math.round(user.mhp*0.06);\n }\n else{\n cost += Math.round(user.mhp*0.12);\n }\n</Custom MP Cost>\n\n<Before Eval>\nif(user.isStateAffected(17)){\n user.removeState(17);\n}\nelse{\n user.addState(17);\n}\nif(user.isStateAffected(275)){\n var subject = user;\n subject.forceAction(303, -2);\n BattleManager.forceAction(subject); \n }\nelse{\n var subject = user;\n subject.forceAction(302, -2);\n BattleManager.forceAction(subject); \n }\n</Before Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":302,"animationId":191,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk * (3/2 + a.level/198)+a.agi/200 - b.def/2)*(a.level*a.atk/2048+2)*(a.isStateAffected(266)?11/10: 1)*(a.isStateAffected(267)?11/10: 1)*(a.isStateAffected(268)?11/10: 1)*(a.isStateAffected(269)?11/10: 1)*(a.isStateAffected(270)?11/10: 1)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":251,"value1":0.2,"value2":0}],"hitType":1,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"剑舞","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._precise = 0.8;\n</Before Eval>","occasion":1,"repeats":6,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":303,"animationId":90,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk * (3/2 + a.level/198) - b.def/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"连续射击","note":"<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._precise = 0.7;\n</Before Eval>","occasion":1,"repeats":6,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":304,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"诺兰的终结攻击,\\it[275]时会使用远程武器进行强力的射击\n\\c[17]【追加效果】\\c[0] 技能无视敌人50%护甲","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":1,"iconIndex":116,"message1":"使用了\\c[18]%1\\c[0]","message2":"","mpCost":0,"name":"绝命","note":"<MP Cost: 4%>\n\n<Before Eval>\nif(user.isStateAffected(17)){\n user.removeState(17);\n target.addState(280);\n}\nelse{\n user.addState(17);\n}\nif(user.isStateAffected(275)){\n var subject = user;\n subject.forceAction(306, -2);\n BattleManager.forceAction(subject); \n }\nelse{\n var subject = user;\n subject.forceAction(305, -2);\n BattleManager.forceAction(subject); \n }\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":305,"animationId":193,"damage":{"critical":true,"elementId":-1,"formula":"300+(1+4*(b.mhp-b.hp)/b.mhp)*(a.atk * 3- b.def/5)*(a.level*a.atk/2048+2)/2","type":1,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"绝境斩","note":"<Post-Damage Eval>\n target.removeStateState(280);\n</Post-Damage Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":306,"animationId":192,"damage":{"critical":true,"elementId":-1,"formula":"300+(1+4*(b.mhp-b.hp)/b.mhp)*(a.atk * 3 - b.def/5)*(a.level*a.atk/2048+2)/2","type":1,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"夺命狙击","note":"<Post-Damage Eval>\n target.removeStateState(280);\n</Post-Damage Eval>\n\n<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":307,"animationId":0,"damage":{"critical":false,"elementId":5,"formula":"1+(a.atk * (15/8 + a.level/99) - b.def/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"诺兰使用火力模块对全体敌人进行弹幕覆盖,\n可以压制敌人的反击能力","effects":[{"code":21,"dataId":253,"value1":1,"value2":0}],"hitType":1,"iconIndex":118,"message1":"使用了%1","message2":"","mpCost":0,"name":"弹幕覆盖I","note":"<MP Cost: 8%>\n<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n<Cooldown: 7>\n<Cooldown Steps: 1>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":308,"animationId":0,"damage":{"critical":false,"elementId":5,"formula":"1+(a.atk * (17/8 + a.level/80) - b.def/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"诺兰使用火力模块对全体敌人进行弹幕覆盖,\n可以压制敌人的反击能力","effects":[{"code":21,"dataId":253,"value1":1,"value2":0}],"hitType":1,"iconIndex":118,"message1":"使用了%1","message2":"","mpCost":0,"name":"弹幕覆盖II","note":"<MP Cost: 8%>\n<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n<Cooldown: 6>\n<Cooldown Steps: 1>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":309,"animationId":0,"damage":{"critical":false,"elementId":5,"formula":"1+(a.atk * (19/8 + a.level/60) - b.def/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"诺兰使用火力模块对全体敌人进行弹幕覆盖,\n可以压制敌人的反击能力","effects":[{"code":21,"dataId":253,"value1":1,"value2":0}],"hitType":1,"iconIndex":118,"message1":"使用了%1","message2":"","mpCost":0,"name":"弹幕覆盖III","note":"<MP Cost: 8%>\n<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n<Cooldown: 5>\n<Cooldown Steps: 1>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":310,"animationId":41,"damage":{"critical":false,"elementId":0,"formula":"(a.mhp - a.hp)*3/10","type":3,"variance":0},"description":"对自己的机体进行应急维修,需要消耗\\c[9]\\iw[65]\\c[0]\n并且存在冷却","effects":[],"hitType":0,"iconIndex":242,"message1":"开始维修自己的机体!","message2":"","mpCost":0,"name":"应急维修I","note":"<Item 0065 Cost: 1>\n<MP Cost: 7%>\n<Cooldown: 8>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0},
{"id":311,"animationId":41,"damage":{"critical":false,"elementId":0,"formula":"(a.mhp - a.hp)*3/10","type":3,"variance":0},"description":"对自己的机体进行应急维修,需要消耗\\c[9]\\iw[65]\\c[0]\n并且存在冷却","effects":[],"hitType":0,"iconIndex":242,"message1":"开始维修自己的机体!","message2":"","mpCost":0,"name":"应急维修II","note":"<Item 0065 Cost: 1>\n<Cooldown: 7>\n<Cooldown Steps: 1>\n<MP Cost: 6%>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0},
{"id":312,"animationId":41,"damage":{"critical":false,"elementId":0,"formula":"(a.mhp - a.hp)*3/10","type":3,"variance":0},"description":"对自己的机体进行应急维修,需要消耗\\c[9]\\iw[65]\\c[0]\n并且存在冷却","effects":[],"hitType":0,"iconIndex":242,"message1":"开始维修自己的机体!","message2":"","mpCost":0,"name":"应急维修III","note":"<Item 0065 Cost: 1>\n<Cooldown: 6>\n<Cooldown Steps: 1>\n<MP Cost: 5%>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0},
{"id":313,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"慢性损伤修复I","note":"<Hide if Learned Skill: 301, 312>\n<Cooldown: 8>\n<Cooldown Steps: 1>\n<MP Cost: 10%>\n<Before Eval>\nuser._easedamage = 0;\nuser.setStateCounter(14, 0);\n</Before Eval>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":314,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"慢性损伤修复II","note":"<Hide if Learned Skill: 301, 312>\n<Cooldown: 7>\n<Cooldown Steps: 1>\n<MP Cost: 9%>\n<Before Eval>\nuser._easedamage = 0;\nuser.setStateCounter(14, 0);\n</Before Eval>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":315,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"慢性损伤修复III","note":"<Hide if Learned Skill: 301, 312>\n<Cooldown: 6>\n<Cooldown Steps: 1>\n<MP Cost: 8%>\n<Before Eval>\nuser._easedamage = 0;\nuser.setStateCounter(14, 0);\n</Before Eval>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":316,"animationId":176,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"用信息实质化模块给队友制造投影,误导敌方的攻击","effects":[{"code":21,"dataId":24,"value1":1,"value2":0}],"hitType":0,"iconIndex":222,"message1":"施放了%1","message2":"","mpCost":0,"name":"信息投影I","note":"<MP Cost: 5%>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":317,"animationId":176,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"用信息实质化模块给队友制造投影,误导敌方的攻击","effects":[{"code":21,"dataId":24,"value1":1,"value2":0}],"hitType":0,"iconIndex":222,"message1":"施放了%1","message2":"","mpCost":0,"name":"信息投影II","note":"<MP Cost: 4%>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":318,"animationId":176,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"用信息实质化模块给队友制造投影,误导敌方的攻击","effects":[{"code":21,"dataId":24,"value1":1,"value2":0}],"hitType":0,"iconIndex":222,"message1":"施放了%1","message2":"","mpCost":0,"name":"信息投影III","note":"<MP Cost: 3%>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":319,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"a.mhp/15","type":0,"variance":20},"description":"诺兰从高强度的对抗中撤出降低机体负荷并回复MP\n可以少量恢复HP","effects":[{"code":11,"dataId":0,"value1":0.05,"value2":0},{"code":12,"dataId":0,"value1":0.08,"value2":0}],"hitType":0,"iconIndex":65,"message1":"撤出战线并冷却自己的机体!","message2":"","mpCost":0,"name":"机体冷却","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
3 years ago
{"id":320,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":321,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"白火的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":322,"animationId":8,"damage":{"critical":true,"elementId":8,"formula":"1+(a.atk * 2+a.mat+a.agi/50 - b.def*-b.mdf/8)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":36,"value1":0.2,"value2":0}],"hitType":1,"iconIndex":0,"message1":"附带圣焰的斩击!","message2":"","mpCost":0,"name":"普通攻击(圣焰状态)","note":"<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10},
{"id":323,"animationId":98,"damage":{"critical":false,"elementId":8,"formula":"1+(a.level/99+1)*(a.atk*6/5+a.mat*6/5 -b.def - b.mdf)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"释放圣焰随机攻击四个目标的类法术技能","effects":[{"code":21,"dataId":36,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":64,"message1":"施放了%1","message2":"","mpCost":20,"name":"天火燎原I","note":"<Hide if Learned Skill: 324,325>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":6,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":10},
