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{ "id" : 5 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "向敌人发出挑衅,增加自己受到攻击的几率,并\n略微提升敏捷, 且期间会持续积累TP" , "effects" : [ { "code" : 21 , "dataId" : 161 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 292 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "挑衅" , "note" : "<Hide if Learned Skill: 6,7>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 1000 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 6 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "嘲讽敌人,增加自己受到攻击的几率和闪避率,\n并提升10%敏捷,且期间会持续积累TP" , "effects" : [ { "code" : 21 , "dataId" : 162 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 293 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "嘲讽" , "note" : "<Hide if Learned Skill: 7>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 1000 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 7 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "向敌人宣战,增加自己受到攻击的几率、闪避率\n和反击率,并提升10%敏捷,且期间会持续积累TP" , "effects" : [ { "code" : 21 , "dataId" : 163 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 293 , "message1" : "向敌人宣战!" , "message2" : "" , "mpCost" : 10 , "name" : "宣战" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 1000 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 8 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+(a.atk * 2 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : "朴素实在的三连击,随机攻击三个敌人" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 76 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "朴实的三连击" , "note" : "<Hide if Learned Skill: 9,10>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 5 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 25 , "tpGain" : 0 } ,
{ "id" : 9 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "80+6/5*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : "朴素实在的四连击,随机攻击四个敌人" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 76 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "朴实的四连击" , "note" : "<Hide if Learned Skill: 10>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 6 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 25 , "tpGain" : 0 } ,
{ "id" : 10 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "300+7/5*(a.atk * 22/10 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : "更加强劲的四连击,随机攻击四个敌人" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 76 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "加强的四连击" , "note" : "<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 6 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 25 , "tpGain" : 5 } ,
{ "id" : 11 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "持续替血量最少的队友抵挡攻击持续两回合\n( 获得\\it[153]) " , "effects" : [ { "code" : 21 , "dataId" : 178 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 130 , "message1" : "准备掩护队友!" , "message2" : "" , "mpCost" : 0 , "name" : "掩护I" , "note" : "<Hide if Learned Skill: 12,13>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 12 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "持续替血量最少的队友抵挡攻击持续三回合\n( 获得\\it[178]) " , "effects" : [ { "code" : 21 , "dataId" : 179 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 130 , "message1" : "准备掩护队友!" , "message2" : "" , "mpCost" : 0 , "name" : "掩护II" , "note" : "<Hide if Learned Skill: 13>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 13 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "持续替血量最少的队友抵挡攻击持续四回合\n( 获得\\it[179]) " , "effects" : [ { "code" : 21 , "dataId" : 180 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 130 , "message1" : "准备掩护队友!" , "message2" : "" , "mpCost" : 0 , "name" : "掩护III" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 1000 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
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{ "id" : 39 , "animationId" : 49 , "damage" : { "critical" : false , "elementId" : 18 , "formula" : "150+(5/2*(a.mhp-a.hp)/a.mhp)*(a.mat* 2+a.atk*3/4- b.mdf-b.def/5)*(a.level*a.mat/2048+2)" , "type" : 5 , "variance" : 20 } , "description" : "吸血技能, 自身HP越低伤害和吸血越高。\n有几率附加\\it[94],但装备的吸血效果对该技能无效。" , "effects" : [ { "code" : 21 , "dataId" : 94 , "value1" : 0.05 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 71 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 1 , "name" : "生命吸取I" , "note" : "<Hide if Learned Skill: 40,41>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 5 } ,
{ "id" : 40 , "animationId" : 49 , "damage" : { "critical" : false , "elementId" : 18 , "formula" : "300+(3*(a.mhp-a.hp)/a.mhp)*(a.mat* 2+a.atk*3/4- b.mdf-b.def/5)*(a.level*a.mat/2048+2)" , "type" : 5 , "variance" : 10 } , "description" : "吸血技能, 自身HP越低伤害和吸血越高。\n有几率附加\\it[94],但装备的吸血效果对该技能无效。" , "effects" : [ { "code" : 21 , "dataId" : 94 , "value1" : 0.1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 71 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 1 , "name" : "生命吸取II" , "note" : "<Hide if Learned Skill: 41>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 5 } ,
{ "id" : 41 , "animationId" : 49 , "damage" : { "critical" : true , "elementId" : 18 , "formula" : "700+(7/2*(a.mhp-a.hp)/a.mhp)*(a.mat* 2+a.atk- b.mdf-b.def/10)*(a.level*a.mat/2048+2)" , "type" : 5 , "variance" : 10 } , "description" : "吸血技能, 自身HP越低伤害和吸血越高。\n有几率附加\\it[94],但装备的吸血效果对该技能无效。" , "effects" : [ { "code" : 21 , "dataId" : 94 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 71 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 1 , "name" : "生命吸取III" , "note" : "<Before Eval>\n this._bsaffective = 0;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 5 } ,
{ "id" : 42 , "animationId" : 51 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "5" , "type" : 0 , "variance" : 0 } , "description" : "解体成小蝙蝠,变得更灵活\n且避免大部分暴击, 但需要消耗HP来维持解体" , "effects" : [ { "code" : 21 , "dataId" : 20 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 57 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 55 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 59 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 347 , "message1" : "" , "message2" : "" , "mpCost" : 5 , "name" : "解体" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 50 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 43 , "animationId" : 33 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "从小蝙蝠状态重新聚合成人形" , "effects" : [ { "code" : 22 , "dataId" : 20 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 345 , "message1" : "" , "message2" : "" , "mpCost" : 5 , "name" : "聚合" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 44 , "animationId" : 81 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "40+a.hp*8/100" , "type" : 4 , "variance" : 20 } , "description" : "消耗一定的血量和魔力,获得双倍于消耗量的魔力,\n有几率获得\\it[148]" , "effects" : [ { "code" : 21 , "dataId" : 148 , "value1" : 0.3 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 75 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "血灵转化I" , "note" : "<Hide if Learned Skill: 45,46>\n<Custom HP Cost>\ncost += user.hp*24/100;\n</Custom HP Cost>\n<Custom MP Cost>\ncost += user.hp*4/100+20;\n</Custom MP Cost>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 45 , "animationId" : 81 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "60+a.hp/10" , "type" : 4 , "variance" : 20 } , "description" : "消耗一定的血量和魔力,获得双倍于消耗量的魔力,\n有几率获得\\it[148]" , "effects" : [ { "code" : 21 , "dataId" : 148 , "value1" : 0.6 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 75 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "血灵转化II" , "note" : "<Hide if Learned Skill: 46>\n<Custom HP Cost>\ncost += user.hp*24/100;\n</Custom HP Cost>\n<Custom MP Cost>\ncost += user.hp/20+30;\n</Custom MP Cost>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 46 , "animationId" : 81 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "80+a.hp*12/100" , "type" : 4 , "variance" : 20 } , "description" : "消耗一定的血量和魔力,获得双倍于消耗量的魔力,\n有几率获得\\it[148]" , "effects" : [ { "code" : 21 , "dataId" : 148 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 75 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "血灵转化III" , "note" : "<Custom HP Cost>\ncost += user.hp*24/100;\n</Custom HP Cost>\n<Custom MP Cost>\ncost += user.hp*6/100+40;\n</Custom MP Cost>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 47 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "100" , "type" : 3 , "variance" : 0 } , "description" : "薇薇安从邪念体获取的技能,使一个队友\n进入不断攻击的\\it[5]状态,对机械人无效。" , "effects" : [ { "code" : 21 , "dataId" : 5 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 350 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "血之狂暴" , "note" : "<Hide if Learned Skill: 48>\n<Custom HP Cost>\ncost += user.mhp/50;\n</Custom HP Cost>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 7 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 50 , "tpGain" : 0 } ,
{ "id" : 48 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "b.mhp/10" , "type" : 3 , "variance" : 0 } , "description" : "薇薇安从邪念体获取的技能,强化队友战斗力(\\it[6]) \n且可以解除\\it[63],对机械人无效。" , "effects" : [ { "code" : 21 , "dataId" : 6 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 63 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 348 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "血之狂化" , "note" : "<Custom HP Cost>\ncost += user.mhp/50;\n</Custom HP Cost>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 7 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 50 , "tpGain" : 0 } ,
