diff --git a/Readme.md b/Readme.md index 2e378a9..b309ee4 100644 --- a/Readme.md +++ b/Readme.md @@ -22,7 +22,7 @@ ## 更新记录 -- **2024/1/22**;**乐子人**;初步改数值;1.23 借着改数值; +- **2024/1/22**;**乐子人**;初步改数值;1.23 接着改数值;1.25 改薇薇安数值; - **2024/1/20**;**枪兵**;一点点剧情,草原地图; - **2024/1/20**;**乐子人**;写入天赋,微调数值;1.21, 0点再次写入天赋; 1.21 13点再次写入天赋;1.21 17点再次写入天赋; - **2024/1/10**;**乐子人**;更新插件,改动内容;1.16配置加护插件,微调数值; diff --git a/data/Actors.json b/data/Actors.json index 8a7cabc..a5701dd 100644 --- a/data/Actors.json +++ b/data/Actors.json @@ -11,7 +11,7 @@ null, {"id":9,"battlerName":"","characterIndex":0,"characterName":"$ 耗子","classId":10,"equips":[0,0,0,0,0],"faceIndex":2,"faceName":"配角团","traits":[],"initialLevel":1,"maxLevel":15,"name":"郝籽","nickname":"","note":"\n\n\n","profile":"吃了大量金苹果核而化形的老鼠娘,有着老鼠一样的接受能力和\n适应力,她的很多技能都是来自薇薇安和莉莉的指点"}, {"id":10,"battlerName":"","characterIndex":3,"characterName":"Actor1","classId":11,"equips":[0,0,0,0,0],"faceIndex":0,"faceName":"","traits":[],"initialLevel":1,"maxLevel":99,"name":"诺兰","nickname":"","note":"\n\n","profile":"从帝国神秘侧军队中退役的魔能战斗人偶,经改装变成了\n诺兰的战斗用躯体"}, {"id":11,"battlerName":"","characterIndex":0,"characterName":"白火","classId":4,"equips":[24,24,29,25,26,28,27],"faceIndex":4,"faceName":"配角团","traits":[],"initialLevel":15,"maxLevel":99,"name":"白火","nickname":"","note":"\n\n\n","profile":"血统纯粹而强大的新生代猎魔人,背地里是个游戏宅"}, -{"id":12,"battlerName":"","characterIndex":0,"characterName":"","classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"faceName":"","traits":[],"initialLevel":1,"maxLevel":99,"name":"","nickname":"","note":"","profile":"强制行动用的工具角色,不要改动"}, +{"id":12,"battlerName":"","characterIndex":0,"characterName":"","classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"faceName":"","traits":[{"code":22,"dataId":0,"value":10},{"code":22,"dataId":0,"value":10}],"initialLevel":1,"maxLevel":99,"name":"","nickname":"","note":"","profile":"强制行动用的工具角色,不要改动"}, {"id":13,"battlerName":"","characterIndex":0,"characterName":"","classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"faceName":"","traits":[],"initialLevel":1,"maxLevel":99,"name":"","nickname":"","note":"","profile":""}, {"id":14,"battlerName":"","characterIndex":0,"characterName":"","classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"faceName":"","traits":[],"initialLevel":1,"maxLevel":99,"name":"","nickname":"","note":"","profile":""}, {"id":15,"battlerName":"","characterIndex":0,"characterName":"","classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"faceName":"","traits":[],"initialLevel":1,"maxLevel":99,"name":"","nickname":"","note":"","profile":""}, diff --git a/data/Skills.json b/data/Skills.json index e44351a..c9c54a6 100644 --- a/data/Skills.json +++ b/data/Skills.json @@ -7,26 +7,26 @@ null, {"id":5,"animationId":34,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"向敌人发出挑衅,强制将敌人所有物理攻击目标改为自身\n并提升10%敏捷,但少数技能会无视这一效果","effects":[{"code":21,"dataId":161,"value1":1,"value2":0}],"hitType":0,"iconIndex":292,"message1":"使用了%1!","message2":"","mpCost":0,"name":"挑衅","note":"\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, {"id":6,"animationId":34,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"嘲讽敌人,强制将敌人所有物理和法术攻击目标改为自身\n并提升10%敏捷,但少数技能会无视这一效果","effects":[{"code":21,"dataId":162,"value1":1,"value2":0}],"hitType":0,"iconIndex":293,"message1":"使用了%1!","message2":"","mpCost":5,"name":"嘲讽","note":"\n\n\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, {"id":7,"animationId":34,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"向敌人宣战,强制将敌人所有攻击目标改为自身\n并提升10%敏捷,但少数技能会无视这一效果","effects":[{"code":21,"dataId":163,"value1":1,"value2":0}],"hitType":0,"iconIndex":293,"message1":"向敌人宣战!","message2":"","mpCost":10,"name":"宣战","note":"<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, -{"id":8,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*9/10 + 2*a.level + 80","type":1,"variance":10},"description":"\\c[18]<类普攻>\\c[0] 随机攻击三个敌人\n每次造成 80+2*\\c[17]Lv\\c[0]+0.9\\c[18]ad\\c[0] 点伤害","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"使用了%1!","message2":"","mpCost":0,"name":"朴实的三连击","note":"\n\n\n<技能类型:类普攻>\n\n\n this._bsaffective = 0.4;\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, -{"id":9,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*9/10 + a.level*5/2 + 98","type":1,"variance":10},"description":"\\c[18]<类普攻>\\c[0] 随机攻击四个敌人\n每次造成 98+2.5*\\c[17]Lv\\c[0]+0.9\\c[18]ad\\c[0] 点伤害","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"使用了%1!","message2":"","mpCost":0,"name":"朴实的四连击","note":"\n\n\n\n<技能类型:类普攻>\n\n\n this._bsaffective = 0.4;\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":6,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, -{"id":10,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*9/10 + a.level*3 + 116","type":1,"variance":10},"description":"\\c[18]<类普攻>\\c[0] 随机攻击五个敌人\n每次造成 116+3*\\c[17]Lv\\c[0]+0.9\\c[18]ad\\c[0] 点伤害","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"使用了%1!","message2":"","mpCost":0,"name":"朴实的五连击","note":"<技能类型:类普攻>\n\n\n\n\nvar members = foes.aliveMembers();\nfor (var i = 0; i <= 4; i++) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member); \n }\n\n\n\n this._bsaffective = 0.4;\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":3,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":2}, +{"id":8,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*9/10 + 2*a.level + 80","type":1,"variance":10},"description":"\\c[18]<类普攻>\\c[0] 随机攻击三个敌人\n每次造成 80+2*\\c[17]Lv\\c[0]+0.75\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"使用了%1!","message2":"","mpCost":0,"name":"朴实的三连击","note":"\n\n\n<技能类型:类普攻>\n\n\n this._bsaffective = 0.6;\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, +{"id":9,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*9/10 + a.level*5/2 + 98","type":1,"variance":10},"description":"\\c[18]<类普攻>\\c[0] 随机攻击三个敌人\n每次造成 98+2.5*\\c[17]Lv\\c[0]+0.75\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"使用了%1!","message2":"","mpCost":0,"name":"加强的三连击","note":"\n\n\n\n<技能类型:类普攻>\n\n\n this._bsaffective = 0.6;\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, +{"id":10,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*9/10 + a.level*3 + 116","type":1,"variance":10},"description":"\\c[18]<类普攻>\\c[0] 随机攻击三个敌人\n每次造成 116+3*\\c[17]Lv\\c[0]+0.75\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"使用了%1!","message2":"","mpCost":0,"name":"熟练的三连击","note":"<技能类型:类普攻>\n\n\n\n\n this._bsaffective = 0.6;\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":2}, {"id":11,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"持续替血量最少的队友抵挡攻击持续两回合\n(获得\\it[153])","effects":[{"code":21,"dataId":178,"value1":1,"value2":0}],"hitType":0,"iconIndex":130,"message1":"准备掩护队友!","message2":"","mpCost":0,"name":"掩护I","note":"\n\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0}, {"id":12,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"持续替血量最少的队友抵挡攻击持续三回合\n(获得\\it[178])","effects":[{"code":21,"dataId":179,"value1":1,"value2":0}],"hitType":0,"iconIndex":130,"message1":"准备掩护队友!","message2":"","mpCost":0,"name":"掩护II","note":"\n\n\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":0}, {"id":13,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"持续替血量最少的队友抵挡攻击持续四回合\n(获得\\it[179])","effects":[{"code":21,"dataId":180,"value1":1,"value2":0}],"hitType":0,"iconIndex":130,"message1":"准备掩护队友!","message2":"","mpCost":0,"name":"掩护III","note":"<技能类型:技能>\n\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":1000,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, -{"id":14,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"(1+(b.mhp-b.hp)/b.mhp)*(90+a.atk+2*a.level)","type":1,"variance":0},"description":"\\c[18]<2倍收割>\\c[0] \\c[18]<类普攻>\\c[0] 向敌人发动致命一击\n基础伤害: 90+2*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] ","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":78,"message1":"使用了%1!","message2":"","mpCost":0,"name":"致命一击I","note":"\n\n\n<技能类型:类普攻>\n\n\n this._bsaffective = 0.5;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0}, -{"id":15,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"(1+2*(b.mhp-b.hp)/b.mhp)*(120+a.atk+5/2*a.level)","type":1,"variance":0},"description":"\\c[18]<3倍收割>\\c[0] \\c[18]<类普攻>\\c[0] 向敌人发动致命一击\n基础伤害: 120+2.5*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] ","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":78,"message1":"使用了%1!","message2":"","mpCost":0,"name":"致命一击II","note":"\n\n\n\n<技能类型:类普攻>\n\n\n this._bsaffective = 0.5;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0}, -{"id":16,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"(1+3*(b.mhp-b.hp)/b.mhp)*(160+a.atk+3*a.level)","type":1,"variance":0},"description":"\\c[18]<4倍收割>\\c[0] \\c[18]<类普攻>\\c[0] 向敌人发动致命一击\n基础伤害: 160+3*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] ","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":78,"message1":"使用了%1!","message2":"","mpCost":0,"name":"致命一击III","note":"<技能类型:类普攻>\n\n\n\n\n this._bsaffective = 0.5;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-1,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0}, +{"id":14,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"(1+(b.mhp-b.hp)/b.mhp)*(90+a.atk+2*a.level)","type":1,"variance":0},"description":"\\c[18]<2倍收割>\\c[0] \\c[18]<类普攻>\\c[0] 向敌人发动致命一击\n基础伤害: 90+2*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":78,"message1":"使用了%1!","message2":"","mpCost":0,"name":"致命一击I","note":"\n\n\n<技能类型:类普攻>\n\n\n this._bsaffective = 