diff --git a/Readme.md b/Readme.md index 08930f4..7d2375b 100644 --- a/Readme.md +++ b/Readme.md @@ -22,6 +22,7 @@ ## 更新记录- +- **2023/8/30**;**乐子人**;完成伊丽莎白技能组重做,补充动画,等; - **2023/6/9**;**乐子人**;用状态核心做免死和复活技能,等; - **2023/6/7**;**乐子人**;补充伤害免疫和治疗溢出转化为护盾的效果,等; - **2023/5/7**;**不明枪兵**;豆豆星大海画了一半 diff --git a/data/Animations.json b/data/Animations.json index 543d306..c8eaaaa 100644 --- a/data/Animations.json +++ b/data/Animations.json @@ -206,12 +206,12 @@ null, 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\ No newline at end of file diff --git a/js/plugins/YEP_X_SkillCooldowns.js b/js/plugins/YEP_X_SkillCooldowns.js index 79e8d66..db4b654 100644 --- a/js/plugins/YEP_X_SkillCooldowns.js +++ b/js/plugins/YEP_X_SkillCooldowns.js @@ -261,17 +261,17 @@ Yanfly.SCD.version = 1.11; * cooldown = x; * cooldown += x; * - * Insert these two tags into the skill's notebox to give it a unique way to - * determine the cooldown's value. The 'cooldown' variable determines the - * amount of turns for the cooldown. + * + * 将这两个标签插入技能的记事框中,为其提供一种确定冷却时间值的独特方法。 + * “cooldown”变量确定冷却时间的回合数。 * * * warmup = x; * warmup += x; * - * Insert these two tags into the skill's notebox to give it a unique way to - * determine the warmup's value. The 'warmup' variable determines the amount - * of turns for the warmup. + * + * 将这两个标签插入技能的记事框中,为其提供确定预热值的独特方法。 + * “warmup”变量确定预热的回合数。 * * ============================================================================ * Yanfly Engine Plugins - Battle Engine Extension - Action Sequence Commands