{ "id" : 49 , "animationId" : 96 , "damage" : { "critical" : true , "elementId" : 9 , "formula" : "1+(2+a.level/99)*(a.mat* 2- b.mdf*0.8)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "薇薇安从邪念体获取的技能,造成暗属性伤害\n并对敌方护盾造成额外的高额伤害" , "effects" : [ ] , "hitType" : 2 , "iconIndex" : 18 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "凋零一指" , "note" : "<Custom HP Cost>\ncost += +user.mhp/50;\n</Custom HP Cost>\n<Custom Target Barrier>\nvalue = -(100+user.mat*8*(user.level*user.mat/2048+2));\n</Custom Target Barrier>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 50 , "animationId" : 22 , "damage" : { "critical" : false , "elementId" : 6 , "formula" : "1+(1+a.level/99)*(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[17]<30%额外命中>\\c[0] 薇薇安的电系单体魔法" , "effects" : [ ] , "hitType" : 2 , "iconIndex" : 9 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 6 , "name" : "电击I" , "note" : "<Hide if Learned Skill: 51,52>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 51 , "animationId" : 65 , "damage" : { "critical" : false , "elementId" : 6 , "formula" : "1+(1+a.level/99)*(a.mat * 12/5 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[17]<30%额外命中>\\c[0] 薇薇安的电系单体魔法" , "effects" : [ ] , "hitType" : 2 , "iconIndex" : 9 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 12 , "name" : "电击II" , "note" : "<Hide if Learned Skill: 52>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 10 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 52 , "animationId" : 65 , "damage" : { "critical" : true , "elementId" : 6 , "formula" : "1+(1+a.level/99)*(a.mat * 14/5 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[17]<30%额外命中>\\c[0] 薇薇安的电系单体魔法" , "effects" : [ ] , "hitType" : 2 , "iconIndex" : 9 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 18 , "name" : "电击III" , "note" : "<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 20 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 53 , "animationId" : 67 , "damage" : { "critical" : false , "elementId" : 6 , "formula" : "1+(4/5+a.level/99)*(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[17]<20%额外命中>\\c[0] 薇薇安的电系群攻魔法" , "effects" : [ ] , "hitType" : 2 , "iconIndex" : 66 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 12 , "name" : "闪电I" , "note" : "<Hide if Learned Skill: 54,55>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeSatate(228);\n</After Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : -10 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 54 , "animationId" : 67 , "damage" : { "critical" : false , "elementId" : 6 , "formula" : "1+(4/5+a.level/99)*(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[17]<20%额外命中>\\c[0] 薇薇安的电系群攻魔法" , "effects" : [ ] , "hitType" : 2 , "iconIndex" : 66 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 24 , "name" : "闪电II" , "note" : "<Hide if Learned Skill: 55>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeSatate(228);\n</After Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 55 , "animationId" : 67 , "damage" : { "critical" : true , "elementId" : 6 , "formula" : "1+(4/5+a.level/99)*(a.mat * 12/5 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[17]<20%额外命中>\\c[0] 薇薇安的电系群攻魔法" , "effects" : [ ] , "hitType" : 2 , "iconIndex" : 66 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 36 , "name" : "闪电III" , "note" : "<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeSatate(228);\n</After Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 10 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 8 } ,
{ "id" : 56 , "animationId" : 26 , "damage" : { "critical" : false , "elementId" : 7 , "formula" : "20" , "type" : 1 , "variance" : 0 } , "description" : "薇薇安的寒风魔法,伤害很低,但有几率\n将敌人\\it[61]" , "effects" : [ { "code" : 21 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 65 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 2 , "name" : "寒风" , "note" : "<Hide if Learned Skill: 57,58>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 57 , "animationId" : 26 , "damage" : { "critical" : false , "elementId" : 7 , "formula" : "1+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "强化的寒风技能,伤害更高,几率附加\\it[61], \n可以解除部分迷雾类技能" , "effects" : [ { "code" : 21 , "dataId" : 61 , "value1" : 0.65 , "value2" : 0 } , { "code" : 22 , "dataId" : 169 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 170 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 65 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 12 , "name" : "深寒风息" , "note" : "<Hide if Learned Skill: 58>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 58 , "animationId" : 26 , "damage" : { "critical" : false , "elementId" : 7 , "formula" : "1+3/2*(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "二次强化的寒风技能,伤害更高,几率附加\\it[61], \n可以解除所有迷雾类技能" , "effects" : [ { "code" : 21 , "dataId" : 61 , "value1" : 0.8 , "value2" : 0 } , { "code" : 22 , "dataId" : 169 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 170 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 171 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 65 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 18 , "name" : "极寒冻气" , "note" : "<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 9 } ,
{ "id" : 59 , "animationId" : 31 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "释放黑雾遮蔽队友,令队友能够更从容地\n闪避敌人的攻击( 附加\\it[169]) " , "effects" : [ { "code" : 21 , "dataId" : 169 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 161 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "黑雾" , "note" : "<Hide if Learned Skill: 60,61>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 60 , "animationId" : 31 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "强化的黑雾技能,遮蔽能力被强化,且队友\n在迷雾中暴击率增加10%(附加\\it[170]) " , "effects" : [ { "code" : 21 , "dataId" : 170 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 161 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "暗雾" , "note" : "<Hide if Learned Skill: 61>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 61 , "animationId" : 31 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "强化的黑雾技能,遮蔽能力被强化,且队友\n在迷雾中暴击率增加20%(附加\\it[171]) " , "effects" : [ { "code" : 21 , "dataId" : 171 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 161 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "幽雾" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
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{ "id" : 64 , "animationId" : 109 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "(function () { if (a == b) { return (a.mhp/50+a.hp/25); } else { return ((a.hp/a.mhp+(b.mhp-b.hp)/b.mhp)*(1+a.mat * 5+a.mhp/20)); }})()" , "type" : 3 , "variance" : 10 } , "description" : "薇薇安将自己的血液转化为治愈力量治愈队友并必定\n赋予\\it[151],可以解除\\it[248]" , "effects" : [ { "code" : 22 , "dataId" : 66 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 67 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 68 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 151 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 231 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "鲜血治愈III" , "note" : "<Custom HP Cost>\ncost += user.mhp/50+user.hp/25;\n</Custom HP Cost>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 7 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 65 , "animationId" : 42 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "50+(a.mat * 3+a.mhp/20)" , "type" : 3 , "variance" : 20 } , "description" : "消耗鲜血帮助队友恢复战斗力,解除\\it[1]\n但队友会\\it[94]一段时间" , "effects" : [ { "code" : 22 , "dataId" : 1 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 94 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 221 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 12 , "name" : "血之复苏I" , "note" : "<Hide if Learned Skill: 66,67>\n<Custom HP Cost>\ncost += user.mhp/50;\n</Custom HP Cost>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 9 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
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{ "id" : 72 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 14 , "formula" : "1+(1/2*(a.hp/a.mhp)+a.level/99)*(a.mat * 2 +a.mhp/20- b.mdf*9/10)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "将自身的血液转化为毒素注入敌人体内并引爆,\n造成毒属性伤害并必定附加\\it[248]" , "effects" : [ { "code" : 21 , "dataId" : 248 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 11 , "message1" : "吟唱了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "血毒爆蚀III" , "note" : "<Custom HP Cost>\ncost += user.mhp/50+user.hp/15;\n</Custom HP Cost>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : -20 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
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{ "id" : 120 , "animationId" : 43 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "效果类似轻身术的符卡,使全体队友解除\\it[54]、\n获得\\it[115]" , "effects" : [ { "code" : 22 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 115 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 38 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "加速符卡II" , "note" : "<Hide if Learned Skill: 121>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : -5 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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{ "id" : 122 , "animationId" : 47 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[9]<群体削弱>\\c[0] 限制随机两个敌方行动的符卡,\n有几率解除嘲讽类效果, 效果因人而异。" , "effects" : [ { "code" : 21 , "dataId" : 54 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 55 , "value1" : 0.3 , "value2" : 0 } , { "code" : 21 , "dataId" : 57 , "value1" : 0.1 , "value2" : 0 } , { "code" : 22 , "dataId" : 161 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 162 , "value1" : 0.5 , "value2" : 0 } , { "code" : 22 , "dataId" : 163 , "value1" : 0.08 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 55 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "镇压符卡I" , "note" : "<Hide if Learned Skill: 123,124>\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 123 , "animationId" : 47 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[9]<群体削弱>\\c[0] 限制随机三个敌方目标行动的符卡,\n有几率解除嘲讽类效果, 效果因人而异。" , "effects" : [ { "code" : 21 , "dataId" : 54 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 55 , "value1" : 0.3 , "value2" : 0 } , { "code" : 21 , "dataId" : 57 , "value1" : 0.2 , "value2" : 0 } , { "code" : 22 , "dataId" : 161 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 162 , "value1" : 0.8 , "value2" : 0 } , { "code" : 22 , "dataId" : 163 , "value1" : 0.15 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 55 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "镇压符卡II" , "note" : "<Hide if Learned Skill: 124>\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 5 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 124 , "animationId" : 47 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[9]<群体削弱>\\c[0] 限制随机四个敌方目标行动的符卡,\n有几率解除嘲讽类效果, 效果因人而异。" , "effects" : [ { "code" : 21 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 55 , "value1" : 0.4 , "value2" : 0 } , { "code" : 21 , "dataId" : 57 , "value1" : 0.3 , "value2" : 0 } , { "code" : 22 , "dataId" : 161 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 162 , "value1" : 0.95 , "value2" : 0 } , { "code" : 22 , "dataId" : 163 , "value1" : 0.3 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 55 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "镇压符卡III" , "note" : "<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 6 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 125 , "animationId" : 79 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : "50 + (1/2+a.level/99)*(a.mat * 5/2 - b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 13 } , "description" : "投掷两张制造爆炸的符卡攻击随机敌人,威力可观,\n有几率将敌人炸飞造成\\it[56]" , "effects" : [ { "code" : 21 , "dataId" : 56 , "value1" : 0.1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 8 , "name" : "爆破符卡I" , "note" : "<Hide if Learned Skill: 126,127>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 126 , "animationId" : 79 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : "150 + (4/3+a.level/99)*(a.mat * 3 - b.mdf/3)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 15 } , "description" : "投掷两张制造爆炸的符卡攻击随机敌人,威力可观,\n有几率将敌人炸飞造成\\it[56]" , "effects" : [ { "code" : 21 , "dataId" : 56 