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{ "id" : 100 , "animationId" : 44 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "释放海边晚风般令人安宁的气息\n解除全队的一级和二级的\\it[249]、\\it[250]" , "effects" : [ { "code" : 22 , "dataId" : 77 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 78 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 80 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 81 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 181 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "宁神海息I" , "note" : "<Hide if Learned Skill: 101>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
@ -114,36 +114,36 @@ null,
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{ "id" : 113 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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{ "id" : 115 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : " ", "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 115 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : " 南宫三八的技能 ", "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 116 , "animationId" : 0, "damage" : { "critical" : false , "elementId" : 0 , "formula" : " 0", "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ], "hitType" : 0 , "iconIndex" : 0 , "message1" : " ", "message2" : "" , "mpCost" : 0 , "name" : " ", "note" : " ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 116 , "animationId" : -1, "damage" : { "critical" : true , "elementId" : -1 , "formula" : " 1+(a.atk * 2+a.mat - b.def-b.mdf/5)*(a.level*a.atk/2 048+2) ", "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ {"code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ], "hitType" : 1 , "iconIndex" : 0 , "message1" : " 的攻击! ", "message2" : "" , "mpCost" : 0 , "name" : " 南宫三八的普通攻击 ", "note" : " <技能类型:普攻>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval> ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 6 } ,
{ "id" : 117 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+( 1+a.level/60)*( a.atk * 2+a.mat+a.agi/10 - b.def*3/5 -b.mdf/1 5)*(a.level*a.atk/2048+2)", "type" : 1 , "variance" : 2 0} , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ,{ "code" : 21 , "dataId" : 248 , "value1" : 0.5 , "value2" : 0 } ], "hitType" : 1 , "iconIndex" : 0 , "message1" : "的追加 全体 攻击!", "message2" : "" , "mpCost" : 0 , "name" : "游斗状态的追加 全体攻击", "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n\n\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 2;\n</Before Eval>\n\n<Before Eval>\n user.addState(230);\n</Before Eval>\n<After Eval>\n user.removeSatate(230);\n</After Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 10 0, "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 3 } ,
{ "id" : 117 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+( a.atk * 3/ 2+a.mat - b.def-b.mdf/5)*(a.level*a.atk/2048+2)", "type" : 1 , "variance" : 1 0} , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ], "hitType" : 1 , "iconIndex" : 0 , "message1" : "的追加 攻击!", "message2" : "" , "mpCost" : 0 , "name" : "游斗状态的追加 单体攻击", "note" : "<技能类型:普攻>" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0, "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 118 , "animationId" : 0, "damage" : { "critical" : false , "elementId" : 0 , "formula" : " 0", "type" : 0, "variance" : 2 0} , "description" : "" , "effects" : [ ], "hitType" : 0 , "iconIndex" : 0 , "message1" : " ", "message2" : "" , "mpCost" : 0 , "name" : " 南宫三八的技能 ", "note" : " ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1, "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 118 , "animationId" : -1, "damage" : { "critical" : true , "elementId" : -1 , "formula" : " 1+(a.atk * 3/2+a.mat - b.def-b.mdf/5)*(a.level*a.atk/2 048+2) ", "type" : 1, "variance" : 1 0} , "description" : "" , "effects" : [ {"code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ], "hitType" : 1 , "iconIndex" : 0 , "message1" : " 的追加攻击! ", "message2" : "" , "mpCost" : 0 , "name" : " 游斗状态的追加群体攻击 ", "note" : " <技能类型:普攻> ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2, "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 119 , "animationId" : 4 3, "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " 效果类似轻身术的符卡,使全体队友获得\\it[115] ", "effects" : [ { "code" : 21, "dataId" : 115 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 38 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5, "name" : "加速符卡I" , "note" : "<Hide if Learned Skill: 120,121 >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : -5, "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 119 , "animationId" : 31 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " 扔出烟雾弹掩护队友逃跑\n可以携带\\it[1]的队员逃跑 ", "effects" : [ { "code" : 41, "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 415 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0, "name" : "烟雾弹" , "note" : "<Before Eval>\n var subject = user;\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n</Before Eval>\n<技能类型:技能 >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0, "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 120 , "animationId" : 4 3, "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " 效果类似轻身术的符卡,使全体队友解除\\it[54]、\n获得\\it[115] ", "effects" : [ { "code" : 2 2, "dataId" : 54 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 115 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0, "iconIndex" : 38 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10, "name" : "加速符卡II ", "note" : "<Hide if Learned Skill: 121 >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8, "speed" : -5 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0, "tpGain" : 0 } ,
{ "id" : 120 , "animationId" : 3 3, "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " 释放单向强光影响敌人视觉的技能,对\\is[398]无效 ", "effects" : [ { "code" : 2 1, "dataId" : 74 , "value1" : 0.9 , "value2" : 0 } ] , "hitType" : 2, "iconIndex" : 414 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 2, "name" : "闪光术 ", "note" : "<Hide if Learned Skill: 121 ,122>\n\n<技能类型:技能>\n\n<技能类型:类普攻>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(118, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2, "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 1 0, "tpGain" : 0 } ,
{ "id" : 121 , "animationId" : 4 3, "damage" : { "critical" : false , "elementId" : 0, "formula" : " 0", "type" : 0 , "variance" : 20 } , "description" : " 效果类似轻身术的符卡,使全体队友解除\\it[54]、\\it[55]\n获得\\it[116 ]", "effects" : [ { "code" : 22 , "dataId" : 55, "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 116 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0, "iconIndex" : 46 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 15, "name" : "加速符卡III ", "note" : " ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8, "speed" : -5 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0, "tpGain" : 0 } ,
{ "id" : 121 , "animationId" : 3 3, "damage" : { "critical" : false , "elementId" : 1 0, "formula" : " 1+(a.level/99+6/5)*(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2 048+2) ", "type" : 1 , "variance" : 20 } , "description" : " 释放单向强光影响敌人视觉,并释放精神冲击造成伤害的技能,\n有几率破除\\is[398 ]", "effects" : [ { "code" : 22 , "dataId" : 123, "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 74 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2, "iconIndex" : 414 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 2, "name" : "闪光冲击 ", "note" : " <Hide if Learned Skill: 122>\n\n<技能类型:技能>\n\n<Barrier Penetration: 40%>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2, "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 1 0, "tpGain" : 0 } ,
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{ "id" : 122 , "animationId" : 33 , "damage" : { "critical" : false , "elementId" : 1 0, "formula" : " 1+(a.level/99+7/5)*(a.mat * 12/5 - b.mdf)*(a.level*a.mat/2 048+2) ", "type" : 1 , "variance" : 20 } , "description" : " 释放单向强光影响敌人视觉,并释放精神冲击造成伤害的技能,\n可破除\\is[398] ", "effects" : [ { "code" : 2 2, "dataId" : 123 , "value1" : 1, "value2" : 0 } , { "code" : 2 1, "dataId" : 74 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 414 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 2, "name" : "光爆术" , "note" : "<技能类型:技能>\n\n<Barrier Penetration: 40%>\n \n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117 , -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2, "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 123 , "animationId" : 47 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " \\c[9]<群体削弱>\\c[0] 限制随机三个敌方目标行动的符卡,\n有几率解除嘲讽类效果, 效果因人而异。 ", "effects" : [ { "code" : 21 , "dataId" : 54, "value 1": 0. 5, "value 2": 0 } , { "code" : 2 1, "dataId ": 55, "value 1": 0.3 , "value2" : 0 } , { "code" : 21 , "dataId" : 57 , "value1" : 0.2 , "value2" : 0 } , { "code" : 22 , "dataId" : 161 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 162 , "value1" : 0.8 , "value2" : 0 } , { "code" : 22 , "dataId" : 163 , "value1" : 0.15 , "value2" : 0 } ] , "hitType" : 2, "iconIndex" : 55 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5, "name" : "镇压符卡II" , "note" : "<Hide if Learned Skill: 124>\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 5, "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 1 0, "tpGain" : 0 } ,
{ "id" : 123 , "animationId" : 95 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " 保持灵活游走的战斗技巧,需要持续消耗法力,期间每次攻击\n都会追加一次特定的普通攻击 ", "effects" : [ { "code" : 21 , "dataId" : 159 , "value 1": 1, "value2" : 0 } ] , "hitType" : 0, "iconIndex" : 82 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0, "name" : "游斗术" , "note" : "<技能类型:技能>\n\n<After ATB: 90%>\n\n<Hide if Learned Skill: 124,125 >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11, "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 3 0, "tpGain" : 0 } ,
{ "id" : 124 , "animationId" : 47 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " \\c[9]<群体削弱>\\c[0] 限制随机四个敌方目标行动的符卡,\n有几率解除嘲讽类效果, 效果因人而异。 ", "effects" : [ { "code" : 21 , "dataId" : 54, "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 55 , "value1" : 0.4 , "value2" : 0 } , { "code" : 21 , "dataId" : 57 , "value1" : 0.3 , "value2" : 0 } , { "code" : 22 , "dataId" : 161, "value1" : 1 , "value2" : 0}, { "code" : 22 , "dataId" : 162 ,"value1" : 0.95 , "value2" : 0 } , { "code" : 22 , "dataId" : 1 63, "value1" : 0.3 , "value2" : 0 } ] , "hitType" : 2, "iconIndex" : 55 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5, "name" : "镇压符卡III" , "note" : "<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 6, "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 1 0, "tpGain" : 0 } ,
{ "id" : 124 , "animationId" : 95 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " 保持灵活游走的战斗技巧,需要持续消耗法力,期间每次攻击\n都会追加一次特定的普通攻击 ", "effects" : [ { "code" : 21 , "dataId" : 160 ,"value1" : 1 , "value2" : 0 } ] , "hitType" : 0, "iconIndex" : 82 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0, "name" : "专业游斗术" , "note" : "<技能类型:技能>\n\n<After ATB: 90%>\n\n<Hide if Learned Skill: 125 >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11, "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 3 0, "tpGain" : 0 } ,
{ "id" : 125 , "animationId" : 7 9, "damage" : { "critical" : false , "elementId" : 5 , "formula" : " 5 0 + (1/2+a.level/99)*(a.mat * 5/2 - b.mdf/2)*(a.level*a.atk/2048+2) ", "type" : 1, "variance" : 13 } , "description" : "投掷两张制造爆炸的符卡攻击随机敌人,威力可观,\n有几率将敌人炸飞造成\\it[56] ", "effects" : [ { "code" : 21 , "dataId" : 56, "value1" : 0. 1, "value2" : 0 } ] , "hitType" : 2, "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 8, "name" : "爆破符卡I" , "note" : "<Hide if Learned Skill: 126,127>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4, "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0, "tpGain" : 5 } ,
{ "id" : 125 , "animationId" : 95 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : " 0", "type" : 0, "variance" : 20 } , "description" : "保持灵活游走的战斗技巧,需要持续消耗法力,期间每次攻击\n都会追加一次特定的普通攻击 ", "effects" : [ { "code" : 21 , "dataId" : 164, "value1" : 1, "value2" : 0 } ] , "hitType" : 0, "iconIndex" : 82 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0, "name" : "大师游斗术" , "note" : "<技能类型:技能>\n\n<After ATB: 90% >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11, "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30, "tpGain" : 0 } ,
