@ -213,7 +213,7 @@ null,
{ "id" : 211 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 212 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "刘莉莉的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 213 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "" , "type" : 1 , "variance" : 5 } , "description" : "莉莉人形态普攻第一段" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 320 , "message1" : "的突进攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "突进攻击" , "note" : " <Hit Reward: Add State 294>\n <Hit Reward: Add State 113>\n <Hit Reward: Remove State 293>\n <Missed Reward: Add State 293>\n <Missed Reward: Add State 229>\n <Hit Reward: Remove State 229>\n\n<技能类型:普攻>\n\n\n<Before Eval>\nuser._agatktimes = user._agatktimes || 0;\nif(user.isStateAffected(292) && user._agatktimes > 0){\n user._agatktimes -= 1;\n if(user._agatktimes == 0){\n user.removeState(292);\n }\n }\n</Before Eval>\n\n<damage formula>\n value = 1;\n if(user.isStateAffected(292) && user._agatktimes > 0){\n value += (user.atk * 2 - target.def*0.85);\n }\n else{\n value += (user.atk * 2 - target.def);\n }\n value *= (user.level*user.atk/2048+2);\n if(user.isStateAffected(298)){\n value += (user.isLearnedSkill(222)?2000: 0);\n value += (user.isLearnedSkill(221)?1800: 0);\n value += (user.isLearnedSkill(220)?800: 0);\n value += (user.isLearnedSkill(219)?325: 0);\n value += (user.isLearnedSkill(218)?75: 0);\n }\n value *= Math.min(1+user.agi/400, 2);\n</damage formula>\n\n<Post-Damage Eval>\n if(user.isStateAffected(292)){\n user.addState(167);\n }\n</Post-Damage Eval>\n\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 214 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "" , "type" : 1 , "variance" : 5 } , "description" : "莉莉人形态普攻第二段" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 321 , "message1" : "的三段攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "三连击" , "note" : " <Hit Reward: Add State 295>\n <Hit Reward: Remove State 294>\n\n<技能类型:普攻>\n\n<Before Eval>\nuser._agatktimes = user._agatktimes || 0;\nif(user.isStateAffected(292) && user._agatktimes > 0){\n user._agatktimes -= 1;\n if(user._agatktimes <= 0){\n user.removeState(292);\n }\n }\n</Before Eval>\n\n<damage formula>\n value = 1;\n if(user.isStateAffected(292) && user._agatktimes > 0){\n value += (user.atk * 2 - target.def*0.85);\n }\n else{\n value += (user.atk * 2 - target.def);\n }\n value *= 0. 8 ;\n value *= (user.level*user.atk/2048+2);\n if(user.isStateAffected(298)){\n value += (user.isLearnedSkill(222)?2000: 0);\n value += (user.isLearnedSkill(221)?1800: 0);\n value += (user.isLearnedSkill(220)?800: 0);\n value += (user.isLearnedSkill(219)?325: 0);\n value += (user.isLearnedSkill(218)?75: 0);\n }\n if(target.isStateAffected(58) || target.isStateAffected(70) ){\n value *= 1.2;\n }\n value = Math.floor(value);\n</damage formula>\n\n", "occasion" : 1 , "repeats" : 3 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 3 } ,
{ "id" : 214 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "" , "type" : 1 , "variance" : 5 } , "description" : "莉莉人形态普攻第二段" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 321 , "message1" : "的三段攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "三连击" , "note" : " <Hit Reward: Add State 295>\n <Hit Reward: Remove State 294>\n\n<技能类型:普攻>\n\n<Before Eval>\nuser._agatktimes = user._agatktimes || 0;\nif(user.isStateAffected(292) && user._agatktimes > 0){\n user._agatktimes -= 1;\n if(user._agatktimes <= 0){\n user.removeState(292);\n }\n }\n</Before Eval>\n\n<damage formula>\n value = 1;\n if(user.isStateAffected(292) && user._agatktimes > 0){\n value += (user.atk * 2 - target.def*0.85);\n }\n else{\n value += (user.atk * 2 - target.def);\n }\n value *= 0. 6 ;\n value *= (user.level*user.atk/2048+2);\n if(user.isStateAffected(298)){\n value += (user.isLearnedSkill(222)?2000: 0);\n value += (user.isLearnedSkill(221)?1800: 0);\n value += (user.isLearnedSkill(220)?800: 0);\n value += (user.isLearnedSkill(219)?325: 0);\n value += (user.isLearnedSkill(218)?75: 0);\n }\n if(target.isStateAffected(58) || target.isStateAffected(70) ){\n value *= 1.2;\n }\n value = Math.floor(value);\n</damage formula>\n\n", "occasion" : 1 , "repeats" : 3 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 3 } ,
{ "id" : 215 , "animationId" : -1 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "" , "type" : 1 , "variance" : 5 } , "description" : "莉莉人形态普攻第三段" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 322 , "message1" : "的旋转攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "旋转攻击" , "note" : "<Hit Reward: Add State 296>\n<Hit Reward: Remove State 295>\n\n<技能类型:普攻>\n\n<Post-Damage Eval>\n if(user.isStateAffected(292)){\n user.addState(167);\n }\n</Post-Damage Eval>\n\n<Before Eval>\nuser._agatktimes = user._agatktimes || 0;\nif(user.isStateAffected(292) && user._agatktimes > 0){\n user._agatktimes -= 1;\n if(user._agatktimes <= 0){\n user.removeState(292);\n }\n }\n</Before Eval>\n\n<damage formula>\n this._times = this._times || 1;\n value = 1;\n if(user.isStateAffected(292) && user._agatktimes > 0){\n value += 1/2*(user.atk * 2 - target.def*0.85);\n }\n else{\n value += 1/2*(user.atk * 2 - target.def);\n }\n value *= (user.level*user.atk/2048+2);\n if(user.isStateAffected(298)){\n value += (user.isLearnedSkill(222)?2000: 0);\n value += (user.isLearnedSkill(221)?1800: 0);\n value += (user.isLearnedSkill(220)?800: 0);\n value += (user.isLearnedSkill(219)?325: 0);\n value += (user.isLearnedSkill(218)?75: 0);\n }\n value *= (target.isStateAffected(56) ? 13/10 : 1);\n value = Math.floor(value);\n if(this._times == 1){\n value *= 3\n }\n this._times += 1;\n</damage formula>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 3 } ,
{ "id" : 216 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "" , "type" : 1 , "variance" : 5 } , "description" : "莉莉人形态普攻第四段" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 97 , "message1" : "的跳跃攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "跳跃攻击" , "note" : "<Hit Reward: Add State 293>\n<Hit Reward: Remove State 296>\n\n<技能类型:普攻>\n\n<Before Eval>\nuser._agatktimes = user._agatktimes || 0;\nif(user.isStateAffected(292) && user._agatktimes > 0){\n user._agatktimes -= 1;\n if(user._agatktimes <= 0){\n user.removeState(292);\n }\n }\n</Before Eval>\n\n<After Eval>\nuser.removeState(296);\nuser.addState(293);\n</After Eval>\n\n<damage formula>\n value = 1;\n if(user.isStateAffected(292) && user._agatktimes > 0){\n value += (user.atk * 3 - target.def*0.6);\n }\n else{\n value += (user.atk * 3 - target.def*0.75);\n }\n value *= (user.level*user.atk/2048+2);\n if(user.isStateAffected(298)){\n value += (user.isLearnedSkill(222)?2000: 0);\n value += (user.isLearnedSkill(221)?1800: 0);\n value += (user.isLearnedSkill(220)?800: 0);\n value += (user.isLearnedSkill(219)?325: 0);\n value += (user.isLearnedSkill(218)?75: 0);\n }\n value *= 2 - target.hp/target.mhp;\n value = Math.floor(value);\n</damage formula>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 4 } ,
