Updata YEP_Taunt

main
xian18 2 years ago
parent 8c5fb142b0
commit 1d70ddabf2
Signed by: SaltedFish
GPG Key ID: B0C26448E9EF40CA

@ -1,4 +1,4 @@
//=============================================================================
//=============================================================================
// Yanfly Engine Plugins - Taunt
// YEP_Taunt.js
//=============================================================================
@ -8,10 +8,12 @@ Imported.YEP_Taunt = true;
var Yanfly = Yanfly || {};
Yanfly.Taunt = Yanfly.Taunt || {};
Yanfly.Taunt.version = 1.02
//=============================================================================
/*:
* @plugindesc v1.01 嘲讽
* @plugindesc v1.02 Adds a Taunt mechanic to battle. Battlers with a
* taunt property become the target of enemy focus.
* @author Yanfly Engine Plugins
*
* @help
@ -19,24 +21,28 @@ Yanfly.Taunt = Yanfly.Taunt || {};
* Introduction
* ============================================================================
*
* 嘲讽已经成为许多游戏的主流设定但是对于RPG Maker MV确实没有改良的通过
* 这个插件你可以改变嘲讽的影响
* 嘲讽为战斗添加了新的技术当一个单位拥有嘲讽效果对方必须强制选择此作为
* 攻击和技能的对象这导致增加了对其他单元的控制麻烦并且增加了战斗的深度
* 嘲讽被分成物理魔法和真实打击
* Taunts add a new mechanic to battle. Whenever a unit has a member with a
* taunt trait, the opposing unit's single target attacks and skills must focus
* on the taunting unit. This adds aggro control for either unit and can add a
* new level of depth for battle. Taunts are divided up into physical, magical,
* and certain hit taunts which respectively aggro physical actions, magical
* actions, and certain hit actions.
*
* 如果这里多个嘲讽角色则可以选择任意一个这就防止了战斗进程的卡死
* If there are multiple users with taunt, the rival party can select which
* taunt user to attack. This is to prevent a lockdown caused by a rival unit
* making the battle impossible to progress.
*
* ============================================================================
* Notetags
* ============================================================================
*
* 下面是一些你可以添加进入你的数据库的嘲讽特点
* The following are some notetags you can use to add taunt traits to your
* various database objects.
*
* Actor, Class, Weapon, Armor, State, Enemy Notetags:
* <Physical Taunt>
* <Magical Taunt>
* <Certain Taunt> 这标签可以设置接受嘲讽的攻击
* <Certain Taunt>
* These three notetags enable the database object of choice to have the
* respective taunt mechanic against those types of actions. Physical taunts
* will cause the user to aggro all physical type of actions from the rival
@ -44,7 +50,7 @@ Yanfly.Taunt = Yanfly.Taunt || {};
*
* <Null Physical Taunt>
* <Null Magical Taunt>
* <Null Certain Taunt> 这标签可以设置不接受嘲讽的攻击
* <Null Certain Taunt>
* This nullifies the respective taunt trait on the user (not the attacker).
* What this means is if a user originally has taunt through some form or
* means, having a null taunt trait applied will remove that taunt effect and
@ -52,13 +58,13 @@ Yanfly.Taunt = Yanfly.Taunt || {};
*
* <Ignore Physical Taunt>
* <Ignore Magical Taunt>
* <Ignore Certain Taunt> 这标签可以设置忽略嘲讽的攻击
* <Ignore Certain Taunt>
* This allows an attacker with this trait to ignore any taunts of the
* respective nature and gain access to all possible targets as if no taunts
* are in place.
*
* Skill and Item Notetag:
* <Bypass Taunt> 这可以让技能或者物品忽略嘲讽
* <Bypass Taunt>
* This causes this skill/item to ignore taunts altogether and the skill/item
* is able to select single targets as if no taunts existed on the field.
*
@ -66,6 +72,9 @@ Yanfly.Taunt = Yanfly.Taunt || {};
* Changelog
* ============================================================================
*
* Version 1.02:
* - Updated for RPG Maker MV version 1.5.0.
*
* Version 1.01:
* - Updated for RPG Maker MV version 1.1.0.
*

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