{"id":324,"animationId":98,"damage":{"critical":false,"elementId":8,"formula":"1+(a.level/99+1)*(a.atk*3/2+a.mat*3/2 -b.def - b.mdf)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"释放圣焰随机攻击四个目标的类法术技能","effects":[{"code":21,"dataId":36,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":64,"message1":"施放了%1","message2":"","mpCost":20,"name":"天火燎原II","note":"<Hide if Learned Skill: 325>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":6,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":10},
{"id":325,"animationId":98,"damage":{"critical":false,"elementId":8,"formula":"1+(a.level/99+1)*(a.atk*15/8+a.mat*15/8 -b.def- b.mdf)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"释放圣焰随机攻击四个目标的类法术技能","effects":[{"code":21,"dataId":36,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":64,"message1":"施放了%1","message2":"","mpCost":20,"name":"天火燎原III","note":"<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":6,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":10},
{"id":326,"animationId":87,"damage":{"critical":false,"elementId":-1,"formula":"1+(a.atk * 3 + a.mat*2 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"释放强劲的圣焰剑气攻击全体敌人","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":97,"message1":"使用了%1","message2":"","mpCost":5,"name":"一剑净世I","note":"<Hide if Learned Skill: 327,328>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(502, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":327,"animationId":87,"damage":{"critical":false,"elementId":-1,"formula":"1+3/2*(a.atk * 3 + a.mat*2 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"释放强劲的圣焰剑气攻击全体敌人","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":97,"message1":"使用了%1","message2":"","mpCost":5,"name":"一剑净世II","note":"<Hide if Learned Skill: 328>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(502, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":328,"animationId":87,"damage":{"critical":false,"elementId":-1,"formula":"1+2*(a.atk * 3 + a.mat*2 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"释放强劲的圣焰剑气攻击全体敌人","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":97,"message1":"使用了%1","message2":"","mpCost":5,"name":"一剑净世III","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(502, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":329,"animationId":10,"damage":{"critical":true,"elementId":-1,"formula":"50+(1+2*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*2 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2","type":1,"variance":20},"description":"\\c[18]<3倍收割>\\c[0] 对濒死敌人进行最后一击的杀戮剑术","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":99,"message1":"使用了%1","message2":"","mpCost":5,"name":"绝剑诛邪I","note":"<Hide if Learned Skill: 330,331>\n<Bypass Taunt>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":330,"animationId":10,"damage":{"critical":true,"elementId":-1,"formula":"100+(1+3*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*5/2 - b.mdf- b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"\\c[18]<4倍收割>\\c[0] 对濒死敌人进行最后一击的杀戮剑术","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":99,"message1":"使用了%1","message2":"","mpCost":5,"name":"绝剑诛邪II","note":"<Hide if Learned Skill: 331>\n<Bypass Taunt>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":331,"animationId":10,"damage":{"critical":true,"elementId":-1,"formula":"300+(1+4*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*3 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2","type":1,"variance":20},"description":"\\c[18]<5倍收割>\\c[0] 对濒死敌人进行最后一击的杀戮剑术","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":99,"message1":"使用了%1","message2":"","mpCost":5,"name":"绝剑诛邪III","note":"<Bypass Taunt>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":99,"tpCost":15,"tpGain":0},
{"id":332,"animationId":48,"damage":{"critical":false,"elementId":8,"formula":"1+(a.level/198+1/2)*(a.mat - b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"用圣焰全力禁锢单一目标命中时恢复5点TP","effects":[{"code":21,"dataId":55,"value1":0.5,"value2":0},{"code":21,"dataId":57,"value1":0.1,"value2":0}],"hitType":2,"iconIndex":144,"message1":"使用了%1","message2":"","mpCost":10,"name":"伏魔焰网I","note":"<Hide if Learned Skill: 333,334>\n<Hit Reward: +5 TP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":333,"animationId":48,"damage":{"critical":false,"elementId":8,"formula":"1+(a.level/198+1/2)*(a.mat - b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"用圣焰全力禁锢单一目标命中时恢复8点TP","effects":[{"code":21,"dataId":55,"value1":0.75,"value2":0},{"code":21,"dataId":57,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":144,"message1":"使用了%1","message2":"","mpCost":10,"name":"伏魔焰网II","note":"<Hide if Learned Skill: 334>\n<Hit Reward: +8 TP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":334,"animationId":48,"damage":{"critical":false,"elementId":8,"formula":"1+(a.level/198+1/2)*(a.mat - b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"用圣焰全力禁锢单一目标命中时恢复10点TP","effects":[{"code":21,"dataId":55,"value1":0.9,"value2":0},{"code":21,"dataId":57,"value1":0.3,"value2":0}],"hitType":2,"iconIndex":144,"message1":"使用了%1","message2":"","mpCost":10,"name":"伏魔焰网III","note":"<Hit Reward: +10 TP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":335,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"用圣焰生成结界保护自身","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":163,"message1":"施放了%1","message2":"","mpCost":20,"name":"圣焰防御I","note":"<Hide if Learned Skill: 336,337>\n<Custom Target Barrier 4 Turns>\nvalue = user.mat*10+uesr.mhp/16;\n</Custom Target Barrier 4 Truns>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":30,"tpGain":0},
{"id":336,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"用圣焰生成结界保护自身","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":163,"message1":"施放了%1","message2":"","mpCost":20,"name":"圣焰防御II","note":"<Hide if Learned Skill: 337>\n<Custom Target Barrier 4 Turns>\nvalue = user.mat*13+uesr.mhp/13;\n</Custom Target Barrier 4 Turns>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":30,"tpGain":0},
{"id":337,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"用圣焰生成结界保护自身","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":163,"message1":"施放了%1","message2":"","mpCost":20,"name":"圣焰防御III","note":"<Custom Target Barrier 4 Turns>\nvalue = user.mat*16+uesr.mhp/10;\n</Custom Target Barrier 4 Turns>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":30,"tpGain":0},
{"id":338,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"化身圣焰战斗力大幅上涨,解除减速类和定身类控制,所有物理攻击\n附带圣焰剑气包括圣焰剑气在内所有魔法类攻击会回收圣焰塑造护盾","effects":[{"code":21,"dataId":18,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0}],"hitType":0,"iconIndex":327,"message1":"","message2":"","mpCost":50,"name":"化身圣焰I","note":"<Hide if Learned Skill: 339,340>\n<Cooldown: 20>\n<Cooldown Steps: 5>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0},
{"id":339,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"化身圣焰战斗力大幅上涨,解除减速类和定身类控制,所有物理攻击\n附带圣焰剑气包括圣焰剑气在内所有魔法类攻击会回收圣焰塑造护盾","effects":[{"code":21,"dataId":18,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0}],"hitType":0,"iconIndex":327,"message1":"","message2":"","mpCost":50,"name":"化身圣焰II","note":"<Hide if Learned Skill: 340>\n<Cooldown: 20>\n<Cooldown Steps: 5>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0},
{"id":340,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"化身圣焰战斗力大幅上涨,解除减速类和定身类控制,所有物理攻击\n附带圣焰剑气包括圣焰剑气在内所有魔法类攻击会回收圣焰塑造护盾","effects":[{"code":21,"dataId":18,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0}],"hitType":0,"iconIndex":327,"message1":"","message2":"","mpCost":50,"name":"化身圣焰III","note":"<Cooldown: 20>\n<Cooldown Steps: 3>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0},
{"id":341,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"瞬间移动,立刻进入下一回合并连续行动两次,\n可解除\\it[54]\\it[55]\\it[56]\\it[57]","effects":[{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":21,"dataId":29,"value1":1,"value2":0}],"hitType":0,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":15,"name":"瞬移I","note":"<Hide if Learned Skill: 342,343>\n<Cooldown: 3>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":2,"tpGain":0},
{"id":342,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"瞬间移动立刻进入下一回合并连续行动两次,\n可解除\\it[54]\\it[55]\\it[56]\\it[57],并强化期间的普通攻击","effects":[{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":21,"dataId":30,"value1":1,"value2":0},{"code":21,"dataId":27,"value1":1,"value2":0}],"hitType":0,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":15,"name":"瞬移II","note":"<Hide if Learned Skill: 343>\n<Cooldown: 3>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":2,"tpGain":0},
