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{ "id" : 173 , "animationId" : 0, "damage" : { "critical" : fals e, "elementId" : 0, "formula" : " 0", "type" : 0 , "variance" : 20 } , "description" : " ", "effects" : [ ], "hitType" : 0, "iconIndex" : 0 , "message1" : " ", "message2" : "" , "mpCost" : 0, "name" : " ", "note" : " ", "occasion" : 0, "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1, "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0, "tpGain" : 0 } ,
{ "id" : 174 , "animationId" : 12 , "damage" : { "critical" : true , "elementId" : -1, "formula" : "1+(1/2+b.hp/(2*b.mhp) + a.level/198)*(a.atk*5/2 +a.mat*3/2 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "\\c[ 18]<强普显示>\\c[0] 伊扎克斯刚成为魔王时的得意技能,\n开启真身时能使用且仅能使用一次, 伤害随释放时魔力层数提升, 并清空魔力层数 ", "effects" : [ ], "hitType" : 1, "iconIndex" : 390 , "message1" : "使用 了%1! ", "message2" : "" , "mpCost" : 0, "name" : " 魔王斩 ", "note" : " ", "occasion" : 3, "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0, "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0, "tpGain" : 1 0} ,
{ "id" : 175 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "伊扎克斯解放魔王真身,战斗起来更方便施展,所以\n表观双攻和移动速度有所增加, 并可以使用\\is[174] ", "effects" : [ { "code" : 21 , "dataId" : 1 3, "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 18 3, "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 57 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 55 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 59 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 56 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 183 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 348 , "message1" : "解放了恶魔真身!" , "message2" : "" , "mpCost" : 0 , "name" : "真身解放" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 176 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "非战斗状态在菜单里使用可以查看伊扎克斯的被动说明" , "effects" : [ { "code" : 44 , "dataId" : 16 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 71 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "伊扎克斯被动说明" , "note" : "" , "occasion" : 2 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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{ "id" : 178 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : 10 , "formula" : "1+(a.level/99+1)*(a.mat * 2 - b.mdf/2)*(a.level*a.mat/2048+2) * (b.isStateAffected(82) ? 6/5 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[ 9]<二层魔力>\\c[18]<50%护盾穿透>\\c[0] 强行攫取敌人灵魂造成精神属性伤害(对\\it[82]的敌人伤害增加20%) , \n并有几率附加\\it[80], 技能击杀敌人时会掠夺敌人的灵魂碎片恢复20点MP ", "effects" : [ { "code" : 21 , "dataId" : 250, "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 20 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 75 , "message1" : " 施放了%1! ", "message2" : "" , "mpCost" : 1 0, "name" : "灵魂攫取 I ", "note" : "< Hide if Learned Skill: 179,180>\n<Barrier Penetration:50%>\n<Hit Reward: Remove State 185>\n<Hit Reward: Remove State 186>\n<Hit Reward: Remove State 187>\n<Hit Reward: Add State 49>\n<Hit Reward: Add State 50>\n<Hit Reward: Add State 51>\n<Defeat Reward: +20 MP >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 3 0, "tpGain" : 0 } ,
{ "id" : 179 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : 10 , "formula" : "1+(a.level/99+1)*(a.mat * 14/5 - b.mdf/2)*(a.level*a.mat/2048+2) * (b.isStateAffected(82) ? 6/5 : 1)", "type" : 1 , "variance" : 20 } , "description" : " \\c[9]<二层魔力>\\c[18]<50%护盾穿透>\\c[0] 强行攫取敌人灵魂造成精神属性伤害(对\\it[82]的敌人伤害增加20%) , \n并有几率附加\\it[80], 技能击杀敌人时会掠夺敌人的灵魂碎片恢复30点MP ", "effects" : [ { "code" : 21 , "dataId" : 250 , "value1" : 0. 7 5, "value2" : 0 } , { "code" : 44 , "dataId" : 20 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 75 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 1 0, "name" : "灵魂攫取 II ", "note" : "< Hide if Learned Skill: 180>\n<Barrier Penetration:55%>\n<Hit Reward: Remove State 185>\n<Hit Reward: Remove State 186>\n<Hit Reward: Remove State 187>\n<Hit Reward: Add State 49>\n<Hit Reward: Add State 50>\n<Hit Reward: Add State 51 >\n<Defeat Reward: +30 MP>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 3 0, "tpGain" : 0 } ,
{ "id" : 180 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : 10 , "formula" : "1+(a.level/ 99+1)*(a.mat * 18/5 - b.mdf/2)*(a.level*a.mat/2048+2 ) * (b.isStateAffected(82) ? 6/5 : 1)", "type" : 1 , "variance" : 20 } , "description" : " \\c[9]<二层魔力>\\c[18]<50%护盾穿透>\\c[0] 强行攫取敌人灵魂造成精神属性伤害(对\\it[82]的敌人伤害增加20%) , \n并附加\\it[80], 技能击杀敌人时会掠夺敌人的灵魂碎片恢复40点MP ", "effects" : [ { "code" : 21 , "dataId" : 250 , "value1" : 1 , "value2" : 0 } ,{ "code" : 44 , "dataId" : 20 , "value1" : 1 , "value2" : 0 } ], "hitType" : 2 , "iconIndex" : 75 , "message1" : "施放了 %1! ", "message2" : "" , "mpCost" : 1 0, "name" : " 灵魂攫取III", "note" : "<Barrier Penetration:60%>\n<Hit Reward: Remove State 185>\n<Hit Reward: Remove State 186>\n<Hit Reward: Remove State 187>\n<Hit Reward: Add State 49>\n<Hit Reward: Add State 50>\n<Hit Reward: Add State 51>\n<Defeat Reward: +40 MP> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1, "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 3 0, "tpGain" : 0 } ,
