@ -53,50 +53,50 @@ null,
{ "id" : 51 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ { "code" : 44 , "dataId" : 169 , "value" : 1 } , { "code" : 44 , "dataId" : 170 , "value" : 1 } , { "code" : 44 , "dataId" : 171 , "value" : 1 } ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "禁用熔岩剑气" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 52 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 53 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "通用负面状态" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 54 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 6 , "value" : 0.8 } , { "code" : 22 , "dataId" : 1 , "value" : -0.1 } , { "code" : 22 , "dataId" : 4 , "value" : -0.1 } ] , "iconIndex" : 54 , "maxTurns" : 6 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 3 , "motion" : 0 , "name" : "减速" , "note" : "< SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nif (this.isStateAffected(55)) {\n result.statesAdd.push(55);\n}\nelse {\n result.statesAdd.push(54);\n}\nreturn result;\n</SF_StatesCustomAddtion_Before >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 55 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 6 , "value" : 0.6 } , { "code" : 22 , "dataId" : 1 , "value" : -0.2 } , { "code" : 22 , "dataId" : 4 , "value" : -0.2 } ] , "iconIndex" : 62 , "maxTurns" : 6 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 3 , "motion" : 0 , "name" : "缓速" , "note" : "< SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [55],\n \"statesRemove\": [54],\n \"statesRefresh\": [],\n};\nreturn result;\n</SF_StatesCustomAddtion_Before> ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 54 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 6 , "value" : 0.8 } , { "code" : 22 , "dataId" : 1 , "value" : -0.1 } , { "code" : 22 , "dataId" : 4 , "value" : -0.1 } ] , "iconIndex" : 54 , "maxTurns" : 5 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 5 , "motion" : 0 , "name" : "减速" , "note" : "< Custom Apply Effect>\n if (user.isStateAffected(55)){\n user.addState(55);\n user.removeState(54);\n }\n</Custom Apply Effect >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 55 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 6 , "value" : 0.6 } , { "code" : 22 , "dataId" : 1 , "value" : -0.2 } , { "code" : 22 , "dataId" : 4 , "value" : -0.2 } ] , "iconIndex" : 62 , "maxTurns" : 5 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 5 , "motion" : 0 , "name" : "缓速" , "note" : "< Custom Apply Effect>\n if (user.isStateAffected(54)){\n user.removeState(54);\n }\n</Custom Apply Effect>\n ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 56 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 6 , "value" : 0.4 } , { "code" : 22 , "dataId" : 1 , "value" : -0.5 } , { "code" : 22 , "dataId" : 4 , "value" : -0.5 } , { "code" : 13 , "dataId" : 56 , "value" : 1.5 } ] , "iconIndex" : 337 , "maxTurns" : 1 , "message1" : "被打飞到空中!" , "message2" : "被打飞到空中!" , "message3" : "" , "message4" : "落回了地面!" , "minTurns" : 1 , "motion" : 0 , "name" : "浮空" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 57 , "autoRemovalTiming" : 2 , "chanceByDamage" : 10 , "traits" : [ { "code" : 21 , "dataId" : 6 , "value" : 0.5 } , { "code" : 22 , "dataId" : 1 , "value" : -1 } , { "code" : 22 , "dataId" : 4 , "value" : -1 } , { "code" : 42 , "dataId" : 1 , "value" : 1 } , { "code" : 42 , "dataId" : 3 , "value" : 1 } , { "code" : 42 , "dataId" : 5 , "value" : 1 } ] , "iconIndex" : 339 , "maxTurns" : 6 , "message1" : "的身体被定住了!" , "message2" : "的身体被定住了!" , "message3" : "" , "message4" : "受到的定身解除了!" , "minTurns" : 3 , "motion" : 0 , "name" : "定身" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 58 , "autoRemovalTiming" : 2 , "chanceByDamage" : 20 , "traits" : [ { "code" : 22 , "dataId" : 1 , "value" : -0.9 } , { "code" : 22 , "dataId" : 4 , "value" : -0.9 } ] , "iconIndex" : 22 , "maxTurns" : 6 , "message1" : "陷入了眩晕!" , "message2" : "陷入了眩晕!" , "message3" : "仍旧站立不稳" , "message4" : "的身体站稳了!" , "minTurns" : 3 , "motion" : 1 , "name" : "眩晕" , "note" : "< SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nresult.statesAdd.push(58);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\nresult.statesAdd.push(148);\n}\nreturn result;\n</SF_StatesCustomAddtion_Before >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 4 , "stepsToRemove" : 100 } ,
{ "id" : 59 , "autoRemovalTiming" : 2 , "chanceByDamage" : 10 , "traits" : [ { "code" : 22 , "dataId" : 1 , "value" : -0.9 } , { "code" : 22 , "dataId" : 4 , "value" : -0.9 } , { "code" : 13 , "dataId" : 76 , "value" : 1.5 } , { "code" : 22 , "dataId" : 6 , "value" : -0.2 } , { "code" : 42 , "dataId" : 2 , "value" : 1 } , { "code" : 21 , "dataId" : 2 , "value" : 0.5 } , { "code" : 21 , "dataId" : 6 , "value" : 0.9 } ] , "iconIndex" : 25 , "maxTurns" : 6 , "message1" : "身体被麻痹了!" , "message2" : "身体被麻痹了!" , "message3" : "" , "message4" : "身体的麻痹解除了!" , "minTurns" : 3 , "motion" : 1 , "name" : "麻痹" , "note" : "< SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nresult.statesAdd.push(59);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\nresult.statesAdd.push(148);\n}\nreturn result;\n</SF_StatesCustomAddtion_Before >", "overlay" : 8 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 60 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 1 , "value" : -1 } , { "code" : 11 , "dataId" : 10 , "value" : 1.5 } , { "code" : 22 , "dataId" : 6 , "value" : -0.5 } ] , "iconIndex" : 24 , "maxTurns" : 6 , "message1" : "陷入昏睡!" , "message2" : "陷入昏睡1" , "message3" : "仍旧熟睡不醒" , "message4" : "睡醒了!" , "minTurns" : 3 , "motion" : 2 , "name" : "睡眠" , "note" : "< SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nresult.statesAdd.push(60);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\nresult.statesAdd.push(148);\n}\nreturn result;\n</SF_StatesCustomAddtion_Before >", "overlay" : 7 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 4 , "stepsToRemove" : 100 } ,
{ "id" : 61 , "autoRemovalTiming" : 2 , "chanceByDamage" : 10 , "traits" : [ { "code" : 22 , "dataId" : 1 , "value" : -0.9 } , { "code" : 22 , "dataId" : 4 , "value" : -0.9 } , { "code" : 21 , "dataId" : 6 , "value" : 0.9 } , { "code" : 11 , "dataId" : 4 , "value" : 0.8 } , { "code" : 11 , "dataId" : 5 , "value" : 1.5 } , { "code" : 11 , "dataId" : 6 , "value" : 1.2 } , { "code" : 42 , "dataId" : 1 , "value" : 1 } , { "code" : 42 , "dataId" : 2 , "value" : 1 } , { "code" : 42 , "dataId" : 3 , "value" : 1 } , { "code" : 42 , "dataId" : 5 , "value" : 1 } , { "code" : 44 , "dataId" : 98 , "value" : 1 } , { "code" : 21 , "dataId" : 6 , "value" : 0.9 } ] , "iconIndex" : 65 , "maxTurns" : 6 , "message1" : "身体被冰冻住了!" , "message2" : "身体被冰冻住了!" , "message3" : "" , "message4" : "身体的冰冻解除了!" , "minTurns" : 3 , "motion" : 1 , "name" : "冰冻" , "note" : "< SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nresult.statesAdd.push(61);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\nresult.statesAdd.push(150);\n}\nreturn result;\n</SF_StatesCustomAddtion_Before >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 62 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 0 , "value" : -0.2 } ] , "iconIndex" : 23 , "maxTurns" : 6 , "message1" : "陷入了敌我不分的状态!" , "message2" : "陷入了敌我不分的状态!" , "message3" : "" , "message4" : "的混乱状态解除了1" , "minTurns" : 3 , "motion" : 1 , "name" : "混乱" , "note" : "< SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nresult.statesAdd.push(62);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\nresult.statesAdd.push(149);\n}\nreturn result;\n</SF_StatesCustomAddtion_Before >", "overlay" : 5 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 3 , "stepsToRemove" : 100 } ,
{ "id" : 58 , "autoRemovalTiming" : 2 , "chanceByDamage" : 20 , "traits" : [ { "code" : 22 , "dataId" : 1 , "value" : -0.9 } , { "code" : 22 , "dataId" : 4 , "value" : -0.9 } ] , "iconIndex" : 22 , "maxTurns" : 6 , "message1" : "陷入了眩晕!" , "message2" : "陷入了眩晕!" , "message3" : "仍旧站立不稳" , "message4" : "的身体站稳了!" , "minTurns" : 3 , "motion" : 1 , "name" : "眩晕" , "note" : "< Custom Apply Effect>\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\n user.addState(148);\n}\n</Custom Apply Effect >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 4 , "stepsToRemove" : 100 } ,
{ "id" : 59 , "autoRemovalTiming" : 2 , "chanceByDamage" : 10 , "traits" : [ { "code" : 22 , "dataId" : 1 , "value" : -0.9 } , { "code" : 22 , "dataId" : 4 , "value" : -0.9 } , { "code" : 13 , "dataId" : 76 , "value" : 1.5 } , { "code" : 22 , "dataId" : 6 , "value" : -0.2 } , { "code" : 42 , "dataId" : 2 , "value" : 1 } , { "code" : 21 , "dataId" : 2 , "value" : 0.5 } , { "code" : 21 , "dataId" : 6 , "value" : 0.9 } ] , "iconIndex" : 25 , "maxTurns" : 6 , "message1" : "身体被麻痹了!" , "message2" : "身体被麻痹了!" , "message3" : "" , "message4" : "身体的麻痹解除了!" , "minTurns" : 3 , "motion" : 1 , "name" : "麻痹" , "note" : "< Custom Apply Effect>\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\n user.addState(148);\n}\n</Custom Apply Effect >", "overlay" : 8 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 60 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 1 , "value" : -1 } , { "code" : 11 , "dataId" : 10 , "value" : 1.5 } , { "code" : 22 , "dataId" : 6 , "value" : -0.5 } ] , "iconIndex" : 24 , "maxTurns" : 6 , "message1" : "陷入昏睡!" , "message2" : "陷入昏睡1" , "message3" : "仍旧熟睡不醒" , "message4" : "睡醒了!" , "minTurns" : 3 , "motion" : 2 , "name" : "睡眠" , "note" : "< Custom Apply Effect>\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\n user.addState(148);\n}\n</Custom Apply Effect >", "overlay" : 7 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 4 , "stepsToRemove" : 100 } ,
{ "id" : 61 , "autoRemovalTiming" : 2 , "chanceByDamage" : 10 , "traits" : [ { "code" : 22 , "dataId" : 1 , "value" : -0.9 } , { "code" : 22 , "dataId" : 4 , "value" : -0.9 } , { "code" : 21 , "dataId" : 6 , "value" : 0.9 } , { "code" : 11 , "dataId" : 4 , "value" : 0.8 } , { "code" : 11 , "dataId" : 5 , "value" : 1.5 } , { "code" : 11 , "dataId" : 6 , "value" : 1.2 } , { "code" : 42 , "dataId" : 1 , "value" : 1 } , { "code" : 42 , "dataId" : 2 , "value" : 1 } , { "code" : 42 , "dataId" : 3 , "value" : 1 } , { "code" : 42 , "dataId" : 5 , "value" : 1 } , { "code" : 44 , "dataId" : 98 , "value" : 1 } , { "code" : 21 , "dataId" : 6 , "value" : 0.9 } ] , "iconIndex" : 65 , "maxTurns" : 6 , "message1" : "身体被冰冻住了!" , "message2" : "身体被冰冻住了!" , "message3" : "" , "message4" : "身体的冰冻解除了!" , "minTurns" : 3 , "motion" : 1 , "name" : "冰冻" , "note" : "< Custom Apply Effect>\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 5) {\n user.addState(150);\n}\n</Custom Apply Effect >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 62 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 0 , "value" : -0.2 } ] , "iconIndex" : 23 , "maxTurns" : 7 , "message1" : "陷入了敌我不分的状态!" , "message2" : "陷入了敌我不分的状态!" , "message3" : "" , "message4" : "的混乱状态解除了1" , "minTurns" : 5 , "motion" : 1 , "name" : "混乱" , "note" : "< Custom Apply Effect>\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\n user.addState(149);\n}\nif (user.isAtcor() && user._id = 3){\n user._randomturns = user._randomturns || 0;\n user._randomturns = Math.floor(Math.random() * 2.5 + 3);\n user.removeState(62);\n var random = Math.floor(Math.random() * 3 + 1);\n user.addState(random + 241);\n }\n</Custom Apply Effect >", "overlay" : 5 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 3 , "stepsToRemove" : 100 } ,
