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{ "id" : 17 , "animationId" : 249 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "以降低20%敏捷为代价换取40%反击率和10%暴击率" , "effects" : [ { "code" : 21 , "dataId" : 130 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 77 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "专注反击I" , "note" : "<Hide if Learned Skill: 18,19>\n<技能类型:技能>\n<Learn Cost: 3 JP>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 18 , "animationId" : 249 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "以降低15%敏捷为代价换取50%反击率和15%暴击率" , "effects" : [ { "code" : 21 , "dataId" : 131 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 77 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "专注反击II" , "note" : "<Hide if Learned Skill: 19>\n<技能类型:技能>\n<Learn Cost: 5 JP>\n<Learn Require Skill: 18>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 19 , "animationId" : 249 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "以降低10%敏捷为代价换取60%反击率和20%暴击率" , "effects" : [ { "code" : 21 , "dataId" : 132 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 77 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "专注反击III" , "note" : "<技能类型:技能>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 18>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 20 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "郝仁在每进行五次普通攻击后会使用配枪进行一次射击,造成\n无视防御和护盾的\\c[9]幽能\\c[0]伤害,且自身获得\\c[17]\\it[113]\\c[0]" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 384 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "审查官配枪(被动)" , "note" : "<Passive State: 331>\n<Bypass Cooldown>\n<Learn Cost: 5 JP>\n" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 21 , "animationId" : 213 , "damage" : { "critical" : false , "elementId" : 13 , "formula" : "" , "type" : 1 , "variance" : 1 } , "description" : "" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 384 , "message1" : "\\c[9]审查官配枪\\c[0]射击!" , "message2" : "" , "mpCost" : 0 , "name" : "配枪射击" , "note" : "<技能类型:普攻特效>\n\n< Custom Counter Rate>\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n</Custom Counter Rate>\n\n< Bypass Barrier>\n<Cannot Counter>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 50;\n value += 3000*c.level/99;\n value += c.atk*(a.atk*c.level/2048 + 1);\n value = Math.floor(value);\n var random = Math.random();\n value *= (random <= c.cri)?2.4: 1 ;\n</damage formula>", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 22 , "animationId" : 19 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : " 1+(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2) ", "type" : 1 , "variance" : 5 } , "description" : "尝试将敌方打晕 , 几率施加\\c[9]\\it[70]\\c[0]", "effects" : [ { "code" : 21 , "dataId" : 70 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 6 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "击晕I" , "note" : "<Hide if Learned Skill: 23,24>\n\n<技能类型:类普攻>\n\n<Learn Cost: 3 JP>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 5 } ,
{ "id" : 23 , "animationId" : 19 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : " 1+7/5*(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2) ", "type" : 1 , "variance" : 5 } , "description" : "尝试将敌方打晕 , 几率施加\\c[9]\\it[70]\\c[0]", "effects" : [ { "code" : 21 , "dataId" : 70 , "value1" : 0.65 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 6 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "击晕II" , "note" : "<Hide if Learned Skill: 24>\n\n<技能类型:类普攻>\n<Learn Cost: 5 JP>\n<Learn Require Skill: 22>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 5 } ,
{ "id" : 24 , "animationId" : 19 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : " 1+8/5*(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2) ", "type" : 1 , "variance" : 5 } , "description" : "尝试将敌方打晕 , 几率施加\\c[9]\\it[70]\\c[0]", "effects" : [ { "code" : 21 , "dataId" : 70 , "value1" : 0.8 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 6 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "击晕III" , "note" : "<技能类型:类普攻>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 23>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 5 } ,
