@ -1,21 +1,21 @@
[
[
null ,
null ,
{ "id" : 1 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 76 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "攻击" , "note" : "1 号技能会在选择“攻击”指令时使用。\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 9 } ,
{ "id" : 1 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 76 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "攻击" , "note" : "1 号技能会在选择“攻击”指令时使用。\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval> \n\n<SimATK:ture>\n ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 9 } ,
{ "id" : 2 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 2 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 81 , "message1" : "正在保护自己。" , "message2" : "" , "mpCost" : 0 , "name" : "防御" , "note" : "1 号技能会在选择“防御”指令时使用。" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 2000 , "stypeId" : 0 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 2 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 2 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 81 , "message1" : "正在保护自己。" , "message2" : "" , "mpCost" : 0 , "name" : "防御" , "note" : "1 号技能会在选择“防御”指令时使用。" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 2000 , "stypeId" : 0 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 3 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 3 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 4 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "郝仁的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 4 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "郝仁的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 5 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "向敌人发出挑衅,增加自己受到攻击的几率,并\n略微提升敏捷, 且期间会持续积累TP" , "effects" : [ { "code" : 21 , "dataId" : 161 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 292 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "挑衅" , "note" : "<Hide if Learned Skill: 6,7>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 1000 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 5 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "向敌人发出挑衅,增加自己受到攻击的几率,并\n略微提升敏捷, 且期间会持续积累TP" , "effects" : [ { "code" : 21 , "dataId" : 161 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 292 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "挑衅" , "note" : "<Hide if Learned Skill: 6,7>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 1000 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 6 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "嘲讽敌人,增加自己受到攻击的几率和闪避率,\n并提升10%敏捷,且期间会持续积累TP" , "effects" : [ { "code" : 21 , "dataId" : 162 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 293 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "嘲讽" , "note" : "<Hide if Learned Skill: 7>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 1000 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 6 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "嘲讽敌人,增加自己受到攻击的几率和闪避率,\n并提升10%敏捷,且期间会持续积累TP" , "effects" : [ { "code" : 21 , "dataId" : 162 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 293 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "嘲讽" , "note" : "<Hide if Learned Skill: 7>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 1000 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 7 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "向敌人宣战,增加自己受到攻击的几率、闪避率\n和反击率,并提升10%敏捷,且期间会持续积累TP" , "effects" : [ { "code" : 21 , "dataId" : 163 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 293 , "message1" : "向敌人宣战!" , "message2" : "" , "mpCost" : 10 , "name" : "宣战" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 1000 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 7 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "向敌人宣战,增加自己受到攻击的几率、闪避率\n和反击率,并提升10%敏捷,且期间会持续积累TP" , "effects" : [ { "code" : 21 , "dataId" : 163 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 293 , "message1" : "向敌人宣战!" , "message2" : "" , "mpCost" : 10 , "name" : "宣战" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 1000 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 8 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+(a.atk * 2 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : " 朴素实在的三连击,随机攻击三个敌人", "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 76 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "朴实的三连击" , "note" : "<Hide if Learned Skill: 9,10 >\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 5 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 25 , "tpGain" : 0 } ,
{ "id" : 8 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+(a.atk * 2 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : " \\c[18]<类普攻>\\c[0] 朴素实在的三连击,随机攻击三个敌人", "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 76 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "朴实的三连击" , "note" : "<Hide if Learned Skill: 9,10 >\n\n<SimATK:ture >\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 5 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 25 , "tpGain" : 0 } ,
{ "id" : 9 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "80+6/5*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : " 朴素实在的四连击,随机攻击四个敌人", "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 76 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "朴实的四连击" , "note" : "<Hide if Learned Skill: 10 >\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 6 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 25 , "tpGain" : 0 } ,
{ "id" : 9 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "80+6/5*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : " \\c[18]<类普攻>\\c[0] 朴素实在的四连击,随机攻击四个敌人", "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 76 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "朴实的四连击" , "note" : "<Hide if Learned Skill: 10 >\n\n<SimATK:ture >\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 6 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 25 , "tpGain" : 0 } ,
{ "id" : 10 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "300+7/5*(a.atk * 22/10 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : " 更加强劲的四连击,随机攻击四个敌人", "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 76 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "加强的四连击" , "note" : " <Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 6 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 25 , "tpGain" : 5 } ,
{ "id" : 10 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "300+7/5*(a.atk * 22/10 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : " \\c[18]<类普攻>\\c[0] 更加强劲的四连击,随机攻击四个敌人", "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 76 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "加强的四连击" , "note" : " <SimATK:ture>\n\n <Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 6 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 25 , "tpGain" : 5 } ,
{ "id" : 11 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "持续替血量最少的队友抵挡攻击持续两回合\n( 获得\\it[153]) " , "effects" : [ { "code" : 21 , "dataId" : 178 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 130 , "message1" : "准备掩护队友!" , "message2" : "" , "mpCost" : 0 , "name" : "掩护I" , "note" : "<Hide if Learned Skill: 12,13>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 11 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "持续替血量最少的队友抵挡攻击持续两回合\n( 获得\\it[153]) " , "effects" : [ { "code" : 21 , "dataId" : 178 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 130 , "message1" : "准备掩护队友!" , "message2" : "" , "mpCost" : 0 , "name" : "掩护I" , "note" : "<Hide if Learned Skill: 12,13>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 12 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "持续替血量最少的队友抵挡攻击持续三回合\n( 获得\\it[178]) " , "effects" : [ { "code" : 21 , "dataId" : 179 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 130 , "message1" : "准备掩护队友!" , "message2" : "" , "mpCost" : 0 , "name" : "掩护II" , "note" : "<Hide if Learned Skill: 13>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 12 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "持续替血量最少的队友抵挡攻击持续三回合\n( 获得\\it[178]) " , "effects" : [ { "code" : 21 , "dataId" : 179 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 130 , "message1" : "准备掩护队友!" , "message2" : "" , "mpCost" : 0 , "name" : "掩护II" , "note" : "<Hide if Learned Skill: 13>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 13 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "持续替血量最少的队友抵挡攻击持续四回合\n( 获得\\it[179]) " , "effects" : [ { "code" : 21 , "dataId" : 180 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 130 , "message1" : "准备掩护队友!" , "message2" : "" , "mpCost" : 0 , "name" : "掩护III" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 1000 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 13 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "持续替血量最少的队友抵挡攻击持续四回合\n( 获得\\it[179]) " , "effects" : [ { "code" : 21 , "dataId" : 180 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 130 , "message1" : "准备掩护队友!" , "message2" : "" , "mpCost" : 0 , "name" : "掩护III" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 1000 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 14 , "animationId" : 13 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "50+(1+2*(b.mhp-b.hp)/b.mhp)*(a.atk * 5/2+a.mat*2 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 0 } , "description" : "\\c[18]<3倍收割>\\c[0] 向敌人发动致命一击,敌人血量比例越低伤害越高", "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 78 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "致命一击I" , "note" : "<Hide if Learned Skill: 15,16> \n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : -20 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 14 , "animationId" : 13 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "50+(1+2*(b.mhp-b.hp)/b.mhp)*(a.atk * 5/2+a.mat*2 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 0 } , "description" : "\\c[18]<3倍收割>\\c[0] \\c[18]<类普攻>\\c[0] \n 向敌人发动致命一击,敌人血量比例越低伤害越高", "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 78 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "致命一击I" , "note" : "<Hide if Learned Skill: 15,16> \n\n<SimATK:ture>\n \n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : -20 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 15 , "animationId" : 13 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "100+(1+3*(b.mhp-b.hp)/b.mhp)*(a.atk * 5/2+a.mat*3 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 0 } , "description" : "\\c[18]<4倍收割>\\c[0] 向敌人发动致命一击,敌人血量比例越低伤害越高", "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 78 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "致命一击II" , "note" : "<Hide if Learned Skill: 16> \n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : -20 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 15 , "animationId" : 13 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "100+(1+3*(b.mhp-b.hp)/b.mhp)*(a.atk * 5/2+a.mat*3 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 0 } , "description" : "\\c[18]<4倍收割>\\c[0] \\c[18]<类普攻>\\c[0] \n 向敌人发动致命一击,敌人血量比例越低伤害越高", "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 78 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "致命一击II" , "note" : "<Hide if Learned Skill: 16> \n\n<SimATK:ture>\n \n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : -20 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 16 , "animationId" : 13 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "300+(1+4*(b.mhp-b.hp)/b.mhp)*(a.atk * 3+a.mat*2 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 0 } , "description" : "\\c[18]<5倍收割>\\c[0] 向敌人发动致命一击,敌人血量比例越低伤害越高", "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 78 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 12 , "name" : "致命一击III" , "note" : " <Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : -1 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 16 , "animationId" : 13 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "300+(1+4*(b.mhp-b.hp)/b.mhp)*(a.atk * 3+a.mat*2 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 0 } , "description" : "\\c[18]<5倍收割>\\c[0] \\c[18]<类普攻>\\c[0] \n 向敌人发动致命一击,敌人血量比例越低伤害越高", "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 78 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 12 , "name" : "致命一击III" , "note" : " \n<SimATK:ture>\n\n <Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : -1 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 17 , "animationId" : 44 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "200" , "type" : 0 , "variance" : 20 } , "description" : "使用次级幽能强化自己的战斗力,但自己\n也会受到幽能的侵蚀持续损失HP" , "effects" : [ { "code" : 21 , "dataId" : 11 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 55 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 56 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 57 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 59 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 72 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "幽能强化I" , "note" : "<Hide if Learned Skill: 18>\n<Cooldown: 20>\n<Cooldown Steps: 1>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 17 , "animationId" : 44 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "200" , "type" : 0 , "variance" : 20 } , "description" : "使用次级幽能强化自己的战斗力,但自己\n也会受到幽能的侵蚀持续损失HP" , "effects" : [ { "code" : 21 , "dataId" : 11 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 55 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 56 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 57 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 59 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 72 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "幽能强化I" , "note" : "<Hide if Learned Skill: 18>\n<Cooldown: 20>\n<Cooldown Steps: 1>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 18 , "animationId" : 44 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "200" , "type" : 0 , "variance" : 20 } , "description" : "使用次级幽能强化自己的战斗力,\n身体适应后自身不再受到幽能侵蚀" , "effects" : [ { "code" : 21 , "dataId" : 12 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 55 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 56 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 57 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 59 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 72 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "幽能强化II" , "note" : "<Cooldown: 15>\n<Cooldown Steps: 1>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 18 , "animationId" : 44 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "200" , "type" : 0 , "variance" : 20 } , "description" : "使用次级幽能强化自己的战斗力,\n身体适应后自身不再受到幽能侵蚀" , "effects" : [ { "code" : 21 , "dataId" : 12 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 55 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 56 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 57 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 59 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 72 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "幽能强化II" , "note" : "<Cooldown: 15>\n<Cooldown Steps: 1>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 19 , "animationId" : 93 , "damage" : { "critical" : false , "elementId" : 13 , "formula" : "1500+a.atk * 4*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 0 } , "description" : "\\c[18]<无视护盾>\\c[17]<无视嘲讽>\\c[0] 使用审查官配枪进行射击,必中。但由于其使用的\n次级幽能会侵蚀身体, 导致只能低功率间歇使用" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 115 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "配枪射击(低功率)" , "note" : "<Hide if Learned Skill: 20,21>\n<Cooldown: 30>\n<Cooldown Steps: 1>\n<Bypass Taunt>\n<Bypass Barrier>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 50 , "tpGain" : 0 } ,
{ "id" : 19 , "animationId" : 93 , "damage" : { "critical" : false , "elementId" : 13 , "formula" : "1500+a.atk * 4*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 0 } , "description" : "\\c[18]<无视护盾>\\c[17]<无视嘲讽>\\c[0] 使用审查官配枪进行射击,必中。但由于其使用的\n次级幽能会侵蚀身体, 导致只能低功率间歇使用" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 115 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "配枪射击(低功率)" , "note" : "<Hide if Learned Skill: 20,21>\n<Cooldown: 30>\n<Cooldown Steps: 1>\n<Bypass Taunt>\n<Bypass Barrier>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 50 , "tpGain" : 0 } ,
@ -35,9 +35,9 @@ null,
{ "id" : 33 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "薇薇安的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 33 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "薇薇安的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 34 , "animationId" : 123 , "damage" : { "critical" : false , "elementId" : 17 , "formula" : "b.hp*0.1" , "type" : 1 , "variance" : 0 } , "description" : "\\c[9]<群体削弱>\\c[0]薇薇安独有的强大技能,召唤一轮诡异红月,\n红月下薇薇安会变得极其强大, 敌人也会被削弱, 但使用技能有一定代价" , "effects" : [ { "code" : 44 , "dataId" : 4 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 35 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 69 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 341 , "message1" : "召唤了红月!" , "message2" : "" , "mpCost" : 0 , "name" : "召唤红月" , "note" : "<Hide if Learned Skill: 35>\n<Cooldown: 100>\n<Cooldown Steps: 5>\n<Bypass Barrier>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 100 , "tpGain" : 0 } ,
{ "id" : 34 , "animationId" : 123 , "damage" : { "critical" : false , "elementId" : 17 , "formula" : "b.hp*0.1" , "type" : 1 , "variance" : 0 } , "description" : "\\c[9]<群体削弱>\\c[0]薇薇安独有的强大技能,召唤一轮诡异红月,\n红月下薇薇安会变得极其强大, 敌人也会被削弱, 但使用技能有一定代价" , "effects" : [ { "code" : 44 , "dataId" : 4 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 35 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 69 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 341 , "message1" : "召唤了红月!" , "message2" : "" , "mpCost" : 0 , "name" : "召唤红月" , "note" : "<Hide if Learned Skill: 35>\n<Cooldown: 100>\n<Cooldown Steps: 5>\n<Bypass Barrier>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 100 , "tpGain" : 0 } ,
{ "id" : 35 , "animationId" : 123 , "damage" : { "critical" : false , "elementId" : 17 , "formula" : "b.hp*0.1" , "type" : 1 , "variance" : 0 } , "description" : "\\c[9]<群体削弱>\\c[0]薇薇安独有的强大技能,召唤一轮诡异红月,\n红月下薇薇安会变得极其强大, 敌人也会被削弱, 寻回力量后使用技能代价较小" , "effects" : [ { "code" : 44 , "dataId" : 4 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 35 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 69 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 341 , "message1" : "召唤了红月!" , "message2" : "" , "mpCost" : 0 , "name" : "召唤红月" , "note" : "<Cooldown: 80>\n<Cooldown Steps: 5>\n<Bypass Barrier>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 100 , "tpGain" : 5 } ,
{ "id" : 35 , "animationId" : 123 , "damage" : { "critical" : false , "elementId" : 17 , "formula" : "b.hp*0.1" , "type" : 1 , "variance" : 0 } , "description" : "\\c[9]<群体削弱>\\c[0]薇薇安独有的强大技能,召唤一轮诡异红月,\n红月下薇薇安会变得极其强大, 敌人也会被削弱, 寻回力量后使用技能代价较小" , "effects" : [ { "code" : 44 , "dataId" : 4 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 35 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 69 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 341 , "message1" : "召唤了红月!" , "message2" : "" , "mpCost" : 0 , "name" : "召唤红月" , "note" : "<Cooldown: 80>\n<Cooldown Steps: 5>\n<Bypass Barrier>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 100 , "tpGain" : 5 } ,
{ "id" : 36 , "animationId" : 15 , "damage" : { "critical" : true , "elementId" : 7 , "formula" : "1+(1+(b.mhp-b.hp)/b.mhp)*(1+a.level/198+a.hp/a.mhp/2)*(a.mat * 2+a.atk - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[18]<2倍收割>\\c[17]<10%额外命中>\\c[0] 用血魔法凝聚的长枪,暴击时会\n 掠夺敌方部分生命值补益自身", "effects" : [ ] , "hitType" : 2 , "iconIndex" : 78 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "血色长枪I" , "note" : "<Hide if Learned Skill: 37,38> \n<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost>\n\n<Before Eval>\n user.addState(227);\n</Before Eval>\n<After Eval>\n user.removeSatate(227);\n</After Eval>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Critical Reward: +2% HP>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 36 , "animationId" : 15 , "damage" : { "critical" : true , "elementId" : 7 , "formula" : "1+(1+(b.mhp-b.hp)/b.mhp)*(1+a.level/198+a.hp/a.mhp/2)*(a.mat * 2+a.atk - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[18]<2倍收割>\\c[17]<10%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] \n 用血魔法凝聚的长枪,暴击时会掠夺敌方部分生命值补益自身", "effects" : [ ] , "hitType" : 2 , "iconIndex" : 78 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "血色长枪I" , "note" : "<Hide if Learned Skill: 37,38> \n\n<SimATK:ture>\n \n<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost>\n\n<Before Eval>\n user.addState(227);\n</Before Eval>\n<After Eval>\n user.removeSatate(227);\n</After Eval>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Critical Reward: +2% HP>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 37 , "animationId" : 15 , "damage" : { "critical" : true , "elementId" : 7 , "formula" : "1+(1+(b.mhp-b.hp)/b.mhp)*(1+a.level/198+a.hp/a.mhp)*(a.mat * 2+a.atk - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[18]<2倍收割>\\c[17]<20%额外命中>\\c[0] 用血魔法凝聚的长枪,暴击时会掠夺\n 敌方部分生命值补益自身", "effects" : [ ] , "hitType" : 2 , "iconIndex" : 78 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "血色长枪II" , "note" : "<Hide if Learned Skill: 38> \n<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost>\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeSatate(228);\n</After Eval>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Critical Reward: +3% HP>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 37 , "animationId" : 15 , "damage" : { "critical" : true , "elementId" : 7 , "formula" : "1+(1+(b.mhp-b.hp)/b.mhp)*(1+a.level/198+a.hp/a.mhp)*(a.mat * 2+a.atk - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[18]<2倍收割>\\c[17]<20%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] \n 用血魔法凝聚的长枪,暴击时会掠夺敌方部分生命值补益自身", "effects" : [ ] , "hitType" : 2 , "iconIndex" : 78 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "血色长枪II" , "note" : "<Hide if Learned Skill: 38> \n\n<SimATK:ture>\n \n<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost>\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeSatate(228);\n</After Eval>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Critical Reward: +3% HP>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 38 , "animationId" : 15 , "damage" : { "critical" : true , "elementId" : 7 , "formula" : "1+(1+(b.mhp-b.hp)/b.mhp)*(1+a.level/198+3/2*a.hp/a.mhp)*(a.mat * 2+a.atk - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[18]<2倍收割>\\c[17]<30%额外命中>\\c[0] 用血魔法凝聚的长枪,暴击时会\n 掠夺敌方部分生命值补益自身", "effects" : [ ] , "hitType" : 2 , "iconIndex" : 78 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "血色长枪III" , "note" : "<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost >\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Critical Reward: +4% HP>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeatate(229);\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : -2 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 38 , "animationId" : 15 , "damage" : { "critical" : true , "elementId" : 7 , "formula" : "1+(1+(b.mhp-b.hp)/b.mhp)*(1+a.level/198+3/2*a.hp/a.mhp)*(a.mat * 2+a.atk - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[18]<2倍收割>\\c[17]<30%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] \n 用血魔法凝聚的长枪,暴击时会掠夺敌方部分生命值补益自身", "effects" : [ ] , "hitType" : 2 , "iconIndex" : 78 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "血色长枪III" , "note" : "<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost >\n\n<SimATK:ture >\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Critical Reward: +4% HP>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeatate(229);\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : -2 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 39 , "animationId" : 49 , "damage" : { "critical" : false , "elementId" : 18 , "formula" : "150+(5/2*(a.mhp-a.hp)/a.mhp)*(a.mat* 2+a.atk*3/4- b.mdf-b.def/5)*(a.level*a.mat/2048+2)" , "type" : 5 , "variance" : 20 } , "description" : "吸血技能, 自身HP越低伤害和吸血越高。\n有几率附加\\it[94],但装备的吸血效果对该技能无效。" , "effects" : [ { "code" : 21 , "dataId" : 94 , "value1" : 0.05 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 71 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 1 , "name" : "生命吸取I" , "note" : "<Hide if Learned Skill: 40,41>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 5 } ,
{ "id" : 39 , "animationId" : 49 , "damage" : { "critical" : false , "elementId" : 18 , "formula" : "150+(5/2*(a.mhp-a.hp)/a.mhp)*(a.mat* 2+a.atk*3/4- b.mdf-b.def/5)*(a.level*a.mat/2048+2)" , "type" : 5 , "variance" : 20 } , "description" : "吸血技能, 自身HP越低伤害和吸血越高。\n有几率附加\\it[94],但装备的吸血效果对该技能无效。" , "effects" : [ { "code" : 21 , "dataId" : 94 , "value1" : 0.05 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 71 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 1 , "name" : "生命吸取I" , "note" : "<Hide if Learned Skill: 40,41>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 5 } ,
{ "id" : 40 , "animationId" : 49 , "damage" : { "critical" : false , "elementId" : 18 , "formula" : "300+(3*(a.mhp-a.hp)/a.mhp)*(a.mat* 2+a.atk*3/4- b.mdf-b.def/5)*(a.level*a.mat/2048+2)" , "type" : 5 , "variance" : 10 } , "description" : "吸血技能, 自身HP越低伤害和吸血越高。\n有几率附加\\it[94],但装备的吸血效果对该技能无效。" , "effects" : [ { "code" : 21 , "dataId" : 94 , "value1" : 0.1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 71 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 1 , "name" : "生命吸取II" , "note" : "<Hide if Learned Skill: 41>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 5 } ,
{ "id" : 40 , "animationId" : 49 , "damage" : { "critical" : false , "elementId" : 18 , "formula" : "300+(3*(a.mhp-a.hp)/a.mhp)*(a.mat* 2+a.atk*3/4- b.mdf-b.def/5)*(a.level*a.mat/2048+2)" , "type" : 5 , "variance" : 10 } , "description" : "吸血技能, 自身HP越低伤害和吸血越高。\n有几率附加\\it[94],但装备的吸血效果对该技能无效。" , "effects" : [ { "code" : 21 , "dataId" : 94 , "value1" : 0.1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 71 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 1 , "name" : "生命吸取II" , "note" : "<Hide if Learned Skill: 41>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 5 } ,
{ "id" : 41 , "animationId" : 49 , "damage" : { "critical" : true , "elementId" : 18 , "formula" : "700+(7/2*(a.mhp-a.hp)/a.mhp)*(a.mat* 2+a.atk- b.mdf-b.def/10)*(a.level*a.mat/2048+2)" , "type" : 5 , "variance" : 10 } , "description" : "吸血技能, 自身HP越低伤害和吸血越高。\n有几率附加\\it[94],但装备的吸血效果对该技能无效。" , "effects" : [ { "code" : 21 , "dataId" : 94 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 71 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 1 , "name" : "生命吸取III" , "note" : "<Before Eval>\n this._bsaffective = 0;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 5 } ,
{ "id" : 41 , "animationId" : 49 , "damage" : { "critical" : true , "elementId" : 18 , "formula" : "700+(7/2*(a.mhp-a.hp)/a.mhp)*(a.mat* 2+a.atk- b.mdf-b.def/10)*(a.level*a.mat/2048+2)" , "type" : 5 , "variance" : 10 } , "description" : "吸血技能, 自身HP越低伤害和吸血越高。\n有几率附加\\it[94],但装备的吸血效果对该技能无效。" , "effects" : [ { "code" : 21 , "dataId" : 94 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 71 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 1 , "name" : "生命吸取III" , "note" : "<Before Eval>\n this._bsaffective = 0;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 5 } ,
@ -116,7 +116,7 @@ null,