{"id":343,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"瞬间移动立刻进入下一回合并连续行动两次,\n可解除\\it[54]\\it[55]\\it[56]\\it[57],并强化期间的普通攻击","effects":[{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":21,"dataId":31,"value1":1,"value2":0},{"code":21,"dataId":28,"value1":1,"value2":0}],"hitType":0,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":15,"name":"瞬移III","note":"<Cooldown: 3>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":2,"tpGain":0},
{"id":344,"animationId":81,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"标记一个猎物进行追踪,提升击杀成功率","effects":[{"code":21,"dataId":40,"value1":1,"value2":0}],"hitType":0,"iconIndex":89,"message1":"使用了%1","message2":"","mpCost":0,"name":"猎杀意志I","note":"<Hide if Learned Skill: 345,346>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":345,"animationId":81,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"标记一个猎物进行追踪,提升击杀成功率","effects":[{"code":21,"dataId":40,"value1":1,"value2":0}],"hitType":0,"iconIndex":89,"message1":"使用了%1","message2":"","mpCost":0,"name":"猎杀意志II","note":"<Hide if Learned Skill: 346>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":346,"animationId":81,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"标记一个猎物进行追踪,提升击杀成功率","effects":[{"code":21,"dataId":40,"value1":1,"value2":0}],"hitType":0,"iconIndex":89,"message1":"使用了%1","message2":"","mpCost":0,"name":"猎杀意志III","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
{"id":347,"animationId":8,"damage":{"critical":true,"elementId":8,"formula":"1+(a.atk * 2+a.mat*2+a.agi/50 - b.def*-b.mdf/3)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"\\c[18]<强普显示>\\c[0] 附带圣焰的剑击,有几率\\it[36]敌人","effects":[],"hitType":1,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"普通攻击(圣焰状态)","note":"","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":15},
3 years ago
{"id":348,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
2 years ago
{"id":349,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"各种强普和主角团的补充技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":350,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"魔剑士的普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(魔剑士)","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5},
{"id":351,"animationId":-1,"damage":{"critical":true,"elementId":5,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"火属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(火)","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
{"id":352,"animationId":-1,"damage":{"critical":true,"elementId":7,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"冰属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(冰)","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
{"id":353,"animationId":-1,"damage":{"critical":true,"elementId":6,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"电属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(电)","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
{"id":354,"animationId":-1,"damage":{"critical":true,"elementId":3,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)/2","type":1,"variance":20},"description":"火属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(风)","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
{"id":355,"animationId":-1,"damage":{"critical":true,"elementId":9,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"暗属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(暗)","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
{"id":356,"animationId":177,"damage":{"critical":true,"elementId":16,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"火属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(冰火)","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":6},
{"id":357,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+(1+(1-b.hp/b.mhp)/2)*(a.atk * 2+a.agi/200 - b.def*4/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(诺兰)","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":358,"animationId":10,"damage":{"critical":true,"elementId":-1,"formula":"1+(5/2*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*2 - b.mdf- b.def/5)*(a.level*a.atk/2048+2)/2","type":1,"variance":20},"description":"对濒死敌人进行最后一击的杀戮剑术","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":99,"message1":"的强力攻击!","message2":"","mpCost":0,"name":"绝剑诛邪(弱化版)","note":"<SF_SkillUpdate: jjzx, 1>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10},
{"id":359,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"a.mhp/20","type":0,"variance":20},"description":"在安全的位置进行备战","effects":[{"code":21,"dataId":155,"value1":1,"value2":0},{"code":11,"dataId":0,"value1":0.05,"value2":0}],"hitType":0,"iconIndex":0,"message1":"正在备战","message2":"","mpCost":0,"name":"积极备战","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":360,"animationId":8,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk * 2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":36,"value1":0.1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"附带圣焰的斩击!","message2":"","mpCost":0,"name":"普通攻击(白火)","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10},
{"id":361,"animationId":0,"damage":{"critical":false,"elementId":17,"formula":"(function () { if (10*b.hp/b.mhp < 1) { return (999999); } else { return ((b.mhp - b.hp)/10 + (1/2+a.level/99)*a.mat * 2*(a.level*a.atk/2048+2)); }})()","type":1,"variance":0},"description":"\\c[18]<10%损伤> <10%斩杀>\\c[17]<无视护盾>\\c[0] 规则系的禁忌符卡,\n使用时消耗生命击杀会掠夺残余生命力补益自身","effects":[{"code":44,"dataId":9,"value1":1,"value2":0}],"hitType":0,"iconIndex":340,"message1":"使用了%1","message2":"","mpCost":0,"name":"杀戮符卡I","note":"<Hide if Learned Skill: 362,363>\n<Bypass Barrier>\n<Custom HP Cost>\ncost += user.mhp/20+user.hp/15;\n</Custom HP Cost>\n<Defeat Reward: +5% HP>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":10,"tpGain":0},
{"id":362,"animationId":0,"damage":{"critical":false,"elementId":17,"formula":"(function () { if (100*b.hp/b.mhp < 15) { return (999999); } else { return ((b.mhp - b.hp)*15/100 + (1/2+a.level/60)*a.mat * 5/2*(a.level*a.atk/2048+2)); }})()","type":1,"variance":0},"description":"\\c[18]<10%损伤> <10%斩杀>\\c[17]<无视护盾>\\c[0] 规则系的禁忌符卡,\n使用时消耗生命击杀会掠夺残余生命力补益自身","effects":[{"code":44,"dataId":9,"value1":1,"value2":0}],"hitType":0,"iconIndex":115,"message1":"使用了%1","message2":"","mpCost":0,"name":"杀戮符卡II","note":"<Hide if Learned Skill: 363>\n<Bypass Barrier>\n<Custom HP Cost>\ncost += user.mhp/20+user.hp/15;\n</Custom HP Cost>\n<Defeat Reward: +8% HP>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":10,"tpGain":0},
{"id":363,"animationId":0,"damage":{"critical":false,"elementId":17,"formula":"(function () { if (10*b.hp/b.mhp < 2) { return (999999); } else { return ((b.mhp - b.hp)/20 + (1/2+a.level/40)*a.mat * 3*(a.level*a.atk/2048+2)); }})()","type":1,"variance":0},"description":"\\c[18]<10%损伤> <10%斩杀>\\c[17]<无视护盾>\\c[0] 规则系的禁忌符卡,\n使用时消耗生命击杀会掠夺残余生命力补益自身","effects":[{"code":44,"dataId":9,"value1":1,"value2":0}],"hitType":0,"iconIndex":115,"message1":"使用了%1","message2":"","mpCost":0,"name":"杀戮符卡III","note":"<Bypass Barrier>\n<Custom HP Cost>\ncost += user.mhp/20+user.hp/15;\n</Custom HP Cost>\n<Defeat Reward: +10% HP>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":10,"tpGain":0},
2 years ago
{"id":364,"animationId":0,"damage":{"critical":false,"elementId":15,"formula":"b,mhp/5","type":3,"variance":20},"description":"令失去战斗力的队友恢复战斗力的符卡,但恢复的队友\n会\\it[94]一段时间","effects":[{"code":22,"dataId":1,"value1":1,"value2":0},{"code":21,"dataId":94,"value1":1,"value2":0}],"hitType":0,"iconIndex":221,"message1":"使用了%1","message2":"","mpCost":15,"name":"复苏符卡I","note":"<Hide if Learned Skill: 365,366>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":9,"speed":0,"stypeId":3,"successRate":100,"tpCost":30,"tpGain":0},
{"id":365,"animationId":0,"damage":{"critical":false,"elementId":15,"formula":"b,mhp*3/10","type":3,"variance":20},"description":"令失去战斗力的队友恢复战斗力的符卡,恢复的队友\n有50%几率不会\\it[94]","effects":[{"code":22,"dataId":1,"value1":1,"value2":0},{"code":21,"dataId":94,"value1":1,"value2":0}],"hitType":0,"iconIndex":221,"message1":"使用了%1","message2":"","mpCost":15,"name":"复苏符卡II","note":"<Hide if Learned Skill: 366>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":9,"speed":0,"stypeId":3,"successRate":100,"tpCost":30,"tpGain":0},
{"id":366,"animationId":0,"damage":{"critical":false,"elementId":15,"formula":"b,mhp*2/5","type":3,"variance":20},"description":"令失去战斗力的队友恢复战斗力的符卡,且恢复后\n不会\\it[94],还会获得\\it[199]","effects":[{"code":22,"dataId":1,"value1":1,"value2":0},{"code":21,"dataId":199,"value1":1,"value2":0}],"hitType":0,"iconIndex":221,"message1":"使用了%1","message2":"","mpCost":15,"name":"复苏符卡III","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":9,"speed":0,"stypeId":3,"successRate":100,"tpCost":30,"tpGain":0},
{"id":367,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"丢下一颗烟雾弹掩护队友撤退,可以掩护\\it[1]的队员逃跑","effects":[{"code":41,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":160,"message1":"使用了%1","message2":"","mpCost":0,"name":"烟雾弹","note":"<Before Eval>\n var subject = user;\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