0.5;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0}, +{"id":15,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"(1+2*(b.mhp-b.hp)/b.mhp)*(120+a.atk+5/2*a.level)","type":1,"variance":0},"description":"\\c[18]<3倍收割>\\c[0] \\c[18]<类普攻>\\c[0] 向敌人发动致命一击\n基础伤害: 120+2.5*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":78,"message1":"使用了%1!","message2":"","mpCost":0,"name":"致命一击II","note":"\n\n\n\n<技能类型:类普攻>\n\n\n this._bsaffective = 0.5;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0}, +{"id":16,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"(1+3*(b.mhp-b.hp)/b.mhp)*(160+a.atk+3*a.level)","type":1,"variance":0},"description":"\\c[18]<4倍收割>\\c[0] \\c[18]<类普攻>\\c[0] 向敌人发动致命一击\n基础伤害: 160+3*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":78,"message1":"使用了%1!","message2":"","mpCost":0,"name":"致命一击III","note":"<技能类型:类普攻>\n\n\n\n\n this._bsaffective = 0.5;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-1,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0}, {"id":17,"animationId":249,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"以降低20%敏捷为代价换取40%反击率和10%暴击率","effects":[{"code":21,"dataId":130,"value1":1,"value2":0}],"hitType":0,"iconIndex":77,"message1":"使用了%1!","message2":"","mpCost":0,"name":"专注反击I","note":"\n<技能类型:技能>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0}, {"id":18,"animationId":249,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"以降低15%敏捷为代价换取50%反击率和15%暴击率","effects":[{"code":21,"dataId":131,"value1":1,"value2":0}],"hitType":0,"iconIndex":77,"message1":"使用了%1!","message2":"","mpCost":0,"name":"专注反击II","note":"\n<技能类型:技能>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0}, {"id":19,"animationId":249,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"以降低10%敏捷为代价换取60%反击率和20%暴击率","effects":[{"code":21,"dataId":132,"value1":1,"value2":0}],"hitType":0,"iconIndex":77,"message1":"使用了%1!","message2":"","mpCost":0,"name":"专注反击III","note":"<技能类型:技能>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0}, -{"id":20,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"郝仁在每进行五次普通攻击后会使用配枪进行一次射击,造成\n无视防御和护盾的\\c[9]幽能\\c[0]伤害,且自身获得\\c[17]\\it[113]\\c[0]","effects":[],"hitType":0,"iconIndex":384,"message1":"","message2":"","mpCost":0,"name":"审查官配枪(被动)","note":"\n\n\n","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, -{"id":21,"animationId":213,"damage":{"critical":false,"elementId":13,"formula":"","type":1,"variance":1},"description":"","effects":[],"hitType":0,"iconIndex":384,"message1":"\\c[9]审查官配枪\\c[0]射击!","message2":"","mpCost":0,"name":"配枪射击","note":"<技能类型:普攻特效>\n\n\n\n\n\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 120 + 2*c.level + c.atk;\n var random = Math.random();\n value *= (random <= c.cri)?3: 1;\n value = Math.floor(value);\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, -{"id":22,"animationId":19,"damage":{"critical":false,"elementId":-1,"formula":"a.atk*9/10 + a.level*2 + 90","type":1,"variance":5},"description":"尝试将敌方打晕,造成 90+2*\\c[17]Lv\\c[0]+0.9\\c[18]ad\\c[0] 点伤害\n几率施加\\c[9]\\it[70]\\c[0]","effects":[{"code":21,"dataId":70,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":6,"message1":"使用了%1!","message2":"","mpCost":0,"name":"击晕I","note":"\n\n<技能类型:类普攻>\n\n\n\n\n this._bsaffective = 0.5;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":5}, -{"id":23,"animationId":19,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*9/10 + a.level*11/10 + 120","type":1,"variance":5},"description":"尝试将敌方打晕,造成 120+2.2*\\c[17]Lv\\c[0]+0.9\\c[18]ad\\c[0] 点伤害\n几率施加\\c[9]\\it[70]\\c[0]","effects":[{"code":21,"dataId":70,"value1":0.65,"value2":0}],"hitType":1,"iconIndex":6,"message1":"使用了%1!","message2":"","mpCost":0,"name":"击晕II","note":"\n\n<技能类型:类普攻>\n\n\n\n\n this._bsaffective = 0.5;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":5}, -{"id":24,"animationId":19,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*9/10 + a.level*12/10 + 150","type":1,"variance":5},"description":"尝试将敌方打晕,造成 120+2.4*\\c[17]Lv\\c[0]+0.9\\c[18]ad\\c[0] 点伤害\n几率施加\\c[9]\\it[70]\\c[0]","effects":[{"code":21,"dataId":70,"value1":0.8,"value2":0}],"hitType":1,"iconIndex":6,"message1":"使用了%1!","message2":"","mpCost":0,"name":"击晕III","note":"<技能类型:类普攻>\n\n\n\n\n this._bsaffective = 0.5;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":5}, -{"id":25,"animationId":35,"damage":{"critical":false,"elementId":1,"formula":"a.atk + a.level*2 + 140","type":1,"variance":0},"description":"来自《惊悚乐园》的因果律技能,可以百分百绊倒直立的敌人(施加\\it[45])\n并造成 140+2*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点伤害","effects":[{"code":21,"dataId":45,"value1":1,"value2":0}],"hitType":1,"iconIndex":305,"message1":"使用了%1!","message2":"","mpCost":0,"name":"熊孩子的下鞭腿I","note":"\n\n<技能类型:技能>\n\n\n\n\n\n this._bsaffective = 0.2;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":25,"tpGain":0}, -{"id":26,"animationId":35,"damage":{"critical":false,"elementId":17,"formula":"a.atk + a.level*5/2 + 200","type":1,"variance":0},"description":"\\c[18]<无视护盾>\\c[0] 来自《惊悚乐园》的因果律技能,可以百分百绊倒直立的敌人\n(施加\\it[45])并造成 200+2.5*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点伤害","effects":[{"code":21,"dataId":45,"value1":1,"value2":0}],"hitType":1,"iconIndex":305,"message1":"使用了%1!","message2":"","mpCost":0,"name":"熊孩子的下鞭腿II","note":"\n\n\n\n\n\n<技能类型:技能>\n\n\n this._bsaffective = 0.2;\n\n\n\n\n\n\nthis. _bpt = 1;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":25,"tpGain":0}, -{"id":27,"animationId":35,"damage":{"critical":false,"elementId":17,"formula":"a.atk + a.level*3 + 280","type":1,"variance":0},"description":"c[18]<无视护盾>\\c[17]<无视嘲讽>\\c[0] 来自《惊悚乐园》的因果律技能,可以百分百绊倒直立的敌人\n(施加\\it[45])并造成 280+3*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点伤害","effects":[{"code":21,"dataId":45,"value1":1,"value2":0}],"hitType":1,"iconIndex":305,"message1":"使用了%1!","message2":"","mpCost":0,"name":"熊孩子的下鞭腿III","note":"\n\n\n\n\n\n<技能类型:技能>\n\n\n this._bsaffective = 0.2;\n\n\n\n\n\n\nthis. _bpt = 1;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":25,"tpGain":5}, +{"id":20,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"郝仁在每进行五次普通攻击后会使用配枪进行一次射击,造成\n无视防御和护盾的 120+2.5*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点\\c[9]幽能\\c[0]伤害","effects":[],"hitType":0,"iconIndex":384,"message1":"","message2":"","mpCost":0,"name":"审查官配枪(被动)","note":"\n\n\n","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, +{"id":21,"animationId":213,"damage":{"critical":false,"elementId":13,"formula":"","type":1,"variance":1},"description":"","effects":[],"hitType":0,"iconIndex":384,"message1":"\\c[9]审查官配枪\\c[0]射击!","message2":"","mpCost":0,"name":"配枪射击","note":"<技能类型:普攻特效>\n\n\n\n\n\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 120 + 5/2*c.level + c.atk;\n var random = Math.random();\n value *= (random <= c.cri)?3: 1;\n value = Math.floor(value);\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, +{"id":22,"animationId":19,"damage":{"critical":false,"elementId":-1,"formula":"a.atk*9/10 + a.level*2 + 90","type":1,"variance":5},"description":"尝试将敌方打晕,造成 90+2*\\c[17]Lv\\c[0]+0.9\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]\n几率施加\\c[9]\\it[70]\\c[0]","effects":[{"code":21,"dataId":70,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":6,"message1":"使用了%1!","message2":"","mpCost":0,"name":"击晕I","note":"\n\n<技能类型:类普攻>\n\n\n\n\n this._bsaffective = 0.5;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":5}, +{"id":23,"animationId":19,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*9/10 + a.level*11/10 + 120","type":1,"variance":5},"description":"尝试将敌方打晕,造成 120+2.2*\\c[17]Lv\\c[0]+0.9\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]\n几率施加\\c[9]\\it[70]\\c[0]","effects":[{"code":21,"dataId":70,"value1":0.65,"value2":0}],"hitType":1,"iconIndex":6,"message1":"使用了%1!","message2":"","mpCost":0,"name":"击晕II","note":"\n\n<技能类型:类普攻>\n\n\n\n\n this._bsaffective = 0.5;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":5}, +{"id":24,"animationId":19,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*9/10 + a.level*12/10 + 150","type":1,"variance":5},"description":"尝试将敌方打晕,造成 120+2.4*\\c[17]Lv\\c[0]+0.9\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]\n几率施加\\c[9]\\it[70]\\c[0]","effects":[{"code":21,"dataId":70,"value1":0.8,"value2":0}],"hitType":1,"iconIndex":6,"message1":"使用了%1!","message2":"","mpCost":0,"name":"击晕III","note":"<技能类型:类普攻>\n\n\n\n\n this._bsaffective = 0.5;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":5}, +{"id":25,"animationId":35,"damage":{"critical":false,"elementId":1,"formula":"a.atk + a.level*2 + 140","type":1,"variance":0},"description":"来自《惊悚乐园》的因果律技能,可以百分百绊倒直立的敌人(施加\\it[45])\n并造成 140+2*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[{"code":21,"dataId":45,"value1":1,"value2":0}],"hitType":1,"iconIndex":305,"message1":"使用了%1!","message2":"","mpCost":0,"name":"熊孩子的下鞭腿I","note":"\n\n<技能类型:技能>\n\n\n\n\n\n this._bsaffective = 0.2;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":25,"tpGain":0}, +{"id":26,"animationId":35,"damage":{"critical":false,"elementId":17,"formula":"a.atk + a.level*5/2 + 200","type":1,"variance":0},"description":"\\c[18]<无视护盾>\\c[0] 来自《惊悚乐园》的因果律技能,可以百分百绊倒直立的敌人\n(施加\\it[45])并造成 200+2.5*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点\\c[17]真实伤害\\c[0]","effects":[{"code":21,"dataId":45,"value1":1,"value2":0}],"hitType":0,"iconIndex":305,"message1":"使用了%1!","message2":"","mpCost":0,"name":"熊孩子的下鞭腿II","note":"\n\n\n\n\n\n<技能类型:技能>\n\n\n this._bsaffective = 0.2;\n\n\n\n\n\n\nthis. _bpt = 1;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":25,"tpGain":0}, +{"id":27,"animationId":35,"damage":{"critical":false,"elementId":17,"formula":"a.atk + a.level*3 + 280","type":1,"variance":0},"description":"c[18]<无视护盾>\\c[17]<无视嘲讽>\\c[0] 来自《惊悚乐园》的因果律技能,可以百分百绊倒直立的敌人\n(施加\\it[45])并造成 280+3*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点\\c[17]真实伤害\\c[0]","effects":[{"code":21,"dataId":45,"value1":1,"value2":0}],"hitType":0,"iconIndex":305,"message1":"使用了%1!","message2":"","mpCost":0,"name":"熊孩子的下鞭腿III","note":"\n\n\n\n\n\n<技能类型:技能>\n\n\n this._bsaffective = 0.2;\n\n\n\n\n\n\nthis. _bpt = 1;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":25,"tpGain":5}, {"id":28,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[17]<群体解控>\\c[0] 渡鸦12345:干!