{ "id" : 126 , "animationId" : 79 , "damage" : { "critical" : false , "elementId" : 5, "formula" : "150 + (4/3+a.level/99)*(a.mat * 3 - b.mdf/3 )*(a.level*a.atk/2048+2)", "type" : 1 , "variance" : 15} , "description" : "投掷两张制造爆炸的符卡攻击随机敌人,威力可观,\n有几率将敌人炸飞造成\\it[56 ]", "effects" : [ { "code" : 21 , "dataId" : 56, "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 6 4, "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 12, "name" : "爆破符卡II" , "note" : "<Hide if Learned Skill: 127>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0, "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 126 , "animationId" : 204 , "damage" : { "critical" : false , "elementId" : 1, "formula" : "1+(a.atk * 2+a.mat+a.agi/200 - b.def-b.mdf/5 )*(a.level*a.atk/2048+2)", "type" : 1 , "variance" : 20} , "description" : "\\c[18]<类普攻>\\c[0] 对全体敌人射出流血箭,\n造成物理伤害并附加15层\\it[71 ]", "effects" : [ { "code" : 21 , "dataId" : 71, "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 437 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0, "name" : "流血箭" , "note" : "<技能类型:类普攻>\n\n<Hide if Learned Skill: 127,128>\n\n<After Eval>\n target._bleed = target._bleed || 0;\n target._bleed += 15; \n user.setStateCounter(71, user._bleed);\n</After Eval>\n\n<After Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 7, "requiredWtypeId2" : 6 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 127 , "animationId" : 79 , "damage" : { "critical" : false , "elementId" : 5, "formula" : "400 + (1+a.level/99)*(a.mat * 7/2 - b.mdf/4 )*(a.level*a.atk/2048+2)", "type" : 1 , "variance" : 15} , "description" : "投掷两张制造爆炸的符卡攻击随机敌人,威力可观,\n有几率将敌人炸飞造成\\it[56 ]", "effects" : [ { "code" : 21 , "dataId" : 56, "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 6 4, "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 16, "name" : "爆破符卡III" , "note" : "\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0, "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 127 , "animationId" : 204 , "damage" : { "critical" : false , "elementId" : 1, "formula" : "1+(a.atk * 2+a.mat+a.agi/200 - b.def-b.mdf/5 )*(a.level*a.atk/2048+2)", "type" : 1 , "variance" : 20} , "description" : "\\c[18]<类普攻>\\c[0] 对全体敌人射出流血箭,\n造成物理伤害并附加20层\\it[71 ]", "effects" : [ { "code" : 21 , "dataId" : 71, "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 437 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0, "name" : "强劲流血箭" , "note" : "<技能类型:类普攻>\n\n<Hide if Learned Skill: 128>\n\n<After Eval>\n target._bleed = target._bleed || 0;\n target._bleed += 20; \n user.setStateCounter(71, user._bleed);\n</After Eval>\n\n<After Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 6, "requiredWtypeId2" : 7 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 128 , "animationId" : 46 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : " 0", "type" : 0 , "variance" : 20 } , "description" : "\\c[ 9]<群体削弱>\\c[0] 解除敌方目标部分双攻、双防、反击率和速度的增幅,但对于\n\\it[142]和\\it[143]效果一般 ", "effects" : [ { "code" : 2 2, "dataId" : 1 15, "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 116, "value1" : 0.5 , "value2" : 0 } , { "code" : 22 , "dataId" : 124 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 12 7, "value 1": 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 136 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 139 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 130 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 142 , "value1" : 0.1 , "value2" : 0 } , { "code" : 22 , "dataId" : 143 , "value1" : 0.1 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2, "iconIndex" : 50 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 1 0, "name" : " 驱魔符卡I", "note" : "<Hide if Learned Skill: 129,130>\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0, "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 1 0, "tpGain" : 0 } ,
{ "id" : 128 , "animationId" : 20 4, "damage" : { "critical" : false , "elementId" : 1 , "formula" : " 1+(a.atk * 2+a.mat+a.agi/2 00 - b.def-b.mdf/5)*(a.level*a.atk/2048+2) ", "type" : 1 , "variance" : 20 } , "description" : "\\c[ 18]<类普攻>\\c[0] 对全体敌人射出流血箭,\n造成物理伤害并附加25层\\it[71] ", "effects" : [ { "code" : 2 1, "dataId" : 71, "value1" : 1 , "value2" : 0 } ] , "hitType" : 1, "iconIndex" : 437 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0, "name" : " 绝杀流血箭", "note" : "<技能类型:类普攻>\n\n<After Eval>\n target._bleed = target._bleed || 0;\n target._bleed += 25; \n user.setStateCounter(71, user._bleed);\n</After Eval>\n\n<After Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 6, "requiredWtypeId2" : 7 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0, "tpGain" : 0 } ,
{ "id" : 129 , "animationId" : 46, "damage" : { "critical" : false , "elementId" : 0 , "formula" : " 0", "type" : 0 , "variance" : 20 } , "description" : "\\c[ 9]<群体削弱>\\c[0] 解除敌方目标部分双攻、双防、反击率和速度的增幅,但对于\n\\it[142]和\\it[143]效果一般", "effects" : [ { "code" : 22 , "dataId" : 115 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 116 , "value1" : 0.7 , "value2" : 0 } , { "code" : 22 , "dataId" : 124 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 127 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 136 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 139 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 130 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 131 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 125 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 128 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 137 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 140 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 126 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 129 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 138 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 141 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 142 , "value1" : 0.5 , "value2" : 0 } , { "code" : 22 , "dataId" : 143 , "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 50 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "驱魔符卡II" , "note" : "<Hide if Learned Skill: 130> \n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143 , -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 1 0, "tpGain" : 0 } ,
{ "id" : 129 , "animationId" : 0, "damage" : { "critical" : true , "elementId" : -1 , "formula" : " 2 0+(a.atk * 3/2+a.mat - b.def-b.mdf/5)*(a.level*a.atk/2048+2) ", "type" : 1 , "variance" : 20 } , "description" : "\\c[ 17]<30%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] \n对一个目标连续进行三次射击", "effects" : [ ] , "hitType" : 0 , "iconIndex" : 116 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "精湛射击I" , "note" : "<技能类型:类普攻>\n\n<Hide if Learned Skill: 129,130>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>\n \n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117 , -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>", "occasion" : 1 , "repeats" : 3 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0, "tpGain" : 0 } ,
{ "id" : 130 , "animationId" : 46, "damage" : { "critical" : false , "elementId" : 0 , "formula" : " 0", "type" : 0 , "variance" : 20 } , "description" : "\\c[ 9]<群体削弱>\\c[0] 解除敌方目标的双攻、双防、反击率和速度的增幅,也有较大概率\n解除\\it[142]和\\it[143]", "effects" : [ { "code" : 22 , "dataId" : 115 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 116 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 124 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 127 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 136 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 139 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 130 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 131 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 132 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 125 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 128 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 137 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 140 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 126 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 129 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 138 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 141 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 142 , "value1" : 0.9 , "value2" : 0 } , { "code" : 22 , "dataId" : 143 , "value1" : 0.9 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 58 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 20 , "name" : "驱魔符卡III" , "note" : " <Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143 , -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 1 0, "tpGain" : 0 } ,
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{ "id" : 131 , "animationId" : 0, "damage" : { "critical" : true , "elementId" : -1 , "formula" : " 2 0+(a.atk * 2+a.mat - b.def-b.mdf/9)*(a.level*a.atk/2048+2) ", "type" : 1 , "variance" : 20 } , "description" : " \\c[17]<50%额外命中>\\c[0] \\c[18]<类普攻>\\c[0]\n对一个目标连续进行三次射击 ", "effects" : [ ], "hitType" : 0 , "iconIndex" : 1 16 , "message1" : " ", "message2" : "" , "mpCost" : 0, "name" : "精湛射击III" , "note" : "<技能类型:类普攻>\n\n<Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user.removeSatate(231);\n</After Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0} ,
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{ "id" : 133 , "animationId" : 33 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " 制造单向的强光影响全体敌方目标视力的技能,必定施加\\it[74]\n且90%几率施加\\it[75], \\it[75]对魔力视觉同样有效 ", "effects" : [ { "code" : 21 , "dataId" : 74 , "value1" : 1 , "value2" : 0 } ,{ "code" : 21 , "dataId" : 75 , "value1" : 0.9 , "value2" : 0 } ], "hitType" : 0 , "iconIndex" : 19, "message1" : "施放了%1 ! ", "message2" : "" , "mpCost" : 8, "name" : "闪光术III ", "note" : " <After Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </After Eval> ", "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2, "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 1 0} ,
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{ "id" : 137 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " 消耗: \\c[17]\\it[350]、\\it[352]\\c[0] 需求:\\c[9]\\it[354]\\c[0] \n全队获得可以无条件抵挡两次伤害的\\it[215] ", "effects" : [ ], "hitType" : 0, "iconIndex" : 811 , "message1" : "启用了\\c[17]%1! \\c[0] ", "message2" : "" , "mpCost" : 1 5, "name" : "卡阵 • 绝地堡垒" , "note" : "<技能类型:技能>\n\n <Before Eval>\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\n\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\nelse{\n user.addState(354);\n}\n </Before Eval>\n\n<Custom TP Cost> \nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 6 0, "tpGain" : 0 } ,
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{ "id" : 147 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "传送门开润!(\\it[0]的队员不能承受空间传送的负担)" , "effects" : [ { "code" : 41 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 71 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "空间传送" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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@ -168,16 +168,16 @@ null,