{ "id" : 25 , "animationId" : 35 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : " 10+(a.atk * 3/2 - b.def)*(a.level*a.atk/2048+2) ", "type" : 1 , "variance" : 0 } , "description" : "来自《惊悚乐园》的因果律技能,可以百分百绊倒 \n 直立的敌人(施加\\it[45]) ", "effects" : [ { "code" : 21 , "dataId" : 45 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 305 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "熊孩子的下鞭腿I" , "note" : "<Hide if Learned Skill: 26,27>\n\n<技能类型:技能>\n\n<Cooldown: 7>\n<Cooldown Steps: 10>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 25 , "tpGain" : 0 } ,
{ "id" : 26 , "animationId" : 35 , "damage" : { "critical" : false , "elementId" : 17 , "formula" : " 100+(a.atk * 2 - b.def)*(a.level*a.atk/2048+2) ", "type" : 1 , "variance" : 0 } , "description" : "\\c[18]<无视护盾>\\c[0] 来自《惊悚乐园》的因果律技能,可以百分百绊倒 \n 直立的敌人(施加\\it[45]) ", "effects" : [ { "code" : 21 , "dataId" : 45 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 305 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "熊孩子的下鞭腿II" , "note" : "<Hide if Learned Skill: 27>\n<Bypass Barrier>\n\n<Learn Cost: 6 JP>\n<Learn Require Skill: 25>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Cooldown: 7>\n<Cooldown Steps: 10>\n\n<Before Eval>\nthis. _bpt = 1;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 25 , "tpGain" : 0 } ,
{ "id" : 27 , "animationId" : 35 , "damage" : { "critical" : false , "elementId" : 17 , "formula" : " 300+(a.atk * 5/2 - b.def)*(a.level*a.atk/2048+2) ", "type" : 1 , "variance" : 0 } , "description" : "c[18]<无视护盾>\\c[17]<无视嘲讽>\\c[0] 来自《惊悚乐园》的因果律技能, \n 可以百分百绊倒直立的敌人(施加\\it[45]) ", "effects" : [ { "code" : 21 , "dataId" : 45 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 305 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "熊孩子的下鞭腿III" , "note" : "<Bypass Barrier>\n<Bypass Taunt>\n\n<Learn Cost: 8 JP>\n<Learn Require Skill: 26>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Cooldown: 7>\n<Cooldown Steps: 10>\n\n<Before Eval>\nthis. _bpt = 1;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 25 , "tpGain" : 5 } ,
{ "id" : 21 , "animationId" : 213 , "damage" : { "critical" : false , "elementId" : 13 , "formula" : "" , "type" : 1 , "variance" : 1 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 384 , "message1" : "\\c[9]审查官配枪\\c[0]射击!" , "message2" : "" , "mpCost" : 0 , "name" : "配枪射击" , "note" : "<技能类型:普攻特效>\n\n< Bypass Barrier>\n<Cannot Counter>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 120 + 2*c.level + c.atk;\n var random = Math.random();\n value *= (random <= c.cri)?3: 1;\n value = Math.floor(value) ;\n</damage formula>", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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{ "id" : 23 , "animationId" : 19 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : " a.atk*9/10 + a.level*11/10 + 120 ", "type" : 1 , "variance" : 5 } , "description" : "尝试将敌方打晕 ,造成 120+2.2*\\c[17]Lv\\c[0]+0.9\\c[18]ad\\c[0] 点伤害\n 几率施加\\c[9]\\it[70]\\c[0]", "effects" : [ { "code" : 21 , "dataId" : 70 , "value1" : 0.65 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 6 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "击晕II" , "note" : "<Hide if Learned Skill: 24>\n\n<技能类型:类普攻>\n<Learn Cost: 5 JP>\n<Learn Require Skill: 22>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 5 } ,
{ "id" : 24 , "animationId" : 19 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : " a.atk*9/10 + a.level*12/10 + 150 ", "type" : 1 , "variance" : 5 } , "description" : "尝试将敌方打晕 ,造成 120+2.4*\\c[17]Lv\\c[0]+0.9\\c[18]ad\\c[0] 点伤害\n 几率施加\\c[9]\\it[70]\\c[0]", "effects" : [ { "code" : 21 , "dataId" : 70 , "value1" : 0.8 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 6 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "击晕III" , "note" : "<技能类型:类普攻>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 23>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 5 } ,
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