别怂!(PS:解除全队绝大部分\n负面状态并附加\\it[22])","effects":[{"code":21,"dataId":22,"value1":1,"value2":0},{"code":22,"dataId":58,"value1":1,"value2":0},{"code":21,"dataId":63,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":62,"value1":1,"value2":0},{"code":22,"dataId":75,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0},{"code":22,"dataId":69,"value1":1,"value2":0},{"code":22,"dataId":64,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":65,"value1":1,"value2":0},{"code":22,"dataId":94,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0}],"hitType":0,"iconIndex":99,"message1":"施放了%1!","message2":"","mpCost":50,"name":"天神勇气","note":"\n\n<技能类型:技能>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":4,"successRate":100,"tpCost":100,"tpGain":0}, {"id":29,"animationId":46,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[9]<群体削弱>\\c[17]<破霸体>\\c[0] 渡鸦12345:干你蛋事!(解除对方全属性增幅和\\it[152]\n并附加\\it[43]和\\it[65])","effects":[{"code":21,"dataId":43,"value1":1,"value2":0},{"code":21,"dataId":65,"value1":1,"value2":0},{"code":22,"dataId":115,"value1":1,"value2":0},{"code":22,"dataId":116,"value1":1,"value2":0},{"code":22,"dataId":117,"value1":1,"value2":0},{"code":22,"dataId":118,"value1":1,"value2":0},{"code":22,"dataId":119,"value1":1,"value2":0},{"code":22,"dataId":120,"value1":1,"value2":0},{"code":22,"dataId":121,"value1":1,"value2":0},{"code":22,"dataId":122,"value1":1,"value2":0},{"code":22,"dataId":123,"value1":1,"value2":0},{"code":22,"dataId":124,"value1":1,"value2":0},{"code":22,"dataId":125,"value1":1,"value2":0},{"code":22,"dataId":126,"value1":1,"value2":0},{"code":22,"dataId":127,"value1":1,"value2":0},{"code":22,"dataId":128,"value1":1,"value2":0},{"code":22,"dataId":129,"value1":1,"value2":0},{"code":22,"dataId":130,"value1":1,"value2":0},{"code":22,"dataId":131,"value1":1,"value2":0},{"code":22,"dataId":132,"value1":1,"value2":0},{"code":22,"dataId":136,"value1":1,"value2":0},{"code":22,"dataId":137,"value1":1,"value2":0},{"code":22,"dataId":138,"value1":1,"value2":0},{"code":22,"dataId":139,"value1":1,"value2":0},{"code":22,"dataId":140,"value1":1,"value2":0},{"code":22,"dataId":141,"value1":1,"value2":0},{"code":22,"dataId":142,"value1":1,"value2":0},{"code":22,"dataId":143,"value1":1,"value2":0},{"code":22,"dataId":148,"value1":1,"value2":0},{"code":22,"dataId":149,"value1":1,"value2":0},{"code":22,"dataId":147,"value1":1,"value2":0},{"code":22,"dataId":150,"value1":1,"value2":0},{"code":22,"dataId":152,"value1":1,"value2":0},{"code":22,"dataId":165,"value1":1,"value2":0}],"hitType":0,"iconIndex":245,"message1":"吟唱了%1!","message2":"","mpCost":50,"name":"神圣干涉","note":"\n\n<技能类型:技能>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":100,"tpGain":0}, {"id":30,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"渡鸦12345:老娘最高!(PS:给全体队友\\it[24],\n七回合内可以抵挡一次HP清空造成的\\c[18]\\it[1]\\c[0])","effects":[{"code":21,"dataId":210,"value1":1,"value2":0}],"hitType":0,"iconIndex":70,"message1":"吟唱了%1!","message2":"全员获得\\it[210]!","mpCost":30,"name":"礼赞术","note":"\n\n<技能类型:技能>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":4,"successRate":100,"tpCost":50,"tpGain":0}, @@ -35,35 +35,35 @@ null, {"id":33,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"薇薇安的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":34,"animationId":123,"damage":{"critical":false,"elementId":17,"formula":"b.hp/10","type":1,"variance":0},"description":"\\c[9]<群体削弱>\\c[0]薇薇安独有的强大技能,召唤一轮诡异红月,\n红月下薇薇安会变得极其强大,敌人也会被削弱,但使用技能有一定代价","effects":[{"code":44,"dataId":4,"value1":1,"value2":0},{"code":21,"dataId":35,"value1":1,"value2":0}],"hitType":0,"iconIndex":341,"message1":"召唤了红月!","message2":"","mpCost":0,"name":"召唤红月","note":"\n\n\n\n\n<技能类型:技能>\n\n\nthis. _bpt = 1;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":100,"tpGain":0}, {"id":35,"animationId":123,"damage":{"critical":false,"elementId":17,"formula":"b.hp/10","type":1,"variance":0},"description":"\\c[9]<群体削弱>\\c[0]薇薇安独有的强大技能,召唤一轮诡异红月,\n红月下薇薇安会变得极其强大,敌人也会被削弱,寻回力量后使用技能代价较小","effects":[{"code":44,"dataId":4,"value1":1,"value2":0},{"code":21,"dataId":35,"value1":1,"value2":0}],"hitType":0,"iconIndex":341,"message1":"召唤了红月!","message2":"","mpCost":0,"name":"召唤红月","note":"\n\n\n\n<技能类型:技能>\n\n\nthis. _bpt = 1;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":100,"tpGain":5}, -{"id":36,"animationId":15,"damage":{"critical":true,"elementId":16,"formula":"","type":1,"variance":5},"description":"\\c[18]<2倍收割>\\c[17]<20%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 用血魔法凝聚的长枪,\n造成\\c[18]生命\\c[0]属性伤害,累计使用三次后冷却2回合","effects":[],"hitType":2,"iconIndex":78,"message1":"施放了%1!","message2":"","mpCost":0,"name":"血色长枪I","note":"\n\n\n<技能类型:类普攻>\n\n\n\n\ncost += user.mhp/40+user.hp/20;\n\n\n\n value = 1;\n value += user.mat*2;\n value += user.atk/2;\n value -= target.mdf;\n var i = 1;\n i -= user.hp/user.mhp<0.7?(0.7 - user.hp/user.mhp)/3: 0;\n value *= i;\n value *= (user.level*user.mat/2048+2);\n value *= (2 - target.hp/target.mhp);\n value += 20;\n value = Math.floor(value);\n\n\n\n user.addState(228);\n user._speartimes = user._speartimes || 0;\n user._speartimes += 1;\n if(user._speartimes >= 3){\n user._speartimes = 0;\n user.addCooldown(36,+3);\n }\n\n\n user.removeState(228);\n\n\n\n this._bsaffective = 0.5;\n\n\n\n if (user.isStateAffected(30) ||\n user.isStateAffected(31) ) {\n visible = false;\n } else {\n visible = true;\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, -{"id":37,"animationId":15,"damage":{"critical":true,"elementId":16,"formula":"","type":1,"variance":5},"description":"\\c[18]<2倍收割>\\c[17]<30%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 用血魔法凝聚的长枪,\n造成\\c[18]生命\\c[0]属性伤害,累计使用三次后冷却2回合","effects":[],"hitType":2,"iconIndex":78,"message1":"施放了%1!","message2":"","mpCost":0,"name":"血色长枪II","note":"\n\n<技能类型:类普攻>\n\n\n\n\n\n\ncost += user.mhp/40+user.hp/20;\n\n\n\n value = 1;\n value += user.mat*2;\n value += user.atk/2;\n value -= target.mdf;\n var i = 1.15;\n i -= user.hp/user.mhp<0.7?(0.7 - user.hp/user.mhp)/3: 0;\n value *= i;\n value *= (user.level*user.mat/2048+2);\n value *= (2 - target.hp/target.mhp);\n value += 300;\n value = Math.floor(value);\n\n\n\n user.addState(229);\n user._speartimes = user._speartimes || 0;\n user._speartimes += 1;\n if(user._speartimes >= 3){\n user._speartimes = 0;\n user.addCooldown(37,+3);\n }\n\n\n user.removeState(229);\n\n\n\n this._bsaffective = 0.5;\n\n\n\n if (user.isStateAffected(30) ||\n user.isStateAffected(31) ) {\n visible = false;\n } else {\n visible = true;\n }\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, -{"id":38,"animationId":15,"damage":{"critical":true,"elementId":16,"formula":"","type":1,"variance":5},"description":"\\c[18]<2倍收割>\\c[17]<40%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 用血魔法凝聚的长枪,\n造成\\c[18]生命\\c[0]属性伤害,累计使用三次后冷却2回合","effects":[],"hitType":2,"iconIndex":78,"message1":"施放了%1!","message2":"","mpCost":0,"name":"血色长枪III","note":"\ncost += user.mhp/40+user.hp/20;\n\n\n<技能类型:类普攻>\n\n\n\n\n\n value = 1;\n value += user.mat*2;\n value += user.atk/2;\n value -= target.mdf;\n var i = 1.3;\n i -= user.hp/user.mhp<0.7?(0.7 - user.hp/user.mhp)/3: 0;\n value *= i;\n value *= (user.level*user.mat/2048+2);\n value *= (2 - target.hp/target.mhp);\n value += 800;\n value = Math.floor(value);\n\n\n\n this._bsaffective = 0.5;\n\n\n\n user.addState(230);\n user._speartimes = user._speartimes || 0;\n user._speartimes += 1;\n if(user._speartimes >= 3){\n user._speartimes = 0;\n user.addCooldown(38,+3);\n }\n\n\n user.removeState(230);\n\n\n\n if (user.isStateAffected(30) ||\n user.isStateAffected(31) ) {\n visible = false;\n } else {\n visible = true;\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-2,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, -{"id":39,"animationId":49,"damage":{"critical":true,"elementId":16,"formula":"150+(3/2*(a.mhp-a.hp)/a.mhp)*(a.mat* 2+a.atk*3/4- b.mdf-b.def/5)*(a.level*a.mat/2048+2)","type":5,"variance":5},"description":"吸血技能,自身HP越低伤害和吸血越高。\n有几率附加\\it[94],但装备的吸血效果对该技能无效。","effects":[{"code":21,"dataId":94,"value1":0.05,"value2":0}],"hitType":2,"iconIndex":71,"message1":"使用了%1!","message2":"","mpCost":0,"name":"生命吸取I","note":"\n\n\n\n this._bsaffective = 0;\n\n\n<技能类型:技能>\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":5}, -{"id":40,"animationId":49,"damage":{"critical":true,"elementId":16,"formula":"300+(7/8*(a.mhp-a.hp)/a.mhp)*(a.mat* 2+a.atk*3/4- b.mdf-b.def/5)*(a.level*a.mat/2048+2)","type":5,"variance":5},"description":"吸血技能,自身HP越低伤害和吸血越高。\n有几率附加\\it[94],但装备的吸血效果对该技能无效。","effects":[{"code":21,"dataId":94,"value1":0.1,"value2":0}],"hitType":2,"iconIndex":71,"message1":"使用了%1!","message2":"","mpCost":0,"name":"生命吸取II","note":"\n\n\n\n\n this._bsaffective = 0;\n\n\n<技能类型:技能>\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":5}, -{"id":41,"animationId":49,"damage":{"critical":true,"elementId":16,"formula":"700+(2*(a.mhp-a.hp)/a.mhp)*(a.mat* 2+a.atk- b.mdf-b.def/10)*(a.level*a.mat/2048+2)","type":5,"variance":5},"description":"吸血技能,自身HP越低伤害和吸血越高。