{ "id" : 177 , "animationId" : 1 95 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+( 6-3*b.hp/b.mhp + a.level/33)*(a.atk*2 +a.mat - b.def - b.mdf/5)*(a.level*a.atk/2048+2)* (a.isStateAffected(185) ? 11/10 : 1) * (a.isStateAffected(186) ? 23/20 : 1) * (a.isStateAffected(187) ? 6/5 : 1 )", "type" : 1 , "variance" : 10 } , "description" : "" , "effects" : [ { "code" : 21, "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 39 0, "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "魔王斩" , "note" : "<Hit Reward: +5% HP>\n<Critical Reward: +8 TP> \n\n<After Eval>\n if(user.isStateAffected(185)){\n user.gainTp(6);\n }\n else{\n if(user.isStateAffected(186)){\n user.gainTp(8);\n }\n else{\n if(user.isStateAffected(187)){\n user.gainTp(10);\n }\n } \n }\nuser.addState(49);\nuser.addState(50);\nuser.addState(51);\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\nuser.removeState(183);\n</After Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 178 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : 10 , "formula" : "1+(a.level/99+1)*(a.mat * 2 - b.mdf/2)*(a.level*a.mat/2048+2) * (b.isStateAffected(82) ? 6/5 : 1)" , "type" : 0 , "variance" : 20 } , "description" : "\\c[ 27]<魔力解锁>\\c[18]<60%护盾穿透>\\c[0] 攫取敌人灵魂造成精神伤害并回复自身MP, \n随敌人\\it[250]层数增加伤害,自身三层魔力时强化为禁咒,攻击全体 ", "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 75 , "message1" : " ", "message2" : "" , "mpCost" : 4 0, "name" : "灵魂攫取 ", "note" : "< Before Eval>\n if(user.isStateAffected(185) || user.isStateAffected(186)){\n var subject = user;\n subject.forceAction(179, -2);\n BattleManager.forceAction(subject);\n }\n else{\n if(user.isStateAffected(187)){\n var subject = user;\n subject.forceAction(180, -1);\n BattleManager.forceAction(subject);\n }\n }\n</Before Eval>\n\n<After Eval>\nuser.addState(49);\nuser.addState(50);\nuser.addState(51);\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n</After Eval >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 2 0, "tpGain" : 0 } ,
{ "id" : 179 , "animationId" : 115 , "damage" : { "critical" : true , "elementId" : 10 , "formula" : "1+(a.level/99+1)*(a.mat * 2 - b.mdf/2)*(a.level*a.mat/2048+2) * (b.isStateAffected(80) ? 21/20 : 1) * (b.isStateAffected(81) ? 11/10 : 1) * (b.isStateAffected(8 2) ? 6/5 : 1)", "type" : 1 , "variance" : 20 } , "description" : " ", "effects" : [ { "code" : 21 , "dataId" : 250 , "value1" : 0. 5, "value2" : 0 } , { "code" : 44 , "dataId" : 20 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 75 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0, "name" : "灵魂攫取 ", "note" : "< Barrier Penetration: 60% >\n<Defeat Reward: +30 MP>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0, "tpGain" : 0 } ,
{ "id" : 180 , "animationId" : 51 , "damage" : { "critical" : true , "elementId" : 10 , "formula" : "1+(a.level/ 40+6/5)*(a.mat * 3 - b.mdf/5)*(a.level*a.mat/2048+2) * (b.isStateAffected(80) ? 21/20 : 1) * (b.isStateAffected(81) ? 11/10 : 1 ) * (b.isStateAffected(82) ? 6/5 : 1)", "type" : 1 , "variance" : 20 } , "description" : " ", "effects" : [ { "code" : 21 , "dataId" : 250 , "value1" : 1 , "value2" : 0 } ], "hitType" : 2 , "iconIndex" : 166 , "message1" : "施放了 \\c[18] %1! \\c[0] ", "message2" : "" , "mpCost" : 0, "name" : " 禁咒 灵魂震爆", "note" : "<Barrier Penetration: 60%>\n<Defeat Reward: +30 MP>\n\n ", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2, "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0, "tpGain" : 0 } ,
{ "id" : 181 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 182 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "伊丽莎白的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 183 , "animationId" : 81 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "卖个萌减少敌方的敌意,免疫\\it[95],有效降低被随机攻击命中的几率,\n且不会受到暴击, 持续两回合。同时恢复10点TP。" , "effects" : [ { "code" : 21 , "dataId" : 157 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 205 , "message1" : "卖了个萌OvO" , "message2" : "" , "mpCost" : 0 , "name" : "卖萌I" , "note" : "<Hide if Learned Skill: 184>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
@ -230,7 +230,7 @@ null,
{ "id" : 228 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "发挥作为猎手的敏锐和压迫力,破除敌人的强袭技能,\n并压制他们的加速" , "effects" : [ { "code" : 33 , "dataId" : 6 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 115 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 116 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 144 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 145 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 115 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "本能追猎III" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 229 , "animationId" : 74 , "damage" : { "critical" : false , "elementId" : 3 , "formula" : "(1+a.level/40)*(1+(a.atk+a.mat * 2 - b.mdf/10)*(a.level*a.atk/2048+2))" , "type" : 1 , "variance" : 20 } , "description" : "“房东,房东,我也会放魔法了诶,那个蝙蝠不能说我没脑子了!”\n(PS: 风属性伤害, 几率施加\\it[56])" , "effects" : [ { "code" : 21 , "dataId" : 56 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 69 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "巨兽狂风" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 230 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 231 , "animationId" : 31 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "最炫的特效配最怂的效果————开润!\n( 可以掩护\\it[1]的队员逃跑)" , "effects" : [ { "code" : 4 4, "dataId" : 36 , "value1" : 1 , "value2" : 0 } , { "code" : 4 1, "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 160 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "超级•冰火双击•水蒸气逃窜之术" , "note" : " ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 231 , "animationId" : 31 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "最炫的特效配最怂的效果————开润!