兼容,完成部分伊丽莎白技能

main
parent 36815ee0a2
commit 611ed8034e

@ -193,7 +193,7 @@ null,
{"id":191,"animation1Hue":285,"animation1Name":"Sword5","animation2Hue":0,"animation2Name":"Sword9","frames":[[[3,0,0,200,0,0,255,1]],[[4,0,0,200,0,0,255,1]],[[5,0,0,200,0,0,255,1],[0,0,0,200,0,0,255,1]],[[6,0,0,200,0,0,255,1],[1,0,0,200,0,0,255,1]],[[7,0,0,200,0,0,255,1],[2,0,0,200,0,0,255,1]],[[8,0,0,200,0,0,255,1],[2,0,0,220,0,0,255,1]],[[9,0,0,200,0,0,255,1],[2,0,0,230,0,0,255,1]],[[10,0,0,200,0,0,255,1],[2,0,0,235,0,0,200,1]],[[11,0,0,200,0,0,255,1]],[[12,0,0,200,0,0,255,1]],[[13,0,0,200,0,0,255,1]],[[14,0,0,200,0,0,255,1]],[[15,0,0,200,0,0,255,1]],[[16,0,0,200,0,0,255,1]],[[17,0,0,200,0,0,255,1]],[[18,0,0,200,0,0,255,1]],[[19,0,0,200,0,0,255,1]],[[20,0,0,200,0,0,255,1]],[[21,0,0,200,0,0,255,1]],[[22,0,0,200,0,0,255,1]],[[23,0,0,200,0,0,255,1]],[[8,0.5,-74.5,290,80,0,255,1],[17,0,-64,180,0,0,255,0],[15,0,-64,140,0,0,200,0]],[[9,0,-72,290,80,0,255,1],[18,0,-64,250,0,0,255,0],[15,0,-64,150,0,0,255,0]],[[10,0,-72,290,80,0,255,1],[15,0,-64,155,0,0,255,0],[19,0,-64,255,0,0,255,0],[-1,0,0,20,0,0,0,0],[-1,0,0,20,0,0,0,0]],[[11,0,-72,290,80,0,255,1],[15,0,-64,160,0,0,150,0],[20,0,-64,260,0,0,255,0]],[[15,0,-64,163,0,0,100,0],[21,0,-64,260,0,0,255,0]],[[15,0,-64,165,0,0,50,0],[22,0,-64,260,0,0,255,0]],[[23,0,-64,260,0,0,255,0]],[[24,0,-64,260,0,0,255,0]],[[25,0,-64,260,0,0,200,0]],[[26,0,-64,260,0,0,150,0]]],"name":"灵狐剑舞","position":1,"timings":[{"flashColor":[255,255,255,255],"flashDuration":2,"flashScope":2,"frame":0,"se":{"name":"Sword3","pan":0,"pitch":100,"volume":90}},{"flashColor":[255,85,68,170],"flashDuration":3,"flashScope":1,"frame":1,"se":{"name":"Slash1","pan":0,"pitch":100,"volume":100}},{"flashColor":[255,85,68,170],"flashDuration":3,"flashScope":1,"frame":5,"se":{"name":"Slash8","pan":0,"pitch":100,"volume":100}},{"flashColor":[255,85,68,170],"flashDuration":3,"flashScope":1,"frame":10,"se":{"name":"Slash8","pan":0,"pitch":100,"volume":100}},{"flashColor":[255,170,170,170],"flashDuration":5,"flashScope":2,"frame":14,"se":null},{"flashColor":[255,85,68,204],"flashDuration":5,"flashScope":1,"frame":14,"se":{"name":"Slash3","pan":0,"pitch":100,"volume":100}},{"flashColor":[187,187,255,187],"flashDuration":5,"flashScope":2,"frame":20,"se":{"name":"Wind8","pan":0,"pitch":150,"volume":70}},{"flashColor":[238,170,255,170],"flashDuration":5,"flashScope":1,"frame":20,"se":{"name":"Slash9","pan":0,"pitch":100,"volume":100}}]}, {"id":191,"animation1Hue":285,"animation1Name":"Sword5","animation2Hue":0,"animation2Name":"Sword9","frames":[[[3,0,0,200,0,0,255,1]],[[4,0,0,200,0,0,255,1]],[[5,0,0,200,0,0,255,1],[0,0,0,200,0,0,255,1]],[[6,0,0,200,0,0,255,1],[1,0,0,200,0,0,255,1]],[[7,0,0,200,0,0,255,1],[2,0,0,200,0,0,255,1]],[[8,0,0,200,0,0,255,1],[2,0,0,220,0,0,255,1]],[[9,0,0,200,0,0,255,1],[2,0,0,230,0,0,255,1]],[[10,0,0,200,0,0,255,1],[2,0,0,235,0,0,200,1]],[[11,0,0,200,0,0,255,1]],[[12,0,0,200,0,0,255,1]],[[13,0,0,200,0,0,255,1]],[[14,0,0,200,0,0,255,1]],[[15,0,0,200,0,0,255,1]],[[16,0,0,200,0,0,255,1]],[[17,0,0,200,0,0,255,1]],[[18,0,0,200,0,0,255,1]],[[19,0,0,200,0,0,255,1]],[[20,0,0,200,0,0,255,1]],[[21,0,0,200,0,0,255,1]],[[22,0,0,200,0,0,255,1]],[[23,0,0,200,0,0,255,1]],[[8,0.5,-74.5,290,80,0,255,1],[17,0,-64,180,0,0,255,0],[15,0,-64,140,0,0,200,0]],[[9,0,-72,290,80,0,255,1],[18,0,-64,250,0,0,255,0],[15,0,-64,150,0,0,255,0]],[[10,0,-72,290,80,0,255,1],[15,0,-64,155,0,0,255,0],[19,0,-64,255,0,0,255,0],[-1,0,0,20,0,0,0,0],[-1,0,0,20,0,0,0,0]],[[11,0,-72,290,80,0,255,1],[15,0,-64,160,0,0,150,0],[20,0,-64,260,0,0,255,0]],[[15,0,-64,163,0,0,100,0],[21,0,-64,260,0,0,255,0]],[[15,0,-64,165,0,0,50,0],[22,0,-64,260,0,0,255,0]],[[23,0,-64,260,0,0,255,0]],[[24,0,-64,260,0,0,255,0]],[[25,0,-64,260,0,0,200,0]],[[26,0,-64,260,0,0,150,0]]],"name":"灵狐剑舞","position":1,"timings":[{"flashColor":[255,255,255,255],"flashDuration":2,"flashScope":2,"frame":0,"se":{"name":"Sword3","pan":0,"pitch":100,"volume":90}},{"flashColor":[255,85,68,170],"flashDuration":3,"flashScope":1,"frame":1,"se":{"name":"Slash1","pan":0,"pitch":100,"volume":100}},{"flashColor":[255,85,68,170],"flashDuration":3,"flashScope":1,"frame":5,"se":{"name":"Slash8","pan":0,"pitch":100,"volume":100}},{"flashColor":[255,85,68,170],"flashDuration":3,"flashScope":1,"frame":10,"se":{"name":"Slash8","pan":0,"pitch":100,"volume":100}},{"flashColor":[255,170,170,170],"flashDuration":5,"flashScope":2,"frame":14,"se":null},{"flashColor":[255,85,68,204],"flashDuration":5,"flashScope":1,"frame":14,"se":{"name":"Slash3","pan":0,"pitch":100,"volume":100}},{"flashColor":[187,187,255,187],"flashDuration":5,"flashScope":2,"frame":20,"se":{"name":"Wind8","pan":0,"pitch":150,"volume":70}},{"flashColor":[238,170,255,170],"flashDuration":5,"flashScope":1,"frame":20,"se":{"name":"Slash9","pan":0,"pitch":100,"volume":100}}]},
{"id":192,"animation1Hue":269,"animation1Name":"Gun2","animation2Hue":0,"animation2Name":"","frames":[[[0,160,-112,90,0,0,125,1],[0,-160,-16,90,0,0,125,1]],[[0,-160,-16,90,0,0,255,1],[0,160,-112,90,0,0,255,1]],[[0,-160,-16,90,0,0,125,1],[0,160,-112,90,0,0,125,1]],[[0,-160,-16,90,0,0,255,1],[0,160,-112,90,0,0,255,1]],[[0,-160,-16,90,0,0,125,1],[0,160,-112,90,0,0,125,1]],[[0,-160,-16,90,0,0,255,1],[0,160,-112,90,0,0,255,1]],[[0,-160,-16,90,0,0,125,1],[0,160,-112,90,0,0,125,1]],[[0,-160,-16,90,0,0,255,1],[0,160,-112,90,0,0,255,1]],[[0,-160,-16,90,0,0,255,1],[0,160,-112,90,0,0,255,1]],[[0,-160,-16,90,0,0,255,1],[0,160,-112,90,0,0,255,1]],[[0,-133,-24,90,0,0,255,1],[0,133,-104,90,0,0,255,1]],[[0,-106,-32,90,0,0,255,1],[0,106,-96,90,0,0,255,1]],[[0,-80,-40,90,0,0,255,1],[0,80,-88,90,0,0,255,1]],[[0,-53,-48,90,0,0,255,1],[0,53,-80,90,0,0,255,1]],[[0,-26,-56,90,0,0,255,1],[0,26,-72,90,0,0,255,1]],[[0,0,-64,90,0,0,255,1],[0,0,-64,90,0,0,255,1],[1,0,-64,90,0,0,255,0],[1,0,-64,110,0,0,200,1]],[[1,0,-64,90,0,0,255,0],[1,0,-64,150,0,0,150,1]],[[1,0,-64,90,0,0,255,0],[1,0,-64,160,0,0,140,1]],[[1,0,-64,90,0,0,255,0],[1,0,-64,165,0,0,120,1]],[[1,0,-64,90,0,0,255,0],[1,0,-64,168,0,0,100,1]],[[1,0,-64,90,0,0,255,0],[1,0,-64,170,0,0,50,1]],[[1,0,-64,90,0,0,255,0]],[[1,0,-64,90,0,0,255,0],[3,0,-64,200,0,0,255,1]],[[1,0,-64,90,0,0,255,0],[4,0,-64,285,0,0,255,1]],[[1,0,-64,90,0,0,255,0],[5,0,-64,285,0,0,255,1]],[[1,0,-64,90,0,0,255,0],[6,0,-64,285,0,0,255,1]],[[1,0,-64,90,0,0,255,0],[7,0,-64,285,0,0,255,1]],[[1,0,-64,90,0,0,255,0],[8,0,-64,285,0,0,255,1]],[[1,0,-64,90,0,0,255,0],[9,0,-64,285,0,0,255,1]],[[1,0,-64,90,0,0,255,0],[10,0,-64,285,0,0,255,1]],[[1,0,-64,90,0,0,255,0],[11,0,-64,285,0,0,255,1]],[[1,0,-64,90,0,0,255,0],[12,0,-64,285,0,0,255,1]],[[1,0,-64,90,0,0,150,0],[12,0,-64,285,0,0,100,1],[13,0,-64,285,0,0,255,1]],[[1,0,-64,90,0,0,100,0],[14,0,-64,300,0,0,255,1]],[[13,0,-64,285,0,0,255,0],[15,0,-64,300,0,0,255,1]],[[16,0,-64,285,0,0,255,1]],[[17,0,-64,290,0,0,255,1]],[[18,0,-64,300,0,0,255,1],[-1,-144,-72,250,0,1,255,1]],[[19,0,-64,300,0,0,255,1],[-1,-144,-72,250,0,1,255,1]],[[20,0,-64,300,0,0,255,1],[-1,-144,-72,250,0,1,255,1]],[[21,0,-64,300,0,0,255,1],[-1,-144,-72,250,0,1,255,1]],[[22,0,-64,300,0,0,255,1],[-1,-144,-72,250,0,1,255,1]],[[23,0,-64,300,0,0,255,1],[-1,-144,-72,250,0,1,255,1]],[[24,0,-64,300,0,0,255,1],[-1,-144,-72,250,0,1,255,1]],[[-1,-144,-72,255,0,1,255,1]]],"name":"狙杀","position":3,"timings":[{"flashColor":[255,255,255,255],"flashDuration":5,"flashScope":0,"frame":0,"se":{"name":"Phone","pan":0,"pitch":150,"volume":55}},{"flashColor":[255,255,255,255],"flashDuration":5,"flashScope":0,"frame":10,"se":{"name":"Skill1","pan":0,"pitch":95,"volume":80}},{"flashColor":[255,238,153,102],"flashDuration":8,"flashScope":2,"frame":15,"se":{"name":"Skill2","pan":0,"pitch":100,"volume":80}},{"flashColor":[255,255,255,255],"flashDuration":5,"flashScope":0,"frame":22,"se":{"name":"Ice7","pan":0,"pitch":100,"volume":80}},{"flashColor":[255,255,221,187],"flashDuration":8,"flashScope":2,"frame":23,"se":null},{"flashColor":[255,255,255,255],"flashDuration":5,"flashScope":0,"frame":26,"se":{"name":"Battle3","pan":0,"pitch":100,"volume":85}},{"flashColor":[255,255,187,238],"flashDuration":5,"flashScope":1,"frame":32,"se":null},{"flashColor":[255,255,204,221],"flashDuration":10,"flashScope":2,"frame":32,"se":{"name":"Explosion4","pan":0,"pitch":100,"volume":90}},{"flashColor":[255,255,187,238],"flashDuration":3,"flashScope":1,"frame":37,"se":null},{"flashColor":[255,255,187,238],"flashDuration":3,"flashScope":1,"frame":40,"se":null}]}, {"id":192,"animation1Hue":269,"animation1Name":"Gun2","animation2Hue":0,"animation2Name":"","frames":[[[0,160,-112,90,0,0,125,1],[0,-160,-16,90,0,0,125,1]],[[0,-160,-16,90,0,0,255,1],[0,160,-112,90,0,0,255,1]],[[0,-160,-16,90,0,0,125,1],[0,160,-112,90,0,0,125,1]],[[0,-160,-16,90,0,0,255,1],[0,160,-112,90,0,0,255,1]],[[0,-160,-16,90,0,0,125,1],[0,160,-112,90,0,0,125,1]],[[0,-160,-16,90,0,0,255,1],[0,160,-112,90,0,0,255,1]],[[0,-160,-16,90,0,0,125,1],[0,160,-112,90,0,0,125,1]],[[0,-160,-16,90,0,0,255,1],[0,160,-112,90,0,0,255,1]],[[0,-160,-16,90,0,0,255,1],[0,160,-112,90,0,0,255,1]],[[0,-160,-16,90,0,0,255,1],[0,160,-112,90,0,0,255,1]],[[0,-133,-24,90,0,0,255,1],[0,133,-104,90,0,0,255,1]],[[0,-106,-32,90,0,0,255,1],[0,106,-96,90,0,0,255,1]],[[0,-80,-40,90,0,0,255,1],[0,80,-88,90,0,0,255,1]],[[0,-53,-48,90,0,0,255,1],[0,53,-80,90,0,0,255,1]],[[0,-26,-56,90,0,0,255,1],[0,26,-72,90,0,0,255,1]],[[0,0,-64,90,0,0,255,1],[0,0,-64,90,0,0,255,1],[1,0,-64,90,0,0,255,0],[1,0,-64,110,0,0,200,1]],[[1,0,-64,90,0,0,255,0],[1,0,-64,150,0,0,150,1]],[[1,0,-64,90,0,0,255,0],[1,0,-64,160,0,0,140,1]],[[1,0,-64,90,0,0,255,0],[1,0,-64,165,0,0,120,1]],[[1,0,-64,90,0,0,255,0],[1,0,-64,168,0,0,100,1]],[[1,0,-64,90,0,0,255,0],[1,0,-64,170,0,0,50,1]],[[1,0,-64,90,0,0,255,0]],[[1,0,-64,90,0,0,255,0],[3,0,-64,200,0,0,255,1]],[[1,0,-64,90,0,0,255,0],[4,0,-64,285,0,0,255,1]],[[1,0,-64,90,0,0,255,0],[5,0,-64,285,0,0,255,1]],[[1,0,-64,90,0,0,255,0],[6,0,-64,285,0,0,255,1]],[[1,0,-64,90,0,0,255,0],[7,0,-64,285,0,0,255,1]],[[1,0,-64,90,0,0,255,0],[8,0,-64,285,0,0,255,1]],[[1,0,-64,90,0,0,255,0],[9,0,-64,285,0,0,255,1]],[[1,0,-64,90,0,0,255,0],[10,0,-64,285,0,0,255,1]],[[1,0,-64,90,0,0,255,0],[11,0,-64,285,0,0,255,1]],[[1,0,-64,90,0,0,255,0],[12,0,-64,285,0,0,255,1]],[[1,0,-64,90,0,0,150,0],[12,0,-64,285,0,0,100,1],[13,0,-64,285,0,0,255,1]],[[1,0,-64,90,0,0,100,0],[14,0,-64,300,0,0,255,1]],[[13,0,-64,285,0,0,255,0],[15,0,-64,300,0,0,255,1]],[[16,0,-64,285,0,0,255,1]],[[17,0,-64,290,0,0,255,1]],[[18,0,-64,300,0,0,255,1],[-1,-144,-72,250,0,1,255,1]],[[19,0,-64,300,0,0,255,1],[-1,-144,-72,250,0,1,255,1]],[[20,0,-64,300,0,0,255,1],[-1,-144,-72,250,0,1,255,1]],[[21,0,-64,300,0,0,255,1],[-1,-144,-72,250,0,1,255,1]],[[22,0,-64,300,0,0,255,1],[-1,-144,-72,250,0,1,255,1]],[[23,0,-64,300,0,0,255,1],[-1,-144,-72,250,0,1,255,1]],[[24,0,-64,300,0,0,255,1],[-1,-144,-72,250,0,1,255,1]],[[-1,-144,-72,255,0,1,255,1]]],"name":"狙杀","position":3,"timings":[{"flashColor":[255,255,255,255],"flashDuration":5,"flashScope":0,"frame":0,"se":{"name":"Phone","pan":0,"pitch":150,"volume":55}},{"flashColor":[255,255,255,255],"flashDuration":5,"flashScope":0,"frame":10,"se":{"name":"Skill1","pan":0,"pitch":95,"volume":80}},{"flashColor":[255,238,153,102],"flashDuration":8,"flashScope":2,"frame":15,"se":{"name":"Skill2","pan":0,"pitch":100,"volume":80}},{"flashColor":[255,255,255,255],"flashDuration":5,"flashScope":0,"frame":22,"se":{"name":"Ice7","pan":0,"pitch":100,"volume":80}},{"flashColor":[255,255,221,187],"flashDuration":8,"flashScope":2,"frame":23,"se":null},{"flashColor":[255,255,255,255],"flashDuration":5,"flashScope":0,"frame":26,"se":{"name":"Battle3","pan":0,"pitch":100,"volume":85}},{"flashColor":[255,255,187,238],"flashDuration":5,"flashScope":1,"frame":32,"se":null},{"flashColor":[255,255,204,221],"flashDuration":10,"flashScope":2,"frame":32,"se":{"name":"Explosion4","pan":0,"pitch":100,"volume":90}},{"flashColor":[255,255,187,238],"flashDuration":3,"flashScope":1,"frame":37,"se":null},{"flashColor":[255,255,187,238],"flashDuration":3,"flashScope":1,"frame":40,"se":null}]},
{"id":193,"animation1Hue":275,"animation1Name":"Sword4","animation2Hue":0,"animation2Name":"","frames":[[[0,16,-48,120,0,0,255,1]],[[1,16,-48,120,0,0,255,1],[6,16,-48,130,0,0,255,1]],[[2,0,-32,120,0,0,255,1],[7,0,-32,130,0,0,255,1]],[[3,0,-32,120,0,0,255,1],[8,0,-32,130,0,0,255,1]],[[4,0,-32,120,0,0,255,1],[9,0,-32,130,0,0,255,1]],[[5,0,-32,120,0,0,255,1],[10,0,-32,130,0,0,255,1]],[[11,0,-32,130,0,0,255,1]],[[12,0,-32,130,0,0,255,1]],[[13,0,-32,130,0,0,255,1]]],"name":"绝境斩","position":1,"timings":[{"flashColor":[255,255,255,187],"flashDuration":3,"flashScope":1,"frame":0,"se":{"name":"Slash1","pan":0,"pitch":100,"volume":100}},{"flashColor":[255,255,119,153],"flashDuration":5,"flashScope":2,"frame":1,"se":{"name":"Thunder8","pan":0,"pitch":100,"volume":100}}]}, {"id":193,"animation1Hue":275,"animation1Name":"Sword4","animation2Hue":0,"animation2Name":"","frames":[[[0,16,-48,120,0,0,255,1]],[[1,16,-48,120,0,0,255,1],[6,16,-48,130,0,0,255,1]],[[2,0,-32,120,0,0,255,1],[7,0,-32,130,0,0,255,1]],[[3,0,-32,120,0,0,255,1],[8,0,-32,130,0,0,255,1]],[[4,0,-32,120,0,0,255,1],[9,0,-32,130,0,0,255,1]],[[5,0,-32,120,0,0,255,1],[10,0,-32,130,0,0,255,1]],[[11,0,-32,130,0,0,255,1]],[[12,0,-32,130,0,0,255,1]],[[13,0,-32,130,0,0,255,1]]],"name":"绝境斩","position":1,"timings":[{"flashColor":[255,255,255,187],"flashDuration":3,"flashScope":1,"frame":0,"se":{"name":"Slash1","pan":0,"pitch":100,"volume":100}},{"flashColor":[255,255,119,153],"flashDuration":5,"flashScope":2,"frame":1,"se":{"name":"Thunder8","pan":0,"pitch":100,"volume":100}}]},
{"id":194,"animation1Hue":31,"animation1Name":"Meteor","animation2Hue":232,"animation2Name":"魔法8","frames":[[[0,15,-125,100,0,0,255,1]],[[1,15,-125,100,0,0,255,1]],[[2,15,-125,100,0,0,255,1]],[[3,15,-125,100,0,0,255,1],[3,15,-125,100,0,0,255,1]],[[4,15,-125,100,0,0,255,1]],[[5,15,-125,100,0,0,255,1]],[[6,15,-125,100,0,0,255,1]],[[7,15,-125,100,0,0,255,1]],[[8,15,-125,100,0,0,255,1]],[[9,15,-125,100,0,0,255,1]],[[10,15,-125,100,0,0,255,1]],[[11,15,-125,100,0,0,255,1]],[[12,15,-125,100,0,0,255,1]],[[13,15,-125,100,0,0,255,1]],[[14,15,-125,100,0,0,255,1]],[],[[104,0,-96,100,0,0,255,1]],[[104,0,-97,108,0,0,255,1]],[[104,0,-98,116,0,0,255,1]],[[104,0,-99,124,0,0,255,1]],[[104,0,-101,132,0,0,255,1]],[[104,0,-102,140,0,0,255,1]],[[104,1,-103,148,0,0,255,1]],[[104,1,-105,156,0,0,255,1]],[[104,1,-106,165,0,0,255,1]],[[104,1,-107,173,0,0,255,1]],[[104,1,-109,181,0,0,255,1]],[[104,2,-110,189,0,0,255,1]],[[104,2,-111,197,0,0,255,1]],[[104,2,-112,205,0,0,255,1]],[[104,2,-114,213,0,0,255,1]],[[104,2,-115,222,0,0,255,1]],[[104,2,-116,230,0,0,255,1]],[[104,3,-118,238,0,0,255,1]],[[104,3,-119,246,0,0,255,1]],[[104,3,-120,254,0,0,255,1]],[[104,3,-122,262,0,0,255,1]],[[104,3,-123,270,0,0,255,1]],[[104,4,-124,279,0,0,255,1]],[[104,4,-125,287,0,0,255,1]],[[104,4,-127,295,0,0,255,1]],[[104,4,-128,303,0,0,255,1]],[[104,4,-129,311,0,0,255,1]],[[104,5,-131,319,0,0,255,1]],[[104,5,-132,327,0,0,255,1]],[[104,5,-133,336,0,0,255,1]],[[104,5,-135,344,0,0,255,1]],[[104,5,-136,352,0,0,255,1]],[[104,5,-137,360,0,0,255,1]],[[104,6,-138,368,0,0,255,1]],[[104,6,-140,376,0,0,255,1]],[[104,6,-141,384,0,0,255,1]],[[104,6,-142,393,0,0,255,1]],[[104,6,-144,401,0,0,255,1]],[[104,7,-145,409,0,0,255,1]],[[104,7,-146,417,0,0,255,1]],[[104,7,-148,425,0,0,255,1]],[[104,7,-149,433,0,0,255,1]],[[104,7,-150,441,0,0,255,1]],[[104,8,-152,450,0,0,255,1]],[[104,8,-153,458,0,0,255,1]],[[104,8,-154,466,0,0,255,1]],[[104,8,-155,474,0,0,255,1]],[[104,8,-157,482,0,0,255,1]],[[104,8,-158,490,0,0,255,1]],[[104,9,-159,498,0,0,255,1]],[[104,9,-161,506,0,0,255,1]],[[104,9,-162,515,0,0,255,1]],[[104,9,-163,523,0,0,255,1]],[[104,9,-165,531,0,0,255,1]],[[104,10,-166,539,0,0,255,1]],[[104,10,-167,547,0,0,255,1]],[[104,10,-168,555,0,0,255,1]],[[104,10,-170,563,0,0,255,1]],[[104,10,-171,572,0,0,255,1]],[[104,10,-172,580,0,0,255,1]],[[104,11,-174,588,0,0,255,1]],[[104,11,-175,596,0,0,255,1]],[[104,11,-176,604,0,0,255,1]],[[104,11,-178,612,0,0,255,1]],[[104,11,-179,620,0,0,255,1]],[[104,12,-180,629,0,0,255,1]],[[104,12,-181,637,0,0,255,1]],[[104,12,-183,645,0,0,255,1]],[[104,12,-184,653,0,0,255,1]],[[104,12,-185,661,0,0,255,1]],[[104,13,-187,669,0,0,255,1]],[[104,13,-188,677,0,0,255,1]],[[104,13,-189,686,0,0,255,1]],[[104,13,-191,694,0,0,255,1]],[[104,13,-192,702,0,0,255,1]],[[104,13,-193,710,0,0,255,1]],[[104,14,-194,718,0,0,255,1]],[[104,14,-196,726,0,0,255,1]],[[104,14,-197,734,0,0,255,1]],[[104,14,-198,743,0,0,255,1]],[[104,14,-200,751,0,0,255,1]],[[104,15,-201,759,0,0,255,1]],[[104,15,-202,767,0,0,255,1]],[[104,15,-204,775,0,0,255,1]],[[104,15,-205,783,0,0,255,1]],[[104,15,-206,791,0,0,255,1]],[[104,16,-208,800,0,0,255,1]],[]],"name":"陨石","position":1,"timings":[{"flashColor":[255,255,255,255],"flashDuration":5,"flashScope":0,"frame":0,"se":{"name":"Magic6","pan":0,"pitch":100,"volume":70}},{"flashColor":[255,255,255,255],"flashDuration":10,"flashScope":2,"frame":26,"se":null},{"flashColor":[255,255,255,255],"flashDuration":5,"flashScope":0,"frame":26,"se":{"name":"Thunder11","pan":0,"pitch":50,"volume":80}},{"flashColor":[255,255,255,255],"flashDuration":10,"flashScope":2,"frame":39,"se":null},{"flashColor":[255,255,255,255],"flashDuration":10,"flashScope":2,"frame":59,"se":null},{"flashColor":[255,255,255,255],"flashDuration":10,"flashScope":2,"frame":79,"se":null},{"flashColor":[255,255,255,255],"flashDuration":10,"flashScope":2,"frame":89,"se":null},{"flashColor":[255,255,255,255],"flashDuration":10,"flashScope":2,"frame":99,"se":null}]}, {"id":194,"animation1Hue":31,"animation1Name":"Meteor","animation2Hue":232,"animation2Name":"魔法8","frames":[[[0,15,-125,100,0,0,255,1]],[[0,15,-125,110,0,0,255,1]],[[0,15,-125,120,0,0,255,1]],[[0,15,-125,130,0,0,255,1]],[[1,15,-125,130,0,0,255,1]],[[1,15,-125,140,0,0,255,1]],[[1,15,-125,150,0,0,255,1]],[[2,15,-125,150,0,0,255,1]],[[2,15,-125,155,0,0,255,1]],[[2,15,-125,160,0,0,255,1]],[[2,15,-125,165,0,0,255,1]],[[3,15,-125,100,0,0,255,1],[3,15,-125,100,0,0,255,1]],[[4,15,-125,100,0,0,255,1]],[[5,15,-125,100,0,0,255,1]],[[6,15,-125,100,0,0,255,1]],[[7,15,-125,100,0,0,255,1]],[[8,15,-125,100,0,0,255,1]],[[9,15,-125,100,0,0,255,1]],[[10,15,-125,100,0,0,255,1]],[[11,15,-125,100,0,0,255,1]],[[12,15,-125,100,0,0,255,1]],[[13,15,-125,100,0,0,255,1]],[[14,15,-125,100,0,0,255,1]],[],[[104,0,-96,100,0,0,255,1]],[[104,0,-97,108,0,0,255,1]],[[104,0,-98,116,0,0,255,1]],[[104,0,-99,124,0,0,255,1]],[[104,0,-101,132,0,0,255,1]],[[104,0,-102,140,0,0,255,1]],[[104,1,-103,148,0,0,255,1]],[[104,1,-105,156,0,0,255,1]],[[104,1,-106,165,0,0,255,1]],[[104,1,-107,173,0,0,255,1]],[[104,1,-109,181,0,0,255,1]],[[104,2,-110,189,0,0,255,1]],[[104,2,-111,197,0,0,255,1]],[[104,2,-112,205,0,0,255,1]],[[104,2,-114,213,0,0,255,1]],[[104,2,-115,222,0,0,255,1]],[[104,2,-116,230,0,0,255,1]],[[104,3,-118,238,0,0,255,1]],[[104,3,-119,246,0,0,255,1]],[[104,3,-120,254,0,0,255,1]],[[104,3,-122,262,0,0,255,1]],[[104,3,-123,270,0,0,255,1]],[[104,4,-124,279,0,0,255,1]],[[104,4,-125,287,0,0,255,1]],[[104,4,-127,295,0,0,255,1]],[[104,4,-128,303,0,0,255,1]],[[104,4,-129,311,0,0,255,1]],[[104,5,-131,319,0,0,255,1]],[[104,5,-132,327,0,0,255,1]],[[104,5,-133,336,0,0,255,1]],[[104,5,-135,344,0,0,255,1]],[[104,5,-136,352,0,0,255,1]],[[104,5,-137,360,0,0,255,1]],[[104,6,-138,368,0,0,255,1]],[[104,6,-140,376,0,0,255,1]],[[104,6,-141,384,0,0,255,1]],[[104,6,-142,393,0,0,255,1]],[[104,6,-144,401,0,0,255,1]],[[104,7,-145,409,0,0,255,1]],[[104,7,-146,417,0,0,255,1]],[[104,7,-148,425,0,0,255,1]],[[104,7,-149,433,0,0,255,1]],[[104,7,-150,441,0,0,255,1]],[[104,8,-152,450,0,0,255,1]],[[104,8,-153,458,0,0,255,1]],[[104,8,-154,466,0,0,255,1]],[[104,8,-155,474,0,0,255,1]],[[104,8,-157,482,0,0,255,1]],[[104,8,-158,490,0,0,255,1]],[[104,9,-159,498,0,0,255,1]],[[104,9,-161,506,0,0,255,1]],[[104,9,-162,515,0,0,255,1]],[[104,9,-163,523,0,0,255,1]],[[104,9,-165,531,0,0,255,1]],[[104,10,-166,539,0,0,255,1]],[[104,10,-167,547,0,0,255,1]],[[104,10,-168,555,0,0,255,1]],[[104,10,-170,563,0,0,255,1]],[[104,10,-171,572,0,0,255,1]],[[104,10,-172,580,0,0,255,1]],[[104,11,-174,588,0,0,255,1]],[[104,11,-175,596,0,0,255,1]],[[104,11,-176,604,0,0,255,1]],[[104,11,-178,612,0,0,255,1]],[[104,11,-179,620,0,0,255,1]],[[104,12,-180,629,0,0,255,1]],[[104,12,-181,637,0,0,255,1]],[[104,12,-183,645,0,0,255,1]],[[104,12,-184,653,0,0,255,1]],[[104,12,-185,661,0,0,255,1]],[[104,13,-187,669,0,0,255,1]],[[104,13,-188,677,0,0,255,1]],[[104,13,-189,686,0,0,255,1]],[[104,13,-191,694,0,0,255,1]],[[104,13,-192,702,0,0,255,1]],[[104,13,-193,710,0,0,255,1]],[[104,14,-194,718,0,0,255,1]],[[104,14,-196,726,0,0,255,1]],[[104,14,-197,734,0,0,255,1]],[[104,14,-198,743,0,0,255,1]],[[104,14,-200,751,0,0,255,1]],[[104,15,-201,759,0,0,255,1]],[[104,15,-202,767,0,0,255,1]],[[104,15,-204,775,0,0,255,1]],[[104,15,-205,783,0,0,255,1]],[[104,15,-206,791,0,0,255,1]],[[104,16,-208,800,0,0,255,1]],[]],"name":"陨石","position":1,"timings":[{"flashColor":[255,255,255,255],"flashDuration":5,"flashScope":0,"frame":0,"se":{"name":"Magic6","pan":0,"pitch":100,"volume":70}},{"flashColor":[255,255,255,255],"flashDuration":10,"flashScope":2,"frame":0,"se":null},{"flashColor":[255,255,255,255],"flashDuration":10,"flashScope":2,"frame":26,"se":null},{"flashColor":[255,255,255,255],"flashDuration":5,"flashScope":0,"frame":26,"se":{"name":"Thunder11","pan":0,"pitch":50,"volume":80}},{"flashColor":[255,255,255,255],"flashDuration":10,"flashScope":2,"frame":39,"se":null},{"flashColor":[255,255,255,255],"flashDuration":10,"flashScope":2,"frame":59,"se":null},{"flashColor":[255,255,255,255],"flashDuration":10,"flashScope":2,"frame":79,"se":null},{"flashColor":[255,255,255,255],"flashDuration":10,"flashScope":2,"frame":89,"se":null},{"flashColor":[255,255,255,255],"flashDuration":10,"flashScope":2,"frame":99,"se":null}]},