{ "id" : 217 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
@ -223,14 +223,14 @@ null,
{ "id" : 221 , "animationId" : 43 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "莉莉集中注意力,接下来四回合的普通攻击,每次伤害\n增加3000点, 并增加下回合读条80%" , "effects" : [ { "code" : 21 , "dataId" : 298 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 734 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "精确攻击IV" , "note" : "<Hide if Learned Skill: 222>\n<技能类型:技能>\n\n<After ATB: 80%>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 40 , "tpGain" : 0 } ,
{ "id" : 222 , "animationId" : 43 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "莉莉集中注意力,接下来四回合的普通攻击,每次伤害\n增加5000点, 并增加下回合读条90%" , "effects" : [ { "code" : 21 , "dataId" : 298 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 734 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "精确攻击V" , "note" : "<技能类型:技能>\n\n<After ATB: 90%>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 40 , "tpGain" : 0 } ,
{ "id" : 223 , "animationId" : 44 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "进入\\it[292], 敏捷增加20%并免疫\\it[46], 强化接下来12次普攻无视敌方\n15%护甲(其他强化效果见被动说明),但处于\\it[292]时不可再次使用此技能" , "effects" : [ { "code" : 21 , "dataId" : 292 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 579 , "message1" : "进入\\c[17]\\it[292]\\c[0]!" , "message2" : "" , "mpCost" : 0 , "name" : "脱缰模式" , "note" : "<技能类型:技能>\n\n<After ATB: 90%>\n\n<Custom Requirement>\n if (user .isStateAffected(292)) {\n value = false;\n } else {\n value = true;\n }\n</Custom Requirement>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 100 , "tpGain" : 0 } ,
{ "id" : 224 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * 3 - b.def)*(a.level*a.atk/2048+2)* (b.isStateAffected(57) ? 11/10 : 1)* (b.isStateAffected(59) ? 11/10 : 1)* (b.isStateAffected(61) ? 11/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "莉莉尝试擒住敌人,命中进行一次摔打,造成物理伤害,如果敌人处于\n\\it[57]、\\it[59]或\\it[61],则造成更高伤害并解除相应状态,附加\\it[ 58 ]", "effects" : [ ] , "hitType" : 0 , "iconIndex" : 439 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "擒拿I" , "note" : "<Hide if Learned Skill: 225,226>\n<技能类型:技能>\n\n<Post-Damage Eval>\nif(target.isStateAffected(57) || target.isStateAffected(59) || target.isStateAffected(61) ){\n target.removeState(57);\n target.removeState(59);\n target.removeState(61);\n target.addState( 58 );\n}\n</Post-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 225 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * 7/2 - b.def)*(a.level*a.atk/2048+2)* (b.isStateAffected(57) ? 11/10 : 1)* (b.isStateAffected(59) ? 11/10 : 1)* (b.isStateAffected(61) ? 11/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "莉莉尝试擒住敌人,命中进行一次摔打,造成物理伤害,如果敌人处于\n\\it[57]、\\it[59]或\\it[61],则造成更高伤害并解除相应状态,附加\\it[ 58 ]", "effects" : [ ] , "hitType" : 0 , "iconIndex" : 439 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "擒拿II" , "note" : "<Hide if Learned Skill: 226>\n<技能类型:技能>\n\n<Post-Damage Eval>\nif(target.isStateAffected(57) || target.isStateAffected(59) || target.isStateAffected(61) ){\n target.removeState(57);\n target.removeState(59);\n target.removeState(61);\n target.addState( 58 );\n}\n</Post-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 25 , "tpGain" : 0 } ,
{ "id" : 226 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * 4 - b.def)*(a.level*a.atk/2048+2)* (b.isStateAffected(57) ? 11/10 : 1)* (b.isStateAffected(59) ? 11/10 : 1)* (b.isStateAffected(61) ? 11/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "莉莉尝试擒住敌人,命中进行一次摔打,造成物理伤害,如果敌人处于\n\\it[57]、\\it[59]或\\it[61],则造成更高伤害并解除相应状态,附加\\it[ 58 ]", "effects" : [ ] , "hitType" : 0 , "iconIndex" : 439 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "擒拿III" , "note" : "<技能类型:技能>\n\n<Post-Damage Eval>\nif(target.isStateAffected(57) || target.isStateAffected(59) || target.isStateAffected(61) ){\n target.removeState(57);\n target.removeState(59);\n target.removeState(61);\n target.addState( 58 );\n}\n</Post-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 227 , "animationId" : 36 , "damage" : { "critical" : true , "elementId" : 1 , "formula" : "80+(a.atk * 2+a.agi/2+a.def/5 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "莉莉撞向敌人,速度越快伤害越高,有几率造成\\it[56]\n但技能命中会移除自身受到的所有加速效果( \\is[223]的加速除外)" , "effects" : [ { "code" : 44, "dataId" : 8 , "value1" : 1 , "value2" : 0 } , { "code" : 21, "dataId" : 56 , "value1" : 0. 4 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 132 , "message1" : "撞了过去!" , "message2" : "" , "mpCost" : 0 , "name" : "冲撞I" , "note" : "<Hide if Learned Skill: 228,229>\n<技能类型:技能>\n\n<Pre-Damage Eval>\n user.removeState(113);\n user.removeState(115);\n user.removeState(116);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 228 , "animationId" : 36 , "damage" : { "critical" : true , "elementId" : 1 , "formula" : "300+(a.atk * 12/5+a.agi/2+a.def/5 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "莉莉撞向敌人,速度越快伤害越高,有几率造成\\it[56]\n但技能命中会移除自身受到的所有加速效果( \\is[223]的加速除外)" , "effects" : [ { "code" : 44, "dataId" : 8 , "value1" : 1 , "value2" : 0 } , { "code" : 21, "dataId" : 56 , "value1" : 0. 7 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 132 , "message1" : "撞了过去!" , "message2" : "" , "mpCost" : 0 , "name" : "冲撞II" , "note" : "<Hide if Learned Skill: 229>\n<技能类型:技能>\n\n<Pre-Damage Eval>\n user.removeState(113);\n user.removeState(115);\n user.removeState(116);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 229 , "animationId" : 36 , "damage" : { "critical" : true , "elementId" : 1 , "formula" : "600+(a.atk * 14/5 + a.agi/2 + a.def/2 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "莉莉撞向敌人,速度越快伤害越高,有几率造成\\it[56]\n但技能命中会移除自身受到的所有加速效果( \\is[223]的加速除外)" , "effects" : [ { "code" : 44, "dataId" : 8 , "value1" : 1 , "value2" : 0 } , { "code" : 21, "dataId" : 56 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 132 , "message1" : "撞了过去!" , "message2" : "" , "mpCost" : 0 , "name" : "冲撞III" , "note" : "<技能类型:技能>\n\n<Pre-Damage Eval>\n user.removeState(113);\n user.removeState(115);\n user.removeState(116);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 230 , "animationId" : 44 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "大幅提升速度的强大技能\\it[117] ", "effects" : [ { "code" : 21 , "dataId" : 117 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 381 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "神速I" , "note" : "<Hide if Learned Skill: 231>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 0 } ,
