@ -48,7 +48,7 @@ null,
{ "id" : 46 , "animationId" : 81 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "80+a.hp*12/100" , "type" : 4 , "variance" : 20 } , "description" : "消耗一定的血量和魔力,获得双倍于消耗量的魔力,\n有几率获得\\it[148]" , "effects" : [ { "code" : 21 , "dataId" : 148 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 75 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "血灵转化III" , "note" : "<Custom HP Cost>\ncost += user.hp*24/100;\n</Custom HP Cost>\n<Custom MP Cost>\ncost += user.hp*6/100+40;\n</Custom MP Cost>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 46 , "animationId" : 81 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "80+a.hp*12/100" , "type" : 4 , "variance" : 20 } , "description" : "消耗一定的血量和魔力,获得双倍于消耗量的魔力,\n有几率获得\\it[148]" , "effects" : [ { "code" : 21 , "dataId" : 148 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 75 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "血灵转化III" , "note" : "<Custom HP Cost>\ncost += user.hp*24/100;\n</Custom HP Cost>\n<Custom MP Cost>\ncost += user.hp*6/100+40;\n</Custom MP Cost>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 47 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "100" , "type" : 3 , "variance" : 0 } , "description" : "薇薇安从邪念体获取的技能,使一个队友\n进入不断攻击的\\it[5]状态,对机械人无效。" , "effects" : [ { "code" : 21 , "dataId" : 5 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 350 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "血之狂暴" , "note" : "<Hide if Learned Skill: 48>\n<Custom HP Cost>\ncost += user.mhp/50;\n</Custom HP Cost>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 7 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 50 , "tpGain" : 0 } ,
{ "id" : 47 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "100" , "type" : 3 , "variance" : 0 } , "description" : "薇薇安从邪念体获取的技能,使一个队友\n进入不断攻击的\\it[5]状态,对机械人无效。" , "effects" : [ { "code" : 21 , "dataId" : 5 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 350 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "血之狂暴" , "note" : "<Hide if Learned Skill: 48>\n<Custom HP Cost>\ncost += user.mhp/50;\n</Custom HP Cost>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 7 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 50 , "tpGain" : 0 } ,
{ "id" : 48 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "b.mhp/10" , "type" : 3 , "variance" : 0 } , "description" : "薇薇安从邪念体获取的技能,强化队友战斗力(\\it[6]) \n且可以解除\\it[63],对机械人无效。" , "effects" : [ { "code" : 21 , "dataId" : 6 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 63 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 348 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "血之狂化" , "note" : "<Custom HP Cost>\ncost += user.mhp/50;\n</Custom HP Cost>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 7 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 50 , "tpGain" : 0 } ,
{ "id" : 48 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "b.mhp/10" , "type" : 3 , "variance" : 0 } , "description" : "薇薇安从邪念体获取的技能,强化队友战斗力(\\it[6]) \n且可以解除\\it[63],对机械人无效。" , "effects" : [ { "code" : 21 , "dataId" : 6 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 63 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 348 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "血之狂化" , "note" : "<Custom HP Cost>\ncost += user.mhp/50;\n</Custom HP Cost>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 7 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 50 , "tpGain" : 0 } ,
{ "id" : 49 , "animationId" : 96 , "damage" : { "critical" : true , "elementId" : 9 , "formula" : "1+(2+a.level/99)*(a.mat* 2- b.mdf*0.8)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "薇薇安从邪念体获取的技能,造成暗属性伤害\n并对敌方护盾造成额外的高额伤害" , "effects" : [ ] , "hitType" : 2 , "iconIndex" : 18 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "凋零一指" , "note" : "<Custom HP Cost>\ncost += +user.mhp/50;\n</Custom HP Cost>\n<Custom Target Barrier>\nvalue = -(100+user.mat*8*(user.level*user.mat/2048+2));\n </Custom Target Barrier>\n\n<技能类型:技能>\n", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 49 , "animationId" : 96 , "damage" : { "critical" : true , "elementId" : 9 , "formula" : "1+(2+a.level/99)*(a.mat* 2- b.mdf*0.8)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "薇薇安从邪念体获取的技能,造成暗属性伤害\n并对敌方护盾造成额外的高额伤害" , "effects" : [ ] , "hitType" : 2 , "iconIndex" : 18 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "凋零一指" , "note" : "<Custom HP Cost>\ncost += +user.mhp/50;\n</Custom HP Cost>\n<Custom Target Barrier>\nvalue = -(100+user.mat*8*(user.level*user.mat/2048+2));\n value = Math.floor(value);\n </Custom Target Barrier>\n\n<技能类型:技能>\n", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 50 , "animationId" : 22 , "damage" : { "critical" : false , "elementId" : 6 , "formula" : "1+(1+a.level/99)*(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[17]<30%额外命中>\\c[0] 薇薇安的电系单体魔法" , "effects" : [ ] , "hitType" : 2 , "iconIndex" : 9 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 6 , "name" : "电击I" , "note" : "<Hide if Learned Skill: 51,52>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 50 , "animationId" : 22 , "damage" : { "critical" : false , "elementId" : 6 , "formula" : "1+(1+a.level/99)*(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[17]<30%额外命中>\\c[0] 薇薇安的电系单体魔法" , "effects" : [ ] , "hitType" : 2 , "iconIndex" : 9 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 6 , "name" : "电击I" , "note" : "<Hide if Learned Skill: 51,52>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 51 , "animationId" : 65 , "damage" : { "critical" : false , "elementId" : 6 , "formula" : "1+(1+a.level/99)*(a.mat * 12/5 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[17]<30%额外命中>\\c[0] 薇薇安的电系单体魔法" , "effects" : [ ] , "hitType" : 2 , "iconIndex" : 9 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 12 , "name" : "电击II" , "note" : "<Hide if Learned Skill: 52>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 10 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 51 , "animationId" : 65 , "damage" : { "critical" : false , "elementId" : 6 , "formula" : "1+(1+a.level/99)*(a.mat * 12/5 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[17]<30%额外命中>\\c[0] 薇薇安的电系单体魔法" , "effects" : [ ] , "hitType" : 2 , "iconIndex" : 9 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 12 , "name" : "电击II" , "note" : "<Hide if Learned Skill: 52>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 10 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 52 , "animationId" : 65 , "damage" : { "critical" : true , "elementId" : 6 , "formula" : "1+(1+a.level/99)*(a.mat * 14/5 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[17]<30%额外命中>\\c[0] 薇薇安的电系单体魔法" , "effects" : [ ] , "hitType" : 2 , "iconIndex" : 9 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 18 , "name" : "电击III" , "note" : "<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 20 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 52 , "animationId" : 65 , "damage" : { "critical" : true , "elementId" : 6 , "formula" : "1+(1+a.level/99)*(a.mat * 14/5 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[17]<30%额外命中>\\c[0] 薇薇安的电系单体魔法" , "effects" : [ ] , "hitType" : 2 , "iconIndex" : 9 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 18 , "name" : "电击III" , "note" : "<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 20 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