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{ "id" : 175 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "伊扎克斯解放魔王真身,战斗起来更方便施展,所以\n表观双攻和移动速度有所增加, 并可以使用\\is[174]" , "effects" : [ { "code" : 21 , "dataId" : 13 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 183 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 57 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 55 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 59 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 56 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 183 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 348 , "message1" : "解放了恶魔真身!" , "message2" : "" , "mpCost" : 0 , "name" : "真身解放" , "note" : "<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 176 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "非战斗状态在菜单里使用可以查看伊扎克斯的被动说明" , "effects" : [ { "code" : 44 , "dataId" : 16 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 71 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "伊扎克斯被动说明" , "note" : "" , "occasion" : 2 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 176 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "非战斗状态在菜单里使用可以查看伊扎克斯的被动说明" , "effects" : [ { "code" : 44 , "dataId" : 16 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 71 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "伊扎克斯被动说明" , "note" : "" , "occasion" : 2 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 177 , "animationId" : 195 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(2-b.hp/b.mhp + a.level/33)*(a.atk*2 +a.mat - b.def - b.mdf/5)*(a.level*a.atk/2048+2)* (a.isStateAffected(185) ? 11/10 : 1) * (a.isStateAffected(186) ? 23/20 : 1) * (a.isStateAffected(187) ? 6/5 : 1)" , "type" : 1 , "variance" : 10 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 390 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "魔王斩" , "note" : "<Critical Reward: +4 TP>\n\n<技能类型:普攻>\n\n<After Eval>\nuser.addState(49);\nuser.addState(50);\nuser.addState(51);\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\nuser.removeState(183);\n</After Eval>" , "occasion" : 1 , "repeats" : 4 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 177 , "animationId" : 195 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(2-b.hp/b.mhp + a.level/33)*(a.atk*2 +a.mat - b.def - b.mdf/5)*(a.level*a.atk/2048+2)* (a.isStateAffected(185) ? 11/10 : 1) * (a.isStateAffected(186) ? 23/20 : 1) * (a.isStateAffected(187) ? 6/5 : 1)" , "type" : 1 , "variance" : 10 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 390 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "魔王斩" , "note" : "<Critical Reward: +4 TP>\n\n<技能类型:普攻>\n\n<After Eval>\nuser.addState(49);\nuser.addState(50);\nuser.addState(51);\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\nuser.removeState(183);\n</After Eval>" , "occasion" : 1 , "repeats" : 4 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 178 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : 10 , "formula" : "1+(a.level/99+1)*(a.mat * 2 - b.mdf/2)*(a.level*a.mat/2048+2) * (b.isStateAffected(82) ? 6/5 : 1)" , "type" : 0 , "variance" : 20 } , "description" : "\\c[27]<魔力解锁>\\c[18]<60%护盾穿透>\\c[0] 攫取敌人灵魂造成精神伤害并回复自身MP, \n随敌人\\it[250]层数增加伤害,自身三层魔力时强化为禁咒,攻击全体" , "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 75 , "message1" : "" , "message2" : "" , "mpCost" : 50 , "name" : "灵魂攫取" , "note" : "<Before Eval>\n if(user.isStateAffected(185) || user.isStateAffected(186)){\n var subject = user;\n subject.forceAction(179, -2);\n BattleManager.forceAction(subject);\n }\n else{\n if(user.isStateAffected(187)){\n var subject = user;\n subject.forceAction(180, -1);\n BattleManager.forceAction(subject);\n }\n }\n</Before Eval>\n\n<After Eval>\nuser.addState(49);\nuser.addState(50);\nuser.addState(51);\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n</After Eval>\n\n<技能类型:技能> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 0 } ,
{ "id" : 178 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : 10 , "formula" : "1+(a.level/99+1)*(a.mat * 2 - b.mdf/2)*(a.level*a.mat/2048+2) * (b.isStateAffected(82) ? 6/5 : 1)" , "type" : 0 , "variance" : 20 } , "description" : "\\c[27]<魔力解锁>\\c[18]<60%护盾穿透>\\c[0] 攫取敌人灵魂造成精神伤害并回复自身MP, \n随敌人\\it[250]层数增加伤害,自身三层魔力时强化为禁咒,攻击全体" , "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 75 , "message1" : "" , "message2" : "" , "mpCost" : 50 , "name" : "灵魂攫取" , "note" : "<Before Eval>\n if(user.isStateAffected(185) || user.isStateAffected(186)){\n var subject = user;\n subject.forceAction(179, -2);\n BattleManager.forceAction(subject);\n }\n else{\n if(user.isStateAffected(187)){\n var subject = user;\n subject.forceAction(180, -1);\n BattleManager.forceAction(subject);\n }\n }\n</Before Eval>\n\n<After Eval>\nuser.addState(49);\nuser.addState(50);\nuser.addState(51);\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n</After Eval>\n\n<技能类型:技能> \n\n<Custom Requirement>\n if (user.isStateAffected(185) || user.isStateAffected(186) || user.isStateAffected(187) ) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 0 } ,
{ "id" : 179 , "animationId" : 115 , "damage" : { "critical" : true , "elementId" : 10 , "formula" : "1+(a.level/99+1)*(a.mat * 2 - b.mdf/2)*(a.level*a.mat/2048+2) * (b.isStateAffected(80) ? 21/20 : 1) * (b.isStateAffected(81) ? 11/10 : 1) * (b.isStateAffected(82) ? 6/5 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 250 , "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 20 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 75 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "灵魂攫取" , "note" : "<Barrier Penetration: 60%>\n<Defeat Reward: +30 MP>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 179 , "animationId" : 115 , "damage" : { "critical" : true , "elementId" : 10 , "formula" : "1+(a.level/99+1)*(a.mat * 2 - b.mdf/2)*(a.level*a.mat/2048+2) * (b.isStateAffected(80) ? 21/20 : 1) * (b.isStateAffected(81) ? 11/10 : 1) * (b.isStateAffected(82) ? 6/5 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 250 , "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 20 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 75 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "灵魂攫取" , "note" : "<Barrier Penetration: 60%>\n<Defeat Reward: +30 MP>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 180 , "animationId" : 51 , "damage" : { "critical" : true , "elementId" : 10 , "formula" : "1+(a.level/40+6/5)*(a.mat * 3 - b.mdf/5)*(a.level*a.mat/2048+2) * (b.isStateAffected(80) ? 21/20 : 1) * (b.isStateAffected(81) ? 11/10 : 1) * (b.isStateAffected(82) ? 6/5 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 250 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 166 , "message1" : "施放了\\c[18]%1! \\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "禁咒 灵魂震爆" , "note" : "<Barrier Penetration: 60%>\n<Defeat Reward: +30 MP>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n<技能类型:技能>\n" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 180 , "animationId" : 51 , "damage" : { "critical" : true , "elementId" : 10 , "formula" : "1+(a.level/40+6/5)*(a.mat * 3 - b.mdf/5)*(a.level*a.mat/2048+2) * (b.isStateAffected(80) ? 21/20 : 1) * (b.isStateAffected(81) ? 11/10 : 1) * (b.isStateAffected(82) ? 6/5 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 250 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 166 , "message1" : "施放了\\c[18]%1! \\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "禁咒 灵魂震爆" , "note" : "<Barrier Penetration: 60%>\n<Defeat Reward: +30 MP>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n<技能类型:技能>\n" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 181 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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@ -209,14 +209,14 @@ null,
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{ "id" : 207 , "animationId" : 28 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "伊丽莎白研究机械时开发出的金属加工魔法,也能够用来破坏敌人\n的防御( 施加\\it[256])并解除\\it[147],但也可能解除他们受到的\\it[61]" , "effects" : [ { "code" : 21 , "dataId" : 256 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 22 , "dataId" : 147 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 346 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "腐蚀术III" , "note" : "<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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{ "id" : 209 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 210 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " ", "effects" : [ ], "hitType" : 0 , "iconIndex" : 0, "message1" : " ", "message2" : "" , "mpCost" : 0 , "name" : " ", "note" : " ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 210 , "animationId" : 51 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " 机械师必备的逃生装置,不属于组装物\n可以携带\\it[1]的队员逃跑 ", "effects" : [ {"code" : 41 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ], "hitType" : 0 , "iconIndex" : 3 07 , "message1" : " 使用了%1! ", "message2" : "" , "mpCost" : 0 , "name" : " 逃生装置 ", "note" : " <Before Eval>\n var subject = user;\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n</Before Eval>\n<技能类型:技能> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 211 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 211 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 212 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "刘莉莉的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 212 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "刘莉莉的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 213 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * 2 - b.def)*(a.level*a.atk/2048+2) ", "type" : 1 , "variance" : 5 } , "description" : "莉莉人形态普攻第一段" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 320 , "message1" : "的突进攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "突进攻击" , "note" : " <Hit Reward: Add State 113>\n <Hit Reward: Add State 294>\n <Hit Reward: Remove State 293>\n\n<技能类型:普攻>\n\n<Post-Damage Eval>\n if(user.isStateAffected(292)){\n user.addState(281);\n }\n</Post-Damage Eval>\n\n<Before Eval>\nif(user.isStateAffected(292)){\n target.addState(299);\n}\n</Before Eval>\n<After Eval>\n target.removeState(299);\n</After Eval>\n\n<Missed Reward: Add State 229>\n<Hit Reward: Remove State 229>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 213 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * 2 - b.def)*(a.level*a.atk/2048+2) *Math.min(1+user.agi/500, 2) ", "type" : 1 , "variance" : 5 } , "description" : "莉莉人形态普攻第一段" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 320 , "message1" : "的突进攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "突进攻击" , "note" : " <Hit Reward: Add State 113>\n <Hit Reward: Add State 294>\n <Hit Reward: Remove State 293>\n\n<技能类型:普攻>\n\n<Post-Damage Eval>\n if(user.isStateAffected(292)){\n user.addState(281);\n }\n</Post-Damage Eval>\n\n<Before Eval>\nif(user.isStateAffected(292)){\n target.addState(299);\n}\n</Before Eval>\n<After Eval>\n target.removeState(299);\n</After Eval>\n\n<Missed Reward: Add State 229>\n<Hit Reward: Remove State 229>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 214 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+4/5*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(58) ? 6/5 : 1)" , "type" : 1 , "variance" : 5 } , "description" : "莉莉人形态普攻第二段" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 321 , "message1" : "的三段攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "三连击" , "note" : " <Hit Reward: Add State 295>\n <Hit Reward: Add State 297>\n <Hit Reward: Remove State 294>\n\n<技能类型:普攻>\n\n<Before Eval>\nif(user.isStateAffected(292)){\n target.addState(299);\n}\n</Before Eval>\n<After Eval>\n target.removeState(299);\n</After Eval>", "occasion" : 1 , "repeats" : 3 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 3 } ,
{ "id" : 214 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+4/5*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(58) ? 6/5 : 1)" , "type" : 1 , "variance" : 5 } , "description" : "莉莉人形态普攻第二段" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 321 , "message1" : "的三段攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "三连击" , "note" : " <Hit Reward: Add State 295>\n <Hit Reward: Remove State 294>\n\n<技能类型:普攻>\n\n<Before Eval>\nif(user.isStateAffected(292)){\n target.addState(299);\n}\n</Before Eval>\n<After Eval>\n target.removeState(299);\n</After Eval>", "occasion" : 1 , "repeats" : 3 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 3 } ,