{ "id" : 231 , "animationId" : 44 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "大幅提升速度的强大技能\\it[118] ", "effects" : [ { "code" : 21 , "dataId" : 118 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 382 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "神速II" , "note" : "<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 0 } ,
{ "id" : 224 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * 3 - b.def)*(a.level*a.atk/2048+2)* (b.isStateAffected(57) ? 11/10 : 1)* (b.isStateAffected(59) ? 11/10 : 1)* (b.isStateAffected(61) ? 11/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "莉莉尝试擒住敌人,命中进行一次摔打,造成物理伤害,如果敌人处于\n\\it[57]、\\it[59]或\\it[61],则造成更高伤害并解除相应状态,附加\\it[ 70 ]", "effects" : [ ] , "hitType" : 0 , "iconIndex" : 439 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "擒拿I" , "note" : "<Hide if Learned Skill: 225,226>\n<技能类型:技能>\n\n<Post-Damage Eval>\nif(target.isStateAffected(57) || target.isStateAffected(59) || target.isStateAffected(61) ){\n target.removeState(57);\n target.removeState(59);\n target.removeState(61);\n target.addState( 70 );\n}\n</Post-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 225 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * 7/2 - b.def)*(a.level*a.atk/2048+2)* (b.isStateAffected(57) ? 11/10 : 1)* (b.isStateAffected(59) ? 11/10 : 1)* (b.isStateAffected(61) ? 11/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "莉莉尝试擒住敌人,命中进行一次摔打,造成物理伤害,如果敌人处于\n\\it[57]、\\it[59]或\\it[61],则造成更高伤害并解除相应状态,附加\\it[ 70 ]", "effects" : [ ] , "hitType" : 0 , "iconIndex" : 439 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "擒拿II" , "note" : "<Hide if Learned Skill: 226>\n<技能类型:技能>\n\n<Post-Damage Eval>\nif(target.isStateAffected(57) || target.isStateAffected(59) || target.isStateAffected(61) ){\n target.removeState(57);\n target.removeState(59);\n target.removeState(61);\n target.addState( 70 );\n}\n</Post-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 25 , "tpGain" : 0 } ,
{ "id" : 226 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * 4 - b.def)*(a.level*a.atk/2048+2)* (b.isStateAffected(57) ? 11/10 : 1)* (b.isStateAffected(59) ? 11/10 : 1)* (b.isStateAffected(61) ? 11/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "莉莉尝试擒住敌人,命中进行一次摔打,造成物理伤害,如果敌人处于\n\\it[57]、\\it[59]或\\it[61],则造成更高伤害并解除相应状态,附加\\it[ 70 ]", "effects" : [ ] , "hitType" : 0 , "iconIndex" : 439 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "擒拿III" , "note" : "<技能类型:技能>\n\n<Post-Damage Eval>\nif(target.isStateAffected(57) || target.isStateAffected(59) || target.isStateAffected(61) ){\n target.removeState(57);\n target.removeState(59);\n target.removeState(61);\n target.addState( 70 );\n}\n</Post-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 227 , "animationId" : 36 , "damage" : { "critical" : true , "elementId" : 1 , "formula" : "80+(a.atk * 2+a.agi/2+a.def/5 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "莉莉撞向敌人,速度越快伤害越高,有几率造成\\it[56]\n但技能命中会移除自身受到的所有加速效果( \\is[223]的加速除外)" , "effects" : [ { "code" : 21, "dataId" : 56 , "value1" : 0. 2 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 132 , "message1" : "撞了过去!" , "message2" : "" , "mpCost" : 0 , "name" : "冲撞I" , "note" : "<Hide if Learned Skill: 228,229>\n<技能类型:技能>\n\n<Pre-Damage Eval>\n user.removeState(113);\n user.removeState(115);\n user.removeState(116);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 228 , "animationId" : 36 , "damage" : { "critical" : true , "elementId" : 1 , "formula" : "300+(a.atk * 12/5+a.agi/2+a.def/5 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "莉莉撞向敌人,速度越快伤害越高,有几率造成\\it[56]\n但技能命中会移除自身受到的所有加速效果( \\is[223]的加速除外)" , "effects" : [ { "code" : 21, "dataId" : 56 , "value1" : 0. 4 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 132 , "message1" : "撞了过去!" , "message2" : "" , "mpCost" : 0 , "name" : "冲撞II" , "note" : "<Hide if Learned Skill: 229>\n<技能类型:技能>\n\n<Pre-Damage Eval>\n user.removeState(113);\n user.removeState(115);\n user.removeState(116);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 229 , "animationId" : 36 , "damage" : { "critical" : true , "elementId" : 1 , "formula" : "600+(a.atk * 14/5 + a.agi/2 + a.def/2 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "莉莉撞向敌人,速度越快伤害越高,有几率造成\\it[56]\n但技能命中会移除自身受到的所有加速效果( \\is[223]的加速除外)" , "effects" : [ { "code" : 21, "dataId" : 56 , "value1" : 0.6 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 132 , "message1" : "撞了过去!" , "message2" : "" , "mpCost" : 0 , "name" : "冲撞III" , "note" : "<技能类型:技能>\n\n<Pre-Damage Eval>\n user.removeState(113);\n user.removeState(115);\n user.removeState(116);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 230 , "animationId" : 44 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "大幅提升速度的强大技能\\it[117] \n但加速时禁用技能\\c[17]冲撞\\c[0] ", "effects" : [ { "code" : 21 , "dataId" : 117 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 381 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "神速I" , "note" : "<Hide if Learned Skill: 231>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 0 } ,
{ "id" : 231 , "animationId" : 44 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "大幅提升速度的强大技能\\it[118] \n但加速时禁用技能\\c[17]冲撞\\c[0] ", "effects" : [ { "code" : 21 , "dataId" : 118 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 382 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "神速II" , "note" : "<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 0 } ,
