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@ -1,4 +1,4 @@
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//=============================================================================
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//=============================================================================
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// Yanfly Engine Plugins - Taunt
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// Yanfly Engine Plugins - Taunt
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// YEP_Taunt.js
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// YEP_Taunt.js
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//=============================================================================
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//=============================================================================
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@ -8,10 +8,12 @@ Imported.YEP_Taunt = true;
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var Yanfly = Yanfly || {};
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var Yanfly = Yanfly || {};
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Yanfly.Taunt = Yanfly.Taunt || {};
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Yanfly.Taunt = Yanfly.Taunt || {};
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Yanfly.Taunt.version = 1.02
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//=============================================================================
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//=============================================================================
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/*:
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/*:
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* @plugindesc v1.01 嘲讽★
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* @plugindesc v1.02 Adds a Taunt mechanic to battle. Battlers with a
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* taunt property become the target of enemy focus.
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* @author Yanfly Engine Plugins
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* @author Yanfly Engine Plugins
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*
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*
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* @help
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* @help
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@ -19,24 +21,28 @@ Yanfly.Taunt = Yanfly.Taunt || {};
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* Introduction
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* Introduction
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* ============================================================================
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* ============================================================================
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*
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*
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* 嘲讽已经成为许多游戏的主流设定。但是对于RPG Maker MV确实没有改良的。通过
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* Taunts add a new mechanic to battle. Whenever a unit has a member with a
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* 这个插件,你可以改变嘲讽的影响
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* taunt trait, the opposing unit's single target attacks and skills must focus
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* 嘲讽为战斗添加了新的技术。当一个单位拥有嘲讽效果,对方必须强制选择此作为
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* on the taunting unit. This adds aggro control for either unit and can add a
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* 攻击和技能的对象。这导致增加了对其他单元的控制麻烦,并且增加了战斗的深度
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* new level of depth for battle. Taunts are divided up into physical, magical,
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* 。嘲讽被分成物理,魔法和真实打击
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* and certain hit taunts which respectively aggro physical actions, magical
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* actions, and certain hit actions.
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*
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*
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* 如果这里多个嘲讽角色,则可以选择任意一个。这就防止了战斗进程的卡死。
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* If there are multiple users with taunt, the rival party can select which
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* taunt user to attack. This is to prevent a lockdown caused by a rival unit
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* making the battle impossible to progress.
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*
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*
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* ============================================================================
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* ============================================================================
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* Notetags
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* Notetags
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* ============================================================================
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* ============================================================================
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*
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*
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* 下面是一些你可以添加进入你的数据库的嘲讽特点。
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* The following are some notetags you can use to add taunt traits to your
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* various database objects.
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*
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*
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* Actor, Class, Weapon, Armor, State, Enemy Notetags:
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* Actor, Class, Weapon, Armor, State, Enemy Notetags:
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* <Physical Taunt>
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* <Physical Taunt>
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* <Magical Taunt>
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* <Magical Taunt>
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* <Certain Taunt> 这标签可以设置接受嘲讽的攻击
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* <Certain Taunt>
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* These three notetags enable the database object of choice to have the
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* These three notetags enable the database object of choice to have the
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* respective taunt mechanic against those types of actions. Physical taunts
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* respective taunt mechanic against those types of actions. Physical taunts
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* will cause the user to aggro all physical type of actions from the rival
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* will cause the user to aggro all physical type of actions from the rival
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@ -44,7 +50,7 @@ Yanfly.Taunt = Yanfly.Taunt || {};
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*
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*
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* <Null Physical Taunt>
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* <Null Physical Taunt>
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* <Null Magical Taunt>
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* <Null Magical Taunt>
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* <Null Certain Taunt> 这标签可以设置不接受嘲讽的攻击
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* <Null Certain Taunt>
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* This nullifies the respective taunt trait on the user (not the attacker).
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* This nullifies the respective taunt trait on the user (not the attacker).
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* What this means is if a user originally has taunt through some form or
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* What this means is if a user originally has taunt through some form or
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* means, having a null taunt trait applied will remove that taunt effect and
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* means, having a null taunt trait applied will remove that taunt effect and
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@ -52,13 +58,13 @@ Yanfly.Taunt = Yanfly.Taunt || {};
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*
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*
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* <Ignore Physical Taunt>
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* <Ignore Physical Taunt>
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* <Ignore Magical Taunt>
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* <Ignore Magical Taunt>
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* <Ignore Certain Taunt> 这标签可以设置忽略嘲讽的攻击
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* <Ignore Certain Taunt>
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* This allows an attacker with this trait to ignore any taunts of the
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* This allows an attacker with this trait to ignore any taunts of the
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* respective nature and gain access to all possible targets as if no taunts
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* respective nature and gain access to all possible targets as if no taunts
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* are in place.
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* are in place.
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*
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*
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* Skill and Item Notetag:
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* Skill and Item Notetag:
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* <Bypass Taunt> 这可以让技能或者物品忽略嘲讽
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* <Bypass Taunt>
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* This causes this skill/item to ignore taunts altogether and the skill/item
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* This causes this skill/item to ignore taunts altogether and the skill/item
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* is able to select single targets as if no taunts existed on the field.
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* is able to select single targets as if no taunts existed on the field.
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*
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*
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@ -66,6 +72,9 @@ Yanfly.Taunt = Yanfly.Taunt || {};
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* Changelog
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* Changelog
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* ============================================================================
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* ============================================================================
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*
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*
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* Version 1.02:
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* - Updated for RPG Maker MV version 1.5.0.
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*
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* Version 1.01:
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* Version 1.01:
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* - Updated for RPG Maker MV version 1.1.0.
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* - Updated for RPG Maker MV version 1.1.0.
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*
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*
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