薇薇安数值微调;

main
parent e23212a5cd
commit bf3fcb0cad

@ -22,7 +22,7 @@
## 更新记录 ## 更新记录
- **2023/11/29****乐子人**;写入新装备,加入额外收集任务; - **2023/11/29****乐子人**;写入新装备,加入额外收集任务;薇薇安数值微调;
- **2023/11/28****乐子人**;数值调整,写入十字岛副本怪物; - **2023/11/28****乐子人**;数值调整,写入十字岛副本怪物;
- **2023/11/27****乐子人**;降低海妖城怪物等级,给鸡鹅彩蛋添加等级限制; - **2023/11/27****乐子人**;降低海妖城怪物等级,给鸡鹅彩蛋添加等级限制;
- **2023/11/25****乐子人**;细节优化,神鹅技能调整,无效化伤害的提示优化;数值调整; - **2023/11/25****乐子人**;细节优化,神鹅技能调整,无效化伤害的提示优化;数值调整;

File diff suppressed because one or more lines are too long

@ -35,9 +35,9 @@ null,
{"id":33,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"薇薇安的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":33,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"薇薇安的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":34,"animationId":123,"damage":{"critical":false,"elementId":17,"formula":"b.hp*0.1","type":1,"variance":0},"description":"\\c[9]<群体削弱>\\c[0]薇薇安独有的强大技能,召唤一轮诡异红月,\n红月下薇薇安会变得极其强大敌人也会被削弱但使用技能有一定代价","effects":[{"code":44,"dataId":4,"value1":1,"value2":0},{"code":21,"dataId":35,"value1":1,"value2":0},{"code":21,"dataId":69,"value1":1,"value2":0}],"hitType":0,"iconIndex":341,"message1":"召唤了红月!","message2":"","mpCost":0,"name":"召唤红月","note":"<Hide if Learned Skill: 35>\n<Cooldown: 100>\n<Cooldown Steps: 5>\n<Bypass Barrier>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":100,"tpGain":0}, {"id":34,"animationId":123,"damage":{"critical":false,"elementId":17,"formula":"b.hp*0.1","type":1,"variance":0},"description":"\\c[9]<群体削弱>\\c[0]薇薇安独有的强大技能,召唤一轮诡异红月,\n红月下薇薇安会变得极其强大敌人也会被削弱但使用技能有一定代价","effects":[{"code":44,"dataId":4,"value1":1,"value2":0},{"code":21,"dataId":35,"value1":1,"value2":0},{"code":21,"dataId":69,"value1":1,"value2":0}],"hitType":0,"iconIndex":341,"message1":"召唤了红月!","message2":"","mpCost":0,"name":"召唤红月","note":"<Hide if Learned Skill: 35>\n<Cooldown: 100>\n<Cooldown Steps: 5>\n<Bypass Barrier>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":100,"tpGain":0},
{"id":35,"animationId":123,"damage":{"critical":false,"elementId":17,"formula":"b.hp*0.1","type":1,"variance":0},"description":"\\c[9]<群体削弱>\\c[0]薇薇安独有的强大技能,召唤一轮诡异红月,\n红月下薇薇安会变得极其强大敌人也会被削弱寻回力量后使用技能代价较小","effects":[{"code":44,"dataId":4,"value1":1,"value2":0},{"code":21,"dataId":35,"value1":1,"value2":0},{"code":21,"dataId":69,"value1":1,"value2":0}],"hitType":0,"iconIndex":341,"message1":"召唤了红月!","message2":"","mpCost":0,"name":"召唤红月","note":"<Cooldown: 80>\n<Cooldown Steps: 5>\n<Bypass Barrier>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":100,"tpGain":5}, {"id":35,"animationId":123,"damage":{"critical":false,"elementId":17,"formula":"b.hp*0.1","type":1,"variance":0},"description":"\\c[9]<群体削弱>\\c[0]薇薇安独有的强大技能,召唤一轮诡异红月,\n红月下薇薇安会变得极其强大敌人也会被削弱寻回力量后使用技能代价较小","effects":[{"code":44,"dataId":4,"value1":1,"value2":0},{"code":21,"dataId":35,"value1":1,"value2":0},{"code":21,"dataId":69,"value1":1,"value2":0}],"hitType":0,"iconIndex":341,"message1":"召唤了红月!","message2":"","mpCost":0,"name":"召唤红月","note":"<Cooldown: 80>\n<Cooldown Steps: 5>\n<Bypass Barrier>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":100,"tpGain":5},
{"id":36,"animationId":15,"damage":{"critical":true,"elementId":7,"formula":"1+(1+(b.mhp-b.hp)/b.mhp)*(0.75+(1-a.hp/a.mhp))*(a.mat * 2+a.atk*2/3 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[18]<2倍收割>\\c[17]<20%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] \n用血魔法凝聚的长枪造成\\c[18]生命\\c[0]与\\c[9]冰\\c[0]混合属性伤害","effects":[],"hitType":2,"iconIndex":78,"message1":"施放了%1","message2":"","mpCost":0,"name":"血色长枪I","note":"<Hide if Learned Skill: 37,38>\n\n<技能类型:类普攻>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Multiple Elements: 16>\n<Custom HP Cost>\ncost += user.mhp/40+user.hp/20;\n</Custom HP Cost>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeState(228);\n</After Eval>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(30) ||\n user.isStateAffected(31) ) {\n visible = false;\n } else {\n visible = true;\n }\n</Custom Show Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, {"id":36,"animationId":15,"damage":{"critical":true,"elementId":7,"formula":"","type":1,"variance":5},"description":"\\c[18]<2倍收割>\\c[17]<20%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] \n用血魔法凝聚的长枪造成\\c[18]生命\\c[0]与\\c[9]冰\\c[0]混合属性伤害","effects":[],"hitType":2,"iconIndex":78,"message1":"施放了%1","message2":"","mpCost":0,"name":"血色长枪I","note":"<Hide if Learned Skill: 37,38>\n\n<技能类型:类普攻>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Multiple Elements: 16>\n<Custom HP Cost>\ncost += user.mhp/40+user.hp/20;\n</Custom HP Cost>\n\n<damage formula>\n value = 1;\n value += user.mat*2;\n value += user.atk*2/3;\n value -= target.mdf;\n var i = 1;\n i -= user.hp/user.mhp<0.7?