\n( 可以掩护\\it[1]的队员逃跑)" , "effects" : [ { "code" : 4 1, "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 160 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "超级•冰火双击•水蒸气逃窜之术" , "note" : " <Before Eval>\n var subject = user;\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n</Before Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : -5 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 232 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : 16 , "formula" : "(1+a.level/99)*(20+(a.atk * 2+a.mat/2 - b.def*6/5+b.mdf/2)*(a.level*a.atk/2048+2)) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "附带属性的爪击,可以伤害到纯元素生物" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 105 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "冰火爪击" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 233 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "吃下辣条变身巨型哈士奇并回复25%的HP, 每次变身\n都要消耗辣条一包, 而且存在变身冷却" , "effects" : [ { "code" : 21 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 55 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 56 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 59 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 14 , "value1" : 1 , "value2" : 0 } , { "code" : 11 , "dataId" : 0 , "value1" : 0.25 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 343 , "message1" : "吃下辣条准备变身!" , "message2" : "" , "mpCost" : 0 , "name" : "哈士奇变身" , "note" : "<Item 0060 Cost: 1>\n<Cooldown: 30>\n<Cooldown Steps: 5>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 234 , "animationId" : 4 , "damage" : { "critical" : false , "elementId" : 8 , "formula" : "b.hp/25+600*a.level/99+(3/2+a.level/60)*(a.mat* (4+6*a.level/99) - b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "狗•破天一击•炮( 青春版) , 消耗8点狗炮能量" , "effects" : [ { "code" : 44 , "dataId" : 10 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 338 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "小型狗炮" , "note" : "<Item 0066 Cost: 8>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
@ -282,30 +282,30 @@ null,
{ "id" : 280 , "animationId" : 29 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[18]<强化 • 三式>\\c[0] 隐藏自身气息,并且短时间内增加攻击力、命中和暴击率的\n突袭技能( 获得\\it[172]),可以解除敌人赋予的\\it[95]" , "effects" : [ { "code" : 22 , "dataId" : 95 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 172 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 188 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 189 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 190 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 395 , "message1" : "隐藏了自己的气息!" , "message2" : "" , "mpCost" : 0 , "name" : "隐匿突袭I" , "note" : "<Hide if Learned Skill: 281,282>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 281 , "animationId" : 29 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[18]<强化 • 三式>\\c[0] 隐藏自身气息,并且短时间内增加攻击力、命中和暴击率的\n突袭技能( 获得\\it[173]),可以解除敌人赋予的\\it[95]" , "effects" : [ { "code" : 22 , "dataId" : 95 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 173 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 188 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 189 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 190 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 395 , "message1" : "隐藏了自己的气息!" , "message2" : "" , "mpCost" : 0 , "name" : "隐匿突袭II" , "note" : "<Hide if Learned Skill: 282>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 282 , "animationId" : 29 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[18]<强化 • 三式>\\c[0] 隐藏自身气息,并且短时间内增加攻击力、命中和暴击率的\n突袭技能( 获得\\it[174]),可以解除敌人赋予的\\it[95]" , "effects" : [ { "code" : 22 , "dataId" : 95 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 174 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 188 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 189 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 190 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 395 , "message1" : "隐藏了自己的气息!" , "message2" : "" , "mpCost" : 0 , "name" : "隐匿突袭III" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 283 , "animationId" : 43 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " 提高行动速度,并释放一些电流形成护盾保护自身\n同时恢复5点TP", "effects" : [ { "code" : 21 , "dataId" : 113 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 189 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 190 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 220 , "message1" : "蓄势待发!" , "message2" : "" , "mpCost" : 0 , "name" : "蓄势待发I" , "note" : "<Hide if Learned Skill: 284,285>\n<Custom User Barrier>\nvalue = user.mat*5+user.mhp/20;\n</Custom User Barrier>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 284 , "animationId" : 43 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " 提高行动速度,并释放一些电流形成护盾保护自身\n同时恢复5点TP", "effects" : [ { "code" : 21 , "dataId" : 113 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 188 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 189 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 190 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 220 , "message1" : "蓄势待发!" , "message2" : "" , "mpCost" : 0 , "name" : "蓄势待发II" , "note" : "<Hide if Learned Skill: 285>\n<Custom User Barrier>\nvalue = user.mat*5+user.mhp/15;\n</Custom User Barrier>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 285 , "animationId" : 43 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " 提高行动速度,并释放一些电流形成护盾保护自身\n同时恢复5点TP", "effects" : [ { "code" : 21 , "dataId" : 113 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 188 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 189 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 190 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 220 , "message1" : "蓄势待发!" , "message2" : "" , "mpCost" : 0 , "name" : "蓄势待发III" , "note" : "<Custom User Barrier>\nvalue = user.mat*5+user.mhp/10;\n</Custom User Barrier>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