{ "id" : 232 , "animationId" : 74 , "damage" : { "critical" : false , "elementId" : 3 , "formula" : "(1+a.level/40)*(1+(a.atk+a.mat * 2 - b.mdf/10)*(a.level*a.atk/2048+2))" , "type" : 1 , "variance" : 20 } , "description" : "“房东,房东,我也会放魔法了诶,那个蝙蝠不能说我没脑子了!”\n(PS: 风属性伤害, 几率施加\\it[56])" , "effects" : [ { "code" : 21 , "dataId" : 56 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 69 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 20 , "name" : "巨兽狂风" , "note" : "<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 233 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "吃下辣条变身巨型哈士奇并回复25%的HP, 每次变身\n都要消耗辣条一包, 而且存在变身冷却" , "effects" : [ { "code" : 21 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 55 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 56 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 59 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 14 , "value1" : 1 , "value2" : 0 } , { "code" : 11 , "dataId" : 0 , "value1" : 0.25 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 343 , "message1" : "吃下辣条准备变身!" , "message2" : "" , "mpCost" : 0 , "name" : "哈士奇变身" , "note" : "<Item 0060 Cost: 1>\n<Cooldown: 30>\n<Cooldown Steps: 5>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 234 , "animationId" : 4 , "damage" : { "critical" : false , "elementId" : 8 , "formula" : "b.hp/25+600*a.level/99+(3/2+a.level/60)*(a.mat* (4+6*a.level/99) - b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "狗•破天一击•炮( 青春版) , 消耗8点狗炮能量" , "effects" : [ { "code" : 44 , "dataId" : 10 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 338 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "小型狗炮" , "note" : "<Item 0066 Cost: 8>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Cooldown: 1>\n<Cooldown Steps: 1>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
@ -316,37 +316,37 @@ null,
{ "id" : 314 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 315 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 316 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 317 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : " ", "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 318 , "animationId" : 0, "damage" : { "critical" : false , "elementId" : 0 , "formula" : " 0 ", "type" : 0, "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : " ", "message2" : "" , "mpCost" : 0 , "name" : " ", "note" : " ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 319 , "animationId" : 0, "damage" : { "critical" : false , "elementId" : 0 , "formula" : " 0 ", "type" : 0, "variance" : 20 } , "description" : "" , "effects" : [ ], "hitType" : 0 , "iconIndex" : 0 , "message1" : " ", "message2" : "" , "mpCost" : 0 , "name" : " ", "note" : " ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 320 , "animationId" : 0 , "damage" : { "critical" : false, "elementId" : 0 , "formula" : " 0 ", "type" : 0, "variance" : 20 } , "description" : " ", "effects" : [ ] , "hitType" : 0, "iconIndex" : 0 , "message1" : " ", "message2" : "" , "mpCost" : 0 , "name" : " ", "note" : " ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 321 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " ", "effects" : [ ], "hitType" : 0 , "iconIndex" : 0 , "message1" : " ", "message2" : "" , "mpCost" : 0, "name" : " 白火的技能 ", "note" : " ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0, "tpGain" : 0 } ,
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{ "id" : 341 , "animationId" : 221 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " 瞬间移动,立刻进入下一回合并连续行动两次,\n可解除\\it[54]\\it[55]\\it[56]\\it[57] ", "effects" : [ {"code" : 22 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 55 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 56 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 57 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 29 , "value1" : 1 , "value2" : 0 } ], "hitType" : 0 , "iconIndex" : 78 , "message1" : " 使用了%1! ", "message2" : "" , "mpCost" : 15 , "name" : " 瞬移I ", "note" : " <Hide if Learned Skill: 342,343>\n<Cooldown: 3>\n<Cooldown Steps: 1>\n<技能类型:技能> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 1, "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 2 , "tpGain" : 0 } ,
{ "id" : 342 , "animationId" : 221 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " 瞬间移动立刻进入下一回合并连续行动两次,\n可解除\\it[54]\\it[55]\\it[56]\\it[57],并强化期间的普通攻击 ", "effects" : [ {"code" : 22 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 55 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 56 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 57 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 30 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 27 , "value1" : 1 , "value2" : 0 } ], "hitType" : 0 , "iconIndex" : 78 , "message1" : " 使用了%1! ", "message2" : "" , "mpCost" : 15 , "name" : " 瞬移II ", "note" : " <Hide if Learned Skill: 343>\n<Cooldown: 3>\n<Cooldown Steps: 1>\n<技能类型:技能> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 1 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 2 , "tpGain" : 0 } ,
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{ "id" : 345 , "animationId" : 81 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " 标记一个猎物进行追踪,提升击杀成功率 ", "effects" : [ {"code" : 21 , "dataId" : 40 , "value1" : 1 , "value2" : 0 } ], "hitType" : 0 , "iconIndex" : 89 , "message1" : " 使用了%1! ", "message2" : "" , "mpCost" : 0 , "name" : " 猎杀意志II ", "note" : " <Hide if Learned Skill: 346>\n<技能类型:技能> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 1 0, "tpGain" : 0 } ,
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{ "id" : 347 , "animationId" : 8, "damage" : { "critical" : true , "elementId" : 8 , "formula" : " 1+(a.atk * 2+a.mat*2+a.agi/5 0 - b.def*-b.mdf/3)*(a.level*a.atk/2048+2) ", "type" : 0 , "variance" : 20 } , "description" : " \\c[18]<强普显示>\\c[0] 附带圣焰的剑击,\n有几率\\it[36]敌人 ", "effects" : [ ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : " 普通攻击(圣焰状态) ", "note" : "" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0, "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 15 } ,