{ "id" : 215 , "animationId" : -1 , "damage" : { "critical" : tru e, "elementId" : -1 , "formula" : " 1+3/4*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1) ", "type" : 1 , "variance" : 5 } , "description" : "莉莉人形态普攻第三段" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 322 , "message1" : "的旋转攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "旋转攻击" , "note" : "<Hit Reward: Add State 296>\n<Hit Reward: Remove State 295>\n\n<技能类型:普攻>\n \n<Post-Damage Eval>\n if(user.isStateAffected(292)){\n user.addState(281);\n }\n</Post-Damage Eval>\n\n<After Eval>\n var temptargeta = Math.floor(this._targetIndex - 1);\n BattleManager.queueForceAction(user, 216, temptargeta);\n var temptargetb = Math.floor(this._targetIndex + 1);\n BattleManager.queueForceAction(user, 216, temptargetb);\n if(user.isStateAffected(117) || user.isStateAffected(118)){\n user.addState(70);\n }\n</After Eval>\n\n<Before Eval>\nif(user.isStateAffected(292)){\n target.addState(299);\n}\n</Before Eval>\n<After Eval>\n target.removeState(299);\n</After Eval>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 215 , "animationId" : -1 , "damage" : { "critical" : fals e, "elementId" : -1 , "formula" : " ", "type" : 1 , "variance" : 5 } , "description" : "莉莉人形态普攻第三段" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 322 , "message1" : "的旋转攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "旋转攻击" , "note" : "<Hit Reward: Add State 296>\n<Hit Reward: Remove State 295>\n\n<技能类型:普攻>\n <damage formula>\n this._times = this._times || 1;\n value = 1;\n value += 1/2*(user.atk * 2 - target.def);\n value *= (user.level*user.atk/2048+2);\n value *= (target.isStateAffected(56) ? 13/10 : 1);\n if(this._times == 1){\n value *= 3\n }\n this._times += 1;\n</damage formula>\n\n \n<Post-Damage Eval>\n if(user.isStateAffected(292)){\n user.addState(281);\n }\n</Post-Damage Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n\n<Before Eval>\nif(user.isStateAffected(292)){\n target.addState(299);\n}\n</Before Eval>\n\n <After Eval>\n target.removeState(299);\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 216 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+ 1/4*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1 )", "type" : 1 , "variance" : 5 } , "description" : "莉莉人形态普攻第 三段攻击侧位 ", "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 322, "message1" : "的旋转 攻击!", "message2" : "" , "mpCost" : 0 , "name" : " 人形态普攻三段衍生 ", "note" : " \n\n<Before Eval>\nif(user.isStateAffected(292)){\n target.addState(299);\n}\n</Before Eval>\n<After Eval>\n target.removeState(299);\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 216 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+ (1+(b.mhp-b.hp)/b.mhp)*(a.atk * 3 - b.def*3/4)*(a.level*a.atk/2048+2 )", "type" : 1 , "variance" : 5 } , "description" : "莉莉人形态普攻第 四段 ", "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 97, "message1" : "的跳跃 攻击!", "message2" : "" , "mpCost" : 0 , "name" : " 跳跃攻击 ", "note" : " <Hit Reward: Add State 293>\n <Hit Reward: Remove State 296>\n\n<技能类型:普攻> \n\n<Before Eval>\nif(user.isStateAffected(292)){\n target.addState(299);\n}\n</Before Eval>\n<After Eval>\n target.removeState(299);\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 217 , "animationId" : -1, "damage" : { "critical" : true , "elementId" : -1 , "formula" : " 1+(1+(b.mhp-b.hp)/b.mhp)*(a.atk * 3 - b.def*3/4)*(a.level*a.atk/2 048+2) ", "type" : 1, "variance" : 5 } , "description" : " 莉莉人形态普攻第四段 ", "effects" : [ {"code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ], "hitType" : 1, "iconIndex" : 97 , "message1" : " 的跳跃攻击! ", "message2" : "" , "mpCost" : 0 , "name" : " 跳跃攻击 ", "note" : " <Hit Reward: Add State 293>\n <Hit Reward: Remove State 296>\n <Hit Reward: Remove State 297>\n\n<技能类型:普攻>\n\n<Before Eval>\nif(user.isStateAffected(292)){\n target.addState(299);\n}\n</Before Eval>\n<After Eval>\n target.removeState(299);\n</After Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 217 , "animationId" : 0, "damage" : { "critical" : false , "elementId" : 0 , "formula" : " 0", "type" : 0, "variance" : 20 } , "description" : " ", "effects" : [ ], "hitType" : 0, "iconIndex" : 0 , "message1" : " ", "message2" : "" , "mpCost" : 0 , "name" : " ", "note" : " ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 218 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "莉莉集中注意力,接下来四回合的普通攻击,每次伤害\n增加50点" , "effects" : [ { "code" : 21 , "dataId" : 298 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 734 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "精确攻击I" , "note" : "<Hide if Learned Skill: 219,220,221,222>\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 40 , "tpGain" : 0 } ,
{ "id" : 218 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "莉莉集中注意力,接下来四回合的普通攻击,每次伤害\n增加50点" , "effects" : [ { "code" : 21 , "dataId" : 298 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 734 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "精确攻击I" , "note" : "<Hide if Learned Skill: 219,220,221,222>\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 40 , "tpGain" : 0 } ,
{ "id" : 219 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "莉莉集中注意力,接下来四回合的普通攻击,每次伤害\n增加400点" , "effects" : [ { "code" : 21 , "dataId" : 298 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 734 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "精确攻击II" , "note" : "<Hide if Learned Skill: 220,221,222>\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 40 , "tpGain" : 0 } ,
{ "id" : 219 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "莉莉集中注意力,接下来四回合的普通攻击,每次伤害\n增加400点" , "effects" : [ { "code" : 21 , "dataId" : 298 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 734 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "精确攻击II" , "note" : "<Hide if Learned Skill: 220,221,222>\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 40 , "tpGain" : 0 } ,
{ "id" : 220 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "莉莉集中注意力,接下来四回合的普通攻击,每次伤害\n增加1200点" , "effects" : [ { "code" : 21 , "dataId" : 298 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 734 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "精确攻击III" , "note" : "<Hide if Learned Skill: 221,222>\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 40 , "tpGain" : 0 } ,
{ "id" : 220 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "莉莉集中注意力,接下来四回合的普通攻击,每次伤害\n增加1200点" , "effects" : [ { "code" : 21 , "dataId" : 298 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 734 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "精确攻击III" , "note" : "<Hide if Learned Skill: 221,222>\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 40 , "tpGain" : 0 } ,
@ -229,8 +229,8 @@ null,
{ "id" : 227 , "animationId" : 36 , "damage" : { "critical" : true , "elementId" : 1 , "formula" : "80+(a.atk * 2+a.agi/2+a.def/5 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "莉莉撞向敌人,速度越快伤害越高,有几率造成\\it[56]\n但技能命中会移除自身受到的所有加速效果( \\is[223]的加速除外)" , "effects" : [ { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 56 , "value1" : 0.4 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 132 , "message1" : "撞了过去!" , "message2" : "" , "mpCost" : 0 , "name" : "冲撞I" , "note" : "<Hide if Learned Skill: 228,229>\n<技能类型:技能>\n\n<Pre-Damage Eval>\n target.removeState(258);\n user.removeState(113);\n user.removeState(115);\n user.removeState(116);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 227 , "animationId" : 36 , "damage" : { "critical" : true , "elementId" : 1 , "formula" : "80+(a.atk * 2+a.agi/2+a.def/5 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "莉莉撞向敌人,速度越快伤害越高,有几率造成\\it[56]\n但技能命中会移除自身受到的所有加速效果( \\is[223]的加速除外)" , "effects" : [ { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 56 , "value1" : 0.4 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 132 , "message1" : "撞了过去!" , "message2" : "" , "mpCost" : 0 , "name" : "冲撞I" , "note" : "<Hide if Learned Skill: 228,229>\n<技能类型:技能>\n\n<Pre-Damage Eval>\n target.removeState(258);\n user.removeState(113);\n user.removeState(115);\n user.removeState(116);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
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{ "id" : 229 , "animationId" : 36 , "damage" : { "critical" : true , "elementId" : 1 , "formula" : "600+(a.atk * 14/5 + a.agi/2 + a.def/2 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "莉莉撞向敌人,速度越快伤害越高,有几率造成\\it[56]\n但技能命中会移除自身受到的所有加速效果( \\is[223]的加速除外)" , "effects" : [ { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 56 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 132 , "message1" : "撞了过去!" , "message2" : "" , "mpCost" : 0 , "name" : "冲撞III" , "note" : "<技能类型:技能>\n\n<Pre-Damage Eval>\n target.removeState(258);\n user.removeState(113);\n user.removeState(115);\n user.removeState(116);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 230 , "animationId" : 44 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "大幅提升速度的强大技能\\it[117] ,但由于追求极限的速度,\n反而无法爆发力量, 以至于技能“奔走强袭”无法使用 ", "effects" : [ { "code" : 21 , "dataId" : 117 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 381 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "神速I" , "note" : "<Hide if Learned Skill: 231>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 0 } ,
{ "id" : 230 , "animationId" : 44 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "大幅提升速度的强大技能\\it[117] ", "effects" : [ { "code" : 21 , "dataId" : 117 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 381 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "神速I" , "note" : "<Hide if Learned Skill: 231>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 0 } ,
{ "id" : 231 , "animationId" : 44 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "大幅提升速度的强大技能\\it[118] ,但由于追求极限的速度,\n反而无法爆发力量, 以至于技能“奔走强袭”无法使用 ", "effects" : [ { "code" : 21 , "dataId" : 118 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 382 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "神速II" , "note" : "<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 0 } ,
{ "id" : 231 , "animationId" : 44 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "大幅提升速度的强大技能\\it[118] ", "effects" : [ { "code" : 21 , "dataId" : 118 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 382 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "神速II" , "note" : "<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 0 } ,
{ "id" : 232 , "animationId" : 74 , "damage" : { "critical" : false , "elementId" : 3 , "formula" : "(1+a.level/40)*(1+(a.atk+a.mat * 2 - b.mdf/10)*(a.level*a.atk/2048+2))" , "type" : 1 , "variance" : 20 } , "description" : "“房东,房东,我也会放魔法了诶,那个蝙蝠不能说我没脑子了!”\n(PS: 风属性伤害, 几率施加\\it[56])" , "effects" : [ { "code" : 21 , "dataId" : 56 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 69 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 20 , "name" : "巨兽狂风" , "note" : "<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 232 , "animationId" : 74 , "damage" : { "critical" : false , "elementId" : 3 , "formula" : "(1+a.level/40)*(1+(a.atk+a.mat * 2 - b.mdf/10)*(a.level*a.atk/2048+2))" , "type" : 1 , "variance" : 20 } , "description" : "“房东,房东,我也会放魔法了诶,那个蝙蝠不能说我没脑子了!”\n(PS: 风属性伤害, 几率施加\\it[56])" , "effects" : [ { "code" : 21 , "dataId" : 56 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 69 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 20 , "name" : "巨兽狂风" , "note" : "<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 233 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "吃下辣条变身巨型哈士奇并回复25%的HP, 每次变身\n都要消耗辣条一包, 而且存在变身冷却" , "effects" : [ { "code" : 21 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 55 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 56 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 59 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 14 , "value1" : 1 , "value2" : 0 } , { "code" : 11 , "dataId" : 0 , "value1" : 0.25 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 343 , "message1" : "吃下辣条准备变身!" , "message2" : "" , "mpCost" : 0 , "name" : "哈士奇变身" , "note" : "<Item 0060 Cost: 1>\n<Cooldown: 30>\n<Cooldown Steps: 5>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 233 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "吃下辣条变身巨型哈士奇并回复25%的HP, 每次变身\n都要消耗辣条一包, 而且存在变身冷却" , "effects" : [ { "code" : 21 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 55 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 56 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 59 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 14 , "value1" : 1 , "value2" : 0 } , { "code" : 11 , "dataId" : 0 , "value1" : 0.25 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 343 , "message1" : "吃下辣条准备变身!" , "message2" : "" , "mpCost" : 0 , "name" : "哈士奇变身" , "note" : "<Item 0060 Cost: 1>\n<Cooldown: 30>\n<Cooldown Steps: 5>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 234 , "animationId" : 4 , "damage" : { "critical" : false , "elementId" : 8 , "formula" : "b.hp/25+600*a.level/99+(3/2+a.level/60)*(a.mat* (4+6*a.level/99) - b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "狗•破天一击•炮( 青春版) , 消耗8点狗炮能量" , "effects" : [ { "code" : 44 , "dataId" : 10 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 338 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "小型狗炮" , "note" : "<Item 0066 Cost: 8>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 234 , "animationId" : 4 , "damage" : { "critical" : false , "elementId" : 8 , "formula" : "b.hp/25+600*a.level/99+(3/2+a.level/60)*(a.mat* (4+6*a.level/99) - b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "狗•破天一击•炮( 青春版) , 消耗8点狗炮能量" , "effects" : [ { "code" : 44 , "dataId" : 10 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 338 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "小型狗炮" , "note" : "<Item 0066 Cost: 8>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