(0.7 - user.hp/user.mhp): 0;\n value *= i;\n value *= (user.level*user.mat/2048+2);\n value *= (2 - target.hp/target.mhp);\n value += 20;\n value = Math.floor(value);\n</damage formula>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeState(228);\n</After Eval>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(30) ||\n user.isStateAffected(31) ) {\n visible = false;\n } else {\n visible = true;\n }\n</Custom Show Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":37,"animationId":15,"damage":{"critical":true,"elementId":7,"formula":"1+(1+(b.mhp-b.hp)/b.mhp)*(0.85+(1-a.hp/a.mhp))*(a.mat * 2+a.atk - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[18]<2倍收割>\\c[17]<30%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] \n用血魔法凝聚的长枪造成\\c[18]生命\\c[0]与\\c[9]冰\\c[0]混合属性伤害","effects":[],"hitType":2,"iconIndex":78,"message1":"施放了%1","message2":"","mpCost":0,"name":"血色长枪II","note":"<Hide if Learned Skill: 38>\n\n<技能类型:类普攻>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Multiple Elements: 16>\n\n<Custom HP Cost>\ncost += user.mhp/40+user.hp/20;\n</Custom HP Cost>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeState(229);\n</After Eval>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(30) ||\n user.isStateAffected(31) ) {\n visible = false;\n } else {\n visible = true;\n }\n</Custom Show Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, {"id":37,"animationId":15,"damage":{"critical":true,"elementId":7,"formula":"","type":1,"variance":5},"description":"\\c[18]<2倍收割>\\c[17]<30%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] \n用血魔法凝聚的长枪造成\\c[18]生命\\c[0]与\\c[9]冰\\c[0]混合属性伤害","effects":[],"hitType":2,"iconIndex":78,"message1":"施放了%1","message2":"","mpCost":0,"name":"血色长枪II","note":"<Hide if Learned Skill: 38>\n\n<技能类型:类普攻>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Multiple Elements: 16>\n\n<Custom HP Cost>\ncost += user.mhp/40+user.hp/20;\n</Custom HP Cost>\n\n<damage formula>\n value = 1;\n value += user.mat*2;\n value += user.atk*2/3;\n value -= target.mdf;\n var i = 1.25;\n i -= user.hp/user.mhp<0.7?(0.7 - user.hp/user.mhp): 0;\n value *= i;\n value *= (user.level*user.mat/2048+2);\n value *= (2 - target.hp/target.mhp);\n value += 300;\n value = Math.floor(value);\n</damage formula>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeState(229);\n</After Eval>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(30) ||\n user.isStateAffected(31) ) {\n visible = false;\n } else {\n visible = true;\n }\n</Custom Show Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":38,"animationId":15,"damage":{"critical":true,"elementId":7,"formula":"1+(1+(b.mhp-b.hp)/b.mhp)*(0.95+(1-a.hp/a.mhp))*(a.mat * 2+a.atk*4/3 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[18]<2倍收割>\\c[17]<40%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] \n用血魔法凝聚的长枪造成\\c[18]生命\\c[0]与\\c[9]冰\\c[0]混合属性伤害","effects":[],"hitType":2,"iconIndex":78,"message1":"施放了%1","message2":"","mpCost":0,"name":"血色长枪III","note":"<Custom HP Cost>\ncost += user.mhp/40+user.hp/20;\n</Custom HP Cost>\n\n<技能类型:类普攻>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Multiple Elements: 16>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Before Eval>\n user.addState(230);\n</Before Eval>\n<After Eval>\n user.removeState(230);\n</After Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(30) ||\n user.isStateAffected(31) ) {\n visible = false;\n } else {\n visible = true;\n }\n</Custom Show Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-2,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, {"id":38,"animationId":15,"damage":{"critical":true,"elementId":7,"formula":"","type":1,"variance":5},"description":"\\c[18]<2倍收割>\\c[17]<40%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] \n用血魔法凝聚的长枪造成\\c[18]生命\\c[0]与\\c[9]冰\\c[0]混合属性伤害","effects":[],"hitType":2,"iconIndex":78,"message1":"施放了%1","message2":"","mpCost":0,"name":"血色长枪III","note":"<Custom HP Cost>\ncost += user.mhp/40+user.hp/20;\n</Custom HP Cost>\n\n<技能类型:类普攻>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Multiple Elements: 16>\n\n<damage formula>\n value = 1;\n value += user.mat*2;\n value += user.atk*2/3;\n value -= target.mdf;\n var i = 1.5;\n i -= user.hp/user.mhp<0.7?(0.7 - user.hp/user.mhp): 0;\n value *= i;\n value *= (user.level*user.mat/2048+2);\n value *= (2 - target.hp/target.mhp);\n value += 800;\n value = Math.floor(value);\n</damage formula>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Before Eval>\n user.addState(230);\n</Before Eval>\n<After Eval>\n user.removeState(230);\n</After Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(30) ||\n user.isStateAffected(31) ) {\n visible = false;\n } else {\n visible = true;\n }\n</Custom Show Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-2,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":39,"animationId":49,"damage":{"critical":true,"elementId":16,"formula":"150+(3/2*(a.mhp-a.hp)/a.mhp)*(a.mat* 2+a.atk*3/4- b.mdf-b.def/5)*(a.level*a.mat/2048+2)","type":5,"variance":5},"description":"吸血技能自身HP越低伤害和吸血越高。\n有几率附加\\it[94],但装备的吸血效果对该技能无效。","effects":[{"code":21,"dataId":94,"value1":0.05,"value2":0}],"hitType":2,"iconIndex":71,"message1":"使用了%1","message2":"","mpCost":0,"name":"生命吸取I","note":"<Hide if Learned Skill: 40,41>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<技能类型:技能>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":5}, {"id":39,"animationId":49,"damage":{"critical":true,"elementId":16,"formula":"150+(3/2*(a.mhp-a.hp)/a.mhp)*(a.mat* 2+a.atk*3/4- b.mdf-b.def/5)*(a.level*a.mat/2048+2)","type":5,"variance":5},"description":"吸血技能自身HP越低伤害和吸血越高。\n有几率附加\\it[94],但装备的吸血效果对该技能无效。","effects":[{"code":21,"dataId":94,"value1":0.05,"value2":0}],"hitType":2,"iconIndex":71,"message1":"使用了%1","message2":"","mpCost":0,"name":"生命吸取I","note":"<Hide if Learned Skill: 40,41>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<技能类型:技能>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":5},
