用状态核心做三八大招机制,试做五月的混乱机制(出现bug)

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戴面具的乐子人 2 years ago
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{"id":214,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":814,"maxTurns":1,"message1":"无效化伤害的次数增加10次","message2":"无效化伤害的次数增加10次","message3":"","message4":"","minTurns":1,"motion":0,"name":"高级伤害无效","note":"<Counter Alignment: left>\n<Counter Text Color: 17>\n\n<Custom Apply Effect>\n user._defencea = user._defencea || 0; //定义变量值\n user._defenceb = user._defenceb || 0;\n user._defencec = user._defencec || 0;\n if (user._defencec > 0) {\n user._defencec += 10;\n user.setStateCounter(216, user._defencec);\n user.removeState(214);\n }\n else {\n user._defenceb += user._defencea;\n user.removeState(213);\n user._defenceb += 10;\n user.setStateCounter(214, user._defenceb);\n }\n</Custom Apply Effect>\n\n<Custom React Effect>\nif(value > 0 && this.isHpEffect() && target._defenceb > 0) { \n//判断角色是否受到伤害,且是否有免伤次数\nvalue = 0; //令受到的伤害为 0\ntarget._defenceb -= 1; //免伤次数-1\ntarget.setStateCounter(214, target._defenceb);\nif (target._defenceb <= 0){ //如果免伤次数为 0\ntarget.removeState(214); //将该状态移除\n}\n}\n</Custom React Effect>\n<Custom Remove Effect>\n user._defenceb = user._defenceb || 0; //定义变量值\n user._defenceb = 0;\n</Custom Remove Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":214,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":814,"maxTurns":1,"message1":"无效化伤害的次数增加10次","message2":"无效化伤害的次数增加10次","message3":"","message4":"","minTurns":1,"motion":0,"name":"高级伤害无效","note":"<Counter Alignment: left>\n<Counter Text Color: 17>\n\n<Custom Apply Effect>\n user._defencea = user._defencea || 0; //定义变量值\n user._defenceb = user._defenceb || 0;\n user._defencec = user._defencec || 0;\n if (user._defencec > 0) {\n user._defencec += 10;\n user.setStateCounter(216, user._defencec);\n user.removeState(214);\n }\n else {\n user._defenceb += user._defencea;\n user.removeState(213);\n user._defenceb += 10;\n user.setStateCounter(214, user._defenceb);\n }\n</Custom Apply Effect>\n\n<Custom React Effect>\nif(value > 0 && this.isHpEffect() && target._defenceb > 0) { \n//判断角色是否受到伤害,且是否有免伤次数\nvalue = 0; //令受到的伤害为 0\ntarget._defenceb -= 1; //免伤次数-1\ntarget.setStateCounter(214, target._defenceb);\nif (target._defenceb <= 0){ //如果免伤次数为 0\ntarget.removeState(214); //将该状态移除\n}\n}\n</Custom React Effect>\n<Custom Remove Effect>\n user._defenceb = user._defenceb || 0; //定义变量值\n user._defenceb = 0;\n</Custom Remove Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
@ -240,11 +240,11 @@ null,
{"id":238,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":136,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"伤害格挡","note":"<Counter Alignment: left>\n<Counter Text Color: 9>\n<Custom React Effect>\nif (this.isDamage() && this.isHpEffect() && value > 0 ) {\n target._damagechange = target._damagechange || 0;\n value += Math.floor(target._damagechange);\n}\n</Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":238,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":136,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"伤害格挡","note":"<Counter Alignment: left>\n<Counter Text Color: 9>\n<Custom React Effect>\nif (this.isDamage() && this.isHpEffect() && value > 0 ) {\n target._damagechange = target._damagechange || 0;\n value += Math.floor(target._damagechange);\n}\n</Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":241,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":241,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":14,"dataId":62,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"五月混乱","note":"<Custom Apply Effect>\n user._randomturns = Math.floor(Math.random() * 10);\n user._randomtunrs *= 0.4;\n user._randomturns += 3;\n var random = Math.floor(Math.random() * 3 + 1);\n user.addState(random + 241);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":242,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":320,"maxTurns":1,"message1":"陷入了敌我不分的状态!","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"五月混乱1","note":"<SF_CommonAttack: 0485, 9>\n\n<Custom Leave Effect>\n user._randomturns = user._randomturns || 0;\n user._randomturns -= 1;\n if (user._randomturns <= 0 ){\n user._randomturns = 0;\n }\n else{\n var random = Math.floor(Math.random() * 3 + 1);\n user.addState(random + 241);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":242,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":320,"maxTurns":1,"message1":"再次陷入了敌我不分的状态!","message2":"","message3":"","message4":"的混乱解除了!","minTurns":1,"motion":0,"name":"五月混乱1","note":"<SF_CommonAttack: 0485, 9>\n\n<Custom Apply Effect>\nuser.removeState(62);\nuser.removeState(241);\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._randomturns = user._randomturns || 0;\n user._randomturns -= 1;\n if (user._randomturns <= 0 ){\n user._randomturns = 0;\n }\n else{\n var random = Math.floor(Math.random() * 3 + 1);\n user.addState(random + 241);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":3,"stepsToRemove":100},