{"id":368,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"用电流制造纯粹的强光掩护队友逃跑,\n可以掩护\\it[1]的队员逃跑","effects":[{"code":41,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":70,"message1":"使用了%1","message2":"","mpCost":5,"name":"逃脱闪光","note":"<Before Eval>\n var subject = user;\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":369,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"机械师必备的逃生装置,不属于组装物\n可以携带\\it[1]的队员逃跑","effects":[{"code":41,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":307,"message1":"使用了%1","message2":"","mpCost":0,"name":"逃生装置","note":"<Before Eval>\n var subject = user;\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":370,"animationId":0,"damage":{"critical":false,"elementId":6,"formula":"20+(1+a.level/45)*(a.atk * 3 + a.mat + a.agi/20 - b.def - b.mdf/3)*(a.level*a.atk/2048+2)","type":0,"variance":10},"description":"\\c[18]<强普显示>\\c[17]<无视嘲讽><50%命中叠加>\\c[18]<10%暴击叠加>\\c[0] 随机攻击四个敌人,\n10%几率\\it[56],对\\it[56]单位增加50%伤害,并获得电流护盾和叠加招式强化","effects":[],"hitType":0,"iconIndex":76,"message1":"","message2":"","mpCost":0,"name":"普通攻击(乱舞状态)","note":"","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":5},
{"id":371,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"在菜单里使用可以查看郝籽的被动说明","effects":[{"code":44,"dataId":13,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"郝籽被动说明","note":"","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":372,"animationId":1,"damage":{"critical":true,"elementId":1,"formula":"1+(a.atk * 2+a.agi/200 - b.def*3/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"赤手空拳的攻击!","message2":"","mpCost":0,"name":"赤手空拳的攻击","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
{"id":373,"animationId":10,"damage":{"critical":true,"elementId":8,"formula":"50+(3*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*2 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2","type":1,"variance":20},"description":"对濒死敌人进行最后一击的杀戮剑术","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":99,"message1":"的强力攻击!","message2":"","mpCost":0,"name":"绝剑诛邪I","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10},
{"id":374,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":375,"animationId":0,"damage":{"critical":false,"elementId":15,"formula":"b.mp/25","type":0,"variance":20},"description":"用事先准备的凝息符卡辅助自身凝神静气恢复精力,\n同时恢复自身的TP和MP的战斗恢复技巧","effects":[{"code":12,"dataId":0,"value1":0.05,"value2":0}],"hitType":0,"iconIndex":657,"message1":"使用了%1","message2":"","mpCost":0,"name":"凝息术","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":15},
2 years ago
{"id":376,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":41,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"掩护伤员撤退","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":10,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0},
{"id":377,"animationId":121,"damage":{"critical":false,"elementId":8,"formula":"b.hp/25+600*a.level/99+3/2*(a.mat* (3+3*a.level/99) - b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"来自FF14的强大魔法造成全体圣属性伤害\n并且有几率造成\\it[58]","effects":[{"code":21,"dataId":58,"value1":0.3,"value2":0}],"hitType":2,"iconIndex":414,"message1":"吟唱了%1","message2":"","mpCost":30,"name":"究极","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
3 years ago
{"id":378,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":379,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"各种开场释放的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":380,"animationId":94,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"开启了%1","message2":"","mpCost":0,"name":"刚性护盾","note":"<Custom User Barrier>\nvalue = 5*user.mhp;\n</Custom User Barrier>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":381,"animationId":94,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"开启了%1","message2":"","mpCost":0,"name":"机体能量护盾","note":"<Custom User Barrier>\nvalue = 2*user.mhp;\n</Custom User Barrier>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":382,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":118,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"神速","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":383,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":115,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"群体加速","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":384,"animationId":34,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":161,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"恶劣挑衅","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":385,"animationId":34,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":162,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"轻蔑嘲讽","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":386,"animationId":34,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":163,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"狂野宣战","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":387,"animationId":34,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":95,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"猎杀指令","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":388,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":178,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"保护队友","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":389,"animationId":94,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"凝聚了%1","message2":"","mpCost":0,"name":"魔法护盾","note":"<Custom Target Barrier 4 Turns>\nvalue = user.mat*6;\n</Custom Target Barrier 4 Turns>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":390,"animationId":28,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":169,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"迷雾","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":391,"animationId":28,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":170,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"不详迷雾","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":392,"animationId":28,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":171,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"禁忌迷雾","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":393,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"专注于反击,攻击力和速度降低,但此时的攻击和反击更容易暴击","effects":[{"code":21,"dataId":130,"value1":1,"value2":0}],"hitType":0,"iconIndex":98,"message1":"使用了%1","message2":"","mpCost":0,"name":"专注反击I","note":"<Hide if Learned Skill: 396,397>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":394,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":115,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"加速","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
2 years ago
{"id":395,"animationId":112,"damage":{"critical":true,"elementId":1,"formula":"(1+a.level/20)*(10+(a.atk * 2+a.mat*1 - b.def+b.mdf/2)*(a.level*a.atk/2048+2))","type":1,"variance":0},"description":"刘莉莉独门绝技,对蝙蝠特攻","effects":[],"hitType":0,"iconIndex":229,"message1":"对着蝙蝠扔出了制作组送她的板砖!","message2":"","mpCost":0,"name":"天马流星砖","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":20},
{"id":396,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"专注于反击,攻击力降低,但此时的攻击和反击更容易暴击","effects":[{"code":21,"dataId":131,"value1":1,"value2":0}],"hitType":0,"iconIndex":98,"message1":"使用了%1","message2":"","mpCost":0,"name":"专注反击II","note":"<Hide if Learned Skill: 397>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":397,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"专注于反击,攻击力降低,但此时的攻击和反击更容易暴击","effects":[{"code":21,"dataId":132,"value1":1,"value2":0}],"hitType":0,"iconIndex":98,"message1":"使用了%1","message2":"","mpCost":0,"name":"专注反击III","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":398,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"元素生物和灵体生物特有的视觉,\n可以无视物理层面的【致盲】","effects":[{"code":21,"dataId":123,"value1":1,"value2":0},{"code":22,"dataId":75,"value1":1,"value2":0}],"hitType":0,"iconIndex":334,"message1":"","message2":"","mpCost":0,"name":"魔力视觉","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0},
{"id":399,"animationId":58,"damage":{"critical":true,"elementId":0,"formula":"1+(a.level/99+4/5)*(a.mat * 2+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球,用力砸过去威力\n更大","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":6,"name":"火球重击I","note":"<Hide if Learned Skill: 400,401>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":5},
{"id":400,"animationId":58,"damage":{"critical":true,"elementId":0,"formula":"1+(a.level/99+4/5)*(a.mat * 11/5+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球,用力砸过去威力\n更大","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":12,"name":"火球重击II","note":"<Hide if Learned Skill: 401>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":5},
