From 1d70ddabf28daef2b164f2b4225e2348fd95f2af Mon Sep 17 00:00:00 2001 From: xian18 <44394537+xian18@users.noreply.github.com> Date: Wed, 3 May 2023 16:57:16 +0800 Subject: [PATCH] Updata YEP_Taunt --- js/plugins/YEP_Taunt.js | 35 ++++++++++++++++++++++------------- 1 file changed, 22 insertions(+), 13 deletions(-) mode change 100644 => 100755 js/plugins/YEP_Taunt.js diff --git a/js/plugins/YEP_Taunt.js b/js/plugins/YEP_Taunt.js old mode 100644 new mode 100755 index 745cbcf..d10ee66 --- a/js/plugins/YEP_Taunt.js +++ b/js/plugins/YEP_Taunt.js @@ -1,4 +1,4 @@ -//============================================================================= +//============================================================================= // Yanfly Engine Plugins - Taunt // YEP_Taunt.js //============================================================================= @@ -8,10 +8,12 @@ Imported.YEP_Taunt = true; var Yanfly = Yanfly || {}; Yanfly.Taunt = Yanfly.Taunt || {}; +Yanfly.Taunt.version = 1.02 //============================================================================= /*: - * @plugindesc v1.01 嘲讽★ + * @plugindesc v1.02 Adds a Taunt mechanic to battle. Battlers with a + * taunt property become the target of enemy focus. * @author Yanfly Engine Plugins * * @help @@ -19,24 +21,28 @@ Yanfly.Taunt = Yanfly.Taunt || {}; * Introduction * ============================================================================ * - * 嘲讽已经成为许多游戏的主流设定。但是对于RPG Maker MV确实没有改良的。通过 - * 这个插件,你可以改变嘲讽的影响 - * 嘲讽为战斗添加了新的技术。当一个单位拥有嘲讽效果,对方必须强制选择此作为 - * 攻击和技能的对象。这导致增加了对其他单元的控制麻烦,并且增加了战斗的深度 - * 。嘲讽被分成物理,魔法和真实打击 + * Taunts add a new mechanic to battle. Whenever a unit has a member with a + * taunt trait, the opposing unit's single target attacks and skills must focus + * on the taunting unit. This adds aggro control for either unit and can add a + * new level of depth for battle. Taunts are divided up into physical, magical, + * and certain hit taunts which respectively aggro physical actions, magical + * actions, and certain hit actions. * - * 如果这里多个嘲讽角色,则可以选择任意一个。这就防止了战斗进程的卡死。 + * If there are multiple users with taunt, the rival party can select which + * taunt user to attack. This is to prevent a lockdown caused by a rival unit + * making the battle impossible to progress. * * ============================================================================ * Notetags * ============================================================================ * - * 下面是一些你可以添加进入你的数据库的嘲讽特点。 + * The following are some notetags you can use to add taunt traits to your + * various database objects. * * Actor, Class, Weapon, Armor, State, Enemy Notetags: * * - * 这标签可以设置接受嘲讽的攻击 + * * These three notetags enable the database object of choice to have the * respective taunt mechanic against those types of actions. Physical taunts * will cause the user to aggro all physical type of actions from the rival @@ -44,7 +50,7 @@ Yanfly.Taunt = Yanfly.Taunt || {}; * * * - * 这标签可以设置不接受嘲讽的攻击 + * * This nullifies the respective taunt trait on the user (not the attacker). * What this means is if a user originally has taunt through some form or * means, having a null taunt trait applied will remove that taunt effect and @@ -52,13 +58,13 @@ Yanfly.Taunt = Yanfly.Taunt || {}; * * * - * 这标签可以设置忽略嘲讽的攻击 + * * This allows an attacker with this trait to ignore any taunts of the * respective nature and gain access to all possible targets as if no taunts * are in place. * * Skill and Item Notetag: - * 这可以让技能或者物品忽略嘲讽 + * * This causes this skill/item to ignore taunts altogether and the skill/item * is able to select single targets as if no taunts existed on the field. * @@ -66,6 +72,9 @@ Yanfly.Taunt = Yanfly.Taunt || {}; * Changelog * ============================================================================ * + * Version 1.02: + * - Updated for RPG Maker MV version 1.5.0. + * * Version 1.01: * - Updated for RPG Maker MV version 1.1.0. *