{ "id" : 317 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : " 白火的技能 ", "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 318 , "animationId" : -1, "damage" : { "critical" : true , "elementId" : -1 , "formula" : " ", "type" : 1, "variance" : 5 } , "description" : "" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : " 的攻击! ", "message2" : "" , "mpCost" : 0 , "name" : " 白火的普通攻击 ", "note" : " <技能类型:普攻>\n\n<After ATB: 25%>\n\n<damage formula>\n value = 1;\n if(user.isStateAffected(15) && user._agatktimes > 0){\n value += (user.atk * 2 + user.mat - target.def - target.mdf/2);\n }\n else{\n value += (user.atk * 3/2 + user.mat - target.def - target.mdf*3/5);\n }\n value *= (user.level*user.atk/2048+2);\n value = Math.floor(value);\n</damage formula>\n\n<Before Eval>\nuser._agatktimes = user._agatktimes || 0;\nif(user.isStateAffected(15) && user._agatktimes > 0){\n user._agatktimes -= 1;\n if(user._agatktimes == 0){\n user.removeState(15);\n }\n }\n</Before Eval>\n\n<Post-Damage Eval>\n if(user.isStateAffected(15)){\n var random = Math.random();\n if(random <= 0.5){\n target.addState(36);\n }\n }\n if(user.isStateAffected(28)){\n user.removeState(28);\n user.addState(29);\n }\n else{\n if(user.isStateAffected(27)){\n user.removeState(27);\n user.addState(28);\n }\n else{ user.addState(27); }\n }\n</Post-Damage Eval>\n\n<Pre-Damage Eval>\nif(user.isStateAffected(15)){\n var subject = $gameActors.actor(12);\n subject.forceAction(325, -1);\n BattleManager.forceAction(subject);\n}\n</Pre-Damage Eval> ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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{ "id" : 320 , "animationId" : 0 , "damage" : { "critical" : true, "elementId" : -1 , "formula" : " ", "type" : 1, "variance" : 5 } , "description" : " 瞬移( 增加下回合读条90%)后对敌人进行一次普通攻击(也会累计攻击次数),\n基本必中 ", "effects" : [ ] , "hitType" : 1, "iconIndex" : 82 , "message1" : " 瞬移后攻击! ", "message2" : "" , "mpCost" : 5 , "name" : " 瞬移 ", "note" : " <技能类型:普攻>\n\n<After ATB: 90%>\n\n<damage formula>\nif(user.isStateAffected(29)){\n value = 1;\n if(user.isStateAffected(15) && user._agatktimes > 0){\n value += (user.atk * 5/2 + user.mat*2 - target.def - target.mdf/3);\n }\n else{\n value += (user.atk * 2 + user.mat*3/2 - target.def - target.mdf/2);\n }\n value *= (user.level*user.atk/2048+5/2);\n value = Math.floor(value);\n}\n else{\n value = 1;\n if(user.isStateAffected(15) && user._agatktimes > 0){\n value += (user.atk * 2 + user.mat - target.def - target.mdf/2);\n }\n else{\n value += (user.atk * 3/2 + user.mat - target.def - target.mdf*3/5);\n }\n value *= (user.level*user.atk/2048+2);\n value = Math.floor(value);\n }\n</damage formula>\n\n<Before Eval>\nuser._agatktimes = user._agatktimes || 0;\nif(user.isStateAffected(15) && user._agatktimes > 0){\n user._agatktimes -= 1;\n if(user._agatktimes == 0){\n user.removeState(15);\n }\n }\nif(user.isStateAffected(29)){\n user.removeState(29); }\nelse{\n if(user.isStateAffected(28)){\n user.removeState(28);\n user.addState(29);\n }\n else{\n if(user.isStateAffected(27)){\n user.removeState(27);\n user.addState(28);\n }\n else{ user.addState(27); }\n }\n }\n</Before Eval>\n\n<Before Eval>\nuser.addState(261);\n</Before Eval>\n\n<After Eval>\nuser.removeState(261);\n</After Eval>\n\n<Pre-Damage Eval>\nif(user.isStateAffected(29)){\n target.startAnimation(234);\n}\nelse{ target.startAnimation(235);}\nif(user.isStateAffected(15)){\n var random = Math.random();\n if(random <= 0.5){\n target.addState(36);\n }\n }\n</Pre-Damage Eval>\n\n<Pre-Damage Eval>\nif(user.isStateAffected(15)){\n var subject = $gameActors.actor(12);\n subject.forceAction(325, -1);\n BattleManager.forceAction(subject);\n}\n</Pre-Damage Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
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{ "id" : 323 , "animationId" : 237 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : " 0", "type" : 0 , "variance" : 20 } , "description" : "释放圣焰 生成护盾,并强化后续三次普通攻击造成更高伤害,\n且有几率\\c[18]\\it[36]\\c[0]敌人,同时减少技能\\c[17]幽焰斩影\\c[0]一回合冷却 ", "effects" : [ { "code" : 21 , "dataId" : 15, "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 64 , "message1" : " 使用 了%1! ", "message2" : "" , "mpCost" : 15, "name" : "圣焰狂涌II" , "note" : "<技能类型:技能>\n\n<Custom User Barrier>\nvalue = user.mhp/15+user.mat*4;\n</Custom User Barrier>\n\n<Hide if Learned Skill: 324>\n\n<Cooldown: 8>\n<Cooldown Steps: 1 >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11, "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 2 0, "tpGain" : 0} ,
{ "id" : 324 , "animationId" : 237 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : " 0", "type" : 0 , "variance" : 20 } , "description" : "释放圣焰 生成护盾,并强化后续三次普通攻击造成更高伤害,\n且有几率\\c[18]\\it[36]\\c[0]敌人,同时减少技能\\c[17]幽焰斩影\\c[0]一回合冷却 ", "effects" : [ { "code" : 21 , "dataId" : 15, "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 64 , "message1" : " 使用 了%1! ", "message2" : "" , "mpCost" : 15, "name" : "圣焰狂涌III" , "note" : "<技能类型:技能>\n\n<Custom User Barrier>\nvalue = user.mhp/10+user.mat*5;\n</Custom User Barrier>\n\n<Cooldown: 8>\n<Cooldown Steps: 1 >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11, "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 2 0, "tpGain" : 0} ,
{ "id" : 325 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : " 0", "type" : 0 , "variance" : 20 } , "description" : " ", "effects" : [ { "code" : 21 , "dataId" : 19, "value1" : 1 , "value2" : 0 } ] , "hitType" : 0, "iconIndex" : 0 , "message1" : " ", "message2" : "" , "mpCost" : 0, "name" : " 使白火幽焰斩影减少一回合冷却", "note" : "<Skill 326 Cooldown: -1>\n<Skill 327 Cooldown: -1>\n<Skill 328 Cooldown: -1>\n<Skill 329 Cooldown: -1>\n<Skill 330 Cooldown: -1>" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8, "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0} ,
{ "id" : 326 , "animationId" : 0, "damage" : { "critical" : tru e, "elementId" : -1 , "formula" : " ", "type" : 1 , "variance" : 5} , "description" : "\\c[18]<类普攻>\\c[17]<10%额外命中>\\c[0] 对选中敌人和随机四个被\\c[18]\\it[36]\\c[0]的敌人\n进行一次斩击, 技能对血量低于30%的敌人伤害增加40% ", "effects" : [ ], "hitType" : 1 , "iconIndex" : 436 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 12, "name" : "幽焰斩影I" , "note" : "<技能类型:类普攻>\n\n<Hide if Learned Skill: 327,328,329,330>\n\n<Cooldown: 12>\n<Cooldown Steps: 1>\n\n<Before Eval>\n user.addState(227);\n</Before Eval>\n<After Eval>\n user.removeState(227);\n</After Eval>\n\n<Custom Target Eval>\ntargets.push(target); \nvar members = foes.aliveMembers();\nfor (var i = 0; i <= 5; i = targets.length + 1) {\n var member = members[Math.floor(Math.random()*members.length)];\n if (member.isStateAffected(36)) {\n targets.push(member); \n }\n else{\n members.splice(members.indexOf(member), 1);\n }\n }\n</Custom Target Eval>\n\n<damage formula>\n value = 1;\n value += (user.atk * 2 + user.mat - target.def - target.mdf/2);\n value *= (user.level*user.atk/2048+2);\n value *= (target.hprate() <= 0.3)?1.4: 1;\n value = Math.floor(value);\n</damage formula>\n\n<Pre-Damage Eval>\nthis._times = this._times || 1;\nif(this._times == 1 ||\n this._times == 3){\n target.startAnimation(238);\n }\n else{\n if(this._times == 2 ||\n this._times == 4){\n target.startAnimation(235);\n }\n else{ target.startAnimation(239); }\n }\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 0, "tpGain" : 0 } ,
