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}\n\n\n\n user._nofearcd = user._nofearcd || 0;\n if(user.isStateAffected(209)){}\n else{\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n else {\n if (user._nofearcd > 0 && user._hp >0){\n user._nofearcd -= 1;\n }\n if (user._nofearcd <= 5 && user._nofearcd > 0 ){\n user.addState(212);\n }\n else{\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n }\n }\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":211,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"无畏庇护","note":"\n user._nofearcd = user._nofearcd || 0;\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n }\n else {\n if (user._nofearcd > 0 && user._hp >0){\n user._nofearcd -= 1;\n }\n if (user._nofearcd <= 5 && user._nofearcd > 0 ){\n user.addState(212);\n }\n else{\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n }\n }\n\n\n\n user._nofearcd = user._nofearcd || 0;\n if(user.isStateAffected(209)){}\n else{\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n else {\n if (user._nofearcd > 0 && user._hp >0){\n user._nofearcd -= 1;\n }\n if (user._nofearcd <= 5 && user._nofearcd > 0 ){\n user.addState(212);\n }\n else{\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n }\n }\n 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user.removeState(213);\n }\n else{\n if (user._defenceb > 0) {\n user._defenceb += 5;\n user.setStateCounter(214, user._defenceb);\n user.removeState(213);\n }\n else {\n user._defencea += 5;\n user.setStateCounter(213, user._defencea);\n }\n } \n\n\n\nif (value > 0 && this.isHpEffect() && target._defencea > 0) { \n//判断角色是否受到伤害,且是否有免伤次数\nvalue = 0; //令受到的伤害为 0\ntarget._defencea -= 1; //免伤次数-1\ntarget.setStateCounter(213, target._defencea);\nif (target._defencea <= 0){ //如果免伤次数为 0\ntarget.removeState(213); //将该状态移除\n}\n}\n\n\n\n user._defencea = user._defencea || 0; //定义变量值\n user._defencea = 0;\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":214,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":814,"maxTurns":1,"message1":"无效化伤害的次数增加10次!","message2":"无效化伤害的次数增加10次!","message3":"","message4":"","minTurns":1,"motion":0,"name":"高级伤害无效","note":"\n\n\n\n user._defencea = user._defencea || 0; //定义变量值\n user._defenceb = user._defenceb || 0;\n user._defencec = user._defencec || 0;\n if (user._defencec > 0) {\n user._defencec += 10;\n user.setStateCounter(216, user._defencec);\n user.removeState(214);\n }\n else {\n user._defenceb += user._defencea;\n user.removeState(213);\n user._defenceb += 10;\n user.setStateCounter(214, user._defenceb);\n }\n\n\n\nif(value > 0 && this.isHpEffect() && target._defenceb > 0) { \n//判断角色是否受到伤害,且是否有免伤次数\nvalue = 0; //令受到的伤害为 0\ntarget._defenceb -= 1; //免伤次数-1\ntarget.setStateCounter(214, target._defenceb);\nif (target._defenceb <= 0){ //如果免伤次数为 0\ntarget.removeState(214); //将该状态移除\n}\n}\n\n\n user._defenceb = user._defenceb || 0; //定义变量值\n user._defenceb = 0;\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, @@ -240,11 +240,11 @@ null, {"id":238,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":136,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"伤害格挡","note":"\n\n\nif (this.isDamage() && this.isHpEffect() && value > 0 ) {\n target._damagechange = target._damagechange || 0;\n value += Math.floor(target._damagechange);\n}\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":239,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":112,"maxTurns":3,"message1":"受到的伤害加深100!","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"伤害加深100","note":"\n user._damagechange = user._damagechange || 0;\n user._damagechange += 100;\n if (user._damagechange = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange;);\n }\n\n\n\n user._damagechange = user._damagechange || 0;\n user._damagechange -= 100;\n if (user._damagechange = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange;);\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":240,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":136,"maxTurns":3,"message1":"受到的伤害减少100!","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"伤害格挡100","note":"\n user._damagechange = user._damagechange || 0;\n user._damagechange -= 100;\n if (user._damagechange = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange;);\n }\n\n\n\n user._damagechange = user._damagechange || 0;\n user._damagechange += 100;\n if (user._damagechange = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange;);\n 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}\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":243,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":321,"maxTurns":1,"message1":"陷入了敌我不分的状态!","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"五月混乱2","note":"\n\n\n