{ "id" : 63 , "autoRemovalTiming" : 2 , "chanceByDamage" : 1 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 1.5 } , { "code" : 21 , "dataId" : 3 , "value" : 0.5 } , { "code" : 21 , "dataId" : 5 , "value" : 0.5 } , { "code" : 22 , "dataId" : 0 , "value" : -0.2 } , { "code" : 11 , "dataId" : 10 , "value" : 1.5 } ] , "iconIndex" : 21 , "maxTurns" : 10 , "message1" : "陷入狂乱之中!不分敌友!" , "message2" : "陷入狂乱之中!不分敌友!" , "message3" : "仍旧疯狂!" , "message4" : "的狂乱状态解除了!" , "minTurns" : 5 , "motion" : 0 , "name" : "狂乱" , "note" : "" , "overlay" : 4 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 3 , "stepsToRemove" : 100 } ,
{ "id" : 64 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 42 , "dataId" : 2 , "value" : 1 } ] , "iconIndex" : 4 , "maxTurns" : 6 , "message1" : "被沉默了!" , "message2" : "被沉默了!" , "message3" : "" , "message4" : "受到的沉默效果解除了!" , "minTurns" : 3 , "motion" : 0 , "name" : "沉默" , "note" : "" , "overlay" : 3 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 65 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 42 , "dataId" : 1 , "value" : 1 } , { "code" : 42 , "dataId" : 2 , "value" : 1 } , { "code" : 42 , "dataId" : 3 , "value" : 1 } ] , "iconIndex" : 331 , "maxTurns" : 6 , "message1" : "的技能被封印了!" , "message2" : "的技能被封印了!" , "message3" : "" , "message4" : "的技能封印解除了!" , "minTurns" : 3 , "motion" : 0 , "name" : "技能封印" , "note" : "" , "overlay" : 3 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 66 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 7 , "value" : -0.03 } , { "code" : 23 , "dataId" : 2 , "value" : 0.93 } ] , "iconIndex" : 359 , "maxTurns" : 1 , "message1" : "中毒了!" , "message2" : "中毒了!" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "中毒I" , "note" : "<Custom Apply Effect>\n user._poison amount = user._poisonamount || 0\n if (user._poisonamount = 0){\n user._poisonamount = 1;\n }\n else{\n if (user._poisonamount = 0){\n user.removeState(66);\n user.addState(67);\n }\n else{\n if (user._poisonamount = 2|| user._poisonamount = 3){\n user.removeState(66);\n user.removeState(67);\n user.addState(68);\n }\n }\n }\n var random = Math.floor(Math.random() * 10 + 1);\n if (random <=2){\n user.addState(151);\n }\n user._poisonamount = 1;\n</Custom Apply Effect>", "overlay" : 1 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 67 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 7 , "value" : -0.06 } , { "code" : 23 , "dataId" : 2 , "value" : 0.87 } ] , "iconIndex" : 360 , "maxTurns" : 1 , "message1" : "中毒了!" , "message2" : "中毒了!" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "中毒II" , "note" : "<Custom Apply Effect>\n user._poisonamount = user._poisonamount || 0\n user._poisonamount = 2;\n</Custom Apply Effect> ", "overlay" : 1 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 68 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 7 , "value" : -0.09 } , { "code" : 23 , "dataId" : 2 , "value" : 0.8 } ] , "iconIndex" : 361 , "maxTurns" : 1 , "message1" : "中毒了!" , "message2" : "中毒了!" , "message3" : "" , "message4" : "体内的毒素解除了!" , "minTurns" : 1 , "motion" : 0 , "name" : "中毒III" , "note" : "<Custom Apply Effect>\n user._poisonamount = user._poisonamount || 0\n user._poisonamount = 3;\n</Custom Apply Effect>", "overlay" : 1 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 66 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 7 , "value" : -0.03 } , { "code" : 23 , "dataId" : 2 , "value" : 0.93 } ] , "iconIndex" : 359 , "maxTurns" : 1 , "message1" : "中毒了!" , "message2" : "中毒了!" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "中毒I" , "note" : "<Custom Apply Effect>\n user._poison = user._poison || 0;\n user._poison += 1;\n if(user._poison > 3){\n user._poison = 3;\n }\n user.addState(user._poison + 65);\n var random = Math.floor(Math.random() * 10 + 1);\n if (random <=3){\n user.addState(151);\n }\n</Custom Apply Effect>\n\n<Custom Remove Effect>\n user._poison = 0;\n</Custom Remove Effect>", "overlay" : 1 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 67 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 7 , "value" : -0.06 } , { "code" : 23 , "dataId" : 2 , "value" : 0.87 } ] , "iconIndex" : 360 , "maxTurns" : 1 , "message1" : "中毒了!" , "message2" : "中毒了!" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "中毒II" , "note" : "<Custom Remove Effect>\n user._poison = 0;\n</Custom Remove Effect>\n\n<Custom Apply Effect>\n user.removeState(66);\n user._poison = 2;\n</Custom Apply Effect>\n\n ", "overlay" : 1 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 68 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 7 , "value" : -0.09 } , { "code" : 23 , "dataId" : 2 , "value" : 0.8 } ] , "iconIndex" : 361 , "maxTurns" : 1 , "message1" : "中毒了!" , "message2" : "中毒了!" , "message3" : "" , "message4" : "体内的毒素解除了!" , "minTurns" : 1 , "motion" : 0 , "name" : "中毒III" , "note" : "<Custom Apply Effect>\n user.removeState(66);\n user.removeState(67);\n user._poison = 3;\n</Custom Apply Effect>\n\n<Custom Remove Effect>\n user._poison = 0;\n</Custom Remove Effect>", "overlay" : 1 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 69 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 7 , "value" : -0.06 } , { "code" : 23 , "dataId" : 2 , "value" : 0.9 } , { "code" : 13 , "dataId" : 66 , "value" : 1.5 } , { "code" : 11 , "dataId" : 14 , "value" : 1.3 } ] , "iconIndex" : 340 , "maxTurns" : 1 , "message1" : "的生命开始流失!" , "message2" : "的生命开始流失!" , "message3" : "" , "message4" : "生命的流失止住了!" , "minTurns" : 1 , "motion" : 0 , "name" : "生命流失" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 70 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 71 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 72 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 73 , "autoRemovalTiming" : 0 , "chanceByDamage" : 20 , "traits" : [ { "code" : 23 , "dataId" : 3 , "value" : 0.5 } ] , "iconIndex" : 332 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "耐药性" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : true , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 74 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 0 , "value" : -0.9 } , { "code" : 22 , "dataId" : 1 , "value" : -0.5 } ] , "iconIndex" : 19 , "maxTurns" : 6 , "message1" : "暂时失去了视力!" , "message2" : "暂时失去了视力!" , "message3" : "" , "message4" : "的视力恢复了!" , "minTurns" : 4 , "motion" : 0 , "name" : "致盲" , "note" : "< SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nresult.statesAdd.push(74);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\nresult.statesAdd.push(148);\n}\nreturn result;\n</SF_StatesCustomAddtion_Before >", "overlay" : 2 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 75 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 0 , "value" : -1.5 } , { "code" : 22 , "dataId" : 1 , "value" : -0.7 } ] , "iconIndex" : 3 , "maxTurns" : 6 , "message1" : "所有视觉都被干扰了!" , "message2" : "视觉依旧一片昏暗!" , "message3" : "" , "message4" : "受到的视觉干扰已解除!" , "minTurns" : 4 , "motion" : 0 , "name" : "昏暗" , "note" : "< SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nresult.statesAdd.push(75);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\nresult.statesAdd.push(149);\n}\nreturn result;\n</SF_StatesCustomAddtion_Before >", "overlay" : 2 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 74 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 0 , "value" : -0.9 } , { "code" : 22 , "dataId" : 1 , "value" : -0.5 } ] , "iconIndex" : 19 , "maxTurns" : 6 , "message1" : "暂时失去了视力!" , "message2" : "暂时失去了视力!" , "message3" : "" , "message4" : "的视力恢复了!" , "minTurns" : 4 , "motion" : 0 , "name" : "致盲" , "note" : "< Custom Apply Effect>\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\n user.addState(148);\n}\n</Custom Apply Effect >", "overlay" : 2 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 75 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 0 , "value" : -1.5 } , { "code" : 22 , "dataId" : 1 , "value" : -0.7 } ] , "iconIndex" : 3 , "maxTurns" : 6 , "message1" : "所有视觉都被干扰了!" , "message2" : "视觉依旧一片昏暗!" , "message3" : "" , "message4" : "受到的视觉干扰已解除!" , "minTurns" : 4 , "motion" : 0 , "name" : "昏暗" , "note" : "< Custom Apply Effect>\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\n user.addState(149);\n}\n</Custom Apply Effect >", "overlay" : 2 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 76 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 0.8 } , { "code" : 21 , "dataId" : 4 , "value" : 0.8 } , { "code" : 44 , "dataId" : 410 , "value" : 1 } ] , "iconIndex" : 342 , "maxTurns" : 5 , "message1" : "" , "message2" : "的武器被夺走了!" , "message3" : "" , "message4" : "夺回了自己的武器!" , "minTurns" : 2 , "motion" : 0 , "name" : "缴械" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 77 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 0.9 } ] , "iconIndex" : 50 , "maxTurns" : 6 , "message1" : "的力量衰弱了一成!" , "message2" : "的力量衰弱了一成!" , "message3" : "" , "message4" : "" , "minTurns" : 3 , "motion" : 0 , "name" : "力量衰弱I" , "note" : " <SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nif (this.isStateAffected(77)) {\n result.statesRemove.push(77);\n result.statesAdd.push(78);\n}\nelse {\nif (this.isStateAffected(78)) {\n result.statesRemove.push(78);\n result.statesAdd.push(79);\n}\nelse {\nif (this.isStateAffected(79)) {\n result.statesAdd.push(79);\n}\nelse {\n result.statesAdd.push(77);\n}\n}\n}\nreturn result;\n</SF_StatesCustomAddtion_Before> ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 78 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 0.8 } ] , "iconIndex" : 5 0 , "maxTurns" : 6 , "message1" : "的力量衰弱了一成!" , "message2" : "的力量衰弱了一成!" , "message3" : "" , "message4" : "" , "minTurns" : 3 , "motion" : 0 , "name" : "力量衰弱II" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 77 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 0.9 } ] , "iconIndex" : 50 , "maxTurns" : 6 , "message1" : "的力量衰弱了一成!" , "message2" : "的力量衰弱了一成!" , "message3" : "" , "message4" : "" , "minTurns" : 3 , "motion" : 0 , "name" : "力量衰弱I" , "note" : " ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 78 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 0.8 } ] , "iconIndex" : 5 8 , "maxTurns" : 6 , "message1" : "的力量衰弱了一成!" , "message2" : "的力量衰弱了一成!" , "message3" : "" , "message4" : "" , "minTurns" : 3 , "motion" : 0 , "name" : "力量衰弱II" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 79 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 0.7 } ] , "iconIndex" : 324 , "maxTurns" : 6 , "message1" : "的力量衰弱了一成!" , "message2" : "的力量衰弱了一成!" , "message3" : "" , "message4" : "衰弱的力量恢复了!" , "minTurns" : 3 , "motion" : 0 , "name" : "力量衰弱III" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 80 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 4 , "value" : 0.9 } ] , "iconIndex" : 52 , "maxTurns" : 6 , "message1" : "的精神力衰弱了一成!" , "message2" : "的精神力衰弱了一成!" , "message3" : "" , "message4" : "" , "minTurns" : 3 , "motion" : 0 , "name" : "精神衰弱I" , "note" : " <SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nif (this.isStateAffected(80)) {\n result.statesRemove.push(80);\n result.statesAdd.push(81);\n}\nelse {\nif (this.isStateAffected(81)) {\n result.statesRemove.push(81);\n result.statesAdd.push(82);\n}\nelse {\nif (this.isStateAffected(82)) {\n result.statesAdd.push(82);\n}\nelse {\n result.statesAdd.push(80);\n}\n}\n}\nreturn result;\n</SF_StatesCustomAddtion_Before> ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 80 