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 12 , "name" : "爆破符卡II" , "note" : "<Hide if Learned Skill: 127>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 127 , "animationId" : 79 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : "400 + (1+a.level/99)*(a.mat * 7/2 - b.mdf/4)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 15 } , "description" : "投掷两张制造爆炸的符卡攻击随机敌人,威力可观,\n有几率将敌人炸飞造成\\it[56]" , "effects" : [ { "code" : 21 , "dataId" : 56 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 16 , "name" : "爆破符卡III" , "note" : "\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 128 , "animationId" : 46 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[9]<群体削弱>\\c[0] 解除敌方目标部分双攻、双防、反击率和速度的增幅,但对于\n\\it[142]和\\it[143]效果一般" , "effects" : [ { "code" : 22 , "dataId" : 115 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 116 , "value1" : 0.5 , "value2" : 0 } , { "code" : 22 , "dataId" : 124 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 127 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 136 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 139 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 130 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 142 , "value1" : 0.1 , "value2" : 0 } , { "code" : 22 , "dataId" : 143 , "value1" : 0.1 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 50 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "驱魔符卡I" , "note" : "<Hide if Learned Skill: 129,130>\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 129 , "animationId" : 46 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[9]<群体削弱>\\c[0] 解除敌方目标部分双攻、双防、反击率和速度的增幅,但对于\n\\it[142]和\\it[143]效果一般" , "effects" : [ { "code" : 22 , "dataId" : 115 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 116 , "value1" : 0.7 , "value2" : 0 } , { "code" : 22 , "dataId" : 124 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 127 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 136 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 139 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 130 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 131 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 125 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 128 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 137 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 140 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 126 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 129 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 138 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 141 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 142 , "value1" : 0.5 , "value2" : 0 } , { "code" : 22 , "dataId" : 143 , "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 50 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "驱魔符卡II" , "note" : "<Hide if Learned Skill: 130>\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 130 , "animationId" : 46 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[9]<群体削弱>\\c[0] 解除敌方目标的双攻、双防、反击率和速度的增幅,也有较大概率\n解除\\it[142]和\\it[143]" , "effects" : [ { "code" : 22 , "dataId" : 115 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 116 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 124 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 127 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 136 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 139 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 130 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 131 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 132 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 125 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 128 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 137 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 140 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 126 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 129 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 138 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 141 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 142 , "value1" : 0.9 , "value2" : 0 } , { "code" : 22 , "dataId" : 143 , "value1" : 0.9 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 58 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 20 , "name" : "驱魔符卡III" , "note" : "<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 131 , "animationId" : 33 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "制造单向的强光影响单个敌方目标视力的技能, 50%几率施加\\it[74]\n对魔力视觉无效" , "effects" : [ { "code" : 21 , "dataId" : 74 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 19 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 6 , "name" : "闪光术I" , "note" : "<Hide if Learned Skill: 132,133>\n<After Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </After Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 132 , "animationId" : 33 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "制造单向的强光影响全体敌方目标视力的技能, 90%几率施加\\it[74]\n对魔力视觉无效" , "effects" : [ { "code" : 21 , "dataId" : 74 , "value1" : 0.9 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 19 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 8 , "name" : "闪光术II" , "note" : "<Hide if Learned Skill: 133>\n<After Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </After Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 133 , "animationId" : 33 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "制造单向的强光影响全体敌方目标视力的技能,必定施加\\it[74]\n且90%几率施加\\it[75], \\it[75]对魔力视觉同样有效" , "effects" : [ { "code" : 21 , "dataId" : 74 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 75 , "value1" : 0.9 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 19 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 8 , "name" : "闪光术III" , "note" : "<After Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </After Eval>" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 134 , "animationId" : 81 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "在战斗中保持灵活游走的战斗技巧,需要持续消耗魔力,\n使用时获得10TP, 期间所有攻击都会追加一次特定的普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 159 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 82 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 2 , "name" : "游斗术" , "note" : "<Hide if Learned Skill: 135,136>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 135 , "animationId" : 81 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "在战斗中保持灵活游走的战斗技巧,需要持续消耗魔力,\n使用时获得10TP, 期间所有攻击都会追加一次特定的普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 160 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 82 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 2 , "name" : "专家游斗术" , "note" : "<Hide if Learned Skill: 136>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 136 , "animationId" : 81 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "在战斗中保持灵活游走的战斗技巧,需要持续消耗魔力,\n使用时获得10TP, 期间所有攻击都会追加一次特定的普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 164 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 82 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 2 , "name" : "宗师游斗术" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 137 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[9]<群体削弱>\\c[0] 几率性削弱敌方魔法攻击、抗性的符卡, 50%几率使敌方\n\\it[108],攻击两个目标" , "effects" : [ { "code" : 21 , "dataId" : 250 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 252 , "value1" : 0.3 , "value2" : 0 } , { "code" : 21 , "dataId" : 254 , "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 52 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "弱化符卡I" , "note" : "<Hide if Learned Skill: 138,139>\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 138 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[9]<群体削弱>\\c[0] 几率性削弱敌方魔法攻击、抗性的符卡, 80%几率使敌方\n\\it[108],攻击两个目标" , "effects" : [ { "code" : 21 , "dataId" : 250 , "value1" : 0.7 , "value2" : 0 } , { "code" : 21 , "dataId" : 252 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 254 , "value1" : 0.8 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 60 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "弱化符卡II" , "note" : "<Hide if Learned Skill: 139>\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 139 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[9]<群体削弱>\\c[0] 几率性削弱敌方魔法攻击、抗性的符卡,同时使敌方\n\\it[108],攻击两个目标" , "effects" : [ { "code" : 21 , "dataId" : 250 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 252 , "value1" : 0.7 , "value2" : 0 } , { "code" : 21 , "dataId" : 254 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 326 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "弱化符卡III" , "note" : "<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 140 , "animationId" : 14 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "20+9/10*(a.atk * 2+a.mat - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[17]<30%额外命中>\\c[0] 凭借精湛的射击技术连续射击敌人,造成全体伤害,\n装备枪炮或弓弩都可以使用此技能" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 376 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 2 , "name" : "精湛射击I" , "note" : "<Hide if Learned Skill: 141,142>\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 2;\n</Before Eval>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>\n\n<After Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </After Eval>\n\n <Pre-Damage Eval>\n target.addState(258);\n </Pre-Damage Eval>\n <Post-Damage Eval>\n target.removeState(258);\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 141 , "animationId" : 14 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "80+11/10*(a.atk * 2+a.mat*11/10 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[17]<40%额外命中>\\c[0] 凭借精湛的射击技术连续射击敌人,造成全体伤害,\n装备枪炮或弓弩都可以使用此技能" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 376 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 2 , "name" : "精湛射击II" , "note" : "<Hide if Learned Skill: 142>\n\n<Before Eval>\n this._pcirate = 2;\n</Before Eval>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n user.addState(230);\n</Before Eval>\n<After Eval>\n user.removeSatate(230);\n</After Eval>\n\n<After Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </After Eval>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 142 , "animationId" : 14 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "300+3/2*(a.atk * 11/5+a.mat*6/5 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[17]<50%额外命中>\\c[0] 凭借精湛的射击技术连续射击敌人,造成全体伤害,\n装备枪炮或弓弩都可以使用此技能" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 376 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 2 , "name" : "精湛射击III" , "note" : "<Before Eval>\n this._pcirate = 2;\n</Before Eval>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user.removeSatate(231);\n</After Eval>\n\n<After Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </After Eval>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 143 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(1+a.level/60)*(a.atk * 2+a.mat+a.agi/10 - b.def*3/5-b.mdf/15)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 248 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的追加攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "游斗状态的追加攻击" , "note" : "<Before Eval>\n this._pcirate = 2;\n</Before Eval>\n\n<Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user.removeSatate(231);\n</After Eval>\n\n<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 100 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 3 } ,