{"id":195,"animation1Hue":0,"animation1Name":"Sword5","animation2Hue":38,"animation2Name":"Darkness3","frames":[[[100,0,0,100,0,0,255,1]],[[100,0,0,100,0,0,255,1]],[[100,0,0,100,0,0,255,1]],[[0,0,-8,160,0,0,255,1]],[[1,0,-8,160,0,0,255,1]],[[2,0,-8,160,0,0,255,1]],[[3,0,-8,160,0,0,255,1]],[[4,0,-8,160,0,0,255,1]],[[5,0,-8,160,0,0,255,1]],[[6,0,-8,160,0,0,255,1]],[[7,0,-8,160,0,0,255,1]],[[8,0,-8,160,0,0,255,1]],[[9,0,-8,160,0,0,255,1]],[[10,0,-8,160,0,0,255,1]],[[11,0,-8,160,0,0,255,1]],[[12,0,-8,160,0,0,255,1]],[[13,0,-8,160,0,0,255,1]],[[13,0,-8,160,0,0,255,1],[14,0,-8,160,0,0,100,1]],[[13,0,-8,160,0,0,255,1],[14,0,-8,160,0,0,200,1]],[[13,0,-8,160,0,0,255,1],[14,0,-8,160,0,0,220,1],[15,0,-8,170,0,0,255,1]],[[13,0,-8,160,0,0,255,1],[14,0,-8,160,0,0,255,1],[15,0,-8,180,0,0,255,1]],[[13,0,-8,160,0,0,255,1],[14,0,-8,160,0,0,220,1],[15,0,-8,190,0,0,255,1]],[[13,0,-8,160,0,0,200,1],[15,0,-8,195,0,0,200,1],[14,0,-8,160,0,0,255,1]],[[13,0,-8,160,0,0,100,1],[14,0,-8,160,0,0,220,1],[15,0,-8,198,0,0,150,1]],[[13,0,-8,160,0,0,50,1],[15,0,-8,200,0,0,100,1],[14,0,-8,160,0,0,255,1]],[[14,0,-8,160,0,0,150,1]],[[14,0,-8,160,0,0,100,1]],[[14,0,-8,160,0,0,50,1]]],"name":"魔王斩","position":1,"timings":[{"flashColor":[255,255,255,255],"flashDuration":5,"flashScope":0,"frame":2,"se":{"name":"Sword3","pan":0,"pitch":100,"volume":90}},{"flashColor":[255,102,0,221],"flashDuration":5,"flashScope":1,"frame":4,"se":null},{"flashColor":[255,255,170,170],"flashDuration":2,"flashScope":2,"frame":4,"se":{"name":"Slash2","pan":0,"pitch":100,"volume":100}},{"flashColor":[255,255,170,204],"flashDuration":5,"flashScope":1,"frame":10,"se":null},{"flashColor":[255,255,170,170],"flashDuration":3,"flashScope":2,"frame":12,"se":{"name":"Slash3","pan":0,"pitch":100,"volume":100}},{"flashColor":[255,255,255,255],"flashDuration":5,"flashScope":0,"frame":16,"se":{"name":"Ice7","pan":0,"pitch":90,"volume":90}},{"flashColor":[255,255,255,255],"flashDuration":5,"flashScope":0,"frame":0,"se":{"name":"Autodoor","pan":0,"pitch":100,"volume":90}}]}, {"id":195,"animation1Hue":0,"animation1Name":"Sword5","animation2Hue":38,"animation2Name":"Darkness3","frames":[[[100,0,0,100,0,0,255,1]],[[100,0,0,100,0,0,255,1]],[[100,0,0,100,0,0,255,1]],[[0,0,-8,160,0,0,255,1]],[[1,0,-8,160,0,0,255,1]],[[2,0,-8,160,0,0,255,1]],[[3,0,-8,160,0,0,255,1]],[[4,0,-8,160,0,0,255,1]],[[5,0,-8,160,0,0,255,1]],[[6,0,-8,160,0,0,255,1]],[[7,0,-8,160,0,0,255,1]],[[8,0,-8,160,0,0,255,1]],[[9,0,-8,160,0,0,255,1]],[[10,0,-8,160,0,0,255,1]],[[11,0,-8,160,0,0,255,1]],[[12,0,-8,160,0,0,255,1]],[[13,0,-8,160,0,0,255,1]],[[13,0,-8,160,0,0,255,1],[14,0,-8,160,0,0,100,1]],[[13,0,-8,160,0,0,255,1],[14,0,-8,160,0,0,200,1]],[[13,0,-8,160,0,0,255,1],[14,0,-8,160,0,0,220,1],[15,0,-8,170,0,0,255,1]],[[13,0,-8,160,0,0,255,1],[14,0,-8,160,0,0,255,1],[15,0,-8,180,0,0,255,1]],[[13,0,-8,160,0,0,255,1],[14,0,-8,160,0,0,220,1],[15,0,-8,190,0,0,255,1]],[[13,0,-8,160,0,0,200,1],[15,0,-8,195,0,0,200,1],[14,0,-8,160,0,0,255,1]],[[13,0,-8,160,0,0,100,1],[14,0,-8,160,0,0,220,1],[15,0,-8,198,0,0,150,1]],[[13,0,-8,160,0,0,50,1],[15,0,-8,200,0,0,100,1],[14,0,-8,160,0,0,255,1]],[[14,0,-8,160,0,0,150,1]],[[14,0,-8,160,0,0,100,1]],[[14,0,-8,160,0,0,50,1]]],"name":"魔王斩","position":1,"timings":[{"flashColor":[255,255,255,255],"flashDuration":5,"flashScope":0,"frame":2,"se":{"name":"Sword3","pan":0,"pitch":100,"volume":90}},{"flashColor":[255,102,0,221],"flashDuration":5,"flashScope":1,"frame":4,"se":null},{"flashColor":[255,255,170,170],"flashDuration":2,"flashScope":2,"frame":4,"se":{"name":"Slash2","pan":0,"pitch":100,"volume":100}},{"flashColor":[255,255,170,204],"flashDuration":5,"flashScope":1,"frame":10,"se":null},{"flashColor":[255,255,170,170],"flashDuration":3,"flashScope":2,"frame":12,"se":{"name":"Slash3","pan":0,"pitch":100,"volume":100}},{"flashColor":[255,255,255,255],"flashDuration":5,"flashScope":0,"frame":16,"se":{"name":"Ice7","pan":0,"pitch":90,"volume":90}},{"flashColor":[255,255,255,255],"flashDuration":5,"flashScope":0,"frame":0,"se":{"name":"Autodoor","pan":0,"pitch":100,"volume":90}}]},
{"id":196,"animation1Hue":134,"animation1Name":"Sword5","animation2Hue":0,"animation2Name":"","frames":[[[18,0,0,100,0,0,255,1]],[[19,0,0,100,0,0,255,1]],[[20,0,0,100,0,0,255,1]],[[21,0,0,100,0,0,255,1]],[[22,0,0,100,0,0,255,1]],[[23,0,0,100,0,0,255,1]]],"name":"圣焰剑气","position":1,"timings":[{"flashColor":[235,244,255,255],"flashDuration":5,"flashScope":1,"frame":0,"se":{"name":"Slash10","pan":0,"pitch":100,"volume":90}}]}, {"id":196,"animation1Hue":134,"animation1Name":"Sword5","animation2Hue":0,"animation2Name":"","frames":[[[18,0,0,100,0,0,255,1]],[[19,0,0,100,0,0,255,1]],[[20,0,0,100,0,0,255,1]],[[21,0,0,100,0,0,255,1]],[[22,0,0,100,0,0,255,1]],[[23,0,0,100,0,0,255,1]]],"name":"圣焰剑气","position":1,"timings":[{"flashColor":[235,244,255,255],"flashDuration":5,"flashScope":1,"frame":0,"se":{"name":"Slash10","pan":0,"pitch":100,"volume":90}}]},
{"id":197,"animation1Hue":90,"animation1Name":"Special8","animation2Hue":242,"animation2Name":"Heal1","frames":[[[0,0,-16,150,0,0,150,1]],[[1,0,-16,150,0,0,200,1]],[[2,0,-16,150,0,0,255,1]],[[3,0,-16,150,0,0,255,1]],[[4,0,-16,150,0,0,255,1]],[[5,0,-16,150,0,0,255,1]],[[6,0,-16,150,0,0,255,1]],[[7,0,-16,150,0,0,255,1]],[[8,0,-16,150,0,0,255,1]],[[9,0,-16,150,0,0,255,1]],[[10,0,-16,150,0,0,255,1]],[[11,0,-16,150,0,0,255,1],[11,0,-16,160,0,0,150,1]],[[10,0,-16,150,0,0,255,1],[11,0,-16,210,0,0,150,1]],[[12,0,-16,150,0,0,255,1],[12,0,-16,220,0,0,150,1],[14,40,-24,150,0,0,255,1]],[[13,0,-16,150,0,0,255,1],[13,0,-16,230,0,0,150,1],[14,40,-104,150,0,0,255,1],[15,0,-80,130,0,0,200,1]],[[13,0,-16,150,0,0,255,1],[13,0,-16,235,0,0,100,1],[14,-64,-48,150,0,0,255,1],[15,0,-128,130,0,0,200,1],[14,40,-168,150,0,0,255,1]],[[13,0,-16,150,0,0,255,1],[14,-64,-112,150,0,0,255,1],[14,0,-24,150,0,0,255,1],[15,0,-168,130,0,0,150,1]],[[13,0,-16,150,0,0,255,1],[14,-64,-168,150,0,0,255,1],[14,0,-96,150,0,0,255,1]],[[13,0,-16,150,0,0,255,1],[14,0,-160,150,0,0,255,1],[14,-48,-32,100,0,0,255,1],[14,-64,-192,130,0,0,150,1]],[[13,0,-16,150,0,0,255,1],[14,-48,-64,100,0,0,255,1]],[[13,0,-16,150,0,0,255,1],[14,-48,-80,100,0,0,255,1],[14,56,-32,100,0,0,255,1]],[[13,0,-16,150,0,0,200,1],[14,-48,-120,80,0,0,150,1],[14,56,-64,100,0,0,255,1]],[[13,0,-16,150,0,0,150,1],[14,56,-80,100,0,0,255,1]],[[13,0,-16,150,0,0,100,1],[14,56,-104,80,0,0,150,1]]],"name":"专注模式","position":2,"timings":[{"flashColor":[255,255,255,255],"flashDuration":5,"flashScope":0,"frame":0,"se":{"name":"Magic1","pan":0,"pitch":80,"volume":100}},{"flashColor":[255,170,221,255],"flashDuration":5,"flashScope":1,"frame":10,"se":{"name":"Up1","pan":0,"pitch":150,"volume":100}},{"flashColor":[255,136,153,153],"flashDuration":3,"flashScope":2,"frame":11,"se":null}]}, {"id":197,"animation1Hue":90,"animation1Name":"Special8","animation2Hue":242,"animation2Name":"Heal1","frames":[[[0,0,-16,150,0,0,150,1]],[[1,0,-16,150,0,0,200,1]],[[2,0,-16,150,0,0,255,1]],[[3,0,-16,150,0,0,255,1]],[[4,0,-16,150,0,0,255,1]],[[5,0,-16,150,0,0,255,1]],[[6,0,-16,150,0,0,255,1]],[[7,0,-16,150,0,0,255,1]],[[8,0,-16,150,0,0,255,1]],[[9,0,-16,150,0,0,255,1]],[[10,0,-16,150,0,0,255,1]],[[11,0,-16,150,0,0,255,1],[11,0,-16,160,0,0,150,1]],[[10,0,-16,150,0,0,255,1],[11,0,-16,210,0,0,150,1]],[[12,0,-16,150,0,0,255,1],[12,0,-16,220,0,0,150,1],[14,40,-24,150,0,0,255,1]],[[13,0,-16,150,0,0,255,1],[13,0,-16,230,0,0,150,1],[14,40,-104,150,0,0,255,1],[15,0,-80,130,0,0,200,1]],[[13,0,-16,150,0,0,255,1],[13,0,-16,235,0,0,100,1],[14,-64,-48,150,0,0,255,1],[15,0,-128,130,0,0,200,1],[14,40,-168,150,0,0,255,1]],[[13,0,-16,150,0,0,255,1],[14,-64,-112,150,0,0,255,1],[14,0,-24,150,0,0,255,1],[15,0,-168,130,0,0,150,1]],[[13,0,-16,150,0,0,255,1],[14,-64,-168,150,0,0,255,1],[14,0,-96,150,0,0,255,1]],[[13,0,-16,150,0,0,255,1],[14,0,-160,150,0,0,255,1],[14,-48,-32,100,0,0,255,1],[14,-64,-192,130,0,0,150,1]],[[13,0,-16,150,0,0,255,1],[14,-48,-64,100,0,0,255,1]],[[13,0,-16,150,0,0,255,1],[14,-48,-80,100,0,0,255,1],[14,56,-32,100,0,0,255,1]],[[13,0,-16,150,0,0,200,1],[14,-48,-120,80,0,0,150,1],[14,56,-64,100,0,0,255,1]],[[13,0,-16,150,0,0,150,1],[14,56,-80,100,0,0,255,1]],[[13,0,-16,150,0,0,100,1],[14,56,-104,80,0,0,150,1]]],"name":"专注模式","position":2,"timings":[{"flashColor":[255,255,255,255],"flashDuration":5,"flashScope":0,"frame":0,"se":{"name":"Magic1","pan":0,"pitch":80,"volume":100}},{"flashColor":[255,170,221,255],"flashDuration":5,"flashScope":1,"frame":10,"se":{"name":"Up1","pan":0,"pitch":150,"volume":100}},{"flashColor":[255,136,153,153],"flashDuration":3,"flashScope":2,"frame":11,"se":null}]},
@ -205,7 +205,7 @@ null,
{"id":203,"animation1Hue":54,"animation1Name":"魔法8","animation2Hue":0,"animation2Name":"","frames":[[[3,0,-200,150,0,0,255,1],[3,0,-100,200,0,0,255,1],[3,0,0,250,0,0,255,1]],[[3,0,-175,160,0,0,230,1],[3,0,-87,210,0,0,230,1],[3,0,0,260,0,0,225,1]],[[3,0,-150,170,0,0,200,1],[3,0,-74,220,0,0,200,1],[3,0,0,270,0,0,200,1]],[[3,0,-125,180,0,0,170,1],[3,0,-61,230,0,0,175,1],[3,0,0,280,0,0,175,1]],[[3,0,-100,190,0,0,140,1],[3,0,-48,240,0,0,150,1],[3,0,0,290,0,0,150,1]],[[3,0,-75,200,0,0,110,1],[3,0,-35,250,0,0,125,1],[3,0,0,300,0,0,125,1]],[[3,0,-50,210,0,0,70,1],[3,0,-22,260,0,0,100,1],[3,0,0,310,0,0,100,1]],[[3,0,0,320,0,0,75,1]],[[3,0,0,230,0,0,10,1],[3,0,0,280,0,0,25,1],[3,0,0,330,0,0,50,1]]],"name":"迟滞之环","position":1,"timings":[{"flashColor":[255,255,255,255],"flashDuration":5,"flashScope":0,"frame":0,"se":{"name":"Magic6","pan":0,"pitch":100,"volume":90}}]}, {"id":203,"animation1Hue":54,"animation1Name":"魔法8","animation2Hue":0,"animation2Name":"","frames":[[[3,0,-200,150,0,0,255,1],[3,0,-100,200,0,0,255,1],[3,0,0,250,0,0,255,1]],[[3,0,-175,160,0,0,230,1],[3,0,-87,210,0,0,230,1],[3,0,0,260,0,0,225,1]],[[3,0,-150,170,0,0,200,1],[3,0,-74,220,0,0,200,1],[3,0,0,270,0,0,200,1]],[[3,0,-125,180,0,0,170,1],[3,0,-61,230,0,0,175,1],[3,0,0,280,0,0,175,1]],[[3,0,-100,190,0,0,140,1],[3,0,-48,240,0,0,150,1],[3,0,0,290,0,0,150,1]],[[3,0,-75,200,0,0,110,1],[3,0,-35,250,0,0,125,1],[3,0,0,300,0,0,125,1]],[[3,0,-50,210,0,0,70,1],[3,0,-22,260,0,0,100,1],[3,0,0,310,0,0,100,1]],[[3,0,0,320,0,0,75,1]],[[3,0,0,230,0,0,10,1],[3,0,0,280,0,0,25,1],[3,0,0,330,0,0,50,1]]],"name":"迟滞之环","position":1,"timings":[{"flashColor":[255,255,255,255],"flashDuration":5,"flashScope":0,"frame":0,"se":{"name":"Magic6","pan":0,"pitch":100,"volume":90}}]},
{"id":204,"animation1Hue":293,"animation1Name":"Spear1","animation2Hue":0,"animation2Name":"Absorb","frames":[[[0,0,0,200,0,0,255,1]],[[2,0,0,200,0,0,255,1]],[[3,0,0,200,0,0,255,1]],[[4,0,0,200,0,0,255,1],[5,0,0,120,0,0,255,1],[108,0,0,120,0,0,255,1]],[[6,0,0,160,0,0,255,1],[109,0,0,120,0,0,255,1]],[[7,0,0,170,0,0,255,1],[110,0,0,120,0,0,255,1]],[[111,0,0,120,0,0,255,1],[8,0,0,180,355,0,200,1]],[[8,0,0,185,354,0,100,1],[112,0,0,120,0,0,255,1]],[[113,0,0,120,0,0,255,1]],[[114,0,0,120,0,0,255,1]],[[115,0,0,120,0,0,255,1]],[[116,0,0,120,0,0,255,1]],[[117,0,0,120,0,0,255,1]],[[118,0,0,120,0,0,255,1]],[[119,0,0,120,0,0,255,1]]],"name":"流血箭","position":1,"timings":[{"flashColor":[255,255,255,255],"flashDuration":5,"flashScope":0,"frame":0,"se":{"name":"Thunder1","pan":0,"pitch":100,"volume":80}},{"flashColor":[255,255,255,204],"flashDuration":3,"flashScope":1,"frame":3,"se":{"name":"Slash5","pan":0,"pitch":100,"volume":100}}]}, {"id":204,"animation1Hue":293,"animation1Name":"Spear1","animation2Hue":0,"animation2Name":"Absorb","frames":[[[0,0,0,200,0,0,255,1]],[[2,0,0,200,0,0,255,1]],[[3,0,0,200,0,0,255,1]],[[4,0,0,200,0,0,255,1],[5,0,0,120,0,0,255,1],[108,0,0,120,0,0,255,1]],[[6,0,0,160,0,0,255,1],[109,0,0,120,0,0,255,1]],[[7,0,0,170,0,0,255,1],[110,0,0,120,0,0,255,1]],[[111,0,0,120,0,0,255,1],[8,0,0,180,355,0,200,1]],[[8,0,0,185,354,0,100,1],[112,0,0,120,0,0,255,1]],[[113,0,0,120,0,0,255,1]],[[114,0,0,120,0,0,255,1]],[[115,0,0,120,0,0,255,1]],[[116,0,0,120,0,0,255,1]],[[117,0,0,120,0,0,255,1]],[[118,0,0,120,0,0,255,1]],[[119,0,0,120,0,0,255,1]]],"name":"流血箭","position":1,"timings":[{"flashColor":[255,255,255,255],"flashDuration":5,"flashScope":0,"frame":0,"se":{"name":"Thunder1","pan":0,"pitch":100,"volume":80}},{"flashColor":[255,255,255,204],"flashDuration":3,"flashScope":1,"frame":3,"se":{"name":"Slash5","pan":0,"pitch":100,"volume":100}}]},
{"id":205,"animation1Hue":89,"animation1Name":"Special1","animation2Hue":0,"animation2Name":"","frames":[[[0,0,0,150,0,0,150,1]],[[1,0,0,150,0,0,200,1]],[[2,0,0,150,0,0,255,1]],[[3,0,0,150,0,0,255,1]],[[4,0,0,150,0,0,255,1]],[[5,0,0,150,0,0,255,1]],[[6,0,0,150,0,0,255,1]],[[7,0,0,150,0,0,255,1]],[[8,0,0,150,0,0,255,1]],[[9,0,0,150,0,0,255,1]],[[10,0,0,150,0,0,255,1]],[[11,0,0,150,0,0,255,1],[11,0,0,160,0,0,150,1]],[[10,0,0,150,0,0,255,1],[11,0,0,210,0,0,150,1]],[[12,0,0,150,0,0,255,1],[12,0,0,220,0,0,150,1],[14,40,56,150,0,0,255,1]],[[13,0,0,150,0,0,255,1],[13,0,0,230,0,0,150,1],[14,40,0,150,0,0,255,1],[15,0,72,200,0,0,200,1]],[[13,0,0,150,0,0,255,1],[13,0,0,235,0,0,100,1],[14,-64,80,150,0,0,255,1],[15,0,24,200,0,0,200,1],[14,40,-48,150,0,0,255,1]],[[13,0,0,150,0,0,255,1],[14,-64,24,150,0,0,255,1],[14,0,88,150,0,0,255,1],[15,0,-48,200,0,0,200,1]],[[13,0,0,150,0,0,255,1],[14,-64,-24,150,0,0,255,1],[14,0,0,150,0,0,255,1]],[[13,0,0,150,0,0,255,1],[14,0,-64,150,0,0,255,1],[14,-48,72,100,0,0,255,1],[14,-64,-56,130,0,0,150,1]],[[13,0,0,150,0,0,255,1],[14,-48,40,100,0,0,255,1]],[[13,0,0,150,0,0,255,1],[14,-48,24,100,0,0,255,1],[14,56,88,100,0,0,255,1]],[[13,0,0,150,0,0,200,1],[14,-48,0,80,0,0,150,1],[14,56,40,100,0,0,255,1]],[[13,0,0,150,0,0,150,1],[14,56,24,100,0,0,255,1]],[[13,0,0,150,0,0,100,1],[14,56,0,80,0,0,150,1]]],"name":"圣装加持","position":1,"timings":[{"flashColor":[255,255,255,255],"flashDuration":5,"flashScope":0,"frame":0,"se":{"name":"Magic1","pan":0,"pitch":80,"volume":100}},{"flashColor":[255,170,221,255],"flashDuration":5,"flashScope":1,"frame":10,"se":{"name":"Up1","pan":0,"pitch":150,"volume":100}},{"flashColor":[255,136,153,153],"flashDuration":3,"flashScope":2,"frame":11,"se":null}]}, {"id":205,"animation1Hue":89,"animation1Name":"Special1","animation2Hue":0,"animation2Name":"","frames":[[[0,0,0,150,0,0,150,1]],[[1,0,0,150,0,0,200,1]],[[2,0,0,150,0,0,255,1]],[[3,0,0,150,0,0,255,1]],[[4,0,0,150,0,0,255,1]],[[5,0,0,150,0,0,255,1]],[[6,0,0,150,0,0,255,1]],[[7,0,0,150,0,0,255,1]],[[8,0,0,150,0,0,255,1]],[[9,0,0,150,0,0,255,1]],[[10,0,0,150,0,0,255,1]],[[11,0,0,150,0,0,255,1],[11,0,0,160,0,0,150,1]],[[10,0,0,150,0,0,255,1],[11,0,0,210,0,0,150,1]],[[12,0,0,150,0,0,255,1],[12,0,0,220,0,0,150,1],[14,40,56,150,0,0,255,1]],[[13,0,0,150,0,0,255,1],[13,0,0,230,0,0,150,1],[14,40,0,150,0,0,255,1],[15,0,72,200,0,0,200,1]],[[13,0,0,150,0,0,255,1],[13,0,0,235,0,0,100,1],[14,-64,80,150,0,0,255,1],[15,0,24,200,0,0,200,1],[14,40,-48,150,0,0,255,1]],[[13,0,0,150,0,0,255,1],[14,-64,24,150,0,0,255,1],[14,0,88,150,0,0,255,1],[15,0,-48,200,0,0,200,1]],[[13,0,0,150,0,0,255,1],[14,-64,-24,150,0,0,255,1],[14,0,0,150,0,0,255,1]],[[13,0,0,150,0,0,255,1],[14,0,-64,150,0,0,255,1],[14,-48,72,100,0,0,255,1],[14,-64,-56,130,0,0,150,1]],[[13,0,0,150,0,0,255,1],[14,-48,40,100,0,0,255,1]],[[13,0,0,150,0,0,255,1],[14,-48,24,100,0,0,255,1],[14,56,88,100,0,0,255,1]],[[13,0,0,150,0,0,200,1],[14,-48,0,80,0,0,150,1],[14,56,40,100,0,0,255,1]],[[13,0,0,150,0,0,150,1],[14,56,24,100,0,0,255,1]],[[13,0,0,150,0,0,100,1],[14,56,0,80,0,0,150,1]]],"name":"圣装加持","position":1,"timings":[{"flashColor":[255,255,255,255],"flashDuration":5,"flashScope":0,"frame":0,"se":{"name":"Magic1","pan":0,"pitch":80,"volume":100}},{"flashColor":[255,170,221,255],"flashDuration":5,"flashScope":1,"frame":10,"se":{"name":"Up1","pan":0,"pitch":150,"volume":100}},{"flashColor":[255,136,153,153],"flashDuration":3,"flashScope":2,"frame":11,"se":null}]},
{"id":206,"animation1Hue":0,"animation1Name":"","animation2Hue":0,"animation2Name":"","frames":[[]],"name":"","position":1,"timings":[]}, {"id":206,"animation1Hue":37,"animation1Name":"Gun2","animation2Hue":0,"animation2Name":"","frames":[[[1,0,-64,90,0,0,255,0],[3,0,-64,200,0,0,255,1]],[[1,0,-64,90,0,0,255,0],[4,0,-64,285,0,0,255,1]],[[1,0,-64,90,0,0,255,0],[5,0,-64,285,0,0,255,1]],[[1,0,-64,90,0,0,255,0],[6,0,-64,285,0,0,255,1]],[[1,0,-64,90,0,0,255,0],[7,0,-64,285,0,0,255,1]],[[1,0,-64,90,0,0,255,0],[8,0,-64,285,0,0,255,1]],[[1,0,-64,90,0,0,255,0],[9,0,-64,285,0,0,255,1]],[[1,0,-64,90,0,0,255,0],[10,0,-64,285,0,0,255,1]],[[1,0,-64,90,0,0,255,0],[11,0,-64,285,0,0,255,1]],[[1,0,-64,90,0,0,255,0],[12,0,-64,285,0,0,255,1]],[[1,0,-64,90,0,0,150,0],[12,0,-64,285,0,0,100,1],[13,0,-64,285,0,0,255,1]],[[1,0,-64,90,0,0,100,0],[14,0,-64,300,0,0,255,1]],[[13,0,-64,285,0,0,255,0],[15,0,-64,300,0,0,255,1]],[[16,0,-64,285,0,0,255,1]],[[17,0,-64,290,0,0,255,1]],[[18,0,-64,300,0,0,255,1],[-1,-144,-72,250,0,1,255,1]],[[19,0,-64,300,0,0,255,1],[-1,-144,-72,250,0,1,255,1]],[[20,0,-64,300,0,0,255,1],[-1,-144,-72,250,0,1,255,1]],[[21,0,-64,300,0,0,255,1],[-1,-144,-72,250,0,1,255,1]],[[22,0,-64,300,0,0,255,1],[-1,-144,-72,250,0,1,255,1]],[[23,0,-64,300,0,0,255,1],[-1,-144,-72,250,0,1,255,1]],[[24,0,-64,300,0,0,255,1],[-1,-144,-72,250,0,1,255,1]],[[-1,-144,-72,255,0,1,255,1]]],"name":"圣光榴弹","position":3,"timings":[{"flashColor":[255,255,255,255],"flashDuration":5,"flashScope":0,"frame":10,"se":{"name":"Skill1","pan":0,"pitch":95,"volume":80}},{"flashColor":[255,238,153,102],"flashDuration":8,"flashScope":2,"frame":15,"se":{"name":"Skill2","pan":0,"pitch":100,"volume":80}},{"flashColor":[255,255,255,255],"flashDuration":5,"flashScope":0,"frame":22,"se":{"name":"Ice7","pan":0,"pitch":100,"volume":80}},{"flashColor":[255,255,221,187],"flashDuration":8,"flashScope":2,"frame":23,"se":null},{"flashColor":[255,255,255,255],"flashDuration":5,"flashScope":0,"frame":26,"se":{"name":"Battle3","pan":0,"pitch":100,"volume":85}},{"flashColor":[255,255,187,238],"flashDuration":5,"flashScope":1,"frame":32,"se":null},{"flashColor":[255,255,204,221],"flashDuration":10,"flashScope":2,"frame":32,"se":{"name":"Explosion4","pan":0,"pitch":100,"volume":90}},{"flashColor":[255,255,187,238],"flashDuration":3,"flashScope":1,"frame":37,"se":null},{"flashColor":[255,255,187,238],"flashDuration":3,"flashScope":1,"frame":40,"se":null}]},