{"id":40,"animationId":49,"damage":{"critical":true,"elementId":16,"formula":"300+(2*(a.mhp-a.hp)/a.mhp)*(a.mat* 2+a.atk*3/4- b.mdf-b.def/5)*(a.level*a.mat/2048+2)","type":5,"variance":5},"description":"吸血技能自身HP越低伤害和吸血越高。\n有几率附加\\it[94],但装备的吸血效果对该技能无效。","effects":[{"code":21,"dataId":94,"value1":0.1,"value2":0}],"hitType":2,"iconIndex":71,"message1":"使用了%1","message2":"","mpCost":0,"name":"生命吸取II","note":"<Hide if Learned Skill: 41>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<技能类型:技能>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":5}, {"id":40,"animationId":49,"damage":{"critical":true,"elementId":16,"formula":"300+(2*(a.mhp-a.hp)/a.mhp)*(a.mat* 2+a.atk*3/4- b.mdf-b.def/5)*(a.level*a.mat/2048+2)","type":5,"variance":5},"description":"吸血技能自身HP越低伤害和吸血越高。\n有几率附加\\it[94],但装备的吸血效果对该技能无效。","effects":[{"code":21,"dataId":94,"value1":0.1,"value2":0}],"hitType":2,"iconIndex":71,"message1":"使用了%1","message2":"","mpCost":0,"name":"生命吸取II","note":"<Hide if Learned Skill: 41>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<技能类型:技能>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":5},
{"id":41,"animationId":49,"damage":{"critical":true,"elementId":16,"formula":"700+(5/2*(a.mhp-a.hp)/a.mhp)*(a.mat* 2+a.atk- b.mdf-b.def/10)*(a.level*a.mat/2048+2)","type":5,"variance":5},"description":"吸血技能自身HP越低伤害和吸血越高。\n有几率附加\\it[94],但装备的吸血效果对该技能无效。","effects":[{"code":21,"dataId":94,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":71,"message1":"使用了%1","message2":"","mpCost":0,"name":"生命吸取III","note":"<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<技能类型:技能>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":5}, {"id":41,"animationId":49,"damage":{"critical":true,"elementId":16,"formula":"700+(5/2*(a.mhp-a.hp)/a.mhp)*(a.mat* 2+a.atk- b.mdf-b.def/10)*(a.level*a.mat/2048+2)","type":5,"variance":5},"description":"吸血技能自身HP越低伤害和吸血越高。\n有几率附加\\it[94],但装备的吸血效果对该技能无效。","effects":[{"code":21,"dataId":94,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":71,"message1":"使用了%1","message2":"","mpCost":0,"name":"生命吸取III","note":"<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<技能类型:技能>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":5},
@ -49,12 +49,12 @@ null,
{"id":47,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"被动技能将溢出治疗效果的30%转化为护盾,这一技能也遵循\n\\c[18]生命凝聚\\c[0]系列被动的覆盖规则(见资料库)","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"生命凝聚II","note":"<Passive State: 219>\n<Hide if Learned Skill: 48>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":47,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"被动技能将溢出治疗效果的30%转化为护盾,这一技能也遵循\n\\c[18]生命凝聚\\c[0]系列被动的覆盖规则(见资料库)","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"生命凝聚II","note":"<Passive State: 219>\n<Hide if Learned Skill: 48>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":48,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"被动技能将溢出治疗效果的40%转化为护盾,这一技能也遵循\n\\c[18]生命凝聚\\c[0]系列被动的覆盖规则(见资料库)","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"生命凝聚III","note":"<Passive State: 220>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":48,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"被动技能将溢出治疗效果的40%转化为护盾,这一技能也遵循\n\\c[18]生命凝聚\\c[0]系列被动的覆盖规则(见资料库)","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"生命凝聚III","note":"<Passive State: 220>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":49,"animationId":96,"damage":{"critical":true,"elementId":9,"formula":"1+(2+a.level/99)*(a.mat* 2- b.mdf*0.8)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"薇薇安从邪念体获取的技能,造成暗属性伤害\n并对敌方护盾造成额外的高额伤害","effects":[],"hitType":2,"iconIndex":18,"message1":"施放了%1","message2":"","mpCost":15,"name":"凋零一指","note":"<Cooldown: 2>\n<Cooldown Steps: 1>\n\n\n<Custom HP Cost>\ncost += +user.mhp/50;\n</Custom HP Cost>\n<Custom Target Barrier>\nvalue = -(100+user.mat*4*(user.level*user.mat/2048+2));\nvalue = Math.floor(value);\n</Custom Target Barrier>\n\n<技能类型:技能>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, {"id":49,"animationId":96,"damage":{"critical":true,"elementId":9,"formula":"1+(2+a.level/99)*(a.mat* 2- b.mdf*0.8)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"薇薇安从邪念体获取的技能,造成暗属性伤害\n并对敌方护盾造成额外的高额伤害","effects":[],"hitType":2,"iconIndex":18,"message1":"施放了%1","message2":"","mpCost":15,"name":"凋零一指","note":"<Cooldown: 2>\n<Cooldown Steps: 1>\n\n\n<Custom HP Cost>\ncost += +user.mhp/50;\n</Custom HP Cost>\n<Custom Target Barrier>\nvalue = -(100+user.mat*4*(user.level*user.mat/2048+2));\nvalue = Math.floor(value);\n</Custom Target Barrier>\n\n<技能类型:技能>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":50,"animationId":22,"damage":{"critical":false,"elementId":6,"formula":"","type":1,"variance":1},"description":"\\c[17]<30%额外命中>\\c[0] 薇薇安电击所有敌人造成相同伤害,攻击复数敌人时每\n多一个敌人增加20%MP消耗最多翻倍\\c[18]\\it[20]\\c[0]状态下伤害无视敌人20%魔抗","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1","message2":"","mpCost":0,"name":"电击I","note":"<Hide if Learned Skill: 51,52>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<damage formula>\nvalue = 70;\nvalue += user.mat*2;\n if(user.isStateAffected(20) ){\n value -= target.mdf*4/5;\n }\n else{ value -= target.mdf}\n value *= (user.level*user.mat/2048+2);\n value = Math.floor(value);\n</damage formula>\n\n <Custom MP Cost>\n cost += 5;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(5, amount - 1);\n</Custom