{ "id" : 144 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * 2+a.mat+a.agi/20 - b.def-b.mdf/8)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "南宫三八的普通攻击" , "note" : "<Before Eval>\n this._pcirate = 2;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 145 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 146 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "伊扎克斯的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 147 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "传送门开润!(\\it[0]的队员不能承受空间传送的负担)" , "effects" : [ { "code" : 41 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 71 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "空间传送" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 148 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+(a.atk * 2+a.mat - b.def-b.mdf/8)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 灌注炎魔力量的狂野剑术,经历过伊扎克斯妻子\n剑之圣女的改良威力更大" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "炎魔剑击I" , "note" : "<Hide if Learned Skill: 149,150>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 10 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 1 , "tpGain" : 6 } ,
{ "id" : 149 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+3/2*(a.atk * 2+a.mat - b.def-b.mdf/8)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 灌注炎魔力量的狂野剑术,经历过伊扎克斯妻子\n剑之圣女的改良威力更大" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "炎魔剑击II" , "note" : "<Hide if Learned Skill: 150>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 10 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 1 , "tpGain" : 6 } ,
{ "id" : 150 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+2*(a.atk * 2+a.mat - b.def-b.mdf/8)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 灌注炎魔力量的狂野剑术,经历过伊扎克斯妻子\n剑之圣女的改良威力更大" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 20 , "name" : "炎魔剑击III" , "note" : "<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 10 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 1 , "tpGain" : 6 } ,
{ "id" : 151 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "80" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成少量精神属性伤害并\n附加\\it[93]的战吼" , "effects" : [ { "code" : 21 , "dataId" : 93 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 5 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "魔王战吼I" , "note" : "<Hide if Learned Skill: 152,153>\n\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 5 , "speed" : -2 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 6 } ,
{ "id" : 152 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "500" , "type" : 1 , "variance" : 0 } , "description" : "\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成少量精神属性伤害并\n附加\\it[93]的战吼,20%几率造成\\it[90]" , "effects" : [ { "code" : 21 , "dataId" : 93 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 90 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 5 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "魔王战吼II" , "note" : "<Hide if Learned Skill: 153>\n\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 6 } ,
{ "id" : 153 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "300+2*(a.mat*2 - b.mdf)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 0 } , "description" : "\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成少量精神属性伤害并\n附加\\it[93]的战吼,50%几率造成\\it[90]" , "effects" : [ { "code" : 21 , "dataId" : 93 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 90 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 5 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "魔王战吼III" , "note" : "<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 6 } ,
{ "id" : 154 , "animationId" : 52 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "30+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[18]<40%护盾穿透>\\c[0] 造成精神伤害并必定施加\\it[64]的\n强大单体技能" , "effects" : [ { "code" : 21 , "dataId" : 64 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 20 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 12 , "name" : "强效沉默I" , "note" : "<Hide if Learned Skill: 155,156>\n<Barrier Penetration: 40%>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 155 , "animationId" : 52 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "100+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[18]<40%护盾穿透>\\c[0] 造成精神伤害并必定施加\\it[64]的\n强大单体技能" , "effects" : [ { "code" : 21 , "dataId" : 64 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 20 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 18 , "name" : "强效沉默II" , "note" : "<Hide if Learned Skill: 156>\n<Barrier Penetration: 40%>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 156 , "animationId" : 52 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "300+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[18]<40%护盾穿透>\\c[0] 造成精神伤害并必定施加\\it[64]的\n强大单体技能" , "effects" : [ { "code" : 21 , "dataId" : 64 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 20 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 24 , "name" : "强效沉默III" , "note" : "<Barrier Penetration: 40%>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 157 , "animationId" : 58 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : "1+(a.level/99+1)*(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球" , "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 64 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 8 , "name" : "邪能火球I" , "note" : "<Hide if Learned Skill: 158,159>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 158 , "animationId" : 58 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : "1+(a.level/99+1)*(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球" , "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 64 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 16 , "name" : "邪能火球II" , "note" : "<Hide if Learned Skill: 159>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
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{ "id" : 173 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 174 , "animationId" : 12 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(1/2+b.hp/(2*b.mhp) + a.level/198)*(a.atk*5/2 +a.mat*3/2 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "\\c[18]<强普显示>\\c[0] 伊扎克斯刚成为魔王时的得意技能,\n开启真身时能使用且仅能使用一次, 伤害随释放时魔力层数提升, 并清空魔力层数" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 390 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "魔王斩" , "note" : "" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
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{ "id" : 242 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "滚的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 243 , "animationId" : 82 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+1/2*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠两个随机目标\n并附加\\it[255]和\\c[18]100点伤害加深\\c[0],目标\\it[255]叠加越高伤害越高," , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 255 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 239 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 105 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "利爪抓挠I" , "note" : "\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(227);\n</Before Eval>\n<After Eval>\n user.removeSatate(227);\n</After Eval>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Hide if Learned Skill: 244,245>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 244 , "animationId" : 82 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+3/5*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠两个随机目标\n并附加\\it[255]和\\c[18]300点伤害加深\\c[0],目标\\it[255]叠加越高伤害越高," , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 255 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 308 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 105 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "利爪抓挠II" , "note" : "<Hide if Learned Skill: 245>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeSatate(228);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: +8 TP>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 245 , "animationId" : 82 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+4/5*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠两个随机目标\n并附加\\it[255]和\\c[18]700点伤害加深\\c[0],目标\\it[255]叠加越高伤害越高," , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 255 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 309 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 105 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "利爪抓挠III" , "note" : "<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: +8 TP>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 246 , "animationId" : 44 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "80+1.1*(a.atk * 2+a.agi*0.2 - b.def)*(a.level*a.atk/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "直接获得30TP并增加攻击力和速度三回合, 代价是透支身体, \n效果结束后\\it[96]两个回合。" , "effects" : [ { "code" : 21 , "dataId" : 191 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 291 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "狂野飞扑I" , "note" : "<Hide if Learned Skill: 247>\n<Cooldown: 10>\n<Cooldown Steps: 1>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 30 } ,
{ "id" : 247 , "animationId" : 44 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "80+1.1*(a.atk * 2+a.agi*0.2 - b.def)*(a.level*a.atk/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "直接获得50P并增加攻击力和速度三回合, 代价是透支身体, \n效果结束后\\it[96]两个回合。" , "effects" : [ { "code" : 21 , "dataId" : 192 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 291 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "狂野飞扑II" , "note" : "<Cooldown: 10>\n<Cooldown Steps: 1>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 50 } ,