{"id":207,"animation1Hue":0,"animation1Name":"","animation2Hue":0,"animation2Name":"","frames":[[]],"name":"","position":1,"timings":[]}, {"id":207,"animation1Hue":0,"animation1Name":"","animation2Hue":0,"animation2Name":"","frames":[[]],"name":"","position":1,"timings":[]},
{"id":208,"animation1Hue":0,"animation1Name":"","animation2Hue":0,"animation2Name":"","frames":[[]],"name":"","position":1,"timings":[]}, {"id":208,"animation1Hue":0,"animation1Name":"","animation2Hue":0,"animation2Name":"","frames":[[]],"name":"","position":1,"timings":[]},
{"id":209,"animation1Hue":0,"animation1Name":"","animation2Hue":0,"animation2Name":"","frames":[[]],"name":"","position":1,"timings":[]}, {"id":209,"animation1Hue":0,"animation1Name":"","animation2Hue":0,"animation2Name":"","frames":[[]],"name":"","position":1,"timings":[]},

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

@ -36,7 +36,7 @@ null,
{"id":34,"expanded":true,"name":"豆豆星系","order":20,"parentId":32,"scrollX":589.8181818181819,"scrollY":470.90909090909093}, {"id":34,"expanded":true,"name":"豆豆星系","order":20,"parentId":32,"scrollX":589.8181818181819,"scrollY":470.90909090909093},
{"id":35,"expanded":true,"name":"豆豆星","order":21,"parentId":34,"scrollX":2672,"scrollY":4392.363636363636}, {"id":35,"expanded":true,"name":"豆豆星","order":21,"parentId":34,"scrollX":2672,"scrollY":4392.363636363636},
{"id":36,"expanded":true,"name":"群星之城","order":22,"parentId":35,"scrollX":1390.2857142857142,"scrollY":1586.5714285714284}, {"id":36,"expanded":true,"name":"群星之城","order":22,"parentId":35,"scrollX":1390.2857142857142,"scrollY":1586.5714285714284},
{"id":37,"expanded":false,"name":"测试用的地图","order":76,"parentId":1,"scrollX":721.4545454545455,"scrollY":502.1818181818182}, {"id":37,"expanded":false,"name":"测试用的地图","order":76,"parentId":1,"scrollX":715.6363636363636,"scrollY":496.3636363636364},
{"id":38,"expanded":true,"name":"艾瑞姆皇宫","order":23,"parentId":36,"scrollX":810.9090909090909,"scrollY":1405.4545454545455}, {"id":38,"expanded":true,"name":"艾瑞姆皇宫","order":23,"parentId":36,"scrollX":810.9090909090909,"scrollY":1405.4545454545455},
{"id":39,"expanded":true,"name":"艾瑞姆皇宫1F","order":24,"parentId":38,"scrollX":1029.090909090909,"scrollY":1617.090909090909}, {"id":39,"expanded":true,"name":"艾瑞姆皇宫1F","order":24,"parentId":38,"scrollX":1029.090909090909,"scrollY":1617.090909090909},
{"id":40,"expanded":false,"name":"炼金商店","order":25,"parentId":36,"scrollX":595.6363636363636,"scrollY":345.09090909090907}, {"id":40,"expanded":false,"name":"炼金商店","order":25,"parentId":36,"scrollX":595.6363636363636,"scrollY":345.09090909090907},

@ -135,8 +135,8 @@ null,
{"id":133,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"布设符文卡•壁垒持续给队友增加20%物理防御和10%魔法防御,\n最多存在3回合","effects":[{"code":21,"dataId":350,"value1":1,"value2":0}],"hitType":0,"iconIndex":443,"message1":"","message2":"","mpCost":0,"name":"符文卡 • 壁垒","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":133,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"布设符文卡•壁垒持续给队友增加20%物理防御和10%魔法防御,\n最多存在3回合","effects":[{"code":21,"dataId":350,"value1":1,"value2":0}],"hitType":0,"iconIndex":443,"message1":"","message2":"","mpCost":0,"name":"符文卡 • 壁垒","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":134,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"布设符文卡•权杖持续减少敌方15%敏捷,\n最多存在3回合","effects":[{"code":21,"dataId":352,"value1":1,"value2":0}],"hitType":0,"iconIndex":440,"message1":"","message2":"","mpCost":0,"name":"符文卡 • 权杖","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":134,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"布设符文卡•权杖持续减少敌方15%敏捷,\n最多存在3回合","effects":[{"code":21,"dataId":352,"value1":1,"value2":0}],"hitType":0,"iconIndex":440,"message1":"","message2":"","mpCost":0,"name":"符文卡 • 权杖","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":135,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"布设符文卡•年轮让队友每回合自动获得20%行动读条,\n最多存在三回合","effects":[{"code":21,"dataId":354,"value1":1,"value2":0}],"hitType":0,"iconIndex":302,"message1":"","message2":"","mpCost":0,"name":"符文卡 • 年轮","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":135,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"布设符文卡•年轮让队友每回合自动获得20%行动读条,\n最多存在三回合","effects":[{"code":21,"dataId":354,"value1":1,"value2":0}],"hitType":0,"iconIndex":302,"message1":"","message2":"","mpCost":0,"name":"符文卡 • 年轮","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":136,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"消耗: \\c[17]\\it[348]、\\it[354]\\c[0] 构成:\\c[9]\\it[350]\\c[0] 制造一辆\n符文虚影战车全队获得70%的行动读条并增加30%的物攻和双防2回合","effects":[{"code":21,"dataId":356,"value1":1,"value2":0}],"hitType":0,"iconIndex":314,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵 • 无畏战车","note":"<技能类型:技能>\n \n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n <Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nelse{\n user.addState(350);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n</Post-Damage Eval>\n\n<After ATB: 70%>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0}, {"id":136,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"消耗: \\c[17]\\it[348]、\\it[354]\\c[0] 构成:\\c[9]\\it[350]\\c[0] 模拟战车效果,\n下回合全队获得70%的行动读条并增加30%的物攻和双防2回合","effects":[{"code":21,"dataId":356,"value1":1,"value2":0}],"hitType":0,"iconIndex":314,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵 • 无畏战车","note":"<技能类型:技能>\n \n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n <Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nelse{\n user.addState(350);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n</Post-Damage Eval>\n\n<After ATB: 70%>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0},
{"id":137,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"消耗: \\c[17]\\it[350]、\\it[352]\\c[0] 构成:\\c[9]\\it[354]\\c[0] \n给予队友等于南宫三八等级的\\c[9]\\it[238]\\c[0]属性持续5回合","effects":[{"code":21,"dataId":360,"value1":1,"value2":0}],"hitType":0,"iconIndex":751,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵 • 魔纹披风","note":"<技能类型:技能>\n\n <Before Eval>\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\n\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\nelse{\n user.addState(354);\n}\n </Before Eval>\n\n<Custom TP Cost> \nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0}, {"id":137,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"消耗: \\c[17]\\it[350]、\\it[352]\\c[0] 构成:\\c[9]\\it[354]\\c[0] 给予全队\n\\c[9]5 + 0.66*自身level\\c[0] 的\\c[9]\\it[238]\\c[0]属性持续5回合","effects":[{"code":21,"dataId":360,"value1":1,"value2":0}],"hitType":0,"iconIndex":751,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵 • 魔纹披风","note":"<技能类型:技能>\n\n <Before Eval>\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\n\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\nelse{\n user.addState(354);\n}\n </Before Eval>\n\n<Custom TP Cost> \nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0},
{"id":138,"animationId":205,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"消耗: \\c[17]\\it[350]、\\it[354]\\c[0] 构成:\\c[9]\\it[348]\\c[0] \n生成符文圣装提升指定队友50%物攻和双防五回合,并回复全队一定生命","effects":[],"hitType":0,"iconIndex":741,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵 • 守护圣装","note":"<技能类型:技能>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nelse{\n user.addState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<After Eval>\n if($gameParty.members()[0].hp > 0){\n var i = ($gameParty.members()[0].mhp - $gameParty.members()[0].hp)*0.15;\n $gameParty.members()[0].gainHp(Math.floor(i));\n }\n if($gameParty.members()[1].hp > 0){\n var i = ($gameParty.members()[1].mhp - $gameParty.members()[1].hp)*0.15;\n $gameParty.members()[1].gainHp(Math.floor(i));\n }\n if($gameParty.members()[2].hp > 0){\n var i = ($gameParty.members()[2].mhp - $gameParty.members()[2].hp)*0.15;\n $gameParty.members()[2].gainHp(Math.floor(i));\n }\n if($gameParty.members()[3].hp > 0){\n var i = ($gameParty.members()[3].mhp - $gameParty.members()[3].hp)*0.15;\n $gameParty.members()[3].gainHp(Math.floor(i));\n }\n if($gameParty.members()[4].hp > 0){\n var i = ($gameParty.members()[4].mhp - $gameParty.members()[4].hp)*0.15;\n $gameParty.members()[4].gainHp(Math.floor(i));\n }\n</After Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0}, {"id":138,"animationId":205,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"消耗: \\c[17]\\it[350]、\\it[354]\\c[0] 构成:\\c[9]\\it[348]\\c[0] \n生成符文圣装提升指定队友50%物攻和双防五回合,并回复全队一定生命","effects":[],"hitType":0,"iconIndex":741,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵 • 守护圣装","note":"<技能类型:技能>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nelse{\n user.addState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<After Eval>\n if($gameParty.members()[0].hp > 0){\n var i = ($gameParty.members()[0].mhp - $gameParty.members()[0].hp)*0.15;\n $gameParty.members()[0].gainHp(Math.floor(i));\n }\n if($gameParty.members()[1].hp > 0){\n var i = ($gameParty.members()[1].mhp - $gameParty.members()[1].hp)*0.15;\n $gameParty.members()[1].gainHp(Math.floor(i));\n }\n if($gameParty.members()[2].hp > 0){\n var i = ($gameParty.members()[2].mhp - $gameParty.members()[2].hp)*0.15;\n $gameParty.members()[2].gainHp(Math.floor(i));\n }\n if($gameParty.members()[3].hp > 0){\n var i = ($gameParty.members()[3].mhp - $gameParty.members()[3].hp)*0.15;\n $gameParty.members()[3].gainHp(Math.floor(i));\n }\n if($gameParty.members()[4].hp > 0){\n var i = ($gameParty.members()[4].mhp - $gameParty.members()[4].hp)*0.15;\n $gameParty.members()[4].gainHp(Math.floor(i));\n }\n</After Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0},
{"id":139,"animationId":0,"damage":{"critical":true,"elementId":11,"formula":"1+(a.level/45+1)*(a.mat * 4 - b.mdf/4)*(a.level*a.mat/2048+2)+Math.min(Math.floor((b.mhp - b.hp)*0.18), 80000)","type":1,"variance":20},"description":"消耗: \\c[17]\\it[348]、\\it[354]\\c[0] 构成:\\c[9]\\it[352]\\c[0] \n对敌方全体造成力场伤害并附带已损生命18%的伤害上限80000","effects":[],"hitType":0,"iconIndex":707,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵 • 时光之创","note":"<技能类型:技能>\n\n<Barrier Penetration: 50%>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nelse{\n user.addState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":15}, {"id":139,"animationId":0,"damage":{"critical":true,"elementId":11,"formula":"1+(a.level/45+1)*(a.mat * 4 - b.mdf/4)*(a.level*a.mat/2048+2)+Math.min(Math.floor((b.mhp - b.hp)*0.18), 80000)","type":1,"variance":20},"description":"消耗: \\c[17]\\it[348]、\\it[354]\\c[0] 构成:\\c[9]\\it[352]\\c[0] \n对敌方全体造成力场伤害并附带已损生命18%的伤害上限80000","effects":[],"hitType":0,"iconIndex":707,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵 • 时光之创","note":"<技能类型:技能>\n\n<Barrier Penetration: 50%>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nelse{\n user.addState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":15},
{"id":140,"animationId":76,"damage":{"critical":true,"elementId":10,"formula":"1+(a.level/45+1)*(a.mat * 8 - b.mdf/4)*(a.level*a.mat/2048+2)+Math.min(Math.floor((b.mhp - b.hp)*0.18), 80000)","type":1,"variance":20},"description":"消耗: \\c[17]\\全部符卡 \\c[0] 对敌方造成精神属性伤害并附加\\it[93]\n和\\it[90]同时恢复己方已损失生命20%并附加\\it[165]","effects":[{"code":21,"dataId":93,"value1":1,"value2":0},{"code":21,"dataId":90,"value1":1,"value2":0}],"hitType":2,"iconIndex":824,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵 • 战争皇权","note":"<技能类型:技能>\n\n<Barrier Penetration: 50%>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>\n\n<After Eval>\n if($gameParty.members()[0].hp > 0){\n var i = ($gameParty.members()[0].mhp - $gameParty.members()[0].hp)/5;\n $gameParty.members()[0].gainHp(Math.floor(i));\n $gameParty.members()[0].addState(165);\n }\n if($gameParty.members()[1].hp > 0){\n var i = ($gameParty.members()[1].mhp - $gameParty.members()[1].hp)/5;\n $gameParty.members()[1].gainHp(Math.floor(i));\n $gameParty.members()[1].addState(165);\n }\n if($gameParty.members()[2].hp > 0){\n var i = ($gameParty.members()[2].mhp - $gameParty.members()[2].hp)/5;\n $gameParty.members()[2].gainHp(Math.floor(i));\n $gameParty.members()[2].addState(165);\n }\n if($gameParty.members()[3].hp > 0){\n var i = ($gameParty.members()[3].mhp - $gameParty.members()[3].hp)/5;\n $gameParty.members()[3].gainHp(Math.floor(i));\n $gameParty.members()[3].addState(165);\n }\n if($gameParty.members()[4].hp > 0){\n var i = ($gameParty.members()[4].mhp - $gameParty.members()[4].hp)/5;\n $gameParty.members()[4].gainHp(Math.floor(i));\n $gameParty.members()[4].addState(165);\n }\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":80,"tpGain":20}, {"id":140,"animationId":76,"damage":{"critical":true,"elementId":10,"formula":"1+(a.level/45+1)*(a.mat * 8 - b.mdf/4)*(a.level*a.mat/2048+2)+Math.min(Math.floor((b.mhp - b.hp)*0.18), 80000)","type":1,"variance":20},"description":"消耗: \\c[17]\\全部符卡 \\c[0] 对敌方造成精神属性伤害并附加\\it[93]\n和\\it[90]同时恢复己方已损失生命20%并附加\\it[165]","effects":[{"code":21,"dataId":93,"value1":1,"value2":0},{"code":21,"dataId":90,"value1":1,"value2":0}],"hitType":2,"iconIndex":824,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵 • 战争皇权","note":"<技能类型:技能>\n\n<Barrier Penetration: 50%>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>\n\n<After Eval>\n if($gameParty.members()[0].hp > 0){\n var i = ($gameParty.members()[0].mhp - $gameParty.members()[0].hp)/5;\n $gameParty.members()[0].gainHp(Math.floor(i));\n $gameParty.members()[0].addState(165);\n }\n if($gameParty.members()[1].hp > 0){\n var i = ($gameParty.members()[1].mhp - $gameParty.members()[1].hp)/5;\n $gameParty.members()[1].gainHp(Math.floor(i));\n $gameParty.members()[1].addState(165);\n }\n if($gameParty.members()[2].hp > 0){\n var i = ($gameParty.members()[2].mhp - $gameParty.members()[2].hp)/5;\n $gameParty.members()[2].gainHp(Math.floor(i));\n $gameParty.members()[2].addState(165);\n }\n if($gameParty.members()[3].hp > 0){\n var i = ($gameParty.members()[3].mhp - $gameParty.members()[3].hp)/5;\n $gameParty.members()[3].gainHp(Math.floor(i));\n $gameParty.members()[3].addState(165);\n }\n if($gameParty.members()[4].hp > 0){\n var i = ($gameParty.members()[4].mhp - $gameParty.members()[4].hp)/5;\n $gameParty.members()[4].gainHp(Math.floor(i));\n $gameParty.members()[4].addState(165);\n }\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":80,"tpGain":20},
@ -182,8 +182,8 @@ null,
{"id":180,"animationId":51,"damage":{"critical":true,"elementId":10,"formula":"1+(a.level/40+6/5)*(a.mat * 3 - b.mdf/5)*(a.level*a.mat/2048+2) * (b.isStateAffected(80) ? 21/20 : 1) * (b.isStateAffected(81) ? 11/10 : 1) * (b.isStateAffected(82) ? 6/5 : 1)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":250,"value1":1,"value2":0}],"hitType":2,"iconIndex":166,"message1":"施放了\\c[18]%1\\c[0]","message2":"","mpCost":0,"name":"禁咒 灵魂震爆","note":"<Barrier Penetration: 60%>\n<Defeat Reward: +30 MP>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n<技能类型:技能>\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":180,"animationId":51,"damage":{"critical":true,"elementId":10,"formula":"1+(a.level/40+6/5)*(a.mat * 3 - b.mdf/5)*(a.level*a.mat/2048+2) * (b.isStateAffected(80) ? 21/20 : 1) * (b.isStateAffected(81) ? 11/10 : 1) * (b.isStateAffected(82) ? 6/5 : 1)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":250,"value1":1,"value2":0}],"hitType":2,"iconIndex":166,"message1":"施放了\\c[18]%1\\c[0]","message2":"","mpCost":0,"name":"禁咒 灵魂震爆","note":"<Barrier Penetration: 60%>\n<Defeat Reward: +30 MP>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n<技能类型:技能>\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":181,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":181,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":182,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"伊丽莎白的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":182,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"伊丽莎白的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":183,"animationId":81,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"卖个萌减少敌方的敌意,免疫\\it[95],有效降低被随机攻击命中的几率,\n且不会受到暴击持续两回合。同时恢复10点TP。","effects":[{"code":21,"dataId":157,"value1":1,"value2":0}],"hitType":0,"iconIndex":205,"message1":"卖了个萌OvO","message2":"","mpCost":0,"name":"卖萌I","note":"<Hide if Learned Skill: 184>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, {"id":183,"animationId":81,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":157,"value1":1,"value2":0}],"hitType":0,"iconIndex":205,"message1":"卖了个萌OvO","message2":"","mpCost":0,"name":"卖萌使坏I","note":"<Hide if Learned Skill: 184>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":184,"animationId":81,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"卖个萌减少敌方的敌意,解除并免疫\\it[95],有效降低被随机攻击\n命中的几率且不会受到暴击持续两回合。同时恢复15点TP","effects":[{"code":21,"dataId":158,"value1":1,"value2":0},{"code":22,"dataId":95,"value1":1,"value2":0}],"hitType":0,"iconIndex":205,"message1":"卖了个萌OvO","message2":"","mpCost":0,"name":"卖萌II","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":15}, {"id":184,"animationId":81,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"卖个萌减少敌方的敌意,解除并免疫\\it[95],有效降低被随机攻击\n命中的几率且不会受到暴击持续两回合。同时恢复15点TP","effects":[{"code":21,"dataId":158,"value1":1,"value2":0},{"code":22,"dataId":95,"value1":1,"value2":0}],"hitType":0,"iconIndex":205,"message1":"卖了个萌OvO","message2":"","mpCost":0,"name":"卖萌使坏II","note":"<技能类型:技能>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":15},