@ -245,8 +245,8 @@ null,
{ "id" : 243 , "animationId" : 82 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+1/2*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠两个随机目标\n并附加\\it[255]和\\c[18]100点伤害加深\\c[0],目标\\it[255]叠加越高伤害越高," , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 255 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 239 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 105 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "利爪抓挠I" , "note" : "<技能类型:类普攻>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(227);\n</Before Eval>\n<After Eval>\n user.removeSatate(227);\n</After Eval>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Hide if Learned Skill: 244,245>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 243 , "animationId" : 82 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+1/2*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠两个随机目标\n并附加\\it[255]和\\c[18]100点伤害加深\\c[0],目标\\it[255]叠加越高伤害越高," , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 255 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 239 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 105 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "利爪抓挠I" , "note" : "<技能类型:类普攻>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(227);\n</Before Eval>\n<After Eval>\n user.removeSatate(227);\n</After Eval>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Hide if Learned Skill: 244,245>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 244 , "animationId" : 82 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+3/5*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠两个随机目标\n并附加\\it[255]和\\c[18]300点伤害加深\\c[0],目标\\it[255]叠加越高伤害越高," , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 255 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 308 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 105 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "利爪抓挠II" , "note" : "<Hide if Learned Skill: 245>\n\n<技能类型:类普攻>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeSatate(228);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: +8 TP>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 244 , "animationId" : 82 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+3/5*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠两个随机目标\n并附加\\it[255]和\\c[18]300点伤害加深\\c[0],目标\\it[255]叠加越高伤害越高," , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 255 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 308 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 105 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "利爪抓挠II" , "note" : "<Hide if Learned Skill: 245>\n\n<技能类型:类普攻>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeSatate(228);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: +8 TP>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 245 , "animationId" : 82 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+4/5*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠两个随机目标\n并附加\\it[255]和\\c[18]700点伤害加深\\c[0],目标\\it[255]叠加越高伤害越高," , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 255 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 309 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 105 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "利爪抓挠III" , "note" : "<技能类型:类普攻>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: +8 TP>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 245 , "animationId" : 82 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+4/5*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠两个随机目标\n并附加\\it[255]和\\c[18]700点伤害加深\\c[0],目标\\it[255]叠加越高伤害越高," , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 255 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 309 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 105 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "利爪抓挠III" , "note" : "<技能类型:类普攻>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: +8 TP>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 246 , "animationId" : 44 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "80+1.1*(a.atk * 2+a.agi*0.2 - b.def)*(a.level*a.atk/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "直接获得30 T P并增加攻击力和速度三回合, 代价是透支身体, \n 效果结束后\\it[96]两个回合。 ", "effects" : [ { "code" : 21 , "dataId" : 191 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 291 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "狂野飞扑I" , "note" : "<Hide if Learned Skill: 247>\n<Cooldown: 10>\n<Cooldown Steps: 1 >\n\n<技能类型:技能>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 30 } ,
{ "id" : 246 , "animationId" : 44 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "80+1.1*(a.atk * 2+a.agi*0.2 - b.def)*(a.level*a.atk/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "直接获得30 P并增加攻击力和速度三回合, 且直接增加下回合50%读条\n 代价是透支身体,效果结束后\\it[96]两个回合", "effects" : [ { "code" : 21 , "dataId" : 191 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 291 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "狂野飞扑I" , "note" : "<Hide if Learned Skill: 247>\n<Cooldown: 10>\n<Cooldown Steps: 1 >\n\n<After ATB: 50% >\n\n<技能类型:技能>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 30 } ,
{ "id" : 247 , "animationId" : 44 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "80+1.1*(a.atk * 2+a.agi*0.2 - b.def)*(a.level*a.atk/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "直接获得50P并增加攻击力和速度三回合, 代价是透支身体,\n 效果结束后\\it[96]两个回合。 ", "effects" : [ { "code" : 21 , "dataId" : 192 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 291 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "狂野飞扑II" , "note" : "<Cooldown: 10>\n<Cooldown Steps: 1 >\n\n<技能类型:技能>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 50 } ,
{ "id" : 247 , "animationId" : 44 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "80+1.1*(a.atk * 2+a.agi*0.2 - b.def)*(a.level*a.atk/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "直接获得50P并增加攻击力和速度三回合, 且直接增加下回合70%读条\n 代价是透支身体,效果结束后\\it[96]两个回合", "effects" : [ { "code" : 21 , "dataId" : 192 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 291 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "狂野飞扑II" , "note" : "<Cooldown: 10>\n<Cooldown Steps: 1 >\n\n<After ATB: 70% >\n\n<技能类型:技能>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 50 } ,
{ "id" : 248 , "animationId" : 85 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "2/3*(a.atk * 2 +a.agi/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 5 } , "description" : "\\c[18]<10%暴击叠加>\\c[17]<50%命中叠加>\\c[0] 用利爪疯狂攻击单一目标五次,目标\\it[255]叠加越高伤害越高;\n成功击杀目标时回复10点TP, 同时加速并免疫\\it[96]两回合。" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 290 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "疯狂爪击I" , "note" : "<Hide if Learned Skill: 249,250>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>\n\n<Missed Reward: Add State 232>\n\n<技能类型:类普攻>\n\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +10%>\n<Defeat Reward: Add State 10>\n<Defeat Reward: +10 TP>" , "occasion" : 1 , "repeats" : 5 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 248 , "animationId" : 85 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "2/3*(a.atk * 2 +a.agi/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 5 } , "description" : "\\c[18]<10%暴击叠加>\\c[17]<50%命中叠加>\\c[0] 用利爪疯狂攻击单一目标五次,目标\\it[255]叠加越高伤害越高;\n成功击杀目标时回复10点TP, 同时加速并免疫\\it[96]两回合。" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 290 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "疯狂爪击I" , "note" : "<Hide if Learned Skill: 249,250>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>\n\n<Missed Reward: Add State 232>\n\n<技能类型:类普攻>\n\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +10%>\n<Defeat Reward: Add State 10>\n<Defeat Reward: +10 TP>" , "occasion" : 1 , "repeats" : 5 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 249 , "animationId" : 85 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "4/5*(a.atk *2 +a.agi/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 105/100 : 1) * (b.isStateAffected(98) ? 110/100 : 1) * (b.isStateAffected(99) ? 115/100 : 1) * (b.isStateAffected(100) ? 120/100 : 1) * (b.isStateAffected(101) ? 125/100 : 1)" , "type" : 1 , "variance" : 5 } , "description" : "\\c[18]<15%暴击叠加>\\c[17]<50%命中叠加>\\c[0] 用利爪疯狂攻击单一目标五次,目标\\it[255]叠加越高伤害越高;\n成功击杀目标时回复15点TP, 同时加速并免疫\\it[96]两回合。" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 290 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "疯狂爪击II" , "note" : "<Hide if Learned Skill: 250>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>\n\n<Missed Reward: Add State 232>\n\n<技能类型:类普攻>\n\n\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +15%>\n<Defeat Reward: Add State 10>\n<Defeat Reward: +10 TP>\n" , "occasion" : 1 , "repeats" : 5 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 249 , "animationId" : 85 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "4/5*(a.atk *2 +a.agi/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 105/100 : 1) * (b.isStateAffected(98) ? 110/100 : 1) * (b.isStateAffected(99) ? 115/100 : 1) * (b.isStateAffected(100) ? 120/100 : 1) * (b.isStateAffected(101) ? 125/100 : 1)" , "type" : 1 , "variance" : 5 } , "description" : "\\c[18]<15%暴击叠加>\\c[17]<50%命中叠加>\\c[0] 用利爪疯狂攻击单一目标五次,目标\\it[255]叠加越高伤害越高;\n成功击杀目标时回复15点TP, 同时加速并免疫\\it[96]两回合。" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 290 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "疯狂爪击II" , "note" : "<Hide if Learned Skill: 250>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>\n\n<Missed Reward: Add State 232>\n\n<技能类型:类普攻>\n\n\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +15%>\n<Defeat Reward: Add State 10>\n<Defeat Reward: +10 TP>\n" , "occasion" : 1 , "repeats" : 5 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 250 , "animationId" : 85 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "9/10*(a.atk * 2 +a.agi/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 110/100 : 1) * (b.isStateAffected(98) ? 115/100 : 1) * (b.isStateAffected(99) ? 120/100 : 1) * (b.isStateAffected(100) ? 125/100 : 1) * (b.isStateAffected(101) ? 130/100 : 1)" , "type" : 1 , "variance" : 5 } , "description" : "\\c[18]<20%暴击叠加>\\c[17]<50%命中叠加>\\c[0] 用利爪疯狂攻击单一目标五次,目标\\it[255]叠加越高伤害越高;\n成功击杀目标时回复20点TP, 同时加速并免疫\\it[96]两回合。" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 290 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "疯狂爪击III" , "note" : "<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>\n\n<技能类型:类普攻>\n\n<Missed Reward: Add State 232>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +20%>\n<Defeat Reward: Add State 10>\n<Defeat Reward: +20 TP>" , "occasion" : 1 , "repeats" : 5 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 250 , "animationId" : 85 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "9/10*(a.atk * 2 +a.agi/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 110/100 : 1) * (b.isStateAffected(98) ? 115/100 : 1) * (b.isStateAffected(99) ? 120/100 : 1) * (b.isStateAffected(100) ? 125/100 : 1) * (b.isStateAffected(101) ? 130/100 : 1)" , "type" : 1 , "variance" : 5 } , "description" : "\\c[18]<20%暴击叠加>\\c[17]<50%命中叠加>\\c[0] 用利爪疯狂攻击单一目标五次,目标\\it[255]叠加越高伤害越高;\n成功击杀目标时回复20点TP, 同时加速并免疫\\it[96]两回合。" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 290 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "疯狂爪击III" , "note" : "<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>\n\n<技能类型:类普攻>\n\n<Missed Reward: Add State 232>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +20%>\n<Defeat Reward: Add State 10>\n<Defeat Reward: +20 TP>" , "occasion" : 1 , "repeats" : 5 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
