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user.removeState(230);\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":10,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, +{"id":52,"animationId":65,"damage":{"critical":false,"elementId":6,"formula":"","type":1,"variance":1},"description":"\\c[17]<50%额外命中>\\c[0] 薇薇安电击所有敌人造成相同伤害,攻击复数敌人时每\n多一个敌人增加20%MP消耗,最多翻倍;\\c[18]\\it[20]\\c[0]状态下,伤害无视敌人20%魔抗","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1!","message2":"","mpCost":18,"name":"电击III","note":"\n user.addState(231);\n\n\n user.removeState(231);\n\n\n\n\n\n\nvalue = 70;\nvalue += user.mat*14/5;\n if(user.isStateAffected(20) ){\n value -= target.mdf*4/5;\n }\n else{ value -= target.mdf; }\n value *= (user.level*user.mat/2048+2);\n value = Math.floor(value);\n\n\n \n cost += 15;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(15, (amount - 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}\n","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-2,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, +{"id":54,"animationId":15,"damage":{"critical":true,"elementId":6,"formula":"","type":1,"variance":5},"description":"\\c[18]<2倍收割>\\c[17]<40%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 用血魔法凝聚的长枪,\n造成\\c[18]生命\\c[0]与\\c[17]电\\c[0]混合属性伤害,几率造成\\c[17]\\it[59]\\c[0]","effects":[{"code":21,"dataId":59,"value1":0.05,"value2":0}],"hitType":2,"iconIndex":78,"message1":"施放了%1!","message2":"","mpCost":0,"name":"电光血矛","note":"\ncost += user.mhp/40+user.hp/20;\n\n\n<技能类型:类普攻>\n\n\n\n\n\nvalue = 1;\nvalue += user.mat*2;\nvalue += (user.isLearnedSkill(38)?(user.atk*1/3): 0);\nvalue += (user.isLearnedSkill(37)?(user.atk*1/3): 0);\nvalue += (user.isLearnedSkill(36)?(user.atk*2/3): 0);\nvalue -= target.mdf;\nvalue *= (2+user.mat*user.level/2048);\nvalue *= (2 - target.hp/target.mhp);\nvar i = 1;\ni += (user.isLearnedSkill(38)?0.25: 0);\ni += (user.isLearnedSkill(37)?0.25: 0);\ni -= user.hp/user.mhp<0.7?(0.7 - user.hp/user.mhp): 0;\nvalue *= i;\nvalue = Math.floor(value*2/5);\n\n\n\n\n this._bsaffective = 0.5;\n\n\n\n this._pcirate = 0.7;\n\n\n\n\n user.addState(230);\n\n\n user.removeState(230);\n\n\n\n if (user.isStateAffected(30)) {\n visible = true;\n } else {\n visible = false;\n }\n","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-2,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, +{"id":55,"animationId":242,"damage":{"critical":true,"elementId":14,"formula":"1+(1+(b.mhp-b.hp)/b.mhp)*(0.75+(1-a.hp/a.mhp))*(a.mat * 2+a.atk*2/3 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[18]<2倍收割>\\c[17]<40%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 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