{"id":185,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"使用恶魔天赋强化队友的武器,提升其物理攻击\\it[124]。","effects":[{"code":21,"dataId":124,"value1":1,"value2":0}],"hitType":0,"iconIndex":76,"message1":"使用了%1","message2":"","mpCost":9,"name":"武器附魔I","note":"<Hide if Learned Skill: 186,187>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, {"id":185,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"使用恶魔天赋强化队友的武器,提升其物理攻击\\it[124]。","effects":[{"code":21,"dataId":124,"value1":1,"value2":0}],"hitType":0,"iconIndex":76,"message1":"使用了%1","message2":"","mpCost":9,"name":"武器附魔I","note":"<Hide if Learned Skill: 186,187>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":186,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"使用恶魔天赋强化队友的武器,提升其物理攻击\\it[125]。","effects":[{"code":21,"dataId":125,"value1":1,"value2":0}],"hitType":0,"iconIndex":76,"message1":"使用了%1","message2":"","mpCost":9,"name":"武器附魔II","note":"<Hide if Learned Skill: 187>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, {"id":186,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"使用恶魔天赋强化队友的武器,提升其物理攻击\\it[125]。","effects":[{"code":21,"dataId":125,"value1":1,"value2":0}],"hitType":0,"iconIndex":76,"message1":"使用了%1","message2":"","mpCost":9,"name":"武器附魔II","note":"<Hide if Learned Skill: 187>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":187,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"使用恶魔天赋强化队友的武器,提升其物理攻击\\it[126]。","effects":[{"code":21,"dataId":126,"value1":1,"value2":0}],"hitType":0,"iconIndex":76,"message1":"使用了%1","message2":"","mpCost":9,"name":"武器附魔III","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, {"id":187,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"使用恶魔天赋强化队友的武器,提升其物理攻击\\it[126]。","effects":[{"code":21,"dataId":126,"value1":1,"value2":0}],"hitType":0,"iconIndex":76,"message1":"使用了%1","message2":"","mpCost":9,"name":"武器附魔III","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
@ -193,23 +193,23 @@ null,
{"id":191,"animationId":36,"damage":{"critical":false,"elementId":1,"formula":"1+(a.atk * 2+a.agi/20 - b.def*6/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"对小体型地面敌人专用的格斗技能,\n有一定几率将敌人击飞造成\\it[56]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":56,"value1":0.2,"value2":0}],"hitType":0,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":0,"name":"可爱头槌I","note":"<Hide if Learned Skill: 192,193>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, {"id":191,"animationId":36,"damage":{"critical":false,"elementId":1,"formula":"1+(a.atk * 2+a.agi/20 - b.def*6/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"对小体型地面敌人专用的格斗技能,\n有一定几率将敌人击飞造成\\it[56]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":56,"value1":0.2,"value2":0}],"hitType":0,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":0,"name":"可爱头槌I","note":"<Hide if Learned Skill: 192,193>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":192,"animationId":36,"damage":{"critical":false,"elementId":1,"formula":"1+(a.atk * 2+a.agi/20 - b.def*6/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"对小体型地面敌人专用的格斗技能,\n有一定几率将敌人击飞造成\\it[56]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":56,"value1":0.3,"value2":0}],"hitType":0,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":0,"name":"可爱头槌II","note":"<Hide if Learned Skill: 193>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, {"id":192,"animationId":36,"damage":{"critical":false,"elementId":1,"formula":"1+(a.atk * 2+a.agi/20 - b.def*6/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"对小体型地面敌人专用的格斗技能,\n有一定几率将敌人击飞造成\\it[56]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":56,"value1":0.3,"value2":0}],"hitType":0,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":0,"name":"可爱头槌II","note":"<Hide if Learned Skill: 193>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":193,"animationId":36,"damage":{"critical":false,"elementId":1,"formula":"1+(a.atk * 2+a.agi/20 - b.def*6/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"对小体型地面敌人专用的格斗技能,\n有一定几率将敌人击飞造成\\it[56]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":56,"value1":0.4,"value2":0}],"hitType":0,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":0,"name":"可爱头槌III","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, {"id":193,"animationId":36,"damage":{"critical":false,"elementId":1,"formula":"1+(a.atk * 2+a.agi/20 - b.def*6/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"对小体型地面敌人专用的格斗技能,\n有一定几率将敌人击飞造成\\it[56]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":56,"value1":0.4,"value2":0}],"hitType":0,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":0,"name":"可爱头槌III","note":"<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":194,"animationId":75,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊丽莎白进行初级组装","effects":[{"code":22,"dataId":47,"value1":1,"value2":0},{"code":21,"dataId":42,"value1":1,"value2":0}],"hitType":0,"iconIndex":242,"message1":"进行初级组装!","message2":"","mpCost":0,"name":"初级组装","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":194,"animationId":28,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊丽莎白研究机械时开发出的金属加工魔法,也能够用来破坏敌人\n的防御施加\\it[256])并解除\\it[147],但也可能解除他们受到的\\it[61]","effects":[{"code":21,"dataId":256,"value1":0.5,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":22,"dataId":147,"value1":1,"value2":0}],"hitType":2,"iconIndex":346,"message1":"施放了%1","message2":"","mpCost":10,"name":"腐蚀术I","note":"<Hide if Learned Skill: 194, 195>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":195,"animationId":75,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊丽莎白进行高级组装,并立刻进入下一回合以部署组装物","effects":[{"code":21,"dataId":47,"value1":1,"value2":0},{"code":22,"dataId":48,"value1":1,"value2":0},{"code":21,"dataId":281,"value1":1,"value2":0}],"hitType":0,"iconIndex":242,"message1":"进行高级组装","message2":"","mpCost":0,"name":"高级组装","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":195,"animationId":28,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊丽莎白研究机械时开发出的金属加工魔法,也能够用来破坏敌人\n的防御施加\\it[256])并解除\\it[147],但也可能解除他们受到的\\it[61]","effects":[{"code":21,"dataId":256,"value1":0.8,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":22,"dataId":147,"value1":1,"value2":0}],"hitType":2,"iconIndex":346,"message1":"施放了%1","message2":"","mpCost":10,"name":"腐蚀术II","note":"<Hide if Learned Skill: 195>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":196,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":196,"animationId":28,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊丽莎白研究机械时开发出的金属加工魔法,也能够用来破坏敌人\n的防御施加\\it[256])并解除\\it[147],但也可能解除他们受到的\\it[61]","effects":[{"code":21,"dataId":256,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":22,"dataId":147,"value1":1,"value2":0}],"hitType":2,"iconIndex":346,"message1":"施放了%1","message2":"","mpCost":10,"name":"腐蚀术III","note":"<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},
{"id":197,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"初级组装制成的一次性加速器,强化全体队友移动速度","effects":[{"code":21,"dataId":115,"value1":1,"value2":0}],"hitType":0,"iconIndex":38,"message1":"使用了%1","message2":"","mpCost":0,"name":"机械加速器","note":"<Before Eval>\n user.removeState(42);\n user.addState(47);\n user.addState(48);\n</Before Eval>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":197,"animationId":51,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"机械师必备的逃生装置,不属于组装物\n可以携带\\it[1]的队员逃跑","effects":[{"code":41,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":307,"message1":"使用了%1","message2":"","mpCost":0,"name":"逃生装置","note":"<Before Eval>\n var subject = user;\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n</Before Eval>\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":198,"animationId":94,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"初级组装制成的一次性魔能护盾发生器,\n制造护盾保护全体队友","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":161,"message1":"施放了%1","message2":"","mpCost":0,"name":"小队魔能护盾","note":"<Custom Target Barrier 6 Turns>\nvalue = user.mat*10+user.mhp/10;\n</Custom Target Barrier 6 Turns>\n<Before Eval>\n user.removeState(42);\n user.addState(47);\n user.addState(48);\n</Before Eval>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":198,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊丽莎白所有机械装置的中枢核心,升级可以强化所有\n机械技能","effects":[],"hitType":0,"iconIndex":351,"message1":"","message2":"","mpCost":0,"name":"机械中枢I","note":"<Hide if Learned Skill: 199, 200>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":199,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"由初级组装制成,强制拘束一个敌方目标的限制装置,\n必定施加\\it[57]","effects":[{"code":21,"dataId":57,"value1":1,"value2":0}],"hitType":0,"iconIndex":196,"message1":"使用了%1","message2":"","mpCost":0,"name":"机械拘束器","note":"<Before Eval>\n user.removeState(42);\n user.addState(47);\n user.addState(48);\n</Before Eval>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":199,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊丽莎白所有机械装置的中枢核心,升级可以强化所有\n机械技能","effects":[],"hitType":0,"iconIndex":351,"message1":"","message2":"","mpCost":0,"name":"机械中枢II","note":"<Hide if Learned Skill: 200>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":200,"animationId":4,"damage":{"critical":true,"elementId":8,"formula":"100+(1+a.level/40)*(a.mat* 3- b.mdf/5)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[17]<50%额外命中>\\c[0] 初级组装制成的一次性圣光约束炮,\n造成高额单体圣属性伤害","effects":[],"hitType":2,"iconIndex":72,"message1":"使用了%1","message2":"","mpCost":0,"name":"圣光约束炮","note":"<Before Eval>\n user.removeState(42);\n user.addState(47);\n user.addState(48);\n</Before Eval>\n\n<技能类型:技能>\n\n<Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user.removeSatate(231);\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":200,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊丽莎白所有机械装置的中枢核心,升级可以强化所有\n机械技能","effects":[],"hitType":0,"iconIndex":351,"message1":"","message2":"","mpCost":0,"name":"机械中枢III","note":"","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":201,"animationId":96,"damage":{"critical":false,"elementId":11,"formula":"500+2.5+a.lv/100)*(a.mat * 2 - b.mdf/4)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[17]<50%额外命中>\\c[0] 高级组装制成的强力爆弹,\n可以直接破坏所有的护盾","effects":[],"hitType":2,"iconIndex":171,"message1":"使用了%1","message2":"","mpCost":0,"name":"结界裂解弹","note":"<Target Barrier: -999999>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n user.removeState(42);\n user.addState(47);\n user.addState(48);\n</Before Eval>\n\n<Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user.removeSatate(231);\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":201,"animationId":206,"damage":{"critical":false,"elementId":8,"formula":"0","type":1,"variance":20},"description":"伊丽莎白特制榴弹,经过希灵科技改良,对敌人使用时造成圣属性伤害和\n几率性\\it[93];对己方使用时恢复生命并解除心控效果","effects":[],"hitType":0,"iconIndex":72,"message1":"使用了%1","message2":"","mpCost":0,"name":"圣光榴弹","note":"<Target: Everybody>\n\n <MP Cost: 2%>\n\n<Damage Formula>\nif (target.isActor() === user.isActor()) {\n value = user.mat * (2 + (user.isLearnedSkill(199)? 0.5 : 0) + (user.isLearnedSkill(200)? 0.5 : 0));\n value *= (2+user.mat*user.level/2048); \n if(target == $gameActors.actor(10)){\n value = Math.round(value/2);\n }\n if(user.isStateAffected(372)){\n value *= 2;\n }\n} else {\n value = user.mat * (2 + (user.isLearnedSkill(199)? 0.5 : 0) + (user.isLearnedSkill(200)? 0.5 : 0));\n value -= target.mdf;\n value *= (2+user.mat*user.level/2048); \n if(user.isStateAffected(372)){\n value *= 2;\n }\n}\n</Damage Formula>\n\n<Pre-Damage Eval>\nif (target.isActor() === user.isActor()) {\n value = -1 * Math.abs(value);\n target.removeState(62);\n target.removeState(93);\n target.removeState(90);\n}\nelse{\n var random = Math.random();\n if(user.isLearnedSkill(200)){\n if(random > 0.3){\n target.addState(93);\n }\n }\n else{\n if(user.isLearnedSkill(199)){\n if(random > 0.5){\n target.addState(93);\n }\n }\n else{\n if(random > 0.7){\n target.addState(93);\n }\n }\n }\n}\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":3,"successRate":100,"tpCost":5,"tpGain":10},
{"id":202,"animationId":93,"damage":{"critical":false,"elementId":10,"formula":"600+(2+a.level/30)*(a.mat* 5- b.mdf/5)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[17]<群体控制><50%额外命中>\\c[0] 高级组装制成的危险爆弹,内部储存了高能级圣光和\n魔能爆发时会直接杀伤灵魂且概率造成\\it[58]","effects":[{"code":21,"dataId":58,"value1":0.4,"value2":0}],"hitType":2,"iconIndex":75,"message1":"使用了%1","message2":"","mpCost":0,"name":"圣魔双相弹","note":"<Before Eval>\n user.removeState(42);\n user.addState(47);\n user.addState(48);\n</Before Eval>\n\n<技能类型:技能>\n\n<Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user.removeSatate(231);\n</After Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":202,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":203,"animationId":77,"damage":{"critical":false,"elementId":11,"formula":"1+(1+a.level/30)*(a.mat *3 - b.mdf/5)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[17]<群体控制><50%额外命中>\\c[0] 高级组装制成的微型紊乱重力源,对敌方全体造成\n力场伤害并施加\\it[55],有概率造成\\it[56]和\\it[57]","effects":[{"code":21,"dataId":55,"value1":1,"value2":0},{"code":21,"dataId":56,"value1":0.8,"value2":0},{"code":21,"dataId":57,"value1":0.4,"value2":0}],"hitType":2,"iconIndex":308,"message1":"使用了%1","message2":"","mpCost":0,"name":"紊乱重力源","note":"<Barrier Penetration: 50%>\n<Before Eval>\n user.removeState(42);\n user.addState(47);\n user.addState(48);\n</Before Eval>\n\n<技能类型:技能>\n\n<Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user.removeSatate(231);\n</After Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":203,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":204,"animationId":94,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"高级组装制成的一次性小队魔能护盾发生器","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":161,"message1":"使用了%1","message2":"","mpCost":0,"name":"强化魔能护盾","note":"<Custom Target Barrier 6 Turns>\nvalue = user.mat*20+user.mhp/5;\n</Custom Target Barrier 6 Turns>\n<Before Eval>\n user.removeState(42);\n user.addState(47);\n user.addState(48);\n</Before Eval>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":204,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":205,"animationId":28,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊丽莎白研究机械时开发出的金属加工魔法,也能够用来破坏敌人\n的防御施加\\it[256])并解除\\it[147],但也可能解除他们受到的\\it[61]","effects":[{"code":21,"dataId":256,"value1":0.5,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":22,"dataId":147,"value1":1,"value2":0}],"hitType":2,"iconIndex":346,"message1":"施放了%1","message2":"","mpCost":10,"name":"腐蚀术I","note":"<Hide if Learned Skill: 206,207>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":205,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":206,"animationId":28,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊丽莎白研究机械时开发出的金属加工魔法,也能够用来破坏敌人\n的防御施加\\it[256])并解除\\it[147],但也可能解除他们受到的\\it[61]","effects":[{"code":21,"dataId":256,"value1":0.8,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":22,"dataId":147,"value1":1,"value2":0}],"hitType":2,"iconIndex":346,"message1":"施放了%1","message2":"","mpCost":10,"name":"腐蚀术II","note":"<Hide if Learned Skill: 207>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":206,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":207,"animationId":28,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊丽莎白研究机械时开发出的金属加工魔法,也能够用来破坏敌人\n的防御施加\\it[256])并解除\\it[147],但也可能解除他们受到的\\it[61]","effects":[{"code":21,"dataId":256,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":22,"dataId":147,"value1":1,"value2":0}],"hitType":2,"iconIndex":346,"message1":"施放了%1","message2":"","mpCost":10,"name":"腐蚀术III","note":"<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":207,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":208,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":208,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":209,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":209,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":210,"animationId":51,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"机械师必备的逃生装置,不属于组装物\n可以携带\\it[1]的队员逃跑","effects":[{"code":41,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":307,"message1":"使用了%1","message2":"","mpCost":0,"name":"逃生装置","note":"<Before Eval>\n var subject = user;\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n</Before Eval>\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":210,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":211,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":211,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":212,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"刘莉莉的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":212,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"刘莉莉的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":213,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk * 2 - b.def)*(a.level*a.atk/2048+2)*Math.min(1+user.agi/500, 2)","type":1,"variance":5},"description":"莉莉人形态普攻第一段","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":320,"message1":"的突进攻击!","message2":"","mpCost":0,"name":"突进攻击","note":" <Hit Reward: Add State 113>\n <Hit Reward: Add State 294>\n <Hit Reward: Remove State 293>\n\n<技能类型:普攻>\n\n<Post-Damage Eval>\n if(user.isStateAffected(292)){\n user.addState(281);\n }\n</Post-Damage Eval>\n\n<Before Eval>\nif(user.isStateAffected(292)){\n target.addState(299);\n}\n</Before Eval>\n<After Eval>\n target.removeState(299);\n</After Eval>\n\n<Missed Reward: Add State 229>\n<Hit Reward: Remove State 229>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8}, {"id":213,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk * 2 - b.def)*(a.level*a.atk/2048+2)*Math.min(1+user.agi/500, 2)","type":1,"variance":5},"description":"莉莉人形态普攻第一段","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":320,"message1":"的突进攻击!","message2":"","mpCost":0,"name":"突进攻击","note":" <Hit Reward: Add State 113>\n <Hit Reward: Add State 294>\n <Hit Reward: Remove State 293>\n\n<技能类型:普攻>\n\n<Post-Damage Eval>\n if(user.isStateAffected(292)){\n user.addState(281);\n }\n</Post-Damage Eval>\n\n<Before Eval>\nif(user.isStateAffected(292)){\n target.addState(299);\n}\n</Before Eval>\n<After Eval>\n target.removeState(299);\n</After Eval>\n\n<Missed Reward: Add State 229>\n<Hit Reward: Remove State 229>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
@ -242,9 +242,9 @@ null,