@ -255,9 +255,9 @@ null,
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{ "id" : 254 , "animationId" : 31 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "降低自身受到随机攻击的几率并提升攻击力、闪避、命中和\n暴击率的刺杀技能( 获得\\it[155]和\\it[172]) " , "effects" : [ { "code" : 21 , "dataId" : 155 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 172 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 395 , "message1" : "猫猫祟祟准备偷袭" , "message2" : "" , "mpCost" : 0 , "name" : "猫猫祟祟I" , "note" : "<Hide if Learned Skill: 255,262>\n\n<技能类型:技能>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 255 , "animationId" : 31 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "降低自身受到随机攻击的几率并提升攻击力、闪避、命中和\n暴击率的刺杀技能( 获得\\it[155]和\\it[173]) " , "effects" : [ { "code" : 21 , "dataId" : 155 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 173 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 395 , "message1" : "猫猫祟祟准备偷袭" , "message2" : "" , "mpCost" : 0 , "name" : "猫猫祟祟II" , "note" : "<Hide if Learned Skill: 262>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
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{ "id" : 260 , "animationId" : 52 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "猫咪安静地观察她的猎物,洞察敌方的弱点(施加\\it[254]), \n并且破除他们的隐身( 破除\\it[172]、\\it[173]) , 同时自身恢复12点TP" , "effects" : [ { "code" : 22 , "dataId" : 172 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 173 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 254 , "value1" : 0.8 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 89 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "猫之窥视II" , "note" : "<Hide if Learned Skill: 261>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 12 } ,
{ "id" : 260 , "animationId" : 52 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "猫咪安静地观察她的猎物,洞察敌方的弱点(施加\\it[254]), \n并且破除他们的隐身( 破除\\it[172]、\\it[173]) , 同时自身恢复12点TP" , "effects" : [ { "code" : 22 , "dataId" : 172 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 173 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 254 , "value1" : 0.8 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 89 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "猫之窥视II" , "note" : "<Hide if Learned Skill: 261>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 12 } ,
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{ "id" : 261 , "animationId" : 52 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "猫咪安静地观察她的猎物,洞察敌方的弱点(施加\\it[254])并且破除他们的隐身\n( 破除\\it[172]、\\it[173]、\\it[174]) , 同时自身恢复15点TP" , "effects" : [ { "code" : 22 , "dataId" : 172 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 173 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 174 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 254 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 89 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "猫之窥视III" , "note" : "<技能类型:技能>" , "occasion" : 1 , "repeats" : 3 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 15 } ,
@ -266,13 +266,13 @@ null,
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{ "id" : 265 , "animationId" : 18 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "10+(a.level/297 + 1/4 )*(a.atk * 2+a.mat - b.def - b.mdf/8)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 3/2 : 1)" , "type" : 1 , "variance" : 5 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 253 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 72 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "一式 • 暴雨梨花" , "note" : "<技能类型:普攻>\n\n\n<Before Eval>\n if(user.isStateAffected(21)){\n user.addState(188);\n }\n else{\n user.removeState(188);\n }\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Missed Reward: Add State 232>" , "occasion" : 1 , "repeats" : 9 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 1 } ,
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{ "id" : 266 , "animationId" : 201 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "60+(1+a.level/130)*(a.atk * 2 + a.mat*2 - b.def - b.mdf/8)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 122 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "二式 • 星分穹宇" , "note" : "<技能类型:普攻>\n\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n<Before Eval>\n if(user.isStateAffected(21)){\n user.addState(189);\n }\n else{\n user.removeState(189);\n }\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 2 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 4 } ,
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{ "id" : 267 , "animationId" : 16 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "(b.mhp-b.hp)/10+(3-3/2*b.hp/b.mhp+a.level/45)*(a.mat +a.atk*3 -b.def/2 - b.mdf/10)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 97 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "三式 • 白虹贯日" , "note" : "<技能类型:普攻>\n\n\n<Bypass Taunt>\n<Before Eval>\n if(user.isStateAffected(21)){\n user.addState(190);\n }\n else{\n user.removeState(190);\n }\n</Before Eval>\n\n<Defeat Reward: Add State 282>\n<Defeat Reward: Add State 190 >\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 268 , "animationId" : 35 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "10+(a.atk*2 +a.mat/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 一式>\\c[0] 使用剑或枪接连进行两次上挑攻击,可以挑飞敌人造成\\it[56], \n或者挑飞敌人的武器造成\\it[76],对\\it[56]的敌人伤害增加30%" , "effects" : [ { "code" : 21 , "dataId" : 56 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 76 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 69 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "上挑I" , "note" : "<Hide if Learned Skill: 270>\n<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
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{ "id" : 269 , "animationId" : 35 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "50+(a.atk*2 +a.mat/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 一式>\\c[0] 使用剑或枪接连进行两次上挑攻击,可以挑飞敌人造成\\it[56], \n或者挑飞敌人的武器造成\\it[76],对\\it[56]的敌人伤害增加30%" , "effects" : [ { "code" : 21 , "dataId" : 56 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 76 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 69 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "上挑II" , "note" : "<Hide if Learned Skill: 270>\n<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 270 , "animationId" : 35 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "100+(a.atk*2 + a.mat/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 一式>\\c[0] 使用剑或枪接连进行两次上挑攻击,可以挑飞敌人造成\\it[56], \n或者挑飞敌人的武器造成\\it[76],对\\it[56]的敌人伤害增加30%,必中" , "effects" : [ { "code" : 21 , "dataId" : 56 , "value1" : 0.7 , "value2" : 0 } , { "code" : 21 , "dataId" : 76 , "value1" : 0.7 , "value2" : 0 } , { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 69 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "上挑III" , "note" : "<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 270 , "animationId" : 35 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "100+(a.atk*2 + a.mat/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 一式>\\c[0] 使用剑或枪接连进行两次上挑攻击,可以挑飞敌人造成\\it[56], \n或者挑飞敌人的武器造成\\it[76],对\\it[56]的敌人伤害增加30%,必中" , "effects" : [ { "code" : 21 , "dataId" : 56 , "value1" : 0.7 , "value2" : 0 } , { "code" : 21 , "dataId" : 76 , "value1" : 0.7 , "value2" : 0 } , { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 69 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "上挑III" , "note" : "<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 271 , "animationId" : 197 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "技能只有在具备招式强化时可使用, 接下来三回合攻击力提升20%并可以\n连续使用三次当前强化招式, 但不能使用其他技能" , "effects" : [ { "code" : 21 , "dataId" : 21 , "value1" : 1 , "value2" : 0 } ,{ "code" : 21 , "dataId" : 281 , "value1" : 1 , "value2" : 0 } ], "hitType" : 0 , "iconIndex" : 421 , "message1" : "进入\\c[17]\\it[21]!\\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "专注模式I" , "note" : " <Custom Requirement>\n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<技能类型:技能>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 50 , "tpGain" : 0 } ,
{ "id" : 271 , "animationId" : 197 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "技能只有在具备招式强化时可使用, 接下来三回合攻击力提升20%并可以\n连续使用三次当前强化招式, 但不能使用其他技能" , "effects" : [ { "code" : 21 , "dataId" : 21 , "value1" : 1 , "value2" : 0 } ], "hitType" : 0 , "iconIndex" : 421 , "message1" : "进入\\c[17]\\it[21]!\\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "专注模式I" , "note" : " <After ATB: 90%>\n <Custom Requirement>\n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<技能类型:技能>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 50 , "tpGain" : 0 } ,
{ "id" : 272 , "animationId" : 197 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "技能只有在具备招式强化时可使用, 接下来三回合攻击力和速度提升20%\n并可连续使用三次当前强化招式, 但不能使用其他技能" , "effects" : [ { "code" : 21 , "dataId" : 21 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 2 81, "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 2 6, "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 421 , "message1" : "进入\\c[17]\\it[21]!\\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "专注模式II" , "note" : " <Custom Requirement>\n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<技能类型:技能>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 50 , "tpGain" : 0 } ,
{ "id" : 272 , "animationId" : 197 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "技能只有在具备招式强化时可使用, 接下来三回合攻击力和速度提升20%\n并可连续使用三次当前强化招式, 但不能使用其他技能" , "effects" : [ { "code" : 21 , "dataId" : 21 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 2 6, "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 421 , "message1" : "进入\\c[17]\\it[21]!\\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "专注模式II" , "note" : " <After ATB: 90%>\n <Custom Requirement>\n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<技能类型:技能>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 50 , "tpGain" : 0 } ,
{ "id" : 273 , "animationId" : 197 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[17]<霸体四回合>\\c[0] 技能只有在具备招式强化时可使用,接下来三回合\n攻击力和速度提升20%并可连续使用三次当前强化招式,但不能使用其他技能" , "effects" : [ { "code" : 21 , "dataId" : 21 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 2 81, "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 2 6, "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 152 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 421 , "message1" : "进入\\c[17]\\it[21]!\\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "专注模式III" , "note" : " <Custom Requirement>\n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<技能类型:技能>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 0 } ,
{ "id" : 273 , "animationId" : 197 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[17]<霸体四回合>\\c[0] 技能只有在具备招式强化时可使用,接下来三回合\n攻击力和速度提升20%并可连续使用三次当前强化招式,但不能使用其他技能" , "effects" : [ { "code" : 21 , "dataId" : 21 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 2 6, "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 152 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 421 , "message1" : "进入\\c[17]\\it[21]!\\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "专注模式III" , "note" : " <After ATB: 90%>\n <Custom Requirement>\n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<技能类型:技能>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 0 } ,
{ "id" : 274 , "animationId" : 67 , "damage" : { "critical" : true , "elementId" : 6 , "formula" : "1+(a.level/99+1)*(a.atk+a.mat*2 - b.mdf)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 二式>\\c[0] 将自身的生物电极度强化并释放出来,制造一层护盾保护自身的同时,\n杀伤随机三个敌人, 对\\it[56]的敌人伤害增加30%" , "effects" : [ { "code" : 21 , "dataId" : 59 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 66 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "电蛇狂舞I" , "note" : "<Hide if Learned Skill: 275,276>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Custom User Barrier>\nvalue = user.mhp/15+user.mat*3;\n</Custom User Barrier>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 5 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 2 } ,