@ -61,9 +61,9 @@ null,
{ "id" : 59 , "animationId" : 31 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "释放黑雾遮蔽队友,令队友能够更从容地\n闪避敌人的攻击( 附加\\it[169]) " , "effects" : [ { "code" : 21 , "dataId" : 169 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 161 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "黑雾" , "note" : "<Hide if Learned Skill: 60,61>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 59 , "animationId" : 31 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "释放黑雾遮蔽队友,令队友能够更从容地\n闪避敌人的攻击( 附加\\it[169]) " , "effects" : [ { "code" : 21 , "dataId" : 169 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 161 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "黑雾" , "note" : "<Hide if Learned Skill: 60,61>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 60 , "animationId" : 31 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "强化的黑雾技能,遮蔽能力被强化,且队友\n在迷雾中暴击率增加10%(附加\\it[170]) " , "effects" : [ { "code" : 21 , "dataId" : 170 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 161 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "暗雾" , "note" : "<Hide if Learned Skill: 61>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 60 , "animationId" : 31 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "强化的黑雾技能,遮蔽能力被强化,且队友\n在迷雾中暴击率增加10%(附加\\it[170]) " , "effects" : [ { "code" : 21 , "dataId" : 170 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 161 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "暗雾" , "note" : "<Hide if Learned Skill: 61>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 61 , "animationId" : 31 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "强化的黑雾技能,遮蔽能力被强化,且队友\n在迷雾中暴击率增加20%(附加\\it[171]) " , "effects" : [ { "code" : 21 , "dataId" : 171 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 161 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "幽雾" , "note" : "<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 61 , "animationId" : 31 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "强化的黑雾技能,遮蔽能力被强化,且队友\n在迷雾中暴击率增加20%(附加\\it[171]) " , "effects" : [ { "code" : 21 , "dataId" : 171 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 161 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "幽雾" , "note" : "<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 62 , "animationId" : 109 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : " (function () { if (a == b) { return (a.mhp/50+a.hp/25); } else { return ((a.hp/a.mhp+(b.mhp-b.hp)/b.mhp)*(1+a.mat * 3+a.mhp/20)); }})() ", "type" : 3 , "variance" : 10 } , "description" : "薇薇安将自己的血液转化为治愈力量治愈队友,\n目标HP比例越低治疗量越大" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 231 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "鲜血治愈I" , "note" : "<Hide if Learned Skill: 63,64>\n<Custom HP Cost>\ncost += user.mhp/50+user.hp/25;\n</Custom HP Cost>\n\n<技能类型:技能 >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 7 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 62 , "animationId" : 109 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : " ", "type" : 3 , "variance" : 10 } , "description" : "薇薇安将自己的血液转化为治愈力量治愈队友,\n目标HP比例越低治疗量越大" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 231 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "鲜血治愈I" , "note" : "<Hide if Learned Skill: 63,64>\n<Custom HP Cost>\ncost += user.mhp/50+user.hp/25;\n</Custom HP Cost>\n\n<技能类型:技能 >\n\n<Damage Formula>\nif(user == target){\n value = user.mhp/50 + user.hp/25;\n value = Math.floor(value);\n}\nelse{\n value = user.mhp/20;\n value += user.mat*(1 + user.mat*user.level/2048);\n value *= (1 + user.hp/user.mhp - target.hp/target.mhp);\n value = Math.floor(value);\n}\n</Damage Formula >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 7 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 63 , "animationId" : 109 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : " (function () { if (a == b) { return (a.mhp/50+a.hp/25); } else { return ((a.hp/a.mhp+(b.mhp-b.hp)/b.mhp)*(1+a.mat * 4+a.mhp/20)); }})() ", "type" : 3 , "variance" : 10 } , "description" : "薇薇安将自己的血液转化为治愈力量治愈队友\n并几率性赋予\\it[151]" , "effects" : [ { "code" : 21 , "dataId" : 151 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 231 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "鲜血治愈II" , "note" : "<Hide if Learned Skill: 64>\n<Custom HP Cost>\ncost += user.mhp/50+user.hp/25;\n</Custom HP Cost>\n\n<技能类型:技能 >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 7 , "speed" : -1 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 63 , "animationId" : 109 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : " ", "type" : 3 , "variance" : 10 } , "description" : "薇薇安将自己的血液转化为治愈力量治愈队友\n并几率性赋予\\it[151]" , "effects" : [ { "code" : 21 , "dataId" : 151 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 231 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "鲜血治愈II" , "note" : "<Hide if Learned Skill: 64>\n<Custom HP Cost>\ncost += user.mhp/50+user.hp/25;\n</Custom HP Cost>\n\n<技能类型:技能 >\n\n<Hide if Learned Skill: 63,64>\n<Custom HP Cost>\ncost += user.mhp/50+user.hp/25;\n</Custom HP Cost>\n\n<技能类型:技能>\n\n<Damage Formula>\nif(user == target){\n value = user.mhp/50+user.hp/25;\n value = Math.floor(value);\n}\nelse{\n value = user.mhp/20;\n value += user.mat*(3/2 + user.mat*user.level/2048);\n value *= (1 + user.hp/user.mhp - target.hp/target.mhp);\n value = Math.floor(value);\n}\n</Damage Formula >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 7 , "speed" : -1 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 64 , "animationId" : 109 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : " (function () { if (a == b) { return (a.mhp/50+a.hp/25); } else { return ((a.hp/a.mhp+(b.mhp-b.hp)/b.mhp)*(1+a.mat * 5+a.mhp/20)); }})() ", "type" : 3 , "variance" : 