{ "id" : 114 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 114 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 115 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 115 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 116 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 116 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 117 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(1+a.level/60)*(a.atk * 2+a.mat+a.agi/10 - b.def*3/5-b.mdf/15)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 248 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的追加全体攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "游斗状态的追加全体攻击" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n\n< Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 2;\n</Before Eval>\n\n<Before Eval>\n user.addState(230);\n</Before Eval>\n<After Eval>\n user.removeSatate(230);\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 100 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 3 } ,
{ "id" : 117 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(1+a.level/60)*(a.atk * 2+a.mat+a.agi/10 - b.def*3/5-b.mdf/15)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 248 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的追加全体攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "游斗状态的追加全体攻击" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n\n< SimATK:ture>\n\n< Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 2;\n</Before Eval>\n\n<Before Eval>\n user.addState(230);\n</Before Eval>\n<After Eval>\n user.removeSatate(230);\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 100 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 3 } ,
{ "id" : 118 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "南宫三八的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 118 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "南宫三八的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 119 , "animationId" : 43 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "效果类似轻身术的符卡,使全体队友获得\\it[115]" , "effects" : [ { "code" : 21 , "dataId" : 115 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 38 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "加速符卡I" , "note" : "<Hide if Learned Skill: 120,121>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : -5 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 119 , "animationId" : 43 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "效果类似轻身术的符卡,使全体队友获得\\it[115]" , "effects" : [ { "code" : 21 , "dataId" : 115 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 38 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "加速符卡I" , "note" : "<Hide if Learned Skill: 120,121>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : -5 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 120 , "animationId" : 43 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "效果类似轻身术的符卡,使全体队友解除\\it[54]、\n获得\\it[115]" , "effects" : [ { "code" : 22 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 115 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 38 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "加速符卡II" , "note" : "<Hide if Learned Skill: 121>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : -5 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 120 , "animationId" : 43 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "效果类似轻身术的符卡,使全体队友解除\\it[54]、\n获得\\it[115]" , "effects" : [ { "code" : 22 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 115 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 38 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "加速符卡II" , "note" : "<Hide if Learned Skill: 121>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : -5 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
@ -139,36 +139,36 @@ null,
{ "id" : 137 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[9]<群体削弱>\\c[0] 几率性削弱敌方魔法攻击、抗性的符卡, 50%几率使敌方\n\\it[108],攻击两个目标" , "effects" : [ { "code" : 21 , "dataId" : 250 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 252 , "value1" : 0.3 , "value2" : 0 } , { "code" : 21 , "dataId" : 254 , "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 52 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "弱化符卡I" , "note" : "<Hide if Learned Skill: 138,139>\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 137 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[9]<群体削弱>\\c[0] 几率性削弱敌方魔法攻击、抗性的符卡, 50%几率使敌方\n\\it[108],攻击两个目标" , "effects" : [ { "code" : 21 , "dataId" : 250 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 252 , "value1" : 0.3 , "value2" : 0 } , { "code" : 21 , "dataId" : 254 , "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 52 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "弱化符卡I" , "note" : "<Hide if Learned Skill: 138,139>\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 138 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[9]<群体削弱>\\c[0] 几率性削弱敌方魔法攻击、抗性的符卡, 80%几率使敌方\n\\it[108],攻击两个目标" , "effects" : [ { "code" : 21 , "dataId" : 250 , "value1" : 0.7 , "value2" : 0 } , { "code" : 21 , "dataId" : 252 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 254 , "value1" : 0.8 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 60 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "弱化符卡II" , "note" : "<Hide if Learned Skill: 139>\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 138 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[9]<群体削弱>\\c[0] 几率性削弱敌方魔法攻击、抗性的符卡, 80%几率使敌方\n\\it[108],攻击两个目标" , "effects" : [ { "code" : 21 , "dataId" : 250 , "value1" : 0.7 , "value2" : 0 } , { "code" : 21 , "dataId" : 252 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 254 , "value1" : 0.8 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 60 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "弱化符卡II" , "note" : "<Hide if Learned Skill: 139>\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 139 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[9]<群体削弱>\\c[0] 几率性削弱敌方魔法攻击、抗性的符卡,同时使敌方\n\\it[108],攻击两个目标" , "effects" : [ { "code" : 21 , "dataId" : 250 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 252 , "value1" : 0.7 , "value2" : 0 } , { "code" : 21 , "dataId" : 254 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 326 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "弱化符卡III" , "note" : "<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 139 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[9]<群体削弱>\\c[0] 几率性削弱敌方魔法攻击、抗性的符卡,同时使敌方\n\\it[108],攻击两个目标" , "effects" : [ { "code" : 21 , "dataId" : 250 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 252 , "value1" : 0.7 , "value2" : 0 } , { "code" : 21 , "dataId" : 254 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 326 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "弱化符卡III" , "note" : "<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 140 , "animationId" : 14 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "20+9/10*(a.atk * 2+a.mat - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[17]<30%额外命中>\\c[0] 凭借精湛的射击技术连续射击敌人,造成全体伤害,\n装备枪炮或弓弩都可以使用此技能" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 376 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 2 , "name" : "精湛射击I" , "note" : "<Hide if Learned Skill: 141,142>\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n< Before Eval>\n this._pcirate = 2;\n</Before Eval>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>\n\n<After Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </After Eval>\n\n <Pre-Damage Eval>\n target.addState(258);\n </Pre-Damage Eval>\n <Post-Damage Eval>\n target.removeState(258);\n </Post-Damage Eval>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 140 , "animationId" : 14 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "20+9/10*(a.atk * 2+a.mat - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[17]<30%额外命中>\\c[0] 凭借精湛的射击技术连续射击敌人,造成全体伤害,\n装备枪炮或弓弩都可以使用此技能" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 376 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 2 , "name" : "精湛射击I" , "note" : "<Hide if Learned Skill: 141,142>\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n< SimATK:ture>\n\n< Before Eval>\n this._pcirate = 2;\n</Before Eval>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>\n\n<After Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </After Eval>\n\n <Pre-Damage Eval>\n target.addState(258);\n </Pre-Damage Eval>\n <Post-Damage Eval>\n target.removeState(258);\n </Post-Damage Eval>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 141 , "animationId" : 14 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "80+11/10*(a.atk * 2+a.mat*11/10 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[17]<40%额外命中>\\c[0] 凭借精湛的射击技术连续射击敌人,造成全体伤害,\n装备枪炮或弓弩都可以使用此技能" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 376 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 2 , "name" : "精湛射击II" , "note" : "<Hide if Learned Skill: 142>\n\n<Before Eval>\n this._pcirate = 2;\n</Before Eval>\n\n< Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n user.addState(230);\n</Before Eval>\n<After Eval>\n user.removeSatate(230);\n</After Eval>\n\n<After Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </After Eval>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 141 , "animationId" : 14 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "80+11/10*(a.atk * 2+a.mat*11/10 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[17]<40%额外命中>\\c[0] 凭借精湛的射击技术连续射击敌人,造成全体伤害,\n装备枪炮或弓弩都可以使用此技能" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 376 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 2 , "name" : "精湛射击II" , "note" : "<Hide if Learned Skill: 142>\n\n<Before Eval>\n this._pcirate = 2;\n</Before Eval>\n\n< SimATK:ture>\n\n< Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n user.addState(230);\n</Before Eval>\n<After Eval>\n user.removeSatate(230);\n</After Eval>\n\n<After Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </After Eval>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 142 , "animationId" : 14 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "300+3/2*(a.atk * 11/5+a.mat*6/5 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[17]<50%额外命中>\\c[0] 凭借精湛的射击技术连续射击敌人,造成全体伤害,\n装备枪炮或弓弩都可以使用此技能" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 376 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 2 , "name" : "精湛射击III" , "note" : "<Before Eval>\n this._pcirate = 2;\n</Before Eval>\n\n< Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user.removeSatate(231);\n</After Eval>\n\n<After Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </After Eval>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 142 , "animationId" : 14 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "300+3/2*(a.atk * 11/5+a.mat*6/5 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[17]<50%额外命中>\\c[0] 凭借精湛的射击技术连续射击敌人,造成全体伤害,\n装备枪炮或弓弩都可以使用此技能" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 376 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 2 , "name" : "精湛射击III" , "note" : "<Before Eval>\n this._pcirate = 2;\n</Before Eval>\n\n< SimATK:ture>\n< Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user.removeSatate(231);\n</After Eval>\n\n<After Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </After Eval>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 143 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(1+a.level/60)*(a.atk * 2+a.mat+a.agi/10 - b.def*3/5-b.mdf/15)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 248 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的追加攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "游斗状态的追加攻击" , "note" : "<Before Eval>\n this._pcirate = 2;\n</Before Eval>\n\n< Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user.removeSatate(231);\n</After Eval>\n\n<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 100 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 3 } ,
{ "id" : 143 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(1+a.level/60)*(a.atk * 2+a.mat+a.agi/10 - b.def*3/5-b.mdf/15)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 248 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的追加攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "游斗状态的追加攻击" , "note" : "<Before Eval>\n this._pcirate = 2;\n</Before Eval>\n\n< SimATK:ture>\n\n< Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user.removeSatate(231);\n</After Eval>\n\n<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 100 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 3 } ,
{ "id" : 144 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * 2+a.mat+a.agi/20 - b.def-b.mdf/8)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "南宫三八的普通攻击" , "note" : "<Before Eval>\n this._pcirate = 2;\n</Before Eval>\n\n< Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 144 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * 2+a.mat+a.agi/20 - b.def-b.mdf/8)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "南宫三八的普通攻击" , "note" : "<Before Eval>\n this._pcirate = 2;\n</Before Eval>\n\n< SimATK:ture>\n\n< Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 145 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 145 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 146 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "伊扎克斯的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 146 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "伊扎克斯的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 147 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "传送门开润!(\\it[0]的队员不能承受空间传送的负担)" , "effects" : [ { "code" : 41 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 71 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "空间传送" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 147 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "传送门开润!(\\it[0]的队员不能承受空间传送的负担)" , "effects" : [ { "code" : 41 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 71 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "空间传送" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 148 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+(a.atk * 2+a.mat - b.def-b.mdf/8)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 灌注炎魔力量的狂野剑术,经历过伊扎克斯妻子\n 剑之圣女的改良威力更大", "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } ], "hitType" : 1 , "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "炎魔剑击I" , "note" : "<Hide if Learned Skill: 149,150>\n\n< Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 10 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 1 , "tpGain" : 6 } ,
{ "id" : 148 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+(a.atk * 2+a.mat - b.def-b.mdf/8)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] \\c[18]<类普攻>\\c[0] 灌注炎魔力量的狂野剑术,\n 经历过伊扎克斯妻子剑之圣女的改良威力更大", "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } ,{ "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ], "hitType" : 1 , "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "炎魔剑击I" , "note" : "<Hide if Learned Skill: 149,150>\n\n< SimATK:ture>\n\n< Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 10 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 1 , "tpGain" : 6 } ,
{ "id" : 149 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+3/2*(a.atk * 2+a.mat - b.def-b.mdf/8)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 灌注炎魔力量的狂野剑术,经历过伊扎克斯妻子\n 剑之圣女的改良威力更大", "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } ], "hitType" : 1 , "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "炎魔剑击II" , "note" : "<Hide if Learned Skill: 150>\n\n< Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 10 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 1 , "tpGain" : 6 } ,
{ "id" : 149 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+3/2*(a.atk * 2+a.mat - b.def-b.mdf/8)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] \\c[18]<类普攻>\\c[0] 灌注炎魔力量的狂野剑术,\n 经历过伊扎克斯妻子剑之圣女的改良威力更大", "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } ,{ "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ], "hitType" : 1 , "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "炎魔剑击II" , "note" : "<Hide if Learned Skill: 150>\n\n< SimATK:ture>\n\n< Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 10 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 1 , "tpGain" : 6 } ,
{ "id" : 150 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+2*(a.atk * 2+a.mat - b.def-b.mdf/8)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 灌注炎魔力量的狂野剑术,经历过伊扎克斯妻子\n 剑之圣女的改良威力更大", "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } ], "hitType" : 1 , "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 20 , "name" : "炎魔剑击III" , "note" : "< Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 10 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 1 , "tpGain" : 6 } ,
{ "id" : 150 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+2*(a.atk * 2+a.mat - b.def-b.mdf/8)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] \\c[18]<类普攻>\\c[0] 灌注炎魔力量的狂野剑术,\n 经历过伊扎克斯妻子剑之圣女的改良威力更大", "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } ,{ "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ], "hitType" : 1 , "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 20 , "name" : "炎魔剑击III" , "note" : "< SimATK:ture>\n\n< Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 10 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 1 , "tpGain" : 6 } ,
{ "id" : 151 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "80" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成少量精神属性伤害并\n附加\\it[93]的战吼" , "effects" : [ { "code" : 21 , "dataId" : 93 , "value1" : 1 , "value2" : 0 } ], "hitType" : 2 , "iconIndex" : 5 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "魔王战吼I" , "note" : "<Hide if Learned Skill: 152,153>\n\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n <Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 5 , "speed" : -2 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 6 } ,
{ "id" : 151 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "80" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成少量精神属性伤害并\n附加\\it[93]的战吼" , "effects" : [ { "code" : 21 , "dataId" : 93 , "value1" : 1 , "value2" : 0 } ,{ "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ], "hitType" : 2 , "iconIndex" : 5 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "魔王战吼I" , "note" : "<Hide if Learned Skill: 152,153>\n\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 5 , "speed" : -2 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 6 } ,
{ "id" : 152 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "500" , "type" : 1 , "variance" : 0 } , "description" : "\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成少量精神属性伤害并\n附加\\it[93]的战吼,20%几率造成\\it[90]" , "effects" : [ { "code" : 21 , "dataId" : 93 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 90 , "value1" : 0.2 , "value2" : 0 } ], "hitType" : 2 , "iconIndex" : 5 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "魔王战吼II" , "note" : "<Hide if Learned Skill: 153>\n\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n <Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 6 } ,
{ "id" : 152 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "500" , "type" : 1 , "variance" : 0 } , "description" : "\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成少量精神属性伤害并\n附加\\it[93]的战吼,20%几率造成\\it[90]" , "effects" : [ { "code" : 21 , "dataId" : 93 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 90 , "value1" : 0.2 , "value2" : 0 } ,{ "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ], "hitType" : 2 , "iconIndex" : 5 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "魔王战吼II" , "note" : "<Hide if Learned Skill: 153>\n\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 6 } ,
{ "id" : 153 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "300+2*(a.mat*2 - b.mdf)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 0 } , "description" : "\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成少量精神属性伤害并\n附加\\it[93]的战吼,50%几率造成\\it[90]" , "effects" : [ { "code" : 21 , "dataId" : 93 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 90 , "value1" : 0.5 , "value2" : 0 } ], "hitType" : 2 , "iconIndex" : 5 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "魔王战吼III" , "note" : "<Before Eval>\n this._bsaffective = 0; \n</Before Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n } \n</Before Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 6 } ,
{ "id" : 153 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "300+2*(a.mat*2 - b.mdf)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 0 } , "description" : "\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成少量精神属性伤害并\n附加\\it[93]的战吼,50%几率造成\\it[90]" , "effects" : [ { "code" : 21 , "dataId" : 93 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 90 , "value1" : 0.5 , "value2" : 0 } ,{ "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ], "hitType" : 2 , "iconIndex" : 5 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "魔王战吼III" , "note" : "<Before Eval>\n this._bsaffective = 0; \n</Before Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 6 } ,
{ "id" : 154 , "animationId" : 52 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "30+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[18]<40%护盾穿透>\\c[0] 造成精神伤害并必定施加\\it[64]的\n强大单体技能" , "effects" : [ { "code" : 21 , "dataId" : 64 , "value1" : 1 , "value2" : 0 } ], "hitType" : 2 , "iconIndex" : 20 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 12 , "name" : "强效沉默I" , "note" : "<Hide if Learned Skill: 155,156>\n<Barrier Penetration: 40%>\n\n<Before Eval>\n this._bsaffective = 0.1; \n</Before Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n } \n</Before Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 154 , "animationId" : 52 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "30+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[18]<40%护盾穿透>\\c[0] 造成精神伤害并必定施加\\it[64]的\n强大单体技能" , "effects" : [ { "code" : 21 , "dataId" : 64 , "value1" : 1 , "value2" : 0 } ,{ "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ], "hitType" : 2 , "iconIndex" : 20 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 12 , "name" : "强效沉默I" , "note" : "<Hide if Learned Skill: 155,156>\n<Barrier Penetration: 40%>\n\n<Before Eval>\n this._bsaffective = 0.1; \n</Before Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 155 , "animationId" : 52 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "100+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[18]<40%护盾穿透>\\c[0] 造成精神伤害并必定施加\\it[64]的\n强大单体技能" , "effects" : [ { "code" : 21 , "dataId" : 64 , "value1" : 1 , "value2" : 0 } ], "hitType" : 2 , "iconIndex" : 20 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 18 , "name" : "强效沉默II" , "note" : "<Hide if Learned Skill: 156>\n<Barrier Penetration: 40%>\n\n<Before Eval>\n this._bsaffective = 0.1; \n</Before Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n } \n</Before Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 155 , "animationId" : 52 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "100+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[18]<40%护盾穿透>\\c[0] 造成精神伤害并必定施加\\it[64]的\n强大单体技能" , "effects" : [ { "code" : 21 , "dataId" : 64 , "value1" : 1 , "value2" : 0 } ,{ "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ], "hitType" : 2 , "iconIndex" : 20 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 18 , "name" : "强效沉默II" , "note" : "<Hide if Learned Skill: 156>\n<Barrier Penetration: 40%>\n\n<Before Eval>\n this._bsaffective = 0.1; \n</Before Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 156 , "animationId" : 52 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "300+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[18]<40%护盾穿透>\\c[0] 造成精神伤害并必定施加\\it[64]的\n强大单体技能" , "effects" : [ { "code" : 21 , "dataId" : 64 , "value1" : 1 , "value2" : 0 } ], "hitType" : 2 , "iconIndex" : 20 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 24 , "name" : "强效沉默III" , "note" : "<Barrier Penetration: 40%>\n\n<Before Eval>\n this._bsaffective = 0.1; \n</Before Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n } \n</Before Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 156 , "animationId" : 52 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "300+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[18]<40%护盾穿透>\\c[0] 造成精神伤害并必定施加\\it[64]的\n强大单体技能" , "effects" : [ { "code" : 21 , "dataId" : 64 , "value1" : 1 , "value2" : 0 } ,{ "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ], "hitType" : 2 , "iconIndex" : 20 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 24 , "name" : "强效沉默III" , "note" : "<Barrier Penetration: 40%>\n\n<Before Eval>\n this._bsaffective = 0.1; \n</Before Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 157 , "animationId" : 58 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : "1+(a.level/99+1)*(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球" , "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ], "hitType" : 2 , "iconIndex" : 64 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 8 , "name" : "邪能火球I" , "note" : "<Hide if Learned Skill: 158,159>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n \n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 157 , "animationId" : 58 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : "1+(a.level/99+1)*(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球" , "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ,{ "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ], "hitType" : 2 , "iconIndex" : 64 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 8 , "name" : "邪能火球I" , "note" : "<Hide if Learned Skill: 158,159>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 158 , "animationId" : 58 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : "1+(a.level/99+1)*(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球" , "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ], "hitType" : 2 , "iconIndex" : 64 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 16 , "name" : "邪能火球II" , "note" : "<Hide if Learned Skill: 159>\n\n<Before Eval>\n this._pcirate = 0.5; \n</Before Eval>\n\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n } \n</Before Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 158 , "animationId" : 58 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : "1+(a.level/99+1)*(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球" , "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ,{ "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ], "hitType" : 2 , "iconIndex" : 64 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 16 , "name" : "邪能火球II" , "note" : "<Hide if Learned Skill: 159>\n\n<Before Eval>\n this._pcirate = 0.5; \n</Before Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 159 , "animationId" : 58 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : "1+(a.level/99+1)*(a.mat * 12/5 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球" , "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ], "hitType" : 2 , "iconIndex" : 64 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 24 , "name" : "邪能火球III" , "note" : "<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n\n <Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 159 , "animationId" : 58 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : "1+(a.level/99+1)*(a.mat * 12/5 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球" , "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ,{ "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ], "hitType" : 2 , "iconIndex" : 64 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 24 , "name" : "邪能火球III" , "note" : "<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n\n ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 160 , "animationId" : 60 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : "1+(a.level/99+4/5)*(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 30 } , "description" : "\\c[3]<常规技能>\\c[0] 炎魔简单粗暴地开发出散装的小火球,\n虽然可以批量放送饱和打击, 但不能拿来砸人了。" , "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ], "hitType" : 2 , "iconIndex" : 64 , "message1" : "吟唱了%1! " , "message2" : "" , "mpCost" : 8 , "name" : "邪咒火雨I" , "note" : "<Hide if Learned Skill: 161,162>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n\n<Before Eval>\n this._bsaffective = 0.2; \n</Before Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n } \n</Before Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : -50 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 160 , "animationId" : 60 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : "1+(a.level/99+4/5)*(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 30 } , "description" : "\\c[3]<常规技能>\\c[0] 炎魔简单粗暴地开发出散装的小火球,\n虽然可以批量放送饱和打击, 但不能拿来砸人了。" , "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ,{ "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ], "hitType" : 2 , "iconIndex" : 64 , "message1" : "吟唱了%1! " , "message2" : "" , "mpCost" : 8 , "name" : "邪咒火雨I" , "note" : "<Hide if Learned Skill: 161,162>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n\n<Before Eval>\n this._bsaffective = 0.2; \n</Before Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : -50 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 161 , "animationId" : 60 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : "1+(a.level/99+4/5)*(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 30 } , "description" : "\\c[3]<常规技能>\\c[0] 炎魔简单粗暴地开发出散装的小火球,\n虽然可以批量放送饱和打击, 但不能拿来砸人了。" , "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ], "hitType" : 2 , "iconIndex" : 64 , "message1" : "吟唱了%1! " , "message2" : "" , "mpCost" : 16 , "name" : "邪咒火雨II" , "note" : "<Hide if Learned Skill: 162>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n\n<Before Eval>\n this._bsaffective = 0.2; \n</Before Eval>\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n } \n</Before Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : -50 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 161 , "animationId" : 60 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : "1+(a.level/99+4/5)*(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 30 } , "description" : "\\c[3]<常规技能>\\c[0] 炎魔简单粗暴地开发出散装的小火球,\n虽然可以批量放送饱和打击, 但不能拿来砸人了。" , "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ,{ "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ], "hitType" : 2 , "iconIndex" : 64 , "message1" : "吟唱了%1! " , "message2" : "" , "mpCost" : 16 , "name" : "邪咒火雨II" , "note" : "<Hide if Learned Skill: 162>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n\n<Before Eval>\n this._bsaffective = 0.2; \n</Before Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : -50 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 162 , "animationId" : 60 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : "1+(a.level/99+4/5)*(a.mat * 12/5 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 30 } , "description" : "\\c[3]<常规技能>\\c[0] 炎魔简单粗暴地开发出散装的小火球,\n虽然可以批量放送饱和打击, 但不能拿来砸人了。" , "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ], "hitType" : 2 , "iconIndex" : 64 , "message1" : "吟唱了%1! " , "message2" : "" , "mpCost" : 24 , "name" : "邪咒火雨III" , "note" : "<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n <Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 162 , "animationId" : 60 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : "1+(a.level/99+4/5)*(a.mat * 12/5 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 30 } , "description" : "\\c[3]<常规技能>\\c[0] 炎魔简单粗暴地开发出散装的小火球,\n虽然可以批量放送饱和打击, 但不能拿来砸人了。" , "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ,{ "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ], "hitType" : 2 , "iconIndex" : 64 , "message1" : "吟唱了%1! " , "message2" : "" , "mpCost" : 24 , "name" : "邪咒火雨III" , "note" : "<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 163 , "animationId" : 94 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 以魔能保护所有队友,增加他们对魔法伤害\n的抵御能力" , "effects" : [ { "code" : 21 , "dataId" : 139 , "value1" : 1 , "value2" : 0 } ], "hitType" : 0 , "iconIndex" : 88 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "魔能庇护I" , "note" : "<Hide if Learned Skill: 164,165 >\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 163 , "animationId" : 94 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 以魔能保护所有队友,增加他们对魔法伤害\n的抵御能力" , "effects" : [ { "code" : 21 , "dataId" : 139 , "value1" : 1 , "value2" : 0 } ,{ "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ], "hitType" : 0 , "iconIndex" : 88 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "魔能庇护I" , "note" : "<Hide if Learned Skill: 164,165 >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 164 , "animationId" : 94 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 以魔能保护所有队友,增加他们对魔法伤害\n的抵御能力, 几率附加\\it[149]" , "effects" : [ { "code" : 21 , "dataId" : 140 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 149 , "value1" : 0.5 , "value2" : 0 } ], "hitType" : 0 , "iconIndex" : 88 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "魔能庇护II" , "note" : "<Hide if Learned Skill: 165 >\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 164 , "animationId" : 94 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 以魔能保护所有队友,增加他们对魔法伤害\n的抵御能力, 几率附加\\it[149]" , "effects" : [ { "code" : 21 , "dataId" : 140 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 149 , "value1" : 0.5 , "value2" : 0 } ,{ "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ], "hitType" : 0 , "iconIndex" : 88 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "魔能庇护II" , "note" : "<Hide if Learned Skill: 165 >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 165 , "animationId" : 94 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 以魔能保护所有队友,增加他们对魔法伤害\n的抵御能力, 必定附加\\it[149]" , "effects" : [ { "code" : 21 , "dataId" : 141 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 149 , "value1" : 1 , "value2" : 0 } ], "hitType" : 0 , "iconIndex" : 88 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 20 , "name" : "魔能庇护III" , "note" : " <Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 165 , "animationId" : 94 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 以魔能保护所有队友,增加他们对魔法伤害\n的抵御能力, 必定附加\\it[149]" , "effects" : [ { "code" : 21 , "dataId" : 141 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 149 , "value1" : 1 , "value2" : 0 } ,{ "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ], "hitType" : 0 , "iconIndex" : 88 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 20 , "name" : "魔能庇护III" , "note" : " ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 166 , "animationId" : 159 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 蛮横地夺取敌人武器(施加\\it[76]) , 成功率50%" , "effects" : [ { "code" : 21 , "dataId" : 76 , "value1" : 0.5 , "value2" : 0 } ], "hitType" : 1 , "iconIndex" : 342 , "message1" : "尝试夺取敌方武器!" , "message2" : "" , "mpCost" : 0 , "name" : "缴械I" , "note" : "<Hide if Learned Skill: 167,168 >\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 166 , "animationId" : 159 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 蛮横地夺取敌人武器(施加\\it[76]) , 成功率50%" , "effects" : [ { "code" : 21 , "dataId" : 76 , "value1" : 0.5 , "value2" : 0 } ,{ "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ], "hitType" : 1 , "iconIndex" : 342 , "message1" : "尝试夺取敌方武器!" , "message2" : "" , "mpCost" : 0 , "name" : "缴械I" , "note" : "<Hide if Learned Skill: 167,168 >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 167 , "animationId" : 159 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 蛮横地夺取敌人武器(施加\\it[76]) , 成功率75%" , "effects" : [ { "code" : 21 , "dataId" : 76 , "value1" : 0.75 , "value2" : 0 } ], "hitType" : 1 , "iconIndex" : 342 , "message1" : "尝试夺取敌方武器!" , "message2" : "" , "mpCost" : 0 , "name" : "缴械II" , "note" : "<Hide if Learned Skill: 168 >\n\n<Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 167 , "animationId" : 159 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 蛮横地夺取敌人武器(施加\\it[76]) , 成功率75%" , "effects" : [ { "code" : 21 , "dataId" : 76 , "value1" : 0.75 , "value2" : 0 } ,{ "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ], "hitType" : 1 , "iconIndex" : 342 , "message1" : "尝试夺取敌方武器!" , "message2" : "" , "mpCost" : 0 , "name" : "缴械II" , "note" : "<Hide if Learned Skill: 168 >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 168 , "animationId" : 159 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 必定夺取绝大部分敌人武器(施加\\it[76]) " , "effects" : [ { "code" : 21 , "dataId" : 76 , "value1" : 1 , "value2" : 0 } ], "hitType" : 0 , "iconIndex" : 342 , "message1" : "尝试夺取敌方武器!" , "message2" : "" , "mpCost" : 0 , "name" : "缴械III" , "note" : " <Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 168 , "animationId" : 159 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 必定夺取绝大部分敌人武器(施加\\it[76]) " , "effects" : [ { "code" : 21 , "dataId" : 76 , "value1" : 1 , "value2" : 0 } ,{ "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ], "hitType" : 0 , "iconIndex" : 342 , "message1" : "尝试夺取敌方武器!" , "message2" : "" , "mpCost" : 0 , "name" : "缴械III" , "note" : " ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 169 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : 11 , "formula" : "1+(a.level/45+1)*(a.mat * 5/2 - b.mdf/2)*(a.level*a.mat/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "\\c[27]<魔力解锁>\\c[18]<50%护盾穿透>\\c[0] 撕裂空间,对随机两个敌人造成力场伤害\n并有几率附加\\it[57],自身三层魔力时会强化为禁咒,攻击全体敌人" , "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 167 , "message1" : "" , "message2" : "" , "mpCost" : 6 0, "name" : "空间撕裂" , "note" : "<Before Eval>\n if(user.isStateAffected(185) || user.isStateAffected(186)){\n var subject = user;\n subject.forceAction(170, -1);\n BattleManager.forceAction(subject);\n }\n else{\n if(user.isStateAffected(187)){\n var subject = user;\n subject.forceAction(171, -1);\n BattleManager.forceAction(subject);\n }\n }\n</Before Eval>\n\n<After Eval>\nuser.addState(49);\nuser.addState(50);\nuser.addState(51);\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n</After Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 0 } ,
{ "id" : 169 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : 11 , "formula" : "1+(a.level/45+1)*(a.mat * 5/2 - b.mdf/2)*(a.level*a.mat/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "\\c[27]<魔力解锁>\\c[18]<50%护盾穿透>\\c[0] 撕裂空间,对随机两个敌人造成力场伤害\n并有几率附加\\it[57],自身三层魔力时会强化为禁咒,攻击全体敌人" , "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 167 , "message1" : "" , "message2" : "" , "mpCost" : 5 0, "name" : "空间撕裂" , "note" : "<Before Eval>\n if(user.isStateAffected(185) || user.isStateAffected(186)){\n var subject = user;\n subject.forceAction(170, -1);\n BattleManager.forceAction(subject);\n }\n else{\n if(user.isStateAffected(187)){\n var subject = user;\n subject.forceAction(171, -1);\n BattleManager.forceAction(subject);\n }\n }\n</Before Eval>\n\n<After Eval>\nuser.addState(49);\nuser.addState(50);\nuser.addState(51);\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n</After Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 0 } ,
{ "id" : 170 , "animationId" : 48 , "damage" : { "critical" : true , "elementId" : 11 , "formula" : "1+(a.level/45+1)*(a.mat * 5/2 - b.mdf/2)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[27]<魔力解锁c[18]<禁咒><50%护盾穿透>\\c[0] 撕裂空间,对全体敌人造成高额力场伤害\n并有几率附加\\it[57]" , "effects" : [ { "code" : 21 , "dataId" : 57 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 167 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "空间撕裂" , "note" : "<Barrier Penetration: 50%>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : -50 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 170 , "animationId" : 48 , "damage" : { "critical" : true , "elementId" : 11 , "formula" : "1+(a.level/45+1)*(a.mat * 5/2 - b.mdf/2)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[27]<魔力解锁c[18]<禁咒><50%护盾穿透>\\c[0] 撕裂空间,对全体敌人造成高额力场伤害\n并有几率附加\\it[57]" , "effects" : [ { "code" : 21 , "dataId" : 57 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 167 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "空间撕裂" , "note" : "<Barrier Penetration: 50%>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : -50 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 171 , "animationId" : 48 , "damage" : { "critical" : true , "elementId" : 11 , "formula" : "1+(a.level/45+1)*(a.mat * 4 - b.mdf/2)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[27]<魔力解锁c[18]<禁咒><50%护盾穿透>\\c[0] 撕裂空间,对全体敌人造成高额力场伤害\n并有几率附加\\it[57]" , "effects" : [ { "code" : 21 , "dataId" : 57 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 167 , "message1" : "施放了\\c[18]%1! \\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "禁咒 空间崩碎" , "note" : "<Barrier Penetration: 50%>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : -50 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 171 , "animationId" : 48 , "damage" : { "critical" : true , "elementId" : 11 , "formula" : "1+(a.level/45+1)*(a.mat * 4 - b.mdf/2)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[27]<魔力解锁c[18]<禁咒><50%护盾穿透>\\c[0] 撕裂空间,对全体敌人造成高额力场伤害\n并有几率附加\\it[57]" , "effects" : [ { "code" : 21 , "dataId" : 57 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 167 , "message1" : "施放了\\c[18]%1! \\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "禁咒 空间崩碎" , "note" : "<Barrier Penetration: 50%>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : -50 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 172 , "animationId" : 194 , "damage" : { "critical" : true , "elementId" : 1 , "formula" : "1+(a.level/30+1)*(a.mat *6 - b.def/5)*(a.level*a.mat/2048+2) * (b.isStateAffected(101) ? 3/2 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[27]<三层魔力解锁>\\c[0] 召唤陨石对敌方全体进行必中的强力打击,\n对\\it[56]的敌人伤害增加50%,陨石伤害无视魔抗,但会受到护甲的一些影响" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 68 , "message1" : "召唤陨石进行打击!" , "message2" : "" , "mpCost" : 100 , "name" : "陨石召唤" , "note" : "<After Eval>\nuser.addState(49);\nuser.addState(50);\nuser.addState(51);\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n</After Eval>\n\n<Before Eval>\n this._pcirate = 0;\n</Before Eval>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 172 , "animationId" : 194 , "damage" : { "critical" : true , "elementId" : 1 , "formula" : "1+(a.level/30+1)*(a.mat *6 - b.def/5)*(a.level*a.mat/2048+2) * (b.isStateAffected(101) ? 3/2 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[27]<三层魔力解锁>\\c[0] 召唤陨石对敌方全体进行必中的强力打击,\n对\\it[56]的敌人伤害增加50%,陨石伤害无视魔抗,但会受到护甲的一些影响" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 68 , "message1" : "召唤陨石进行打击!" , "message2" : "" , "mpCost" : 100 , "name" : "陨石召唤" , "note" : "<After Eval>\nuser.addState(49);\nuser.addState(50);\nuser.addState(51);\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n</After Eval>\n\n<Before Eval>\n this._pcirate = 0;\n</Before Eval>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
@ -176,8 +176,8 @@ null,
{ "id" : 174 , "animationId" : 12 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(1/2+b.hp/(2*b.mhp) + a.level/198)*(a.atk*5/2 +a.mat*3/2 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "\\c[18]<强普显示>\\c[0] 伊扎克斯刚成为魔王时的得意技能,\n开启真身时能使用且仅能使用一次, 伤害随释放时魔力层数提升, 并清空魔力层数" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 390 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "魔王斩" , "note" : "" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 174 , "animationId" : 12 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(1/2+b.hp/(2*b.mhp) + a.level/198)*(a.atk*5/2 +a.mat*3/2 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "\\c[18]<强普显示>\\c[0] 伊扎克斯刚成为魔王时的得意技能,\n开启真身时能使用且仅能使用一次, 伤害随释放时魔力层数提升, 并清空魔力层数" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 390 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "魔王斩" , "note" : "" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 175 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "伊扎克斯解放魔王真身,战斗起来更方便施展,所以\n表观双攻和移动速度有所增加, 并可以使用\\is[174]" , "effects" : [ { "code" : 21 , "dataId" : 13 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 183 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 57 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 55 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 59 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 56 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 183 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 348 , "message1" : "解放了恶魔真身!" , "message2" : "" , "mpCost" : 0 , "name" : "真身解放" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 175 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "伊扎克斯解放魔王真身,战斗起来更方便施展,所以\n表观双攻和移动速度有所增加, 并可以使用\\is[174]" , "effects" : [ { "code" : 21 , "dataId" : 13 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 183 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 57 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 55 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 59 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 56 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 183 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 348 , "message1" : "解放了恶魔真身!" , "message2" : "" , "mpCost" : 0 , "name" : "真身解放" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 176 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "非战斗状态在菜单里使用可以查看伊扎克斯的被动说明" , "effects" : [ { "code" : 44 , "dataId" : 16 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 71 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "伊扎克斯被动说明" , "note" : "" , "occasion" : 2 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 176 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "非战斗状态在菜单里使用可以查看伊扎克斯的被动说明" , "effects" : [ { "code" : 44 , "dataId" : 16 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 71 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "伊扎克斯被动说明" , "note" : "" , "occasion" : 2 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 177 , "animationId" : 195 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(2-b.hp/b.mhp + a.level/33)*(a.atk*2 +a.mat - b.def - b.mdf/5)*(a.level*a.atk/2048+2)* (a.isStateAffected(185) ? 11/10 : 1) * (a.isStateAffected(186) ? 23/20 : 1) * (a.isStateAffected(187) ? 6/5 : 1)" , "type" : 1 , "variance" : 10 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 390 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "魔王斩" , "note" : "<Critical Reward: +4 TP>\n\n< After Eval>\nuser.addState(49);\nuser.addState(50);\nuser.addState(51);\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\nuser.removeState(183);\n</After Eval>", "occasion" : 1 , "repeats" : 4 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 177 , "animationId" : 195 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(2-b.hp/b.mhp + a.level/33)*(a.atk*2 +a.mat - b.def - b.mdf/5)*(a.level*a.atk/2048+2)* (a.isStateAffected(185) ? 11/10 : 1) * (a.isStateAffected(186) ? 23/20 : 1) * (a.isStateAffected(187) ? 6/5 : 1)" , "type" : 1 , "variance" : 10 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 390 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "魔王斩" , "note" : "<Critical Reward: +4 TP>\n\n< SimATK:ture>\n\n< After Eval>\nuser.addState(49);\nuser.addState(50);\nuser.addState(51);\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\nuser.removeState(183);\n</After Eval>", "occasion" : 1 , "repeats" : 4 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 178 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : 10 , "formula" : "1+(a.level/99+1)*(a.mat * 2 - b.mdf/2)*(a.level*a.mat/2048+2) * (b.isStateAffected(82) ? 6/5 : 1)" , "type" : 0 , "variance" : 20 } , "description" : "\\c[27]<魔力解锁>\\c[18]<60%护盾穿透>\\c[0] 攫取敌人灵魂造成精神伤害并回复自身MP, \n随敌人\\it[250]层数增加伤害,自身三层魔力时强化为禁咒,攻击全体" , "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 75 , "message1" : "" , "message2" : "" , "mpCost" : 6 0, "name" : "灵魂攫取" , "note" : "<Before Eval>\n if(user.isStateAffected(185) || user.isStateAffected(186)){\n var subject = user;\n subject.forceAction(179, -2);\n BattleManager.forceAction(subject);\n }\n else{\n if(user.isStateAffected(187)){\n var subject = user;\n subject.forceAction(180, -1);\n BattleManager.forceAction(subject);\n }\n }\n</Before Eval>\n\n<After Eval>\nuser.addState(49);\nuser.addState(50);\nuser.addState(51);\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n</After Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 0 } ,
{ "id" : 178 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : 10 , "formula" : "1+(a.level/99+1)*(a.mat * 2 - b.mdf/2)*(a.level*a.mat/2048+2) * (b.isStateAffected(82) ? 6/5 : 1)" , "type" : 0 , "variance" : 20 } , "description" : "\\c[27]<魔力解锁>\\c[18]<60%护盾穿透>\\c[0] 攫取敌人灵魂造成精神伤害并回复自身MP, \n随敌人\\it[250]层数增加伤害,自身三层魔力时强化为禁咒,攻击全体" , "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 75 , "message1" : "" , "message2" : "" , "mpCost" : 5 0, "name" : "灵魂攫取" , "note" : "<Before Eval>\n if(user.isStateAffected(185) || user.isStateAffected(186)){\n var subject = user;\n subject.forceAction(179, -2);\n BattleManager.forceAction(subject);\n }\n else{\n if(user.isStateAffected(187)){\n var subject = user;\n subject.forceAction(180, -1);\n BattleManager.forceAction(subject);\n }\n }\n</Before Eval>\n\n<After Eval>\nuser.addState(49);\nuser.addState(50);\nuser.addState(51);\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n</After Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 0 } ,
{ "id" : 179 , "animationId" : 115 , "damage" : { "critical" : true , "elementId" : 10 , "formula" : "1+(a.level/99+1)*(a.mat * 2 - b.mdf/2)*(a.level*a.mat/2048+2) * (b.isStateAffected(80) ? 21/20 : 1) * (b.isStateAffected(81) ? 11/10 : 1) * (b.isStateAffected(82) ? 6/5 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 250 , "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 20 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 75 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "灵魂攫取" , "note" : "<Barrier Penetration: 60%>\n<Defeat Reward: +30 MP>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 179 , "animationId" : 115 , "damage" : { "critical" : true , "elementId" : 10 , "formula" : "1+(a.level/99+1)*(a.mat * 2 - b.mdf/2)*(a.level*a.mat/2048+2) * (b.isStateAffected(80) ? 21/20 : 1) * (b.isStateAffected(81) ? 11/10 : 1) * (b.isStateAffected(82) ? 6/5 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 250 , "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 20 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 75 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "灵魂攫取" , "note" : "<Barrier Penetration: 60%>\n<Defeat Reward: +30 MP>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 180 , "animationId" : 51 , "damage" : { "critical" : true , "elementId" : 10 , "formula" : "1+(a.level/40+6/5)*(a.mat * 3 - b.mdf/5)*(a.level*a.mat/2048+2) * (b.isStateAffected(80) ? 21/20 : 1) * (b.isStateAffected(81) ? 11/10 : 1) * (b.isStateAffected(82) ? 6/5 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 250 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 166 , "message1" : "施放了\\c[18]%1! \\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "禁咒 灵魂震爆" , "note" : "<Barrier Penetration: 60%>\n<Defeat Reward: +30 MP>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 180 , "animationId" : 51 , "damage" : { "critical" : true , "elementId" : 10 , "formula" : "1+(a.level/40+6/5)*(a.mat * 3 - b.mdf/5)*(a.level*a.mat/2048+2) * (b.isStateAffected(80) ? 21/20 : 1) * (b.isStateAffected(81) ? 11/10 : 1) * (b.isStateAffected(82) ? 6/5 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 250 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 166 , "message1" : "施放了\\c[18]%1! \\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "禁咒 灵魂震爆" , "note" : "<Barrier Penetration: 60%>\n<Defeat Reward: +30 MP>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 181 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 181 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
@ -187,9 +187,9 @@ null,
{ "id" : 185 , "animationId" : 95 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "使用恶魔天赋强化队友的武器,提升其物理攻击\\it[124]。" , "effects" : [ { "code" : 21 , "dataId" : 124 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 76 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 9 , "name" : "武器附魔I" , "note" : "<Hide if Learned Skill: 186,187>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 185 , "animationId" : 95 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "使用恶魔天赋强化队友的武器,提升其物理攻击\\it[124]。" , "effects" : [ { "code" : 21 , "dataId" : 124 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 76 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 9 , "name" : "武器附魔I" , "note" : "<Hide if Learned Skill: 186,187>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 186 , "animationId" : 95 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "使用恶魔天赋强化队友的武器,提升其物理攻击\\it[125]。" , "effects" : [ { "code" : 21 , "dataId" : 125 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 76 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 9 , "name" : "武器附魔II" , "note" : "<Hide if Learned Skill: 187>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 186 , "animationId" : 95 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "使用恶魔天赋强化队友的武器,提升其物理攻击\\it[125]。" , "effects" : [ { "code" : 21 , "dataId" : 125 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 76 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 9 , "name" : "武器附魔II" , "note" : "<Hide if Learned Skill: 187>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 187 , "animationId" : 95 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "使用恶魔天赋强化队友的武器,提升其物理攻击\\it[126]。" , "effects" : [ { "code" : 21 , "dataId" : 126 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 76 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 9 , "name" : "武器附魔III" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 187 , "animationId" : 95 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "使用恶魔天赋强化队友的武器,提升其物理攻击\\it[126]。" , "effects" : [ { "code" : 21 , "dataId" : 126 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 76 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 9 , "name" : "武器附魔III" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 188 , "animationId" : 58 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+(a.level/99+4/5)*(a.mat * 2+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : " 炎魔招牌技能邪能大火球,用力砸过去威力更大", "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "火球重击I" , "note" : "<Hide if Learned Skill: 189,190> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 188 , "animationId" : 58 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+(a.level/99+4/5)*(a.mat * 2+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : " \\c[18]<类普攻>\\c[0] 炎魔招牌技能邪能大火球,用力砸过去威力更大", "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "火球重击I" , "note" : "<Hide if Learned Skill: 189,190> \n\n<SimATK : ture>\n ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 189 , "animationId" : 58 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+(a.level/99+4/5)*(a.mat * 11/5+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : " 炎魔招牌技能邪能大火球,用力砸过去威力更大", "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 20 , "name" : "火球重击II" , "note" : "<Hide if Learned Skill: 190> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 189 , "animationId" : 58 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+(a.level/99+4/5)*(a.mat * 11/5+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : " \\c[18]<类普攻>\\c[0] 炎魔招牌技能邪能大火球,用力砸过去威力更大", "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 20 , "name" : "火球重击II" , "note" : "<Hide if Learned Skill: 190> \n\n<SimATK : ture>\n ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 190 , "animationId" : 58 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+(a.level/99+4/5)*(a.mat * 12/5+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : " 炎魔招牌技能邪能大火球,用力砸过去威力更大", "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 30 , "name" : "火球重击III" , "note" : " ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 190 , "animationId" : 58 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+(a.level/99+4/5)*(a.mat * 12/5+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : " \\c[18]<类普攻>\\c[0] 炎魔招牌技能邪能大火球,用力砸过去威力更大", "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 30 , "name" : "火球重击III" , "note" : " \n<SimATK : ture>\n ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 191 , "animationId" : 36 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * 2+a.agi/20 - b.def*6/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "对小体型地面敌人专用的格斗技能,\n有一定几率将敌人击飞造成\\it[56]" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 56 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 78 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "可爱头槌I" , "note" : "<Hide if Learned Skill: 192,193>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 191 , "animationId" : 36 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * 2+a.agi/20 - b.def*6/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "对小体型地面敌人专用的格斗技能,\n有一定几率将敌人击飞造成\\it[56]" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 56 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 78 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "可爱头槌I" , "note" : "<Hide if Learned Skill: 192,193>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 192 , "animationId" : 36 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * 2+a.agi/20 - b.def*6/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "对小体型地面敌人专用的格斗技能,\n有一定几率将敌人击飞造成\\it[56]" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 56 , "value1" : 0.3 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 78 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "可爱头槌II" , "note" : "<Hide if Learned Skill: 193>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 192 , "animationId" : 36 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * 2+a.agi/20 - b.def*6/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "对小体型地面敌人专用的格斗技能,\n有一定几率将敌人击飞造成\\it[56]" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 56 , "value1" : 0.3 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 78 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "可爱头槌II" , "note" : "<Hide if Learned Skill: 193>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 193 , "animationId" : 36 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * 2+a.agi/20 - b.def*6/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "对小体型地面敌人专用的格斗技能,\n有一定几率将敌人击飞造成\\it[56]" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 56 , "value1" : 0.4 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 78 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "可爱头槌III" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 193 , "animationId" : 36 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * 2+a.agi/20 - b.def*6/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "对小体型地面敌人专用的格斗技能,\n有一定几率将敌人击飞造成\\it[56]" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 56 , "value1" : 0.4 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 78 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "可爱头槌III" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