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 4 , "value" : 0.9 } ] , "iconIndex" : 52 , "maxTurns" : 6 , "message1" : "的精神力衰弱了一成!" , "message2" : "的精神力衰弱了一成!" , "message3" : "" , "message4" : "" , "minTurns" : 3 , "motion" : 0 , "name" : "精神衰弱I" , "note" : " ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 81 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 4 , "value" : 0.8 } ] , "iconIndex" : 60 , "maxTurns" : 6 , "message1" : "的精神力衰弱了一成!" , "message2" : "的精神力衰弱了一成!" , "message3" : "" , "message4" : "" , "minTurns" : 3 , "motion" : 0 , "name" : "精神衰弱II" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 82 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 4 , "value" : 0.7 } ] , "iconIndex" : 326 , "maxTurns" : 6 , "message1" : "的精神力衰弱了一成!" , "message2" : "的精神力衰弱了一成!" , "message3" : "" , "message4" : "衰弱的精神力恢复了!" , "minTurns" : 3 , "motion" : 0 , "name" : "精神衰弱III" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 83 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 3 , "value" : 0.9 } ] , "iconIndex" : 51 , "maxTurns" : 6 , "message1" : "的护甲破损了一成!" , "message2" : "的护甲破损了一成!" , "message3" : "" , "message4" : "" , "minTurns" : 3 , "motion" : 0 , "name" : "护甲破损I" , "note" : " <SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nif (this.isStateAffected(83)) {\n result.statesRemove.push(83);\n result.statesAdd.push(84);\n}\nelse {\nif (this.isStateAffected(84)) {\n result.statesRemove.push(84);\n result.statesAdd.push(85);\n}\nelse {\nif (this.isStateAffected(85)) {\n result.statesAdd.push(85);\n}\nelse {\n result.statesAdd.push(83);\n}\n}\n}\nreturn result;\n</SF_StatesCustomAddtion_Before> ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 83 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 3 , "value" : 0.9 } ] , "iconIndex" : 51 , "maxTurns" : 6 , "message1" : "的护甲破损了一成!" , "message2" : "的护甲破损了一成!" , "message3" : "" , "message4" : "" , "minTurns" : 3 , "motion" : 0 , "name" : "护甲破损I" , "note" : " ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 84 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 3 , "value" : 0.8 } ] , "iconIndex" : 59 , "maxTurns" : 6 , "message1" : "的护甲破损了一成!" , "message2" : "的护甲破损了一成!" , "message3" : "" , "message4" : "" , "minTurns" : 3 , "motion" : 0 , "name" : "护甲破损II" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 85 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 3 , "value" : 0.7 } ] , "iconIndex" : 372 , "maxTurns" : 6 , "message1" : "的护甲破损了一成!" , "message2" : "的护甲破损了一成!" , "message3" : "" , "message4" : "的护甲被修复了!" , "minTurns" : 3 , "motion" : 0 , "name" : "护甲破损III" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 86 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 5 , "value" : 0.9 } ] , "iconIndex" : 53 , "maxTurns" : 6 , "message1" : "的魔法防御薄弱了一成!" , "message2" : "的魔法防御薄弱了一成!" , "message3" : "" , "message4" : "" , "minTurns" : 3 , "motion" : 0 , "name" : "魔抗削弱I" , "note" : " <SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nif (this.isStateAffected(86)) {\n result.statesRemove.push(86);\n result.statesAdd.push(87);\n}\nelse {\nif (this.isStateAffected(87)) {\n result.statesRemove.push(87);\n result.statesAdd.push(88);\n}\nelse {\nif (this.isStateAffected(88)) {\n result.statesAdd.push(88);\n}\nelse {\n result.statesAdd.push(86);\n}\n}\n}\nreturn result;\n</SF_StatesCustomAddtion_Before> ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 86 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 5 , "value" : 0.9 } ] , "iconIndex" : 53 , "maxTurns" : 6 , "message1" : "的魔法防御薄弱了一成!" , "message2" : "的魔法防御薄弱了一成!" , "message3" : "" , "message4" : "" , "minTurns" : 3 , "motion" : 0 , "name" : "魔抗削弱I" , "note" : " ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 87 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 5 , "value" : 0.8 } ] , "iconIndex" : 61 , "maxTurns" : 6 , "message1" : "的魔法防御薄弱了一成!" , "message2" : "的魔法防御薄弱了一成!" , "message3" : "" , "message4" : "" , "minTurns" : 3 , "motion" : 0 , "name" : "魔抗削弱II" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 88 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 5 , "value" : 0.7 } ] , "iconIndex" : 374 , "maxTurns" : 6 , "message1" : "的魔法防御薄弱了一成!" , "message2" : "的魔法防御薄弱了一成!" , "message3" : "" , "message4" : "的魔法防御恢复了!" , "minTurns" : 3 , "motion" : 0 , "name" : "魔抗削弱III" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 89 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 90 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 0.85 } , { "code" : 11 , "dataId" : 10 , "value" : 1.2 } , { "code" : 13 , "dataId" : 62 , "value" : 1.5 } , { "code" : 22 , "dataId" : 6 , "value" : -0.5 } , { "code" : 13 , "dataId" : 76 , "value" : 1.5 } , { "code" : 42 , "dataId" : 1 , "value" : 1 } ] , "iconIndex" : 335 , "maxTurns" : 6 , "message1" : "陷入恐惧之中!" , "message2" : "陷入恐惧之中!" , "message3" : "" , "message4" : "恢复了勇气!" , "minTurns" : 3 , "motion" : 0 , "name" : "恐惧" , "note" : "< SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nresult.statesAdd.push(90);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\nresult.statesAdd.push(149);\n}\nreturn result;\n</SF_StatesCustomAddtion_Before >", "overlay" : 10 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 91 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 3 , "value" : 0.9 } , { "code" : 21 , "dataId" : 5 , "value" : 0.9 } ] , "iconIndex" : 344 , "maxTurns" : 6 , "message1" : "的装备被腐蚀了!" , "message2" : "的装备被腐蚀了!" , "message3" : "" , "message4" : "" , "minTurns" : 3 , "motion" : 0 , "name" : "腐蚀I" , "note" : " <SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nif (this.isStateAffected(91)) {\n result.statesRemove.push(91);\n result.statesAdd.push(92);\n}\nelse {\nif (this.isStateAffected(92)) {\n result.statesAdd.push(92);\n}\nelse {\n result.statesAdd.push(91);\n}\n}\nreturn result;\n</SF_StatesCustomAddtion_Before> ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 90 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 0.85 } , { "code" : 11 , "dataId" : 10 , "value" : 1.2 } , { "code" : 13 , "dataId" : 62 , "value" : 1.5 } , { "code" : 22 , "dataId" : 6 , "value" : -0.5 } , { "code" : 13 , "dataId" : 76 , "value" : 1.5 } , { "code" : 42 , "dataId" : 1 , "value" : 1 } ] , "iconIndex" : 335 , "maxTurns" : 6 , "message1" : "陷入恐惧之中!" , "message2" : "陷入恐惧之中!" , "message3" : "" , "message4" : "恢复了勇气!" , "minTurns" : 3 , "motion" : 0 , "name" : "恐惧" , "note" : "< Custom Apply Effect>\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\n user.addState(149);\n}\n</Custom Apply Effect >", "overlay" : 10 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 91 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 3 , "value" : 0.9 } , { "code" : 21 , "dataId" : 5 , "value" : 0.9 } ] , "iconIndex" : 344 , "maxTurns" : 6 , "message1" : "的装备被腐蚀了!" , "message2" : "的装备被腐蚀了!" , "message3" : "" , "message4" : "" , "minTurns" : 3 , "motion" : 0 , "name" : "腐蚀I" , "note" : " ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 92 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 3 , "value" : 0.75 } , { "code" : 21 , "dataId" : 5 , "value" : 0.75 } ] , "iconIndex" : 346 , "maxTurns" : 6 , "message1" : "的装备被严重腐蚀了!" , "message2" : "的装备被严重腐蚀了!" , "message3" : "" , "message4" : "被腐蚀的装备已经修复!" , "minTurns" : 3 , "motion" : 0 , "name" : "腐蚀II" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 93 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 6 , "value" : 0.9 } , { "code" : 22 , "dataId" : 6 , "value" : -0.3 } , { "code" : 13 , "dataId" : 76 , "value" : 1.5 } , { "code" : 42 , "dataId" : 5 , "value" : 1 } ] , "iconIndex" : 352 , "maxTurns" : 6 , "message1" : "受到了震慑!" , "message2" : "受到了震慑!" , "message3" : "" , "message4" : "回过神来,震慑解除!" , "minTurns" : 3 , "motion" : 0 , "name" : "震慑" , "note" : "< SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nresult.statesAdd.push(93);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\nresult.statesAdd.push(149);\n}\nreturn result;\n</SF_StatesCustomAddtion_Before >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 93 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 6 , "value" : 0.9 } , { "code" : 22 , "dataId" : 6 , "value" : -0.3 } , { "code" : 13 , "dataId" : 76 , "value" : 1.5 } , { "code" : 42 , "dataId" : 5 , "value" : 1 } ] , "iconIndex" : 352 , "maxTurns" : 6 , "message1" : "受到了震慑!" , "message2" : "受到了震慑!" , "message3" : "" , "message4" : "回过神来,震慑解除!" , "minTurns" : 3 , "motion" : 0 , "name" : "震慑" , "note" : "< Custom Apply Effect>\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\n user.addState(149);\n}\n</Custom Apply Effect >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 94 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 0.8 } , { "code" : 21 , "dataId" : 4 , "value" : 0.9 } , { "code" : 21 , "dataId" : 6 , "value" : 0.8 } , { "code" : 21 , "dataId" : 0 , "value" : 0.9 } , { "code" : 13 , "dataId" : 93 , "value" : 1.5 } ] , "iconIndex" : 349 , "maxTurns" : 6 , "message1" : "处于虚弱状态!" , "message2" : "处于虚弱状态!" , "message3" : "" , "message4" : "从虚弱状态中恢复了!" , "minTurns" : 4 , "motion" : 0 , "name" : "虚弱" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 150 } ,
{ "id" : 95 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 23 , "dataId" : 0 , "value" : 3 } ] , "iconIndex" : 376 , "maxTurns" : 7 , "message1" : "被敌人视作了优先攻击目标!" , "message2" : "被我方视作了优先攻击目标!" , "message3" : "" , "message4" : "的被攻击优先级恢复正常!" , "minTurns" : 4 , "motion" : 0 , "name" : "敌意锁定" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 96 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 0.8 } , { "code" : 21 , "dataId" : 4 , "value" : 0.9 } , { "code" : 21 , "dataId" : 6 , "value" : 0.8 } , { "code" : 21 , "dataId" : 0 , "value" : 0.9 } , { "code" : 13 , "dataId" : 93 , "value" : 1.5 } ] , "iconIndex" : 349 , "maxTurns" : 2 , "message1" : "处于虚弱状态!" , "message2" : "处于虚弱状态!" , "message3" : "" , "message4" : "从虚弱状态中恢复了!" , "minTurns" : 2 , "motion" : 0 , "name" : "虚弱" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 150 } ,