10 } , "description" : "薇薇安将自己的血液转化为治愈力量治愈队友并必定\n赋予\\it[151],可以解除\\it[248]" , "effects" : [ { "code" : 22 , "dataId" : 66 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 67 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 68 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 151 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 231 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "鲜血治愈III" , "note" : "<Custom HP Cost>\ncost += user.mhp/50+user.hp/25;\n</Custom HP Cost>\n\n<技能类型:技能 >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 7 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 64 , "animationId" : 109 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : " ", "type" : 3 , "variance" : 10 } , "description" : "薇薇安将自己的血液转化为治愈力量治愈队友并必定\n赋予\\it[151],可以解除\\it[248]" , "effects" : [ { "code" : 22 , "dataId" : 66 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 67 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 68 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 151 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 231 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "鲜血治愈III" , "note" : "<Custom HP Cost>\ncost += user.mhp/50+user.hp/25;\n</Custom HP Cost>\n\n<技能类型:技能 >\n\n<Damage Formula>\nif(user == target){\n value = user.mhp/50 + user.hp/25;\n value = Math.floor(value);\n}\nelse{\n value = user.mhp/20;\n value += user.mat*(2 + user.mat*user.level/2048);\n value *= (1 + user.hp/user.mhp - target.hp/target.mhp);\n value = Math.floor(value);\n}\n</Damage Formula >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 7 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 65 , "animationId" : 42 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "50+(a.mat * 3+a.mhp/20)" , "type" : 3 , "variance" : 20 } , "description" : "消耗鲜血帮助队友恢复战斗力,解除\\it[1]\n但队友会\\it[94]一段时间" , "effects" : [ { "code" : 22 , "dataId" : 1 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 94 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 221 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 12 , "name" : "血之复苏I" , "note" : "<Hide if Learned Skill: 66,67>\n<Custom HP Cost>\ncost += user.mhp/50;\n</Custom HP Cost>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 9 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 65 , "animationId" : 42 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "50+(a.mat * 3+a.mhp/20)" , "type" : 3 , "variance" : 20 } , "description" : "消耗鲜血帮助队友恢复战斗力,解除\\it[1]\n但队友会\\it[94]一段时间" , "effects" : [ { "code" : 22 , "dataId" : 1 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 94 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 221 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 12 , "name" : "血之复苏I" , "note" : "<Hide if Learned Skill: 66,67>\n<Custom HP Cost>\ncost += user.mhp/50;\n</Custom HP Cost>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 9 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 66 , "animationId" : 42 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "200+(a.mat * 4+a.mhp/15)" , "type" : 3 , "variance" : 20 } , "description" : "消耗鲜血帮助队友恢复战斗力,解除\\it[1]\n队友\\it[94]时间变短" , "effects" : [ { "code" : 22 , "dataId" : 1 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 96 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 221 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 16 , "name" : "血之复苏II" , "note" : "<Hide if Learned Skill: 67>\n<Custom HP Cost>\ncost += user.mhp/50;\n</Custom HP Cost>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 9 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 66 , "animationId" : 42 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "200+(a.mat * 4+a.mhp/15)" , "type" : 3 , "variance" : 20 } , "description" : "消耗鲜血帮助队友恢复战斗力,解除\\it[1]\n队友\\it[94]时间变短" , "effects" : [ { "code" : 22 , "dataId" : 1 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 96 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 221 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 16 , "name" : "血之复苏II" , "note" : "<Hide if Learned Skill: 67>\n<Custom HP Cost>\ncost += user.mhp/50;\n</Custom HP Cost>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 9 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 67 , "animationId" : 42 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "500+(a.mat * 5+a.mhp/10)" , "type" : 3 , "variance" : 20 } , "description" : "消耗鲜血帮助队友恢复战斗力解除\\it[1],恢复的队友\n不会\\it[94],还会获得\\it[199]" , "effects" : [ { "code" : 22 , "dataId" : 1 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 199 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 221 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 16 , "name" : "血之复苏III" , "note" : "<Custom HP Cost>\ncost += user.mhp/50;\n</Custom HP Cost>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 9 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 67 , "animationId" : 42 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "500+(a.mat * 5+a.mhp/10)" , "type" : 3 , "variance" : 20 } , "description" : "消耗鲜血帮助队友恢复战斗力解除\\it[1],恢复的队友\n不会\\it[94],还会获得\\it[199]" , "effects" : [ { "code" : 22 , "dataId" : 1 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 199 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 221 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 16 , "name" : "血之复苏III" , "note" : "<Custom HP Cost>\ncost += user.mhp/50;\n</Custom HP Cost>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 9 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
@ -75,14 +75,14 @@ null,
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{ "id" : 73 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 74 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "南宫五月的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 74 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "南宫五月的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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@ -91,9 +91,9 @@ null,
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{ "id" : 94 , "animationId" : 33 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "1" , "type" : 0 , "variance" : 0 } , "description" : "水雾结界技能的最终形态,\n制造一层水元素护盾保护全体队友" , "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 165 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 40 , "name" : "深海庇护" , "note" : "<Custom Target Barrier 6 Turns>\nvalue = 1400+user.mat*20;\n </Custom Target Barrier 6 Turns>\n\n<技能类型:技能>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 94 , "animationId" : 33 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "1" , "type" : 0 , "variance" : 0 } , "description" : "水雾结界技能的最终形态,\n制造一层水元素护盾保护全体队友" , "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 165 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 40 , "name" : "深海庇护" , "note" : "<Custom Target Barrier 6 Turns>\nvalue = 1400+user.mat*20;\n value = Math.floor(value);\n </Custom Target Barrier 6 Turns>\n\n<技能类型:技能>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