@ -212,23 +212,23 @@ null,
{ "id" : 210 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 210 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 211 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 211 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 212 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "刘莉莉的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 212 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "刘莉莉的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 213 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * 2 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 5 } , "description" : "莉莉人形态普攻第一段" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 320 , "message1" : "的突进攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "突进攻击" , "note" : " <Hit Reward: Add State 113>\n <Hit Reward: Add State 294>\n <Hit Reward: Remove State 293>\n\n< Post-Damage Eval>\n if(user.isStateAffected(292)){\n user.addState(281);\n }\n</Post-Damage Eval>\n\n<Before Eval>\nif(user.isStateAffected(292)){\n target.addState(299);\n}\n</Before Eval>\n<After Eval>\n target.removeState(299);\n</After Eval>\n\n<Missed Reward: Add State 229>\n<Hit Reward: Remove State 229>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 213 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * 2 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 5 } , "description" : "莉莉人形态普攻第一段" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 320 , "message1" : "的突进攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "突进攻击" , "note" : " <Hit Reward: Add State 113>\n <Hit Reward: Add State 294>\n <Hit Reward: Remove State 293>\n\n< SimATK:ture>\n\n< Post-Damage Eval>\n if(user.isStateAffected(292)){\n user.addState(281);\n }\n</Post-Damage Eval>\n\n<Before Eval>\nif(user.isStateAffected(292)){\n target.addState(299);\n}\n</Before Eval>\n<After Eval>\n target.removeState(299);\n</After Eval>\n\n<Missed Reward: Add State 229>\n<Hit Reward: Remove State 229>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 214 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+4/5*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(58) ? 6/5 : 1)" , "type" : 1 , "variance" : 5 } , "description" : "莉莉人形态普攻第二段" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 321 , "message1" : "的三段攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "三连击" , "note" : " <Hit Reward: Add State 295>\n <Hit Reward: Add State 297>\n <Hit Reward: Remove State 294>\n\n< Before Eval>\nif(user.isStateAffected(292)){\n target.addState(299);\n}\n</Before Eval>\n<After Eval>\n target.removeState(299);\n</After Eval>", "occasion" : 1 , "repeats" : 3 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 3 } ,
{ "id" : 214 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+4/5*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(58) ? 6/5 : 1)" , "type" : 1 , "variance" : 5 } , "description" : "莉莉人形态普攻第二段" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 321 , "message1" : "的三段攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "三连击" , "note" : " <Hit Reward: Add State 295>\n <Hit Reward: Add State 297>\n <Hit Reward: Remove State 294>\n\n< SimATK:ture>\n\n< Before Eval>\nif(user.isStateAffected(292)){\n target.addState(299);\n}\n</Before Eval>\n<After Eval>\n target.removeState(299);\n</After Eval>", "occasion" : 1 , "repeats" : 3 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 3 } ,
{ "id" : 215 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+3/4*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 5 } , "description" : "莉莉人形态普攻第三段" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 322 , "message1" : "的旋转攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "旋转攻击" , "note" : "<Hit Reward: Add State 296>\n<Hit Reward: Remove State 295>\n\n< Post-Damage Eval>\n if(user.isStateAffected(292)){\n user.addState(281);\n }\n</Post-Damage Eval>\n\n<After Eval>\n var temptargeta = Math.floor(this._targetIndex - 1);\n BattleManager.queueForceAction(user, 216, temptargeta);\n var temptargetb = Math.floor(this._targetIndex + 1);\n BattleManager.queueForceAction(user, 216, temptargetb);\n if(user.isStateAffected(117) || user.isStateAffected(118)){\n user.addState(70);\n }\n</After Eval>\n\n<Before Eval>\nif(user.isStateAffected(292)){\n target.addState(299);\n}\n</Before Eval>\n<After Eval>\n target.removeState(299);\n</After Eval>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 215 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+3/4*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 5 } , "description" : "莉莉人形态普攻第三段" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 322 , "message1" : "的旋转攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "旋转攻击" , "note" : "<Hit Reward: Add State 296>\n<Hit Reward: Remove State 295>\n\n< SimATK:ture>\n\n< Post-Damage Eval>\n if(user.isStateAffected(292)){\n user.addState(281);\n }\n</Post-Damage Eval>\n\n<After Eval>\n var temptargeta = Math.floor(this._targetIndex - 1);\n BattleManager.queueForceAction(user, 216, temptargeta);\n var temptargetb = Math.floor(this._targetIndex + 1);\n BattleManager.queueForceAction(user, 216, temptargetb);\n if(user.isStateAffected(117) || user.isStateAffected(118)){\n user.addState(70);\n }\n</After Eval>\n\n<Before Eval>\nif(user.isStateAffected(292)){\n target.addState(299);\n}\n</Before Eval>\n<After Eval>\n target.removeState(299);\n</After Eval>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 216 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+1/4*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 5 } , "description" : "莉莉人形态普攻第三段攻击侧位" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 322 , "message1" : "的旋转攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "人形态普攻三段衍生" , "note" : "< Before Eval>\nif(user.isStateAffected(292)){\n target.addState(299);\n}\n</Before Eval>\n<After Eval>\n target.removeState(299);\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 216 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+1/4*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 5 } , "description" : "莉莉人形态普攻第三段攻击侧位" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 322 , "message1" : "的旋转攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "人形态普攻三段衍生" , "note" : "< SimATK:ture>\n\n< Before Eval>\nif(user.isStateAffected(292)){\n target.addState(299);\n}\n</Before Eval>\n<After Eval>\n target.removeState(299);\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 217 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(1+(b.mhp-b.hp)/b.mhp)*(a.atk * 3 - b.def*3/4)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 5 } , "description" : "莉莉人形态普攻第四段" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 97 , "message1" : "的跳跃攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "跳跃攻击" , "note" : " <Hit Reward: Add State 293>\n <Hit Reward: Remove State 296>\n <Hit Reward: Remove State 297>\n\n< Before Eval>\nif(user.isStateAffected(292)){\n target.addState(299);\n}\n</Before Eval>\n<After Eval>\n target.removeState(299);\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 217 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(1+(b.mhp-b.hp)/b.mhp)*(a.atk * 3 - b.def*3/4)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 5 } , "description" : "莉莉人形态普攻第四段" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 97 , "message1" : "的跳跃攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "跳跃攻击" , "note" : " <Hit Reward: Add State 293>\n <Hit Reward: Remove State 296>\n <Hit Reward: Remove State 297>\n\n< SimATK:ture>\n\n< Before Eval>\nif(user.isStateAffected(292)){\n target.addState(299);\n}\n</Before Eval>\n<After Eval>\n target.removeState(299);\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 218 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "莉莉集中注意力,接下来四回合的普通攻击,每次伤害\n增加50点" , "effects" : [ { "code" : 21 , "dataId" : 298 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 734 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "精确攻击I" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 3 0, "tpGain" : 0 } ,
{ "id" : 218 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "莉莉集中注意力,接下来四回合的普通攻击,每次伤害\n增加50点" , "effects" : [ { "code" : 21 , "dataId" : 298 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 734 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "精确攻击I" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 4 0, "tpGain" : 0 } ,
{ "id" : 219 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "莉莉集中注意力,接下来四回合的普通攻击,每次伤害\n增加400点" , "effects" : [ { "code" : 21 , "dataId" : 298 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 734 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "精确攻击II" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 3 0, "tpGain" : 0 } ,
{ "id" : 219 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "莉莉集中注意力,接下来四回合的普通攻击,每次伤害\n增加400点" , "effects" : [ { "code" : 21 , "dataId" : 298 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 734 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "精确攻击II" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 4 0, "tpGain" : 0 } ,
{ "id" : 220 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "莉莉集中注意力,接下来四回合的普通攻击,每次伤害\n增加1200点" , "effects" : [ { "code" : 21 , "dataId" : 298 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 734 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "精确攻击III" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 3 0, "tpGain" : 0 } ,
{ "id" : 220 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "莉莉集中注意力,接下来四回合的普通攻击,每次伤害\n增加1200点" , "effects" : [ { "code" : 21 , "dataId" : 298 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 734 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "精确攻击III" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 4 0, "tpGain" : 0 } ,
{ "id" : 221 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "莉莉集中注意力,接下来四回合的普通攻击,每次伤害\n增加3000点" , "effects" : [ { "code" : 21 , "dataId" : 298 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 734 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "精确攻击IV" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 3 0, "tpGain" : 0 } ,
{ "id" : 221 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "莉莉集中注意力,接下来四回合的普通攻击,每次伤害\n增加3000点" , "effects" : [ { "code" : 21 , "dataId" : 298 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 734 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "精确攻击IV" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 4 0, "tpGain" : 0 } ,
{ "id" : 222 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "莉莉集中注意力,接下来四回合的普通攻击,每次伤害\n增加5000点" , "effects" : [ { "code" : 21 , "dataId" : 298 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 734 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "精确攻击V" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 3 0, "tpGain" : 0 } ,
{ "id" : 222 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "莉莉集中注意力,接下来四回合的普通攻击,每次伤害\n增加5000点" , "effects" : [ { "code" : 21 , "dataId" : 298 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 734 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "精确攻击V" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 4 0, "tpGain" : 0 } ,
{ "id" : 223 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "进入\\it[292], 敏捷增加20%并免疫\\it[46],普通攻击无视敌方护甲\n持续12次普攻, 期间普攻还会获得其他强化, 详见被动说明" , "effects" : [ { "code" : 21 , "dataId" : 292 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 579 , "message1" : "进入\\c[17]\\it[292]\\c[0]!" , "message2" : "" , "mpCost" : 0 , "name" : "脱缰模式" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 100 , "tpGain" : 0 } ,
{ "id" : 223 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "进入\\it[292], 敏捷增加20%并免疫\\it[46],普通攻击无视敌方护甲\n持续12次普攻, 期间普攻还会获得其他强化, 详见被动说明" , "effects" : [ { "code" : 21 , "dataId" : 292 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 579 , "message1" : "进入\\c[17]\\it[292]\\c[0]!" , "message2" : "" , "mpCost" : 0 , "name" : "脱缰模式" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 100 , "tpGain" : 0 } ,
{ "id" : 224 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * 3 - b.def)*(a.level*a.atk/2048+2)* (b.isStateAffected(57) ? 11/10 : 1)* (b.isStateAffected(59) ? 11/10 : 1)* (b.isStateAffected(61) ? 11/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "莉莉尝试擒住敌人,命中进行一次摔打,造成物理伤害,如果敌人处于\n\\it[57]、\\it[59]或\\it[61],则造成更高伤害并解除相应状态,附加\\it[58]" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 439 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "擒拿I" , "note" : "<Post-Damage Eval>\nif(target.isStateAffected(57) || target.isStateAffected(59) || target.isStateAffected(61) ){\n target.removeState(57);\n target.removeState(59);\n target.removeState(61);\n target.addState(58);\n}\n</Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 224 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * 3 - b.def)*(a.level*a.atk/2048+2)* (b.isStateAffected(57) ? 11/10 : 1)* (b.isStateAffected(59) ? 11/10 : 1)* (b.isStateAffected(61) ? 11/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "莉莉尝试擒住敌人,命中进行一次摔打,造成物理伤害,如果敌人处于\n\\it[57]、\\it[59]或\\it[61],则造成更高伤害并解除相应状态,附加\\it[58]" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 439 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "擒拿I" , "note" : "<Post-Damage Eval>\nif(target.isStateAffected(57) || target.isStateAffected(59) || target.isStateAffected(61) ){\n target.removeState(57);\n target.removeState(59);\n target.removeState(61);\n target.addState(58);\n}\n</Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 225 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * 7/2 - b.def)*(a.level*a.atk/2048+2)* (b.isStateAffected(57) ? 11/10 : 1)* (b.isStateAffected(59) ? 11/10 : 1)* (b.isStateAffected(61) ? 11/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "莉莉尝试擒住敌人,命中进行一次摔打,造成物理伤害,如果敌人处于\n\\it[57]、\\it[59]或\\it[61],则造成更高伤害并解除相应状态,附加\\it[58]" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 439 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "擒拿II" , "note" : "<Post-Damage Eval>\nif(target.isStateAffected(57) || target.isStateAffected(59) || target.isStateAffected(61) ){\n target.removeState(57);\n target.removeState(59);\n target.removeState(61);\n target.addState(58);\n}\n</Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 25 , "tpGain" : 0 } ,
{ "id" : 225 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * 7/2 - b.def)*(a.level*a.atk/2048+2)* (b.isStateAffected(57) ? 11/10 : 1)* (b.isStateAffected(59) ? 11/10 : 1)* (b.isStateAffected(61) ? 11/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "莉莉尝试擒住敌人,命中进行一次摔打,造成物理伤害,如果敌人处于\n\\it[57]、\\it[59]或\\it[61],则造成更高伤害并解除相应状态,附加\\it[58]" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 439 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "擒拿II" , "note" : "<Post-Damage Eval>\nif(target.isStateAffected(57) || target.isStateAffected(59) || target.isStateAffected(61) ){\n target.removeState(57);\n target.removeState(59);\n target.removeState(61);\n target.addState(58);\n}\n</Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 25 , "tpGain" : 0 } ,
{ "id" : 226 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * 4 - b.def)*(a.level*a.atk/2048+2)* (b.isStateAffected(57) ? 11/10 : 1)* (b.isStateAffected(59) ? 11/10 : 1)* (b.isStateAffected(61) ? 11/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "莉莉尝试擒住敌人,命中进行一次摔打,造成物理伤害,如果敌人处于\n\\it[57]、\\it[59]或\\it[61],则造成更高伤害并解除相应状态,附加\\it[58]" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 439 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "擒拿III" , "note" : "<Post-Damage Eval>\nif(target.isStateAffected(57) || target.isStateAffected(59) || target.isStateAffected(61) ){\n target.removeState(57);\n target.removeState(59);\n target.removeState(61);\n target.addState(58);\n}\n</Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 226 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * 4 - b.def)*(a.level*a.atk/2048+2)* (b.isStateAffected(57) ? 11/10 : 1)* (b.isStateAffected(59) ? 11/10 : 1)* (b.isStateAffected(61) ? 11/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "莉莉尝试擒住敌人,命中进行一次摔打,造成物理伤害,如果敌人处于\n\\it[57]、\\it[59]或\\it[61],则造成更高伤害并解除相应状态,附加\\it[58]" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 439 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "擒拿III" , "note" : "<Post-Damage Eval>\nif(target.isStateAffected(57) || target.isStateAffected(59) || target.isStateAffected(61) ){\n target.removeState(57);\n target.removeState(59);\n target.removeState(61);\n target.addState(58);\n}\n</Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 227 , "animationId" : 36 , "damage" : { "critical" : true , "elementId" : 1 , "formula" : "80+(a.atk * 2+a.agi/2+a.def/5 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "莉莉撞向敌人 向敌人 ,速度越快伤害越高,有几率造成\\it[56]", "effects" : [ { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 56 , "value1" : 0.4 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 132 , "message1" : "撞了过去!" , "message2" : "" , "mpCost" : 0 , "name" : "冲撞I" , "note" : "<Hide if Learned Skill: 228,229>\n<Pre-Damage Eval>\n target.removeState(258 );\n</Pre-Damage Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 227 , "animationId" : 36 , "damage" : { "critical" : true , "elementId" : 1 , "formula" : "80+(a.atk * 2+a.agi/2+a.def/5 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "莉莉撞向敌人 ,速度越快伤害越高,有几率造成\\it[56]\n但技能命中会移除自身受到的所有加速效果( \\is[223]的加速除外) ", "effects" : [ { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 56 , "value1" : 0.4 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 132 , "message1" : "撞了过去!" , "message2" : "" , "mpCost" : 0 , "name" : "冲撞I" , "note" : "<Hide if Learned Skill: 228,229>\n<Pre-Damage Eval>\n target.removeState(258 );\n user.removeState(113);\n user.removeState(115);\n user.removeState(116 );\n</Pre-Damage Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 228 , "animationId" : 36 , "damage" : { "critical" : true , "elementId" : 1 , "formula" : "300+(a.atk * 12/5+a.agi/2+a.def/5 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "莉莉撞向敌人 向敌人 ,速度越快伤害越高,有几率造成\\it[56]", "effects" : [ { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 56 , "value1" : 0.7 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 132 , "message1" : "撞了过去!" , "message2" : "" , "mpCost" : 0 , "name" : "冲撞II" , "note" : "<Hide if Learned Skill: 229>\n<Pre-Damage Eval>\n target.removeState(258 );\n</Pre-Damage Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 228 , "animationId" : 36 , "damage" : { "critical" : true , "elementId" : 1 , "formula" : "300+(a.atk * 12/5+a.agi/2+a.def/5 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "莉莉撞向敌人 ,速度越快伤害越高,有几率造成\\it[56]\n但技能命中会移除自身受到的所有加速效果( \\is[223]的加速除外) ", "effects" : [ { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 56 , "value1" : 0.7 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 132 , "message1" : "撞了过去!" , "message2" : "" , "mpCost" : 0 , "name" : "冲撞II" , "note" : "<Hide if Learned Skill: 229>\n<Pre-Damage Eval>\n target.removeState(258 );\n user.removeState(113);\n user.removeState(115);\n user.removeState(116 );\n</Pre-Damage Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 229 , "animationId" : 36 , "damage" : { "critical" : true , "elementId" : 1 , "formula" : "600+(a.atk * 14/5 + a.agi/2 + a.def/2 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "莉莉撞向敌人 向敌人,速度越快伤害越高,必定造成\\it[56] ", "effects" : [ { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 56 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 132 , "message1" : "撞了过去!" , "message2" : "" , "mpCost" : 0 , "name" : "冲撞III" , "note" : "<Pre-Damage Eval>\n target.removeState(258 );\n</Pre-Damage Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 229 , "animationId" : 36 , "damage" : { "critical" : true , "elementId" : 1 , "formula" : "600+(a.atk * 14/5 + a.agi/2 + a.def/2 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "莉莉撞向敌人 ,速度越快伤害越高,有几率造成\\it[56]\n但技能命中会移除自身受到的所有加速效果( \\is[223]的加速除外) ", "effects" : [ { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 56 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 132 , "message1" : "撞了过去!" , "message2" : "" , "mpCost" : 0 , "name" : "冲撞III" , "note" : "<Pre-Damage Eval>\n target.removeState(258 );\n user.removeState(113);\n user.removeState(115);\n user.removeState(116 );\n</Pre-Damage Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 230 , "animationId" : 44 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "大幅提升速度的强大技能\\it[117],但由于追求极限的速度,\n反而无法爆发力量, 以至于技能“奔走强袭”无法使用" , "effects" : [ { "code" : 21 , "dataId" : 117 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 381 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "神速I" , "note" : "<Hide if Learned Skill: 231>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 0 } ,
{ "id" : 230 , "animationId" : 44 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "大幅提升速度的强大技能\\it[117],但由于追求极限的速度,\n反而无法爆发力量, 以至于技能“奔走强袭”无法使用" , "effects" : [ { "code" : 21 , "dataId" : 117 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 381 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "神速I" , "note" : "<Hide if Learned Skill: 231>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 0 } ,
{ "id" : 231 , "animationId" : 44 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "大幅提升速度的强大技能\\it[118],但由于追求极限的速度,\n反而无法爆发力量, 以至于技能“奔走强袭”无法使用" , "effects" : [ { "code" : 21 , "dataId" : 118 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 382 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "神速II" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 0 } ,
{ "id" : 231 , "animationId" : 44 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "大幅提升速度的强大技能\\it[118],但由于追求极限的速度,\n反而无法爆发力量, 以至于技能“奔走强袭”无法使用" , "effects" : [ { "code" : 21 , "dataId" : 118 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 382 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "神速II" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 0 } ,
{ "id" : 232 , "animationId" : 74 , "damage" : { "critical" : false , "elementId" : 3 , "formula" : "(1+a.level/40)*(1+(a.atk+a.mat * 2 - b.mdf/10)*(a.level*a.atk/2048+2))" , "type" : 1 , "variance" : 20 } , "description" : "“房东,房东,我也会放魔法了诶,那个蝙蝠不能说我没脑子了!”\n(PS: 风属性伤害, 几率施加\\it[56])" , "effects" : [ { "code" : 21 , "dataId" : 56 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 69 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 20 , "name" : "巨兽狂风" , "note" : "<Before Eval>\n this._bsaffective = 0;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 232 , "animationId" : 74 , "damage" : { "critical" : false , "elementId" : 3 , "formula" : "(1+a.level/40)*(1+(a.atk+a.mat * 2 - b.mdf/10)*(a.level*a.atk/2048+2))" , "type" : 1 , "variance" : 20 } , "description" : "“房东,房东,我也会放魔法了诶,那个蝙蝠不能说我没脑子了!”\n(PS: 风属性伤害, 几率施加\\it[56])" , "effects" : [ { "code" : 21 , "dataId" : 56 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 69 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 20 , "name" : "巨兽狂风" , "note" : "<Before Eval>\n this._bsaffective = 0;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
@ -236,7 +236,7 @@ null,
{ "id" : 234 , "animationId" : 4 , "damage" : { "critical" : false , "elementId" : 8 , "formula" : "b.hp/25+600*a.level/99+(3/2+a.level/60)*(a.mat* (4+6*a.level/99) - b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "狗•破天一击•炮( 青春版) , 消耗8点狗炮能量" , "effects" : [ { "code" : 44 , "dataId" : 10 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 338 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "小型狗炮" , "note" : "<Item 0066 Cost: 8>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 234 , "animationId" : 4 , "damage" : { "critical" : false , "elementId" : 8 , "formula" : "b.hp/25+600*a.level/99+(3/2+a.level/60)*(a.mat* (4+6*a.level/99) - b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "狗•破天一击•炮( 青春版) , 消耗8点狗炮能量" , "effects" : [ { "code" : 44 , "dataId" : 10 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 338 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "小型狗炮" , "note" : "<Item 0066 Cost: 8>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 235 , "animationId" : 163 , "damage" : { "critical" : false , "elementId" : 8 , "formula" : "b.hp/15+1200*a.level/99+(3/2+a.level/40)*(a.mat* (8+12*a.level/99)- b.mdf/8)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "狗•破天一击•炮, 消耗15点狗炮能量" , "effects" : [ { "code" : 21 , "dataId" : 58 , "value1" : 0.3 , "value2" : 0 } , { "code" : 44 , "dataId" : 10 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 338 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 30 , "name" : "大型狗炮" , "note" : "<Item 0066 Cost: 15>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 20 } ,