{ "id" : 97 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 11 , "dataId" : 14 , "value" : 1.03 } , { "code" : 22 , "dataId" : 3 , "value" : -0.05 } , { "code" : 22 , "dataId" : 7 , "value" : -0.01 } , { "code" : 11 , "dataId" : 18 , "value" : 1.03 } ] , "iconIndex" : 353 , "maxTurns" : 5 , "message1" : "的体表被抓伤了!" , "message2" : "的体表被抓伤了!" , "message3" : "" , "message4" : "" , "minTurns" : 5 , "motion" : 0 , "name" : "抓伤I" , "note" : " <SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nif (this.isStateAffected(97)) {\n result.statesRemove.push(97);\n result.statesAdd.push(98);\n}\nelse {\nif (this.isStateAffected(98)) {\n result.statesRemove.push(98);\n result.statesAdd.push(99);\n}\nelse {\nif (this.isStateAffected(99)) {\n result.statesRemove.push(99);\n result.statesAdd.push(100);\n}\nelse {\nif (this.isStateAffected(100)) {\n result.statesRemove.push(100);\n result.statesAdd.push(101);\n}\nelse {\nif (this.isStateAffected(101)) {\n result.statesAdd.push(101);\n}\nelse {\n result.statesAdd.push(97);\n}\n}\n}\n}\n}\nreturn result;\n</SF_StatesCustomAddtion_Before> ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 97 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 11 , "dataId" : 14 , "value" : 1.03 } , { "code" : 22 , "dataId" : 3 , "value" : -0.05 } , { "code" : 22 , "dataId" : 7 , "value" : -0.01 } , { "code" : 11 , "dataId" : 18 , "value" : 1.03 } ] , "iconIndex" : 353 , "maxTurns" : 5 , "message1" : "的体表被抓伤了!" , "message2" : "的体表被抓伤了!" , "message3" : "" , "message4" : "" , "minTurns" : 5 , "motion" : 0 , "name" : "抓伤I" , "note" : " ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 98 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 11 , "dataId" : 14 , "value" : 1.06 } , { "code" : 22 , "dataId" : 3 , "value" : -0.07 } , { "code" : 22 , "dataId" : 7 , "value" : -0.02 } , { "code" : 11 , "dataId" : 18 , "value" : 1.06 } ] , "iconIndex" : 354 , "maxTurns" : 5 , "message1" : "的体表被抓伤了!" , "message2" : "的体表被抓伤了!" , "message3" : "" , "message4" : "" , "minTurns" : 5 , "motion" : 0 , "name" : "抓伤II" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 99 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 11 , "dataId" : 14 , "value" : 1.09 } , { "code" : 22 , "dataId" : 3 , "value" : -0.1 } , { "code" : 22 , "dataId" : 7 , "value" : -0.03 } , { "code" : 11 , "dataId" : 18 , "value" : 1.09 } ] , "iconIndex" : 355 , "maxTurns" : 5 , "message1" : "的体表被抓伤了!" , "message2" : "的体表被抓伤了!" , "message3" : "" , "message4" : "" , "minTurns" : 5 , "motion" : 0 , "name" : "抓伤III" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 100 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 11 , "dataId" : 14 , "value" : 1.12 } , { "code" : 22 , "dataId" : 3 , "value" : -0.13 } , { "code" : 22 , "dataId" : 7 , "value" : -0.04 } , { "code" : 11 , "dataId" : 18 , "value" : 1.12 } ] , "iconIndex" : 356 , "maxTurns" : 5 , "message1" : "的体表被抓伤了!" , "message2" : "的体表被抓伤了!" , "message3" : "" , "message4" : "" , "minTurns" : 5 , "motion" : 0 , "name" : "抓伤IV" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
@ -104,43 +104,43 @@ null,
{ "id" : 102 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 103 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 104 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 105 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 6 , "value" : -0.2 } ] , "iconIndex" : 365 , "maxTurns" : 3 , "message1" : "的反击受到了限制!" , "message2" : "的反击受到了限制!" , "message3" : "" , "message4" : "" , "minTurns" : 3 , "motion" : 0 , "name" : "反击受限I" , "note" : " <SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nif (this.isStateAffected(105)) {\n result.statesRemove.push(105);\n result.statesAdd.push(106);\n}\nelse {\nif (this.isStateAffected(106)) {\n result.statesRemove.push(106);\n result.statesAdd.push(107);\n}\nelse {\nif (this.isStateAffected(107)) {\n result.statesAdd.push(107);\n}\nelse {\n result.statesAdd.push(105);\n}\n}\n}\nreturn result;\n</SF_StatesCustomAddtion_Before> ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 105 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 6 , "value" : -0.2 } ] , "iconIndex" : 365 , "maxTurns" : 3 , "message1" : "的反击受到了限制!" , "message2" : "的反击受到了限制!" , "message3" : "" , "message4" : "" , "minTurns" : 3 , "motion" : 0 , "name" : "反击受限I" , "note" : " ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 106 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 6 , "value" : -0.4 } ] , "iconIndex" : 366 , "maxTurns" : 3 , "message1" : "的反击受到了限制!" , "message2" : "的反击受到了限制!" , "message3" : "" , "message4" : "" , "minTurns" : 3 , "motion" : 0 , "name" : "反击受限II" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 107 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 6 , "value" : -0.6 } ] , "iconIndex" : 367 , "maxTurns" : 3 , "message1" : "的反击受到了限制!" , "message2" : "的反击受到了限制!" , "message3" : "" , "message4" : "反击能力恢复正常!" , "minTurns" : 3 , "motion" : 0 , "name" : "反击受限III" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 108 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 3 , "value" : -0.1 } ] , "iconIndex" : 368 , "maxTurns" : 4 , "message1" : "弱点暴露了!" , "message2" : "弱点暴露了!" , "message3" : "" , "message4" : "" , "minTurns" : 4 , "motion" : 1 , "name" : "弱点暴露I" , "note" : " <SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nif (this.isStateAffected(108)) {\n result.statesRemove.push(108);\n result.statesAdd.push(109);\n}\nelse {\nif (this.isStateAffected(109)) {\n result.statesRemove.push(109);\n result.statesAdd.push(110);\n}\nelse {\nif (this.isStateAffected(110)) {\n result.statesAdd.push(110);\n}\nelse {\n result.statesAdd.push(108);\n}\n}\n}\nreturn result;\n</SF_StatesCustomAddtion_Before> ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 108 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 3 , "value" : -0.1 } ] , "iconIndex" : 368 , "maxTurns" : 4 , "message1" : "弱点暴露了!" , "message2" : "弱点暴露了!" , "message3" : "" , "message4" : "" , "minTurns" : 4 , "motion" : 1 , "name" : "弱点暴露I" , "note" : " ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 109 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 3 , "value" : -0.15 } ] , "iconIndex" : 369 , "maxTurns" : 4 , "message1" : "弱点暴露了!" , "message2" : "弱点暴露了!" , "message3" : "" , "message4" : "" , "minTurns" : 4 , "motion" : 1 , "name" : "弱点暴露II" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 110 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 3 , "value" : -0.2 } ] , "iconIndex" : 370 , "maxTurns" : 4 , "message1" : "弱点暴露了!" , "message2" : "弱点暴露了!" , "message3" : "" , "message4" : "所有弱点都被掩盖!" , "minTurns" : 4 , "motion" : 1 , "name" : "弱点暴露III" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 111 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 112 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 113 , "autoRemovalTiming" : 2 , "chanceByDamage" : 10 , "traits" : [ { "code" : 21 , "dataId" : 6 , "value" : 1.2 } ] , "iconIndex" : 38 , "maxTurns" : 2 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 2 , "motion" : 0 , "name" : "加速二回合" , "note" : "< SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nif (this.isStateAffected(116)) {\n result.statesAdd.push(116);\n}\nelse {\n result.statesAdd.push(115);\n}\nreturn result;\n</SF_StatesCustomAddtion_Before >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 113 , "autoRemovalTiming" : 2 , "chanceByDamage" : 10 , "traits" : [ { "code" : 21 , "dataId" : 6 , "value" : 1.2 } ] , "iconIndex" : 38 , "maxTurns" : 2 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 2 , "motion" : 0 , "name" : "加速二回合" , "note" : "< Custom Apply Effect>\n if (user.isStateAffected(116)){\n user.addState(116);\n user.removeState(113);\n }\n else{\n if (user.isStateAffected(115)){\n user.addState(115);\n user.removeState(113);\n }\n }\n</Custom Apply Effect >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 114 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "通用正面状态" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 115 , "autoRemovalTiming" : 2 , "chanceByDamage" : 10 , "traits" : [ { "code" : 21 , "dataId" : 6 , "value" : 1.2 } ] , "iconIndex" : 38 , "maxTurns" : 5 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 5 , "motion" : 0 , "name" : "加速" , "note" : "< SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nif (this.isStateAffected(116)) {\n result.statesAdd.push(116);\n}\nelse {\n result.statesAdd.push(115);\n}\nreturn result;\n</SF_StatesCustomAddtion_Before >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 116 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 6 , "value" : 1.5 } , { "code" : 14 , "dataId" : 54 , "value" : 1 } ] , "iconIndex" : 46 , "maxTurns" : 5 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 5 , "motion" : 0 , "name" : "急速" , "note" : "< SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [116],\n \"statesRemove\": [115],\n \"statesRefresh\": [],\n};\nreturn result;\n</SF_StatesCustomAddtion_Before >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 117 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 6 , "value" : 5 } , { "code" : 14 , "dataId" : 54 , "value" : 1 } , { "code" : 14 , "dataId" : 55 , "value" : 1 } , { "code" : 14 , "dataId" : 57 , "value" : 1 } , { "code" : 14 , "dataId" : 56 , "value" : 1 } , { "code" : 14 , "dataId" : 115 , "value" : 1 } , { "code" : 14 , "dataId" : 116 , "value" : 1 } , { "code" : 44 , "dataId" : 224 , "value" : 1 } , { "code" : 44 , "dataId" : 225 , "value" : 1 } ] , "iconIndex" : 381 , "maxTurns" : 3 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 3 , "motion" : 0 , "name" : "神速I" , "note" : "< SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [117],\n \"statesRemove\": [115,116],\n \"statesRefresh\": [],\n};\nreturn result;\n</SF_StatesCustomAddtion_Before >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 118 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 6 , "value" : 8 } , { "code" : 14 , "dataId" : 54 , "value" : 1 } , { "code" : 14 , "dataId" : 55 , "value" : 1 } , { "code" : 14 , "dataId" : 57 , "value" : 1 } , { "code" : 14 , "dataId" : 56 , "value" : 1 } , { "code" : 33 , "dataId" : 0 , "value" : 200 } , { "code" : 14 , "dataId" : 115 , "value" : 1 } , { "code" : 14 , "dataId" : 116 , "value" : 1 } , { "code" : 44 , "dataId" : 224 , "value" : 1 } , { "code" : 44 , "dataId" : 225 , "value" : 1 } ] , "iconIndex" : 382 , "maxTurns" : 3 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 3 , "motion" : 0 , "name" : "神速II" , "note" : "< SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [118],\n \"statesRemove\": [115,116,117],\n \"statesRefresh\": [],\n};\nreturn result;\n</SF_StatesCustomAddtion_Before >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 115 , "autoRemovalTiming" : 2 , "chanceByDamage" : 10 , "traits" : [ { "code" : 21 , "dataId" : 6 , "value" : 1.2 } ] , "iconIndex" : 38 , "maxTurns" : 5 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 5 , "motion" : 0 , "name" : "加速" , "note" : "< Custom Apply Effect>\n user.removeState(113);\n if (user.isStateAffected(116)){\n user.addState(116);\n user.removeState(115);\n }\n</Custom Apply Effect >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 116 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 6 , "value" : 1.5 } , { "code" : 14 , "dataId" : 54 , "value" : 1 } ] , "iconIndex" : 46 , "maxTurns" : 5 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 5 , "motion" : 0 , "name" : "急速" , "note" : "< Custom Apply Effect>\n user.removeState(113);\n user.removeState(115);\n</Custom Apply Effect >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 117 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 6 , "value" : 5 } , { "code" : 14 , "dataId" : 54 , "value" : 1 } , { "code" : 14 , "dataId" : 55 , "value" : 1 } , { "code" : 14 , "dataId" : 57 , "value" : 1 } , { "code" : 14 , "dataId" : 56 , "value" : 1 } , { "code" : 14 , "dataId" : 115 , "value" : 1 } , { "code" : 14 , "dataId" : 116 , "value" : 1 } , { "code" : 44 , "dataId" : 224 , "value" : 1 } , { "code" : 44 , "dataId" : 225 , "value" : 1 } ] , "iconIndex" : 381 , "maxTurns" : 3 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 3 , "motion" : 0 , "name" : "神速I" , "note" : "< Custom Apply Effect>\n user.removeState(113);\n user.removeState(115);\n user.removeState(116); \n</Custom Apply Effect >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 118 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 6 , "value" : 8 } , { "code" : 14 , "dataId" : 54 , "value" : 1 } , { "code" : 14 , "dataId" : 55 , "value" : 1 } , { "code" : 14 , "dataId" : 57 , "value" : 1 } , { "code" : 14 , "dataId" : 56 , "value" : 1 } , { "code" : 33 , "dataId" : 0 , "value" : 200 } , { "code" : 14 , "dataId" : 115 , "value" : 1 } , { "code" : 14 , "dataId" : 116 , "value" : 1 } , { "code" : 44 , "dataId" : 224 , "value" : 1 } , { "code" : 44 , "dataId" : 225 , "value" : 1 } ] , "iconIndex" : 382 , "maxTurns" : 3 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 3 , "motion" : 0 , "name" : "神速II" , "note" : "< Custom Apply Effect>\n user.removeState(113);\n user.removeState(115);\n user.removeState(116); \n</Custom Apply Effect >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 119 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 7 , "value" : 0.05 } ] , "iconIndex" : 84 , "maxTurns" : 5 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 5 , "motion" : 0 , "name" : "体力再生" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 120 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 8 , "value" : 0.02 } ] , "iconIndex" : 75 , "maxTurns" : 5 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 5 , "motion" : 0 , "name" : "魔力再生" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 121 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 9 , "value" : 0.08 } , { "code" : 22 , "dataId" : 1 , "value" : 0.2 } ] , "iconIndex" : 195 , "maxTurns" : 5 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 5 , "motion" : 0 , "name" : "技巧强化" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 122 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 23 , "dataId" : 2 , "value" : 1.2 } ] , "iconIndex" : 265 , "maxTurns" : 6 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 3 , "motion" : 0 , "name" : "再生加速" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 123 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ { "code" : 14 , "dataId" : 75 , "value" : 1 } ] , "iconIndex" : 334 , "maxTurns" : 1 , "message1" : "开启了魔力视觉!" , "message2" : "" , "message3" : "" , "message4" : "魔力视觉被干扰失效了!" , "minTurns" : 1 , "motion" : 0 , "name" : "魔力视觉" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 124 , "autoRemovalTiming" : 2 , "chanceByDamage" : 5 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 1.1 } ] , "iconIndex" : 34 , "maxTurns" : 6 , "message1" : "的力量增强了一成!" , "message2" : "的力量增强了一成!" , "message3" : "" , "message4" : "" , "minTurns" : 4 , "motion" : 0 , "name" : "力量增强I" , "note" : "< SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nif (this.isStateAffected(126)) {\n result.statesRemove.push(126);\n}\nelse {\nif (this.isStateAffected(125)) {\n result.statesRemove.push(125);\n}\nelse {\n result.statesAdd.push(124);\n}\n}\nreturn result;\n</SF_StatesCustomAddtion_Before >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 125 , "autoRemovalTiming" : 2 , "chanceByDamage" : 5 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 1.2 } , { "code" : 14 , "dataId" : 124 , "value" : 1 } ] , "iconIndex" : 42 , "maxTurns" : 6 , "message1" : "的力量增强了两成!" , "message2" : "的力量增强了两成!" , "message3" : "" , "message4" : "" , "minTurns" : 4 , "motion" : 0 , "name" : "力量增强II" , "note" : "< SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nif (this.isStateAffected(126)) {\n result.statesRemove.push(126);\n}\nelse {\n result.statesAdd.push(125);\n}\nreturn result;\n</SF_StatesCustomAddtion_Before >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 126 , "autoRemovalTiming" : 2 , "chanceByDamage" : 5 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 1.3 } , { "code" : 14 , "dataId" : 124 , "value" : 1 } , { "code" : 14 , "dataId" : 125 , "value" : 1 } ] , "iconIndex" : 323 , "maxTurns" : 6 , "message1" : "的力量增强了三成!" , "message2" : "的力量增强了三成!" , "message3" : "" , "message4" : "增强的力量恢复原状!" , "minTurns" : 4 , "motion" : 0 , "name" : "力量增强III" , "note" : " ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 127 , "autoRemovalTiming" : 2 , "chanceByDamage" : 5 , "traits" : [ { "code" : 21 , "dataId" : 4 , "value" : 1.1 } ] , "iconIndex" : 36 , "maxTurns" : 6 , "message1" : "的精神力提升了一成!" , "message2" : "的精神力提升了一成!" , "message3" : "" , "message4" : "" , "minTurns" : 4 , "motion" : 0 , "name" : "精神振奋I" , "note" : "< SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nif (this.isStateAffected(129)) {\n result.statesRemove.push(129);\n}\nelse {\nif (this.isStateAffected(128)) {\n result.statesRemove.push(128);\n}\nelse {\n result.statesAdd.push(127);\n}\n}\nreturn result;\n</SF_StatesCustomAddtion_Before >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 128 , "autoRemovalTiming" : 2 , "chanceByDamage" : 5 , "traits" : [ { "code" : 21 , "dataId" : 4 , "value" : 1.25 } , { "code" : 14 , "dataId" : 127 , "value" : 1 } ] , "iconIndex" : 44 , "maxTurns" : 6 , "message1" : "的精神力提升了四分之一!" , "message2" : "的精神力提升了四分之一!" , "message3" : "" , "message4" : "" , "minTurns" : 4 , "motion" : 0 , "name" : "精神振奋II" , "note" : "< SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nif (this.isStateAffected(129)) {\n result.statesRemove.push(129);\n}\nelse {\n result.statesAdd.push(128);\n}\nreturn result;\n</SF_StatesCustomAddtion_Before >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 129 , "autoRemovalTiming" : 2 , "chanceByDamage" : 5 , "traits" : [ { "code" : 21 , "dataId" : 4 , "value" : 1.4 } , { "code" : 14 , "dataId" : 128 , "value" : 1 } , { "code" : 14 , "dataId" : 127 , "value" : 1 } ] , "iconIndex" : 325 , "maxTurns" : 6 , "message1" : "的精神力提升了四成!" , "message2" : "的精神力提升了四成!" , "message3" : "" , "message4" : "强化的精神力恢复原状!" , "minTurns" : 4 , "motion" : 0 , "name" : "精神振奋III" , "note" : " ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 124 , "autoRemovalTiming" : 2 , "chanceByDamage" : 5 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 1.1 } ] , "iconIndex" : 34 , "maxTurns" : 5 , "message1" : "的力量增强了一成!" , "message2" : "的力量增强了一成!" , "message3" : "" , "message4" : "" , "minTurns" : 5 , "motion" : 0 , "name" : "力量增强I" , "note" : "< Custom Apply Effect>\n if (user.isStateAffected(125)){\n user.addState(125);\n user.removeState(124);\n }\n else{\n if (user.isStateAffected(126)){\n user.addState(126);\n user.removeState(124);\n }\n }\n</Custom Apply Effect >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 125 , "autoRemovalTiming" : 2 , "chanceByDamage" : 5 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 1.2 } , { "code" : 14 , "dataId" : 124 , "value" : 1 } ] , "iconIndex" : 42 , "maxTurns" : 5 , "message1" : "的力量增强了两成!" , "message2" : "的力量增强了两成!" , "message3" : "" , "message4" : "" , "minTurns" : 5 , "motion" : 0 , "name" : "力量增强II" , "note" : "< Custom Apply Effect>\n user.removeState(124);\n if (user.isStateAffected(126)){\n user.addState(126);\n user.removeState(125);\n }\n</Custom Apply Effect >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 126 , "autoRemovalTiming" : 2 , "chanceByDamage" : 5 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 1.3 } , { "code" : 14 , "dataId" : 124 , "value" : 1 } , { "code" : 14 , "dataId" : 125 , "value" : 1 } ] , "iconIndex" : 323 , "maxTurns" : 5 , "message1" : "的力量增强了三成!" , "message2" : "的力量增强了三成!" , "message3" : "" , "message4" : "增强的力量恢复原状!" , "minTurns" : 5 , "motion" : 0 , "name" : "力量增强III" , "note" : " <Custom Apply Effect>\n user.removeState(124);\n user.removeState(125);\n</Custom Apply Effect> ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 127 , "autoRemovalTiming" : 2 , "chanceByDamage" : 5 , "traits" : [ { "code" : 21 , "dataId" : 4 , "value" : 1.1 } ] , "iconIndex" : 36 , "maxTurns" : 5 , "message1" : "的精神力提升了一成!" , "message2" : "的精神力提升了一成!" , "message3" : "" , "message4" : "" , "minTurns" : 5 , "motion" : 0 , "name" : "精神振奋I" , "note" : "< Custom Apply Effect>\n if (user.isStateAffected(128)){\n user.addState(128);\n user.removeState(127);\n }\n else{\n if (user.isStateAffected(129)){\n user.addState(129);\n user.removeState(127);\n }\n }\n</Custom Apply Effect >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 128 , "autoRemovalTiming" : 2 , "chanceByDamage" : 5 , "traits" : [ { "code" : 21 , "dataId" : 4 , "value" : 1.25 } , { "code" : 14 , "dataId" : 127 , "value" : 1 } ] , "iconIndex" : 44 , "maxTurns" : 5 , "message1" : "的精神力提升了四分之一!" , "message2" : "的精神力提升了四分之一!" , "message3" : "" , "message4" : "" , "minTurns" : 5 , "motion" : 0 , "name" : "精神振奋II" , "note" : "< Custom Apply Effect>\n user.removeState(127);\n if (user.isStateAffected(129)){\n user.addState(129);\n user.removeState(128);\n }\n</Custom Apply Effect >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 129 , "autoRemovalTiming" : 2 , "chanceByDamage" : 5 , "traits" : [ { "code" : 21 , "dataId" : 4 , "value" : 1.4 } , { "code" : 14 , "dataId" : 128 , "value" : 1 } , { "code" : 14 , "dataId" : 127 , "value" : 1 } ] , "iconIndex" : 325 , "maxTurns" : 5 , "message1" : "的精神力提升了四成!" , "message2" : "的精神力提升了四成!" , "message3" : "" , "message4" : "强化的精神力恢复原状!" , "minTurns" : 5 , "motion" : 0 , "name" : "精神振奋III" , "note" : " <Custom Apply Effect>\n user.removeState(127);\n user.removeState(128);\n</Custom Apply Effect> ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 130 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 6 , "value" : 0.5 } , { "code" : 21 , "dataId" : 6 , "value" : 0.9 } , { "code" : 21 , "dataId" : 2 , "value" : 0.85 } , { "code" : 22 , "dataId" : 2 , "value" : 0.2 } , { "code" : 22 , "dataId" : 9 , "value" : 0.04 } ] , "iconIndex" : 77 , "maxTurns" : 3 , "message1" : "专注于反击!速度有所降低。" , "message2" : "专注于反击!速度有所降低。" , "message3" : "" , "message4" : "" , "minTurns" : 3 , "motion" : 0 , "name" : "专注反击I" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 131 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 6 , "value" : 0.6 } , { "code" : 21 , "dataId" : 2 , "value" : 0.85 } , { "code" : 22 , "dataId" : 2 , "value" : 0.3 } , { "code" : 22 , "dataId" : 9 , "value" : 0.05 } ] , "iconIndex" : 77 , "maxTurns" : 3 , "message1" : "专注于反击!攻击力有所降低。" , "message2" : "专注于反击!攻击力有所降低。" , "message3" : "" , "message4" : "" , "minTurns" : 3 , "motion" : 0 , "name" : "专注反击II" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 132 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 6 , "value" : 0.7 } , { "code" : 21 , "dataId" : 2 , "value" : 0.9 } , { "code" : 22 , "dataId" : 2 , "value" : 0.4 } , { "code" : 22 , "dataId" : 9 , "value" : 0.06 } ] , "iconIndex" : 77 , "maxTurns" : 3 , "message1" : "专注于反击!攻击力有所降低。" , "message2" : "专注于反击!