{ "id" : 327 , "animationId" : 0, "damage" : { "critical" : tru e, "elementId" : -1 , "formula" : " ", "type" : 1 , "variance" : 5} , "description" : "\\c[18]<类普攻>\\c[17]<20%额外命中>\\c[0] 对选中敌人和随机四个被\\c[18]\\it[36]\\c[0]的敌人\n进行一次斩击, 技能对血量低于30%的敌人伤害增加40% ", "effects" : [ ], "hitType" : 1 , "iconIndex" : 436 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 12, "name" : "幽焰斩影II" , "note" : "<技能类型:类普攻>\n\n<Hide if Learned Skill: 328,329,330>\n\n<Cooldown: 12>\n<Cooldown Steps: 1>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeState(228);\n</After Eval>\n\n<Custom Target Eval>\ntargets.push(target); \nvar members = foes.aliveMembers();\nfor (var i = 0; i <= 5; i = targets.length + 1) {\n var member = members[Math.floor(Math.random()*members.length)];\n if (member.isStateAffected(36)) {\n targets.push(member); \n }\n else{\n members.splice(members.indexOf(member), 1);\n }\n }\n</Custom Target Eval>\n\n<damage formula>\n value = 1;\n value += (user.atk * 11/5 + user.mat - target.def - target.mdf/2);\n value *= (user.level*user.atk/2048+2);\n value *= (target.hprate() <= 0.3)?1.4: 1;\n value = Math.floor(value);\n</damage formula>\n\n<Pre-Damage Eval>\nthis._times = this._times || 1;\nif(this._times == 1 ||\n this._times == 3){\n target.startAnimation(238);\n }\n else{\n if(this._times == 2 ||\n this._times == 4){\n target.startAnimation(235);\n }\n else{ target.startAnimation(239); }\n }\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 0, "tpGain" : 0 } ,
{ "id" : 328 , "animationId" : 0, "damage" : { "critical" : tru e, "elementId" : -1 , "formula" : " ", "type" : 1 , "variance" : 5} , "description" : "\\c[18]<类普攻>\\c[17]<30%额外命中>\\c[0] 对选中敌人和随机四个被\\c[18]\\it[36]\\c[0]的敌人\n进行一次斩击, 技能对血量低于30%的敌人伤害增加40% ", "effects" : [ ], "hitType" : 1 , "iconIndex" : 436 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 12, "name" : "幽焰斩影III" , "note" : "<技能类型:类普攻>\n\n<Hide if Learned Skill: 329,330>\n\n<Cooldown: 12>\n<Cooldown Steps: 1>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeState(229);\n</After Eval>\n\n<Custom Target Eval>\ntargets.push(target); \nvar members = foes.aliveMembers();\nfor (var i = 0; i <= 5; i = targets.length + 1) {\n var member = members[Math.floor(Math.random()*members.length)];\n if (member.isStateAffected(36)) {\n targets.push(member); \n }\n else{\n members.splice(members.indexOf(member), 1);\n }\n }\n</Custom Target Eval>\n\n<damage formula>\n value = 1;\n value += (user.atk * 12/5 + user.mat - target.def - target.mdf/2);\n value *= (user.level*user.atk/2048+2);\n value *= (target.hprate() <= 0.3)?1.4: 1;\n value = Math.floor(value);\n</damage formula>\n\n<Pre-Damage Eval>\nthis._times = this._times || 1;\nif(this._times == 1 ||\n this._times == 3){\n target.startAnimation(238);\n }\n else{\n if(this._times == 2 ||\n this._times == 4){\n target.startAnimation(235);\n }\n else{ target.startAnimation(239); }\n }\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 0, "tpGain" : 0 } ,
{ "id" : 329 , "animationId" : 0, "damage" : { "critical" : true , "elementId" : -1 , "formula" : " ", "type" : 1 , "variance" : 5} , "description" : "\\c[18]<类普攻>\\c[17]<40%额外命中>\\c[0] 对选中敌人和随机四个被\\c[18]\\it[36]\\c[0]的敌人\n进行一次斩击, 技能对血量低于30%的敌人伤害增加40% ", "effects" : [ ], "hitType" : 1 , "iconIndex" : 436 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 12, "name" : "幽焰斩影IV" , "note" : "<技能类型:类普攻>\n\n<Hide if Learned Skill: 330>\n\n<Cooldown: 12>\n<Cooldown Steps: 1>\n\n<Before Eval>\n user.addState(230);\n</Before Eval>\n<After Eval>\n user.removeState(230);\n</After Eval>\n\n<Custom Target Eval>\ntargets.push(target); \nvar members = foes.aliveMembers();\nfor (var i = 0; i <= 5; i = targets.length + 1) {\n var member = members[Math.floor(Math.random()*members.length)];\n if (member.isStateAffected(36)) {\n targets.push(member); \n }\n else{\n members.splice(members.indexOf(member), 1);\n }\n }\n</Custom Target Eval>\n\n<damage formula>\n value = 1;\n value += (user.atk * 13/5 + user.mat - target.def - target.mdf/2);\n value *= (user.level*user.atk/2048+2);\n value *= (target.hprate() <= 0.3)?1.4: 1;\n value = Math.floor(value);\n</damage formula>\n\n<Pre-Damage Eval>\nthis._times = this._times || 1;\nif(this._times == 1 ||\n this._times == 3){\n target.startAnimation(238);\n }\n else{\n if(this._times == 2 ||\n this._times == 4){\n target.startAnimation(235);\n }\n else{ target.startAnimation(239); }\n }\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 50 , "tpGain" : 0 } ,
{ "id" : 330 , "animationId" : 0, "damage" : { "critical" : true , "elementId" : -1 , "formula" : " ", "type" : 1 , "variance" : 5} , "description" : "\\c[18]<类普攻>\\c[17]<50%额外命中>\\c[0] 对选中敌人和随机四个被\\c[18]\\it[36]\\c[0]的敌人\n进行一次斩击, 技能对血量低于30%的敌人伤害增加40% ", "effects" : [ ], "hitType" : 1 , "iconIndex" : 436 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 12, "name" : "幽焰斩影V" , "note" : "<技能类型:类普攻>\n\n<Cooldown: 12>\n<Cooldown Steps: 1>\n\n<Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user.removeState(231);\n</After Eval>\n\n<Custom Target Eval>\ntargets.push(target); \nvar members = foes.aliveMembers();\nfor (var i = 0; i <= 5; i = targets.length + 1) {\n var member = members[Math.floor(Math.random()*members.length)];\n if (member.isStateAffected(36)) {\n targets.push(member); \n }\n else{\n members.splice(members.indexOf(member), 1);\n }\n }\n</Custom Target Eval>\n\n<damage formula>\n value = 1;\n value += (user.atk * 14/5 + user.mat - target.def - target.mdf/2);\n value *= (user.level*user.atk/2048+2);\n value *= (target.hprate() <= 0.3)?1.4: 1;\n value = Math.floor(value);\n</damage formula>\n\n<Pre-Damage Eval>\nthis._times = this._times || 1;\nif(this._times == 1 ||\n this._times == 3){\n target.startAnimation(238);\n }\n else{\n if(this._times == 2 ||\n this._times == 4){\n target.startAnimation(235);\n }\n else{ target.startAnimation(239); }\n }\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 50 , "tpGain" : 0 } ,