{"id":401,"animationId":58,"damage":{"critical":true,"elementId":0,"formula":"1+(a.level/99+4/5)*(a.mat * 12/5+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球,用力砸过去威力\n更大","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":64,"message1":"使用了%1","message2":"","mpCost":20,"name":"火球重击III","note":"<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":5},
{"id":402,"animationId":181,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":213,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"伤害无效","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":403,"animationId":182,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":214,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"高级伤害无效","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":404,"animationId":183,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"令全体队友无条件免疫两次伤害的规则系符卡","effects":[{"code":21,"dataId":215,"value1":1,"value2":0}],"hitType":0,"iconIndex":804,"message1":"使用了%1","message2":"","mpCost":30,"name":"防护符卡I","note":"<Cooldown: 15>\n<Cooldown Steps: 5>\n<Hide if Learned Skill: 405,406>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":100,"tpGain":0},
{"id":405,"animationId":181,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"令被保护的队友无条件免疫两次伤害的规则系符卡","effects":[{"code":21,"dataId":215,"value1":1,"value2":0}],"hitType":0,"iconIndex":804,"message1":"使用了%1","message2":"","mpCost":25,"name":"防护符卡II","note":"<Cooldown: 12>\n<Cooldown Steps: 5>\n<Hide if Learned Skill: 405>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":75,"tpGain":0},
{"id":406,"animationId":183,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"令被保护的队友无条件免疫两次伤害的规则系符卡","effects":[{"code":21,"dataId":215,"value1":1,"value2":0}],"hitType":0,"iconIndex":804,"message1":"使用了%1","message2":"","mpCost":20,"name":"防护符卡III","note":"<Cooldown:9>\n<Cooldown Steps: 5>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":50,"tpGain":0},
{"id":407,"animationId":184,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":216,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"顶级伤害无效","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
3 years ago
{"id":408,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":409,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"怪物技能库","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":410,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"1+6/5*(3*a.atk-b.def)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"怪物的攻击(爪)","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":411,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"1+6/5*(a.atk*3+a.mat*2/5-b.def-b.mdf/5)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的附魔攻击!","message2":"","mpCost":0,"name":"附魔攻击(爪)","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":412,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"1+4/5*(3*a.atk-b.def)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了二回攻击!","message2":"","mpCost":0,"name":"二回攻击(爪)","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":413,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"1+8/5*(a.atk*3-b.def)+(a.mhp-a.hp)/10","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"含恨一击!","message2":"","mpCost":0,"name":"含恨一击(爪)","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":3,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
2 years ago
{"id":414,"animationId":25,"damage":{"critical":false,"elementId":5,"formula":"5+6/5*(7/2*a.mat-b.mdf)","type":1,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"喷火","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
2 years ago
{"id":415,"animationId":36,"damage":{"critical":false,"elementId":-1,"formula":"1+(a.atk*3+a.hp/10-b.def)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":58,"value1":0.3,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"冲撞","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":416,"animationId":82,"damage":{"critical":false,"elementId":-1,"formula":"1+6/5*(3*a.atk-b.def) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":255,"value1":0.5,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"老鼠利爪","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":417,"animationId":13,"damage":{"critical":false,"elementId":14,"formula":"30+2*(3*a.atk-b.def)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":248,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"毒针刺杀","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":418,"animationId":35,"damage":{"critical":false,"elementId":-1,"formula":"1+6/5*(3*a.atk-b.def)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":56,"value1":0.2,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"蛮横扫荡","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":419,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"50","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"熔岩防御","note":"<Custom Target Barrier 4 Turns>\nvalue = user.mat*8;\n</Custom Target Barrier 4 Turns>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":420,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"1+3/2*(3*a.atk-b.def)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":69,"value1":0.4,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"强力噬咬","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
2 years ago
{"id":421,"animationId":69,"damage":{"critical":false,"elementId":4,"formula":"10+4/5*(3*a.mat-b.mdf)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":54,"value1":1,"value2":0},{"code":21,"dataId":55,"value1":0.1,"value2":0},{"code":21,"dataId":57,"value1":0.01,"value2":0}],"hitType":2,"iconIndex":0,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"束缚涡流","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":422,"animationId":15,"damage":{"critical":false,"elementId":4,"formula":"10+6/5*(a.mat*4-b.mdf)","type":1,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"无形水刺","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":423,"animationId":174,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"水流护盾","note":"<Custom Target Barrier 4 Turns>\nvalue = user.mat*6;\n</Custom Target Barrier 4 Turns>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":424,"animationId":173,"damage":{"critical":true,"elementId":10,"formula":"10+3/2*(6*a.mat-b.mdf-b.mat)","type":1,"variance":20},"description":"","effects":[{"code":22,"dataId":161,"value1":1,"value2":0},{"code":22,"dataId":162,"value1":0.5,"value2":0},{"code":22,"dataId":163,"value1":0.1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"精神尖啸","note":"<Barrier Penetration:50%>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":425,"animationId":69,"damage":{"critical":false,"elementId":0,"formula":"a.mat*5+(b.mhp-b.hp)/5","type":3,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"净水治愈","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
2 years ago
{"id":426,"animationId":15,"damage":{"critical":false,"elementId":4,"formula":"1+4/5*(a.mat*3-b.mdf)","type":1,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"连发水刺","note":"","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":427,"animationId":69,"damage":{"critical":false,"elementId":4,"formula":"1+7/5*(a.mat*3-b.mdf)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":56,"value1":0.6,"value2":0}],"hitType":2,"iconIndex":0,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"强劲泉涌","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":428,"animationId":61,"damage":{"critical":false,"elementId":7,"formula":"10+6/5*(3*a.mat-b.mdf)","type":1,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"施放了%1","message2":"","mpCost":0,"name":"冰晶","note":"if (target.tp < 10){\n target.gainTp(-target.tp);\n }\nelse{\n target.gainTp(-10);\n }\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":429,"animationId":63,"damage":{"critical":false,"elementId":7,"formula":"10+(3*a.mat-b.mdf)","type":1,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"施放了%1","message2":"","mpCost":0,"name":"暴风雪","note":"if (target.tp < 20){\n target.gainTp(-target.tp);\n }\nelse{\n target.gainTp(-20);\n }\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
2 years ago
{"id":430,"animationId":70,"damage":{"critical":false,"elementId":4,"formula":"10+11/10*(3*a.mat-b.mdf)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":54,"value1":0.1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"水箭","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":431,"animationId":70,"damage":{"critical":false,"elementId":4,"formula":"10+(3*a.mat-b.mdf)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":54,"value1":0.05,"value2":0}],"hitType":2,"iconIndex":0,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"巨浪","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
2 years ago