MP Cost>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeState(229);\n</After Eval>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":50,"animationId":22,"damage":{"critical":false,"elementId":6,"formula":"","type":1,"variance":1},"description":"\\c[17]<30%额外命中>\\c[0] 薇薇安电击所有敌人造成相同伤害,攻击复数敌人时每\n多一个敌人增加20%MP消耗最多翻倍\\c[18]\\it[20]\\c[0]状态下伤害无视敌人20%魔抗","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1","message2":"","mpCost":0,"name":"电击I","note":"<Hide if Learned Skill: 51,52>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<damage formula>\nvalue = 70;\nvalue += user.mat*2;\n if(user.isStateAffected(20) ){\n value -= target.mdf*4/5;\n }\n else{ value -= target.mdf; }\n value *= (user.level*user.mat/2048+2);\n value = Math.floor(value);\n</damage formula>\n\n <Custom MP Cost>\n cost += 5;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(5, amount - 1);\n</Custom MP Cost>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeState(229);\n</After Eval>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":51,"animationId":65,"damage":{"critical":false,"elementId":6,"formula":"","type":1,"variance":1},"description":"\\c[17]<40%额外命中>\\c[0] 薇薇安电击所有敌人造成相同伤害,攻击复数敌人时每\n多一个敌人增加20%MP消耗最多翻倍\\c[18]\\it[20]\\c[0]状态下伤害无视敌人20%魔抗","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1","message2":"","mpCost":0,"name":"电击II","note":"<Hide if Learned Skill: 52>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<damage formula>\nvalue = 70;\nvalue += user.mat*12/5;\n if(user.isStateAffected(20) ){\n value -= target.mdf*4/5;\n }\n else{ value -= target.mdf}\n value *= (user.level*user.mat/2048+2);\n value = Math.floor(value);\n</damage formula>\n\n <Custom MP Cost>\n cost += 10;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(10, (amount - 1)*2);\n</Custom MP Cost>\n\n<Before Eval>\n user.addState(230);\n</Before Eval>\n<After Eval>\n user.removeState(230);\n</After Eval>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":10,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":51,"animationId":65,"damage":{"critical":false,"elementId":6,"formula":"","type":1,"variance":1},"description":"\\c[17]<40%额外命中>\\c[0] 薇薇安电击所有敌人造成相同伤害,攻击复数敌人时每\n多一个敌人增加20%MP消耗最多翻倍\\c[18]\\it[20]\\c[0]状态下伤害无视敌人20%魔抗","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1","message2":"","mpCost":0,"name":"电击II","note":"<Hide if Learned Skill: 52>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<damage formula>\nvalue = 70;\nvalue += user.mat*12/5;\n if(user.isStateAffected(20) ){\n value -= target.mdf*4/5;\n }\n else{ value -= target.mdf; }\n value *= (user.level*user.mat/2048+2);\n value = Math.floor(value);\n</damage formula>\n\n <Custom MP Cost>\n cost += 10;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(10, (amount - 1)*2);\n</Custom MP Cost>\n\n<Before Eval>\n user.addState(230);\n</Before Eval>\n<After Eval>\n user.removeState(230);\n</After Eval>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":10,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":52,"animationId":65,"damage":{"critical":false,"elementId":6,"formula":"","type":1,"variance":1},"description":"\\c[17]<50%额外命中>\\c[0] 薇薇安电击所有敌人造成相同伤害,攻击复数敌人时每\n多一个敌人增加20%MP消耗最多翻倍\\c[18]\\it[20]\\c[0]状态下伤害无视敌人20%魔抗","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1","message2":"","mpCost":18,"name":"电击III","note":"<Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user.removeState(231);\n</After Eval>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<damage formula>\nvalue = 70;\nvalue += user.mat*14/5;\n if(user.isStateAffected(20) ){\n value -= target.mdf*4/5;\n }\n else{ value -= target.mdf}\n value *= (user.level*user.mat/2048+2);\n value = Math.floor(value);\n</damage formula>\n\n <Custom MP Cost>\n cost += 15;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(15, (amount - 1)*3);\n</Custom MP Cost>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":52,"animationId":65,"damage":{"critical":false,"elementId":6,"formula":"","type":1,"variance":1},"description":"\\c[17]<50%额外命中>\\c[0] 薇薇安电击所有敌人造成相同伤害,攻击复数敌人时每\n多一个敌人增加20%MP消耗最多翻倍\\c[18]\\it[20]\\c[0]状态下伤害无视敌人20%魔抗","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1","message2":"","mpCost":18,"name":"电击III","note":"<Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user.removeState(231);\n</After Eval>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<damage formula>\nvalue = 70;\nvalue += user.mat*14/5;\n if(user.isStateAffected(20) ){\n value -= target.mdf*4/5;\n }\n else{ value -= target.mdf; }\n value *= (user.level*user.mat/2048+2);\n value = Math.floor(value);\n</damage formula>\n\n <Custom MP Cost>\n cost += 15;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(15, (amount - 1)*3);\n</Custom MP Cost>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":53,"animationId":68,"damage":{"critical":false,"elementId":6,"formula":"","type":1,"variance":1},"description":"\\c[17]<50%额外命中>\\c[0] \\c[18]\\it[20]\\c[0]后的薇薇安将自己的蝙蝠群化做两个电极,\n再电击全体敌人。