{ "id" : 235 , "animationId" : 163 , "damage" : { "critical" : false , "elementId" : 8 , "formula" : "b.hp/15+1200*a.level/99+(3/2+a.level/40)*(a.mat* (8+12*a.level/99)- b.mdf/8)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "狗•破天一击•炮, 消耗15点狗炮能量" , "effects" : [ { "code" : 21 , "dataId" : 58 , "value1" : 0.3 , "value2" : 0 } , { "code" : 44 , "dataId" : 10 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 338 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 30 , "name" : "大型狗炮" , "note" : "<Item 0066 Cost: 15>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 20 } ,
{ "id" : 236 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "寒冷环境下的莉莉更加精神,自动获得\\it[146]和\n\\it[153]" , "effects" : [ { "code" : 21 , "dataId" : 146 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 153 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 363 , "message1" : "激活了自身的抗寒能力!" , "message2" : "" , "mpCost" : 0 , "name" : "北地之哈" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 0 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 236 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "寒冷环境下的莉莉更加精神,自动获得\\it[146]和\n\\it[153]" , "effects" : [ { "code" : 21 , "dataId" : 146 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 153 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 363 , "message1" : "激活了自身的抗寒能力!" , "message2" : "" , "mpCost" : 0 , "name" : "北地之哈" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 0 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 237 , "animationId" : 82 , "damage" : { "critical" : true , "elementId" : 1 , "formula" : "50+(1/2+a.level/198)*(a.atk * 2+a.mat - b.def*4/5)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 255 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的狗爪攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "狗形态普通攻击" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n< Before Eval>\nif(user.isStateAffected(292)){\n target.addState(299);\n}\n</Before Eval>\n<After Eval>\n target.removeState(299);\n</After Eval>\n\n<Post-Damage Eval>\n if(user.isStateAffected(292)){\n var random = Math.round(Math.random() * 10 + 1);\n if(random <= 3){\n user.addState(281);\n }\n }\n</Post-Damage Eval>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 237 , "animationId" : 82 , "damage" : { "critical" : true , "elementId" : 1 , "formula" : "50+(1/2+a.level/198)*(a.atk * 2+a.mat - b.def*4/5)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 255 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的狗爪攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "狗形态普通攻击" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n< SimATK : ture>\n\n< Before Eval>\nif(user.isStateAffected(292)){\n target.addState(299);\n}\n</Before Eval>\n<After Eval>\n target.removeState(299);\n</After Eval>\n\n<Post-Damage Eval>\n if(user.isStateAffected(292)){\n var random = Math.round(Math.random() * 10 + 1);\n if(random <= 3){\n user.addState(281);\n }\n }\n</Post-Damage Eval>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 238 , "animationId" : 31 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "最炫的特效配最怂的效果————开润!\n( 可以掩护\\it[1]的队员逃跑)" , "effects" : [ { "code" : 41 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 160 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "超级•冰火双击•水蒸气逃窜之术" , "note" : "<Before Eval>\n var subject = user;\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : -5 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 238 , "animationId" : 31 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "最炫的特效配最怂的效果————开润!\n( 可以掩护\\it[1]的队员逃跑)" , "effects" : [ { "code" : 41 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 160 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "超级•冰火双击•水蒸气逃窜之术" , "note" : "<Before Eval>\n var subject = user;\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : -5 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 239 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "吃下辣条变身巨型哈士奇并回复25%的HP, 每次变身\n都要消耗辣条一包, 而且存在变身冷却" , "effects" : [ { "code" : 21 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 55 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 56 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 59 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 14 , "value1" : 1 , "value2" : 0 } , { "code" : 11 , "dataId" : 0 , "value1" : 0.25 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 343 , "message1" : "吃下辣条准备变身!" , "message2" : "" , "mpCost" : 0 , "name" : "哈士奇变身" , "note" : "<Item 0060 Cost: 1>\n<Cooldown: 30>\n<Cooldown Steps: 5>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 239 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "吃下辣条变身巨型哈士奇并回复25%的HP, 每次变身\n都要消耗辣条一包, 而且存在变身冷却" , "effects" : [ { "code" : 21 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 55 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 56 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 59 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 14 , "value1" : 1 , "value2" : 0 } , { "code" : 11 , "dataId" : 0 , "value1" : 0.25 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 343 , "message1" : "吃下辣条准备变身!" , "message2" : "" , "mpCost" : 0 , "name" : "哈士奇变身" , "note" : "<Item 0060 Cost: 1>\n<Cooldown: 30>\n<Cooldown Steps: 5>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 240 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 44 , "dataId" : 7 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 343 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "哈士奇被动说明" , "note" : "" , "occasion" : 2 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 240 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 44 , "dataId" : 7 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 343 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "哈士奇被动说明" , "note" : "" , "occasion" : 2 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
@ -247,12 +247,12 @@ null,
{ "id" : 245 , "animationId" : 82 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+4/5*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠两个随机目标\n并附加\\it[255]和\\c[18]700点伤害加深\\c[0],目标\\it[255]叠加越高伤害越高," , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 255 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 309 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 105 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "利爪抓挠III" , "note" : "<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: +8 TP>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 245 , "animationId" : 82 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+4/5*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠两个随机目标\n并附加\\it[255]和\\c[18]700点伤害加深\\c[0],目标\\it[255]叠加越高伤害越高," , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 255 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 309 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 105 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "利爪抓挠III" , "note" : "<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: +8 TP>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 246 , "animationId" : 44 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "80+1.1*(a.atk * 2+a.agi*0.2 - b.def)*(a.level*a.atk/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "直接获得30TP并增加攻击力和速度三回合, 代价是透支身体, \n效果结束后\\it[96]两个回合。" , "effects" : [ { "code" : 21 , "dataId" : 191 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 291 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "狂野飞扑I" , "note" : "<Hide if Learned Skill: 247>\n<Cooldown: 10>\n<Cooldown Steps: 1>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 30 } ,
{ "id" : 246 , "animationId" : 44 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "80+1.1*(a.atk * 2+a.agi*0.2 - b.def)*(a.level*a.atk/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "直接获得30TP并增加攻击力和速度三回合, 代价是透支身体, \n效果结束后\\it[96]两个回合。" , "effects" : [ { "code" : 21 , "dataId" : 191 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 291 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "狂野飞扑I" , "note" : "<Hide if Learned Skill: 247>\n<Cooldown: 10>\n<Cooldown Steps: 1>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 30 } ,
{ "id" : 247 , "animationId" : 44 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "80+1.1*(a.atk * 2+a.agi*0.2 - b.def)*(a.level*a.atk/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "直接获得50P并增加攻击力和速度三回合, 代价是透支身体, \n效果结束后\\it[96]两个回合。" , "effects" : [ { "code" : 21 , "dataId" : 192 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 291 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "狂野飞扑II" , "note" : "<Cooldown: 10>\n<Cooldown Steps: 1>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 50 } ,
{ "id" : 247 , "animationId" : 44 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "80+1.1*(a.atk * 2+a.agi*0.2 - b.def)*(a.level*a.atk/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "直接获得50P并增加攻击力和速度三回合, 代价是透支身体, \n效果结束后\\it[96]两个回合。" , "effects" : [ { "code" : 21 , "dataId" : 192 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 291 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "狂野飞扑II" , "note" : "<Cooldown: 10>\n<Cooldown Steps: 1>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 50 } ,
{ "id" : 248 , "animationId" : 85 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : " (a.atk * 2 +a.agi/1 5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)", "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<10%暴击叠加>\\c[17]<10%额外命中>\\c[0] 用利爪疯狂攻击单一目标五次,目标\\it[255]叠加越高伤害越高;\n成功击杀目标时回复10点TP, 同时加速并免疫\\it[96]两回合。" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 290 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "疯狂爪击I" , "note" : "<Hide if Learned Skill: 249,250>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>\n\n\n<Before Eval>\n user.addState(227);\n</Before Eval>\n<After Eval>\n user.removeSatate(227);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +10%>\n<Defeat Reward: Add State 10>\n<Defeat Reward: +10 TP>" , "occasion" : 1 , "repeats" : 5 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 248 , "animationId" : 85 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : " 2/3* (a.atk * 2 +a.agi/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)", "type" : 1 , "variance" : 5 } , "description" : "\\c[18]<10%暴击叠加>\\c[17]<10%额外命中>\\c[0] 用利爪疯狂攻击单一目标五次,目标\\it[255]叠加越高伤害越高;\n成功击杀目标时回复10点TP, 同时加速并免疫\\it[96]两回合。" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 290 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "疯狂爪击I" , "note" : "<Hide if Learned Skill: 249,250>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>\n\n\n<Before Eval>\n user.addState(227);\n</Before Eval>\n<After Eval>\n user.removeSatate(227);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +10%>\n<Defeat Reward: Add State 10>\n<Defeat Reward: +10 TP>" , "occasion" : 1 , "repeats" : 5 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 249 , "animationId" : 85 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : " 6/5*(a.atk *2 +a.agi/1 5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 105/100 : 1) * (b.isStateAffected(98) ? 110/100 : 1) * (b.isStateAffected(99) ? 115/100 : 1) * (b.isStateAffected(100) ? 120/100 : 1) * (b.isStateAffected(101) ? 125/100 : 1)", "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<15%暴击叠加>\\c[17]<20%额外命中>\\c[0] 用利爪疯狂攻击单一目标五次,目标\\it[255]叠加越高伤害越高;\n成功击杀目标时回复15点TP, 同时加速并免疫\\it[96]两回合。" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 290 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "疯狂爪击II" , "note" : "<Hide if Learned Skill: 250>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeSatate(228);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +15%>\n<Defeat Reward: Add State 10>\n<Defeat Reward: +10 TP>\n" , "occasion" : 1 , "repeats" : 5 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 249 , "animationId" : 85 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : " 4/5*(a.atk *2 +a.agi/ 5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 105/100 : 1) * (b.isStateAffected(98) ? 110/100 : 1) * (b.isStateAffected(99) ? 115/100 : 1) * (b.isStateAffected(100) ? 120/100 : 1) * (b.isStateAffected(101) ? 125/100 : 1)", "type" : 1 , "variance" : 5 } , "description" : "\\c[18]<15%暴击叠加>\\c[17]<20%额外命中>\\c[0] 用利爪疯狂攻击单一目标五次,目标\\it[255]叠加越高伤害越高;\n成功击杀目标时回复15点TP, 同时加速并免疫\\it[96]两回合。" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 290 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "疯狂爪击II" , "note" : "<Hide if Learned Skill: 250>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeSatate(228);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +15%>\n<Defeat Reward: Add State 10>\n<Defeat Reward: +10 TP>\n" , "occasion" : 1 , "repeats" : 5 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 250 , "animationId" : 85 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : " 7/5*(a.atk * 2 +a.agi/1 5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 110/100 : 1) * (b.isStateAffected(98) ? 115/100 : 1) * (b.isStateAffected(99) ? 120/100 : 1) * (b.isStateAffected(100) ? 125/100 : 1) * (b.isStateAffected(101) ? 130/100 : 1)", "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<20%暴击叠加>\\c[17]<30%额外命中>\\c[0] 用利爪疯狂攻击单一目标五次,目标\\it[255]叠加越高伤害越高;\n成功击杀目标时回复20点TP, 同时加速并免疫\\it[96]两回合。" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 290 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "疯狂爪击III" , "note" : "<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +20%>\n<Defeat Reward: Add State 10>\n<Defeat Reward: +20 TP>" , "occasion" : 1 , "repeats" : 5 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 250 , "animationId" : 85 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : " 9/10*(a.atk * 2 +a.agi/ 5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 110/100 : 1) * (b.isStateAffected(98) ? 115/100 : 1) * (b.isStateAffected(99) ? 120/100 : 1) * (b.isStateAffected(100) ? 125/100 : 1) * (b.isStateAffected(101) ? 130/100 : 1)", "type" : 1 , "variance" : 5 } , "description" : "\\c[18]<20%暴击叠加>\\c[17]<30%额外命中>\\c[0] 用利爪疯狂攻击单一目标五次,目标\\it[255]叠加越高伤害越高;\n成功击杀目标时回复20点TP, 同时加速并免疫\\it[96]两回合。" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 290 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "疯狂爪击III" , "note" : "<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +20%>\n<Defeat Reward: Add State 10>\n<Defeat Reward: +20 TP>" , "occasion" : 1 , "repeats" : 5 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 251 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+2/5*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)", "type" : 1 , "variance" : 20 } , "description" : "利用利爪破坏敌人的护甲(施加\\it[251]),目标\\it[255]叠加越高伤害越高;\n技能被闪避时返还5点TP" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 251 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 167 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "撕裂I" , "note" : "<Hide if Learned Skill: 252,253>\n<Missed Reward: +5 TP>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 251 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+2/5*(a.atk * 2 + a.agi/10 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)", "type" : 1 , "variance" : 20 } , "description" : "利用利爪破坏敌人的护甲(施加\\it[251]),目标\\it[255]叠加越高伤害越高;\n技能被闪避时返还5点TP" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 251 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 167 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "撕裂I" , "note" : "<Hide if Learned Skill: 252,253>\n<Missed Reward: +5 TP>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 252 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "80+1/2*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)", "type" : 1 , "variance" : 20 } , "description" : "利用利爪破坏敌人的护甲(施加\\it[251]),目标\\it[255]叠加越高伤害越高;\n有几率解除\\it[147]; 技能被闪避时返还5点TP" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 251 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 147 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 167 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "撕裂II" , "note" : "<Hide if Learned Skill: 253>\n<Missed Reward: +5 TP>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 252 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "80+1/2*(a.atk * 2 + a.agi/10 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)", "type" : 1 , "variance" : 20 } , "description" : "利用利爪破坏敌人的护甲(施加\\it[251]),目标\\it[255]叠加越高伤害越高;\n有几率解除\\it[147]; 技能被闪避时返还5点TP" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 251 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 147 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 167 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "撕裂II" , "note" : "<Hide if Learned Skill: 253>\n<Missed Reward: +5 TP>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 253 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "150+3/5*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)", "type" : 1 , "variance" : 20 } , "description" : "利用利爪破坏敌人的护甲施加\\it[251])并解除\\it[147], \n目标\\it[255]叠加越高伤害越高; 技能被闪避时返还5点TP" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 251 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 147 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 167 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "撕裂III" , "note" : "<Missed Reward: +5 TP>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 253 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "150+3/5*(a.atk * 2 + a.agi/10 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)", "type" : 1 , "variance" : 20 } , "description" : "利用利爪破坏敌人的护甲施加\\it[251])并解除\\it[147], \n目标\\it[255]叠加越高伤害越高; 技能被闪避时返还5点TP" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 251 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 147 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 167 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "撕裂III" , "note" : "<Missed Reward: +5 TP>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 254 , "animationId" : 31 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "降低自身受到随机攻击的几率并提升攻击力、闪避、命中和\n暴击率的刺杀技能( 获得\\it[155]和\\it[172]) " , "effects" : [ { "code" : 21 , "dataId" : 155 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 172 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 395 , "message1" : "猫猫祟祟准备偷袭" , "message2" : "" , "mpCost" : 0 , "name" : "猫猫祟祟I" , "note" : "<Hide if Learned Skill: 255,262>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 254 , "animationId" : 31 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "降低自身受到随机攻击的几率并提升攻击力、闪避、命中和\n暴击率的刺杀技能( 获得\\it[155]和\\it[172]) " , "effects" : [ { "code" : 21 , "dataId" : 155 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 172 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 395 , "message1" : "猫猫祟祟准备偷袭" , "message2" : "" , "mpCost" : 0 , "name" : "猫猫祟祟I" , "note" : "<Hide if Learned Skill: 255,262>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 255 , "animationId" : 31 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "降低自身受到随机攻击的几率并提升攻击力、闪避、命中和\n暴击率的刺杀技能( 获得\\it[155]和\\it[173]) " , "effects" : [ { "code" : 21 , "dataId" : 155 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 173 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 395 , "message1" : "猫猫祟祟准备偷袭" , "message2" : "" , "mpCost" : 0 , "name" : "猫猫祟祟II" , "note" : "<Hide if Learned Skill: 262>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 255 , "animationId" : 31 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "降低自身受到随机攻击的几率并提升攻击力、闪避、命中和\n暴击率的刺杀技能( 获得\\it[155]和\\it[173]) " , "effects" : [ { "code" : 21 , "dataId" : 155 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 173 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 395 , "message1" : "猫猫祟祟准备偷袭" , "message2" : "" , "mpCost" : 0 , "name" : "猫猫祟祟II" , "note" : "<Hide if Learned Skill: 262>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 256 , "animationId" : 173 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "50" , "type" : 1 , "variance" : 0 } , "description" : "发出尖利的叫声,造成固定精神伤害,\n几率性附加\\it[62]和\\it[90]" , "effects" : [ { "code" : 21 , "dataId" : 62 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 90 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 11 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "恫吓尖叫I" , "note" : "<Hide if Learned Skill: 257,258>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 10 } ,
{ "id" : 256 , "animationId" : 173 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "50" , "type" : 1 , "variance" : 0 } , "description" : "发出尖利的叫声,造成固定精神伤害,\n几率性附加\\it[62]和\\it[90]" , "effects" : [ { "code" : 21 , "dataId" : 62 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 90 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 11 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "恫吓尖叫I" , "note" : "<Hide if Learned Skill: 257,258>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 10 } ,
@ -264,15 +264,15 @@ null,
{ "id" : 262 , "animationId" : 31 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "降低自身受到随机攻击的几率并提升攻击力、闪避、命中和\n暴击率的刺杀技能( 获得\\it[155]和\\it[174]) " , "effects" : [ { "code" : 21 , "dataId" : 155 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 174 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 395 , "message1" : "猫猫祟祟准备偷袭" , "message2" : "" , "mpCost" : 0 , "name" : "猫猫祟祟III" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 262 , "animationId" : 31 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "降低自身受到随机攻击的几率并提升攻击力、闪避、命中和\n暴击率的刺杀技能( 获得\\it[155]和\\it[174]) " , "effects" : [ { "code" : 21 , "dataId" : 155 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 174 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 395 , "message1" : "猫猫祟祟准备偷袭" , "message2" : "" , "mpCost" : 0 , "name" : "猫猫祟祟III" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 263 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 263 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 264 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "郝籽的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 264 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "郝籽的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 265 , "animationId" : 18 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "10+(a.level/297 + 1/4 )*(a.atk * 2+a.mat - b.def - b.mdf/8)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 3/2 : 1)" , "type" : 1 , "variance" : 5 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 253 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 72 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "一式 • 暴雨梨花" , "note" : " <Before Eval>\n if(user.isStateAffected(21)){\n user.addState(188);\n }\n else{\n user.removeState(188);\n }\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Missed Reward: Add State 223>", "occasion" : 1 , "repeats" : 9 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 1 } ,
{ "id" : 265 , "animationId" : 18 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "10+(a.level/297 + 1/4 )*(a.atk * 2+a.mat - b.def - b.mdf/8)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 3/2 : 1)" , "type" : 1 , "variance" : 5 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 253 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 72 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "一式 • 暴雨梨花" , "note" : " \n<SimATK:ture>\n\n <Before Eval>\n if(user.isStateAffected(21)){\n user.addState(188);\n }\n else{\n user.removeState(188);\n }\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Missed Reward: Add State 223>", "occasion" : 1 , "repeats" : 9 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 1 } ,
{ "id" : 266 , "animationId" : 10 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+(1+a.level/99)*(a.atk * 2 + a.mat - b.def - b.mdf/8)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 122 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "二式 • 星分穹宇" , "note" : " <Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n<Before Eval>\n if(user.isStateAffected(21)){\n user.addState(189);\n }\n else{\n user.removeState(189);\n }\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 2 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 4 } ,
{ "id" : 266 , "animationId" : 20 1, "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+(1+a.level/99)*(a.atk * 2 + a.mat - b.def - b.mdf/8)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 122 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "二式 • 星分穹宇" , "note" : " \n<SimATK:ture>\n\n <Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n<Before Eval>\n if(user.isStateAffected(21)){\n user.addState(189);\n }\n else{\n user.removeState(189);\n }\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 2 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 4 } ,
{ "id" : 267 , "animationId" : 16 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "(b.mhp-b.hp)/10+(3-3/2*b.hp/b.mhp+a.level/45)*(a.mat +a.atk*3 -b.def/2 - b.mdf/10)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 97 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "三式 • 白虹贯日" , "note" : " <Bypass Taunt>\n<Before Eval>\n if(user.isStateAffected(21)){\n user.addState(190);\n }\n else{\n user.removeState(190);\n }\n</Before Eval>\n\n<Defeat Reward: Add State 190>\n\n<Pre-Damage Eval>\n var barrier = user.barrierPoints();\n barrier = barrier*3/4;\n value += Math.floor(barrier);\n user.loseBarrier(barrier);\n</Pre-Damage Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 1 2 } ,
{ "id" : 267 , "animationId" : 16 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "(b.mhp-b.hp)/10+(3-3/2*b.hp/b.mhp+a.level/45)*(a.mat +a.atk*3 -b.def/2 - b.mdf/10)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 97 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "三式 • 白虹贯日" , "note" : " \n<SimATK:ture>\n\n <Bypass Taunt>\n<Before Eval>\n if(user.isStateAffected(21)){\n user.addState(190);\n }\n else{\n user.removeState(190);\n }\n</Before Eval>\n\n<Defeat Reward: Add State 190>\n\n<Pre-Damage Eval>\n var barrier = user.barrierPoints();\n barrier = barrier*3/4;\n value += Math.floor(barrier);\n user.loseBarrier(barrier);\n</Pre-Damage Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 1 0 } ,
{ "id" : 268 , "animationId" : 35 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "10+(a.atk*2 +a.mat/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 一式>\\c[0] 使用剑或枪接连进行两次上挑攻击,可以挑飞敌人造成\\it[56], \n或者挑飞敌人的武器造成\\it[76],对\\it[56]的敌人伤害增加30%" , "effects" : [ { "code" : 21 , "dataId" : 56 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 76 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 69 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "上挑I" , "note" : "<Hide if Learned Skill: 270>\n<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 268 , "animationId" : 35 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "10+(a.atk*2 +a.mat/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 一式>\\c[0] 使用剑或枪接连进行两次上挑攻击,可以挑飞敌人造成\\it[56], \n或者挑飞敌人的武器造成\\it[76],对\\it[56]的敌人伤害增加30%" , "effects" : [ { "code" : 21 , "dataId" : 56 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 76 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 69 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "上挑I" , "note" : "<Hide if Learned Skill: 270>\n<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 269 , "animationId" : 35 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "50+(a.atk*2 +a.mat/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 一式>\\c[0] 使用剑或枪接连进行两次上挑攻击,可以挑飞敌人造成\\it[56], \n或者挑飞敌人的武器造成\\it[76],对\\it[56]的敌人伤害增加30%" , "effects" : [ { "code" : 21 , "dataId" : 56 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 76 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 69 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "上挑II" , "note" : "<Hide if Learned Skill: 270>\n<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 269 , "animationId" : 35 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "50+(a.atk*2 +a.mat/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 一式>\\c[0] 使用剑或枪接连进行两次上挑攻击,可以挑飞敌人造成\\it[56], \n或者挑飞敌人的武器造成\\it[76],对\\it[56]的敌人伤害增加30%" , "effects" : [ { "code" : 21 , "dataId" : 56 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 76 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 69 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "上挑II" , "note" : "<Hide if Learned Skill: 270>\n<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 270 , "animationId" : 35 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "100+(a.atk*2 + a.mat/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 一式>\\c[0] 使用剑或枪接连进行两次上挑攻击,可以挑飞敌人造成\\it[56], \n或者挑飞敌人的武器造成\\it[76],对\\it[56]的敌人伤害增加30%,必中" , "effects" : [ { "code" : 21 , "dataId" : 56 , "value1" : 0.7 , "value2" : 0 } , { "code" : 21 , "dataId" : 76 , "value1" : 0.7 , "value2" : 0 } , { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 69 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "上挑III" , "note" : "<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 270 , "animationId" : 35 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "100+(a.atk*2 + a.mat/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 一式>\\c[0] 使用剑或枪接连进行两次上挑攻击,可以挑飞敌人造成\\it[56], \n或者挑飞敌人的武器造成\\it[76],对\\it[56]的敌人伤害增加30%,必中" , "effects" : [ { "code" : 21 , "dataId" : 56 , "value1" : 0.7 , "value2" : 0 } , { "code" : 21 , "dataId" : 76 , "value1" : 0.7 , "value2" : 0 } , { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 69 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "上挑III" , "note" : "<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 271 , "animationId" : 197 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "郝籽专注于当前普攻强化招式, 在接下来的三回合可以连续使用三次\n但期间不能使用技能 ", "effects" : [ { "code" : 21 , "dataId" : 21 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 281 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 421 , "message1" : "进入\\c[17]\\it[21]!\\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "专注模式I" , "note" : " <Custom Requirement>\n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 50 , "tpGain" : 0 } ,
