添加伤害无效化技能的叠加效果,技能优化

main
戴面具的乐子人 2 years ago
parent 27a3006180
commit d1456601c7

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{"id":215,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":805,"maxTurns":1,"message1":"可以免疫2次伤害","message2":"","message3":"","message4":"不再能免疫伤害!","minTurns":1,"motion":0,"name":"防护符卡","note":"<Counter Alignment: left>\n<Counter Text Color: 17>\n<Custom Apply Effect>\nuser._defence = user._defence || 2; //定义变量值\nuser.setStateCounter(215, user._defence);\n</Custom Apply Effect>\n<Custom React Effect>\nif (value > 0 && this.isHpEffect() && target._defence > 0) { \n//判断角色是否受到伤害,且是否有免伤次数\nvalue = 0; //令受到的伤害为 0\ntarget._defence -= 1; //免伤次数-1\ntarget.setStateCounter(215, target._defence);\nif (target._defence <= 0){ //如果免伤次数为 0\ntarget.removeState(215); //将该状态移除\n}\n}\n</Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":216,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":213,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":813,"maxTurns":1,"message1":"无效化伤害的次数增加5次","message2":"无效化伤害的次数增加5次","message3":"","message4":"","minTurns":1,"motion":0,"name":"伤害无效","note":"<Counter Alignment: left>\n<Counter Text Color: 17>\n\n<Custom Apply Effect>\n user._defencea = user._defencea || 0; //定义变量值\n user._defenceb = user._defenceb || 0;\n user._defencec = user._defencec || 0;\n if (user._defencec > 5) {\n user._defencec += 5;\n user.setStateCounter(216, user._defencec);\n user.removeState(213);\n }\n if (user._defenceb > 0) {\n user._defenceb += 5;\n user.setStateCounter(214, user._defenceb);\n user.removeState(213);\n }\n user._defencea += 5;\n user.setStateCounter(213, user._defencea);\n</Custom Apply Effect>\n\n<Custom React Effect>\nif (value > 0 && this.isHpEffect() && target._defencea > 0) { \n//判断角色是否受到伤害,且是否有免伤次数\nvalue = 0; //令受到的伤害为 0\ntarget._defencea -= 1; //免伤次数-1\ntarget.setStateCounter(213, target._defencea);\nif (target._defencea <= 0){ //如果免伤次数为 0\ntarget.removeState(213); //将该状态移除\n}\n}\n</Custom React Effect>\n\n<Custom Remove Effect>\n user._defencea = user._defencea || 0; //定义变量值\n user._defencea = 0;\n</Custom Remove Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":214,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":814,"maxTurns":1,"message1":"无效化伤害的次数增加10次","message2":"无效化伤害的次数增加10次","message3":"","message4":"","minTurns":1,"motion":0,"name":"高级伤害无效","note":"<Counter Alignment: left>\n<Counter Text Color: 17>\n\n<Custom Apply Effect>\n user._defencea = user._defencea || 0; //定义变量值\n user._defenceb = user._defenceb || 0;\n user._defencec = user._defencec || 0;\n if (user._defencec > 0) {\n user._defencec += 10;\n user.setStateCounter(216, user._defencec);\n user.removeState(214);\n }\nif (user._defencea > 0) {\n user._defenceb += user._defencea;\n user.removeState(213);\n }\n user._defenceb += 10;\n user.setStateCounter(214, user._defenceb);\n</Custom Apply Effect>\n\n<Custom React Effect>\nif(value > 0 && this.isHpEffect() && target._defenceb > 0) { \n//判断角色是否受到伤害,且是否有免伤次数\nvalue = 0; //令受到的伤害为 0\ntarget._defenceb -= 1; //免伤次数-1\ntarget.setStateCounter(214, target._defenceb);\nif (target._defenceb <= 0){ //如果免伤次数为 0\ntarget.removeState(214); //将该状态移除\n}\n}\n</Custom React Effect>\n<Custom Remove Effect>\n user._defenceb = user._defenceb || 0; //定义变量值\n user._defenceb = 0;\n</Custom Remove Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":215,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":804,"maxTurns":1,"message1":"无效化伤害的次数增加两次","message2":"无效化伤害的次数增加两次!","message3":"","message4":"不再能免疫伤害!","minTurns":1,"motion":0,"name":"防护符卡","note":"<Counter Alignment: left>\n<Counter Text Color: 17>\n\n<Custom Apply Effect>\nuser._defence = user._defence || 0; //定义变量值\nuser._defence += 2;\nuser.setStateCounter(215, user._defence);\n</Custom Apply Effect>\n\n<Custom React Effect>\nif (value > 0 && this.isHpEffect() && target._defence > 0) { \n//判断角色是否受到伤害,且是否有免伤次数\nvalue = 0; //令受到的伤害为 0\ntarget._defence -= 1; //免伤次数-1\ntarget.setStateCounter(215, target._defence);\nif (target._defence <= 0){ //如果免伤次数为 0\ntarget.removeState(215); //将该状态移除\n}\n}\n</Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":216,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":805,"maxTurns":1,"message1":"无效化伤害的次数增加20次","message2":"无效化伤害的次数增加20次","message3":"","message4":"","minTurns":1,"motion":0,"name":"顶级伤害无效","note":"<Counter Alignment: left>\n<Counter Text Color: 17>\n\n<Custom Apply Effect>\n user._defencec = user._defencec || 0;\n user._defencea = user._defencea || 0; \n user._defenceb = user._defenceb || 0;\n user._defencec += user._defencea;\n user._defencec += user._defenceb;\n user._defencec += 20;\n user.setStateCounter(216, user._defencec);\n user.removeState(213);\n user.removeState(214);\n</Custom Apply Effect>\n\n<Custom React Effect>\nif(value > 0 && this.isHpEffect() && target._defencec > 0) { \n//判断角色是否受到伤害,且是否有免伤次数\nvalue = 0; //令受到的伤害为 0\ntarget._defencec -= 1; //免伤次数-1\ntarget.setStateCounter(216, target._defencec);\nif (target._defencec <= 0){ //如果免伤次数为 0\ntarget.removeState(216); //将该状态移除\n}\n}\n</Custom React Effect>\n\n<Custom Remove Effect>\n user._defencec = user._defencec || 0; //定义变量值\n user._defencec = 0;\n</Custom Remove Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":217,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":218,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":219,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},

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