是\\c[17]电击\\c[0]技能的强化版本,使用技能解除\\c[18]\\it[20]\\c[0]状态","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1","message2":"","mpCost":18,"name":"闪电风暴","note":"<Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user.removeState(231);\n user.removeState(20);\n</After Eval>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n <Custom Requirement>\n if (user.isStateAffected(20)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<damage formula>\nvalue = 70;\nvalue += user.mat*16/5;\n value -= target.mdf*7/10;\n value *= (user.level*user.mat/2048+2);\n value = Math.floor(value);\n</damage formula>\n\n <Custom MP Cost>\n cost += 15;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(15, (amount - 1)*3);\n</Custom MP Cost>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":53,"animationId":68,"damage":{"critical":false,"elementId":6,"formula":"","type":1,"variance":1},"description":"\\c[17]<50%额外命中>\\c[0] \\c[18]\\it[20]\\c[0]后的薇薇安将自己的蝙蝠群化做两个电极,\n再电击全体敌人。是\\c[17]电击\\c[0]技能的强化版本,使用技能解除\\c[18]\\it[20]\\c[0]状态","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1","message2":"","mpCost":18,"name":"闪电风暴","note":"<Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user.removeState(231);\n user.removeState(20);\n</After Eval>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n <Custom Requirement>\n if (user.isStateAffected(20)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<damage formula>\nvalue = 70;\nvalue += user.mat*16/5;\n value -= target.mdf*7/10;\n value *= (user.level*user.mat/2048+2);\n value = Math.floor(value);\n</damage formula>\n\n <Custom MP Cost>\n cost += 15;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(15, (amount - 1)*3);\n</Custom MP Cost>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":54,"animationId":15,"damage":{"critical":true,"elementId":6,"formula":"1+(1+(b.mhp-b.hp)/b.mhp)*(0.75+(1-a.hp/a.mhp))*(a.mat * 2+a.atk*2/3 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[18]<2倍收割>\\c[17]<40%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 用血魔法凝聚的长枪,\n造成\\c[18]生命\\c[0]与\\c[17]电\\c[0]混合属性伤害,几率造成\\c[17]\\it[59]\\c[0]","effects":[{"code":21,"dataId":59,"value1":0.05,"value2":0}],"hitType":2,"iconIndex":78,"message1":"施放了%1","message2":"","mpCost":0,"name":"电光血矛","note":"<Custom HP Cost>\ncost += user.mhp/40+user.hp/20;\n</Custom HP Cost>\n\n<技能类型:类普攻>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<damage Formula>\nvalue = 1;\nvalue += user.mat*2;\nvalue += (user.isLearnedSkill(38)?(user.atk*1/3): 0);\nvalue += (user.isLearnedSkill(37)?(user.atk*1/3): 0);\nvalue += (user.isLearnedSkill(36)?(user.atk*2/3): 0);\nvalue -= target.mdf;\nvalue *= (2+user.mat*user.level/2048);\nvalue *= (2 - target.hp/target.mhp);\nvar i = 0.75;\ni += (user.isLearnedSkill(38)?0.1: 0);\ni += (user.isLearnedSkill(37)?0.1: 0);\ni += (1-user.hp/user.mhp);\nvalue *= i;\nvalue = Math.floor(value*2/5);\n</damage Formula>\n\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 0.7;\n</Before Eval>\n\n\n<Before Eval>\n user.addState(230);\n</Before Eval>\n<After Eval>\n user.removeState(230);\n</After Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(30)) {\n visible = true;\n } else {\n visible = false;\n }\n</Custom Show Eval>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-2,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, {"id":54,"animationId":15,"damage":{"critical":true,"elementId":6,"formula":"","type":1,"variance":5},"description":"\\c[18]<2倍收割>\\c[17]<40%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 用血魔法凝聚的长枪,\n造成\\c[18]生命\\c[0]与\\c[17]电\\c[0]混合属性伤害,几率造成\\c[17]\\it[59]\\c[0]","effects":[{"code":21,"dataId":59,"value1":0.05,"value2":0}],"hitType":2,"iconIndex":78,"message1":"施放了%1","message2":"","mpCost":0,"name":"电光血矛","note":"<Custom HP Cost>\ncost += user.mhp/40+user.hp/20;\n</Custom HP Cost>\n\n<技能类型:类普攻>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<damage Formula>\nvalue = 1;\nvalue += user.mat*2;\nvalue += (user.isLearnedSkill(38)?(user.atk*1/3): 0);\nvalue += (user.isLearnedSkill(37)?(user.atk*1/3): 0);\nvalue += (user.isLearnedSkill(36)?(user.atk*2/3): 0);\nvalue -= target.mdf;\nvalue *= (2+user.mat*user.level/2048);\nvalue *= (2 - target.hp/target.mhp);\nvar i = 1;\ni += (user.isLearnedSkill(38)?0.25: 0);\ni += (user.isLearnedSkill(37)?0.25: 0);\ni -= user.hp/user.mhp<0.7?(0.7 - user.hp/user.mhp): 0;\nvalue *= i;\nvalue = Math.floor(value*2/5);\n</damage Formula>\n\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 0.7;\n</Before Eval>\n\n\n<Before Eval>\n user.addState(230);\n</Before Eval>\n<After Eval>\n user.removeState(230);\n</After Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(30)) {\n visible = true;\n } else {\n visible = false;\n }\n</Custom Show Eval>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-2,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":55,"animationId":242,"damage":{"critical":true,"elementId":14,"formula":"1+(1+(b.mhp-b.hp)/b.mhp)*(0.75+(1-a.hp/a.mhp))*(a.mat * 2+a.atk*2/3 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[18]<2倍收割>\\c[17]<40%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 用血魔法凝聚的长枪,\n造成\\c[18]生命\\c[0]与\\c[3]毒\\c[0]混合属性伤害,几率造成\\c[3]\\it[248]\\c[0]","effects":[{"code":21,"dataId":248,"value1":0.3,"value2":0}],"hitType":2,"iconIndex":78,"message1":"施放了%1","message2":"","mpCost":0,"name":"蕴毒血矛","note":"<Custom HP Cost>\ncost += user.mhp/40+user.hp/20;\n</Custom HP Cost>\n\n<技能类型:类普攻>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<damage Formula>\nvalue = 1;\nvalue += user.mat*2;\nvalue += (user.isLearnedSkill(38)?(user.atk*1/3): 0);\nvalue += (user.isLearnedSkill(37)?(user.atk*1/3): 0);\nvalue += (user.isLearnedSkill(36)?