{"id":432,"animationId":71,"damage":{"critical":false,"elementId":2,"formula":"10+6/5*(7/2*a.mat-b.mdf)","type":1,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"施放了%1","message2":"","mpCost":0,"name":"崩石","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":433,"animationId":71,"damage":{"critical":false,"elementId":2,"formula":"10+6/5*(3*a.mat-b.mdf)","type":1,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"施放了%1","message2":"","mpCost":0,"name":"地震术","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":434,"animationId":80,"damage":{"critical":false,"elementId":5,"formula":"a.mat*2+a.hp*3-b.mdf/2","type":1,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"自爆","note":"<Hit Reward: Add State 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0},
2 years ago
{"id":435,"animationId":50,"damage":{"critical":false,"elementId":5,"formula":"5+6/5*(7/2*a.mat-b.mdf)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":91,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"酸液喷射","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":436,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":46,"value1":0.5,"value2":0}],"hitType":0,"iconIndex":0,"message1":"尝试夺取目标的武器!","message2":"","mpCost":0,"name":"缴械","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":437,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":46,"value1":0.8,"value2":0}],"hitType":0,"iconIndex":0,"message1":"尝试夺取目标的武器!","message2":"","mpCost":0,"name":"精湛缴械","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":438,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":46,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"尝试夺取目标的武器!","message2":"","mpCost":0,"name":"宗师缴械","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":439,"animationId":1,"damage":{"critical":false,"elementId":1,"formula":"50","type":1,"variance":20},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"的触手混乱地舞动!","message2":"","mpCost":0,"name":"触手混乱舞动","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":440,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":441,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":442,"animationId":1,"damage":{"critical":true,"elementId":-1,"formula":"1+2*a.atk-b.def*6/5","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"赤手空拳的攻击!","message2":"","mpCost":0,"name":"怪物的攻击(空手)","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":3,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
2 years ago
{"id":443,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":444,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"爪子的专属普通攻击","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":445,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+9/20*(a.atk*3/2 + a.agi/20 - b.def*2/5)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"的利爪攻击!","message2":"","mpCost":0,"name":"爪击","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":9},
{"id":446,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+9/20*(a.atk*3/2 +a.mat/2+a.agi/20 - b.def*4/5-b.mdf/10)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":20},"description":"魔剑士的普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的利爪攻击!","message2":"","mpCost":0,"name":"爪击(魔)","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5},
{"id":447,"animationId":-1,"damage":{"critical":true,"elementId":5,"formula":"1+9/20*(a.atk*3/2 +a.mat/2+a.agi/20 - b.def*4/5-b.mdf/10)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":20},"description":"火属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的利爪攻击!","message2":"","mpCost":0,"name":"爪击(炎)","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
{"id":448,"animationId":-1,"damage":{"critical":true,"elementId":7,"formula":"1+9/20*(a.atk*3/2 +a.mat/2+a.agi/20 - b.def*4/5-b.mdf/10)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":20},"description":"冰属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的利爪攻击!","message2":"","mpCost":0,"name":"爪击(冰)","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
{"id":449,"animationId":-1,"damage":{"critical":true,"elementId":6,"formula":"1+9/20*(a.atk*3/2 +a.mat/2+a.agi/20 - b.def*4/5-b.mdf/10)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":20},"description":"电属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的利爪攻击!","message2":"","mpCost":0,"name":"爪击(电)","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
{"id":450,"animationId":-1,"damage":{"critical":true,"elementId":3,"formula":"1+(a.atk*3/2 +a.mat/2+a.agi/20 - b.def*4/5-b.mdf/10)*(a.level*a.atk/2048+2)/2 * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":20},"description":"火属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的利爪攻击!","message2":"","mpCost":0,"name":"爪击(风)","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
{"id":451,"animationId":-1,"damage":{"critical":true,"elementId":9,"formula":"1+9/20*(a.atk*3/2 +a.mat/2+a.agi/20 - b.def*4/5-b.mdf/10)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":20},"description":"暗属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的利爪攻击!","message2":"","mpCost":0,"name":"爪击(暗)","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
{"id":452,"animationId":177,"damage":{"critical":true,"elementId":16,"formula":"1+9/20*(a.atk*3/2 +a.mat/2+a.agi/20 - b.def*4/5-b.mdf/10)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":20},"description":"火属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的利爪攻击!","message2":"","mpCost":0,"name":"爪击(冰火)","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":6},
{"id":453,"animationId":-1,"damage":{"critical":true,"elementId":14,"formula":"1+9/20*(a.atk*3/2 +a.mat/2+a.agi/20 - b.def*4/5-b.mdf/10)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":20},"description":"暗属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的利爪攻击!","message2":"","mpCost":0,"name":"爪击(毒)","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
3 years ago
{"id":454,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":455,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":456,"animationId":2,"damage":{"critical":true,"elementId":-1,"formula":"1+6/5*(3*a.atk-b.def)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"怪物的攻击(拳)","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":457,"animationId":7,"damage":{"critical":true,"elementId":-1,"formula":"1+6/5*(3*a.atk-b.def)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"怪物的攻击(剑)","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":458,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"1+6/5*(3*a.atk-b.def)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"怪物的攻击(枪)","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":459,"animationId":1,"damage":{"critical":true,"elementId":-1,"formula":"1+4/5*(3*a.atk-b.def)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了二回攻击!","message2":"","mpCost":0,"name":"二回攻击(拳)","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":460,"animationId":7,"damage":{"critical":true,"elementId":-1,"formula":"1+4/5*(3*a.atk-b.def)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了二回攻击!","message2":"","mpCost":0,"name":"二回攻击(剑)","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":461,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"1+4/5*(3*a.atk-b.def)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了二回攻击!","message2":"","mpCost":0,"name":"二回攻击(枪)","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":462,"animationId":4,"damage":{"critical":true,"elementId":-1,"formula":"1+6/5*(a.atk*3+a.mat*2/5-b.def-b.mdf/5)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的附魔攻击!","message2":"","mpCost":0,"name":"附魔攻击(拳)","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":463,"animationId":10,"damage":{"critical":true,"elementId":-1,"formula":"1+6/5*(a.atk*3+a.mat*2/5-b.def-b.mdf/5)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的附魔攻击!","message2":"","mpCost":0,"name":"附魔攻击(剑)","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":464,"animationId":16,"damage":{"critical":true,"elementId":-1,"formula":"1+6/5*(a.atk*3+a.mat*2/5-b.def-b.mdf/5)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的附魔攻击!","message2":"","mpCost":0,"name":"附魔攻击(枪)","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":465,"animationId":1,"damage":{"critical":true,"elementId":-1,"formula":"1+8/5*(a.atk*3-b.def)+(a.mhp-a.hp)/10","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"含恨一击!","message2":"","mpCost":0,"name":"含恨一击(拳)","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":3,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":466,"animationId":7,"damage":{"critical":true,"elementId":-1,"formula":"1+8/5*(a.atk*3-b.def)+(a.mhp-a.hp)/10","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"含恨一击!","message2":"","mpCost":0,"name":"含恨一击(剑)","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":3,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":467,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"1+8/5*(a.atk*3-b.def)+(a.mhp-a.hp)/10","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"含恨一击!","message2":"","mpCost":0,"name":"含恨一击(枪)","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":3,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":468,"animationId":0,"damage":{"critical":false,"elementId":11,"formula":"b.mhp*99/100","type":1,"variance":0},"description":"","effects":[],"hitType":0,"iconIndex":832,"message1":"","message2":"","mpCost":0,"name":"微型核爆","note":"<Barrier Penetration: 90%>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":469,"animationId":55,"damage":{"critical":true,"elementId":10,"formula":"10+6/5*(3*a.mat-b.mdf)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":59,"value1":0.6,"value2":0}],"hitType":0,"iconIndex":0,"message1":"冷冷地凝视着!","message2":"","mpCost":0,"name":"复仇凝视","note":"<Barrier Penetration: 70%>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":470,"animationId":50,"damage":{"critical":false,"elementId":14,"formula":"5+6/5*(7/2*a.mat-b.mdf)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":66,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"毒液喷射","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":471,"animationId":0,"damage":{"critical":false,"elementId":1,"formula":"1+6/5*(5/2*a.atk + a.def - b.def)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":58,"value1":0.3,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"装甲冲击","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