攻击力有所降低。" , "message3" : "" , "message4" : "不再专注反击,攻击力恢复!" , "minTurns" : 3 , "motion" : 0 , "name" : "专注反击III" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 133 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 134 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 135 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 136 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 3 , "value" : 1.15 } ] , "iconIndex" : 35 , "maxTurns" : 6 , "message1" : "的护甲被强化了一成半!" , "message2" : "的护甲被强化了一成半!" , "message3" : "" , "message4" : "" , "minTurns" : 4 , "motion" : 0 , "name" : "坚固战甲I" , "note" : "< SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nif (this.isStateAffected(138)) {\n result.statesRemove.push(138);\n}\nelse {\nif (this.isStateAffected(137)) {\n result.statesRemove.push(137);\n}\nelse {\n result.statesAdd.push(136);\n}\n}\nreturn result;\n</SF_StatesCustomAddtion_Before >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 137 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 3 , "value" : 1.3 } ] , "iconIndex" : 43 , "maxTurns" : 6 , "message1" : "的护甲被强化了三成!" , "message2" : "的护甲被强化了三成!" , "message3" : "" , "message4" : "" , "minTurns" : 4 , "motion" : 0 , "name" : "坚固战甲II" , "note" : "< SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nif (this.isStateAffected(138)) {\n result.statesRemove.push(138);\n}\nelse {\n result.statesAdd.push(137);\n}\nreturn result;\n</SF_StatesCustomAddtion_Before >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 138 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 3 , "value" : 1.5 } ] , "iconIndex" : 43 , "maxTurns" : 6 , "message1" : "的护甲被强化了五成!" , "message2" : "的护甲被强化了五成!" , "message3" : "" , "message4" : "被强化的护甲恢复了原状!" , "minTurns" : 4 , "motion" : 0 , "name" : "坚固战甲III" , "note" : " ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 139 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 5 , "value" : 1.1 } ] , "iconIndex" : 37 , "maxTurns" : 6 , "message1" : "的魔防被强化了一成!" , "message2" : "的魔防被强化了一成!" , "message3" : "" , "message4" : "" , "minTurns" : 4 , "motion" : 0 , "name" : "魔法抵御I" , "note" : "< SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nif (this.isStateAffected(141)) {\n result.statesRemove.push(141);\n}\nelse {\nif (this.isStateAffected(140)) {\n result.statesRemove.push(140);\n}\nelse {\n result.statesAdd.push(139);\n}\n}\nreturn result;\n</SF_StatesCustomAddtion_Before >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 140 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 5 , "value" : 1.2 } ] , "iconIndex" : 45 , "maxTurns" : 6 , "message1" : "的魔防被强化了两成!" , "message2" : "的魔防被强化了两成!" , "message3" : "" , "message4" : "" , "minTurns" : 4 , "motion" : 0 , "name" : "魔法抵御II" , "note" : "< SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nif (this.isStateAffected(141)) {\n result.statesRemove.push(141);\n}\nelse {\n result.statesAdd.push(140);\n}\nreturn result;\n</SF_StatesCustomAddtion_Before >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 141 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 5 , "value" : 1.3 } ] , "iconIndex" : 45 , "maxTurns" : 6 , "message1" : "的魔防被强化了三成!" , "message2" : "的魔防被强化了三成!" , "message3" : "" , "message4" : "被强化的魔防恢复了原状!" , "minTurns" : 4 , "motion" : 0 , "name" : "魔法抵御III" , "note" : " ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 136 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 3 , "value" : 1.15 } ] , "iconIndex" : 35 , "maxTurns" : 5 , "message1" : "的护甲被强化了一成半!" , "message2" : "的护甲被强化了一成半!" , "message3" : "" , "message4" : "" , "minTurns" : 5 , "motion" : 0 , "name" : "坚固战甲I" , "note" : "< Custom Apply Effect>\n if (user.isStateAffected(128)){\n user.addState(128);\n user.removeState(127);\n }\n else{\n if (user.isStateAffected(129)){\n user.addState(129);\n user.removeState(127);\n }\n }\n</Custom Apply Effect >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 137 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 3 , "value" : 1.3 } ] , "iconIndex" : 43 , "maxTurns" : 5 , "message1" : "的护甲被强化了三成!" , "message2" : "的护甲被强化了三成!" , "message3" : "" , "message4" : "" , "minTurns" : 5 , "motion" : 0 , "name" : "坚固战甲II" , "note" : "< Custom Apply Effect>\n user.removeState(136);\n if (user.isStateAffected(138)){\n user.addState(138);\n user.removeState(137);\n }\n</Custom Apply Effect >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 138 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 3 , "value" : 1.5 } ] , "iconIndex" : 43 , "maxTurns" : 5 , "message1" : "的护甲被强化了五成!" , "message2" : "的护甲被强化了五成!" , "message3" : "" , "message4" : "被强化的护甲恢复了原状!" , "minTurns" : 5 , "motion" : 0 , "name" : "坚固战甲III" , "note" : " <Custom Apply Effect>\n user.removeState(137);\n user.removeState(138);\n</Custom Apply Effect> ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 139 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 5 , "value" : 1.1 } ] , "iconIndex" : 37 , "maxTurns" : 5 , "message1" : "的魔防被强化了一成!" , "message2" : "的魔防被强化了一成!" , "message3" : "" , "message4" : "" , "minTurns" : 5 , "motion" : 0 , "name" : "魔法抵御I" , "note" : "< Custom Apply Effect>\n if (user.isStateAffected(140)){\n user.addState(140);\n user.removeState(139);\n }\n else{\n if (user.isStateAffected(141)){\n user.addState(141);\n user.removeState(139);\n }\n }\n</Custom Apply Effect >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 140 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 5 , "value" : 1.2 } ] , "iconIndex" : 45 , "maxTurns" : 5 , "message1" : "的魔防被强化了两成!" , "message2" : "的魔防被强化了两成!" , "message3" : "" , "message4" : "" , "minTurns" : 5 , "motion" : 0 , "name" : "魔法抵御II" , "note" : "< Custom Apply Effect>\n user.removeState(139);\n if (user.isStateAffected(141)){\n user.addState(141);\n user.removeState(140);\n }\n</Custom Apply Effect >", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 141 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 5 , "value" : 1.3 } ] , "iconIndex" : 45 , "maxTurns" : 5 , "message1" : "的魔防被强化了三成!" , "message2" : "的魔防被强化了三成!" , "message3" : "" , "message4" : "被强化的魔防恢复了原状!" , "minTurns" : 5 , "motion" : 0 , "name" : "魔法抵御III" , "note" : " <Custom Apply Effect>\n user.removeState(139);\n if (user.isStateAffected(140)){\n user.removeState(140);\n }\n</Custom Apply Effect> ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 142 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 11 , "dataId" : 1 , "value" : 0.5 } ] , "iconIndex" : 232 , "maxTurns" : 5 , "message1" : "的护甲固若金汤,受到物理伤害减少一半!" , "message2" : "的护甲固若金汤,受到物理伤害减少一半!" , "message3" : "" , "message4" : "的护甲不再固若金汤!" , "minTurns" : 5 , "motion" : 0 , "name" : "固若金汤" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 143 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 11 , "dataId" : 2 , "value" : 0.5 } , { "code" : 11 , "dataId" : 3 , "value" : 0.5 } , { "code" : 11 , "dataId" : 4 , "value" : 0.5 } , { "code" : 11 , "dataId" : 5 , "value" : 0.5 } , { "code" : 11 , "dataId" : 6 , "value" : 0.5 } , { "code" : 11 , "dataId" : 7 , "value" : 0.5 } , { "code" : 11 , "dataId" : 8 , "value" : 0.5 } , { "code" : 11 , "dataId" : 9 , "value" : 0.5 } , { "code" : 11 , "dataId" : 10 , "value" : 0.5 } ] , "iconIndex" : 191 , "maxTurns" : 5 , "message1" : "受到九大元素祝福,元素伤害减少一半!!" , "message2" : "受到九大元素祝福,元素伤害减少一半!" , "message3" : "" , "message4" : "受到的元素祝福已解除!" , "minTurns" : 5 , "motion" : 0 , "name" : "元素祝福" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 144 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 1.1 } , { "code" : 21 , "dataId" : 6 , "value" : 1.2 } , { "code" : 13 , "dataId" : 39 , "value" : 0.6 } , { "code" : 13 , "dataId" : 58 , "value" : 0.6 } ] , "iconIndex" : 223 , "maxTurns" : 2 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 2 , "motion" : 0 , "name" : "奔走强袭I" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
@ -171,9 +171,9 @@ null,
{ "id" : 169 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 1 , "value" : 0.2 } , { "code" : 22 , "dataId" : 4 , "value" : 0.2 } ] , "iconIndex" : 377 , "maxTurns" : 2 , "message1" : "被魔法迷雾遮蔽!" , "message2" : "被魔法迷雾遮蔽!" , "message3" : "" , "message4" : "周围的迷雾已经消散!" , "minTurns" : 2 , "motion" : 0 , "name" : "迷雾遮蔽I" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 170 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 1 , "value" : 0.3 } , { "code" : 22 , "dataId" : 4 , "value" : 0.3 } , { "code" : 22 , "dataId" : 2 , "value" : 0.1 } ] , "iconIndex" : 377 , "maxTurns" : 2 , "message1" : "被魔法迷雾遮蔽!" , "message2" : "被魔法迷雾遮蔽!" , "message3" : "" , "message4" : "周围的迷雾已经消散!" , "minTurns" : 2 , "motion" : 0 , "name" : "迷雾遮蔽II" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 171 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 1 , "value" : 0.4 } , { "code" : 22 , "dataId" : 4 , "value" : 0.4 } , { "code" : 22 , "dataId" : 2 , "value" : 0.2 } ] , "iconIndex" : 377 , "maxTurns" : 2 , "message1" : "被魔法迷雾遮蔽!" , "message2" : "被魔法迷雾遮蔽!" , "message3" : "" , "message4" : "周围的迷雾已经消散!" , "minTurns" : 2 , "motion" : 0 , "name" : "迷雾遮蔽III" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 172 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 1.1 } , { "code" : 22 , "dataId" : 1 , "value" : 0.2 } , { "code" : 22 , "dataId" : 4 , "value" : 0.2 } , { "code" : 22 , "dataId" : 2 , "value" : 0.5 } , { "code" : 22 , "dataId" : 0 , "value" : 0.2 } , { "code" : 13 , "dataId" : 95 , "value" : 0.5 } ] , "iconIndex" : 132 , "maxTurns" : 2 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 2 , "motion" : 0 , "name" : "隐匿突袭I" , "note" : "<Null Physical Taunt>\n<Null Magical Taunt>\n<Null Certain Taunt> " , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 173 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 1.2 } , { "code" : 23 , "dataId" : 0 , "value" : 0.3 } , { "code" : 22 , "dataId" : 1 , "value" : 0.3 } , { "code" : 22 , "dataId" : 4 , "value" : 0.3 } , { "code" : 22 , "dataId" : 2 , "value" : 0.7 } , { "code" : 22 , "dataId" : 0 , "value" : 0.3 } , { "code" : 13 , "dataId" : 95 , "value" : 0.8 } ] , "iconIndex" : 132 , "maxTurns" : 2 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 2 , "motion" : 0 , "name" : "隐匿突袭II" , "note" : "<Null Physical Taunt>\n<Null Magical Taunt>\n<Null Certain Taunt> " , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 174 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 1.3 } , { "code" : 23 , "dataId" : 0 , "value" : 0.2 } , { "code" : 22 , "dataId" : 1 , "value" : 0.4 } , { "code" : 22 , "dataId" : 4 , "value" : 0.4 } , { "code" : 22 , "dataId" : 2 , "value" : 0.9 } , { "code" : 22 , "dataId" : 0 , "value" : 0.5 } , { "code" : 14 , "dataId" : 95 , "value" : 1 } ] , "iconIndex" : 132 , "maxTurns" : 2 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 2 , "motion" : 0 , "name" : "隐匿突袭III" , "note" : "<Null Physical Taunt>\n<Null Magical Taunt>\n<Null Certain Taunt> " , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 172 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 1.1 } , { "code" : 22 , "dataId" : 1 , "value" : 0.2 } , { "code" : 22 , "dataId" : 4 , "value" : 0.2 } , { "code" : 22 , "dataId" : 2 , "value" : 0.5 } , { "code" : 22 , "dataId" : 0 , "value" : 0.2 } , { "code" : 13 , "dataId" : 95 , "value" : 0.5 } ] , "iconIndex" : 395 , "maxTurns" : 2 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 2 , "motion" : 0 , "name" : "隐匿突袭I" , "note" : "<Null Physical Taunt>\n<Null Magical Taunt>\n<Null Certain Taunt> " , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 173 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 1.2 } , { "code" : 23 , "dataId" : 0 , "value" : 0.3 } , { "code" : 22 , "dataId" : 1 , "value" : 0.3 } , { "code" : 22 , "dataId" : 4 , "value" : 0.3 } , { "code" : 22 , "dataId" : 2 , "value" : 0.7 } , { "code" : 22 , "dataId" : 0 , "value" : 0.3 } , { "code" : 13 , "dataId" : 95 , "value" : 0.8 } ] , "iconIndex" : 395 , "maxTurns" : 2 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 2 , "motion" : 0 , "name" : "隐匿突袭II" , "note" : "<Null Physical Taunt>\n<Null Magical Taunt>\n<Null Certain Taunt> " , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 174 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 1.3 } , { "code" : 23 , "dataId" : 0 , "value" : 0.2 } , { "code" : 22 , "dataId" : 1 , "value" : 0.4 } , { "code" : 22 , "dataId" : 4 , "value" : 0.4 } , { "code" : 22 , "dataId" : 2 , "value" : 0.9 } , { "code" : 22 , "dataId" : 0 , "value" : 0.5 } , { "code" : 14 , "dataId" : 95 , "value" : 1 } ] , "iconIndex" : 395 , "maxTurns" : 2 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 2 , "motion" : 0 , "name" : "隐匿突袭III" , "note" : "<Null Physical Taunt>\n<Null Magical Taunt>\n<Null Certain Taunt> " , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 175 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 1 , "value" : 0.5 } , { "code" : 21 , "dataId" : 2 , "value" : 1.3 } ] , "iconIndex" : 82 , "maxTurns" : 2 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 2 , "motion" : 0 , "name" : "以退为进I" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 176 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 1 , "value" : 0.8 } , { "code" : 21 , "dataId" : 2 , "value" : 1.3 } ] , "iconIndex" : 82 , "maxTurns" : 2 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 2 , "motion" : 0 , "name" : "以退为进II" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 177 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 1 , "value" : 1 } , { "code" : 21 , "dataId" : 2 , "value" : 1.3 } ] , "iconIndex" : 82 , "maxTurns" : 2 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 2 , "motion" : 0 , "name" : "以退为进III" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