{ "id" : 271 , "animationId" : 197 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "郝籽专注于当前普攻强化招式, 可以连续使用三次,但期间\n不能使用特技, 并获得20%加速,这一技能只有具备招式强化时才能使用 ", "effects" : [ { "code" : 21 , "dataId" : 21 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 281 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 421 , "message1" : "进入\\c[17]\\it[21]!\\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "专注模式I" , "note" : " <Custom Requirement>\n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 50 , "tpGain" : 0 } ,
{ "id" : 272 , "animationId" : 197 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "郝籽专注于当前普攻强化招式, 在接下来的三回合可以连续使用三次\n但期间不能使用技能, 并获得20%加速 ", "effects" : [ { "code" : 21 , "dataId" : 21 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 281 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 26 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 421 , "message1" : "进入\\c[17]\\it[21]!\\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "专注模式II" , "note" : " <Custom Requirement>\n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 50 , "tpGain" : 0 } ,
{ "id" : 272 , "animationId" : 197 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "郝籽专注于当前普攻强化招式, 可以连续使用三次,但期间\n不能使用特技, 并获得20%加速,这一技能只有具备招式强化时才能使用 ", "effects" : [ { "code" : 21 , "dataId" : 21 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 281 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 26 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 421 , "message1" : "进入\\c[17]\\it[21]!\\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "专注模式II" , "note" : " <Custom Requirement>\n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 50 , "tpGain" : 0 } ,
{ "id" : 273 , "animationId" : 197 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[17]<霸体四回合>\\c[0] 郝籽专注于当前普攻强化招式, 在接下来的三回合\n 可以连续使用三次,但期间不能使用技能 , 并获得20%加速", "effects" : [ { "code" : 21 , "dataId" : 21 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 281 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 26 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 152 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 421 , "message1" : "进入\\c[17]\\it[21]!\\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "专注模式III" , "note" : " <Custom Requirement>\n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 0, "tpGain" : 0 } ,
{ "id" : 273 , "animationId" : 197 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[17]<霸体四回合>\\c[0] 郝籽专注于当前普攻强化招式, 可以连续使用三次,\n 但期间不能使用特 技, 并获得20%加速,这一技能只有具备招式强化时才能使用 ", "effects" : [ { "code" : 21 , "dataId" : 21 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 281 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 26 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 152 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 421 , "message1" : "进入\\c[17]\\it[21]!\\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "专注模式III" , "note" : " <Custom Requirement>\n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 6 0, "tpGain" : 0 } ,
{ "id" : 274 , "animationId" : 67 , "damage" : { "critical" : true , "elementId" : 6 , "formula" : "1+(a.level/99+1)*(a.atk+a.mat*2 - b.mdf)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 二式>\\c[0] 将自身的生物电极度强化并释放出来,制造一层护盾保护自身的同时,\n杀伤随机三个敌人, 对\\it[56]的敌人伤害增加30%" , "effects" : [ { "code" : 21 , "dataId" : 59 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 66 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "电蛇狂舞I" , "note" : "<Hide if Learned Skill: 275,276>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Custom User Barrier>\nvalue = user.mhp/15+user.mat*3;\n</Custom User Barrier>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 5 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 2 } ,
{ "id" : 274 , "animationId" : 67 , "damage" : { "critical" : true , "elementId" : 6 , "formula" : "1+(a.level/99+1)*(a.atk+a.mat*2 - b.mdf)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 二式>\\c[0] 将自身的生物电极度强化并释放出来,制造一层护盾保护自身的同时,\n杀伤随机三个敌人, 对\\it[56]的敌人伤害增加30%" , "effects" : [ { "code" : 21 , "dataId" : 59 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 66 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "电蛇狂舞I" , "note" : "<Hide if Learned Skill: 275,276>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Custom User Barrier>\nvalue = user.mhp/15+user.mat*3;\n</Custom User Barrier>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 5 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 2 } ,
{ "id" : 275 , "animationId" : 67 , "damage" : { "critical" : true , "elementId" : 6 , "formula" : "1+(a.level/99+1)*(a.atk*6/5+a.mat * 12/5 - b.mdf)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 二式>\\c[0] 将自身的生物电极度强化并释放出来,制造一层护盾保护自身的同时,\n杀伤随机三个敌人, 对\\it[56]的敌人伤害增加30%" , "effects" : [ { "code" : 21 , "dataId" : 59 , "value1" : 0.3 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 66 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "电蛇狂舞II" , "note" : "<Hide if Learned Skill: 250>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Custom User Barrier>\nvalue = user.mhp/15+user.mat*4;\n</Custom User Barrier>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 5 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 4 } ,
{ "id" : 275 , "animationId" : 67 , "damage" : { "critical" : true , "elementId" : 6 , "formula" : "1+(a.level/99+1)*(a.atk*6/5+a.mat * 12/5 - b.mdf)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 二式>\\c[0] 将自身的生物电极度强化并释放出来,制造一层护盾保护自身的同时,\n杀伤随机三个敌人, 对\\it[56]的敌人伤害增加30%" , "effects" : [ { "code" : 21 , "dataId" : 59 , "value1" : 0.3 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 66 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "电蛇狂舞II" , "note" : "<Hide if Learned Skill: 250>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Custom User Barrier>\nvalue = user.mhp/15+user.mat*4;\n</Custom User Barrier>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 5 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 4 } ,
{ "id" : 276 , "animationId" : 67 , "damage" : { "critical" : true , "elementId" : 6 , "formula" : "1+(a.level/99+1)*(a.atk*7/5+a.mat * 14/5 - b.mdf)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 二式>\\c[0] 将自身的生物电极度强化并释放出来,制造一层护盾保护自身的同时,\n杀伤随机三个敌人, 对\\it[56]的敌人伤害增加30%" , "effects" : [ { "code" : 21 , "dataId" : 59 , "value1" : 0.4 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 66 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "电蛇狂舞III" , "note" : "<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Custom User Barrier>\nvalue = user.mhp/15+user.mat*5;\n</Custom User Barrier>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 5 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 6 } ,
{ "id" : 276 , "animationId" : 67 , "damage" : { "critical" : true , "elementId" : 6 , "formula" : "1+(a.level/99+1)*(a.atk*7/5+a.mat * 14/5 - b.mdf)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 二式>\\c[0] 将自身的生物电极度强化并释放出来,制造一层护盾保护自身的同时,\n杀伤随机三个敌人, 对\\it[56]的敌人伤害增加30%" , "effects" : [ { "code" : 21 , "dataId" : 59 , "value1" : 0.4 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 66 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "电蛇狂舞III" , "note" : "<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Custom User Barrier>\nvalue = user.mhp/15+user.mat*5;\n</Custom User Barrier>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 5 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 6 } ,
@ -294,16 +294,16 @@ null,
{ "id" : 292 , "animationId" : 43 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[18]<强化 • 一式>\\c[0] 郝籽拉开身位, 增加100%闪避率和30%攻击力持续2回合, \n并恢复13点TP" , "effects" : [ { "code" : 31 , "dataId" : 6 , "value1" : 2 , "value2" : 0 } , { "code" : 21 , "dataId" : 177 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 188 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 189 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 190 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 82 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "以退为进III" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 13 } ,
{ "id" : 292 , "animationId" : 43 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[18]<强化 • 一式>\\c[0] 郝籽拉开身位, 增加100%闪避率和30%攻击力持续2回合, \n并恢复13点TP" , "effects" : [ { "code" : 31 , "dataId" : 6 , "value1" : 2 , "value2" : 0 } , { "code" : 21 , "dataId" : 177 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 188 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 189 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 190 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 82 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "以退为进III" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 13 } ,
{ "id" : 293 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 293 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 294 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "诺兰的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 294 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "诺兰的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 295 , "animationId" : 0, "damage" : { "critical" : false , "elementId" : 0 , "formula" : " 0", "type" : 0, "variance" : 20 } , "description" : " ", "effects" : [ ], "hitType" : 0 , "iconIndex" : 0, "message1" : " ", "message2" : "" , "mpCost" : 0 , "name" : " ", "note" : " ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 295 , "animationId" : 189, "damage" : { "critical" : true , "elementId" : 5 , "formula" : " 1+(a.atk * (4 + a.level/45) - b.def/2)*(a.level*a.atk/2 048+2) ", "type" : 1, "variance" : 5 } , "description" : " 诺兰后撤解除向敌人投掷两颗爆弹同时引爆,造成伤害和\\it[251]\n\\c[17]【追加效果】\\c[0] 额外投弹一次 ", "effects" : [ {"code" : 21 , "dataId" : 251 , "value1" : 1 , "value2" : 0 } ], "hitType" : 1 , "iconIndex" : 4 06 , "message1" : " \\c[9]额外投弹!\\c[0] ", "message2" : "" , "mpCost" : 0 , "name" : " 额外投弹 ", "note" : " <Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 296 , "animationId" : 189 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+(a.atk * (4 + a.level/45) - b.def/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 5 } , "description" : "诺兰后撤解除向敌人投掷两颗爆弹同时引爆,造成伤害和\\it[251]\n\\c[17]【追加效果】\\c[0] 额外投弹一次" , "effects" : [ { "code" : 21 , "dataId" : 251 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 406 , "message1" : "%1! " , "message2" : "" , "mpCost" : 0 , "name" : "精准投弹" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n<MP Cost: 3%>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<After Eval>\nif(user.isStateAffected(17)){\n user. gainMp(Math.round(user.mmp/25));\n var subject = user;\n subject.forceAction(296 , -2);\n BattleManager.forceAction(subject);\n user.removeState(17);\n }\nelse{\n user.addState(17);\n }\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 296 , "animationId" : 189 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+(a.atk * (4 + a.level/45) - b.def/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 5 } , "description" : "诺兰后撤解除向敌人投掷两颗爆弹同时引爆,造成伤害和\\it[251]\n\\c[17]【追加效果】\\c[0] 额外投弹一次" , "effects" : [ { "code" : 21 , "dataId" : 251 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 406 , "message1" : "%1! " , "message2" : "" , "mpCost" : 0 , "name" : "精准投弹" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n<MP Cost: 3%>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<After Eval>\nif(user.isStateAffected(17)){\n user. addState(285);\n var subject = user;\n subject.forceAction(295 , -2);\n BattleManager.forceAction(subject);\n user.removeState(17);\n }\nelse{\n user.addState(17);\n }\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 297 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "进入\\it[275],提升命中率并解锁\\is[298],但部分攻击依赖远程武器\n\\c[17]【追加效果】\\c[0]扔出迷雾弹掩蔽自己和相邻队友,提升闪避率" , "effects" : [ { "code" : 21 , "dataId" : 275 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 279 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 632 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "灰狐跃" , "note" : "<MP Cost: 4%>\n<After Eval>\nif(user.isStateAffected(17)){\n BattleManager.queueForceAction(user, 316, -2);\nuser.addState(276);\nuser.removeState(17);\nuser.removeState(95);\n}\nelse{\n user.addState(17);\n}\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 297 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "进入\\it[275],提升命中率并解锁\\is[298],但部分攻击依赖远程武器\n\\c[17]【追加效果】\\c[0]扔出迷雾弹掩蔽自己和相邻队友,提升闪避率" , "effects" : [ { "code" : 21 , "dataId" : 275 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 279 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 632 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "灰狐跃" , "note" : "<MP Cost: 4%>\n<After Eval>\nif(user.isStateAffected(17)){\n user.addState(286);\nuser.addState(285);\n BattleManager.queueForceAction(user, 316, -2);\nuser.addState(276);\nuser.removeState(17);\nuser.removeState(95);\n}\nelse{\n user.addState(17);\n}\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 298 , "animationId" : 198 , "damage" : { "critical" : true , "elementId" : 1 , "formula" : "1+(a.atk * (5/2 + a.level/49)+a.agi/200 - b.def/3)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 5 } , "description" : "诺兰从上而下的强力腿斧,造成物理伤害并必定\\it[70]一回合,\n使用后解除自身\\it[275]并立刻进入下一回合,并获得\\it[17]" , "effects" : [ { "code" : 21 , "dataId" : 70 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 78 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "斩风腿斧" , "note" : "<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Post-Damage Eval>\n user.removeState(275);\n user.addState(17);\n user.addState(281);\n user.addState(279);\n</Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 298 , "animationId" : 198 , "damage" : { "critical" : true , "elementId" : 1 , "formula" : "1+(a.atk * (5/2 + a.level/49)+a.agi/200 - b.def/3)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 5 } , "description" : "诺兰从上而下的强力腿斧,造成物理伤害并必定\\it[70]一回合,\n使用后解除自身\\it[275]并立刻进入下一回合,并获得\\it[17]" , "effects" : [ { "code" : 21 , "dataId" : 70 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 78 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "斩风腿斧" , "note" : "<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Post-Damage Eval>\n user.removeState(275);\n user.addState(17);\n user.addState(281);\n user.addState(279);\n</Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 299 , "animationId" : 16 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "1+(a.atk * (3 + a.level/49)+a.agi/200 - b.def/5)*(a.level*a.atk/2048+2)*(a.isStateAffected(266)?11/10: 1)*(a.isStateAffected(267)?11/10: 1)*(a.isStateAffected(268)?11/10: 1)*(a.isStateAffected(269)?11/10: 1)*(a.isStateAffected(270)?11/10: 1)" , "type" : 1 , "variance" : 5 } , "description" : "\\c[17]<霸体二回合>\\c[0] 诺兰迅速奔袭至敌人身前,用武器或者肘部刺击敌人\n\\c[17]【追加效果】\\c[0] 命中后追加一次过肩二重摔,增加\\it[70]两回合" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 97 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "迅狐刺" , "note" : "<MP Cost: 3%>\n<Before Eval>\n user.addState(165);\n user.removeState(275);\n</Before Eval>\n \n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Post-Damage Eval>\nif(user.isStateAffected(17)){\n var subject = user;\n subject.forceAction(300, -2);\n BattleManager.forceAction(subject);\n user.removeState(17);\n }\nelse{\n user.addState(17);\n }\n</Post-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 299 , "animationId" : 16 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "1+(a.atk * (3 + a.level/49)+a.agi/200 - b.def/5)*(a.level*a.atk/2048+2)*(a.isStateAffected(266)?11/10: 1)*(a.isStateAffected(267)?11/10: 1)*(a.isStateAffected(268)?11/10: 1)*(a.isStateAffected(269)?11/10: 1)*(a.isStateAffected(270)?11/10: 1)" , "type" : 1 , "variance" : 5 } , "description" : "\\c[17]<霸体二回合>\\c[0] 诺兰迅速奔袭至敌人身前,用武器或者肘部刺击敌人\n\\c[17]【追加效果】\\c[0] 命中后追加一次过肩二重摔,增加\\it[70]两回合" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 97 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "迅狐刺" , "note" : "<MP Cost: 3%>\n<Before Eval>\n user.addState(165);\n user.removeState(275);\n</Before Eval>\n \n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Post-Damage Eval>\nif(user.isStateAffected(17)){\n user.addState(285);\n var subject = user;\n subject.forceAction(300, -2);\n BattleManager.forceAction(subject);\n user.removeState(17);\n }\nelse{\n user.addState(17);\n }\n</Post-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 300 , "animationId" : 188 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * (2 + a.level/99)+a.agi/200 - b.def/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "过肩二重摔" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n<State 眩晕 Turns: +1>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 300 , "animationId" : 188 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * (2 + a.level/99)+a.agi/200 - b.def/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "过肩二重摔" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n<State 眩晕 Turns: +1>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 301 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "诺兰释放剑舞(近战),或连续射击(升空/飞行状态),造成多次伤害 \n\\c[17]【追加效果】\\c[0] MP消耗减半" , "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 418 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "灵狐舞" , "note" : "<Custom MP Cost>\n if(user.isStateAffected(17)){\n cost += Math.round(user.mhp*0.06);\n }\n else{\n cost += Math.round(user.mhp*0.12);\n }\n</Custom MP Cost>\n\n<Before Eval>\n if(user.isStateAffected(17)){\n user.removeState(17);\n}\nelse{\n user.addState(17);\n}\nif(user.isStateAffected(275)){\n var subject = user;\n subject.forceAction(303, -2);\n BattleManager.forceAction(subject); \n }\nelse{\n var subject = user;\n subject.forceAction(302, -2);\n BattleManager.forceAction(subject); \n }\n</Before Eval>\n", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 301 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "诺兰释放剑舞(近战),或连续射击(升空/飞行状态),造成多次伤害 \n\\c[17]【追加效果】\\c[0] MP消耗减半" , "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 418 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "灵狐舞" , "note" : "<Custom MP Cost>\n if(user.isStateAffected(17)){\n cost += Math.round(user.mhp*0.06);\n }\n else{\n cost += Math.round(user.mhp*0.12);\n }\n</Custom MP Cost>\n\n<Before Eval>\n user.addState(285);\n if(user.isStateAffected(17)){\n user.removeState(17);\n}\nelse{\n user.addState(17);\n}\nif(user.isStateAffected(275)){\n var subject = user;\n subject.forceAction(303, -2);\n BattleManager.forceAction(subject); \n }\nelse{\n var subject = user;\n subject.forceAction(302, -2);\n BattleManager.forceAction(subject); \n }\n</Before Eval>\n", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 302 , "animationId" : 191 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * (3/2 + a.level/198)+a.agi/200 - b.def/2)*(a.level*a.atk/2048+2)*(a.isStateAffected(266)?11/10: 1)*(a.isStateAffected(267)?11/10: 1)*(a.isStateAffected(268)?11/10: 1)*(a.isStateAffected(269)?11/10: 1)*(a.isStateAffected(270)?11/10: 1)" , "type" : 1 , "variance" : 5 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 251 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "剑舞" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>" , "occasion" : 1 , "repeats" : 6 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 302 , "animationId" : 191 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * (3/2 + a.level/198)+a.agi/200 - b.def/2)*(a.level*a.atk/2048+2)*(a.isStateAffected(266)?11/10: 1)*(a.isStateAffected(267)?11/10: 1)*(a.isStateAffected(268)?11/10: 1)*(a.isStateAffected(269)?11/10: 1)*(a.isStateAffected(270)?11/10: 1)" , "type" : 1 , "variance" : 5 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 251 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "剑舞" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>" , "occasion" : 1 , "repeats" : 6 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 303 , "animationId" : 90 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * (3/2 + a.level/198) - b.def/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 5 } , "description" : "" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "连续射击" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>" , "occasion" : 1 , "repeats" : 6 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 303 , "animationId" : 90 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * (3/2 + a.level/198) - b.def/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 5 } , "description" : "" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "连续射击" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>" , "occasion" : 1 , "repeats" : 6 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 304 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "诺兰的终结攻击,\\it[275]或\\it[279]时会使用远程武器进行强力的射击\n\\c[17]【追加效果】\\c[0] 技能无视敌人50%护甲" , "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 116 , "message1" : "使用了\\c[18]%1! \\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "绝命" , "note" : "<MP Cost: 4%>\n\n<Before Eval>\n if(user.isStateAffected(17)){\n user.removeState(17);\n target.addState(280);\n}\nelse{\n user.addState(17);\n}\nif(user.isStateAffected(275)){\n var subject = user;\n subject.forceAction(306, -2);\n BattleManager.forceAction(subject); \n }\nelse{\n var subject = user;\n subject.forceAction(305, -2);\n BattleManager.forceAction(subject); \n }\n</Before Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 304 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "诺兰的终结攻击,\\it[275]或\\it[279]时会使用远程武器进行强力的射击\n\\c[17]【追加效果】\\c[0] 技能无视敌人50%护甲" , "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 116 , "message1" : "使用了\\c[18]%1! \\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "绝命" , "note" : "<MP Cost: 4%>\n\n<Before Eval>\n user.addState(285);\n if(user.isStateAffected(17)){\n user.removeState(17);\n target.addState(280);\n}\nelse{\n user.addState(17);\n}\nif(user.isStateAffected(275)){\n var subject = user;\n subject.forceAction(306, -2);\n BattleManager.forceAction(subject); \n }\nelse{\n var subject = user;\n subject.forceAction(305, -2);\n BattleManager.forceAction(subject); \n }\n</Before Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 305 , "animationId" : 193 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "300+(1+4*(b.mhp-b.hp)/b.mhp)*(a.atk * 3- b.def/5)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "绝境斩" , "note" : "<Post-Damage Eval>\n target.removeStateState(280);\n</Post-Damage Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 305 , "animationId" : 193 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "300+(1+4*(b.mhp-b.hp)/b.mhp)*(a.atk * 3- b.def/5)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "绝境斩" , "note" : "<Post-Damage Eval>\n target.removeStateState(280);\n</Post-Damage Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 306 , "animationId" : 192 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "300+(1+4*(b.mhp-b.hp)/b.mhp)*(a.atk * 3 - b.def/5)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "夺命狙击" , "note" : "<Post-Damage Eval>\n target.removeStateState(280);\n</Post-Damage Eval>\n\n<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 306 , "animationId" : 192 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "300+(1+4*(b.mhp-b.hp)/b.mhp)*(a.atk * 3 - b.def/5)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "夺命狙击" , "note" : "<Post-Damage Eval>\n target.removeStateState(280);\n</Post-Damage Eval>\n\n<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 307 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : "1+(a.atk * (15/8 + a.level/99) - b.def/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "诺兰使用火力模块对全体敌人进行弹幕覆盖,\n可以压制敌人的反击能力" , "effects" : [ { "code" : 21 , "dataId" : 253 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 118 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "弹幕覆盖I" , "note" : "<MP Cost: 8%>\n<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n<Cooldown: 7>\n<Cooldown Steps: 1>" , "occasion" : 1 , "repeats" : 3 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 307 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : "1+(a.atk * (15/8 + a.level/99) - b.def/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "诺兰使用火力模块对全体敌人进行弹幕覆盖,\n可以压制敌人的反击能力" , "effects" : [ { "code" : 21 , "dataId" : 253 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 118 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "弹幕覆盖I" , "note" : "<MP Cost: 8%>\n<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n<Cooldown: 7>\n<Cooldown Steps: 1>" , "occasion" : 1 , "repeats" : 3 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
@ -321,16 +321,16 @@ null,
