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}\n","overlay":0,"priority":100,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":208,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":333,"maxTurns":1,"message1":"五月做好了以海妖手段复活的准备!","message2":"","message3":"","message4":"五月以海妖的方式复活了,但是很虚弱!","minTurns":1,"motion":0,"name":"海妖锁血","note":"\n if (value >= target.hp && this.isHpEffect()) {\n if (target.isStateAffected(210)) {\n }\n else{\n value = Math.floor(target._hp - 50 + target._block*10);\n target.removeState(208);\n }\n }\n","overlay":0,"priority":100,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, 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user._defence);\n\n\n\nif (this.isDamage() && value > 0 && this.isHpEffect() && target._defence > 0) { \nvalue = 0; \ntarget._defence -= 1; \ntarget.setStateCounter(213, target._defence);\nif (target._defence <= 0){ \ntarget.removeState(213); \n}\n}\n","overlay":0,"priority":99,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":214,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":215,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":216,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, @@ -236,8 +236,8 @@ null, {"id":234,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"通用吸血计算","note":"\n user._absrate = user._absrate || 0;\n user._pbsrate = user._pbsrate || 0;\n user._mbsrate = user._mbsrate || 0;\n this._bsaffective = this._bsaffective || 1;\n if (this.isSkill && value >0 && this._bsaffective > 0){\n var bsrate = 0;\n bsrate += user._absrate;\n if (this.isPhysical()){\n bsrate += user._pbsrate;\n }\n else{\n if (this.isMagical()){\n bsrate += user._mbsrate;\n }\n }\n bsrate *= this._bsaffective;\n bsrate = Math.min(bsrate, 1);\n var hpgain = Math.floor(value*bsrate);\n var a = Math.floor(user.mhp - user.hp);\n if(hpgain > a){\n user.gainHp(a);\n var overheal = Math.floor(hpgain - a);\n if (user.isStateAffected(218)){\n overheal *= 0.2;\n }\n else{\n if (user.isStateAffected(219)){\n overheal *= 0.3;\n }\n else{\n if (user.isStateAffected(220)){\n overheal *= 0.4;\n }\n }\n }\n user.gainBarrier(overheal); \n }\n else{\n user.gainHp(hpgain);\n }\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":235,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"100%全能吸血","note":"\n user._absrate = user._absrate || 0;\n user._pbsrate = user._pbsrate || 0;\n user._mbsrate = user._mbsrate || 0;\n user._absrate += 0.1;\n\n\n\n user._absrate = user._absrate || 0;\n user._pbsrate = user._pbsrate || 0;\n user._mbsrate = user._mbsrate || 0;\n user._absrate = Math.max(user._absrate - 0.1, 0);\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":236,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":237,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":122,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"伤害加深","note":"\n\n\n\n\ntarget._defence = target._defence || 0; \nif (this.isDamage() && this.isHpEffect() && value > 0 && target._defence == 0) {\n target._block = target._block || 0;\n value -= Math.floor(target._block*10);\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, 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||\ntarget.isStateAffected(209) ||\ntarget.isStateAffected(210) ) &&\nvalue > target.hp)){}\nelse{\nif (this.isDamage() && this.isHpEffect() && value > 0) {\n target._block = target._block || 0;\n value -= Math.floor(target._block*10);\n}\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":238,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":136,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"伤害格挡","note":"\n\n\n\ntarget._defence = target._defence || 0;\nif(( target._defence > 0 ||\n(target.isStateAffected(201) || \ntarget.isStateAffected(202) ||\ntarget.isStateAffected(203) ||\ntarget.isStateAffected(204) ||\ntarget.isStateAffected(205) ||\ntarget.isStateAffected(208) ||\ntarget.isStateAffected(209) ||\ntarget.isStateAffected(210) ) &&\nvalue > target.hp)){}\nelse{\nif (this.isDamage() && this.isHpEffect() && value > 0) {\n target._block = target._block || 0;\n value -= Math.floor(target._block*10);\n}\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":239,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"伤害加深10","note":"\n user._block = user._block || 0;\n user._block -= 10;\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block;);\n }\n\n\n\n