添加额外命中率机制,完善资料库

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戴面具的乐子人 2 years ago
parent cbb307a494
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@ -19,7 +19,7 @@ null,
{"id":17,"animationId":1,"description":"弑星者赠予的星尘杖,只是被她远程被封印了,\n原因未知","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.1},{"code":23,"dataId":4,"value":0.9}],"iconIndex":101,"name":"被封印的星尘杖","note":"<Not Independent Item>\n<Menu Category: 魔法武器>\n<Text Color: 9>","params":[0,100,10,0,30,10,0,0],"price":0,"wtypeId":8},
{"id":18,"animationId":0,"description":"安吉丽娜送给郝仁等人的爆矢枪,因为未知原因损坏了","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0}],"iconIndex":384,"name":"损坏的爆矢枪","note":"<Not Independent Item>\n<Menu Category: 物理武器>\n<Text Color: 3>","params":[0,0,0,0,0,0,0,0],"price":0,"wtypeId":0},
{"id":19,"animationId":0,"description":"被乐子人激活了核心的爆矢枪,需要以精金为材料\n找工具兔修复","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0}],"iconIndex":384,"name":"激活的爆矢枪","note":"<Not Independent Item>\n<Menu Category: 物理武器>\n<Text Color: 3>","params":[0,0,0,0,0,0,0,0],"price":0,"wtypeId":0},
{"id":20,"animationId":16,"description":"高度附魔的长枪,以至于影响了锋利程度,但以此为代价获得的是\n高额的魔法攻击力和额外的魔力容量","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.1},{"code":22,"dataId":2,"value":0.1}],"iconIndex":387,"name":"雷火百炼枪","note":"<Not Independent Item>\n<Menu Category: 物理武器>\n<Text Color: 3>\n<ZzyGIT TextColor: #00FF7F>\n<ZzySCF Color: #00FF7F>","params":[0,50,18,0,30,0,0,0],"price":0,"wtypeId":2},
{"id":20,"animationId":16,"description":"高度附魔的长枪,以至于影响了锋利程度,但以此为代价获得的是\n高额的魔法攻击力和额外的魔力容量","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.1},{"code":22,"dataId":2,"value":0.1},{"code":32,"dataId":105,"value":0.1}],"iconIndex":387,"name":"雷火百炼枪","note":"<Not Independent Item>\n<Menu Category: 物理武器>\n<Text Color: 3>\n<ZzyGIT TextColor: #00FF7F>\n<ZzySCF Color: #00FF7F>","params":[0,50,18,0,30,0,0,0],"price":0,"wtypeId":2},
{"id":21,"animationId":13,"description":"铭刻符文的附魔长弓,比普通附魔长弓杀伤力更强大\n还能提升使用者最大生命和魔力容量","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":2,"value":0.08},{"code":54,"dataId":2,"value":1},{"code":22,"dataId":0,"value":0.08}],"iconIndex":731,"name":"符文长弓","note":"<Not Independent Item>\n<Menu Category: 物理武器>\n<Synthesis Ingredients>\n item 48: 1\n item 51: 1\n weapon 10: 1\n</Synthesis Ingredients>","params":[200,50,30,0,20,0,5,0],"price":2000,"wtypeId":6},
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@ -554,6 +554,7 @@ Yanfly.BSC.version = 1.12;
* occurred and before everything else.
* 此效果将在战斗者连接命中和伤害执行后运行
* 此效果将在<Custom Respond Effect>发生后和其他所有内容之前运行
* 此时value变量的值为伤害数值
*
* <Custom Deselect Effect>
* code

@ -313,12 +313,12 @@ Yanfly.Skill.version = 1.11;
* <Post-Damage Eval>
* code
* code
* <Post-Damage Eval>
* </Post-Damage Eval>
*
* <After Eval>
* code
* code
* <After Eval>
* </After Eval>
* 如果你想对技能使用自定义特效你可以在技能或物品的注释栏分别
* 插入对应的注释它运行注释之间出现的代码然而在注释中使用
* 任一形式的comment会打断后面的代码

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