{ "id" : 331 , "animationId" : 240, "damage" : { "critical" : false , "elementId" : 5 , "formula" : " ", "type" : 1 , "variance" : 10} , "description" : "\\c[17]<20%额外命中>\\c[0] 将剑气注入地下,在指定敌人脚下爆炸造成火属性伤害和\\c[9]\\it[52]\\c[0],对被\\c[18]\\it[36]\\c[0]\n的敌人伤害增加且造成\\c[17]\\it[56]\\c[0],技能会波及相邻两目标造成一半伤害和相同控制 ", "effects" : [ { "code" : 21 , "dataId" : 36, "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 406 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 8, "name" : "隐焰爆破I" , "note" : "<技能类型:技能>\n\n<Hide if Learned Skill: 332,333>\n\n<Cooldown: 6>\n<Cooldown Steps: 1>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeState(228);\n</After Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n\n<damage formula>\n value = 1;\n value += (user.atk + user.mat * 2 - target.def/3 - target.mdf/2);\n value *= (user.level*user.atk/2048+2);\n value = Math.floor(value);\n value *= (target.isStateAffected(36)?1.2: 1);\n if(this._times == 1){}\n else{ value *= 1/2; }\n</damage formula>\n\n<Before Eval>\nthis._times = this._times || 0;\nthis._times += 1;\n</Before Eval>\n\n<Pre-Damage Eval>\nif(target.isStateAffected(36)){\n target.addState(56);\n}\nelse{ target.addState(52); }\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100, "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 332 , "animationId" : 240 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : " ", "type" : 1 , "variance" : 10} , "description" : "\\c[17]<30%额外命中>\\c[0] 将剑气注入地下,在指定敌人脚下爆炸造成火属性伤害和\\c[9]\\it[52]\\c[0],对被\\c[18]\\it[36]\\c[0]\n的敌人伤害增加且造成\\c[17]\\it[56]\\c[0],技能会波及相邻两目标造成一半伤害和相同控制" , "effects" : [ { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 1, "iconIndex" : 406 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 8, "name" : "隐焰爆破II" , "note" : "<技能类型:技能>\n\n<Hide if Learned Skill: 333>\n\n<Cooldown: 6>\n<Cooldown Steps: 1>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeState(229);\n</After Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n\n<damage formula>\n value = 1;\n value += (user.atk + user.mat * 5/2 - target.def/3 - target.mdf/2);\n value *= (user.level*user.atk/2048+2);\n value = Math.floor(value);\n value *= (target.isStateAffected(36)?1.2: 1);\n if(this._times == 1){}\n else{ value *= 1/2; }\n</damage formula>\n\n<Before Eval>\nthis._times = this._times || 0;\nthis._times += 1;\n</Before Eval>\n\n<Pre-Damage Eval>\nif(target.isStateAffected(36)){\n target.addState(56);\n}\nelse{ target.addState(52); }\n</Pre-Damage Eval >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 2 0, "tpGain" : 0 } ,
{ "id" : 333 , "animationId" : 240 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : " ", "type" : 1 , "variance" : 10} , "description" : "\\c[17]<40%额外命中>\\c[0] 将剑气注入地下,在指定敌人脚下爆炸造成火属性伤害和\\c[9]\\it[52]\\c[0],对被\\c[18]\\it[36]\\c[0]\n的敌人伤害增加且造成\\c[17]\\it[56]\\c[0],技能会波及相邻两目标造成一半伤害和相同控制 ", "effects" : [ { "code" : 21 , "dataId" : 36 , "value1" : 0. 5, "value2" : 0 } ], "hitType" : 1 , "iconIndex" : 406 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 8, "name" : "隐焰爆破III" , "note" : "<技能类型:技能>\n\n<Cooldown: 6>\n<Cooldown Steps: 1>\n\n<Before Eval>\n user.addState(230);\n</Before Eval>\n<After Eval>\n user.removeState(230);\n</After Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n\n<damage formula>\n value = 1;\n value += (user.atk + user.mat * 3 - target.def/3 - target.mdf/2);\n value *= (user.level*user.atk/2048+2);\n value = Math.floor(value);\n value *= (target.isStateAffected(36)?1.2: 1);\n if(this._times == 1){}\n else{ value *= 1/2; }\n</damage formula>\n\n<Before Eval>\nthis._times = this._times || 0;\nthis._times += 1;\n</Before Eval>\n\n<Pre-Damage Eval>\nif(target.isStateAffected(36)){\n target.addState(56);\n}\nelse{ target.addState(52); }\n</Pre-Damage Eval >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 2 0, "tpGain" : 0 } ,
{ "id" : 334 , "animationId" : 0, "damage" : { "critical" : true , "elementId" : -1 , "formula" : " ", "type" : 1 , "variance" : 10} , "description" : "\\c[18]<类普攻>\\c[0] 对选中敌人进行两次回旋斩击,命中被\\c[18]\\it[36]\\c[0]的敌人时会燃起圣焰阻止其行动,\n减少其回合读条( 对读条已满的敌人无效) , 使用技能增加下回合读条20% ", "effects" : [ { "code" : 21 , "dataId" : 0, "value 1": 1, "value2" : 0 } ] , "hitType" : 1, "iconIndex" : 419 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 6, "name" : "炫焰风华I" , "note" : "<技能类型:类普攻>\n\n<After ATB: 20%>\n\n<Hide if Learned Skill: 335,336>\n\n<Cooldown: 6>\n<Cooldown Steps: 1>\n\n<damage formula>\n value = 1;\n value += (user.atk * 2 + user.mat - target.def - target.mdf/2);\n value *= (user.level*user.atk/2048+2);\n value = Math.floor(value);\n value *= (target.isStateAffected(36)?1.2: 1);\n</damage formula>\n\n<Pre-Damage Eval>\nthis._times = this._times || 0;\nthis._times += 1;\nif(this._times == 1){\n target.startAnimation(241);\n}\nif(target.isStateAffected(36)){\n var subject = $gameActors.actor(12);\n subject.forceAction(337, -2);\n BattleManager.forceAction(subject);\n}\n</Pre-Damage Eval >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 335 , "animationId" : 0, "damage" : { "critical" : true , "elementId" : -1 , "formula" : " ", "type" : 1 , "variance" : 1 0} , "description" : " \\c[18]<类普攻>\\c[0] 对选中敌人进行两次回旋斩击,命中被\\c[18]\\it[36]\\c[0]的敌人时会燃起圣焰阻止其行动,\n减少其回合读条( 对读条已满的敌人无效) , 使用技能增加下回合读条30% ", "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1, "iconIndex" : 419 , "message1" : "使用 了%1! ", "message2" : "" , "mpCost" : 6, "name" : "炫焰风华II" , "note" : "<技能类型:类普攻>\n\n<After ATB: 30%>\n\n<Hide if Learned Skill: 336>\n\n<Cooldown: 6>\n<Cooldown Steps: 1>\n\n<damage formula>\n value = 1;\n value += (user.atk * 11/5 + user.mat - target.def - target.mdf/2);\n value *= (user.level*user.atk/2048+2);\n value = Math.floor(value);\n value *= (target.isStateAffected(36)?1.2: 1);\n</damage formula>\n\n<Pre-Damage Eval>\nthis._times = this._times || 0;\nthis._times += 1;\nif(this._times == 1){\n target.startAnimation(241);\n}\nif(target.isStateAffected(36)){\n var subject = $gameActors.actor(12);\n subject.forceAction(337, -2);\n BattleManager.forceAction(subject);\n}\n</Pre-Damage Eval >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
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{ "id" : 348 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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{ "id" : 350 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "魔剑士的普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(魔剑士)" , "note" : "<技能类型:普攻>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
@ -357,13 +357,13 @@ null,