user._block = user._block || 0;\n user._block += 10;\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block;);\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":240,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":241,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":14,"dataId":62,"value":1}],"iconIndex":2,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"五月混乱","note":"\n user._randomturns = Math.round(Math.random() * 4 + 3);\n var random = Math.round(Math.random() * 3 + 1);\n user.addState(random + 241);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, @@ -326,7 +326,7 @@ null, {"id":324,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"电弧","note":"\nuser._atktimes = 0;\n\n\n\nif(this.isSkill() && (this.item().meta.技能类型 == '普攻' || this.item().meta.技能类型 == '类普攻') && user.atk > 10 ){\n user._atktimes = user._atktimes || 0;\n user._atktimes += 1;\n if(user._atktimes == 4){\n user._atktimes = 0;\n BattleManager.queueForceAction(user, 507, -2);\n }\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":325,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"迅捷强击被动","note":"\nuser._stratkcd = 0;\n\n\n\nuser._stratkcd = user._stratkcd || 0;\nuser._stratkcd = Math.max(user._stratkcd - 1, 0);\n\n\n\nuser._stratkcd = user._stratkcd || 0;\nif(this.isSkill() && this.item().meta.技能类型 == '普攻'){}\nelse{\n if(this.isSkill() && (this.item().meta.技能类型 == '类普攻' || this.item().meta.技能类型 == '技能')&& user.atk > 10 && user._stratkcd == 0){\n user.addState(326);\n }\n}\n\n\n\nif(this.isSkill() && (this.item().meta.技能类型 == '普攻' || this.item().meta.技能类型 == '类普攻' )&& user.isStateAffected(326)){\n BattleManager.queueForceAction(user, 506, -2);\n user.removeState(326);\n user._stratkcd = 4;\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":326,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":123,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"迅捷强击","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, 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\ntarget.startDamagePopup();\n}\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":327,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"破败","note":"\nthis._pcirate = this._pcirate || 1;\ntarget._block = target._block || 0;\nif(this.isSkill() && (this.item().meta.技能类型 == '普攻' || this.item().meta.技能类型 == '类普攻') && user.atk > 10 ){\nvar i = Math.floor(target.mhp*0.06 - (user.atk-target.def)*(1 + target.level * (user.atk-target.def)/2048));\nvar j = Math.floor(target.mhp*0.04);\nvar k = Math.floor(Math.min(Math.max(i, j), 20000) * this._pcirate *(-1));\nk -= target._block*10;\nk = Math.max(10 - target.hp, k);\ntarget._defence = target._defence || 0; \nif(target._defence > 0){\n target.gainHp(0); \n target.startDamagePopup();\n target._defence -= 1;\n target.setStateCounter(213, target._defence);\n if (target._defence <= 0){ \n target.removeState(213); \n }\n}\nelse{\ntarget.gainHp(k); \ntarget.startDamagePopup();\n}\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":328,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"冰霜溅射","note":"\nuser._icecd = 0;\n\n\n\nuser._icecd = user._icecd || 0;\nuser._icecd = Math.max(user._icecd - 1, 0);\n\n\n\nif(this.isSkill() && this.item().meta.技能类型 == '技能' \n && this.isMagical() && user.mat > 10 && user._icecd == 0){\n BattleManager.queueForceAction(user, 508, -2);\n user._icecd = 5;\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":329,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"奥术波动","note":"\nuser._wavecd = 0;\n\n\n\nuser._wavecd = user._wavecd || 0;\nuser._wavecd = Math.max(user._wavecd - 1, 0);\n\n\n\nif(this.isSkill() && this.item().meta.技能类型 == '技能' \n && this.isMagical() && user.mat > 10 && user._wavecd == 0){\n BattleManager.queueForceAction(user, 509, -2);\n user._wavecd = 5;\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":330,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"迟滞之环","note":"\nuser._ringcd = 0;\n\n\n\nuser._ringcd = user._ringcd || 0;\nuser._ringcd = Math.max(user._ringcd - 1, 0);\n\n\n\nif(this.isSkill() && this.item().meta.