{ "id" : 274 , "animationId" : 67 , "damage" : { "critical" : true , "elementId" : 6 , "formula" : "1+(a.level/99+1)*(a.atk+a.mat*2 - b.mdf)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 二式>\\c[0] 将自身的生物电极度强化并释放出来,制造一层护盾保护自身的同时,\n杀伤随机三个敌人, 对\\it[56]的敌人伤害增加30%" , "effects" : [ { "code" : 21 , "dataId" : 59 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 66 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "电蛇狂舞I" , "note" : "<Hide if Learned Skill: 275,276>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Custom User Barrier>\nvalue = user.mhp/15+user.mat*3;\n</Custom User Barrier>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 5 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 2 } ,
{ "id" : 275 , "animationId" : 67 , "damage" : { "critical" : true , "elementId" : 6 , "formula" : "1+(a.level/99+1)*(a.atk*6/5+a.mat * 12/5 - b.mdf)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 二式>\\c[0] 将自身的生物电极度强化并释放出来,制造一层护盾保护自身的同时,\n杀伤随机三个敌人, 对\\it[56]的敌人伤害增加30%" , "effects" : [ { "code" : 21 , "dataId" : 59 , "value1" : 0.3 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 66 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "电蛇狂舞II" , "note" : "<Hide if Learned Skill: 250>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Custom User Barrier>\nvalue = user.mhp/15+user.mat*4;\n</Custom User Barrier>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 5 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 4 } ,
{ "id" : 275 , "animationId" : 67 , "damage" : { "critical" : true , "elementId" : 6 , "formula" : "1+(a.level/99+1)*(a.atk*6/5+a.mat * 12/5 - b.mdf)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 二式>\\c[0] 将自身的生物电极度强化并释放出来,制造一层护盾保护自身的同时,\n杀伤随机三个敌人, 对\\it[56]的敌人伤害增加30%" , "effects" : [ { "code" : 21 , "dataId" : 59 , "value1" : 0.3 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 66 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "电蛇狂舞II" , "note" : "<Hide if Learned Skill: 250>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Custom User Barrier>\nvalue = user.mhp/15+user.mat*4;\n</Custom User Barrier>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 5 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 4 } ,
{ "id" : 276 , "animationId" : 67 , "damage" : { "critical" : true , "elementId" : 6 , "formula" : "1+(a.level/99+1)*(a.atk*7/5+a.mat * 14/5 - b.mdf)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 二式>\\c[0] 将自身的生物电极度强化并释放出来,制造一层护盾保护自身的同时,\n杀伤随机三个敌人, 对\\it[56]的敌人伤害增加30%" , "effects" : [ { "code" : 21 , "dataId" : 59 , "value1" : 0.4 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 66 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "电蛇狂舞III" , "note" : "<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<技能类型:技能>\n\n<Custom User Barrier>\nvalue = user.mhp/15+user.mat*5;\n</Custom User Barrier>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 5 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 6 } ,
{ "id" : 276 , "animationId" : 67 , "damage" : { "critical" : true , "elementId" : 6 , "formula" : "1+(a.level/99+1)*(a.atk*7/5+a.mat * 14/5 - b.mdf)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 二式>\\c[0] 将自身的生物电极度强化并释放出来,制造一层护盾保护自身的同时,\n杀伤随机三个敌人, 对\\it[56]的敌人伤害增加30%" , "effects" : [ { "code" : 21 , "dataId" : 59 , "value1" : 0.4 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 66 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "电蛇狂舞III" , "note" : "<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<技能类型:技能>\n\n<Custom User Barrier>\nvalue = user.mhp/15+user.mat*5;\n</Custom User Barrier>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 5 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 6 } ,
@ -287,38 +287,38 @@ null,
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{ "id" : 296 , "animationId" : 189 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+(a.atk * (4 + a.level/45) - b.def/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 5 } , "description" : "诺兰后撤解除向敌人投掷两颗爆弹同时引爆,造成伤害和\\it[251]\n\\c[17]【追加效果】\\c[0] 额外投弹一次 , 并恢复15TP ", "effects" : [ { "code" : 21 , "dataId" : 251 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 406 , "message1" : "%1! " , "message2" : "" , "mpCost" : 0 , "name" : "精准投弹" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n \n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<After Eval>\nvar subject = user;\n subject.forceAction(297 , -2);\n BattleManager.forceAction(subject);\n user.removeState(17);\n }\nelse{\n user.addState(17);\n }\n</After Eval>\n\n\n ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 297 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "进入\\it[275],提升命中率并解锁\\is[298],但部分攻击依赖远程武器\n\\c[17]【追加效果】\\c[0]扔出迷雾弹掩蔽全队,提升闪避率" , "effects" : [ { "code" : 21 , "dataId" : 275 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 632 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : " 灰 狐跃", "note" : "<技能类型:技能>\n \n<MP Cost: 4%> \n<After Eval>\nif(user.isStateAffected(17)){\nBattleManager.queueForceAction(user, 316, -1);\nuser.removeState(17);\nuser.removeState(95);\n}\nelse{\n user.addState(17);\n}\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 297 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "进入\\it[275],提升命中率并解锁\\is[298],但部分攻击依赖远程武器\n\\c[17]【追加效果】\\c[0]扔出迷雾弹掩蔽全队,提升闪避率" , "effects" : [ { "code" : 21 , "dataId" : 275 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 632 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : " 劲 狐跃", "note" : "<技能类型:技能>\n \n<After Eval>\nif(user.isStateAffected(17)){\nBattleManager.queueForceAction(user, 316, -1);\nuser.removeState(17);\nuser.removeState(95);\n}\nelse{\n user.addState(17);\n}\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 298 , "animationId" : 198 , "damage" : { "critical" : true , "elementId" : 1 , "formula" : "1+(a.atk * (5/2 + a.level/49)+a.agi/200 - b.def/3)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 5 } , "description" : "诺兰从上而下的强力腿斧,造成物理伤害并必定\\it[70]一回合,\n使用后解除自身\\it[275]并立刻进入下一回合,并获得\\it[17]" , "effects" : [ { "code" : 21 , "dataId" : 70 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 78 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "斩风腿斧" , "note" : "<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<技能类型:技能>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Post-Damage Eval>\n user.removeState(275);\n user.addState(17);\n user.addState(281);\n</Post-Damage Eval>\n\n<Custom Requirement>\n if(user.isStateAffected(275)){\n value = ture;\n }\n else{\n value = false;\n }\n</Custom Requirement>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0} ,
{ "id" : 298 , "animationId" : 198 , "damage" : { "critical" : true , "elementId" : 1 , "formula" : "1+(a.atk * (5/2 + a.level/49)+a.agi/200 - b.def/3)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 5 } , "description" : "诺兰从上而下的强力腿斧,造成物理伤害并必定\\it[70]一回合,\n使用后解除自身\\it[275]并立刻进入下一回合,并获得\\it[17]" , "effects" : [ { "code" : 21 , "dataId" : 70 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 78 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "斩风腿斧" , "note" : "<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<技能类型:技能>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Post-Damage Eval>\n user.removeState(275);\n user.addState(17);\n user.addState(281);\n</Post-Damage Eval>\n\n<Custom Requirement>\n if(user.isStateAffected(275)){\n value = ture;\n }\n else{\n value = false;\n }\n</Custom Requirement>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 1 0} ,
{ "id" : 299 , "animationId" : 16 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "1+(a.atk * (3 + a.level/49)+a.agi/200 - b.def/5)*(a.level*a.atk/2048+2) *(a.isStateAffected(266)?11/10: 1)*(a.isStateAffected(267)?11/10: 1)*(a.isStateAffected(268)?11/10: 1)*(a.isStateAffected(269)?11/10: 1)*(a.isStateAffected(270)?11/10: 1) ", "type" : 1 , "variance" : 5 } , "description" : "\\c[17]<霸体二回合>\\c[0] 诺兰迅速奔袭至敌人身前,用武器或者肘部刺击敌人\n\\c[17]【追加效果】\\c[0] 命中后追加一次过肩二重摔,增加\\it[70]两回合" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 97 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "迅狐刺" , "note" : " <MP Cost: 3%> \n<Before Eval>\n user.addState(165);\n user.removeState(275);\n</Before Eval>\n\n<技能类型:类普攻>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Post-Damage Eval>\nif(user.isStateAffected(17)){\n var subject = user;\n subject.forceAction(300, -2);\n BattleManager.forceAction(subject);\n user.removeState(17);\n }\nelse{\n user.addState(17);\n }\n</Post-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 299 , "animationId" : 16 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "1+(a.atk * (3 + a.level/49)+a.agi/200 - b.def/5)*(a.level*a.atk/2048+2) ", "type" : 1 , "variance" : 5 } , "description" : "\\c[17]<霸体二回合>\\c[0] 诺兰迅速奔袭至敌人身前,用武器或者肘部刺击敌人\n\\c[17]【追加效果】\\c[0] 命中后追加一次过肩二重摔,增加\\it[70]两回合" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 97 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "迅狐刺" , "note" : " \n<Before Eval>\n user.addState(165);\n user.removeState(275);\n</Before Eval>\n\n<技能类型:类普攻>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Post-Damage Eval>\nif(user.isStateAffected(17)){\n var subject = user;\n subject.forceAction(300, -2);\n BattleManager.forceAction(subject);\n user.removeState(17);\n }\nelse{\n user.addState(17);\n }\n</Post-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 300 , "animationId" : 188 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * (2 + a.level/99)+a.agi/200 - b.def/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "过肩二重摔" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n<State 眩晕 Turns: +1>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 300 , "animationId" : 188 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * (2 + a.level/99)+a.agi/200 - b.def/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "过肩二重摔" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n<State 眩晕 Turns: +1>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 301 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "诺兰释放剑舞(近战),或连续射击(升空/飞行状态),造成多次伤害 \n\\c[17]【追加效果】\\c[0] M P消耗减半", "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 418 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "灵狐舞" , "note" : " <Custom MP Cost>\n if(user.isStateAffected(17)){\n cost += Math.round(user.mhp*0.06);\n }\n else{\n cost += Math.round(user.mhp*0.12);\n }\n</Custom MP Cost>\n\n <Custom Requirement>\n if(user.isStateAffected(275)){\n if(user.isStateAffected(271) || user.isStateAffected(272)){\n value = ture;\n }\n else{\n value = false;\n }\n }\n</Custom Requirement>\n\n<技能类型:技能>\n\n<Before Eval>\nif(user.isStateAffected(17)){\n user.removeState(17);\n}\nelse{\n user.addState(17);\n}\nif(user.isStateAffected(275)){\n var subject = user;\n subject.forceAction(303, -2);\n BattleManager.forceAction(subject); \n }\nelse{\n var subject = user;\n subject.forceAction(302, -2);\n BattleManager.forceAction(subject); \n }\n</Before Eval>\n", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0, "tpGain" : 0 } ,
{ "id" : 301 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "诺兰释放剑舞(近战),或连续射击(升空/飞行状态),造成多次伤害 \n\\c[17]【追加效果】\\c[0] T P消耗减半", "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 418 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "灵狐舞" , "note" : " <Custom Requirement>\n if(user.isStateAffected(275)){\n if(user.isStateAffected(271) || user.isStateAffected(272)){\n value = ture;\n }\n else{\n value = false;\n }\n }\n</Custom Requirement>\n\n<技能类型:技能>\n\n<Before Eval>\nif(user.isStateAffected(17)){\n user.removeState(17);\n}\nelse{\n user.addState(17);\n}\nif(user.isStateAffected(275)){\n var subject = user;\n subject.forceAction(303, -2);\n BattleManager.forceAction(subject); \n }\nelse{\n var subject = user;\n subject.forceAction(302, -2);\n BattleManager.forceAction(subject); \n }\n</Before Eval>\n\n<Custom Requirement>\n if(user.isStateAffected(275)){\n if (user.isStateAffected(271) || user.isStateAffected(272)) {\n value = true;\n } \n else {\n value = false;\n }\n }else {\n value = ture;\n }\n </Custom Requirement>\n ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 4 0, "tpGain" : 0 } ,