user._randomturns = user._randomturns || 0;\n user._randomturns -= 1;\n if (user._randomturns <= 0 ){\n user._randomturns = 0;\n }\n else{\n var random = Math.floor(Math.random() * 3 + 1);\n user.addState(random + 241);\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":244,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":322,"maxTurns":1,"message1":"陷入了敌我不分的状态!","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"五月混乱3","note":"\n\n\n user._randomturns = user._randomturns || 0;\n user._randomturns -= 1;\n if (user._randomturns <= 0 ){\n user._randomturns = 0;\n }\n else{\n var random = Math.floor(Math.random() * 3 + 1);\n user.addState(random + 241);\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, -{"id":245,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":400,"maxTurns":1,"message1":"陷入了敌我不分的状态!","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"五月混乱4","note":"\n\n\n user._randomturns = user._randomturns || 0;\n user._randomturns -= 1;\n if (user._randomturns <= 0 ){\n user._randomturns = 0;\n }\n else{\n var random = Math.floor(Math.random() * 3 + 1);\n user.addState(random + 241);\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":241,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":14,"dataId":62,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"五月混乱","note":"\n user._randomturns = Math.floor(Math.random() * 10);\n user._randomtunrs *= 0.4;\n user._randomturns += 3;\n var random = Math.floor(Math.random() * 3 + 1);\n user.addState(random + 241);\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, +{"id":242,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":320,"maxTurns":1,"message1":"再次陷入了敌我不分的状态!","message2":"","message3":"","message4":"的混乱解除了!","minTurns":1,"motion":0,"name":"五月混乱1","note":"\n\n\nuser.removeState(62);\nuser.removeState(241);\n\n\n\n user._randomturns = user._randomturns || 0;\n user._randomturns -= 1;\n if (user._randomturns <= 0 ){\n user._randomturns = 0;\n }\n else{\n var random = Math.floor(Math.random() * 3 + 1);\n user.addState(random + 241);\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":3,"stepsToRemove":100}, +{"id":243,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":321,"maxTurns":1,"message1":"再次陷入了敌我不分的状态!","message2":"","message3":"","message4":"的混乱解除了!","minTurns":1,"motion":0,"name":"五月混乱2","note":"\n\n\nuser.removeState(62);\nuser.removeState(241);\n\n\n\n user._randomturns = user._randomturns || 0;\n user._randomturns -= 1;\n if (user._randomturns <= 0 ){\n user._randomturns = 0;\n }\n else{\n var random = Math.floor(Math.random() * 3 + 1);\n user.addState(random + 241);\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":1,"stepsToRemove":100}, +{"id":244,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":322,"maxTurns":1,"message1":"再次陷入了敌我不分的状态!","message2":"","message3":"","message4":"的混乱解除了!","minTurns":1,"motion":0,"name":"五月混乱3","note":"\n\n\nuser.removeState(62);\nuser.removeState(241);\n\n\n\n user._randomturns = user._randomturns || 0;\n user._randomturns -= 1;\n if (user._randomturns <= 0 ){\n user._randomturns = 0;\n }\n else{\n var random = Math.floor(Math.random() * 3 + 1);\n user.addState(random + 241);\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":3,"stepsToRemove":100}, +{"id":245,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":400,"maxTurns":1,"message1":"再次陷入了敌我不分的状态!","message2":"","message3":"","message4":"的混乱解除了!","minTurns":1,"motion":0,"name":"五月混乱4","note":"\n\n\nuser.removeState(62);\nuser.removeState(241);\n\n\n\n user._randomturns = user._randomturns || 0;\n user._randomturns -= 1;\n if (user._randomturns <= 0 ){\n user._randomturns = 0;\n }\n else{\n var random = Math.floor(Math.random() * 3 + 1);\n user.addState(random + 241);\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":1,"stepsToRemove":100}, {"id":246,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":247,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"叠加使用的工具状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":248,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":177,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"中毒","note":"\n if (user.isStateAffected(66)){\n user.addState(67);\n }\n else{\n if(user.isStateAffected(67) || user.isStateAffected(68)){\n user.addState(68);\n }\n else{\n user.addState(66);\n }\n }\n var random = Math.floor(Math.random() * 10 + 1);\n if (random <=3){\n ser.addState(151);\n }\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, diff --git a/data/System.json b/data/System.json index 99ac4c6..e29cdec 100644 --- a/data/System.json +++ b/data/System.json @@ -1 +1 @@ -{"airship":{"bgm":{"name":"Kan R Gao - Floating 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