{"id":240,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":44,"dataId":7,"value1":1,"value2":0}],"hitType":0,"iconIndex":343,"message1":"","message2":"","mpCost":0,"name":"哈士奇被动说明","note":"","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":240,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":44,"dataId":7,"value1":1,"value2":0}],"hitType":0,"iconIndex":343,"message1":"","message2":"","mpCost":0,"name":"哈士奇被动说明","note":"","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":241,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":241,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":242,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"滚的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":242,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"滚的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":243,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"20+1/2*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":10},"description":"\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠两个随机目标\n并附加\\it[255]和\\c[18]100点伤害加深\\c[0],目标\\it[255]叠加越高伤害越高,","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0},{"code":21,"dataId":239,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1","message2":"","mpCost":0,"name":"利爪抓挠I","note":"<技能类型:类普攻>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(227);\n</Before Eval>\n<After Eval>\n user.removeSatate(227);\n</After Eval>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Hide if Learned Skill: 244,245>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, {"id":243,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"20+1/2*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":10},"description":"\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠两个随机目标\n并附加\\it[255]和\\c[18]10点伤害加深\\c[0],目标\\it[255]叠加越高伤害越高,","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0},{"code":21,"dataId":239,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1","message2":"","mpCost":0,"name":"利爪抓挠I","note":"<技能类型:类普攻>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(227);\n</Before Eval>\n<After Eval>\n user.removeSatate(227);\n</After Eval>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Hide if Learned Skill: 244,245>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":244,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"20+3/5*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":10},"description":"\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠两个随机目标\n并附加\\it[255]和\\c[18]300点伤害加深\\c[0],目标\\it[255]叠加越高伤害越高,","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0},{"code":21,"dataId":308,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1","message2":"","mpCost":0,"name":"利爪抓挠II","note":"<Hide if Learned Skill: 245>\n\n<技能类型:类普攻>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeSatate(228);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: +8 TP>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, {"id":244,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"20+3/5*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":10},"description":"\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠两个随机目标\n并附加\\it[255]和\\c[18]30点伤害加深\\c[0],目标\\it[255]叠加越高伤害越高,","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0},{"code":21,"dataId":308,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1","message2":"","mpCost":0,"name":"利爪抓挠II","note":"<Hide if Learned Skill: 245>\n\n<技能类型:类普攻>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeSatate(228);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: +8 TP>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":245,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"20+4/5*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":10},"description":"\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠两个随机目标\n并附加\\it[255]和\\c[18]700点伤害加深\\c[0],目标\\it[255]叠加越高伤害越高,","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0},{"code":21,"dataId":309,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1","message2":"","mpCost":0,"name":"利爪抓挠III","note":"<技能类型:类普攻>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: +8 TP>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, {"id":245,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"20+4/5*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":10},"description":"\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠两个随机目标\n并附加\\it[255]和\\c[18]70点伤害加深\\c[0],目标\\it[255]叠加越高伤害越高,","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0},{"code":21,"dataId":309,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1","message2":"","mpCost":0,"name":"利爪抓挠III","note":"<技能类型:类普攻>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: +8 TP>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":246,"animationId":44,"damage":{"critical":true,"elementId":-1,"formula":"80+1.1*(a.atk * 2+a.agi*0.2 - b.def)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"直接获得30P并增加攻击力和速度三回合且直接增加下回合50%读条\n代价是透支身体效果结束后\\it[96]两个回合","effects":[{"code":21,"dataId":191,"value1":1,"value2":0}],"hitType":1,"iconIndex":291,"message1":"使用了%1","message2":"","mpCost":0,"name":"狂野飞扑I","note":"<Hide if Learned Skill: 247>\n<Cooldown: 10>\n<Cooldown Steps: 1>\n\n<After ATB: 50%>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":30}, {"id":246,"animationId":44,"damage":{"critical":true,"elementId":-1,"formula":"80+1.1*(a.atk * 2+a.agi*0.2 - b.def)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"直接获得30P并增加攻击力和速度三回合且直接增加下回合50%读条\n代价是透支身体效果结束后\\it[96]两个回合","effects":[{"code":21,"dataId":191,"value1":1,"value2":0}],"hitType":1,"iconIndex":291,"message1":"使用了%1","message2":"","mpCost":0,"name":"狂野飞扑I","note":"<Hide if Learned Skill: 247>\n<Cooldown: 10>\n<Cooldown Steps: 1>\n\n<After ATB: 50%>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":30},
{"id":247,"animationId":44,"damage":{"critical":true,"elementId":-1,"formula":"80+1.1*(a.atk * 2+a.agi*0.2 - b.def)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"直接获得50P并增加攻击力和速度三回合且直接增加下回合70%读条\n代价是透支身体效果结束后\\it[96]两个回合","effects":[{"code":21,"dataId":192,"value1":1,"value2":0}],"hitType":1,"iconIndex":291,"message1":"使用了%1","message2":"","mpCost":0,"name":"狂野飞扑II","note":"<Cooldown: 10>\n<Cooldown Steps: 1>\n\n<After ATB: 70%>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":50}, {"id":247,"animationId":44,"damage":{"critical":true,"elementId":-1,"formula":"80+1.1*(a.atk * 2+a.agi*0.2 - b.def)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"直接获得50P并增加攻击力和速度三回合且直接增加下回合70%读条\n代价是透支身体效果结束后\\it[96]两个回合","effects":[{"code":21,"dataId":192,"value1":1,"value2":0}],"hitType":1,"iconIndex":291,"message1":"使用了%1","message2":"","mpCost":0,"name":"狂野飞扑II","note":"<Cooldown: 10>\n<Cooldown Steps: 1>\n\n<After ATB: 70%>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":50},
{"id":248,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"2/3*(a.atk * 2 +a.agi/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":5},"description":"\\c[18]<10%暴击叠加>\\c[17]<50%命中叠加>\\c[0] 用利爪疯狂攻击单一目标五次,目标\\it[255]叠加越高伤害越高;\n成功击杀目标时回复10点TP同时加速并免疫\\it[96]两回合。","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":290,"message1":"使用了%1","message2":"","mpCost":0,"name":"疯狂爪击I","note":"<Hide if Learned Skill: 249,250>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>\n\n<Missed Reward: Add State 232>\n\n<技能类型:类普攻>\n\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +10%>\n<Defeat Reward: Add State 10>\n<Defeat Reward: +10 TP>","occasion":1,"repeats":5,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, {"id":248,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"2/3*(a.atk * 2 +a.agi/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":5},"description":"\\c[18]<10%暴击叠加>\\c[17]<50%命中叠加>\\c[0] 用利爪疯狂攻击单一目标五次,目标\\it[255]叠加越高伤害越高;\n成功击杀目标时回复10点TP同时加速并免疫\\it[96]两回合。","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":290,"message1":"使用了%1","message2":"","mpCost":0,"name":"疯狂爪击I","note":"<Hide if Learned Skill: 249,250>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>\n\n<Missed Reward: Add State 232>\n\n<技能类型:类普攻>\n\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +10%>\n<Defeat Reward: Add State 10>\n<Defeat Reward: +10 TP>","occasion":1,"repeats":5,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},

@ -70,7 +70,7 @@ null,
{"id":68,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":7,"value":-0.09},{"code":23,"dataId":2,"value":0.8}],"iconIndex":361,"maxTurns":1,"message1":"中毒了!","message2":"中毒了!","message3":"","message4":"体内的毒素解除了!","minTurns":1,"motion":0,"name":"中毒III","note":"<Custom Apply Effect>\n user.removeState(66);\n user.removeState(67);\n user.removeState(248);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":68,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":7,"value":-0.09},{"code":23,"dataId":2,"value":0.8}],"iconIndex":361,"maxTurns":1,"message1":"中毒了!","message2":"中毒了!","message3":"","message4":"体内的毒素解除了!","minTurns":1,"motion":0,"name":"中毒III","note":"<Custom Apply Effect>\n user.removeState(66);\n user.removeState(67);\n user.removeState(248);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":69,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":7,"value":-0.06},{"code":23,"dataId":2,"value":0.9},{"code":13,"dataId":66,"value":1.5},{"code":11,"dataId":14,"value":1.3}],"iconIndex":340,"maxTurns":1,"message1":"的生命开始流失!","message2":"的生命开始流失!","message3":"","message4":"生命的流失止住了!","minTurns":1,"motion":0,"name":"生命流失","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":69,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":7,"value":-0.06},{"code":23,"dataId":2,"value":0.9},{"code":13,"dataId":66,"value":1.5},{"code":11,"dataId":14,"value":1.3}],"iconIndex":340,"maxTurns":1,"message1":"的生命开始流失!","message2":"的生命开始流失!","message3":"","message4":"生命的流失止住了!","minTurns":1,"motion":0,"name":"生命流失","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":70,"autoRemovalTiming":2,"chanceByDamage":20,"traits":[{"code":22,"dataId":1,"value":-0.9},{"code":22,"dataId":4,"value":-0.9}],"iconIndex":22,"maxTurns":2,"message1":"陷入了眩晕!","message2":"陷入了眩晕!","message3":"仍旧站立不稳","message4":"的身体站稳了!","minTurns":2,"motion":0,"name":"眩晕","note":"<Custom Apply Effect>\n if (user.isStateAffected(58)){\n user.addState(58);\n }\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\n user.addState(148);\n}\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":4,"stepsToRemove":100}, {"id":70,"autoRemovalTiming":2,"chanceByDamage":20,"traits":[{"code":22,"dataId":1,"value":-0.9},{"code":22,"dataId":4,"value":-0.9}],"iconIndex":22,"maxTurns":2,"message1":"陷入了眩晕!","message2":"陷入了眩晕!","message3":"仍旧站立不稳","message4":"的身体站稳了!","minTurns":2,"motion":0,"name":"眩晕","note":"<Custom Apply Effect>\n if (user.isStateAffected(58)){\n user.addState(58);\n }\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\n user.addState(148);\n}\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":4,"stepsToRemove":100},
{"id":71,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":23,"dataId":2,"value":0.85}],"iconIndex":437,"maxTurns":1,"message1":"被叠加了流血!","message2":"","message3":"正在流失血液!","message4":"的流血已被治愈!","minTurns":1,"motion":0,"name":"流血","note":"<Custom Apply Effect>\n user._bleed = user._bleed || 0;\n user.setStateCounter(71, user._bleed);\n</Custom Apply Effect>\n\n<Custom Remove Effect>\nuser._bleed = undefined;\n</Custom Remove Effect>\n\n<Custom Turn Start Effect>\nuser._bleed = user._bleed || 0;\nuser._block = user._block || 0;\nfor(var m = 1, m <= 3, m++){\nif(user._bleed > 0){\n user._defence = user._defence || 0;\n if(user._defence > 0){\n user.gainHp(0);\n user.startDamagePopup();\n user._bleed -= 1;\n user.setStateCounter(71, user._bleed);\n if(target._bleed = 0){\n target.removeState(71);\n }\n user._defence -= 1;\n user.setStateCounter(213, user._defence);\n if(target._defence = 0){\n target.removeState(213);\n }\n }\n else{\n var bleed = user.hp*0.02 - user._block*10;\n user.gainHp(bleed);\n user.startDamagePopup();\n user._bleed -= 1;\n user.setStateCounter(71, user._bleed);\n }\n }\n}\n</Custom Turn Start Effect>\n\n<Custom Respond Effect>\ntarget._block = target._block || 0;\nif(this.isDamage() && this.isHpEffect() && value > 0 && this.isPhysical()){\n var i = user.atk - target.def\n i *= (user.level*user.atk/2048+2)/2;\n i += target.hp*0.02;\n i = Math.floor(i)*(-1);\n i -= target._block*10;\n target._defence = target._defence || 0; \nif(target._defence > 0){\n target.gainHp(0); \n target.startDamagePopup();\n target._defence -= 1;\n target.setStateCounter(213, target._defence);\n if (target._defence <= 0){ \n target.removeState(213); \n }\n target._bleed -= 1;\n user.setStateCounter(71, user._bleed);\n if(target._bleed = 0){\n target.removeState(71);\n }\n}\nelse{\ntarget.gainHp(i);\n target.startDamagePopup();\n target._bleed -= 1;\n user.setStateCounter(71, user._bleed);\n if(target._bleed = 0){\n target.removeState(71);\n }\n}\n}\n</Custom Respond Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":71,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":23,"dataId":2,"value":0.85}],"iconIndex":437,"maxTurns":1,"message1":"被叠加了流血!","message2":"","message3":"正在流失血液!","message4":"的流血已被治愈!","minTurns":1,"motion":0,"name":"流血","note":"<Custom Apply Effect>\n user._bleed = user._bleed || 0;\n user.setStateCounter(71, user._bleed);\n</Custom Apply Effect>\n\n<Custom Remove Effect>\nuser._bleed = undefined;\n</Custom Remove Effect>\n\n<Custom Turn Start Effect>\nuser._bleed = user._bleed || 0;\nuser._block = user._block || 0;\nfor(var m = 1, m <= 3, m++){\nif(user._bleed > 0){\n user._defence = user._defence || 0;\n if(user._defence > 0){\n user.gainHp(0);\n user.startDamagePopup();\n user._bleed -= 1;\n user.setStateCounter(71, user._bleed);\n if(target._bleed = 0){\n target.removeState(71);\n }\n user._defence -= 1;\n user.setStateCounter(213, user._defence);\n if(target._defence = 0){\n target.removeState(213);\n }\n }\n else{\n var bleed = -user.hp*0.02 - user._block*10;\n bleed = Math.max(10 - target.hp, bleed);\n user.gainHp(bleed);\n user.startDamagePopup();\n user._bleed -= 1;\n user.setStateCounter(71, user._bleed);\n }\n }\n}\n</Custom Turn Start Effect>\n\n<Custom Respond Effect>\ntarget._block = target._block || 0;\nif(this.isDamage() && this.isHpEffect() && value > 0 && this.isPhysical()){\n target._defence = target._defence || 0; \nif(target._defence > 0){\n target.gainHp(0); \n target.startDamagePopup();\n target._defence -= 1;\n target.setStateCounter(213, target._defence);\n if (target._defence <= 0){ \n target.removeState(213); \n }\n target._bleed -= 1;\n user.setStateCounter(71, user._bleed);\n if(target._bleed = 0){\n target.removeState(71);\n }\n}\nelse{\nvar i = user.atk - target.def\n i *= (user.level*user.atk/2048+2)/2;\n i += target.hp*0.02;\n i = Math.floor(i)*(-1);\n i -= target._block*10;\n i = Math.max(10 - target.hp, i);\n target.gainHp(i);\n target.startDamagePopup();\n target._bleed -= 1;\n user.setStateCounter(71, user._bleed);\n if(target._bleed = 0){\n target.removeState(71);\n }\n}\n}\n</Custom Respond Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":72,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":72,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":73,"autoRemovalTiming":0,"chanceByDamage":20,"traits":[{"code":23,"dataId":3,"value":0.5}],"iconIndex":332,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"耐药性","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":true,"restriction":0,"stepsToRemove":100}, {"id":73,"autoRemovalTiming":0,"chanceByDamage":20,"traits":[{"code":23,"dataId":3,"value":0.5}],"iconIndex":332,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"耐药性","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":true,"restriction":0,"stepsToRemove":100},
{"id":74,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":-0.9},{"code":22,"dataId":1,"value":-0.5}],"iconIndex":19,"maxTurns":6,"message1":"暂时失去了视力!","message2":"暂时失去了视力!","message3":"","message4":"的视力恢复了!","minTurns":4,"motion":0,"name":"致盲","note":"<Custom Apply Effect>\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\n user.addState(148);\n}\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":74,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":-0.9},{"code":22,"dataId":1,"value":-0.5}],"iconIndex":19,"maxTurns":6,"message1":"暂时失去了视力!","message2":"暂时失去了视力!","message3":"","message4":"的视力恢复了!","minTurns":4,"motion":0,"name":"致盲","note":"<Custom Apply Effect>\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 3) {\n user.addState(148);\n}\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
@ -156,8 +156,8 @@ null,
{"id":154,"autoRemovalTiming":1,"chanceByDamage":5,"traits":[{"code":21,"dataId":2,"value":1.5},{"code":21,"dataId":6,"value":1.5},{"code":22,"dataId":2,"value":0.05},{"code":21,"dataId":3,"value":0.6},{"code":21,"dataId":5,"value":0.8},{"code":11,"dataId":10,"value":1.3},{"code":22,"dataId":0,"value":-0.1},{"code":42,"dataId":2,"value":1},{"code":42,"dataId":3,"value":1},{"code":14,"dataId":62,"value":1}],"iconIndex":5,"maxTurns":8,"message1":"进入狂暴状态!","message2":"进入狂暴状态!","message3":"","message4":"的狂暴状态已解除!","minTurns":5,"motion":0,"name":"怪物狂暴化","note":"<Custom Leave Effect>\n target.addState(94);\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":154,"autoRemovalTiming":1,"chanceByDamage":5,"traits":[{"code":21,"dataId":2,"value":1.5},{"code":21,"dataId":6,"value":1.5},{"code":22,"dataId":2,"value":0.05},{"code":21,"dataId":3,"value":0.6},{"code":21,"dataId":5,"value":0.8},{"code":11,"dataId":10,"value":1.3},{"code":22,"dataId":0,"value":-0.1},{"code":42,"dataId":2,"value":1},{"code":42,"dataId":3,"value":1},{"code":14,"dataId":62,"value":1}],"iconIndex":5,"maxTurns":8,"message1":"进入狂暴状态!","message2":"进入狂暴状态!","message3":"","message4":"的狂暴状态已解除!","minTurns":5,"motion":0,"name":"怪物狂暴化","note":"<Custom Leave Effect>\n target.addState(94);\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":155,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":1,"value":0.5},{"code":22,"dataId":4,"value":0.5}],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"闪避提升","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":155,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":1,"value":0.5},{"code":22,"dataId":4,"value":0.5}],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"闪避提升","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":156,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":11,"dataId":1,"value":0.85},{"code":22,"dataId":7,"value":0.05},{"code":21,"dataId":2,"value":1.1},{"code":21,"dataId":4,"value":1.1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"复活后更强了!","message3":"","message4":"","minTurns":1,"motion":0,"name":"复活后强化","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":156,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":11,"dataId":1,"value":0.85},{"code":22,"dataId":7,"value":0.05},{"code":21,"dataId":2,"value":1.1},{"code":21,"dataId":4,"value":1.1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"复活后更强了!","message3":"","message4":"","minTurns":1,"motion":0,"name":"复活后强化","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":157,"autoRemovalTiming":2,"chanceByDamage":10,"traits":[{"code":23,"dataId":0,"value":0.1},{"code":22,"dataId":3,"value":10},{"code":14,"dataId":95,"value":1}],"iconIndex":205,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"暴露了凶残本性!","minTurns":2,"motion":0,"name":"卖萌I","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":157,"autoRemovalTiming":2,"chanceByDamage":10,"traits":[{"code":23,"dataId":0,"value":0.1},{"code":22,"dataId":3,"value":10},{"code":14,"dataId":95,"value":1}],"iconIndex":205,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"卖萌I","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":158,"autoRemovalTiming":2,"chanceByDamage":10,"traits":[{"code":23,"dataId":0,"value":0.1},{"code":22,"dataId":3,"value":10},{"code":14,"dataId":95,"value":1}],"iconIndex":205,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"暴露了凶残本性!","minTurns":2,"motion":0,"name":"卖萌II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":158,"autoRemovalTiming":2,"chanceByDamage":10,"traits":[{"code":23,"dataId":0,"value":0.1},{"code":22,"dataId":3,"value":10},{"code":14,"dataId":95,"value":1}],"iconIndex":205,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"卖萌II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":159,"autoRemovalTiming":2,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.2},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":3,"value":0.2},{"code":22,"dataId":8,"value":-0.01}],"iconIndex":82,"maxTurns":6,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":6,"motion":0,"name":"游斗","note":"<Null Physical Taunt>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":159,"autoRemovalTiming":2,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.2},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":3,"value":0.2},{"code":22,"dataId":8,"value":-0.01}],"iconIndex":82,"maxTurns":6,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":6,"motion":0,"name":"游斗","note":"<Null Physical Taunt>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":160,"autoRemovalTiming":2,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.3},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":3,"value":0.2},{"code":22,"dataId":4,"value":0.2},{"code":22,"dataId":8,"value":-0.01}],"iconIndex":82,"maxTurns":7,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":7,"motion":0,"name":"专业游斗","note":"<Null Physical Taunt>\n<Null Magical Taunt>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":160,"autoRemovalTiming":2,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.3},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":3,"value":0.2},{"code":22,"dataId":4,"value":0.2},{"code":22,"dataId":8,"value":-0.01}],"iconIndex":82,"maxTurns":7,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":7,"motion":0,"name":"专业游斗","note":"<Null Physical Taunt>\n<Null Magical Taunt>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":161,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":23,"dataId":0,"value":5},{"code":21,"dataId":6,"value":1.05},{"code":22,"dataId":9,"value":0.03}],"iconIndex":292,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"挑衅","note":"<Physical Taunt>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":161,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":23,"dataId":0,"value":5},{"code":21,"dataId":6,"value":1.05},{"code":22,"dataId":9,"value":0.03}],"iconIndex":292,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"挑衅","note":"<Physical Taunt>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