2 years ago
{"id":472,"animationId":179,"damage":{"critical":false,"elementId":0,"formula":"","type":0,"variance":20},"description":"","effects":[{"code":11,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"究极进化","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":473,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"50","type":0,"variance":20},"description":"","effects":[{"code":11,"dataId":0,"value1":0,"value2":1}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"究极熔岩防御","note":"<Custom Target Barrier 4 Turns>\nvalue = user.mat*12;\n</Custom Target Barrier 4 Turns>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":474,"animationId":102,"damage":{"critical":true,"elementId":2,"formula":"1+3/2*(3*a.atk-b.def)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":58,"value1":0.3,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"蛮横践踏","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":475,"animationId":5,"damage":{"critical":true,"elementId":0,"formula":"1+2*(3*a.atk-b.def/2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":58,"value1":0.3,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"摔打","note":"<Bypass Taunt>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":476,"animationId":85,"damage":{"critical":false,"elementId":17,"formula":"b.hp/5","type":1,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"真实之爪","note":"<Bypass Barrier>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":477,"animationId":16,"damage":{"critical":true,"elementId":18,"formula":"1+3/2*(3*a.atk-b.def)","type":5,"variance":20},"description":"","effects":[{"code":21,"dataId":94,"value1":0.5,"value2":0}],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"嗜血之喙","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
2 years ago
{"id":478,"animationId":121,"damage":{"critical":false,"elementId":8,"formula":"b.mhp/10 + a.mat*6 - b.mdf","type":1,"variance":20},"description":"来自FF14的强大魔法造成全体圣属性伤害\n并且有几率造成\\it[58]","effects":[{"code":21,"dataId":58,"value1":0.3,"value2":0}],"hitType":2,"iconIndex":414,"message1":"吟唱了%1","message2":"","mpCost":30,"name":"究极","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":479,"animationId":129,"damage":{"critical":false,"elementId":3,"formula":"10+(3*a.mat-b.mdf)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":56,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":0,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"大气爆发","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":480,"animationId":180,"damage":{"critical":true,"elementId":10,"formula":"b.hp/10+3/2*(5*a.mat-b.mdf-b.mat)","type":1,"variance":20},"description":"","effects":[{"code":22,"dataId":161,"value1":0.3,"value2":0},{"code":22,"dataId":162,"value1":0.15,"value2":0},{"code":22,"dataId":163,"value1":0.05,"value2":0},{"code":21,"dataId":80,"value1":1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"精神风暴","note":"<Barrier Penetration:50%>\n\n<Pre-Damage Eval>\nif (target.tp < 20){\n target.gainTp(-target.tp);\n }\nelse{\n target.gainTp(-20);\n }\n</Pre-Damage Eval>\n\n<Barrier Penetration:50%>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":481,"animationId":94,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"凝聚了%1","message2":"","mpCost":0,"name":"魔法护盾","note":"<Custom Target Barrier 4 Turns>\nvalue = user.mat*10;\n</Custom Target Barrier 4 Turns>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
3 years ago
{"id":482,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":483,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"郝籽的常态普通攻击,攻守兼备,攻击时会获得少量的\n电流护盾显示说明不能使用","effects":[],"hitType":0,"iconIndex":96,"message1":"","message2":"","mpCost":0,"name":"主角团技能补充","note":"","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":484,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"郝籽的常态普通攻击,攻守兼备,攻击时会获得少量的\n电流护盾显示说明不能使用","effects":[],"hitType":0,"iconIndex":96,"message1":"","message2":"","mpCost":0,"name":"郝籽的常态普通攻击","note":"","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":485,"animationId":38,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/32+(b.mhp-b.hp)/5+a.mat*3*(1+a.level/99)","type":3,"variance":20},"description":"五月的群体治疗技能治疗量随损失HP数值增加\n可以解除\\it[97]、\\it[98]……\\it[101]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":0.5,"value2":0},{"code":22,"dataId":100,"value1":0.5,"value2":0},{"code":22,"dataId":101,"value1":0.1,"value2":0}],"hitType":0,"iconIndex":164,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"治愈之环","note":"<Hide if Learned Skill: 80>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":486,"animationId":38,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/32+(b.mhp-b.hp)/5+a.mat*3*(1+a.level/99)","type":3,"variance":20},"description":"五月的群体治疗技能治疗量随损失HP数值增加\n可以解除\\it[97]、\\it[98]……\\it[101]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":0.5,"value2":0},{"code":22,"dataId":100,"value1":0.5,"value2":0},{"code":22,"dataId":101,"value1":0.1,"value2":0}],"hitType":0,"iconIndex":164,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"治愈之环","note":"<Hide if Learned Skill: 80>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":487,"animationId":41,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/20+(b.mhp-b.hp)/4+a.mat*4*(1+a.level/99)","type":3,"variance":10},"description":"最高级单体治疗技能治疗量随损失HP数值增加可以解除\n\\it[97]、\\it[98]……\\it[101]和\\it[69]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0},{"code":22,"dataId":69,"value1":1,"value2":0}],"hitType":0,"iconIndex":67,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"水流之激","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":488,"animationId":41,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/20+(b.mhp-b.hp)/4+a.mat*4*(1+a.level/99)","type":3,"variance":10},"description":"最高级单体治疗技能治疗量随损失HP数值增加可以解除\n\\it[97]、\\it[98]……\\it[101]和\\it[69]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0},{"code":22,"dataId":69,"value1":1,"value2":0}],"hitType":0,"iconIndex":67,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"水流之激","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":489,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"的\\c[18]远程攻击\\c[0]","message2":"","mpCost":0,"name":"远程射击(物理)","note":"<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":7,"requiredWtypeId2":6,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":9},
{"id":490,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"魔剑士的普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的\\c[18]远程攻击\\c[0]","message2":"","mpCost":0,"name":"远程射击(附魔)","note":"<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":7,"requiredWtypeId2":6,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5},
{"id":491,"animationId":-1,"damage":{"critical":true,"elementId":5,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"火属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的\\c[18]远程攻击\\c[0]","message2":"","mpCost":0,"name":"远程射击(火)","note":"<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":7,"requiredWtypeId2":6,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
{"id":492,"animationId":-1,"damage":{"critical":true,"elementId":7,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"冰属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的\\c[18]远程攻击\\c[0]","message2":"","mpCost":0,"name":"远程射击(冰)","note":"<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":7,"requiredWtypeId2":6,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
{"id":493,"animationId":-1,"damage":{"critical":true,"elementId":6,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"电属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的\\c[18]远程攻击\\c[0]","message2":"","mpCost":0,"name":"远程射击(电)","note":"<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