(user.atk*2/3): 0);\nvalue -= target.mdf;\nvalue *= (2+user.mat*user.level/2048);\nvalue *= (2 - target.hp/target.mhp);\nvar i = 0.75;\ni += (user.isLearnedSkill(38)?0.1: 0);\ni += (user.isLearnedSkill(37)?0.1: 0);\ni += (1-user.hp/user.mhp);\nvalue *= i;\nvalue = Math.floor(value*2/5);\n</damage Formula>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 0.7;\n</Before Eval>\n\n<Before Eval>\n user.addState(230);\n</Before Eval>\n<After Eval>\n user.removeState(230);\n</After Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(31)) {\n visible = true;\n } else {\n visible = false;\n }\n</Custom Show Eval>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-2,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, {"id":55,"animationId":242,"damage":{"critical":true,"elementId":14,"formula":"1+(1+(b.mhp-b.hp)/b.mhp)*(0.75+(1-a.hp/a.mhp))*(a.mat * 2+a.atk*2/3 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[18]<2倍收割>\\c[17]<40%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 用血魔法凝聚的长枪,\n造成\\c[18]生命\\c[0]与\\c[3]毒\\c[0]混合属性伤害,几率造成\\c[3]\\it[248]\\c[0]","effects":[{"code":21,"dataId":248,"value1":0.3,"value2":0}],"hitType":2,"iconIndex":78,"message1":"施放了%1","message2":"","mpCost":0,"name":"蕴毒血矛","note":"<Custom HP Cost>\ncost += user.mhp/40+user.hp/20;\n</Custom HP Cost>\n\n<技能类型:类普攻>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<damage Formula>\nvalue = 1;\nvalue += user.mat*2;\nvalue += (user.isLearnedSkill(38)?(user.atk*1/3): 0);\nvalue += (user.isLearnedSkill(37)?(user.atk*1/3): 0);\nvalue += (user.isLearnedSkill(36)?(user.atk*2/3): 0);\nvalue -= target.mdf;\nvalue *= (2+user.mat*user.level/2048);\nvalue *= (2 - target.hp/target.mhp);\nvar i = 1;\ni += (user.isLearnedSkill(38)?0.25: 0);\ni += (user.isLearnedSkill(37)?0.25: 0);\ni -= user.hp/user.mhp<0.7?(0.7 - user.hp/user.mhp): 0;\nvalue *= i;\nvalue = Math.floor(value*2/5);\n</damage Formula>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 0.7;\n</Before Eval>\n\n<Before Eval>\n user.addState(230);\n</Before Eval>\n<After Eval>\n user.removeState(230);\n</After Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(31)) {\n visible = true;\n } else {\n visible = false;\n }\n</Custom Show Eval>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-2,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":56,"animationId":26,"damage":{"critical":false,"elementId":7,"formula":"20","type":1,"variance":0},"description":"薇薇安释放寒风影响敌人行动,有几率将敌人\\it[61]\n同时释放黑雾遮蔽所有队友行踪","effects":[{"code":21,"dataId":61,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1","message2":"","mpCost":2,"name":"寒冻黑雾I","note":"<Hide if Learned Skill: 57,58>\n\n<技能类型:技能>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Before Eval>\nvar subject = $gameActors.actor(12);\nsubject.forceAction(59, -1);\nBattleManager.forceAction(subject);\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":56,"animationId":26,"damage":{"critical":false,"elementId":7,"formula":"20","type":1,"variance":0},"description":"薇薇安释放寒风影响敌人行动,有几率将敌人\\it[61]\n同时释放黑雾遮蔽所有队友行踪","effects":[{"code":21,"dataId":61,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1","message2":"","mpCost":2,"name":"寒冻黑雾I","note":"<Hide if Learned Skill: 57,58>\n\n<技能类型:技能>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Before Eval>\nvar subject = $gameActors.actor(12);\nsubject.forceAction(59, -1);\nBattleManager.forceAction(subject);\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":57,"animationId":26,"damage":{"critical":false,"elementId":7,"formula":"1+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"薇薇安释放寒风影响敌人行动,有几率将敌人\\it[61]\n同时释放黑雾遮蔽所有队友行踪","effects":[{"code":21,"dataId":61,"value1":0.65,"value2":0},{"code":22,"dataId":169,"value1":1,"value2":0},{"code":22,"dataId":170,"value1":1,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1","message2":"","mpCost":12,"name":"寒冻黑雾II","note":"<Hide if Learned Skill: 58>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Before Eval>\nvar subject = $gameActors.actor(12);\nsubject.forceAction(60, -1);\nBattleManager.forceAction(subject);\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":57,"animationId":26,"damage":{"critical":false,"elementId":7,"formula":"1+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"薇薇安释放寒风影响敌人行动,有几率将敌人\\it[61]\n同时释放黑雾遮蔽所有队友行踪","effects":[{"code":21,"dataId":61,"value1":0.65,"value2":0},{"code":22,"dataId":169,"value1":1,"value2":0},{"code":22,"dataId":170,"value1":1,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1","message2":"","mpCost":12,"name":"寒冻黑雾II","note":"<Hide if Learned Skill: 58>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Before Eval>\nvar subject = $gameActors.actor(12);\nsubject.forceAction(60, -1);\nBattleManager.forceAction(subject);\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":58,"animationId":26,"damage":{"critical":false,"elementId":7,"formula":"100+(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"薇薇安释放寒风影响敌人行动,有几率将敌人\\it[61]\n同时释放黑雾遮蔽所有队友行踪","effects":[{"code":21,"dataId":61,"value1":0.8,"value2":0},{"code":22,"dataId":169,"value1":1,"value2":0},{"code":22,"dataId":170,"value1":1,"value2":0},{"code":22,"dataId":171,"value1":1,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1","message2":"","mpCost":18,"name":"寒冻黑雾III","note":"<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<技能类型:技能>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Before