@ -200,19 +200,19 @@ null,
{"id":198,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":11,"dataId":1,"value":0.75},{"code":22,"dataId":7,"value":0.08},{"code":21,"dataId":2,"value":1.3},{"code":21,"dataId":4,"value":1.3},{"code":21,"dataId":5,"value":1.3}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"复活后更强了!","message3":"","message4":"","minTurns":1,"motion":0,"name":"复活五级强化","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":198,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":11,"dataId":1,"value":0.75},{"code":22,"dataId":7,"value":0.08},{"code":21,"dataId":2,"value":1.3},{"code":21,"dataId":4,"value":1.3},{"code":21,"dataId":5,"value":1.3}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"复活后更强了!","message3":"","message4":"","minTurns":1,"motion":0,"name":"复活五级强化","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":199,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":14,"dataId":1,"value":1},{"code":11,"dataId":1,"value":0},{"code":11,"dataId":2,"value":0},{"code":11,"dataId":3,"value":0},{"code":11,"dataId":4,"value":0},{"code":11,"dataId":5,"value":0},{"code":11,"dataId":6,"value":0},{"code":11,"dataId":7,"value":0},{"code":11,"dataId":8,"value":0},{"code":11,"dataId":9,"value":0},{"code":11,"dataId":10,"value":0},{"code":11,"dataId":11,"value":0},{"code":11,"dataId":12,"value":0},{"code":11,"dataId":13,"value":0},{"code":11,"dataId":14,"value":0},{"code":11,"dataId":18,"value":0},{"code":11,"dataId":17,"value":0},{"code":11,"dataId":16,"value":0},{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":63,"value":1},{"code":14,"dataId":64,"value":1},{"code":14,"dataId":65,"value":1},{"code":14,"dataId":66,"value":1},{"code":14,"dataId":67,"value":1},{"code":14,"dataId":68,"value":1},{"code":14,"dataId":69,"value":1},{"code":14,"dataId":73,"value":1},{"code":14,"dataId":74,"value":1},{"code":14,"dataId":75,"value":1},{"code":14,"dataId":76,"value":1},{"code":14,"dataId":46,"value":1},{"code":14,"dataId":77,"value":1},{"code":14,"dataId":78,"value":1},{"code":14,"dataId":79,"value":1},{"code":14,"dataId":80,"value":1},{"code":14,"dataId":81,"value":1},{"code":14,"dataId":82,"value":1},{"code":14,"dataId":83,"value":1},{"code":14,"dataId":84,"value":1},{"code":14,"dataId":85,"value":1},{"code":14,"dataId":86,"value":1},{"code":14,"dataId":87,"value":1},{"code":14,"dataId":5,"value":1},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":88,"value":1},{"code":14,"dataId":90,"value":1},{"code":14,"dataId":91,"value":1},{"code":14,"dataId":92,"value":1},{"code":14,"dataId":93,"value":1},{"code":14,"dataId":95,"value":1},{"code":14,"dataId":97,"value":1},{"code":14,"dataId":98,"value":1},{"code":14,"dataId":99,"value":1},{"code":14,"dataId":100,"value":1},{"code":14,"dataId":101,"value":1},{"code":14,"dataId":105,"value":1},{"code":14,"dataId":106,"value":1},{"code":14,"dataId":107,"value":1},{"code":14,"dataId":108,"value":1},{"code":14,"dataId":109,"value":1},{"code":14,"dataId":110,"value":1}],"iconIndex":380,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"无敌一回合","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":199,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":14,"dataId":1,"value":1},{"code":11,"dataId":1,"value":0},{"code":11,"dataId":2,"value":0},{"code":11,"dataId":3,"value":0},{"code":11,"dataId":4,"value":0},{"code":11,"dataId":5,"value":0},{"code":11,"dataId":6,"value":0},{"code":11,"dataId":7,"value":0},{"code":11,"dataId":8,"value":0},{"code":11,"dataId":9,"value":0},{"code":11,"dataId":10,"value":0},{"code":11,"dataId":11,"value":0},{"code":11,"dataId":12,"value":0},{"code":11,"dataId":13,"value":0},{"code":11,"dataId":14,"value":0},{"code":11,"dataId":18,"value":0},{"code":11,"dataId":17,"value":0},{"code":11,"dataId":16,"value":0},{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":63,"value":1},{"code":14,"dataId":64,"value":1},{"code":14,"dataId":65,"value":1},{"code":14,"dataId":66,"value":1},{"code":14,"dataId":67,"value":1},{"code":14,"dataId":68,"value":1},{"code":14,"dataId":69,"value":1},{"code":14,"dataId":73,"value":1},{"code":14,"dataId":74,"value":1},{"code":14,"dataId":75,"value":1},{"code":14,"dataId":76,"value":1},{"code":14,"dataId":46,"value":1},{"code":14,"dataId":77,"value":1},{"code":14,"dataId":78,"value":1},{"code":14,"dataId":79,"value":1},{"code":14,"dataId":80,"value":1},{"code":14,"dataId":81,"value":1},{"code":14,"dataId":82,"value":1},{"code":14,"dataId":83,"value":1},{"code":14,"dataId":84,"value":1},{"code":14,"dataId":85,"value":1},{"code":14,"dataId":86,"value":1},{"code":14,"dataId":87,"value":1},{"code":14,"dataId":5,"value":1},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":88,"value":1},{"code":14,"dataId":90,"value":1},{"code":14,"dataId":91,"value":1},{"code":14,"dataId":92,"value":1},{"code":14,"dataId":93,"value":1},{"code":14,"dataId":95,"value":1},{"code":14,"dataId":97,"value":1},{"code":14,"dataId":98,"value":1},{"code":14,"dataId":99,"value":1},{"code":14,"dataId":100,"value":1},{"code":14,"dataId":101,"value":1},{"code":14,"dataId":105,"value":1},{"code":14,"dataId":106,"value":1},{"code":14,"dataId":107,"value":1},{"code":14,"dataId":108,"value":1},{"code":14,"dataId":109,"value":1},{"code":14,"dataId":110,"value":1}],"iconIndex":380,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"无敌一回合","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":200,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":14,"dataId":1,"value":1},{"code":23,"dataId":0,"value":0},{"code":22,"dataId":7,"value":0.25},{"code":11,"dataId":1,"value":0},{"code":11,"dataId":2,"value":0},{"code":11,"dataId":3,"value":0},{"code":11,"dataId":4,"value":0},{"code":11,"dataId":5,"value":0},{"code":11,"dataId":6,"value":0},{"code":11,"dataId":7,"value":0},{"code":11,"dataId":8,"value":0},{"code":11,"dataId":9,"value":0},{"code":11,"dataId":10,"value":0},{"code":11,"dataId":11,"value":0},{"code":11,"dataId":12,"value":0},{"code":11,"dataId":13,"value":0},{"code":11,"dataId":14,"value":0},{"code":11,"dataId":16,"value":0},{"code":11,"dataId":17,"value":0},{"code":11,"dataId":18,"value":0},{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":63,"value":1},{"code":14,"dataId":64,"value":1},{"code":14,"dataId":65,"value":1},{"code":14,"dataId":66,"value":1},{"code":14,"dataId":67,"value":1},{"code":14,"dataId":68,"value":1},{"code":14,"dataId":69,"value":1},{"code":14,"dataId":73,"value":1},{"code":14,"dataId":74,"value":1},{"code":14,"dataId":75,"value":1},{"code":14,"dataId":76,"value":1},{"code":14,"dataId":46,"value":1},{"code":14,"dataId":77,"value":1},{"code":14,"dataId":78,"value":1},{"code":14,"dataId":79,"value":1},{"code":14,"dataId":80,"value":1},{"code":14,"dataId":81,"value":1},{"code":14,"dataId":82,"value":1},{"code":14,"dataId":83,"value":1},{"code":14,"dataId":84,"value":1},{"code":14,"dataId":85,"value":1},{"code":14,"dataId":86,"value":1},{"code":14,"dataId":87,"value":1},{"code":14,"dataId":5,"value":1},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":88,"value":1},{"code":14,"dataId":90,"value":1},{"code":14,"dataId":91,"value":1},{"code":14,"dataId":92,"value":1},{"code":14,"dataId":93,"value":1},{"code":14,"dataId":95,"value":1},{"code":14,"dataId":97,"value":1},{"code":14,"dataId":98,"value":1},{"code":14,"dataId":99,"value":1},{"code":14,"dataId":100,"value":1},{"code":14,"dataId":101,"value":1},{"code":14,"dataId":105,"value":1},{"code":14,"dataId":106,"value":1},{"code":14,"dataId":107,"value":1},{"code":14,"dataId":108,"value":1},{"code":14,"dataId":109,"value":1},{"code":14,"dataId":110,"value":1},{"code":21,"dataId":6,"value":0.8},{"code":42,"dataId":1,"value":1},{"code":42,"dataId":2,"value":1},{"code":42,"dataId":3,"value":1},{"code":42,"dataId":4,"value":1},{"code":42,"dataId":5,"value":1}],"iconIndex":1,"maxTurns":2,"message1":"进入假死状态!","message2":"","message3":"","message4":"从假死状态复活!","minTurns":2,"motion":0,"name":"假死状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":200,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":14,"dataId":1,"value":1},{"code":23,"dataId":0,"value":0},{"code":22,"dataId":7,"value":0.25},{"code":11,"dataId":1,"value":0},{"code":11,"dataId":2,"value":0},{"code":11,"dataId":3,"value":0},{"code":11,"dataId":4,"value":0},{"code":11,"dataId":5,"value":0},{"code":11,"dataId":6,"value":0},{"code":11,"dataId":7,"value":0},{"code":11,"dataId":8,"value":0},{"code":11,"dataId":9,"value":0},{"code":11,"dataId":10,"value":0},{"code":11,"dataId":11,"value":0},{"code":11,"dataId":12,"value":0},{"code":11,"dataId":13,"value":0},{"code":11,"dataId":14,"value":0},{"code":11,"dataId":16,"value":0},{"code":11,"dataId":17,"value":0},{"code":11,"dataId":18,"value":0},{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":63,"value":1},{"code":14,"dataId":64,"value":1},{"code":14,"dataId":65,"value":1},{"code":14,"dataId":66,"value":1},{"code":14,"dataId":67,"value":1},{"code":14,"dataId":68,"value":1},{"code":14,"dataId":69,"value":1},{"code":14,"dataId":73,"value":1},{"code":14,"dataId":74,"value":1},{"code":14,"dataId":75,"value":1},{"code":14,"dataId":76,"value":1},{"code":14,"dataId":46,"value":1},{"code":14,"dataId":77,"value":1},{"code":14,"dataId":78,"value":1},{"code":14,"dataId":79,"value":1},{"code":14,"dataId":80,"value":1},{"code":14,"dataId":81,"value":1},{"code":14,"dataId":82,"value":1},{"code":14,"dataId":83,"value":1},{"code":14,"dataId":84,"value":1},{"code":14,"dataId":85,"value":1},{"code":14,"dataId":86,"value":1},{"code":14,"dataId":87,"value":1},{"code":14,"dataId":5,"value":1},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":88,"value":1},{"code":14,"dataId":90,"value":1},{"code":14,"dataId":91,"value":1},{"code":14,"dataId":92,"value":1},{"code":14,"dataId":93,"value":1},{"code":14,"dataId":95,"value":1},{"code":14,"dataId":97,"value":1},{"code":14,"dataId":98,"value":1},{"code":14,"dataId":99,"value":1},{"code":14,"dataId":100,"value":1},{"code":14,"dataId":101,"value":1},{"code":14,"dataId":105,"value":1},{"code":14,"dataId":106,"value":1},{"code":14,"dataId":107,"value":1},{"code":14,"dataId":108,"value":1},{"code":14,"dataId":109,"value":1},{"code":14,"dataId":110,"value":1},{"code":21,"dataId":6,"value":0.8},{"code":42,"dataId":1,"value":1},{"code":42,"dataId":2,"value":1},{"code":42,"dataId":3,"value":1},{"code":42,"dataId":4,"value":1},{"code":42,"dataId":5,"value":1}],"iconIndex":1,"maxTurns":2,"message1":"进入假死状态!","message2":"","message3":"","message4":"从假死状态复活!","minTurns":2,"motion":0,"name":"假死状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":201,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"准备复活!","minTurns":1,"motion":0,"name":"一级复活标签","note":"<Custom React Effect>\ntarget._defence = target._defence || 0;\n if (this.isDamage() && value >= target.hp && this.isHpEffect() && target._defence == 0) {\n value = Math.floor(target._hp - 50 + Math.abs(user._block));\n target.removeState(201);\n target.addState(206);\n target._revivallevel = 1;\n }\n</Custom React Effect>","overlay":0,"priority":100,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":201,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"准备复活!","minTurns":1,"motion":0,"name":"一级复活标签","note":"<Custom React Effect>\ntarget._defence = target._defence || 0;\n if (this.isDamage() && value >= target.hp && this.isHpEffect() && target._defence == 0) {\n value = Math.floor(target.hp - 50);\n target.removeState(201);\n target.addState(206);\n target._revivallevel = 1;\n }\n</Custom React Effect>","overlay":0,"priority":100,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":202,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"准备复活!","minTurns":1,"motion":0,"name":"二级复活标签","note":"<Custom React Effect>\ntarget._defence = target._defence || 0;\n if (this.isDamage() && value >= target.hp && this.isHpEffect() && target._defence == 0) {\n value = Math.floor(target._hp - 50 + Math.abs(user._block));\n target.removeState(202);\n target.addState(206);\n target._revivallevel = 2;\n }\n</Custom React Effect>","overlay":0,"priority":100,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":202,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"准备复活!","minTurns":1,"motion":0,"name":"二级复活标签","note":"<Custom React Effect>\ntarget._defence = target._defence || 0;\n if (this.isDamage() && value >= target.hp && this.isHpEffect() && target._defence == 0) {\n value = Math.floor(target.hp - 50);\n target.removeState(202);\n target.addState(206);\n target._revivallevel = 2;\n }\n</Custom React Effect>","overlay":0,"priority":100,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":203,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"准备复活!","minTurns":1,"motion":0,"name":"三级复活标签","note":"<Custom React Effect>\ntarget._defence = target._defence || 0;\n if (this.isDamage() && value >= target.hp && this.isHpEffect() && target._defence == 0) {\n value = Math.floor(target._hp - 50 + Math.abs(user._block));\n target.removeState(203);\n target.addState(206);\n target._revivallevel = 3;\n }\n</Custom React Effect>","overlay":0,"priority":100,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":203,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"准备复活!","minTurns":1,"motion":0,"name":"三级复活标签","note":"<Custom React Effect>\ntarget._defence = target._defence || 0;\n if (this.isDamage() && value >= target.hp && this.isHpEffect() && target._defence == 0) {\n value = Math.floor(target.hp - 50);\n target.removeState(203);\n target.addState(206);\n target._revivallevel = 3;\n }\n</Custom React Effect>","overlay":0,"priority":100,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":204,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"准备复活!","minTurns":1,"motion":0,"name":"四级复活标签","note":"<Custom React Effect>\ntarget._defence = target._defence || 0;\n if (this.isDamage() && value >= target.hp && this.isHpEffect() && target._defence == 0) {\n value = Math.floor(target._hp - 50 + Math.abs(user._block));\n target.removeState(204);\n target.addState(206);\n target._revivallevel = 4;\n }\n</Custom React Effect>","overlay":0,"priority":100,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":204,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"准备复活!","minTurns":1,"motion":0,"name":"四级复活标签","note":"<Custom React Effect>\ntarget._defence = target._defence || 0;\n if (this.isDamage() && value >= target.hp && this.isHpEffect() && target._defence == 0) {\n value = Math.floor(target.hp - 50);\n target.removeState(204);\n target.addState(206);\n target._revivallevel = 4;\n }\n</Custom React Effect>","overlay":0,"priority":100,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":205,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"准备复活!","minTurns":1,"motion":0,"name":"五级复活标签","note":"<Custom React Effect>\ntarget._defence = target._defence || 0;\n if (this.isDamage() && value >= target.hp && this.isHpEffect() && target._defence == 0) {\n value = Math.floor(target._hp - 50 + Math.abs(user._block));\n target.removeState(205);\n target.addState(206);\n target._revivallevel = 5;\n }\n</Custom React Effect>","overlay":0,"priority":100,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":205,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"准备复活!","minTurns":1,"motion":0,"name":"五级复活标签","note":"<Custom React Effect>\ntarget._defence = target._defence || 0;\n if (this.isDamage() && value >= target.hp && this.isHpEffect() && target._defence == 0) {\n value = Math.floor(target.hp - 50);\n target.removeState(205);\n target.addState(206);\n target._revivallevel = 5;\n }\n</Custom React Effect>","overlay":0,"priority":100,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":206,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0},{"code":22,"dataId":7,"value":1},{"code":23,"dataId":0,"value":0},{"code":11,"dataId":1,"value":0},{"code":11,"dataId":2,"value":0},{"code":11,"dataId":3,"value":0},{"code":11,"dataId":4,"value":0},{"code":11,"dataId":5,"value":0},{"code":11,"dataId":6,"value":0},{"code":11,"dataId":7,"value":0},{"code":11,"dataId":8,"value":0},{"code":11,"dataId":9,"value":0},{"code":11,"dataId":10,"value":0},{"code":11,"dataId":11,"value":0},{"code":11,"dataId":12,"value":0},{"code":11,"dataId":13,"value":0},{"code":11,"dataId":14,"value":0},{"code":11,"dataId":16,"value":0},{"code":11,"dataId":17,"value":0},{"code":11,"dataId":18,"value":0},{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":63,"value":1},{"code":14,"dataId":64,"value":1},{"code":14,"dataId":65,"value":1},{"code":14,"dataId":66,"value":1},{"code":14,"dataId":67,"value":1},{"code":14,"dataId":68,"value":1},{"code":14,"dataId":69,"value":1},{"code":14,"dataId":73,"value":1},{"code":14,"dataId":74,"value":1},{"code":14,"dataId":75,"value":1},{"code":14,"dataId":76,"value":1},{"code":14,"dataId":46,"value":1},{"code":14,"dataId":77,"value":1},{"code":14,"dataId":78,"value":1},{"code":14,"dataId":79,"value":1},{"code":14,"dataId":80,"value":1},{"code":14,"dataId":81,"value":1},{"code":14,"dataId":82,"value":1},{"code":14,"dataId":83,"value":1},{"code":14,"dataId":84,"value":1},{"code":14,"dataId":85,"value":1},{"code":14,"dataId":86,"value":1},{"code":14,"dataId":87,"value":1},{"code":14,"dataId":88,"value":1},{"code":14,"dataId":90,"value":1},{"code":14,"dataId":91,"value":1},{"code":14,"dataId":92,"value":1},{"code":14,"dataId":93,"value":1},{"code":14,"dataId":95,"value":1},{"code":14,"dataId":97,"value":1},{"code":14,"dataId":98,"value":1},{"code":14,"dataId":99,"value":1},{"code":14,"dataId":100,"value":1},{"code":14,"dataId":101,"value":1},{"code":14,"dataId":105,"value":1},{"code":14,"dataId":106,"value":1},{"code":14,"dataId":107,"value":1},{"code":14,"dataId":108,"value":1},{"code":14,"dataId":109,"value":1},{"code":14,"dataId":110,"value":1},{"code":14,"dataId":34,"value":1},{"code":14,"dataId":36,"value":1},{"code":14,"dataId":40,"value":1},{"code":14,"dataId":45,"value":1},{"code":21,"dataId":6,"value":0.8}],"iconIndex":1,"maxTurns":1,"message1":"进入假死状态!","message2":"","message3":"","message4":"从假死状态复活!","minTurns":1,"motion":0,"name":"怪物假死","note":"<Custom