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{ "id" : 95 , "animationId" : 32 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "五月哼唱的无名海妖歌曲,有催眠效果(附加\\it[60]) " , "effects" : [ { "code" : 21 , "dataId" : 60 , "value1" : 0.8 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 80 , "message1" : "哼唱了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "海的安眠曲" , "note" : "<Hide if Learned Skill: 96,97>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 96 , "animationId" : 32 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "1+(a.level/99+6/5)*(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "<群体削弱>解析阿曼妮西斯神术而仿制的类神术,催眠敌人\n并制造噩梦, 概率附加\\it[60]和\\it[90]并叠加\\it[90]" , "effects" : [ { "code" : 21 , "dataId" : 60 , "value1" : 0.9 , "value2" : 0 } , { "code" : 21 , "dataId" : 90 , "value1" : 0.2 , "value2" : 0 } , { "code" : 21 , "dataId" : 250 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 80 , "message1" : "吟唱了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "黄昏安魂曲" , "note" : "<Hide if Learned Skill: 97>\n\n<Barrier Penetration: 40%>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 96 , "animationId" : 32 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "1+(a.level/99+6/5)*(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "<群体削弱>解析阿曼妮西斯神术而仿制的类神术,催眠敌人\n并制造噩梦, 概率附加\\it[60]和\\it[90]并叠加\\it[90]" , "effects" : [ { "code" : 21 , "dataId" : 60 , "value1" : 0.9 , "value2" : 0 } , { "code" : 21 , "dataId" : 90 , "value1" : 0.2 , "value2" : 0 } , { "code" : 21 , "dataId" : 250 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 80 , "message1" : "吟唱了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "黄昏安魂曲" , "note" : "<Hide if Learned Skill: 97>\n\n<Barrier Penetration: 40%>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 97 , "animationId" : 32 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "1+(a.level/99+7/5)*(a.mat * 12/5 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "<群体削弱>解析阿曼妮西斯神术而仿制的类神术,催眠敌人\n并制造噩梦, 必定附加\\it[60]和叠加\\it[80],概率附加\\it[90]" , "effects" : [ { "code" : 21 , "dataId" : 60 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 90 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 250 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 80 , "message1" : "吟唱了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "永夜安魂曲" , "note" : "<技能类型:技能>\n\n<Barrier Penetration: 40%>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 97 , "animationId" : 32 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "1+(a.level/99+7/5)*(a.mat * 12/5 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "<群体削弱>解析阿曼妮西斯神术而仿制的类神术,催眠敌人\n并制造噩梦, 必定附加\\it[60]和叠加\\it[80],概率附加\\it[90]" , "effects" : [ { "code" : 21 , "dataId" : 60 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 90 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 250 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 80 , "message1" : "吟唱了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "永夜安魂曲" , "note" : "<技能类型:技能>\n\n<Barrier Penetration: 40%>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
@ -131,15 +131,15 @@ null,
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{ "id" : 130 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+(a.atk * 7/4+a.mat - b.def-b.mdf/7)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[17]<40%额外命中>\\c[0] \\c[18]<类普攻>\\c[0]\n对一个目标连续进行三次射击" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 116 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "精湛射击II" , "note" : "<技能类型:类普攻>\n\n<Hide if Learned Skill: 130>\n\n<Before Eval>\n user.addState(230);\n</Before Eval>\n<After Eval>\n user.removeSatate(230);\n</After Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 131 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+(a.atk * 2+a.mat - b.def-b.mdf/9)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[17]<50%额外命中>\\c[0] \\c[18]<类普攻>\\c[0]\n对一个目标连续进行三次射击" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 116 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "精湛射击III" , "note" : "<技能类型:类普攻>\n\n<Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user.removeSatate(231);\n</After Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 131 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+(a.atk * 2+a.mat - b.def-b.mdf/9)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[17]<50%额外命中>\\c[0] \\c[18]<类普攻>\\c[0]\n对一个目标连续进行三次射击" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 116 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "精湛射击III" , "note" : "<技能类型:类普攻>\n\n<Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user.removeSatate(231);\n</After Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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{ "id" : 132 , "animationId" : 2 08 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "布设符文卡•长剑, 持续给队友增加20%攻击力,\n最多存在3回合" , "effects" : [ { "code" : 21 , "dataId" : 348 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 435 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "符文卡 • 长剑" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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{ "id" : 134 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "布设符文卡•权杖, 持续减少敌方15%敏捷,\n最多存在3回合" , "effects" : [ { "code" : 21 , "dataId" : 352 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 440 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "符文卡 • 权杖" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 134 , "animationId" : 211 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "布设符文卡•权杖, 持续减少敌方15%敏捷,\n最多存在3回合" , "effects" : [ { "code" : 21 , "dataId" : 352 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 440 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "符文卡 • 权杖" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 135 , "animationId" : 0, "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "布设符文卡•年轮, 让队友每回合自动获得20%行动读条,\n最多存在三回合" , "effects" : [ { "code" : 21 , "dataId" : 354 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 302 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "符文卡 • 年轮" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 135 , "animationId" : 21 0, "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "布设符文卡•年轮, 让队友每回合自动获得20%行动读条,\n最多存在三回合" , "effects" : [ { "code" : 21 , "dataId" : 354 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 302 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "符文卡 • 年轮" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 136 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "消耗: \\c[17]\\it[348]、\\it[354]\\c[0] 构成:\\c[9]\\it[350]\\c[0] 模拟战车效果,\n下回合全队获得70%的行动读条, 并增加30%的物攻和双防2回合" , "effects" : [ { "code" : 21 , "dataId" : 356 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 314 , "message1" : "启用了\\c[17]%1! \\c[0]" , "message2" : "" , "mpCost" : 15 , "name" : "卡阵 • 无畏战车" , "note" : "<技能类型:技能>\n \n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n <Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nelse{\n user.addState(350);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n</Post-Damage Eval>\n\n<After ATB: 70%>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 0 } ,
{ "id" : 136 , "animationId" : 95 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "消耗: \\c[17]\\it[348]、\\it[354]\\c[0] 构成:\\c[9]\\it[350]\\c[0] 模拟战车效果,\n下回合全队获得70%的行动读条, 并增加30%的物攻和双防2回合" , "effects" : [ { "code" : 21 , "dataId" : 356 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 314 , "message1" : "启用了\\c[17]%1! \\c[0]" , "message2" : "" , "mpCost" : 15 , "name" : "卡阵 • 无畏战车" , "note" : "<技能类型:技能>\n \n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n <Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nelse{\n user.addState(350);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n</Post-Damage Eval>\n\n<After ATB: 70%>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 0 } ,
{ "id" : 137 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "消耗: \\c[17]\\it[350]、\\it[352]\\c[0] 构成:\\c[9]\\it[354]\\c[0] 给予全队\n\\c[9]5 + 0.66*自身level\\c[0] 的\\c[9]\\it[238]\\c[0]属性持续5回合" , "effects" : [ { "code" : 21 , "dataId" : 360 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 751 , "message1" : "启用了\\c[17]%1! \\c[0]" , "message2" : "" , "mpCost" : 15 , "name" : "卡阵 • 魔纹披 风", "note" : "<技能类型:技能>\n\n <Before Eval>\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\n\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\nelse{\n user.addState(354);\n}\n </Before Eval>\n\n<Custom TP Cost> \nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 0 } ,
{ "id" : 137 , "animationId" : 212 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "消耗: \\c[17]\\it[350]、\\it[352]\\c[0] 构成:\\c[9]\\it[354]\\c[0] 给予全队\n\\c[9]5 + 0.66*自身level\\c[0] 的\\c[9]\\it[238]\\c[0]属性持续5回合" , "effects" : [ { "code" : 21 , "dataId" : 360 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 751 , "message1" : "启用了\\c[17]%1! \\c[0]" , "message2" : "" , "mpCost" : 15 , "name" : "卡阵 • 风后裙摆 ", "note" : "<技能类型:技能>\n\n <Before Eval>\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\n\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\nelse{\n user.addState(354);\n}\n </Before Eval>\n\n<Custom TP Cost> \nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 0 } ,
{ "id" : 138 , "animationId" : 205 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "消耗: \\c[17]\\it[350]、\\it[354]\\c[0] 构成:\\c[9]\\it[348]\\c[0] \n生成符文圣装, 提升指定队友50%物攻和双防五回合,并回复全队一定生命" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 741 , "message1" : "启用了\\c[17]%1! \\c[0]" , "message2" : "" , "mpCost" : 15 , "name" : "卡阵 • 守护圣装" , "note" : "<技能类型:技能>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nelse{\n user.addState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<After Eval>\n if($gameParty.members()[0].hp > 0){\n var i = ($gameParty.members()[0].mhp - $gameParty.members()[0].hp)*0.15;\n $gameParty.members()[0].gainHp(Math.floor(i));\n }\n if($gameParty.members()[1].hp > 0){\n var i = ($gameParty.members()[1].mhp - $gameParty.members()[1].hp)*0.15;\n $gameParty.members()[1].gainHp(Math.floor(i));\n }\n if($gameParty.members()[2].hp > 0){\n var i = ($gameParty.members()[2].mhp - $gameParty.members()[2].hp)*0.15;\n $gameParty.members()[2].gainHp(Math.floor(i));\n }\n if($gameParty.members()[3].hp > 0){\n var i = ($gameParty.members()[3].mhp - $gameParty.members()[3].hp)*0.15;\n $gameParty.members()[3].gainHp(Math.floor(i));\n }\n if($gameParty.members()[4].hp > 0){\n var i = ($gameParty.members()[4].mhp - $gameParty.members()[4].hp)*0.15;\n $gameParty.members()[4].gainHp(Math.floor(i));\n }\n</After Eval>\n ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 7 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 0 } ,
{ "id" : 138 , "animationId" : 205 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "消耗: \\c[17]\\it[350]、\\it[354]\\c[0] 构成:\\c[9]\\it[348]\\c[0] \n生成符文圣装, 提升指定队友50%物攻和双防五回合,并回复全队一定生命" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 741 , "message1" : "启用了\\c[17]%1! \\c[0]" , "message2" : "" , "mpCost" : 15 , "name" : "卡阵 • 守护圣装" , "note" : "<技能类型:技能>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nelse{\n user.addState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<After Eval>\n var heal = user.mat*(3/2 + user.mat*user.level/2048);\n if($gameParty.members()[0].hp > 0){\n heal += ($gameParty.members()[0].mhp - $gameParty.members()[0].hp)/5;\n $gameParty.members()[0].gainHp(Math.floor(heal));\n }\n if($gameParty.members()[1].hp > 0){\n heal += ($gameParty.members()[1].mhp - $gameParty.members()[1].hp)/5;\n $gameParty.members()[1].gainHp(Math.floor(heal));\n }\n if($gameParty.members()[2].hp > 0){\n heal += ($gameParty.members()[2].mhp - $gameParty.members()[2].hp)/5;\n $gameParty.members()[2].gainHp(Math.floor(heal));\n }\n if($gameParty.members()[3].hp > 0){\n heal += ($gameParty.members()[3].mhp - $gameParty.members()[3].hp)/5;\n $gameParty.members()[3].gainHp(Math.floor(heal));\n }\n if($gameParty.members()[4].hp > 0){\n heal += ($gameParty.members()[4].mhp - $gameParty.members()[4].hp)/5;\n $gameParty.members()[4].gainHp(Math.floor(heal));\n }\n</After Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 7 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 0 } ,
{ "id" : 139 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : 11 , "formula" : "1+(a.level/45+1)*(a.mat * 4 - b.mdf/4)*(a.level*a.mat/2048+2)+Math.min(Math.floor((b.mhp - b.hp)*0.18), 80000)" , "type" : 1 , "variance" : 20 } , "description" : "消耗: \\c[17]\\it[348]、\\it[354]\\c[0] 构成:\\c[9]\\it[352]\\c[0] \n对敌方全体造成力场伤害, 并附带已损生命18%的伤害( 上限80000) " , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 707 , "message1" : "启用了\\c[17]%1! \\c[0]" , "message2" : "" , "mpCost" : 15 , "name" : "卡阵 • 时光之创" , "note" : "<技能类型:技能>\n\n<Barrier Penetration: 50%>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nelse{\n user.addState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 15 } ,