{ "id" : 248 , "animationId" : 85 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "(a.atk * 2 +a.agi/15 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<10%暴击叠加>\\c[17]<10%额外命中>\\c[0] 用利爪疯狂攻击单一目标五次,目标\\it[255]叠加越高伤害越高;\n成功击杀目标时回复10点TP, 同时加速并免疫\\it[96]两回合。" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 290 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "疯狂爪击I" , "note" : "<Hide if Learned Skill: 249,250>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>\n\n\n<Before Eval>\n user.addState(227);\n</Before Eval>\n<After Eval>\n user.removeSatate(227);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +10%>\n<Defeat Reward: Add State 10>\n<Defeat Reward: +10 TP>" , "occasion" : 1 , "repeats" : 5 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 249 , "animationId" : 85 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "6/5*(a.atk *2 +a.agi/15 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 105/100 : 1) * (b.isStateAffected(98) ? 110/100 : 1) * (b.isStateAffected(99) ? 115/100 : 1) * (b.isStateAffected(100) ? 120/100 : 1) * (b.isStateAffected(101) ? 125/100 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<15%暴击叠加>\\c[17]<20%额外命中>\\c[0] 用利爪疯狂攻击单一目标五次,目标\\it[255]叠加越高伤害越高;\n成功击杀目标时回复15点TP, 同时加速并免疫\\it[96]两回合。" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 290 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "疯狂爪击II" , "note" : "<Hide if Learned Skill: 250>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeSatate(228);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +15%>\n<Defeat Reward: Add State 10>\n<Defeat Reward: +10 TP>\n" , "occasion" : 1 , "repeats" : 5 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 250 , "animationId" : 85 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "7/5*(a.atk * 2 +a.agi/15 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 110/100 : 1) * (b.isStateAffected(98) ? 115/100 : 1) * (b.isStateAffected(99) ? 120/100 : 1) * (b.isStateAffected(100) ? 125/100 : 1) * (b.isStateAffected(101) ? 130/100 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<20%暴击叠加>\\c[17]<30%额外命中>\\c[0] 用利爪疯狂攻击单一目标五次,目标\\it[255]叠加越高伤害越高;\n成功击杀目标时回复20点TP, 同时加速并免疫\\it[96]两回合。" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 290 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "疯狂爪击III" , "note" : "<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +20%>\n<Defeat Reward: Add State 10>\n<Defeat Reward: +20 TP>" , "occasion" : 1 , "repeats" : 5 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 251 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+2/5*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "利用利爪破坏敌人的护甲(施加\\it[251]),目标\\it[255]叠加越高伤害越高;\n技能被闪避时返还5点TP" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 251 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 167 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "撕裂I" , "note" : "<Hide if Learned Skill: 252,253>\n<Missed Reward: +5 TP>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 252 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "80+1/2*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "利用利爪破坏敌人的护甲(施加\\it[251]),目标\\it[255]叠加越高伤害越高;\n有几率解除\\it[147]; 技能被闪避时返还5点TP" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 251 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 147 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 167 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "撕裂II" , "note" : "<Hide if Learned Skill: 253>\n<Missed Reward: +5 TP>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 253 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "150+3/5*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "利用利爪破坏敌人的护甲施加\\it[251])并解除\\it[147], \n目标\\it[255]叠加越高伤害越高; 技能被闪避时返还5点TP" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 251 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 147 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 167 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "撕裂III" , "note" : "<Missed Reward: +5 TP>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 254 , "animationId" : 31 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "降低自身受到随机攻击的几率并提升攻击力、闪避、命中和\n暴击率的刺杀技能( 获得\\it[155]和\\it[172]) " , "effects" : [ { "code" : 21 , "dataId" : 155 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 172 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 395 , "message1" : "猫猫祟祟准备偷袭" , "message2" : "" , "mpCost" : 0 , "name" : "猫猫祟祟I" , "note" : "<Hide if Learned Skill: 255,262>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 255 , "animationId" : 31 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "降低自身受到随机攻击的几率并提升攻击力、闪避、命中和\n暴击率的刺杀技能( 获得\\it[155]和\\it[173]) " , "effects" : [ { "code" : 21 , "dataId" : 155 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 173 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 395 , "message1" : "猫猫祟祟准备偷袭" , "message2" : "" , "mpCost" : 0 , "name" : "猫猫祟祟II" , "note" : "<Hide if Learned Skill: 262>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 256 , "animationId" : 173 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "50" , "type" : 1 , "variance" : 0 } , "description" : "发出尖利的叫声,造成固定精神伤害,\n几率性附加\\it[62]和\\it[90]" , "effects" : [ { "code" : 21 , "dataId" : 62 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 90 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 11 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "恫吓尖叫I" , "note" : "<Hide if Learned Skill: 257,258>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 10 } ,
{ "id" : 257 , "animationId" : 173 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "200" , "type" : 1 , "variance" : 0 } , "description" : "发出尖利的叫声,造成固定精神伤害,\n几率性附加\\it[62]和\\it[90]" , "effects" : [ { "code" : 21 , "dataId" : 62 , "value1" : 0.7 , "value2" : 0 } , { "code" : 21 , "dataId" : 90 , "value1" : 0.4 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 11 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "恫吓尖叫II" , "note" : "<Hide if Learned Skill: 258>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 10 } ,
{ "id" : 258 , "animationId" : 173 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "500" , "type" : 1 , "variance" : 0 } , "description" : "发出尖利的叫声,造成固定精神伤害,\n几率性附加\\it[62]和\\it[90]" , "effects" : [ { "code" : 21 , "dataId" : 62 , "value1" : 0.9 , "value2" : 0 } , { "code" : 21 , "dataId" : 90 , "value1" : 0.6 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 11 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "恫吓尖叫III" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 1 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 10 } ,
{ "id" : 259 , "animationId" : 52 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "猫咪安静地观察她的猎物,洞察敌方的弱点(施加\\it[254]), \n并且破除他们的隐身( 破除\\it[172]) , 同时自身恢复10点TP" , "effects" : [ { "code" : 22 , "dataId" : 172 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 254 , "value1" : 0.8 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 89 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "猫之窥视I" , "note" : "<Hide if Learned Skill: 260,261>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 260 , "animationId" : 52 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "猫咪安静地观察她的猎物,洞察敌方的弱点(施加\\it[254]), \n并且破除他们的隐身( 破除\\it[172]、\\it[173]) , 同时自身恢复12点TP" , "effects" : [ { "code" : 22 , "dataId" : 172 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 173 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 254 , "value1" : 0.8 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 89 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "猫之窥视II" , "note" : "<Hide if Learned Skill: 261>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 12 } ,
{ "id" : 261 , "animationId" : 52 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "猫咪安静地观察她的猎物,洞察敌方的弱点(施加\\it[254])并且破除他们的隐身\n( 破除\\it[172]、\\it[173]、\\it[174]) , 同时自身恢复15点TP" , "effects" : [ { "code" : 22 , "dataId" : 172 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 173 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 174 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 254 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 89 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "猫之窥视III" , "note" : "" , "occasion" : 1 , "repeats" : 3 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 15 } ,
{ "id" : 262 , "animationId" : 31 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "降低自身受到随机攻击的几率并提升攻击力、闪避、命中和\n暴击率的刺杀技能( 获得\\it[155]和\\it[174]) " , "effects" : [ { "code" : 21 , "dataId" : 155 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 174 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 395 , "message1" : "猫猫祟祟准备偷袭" , "message2" : "" , "mpCost" : 0 , "name" : "猫猫祟祟III" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 263 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 264 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "郝籽的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 265 , "animationId" : 18 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "10+(a.level/297 + 1/4 )*(a.atk * 2+a.mat - b.def - b.mdf/8)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 3/2 : 1)" , "type" : 1 , "variance" : 5 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 253 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 72 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "一式 • 暴雨梨花" , "note" : "<Before Eval>\n if(user.isStateAffected(21)){\n user.addState(188);\n }\n else{\n user.removeState(188);\n }\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Missed Reward: Add State 223>" , "occasion" : 1 , "repeats" : 9 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 1 } ,
{ "id" : 266 , "animationId" : 10 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+(1+a.level/99)*(a.atk * 2 + a.mat - b.def - b.mdf/8)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 122 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "二式 • 星分穹宇" , "note" : "<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n<Before Eval>\n if(user.isStateAffected(21)){\n user.addState(189);\n }\n else{\n user.removeState(189);\n }\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 2 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 4 } ,
{ "id" : 267 , "animationId" : 16 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "(b.mhp-b.hp)/10+(3-3/2*b.hp/b.mhp+a.level/45)*(a.mat +a.atk*3 -b.def/2 - b.mdf/10)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 97 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "三式 • 白虹贯日" , "note" : "<Bypass Taunt>\n<Before Eval>\n if(user.isStateAffected(21)){\n user.addState(190);\n }\n else{\n user.removeState(190);\n }\n</Before Eval>\n\n<Defeat Reward: Add State 190>\n\n<Pre-Damage Eval>\n var barrier = user.barrierPoints();\n barrier = barrier*3/4;\n value += Math.floor(barrier);\n user.loseBarrier(barrier);\n</Pre-Damage Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 12 } ,