技能类型 == '技能' \n && this.isMagical() && user.mat > 10 && user._ringcd == 0){\n BattleManager.queueForceAction(user, 510, -2);\n user._ringcd = 5;\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, @@ -346,7 +346,7 @@ null, {"id":344,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":345,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":346,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, 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长剑\\c[0]已被消耗!","minTurns":3,"motion":0,"name":"长剑","note":"\n$gameParty.members()[0].addState(349);\n$gameParty.members()[1].addState(349);\n$gameParty.members()[2].addState(349);\n$gameParty.members()[3].addState(349);\n$gameParty.members()[4].addState(349);\n\n\n\n$gameParty.members()[0].addState(349);\n$gameParty.members()[1].addState(349);\n$gameParty.members()[2].addState(349);\n$gameParty.members()[3].addState(349);\n$gameParty.members()[4].addState(349);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":349,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"增加攻击力","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":350,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":443,"maxTurns":3,"message1":"布设\\c[9]符文卡 • 壁垒\\c[0]!","message2":"","message3":"","message4":"\\c[9]符文卡 • 壁垒\\c[0]已被消耗!","minTurns":3,"motion":0,"name":"壁垒","note":"\n$gameParty.members()[0].addState(351);\n$gameParty.members()[1].addState(351);\n$gameParty.members()[2].addState(351);\n$gameParty.members()[3].addState(351);\n$gameParty.members()[4].addState(351);\n\n\n\n$gameParty.members()[0].addState(351);\n$gameParty.members()[1].addState(351);\n$gameParty.members()[2].addState(351);\n$gameParty.members()[3].addState(351);\n$gameParty.members()[4].addState(351);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, @@ -359,7 +359,7 @@ null, {"id":357,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.5},{"code":21,"dataId":3,"value":1.5},{"code":21,"dataId":5,"value":1.5}],"iconIndex":741,"maxTurns":5,"message1":"获得\\c[17]\\it[357]\\c[0]!","message2":"","message3":"","message4":"\\c[17]\\it[357]\\c[0]已解除!","minTurns":5,"motion":0,"name":"圣装加持","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":358,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":10},{"code":21,"dataId":6,"value":10},{"code":21,"dataId":6,"value":10},{"code":42,"dataId":1,"value":1},{"code":44,"dataId":116,"value":1}],"iconIndex":79,"maxTurns":2,"message1":"开始快速布置符卡!","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"符卡急速","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":359,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"射击布设符卡","note":"\nuser._shottimes = 0;\n\n\n\nif(this.isSkill() && (this.item().meta.技能类型 == '普攻' || this.item().meta.技能类型 == '类普攻')){\n user._shottimes = user._shottimes || 0;\n user._shottimes += 1;\n if(user._shottimes == 3){\n user._shottimes = 0;\n var i = Math.round(Math.random()*3);\n i = 348 + i*2;\n user.addState(i);\n }\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":360,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":751,"maxTurns":5,"message1":"被\\c[9]\\it[360]\\c[0]保护!","message2":"","message3":"","message4":"的\\c[9]\\it[360]\\c[0]已解除!","minTurns":5,"motion":0,"name":"魔纹披风","note":"\n user._block = user._block || 0;\n user._block += $gameActors.actor(4).level;\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block;);\n }\n\n\n\n user._block = user._block || 0;\n user._block -= $gameActors.actor(4).level;\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block;);\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":360,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":751,"maxTurns":5,"message1":"被\\c[9]\\it[360]\\c[0]保护!","message2":"","message3":"","message4":"的\\c[9]\\it[360]\\c[0]已解除!","minTurns":5,"motion":0,"name":"魔纹披风","note":"\n user._block = user._block || 0;\n user._block += Math.round(5 + $gameActors.actor(4).level*2/3);\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block;);\n }\n\n\n\n user._block = user._block || 0;\n user._block -= Math.round(5 + $gameActors.actor(4).level*2/3);\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block;);\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":361,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":362,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":363,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, @@ -370,13 +370,13 @@ null, {"id":368,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":369,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":370,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":371,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, 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