{ "id" : 319 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "a.mhp/15" , "type" : 0 , "variance" : 20 } , "description" : "诺兰从高强度的对抗中撤出, 降低机体负荷并回复MP\n可以少量恢复HP" , "effects" : [ { "code" : 11 , "dataId" : 0 , "value1" : 0.05 , "value2" : 0 } , { "code" : 12 , "dataId" : 0 , "value1" : 0.08 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 65 , "message1" : "撤出战线并冷却自己的机体!" , "message2" : "" , "mpCost" : 0 , "name" : "机体冷却" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 319 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "a.mhp/15" , "type" : 0 , "variance" : 20 } , "description" : "诺兰从高强度的对抗中撤出, 降低机体负荷并回复MP\n可以少量恢复HP" , "effects" : [ { "code" : 11 , "dataId" : 0 , "value1" : 0.05 , "value2" : 0 } , { "code" : 12 , "dataId" : 0 , "value1" : 0.08 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 65 , "message1" : "撤出战线并冷却自己的机体!" , "message2" : "" , "mpCost" : 0 , "name" : "机体冷却" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 320 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 320 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 321 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "白火的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 321 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "白火的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 322 , "animationId" : 8 , "damage" : { "critical" : true , "elementId" : 8 , "formula" : "1+(a.atk * 2+a.mat+a.agi/50 - b.def*-b.mdf/8)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "附带圣焰的斩击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(圣焰状态)" , "note" : " <After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 322 , "animationId" : 8 , "damage" : { "critical" : true , "elementId" : 8 , "formula" : "1+(a.atk * 2+a.mat+a.agi/50 - b.def*-b.mdf/8)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "附带圣焰的斩击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(圣焰状态)" , "note" : " \n<SimATK:ture>\n\n <After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 323 , "animationId" : 98 , "damage" : { "critical" : false , "elementId" : 8 , "formula" : "1+(a.level/99+1)*(a.atk*6/5+a.mat*6/5 -b.def - b.mdf)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "释放圣焰随机攻击四个目标的类法术技能" , "effects" : [ { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 64 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 20 , "name" : "天火燎原I" , "note" : "<Hide if Learned Skill: 324,325>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 6 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 323 , "animationId" : 98 , "damage" : { "critical" : false , "elementId" : 8 , "formula" : "1+(a.level/99+1)*(a.atk*6/5+a.mat*6/5 -b.def - b.mdf)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "释放圣焰随机攻击四个目标的类法术技能" , "effects" : [ { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 64 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 20 , "name" : "天火燎原I" , "note" : "<Hide if Learned Skill: 324,325>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 6 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 324 , "animationId" : 98 , "damage" : { "critical" : false , "elementId" : 8 , "formula" : "1+(a.level/99+1)*(a.atk*3/2+a.mat*3/2 -b.def - b.mdf)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "释放圣焰随机攻击四个目标的类法术技能" , "effects" : [ { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 64 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 20 , "name" : "天火燎原II" , "note" : "<Hide if Learned Skill: 325>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 6 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 324 , "animationId" : 98 , "damage" : { "critical" : false , "elementId" : 8 , "formula" : "1+(a.level/99+1)*(a.atk*3/2+a.mat*3/2 -b.def - b.mdf)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "释放圣焰随机攻击四个目标的类法术技能" , "effects" : [ { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 64 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 20 , "name" : "天火燎原II" , "note" : "<Hide if Learned Skill: 325>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 6 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 325 , "animationId" : 98 , "damage" : { "critical" : false , "elementId" : 8 , "formula" : "1+(a.level/99+1)*(a.atk*15/8+a.mat*15/8 -b.def- b.mdf)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "释放圣焰随机攻击四个目标的类法术技能" , "effects" : [ { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 64 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 20 , "name" : "天火燎原III" , "note" : "<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 6 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 325 , "animationId" : 98 , "damage" : { "critical" : false , "elementId" : 8 , "formula" : "1+(a.level/99+1)*(a.atk*15/8+a.mat*15/8 -b.def- b.mdf)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "释放圣焰随机攻击四个目标的类法术技能" , "effects" : [ { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 64 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 20 , "name" : "天火燎原III" , "note" : "<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 6 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 326 , "animationId" : 87 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "1+(a.atk * 3 + a.mat*2 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "释放强劲的圣焰剑气攻击全体敌人" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 97 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "一剑净世I" , "note" : "<Hide if Learned Skill: 327,328>\n <Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(502, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 326 , "animationId" : 87 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "1+(a.atk * 3 + a.mat*2 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "释放强劲的圣焰剑气攻击全体敌人" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 97 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "一剑净世I" , "note" : "<Hide if Learned Skill: 327,328>\n \n <Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(502, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 327 , "animationId" : 87 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "1+3/2*(a.atk * 3 + a.mat*2 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "释放强劲的圣焰剑气攻击全体敌人" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 97 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "一剑净世II" , "note" : "<Hide if Learned Skill: 328>\n <Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(502, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 327 , "animationId" : 87 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "1+3/2*(a.atk * 3 + a.mat*2 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "释放强劲的圣焰剑气攻击全体敌人" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 97 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "一剑净世II" , "note" : "<Hide if Learned Skill: 328>\n \n <Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(502, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 328 , "animationId" : 87 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "1+2*(a.atk * 3 + a.mat*2 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "释放强劲的圣焰剑气攻击全体敌人" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 97 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "一剑净世III" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(502, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 328 , "animationId" : 87 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "1+2*(a.atk * 3 + a.mat*2 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "释放强劲的圣焰剑气攻击全体敌人" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 97 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "一剑净世III" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(502, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 329 , "animationId" : 10 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "50+(1+2*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*2 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<3倍收割>\\c[0] 对濒死敌人进行最后一击的杀戮剑术", "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 99 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "绝剑诛邪I" , "note" : "<Hide if Learned Skill: 330,331> \n<Bypass Taunt>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 329 , "animationId" : 10 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "50+(1+2*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*2 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<3倍收割>\\c[0] \\c[18]<类普攻>\\c[0] \n 对濒死敌人进行最后一击的杀戮剑术", "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 99 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "绝剑诛邪I" , "note" : "<Hide if Learned Skill: 330,331> \n\n<SimATK : ture>\n \n<Bypass Taunt>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 330 , "animationId" : 10 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "100+(1+3*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*5/2 - b.mdf- b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<4倍收割>\\c[0] 对濒死敌人进行最后一击的杀戮剑术", "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 99 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "绝剑诛邪II" , "note" : "<Hide if Learned Skill: 331> \n<Bypass Taunt>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 330 , "animationId" : 10 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "100+(1+3*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*5/2 - b.mdf- b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<4倍收割>\\c[0] \\c[18]<类普攻>\\c[0] \n 对濒死敌人进行最后一击的杀戮剑术", "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 99 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "绝剑诛邪II" , "note" : "<Hide if Learned Skill: 331> \n\n<SimATK : ture>\n \n<Bypass Taunt>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 331 , "animationId" : 10 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "300+(1+4*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*3 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<5倍收割>\\c[0] 对濒死敌人进行最后一击的杀戮剑术", "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 99 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "绝剑诛邪III" , "note" : " <Bypass Taunt>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 99 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 331 , "animationId" : 10 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "300+(1+4*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*3 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<5倍收割>\\c[0] \\c[18]<类普攻>\\c[0] \n 对濒死敌人进行最后一击的杀戮剑术", "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 99 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "绝剑诛邪III" , "note" : " \n<SimATK : ture>\n\n <Bypass Taunt>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 99 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 332 , "animationId" : 48 , "damage" : { "critical" : false , "elementId" : 8 , "formula" : "1+(a.level/198+1/2)*(a.mat - b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "用圣焰全力禁锢单一目标, 命中时恢复5点TP" , "effects" : [ { "code" : 21 , "dataId" : 55 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 57 , "value1" : 0.1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 144 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "伏魔焰网I" , "note" : "<Hide if Learned Skill: 333,334>\n<Hit Reward: +5 TP>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 332 , "animationId" : 48 , "damage" : { "critical" : false , "elementId" : 8 , "formula" : "1+(a.level/198+1/2)*(a.mat - b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "用圣焰全力禁锢单一目标, 命中时恢复5点TP" , "effects" : [ { "code" : 21 , "dataId" : 55 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 57 , "value1" : 0.1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 144 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "伏魔焰网I" , "note" : "<Hide if Learned Skill: 333,334>\n<Hit Reward: +5 TP>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 333 , "animationId" : 48 , "damage" : { "critical" : false , "elementId" : 8 , "formula" : "1+(a.level/198+1/2)*(a.mat - b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "用圣焰全力禁锢单一目标, 命中时恢复8点TP" , "effects" : [ { "code" : 21 , "dataId" : 55 , "value1" : 0.75 , "value2" : 0 } , { "code" : 21 , "dataId" : 57 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 144 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "伏魔焰网II" , "note" : "<Hide if Learned Skill: 334>\n<Hit Reward: +8 TP>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 333 , "animationId" : 48 , "damage" : { "critical" : false , "elementId" : 8 , "formula" : "1+(a.level/198+1/2)*(a.mat - b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "用圣焰全力禁锢单一目标, 命中时恢复8点TP" , "effects" : [ { "code" : 21 , "dataId" : 55 , "value1" : 0.75 , "value2" : 0 } , { "code" : 21 , "dataId" : 57 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 144 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "伏魔焰网II" , "note" : "<Hide if Learned Skill: 334>\n<Hit Reward: +8 TP>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 334 , "animationId" : 48 , "damage" : { "critical" : false , "elementId" : 8 , "formula" : "1+(a.level/198+1/2)*(a.mat - b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "用圣焰全力禁锢单一目标, 命中时恢复10点TP" , "effects" : [ { "code" : 21 , "dataId" : 55 , "value1" : 0.9 , "value2" : 0 } , { "code" : 21 , "dataId" : 57 , "value1" : 0.3 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 144 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "伏魔焰网III" , "note" : "<Hit Reward: +10 TP>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 334 , "animationId" : 48 , "damage" : { "critical" : false , "elementId" : 8 , "formula" : "1+(a.level/198+1/2)*(a.mat - b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "用圣焰全力禁锢单一目标, 命中时恢复10点TP" , "effects" : [ { "code" : 21 , "dataId" : 55 , "value1" : 0.9 , "value2" : 0 } , { "code" : 21 , "dataId" : 57 , "value1" : 0.3 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 144 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "伏魔焰网III" , "note" : "<Hit Reward: +10 TP>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
@ -349,17 +349,17 @@ null,
{ "id" : 347 , "animationId" : 8 , "damage" : { "critical" : true , "elementId" : 8 , "formula" : "1+(a.atk * 2+a.mat*2+a.agi/50 - b.def*-b.mdf/3)*(a.level*a.atk/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "\\c[18]<强普显示>\\c[0] 附带圣焰的剑击,有几率\\it[36]敌人" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(圣焰状态)" , "note" : "" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 15 } ,
{ "id" : 347 , "animationId" : 8 , "damage" : { "critical" : true , "elementId" : 8 , "formula" : "1+(a.atk * 2+a.mat*2+a.agi/50 - b.def*-b.mdf/3)*(a.level*a.atk/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "\\c[18]<强普显示>\\c[0] 附带圣焰的剑击,有几率\\it[36]敌人" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(圣焰状态)" , "note" : "" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 15 } ,
{ "id" : 348 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 348 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 349 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "各种强普和主角团的补充技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 349 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "各种强普和主角团的补充技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 350 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "魔剑士的普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(魔剑士)" , "note" : " <Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 350 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "魔剑士的普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(魔剑士)" , "note" : " \n<SimATK:ture>\n\n <Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 351 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "火属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(火)" , "note" : " <Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 351 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "火属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(火)" , "note" : " \n<SimATK:ture>\n\n <Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 352 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 7 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "冰属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(冰)" , "note" : " <Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 352 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 7 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "冰属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(冰)" , "note" : " \n<SimATK:ture>\n\n <Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 353 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 6 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "电属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(电)" , "note" : " <Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 353 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 6 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "电属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(电)" , "note" : " \n<SimATK:ture>\n\n <Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 354 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 3 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "火属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(风)" , "note" : " <Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 354 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 3 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "火属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(风)" , "note" : " \n<SimATK:ture>\n\n <Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 355 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 9 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "暗属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(暗)" , "note" : " <Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 355 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 9 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "暗属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(暗)" , "note" : " \n<SimATK:ture>\n\n <Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 356 , "animationId" : 177 , "damage" : { "critical" : true , "elementId" : 16 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "火属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(冰火)" , "note" : " <Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 6 } ,
{ "id" : 356 , "animationId" : 177 , "damage" : { "critical" : true , "elementId" : 16 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "火属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(冰火)" , "note" : " \n<SimATK:ture>\n\n <Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 6 } ,
{ "id" : 357 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(1+(1-b.hp/b.mhp)/2)*(a.atk * 2+a.agi/200 - b.def*4/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(诺兰)" , "note" : " <Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<MP Cost: 0.5%>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 357 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(1+(1-b.hp/b.mhp)/2)*(a.atk * 2+a.agi/200 - b.def*4/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(诺兰)" , "note" : " \n<SimATK:ture>\n\n <Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<MP Cost: 0.5%>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 358 , "animationId" : 10 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(5/2*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*2 - b.mdf- b.def/5)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "对濒死敌人进行最后一击的杀戮剑术" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 99 , "message1" : "的强力攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "绝剑诛邪(弱化版)" , "note" : "<S F_SkillUpdate: jjzx, 1> \n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 358 , "animationId" : 10 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(5/2*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*2 - b.mdf- b.def/5)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "对濒死敌人进行最后一击的杀戮剑术" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 99 , "message1" : "的强力攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "绝剑诛邪(弱化版)" , "note" : "<S imATK:ture>\n \n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 359 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "a.mhp/20" , "type" : 0 , "variance" : 20 } , "description" : "在安全的位置进行备战" , "effects" : [ { "code" : 21 , "dataId" : 155 , "value1" : 1 , "value2" : 0 } , { "code" : 11 , "dataId" : 0 , "value1" : 0.05 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "正在备战" , "message2" : "" , "mpCost" : 0 , "name" : "积极备战" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 359 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "a.mhp/20" , "type" : 0 , "variance" : 20 } , "description" : "在安全的位置进行备战" , "effects" : [ { "code" : 21 , "dataId" : 155 , "value1" : 1 , "value2" : 0 } , { "code" : 11 , "dataId" : 0 , "value1" : 0.05 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "正在备战" , "message2" : "" , "mpCost" : 0 , "name" : "积极备战" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 360 , "animationId" : 8 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * 2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "附带圣焰的斩击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(白火)" , "note" : " <Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 360 , "animationId" : 8 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * 2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "附带圣焰的斩击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(白火)" , "note" : " \n<SimATK:ture>\n\n <Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 361 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 17 , "formula" : "(function () { if (10*b.hp/b.mhp < 1) { return (999999); } else { return ((b.mhp - b.hp)/10 + (1/2+a.level/99)*a.mat * 2*(a.level*a.atk/2048+2)); }})()" , "type" : 1 , "variance" : 0 } , "description" : "\\c[18]<10%损伤> <10%斩杀>\\c[17]<无视护盾>\\c[0] 规则系的禁忌符卡,\n使用时消耗生命, 击杀会掠夺残余生命力补益自身" , "effects" : [ { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 340 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "杀戮符卡I" , "note" : "<Hide if Learned Skill: 362,363>\n<Bypass Barrier>\n<Custom HP Cost>\ncost += user.mhp/20+user.hp/15;\n</Custom HP Cost>\n<Defeat Reward: +5% HP>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 361 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 17 , "formula" : "(function () { if (10*b.hp/b.mhp < 1) { return (999999); } else { return ((b.mhp - b.hp)/10 + (1/2+a.level/99)*a.mat * 2*(a.level*a.atk/2048+2)); }})()" , "type" : 1 , "variance" : 0 } , "description" : "\\c[18]<10%损伤> <10%斩杀>\\c[17]<无视护盾>\\c[0] 规则系的禁忌符卡,\n使用时消耗生命, 击杀会掠夺残余生命力补益自身" , "effects" : [ { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 340 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "杀戮符卡I" , "note" : "<Hide if Learned Skill: 362,363>\n<Bypass Barrier>\n<Custom HP Cost>\ncost += user.mhp/20+user.hp/15;\n</Custom HP Cost>\n<Defeat Reward: +5% HP>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 362 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 17 , "formula" : "(function () { if (100*b.hp/b.mhp < 15) { return (999999); } else { return ((b.mhp - b.hp)*15/100 + (1/2+a.level/60)*a.mat * 5/2*(a.level*a.atk/2048+2)); }})()" , "type" : 1 , "variance" : 0 } , "description" : "\\c[18]<10%损伤> <10%斩杀>\\c[17]<无视护盾>\\c[0] 规则系的禁忌符卡,\n使用时消耗生命, 击杀会掠夺残余生命力补益自身" , "effects" : [ { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 115 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "杀戮符卡II" , "note" : "<Hide if Learned Skill: 363>\n<Bypass Barrier>\n<Custom HP Cost>\ncost += user.mhp/20+user.hp/15;\n</Custom HP Cost>\n<Defeat Reward: +8% HP>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 362 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 17 , "formula" : "(function () { if (100*b.hp/b.mhp < 15) { return (999999); } else { return ((b.mhp - b.hp)*15/100 + (1/2+a.level/60)*a.mat * 5/2*(a.level*a.atk/2048+2)); }})()" , "type" : 1 , "variance" : 0 } , "description" : "\\c[18]<10%损伤> <10%斩杀>\\c[17]<无视护盾>\\c[0] 规则系的禁忌符卡,\n使用时消耗生命, 击杀会掠夺残余生命力补益自身" , "effects" : [ { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 115 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "杀戮符卡II" , "note" : "<Hide if Learned Skill: 363>\n<Bypass Barrier>\n<Custom HP Cost>\ncost += user.mhp/20+user.hp/15;\n</Custom HP Cost>\n<Defeat Reward: +8% HP>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 363 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 17 , "formula" : "(function () { if (10*b.hp/b.mhp < 2) { return (999999); } else { return ((b.mhp - b.hp)/20 + (1/2+a.level/40)*a.mat * 3*(a.level*a.atk/2048+2)); }})()" , "type" : 1 , "variance" : 0 } , "description" : "\\c[18]<10%损伤> <10%斩杀>\\c[17]<无视护盾>\\c[0] 规则系的禁忌符卡,\n使用时消耗生命, 击杀会掠夺残余生命力补益自身" , "effects" : [ { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 115 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "杀戮符卡III" , "note" : "<Bypass Barrier>\n<Custom HP Cost>\ncost += user.mhp/20+user.hp/15;\n</Custom HP Cost>\n<Defeat Reward: +10% HP>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 363 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 17 , "formula" : "(function () { if (10*b.hp/b.mhp < 2) { return (999999); } else { return ((b.mhp - b.hp)/20 + (1/2+a.level/40)*a.mat * 3*(a.level*a.atk/2048+2)); }})()" , "type" : 1 , "variance" : 0 } , "description" : "\\c[18]<10%损伤> <10%斩杀>\\c[17]<无视护盾>\\c[0] 规则系的禁忌符卡,\n使用时消耗生命, 击杀会掠夺残余生命力补益自身" , "effects" : [ { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 115 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "杀戮符卡III" , "note" : "<Bypass Barrier>\n<Custom HP Cost>\ncost += user.mhp/20+user.hp/15;\n</Custom HP Cost>\n<Defeat Reward: +10% HP>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
@ -371,8 +371,8 @@ null,
{ "id" : 369 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "机械师必备的逃生装置,不属于组装物\n可以携带\\it[1]的队员逃跑" , "effects" : [ { "code" : 41 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 307 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "逃生装置" , "note" : "<Before Eval>\n var subject = user;\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 369 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "机械师必备的逃生装置,不属于组装物\n可以携带\\it[1]的队员逃跑" , "effects" : [ { "code" : 41 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 307 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "逃生装置" , "note" : "<Before Eval>\n var subject = user;\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 370 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 370 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 371 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "在菜单里使用可以查看郝籽的被动说明" , "effects" : [ { "code" : 44 , "dataId" : 13 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "郝籽被动说明" , "note" : "" , "occasion" : 2 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 371 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "在菜单里使用可以查看郝籽的被动说明" , "effects" : [ { "code" : 44 , "dataId" : 13 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "郝籽被动说明" , "note" : "" , "occasion" : 2 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 372 , "animationId" : 1 , "damage" : { "critical" : true , "elementId" : 1 , "formula" : "1+1/2*(a.atk * 2 - b.def*3/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "赤手空拳的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "赤手空拳的攻击" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval> ", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 372 , "animationId" : 1 , "damage" : { "critical" : true , "elementId" : 1 , "formula" : "1+1/2*(a.atk * 2 - b.def*3/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "赤手空拳的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "赤手空拳的攻击" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval> \n\n<SimATK:ture>\n ", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 373 , "animationId" : 10 , "damage" : { "critical" : true , "elementId" : 8 , "formula" : "50+(3*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*2 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "对濒死敌人进行最后一击的杀戮剑术" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 99 , "message1" : "的强力攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "绝剑诛邪I" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n< After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 373 , "animationId" : 10 , "damage" : { "critical" : true , "elementId" : 8 , "formula" : "50+(3*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*2 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "对濒死敌人进行最后一击的杀戮剑术" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 99 , "message1" : "的强力攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "绝剑诛邪I" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n< SimATK:ture>\n\n< After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 374 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 374 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 375 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "b.mp/25" , "type" : 0 , "variance" : 20 } , "description" : "用事先准备的凝息符卡辅助自身凝神静气恢复精力,\n同时恢复自身的TP和MP的战斗恢复技巧" , "effects" : [ { "code" : 12 , "dataId" : 0 , "value1" : 0.05 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 657 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "凝息术" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 15 } ,