{ "id" : 139 , "animationId" : 76 , "damage" : { "critical" : true , "elementId" : 11 , "formula" : "1+(a.level/45+1)*(a.mat * 4 - b.mdf/4)*(a.level*a.mat/2048+2)+Math.min(Math.floor((b.mhp - b.hp)*0.18), 80000)" , "type" : 1 , "variance" : 20 } , "description" : "消耗: \\c[17]\\it[348]、\\it[354]\\c[0] 构成:\\c[9]\\it[352]\\c[0] \n对敌方全体造成力场伤害, 并附带已损生命18%的伤害( 上限80000) " , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 707 , "message1" : "启用了\\c[17]%1! \\c[0]" , "message2" : "" , "mpCost" : 15 , "name" : "卡阵 • 时光之创" , "note" : "<技能类型:技能>\n\n<Barrier Penetration: 50%>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nelse{\n user.addState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 15 } ,
{ "id" : 140 , "animationId" : 76 , "damage" : { "critical" : true , "elementId" : 10 , "formula" : "1+(a.level/45+1)*(a.mat * 8 - b.mdf/4)*(a.level*a.mat/2048+2)+Math.min(Math.floor((b.mhp - b.hp)*0.18), 80000)" , "type" : 1 , "variance" : 20 } , "description" : "消耗: \\c[17]\\全部符卡 \\c[0] 对敌方造成精神属性伤害并附加\\it[93]\n和\\it[90],同时,恢复己方 已损失生命20% 并附加\\it[165]", "effects" : [ { "code" : 21 , "dataId" : 93 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 90 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 824 , "message1" : "启用了\\c[17]%1! \\c[0]" , "message2" : "" , "mpCost" : 15 , "name" : "卡阵 • 战争皇权" , "note" : "<技能类型:技能>\n\n<Barrier Penetration: 50%>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>\n\n<After Eval>\n if($gameParty.members()[0].hp > 0){\n var i = ($gameParty.members()[0].mhp - $gameParty.members()[0].hp)/5;\n $gameParty.members()[0].gainHp(Math.floor(i ));\n $gameParty.members()[0].addState(165);\n }\n if($gameParty.members()[1].hp > 0){\n var i = ($gameParty.members()[1].mhp - $gameParty.members()[1].hp)/5;\n $gameParty.members()[1].gainHp(Math.floor(i ));\n $gameParty.members()[1].addState(165);\n }\n if($gameParty.members()[2].hp > 0){\n var i = ($gameParty.members()[2].mhp - $gameParty.members()[2].hp)/5;\n $gameParty.members()[2].gainHp(Math.floor(i ));\n $gameParty.members()[2].addState(165);\n }\n if($gameParty.members()[3].hp > 0){\n var i = ($gameParty.members()[3].mhp - $gameParty.members()[3].hp)/5;\n $gameParty.members()[3].gainHp(Math.floor(i ));\n $gameParty.members()[3].addState(165);\n }\n if($gameParty.members()[4].hp > 0){\n var i = ($gameParty.members()[4].mhp - $gameParty.members()[4].hp)/5;\n $gameParty.members()[4].gainHp(Math.floor(i ));\n $gameParty.members()[4].addState(165);\n }\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 80 , "tpGain" : 20 } ,
{ "id" : 140 , "animationId" : 104 , "damage" : { "critical" : true , "elementId" : 10 , "formula" : "1+(a.level/45+1)*(a.mat * 8 - b.mdf/4)*(a.level*a.mat/2048+2)+Math.min(Math.floor((b.mhp - b.hp)*0.18), 80000)" , "type" : 1 , "variance" : 20 } , "description" : "消耗: \\c[17]\\全部符卡 \\c[0] 对敌方造成精神属性伤害并附加\\it[93]\n和\\it[90],同时,恢复己方 一定生命 并附加\\it[165]", "effects" : [ { "code" : 21 , "dataId" : 93 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 90 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 824 , "message1" : "启用了\\c[17]%1! \\c[0]" , "message2" : "" , "mpCost" : 15 , "name" : "卡阵 • 战争皇权" , "note" : "<技能类型:技能>\n\n<Barrier Penetration: 50%>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>\n\n<After Eval>\n var heal = 5/4*user.mat*(2 + user.mat*user.level/2048);\n if($gameParty.members()[0].hp > 0){\n heal += ($gameParty.members()[0].mhp - $gameParty.members()[0].hp)/4;\n $gameParty.members()[0].gainHp(Math.floor(heal ));\n $gameParty.members()[0].addState(165);\n }\n if($gameParty.members()[1].hp > 0){\n heal += ($gameParty.members()[1].mhp - $gameParty.members()[1].hp)/4;\n $gameParty.members()[1].gainHp(Math.floor(heal ));\n $gameParty.members()[1].addState(165);\n }\n if($gameParty.members()[2].hp > 0){\n heal += ($gameParty.members()[2].mhp - $gameParty.members()[2].hp)/4;\n $gameParty.members()[2].gainHp(Math.floor(heal ));\n $gameParty.members()[2].addState(165);\n }\n if($gameParty.members()[3].hp > 0){\n heal += ($gameParty.members()[3].mhp - $gameParty.members()[3].hp)/4;\n $gameParty.members()[3].gainHp(Math.floor(heal ));\n $gameParty.members()[3].addState(165);\n }\n if($gameParty.members()[4].hp > 0){\n heal + = ($gameParty.members()[4].mhp - $gameParty.members()[4].hp)/5;\n $gameParty.members()[4].gainHp(Math.floor(heal ));\n $gameParty.members()[4].addState(165);\n }\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 80 , "tpGain" : 20 } ,
{ "id" : 141 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "南宫三八以极快的速度布置符卡,期间特技和普通攻击\n将被禁用" , "effects" : [ { "code" : 21 , "dataId" : 358 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 79 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "符卡急速" , "note" : "<技能类型:技能>\n\n<After ATB: 90%>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 141 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "南宫三八以极快的速度布置符卡,期间特技和普通攻击\n将被禁用" , "effects" : [ { "code" : 21 , "dataId" : 358 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 79 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "符卡急速" , "note" : "<技能类型:技能>\n\n<After ATB: 90%>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 142 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "菜单中使用查看南宫三八的符卡师被动" , "effects" : [ { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 187 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "被动说明" , "note" : "" , "occasion" : 2 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 142 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "菜单中使用查看南宫三八的符卡师被动" , "effects" : [ { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 187 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "被动说明" , "note" : "" , "occasion" : 2 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 143 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 143 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
@ -197,14 +197,14 @@ null,