\n有几率附加\\it[94],但装备的吸血效果对该技能无效。","effects":[{"code":21,"dataId":94,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":71,"message1":"使用了%1!","message2":"","mpCost":0,"name":"生命吸取III","note":"\n this._bsaffective = 0;\n\n\n<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":5}, -{"id":42,"animationId":51,"damage":{"critical":false,"elementId":0,"formula":"5","type":0,"variance":0},"description":"解体成小蝙蝠,变得更灵活且避免部分暴击,增加电魔法穿透力,\n但需要消耗HP来维持解体,HP比例低于30%会自动恢复人形","effects":[{"code":21,"dataId":20,"value1":1,"value2":0},{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0}],"hitType":0,"iconIndex":347,"message1":"","message2":"","mpCost":5,"name":"解体","note":"<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":50,"stypeId":4,"successRate":100,"tpCost":5,"tpGain":0}, +{"id":36,"animationId":15,"damage":{"critical":true,"elementId":16,"formula":"120 + 3*a.level + 7/10*a.mat + a.atk*3/10","type":1,"variance":5},"description":"\\c[17]<20%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 用血魔法凝聚的长枪,HP比例低于20%时禁用\n造成120+3*\\c[17]Lv\\c[0]+0.3\\c[18]ad\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[18]生命\\c[0]属性\\c[27]魔法伤害\\c[0],累计使用三次后冷却2回合","effects":[],"hitType":2,"iconIndex":78,"message1":"施放了%1!","message2":"","mpCost":0,"name":"血色长枪I","note":"\n\n\n<技能类型:类普攻>\n\n\n\n\n\n \n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n \n\n\n user.addState(228);\n user._speartimes = user._speartimes || 0;\n user._speartimes += 1;\n if(user._speartimes >= 3){\n user._speartimes = 0;\n user.addCooldown(36,+3);\n }\n\n\n user.removeState(228);\n\n\n\n this._bsaffective = 0.5;\n\n\n\n if (user.isStateAffected(30) ||\n user.isStateAffected(31) ) {\n visible = false;\n } else {\n visible = true;\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, +{"id":37,"animationId":15,"damage":{"critical":true,"elementId":16,"formula":"180 + 7/2*a.level + 7/10*a.mat + a.atk*3/10","type":1,"variance":5},"description":"\\c[17]<30%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 用血魔法凝聚的长枪,HP比例低于20%时禁用\n造成180+3.5*\\c[17]Lv\\c[0]+0.3\\c[18]ad\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[18]生命\\c[0]属性\\c[27]魔法伤害\\c[0],累计使用三次后冷却2回合","effects":[],"hitType":2,"iconIndex":78,"message1":"施放了%1!","message2":"","mpCost":0,"name":"血色长枪II","note":"\n\n<技能类型:类普攻>\n\n\n\n\n\n\n\n \n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n \n\n\n user.addState(229);\n user._speartimes = user._speartimes || 0;\n user._speartimes += 1;\n if(user._speartimes >= 3){\n user._speartimes = 0;\n user.addCooldown(37,+3);\n }\n\n\n user.removeState(229);\n\n\n\n this._bsaffective = 0.5;\n\n\n\n if (user.isStateAffected(30) ||\n user.isStateAffected(31) ) {\n visible = false;\n } else {\n visible = true;\n }\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, +{"id":38,"animationId":15,"damage":{"critical":true,"elementId":16,"formula":"240 + 4*a.level + 7/10*a.mat + a.atk*3/10","type":1,"variance":5},"description":"\\c[17]<40%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 用血魔法凝聚的长枪,HP比例低于20%时禁用\n造成240+4*\\c[17]Lv\\c[0]+0.3\\c[18]ad\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[18]生命\\c[0]属性\\c[27]魔法伤害\\c[0],累计使用三次后冷却2回合","effects":[],"hitType":2,"iconIndex":78,"message1":"施放了%1!","message2":"","mpCost":0,"name":"血色长枪III","note":"\n\n<技能类型:类普攻>\n\n\n\n\n \n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n \n\n\n this._bsaffective = 0.5;\n\n\n\n user.addState(230);\n user._speartimes = user._speartimes || 0;\n user._speartimes += 1;\n if(user._speartimes >= 3){\n user._speartimes = 0;\n user.addCooldown(38,+3);\n }\n\n\n user.removeState(230);\n\n\n\n if (user.isStateAffected(30) ||\n user.isStateAffected(31) ) {\n visible = false;\n } else {\n visible = true;\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-2,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, +{"id":39,"animationId":49,"damage":{"critical":true,"elementId":16,"formula":"90 + 3*a.level + 4/5*a.mat","type":5,"variance":5},"description":"吸取敌人生命,造成90+3*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\\c[18]生命\\c[0]属性\\c[27]魔法伤害\\c[0],\n并恢复等量HP,有几率附加\\it[94],但装备的吸血效果对该技能无效。","effects":[{"code":21,"dataId":94,"value1":0.1,"value2":0}],"hitType":2,"iconIndex":71,"message1":"使用了%1!","message2":"","mpCost":0,"name":"生命吸取I","note":"\n\n\n\n this._bsaffective = 0;\n\n\n<技能类型:技能>\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":5}, +{"id":40,"animationId":49,"damage":{"critical":true,"elementId":16,"formula":"160 + 7/2*a.level + 4/5*a.mat","type":5,"variance":5},"description":"吸取敌人生命,造成160+3.5*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\\c[18]生命\\c[0]属性\\c[27]魔法伤害\\c[0],\n并恢复等量HP,有几率附加\\it[94],但装备的吸血效果对该技能无效。","effects":[{"code":21,"dataId":94,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":71,"message1":"使用了%1!","message2":"","mpCost":0,"name":"生命吸取II","note":"\n\n\n\n\n this._bsaffective = 0;\n\n\n<技能类型:技能>\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":5}, +{"id":41,"animationId":49,"damage":{"critical":true,"elementId":16,"formula":"240 + 4*a.level + 4/5*a.mat","type":5,"variance":5},"description":"吸取敌人生命,造成240+4*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\\c[18]生命\\c[0]属性\\c[27]魔法伤害\\c[0],\n并恢复等量HP,有几率附加\\it[94],但装备的吸血效果对该技能无效。","effects":[{"code":21,"dataId":94,"value1":0.3,"value2":0}],"hitType":2,"iconIndex":71,"message1":"使用了%1!","message2":"","mpCost":0,"name":"生命吸取III","note":"\n this._bsaffective = 0;\n\n\n<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":5}, +{"id":42,"animationId":51,"damage":{"critical":false,"elementId":0,"formula":"5","type":0,"variance":0},"description":"解体成小蝙蝠,变得更灵活且避免部分暴击,\n但需要消耗HP来维持解体,HP比例低于30%会自动恢复人形","effects":[{"code":21,"dataId":20,"value1":1,"value2":0},{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0}],"hitType":0,"iconIndex":347,"message1":"","message2":"","mpCost":5,"name":"解体","note":"<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":50,"stypeId":4,"successRate":100,"tpCost":5,"tpGain":0}, {"id":43,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"从小蝙蝠状态重新聚合成人形\n使用技能会\\c[17]增加自身下回合50%读条\\c[0]","effects":[{"code":22,"dataId":20,"value1":1,"value2":0}],"hitType":0,"iconIndex":345,"message1":"","message2":"","mpCost":5,"name":"聚合","note":"<技能类型:技能>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":5,"tpGain":0}, -{"id":44,"animationId":81,"damage":{"critical":false,"elementId":15,"formula":"40+a.hp*8/100","type":4,"variance":0},"description":"消耗一定的血量和魔力,获得双倍于消耗量的魔力,\n有几率获得\\it[148]","effects":[{"code":21,"dataId":148,"value1":0.3,"value2":0}],"hitType":0,"iconIndex":75,"message1":"使用了%1!","message2":"","mpCost":0,"name":"血灵转化I","note":"\n\n\n\ncost += user.hp*24/100;\n\n\ncost += user.hp*4/100+20;\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, -{"id":45,"animationId":81,"damage":{"critical":false,"elementId":15,"formula":"60+a.hp/10","type":4,"variance":0},"description":"消耗一定的血量和魔力,获得双倍于消耗量的魔力,\n有几率获得\\it[148]","effects":[{"code":21,"dataId":148,"value1":0.6,"value2":0}],"hitType":0,"iconIndex":75,"message1":"使用了%1!","message2":"","mpCost":0,"name":"血灵转化II","note":"\n\n\n\n\ncost += user.hp*24/100;\n\n\ncost += user.hp/20+30;\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, -{"id":46,"animationId":81,"damage":{"critical":false,"elementId":15,"formula":"80+a.hp*12/100","type":4,"variance":0},"description":"消耗一定的血量和魔力,获得双倍于消耗量的魔力,\n有几率获得\\it[148]","effects":[{"code":21,"dataId":148,"value1":1,"value2":0}],"hitType":0,"iconIndex":75,"message1":"使用了%1!","message2":"","mpCost":0,"name":"血灵转化III","note":"\n\n\n\ncost += user.hp*24/100;\n\n\ncost += user.hp*6/100+40;\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, -{"id":47,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"被动技能,将溢出治疗效果的30%转化为护盾,这一技能也遵循\n\\c[18]生命凝聚\\c[0]系列被动的覆盖规则(见资料库)","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"生命凝聚II","note":"\n\n\n\n","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, -{"id":48,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"被动技能,将溢出治疗效果的40%转化为护盾,这一技能也遵循\n\\c[18]生命凝聚\\c[0]系列被动的覆盖规则(见资料库)","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"生命凝聚III","note":"\n\n\n\n","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, -{"id":49,"animationId":96,"damage":{"critical":true,"elementId":9,"formula":"1+(2+a.level/99)*(a.mat* 2- b.mdf*0.8)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"薇薇安从邪念体获取的技能,造成暗属性伤害\n附加30层\\it[102],并对敌方护盾造成额外的高额伤害","effects":[],"hitType":2,"iconIndex":18,"message1":"施放了%1!","message2":"","mpCost":15,"name":"凋零一指","note":"\n\n\n\n target._bleed = target._bleed || 0;\n target._bleed += 30; \n target.setStateCounter(102, user._bleed);\n\n\n\ncost += +user.mhp/50;\n\n\nvalue = -(100+user.mat*4*(user.level*user.mat/2048+2));\nvalue = Math.floor(value);\n\n\n<技能类型:技能>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, -{"id":50,"animationId":22,"damage":{"critical":false,"elementId":6,"formula":"","type":1,"variance":1},"description":"\\c[17]<30%额外命中>\\c[0] 薇薇安电击所有敌人造成相同伤害,攻击复数敌人时每\n多一个敌人增加20%MP消耗,最多翻倍;累计使用三次后会冷却两回合","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1!","message2":"","mpCost":0,"name":"电击I","note":"\n\n\n\n\n this._bsaffective = 0.1;\n\n\n\nvalue = 70;\nvalue += user.mat*2;\n if(user.isStateAffected(20) ){\n value -= target.mdf*4/5;\n }\n else{ value -= target.mdf; }\n value *= (user.level*user.mat/2048+2);\n value = Math.floor(value);\n\n\n \n cost += 5;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(5, amount - 1);\n\n\n\n user.addState(229);\n user._eletimes = user._eletimes || 0;\n user._eletimes += 