1.25 改薇薇安数值;

main
戴面具的乐子人 11 months ago
parent be9bf9d139
commit 816f4f3808

@ -22,7 +22,7 @@
## 更新记录
- **2024/1/22****乐子人**初步改数值1.23 借着改数值;
- **2024/1/22****乐子人**初步改数值1.23 接着改数值1.25 改薇薇安数值;
- **2024/1/20****枪兵**;一点点剧情,草原地图;
- **2024/1/20****乐子人**写入天赋微调数值1.21, 0点再次写入天赋; 1.21 13点再次写入天赋1.21 17点再次写入天赋
- **2024/1/10****乐子人**更新插件改动内容1.16配置加护插件,微调数值;

@ -11,7 +11,7 @@ null,
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{"id":54,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"大幅提升速度的强大技能(\\it[117]","effects":[{"code":21,"dataId":117,"value1":1,"value2":0}],"hitType":0,"iconIndex":381,"message1":"施放了%1","message2":"","mpCost":20,"name":"神速I","note":"<Hide if Learned Skill: 55>\n\n<技能类型:技能>\n\n<Learn Cost: 7 JP>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0},
{"id":55,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"大幅提升速度的强大技能(\\it[118]","effects":[{"code":21,"dataId":118,"value1":1,"value2":0}],"hitType":0,"iconIndex":382,"message1":"施放了%1","message2":"","mpCost":20,"name":"神速II","note":"<技能类型:技能>\n<Learn Cost: 9 JP>\n<Learn Require Skill: 54>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0},
{"id":56,"animationId":26,"damage":{"critical":false,"elementId":0,"formula":"","type":0,"variance":0},"description":"薇薇安释放寒风影响敌人行动,有几率将敌人\\it[61]\n同时释放迷雾遮蔽所有队友行踪","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1","message2":"","mpCost":2,"name":"寒冻黑雾I","note":"<Hide if Learned Skill: 57,58>\n<Learn Cost: 4 JP>\n\n<Target: Everybody>\n\n<技能类型:技能>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Before Eval>\nif(target.isActor() === user.isActor()){\n target.addState(169);\n }\n else{\n var random =Math.random()*10;\n if(random <= 6){\n target.addState(61);}\n }\n</Before Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
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{"id":63,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友,如果存在\\c[18]\\it[1]\\c[0]的队友,\n薇薇安还会随机复苏其中一个,但技能的消耗和冷却翻倍","effects":[],"hitType":0,"iconIndex":231,"message1":"施放了%1","message2":"","mpCost":0,"name":"鲜血治愈II","note":"<Hide if Learned Skill: 64>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 62>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Custom HP Cost>\ncost += user.mhp/50+user.hp/25;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/50+user.hp/25; }\n</Custom HP Cost>\n\n<技能类型:技能>\n\n<Before Eval>\n if(target.isStateAffected(1)){\n user.addCooldown(63,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n</Before Eval>\n\n<damage Formula>\nif(user == target){\n value = user.mhp/50 + user.hp/25;\n value = Math.floor(value);\n}\nelse{\n value = user.mhp/15;\n value += user.mat*(3/2 + user.mat*user.level/2048);\n value *= (3/4 + user.hp/user.mhp - target.hp/target.mhp);\n value = Math.floor(value);\n}\n</damage Formula>\n\n<Custom Target Eval>\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n</Custom Target Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
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{"id":66,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
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@ -34,7 +34,7 @@ null,
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{"id":38,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":1,"value":0.6}],"iconIndex":74,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"精神力匮乏","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":true,"restriction":0,"stepsToRemove":500},

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