{ "id" : 195 , "animationId" : 28 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "伊丽莎白研究机械时开发出的金属加工魔法,也能够用来破坏敌人\n的防御( 施加\\it[256])并解除\\it[147],但也可能解除他们受到的\\it[61]" , "effects" : [ { "code" : 21 , "dataId" : 256 , "value1" : 0.8 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 22 , "dataId" : 147 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 346 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "腐蚀术II" , "note" : "<Hide if Learned Skill: 195>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 195 , "animationId" : 28 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "伊丽莎白研究机械时开发出的金属加工魔法,也能够用来破坏敌人\n的防御( 施加\\it[256])并解除\\it[147],但也可能解除他们受到的\\it[61]" , "effects" : [ { "code" : 21 , "dataId" : 256 , "value1" : 0.8 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 22 , "dataId" : 147 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 346 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "腐蚀术II" , "note" : "<Hide if Learned Skill: 195>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 196 , "animationId" : 28 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "伊丽莎白研究机械时开发出的金属加工魔法,也能够用来破坏敌人\n的防御( 施加\\it[256])并解除\\it[147],但也可能解除他们受到的\\it[61]" , "effects" : [ { "code" : 21 , "dataId" : 256 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 22 , "dataId" : 147 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 346 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "腐蚀术III" , "note" : "<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 196 , "animationId" : 28 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "伊丽莎白研究机械时开发出的金属加工魔法,也能够用来破坏敌人\n的防御( 施加\\it[256])并解除\\it[147],但也可能解除他们受到的\\it[61]" , "effects" : [ { "code" : 21 , "dataId" : 256 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 22 , "dataId" : 147 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 346 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "腐蚀术III" , "note" : "<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 197 , "animationId" : 51 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "机械师必备的逃生装置,不属于组装物\n可以携带\\it[1]的队员逃跑" , "effects" : [ { "code" : 41 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 307 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "逃生装置" , "note" : "<Before Eval>\n var subject = user;\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n</Before Eval>\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 197 , "animationId" : 51 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "机械师必备的逃生装置,不属于组装物\n可以携带\\it[1]的队员逃跑" , "effects" : [ { "code" : 41 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 307 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "逃生装置" , "note" : "<Before Eval>\n var subject = user;\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n</Before Eval>\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 198 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "伊丽莎白所有机械装置的中枢核心,升级可以 强化所有 \n机械技能", "effects" : [ ] , "hitType" : 0 , "iconIndex" : 351 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "机械中枢I" , "note" : "<Hide if Learned Skill: 199, 200>" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 198 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "伊丽莎白所有机械装置的中枢核心,升级可以 \n降低 机械技能的消耗或提升它们的威力 ", "effects" : [ ] , "hitType" : 0 , "iconIndex" : 351 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "机械中枢I" , "note" : "<Hide if Learned Skill: 199, 200>" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 199 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "伊丽莎白所有机械装置的中枢核心,升级可以 强化所有 \n机械技能", "effects" : [ ] , "hitType" : 0 , "iconIndex" : 351 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "机械中枢II" , "note" : "<Hide if Learned Skill: 200>" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 199 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "伊丽莎白所有机械装置的中枢核心,升级可以 \n降低 机械技能的消耗或提升它们的威力 ", "effects" : [ ] , "hitType" : 0 , "iconIndex" : 351 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "机械中枢II" , "note" : "<Hide if Learned Skill: 200>" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 200 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "伊丽莎白所有机械装置的中枢核心,升级可以 强化所有 \n机械技能", "effects" : [ ] , "hitType" : 0 , "iconIndex" : 351 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "机械中枢III" , "note" : "" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 200 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "伊丽莎白所有机械装置的中枢核心,升级可以 \n降低 机械技能的消耗或提升它们的威力 ", "effects" : [ ] , "hitType" : 0 , "iconIndex" : 351 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "机械中枢III" , "note" : "" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 201 , "animationId" : 206 , "damage" : { "critical" : false , "elementId" : 8 , "formula" : " 0 ", "type" : 1 , "variance" : 20} , "description" : "伊丽莎白特制榴弹,经过希灵科技改良,对敌人使用时造成圣属性伤害和\n几率性\\it[93];对己方使用时恢复生命并解除心控效果 ", "effects" : [ ] , "hitType" : 0 , "iconIndex" : 72 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "圣光榴弹" , "note" : "< Target: Everybody>\n\n <MP Cost: 2%>\n\n<Damage Formula>\nif (target.isActor() === user.isActor()) {\n value = user.mat * (2 + (user.isLearnedSkill(199)? 0.5 : 0) + (user.isLearnedSkill(200)? 0.5 : 0));\n value *= ( 2+user.mat*user.level/2048); \n if(target == $gameActors.actor(10)){\n value = Math.round(value/2);\n }\n if(user.isStateAffected(372)){\n value *= 2;\n }\n} else {\n value = user.mat * (2 + (user.isLearnedSkill(199)? 0.5 : 0) + (user.isLearnedSkill(200)? 0.5 : 0));\n value -= target.mdf;\n value *= ( 2+user.mat*user.level/2048); \n if(user.isStateAffected(372)){\n value *= 2;\n }\n}\n</Damage Formula>\n\n<Pre-Damage Eval>\nif (target.isActor() === user.isActor()) {\n value = -1 * Math.abs(value);\n target.removeState(62);\n target.removeState(93);\n target.removeState(90);\n}\nelse{\n var random = Math.random();\n if(user.isLearnedSkill(200)){\n if(random > 0.3){\n target.addState(93);\n }\n }\n else{\n if(user.isLearnedSkill(199)){\n if(random > 0.5){\n target.addState(93);\n }\n }\n else{\n if(random > 0.7){\n target.addState(93);\n }\n }\n }\n}\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 7 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 10 } ,
{ "id" : 201 , "animationId" : 206 , "damage" : { "critical" : false , "elementId" : 8 , "formula" : " ", "type" : 1 , "variance" : 10} , "description" : "伊丽莎白特制榴弹,对敌人使用造成圣属性伤害和几率性\\it[93]; \n对己方则恢复生命并解除心控 \\c[17]【过热增幅】\\c[0] 数值增加50% ", "effects" : [ ] , "hitType" : 0 , "iconIndex" : 72 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "圣光榴弹" , "note" : "< 技能类型:技能>\n\n< Target: Everybody>\n\n <MP Cost: 2%>\n\n<Damage Formula>\nif (target.isActor() === user.isActor()) {\n value = user.mat * (3/2 + (user.isLearnedSkill(199)? 1/2 : 0) + (user.isLearnedSkill(200)? 1/2 : 0));\n value *= (3/ 2+user.mat*user.level/2048); \n if(target == $gameActors.actor(10)){\n value = Math.round(value/2);\n }\n if(user.isStateAffected(372)){\n value *= 2;\n }\n} else {\n value = user.mat * (3/2 + (user.isLearnedSkill(199)? 1/2 : 0) + (user.isLearnedSkill(200)? 1/2 : 0));\n value -= target.mdf;\n value *= (3/ 2+user.mat*user.level/2048); \n if(user.isStateAffected(372)){\n value *= 3/ 2;\n }\n}\n</Damage Formula>\n\n<Pre-Damage Eval>\nif (target.isActor() === user.isActor()) {\n value = -1 * Math.abs(value);\n target.removeState(62);\n target.removeState(93);\n target.removeState(90);\n}\nelse{\n var random = Math.random();\n if(user.isLearnedSkill(200)){\n if(random > 0.3){\n target.addState(93);\n }\n }\n else{\n if(user.isLearnedSkill(199)){\n if(random > 0.5){\n target.addState(93);\n }\n }\n else{\n if(random > 0.7){\n target.addState(93);\n }\n }\n }\n}\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 7 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 10 } ,