1;\n if(user._eletimes >= 3){\n user._eletimes = 0;\n user.addCooldown(50,+3);\n }\n\n\n\n user.removeState(229);\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, -{"id":51,"animationId":65,"damage":{"critical":false,"elementId":6,"formula":"","type":1,"variance":1},"description":"\\c[17]<40%额外命中>\\c[0] 薇薇安电击所有敌人造成相同伤害,攻击复数敌人时每\n多一个敌人增加20%MP消耗,最多翻倍;累计使用三次后会冷却两回合","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1!","message2":"","mpCost":0,"name":"电击II","note":"\n\n\n\n\n\n\n this._bsaffective = 0.1;\n\n\n\nvalue = 300;\nvalue += user.mat*12/5;\n if(user.isStateAffected(20) ){\n value -= target.mdf*4/5;\n }\n else{ value -= target.mdf; }\n value *= (user.level*user.mat/2048+2);\n value = Math.floor(value);\n\n\n \n cost += 10;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(10, (amount - 1)*2);\n\n\n\n user.addState(230);\n user._eletimes = user._eletimes || 0;\n user._eletimes += 1;\n if(user._eletimes >= 3){\n user._eletimes = 0;\n user.addCooldown(51,+3);\n }\n\n\n\n user.removeState(230);\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":10,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, -{"id":52,"animationId":65,"damage":{"critical":false,"elementId":6,"formula":"","type":1,"variance":1},"description":"\\c[17]<50%额外命中>\\c[0] 薇薇安电击所有敌人造成相同伤害,攻击复数敌人时每\n多一个敌人增加20%MP消耗,最多翻倍;累计使用三次后会冷却两回合","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1!","message2":"","mpCost":18,"name":"电击III","note":"\n\n\n\n this._bsaffective = 0.1;\n\n\n\n user.addState(231);\n user._eletimes = user._eletimes || 0;\n user._eletimes += 1;\n if(user._eletimes >= 3){\n user._eletimes = 0;\n user.addCooldown(52,+3);\n }\n\n\n\n user.removeState(231);\n\n\n\n\n\nvalue = 750;\nvalue += user.mat*14/5;\n if(user.isStateAffected(20) ){\n value -= target.mdf*4/5;\n }\n else{ value -= target.mdf; }\n value *= (user.level*user.mat/2048+2);\n value = Math.floor(value);\n\n\n \n cost += 15;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(15, (amount - 1)*3);\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, -{"id":53,"animationId":68,"damage":{"critical":false,"elementId":6,"formula":"","type":1,"variance":1},"description":"\\c[17]<50%额外命中>\\c[0] \\c[18]\\it[20]\\c[0]后的薇薇安将自己的蝙蝠群化做两个电极,\n再电击全体敌人。是\\c[17]电击\\c[0]技能的强化版本,使用技能解除\\c[18]\\it[20]\\c[0]状态","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1!","message2":"","mpCost":18,"name":"闪电风暴","note":"\n user.addState(231);\n\n\n user.removeState(231);\n user.removeState(20);\n\n\n\n this._bsaffective = 0.1;\n\n\n\n\n\n\n\n\n \n if (user.isStateAffected(20)) {\n value = true;\n } else {\n value = false;\n }\n \n\n\nvalue = 70;\nvalue += user.mat*16/5;\n value -= target.mdf*7/10;\n value *= (user.level*user.mat/2048+2);\n value = Math.floor(value);\n\n\n \n cost += 15;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(15, (amount - 1)*3);\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, +{"id":44,"animationId":81,"damage":{"critical":false,"elementId":15,"formula":"40+a.hp*8/100","type":4,"variance":0},"description":"消耗一定的HP和MP,获得双倍于消耗量的MP,\n有几率获得\\it[148]","effects":[{"code":21,"dataId":148,"value1":0.3,"value2":0}],"hitType":0,"iconIndex":75,"message1":"使用了%1!","message2":"","mpCost":0,"name":"血灵转化I","note":"\n\n\n\ncost += user.hp*24/100;\n\n\ncost += user.hp*4/100+20;\n\n\n<技能类型:技能>\n\n \n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n ","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, +{"id":45,"animationId":81,"damage":{"critical":false,"elementId":15,"formula":"60+a.hp/10","type":4,"variance":0},"description":"消耗一定的HP和MP,获得双倍于消耗量的MP,\n有几率获得\\it[148]","effects":[{"code":21,"dataId":148,"value1":0.6,"value2":0}],"hitType":0,"iconIndex":75,"message1":"使用了%1!","message2":"","mpCost":0,"name":"血灵转化II","note":"\n\n\n\n\ncost += user.hp*24/100;\n\n\ncost += user.hp/20+30;\n\n\n<技能类型:技能>\n\n \n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n ","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, +{"id":46,"animationId":81,"damage":{"critical":false,"elementId":15,"formula":"80+a.hp*12/100","type":4,"variance":0},"description":"消耗一定的HP和MP,获得双倍于消耗量的MP,\n有几率获得\\it[148]","effects":[{"code":21,"dataId":148,"value1":1,"value2":0}],"hitType":0,"iconIndex":75,"message1":"使用了%1!","message2":"","mpCost":0,"name":"血灵转化III","note":"\n\n\n\ncost += user.hp*24/100;\n\n\ncost += user.hp*6/100+40;\n\n\n<技能类型:技能>\n\n \n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n ","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, +{"id":47,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"被动技能,将溢出治疗效果的30%转化为护盾,这一技能也遵循\n\\c[18]生命凝聚\\c[0]系列被动的覆盖规则(见资料库)","effects":[],"hitType":0,"iconIndex":162,"message1":"","message2":"","mpCost":0,"name":"生命凝聚II","note":"\n\n\n\n","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, +{"id":48,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"被动技能,将溢出治疗效果的40%转化为护盾,这一技能也遵循\n\\c[18]生命凝聚\\c[0]系列被动的覆盖规则(见资料库)","effects":[],"hitType":0,"iconIndex":162,"message1":"","message2":"","mpCost":0,"name":"生命凝聚III","note":"\n\n\n\n","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, +{"id":49,"animationId":96,"damage":{"critical":true,"elementId":9,"formula":"160 + 7/2*a.level + 9/10*a.mat","type":1,"variance":5},"description":"薇薇安从邪念体获取的技能,造成160+3.5*\\c[17]Lv\\c[0]+0.9\\c[27]ap\\c[0] 点\\c[27]暗\\c[0]属性\\c[27]魔法伤害\\c[0]\n对敌方护盾额外造成等量伤害,并附加30层\\it[102]","effects":[],"hitType":2,"iconIndex":18,"message1":"施放了%1!","message2":"","mpCost":15,"name":"凋零一指","note":"\n\n\n\n target._bleed = target._bleed || 0;\n target._bleed += 30; \n target.setStateCounter(102, user._bleed);\n\n\n\n target.loseBarrier(value);\n\n\n<技能类型:技能>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, +{"id":50,"animationId":22,"damage":{"critical":false,"elementId":6,"formula":"90 + 2*a.level + 7/10*a.mat","type":1,"variance":1},"description":"薇薇安电击所有敌人造成90+2*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0],\n每多一个敌人增加20%MP消耗,最多翻倍;累计使用三次后会冷却两回合","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1!","message2":"","mpCost":0,"name":"电击I","note":"\n\n\n\n\n this._bsaffective = 0.2;\n\n\n\n cost += 10;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(10, (amount - 1)*2);\n\n\n\n user._eletimes = user._eletimes || 0;\n user._eletimes += 1;\n if(user._eletimes >= 3){\n user._eletimes = 0;\n user.addCooldown(50,+3);\n }\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, +{"id":51,"animationId":65,"damage":{"critical":false,"elementId":6,"formula":"130 + 2.5*a.level + 7/10*a.mat","type":1,"variance":1},"description":"薇薇安电击所有敌人造成130+2.5*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0],\n每多一个敌人增加20%MP消耗,最多翻倍;累计使用三次后会冷却两回合","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1!","message2":"","mpCost":0,"name":"电击II","note":"\n\n\n\n\n\n\n this._bsaffective = 0.2;\n\n\n\n cost += 10;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(10, (amount - 1)*2);\n\n\n\n user._eletimes = user._eletimes || 0;\n user._eletimes += 1;\n if(user._eletimes >= 3){\n user._eletimes = 0;\n user.addCooldown(51,+3);\n }\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":10,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, +{"id":52,"animationId":65,"damage":{"critical":false,"elementId":6,"formula":"170 + 3*a.level + 7/10*a.mat","type":1,"variance":1},"description":"薇薇安电击所有敌人造成140+3*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0],\n每多一个敌人增加20%MP消耗,最多翻倍;累计使用三次后会冷却两回合","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1!","message2":"","mpCost":0,"name":"电击III","note":"\n\n\n\n this._bsaffective = 0.2;\n\n\n\n user._eletimes = user._eletimes || 0;\n user._eletimes += 1;\n if(user._eletimes >= 3){\n user._eletimes = 0;\n user.addCooldown(52,+3);\n }\n\n\n\n\n\n cost += 10;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(10, (amount - 1)*2);\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, +{"id":53,"animationId":68,"damage":{"critical":false,"elementId":6,"formula":"170 + 3*a.level + 9/10*a.mat","type":1,"variance":1},"description":"\\c[18]\\it[20]\\c[0]后的薇薇安用蝙蝠群形成两个电极电击全体敌人。\n造成140+3*\\c[17]Lv\\c[0]+0.9\\c[27]ap\\c[0] 点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0],使用技能解除\\c[18]\\it[20]\\c[0]状态","effects":[{"code":21,"dataId":59,"value1":0.3,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1!","message2":"","mpCost":18,"name":"闪电风暴","note":"\n user.addState(231);\n\n\n user.removeState(231);\n user.removeState(20);\n\n\n\n this._bsaffective = 0.1;\n\n\n\n\n\n\n\n\n \n if (user.isStateAffected(20)) {\n value = true;\n } else {\n value = false;\n }\n \n\n\n cost += 10;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(10, (amount - 1)*2);\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":54,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"大幅提升速度的强大技能(\\it[117])","effects":[{"code":21,"dataId":117,"value1":1,"value2":0}],"hitType":0,"iconIndex":381,"message1":"施放了%1!","message2":"","mpCost":20,"name":"神速I","note":"\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0}, {"id":55,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"大幅提升速度的强大技能(\\it[118])","effects":[{"code":21,"dataId":118,"value1":1,"value2":0}],"hitType":0,"iconIndex":382,"message1":"施放了%1!","message2":"","mpCost":20,"name":"神速II","note":"<技能类型:技能>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0}, {"id":56,"animationId":26,"damage":{"critical":false,"elementId":0,"formula":"","type":0,"variance":0},"description":"薇薇安释放寒风影响敌人行动,有几率将敌人\\it[61],\n同时释放迷雾遮蔽所有队友行踪","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":2,"name":"寒冻黑雾I","note":"\n\n\n\n\n<技能类型:技能>\n\n\n\n\n\nif(target.isActor() === user.isActor()){\n