{ "id" : 268 , "animationId" : 35 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "10+(a.atk*2 +a.mat/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 一式>\\c[0] 使用剑或枪接连进行两次上挑攻击,可以挑飞敌人造成\\it[56], \n或者挑飞敌人的武器造成\\it[76],对\\it[56]的敌人伤害增加30%" , "effects" : [ { "code" : 21 , "dataId" : 56 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 76 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 69 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "上挑I" , "note" : "<Hide if Learned Skill: 270>\n<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 269 , "animationId" : 35 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "50+(a.atk*2 +a.mat/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 一式>\\c[0] 使用剑或枪接连进行两次上挑攻击,可以挑飞敌人造成\\it[56], \n或者挑飞敌人的武器造成\\it[76],对\\it[56]的敌人伤害增加30%" , "effects" : [ { "code" : 21 , "dataId" : 56 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 76 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 69 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "上挑II" , "note" : "<Hide if Learned Skill: 270>\n<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 270 , "animationId" : 35 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "100+(a.atk*2 + a.mat/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 一式>\\c[0] 使用剑或枪接连进行两次上挑攻击,可以挑飞敌人造成\\it[56], \n或者挑飞敌人的武器造成\\it[76],对\\it[56]的敌人伤害增加30%,必中" , "effects" : [ { "code" : 21 , "dataId" : 56 , "value1" : 0.7 , "value2" : 0 } , { "code" : 21 , "dataId" : 76 , "value1" : 0.7 , "value2" : 0 } , { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 69 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "上挑III" , "note" : "<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 271 , "animationId" : 197 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "郝籽专注于当前普攻强化招式,在接下来的三回合可以连续使用三次\n但期间不能使用技能" , "effects" : [ { "code" : 21 , "dataId" : 21 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 281 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 421 , "message1" : "进入\\c[17]\\it[21]!\\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "专注模式I" , "note" : " <Custom Requirement>\n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 50 , "tpGain" : 0 } ,
{ "id" : 272 , "animationId" : 197 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "郝籽专注于当前普攻强化招式,在接下来的三回合可以连续使用三次\n但期间不能使用技能, 并获得20%加速" , "effects" : [ { "code" : 21 , "dataId" : 21 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 281 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 26 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 421 , "message1" : "进入\\c[17]\\it[21]!\\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "专注模式II" , "note" : " <Custom Requirement>\n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 50 , "tpGain" : 0 } ,
{ "id" : 273 , "animationId" : 197 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[17]<霸体四回合>\\c[0] 郝籽专注于当前普攻强化招式,在接下来的三回合\n可以连续使用三次, 但期间不能使用技能, 并获得20%加速" , "effects" : [ { "code" : 21 , "dataId" : 21 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 281 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 26 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 152 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 421 , "message1" : "进入\\c[17]\\it[21]!\\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "专注模式III" , "note" : " <Custom Requirement>\n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 50 , "tpGain" : 0 } ,
{ "id" : 274 , "animationId" : 67 , "damage" : { "critical" : true , "elementId" : 6 , "formula" : "1+(a.level/99+1)*(a.atk+a.mat*2 - b.mdf)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 二式>\\c[0] 将自身的生物电极度强化并释放出来,制造一层护盾保护自身的同时,\n杀伤随机三个敌人, 对\\it[56]的敌人伤害增加30%" , "effects" : [ { "code" : 21 , "dataId" : 59 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 66 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "电蛇狂舞I" , "note" : "<Hide if Learned Skill: 275,276>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Custom User Barrier>\nvalue = user.mhp/15+user.mat*3;\n</Custom User Barrier>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 5 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 2 } ,
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{ "id" : 295 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "诺兰的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 296 , "animationId" : 189 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+(a.atk * (4 + a.level/45) - b.def/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 5 } , "description" : "诺兰后撤解除向敌人投掷两颗爆弹同时引爆,造成伤害和\\it[251]\n\\c[17]【追加效果】\\c[0] 额外投弹一次" , "effects" : [ { "code" : 21 , "dataId" : 251 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 406 , "message1" : "%1! " , "message2" : "" , "mpCost" : 0 , "name" : "精准投弹" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n<MP Cost: 3%>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<After Eval>\nif(user.isStateAffected(17)){\n user.gainMp(Math.round(user.mmp/25));\n var subject = user;\n subject.forceAction(296, -2);\n BattleManager.forceAction(subject);\n user.removeState(17);\n }\nelse{\n user.addState(17);\n }\n</After Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 297 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "诺兰升空进入\\it[275],提升命中率,但升空时部分攻击依赖远程武器\n\\c[17]【追加效果】\\c[0] 进入\\it[279],可以使用\\is[298]" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 632 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "灰狐跃" , "note" : "<MP Cost: 4%>\n<Before Eval>\nif(user.isStateAffected(17)){\n user.addState(279);\n user.removeState(17);\n}\nelse{\n user.addState(275);\n user.addState(17);\n}\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 298 , "animationId" : 36 , "damage" : { "critical" : true , "elementId" : 1 , "formula" : "1+(a.atk * (5/2 + a.level/49)+a.agi/200 - b.def/3)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 5 } , "description" : "诺兰的膝撞,造成伤害并必定\\it[70]一回合,使用后解除\\it[279]\n并立刻进入下一回合, 同时强化下一技能" , "effects" : [ { "code" : 21 , "dataId" : 70 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 78 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "重坠膝撞" , "note" : "<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Post-Damage Eval>\n user.removeState(279);\n user.addState(17);\n user.addState(281);\n user.addState(290);\n</Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 299 , "animationId" : 16 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "1+(a.atk * (3 + a.level/49)+a.agi/200 - b.def/5)*(a.level*a.atk/2048+2)*(a.isStateAffected(266)?11/10: 1)*(a.isStateAffected(267)?11/10: 1)*(a.isStateAffected(268)?11/10: 1)*(a.isStateAffected(269)?11/10: 1)*(a.isStateAffected(270)?11/10: 1)" , "type" : 1 , "variance" : 20 } , "description" : "诺兰迅速奔袭至敌人身前,用武器或者肘部刺击敌人\n\\c[17]【追加效果】\\c[0] 命中后追加一次过肩二重摔,增加\\it[70]两回合" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 97 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "迅狐刺" , "note" : "<MP Cost: 3%>\n<Before Eval>\n user.removeState(275);\n user.removeState(279);\n</Before Eval>\n \n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Post-Damage Eval>\nif(user.isStateAffected(17)){\n var subject = user;\n subject.forceAction(300, -2);\n BattleManager.forceAction(subject);\n user.removeState(17);\n }\nelse{\n user.addState(17);\n }\n</Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 300 , "animationId" : 1 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * (2 + a.level/99)+a.agi/200 - b.def/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "过肩二重摔" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n<State 眩晕 Turns: +1>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 301 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "诺兰释放剑舞(近战),或连续射击(升空/飞行状态),造成多次伤害 \n\\c[17]【追加效果】\\c[0] MP消耗减半" , "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 418 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "灵狐舞" , "note" : "<Custom MP Cost>\n if(user.isStateAffected(17)){\n cost += Math.round(user.mhp*0.06);\n }\n else{\n cost += Math.round(user.mhp*0.12);\n }\n</Custom MP Cost>\n\n<Before Eval>\nif(user.isStateAffected(17)){\n user.removeState(17);\n}\nelse{\n user.addState(17);\n}\nif(user.isStateAffected(275) || user.isStateAffected(279)){\n var subject = user;\n subject.forceAction(303, -2);\n BattleManager.forceAction(subject); \n }\nelse{\n var subject = user;\n subject.forceAction(302, -2);\n BattleManager.forceAction(subject); \n }\n</Before Eval>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 302 , "animationId" : 191 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * (3/2 + a.level/198)+a.agi/200 - b.def/2)*(a.level*a.atk/2048+2)*(a.isStateAffected(266)?11/10: 1)*(a.isStateAffected(267)?11/10: 1)*(a.isStateAffected(268)?11/10: 1)*(a.isStateAffected(269)?11/10: 1)*(a.isStateAffected(270)?11/10: 1)" , "type" : 1 , "variance" : 5 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 251 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "剑舞" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>" , "occasion" : 1 , "repeats" : 6 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 303 , "animationId" : 90 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * (3/2 + a.level/198) - b.def/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 5 } , "description" : "" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "连续射击" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>" , "occasion" : 1 , "repeats" : 6 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 304 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "诺兰的终结攻击,\\it[275]或\\it[279]时会使用远程武器进行强力的射击\n\\c[17]【追加效果】\\c[0] 技能无视敌人50%护甲" , "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 116 , "message1" : "使用了\\c[18]%1! \\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "绝命" , "note" : "<MP Cost: 4%>\n\n<Before Eval>\nif(user.isStateAffected(17)){\n user.removeState(17);\n target.addState(280);\n}\nelse{\n user.addState(17);\n}\nif(user.isStateAffected(275) || user.isStateAffected(279)){\n var subject = user;\n subject.forceAction(306, -2);\n BattleManager.forceAction(subject); \n }\nelse{\n var subject = user;\n subject.forceAction(305, -2);\n BattleManager.forceAction(subject); \n }\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 305 , "animationId" : 193 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "300+(1+4*(b.mhp-b.hp)/b.mhp)*(a.atk * 3- b.def/5)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "绝境斩" , "note" : "<Post-Damage Eval>\n target.removeStateState(280);\n</Post-Damage Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 306 , "animationId" : 192 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "300+(1+4*(b.mhp-b.hp)/b.mhp)*(a.atk * 3 - b.def/5)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "夺命狙击" , "note" : "<Post-Damage Eval>\n target.removeStateState(280);\n</Post-Damage Eval>\n\n<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 307 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : "1+(a.atk * (15/8 + a.level/99) - b.def/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "诺兰使用火力模块对全体敌人进行弹幕覆盖,\n可以压制敌人的反击能力" , "effects" : [ { "code" : 21 , "dataId" : 253 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 118 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "弹幕覆盖I" , "note" : "<MP Cost: 8%>\n<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n<Cooldown: 