{"id":494,"animationId":-1,"damage":{"critical":true,"elementId":3,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)/2","type":1,"variance":20},"description":"火属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的\\c[18]远程攻击\\c[0]","message2":"","mpCost":0,"name":"远程射击(风)","note":"<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":2,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
{"id":495,"animationId":-1,"damage":{"critical":true,"elementId":9,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"暗属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的\\c[18]远程攻击\\c[0]","message2":"","mpCost":0,"name":"远程射击(暗)","note":"<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
{"id":496,"animationId":177,"damage":{"critical":true,"elementId":16,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"火属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的\\c[18]远程攻击\\c[0]","message2":"","mpCost":0,"name":"远程射击(冰火)","note":"<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":6},
{"id":497,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+(1+(1-b.hp/b.mhp)/2)*(a.atk * 2+a.agi/200 - b.def*4/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的\\c[18]远程攻击\\c[0]","message2":"","mpCost":0,"name":"远程射击(诺兰)","note":"<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":498,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"诺兰启用潜行模块,进入亚空间潜行,期间闪避所有物理和法术攻击\n并提升HP和MP恢复量最多持续三回合任何主动攻击命中都会解除潜行","effects":[{"code":21,"dataId":289,"value1":1,"value2":0}],"hitType":0,"iconIndex":395,"message1":"","message2":"","mpCost":0,"name":"潜行","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":499,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"菜单中使用查看诺兰的机体特性说明","effects":[{"code":44,"dataId":21,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"机体特性","note":"","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":500,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"菜单中使用查看诺兰的被动说明","effects":[{"code":44,"dataId":21,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"战技宗师","note":"","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":501,"animationId":196,"damage":{"critical":true,"elementId":8,"formula":"1+(a.atk/2+a.mat*2+a.agi/200-b.mdf/3)*(a.level*a.atk/2048+2)* (b.isStateAffected(36) ? 6/5 : 1)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":36,"value1":0.1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"\\c[9]追加剑气!\\c[0]","message2":"","mpCost":0,"name":"圣焰剑气","note":"<Before Eval>\n this._bsaffective = 0.8;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":502,"animationId":196,"damage":{"critical":true,"elementId":8,"formula":"1+(a.atk/2+a.mat*2+a.agi/200-b.mdf/3)*(a.level*a.atk/2048+2)* (b.isStateAffected(36) ? 6/5 : 1)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":36,"value1":0.1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"\\c[9]追加剑气!\\c[0]","message2":"","mpCost":0,"name":"全体圣焰剑气","note":"<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":503,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":504,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":505,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":506,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":507,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":508,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":509,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":510,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":511,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":512,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":513,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":514,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":515,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":516,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":517,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":518,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":519,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":520,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":521,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":522,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":523,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":524,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":525,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":526,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":527,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":528,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":529,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":530,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":531,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":532,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":533,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":534,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":535,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":536,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":537,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":538,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":539,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":540,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":541,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":542,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":543,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":544,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":545,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":546,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":547,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":548,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":549,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":550,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":551,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":552,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":553,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":554,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":555,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":556,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":557,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":558,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":559,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":560,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":561,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":562,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":563,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":564,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":565,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":566,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":567,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":568,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":569,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":570,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":571,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":572,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":573,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":574,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":575,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":576,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":577,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":578,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":579,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":580,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":581,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":582,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":583,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":584,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":585,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":586,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":587,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":588,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":589,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":590,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":591,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":592,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":593,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":594,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":595,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":596,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":597,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":598,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":599,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":600,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}
3 years ago
]