target.addState(169);\n }\n else{\n var random =Math.random()*10;\n if(random <= 6){\n target.addState(61);}\n }\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":57,"animationId":26,"damage":{"critical":false,"elementId":7,"formula":"1+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)","type":0,"variance":5},"description":"薇薇安释放寒风影响敌人行动,有几率将敌人\\it[61],\n同时释放迷雾遮蔽所有队友行踪","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":12,"name":"寒冻黑雾II","note":"\n\n\n\n\n\n<技能类型:技能>\n\n\n\n\n\nif(target.isActor() === user.isActor()){\n target.addState(170);\n }\n else{\n var random =Math.random()*10;\n if(random <= 7.5){\n target.addState(61);}\n }\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":58,"animationId":26,"damage":{"critical":false,"elementId":7,"formula":"100+(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)","type":0,"variance":5},"description":"薇薇安释放寒风影响敌人行动,有几率将敌人\\it[61],\n同时释放迷雾遮蔽所有队友行踪","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":18,"name":"寒冻黑雾III","note":"<技能类型:技能>\n\n\n\n\n\n\n\n\n\nif(target.isActor() === user.isActor()){\n target.addState(171);\n }\n else{\n var random =Math.random()*10;\n if(random <= 9){\n target.addState(61);}\n }\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":9}, -{"id":59,"animationId":0,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":5},"description":"薇薇安的冰系攻击魔法,会对相邻两个敌人造成1/3的溅射伤害\n50%几率附加\\c[9]\\it[52]\\c[0],累计三次后进入2回合冷却","effects":[{"code":21,"dataId":52,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":6,"name":"冰刺I","note":"<技能类型:技能>\n\n\n\n\n\n this._bsaffective = 0.3;\n\n\n\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n\n\n\n user._icetimes = user._icetimes || 0;\n user._icetimes += 1;\n if(user._icetimes >= 3){\n user._icetimes = 0;\n user.addCooldown(59,+3);\n }\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(15); }\n\n\n\nvalue = 150;\nvalue += user.mat*2;\nvalue -= target.mdf;\nvalue *= (user.level*user.mat/2048+2);\nvalue = Math.floor(value/3);\nvalue *= this._times == 1?3: 1;\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, -{"id":60,"animationId":0,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":5},"description":"薇薇安的冰系攻击魔法,会对相邻两个敌人造成1/3的溅射伤害\n75%几率附加\\c[9]\\it[52]\\c[0],累计三次后进入2回合冷却","effects":[{"code":21,"dataId":52,"value1":0.75,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":6,"name":"冰刺II","note":"<技能类型:技能>\n\n\n\n\n\n\n this._bsaffective = 0.3;\n\n\n\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n\n\n\n user._icetimes = user._icetimes || 0;\n user._icetimes += 1;\n if(user._icetimes >= 3){\n user._icetimes = 0;\n user.addCooldown(59,+3);\n }\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(15); }\n\n\n\nvalue = 600;\nvalue += user.mat*2;\nvalue -= target.mdf;\nvalue *= (user.level*user.mat/2048+2);\nvalue = Math.floor(value/3);\nvalue *= this._times == 1?3: 1;\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, -{"id":61,"animationId":0,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":5},"description":"薇薇安的冰系攻击魔法,会对相邻两个敌人造成1/3的溅射伤害\n必定附加\\c[9]\\it[52]\\c[0],累计三次后进入2回合冷却","effects":[{"code":21,"dataId":52,"value1":1,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":6,"name":"冰刺III","note":"<技能类型:技能>\n\n\n\n\n\n\n this._bsaffective = 0.3;\n\n\n\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n\n\n\n user._icetimes = user._icetimes || 0;\n user._icetimes += 1;\n if(user._icetimes >= 3){\n user._icetimes = 0;\n user.addCooldown(59,+3);\n }\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(15); }\n\n\n\nvalue = 1030;\nvalue += user.mat*2;\nvalue -= target.mdf;\nvalue *= (user.level*user.mat/2048+2);\nvalue = Math.floor(value/3);\nvalue *= this._times == 1?3: 1;\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, -{"id":62,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友,如果存在\\c[18]\\it[1]\\c[0]的队友,\n薇薇安还会随机复苏其中一个,但技能的消耗和冷却会翻倍","effects":[],"hitType":0,"iconIndex":231,"message1":"施放了%1!","message2":"","mpCost":0,"name":"鲜血治愈I","note":"\n\n\n\n\n\n\ncost += user.mhp/50+user.hp/25;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/50+user.hp/25; }\n\n\n<技能类型:技能>\n\n\n if(target.isStateAffected(1)){\n user.addCooldown(62,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n\n\n\nif(user == target){\n value = user.mhp/50 + user.hp/25;\n value = Math.floor(value);\n}\nelse{\n value = user.mhp/20;\n value += user.mat*(1 + user.mat*user.level/2048);\n value *= (3/4 + user.hp/user.mhp - target.hp/target.mhp);\n value = Math.floor(value);\n}\n\n\n\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, -{"id":63,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友,如果存在\\c[18]\\it[1]\\c[0]的队友,\n薇薇安还会随机复苏其中一个,但技能的消耗和冷却会翻倍","effects":[],"hitType":0,"iconIndex":231,"message1":"施放了%1!","message2":"","mpCost":0,"name":"鲜血治愈II","note":"\n\n\n\n\n\n\n\ncost += user.mhp/50+user.hp/25;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/50+user.hp/25; }\n\n\n<技能类型:技能>\n\n\n if(target.isStateAffected(1)){\n user.addCooldown(63,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n\n\n\nif(user == target){\n value = user.mhp/50 + user.hp/25;\n value = Math.floor(value);\n}\nelse{\n value = user.mhp/15;\n value += user.mat*(3/2 + user.mat*user.level/2048);\n value *= (3/4 + user.hp/user.mhp - target.hp/target.mhp);\n value = Math.floor(value);\n}\n\n\n\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, -{"id":64,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友,如果存在\\c[18]\\it[1]\\c[0]的队友,\n薇薇安还会随机复苏其中一个,但技能的消耗和冷却会翻倍","effects":[{"code":22,"dataId":66,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0}],"hitType":0,"iconIndex":231,"message1":"施放了%1!","message2":"","mpCost":0,"name":"鲜血治愈III","note":"\n\n\n\n\n\ncost += user.mhp/50+user.hp/25;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/50+user.hp/25; }\n\n\n<技能类型:技能>\n\n\n if(target.isStateAffected(1)){\n user.addCooldown(64,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n\n\n\nif(user == target){\n value = user.mhp/50 + user.hp/25;\n value = Math.floor(value);\n}\nelse{\n value = user.mhp/10;\n value += user.mat*(2 + user.mat*user.level/2048);\n value *= (3/4 + user.hp/user.mhp - target.hp/target.mhp);\n value = Math.floor(value);\n}\n\n\n\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, +{"id":59,"animationId":0,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":5},"description":"薇薇安的冰系攻击魔法,造成140+2*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\\c[9]冰\\c[0]属性\\c[27]魔法伤害\\c[0]\n并对相邻两个敌人造成1/3的溅射伤害,累计三次后进入2回合冷却","effects":[],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":6,"name":"冰刺I","note":"<技能类型:技能>\n\n\n\n\n\n this._bsaffective = 0.5;\n\n\n\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n\n\n\n user._icetimes = user._icetimes || 0;\n user._icetimes += 1;\n if(user._icetimes >= 3){\n user._icetimes = 0;\n user.addCooldown(59,+3);\n }\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(15); }\n\n\n\nvalue = 140;\nvalue += user.mat*4/5;\nvalue += user.level*2;\nvalue = Math.floor(value/3);\nvalue *= this._times == 1?3: 1;\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, +{"id":60,"animationId":0,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":5},"description":"薇薇安的冰系攻击魔法,造成210+2.5*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\\c[9]冰\\c[0]属性\\c[27]魔法伤害\\c[0]\n并对相邻两个敌人造成1/3的溅射伤害,累计三次后进入2回合冷却","effects":[],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":12,"name":"冰刺II","note":"<技能类型:技能>\n\n\n\n\n\n\n this._bsaffective = 0.5;\n\n\n\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n\n\n\n user._icetimes = user._icetimes || 0;\n user._icetimes += 1;\n if(user._icetimes >= 3){\n user._icetimes = 0;\n user.addCooldown(59,+3);\n }\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(15); }\n\n\n\nvalue = 210;\nvalue += user.mat*4/5;\nvalue += user.level*2.5;\nvalue = Math.floor(value/3);\nvalue *= this._times == 1?3: 1;\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, +{"id":61,"animationId":0,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":5},"description":"薇薇安的冰系攻击魔法,造成280+3*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\\c[9]冰\\c[0]属性\\c[27]魔法伤害\\c[0]\n并对相邻两个敌人造成1/3的溅射伤害,累计三次后进入2回合冷却","effects":[],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":18,"name":"冰刺III","note":"<技能类型:技能>\n\n\n\n\n\n\n this._bsaffective = 0.5;\n\n\n\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n\n\n\n user._icetimes = user._icetimes || 0;\n user._icetimes += 1;\n if(user._icetimes >= 3){\n user._icetimes = 0;\n user.addCooldown(59,+3);\n }\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(15); }\n\n\n\nvalue = 280;\nvalue += user.mat*4/5;\nvalue += user.level*3;\nvalue = Math.floor(value/3);\nvalue *= this._times == 1?3: 1;\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, +{"id":62,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友,恢复150+5%\\c[18]Mhp\\c[0]+0.7\\c[27]ap\\c[0] 点 HP\n存在\\c[18]\\it[1]\\c[0]的队友时,随机复苏其中一个,但技能的消耗和冷却翻倍","effects":[],"hitType":0,"iconIndex":231,"message1":"施放了%1!","message2":"","mpCost":0,"name":"鲜血治愈I","note":"\n\n\n\n\n\n\ncost += user.mhp/20;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/20; }\n\n\n<技能类型:技能>\n\n \n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n \n\n\n if(target.isStateAffected(1)){\n user.addCooldown(62,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n\n\n\nif(user == target){\n value = user.mhp/20;\n value = Math.floor(value);\n}\nelse{\n value = user.mat*0.7 + user.mhp/20 + 150;\n value = Math.floor(value);\n}\n\n\n\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, +{"id":63,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友,恢复200+6%\\c[18]Mhp\\c[0]+0.7\\c[27]ap\\c[0] 点 HP\n存在\\c[18]\\it[1]\\c[0]的队友时,随机复苏其中一个,但技能的消耗和冷却翻倍","effects":[],"hitType":0,"iconIndex":231,"message1":"施放了%1!","message2":"","mpCost":0,"name":"鲜血治愈II","note":"\n\n\n\n\n\n\n\ncost += user.mhp/20;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/20; }\n\n\n<技能类型:技能>\n\n \n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n \n\n\n if(target.isStateAffected(1)){\n user.addCooldown(63,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n\n\n\nif(user == target){\n value = user.mhp/20;\n value = Math.floor(value);\n}\nelse{\n value = user.mat*0.7 + user.mhp*3/50 + 200;\n value = Math.floor(value);\n}\n\n\n\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, +{"id":64,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友,恢复250+7%\\c[18]Mhp\\c[0]+0.7\\c[27]ap\\c[0] 点 HP\n存在\\c[18]\\it[1]\\c[0]的队友时,随机复苏其中一个,但技能的消耗和冷却翻倍","effects":[{"code":22,"dataId":66,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0}],"hitType":0,"iconIndex":231,"message1":"施放了%1!","message2":"","mpCost":0,"name":"鲜血治愈III","note":"\n\n\n\n\n\ncost += user.mhp/20;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/20; }\n\n\n<技能类型:技能>\n\n \n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n \n\n\n if(target.isStateAffected(1)){\n user.addCooldown(64,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n\n\n\nif(user == target){\n value = user.mhp/20;\n value = Math.floor(value);\n}\nelse{\n value = user.mat*0.7 + user.mhp*7/100 + 250;\n value = Math.floor(value);\n}\n\n\n\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":65,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":66,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":67,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, diff --git a/data/States.json b/data/States.json index 00b0d03..0315e92 100644 --- a/data/States.json +++ b/data/States.json @@ -34,7 +34,7 @@ null, {"id":32,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":33,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"主角团技能负面状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":34,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":0.5},{"code":22,"dataId":1,"value":-1},{"code":22,"dataId":4,"value":-1},{"code":22,"dataId":5,"value":-1},{"code":22,"dataId":6,"value":-1}],"iconIndex":330,"maxTurns":2,"message1":"被神术禁锢了!","message2":"被神术禁锢了!","message3":"依旧被神术禁锢!","message4":"受到的神术禁锢解除了!","minTurns":2,"motion":0,"name":"神圣禁锢","note":"","overlay":0,"priority":100,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":4,"stepsToRemove":100}, -{"id":35,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":11,"dataId":1,"value":1.1},{"code":11,"dataId":2,"value":1.1},{"code":11,"dataId":3,"value":1.1},{"code":11,"dataId":4,"value":1.1},{"code":11,"dataId":5,"value":1.1},{"code":11,"dataId":6,"value":1.1},{"code":11,"dataId":7,"value":1.1},{"code":11,"dataId":8,"value":1.1},{"code":11,"dataId":9,"value":1.1},{"code":11,"dataId":10,"value":1.1},{"code":11,"dataId":12,"value":1.1},{"code":11,"dataId":14,"value":1.1},{"code":11,"dataId":18,"value":1.1},{"code":11,"dataId":16,"value":1.1},{"code":11,"dataId":11,"value":1.1},{"code":21,"dataId":2,"value":0.7},{"code":21,"dataId":3,"value":0.9},{"code":21,"dataId":4,"value":0.7},{"code":21,"dataId":5,"value":0.9},{"code":21,"dataId":6,"value":0.7}],"iconIndex":341,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"红月照射","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":35,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":11,"dataId":1,"value":1.1},{"code":11,"dataId":2,"value":1.1},{"code":11,"dataId":3,"value":1.1},{"code":11,"dataId":4,"value":1.1},{"code":11,"dataId":5,"value":1.1},{"code":11,"dataId":6,"value":1.1},{"code":11,"dataId":7,"value":1.1},{"code":11,"dataId":8,"value":1.1},{"code":11,"dataId":9,"value":1.1},{"code":11,"dataId":10,"value":1.1},{"code":11,"dataId":12,"value":1.1},{"code":11,"dataId":14,"value":1.1},{"code":11,"dataId":16,"value":1.1},{"code":11,"dataId":11,"value":1.1},{"code":21,"dataId":2,"value":0.7},{"code":21,"dataId":3,"value":0.9},{"code":21,"dataId":4,"value":0.7},{"code":21,"dataId":5,"value":0.9},{"code":21,"dataId":6,"value":0.7}],"iconIndex":341,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"红月照射","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":36,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":23,"dataId":2,"value":0.9},{"code":14,"dataId":61,"value":1}],"iconIndex":64,"maxTurns":5,"message1":"被点燃了!","message2":"被点燃了!","message3":"","message4":"身上的火焰已经熄灭!","minTurns":5,"motion":0,"name":"点燃","note":"\n user._bleed = user._bleed || 0;\n var b = Math.floor(user.hp*0.03)*(-1);\n b = Math.max(b, -4000);\n user.gainHp(b);\n user.startDamagePopup();\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":37,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":44,"dataId":28,"value":1},{"code":44,"dataId":29,"value":1},{"code":44,"dataId":30,"value":1},{"code":44,"dataId":31,"value":1}],"iconIndex":156,"maxTurns":1,"message1":"的神术进入了冷却!","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"禁用神术","note":"","overlay":0,"priority":100,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":500}, {"id":38,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":1,"value":0.6}],"iconIndex":74,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"精神力匮乏","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":true,"restriction":0,"stepsToRemove":500}, diff --git a/data/System.json b/data/System.json index d3b712d..28ed5c3 100644 --- a/data/System.json +++ b/data/System.json @@ -1 +1 @@ -{"airship":{"bgm":{"name":"Kan R Gao - Floating By","pan":0,"pitch":100,"volume":90},"characterIndex":0,"characterName":"$巨龟岩台号","startMapId":0,"startX":0,"startY":0},"armorTypes":["","轻甲","重甲","魔法护甲","普通饰品","魔法饰品","魔法球","副手匕首","副手枪械","左手爪","莉莉的冰爪","天赋石"],"attackMotions":[{"type":0,"weaponImageId":0},{"type":1,"weaponImageId":2},{"type":1,"weaponImageId":12},{"type":1,"weaponImageId":1},{"type":1,"weaponImageId":4},{"type":1,"weaponImageId":10},{"type":1,"weaponImageId":7},{"type":2,"weaponImageId":21},{"type":1,"weaponImageId":14},{"type":1,"weaponImageId":10},{"type":0,"weaponImageId":2},{"type":0,"weaponImageId":11},{"type":0,"weaponImageId":2}],"battleBgm":{"name":"Battle1","pan":0,"pitch":100,"volume":90},"battleback1Name":"DecorativeTile","battleback2Name":"Temple","battlerHue":0,"battlerName":"Dragon","boat":{"bgm":{"name":"Ship1","pan":0,"pitch":100,"volume":90},"characterIndex":0,"characterName":"Vehicle","startMapId":0,"startX":0,"startY":0},"currencyUnit":"经费","defeatMe":{"name":"Defeat1","pan":0,"pitch":100,"volume":90},"editMapId":80,"elements":["","物理","地","风","水","火","电","冰","圣","暗","精神","力场","混沌","幽能","毒","生命治疗","生命吸取","真实"],"equipTypes":["","武 器","副 手","头 饰","甲 衣","靴 子","项 链","手 饰","天赋石"],"gameTitle":"异常生物见闻录","gameoverMe":{"name":"Gameover1","pan":0,"pitch":100,"volume":90},"locale":"zh_CN","magicSkills":[2,4],"menuCommands":[true,true,true,true,true,true],"optDisplayTp":true,"optDrawTitle":true,"optExtraExp":false,"optFloorDeath":false,"optFollowers":true,"optSideView":false,"optSlipDeath":true,"optTransparent":false,"partyMembers":[1,2],"ship":{"bgm":{"name":"Kan R Gao - Floating By","pan":0,"pitch":100,"volume":100},"characterIndex":1,"characterName":"Vehicle","startMapId":31,"startX":174,"startY":58},"skillTypes":["","特技","魔法","专属技能","神术/天赋","各种普通攻击"],"sounds":[{"name":"Cursor2","pan":0,"pitch":100,"volume":90},{"name":"Decision1","pan":0,"pitch":100,"volume":90},{"name":"Cancel2","pan":0,"pitch":100,"volume":90},{"name":"Buzzer1","pan":0,"pitch":100,"volume":90},{"name":"Equip1","pan":0,"pitch":100,"volume":90},{"name":"Save","pan":0,"pitch":100,"volume":90},{"name":"Load","pan":0,"pitch":100,"volume":90},{"name":"Battle1","pan":0,"pitch":100,"volume":90},{"name":"Run","pan":0,"pitch":100,"volume":90},{"name":"Attack3","pan":0,"pitch":100,"volume":90},{"name":"Damage4","pan":0,"pitch":100,"volume":90},{"name":"Collapse1","pan":0,"pitch":100,"volume":90},{"name":"Collapse2","pan":0,"pitch":100,"volume":90},{"name":"Collapse3","pan":0,"pitch":100,"volume":90},{"name":"Damage5","pan":0,"pitch":100,"volume":90},{"name":"Collapse4","pan":0,"pitch":100,"volume":90},{"name":"Recovery","pan":0,"pitch":100,"volume":90},{"name":"Miss","pan":0,"pitch":100,"volume":90},{"name":"Evasion1","pan":0,"pitch":100,"volume":90},{"name":"Evasion2","pan":0,"pitch":100,"volume":90},{"name":"Reflection","pan":0,"pitch":100,"volume":90},{"name":"Shop1","pan":0,"pitch":100,"volume":90},{"name":"Item3","pan":0,"pitch":100,"volume":90},{"name":"Item3","pan":0,"pitch":100,"volume":90}],"startMapId":37,"startX":15,"startY":9,"switches":["","吃完饭","水管爆了","薇薇安出现","蝙蝠出现","海妖现身","五月海妖形态","出现水泡","水塔剧情借宿","去地下室","治疗海妖","准备出发","苏哈白火出现","击败幽灵船","不明海妖出现","丧尸出现","发现丧尸","击败人鱼","对战冰系怪物","对战老鼠怪","对战蝙蝠怪","","飞砖对话","豆豆星彩蛋完成","熔岩巨蝎出现","击败巨蝎","收集素材","对战魔族","第一次狗炮时的对话","狗炮彩蛋剧情结束","诺兰缺乏模块退队","怪物秒杀开关","阿拉曼达开局剧情完成","希尔妲对话完成","水泵站门前的对话","出发调查水泵站","小纸条对话","冰之鼠王被击杀","郝籽相关的对话","鸡神已死","神鹅被打败","击败巨蟹海妖","巴文特任务已领取","巴文特任务01开启","水兵安息","额外的收集任务","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","偷看","尝试交互","触碰脑和容器","完成研究红球","击败伊娃","出现水花","水花伤害","增加火球1","增加火球2","增加火球3","增加背球","增加左球","增加右球","进入纳萨托恩","进入管道","海妖消失","丧尸复苏","水晶破碎","打败守门海妖哨兵","被海妖围了","击败脑怪","密室","击败密室门卫","支援老王","击败海妖女王","发现大漩涡","前往水涌之核","关闭大护壁","豆豆出现","清理皇宫","清理完成","莎奇拉水泡开","点击w","能召唤飞船","初次进入研究炸","游戏开始","点击Q","","发现艾欧","","老王幸存者","进入大门","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","",""],"terms":{"basic":["等级","Lv","HP","HP","MP","MP","TP","TP","经验值","EXP"],"commands":["战斗","逃跑","攻击","防御","物品","技能","装备","状态","整队","保存","游戏结束","设置","武器","护甲","随身杂物","装备","最强装备","清空","开始游戏","继续游戏",null,"回到标题","取消",null,"购买","出售"],"params":["最大 HP","最大 MP","攻击力","防御力","魔法攻击","魔法防御","敏捷","幸运","命中率","回避率"],"messages":{"actionFailure":"对%1没有效果!","actorDamage":"%1受到了 %2 点伤害!","actorDrain":"%1被吸收了 %3 点 %2!","actorGain":"%1的 %2 增加了 %3 点!","actorLoss":"%1的 %2 减少了 %3 点!","actorNoDamage":"%1没有受到伤害!","actorNoHit":"Miss! %1没有受到伤害!","actorRecovery":"%1恢复了 %3 点 %2!","alwaysDash":"始终跑步","bgmVolume":"BGM 音量","bgsVolume":"BGS 音量","buffAdd":"%1的%2上升了!","buffRemove":"%1的%2恢复正常了!","commandRemember":"记住指令","counterAttack":"%1的反击!","criticalToActor":"暴击!","criticalToEnemy":"暴击!","debuffAdd":"%1的%2下降了!","defeat":"%1被击败了。","emerge":"%1出现了!","enemyDamage":"%1受到了 %2 点伤害!","enemyDrain":"%1被吸收了 %3 点 %2!","enemyGain":"%1的 %2 增加了 %3 点!","enemyLoss":"%1的 %2 减少了 %3 点!","enemyNoDamage":"没有对%1造成伤害!","enemyNoHit":"Miss!