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{ "id" : 288 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : 6 , "formula" : "20+(3/5+a.lv/150)*(a.atk * 9/5+a.mat + a.agi/20 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "\\c[18]<强普显示>\\c[17]<无视嘲讽>\\c[18]<10%损伤>\\c[0] 郝籽的终结技,\n拥有护盾时会消耗75%的护盾增加伤害,成功击杀敌人时下回合可再次释放" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 97 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "三式 • 白虹贯日" , "note" : "" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 2 , "requiredWtypeId2" : 1 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 289 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "20+(1+a.level/45)*(a.atk * 3 + a.mat + a.agi/20 - b.def - b.mdf/5)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 3/2 : 1)" , "type" : 1 , "variance" : 10 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 56 , "value1" : 0.1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的多段攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(乱舞状态)" , "note" : "<Bypass Taunt>\n\n<Before Eval>\n if(user.isStateAffected(188)){\n user.removeState(188);\n user.addState(189);\n }\n else if(user.isStateAffected(189)){\n user.removeState(189);\n user.addState(190);\n }\n else if(user.isStateAffected(190)){\n user.addState(190);\n }\n else{\n user.addState(188);\n }\n</Before Eval>\n\n<Missed Reward: Add State 223>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +10%>\n\n<Custom User Barrier>\nvalue = user.mat*5+user.mhp/20;\n</Custom User Barrier>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 6 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
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{ "id" : 291 , "animationId" : 43 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[18]<强化 • 一式>\\c[0] 郝籽拉开身位, 增加50%闪避率和30%攻击力持续2回合, 并恢复7点TP", "effects" : [ { "code" : 31 , "dataId" : 6 , "value1" : 2 , "value2" : 0 } , { "code" : 21 , "dataId" : 175 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 188 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 189 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 190 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 82 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "以退为进I" , "note" : "<Hide if Learned Skill: 292,293>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 7 } ,
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{ "id" : 294 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 295 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "诺兰的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 296 , "animationId" : 189 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+(a.atk * (4 + a.level/45) - b.def/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 5 } , "description" : "诺兰后撤解除向敌人投掷两颗爆弹同时引爆,造成伤害和\\it[251]\n\\c[17]【追加效果】\\c[0] 额外投弹一次" , "effects" : [ { "code" : 21 , "dataId" : 251 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 406 , "message1" : "%1! " , "message2" : "" , "mpCost" : 0 , "name" : "精准投弹" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n<MP Cost: 3%>\n\n<After Eval>\nif(user.isStateAffected(17)){\n user.gainMp(Math.round(user.mmp/25));\n var subject = user;\n subject.forceAction(296, -2);\n BattleManager.forceAction(subject);\n user.removeState(17);\n }\nelse{\n user.addState(17);\n }\n</After Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 297 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "诺兰升空进入\\it[275],提升命中率,但 必须装备远程武器才能攻击 \n\\c[17]【追加效果】\\c[0] 进入\\it[279],可以使用\\is[298]", "effects" : [ { "code" : 22 , "dataId" : 274 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 632 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "灰狐跃" , "note" : "<MP Cost: 4%>\n<Before Eval>\nif(user.isStateAffected(17)){\n user.addState(279);\n user.removeState(17);\n}\nelse{\n user.addState(275);\n user.addState(17);\n}\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 298 , "animationId" : 36 , "damage" : { "critical" : true , "elementId" : 1 , "formula" : "1+(a.atk * (5/2 + a.level/49)+a.agi/200 - b.def/ 2 )*(a.level*a.atk/2048+2)", "type" : 1 , "variance" : 5 } , "description" : "诺兰的膝撞,造成伤害并必定\\it[70]一回合,使用后解除\\it[279]\n并立刻进入下一回合, 同时强化下一技能" , "effects" : [ { "code" : 21 , "dataId" : 70 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 78 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "重坠膝撞" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Post-Damage Eval>\n user.removeState(279);\n user.addState(17);\n user.addState(281 );\n</Post-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 299 , "animationId" : 16 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "1+(a.atk * (3 + a.level/49)+a.agi/200 - b.def/ 3 )*(a.level*a.atk/2048+2)*(a.isStateAffected(266)?11/10: 1)*(a.isStateAffected(267)?11/10: 1)*(a.isStateAffected(268)?11/10: 1)*(a.isStateAffected(269)?11/10: 1)*(a.isStateAffected(270)?11/10: 1)", "type" : 1 , "variance" : 20 } , "description" : "诺兰迅速奔袭至敌人身前,用武器或者肘部刺击敌人 ,并进入\\it[274] \n\\c[17]【追加效果】\\c[0] 命中后追加一次过肩二重摔,增加\\it[70]两回合", "effects" : [ ] , "hitType" : 1 , "iconIndex" : 97 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "迅狐刺" , "note" : "<MP Cost: 3%>\n<Before Eval>\n user.removeState(275);\n user.removeState(279);\n</Before Eval>\n \n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Post-Damage