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{ "id" : 358 , "animationId" : 0, "damage" : { "critical" : false, "elementId" : 0 , "formula" : " 0", "type" : 0 , "variance" : 20 } , "description" : " ", "effects" : [ ], "hitType" : 0, "iconIndex" : 0 , "message1" : " ", "message2" : "" , "mpCost" : 0 , "name" : " ", "note" : " ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0} ,
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{ "id" : 360 , "animationId" : 8, "damage" : { "critical" : true , "elementId" : -1 , "formula" : " 1+(a.atk * 3/2+a.mat+a.agi/2 00 - b.def-b.mdf/2)*(a.level*a.atk/2048+2) ", "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ {"code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.1 , "value2" : 0 } ], "hitType" : 1 , "iconIndex" : 0 , "message1" : " 附带圣焰的斩击! ", "message2" : "" , "mpCost" : 0 , "name" : " 普通攻击(白火) ", "note" : " <技能类型:普攻>\n ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 1 0} ,
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{ "id" : 362 , "animationId" : 58 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+(a.mat * 11/5+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球,用力砸过去威力\n更大, 与邪能火球共享冷却" , "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 12 , "name" : "火球重击II" , "note" : "<Hide if Learned Skill: 363>\n\n<技能类型:技能>\n\n<Skill 157 Cooldown: 2>\n<Skill 158 Cooldown: 2>\n<Skill 159 Cooldown: 2>\n<Skill 361 Cooldown: 2>\n<Skill 362 Cooldown: 2>\n<Skill 363 Cooldown: 2>\n<Cooldown Steps: 1>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 3 , "tpGain" : 6 } ,
{ "id" : 363 , "animationId" : 58 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+(a.mat * 12/5+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球,用力砸过去威力\n更大, 与邪能火球共享冷却" , "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 18 , "name" : "火球重击III" , "note" : "<技能类型:技能>\n\n<Skill 157 Cooldown: 2>\n<Skill 158 Cooldown: 2>\n<Skill 159 Cooldown: 2>\n<Skill 361 Cooldown: 2>\n<Skill 362 Cooldown: 2>\n<Skill 363 Cooldown: 2>\n<Cooldown Steps: 1>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 3 , "tpGain" : 6 } ,
{ "id" : 364 , "animationId" : 22 0, "damage" : { "critical" : false , "elementId" : 8 , "formula" : " ", "type" : 1 , "variance" : 20 } , "description" : " 仅在\\c[17]化身圣焰\\c[0]时可使用, 使用圣焰同化自身2/3的护盾并转化为攻击性能量发射\n出去, 对目标及相邻目标造成高额圣属性伤害, 但使用也会解除\\c[17]化身圣焰\\c[0] ", "effects" : [ ] , "hitType" : 2 , "iconIndex" : 7 0, "message1" : " 使用了\\c[17]%1\\c[0]! ", "message2" : "" , "mpCost" : 2 0, "name" : " 圣焰元气弹 ", "note" : " <技能类型:技能>\n\n<Custom Requirement>\n if(user.isStateAffected(18)){\n value = ture;\n }\n else{\n value = false;\n }\n</Custom Requirement>\n\n<damage formula> \n value = user.mat*6 - target.mdf;\n value *= (2 + user.mat*user.level/2048);\n value += 200 + 1200*user.level/99;\n var barrier = user.barrierPoints();\n value += barrier*2/3;\n value = Math.floor(value);\n</damage formula>\n\n<After Eval>\nvar barrier = user.barrierPoints();\nbarrier = Math.floor(barrier*2/3);\nuser.loseBarrier(-barrier);\nuser.removeState(18);\n</After Eval>\n ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2, "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 1 0, "tpGain" : 0 } ,
{ "id" : 364 , "animationId" : 0, "damage" : { "critical" : false , "elementId" : 0 , "formula" : " 0 ", "type" : 0 , "variance" : 20 } , "description" : " ", "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0, "message1" : " ", "message2" : "" , "mpCost" : 0, "name" : " ", "note" : " ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1, "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0, "tpGain" : 0 } ,
{ "id" : 365 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "被动, 滚在第一回合会自动获得80%的行动读条" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 46 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "先发制人" , "note" : "" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 366 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 367 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
@ -372,7 +372,7 @@ null,
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{ "id" : 371 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "在菜单里使用可以查看郝籽的被动说明" , "effects" : [ { "code" : 44 , "dataId" : 13 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "郝籽被动说明" , "note" : "" , "occasion" : 2 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 372 , "animationId" : 1 , "damage" : { "critical" : true , "elementId" : 1 , "formula" : "1+1/2*(a.atk * 2 - b.def*3/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "赤手空拳的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "赤手空拳的攻击" , "note" : "\n\n<技能类型:空手普攻>\n\n" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 373 , "animationId" : 1 0, "damage" : { "critical" : true, "elementId" : 8 , "formula" : " 5 0+(3*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*2 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2 ", "type" : 1 , "variance" : 20 } , "description" : " 对濒死敌人进行最后一击的杀戮剑术 ", "effects" : [ {"code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ], "hitType" : 1, "iconIndex" : 99 , "message1" : " 的强力攻击! ", "message2" : "" , "mpCost" : 0 , "name" : " 绝剑诛邪I ", "note" : " <技能类型:普攻>\n\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 1 0} ,
{ "id" : 373 , "animationId" : 0, "damage" : { "critical" : false, "elementId" : 0 , "formula" : " 0", "type" : 0 , "variance" : 20 } , "description" : " ", "effects" : [ ], "hitType" : 0, "iconIndex" : 0 , "message1" : " ", "message2" : "" , "mpCost" : 0 , "name" : " ", "note" : " ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0} ,
{ "id" : 374 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 375 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "b.mp/25" , "type" : 0 , "variance" : 20 } , "description" : "用事先准备的凝息符卡辅助自身凝神静气恢复精力,\n同时恢复自身的TP和MP的战斗恢复技巧" , "effects" : [ { "code" : 12 , "dataId" : 0 , "value1" : 0.05 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 657 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "凝息术" , "note" : "<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 15 } ,
{ "id" : 376 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 41 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "掩护伤员撤退" , "note" : "<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 10 , "speed" : 0 , "stypeId" : 0 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,