7>\n<Cooldown Steps: 1>" , "occasion" : 1 , "repeats" : 3 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 308 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : "1+(a.atk * (17/8 + a.level/80) - b.def/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "诺兰使用火力模块对全体敌人进行弹幕覆盖,\n可以压制敌人的反击能力" , "effects" : [ { "code" : 21 , "dataId" : 253 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 118 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "弹幕覆盖II" , "note" : "<MP Cost: 8%>\n<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n<Cooldown: 6>\n<Cooldown Steps: 1>" , "occasion" : 1 , "repeats" : 3 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 309 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : "1+(a.atk * (19/8 + a.level/60) - b.def/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "诺兰使用火力模块对全体敌人进行弹幕覆盖,\n可以压制敌人的反击能力" , "effects" : [ { "code" : 21 , "dataId" : 253 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 118 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "弹幕覆盖III" , "note" : "<MP Cost: 8%>\n<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n<Cooldown: 5>\n<Cooldown Steps: 1>" , "occasion" : 1 , "repeats" : 3 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 310 , "animationId" : 41 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "(a.mhp - a.hp)*3/10" , "type" : 3 , "variance" : 0 } , "description" : "对自己的机体进行应急维修,需要消耗\\c[9]\\iw[65]\\c[0]\n并且存在冷却" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 242 , "message1" : "开始维修自己的机体!" , "message2" : "" , "mpCost" : 0 , "name" : "应急维修I" , "note" : "<Item 0065 Cost: 1>\n<MP Cost: 7%>\n<Cooldown: 8>\n<Cooldown Steps: 1>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 311 , "animationId" : 41 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "(a.mhp - a.hp)*3/10" , "type" : 3 , "variance" : 0 } , "description" : "对自己的机体进行应急维修,需要消耗\\c[9]\\iw[65]\\c[0]\n并且存在冷却" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 242 , "message1" : "开始维修自己的机体!" , "message2" : "" , "mpCost" : 0 , "name" : "应急维修II" , "note" : "<Item 0065 Cost: 1>\n<Cooldown: 7>\n<Cooldown Steps: 1>\n<MP Cost: 6%>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 312 , "animationId" : 41 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "(a.mhp - a.hp)*3/10" , "type" : 3 , "variance" : 0 } , "description" : "对自己的机体进行应急维修,需要消耗\\c[9]\\iw[65]\\c[0]\n并且存在冷却" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 242 , "message1" : "开始维修自己的机体!" , "message2" : "" , "mpCost" : 0 , "name" : "应急维修III" , "note" : "<Item 0065 Cost: 1>\n<Cooldown: 6>\n<Cooldown Steps: 1>\n<MP Cost: 5%>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 313 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "慢性损伤修复I" , "note" : "<Hide if Learned Skill: 301, 312>\n<Cooldown: 8>\n<Cooldown Steps: 1>\n<MP Cost: 10%>\n<Before Eval>\nuser._easedamage = 0;\nuser.setStateCounter(14, 0);\n</Before Eval>" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 314 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "慢性损伤修复II" , "note" : "<Hide if Learned Skill: 301, 312>\n<Cooldown: 7>\n<Cooldown Steps: 1>\n<MP Cost: 9%>\n<Before Eval>\nuser._easedamage = 0;\nuser.setStateCounter(14, 0);\n</Before Eval>" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 315 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "慢性损伤修复III" , "note" : "<Hide if Learned Skill: 301, 312>\n<Cooldown: 6>\n<Cooldown Steps: 1>\n<MP Cost: 8%>\n<Before Eval>\nuser._easedamage = 0;\nuser.setStateCounter(14, 0);\n</Before Eval>" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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{ "id" : 318 , "animationId" : 176 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "用信息实质化模块给队友制造投影,误导敌方的攻击" , "effects" : [ { "code" : 21 , "dataId" : 24 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 222 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "信息投影III" , "note" : "<MP Cost: 3%>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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{ "id" : 320 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 321 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "白火的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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{ "id" : 325 , "animationId" : 98 , "damage" : { "critical" : false , "elementId" : 8 , "formula" : "1+(a.level/99+1)*(a.atk*15/8+a.mat*15/8 -b.def- b.mdf)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "释放圣焰随机攻击四个目标的类法术技能" , "effects" : [ { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 64 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 20 , "name" : "天火燎原III" , "note" : "<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 6 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
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{ "id" : 328 , "animationId" : 87 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "1+2*(a.atk * 3 + a.mat*2 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "释放强劲的圣焰剑气攻击全体敌人" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 97 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "一剑净世III" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(502, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
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{ "id" : 330 , "animationId" : 10 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "100+(1+3*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*5/2 - b.mdf- b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<4倍收割>\\c[0] 对濒死敌人进行最后一击的杀戮剑术" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 99 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "绝剑诛邪II" , "note" : "<Hide if Learned Skill: 331>\n<Bypass Taunt>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
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{ "id" : 336 , "animationId" : 44 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "1" , "type" : 0 , "variance" : 0 } , "description" : "用圣焰生成结界保护自身" , "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 163 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 20 , "name" : "圣焰防御II" , "note" : "<Hide if Learned Skill: 337>\n<Custom Target Barrier 4 Turns>\nvalue = user.mat*13+uesr.mhp/13;\n</Custom Target Barrier 4 Turns>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
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{ "id" : 339 , "animationId" : 95 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "化身圣焰战斗力大幅上涨,解除减速类和定身类控制,所有物理攻击\n附带圣焰剑气, 包括圣焰剑气在内所有魔法类攻击会回收圣焰塑造护盾" , "effects" : [ { "code" : 21 , "dataId" : 18 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 57 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 55 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 59 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 56 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 327 , "message1" : "" , "message2" : "" , "mpCost" : 50 , "name" : "化身圣焰II" , "note" : "<Hide if Learned Skill: 340>\n<Cooldown: 20>\n<Cooldown Steps: 5>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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{ "id" : 341 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "瞬间移动,立刻进入下一回合并连续行动两次,\n可解除\\it[54]\\it[55]\\it[56]\\it[57]" , "effects" : [ { "code" : 22 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 55 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 56 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 57 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 29 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 78 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "瞬移I" , "note" : "<Hide if Learned Skill: 342,343>\n<Cooldown: 3>\n<Cooldown Steps: 1>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 2 , "tpGain" : 0 } ,
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{ "id" : 344 , "animationId" : 81 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "标记一个猎物进行追踪,提升击杀成功率" , "effects" : [ { "code" : 21 , "dataId" : 40 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 89 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "猎杀意志I" , "note" : "<Hide if Learned Skill: 345,346>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 345 , "animationId" : 81 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "标记一个猎物进行追踪,提升击杀成功率" , "effects" : [ { "code" : 21 , "dataId" : 40 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 89 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "猎杀意志II" , "note" : "<Hide if Learned Skill: 346>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
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{ "id" : 347 , "animationId" : 8 , "damage" : { "critical" : true , "elementId" : 8 , "formula" : "1+(a.atk * 2+a.mat*2+a.agi/50 - b.def*-b.mdf/3)*(a.level*a.atk/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "\\c[18]<强普显示>\\c[0] 附带圣焰的剑击,有几率\\it[36]敌人" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(圣焰状态)" , "note" : "" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 15 } ,
{ "id" : 348 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 349 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "各种强普和主角团的补充技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 350 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "魔剑士的普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(魔剑士)" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 351 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "火属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(火)" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 352 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 7 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "冰属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(冰)" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 353 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 6 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "电属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(电)" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 354 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 3 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "火属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(风)" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 355 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 9 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "暗属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(暗)" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