Eval>\nif(user.isStateAffected(17)){\n var subject = user;\n subject.forceAction(300, -2);\n BattleManager.forceAction(subject);\n user.removeState(17);\n }\nelse{\n user.addState(17);\n } \n user.addState(274); \n</Post-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 297 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "诺兰升空进入\\it[275],提升命中率,但 升空时部分攻击依赖远程武器 \n\\c[17]【追加效果】\\c[0] 进入\\it[279],可以使用\\is[298]", "effects" : [ ] , "hitType" : 0 , "iconIndex" : 632 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "灰狐跃" , "note" : "<MP Cost: 4%>\n<Before Eval>\nif(user.isStateAffected(17)){\n user.addState(279);\n user.removeState(17);\n}\nelse{\n user.addState(275);\n user.addState(17);\n}\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 298 , "animationId" : 36 , "damage" : { "critical" : true , "elementId" : 1 , "formula" : "1+(a.atk * (5/2 + a.level/49)+a.agi/200 - b.def/ 3 )*(a.level*a.atk/2048+2)", "type" : 1 , "variance" : 5 } , "description" : "诺兰的膝撞,造成伤害并必定\\it[70]一回合,使用后解除\\it[279]\n并立刻进入下一回合, 同时强化下一技能" , "effects" : [ { "code" : 21 , "dataId" : 70 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 78 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "重坠膝撞" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Post-Damage Eval>\n user.removeState(279);\n user.addState(17);\n user.addState(281 );\n user.addState(290 );\n</Post-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 299 , "animationId" : 16 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "1+(a.atk * (3 + a.level/49)+a.agi/200 - b.def/ 5 )*(a.level*a.atk/2048+2)*(a.isStateAffected(266)?11/10: 1)*(a.isStateAffected(267)?11/10: 1)*(a.isStateAffected(268)?11/10: 1)*(a.isStateAffected(269)?11/10: 1)*(a.isStateAffected(270)?11/10: 1)", "type" : 1 , "variance" : 20 } , "description" : "诺兰迅速奔袭至敌人身前,用武器或者肘部刺击敌人 \n\\c[17]【追加效果】\\c[0] 命中后追加一次过肩二重摔,增加\\it[70]两回合", "effects" : [ ] , "hitType" : 1 , "iconIndex" : 97 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "迅狐刺" , "note" : "<MP Cost: 3%>\n<Before Eval>\n user.removeState(275);\n user.removeState(279);\n</Before Eval>\n \n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Post-Damage Eval>\nif(user.isStateAffected(17)){\n var subject = user;\n subject.forceAction(300, -2);\n BattleManager.forceAction(subject);\n user.removeState(17);\n }\nelse{\n user.addState(17);\n } \n</Post-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 300 , "animationId" : 190 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * (2 + a.level/99)+a.agi/200 - b.def/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "过肩二重摔" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n<State 眩晕 Turns: +1>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 301 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "诺兰释放剑舞(近战),或连续射击(升空),造成多次伤害 \n\\c[17]【追加效果】\\c[0] MP消耗减半" , "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 418 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "灵狐舞" , "note" : "<Custom MP Cost>\n if(user.isStateAffected(17)){\n cost += Math.round(user.mhp*0.06);\n }\n else{\n cost += Math.round(user.mhp*0.12);\n }\n</Custom MP Cost>\n\n<Before Eval>\nif(user.isStateAffected(17)){\n user.removeState(17);\n}\nelse{\n user.addState(17);\n}\nif(user.isStateAffected(275)){\n var subject = user;\n subject.forceAction(303, -2);\n BattleManager.forceAction(subject); \n }\nelse{\n var subject = user;\n subject.forceAction(302, -2);\n BattleManager.forceAction(subject); \n }\n</Before Eval>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 302 , "animationId" : 191 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * (3/2 + a.level/198)+a.agi/200 - b.def/2)*(a.level*a.atk/2048+2)*(a.isStateAffected(266)?11/10: 1)*(a.isStateAffected(267)?11/10: 1)*(a.isStateAffected(268)?11/10: 1)*(a.isStateAffected(269)?11/10: 1)*(a.isStateAffected(270)?11/10: 1)" , "type" : 1 , "variance" : 5 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 251 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "剑舞" , "note" : " ", "occasion" : 1 , "repeats" : 6 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 302 , "animationId" : 191 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * (3/2 + a.level/198)+a.agi/200 - b.def/2)*(a.level*a.atk/2048+2)*(a.isStateAffected(266)?11/10: 1)*(a.isStateAffected(267)?11/10: 1)*(a.isStateAffected(268)?11/10: 1)*(a.isStateAffected(269)?11/10: 1)*(a.isStateAffected(270)?11/10: 1)" , "type" : 1 , "variance" : 5 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 251 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "剑舞" , "note" : " <Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n ", "occasion" : 1 , "repeats" : 6 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 303 , "animationId" : 90 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * (3/2 + a.level/198) - b.def/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 5 } , "description" : "" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "连续射击" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n" , "occasion" : 1 , "repeats" : 6 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 304 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "诺兰的终结攻击,\\it[275]时会使用远程武器进行强力的射击\n\\c[17]【追加效果】\\c[0] 技能无视敌人50%护甲" , "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 116 , "message1" : "使用了\\c[18]%1! \\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "绝命" , "note" : "<MP Cost: 4%>\n\n<Before Eval>\nif(user.isStateAffected(17)){\n user.removeState(17);\n