Eval>\nvar subject = $gameActors.actor(12);\nsubject.forceAction(61, -1);\nBattleManager.forceAction(subject);\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":9}, {"id":58,"animationId":26,"damage":{"critical":false,"elementId":7,"formula":"100+(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"薇薇安释放寒风影响敌人行动,有几率将敌人\\it[61]\n同时释放黑雾遮蔽所有队友行踪","effects":[{"code":21,"dataId":61,"value1":0.8,"value2":0},{"code":22,"dataId":169,"value1":1,"value2":0},{"code":22,"dataId":170,"value1":1,"value2":0},{"code":22,"dataId":171,"value1":1,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1","message2":"","mpCost":18,"name":"寒冻黑雾III","note":"<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<技能类型:技能>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Before Eval>\nvar subject = $gameActors.actor(12);\nsubject.forceAction(61, -1);\nBattleManager.forceAction(subject);\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":9},
@ -69,9 +69,9 @@ null,
{"id":67,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":67,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":68,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"大幅提升速度的强大技能(\\it[117]","effects":[{"code":21,"dataId":117,"value1":1,"value2":0}],"hitType":0,"iconIndex":381,"message1":"施放了%1","message2":"","mpCost":20,"name":"神速I","note":"<Hide if Learned Skill: 69>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0}, {"id":68,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"大幅提升速度的强大技能(\\it[117]","effects":[{"code":21,"dataId":117,"value1":1,"value2":0}],"hitType":0,"iconIndex":381,"message1":"施放了%1","message2":"","mpCost":20,"name":"神速I","note":"<Hide if Learned Skill: 69>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0},
{"id":69,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"大幅提升速度的强大技能(\\it[118]","effects":[{"code":21,"dataId":118,"value1":1,"value2":0}],"hitType":0,"iconIndex":382,"message1":"施放了%1","message2":"","mpCost":20,"name":"神速II","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0}, {"id":69,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"大幅提升速度的强大技能(\\it[118]","effects":[{"code":21,"dataId":118,"value1":1,"value2":0}],"hitType":0,"iconIndex":382,"message1":"施放了%1","message2":"","mpCost":20,"name":"神速II","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0},
{"id":70,"animationId":0,"damage":{"critical":true,"elementId":14,"formula":"","type":1,"variance":5},"description":"将自身的血液转化为毒素注入敌人体内并引爆,造成\\c[3]毒\\c[0]属性伤害\n并几率附加\\c[3]\\it[248]\\c[0]\\c[3]\\it[248]\\c[0]层数越高伤害越高","effects":[{"code":21,"dataId":248,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":11,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"血毒爆蚀I","note":"<Hide if Learned Skill: 71,72>\n<Custom HP Cost>\ncost += user.mhp/50+user.hp/15;\n</Custom HP Cost>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<damage formula>\n value = 1;\n value += user.mat*2;\n value += user.mhp/20;\n if(target.isStateAffected(68) ){\n value += user.mat/5;\n value -= target.mdf*7/10;\n }\n else{ \n if(target.isStateAffected(67) ){\n value += user.mat/7;\n value -= target.mdf*4/5;\n }\n else{ \n if(target.isStateAffected(66) ){\n value += user.mat/10;\n value -= target.mdf*9/10;\n }\n else{ value -= target.mdf}\n }\n }\n value *= (user.level*user.mat/2048+2);\n value *= (1/2+user.hp/user.mhp);\n value += 5;\n value = Math.floor(value);\n</damage formula>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":8}, {"id":70,"animationId":0,"damage":{"critical":true,"elementId":14,"formula":"","type":1,"variance":5},"description":"将自身的血液转化为毒素注入敌人体内并引爆,造成\\c[3]毒\\c[0]属性伤害\n并几率附加\\c[3]\\it[248]\\c[0]\\c[3]\\it[248]\\c[0]层数越高伤害越高","effects":[{"code":21,"dataId":248,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":11,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"血毒爆蚀I","note":"<Hide if Learned Skill: 71,72>\n<Custom HP Cost>\ncost += user.mhp/50+user.hp/15;\n</Custom HP Cost>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<damage formula>\n value = 1;\n value += user.mat*2;\n value += user.mhp/20;\n if(target.isStateAffected(68) ){\n value += user.mat/5;\n value -= target.mdf*7/10;\n }\n else{ \n if(target.isStateAffected(67) ){\n value += user.mat/7;\n value -= target.mdf*4/5;\n }\n else{ \n if(target.isStateAffected(66) ){\n value += user.mat/10;\n value -= target.mdf*9/10;\n }\n else{ value -= target.mdf}\n }\n }\n value *= (user.level*user.mat/2048+2);\n var i = 1;\n i -= user.hp/user.mhp<0.7?(0.7 - user.hp/user.mhp): 0;\n value *= i;\n value += 5;\n value = Math.floor(value);\n</damage formula>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":8},