没有对%1造成伤害!","enemyRecovery":"%1恢复了 %3 点 %2!","escapeFailure":"但是没有逃跑成功!","escapeStart":"%1开始逃跑了!","evasion":"%1躲开了攻击!","expNext":"距离下一%1","expTotal":"现在的%1","file":"文件","levelUp":"%1升到了 %2 %3!","loadMessage":"读取哪个文件?","magicEvasion":"%1躲避了魔法!","magicReflection":"%1反射了魔法!","meVolume":"ME 音量","obtainExp":"获得了 %1 点%2!","obtainGold":"获得经费 %1!","obtainItem":"获得了%1!","obtainSkill":"学会了%1!","partyName":"%1的队伍","possession":"持有数","preemptive":"%1先发制人!","saveMessage":"保存到哪个文件?","seVolume":"SE 音量","substitute":"%1保护了%2!","surprise":"%1被偷袭了!","useItem":"%1使用了%2!","victory":"%1胜利了!"}},"testBattlers":[{"actorId":1,"equips":[6,0,0,0,0],"level":13},{"actorId":0,"equips":[0,0,0,0,0],"level":1},{"actorId":0,"equips":[6,0,0,0,0],"level":13},{"actorId":0,"equips":[11,0,0,0,0],"level":1}],"testTroopId":17,"title1Name":"Plain","title2Name":"","titleBgm":{"name":"猫耳开关","pan":0,"pitch":100,"volume":90},"variables":["","技能数值","数据判断","掉落概率随机数","泛用随机数","通用怪物击杀数量","时间推进","计算","鸡的数量","海妖碰撞伤害","火位置X","火位置Y","玩家方向","火距离","BGM编号记录","清理废墟","鸡的死亡数","鹅的击杀数","地图精英猎杀数量","需要收集的炼金素材数量","爆破鬼才已装备","地图ID","玩家位置X","玩家位置Y","图片移动X","图片移动Y","随机数","火1位置X","火1位置Y","火1距离","火2位置X","火2位置Y","火2距离","火3位置X","火3位置Y","火3距离","背火位置X","背火位置Y","背火距离","右火位置X","右火位置Y","右火距离","左火位置X","左火位置Y","左火距离","海妖碰撞伤害1","海妖碰撞伤害2","海妖碰撞伤害3","海妖碰撞伤害背","海妖碰撞伤害右","海妖碰撞伤害左","玩家方向1","玩家方向2","玩家方向3","玩家方向4","玩家方向5","玩家方向6","伊娃血量","","","","史莱姆核心结晶数量","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","熔浆积淀刷新计时","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","",""],"versionId":83718375,"victoryMe":{"name":"Victory1","pan":0,"pitch":100,"volume":90},"weaponTypes":["","剑","长柄武器","匕首","斧","爪","弓弩","枪炮","法杖","莉莉的火爪","魔王佩剑","魔导工作手套","宇宙碎片长剑"],"windowTone":[0,0,0,0]} \ No newline at end of file +{"airship":{"bgm":{"name":"Kan R Gao - Floating By","pan":0,"pitch":100,"volume":90},"characterIndex":0,"characterName":"$巨龟岩台号","startMapId":0,"startX":0,"startY":0},"armorTypes":["","轻甲","重甲","魔法护甲","普通饰品","魔法饰品","魔法球","副手匕首","副手枪械","左手爪","莉莉的冰爪","天赋石"],"attackMotions":[{"type":0,"weaponImageId":0},{"type":1,"weaponImageId":2},{"type":1,"weaponImageId":12},{"type":1,"weaponImageId":1},{"type":1,"weaponImageId":4},{"type":1,"weaponImageId":10},{"type":1,"weaponImageId":7},{"type":2,"weaponImageId":21},{"type":1,"weaponImageId":14},{"type":1,"weaponImageId":10},{"type":0,"weaponImageId":2},{"type":0,"weaponImageId":11},{"type":0,"weaponImageId":2}],"battleBgm":{"name":"Battle1","pan":0,"pitch":100,"volume":90},"battleback1Name":"DecorativeTile","battleback2Name":"Temple","battlerHue":0,"battlerName":"Dragon","boat":{"bgm":{"name":"Ship1","pan":0,"pitch":100,"volume":90},"characterIndex":0,"characterName":"Vehicle","startMapId":0,"startX":0,"startY":0},"currencyUnit":"经费","defeatMe":{"name":"Defeat1","pan":0,"pitch":100,"volume":90},"editMapId":80,"elements":["","物理","地","风","水","火","电","冰","圣","暗","精神","力场","混沌","幽能","毒","生命治疗","生命吸取","真实"],"equipTypes":["","武 器","副 手","头 饰","甲 衣","靴 子","项 链","手 饰","天赋石"],"gameTitle":"异常生物见闻录","gameoverMe":{"name":"Gameover1","pan":0,"pitch":100,"volume":90},"locale":"zh_CN","magicSkills":[2,4],"menuCommands":[true,true,true,true,true,true],"optDisplayTp":true,"optDrawTitle":true,"optExtraExp":false,"optFloorDeath":false,"optFollowers":true,"optSideView":false,"optSlipDeath":true,"optTransparent":false,"partyMembers":[1,2],"ship":{"bgm":{"name":"Kan R Gao - Floating By","pan":0,"pitch":100,"volume":100},"characterIndex":1,"characterName":"Vehicle","startMapId":31,"startX":174,"startY":58},"skillTypes":["","特技","魔法","专属技能","神术/天赋","各种普通攻击"],"sounds":[{"name":"Cursor2","pan":0,"pitch":100,"volume":90},{"name":"Decision1","pan":0,"pitch":100,"volume":90},{"name":"Cancel2","pan":0,"pitch":100,"volume":90},{"name":"Buzzer1","pan":0,"pitch":100,"volume":90},{"name":"Equip1","pan":0,"pitch":100,"volume":90},{"name":"Save","pan":0,"pitch":100,"volume":90},{"name":"Load","pan":0,"pitch":100,"volume":90},{"name":"Battle1","pan":0,"pitch":100,"volume":90},{"name":"Run","pan":0,"pitch":100,"volume":90},{"name":"Attack3","pan":0,"pitch":100,"volume":90},{"name":"Damage4","pan":0,"pitch":100,"volume":90},{"name":"Collapse1","pan":0,"pitch":100,"volume":90},{"name":"Collapse2","pan":0,"pitch":100,"volume":90},{"name":"Collapse3","pan":0,"pitch":100,"volume":90},{"name":"Damage5","pan":0,"pitch":100,"volume":90},{"name":"Collapse4","pan":0,"pitch":100,"volume":90},{"name":"Recovery","pan":0,"pitch":100,"volume":90},{"name":"Miss","pan":0,"pitch":100,"volume":90},{"name":"Evasion1","pan":0,"pitch":100,"volume":90},{"name":"Evasion2","pan":0,"pitch":100,"volume":90},{"name":"Reflection","pan":0,"pitch":100,"volume":90},{"name":"Shop1","pan":0,"pitch":100,"volume":90},{"name":"Item3","pan":0,"pitch":100,"volume":90},{"name":"Item3","pan":0,"pitch":100,"volume":90}],"startMapId":37,"startX":15,"startY":9,"switches":["","吃完饭","水管爆了","薇薇安出现","蝙蝠出现","海妖现身","五月海妖形态","出现水泡","水塔剧情借宿","去地下室","治疗海妖","准备出发","苏哈白火出现","击败幽灵船","不明海妖出现","丧尸出现","发现丧尸","击败人鱼","对战冰系怪物","对战老鼠怪","对战蝙蝠怪","","飞砖对话","豆豆星彩蛋完成","熔岩巨蝎出现","击败巨蝎","收集素材","对战魔族","第一次狗炮时的对话","狗炮彩蛋剧情结束","诺兰缺乏模块退队","怪物秒杀开关","阿拉曼达开局剧情完成","希尔妲对话完成","水泵站门前的对话","出发调查水泵站","小纸条对话","冰之鼠王被击杀","郝籽相关的对话","鸡神已死","神鹅被打败","击败巨蟹海妖","巴文特任务已领取","巴文特任务01开启","水兵安息","额外的收集任务","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","偷看","尝试交互","触碰脑和容器","完成研究红球","击败伊娃","出现水花","水花伤害","增加火球1","增加火球2","增加火球3","增加背球","增加左球","增加右球","进入纳萨托恩","进入管道","海妖消失","丧尸复苏","水晶破碎","打败守门海妖哨兵","被海妖围了","击败脑怪","密室","击败密室门卫","支援老王","击败海妖女王","发现大漩涡","前往水涌之核","关闭大护壁","豆豆出现","清理皇宫","清理完成","莎奇拉水泡开","点击w","能召唤飞船","初次进入研究炸","游戏开始","点击Q","","发现艾欧","","老王幸存者","进入大门","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","",""],"terms":{"basic":["等级","Lv","HP","HP","MP","MP","TP","TP","经验值","EXP"],"commands":["战斗","逃跑","攻击","防御","物品","技能","装备","状态","整队","保存","游戏结束","设置","武器","护甲","随身杂物","装备","最强装备","清空","开始游戏","继续游戏",null,"回到标题","取消",null,"购买","出售"],"params":["最大 HP","最大 MP","攻击力","防御力","魔法攻击","魔法防御","敏捷","幸运","命中率","回避率"],"messages":{"actionFailure":"对%1没有效果!","actorDamage":"%1受到了 %2 点伤害!","actorDrain":"%1被吸收了 %3 点 %2!","actorGain":"%1的 %2 增加了 %3 点!","actorLoss":"%1的 %2 减少了 %3 点!","actorNoDamage":"%1没有受到伤害!","actorNoHit":"Miss! %1没有受到伤害!","actorRecovery":"%1恢复了 %3 点 %2!","alwaysDash":"始终跑步","bgmVolume":"BGM 音量","bgsVolume":"BGS 音量","buffAdd":"%1的%2上升了!","buffRemove":"%1的%2恢复正常了!","commandRemember":"记住指令","counterAttack":"%1的反击!","criticalToActor":"暴击!","criticalToEnemy":"暴击!","debuffAdd":"%1的%2下降了!","defeat":"%1被击败了。","emerge":"%1出现了!","enemyDamage":"%1受到了 %2 点伤害!","enemyDrain":"%1被吸收了 %3 点 %2!","enemyGain":"%1的 %2 增加了 %3 点!","enemyLoss":"%1的 %2 减少了 %3 点!","enemyNoDamage":"没有对%1造成伤害!","enemyNoHit":"Miss!没有对%1造成伤害!","enemyRecovery":"%1恢复了 %3 点 %2!","escapeFailure":"但是没有逃跑成功!","escapeStart":"%1开始逃跑了!","evasion":"%1躲开了攻击!","expNext":"距离下一%1","expTotal":"现在的%1","file":"文件","levelUp":"%1升到了 %2 %3!","loadMessage":"读取哪个文件?","magicEvasion":"%1躲避了魔法!","magicReflection":"%1反射了魔法!","meVolume":"ME 音量","obtainExp":"获得了 %1 点%2!","obtainGold":"获得经费 %1!","obtainItem":"获得了%1!","obtainSkill":"学会了%1!","partyName":"%1的队伍","possession":"持有数","preemptive":"%1先发制人!","saveMessage":"保存到哪个文件?","seVolume":"SE 音量","substitute":"%1保护了%2!","surprise":"%1被偷袭了!","useItem":"%1使用了%2!","victory":"%1胜利了!"}},"testBattlers":[{"actorId":1,"equips":[6,0,0,0,0],"level":13},{"actorId":0,"equips":[0,0,0,0,0],"level":1},{"actorId":0,"equips":[6,0,0,0,0],"level":13},{"actorId":0,"equips":[11,0,0,0,0],"level":1}],"testTroopId":17,"title1Name":"Plain","title2Name":"","titleBgm":{"name":"猫耳开关","pan":0,"pitch":100,"volume":90},"variables":["","技能数值","数据判断","掉落概率随机数","泛用随机数","通用怪物击杀数量","时间推进","计算","鸡的数量","海妖碰撞伤害","火位置X","火位置Y","玩家方向","火距离","BGM编号记录","清理废墟","鸡的死亡数","鹅的击杀数","地图精英猎杀数量","需要收集的炼金素材数量","爆破鬼才已装备","地图ID","玩家位置X","玩家位置Y","图片移动X","图片移动Y","随机数","火1位置X","火1位置Y","火1距离","火2位置X","火2位置Y","火2距离","火3位置X","火3位置Y","火3距离","背火位置X","背火位置Y","背火距离","右火位置X","右火位置Y","右火距离","左火位置X","左火位置Y","左火距离","海妖碰撞伤害1","海妖碰撞伤害2","海妖碰撞伤害3","海妖碰撞伤害背","海妖碰撞伤害右","海妖碰撞伤害左","玩家方向1","玩家方向2","玩家方向3","玩家方向4","玩家方向5","玩家方向6","伊娃血量","","","","史莱姆核心结晶数量","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","熔浆积淀刷新计时","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","",""],"versionId":32474745,"victoryMe":{"name":"Victory1","pan":0,"pitch":100,"volume":90},"weaponTypes":["","剑","长柄武器","匕首","斧","爪","弓弩","枪炮","法杖","莉莉的火爪","魔王佩剑","魔导工作手套","宇宙碎片长剑"],"windowTone":[0,0,0,0]} \ No newline at end of file diff --git a/img/system/IconSet.png b/img/system/IconSet.png index e7eb222..22302ec 100644 Binary files a/img/system/IconSet.png and b/img/system/IconSet.png differ