target.addState(280);\n}\nelse{\n user.addState(17);\n}\nif(user.isStateAffected(275)){\n var subject = user;\n subject.forceAction(306, -2);\n BattleManager.forceAction(subject); \n }\nelse{\n var subject = user;\n subject.forceAction(305, -2);\n BattleManager.forceAction(subject); \n }\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 305 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "300+(1+4*(b.mhp-b.hp)/b.mhp)*(a.atk * 3 +a.mat*2 - b.mdf - b.def)*(a.level*a.atk/2048+2)/2", "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "绝境斩" , "note" : "<Post-Damage Eval>\n target.removeStateState(280);\n</Post-Damage Eval> ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 306 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "300+(1+4*(b.mhp-b.hp)/b.mhp)*(a.atk * 3 +a.mat*2 - b.mdf- b. def)*(a.level*a.atk/2048+2)/2", "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "夺命狙击" , "note" : "<Post-Damage Eval>\n target. add StateState(280);\n</Post-Damage Eval>\n\n<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 305 , "animationId" : 193 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "300+(1+4*(b.mhp-b.hp)/b.mhp)*(a.atk * 3 - b.def/5 )*(a.level*a.atk/2048+2)/2", "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "绝境斩" , "note" : "<Post-Damage Eval>\n target.removeStateState(280);\n</Post-Damage Eval> \n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 306 , "animationId" : 192 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "300+(1+4*(b.mhp-b.hp)/b.mhp)*(a.atk * 3 - b.def/5 )*(a.level*a.atk/2048+2)/2", "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "夺命狙击" , "note" : "<Post-Damage Eval>\n target. remove StateState(280);\n</Post-Damage Eval>\n\n<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 307 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : "1+(a.atk * (15/8 + a.level/99) - b.def/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "诺兰使用火力模块对全体敌人进行弹幕覆盖,\n可以压制敌人的反击能力" , "effects" : [ { "code" : 21 , "dataId" : 253 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 118 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "弹幕覆盖I" , "note" : "<MP Cost: 8%>\n<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n<Cooldown: 7>\n<Cooldown Steps: 1>" , "occasion" : 1 , "repeats" : 3 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 308 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : "1+(a.atk * (17/8 + a.level/80) - b.def/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "诺兰使用火力模块对全体敌人进行弹幕覆盖,\n可以压制敌人的反击能力" , "effects" : [ { "code" : 21 , "dataId" : 253 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 118 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "弹幕覆盖II" , "note" : "<MP Cost: 8%>\n<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n<Cooldown: 6>\n<Cooldown Steps: 1>" , "occasion" : 1 , "repeats" : 3 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 309 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : "1+(a.atk * (19/8 + a.level/60) - b.def/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "诺兰使用火力模块对全体敌人进行弹幕覆盖,\n可以压制敌人的反击能力" , "effects" : [ { "code" : 21 , "dataId" : 253 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 118 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "弹幕覆盖III" , "note" : "<MP Cost: 8%>\n<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n<Cooldown: 5>\n<Cooldown Steps: 1>" , "occasion" : 1 , "repeats" : 3 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
@ -318,35 +318,35 @@ null,
{ "id" : 316 , "animationId" : 176 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "用信息实质化模块给队友制造投影,误导敌方的攻击" , "effects" : [ { "code" : 21 , "dataId" : 24 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 222 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "信息投影I" , "note" : "<MP Cost: 5%>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 317 , "animationId" : 176 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "用信息实质化模块给队友制造投影,误导敌方的攻击" , "effects" : [ { "code" : 21 , "dataId" : 24 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 222 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "信息投影II" , "note" : "<MP Cost: 4%>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 318 , "animationId" : 176 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "用信息实质化模块给队友制造投影,误导敌方的攻击" , "effects" : [ { "code" : 21 , "dataId" : 24 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 222 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "信息投影III" , "note" : "<MP Cost: 3%>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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{ "id" : 343 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "瞬间移动立刻进入下一回合并连续行动两次,\n可解除\\it[54]\\it[55]\\it[56]\\it[57],并强化期间的普通攻击" , "effects" : [ { "code" : 22 , "dataId" : 57 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 55 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 56 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 31 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 28 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 78 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "瞬移III" , "note" : "<Cooldown: 3>\n<Cooldown Steps: 1>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 2 , "tpGain" : 0 } ,