{ "id" : 375 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "b.mp/25" , "type" : 0 , "variance" : 20 } , "description" : "用事先准备的凝息符卡辅助自身凝神静气恢复精力,\n同时恢复自身的TP和MP的战斗恢复技巧" , "effects" : [ { "code" : 12 , "dataId" : 0 , "value1" : 0.05 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 657 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "凝息术" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 15 } ,
{ "id" : 376 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 41 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "掩护伤员撤退" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 10 , "speed" : 0 , "stypeId" : 0 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 376 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 41 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "掩护伤员撤退" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 10 , "speed" : 0 , "stypeId" : 0 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
@ -398,9 +398,9 @@ null,
{ "id" : 396 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "专注于反击,攻击力降低,但此时的攻击和反击更容易暴击" , "effects" : [ { "code" : 21 , "dataId" : 131 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 98 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "专注反击II" , "note" : "<Hide if Learned Skill: 397>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 396 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "专注于反击,攻击力降低,但此时的攻击和反击更容易暴击" , "effects" : [ { "code" : 21 , "dataId" : 131 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 98 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "专注反击II" , "note" : "<Hide if Learned Skill: 397>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 397 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "专注于反击,攻击力降低,但此时的攻击和反击更容易暴击" , "effects" : [ { "code" : 21 , "dataId" : 132 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 98 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "专注反击III" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 397 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "专注于反击,攻击力降低,但此时的攻击和反击更容易暴击" , "effects" : [ { "code" : 21 , "dataId" : 132 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 98 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "专注反击III" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 398 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "元素生物和灵体生物特有的视觉,\n可以无视物理层面的【致盲】" , "effects" : [ { "code" : 21 , "dataId" : 123 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 75 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 334 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "魔力视觉" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 398 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "元素生物和灵体生物特有的视觉,\n可以无视物理层面的【致盲】" , "effects" : [ { "code" : 21 , "dataId" : 123 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 75 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 334 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "魔力视觉" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 399 , "animationId" : 58 , "damage" : { "critical" : true , "elementId" : 0 , "formula" : "1+(a.level/99+4/5)*(a.mat * 2+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球,用力砸过去威力\n更大" , "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ], "hitType" : 2 , "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 6 , "name" : "火球重击I" , "note" : "<Hide if Learned Skill: 400,401>\n\n< Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 5 } ,
{ "id" : 399 , "animationId" : 58 , "damage" : { "critical" : true , "elementId" : 0 , "formula" : "1+(a.level/99+4/5)*(a.mat * 2+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球,用力砸过去威力\n更大" , "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ,{ "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ], "hitType" : 2 , "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 6 , "name" : "火球重击I" , "note" : "<Hide if Learned Skill: 400,401>\n\n< SimATK : ture>\n ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 5 } ,
{ "id" : 400 , "animationId" : 58 , "damage" : { "critical" : true , "elementId" : 0 , "formula" : "1+(a.level/99+4/5)*(a.mat * 11/5+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球,用力砸过去威力\n更大" , "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ], "hitType" : 2 , "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 12 , "name" : "火球重击II" , "note" : "<Hide if Learned Skill: 401>\n\n< Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 5 } ,
{ "id" : 400 , "animationId" : 58 , "damage" : { "critical" : true , "elementId" : 0 , "formula" : "1+(a.level/99+4/5)*(a.mat * 11/5+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球,用力砸过去威力\n更大" , "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ,{ "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ], "hitType" : 2 , "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 12 , "name" : "火球重击II" , "note" : "<Hide if Learned Skill: 401>\n\n< SimATK : ture>\n ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 5 } ,
{ "id" : 401 , "animationId" : 58 , "damage" : { "critical" : true , "elementId" : 0 , "formula" : "1+(a.level/99+4/5)*(a.mat * 12/5+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球,用力砸过去威力\n更大" , "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ], "hitType" : 2 , "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 20 , "name" : "火球重击III" , "note" : " <Before Eval>\nif(user.isStateAffected(185)){\n user.removeState(185);\n user.addState(186);\n user.removeState(40);\n user.removeState(50);\n }\nelse{\n if(user.isStateAffected(186)){\n user.addState(281);\n user.removeState(186);\n user.addState(187);\n user.removedState(51);\n }\n else{\n if(user.isStateAffected(187)){\n user.removeState(187);\n }\n else{\n user.addState(185);\n }\n }\n }\n</Before Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 5 } ,
{ "id" : 401 , "animationId" : 58 , "damage" : { "critical" : true , "elementId" : 0 , "formula" : "1+(a.level/99+4/5)*(a.mat * 12/5+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球,用力砸过去威力\n更大" , "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ,{ "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ], "hitType" : 2 , "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 20 , "name" : "火球重击III" , "note" : " \n<SimATK : ture>\n ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 5 } ,
{ "id" : 402 , "animationId" : 181 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 213 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "伤害无效" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 402 , "animationId" : 181 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 213 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "伤害无效" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 403 , "animationId" : 182 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 214 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "高级伤害无效" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 403 , "animationId" : 182 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 214 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "高级伤害无效" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 404 , "animationId" : 183 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "令全体队友无条件免疫两次伤害的规则系符卡" , "effects" : [ { "code" : 21 , "dataId" : 215 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 804 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 30 , "name" : "防护符卡I" , "note" : "<Cooldown: 15>\n<Cooldown Steps: 5>\n<Hide if Learned Skill: 405,406>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 100 , "tpGain" : 0 } ,
{ "id" : 404 , "animationId" : 183 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "令全体队友无条件免疫两次伤害的规则系符卡" , "effects" : [ { "code" : 21 , "dataId" : 215 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 804 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 30 , "name" : "防护符卡I" , "note" : "<Cooldown: 15>\n<Cooldown Steps: 5>\n<Hide if Learned Skill: 405,406>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 100 , "tpGain" : 0 } ,
@ -488,26 +488,26 @@ null,
{ "id" : 486 , "animationId" : 38 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "b.mhp/32+(b.mhp-b.hp)/5+a.mat*3*(1+a.level/99)" , "type" : 3 , "variance" : 20 } , "description" : "五月的群体治疗技能, 治疗量随损失HP数值增加, \n可以解除\\it[97]、\\it[98]……\\it[101]" , "effects" : [ { "code" : 22 , "dataId" : 97 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 98 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 99 , "value1" : 0.5 , "value2" : 0 } , { "code" : 22 , "dataId" : 100 , "value1" : 0.5 , "value2" : 0 } , { "code" : 22 , "dataId" : 101 , "value1" : 0.1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 164 , "message1" : "吟唱了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "治愈之环" , "note" : "<Hide if Learned Skill: 80>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : -20 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 486 , "animationId" : 38 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "b.mhp/32+(b.mhp-b.hp)/5+a.mat*3*(1+a.level/99)" , "type" : 3 , "variance" : 20 } , "description" : "五月的群体治疗技能, 治疗量随损失HP数值增加, \n可以解除\\it[97]、\\it[98]……\\it[101]" , "effects" : [ { "code" : 22 , "dataId" : 97 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 98 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 99 , "value1" : 0.5 , "value2" : 0 } , { "code" : 22 , "dataId" : 100 , "value1" : 0.5 , "value2" : 0 } , { "code" : 22 , "dataId" : 101 , "value1" : 0.1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 164 , "message1" : "吟唱了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "治愈之环" , "note" : "<Hide if Learned Skill: 80>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : -20 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 487 , "animationId" : 41 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "b.mhp/20+(b.mhp-b.hp)/4+a.mat*4*(1+a.level/99)" , "type" : 3 , "variance" : 10 } , "description" : "最高级单体治疗技能, 治疗量随损失HP数值增加, 可以解除\n\\it[97]、\\it[98]……\\it[101]和\\it[69]" , "effects" : [ { "code" : 22 , "dataId" : 97 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 98 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 99 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 100 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 101 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 69 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 67 , "message1" : "吟唱了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "水流之激" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 7 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 487 , "animationId" : 41 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "b.mhp/20+(b.mhp-b.hp)/4+a.mat*4*(1+a.level/99)" , "type" : 3 , "variance" : 10 } , "description" : "最高级单体治疗技能, 治疗量随损失HP数值增加, 可以解除\n\\it[97]、\\it[98]……\\it[101]和\\it[69]" , "effects" : [ { "code" : 22 , "dataId" : 97 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 98 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 99 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 100 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 101 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 69 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 67 , "message1" : "吟唱了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "水流之激" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 7 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 488 , "animationId" : 41 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "b.mhp/20+(b.mhp-b.hp)/4+a.mat*4*(1+a.level/99)" , "type" : 3 , "variance" : 10 } , "description" : "最高级单体治疗技能, 治疗量随损失HP数值增加, 可以解除\n\\it[97]、\\it[98]……\\it[101]和\\it[69]" , "effects" : [ { "code" : 22 , "dataId" : 97 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 98 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 99 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 100 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 101 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 69 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 67 , "message1" : "吟唱了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "水流之激" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 488 , "animationId" : 41 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "b.mhp/20+(b.mhp-b.hp)/4+a.mat*4*(1+a.level/99)" , "type" : 3 , "variance" : 10 } , "description" : "最高级单体治疗技能, 治疗量随损失HP数值增加, 可以解除\n\\it[97]、\\it[98]……\\it[101]和\\it[69]" , "effects" : [ { "code" : 22 , "dataId" : 97 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 98 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 99 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 100 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 101 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 69 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 67 , "message1" : "吟唱了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "水流之激" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 489 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 76 , "message1" : "的\\c[18]远程攻击\\c[0]! " , "message2" : "" , "mpCost" : 0 , "name" : "远程射击(物理)" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 7 , "requiredWtypeId2" : 6 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 9 } ,
{ "id" : 489 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 76 , "message1" : "的\\c[18]远程攻击\\c[0]! " , "message2" : "" , "mpCost" : 0 , "name" : "远程射击(物理)" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n \n<SimATK:ture>\n ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 7 , "requiredWtypeId2" : 6 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 9 } ,
{ "id" : 490 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "魔剑士的普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的\\c[18]远程攻击\\c[0]! " , "message2" : "" , "mpCost" : 0 , "name" : "远程射击(附魔)" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 7 , "requiredWtypeId2" : 6 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 490 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "魔剑士的普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的\\c[18]远程攻击\\c[0]! " , "message2" : "" , "mpCost" : 0 , "name" : "远程射击(附魔)" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval> \n\n<SimATK:ture>\n ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 7 , "requiredWtypeId2" : 6 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 491 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "火属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的\\c[18]远程攻击\\c[0]! " , "message2" : "" , "mpCost" : 0 , "name" : "远程射击(火)" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 7 , "requiredWtypeId2" : 6 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 491 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "火属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的\\c[18]远程攻击\\c[0]! " , "message2" : "" , "mpCost" : 0 , "name" : "远程射击(火)" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval> \n\n<SimATK:ture>\n ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 7 , "requiredWtypeId2" : 6 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 492 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 7 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "冰属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的\\c[18]远程攻击\\c[0]! " , "message2" : "" , "mpCost" : 0 , "name" : "远程射击(冰)" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 7 , "requiredWtypeId2" : 6 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 492 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 7 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "冰属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的\\c[18]远程攻击\\c[0]! " , "message2" : "" , "mpCost" : 0 , "name" : "远程射击(冰)" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval> \n\n<SimATK:ture>\n ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 7 , "requiredWtypeId2" : 6 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 493 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 6 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "电属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的\\c[18]远程攻击\\c[0]! " , "message2" : "" , "mpCost" : 0 , "name" : "远程射击(电)" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 493 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 6 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "电属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的\\c[18]远程攻击\\c[0]! " , "message2" : "" , "mpCost" : 0 , "name" : "远程射击(电)" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval> \n\n<SimATK:ture>\n ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 494 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 3 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "火属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的\\c[18]远程攻击\\c[0]! " , "message2" : "" , "mpCost" : 0 , "name" : "远程射击(风)" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval> ", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 494 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 3 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "火属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的\\c[18]远程攻击\\c[0]! " , "message2" : "" , "mpCost" : 0 , "name" : "远程射击(风)" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval> \n\n<SimATK:ture>\n ", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 495 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 9 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "暗属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的\\c[18]远程攻击\\c[0]! " , "message2" : "" , "mpCost" : 0 , "name" : "远程射击(暗)" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 495 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 9 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "暗属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的\\c[18]远程攻击\\c[0]! " , "message2" : "" , "mpCost" : 0 , "name" : "远程射击(暗)" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval> \n\n<SimATK:ture>\n ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 496 , "animationId" : 177 , "damage" : { "critical" : true , "elementId" : 16 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "火属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的\\c[18]远程攻击\\c[0]! " , "message2" : "" , "mpCost" : 0 , "name" : "远程射击(冰火)" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 6 } ,
{ "id" : 496 , "animationId" : 177 , "damage" : { "critical" : true , "elementId" : 16 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "火属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的\\c[18]远程攻击\\c[0]! " , "message2" : "" , "mpCost" : 0 , "name" : "远程射击(冰火)" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval> \n\n<SimATK:ture>\n ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 6 } ,
{ "id" : 497 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(1+(1-b.hp/b.mhp)/2)*(a.atk * 2+a.agi/200 - b.def*4/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的\\c[18]远程攻击\\c[0]! " , "message2" : "" , "mpCost" : 0 , "name" : "远程射击(诺兰)" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n<MP Cost: 0.5%> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 497 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(1+(1-b.hp/b.mhp)/2)*(a.atk * 2+a.agi/200 - b.def*4/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的\\c[18]远程攻击\\c[0]! " , "message2" : "" , "mpCost" : 0 , "name" : "远程射击(诺兰)" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n<MP Cost: 0.5%> \n\n<SimATK:ture>\n ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 498 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 498 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 499 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "菜单中使用查看诺兰的机体特性说明" , "effects" : [ { "code" : 44 , "dataId" : 21 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "机体特性" , "note" : "" , "occasion" : 2 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 499 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "菜单中使用查看诺兰的机体特性说明" , "effects" : [ { "code" : 44 , "dataId" : 21 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "机体特性" , "note" : "" , "occasion" : 2 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 500 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "菜单中使用查看诺兰的被动说明" , "effects" : [ { "code" : 44 , "dataId" : 21 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "战技宗师" , "note" : "" , "occasion" : 2 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 500 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "菜单中使用查看诺兰的被动说明" , "effects" : [ { "code" : 44 , "dataId" : 21 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "战技宗师" , "note" : "" , "occasion" : 2 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 501 , "animationId" : 196 , "damage" : { "critical" : true , "elementId" : 8 , "formula" : "1+(a.atk/2+a.mat*2+a.agi/200-b.mdf/3)*(a.level*a.atk/2048+2)* (b.isStateAffected(36) ? 6/5 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 36 , "value1" : 0.1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 0 , "message1" : "\\c[9]追加剑气!\\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "圣焰剑气" , "note" : "<Before Eval>\n this._bsaffective = 0.8;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 501 , "animationId" : 196 , "damage" : { "critical" : true , "elementId" : 8 , "formula" : "1+(a.atk/2+a.mat*2+a.agi/200-b.mdf/3)*(a.level*a.atk/2048+2)* (b.isStateAffected(36) ? 6/5 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 36 , "value1" : 0.1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 0 , "message1" : "\\c[9]追加剑气!\\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "圣焰剑气" , "note" : "<Before Eval>\n this._bsaffective = 0.8;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 502 , "animationId" : 196 , "damage" : { "critical" : true , "elementId" : 8 , "formula" : "1+(a.atk/2+a.mat*2+a.agi/200-b.mdf/3)*(a.level*a.atk/2048+2)* (b.isStateAffected(36) ? 6/5 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 36 , "value1" : 0.1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 0 , "message1" : "\\c[9]追加剑气!\\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "全体圣焰剑气" , "note" : "<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 502 , "animationId" : 196 , "damage" : { "critical" : true , "elementId" : 8 , "formula" : "1+(a.atk/2+a.mat*2+a.agi/200-b.mdf/3)*(a.level*a.atk/2048+2)* (b.isStateAffected(36) ? 6/5 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 36 , "value1" : 0.1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 0 , "message1" : "\\c[9]追加剑气!\\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "全体圣焰剑气" , "note" : "<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 503 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : " 0", "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ], "hitType" : 0 , "iconIndex" : 0, "message1" : " ", "message2" : "" , "mpCost" : 0 , "name" : " ", "note" : " ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 503 , "animationId" : 15 , "damage" : { "critical" : false , "elementId" : 7 , "formula" : " 1+1/3*(a.atk * 3/2+a.mat - b.def-b.mdf/5)*(a.level*a.atk/2 048+2) ", "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ {"code" : 21 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } ], "hitType" : 1 , "iconIndex" : 4 01 , "message1" : " 使用了\\c[9]%1\\c[0]! ", "message2" : "" , "mpCost" : 0 , "name" : " 冰霜强击 ", "note" : " <After Eval>\n var temptargeta = Math.floor(this._targetIndex - 1);\n BattleManager.queueForceAction(user, 504, temptargeta);\n var temptargetb = Math.floor(this._targetIndex + 1);\n BattleManager.queueForceAction(user, 504, temptargetb);\n</After Eval> ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 504 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : " 0", "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ], "hitType" : 0 , "iconIndex" : 0, "message1" : " ", "message2" : "" , "mpCost" : 0 , "name" : " ", "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 504 , "animationId" : 15 , "damage" : { "critical" : false , "elementId" : 7 , "formula" : " 1+1/3*(a.atk * 3/2+a.mat - b.def-b.mdf/5)*(a.level*a.atk/2 048+2) ", "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ {"code" : 21 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } ], "hitType" : 1 , "iconIndex" : 4 01 , "message1" : " 使用了\\c[9]%1\\c[0]! ", "message2" : "" , "mpCost" : 0 , "name" : " 冰霜强击 ", "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 505 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : " 0", "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ], "hitType" : 0 , "iconIndex" : 0, "message1" : " ", "message2" : "" , "mpCost" : 0 , "name" : " ", "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 505 , "animationId" : 14 , "damage" : { "critical" : false , "elementId" : 7 , "formula" : " 1+(a.atk * 3/2+a.mat*3/2 - b.def-b.mdf/5)*(a.level*a.atk/2 048+2) ", "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ {"code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ], "hitType" : 1 , "iconIndex" : 40 0, "message1" : " 使用了\\c[18]%1\\c[0]! ", "message2" : "" , "mpCost" : 0 , "name" : " 炽焰强击 ", "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 506 , "animationId" : 0, "damage" : { "critical" : false , "elementId" : 0 , "formula" : " 0", "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0, "message1" : " ", "message2" : "" , "mpCost" : 0 , "name" : " ", "note" : " ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 506 , "animationId" : 20 0, "damage" : { "critical" : false , "elementId" : 7 , "formula" : " 1+2/3*(a.atk * 3/2+a.mat - b.def-b.mdf/5)*(a.level*a.atk/2 048+2) ", "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 4 05 , "message1" : " 使用了\\c[29]%1\\c[0]! ", "message2" : "" , "mpCost" : 0 , "name" : " 疾风强击 ", "note" : " <damage formula>\nvar i = Math.min(1, user.agi/300);\nvalue = Math.floor(value*(1+i));\n</damage formula> ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 507 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : " 0", "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0, "iconIndex" : 0 , "message1" : " ", "message2" : "" , "mpCost" : 0 , "name" : " ", "note" : " ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 507 , "animationId" : 65 , "damage" : { "critical" : false , "elementId" : 6 , "formula" : " 3 0+(a.level/99+1)*(a.mat * 2 - b.mdf/2)*(a.level*a.mat/2048+2) ", "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 2, "iconIndex" : 66 , "message1" : " 的武器释放\\c[9]电弧\\c[0]! ", "message2" : "" , "mpCost" : 0 , "name" : " 电弧 ", "note" : " <After Eval>\n BattleManager.queueForceAction(user, 508, -1);\n</After Eval>\n\n<SimATK:false> ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 508 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : " 0", "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0, "iconIndex" : 0 , "message1" : " ", "message2" : "" , "mpCost" : 0 , "name" : " ", "note" : " ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 508 , "animationId" : 65 , "damage" : { "critical" : false , "elementId" : 6 , "formula" : " 3 0+(a.level/99+1)*(a.mat * 2 - b.mdf/2)*(a.level*a.mat/2048+2) ", "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 2, "iconIndex" : 66 , "message1" : " 的武器释放\\c[9]电弧\\c[0]! ", "message2" : "" , "mpCost" : 0 , "name" : " 电弧 ", "note" : " <SimATK:false> ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 509 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 509 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 510 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 510 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 511 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 511 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,