@ -208,10 +208,10 @@ null,
{ "id" : 206 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 13 , "dataId" : 1 , "value" : 0 } , { "code" : 22 , "dataId" : 7 , "value" : 1 } , { "code" : 23 , "dataId" : 0 , "value" : 0 } , { "code" : 11 , "dataId" : 1 , "value" : 0 } , { "code" : 11 , "dataId" : 2 , "value" : 0 } , { "code" : 11 , "dataId" : 3 , "value" : 0 } , { "code" : 11 , "dataId" : 4 , "value" : 0 } , { "code" : 11 , "dataId" : 5 , "value" : 0 } , { "code" : 11 , "dataId" : 6 , "value" : 0 } , { "code" : 11 , "dataId" : 7 , "value" : 0 } , { "code" : 11 , "dataId" : 8 , "value" : 0 } , { "code" : 11 , "dataId" : 9 , "value" : 0 } , { "code" : 11 , "dataId" : 10 , "value" : 0 } , { "code" : 11 , "dataId" : 11 , "value" : 0 } , { "code" : 11 , "dataId" : 12 , "value" : 0 } , { "code" : 11 , "dataId" : 13 , "value" : 0 } , { "code" : 11 , "dataId" : 14 , "value" : 0 } , { "code" : 11 , "dataId" : 16 , "value" : 0 } , { "code" : 11 , "dataId" : 17 , "value" : 0 } , { "code" : 11 , "dataId" : 18 , "value" : 0 } , { "code" : 14 , "dataId" : 54 , "value" : 1 } , { "code" : 14 , "dataId" : 55 , "value" : 1 } , { "code" : 14 , "dataId" : 56 , "value" : 1 } , { "code" : 14 , "dataId" : 57 , "value" : 1 } , { "code" : 14 , "dataId" : 58 , "value" : 1 } , { "code" : 14 , "dataId" : 59 , "value" : 1 } , { "code" : 14 , "dataId" : 60 , "value" : 1 } , { "code" : 14 , "dataId" : 61 , "value" : 1 } , { "code" : 14 , "dataId" : 62 , "value" : 1 } , { "code" : 14 , "dataId" : 63 , "value" : 1 } , { "code" : 14 , "dataId" : 64 , "value" : 1 } , { "code" : 14 , "dataId" : 65 , "value" : 1 } , { "code" : 14 , "dataId" : 66 , "value" : 1 } , { "code" : 14 , "dataId" : 67 , "value" : 1 } , { "code" : 14 , "dataId" : 68 , "value" : 1 } , { "code" : 14 , "dataId" : 69 , "value" : 1 } , { "code" : 14 , "dataId" : 73 , "value" : 1 } , { "code" : 14 , "dataId" : 74 , "value" : 1 } , { "code" : 14 , "dataId" : 75 , "value" : 1 } , { "code" : 14 , "dataId" : 76 , "value" : 1 } , { "code" : 14 , "dataId" : 46 , "value" : 1 } , { "code" : 14 , "dataId" : 77 , "value" : 1 } , { "code" : 14 , "dataId" : 78 , "value" : 1 } , { "code" : 14 , "dataId" : 79 , "value" : 1 } , { "code" : 14 , "dataId" : 80 , "value" : 1 } , { "code" : 14 , "dataId" : 81 , "value" : 1 } , { "code" : 14 , "dataId" : 82 , "value" : 1 } , { "code" : 14 , "dataId" : 83 , "value" : 1 } , { "code" : 14 , "dataId" : 84 , "value" : 1 } , { "code" : 14 , "dataId" : 85 , "value" : 1 } , { "code" : 14 , "dataId" : 86 , "value" : 1 } , { "code" : 14 , "dataId" : 87 , "value" : 1 } , { "code" : 14 , "dataId" : 88 , "value" : 1 } , { "code" : 14 , "dataId" : 90 , "value" : 1 } , { "code" : 14 , "dataId" : 91 , "value" : 1 } , { "code" : 14 , "dataId" : 92 , "value" : 1 } , { "code" : 14 , "dataId" : 93 , "value" : 1 } , { "code" : 14 , "dataId" : 95 , "value" : 1 } , { "code" : 14 , "dataId" : 97 , "value" : 1 } , { "code" : 14 , "dataId" : 98 , "value" : 1 } , { "code" : 14 , "dataId" : 99 , "value" : 1 } , { "code" : 14 , "dataId" : 100 , "value" : 1 } , { "code" : 14 , "dataId" : 101 , "value" : 1 } , { "code" : 14 , "dataId" : 105 , "value" : 1 } , { "code" : 14 , "dataId" : 106 , "value" : 1 } , { "code" : 14 , "dataId" : 107 , "value" : 1 } , { "code" : 14 , "dataId" : 108 , "value" : 1 } , { "code" : 14 , "dataId" : 109 , "value" : 1 } , { "code" : 14 , "dataId" : 110 , "value" : 1 } , { "code" : 14 , "dataId" : 34 , "value" : 1 } , { "code" : 14 , "dataId" : 36 , "value" : 1 } , { "code" : 14 , "dataId" : 40 , "value" : 1 } , { "code" : 14 , "dataId" : 45 , "value" : 1 } , { "code" : 21 , "dataId" : 6 , "value" : 0.8 } ] , "iconIndex" : 1 , "maxTurns" : 1 , "message1" : "进入假死状态!" , "message2" : "" , "message3" : "" , "message4" : "从假死状态复活!" , "minTurns" : 1 , "motion" : 0 , "name" : "怪物假死" , "note" : "<Custom Leave Effect>\n if (target._revivallevel = 1){\n target.addState(194);\n target._revivallevel = 0;\n }\n else{\n if (target._revivallevel = 2){\n target.addState(195);\n target._revivallevel = 0;\n }\n else{\n if (target._revivallevel = 3){\n target.addState(196);\n target._revivallevel = 0;\n }\n else{\n if (target._revivallevel = 4){\n target.addState(197);\n target._revivallevel = 0;\n }\n else{\n if (target._revivallevel = 5){\n target.addState(198);\n target._revivallevel = 0;\n }\n }\n }\n }\n }\n</Custom Leave Effect>" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 207 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ { "code" : 14 , "dataId" : 1 , "value" : 1 } ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "怪物免死" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 208 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ { "code" : 13 , "dataId" : 1 , "value" : 0 } ] , "iconIndex" : 333 , "maxTurns" : 1 , "message1" : "五月做好了以海妖手段复活的准备!" , "message2" : "" , "message3" : "" , "message4" : "五月以海妖的方式复活了,但是很虚弱!" , "minTurns" : 1 , "motion" : 0 , "name" : "海妖锁血" , "note" : "<Custom React Effect>\n if (value >= target.hp && this.isHpEffect()) {\n if (target.isStateAffected(210)) {\n }\n else{\n value = Math.floor(target._hp - 50);\n target.removeState(208);\n }\n }\n</Custom React Effect>" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 209 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ { "code" : 13 , "dataId" : 1 , "value" : 0 } ] , "iconIndex" : 417 , "maxTurns" : 1 , "message1" : "获得\\it[209]的庇护!" , "message2" : "" , "message3" : "" , "message4" : "\\it[209]已消耗!" , "minTurns" : 1 , "motion" : 0 , "name" : "无畏之力" , "note" : "<Custom React Effect>\n if (value >= target.hp && this.isHpEffect()) {\n if (target.isStateAffected(210)) {\n }\n else{\n value = 0;\n target._waitCount = 30;\n target.startAnimation(187);\n target.removeState(209);\n target.addState(113);\n }\n }\n</Custom React Effect>", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : fals e, "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 209 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ { "code" : 13 , "dataId" : 1 , "value" : 0 } ] , "iconIndex" : 417 , "maxTurns" : 1 , "message1" : "获得\\it[209]的庇护!" , "message2" : "" , "message3" : "" , "message4" : "\\it[209]已消耗!" , "minTurns" : 1 , "motion" : 0 , "name" : "无畏之力" , "note" : "<Custom React Effect>\n target._nofearcd = target._nofearcd || 0;\n if (value >= target.hp && this.isHpEffect()) {\n if (target.isStateAffected(210)) {\n }\n else{\n value = 0;\n target._waitCount = 30;\n target.startAnimation(187);\n target.removeState(209);\n target.addState(113);\n target._nofearcd = 30;\n }\n }\n</Custom React Effect>", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : tru e, "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 210 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 13 , "dataId" : 1 , "value" : 0 } ] , "iconIndex" : 378 , "maxTurns" : 8 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "获得的\\it[210]已被消耗!" , "minTurns" : 8 , "motion" : 0 , "name" : "神之恩赐" , "note" : "<Custom React Effect>\n if (value >= target.hp && this.isHpEffect() ) {\n value =Math.floor(target._hp - 50);\n target.removeState(210);\n target.addState(200);\n }\n</Custom React Effect>\n" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 211 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "无畏庇护" , "note" : "<Custom Battle Effect>\n user.startAnimation(186);\n user.addState(209);\n</Custom Battle Effect>", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 212 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0, "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : " ", "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : fals e, "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 211 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "无畏庇护" , "note" : "<Custom Battle Effect>\n user._nofearcd = user._nofearcd || 0;\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0 );\n user.addState(209);\n user.removeState(212);\n }\n else {\n if (user._nofearcd > 0 && user._hp >0){\n user._nofearcd -= 1;\n }\n if (user._nofearcd <= 5 && user._nofearcd > 0 ){\n user.addState(212);\n }\n else{\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n }\n }\n </Custom Battle Effect>\n\n<Custom Turn Start Effect>\n user._nofearcd = user._nofearcd || 0;\n if(user.isStateAffected(209)){}\n else{\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n else {\n if (user._nofearcd > 0 && user._hp >0){\n user._nofearcd -= 1;\n }\n if (user._nofearcd <= 5 && user._nofearcd > 0 ){\n user.addState(212);\n }\n else{\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n }\n }\n }\n</Custom Turn Start Effect>", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 212 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 584, "maxTurns" : 5 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 5 , "motion" : 0 , "name" : " 无畏之力冷却倒数 ", "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : tru e, "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 213 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 813 , "maxTurns" : 1 , "message1" : "无效化伤害的次数增加5次! " , "message2" : "无效化伤害的次数增加5次! " , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "伤害无效" , "note" : "<Counter Alignment: left>\n<Counter Text Color: 17>\n\n<Custom Apply Effect>\n user._defencea = user._defencea || 0; \n user._defenceb = user._defenceb || 0;\n user._defencec = user._defencec || 0;\n if (user._defencec > 0) {\n user._defencec += 5;\n user.setStateCounter(216, user._defencec);\n user.removeState(213);\n }\n else{\n if (user._defenceb > 0) {\n user._defenceb += 5;\n user.setStateCounter(214, user._defenceb);\n user.removeState(213);\n }\n else {\n user._defencea += 5;\n user.setStateCounter(213, user._defencea);\n }\n } \n</Custom Apply Effect>\n\n<Custom React Effect>\nif (value > 0 && this.isHpEffect() && target._defencea > 0) { \n//判断角色是否受到伤害,且是否有免伤次数\nvalue = 0; //令受到的伤害为 0\ntarget._defencea -= 1; //免伤次数-1\ntarget.setStateCounter(213, target._defencea);\nif (target._defencea <= 0){ //如果免伤次数为 0\ntarget.removeState(213); //将该状态移除\n}\n}\n</Custom React Effect>\n\n<Custom Remove Effect>\n user._defencea = user._defencea || 0; //定义变量值\n user._defencea = 0;\n</Custom Remove Effect>" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 214 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 814 , "maxTurns" : 1 , "message1" : "无效化伤害的次数增加10次! " , "message2" : "无效化伤害的次数增加10次! " , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "高级伤害无效" , "note" : "<Counter Alignment: left>\n<Counter Text Color: 17>\n\n<Custom