Leave Effect>\n if (target._revivallevel = 1){\n target.addState(194);\n target._revivallevel = 0;\n }\n else{\n if (target._revivallevel = 2){\n target.addState(195);\n target._revivallevel = 0;\n }\n else{\n if (target._revivallevel = 3){\n target.addState(196);\n target._revivallevel = 0;\n }\n else{\n if (target._revivallevel = 4){\n target.addState(197);\n target._revivallevel = 0;\n }\n else{\n if (target._revivallevel = 5){\n target.addState(198);\n target._revivallevel = 0;\n }\n }\n }\n }\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":206,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0},{"code":22,"dataId":7,"value":1},{"code":23,"dataId":0,"value":0},{"code":11,"dataId":1,"value":0},{"code":11,"dataId":2,"value":0},{"code":11,"dataId":3,"value":0},{"code":11,"dataId":4,"value":0},{"code":11,"dataId":5,"value":0},{"code":11,"dataId":6,"value":0},{"code":11,"dataId":7,"value":0},{"code":11,"dataId":8,"value":0},{"code":11,"dataId":9,"value":0},{"code":11,"dataId":10,"value":0},{"code":11,"dataId":11,"value":0},{"code":11,"dataId":12,"value":0},{"code":11,"dataId":13,"value":0},{"code":11,"dataId":14,"value":0},{"code":11,"dataId":16,"value":0},{"code":11,"dataId":17,"value":0},{"code":11,"dataId":18,"value":0},{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":63,"value":1},{"code":14,"dataId":64,"value":1},{"code":14,"dataId":65,"value":1},{"code":14,"dataId":66,"value":1},{"code":14,"dataId":67,"value":1},{"code":14,"dataId":68,"value":1},{"code":14,"dataId":69,"value":1},{"code":14,"dataId":73,"value":1},{"code":14,"dataId":74,"value":1},{"code":14,"dataId":75,"value":1},{"code":14,"dataId":76,"value":1},{"code":14,"dataId":46,"value":1},{"code":14,"dataId":77,"value":1},{"code":14,"dataId":78,"value":1},{"code":14,"dataId":79,"value":1},{"code":14,"dataId":80,"value":1},{"code":14,"dataId":81,"value":1},{"code":14,"dataId":82,"value":1},{"code":14,"dataId":83,"value":1},{"code":14,"dataId":84,"value":1},{"code":14,"dataId":85,"value":1},{"code":14,"dataId":86,"value":1},{"code":14,"dataId":87,"value":1},{"code":14,"dataId":88,"value":1},{"code":14,"dataId":90,"value":1},{"code":14,"dataId":91,"value":1},{"code":14,"dataId":92,"value":1},{"code":14,"dataId":93,"value":1},{"code":14,"dataId":95,"value":1},{"code":14,"dataId":97,"value":1},{"code":14,"dataId":98,"value":1},{"code":14,"dataId":99,"value":1},{"code":14,"dataId":100,"value":1},{"code":14,"dataId":101,"value":1},{"code":14,"dataId":105,"value":1},{"code":14,"dataId":106,"value":1},{"code":14,"dataId":107,"value":1},{"code":14,"dataId":108,"value":1},{"code":14,"dataId":109,"value":1},{"code":14,"dataId":110,"value":1},{"code":14,"dataId":34,"value":1},{"code":14,"dataId":36,"value":1},{"code":14,"dataId":40,"value":1},{"code":14,"dataId":45,"value":1},{"code":21,"dataId":6,"value":0.8}],"iconIndex":1,"maxTurns":1,"message1":"进入假死状态!","message2":"","message3":"","message4":"从假死状态复活!","minTurns":1,"motion":0,"name":"怪物假死","note":"<Custom Leave Effect>\n if (target._revivallevel = 1){\n target.addState(194);\n target._revivallevel = 0;\n }\n else{\n if (target._revivallevel = 2){\n target.addState(195);\n target._revivallevel = 0;\n }\n else{\n if (target._revivallevel = 3){\n target.addState(196);\n target._revivallevel = 0;\n }\n else{\n if (target._revivallevel = 4){\n target.addState(197);\n target._revivallevel = 0;\n }\n else{\n if (target._revivallevel = 5){\n target.addState(198);\n target._revivallevel = 0;\n }\n }\n }\n }\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":207,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":14,"dataId":1,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"怪物免死","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":207,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":14,"dataId":1,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"怪物免死","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":208,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":333,"maxTurns":1,"message1":"五月做好了以海妖手段复活的准备!","message2":"","message3":"","message4":"五月以海妖的方式复活了,但是很虚弱!","minTurns":1,"motion":0,"name":"海妖锁血","note":"<Custom React Effect>\n if (value >= target.hp && this.isHpEffect()) {\n if (target.isStateAffected(210)) {\n }\n else{\n value = Math.floor(target._hp - 50 + Math.abs(user._block));\n target.removeState(208);\n }\n }\n</Custom React Effect>","overlay":0,"priority":100,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":208,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":333,"maxTurns":1,"message1":"五月做好了以海妖手段复活的准备!","message2":"","message3":"","message4":"五月以海妖的方式复活了,但是很虚弱!","minTurns":1,"motion":0,"name":"海妖锁血","note":"<Custom React Effect>\n if (value >= target.hp && this.isHpEffect()) {\n if (target.isStateAffected(210)) {\n }\n else{\n value = Math.floor(target._hp - 50 + target._block*10);\n target.removeState(208);\n }\n }\n</Custom React Effect>","overlay":0,"priority":100,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":209,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":417,"maxTurns":1,"message1":"获得\\it[209]的庇护!","message2":"","message3":"","message4":"\\it[209]已消耗!","minTurns":1,"motion":0,"name":"无畏之力","note":"<Custom Apply Effect>\nuser.removeState(212);\n</Custom Apply Effect>\n\n<Custom React Effect>\n target._nofearcd = target._nofearcd || 0;\n if (value >= target.hp && this.isHpEffect()) {\n if (target.isStateAffected(210)) {\n }\n else{\n value = 0;\n target._waitCount = 30;\n target.startAnimation(187);\n target.removeState(209);\n target.addState(113);\n target.addState(199);\n target._nofearcd = 30;\n }\n }\n</Custom React Effect>","overlay":0,"priority":100,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":209,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":417,"maxTurns":1,"message1":"获得\\it[209]的庇护!","message2":"","message3":"","message4":"\\it[209]已消耗!","minTurns":1,"motion":0,"name":"无畏之力","note":"<Custom Apply Effect>\nuser.removeState(212);\n</Custom Apply Effect>\n\n<Custom React Effect>\n target._nofearcd = target._nofearcd || 0;\n if (value >= target.hp && this.isHpEffect()) {\n if (target.isStateAffected(210)) {\n }\n else{\n value = 0;\n target._waitCount = 30;\n target.startAnimation(187);\n target.removeState(209);\n target.addState(113);\n target.addState(199);\n target._nofearcd = 30;\n }\n }\n</Custom React Effect>","overlay":0,"priority":100,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":210,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":378,"maxTurns":8,"message1":"","message2":"","message3":"","message4":"获得的\\it[210]已被消耗!","minTurns":8,"motion":0,"name":"神之恩赐","note":"<Custom React Effect>\n if (value >= target.hp && this.isHpEffect() ) {\n value =Math.floor(target._hp - 50 + Math.abs(user._block));\n target.removeState(210);\n target.addState(200);\n }\n</Custom React Effect>\n","overlay":0,"priority":100,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":210,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":378,"maxTurns":8,"message1":"","message2":"","message3":"","message4":"获得的\\it[210]已被消耗!","minTurns":8,"motion":0,"name":"神之恩赐","note":"<Custom React Effect>\n if (value >= target.hp && this.isHpEffect() ) {\n value =Math.floor(target._hp - 50);\n target.removeState(210);\n target.addState(200);\n }\n</Custom React Effect>\n","overlay":0,"priority":100,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":211,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"无畏庇护","note":"<Custom Battle Effect>\n user._nofearcd = user._nofearcd || 0;\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n }\n else {\n if (user._nofearcd > 0 && user._hp >0){\n user._nofearcd -= 1;\n }\n if (user._nofearcd <= 5 && user._nofearcd > 0 ){\n user.addState(212);\n }\n else{\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n }\n }\n</Custom Battle Effect>\n\n<Custom Turn Start Effect>\n user._nofearcd = user._nofearcd || 0;\n if(user.isStateAffected(209)){}\n else{\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n else {\n if (user._nofearcd > 0 && user._hp >0){\n user._nofearcd -= 1;\n }\n if (user._nofearcd <= 5 && user._nofearcd > 0 ){\n user.addState(212);\n }\n else{\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n }\n }\n }\n</Custom Turn Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":211,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"无畏庇护","note":"<Custom Battle Effect>\n user._nofearcd = user._nofearcd || 0;\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n }\n else {\n if (user._nofearcd > 0 && user._hp >0){\n user._nofearcd -= 1;\n }\n if (user._nofearcd <= 5 && user._nofearcd > 0 ){\n user.addState(212);\n }\n else{\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n }\n }\n</Custom Battle Effect>\n\n<Custom Turn Start Effect>\n user._nofearcd = user._nofearcd || 0;\n if(user.isStateAffected(209)){}\n else{\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n else {\n if (user._nofearcd > 0 && user._hp >0){\n user._nofearcd -= 1;\n }\n if (user._nofearcd <= 5 && user._nofearcd > 0 ){\n user.addState(212);\n }\n else{\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n }\n }\n }\n</Custom Turn Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":212,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":416,"maxTurns":5,"message1":"的\\c[17]\\it[209]\\c[9]即将冷却完成!\\c[0]","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"无畏之力冷却倒数","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":212,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":416,"maxTurns":5,"message1":"的\\c[17]\\it[209]\\c[9]即将冷却完成!\\c[0]","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"无畏之力冷却倒数","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":213,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":805,"maxTurns":1,"message1":"无效化伤害的次数增加5次","message2":"无效化伤害的次数增加5次","message3":"","message4":"","minTurns":1,"motion":0,"name":"伤害无效","note":"<Counter Alignment: left>\n<Counter Text Color: 17>\n\n<Custom Apply Effect>\nuser._defence = user._defence || 0; \nuser.setStateCounter(213, user._defence);\n</Custom Apply Effect>\n\n<Custom React Effect>\nif (value > 0 && this.isHpEffect() && target._defence > 0) { \nvalue = 0; \ntarget._defence -= 1; \ntarget.setStateCounter(213, target._defence);\nif (target._defence <= 0){ \ntarget.removeState(213); \n}\n}\n</Custom React Effect>","overlay":0,"priority":99,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":213,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":805,"maxTurns":1,"message1":"无效化伤害的次数增加5次","message2":"无效化伤害的次数增加5次","message3":"","message4":"","minTurns":1,"motion":0,"name":"伤害无效","note":"<Counter Alignment: left>\n<Counter Text Color: 17>\n\n<Custom Apply Effect>\nuser._defence = user._defence || 0; \nuser.setStateCounter(213, user._defence);\n</Custom Apply Effect>\n\n<Custom React Effect>\nif (this.isDamage() && value > 0 && this.isHpEffect() && target._defence > 0) { \nvalue = 0; \ntarget._defence -= 1; \ntarget.setStateCounter(213, target._defence);\nif (target._defence <= 0){ \ntarget.removeState(213); \n}\n}\n</Custom React Effect>","overlay":0,"priority":99,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":214,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":214,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":215,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":215,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":216,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":216,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
@ -236,8 +236,8 @@ null,
{"id":234,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"通用吸血计算","note":"<Custom Establish Effect>\n user._absrate = user._absrate || 0;\n user._pbsrate = user._pbsrate || 0;\n user._mbsrate = user._mbsrate || 0;\n this._bsaffective = this._bsaffective || 1;\n if (this.isSkill && value >0 && this._bsaffective > 0){\n var bsrate = 0;\n bsrate += user._absrate;\n if (this.isPhysical()){\n bsrate += user._pbsrate;\n }\n else{\n if (this.isMagical()){\n bsrate += user._mbsrate;\n }\n }\n bsrate *= this._bsaffective;\n bsrate = Math.min(bsrate, 1);\n var hpgain = Math.floor(value*bsrate);\n var a = Math.floor(user.mhp - user.hp);\n if(hpgain > a){\n user.gainHp(a);\n var overheal = Math.floor(hpgain - a);\n if (user.isStateAffected(218)){\n overheal *= 0.2;\n }\n else{\n if (user.isStateAffected(219)){\n overheal *= 0.3;\n }\n else{\n if (user.isStateAffected(220)){\n overheal *= 0.4;\n }\n }\n }\n user.gainBarrier(overheal); \n }\n else{\n user.gainHp(hpgain);\n }\n }\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":234,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"通用吸血计算","note":"<Custom Establish Effect>\n user._absrate = user._absrate || 0;\n user._pbsrate = user._pbsrate || 0;\n user._mbsrate = user._mbsrate || 0;\n this._bsaffective = this._bsaffective || 1;\n if (this.isSkill && value >0 && this._bsaffective > 0){\n var bsrate = 0;\n bsrate += user._absrate;\n if (this.isPhysical()){\n bsrate += user._pbsrate;\n }\n else{\n if (this.isMagical()){\n bsrate += user._mbsrate;\n }\n }\n bsrate *= this._bsaffective;\n bsrate = Math.min(bsrate, 1);\n var hpgain = Math.floor(value*bsrate);\n var a = Math.floor(user.mhp - user.hp);\n if(hpgain > a){\n user.gainHp(a);\n var overheal = Math.floor(hpgain - a);\n if (user.isStateAffected(218)){\n overheal *= 0.2;\n }\n else{\n if (user.isStateAffected(219)){\n overheal *= 0.3;\n }\n else{\n if (user.isStateAffected(220)){\n overheal *= 0.4;\n }\n }\n }\n user.gainBarrier(overheal); \n }\n else{\n user.gainHp(hpgain);\n }\n }\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":235,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"100%全能吸血","note":"<Custom Apply Effect>\n user._absrate = user._absrate || 0;\n user._pbsrate = user._pbsrate || 0;\n user._mbsrate = user._mbsrate || 0;\n user._absrate += 0.1;\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._absrate = user._absrate || 0;\n user._pbsrate = user._pbsrate || 0;\n user._mbsrate = user._mbsrate || 0;\n user._absrate = Math.max(user._absrate - 0.1, 0);\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":235,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"100%全能吸血","note":"<Custom Apply Effect>\n user._absrate = user._absrate || 0;\n user._pbsrate = user._pbsrate || 0;\n user._mbsrate = user._mbsrate || 0;\n user._absrate += 0.1;\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._absrate = user._absrate || 0;\n user._pbsrate = user._pbsrate || 0;\n user._mbsrate = user._mbsrate || 0;\n user._absrate = Math.max(user._absrate - 0.1, 0);\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":236,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":236,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":237,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":122,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"伤害加深","note":"<Counter Alignment: left>\n<Counter Text Color: 18>\n<Counter Alignment: left>\n\n<Custom React Effect>\ntarget._defence = target._defence || 0; \nif (this.isDamage() && this.isHpEffect() && value > 0 && target._defence == 0) {\n target._block = target._block || 0;\n value -= Math.floor(target._block*10);\n}\n</Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":237,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":122,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"伤害加深","note":"<Counter Alignment: left>\n<Counter Text Color: 18>\n\n<Custom React Effect>\ntarget._defence = target._defence || 0;\nif(( target._defence > 0 ||\n(target.isStateAffected(201) || \ntarget.isStateAffected(202) ||\ntarget.isStateAffected(203) ||\ntarget.isStateAffected(204) ||\ntarget.isStateAffected(205) ||\ntarget.isStateAffected(208) ||\ntarget.isStateAffected(209) ||\ntarget.isStateAffected(210) ) &&\nvalue > target.hp)){}\nelse{\nif (this.isDamage() && this.isHpEffect() && value > 0) {\n target._block = target._block || 0;\n value -= Math.floor(target._block*10);\n}\n}\n</Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":238,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":136,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"伤害格挡","note":"<Counter Alignment: left>\n<Counter Text Color: 9>\n<Custom React Effect>\nif (this.isDamage() && this.isHpEffect() && value > 0 && target._defence == 0) {\n target._block = target._block || 0;\n value -= Math.floor(target._block*10);\n}\n</Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":238,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":136,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"伤害格挡","note":"<Counter Alignment: left>\n<Counter Text Color: 17>\n\n<Custom React Effect>\ntarget._defence = target._defence || 0;\nif(( target._defence > 0 ||\n(target.isStateAffected(201) || \ntarget.isStateAffected(202) ||\ntarget.isStateAffected(203) ||\ntarget.isStateAffected(204) ||\ntarget.isStateAffected(205) ||\ntarget.isStateAffected(208) ||\ntarget.isStateAffected(209) ||\ntarget.isStateAffected(210) ) &&\nvalue > target.hp)){}\nelse{\nif (this.isDamage() && this.isHpEffect() && value > 0) {\n target._block = target._block || 0;\n value -= Math.floor(target._block*10);\n}\n}\n</Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":239,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"伤害加深10","note":"<Custom Apply Effect>\n user._block = user._block || 0;\n user._block -= 10;\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block;);\n }\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._block = user._block || 0;\n user._block += 10;\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block;);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":239,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"伤害加深10","note":"<Custom Apply Effect>\n user._block = user._block || 0;\n user._block -= 10;\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block;);\n }\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._block = user._block || 0;\n user._block += 10;\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block;);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":240,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":240,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":241,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":14,"dataId":62,"value":1}],"iconIndex":2,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"五月混乱","note":"<Custom Apply Effect>\n user._randomturns = Math.round(Math.random() * 4 + 3);\n var random = Math.round(Math.random() * 3 + 1);\n user.addState(random + 241);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":241,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":14,"dataId":62,"value":1}],"iconIndex":2,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"五月混乱","note":"<Custom Apply Effect>\n user._randomturns = Math.round(Math.random() * 4 + 3);\n var random = Math.round(Math.random() * 3 + 1);\n user.addState(random + 241);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
@ -326,7 +326,7 @@ null,