{"id":243,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":321,"maxTurns":1,"message1":"陷入了敌我不分的状态!","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"五月混乱2","note":"<SF_CommonAttack: 0486, 9>\n\n<Custom Leave Effect>\n user._randomturns = user._randomturns || 0;\n user._randomturns -= 1;\n if (user._randomturns <= 0 ){\n user._randomturns = 0;\n }\n else{\n var random = Math.floor(Math.random() * 3 + 1);\n user.addState(random + 241);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":243,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":321,"maxTurns":1,"message1":"再次陷入了敌我不分的状态!","message2":"","message3":"","message4":"的混乱解除了!","minTurns":1,"motion":0,"name":"五月混乱2","note":"<SF_CommonAttack: 0486, 9>\n\n<Custom Apply Effect>\nuser.removeState(62);\nuser.removeState(241);\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._randomturns = user._randomturns || 0;\n user._randomturns -= 1;\n if (user._randomturns <= 0 ){\n user._randomturns = 0;\n }\n else{\n var random = Math.floor(Math.random() * 3 + 1);\n user.addState(random + 241);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":1,"stepsToRemove":100},
{"id":244,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":322,"maxTurns":1,"message1":"陷入了敌我不分的状态!","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"五月混乱3","note":"<SF_CommonAttack: 0487, 9>\n\n<Custom Leave Effect>\n user._randomturns = user._randomturns || 0;\n user._randomturns -= 1;\n if (user._randomturns <= 0 ){\n user._randomturns = 0;\n }\n else{\n var random = Math.floor(Math.random() * 3 + 1);\n user.addState(random + 241);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":244,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":322,"maxTurns":1,"message1":"再次陷入了敌我不分的状态!","message2":"","message3":"","message4":"的混乱解除了!","minTurns":1,"motion":0,"name":"五月混乱3","note":"<SF_CommonAttack: 0487, 9>\n\n<Custom Apply Effect>\nuser.removeState(62);\nuser.removeState(241);\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._randomturns = user._randomturns || 0;\n user._randomturns -= 1;\n if (user._randomturns <= 0 ){\n user._randomturns = 0;\n }\n else{\n var random = Math.floor(Math.random() * 3 + 1);\n user.addState(random + 241);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":3,"stepsToRemove":100},
{"id":245,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":400,"maxTurns":1,"message1":"陷入了敌我不分的状态!","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"五月混乱4","note":"<SF_CommonAttack: 0488, 9>\n\n<Custom Leave Effect>\n user._randomturns = user._randomturns || 0;\n user._randomturns -= 1;\n if (user._randomturns <= 0 ){\n user._randomturns = 0;\n }\n else{\n var random = Math.floor(Math.random() * 3 + 1);\n user.addState(random + 241);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":245,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":400,"maxTurns":1,"message1":"再次陷入了敌我不分的状态!","message2":"","message3":"","message4":"的混乱解除了!","minTurns":1,"motion":0,"name":"五月混乱4","note":"<SF_CommonAttack: 0488, 9>\n\n<Custom Apply Effect>\nuser.removeState(62);\nuser.removeState(241);\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._randomturns = user._randomturns || 0;\n user._randomturns -= 1;\n if (user._randomturns <= 0 ){\n user._randomturns = 0;\n }\n else{\n var random = Math.floor(Math.random() * 3 + 1);\n user.addState(random + 241);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":1,"stepsToRemove":100},
{"id":246,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":246,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":247,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"叠加使用的工具状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":247,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"叠加使用的工具状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":248,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":177,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"中毒","note":"<Custom Apply Effect>\n if (user.isStateAffected(66)){\n user.addState(67);\n }\n else{\n if(user.isStateAffected(67) || user.isStateAffected(68)){\n user.addState(68);\n }\n else{\n user.addState(66);\n }\n }\n var random = Math.floor(Math.random() * 10 + 1);\n if (random <=3){\n ser.addState(151);\n }\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":248,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":177,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"中毒","note":"<Custom Apply Effect>\n if (user.isStateAffected(66)){\n user.addState(67);\n }\n else{\n if(user.isStateAffected(67) || user.isStateAffected(68)){\n user.addState(68);\n }\n else{\n user.addState(66);\n }\n }\n var random = Math.floor(Math.random() * 10 + 1);\n if (random <=3){\n ser.addState(151);\n }\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},

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