Apply Effect>\n user._defencea = user._defencea || 0; //定义变量值\n user._defenceb = user._defenceb || 0;\n user._defencec = user._defencec || 0;\n if (user._defencec > 0) {\n user._defencec += 10;\n user.setStateCounter(216, user._defencec);\n user.removeState(214);\n }\n else {\n user._defenceb += user._defencea;\n user.removeState(213);\n user._defenceb += 10;\n user.setStateCounter(214, user._defenceb);\n }\n</Custom Apply Effect>\n\n<Custom React Effect>\nif(value > 0 && this.isHpEffect() && target._defenceb > 0) { \n//判断角色是否受到伤害,且是否有免伤次数\nvalue = 0; //令受到的伤害为 0\ntarget._defenceb -= 1; //免伤次数-1\ntarget.setStateCounter(214, target._defenceb);\nif (target._defenceb <= 0){ //如果免伤次数为 0\ntarget.removeState(214); //将该状态移除\n}\n}\n</Custom React Effect>\n<Custom Remove Effect>\n user._defenceb = user._defenceb || 0; //定义变量值\n user._defenceb = 0;\n</Custom Remove Effect>" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 215 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 804 , "maxTurns" : 1 , "message1" : "无效化伤害的次数增加两次!" , "message2" : "无效化伤害的次数增加两次!" , "message3" : "" , "message4" : "不再能免疫伤害!" , "minTurns" : 1 , "motion" : 0 , "name" : "防护符卡" , "note" : "<Counter Alignment: left>\n<Counter Text Color: 17>\n\n<Custom Apply Effect>\nuser._defence = user._defence || 0; //定义变量值\nuser._defence += 2;\nuser.setStateCounter(215, user._defence);\n</Custom Apply Effect>\n\n<Custom React Effect>\nif (value > 0 && this.isHpEffect() && target._defence > 0) { \n//判断角色是否受到伤害,且是否有免伤次数\nvalue = 0; //令受到的伤害为 0\ntarget._defence -= 1; //免伤次数-1\ntarget.setStateCounter(215, target._defence);\nif (target._defence <= 0){ //如果免伤次数为 0\ntarget.removeState(215); //将该状态移除\n}\n}\n</Custom React Effect>" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
@ -236,16 +236,16 @@ null,
{ "id" : 234 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "通用吸血计算" , "note" : "<Custom Establish Effect>\n user._bsrate = user._bsrate || 0;\n user._absrate = user._absrate || 0;\n user._pbsate = user._pbsrate || 0;\n user._mbsrate = user._mbsrate || 0;\n user._bsaffective = user._bsaffective || 1;\n if (this.isSkill && value >0 && user._bsaffective > 0){\n user._bsrate += user._absrate;\n if (this.isPhysical()){\n user._bsrate += user._pbsrate;\n }\n else{\n if (this.isMagical()){\n user._bsrate += user._mbsrate;\n }\n }\n user._bsrate *= user._bsaffective;\n if (user._bsrate > 1){\n user._bsrate = 1\n }\n var hpgain = value;\n hpgain *= user._bsrate;\n Game_Interpreter.prototype.changeHp.call(\n this, user, Math.floor(hpgain), false);\n } \n</Custom Establish Effect>" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 235 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "100%全能吸血" , "note" : "<Custom Initiate Effect>\n user._bsrate = user._bsrate || 0;\n user._absrate = user._absrate || 0;\n user._pbsate = user._pbsrate || 0;\n user._mbsrate = user._mbsrate || 0;\n user._absrate += 1\n user._mbsrate += 0\n user._pbsrate += 0\n</Custom Initiate Effect>" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 236 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 237 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 122 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "伤害加深" , "note" : "<Counter Alignment: left>\n<Counter Text Color: 18>\n<C ounter Alignment: left>\n<Counter Text Color: 18>\n<C ustom React Effect>\nif (this.isDamage() && this.isHpEffect() && value > 0 ) {\n target._damagechange = target._damagechange || 0;\n value += Math.floor(target._damagechange);\n}\n</Custom React Effect>", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 238 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 136 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "伤害格挡" , "note" : "<Counter Alignment: left>\n<Counter Text Color: 9>\n<C ounter Alignment: left>\n<Counter Text Color: 18>\n<C ustom React Effect>\nif (this.isDamage() && this.isHpEffect() && value > 0 ) {\n target._damagechange = target._damagechange || 0;\n value += Math.floor(target._damagechange);\n}\n</Custom React Effect>", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 237 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 122 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "伤害加深" , "note" : "<Counter Alignment: left>\n<Counter Text Color: 18>\n<C ustom React Effect>\nif (this.isDamage() && this.isHpEffect() && value > 0 ) {\n target._damagechange = target._damagechange || 0;\n value += Math.floor(target._damagechange);\n}\n</Custom React Effect>", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 238 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 136 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "伤害格挡" , "note" : "<Counter Alignment: left>\n<Counter Text Color: 9>\n<C ustom React Effect>\nif (this.isDamage() && this.isHpEffect() && value > 0 ) {\n target._damagechange = target._damagechange || 0;\n value += Math.floor(target._damagechange);\n}\n</Custom React Effect>", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 239 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 112 , "maxTurns" : 3 , "message1" : "受到的伤害加深100! " , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 3 , "motion" : 0 , "name" : "伤害加深100" , "note" : "<Custom Apply Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange += 100;\n if (user._damagechange = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange;);\n }\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange -= 100;\n if (user._damagechange = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange;);\n }\n</Custom Leave Effect>" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 240 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 8 1, "maxTurns" : 3 , "message1" : "受到的伤害减少100! " , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 3 , "motion" : 0 , "name" : "伤害格挡100" , "note" : "<Custom Apply Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange -= 100;\n if (user._damagechange = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange;);\n }\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange += 100;\n if (user._damagechange = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange;);\n }\n</Custom Leave Effect>" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 240 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 136 , "maxTurns" : 3 , "message1" : "受到的伤害减少100! " , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 3 , "motion" : 0 , "name" : "伤害格挡100" , "note" : "<Custom Apply Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange -= 100;\n if (user._damagechange = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange;);\n }\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange += 100;\n if (user._damagechange = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange;);\n }\n</Custom Leave Effect>" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 241 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 242 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0, "maxTurns" : 1 , "message1" : " ", "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : " ", "note" : " ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false, "removeByDamage" : fals e, "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 243 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 147 , "maxTurns" : 1 , "message1" : " ", "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : " 用状态核心做被动复活 ", "note" : " ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false, "removeByDamage" : fals e, "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 244 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : " ", "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : " ", "note" : " ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false, "removeByDamage" : fals e, "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 245 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0, "maxTurns" : 1 , "message1" : " ", "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : " ", "note" : " ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false, "removeByDamage" : fals e, "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 246 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : " ", "note" : " ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : fals e, "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 242 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 32 0, "maxTurns" : 1 , "message1" : " 陷入了敌我不分的状态! ", "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : " 五月混乱1 ", "note" : " <SF_CommonAttack: 0485, 9>\n\n<Custom Leave Effect>\n user._randomturns = user._randomturns || 0;\n user._randomturns -= 1;\n if (user._randomturns <= 0 ){\n user._randomturns = 0;\n }\n else{\n var random = Math.floor(Math.random() * 3 + 1);\n user.addState(random + 241);\n }\n</Custom Leave Effect> ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true, "removeByDamage" : tru e, "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 243 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 32 1, "maxTurns" : 1 , "message1" : " 陷入了敌我不分的状态! ", "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : " 五月混乱2 ", "note" : " <SF_CommonAttack: 0486, 9>\n\n<Custom Leave Effect>\n user._randomturns = user._randomturns || 0;\n user._randomturns -= 1;\n if (user._randomturns <= 0 ){\n user._randomturns = 0;\n }\n else{\n var random = Math.floor(Math.random() * 3 + 1);\n user.addState(random + 241);\n }\n</Custom Leave Effect> ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true, "removeByDamage" : tru e, "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 244 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 322 , "maxTurns" : 1 , "message1" : " 陷入了敌我不分的状态! ", "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : " 五月混乱3 ", "note" : " <SF_CommonAttack: 0487, 9>\n\n<Custom Leave Effect>\n user._randomturns = user._randomturns || 0;\n user._randomturns -= 1;\n if (user._randomturns <= 0 ){\n user._randomturns = 0;\n }\n else{\n var random = Math.floor(Math.random() * 3 + 1);\n user.addState(random + 241);\n }\n</Custom Leave Effect> ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true, "removeByDamage" : tru e, "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 245 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 40 0, "maxTurns" : 1 , "message1" : " 陷入了敌我不分的状态! ", "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : " 五月混乱4 ", "note" : " <SF_CommonAttack: 0488, 9>\n\n<Custom Leave Effect>\n user._randomturns = user._randomturns || 0;\n user._randomturns -= 1;\n if (user._randomturns <= 0 ){\n user._randomturns = 0;\n }\n else{\n var random = Math.floor(Math.random() * 3 + 1);\n user.addState(random + 241);\n }\n</Custom Leave Effect> ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true, "removeByDamage" : tru e, "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 246 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 136 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : " 测试计数器显示 ", "note" : " <Counter Alignment: left>\n<Counter Text Color: 18>\n<Custom Apply Effect>\nuser.setStateCounter(246, 999);\n</Custom Apply Effect>\n\n ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : tru e, "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 247 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 248 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 249 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,