{"id":324,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"电弧","note":"<Custom Battle Effect>\nuser._atktimes = 0;\n</Custom Battle Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && (this.item().meta.技能类型 == '普攻' || this.item().meta.技能类型 == '类普攻') && user.atk > 10 ){\n user._atktimes = user._atktimes || 0;\n user._atktimes += 1;\n if(user._atktimes == 4){\n user._atktimes = 0;\n BattleManager.queueForceAction(user, 507, -2);\n }\n }\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":324,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"电弧","note":"<Custom Battle Effect>\nuser._atktimes = 0;\n</Custom Battle Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && (this.item().meta.技能类型 == '普攻' || this.item().meta.技能类型 == '类普攻') && user.atk > 10 ){\n user._atktimes = user._atktimes || 0;\n user._atktimes += 1;\n if(user._atktimes == 4){\n user._atktimes = 0;\n BattleManager.queueForceAction(user, 507, -2);\n }\n }\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":325,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"迅捷强击被动","note":"<Custom Battle Effect>\nuser._stratkcd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._stratkcd = user._stratkcd || 0;\nuser._stratkcd = Math.max(user._stratkcd - 1, 0);\n</Custom Turn End Effect>\n\n<Custom Initiate Effect>\nuser._stratkcd = user._stratkcd || 0;\nif(this.isSkill() && this.item().meta.技能类型 == '普攻'){}\nelse{\n if(this.isSkill() && (this.item().meta.技能类型 == '类普攻' || this.item().meta.技能类型 == '技能')&& user.atk > 10 && user._stratkcd == 0){\n user.addState(326);\n }\n}\n</Custom Initiate Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && (this.item().meta.技能类型 == '普攻' || this.item().meta.技能类型 == '类普攻' )&& user.isStateAffected(326)){\n BattleManager.queueForceAction(user, 506, -2);\n user.removeState(326);\n user._stratkcd = 4;\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":325,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"迅捷强击被动","note":"<Custom Battle Effect>\nuser._stratkcd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._stratkcd = user._stratkcd || 0;\nuser._stratkcd = Math.max(user._stratkcd - 1, 0);\n</Custom Turn End Effect>\n\n<Custom Initiate Effect>\nuser._stratkcd = user._stratkcd || 0;\nif(this.isSkill() && this.item().meta.技能类型 == '普攻'){}\nelse{\n if(this.isSkill() && (this.item().meta.技能类型 == '类普攻' || this.item().meta.技能类型 == '技能')&& user.atk > 10 && user._stratkcd == 0){\n user.addState(326);\n }\n}\n</Custom Initiate Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && (this.item().meta.技能类型 == '普攻' || this.item().meta.技能类型 == '类普攻' )&& user.isStateAffected(326)){\n BattleManager.queueForceAction(user, 506, -2);\n user.removeState(326);\n user._stratkcd = 4;\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":326,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":123,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"迅捷强击","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":326,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":123,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"迅捷强击","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":327,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"破败","note":"<Custom Establish Effect>\nthis._pcirate = this._pcirate || 1;\ntarget._block = target._block || 0;\nif(this.isSkill() && (this.item().meta.技能类型 == '普攻' || this.item().meta.技能类型 == '类普攻') && user.atk > 10 ){\nvar i = Math.floor(target.mhp*0.06 - (user.atk-target.def)*(1 + target.level * (user.atk-target.def)/2048));\nvar j = Math.floor(target.mhp*0.04);\nvar k = Math.floor(Math.min(Math.max(i, j), 20000) * this._pcirate *(-1));\nk -= target._block*10;\ntarget._defence = target._defence || 0; \nif(target._defence > 0){\n target.gainHp(0); \n target.startDamagePopup();\n target._defence -= 1;\n target.setStateCounter(213, target._defence);\n if (target._defence <= 0){ \n target.removeState(213); \n }\n}\nelse{\ntarget.gainHp(k); \ntarget.startDamagePopup();\n}\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":327,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"破败","note":"<Custom Establish Effect>\nthis._pcirate = this._pcirate || 1;\ntarget._block = target._block || 0;\nif(this.isSkill() && (this.item().meta.技能类型 == '普攻' || this.item().meta.技能类型 == '类普攻') && user.atk > 10 ){\nvar i = Math.floor(target.mhp*0.06 - (user.atk-target.def)*(1 + target.level * (user.atk-target.def)/2048));\nvar j = Math.floor(target.mhp*0.04);\nvar k = Math.floor(Math.min(Math.max(i, j), 20000) * this._pcirate *(-1));\nk -= target._block*10;\nk = Math.max(10 - target.hp, k);\ntarget._defence = target._defence || 0; \nif(target._defence > 0){\n target.gainHp(0); \n target.startDamagePopup();\n target._defence -= 1;\n target.setStateCounter(213, target._defence);\n if (target._defence <= 0){ \n target.removeState(213); \n }\n}\nelse{\ntarget.gainHp(k); \ntarget.startDamagePopup();\n}\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":328,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"冰霜溅射","note":"<Custom Battle Effect>\nuser._icecd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._icecd = user._icecd || 0;\nuser._icecd = Math.max(user._icecd - 1, 0);\n</Custom Turn End Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && this.item().meta.技能类型 == '技能' \n && this.isMagical() && user.mat > 10 && user._icecd == 0){\n BattleManager.queueForceAction(user, 508, -2);\n user._icecd = 5;\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":328,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"冰霜溅射","note":"<Custom Battle Effect>\nuser._icecd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._icecd = user._icecd || 0;\nuser._icecd = Math.max(user._icecd - 1, 0);\n</Custom Turn End Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && this.item().meta.技能类型 == '技能' \n && this.isMagical() && user.mat > 10 && user._icecd == 0){\n BattleManager.queueForceAction(user, 508, -2);\n user._icecd = 5;\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":329,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"奥术波动","note":"<Custom Battle Effect>\nuser._wavecd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._wavecd = user._wavecd || 0;\nuser._wavecd = Math.max(user._wavecd - 1, 0);\n</Custom Turn End Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && this.item().meta.技能类型 == '技能' \n && this.isMagical() && user.mat > 10 && user._wavecd == 0){\n BattleManager.queueForceAction(user, 509, -2);\n user._wavecd = 5;\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":329,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"奥术波动","note":"<Custom Battle Effect>\nuser._wavecd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._wavecd = user._wavecd || 0;\nuser._wavecd = Math.max(user._wavecd - 1, 0);\n</Custom Turn End Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && this.item().meta.技能类型 == '技能' \n && this.isMagical() && user.mat > 10 && user._wavecd == 0){\n BattleManager.queueForceAction(user, 509, -2);\n user._wavecd = 5;\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":330,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"迟滞之环","note":"<Custom Battle Effect>\nuser._ringcd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._ringcd = user._ringcd || 0;\nuser._ringcd = Math.max(user._ringcd - 1, 0);\n</Custom Turn End Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && this.item().meta.技能类型 == '技能' \n && this.isMagical() && user.mat > 10 && user._ringcd == 0){\n BattleManager.queueForceAction(user, 510, -2);\n user._ringcd = 5;\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":330,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"迟滞之环","note":"<Custom Battle Effect>\nuser._ringcd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._ringcd = user._ringcd || 0;\nuser._ringcd = Math.max(user._ringcd - 1, 0);\n</Custom Turn End Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && this.item().meta.技能类型 == '技能' \n && this.isMagical() && user.mat > 10 && user._ringcd == 0){\n BattleManager.queueForceAction(user, 510, -2);\n user._ringcd = 5;\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
@ -346,7 +346,7 @@ null,
{"id":344,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":344,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":345,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":345,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":346,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":346,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":347,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":347,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"三八技能相关状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":348,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":435,"maxTurns":3,"message1":"布设\\c[9]符文卡 • 长剑\\c[0]","message2":"","message3":"","message4":"\\c[9]符文卡 • 长剑\\c[0]已被消耗!","minTurns":3,"motion":0,"name":"长剑","note":"<Custom Apply Effect>\n$gameParty.members()[0].addState(349);\n$gameParty.members()[1].addState(349);\n$gameParty.members()[2].addState(349);\n$gameParty.members()[3].addState(349);\n$gameParty.members()[4].addState(349);\n</Custom Apply Effect>\n\n<Custom Turn Start Effect>\n$gameParty.members()[0].addState(349);\n$gameParty.members()[1].addState(349);\n$gameParty.members()[2].addState(349);\n$gameParty.members()[3].addState(349);\n$gameParty.members()[4].addState(349);\n</Custom Turn Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":348,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":435,"maxTurns":3,"message1":"布设\\c[9]符文卡 • 长剑\\c[0]","message2":"","message3":"","message4":"\\c[9]符文卡 • 长剑\\c[0]已被消耗!","minTurns":3,"motion":0,"name":"长剑","note":"<Custom Apply Effect>\n$gameParty.members()[0].addState(349);\n$gameParty.members()[1].addState(349);\n$gameParty.members()[2].addState(349);\n$gameParty.members()[3].addState(349);\n$gameParty.members()[4].addState(349);\n</Custom Apply Effect>\n\n<Custom Turn Start Effect>\n$gameParty.members()[0].addState(349);\n$gameParty.members()[1].addState(349);\n$gameParty.members()[2].addState(349);\n$gameParty.members()[3].addState(349);\n$gameParty.members()[4].addState(349);\n</Custom Turn Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":349,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"增加攻击力","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":349,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"增加攻击力","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":350,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":443,"maxTurns":3,"message1":"布设\\c[9]符文卡 • 壁垒\\c[0]","message2":"","message3":"","message4":"\\c[9]符文卡 • 壁垒\\c[0]已被消耗!","minTurns":3,"motion":0,"name":"壁垒","note":"<Custom Apply Effect>\n$gameParty.members()[0].addState(351);\n$gameParty.members()[1].addState(351);\n$gameParty.members()[2].addState(351);\n$gameParty.members()[3].addState(351);\n$gameParty.members()[4].addState(351);\n</Custom Apply Effect>\n\n<Custom Turn Start Effect>\n$gameParty.members()[0].addState(351);\n$gameParty.members()[1].addState(351);\n$gameParty.members()[2].addState(351);\n$gameParty.members()[3].addState(351);\n$gameParty.members()[4].addState(351);\n</Custom Turn Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":350,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":443,"maxTurns":3,"message1":"布设\\c[9]符文卡 • 壁垒\\c[0]","message2":"","message3":"","message4":"\\c[9]符文卡 • 壁垒\\c[0]已被消耗!","minTurns":3,"motion":0,"name":"壁垒","note":"<Custom Apply Effect>\n$gameParty.members()[0].addState(351);\n$gameParty.members()[1].addState(351);\n$gameParty.members()[2].addState(351);\n$gameParty.members()[3].addState(351);\n$gameParty.members()[4].addState(351);\n</Custom Apply Effect>\n\n<Custom Turn Start Effect>\n$gameParty.members()[0].addState(351);\n$gameParty.members()[1].addState(351);\n$gameParty.members()[2].addState(351);\n$gameParty.members()[3].addState(351);\n$gameParty.members()[4].addState(351);\n</Custom Turn Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
@ -359,7 +359,7 @@ null,
{"id":357,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.5},{"code":21,"dataId":3,"value":1.5},{"code":21,"dataId":5,"value":1.5}],"iconIndex":741,"maxTurns":5,"message1":"获得\\c[17]\\it[357]\\c[0]!","message2":"","message3":"","message4":"\\c[17]\\it[357]\\c[0]已解除!","minTurns":5,"motion":0,"name":"圣装加持","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":357,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.5},{"code":21,"dataId":3,"value":1.5},{"code":21,"dataId":5,"value":1.5}],"iconIndex":741,"maxTurns":5,"message1":"获得\\c[17]\\it[357]\\c[0]!","message2":"","message3":"","message4":"\\c[17]\\it[357]\\c[0]已解除!","minTurns":5,"motion":0,"name":"圣装加持","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":358,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":10},{"code":21,"dataId":6,"value":10},{"code":21,"dataId":6,"value":10},{"code":42,"dataId":1,"value":1},{"code":44,"dataId":116,"value":1}],"iconIndex":79,"maxTurns":2,"message1":"开始快速布置符卡!","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"符卡急速","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":358,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":10},{"code":21,"dataId":6,"value":10},{"code":21,"dataId":6,"value":10},{"code":42,"dataId":1,"value":1},{"code":44,"dataId":116,"value":1}],"iconIndex":79,"maxTurns":2,"message1":"开始快速布置符卡!","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"符卡急速","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":359,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"射击布设符卡","note":"<Custom Battle Effect>\nuser._shottimes = 0;\n</Custom Battle Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && (this.item().meta.技能类型 == '普攻' || this.item().meta.技能类型 == '类普攻')){\n user._shottimes = user._shottimes || 0;\n user._shottimes += 1;\n if(user._shottimes == 3){\n user._shottimes = 0;\n var i = Math.round(Math.random()*3);\n i = 348 + i*2;\n user.addState(i);\n }\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":359,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"射击布设符卡","note":"<Custom Battle Effect>\nuser._shottimes = 0;\n</Custom Battle Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && (this.item().meta.技能类型 == '普攻' || this.item().meta.技能类型 == '类普攻')){\n user._shottimes = user._shottimes || 0;\n user._shottimes += 1;\n if(user._shottimes == 3){\n user._shottimes = 0;\n var i = Math.round(Math.random()*3);\n i = 348 + i*2;\n user.addState(i);\n }\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":360,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":751,"maxTurns":5,"message1":"被\\c[9]\\it[360]\\c[0]保护!","message2":"","message3":"","message4":"的\\c[9]\\it[360]\\c[0]已解除!","minTurns":5,"motion":0,"name":"魔纹披风","note":"<Custom Apply Effect>\n user._block = user._block || 0;\n user._block += $gameActors.actor(4).level;\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block;);\n }\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._block = user._block || 0;\n user._block -= $gameActors.actor(4).level;\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block;);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":360,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":751,"maxTurns":5,"message1":"被\\c[9]\\it[360]\\c[0]保护!","message2":"","message3":"","message4":"的\\c[9]\\it[360]\\c[0]已解除!","minTurns":5,"motion":0,"name":"魔纹披风","note":"<Custom Apply Effect>\n user._block = user._block || 0;\n user._block += Math.round(5 + $gameActors.actor(4).level*2/3);\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block;);\n }\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._block = user._block || 0;\n user._block -= Math.round(5 + $gameActors.actor(4).level*2/3);\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block;);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":361,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":361,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":362,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":362,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":363,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":363,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
@ -370,13 +370,13 @@ null,
{"id":368,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":368,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":369,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":369,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":370,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":370,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":371,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":371,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"伊丽莎白技能相关状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":372,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":372,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":832,"maxTurns":5,"message1":"的机械中枢进入\\c[18]\\it372\\c[0]","message2":"","message3":"","message4":"\\c[18]\\it372\\c[0]已解除!","minTurns":5,"motion":0,"name":"过热状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":373,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":373,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"过热状态额外加速1","note":"<ATB Turn: +10%>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":374,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":374,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"过热状态额外加速2","note":"<ATB Turn: +15%>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":375,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":375,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"过热状态额外加速3","note":"<ATB Turn: +20%>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":376,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":376,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"伊丽莎白充能被动","note":"<Custom Battle Effect>\nuser._charge = 0;\n</Custom Battle Effect>\n\n<Custom Establish Effect>\nif(user.isStateAffected(372)){}\nelse{\nif(this.isSkill() && this.item().meta.技能类型 == '技能' && ){\n user._charge = user._charge || 0;\n user._charge += 1;\n if(user._charge == 3){\n user._charge = 0;\n user.addState(372);\n }\n}\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":377,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":377,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":797,"maxTurns":1,"message1":"获得\\c[17]\\it[377]\\c[0]!","message2":"","message3":"","message4":"的\\c[17]\\it[377]\\c[0]已被全部消耗!","minTurns":1,"motion":0,"name":"缓冲镀层","note":"<Custom Apply Effect>\nuser._cushion = user._cushion || 0; \nuser.setStateCounter(377, user._cushion);\n</Custom Apply Effect>\n\n<Custom React Effect>\nuser._cushion = user._cushion || 0; \nif (this.isDamage() && value > (target.hp*0.1) && this.isHpEffect() && target._cushion > 0) { \nvalue = -= Math.floor(target.hp*0.1); \ntarget._cushion -= 1; \ntarget.setStateCounter(377, target._cushion);\nif (target._cushion <= 0){ \ntarget.removeState(377); \n}\n}\n</Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":378,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":378,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":379,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":379,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":380,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":380,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},

File diff suppressed because one or more lines are too long
Loading…
Cancel
Save