{ "id" : 202 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " ", "effects" : [ ], "hitType" : 0 , "iconIndex" : 0 , "message1" : " ", "message2" : "" , "mpCost" : 0 , "name" : " ", "note" : " ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0, "tpGain" : 0 } ,
{ "id" : 202 , "animationId" : 183 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " 给全队施加两层\\c[9]\\is[377]\\c[0], 受到大于当前生命10%的伤害时\n会吸收超出部分; \\c[17]【过热增幅】\\c[0] 增加到4层 ", "effects" : [ {"code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ], "hitType" : 0 , "iconIndex" : 468 , "message1" : " 使用了%1! ", "message2" : "" , "mpCost" : 0 , "name" : " 缓冲镀层 ", "note" : " <技能类型:技能>\n\n<MP Cost: 3%>\n\n<Cooldown Eval>\ncooldown = 6;\n if (user.isLearnedSkill(200)){\n cooldown -= 1;\n }\n else{\n if (user.isLearnedSkill(199)){\n cooldown -= 1;\n }\n }\n</Cooldown Eval>\n\n<Before Eval>\n target._cushion = target._cushion || 0;\n if(user.isStateAffected(372)){\n target._cushion += 2;\n }\n else{\n target._cushion += 2;\n }\n</Before Eval>\n\n<Before Eval>\n target._cushion = target._cushion || 0;\n if(user.isStateAffected(372)){\n target._cushion += 2;\n }\n else{\n target._cushion += 2;\n }\n</Before Eval>\n\n ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 2 0, "tpGain" : 0 } ,
{ "id" : 203 , "animationId" : 0, "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " ", "effects" : [ ], "hitType" : 0 , "iconIndex" : 0 , "message1" : " ", "message2" : "" , "mpCost" : 0 , "name" : " ", "note" : " ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1, "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 203 , "animationId" : 2 07 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " 制造一个力场漩涡,扣减敌方大量护盾并清空行动读条,随机附加\n减速类控制和\\it[57] \\c[17]【过热增幅】\\c[0] 解除全部护盾,\\it[57]几率翻倍 ", "effects" : [ {"code" : 21 , "dataId" : 52 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 54 , "value1" : 0.8 , "value2" : 0 } , { "code" : 21 , "dataId" : 55 , "value1" : 0.4 , "value2" : 0 } , { "code" : 21 , "dataId" : 56 , "value1" : 0.2 , "value2" : 0 } ], "hitType" : 0 , "iconIndex" : 424 , "message1" : " 使用了%1! ", "message2" : "" , "mpCost" : 0 , "name" : " 力场漩涡 ", "note" : " <技能类型:技能>\n\n<Custom MP Cost>\n cost = Math.floor(user.mhp*0.05);\n if (user.isLearnedSkill(200)){\n cost -= Math.floor(user.mhp*0.01);\n }\n else{\n if (user.isLearnedSkill(199)){\n cost -= Math.floor(user.mhp*0.01);\n }\n }\n </Custom MP Cost>\n\n<Custom Target Barrier>\nif(user.isStateAffected(372)){\n value = -999999;\n}\nelse{\n value = -(500+user.mat*10*(user.level*user.mat/2048+2));\n value = Math.floor(value);\n}\n</Custom Target Barrier>\n\n<Before Eval>\n var random = Math.random();\n if(user.isStateAffected(372)){\n if(random > 0.6){\n target.addState(57);\n }\n }\n else{\n if(random > 0.8){\n target.addState(57);\n }\n }\n</Before Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2, "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 204 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " ", "effects" : [ ], "hitType" : 0 , "iconIndex" : 0 , "message1" : " ", "message2" : "" , "mpCost" : 0 , "name" : " ", "note" : " ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1, "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0, "tpGain" : 0 } ,
{ "id" : 204 , "animationId" : 95 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " 全队获得\\it[115], 并增加10点TP \\c[17]【过热增幅】\\c[0] \\it[115]替换\n为\\it[116], TP增加至15点 ", "effects" : [ {"code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ], "hitType" : 0 , "iconIndex" : 71 , "message1" : " 使用了%1! ", "message2" : "" , "mpCost" : 0 , "name" : " 加速引擎 ", "note" : " <技能类型:技能>\n\n<MP Cost: 1%>\n\n <Custom TP Cost>\n cost = 30;\n if (user.isLearnedSkill(200)){\n cost -= 5;\n }\n else{\n if (user.isLearnedSkill(199)){\n cost -= 5;\n }\n }\n</Custom TP Cost>\n\n<Before Eval>\n if(user.isStateAffected(372)){\n target.gainTp(10);\n target.addState(115);\n }\n else{\n target.gainTp(15);\n target.addState(116);\n }\n</Before Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8, "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 3 0, "tpGain" : 0 } ,
{ "id" : 205 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " ", "effects" : [ ], "hitType" : 0 , "iconIndex" : 0 , "message1" : " ", "message2" : "" , "mpCost" : 0 , "name" : " ", "note" : " ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1, "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 205 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " 给全队施加护盾 ", "effects" : [ {"code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ], "hitType" : 0 , "iconIndex" : 488 , "message1" : " 使用了%1! ", "message2" : "" , "mpCost" : 0 , "name" : " 小队护盾 ", "note" : " <技能类型:技能>\n\n<MP Cost: 2%>\n\n<Custom Target Barrier>\nvalue = user.mat*(6+user.mat*user.level/2048);\n if (user.isLearnedSkill(200)){\n value += user.mat*(3+user.mat*user.level/2048)/4;\n }\n else{\n if (user.isLearnedSkill(199)){\n value += user.mat*(3+user.mat*user.level/2048)/4;\n }\n }\nif(user.isStateAffected(372)){\n value *= 2;\n}\nvalue = Math.floor(value);\n</Custom Target Barrier> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8, "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 206 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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{ "id" : 207 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 207 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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{ "id" : 208 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
@ -282,9 +282,9 @@ null,
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@ -418,11 +418,11 @@ null,
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@ -480,7 +480,7 @@ null,
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