{ "id" : 344 , "animationId" : 81 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "标记一个猎物进行追踪,提升击杀成功率" , "effects" : [ { "code" : 21 , "dataId" : 40 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 89 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "猎杀意志I" , "note" : "<Hide if Learned Skill: 345,346>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 345 , "animationId" : 81 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "标记一个猎物进行追踪,提升击杀成功率" , "effects" : [ { "code" : 21 , "dataId" : 40 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 89 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "猎杀意志II" , "note" : "<Hide if Learned Skill: 346>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 346 , "animationId" : 81 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "标记一个猎物进行追踪,提升击杀成功率" , "effects" : [ { "code" : 21 , "dataId" : 40 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 89 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "猎杀意志III" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 347 , "animationId" : 8 , "damage" : { "critical" : true , "elementId" : 8 , "formula" : "1+(a.atk * 2+a.mat*2+a.agi/50 - b.def*-b.mdf/3)*(a.level*a.atk/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "\\c[18]<强普显示>\\c[0] 附带圣焰的剑击,有几率\\it[36]敌人" , "effects" : [ {"code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ], "hitType" : 1 , "iconIndex" : 0 , "message1" : " 附带圣焰的斩击! ", "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(圣焰状态)" , "note" : "" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 15 } ,
{ "id" : 347 , "animationId" : 8 , "damage" : { "critical" : true , "elementId" : 8 , "formula" : "1+(a.atk * 2+a.mat*2+a.agi/50 - b.def*-b.mdf/3)*(a.level*a.atk/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "\\c[18]<强普显示>\\c[0] 附带圣焰的剑击,有几率\\it[36]敌人" , "effects" : [ ], "hitType" : 1 , "iconIndex" : 0 , "message1" : " ", "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(圣焰状态)" , "note" : "" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 15 } ,
{ "id" : 348 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 349 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "各种强普和主角团的补充技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 350 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "魔剑士的普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(魔剑士)" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
@ -357,24 +357,24 @@ null,
{ "id" : 355 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 9 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "暗属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(暗)" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 356 , "animationId" : 177 , "damage" : { "critical" : true , "elementId" : 16 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "火属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(冰火)" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 6 } ,
{ "id" : 357 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(1+(1-b.hp/b.mhp)/2)*(a.atk * 2+a.agi/200 - b.def*4/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(诺兰)" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 358 , "animationId" : 10 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(5/2*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*2 - b.mdf- b.def/5)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "对濒死敌人进行最后一击的杀戮剑术" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 99 , "message1" : "的强力攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "绝剑诛邪(弱化版)" , "note" : "<SF_SkillUpdate: jjzx, 1>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 358 , "animationId" : 10 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(5/2*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*2 - b.mdf- b.def/5)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "对濒死敌人进行最后一击的杀戮剑术" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 99 , "message1" : "的强力攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "绝剑诛邪(弱化版)" , "note" : "<SF_SkillUpdate: jjzx, 1>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval> \n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 359 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "a.mhp/20" , "type" : 0 , "variance" : 20 } , "description" : "在安全的位置进行备战" , "effects" : [ { "code" : 21 , "dataId" : 155 , "value1" : 1 , "value2" : 0 } , { "code" : 11 , "dataId" : 0 , "value1" : 0.05 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "正在备战" , "message2" : "" , "mpCost" : 0 , "name" : "积极备战" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 360 , "animationId" : 8 , "damage" : { "critical" : true , "elementId" : 8 , "formula" : "1+(a.atk * 2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1, "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "附带圣焰的斩击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(白火)" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 361 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 17 , "formula" : "(function () { if (10*b.hp/b.mhp < 1) { return (999999); } else { return ((b.mhp - b.hp)/10 + (1/2+a.level/99)*a.mat * 2*(a.level*a.atk/2048+2)); }})()" , "type" : 1 , "variance" : 0 } , "description" : "\\c[18]<10%损伤> <10%斩杀>\\c[17]<无视护盾>\\c[0] 规则系的禁忌符卡,\n使用时消耗生命, 击杀会掠夺残余生命力补益自身" , "effects" : [ { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 340 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "杀戮符卡I" , "note" : "<Hide if Learned Skill: 362,363>\n<Bypass Barrier>\n<Custom HP Cost>\ncost += user.mhp/20+user.hp/15;\n</Custom HP Cost>\n<Defeat Reward: +5% HP> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 362 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 17 , "formula" : "(function () { if (100*b.hp/b.mhp < 15) { return (999999); } else { return ((b.mhp - b.hp)*15/100 + (1/2+a.level/60)*a.mat * 5/2*(a.level*a.atk/2048+2)); }})()" , "type" : 1 , "variance" : 0 } , "description" : "\\c[18]<10%损伤> <10%斩杀>\\c[17]<无视护盾>\\c[0] 规则系的禁忌符卡,\n使用时消耗生命, 击杀会掠夺残余生命力补益自身" , "effects" : [ { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 115 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "杀戮符卡II" , "note" : "<Hide if Learned Skill: 363>\n<Bypass Barrier>\n<Custom HP Cost>\ncost += user.mhp/20+user.hp/15;\n</Custom HP Cost>\n<Defeat Reward: +8% HP> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 363 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 17 , "formula" : "(function () { if (10*b.hp/b.mhp < 2) { return (999999); } else { return ((b.mhp - b.hp)/20 + (1/2+a.level/40)*a.mat * 3*(a.level*a.atk/2048+2)); }})()" , "type" : 1 , "variance" : 0 } , "description" : "\\c[18]<10%损伤> <10%斩杀>\\c[17]<无视护盾>\\c[0] 规则系的禁忌符卡,\n使用时消耗生命, 击杀会掠夺残余生命力补益自身" , "effects" : [ { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 115 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "杀戮符卡III" , "note" : "<Bypass Barrier>\n<Custom HP Cost>\ncost += user.mhp/20+user.hp/15;\n</Custom HP Cost>\n<Defeat Reward: +10% HP> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 360 , "animationId" : 8 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * 2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1, "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0. 1, "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "附带圣焰的斩击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(白火)" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 361 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 17 , "formula" : "(function () { if (10*b.hp/b.mhp < 1) { return (999999); } else { return ((b.mhp - b.hp)/10 + (1/2+a.level/99)*a.mat * 2*(a.level*a.atk/2048+2)); }})()" , "type" : 1 , "variance" : 0 } , "description" : "\\c[18]<10%损伤> <10%斩杀>\\c[17]<无视护盾>\\c[0] 规则系的禁忌符卡,\n使用时消耗生命, 击杀会掠夺残余生命力补益自身" , "effects" : [ { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 340 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "杀戮符卡I" , "note" : "<Hide if Learned Skill: 362,363>\n<Bypass Barrier>\n<Custom HP Cost>\ncost += user.mhp/20+user.hp/15;\n</Custom HP Cost>\n<Defeat Reward: +5% HP> \n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
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{ "id" : 368 , "animationId" : 33 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "用电流制造纯粹的强光掩护队友逃跑,\n可以掩护\\it[1]的队员逃跑" , "effects" : [ { "code" : 4 1, "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 70 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "逃脱闪光" , "note" : " <Before Eval>\n var subject = user;\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n</Before Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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{ "id" : 371 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "在菜单里使用可以查看郝籽的被动说明" , "effects" : [ { "code" : 44 , "dataId" : 13 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "郝籽被动说明" , "note" : "" , "occasion" : 2 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 372 , "animationId" : 1 , "damage" : { "critical" : true , "elementId" : 1 , "formula" : "1+(a.atk * 2+a.agi/200 - b.def*3/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "赤手空拳的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "赤手空拳的攻击" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 373 , "animationId" : 10 , "damage" : { "critical" : true , "elementId" : 8 , "formula" : "50+(3*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*2 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "对濒死敌人进行最后一击的杀戮剑术" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 99 , "message1" : "的强力攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "绝剑诛邪I" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 374 , "animationId" : 12, "damage" : { "critical" : true , "elementId" : -1 , "formula" : " 1+(1/2+b.hp/(2*b.mhp) + a.level/198)*(a.atk*5/2 +a.mat*3/2 - b.def-b.mdf/2)*(a.level*a.atk/2 048+2) ", "type" : 0 , "variance" : 20 } , "description" : " \\c[18]<强普显示>\\c[0] 伊扎克斯刚成为魔王时的得意技能,只能在真身状态下,\n通过叠满魔力层数获得释放机会( 详情查看被动说明) ", "effects" : [ ] , "hitType" : 1 , "iconIndex" : 39 0, "message1" : " 使用了%1! ", "message2" : "" , "mpCost" : 0 , "name" : " 魔王斩 ", "note" : "" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0, "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 1 0} ,
{ "id" : 375 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "b.mp/25" , "type" : 0 , "variance" : 20 } , "description" : "用事先准备的凝息符卡辅助自身凝神静气恢复精力,\n同时恢复自身的TP和MP的战斗恢复技巧" , "effects" : [ { "code" : 12 , "dataId" : 0 , "value1" : 0.05 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 657 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "凝息术" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 1 0 } ,
{ "id" : 373 , "animationId" : 10 , "damage" : { "critical" : true , "elementId" : 8 , "formula" : "50+(3*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*2 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "对濒死敌人进行最后一击的杀戮剑术" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 99 , "message1" : "的强力攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "绝剑诛邪I" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval> \n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
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@ -498,10 +498,10 @@ null,
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