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{ "id" : 357 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(1+(1-b.hp/b.mhp)/2)*(a.atk * 2+a.agi/200 - b.def*4/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(诺兰)" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<MP Cost: 0.5%>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 358 , "animationId" : 10 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(5/2*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*2 - b.mdf- b.def/5)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "对濒死敌人进行最后一击的杀戮剑术" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 99 , "message1" : "的强力攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "绝剑诛邪(弱化版)" , "note" : "<SF_SkillUpdate: jjzx, 1>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 359 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "a.mhp/20" , "type" : 0 , "variance" : 20 } , "description" : "在安全的位置进行备战" , "effects" : [ { "code" : 21 , "dataId" : 155 , "value1" : 1 , "value2" : 0 } , { "code" : 11 , "dataId" : 0 , "value1" : 0.05 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "正在备战" , "message2" : "" , "mpCost" : 0 , "name" : "积极备战" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 360 , "animationId" : 8 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * 2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "附带圣焰的斩击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(白火)" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 361 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 17 , "formula" : "(function () { if (10*b.hp/b.mhp < 1) { return (999999); } else { return ((b.mhp - b.hp)/10 + (1/2+a.level/99)*a.mat * 2*(a.level*a.atk/2048+2)); }})()" , "type" : 1 , "variance" : 0 } , "description" : "\\c[18]<10%损伤> <10%斩杀>\\c[17]<无视护盾>\\c[0] 规则系的禁忌符卡,\n使用时消耗生命, 击杀会掠夺残余生命力补益自身" , "effects" : [ { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 340 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "杀戮符卡I" , "note" : "<Hide if Learned Skill: 362,363>\n<Bypass Barrier>\n<Custom HP Cost>\ncost += user.mhp/20+user.hp/15;\n</Custom HP Cost>\n<Defeat Reward: +5% HP>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 362 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 17 , "formula" : "(function () { if (100*b.hp/b.mhp < 15) { return (999999); } else { return ((b.mhp - b.hp)*15/100 + (1/2+a.level/60)*a.mat * 5/2*(a.level*a.atk/2048+2)); }})()" , "type" : 1 , "variance" : 0 } , "description" : "\\c[18]<10%损伤> <10%斩杀>\\c[17]<无视护盾>\\c[0] 规则系的禁忌符卡,\n使用时消耗生命, 击杀会掠夺残余生命力补益自身" , "effects" : [ { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 115 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "杀戮符卡II" , "note" : "<Hide if Learned Skill: 363>\n<Bypass Barrier>\n<Custom HP Cost>\ncost += user.mhp/20+user.hp/15;\n</Custom HP Cost>\n<Defeat Reward: +8% HP>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 363 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 17 , "formula" : "(function () { if (10*b.hp/b.mhp < 2) { return (999999); } else { return ((b.mhp - b.hp)/20 + (1/2+a.level/40)*a.mat * 3*(a.level*a.atk/2048+2)); }})()" , "type" : 1 , "variance" : 0 } , "description" : "\\c[18]<10%损伤> <10%斩杀>\\c[17]<无视护盾>\\c[0] 规则系的禁忌符卡,\n使用时消耗生命, 击杀会掠夺残余生命力补益自身" , "effects" : [ { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 115 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "杀戮符卡III" , "note" : "<Bypass Barrier>\n<Custom HP Cost>\ncost += user.mhp/20+user.hp/15;\n</Custom HP Cost>\n<Defeat Reward: +10% HP>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 364 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "b,mhp/5" , "type" : 3 , "variance" : 20 } , "description" : "令失去战斗力的队友恢复战斗力的符卡,但恢复的队友\n会\\it[94]一段时间" , "effects" : [ { "code" : 22 , "dataId" : 1 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 94 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 221 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "复苏符卡I" , "note" : "<Hide if Learned Skill: 365,366>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 9 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 365 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "b,mhp*3/10" , "type" : 3 , "variance" : 20 } , "description" : "令失去战斗力的队友恢复战斗力的符卡,恢复的队友\n有50%几率不会\\it[94]" , "effects" : [ { "code" : 22 , "dataId" : 1 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 94 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 221 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "复苏符卡II" , "note" : "<Hide if Learned Skill: 366>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 9 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 366 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "b,mhp*2/5" , "type" : 3 , "variance" : 20 } , "description" : "令失去战斗力的队友恢复战斗力的符卡,且恢复后\n不会\\it[94],还会获得\\it[199]" , "effects" : [ { "code" : 22 , "dataId" : 1 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 199 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 221 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "复苏符卡III" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 9 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 367 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "丢下一颗烟雾弹掩护队友撤退,可以掩护\\it[1]的队员逃跑" , "effects" : [ { "code" : 41 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 160 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "烟雾弹" , "note" : "<Before Eval>\n var subject = user;\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 368 , "animationId" : 33 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "用电流制造纯粹的强光掩护队友逃跑,\n可以掩护\\it[1]的队员逃跑" , "effects" : [ { "code" : 41 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 70 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "逃脱闪光" , "note" : "<Before Eval>\n var subject = user;\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 369 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "机械师必备的逃生装置,不属于组装物\n可以携带\\it[1]的队员逃跑" , "effects" : [ { "code" : 41 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 307 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "逃生装置" , "note" : "<Before Eval>\n var subject = user;\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 370 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 371 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "在菜单里使用可以查看郝籽的被动说明" , "effects" : [ { "code" : 44 , "dataId" : 13 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "郝籽被动说明" , "note" : "" , "occasion" : 2 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 372 , "animationId" : 1 , "damage" : { "critical" : true , "elementId" : 1 , "formula" : "1+1/2*(a.atk * 2 - b.def*3/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "赤手空拳的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "赤手空拳的攻击" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 373 , "animationId" : 10 , "damage" : { "critical" : true , "elementId" : 8 , "formula" : "50+(3*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*2 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "对濒死敌人进行最后一击的杀戮剑术" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 99 , "message1" : "的强力攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "绝剑诛邪I" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 374 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 375 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "b.mp/25" , "type" : 0 , "variance" : 20 } , "description" : "用事先准备的凝息符卡辅助自身凝神静气恢复精力,\n同时恢复自身的TP和MP的战斗恢复技巧" , "effects" : [ { "code" : 12 , "dataId" : 0 , "value1" : 0.05 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 657 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "凝息术" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 15 } ,
{ "id" : 376 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 41 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "掩护伤员撤退" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 10 , "speed" : 0 , "stypeId" : 0 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 377 , "animationId" : 121 , "damage" : { "critical" : false , "elementId" : 8 , "formula" : "b.hp/25+600*a.level/99+3/2*(a.mat* (3+3*a.level/99) - b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "来自FF14的强大魔法, 造成全体圣属性伤害\n并且有几率造成\\it[58]" , "effects" : [ { "code" : 21 , "dataId" : 58 , "value1" : 0.3 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 414 , "message1" : "吟唱了%1! " , "message2" : "" , "mpCost" : 30 , "name" : "究极" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 378 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 379 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "各种开场释放的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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{ "id" : 476 , "animationId" : 85 , "damage" : { "critical" : false , "elementId" : 17 , "formula" : "b.hp/5" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "真实之爪" , "note" : "<Bypass Barrier>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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{ "id" : 478 , "animationId" : 121 , "damage" : { "critical" : false , "elementId" : 8 , "formula" : "b.mhp/10 + a.mat*6 - b.mdf" , "type" : 1 , "variance" : 20 } , "description" : "来自FF14的强大魔法, 造成全体圣属性伤害\n并且有几率造成\\it[58]" , "effects" : [ { "code" : 21 , "dataId" : 58 , "value1" : 0.3 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 414 , "message1" : "吟唱了%1! " , "message2" : "" , "mpCost" : 30 , "name" : "究极" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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{ "id" : 480 , "animationId" : 180 , "damage" : { "critical" : true , "elementId" : 10 , "formula" : "b.hp/10+3/2*(5*a.mat-b.mdf-b.mat)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 22 , "dataId" : 161 , "value1" : 0.3 , "value2" : 0 } , { "code" : 22 , "dataId" : 162 , "value1" : 0.15 , "value2" : 0 } , { "code" : 22 , "dataId" : 163 , "value1" : 0.05 , "value2" : 0 } , { "code" : 21 , "dataId" : 80 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 0 , "message1" : "吟唱了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "精神风暴" , "note" : "<Barrier Penetration:50%>\n\n<Pre-Damage Eval>\nif (target.tp < 20){\n target.gainTp(-target.tp);\n }\nelse{\n target.gainTp(-20);\n }\n</Pre-Damage Eval>\n\n<Barrier Penetration:50%>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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{ "id" : 482 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 483 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "郝籽的常态普通攻击,攻守兼备,攻击时会获得少量的\n电流护盾( 显示说明, 不能使用) " , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 96 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "主角团技能补充" , "note" : "" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 484 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "郝籽的常态普通攻击,攻守兼备,攻击时会获得少量的\n电流护盾( 显示说明, 不能使用) " , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 96 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "郝籽的常态普通攻击" , "note" : "" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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