补充资料库

main
戴面具的乐子人 2 years ago
parent d1456601c7
commit cbb307a494

@ -22,6 +22,7 @@
## 更新记录-
- **2023/6/7****乐子人**;补充伤害免疫和治疗溢出转化为护盾的效果,等;
- **2023/5/7****不明枪兵**;豆豆星大海画了一半
- **2023/5/6****乐子人**;技能和剧情表现优化
- **2023/5/5****不明枪兵**修改海妖篇开启模式修了一点点bug

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@ -217,10 +217,10 @@ null,
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{"id":216,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":805,"maxTurns":1,"message1":"无效化伤害的次数增加20次","message2":"无效化伤害的次数增加20次","message3":"","message4":"","minTurns":1,"motion":0,"name":"顶级伤害无效","note":"<Counter Alignment: left>\n<Counter Text Color: 17>\n\n<Custom Apply Effect>\n user._defencec = user._defencec || 0;\n user._defencea = user._defencea || 0; \n user._defenceb = user._defenceb || 0;\n user._defencec += user._defencea;\n user._defencec += user._defenceb;\n user._defencec += 20;\n user.setStateCounter(216, user._defencec);\n user.removeState(213);\n user.removeState(214);\n</Custom Apply Effect>\n\n<Custom React Effect>\nif(value > 0 && this.isHpEffect() && target._defencec > 0) { \n//判断角色是否受到伤害,且是否有免伤次数\nvalue = 0; //令受到的伤害为 0\ntarget._defencec -= 1; //免伤次数-1\ntarget.setStateCounter(216, target._defencec);\nif (target._defencec <= 0){ //如果免伤次数为 0\ntarget.removeState(216); //将该状态移除\n}\n}\n</Custom React Effect>\n\n<Custom Remove Effect>\n user._defencec = user._defencec || 0; //定义变量值\n user._defencec = 0;\n</Custom Remove Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":218,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":219,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":220,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":221,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":218,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"治疗溢出为护盾20%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":219,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"治疗溢出为护盾30%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":220,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"治疗溢出为护盾40%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":221,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"治疗溢出为护盾计算","note":"<Custom React Effect>\ntarget._confirmHp = target.hp; \n//用变量存储角色受到伤害(治疗)前的生命值\n</Custom React Effect>\n\n<Custom Respond Effect>\nif (value < 0 && this.isHpEffect()) { //判断角色受到治疗\nif (target.hp === target.mhp) { //判断角色是否满血\nvar overheal = 0\nif (target.isStateAffected(218)){\nvar overheal = (result.hpDamage + user._confirmHp - user.mhp) * \n0.2;\n}\nif (target.isStateAffected(219)){\nvar overheal = (result.hpDamage + user._confirmHp - user.mhp) * \n0.3;\n}\nif (target.isStateAffected(220)){\nvar overheal = (result.hpDamage + user._confirmHp - user.mhp) * \n0.4;\n}\n// 将过量治疗的部分存储在变量中\nif (overheal > 0) { //如果有过量的治疗\ntarget.gainBarrier(overheal); //转化为护盾值\n}\n}\n}\n</Custom Respond Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":222,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":223,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":224,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},

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@ -19,8 +19,8 @@ null,
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{"id":19,"animationId":0,"description":"被乐子人激活了核心的爆矢枪,需要以精金为材料\n找工具兔修复","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0}],"iconIndex":384,"name":"激活的爆矢枪","note":"<Not Independent Item>\n<Menu Category: 物理武器>\n<Text Color: 3>","params":[0,0,0,0,0,0,0,0],"price":0,"wtypeId":0},
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