{"id":71,"animationId":0,"damage":{"critical":true,"elementId":14,"formula":"1+(1/2+a.hp/a.mhp)*(a.mat * 2 +a.mhp/20- b.mdf*9/10)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"将自身的血液转化为毒素注入敌人体内并引爆,造成\\c[3]毒\\c[0]属性伤害\n并几率附加\\c[3]\\it[248]\\c[0]\\c[3]\\it[248]\\c[0]层数越高伤害越高","effects":[{"code":21,"dataId":248,"value1":0.8,"value2":0}],"hitType":2,"iconIndex":11,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"血毒爆蚀II","note":"<Hide if Learned Skill: 72>\n<Custom HP Cost>\ncost += user.mhp/50+user.hp/15;\n</Custom HP Cost>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<damage formula>\n value = 1;\n value += user.mat*11/5;\n value += user.mhp/20;\n if(target.isStateAffected(68) ){\n value += user.mat/5;\n value -= target.mdf*7/10;\n }\n else{ \n if(target.isStateAffected(67) ){\n value += user.mat/7;\n value -= target.mdf*4/5;\n }\n else{ \n if(target.isStateAffected(66) ){\n value += user.mat/10;\n value -= target.mdf*9/10;\n }\n else{ value -= target.mdf}\n }\n }\n value *= (user.level*user.mat/2048+2);\n value *= (1/2+user.hp/user.mhp);\n value += 350;\n value = Math.floor(value);\n</damage formula>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":8}, {"id":71,"animationId":0,"damage":{"critical":true,"elementId":14,"formula":"","type":1,"variance":5},"description":"将自身的血液转化为毒素注入敌人体内并引爆,造成\\c[3]毒\\c[0]属性伤害\n并几率附加\\c[3]\\it[248]\\c[0]\\c[3]\\it[248]\\c[0]层数越高伤害越高","effects":[{"code":21,"dataId":248,"value1":0.8,"value2":0}],"hitType":2,"iconIndex":11,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"血毒爆蚀II","note":"<Hide if Learned Skill: 72>\n<Custom HP Cost>\ncost += user.mhp/50+user.hp/15;\n</Custom HP Cost>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<damage formula>\n value = 1;\n value += user.mat*11/5;\n value += user.mhp/20;\n if(target.isStateAffected(68) ){\n value += user.mat/5;\n value -= target.mdf*7/10;\n }\n else{ \n if(target.isStateAffected(67) ){\n value += user.mat/7;\n value -= target.mdf*4/5;\n }\n else{ \n if(target.isStateAffected(66) ){\n value += user.mat/10;\n value -= target.mdf*9/10;\n }\n else{ value -= target.mdf}\n }\n }\n value *= (user.level*user.mat/2048+2);\n var i = 1.25;\n i -= user.hp/user.mhp<0.7?(0.7 - user.hp/user.mhp): 0;\n value *= i;\n value += 220;\n value = Math.floor(value);\n</damage formula>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":8},
{"id":72,"animationId":0,"damage":{"critical":true,"elementId":14,"formula":"1+(1/2+a.hp/a.mhp)*(a.mat * 2 +a.mhp/20- b.mdf*9/10)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"将自身的血液转化为毒素注入敌人体内并引爆,造成\\c[3]毒\\c[0]属性伤害\n并附加\\c[3]\\it[248]\\c[0]\\c[3]\\it[248]\\c[0]层数越高伤害越高","effects":[{"code":21,"dataId":248,"value1":1,"value2":0}],"hitType":2,"iconIndex":11,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"血毒爆蚀III","note":"<Custom HP Cost>\ncost += user.mhp/50+user.hp/15;\n</Custom HP Cost>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<damage formula>\n value = 1;\n value += user.mat*12/5;\n value += user.mhp/20;\n if(target.isStateAffected(68) ){\n value += user.mat/5;\n value -= target.mdf*7/10;\n }\n else{ \n if(target.isStateAffected(67) ){\n value += user.mat/7;\n value -= target.mdf*4/5;\n }\n else{ \n if(target.isStateAffected(66) ){\n value += user.mat/10;\n value -= target.mdf*9/10;\n }\n else{ value -= target.mdf}\n }\n }\n value *= (user.level*user.mat/2048+2);\n value *= (1/2+user.hp/user.mhp);\n value += 850;\n value = Math.floor(value);\n</damage formula>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":8}, {"id":72,"animationId":0,"damage":{"critical":true,"elementId":14,"formula":"","type":1,"variance":5},"description":"将自身的血液转化为毒素注入敌人体内并引爆,造成\\c[3]毒\\c[0]属性伤害\n并附加\\c[3]\\it[248]\\c[0]\\c[3]\\it[248]\\c[0]层数越高伤害越高","effects":[{"code":21,"dataId":248,"value1":1,"value2":0}],"hitType":2,"iconIndex":11,"message1":"吟唱了%1","message2":"","mpCost":0,"name":"血毒爆蚀III","note":"<Custom HP Cost>\ncost += user.mhp/50+user.hp/15;\n</Custom HP Cost>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<damage formula>\n value = 1;\n value += user.mat*12/5;\n value += user.mhp/20;\n if(target.isStateAffected(68) ){\n value += user.mat/5;\n value -= target.mdf*7/10;\n }\n else{ \n if(target.isStateAffected(67) ){\n value += user.mat/7;\n value -= target.mdf*4/5;\n }\n else{ \n if(target.isStateAffected(66) ){\n value += user.mat/10;\n value -= target.mdf*9/10;\n }\n else{ value -= target.mdf}\n }\n }\n value *= (user.level*user.mat/2048+2);\n var i = 1.5;\n i -= user.hp/user.mhp<0.7?(0.7 - user.hp/user.mhp): 0;\n value *= i;\n value += 850;\n value = Math.floor(value);\n</damage formula>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":8},
{"id":73,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":73,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":74,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"南宫五月的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":74,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"南宫五月的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":75,"animationId":40,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/20+(b.mhp-b.hp)*3/10+a.mat*2*(1+a.level/99)","type":3,"variance":5},"description":"五月的治疗技能治疗量随损失HP数值增加\n可以解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0}],"hitType":0,"iconIndex":67,"message1":"施放了%1","message2":"","mpCost":8,"name":"治疗","note":"<Hide if Learned Skill: 76,77>\n\n<技能类型:技能>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":75,"animationId":40,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/20+(b.mhp-b.hp)*3/10+a.mat*2*(1+a.level/99)","type":3,"variance":5},"description":"五月的治疗技能治疗量随损失HP数值增加\n可以解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0}],"hitType":0,"iconIndex":67,"message1":"施放了%1","message2":"","mpCost":8,"name":"治疗","note":"<Hide if Learned Skill: 76,77>\n\n<技能类型:技能>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},

File diff suppressed because one or more lines are too long
Loading…
Cancel
Save