{ "id" : 302 , "animationId" : 191 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * (3/2 + a.level/198)+a.agi/200 - b.def/2)*(a.level*a.atk/2048+2) *(a.isStateAffected(266)?11/10: 1)*(a.isStateAffected(267)?11/10: 1)*(a.isStateAffected(268)?11/10: 1)*(a.isStateAffected(269)?11/10: 1)*(a.isStateAffected(270)?11/10: 1) ", "type" : 1 , "variance" : 5 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 251 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "剑舞" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<技能类型:类普攻>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval> ", "occasion" : 1 , "repeats" : 6 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 302 , "animationId" : 191 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * (3/2 + a.level/198)+a.agi/200 - b.def/2)*(a.level*a.atk/2048+2) ", "type" : 1 , "variance" : 5 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 251 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "剑舞" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<技能类型:类普攻>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval> \n\n ", "occasion" : 1 , "repeats" : 6 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 303 , "animationId" : 90 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * (3/2 + a.level/198) - b.def/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 5 } , "description" : "" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "连续射击" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n\n<技能类型:类普攻>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>" , "occasion" : 1 , "repeats" : 6 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 303 , "animationId" : 90 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * (3/2 + a.level/198) - b.def/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 5 } , "description" : "" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "连续射击" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n\n<技能类型:类普攻>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>" , "occasion" : 1 , "repeats" : 6 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 304 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "诺兰的终结攻击,\\it[275]或\\it[279]时会使用远程武器进行强力的射击\n\\c[17]【追加效果】\\c[0] 技能无视敌人50%护甲" , "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 116 , "message1" : "使用了\\c[18]%1! \\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "绝命" , "note" : "< MP Cost: 4%>\n\n< 技能类型:技能>\n\n<Custom Requirement>\n if(user.isStateAffected(275)){\n if(user.isStateAffected(271) || user.isStateAffected(272)){\n value = ture;\n }\n else{\n value = false;\n }\n }\n</Custom Requirement>\n\n<Before Eval>\nif(user.isStateAffected(17)){\n user.removeState(17);\n target.addState(280);\n}\nelse{\n user.addState(17);\n}\nif(user.isStateAffected(275)){\n var subject = user;\n subject.forceAction(306, -2);\n BattleManager.forceAction(subject); \n }\nelse{\n var subject = user;\n subject.forceAction(305, -2);\n BattleManager.forceAction(subject); \n }\n</Before Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 304 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "诺兰的终结攻击,\\it[275]或\\it[279]时会使用远程武器进行强力的射击\n\\c[17]【追加效果】\\c[0] 技能无视敌人50%护甲" , "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 116 , "message1" : "使用了\\c[18]%1! \\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "绝命" , "note" : "< 技能类型:技能>\n\n<Custom Requirement>\n if(user.isStateAffected(275)){\n if(user.isStateAffected(271) || user.isStateAffected(272)){\n value = ture;\n }\n else{\n value = false;\n }\n }\n</Custom Requirement>\n\n<Before Eval>\nif(user.isStateAffected(17)){\n user.removeState(17);\n target.addState(280);\n}\nelse{\n user.addState(17);\n}\nif(user.isStateAffected(275)){\n var subject = user;\n subject.forceAction(306, -2);\n BattleManager.forceAction(subject); \n }\nelse{\n var subject = user;\n subject.forceAction(305, -2);\n BattleManager.forceAction(subject); \n }\n</Before Eval>\n\n<Custom Requirement>\n if(user.isStateAffected(275)){\n if (user.isStateAffected(271) || user.isStateAffected(272)) {\n value = true;\n } \n else {\n value = false;\n }\n }else {\n value = ture;\n }\n </Custom Requirement>\n ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 25 , "tpGain" : 0 } ,
{ "id" : 305 , "animationId" : 193 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "300+(1+4*(b.mhp-b.hp)/b.mhp)*(a.atk * 3- b.def/5)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "绝境斩" , "note" : "<Post-Damage Eval>\n target.removeStateState(280);\n</Post-Damage Eval>\n\n<技能类型:类普攻>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 305 , "animationId" : 193 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "300+(1+4*(b.mhp-b.hp)/b.mhp)*(a.atk * 3- b.def/5)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "绝境斩" , "note" : "<Post-Damage Eval>\n target.removeStateState(280);\n</Post-Damage Eval>\n\n<技能类型:类普攻>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 306 , "animationId" : 192 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "300+(1+4*(b.mhp-b.hp)/b.mhp)*(a.atk * 3 - b.def/5)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "夺命狙击" , "note" : "<Post-Damage Eval>\n target.removeStateState(280);\n</Post-Damage Eval>\n\n<技能类型:类普攻>\n\n<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 306 , "animationId" : 192 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "300+(1+4*(b.mhp-b.hp)/b.mhp)*(a.atk * 3 - b.def/5)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "夺命狙击" , "note" : "<Post-Damage Eval>\n target.removeStateState(280);\n</Post-Damage Eval>\n\n<技能类型:类普攻>\n\n<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 307 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : " 1+(a.atk * (15/8 + a.level/99) - b.def/2)*(a.level*a.atk/2048+2) ", "type" : 1 , "variance" : 20 } , "description" : "诺兰 使用火力模块对全体敌人进行弹幕覆盖,\n可以压制敌人的反击能力 ", "effects" : [ {"code" : 21 , "dataId" : 253 , "value1" : 1 , "value2" : 0 } ], "hitType" : 1, "iconIndex" : 118 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : " 弹幕覆盖I", "note" : "<MP Cost: 8%>\n<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n<Cooldown: 7>\n<Cooldown Steps: 1>\n\n<技能类型:技能 >", "occasion" : 1 , "repeats" : 3 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1, "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 307 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : " ", "type" : 0 , "variance" : 20 } , "description" : "诺兰 强化接下来三次普通攻击, 造成额外伤害的同时恢复更多TP\n\\c[17]【追加效果】\\c[0] 强化的普通攻击对相邻两个敌人造成1/4伤害 ", "effects" : [ ], "hitType" : 0, "iconIndex" : 119 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : " 灰狐三重奏", "note" : "<Before Eval>\nif(user.isStateAffected(17)){\nuser.removeState(17);\nuser.removeState(277);\nuser.addState(278);\n}\nelse{\n user.addState(17);\n user.addState(277);\n}\n</Before Eval >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 1, "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 308 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : " 1+(a.atk * (17/8 + a.level/8 0) - b.def/2)*(a.level*a.atk/2048+2) ", "type" : 1 , "variance" : 20 } , "description" : " 诺兰使用火力模块对全体敌人进行弹幕覆盖,\n可以压制敌人的反击能力 ", "effects" : [ { "code" : 2 1, "dataId" : 253 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 11 8, "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : " 弹幕覆盖II", "note" : "<MP Cost: 8%>\n<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n<Cooldown: 6>\n<Cooldown Steps: 1>\n\n<技能类型:技能> ", "occasion" : 1 , "repeats" : 3 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 308 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : " 0", "type" : 0 , "variance" : 20 } , "description" : " 利用短距离空间跳跃瞬间移动到敌人身后, 增加下回合攻击30%伤害\n和50%命中率,使用时解除解除自身\\it[275]和\\it[276] ", "effects" : [ { "code" : 2 2, "dataId" : 275 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 276 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 284 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 82 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : " 空间跳跃I", "note" : "<Cooldown: 6>\n<Cooldown Steps: 5>\n<After ATB: 95%>\n ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 309 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : " 1+(a.atk * (19/8 + a.level/6 0) - b.def/2)*(a.level*a.atk/2048+2) ", "type" : 1 , "variance" : 20 } , "description" : " 诺兰使用火力模块对全体敌人进行弹幕覆盖,\n可以压制敌人的反击能力 ", "effects" : [ { "code" : 2 1, " dataId": 2 53 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 11 8, "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : " 弹幕覆盖III", "note" : "<MP Cost: 8%>\n<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n<Cooldown: 5>\n<Cooldown Steps: 1>\n\n<技能类型:技能 >", "occasion" : 1 , "repeats" : 3 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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{ "id" : 313 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " ", "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 0, "message1" : "使用了%1 ! ", "message2" : "" , "mpCost" : 0 , "name" : " 慢性损伤修复I", "note" : "<Hide if Learned Skill: 301, 312>\n<Cooldown: 8>\n<Cooldown Steps: 1>\n<MP Cost: 10%>\n<Before Eval>\nuser._easedamage = 0;\nuser.setStateCounter(14, 0);\n</Before Eval>\n\n<技能类型:技能>" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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@ -356,19 +356,19 @@ null,
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{ "id" : 358 , "animationId" : 10 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(5/2*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*2 - b.mdf- b.def/5)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "对濒死敌人进行最后一击的杀戮剑术" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 99 , "message1" : "的强力攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "绝剑诛邪(弱化版)" , "note" : "<技能类型:普攻>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 358 , "animationId" : 10 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(5/2*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*2 - b.mdf- b.def/5)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "对濒死敌人进行最后一击的杀戮剑术" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 99 , "message1" : "的强力攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "绝剑诛邪(弱化版)" , "note" : "<技能类型:普攻>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
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{ "id" : 359 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "a.mhp/20" , "type" : 0 , "variance" : 20 } , "description" : "在安全的位置进行备战" , "effects" : [ { "code" : 21 , "dataId" : 155 , "value1" : 1 , "value2" : 0 } , { "code" : 11 , "dataId" : 0 , "value1" : 0.05 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "正在备战" , "message2" : "" , "mpCost" : 0 , "name" : "积极备战" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 360 , "animationId" : 8 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * 2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "附带圣焰的斩击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(白火)" , "note" : "<技能类型:普攻>\n\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 360 , "animationId" : 8 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * 2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "附带圣焰的斩击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(白火)" , "note" : "<技能类型:普攻>\n\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
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{ "id" : 367 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " 丢下一颗烟雾弹掩护队友撤退,可以掩护\\it[1]的队员逃跑 ", "effects" : [ {"code" : 41 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ], "hitType" : 0 , "iconIndex" : 16 0, "message1" : " 使用了%1! ", "message2" : "" , "mpCost" : 0 , "name" : " 烟雾弹 ", "note" : " <Before Eval>\n var subject = user;\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n</Before Eval>\n<技能类型:技能> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
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{ "id" : 369 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " 机械师必备的逃生装置,不属于组装物\n可以携带\\it[1]的队员逃跑 ", "effects" : [ {"code" : 41 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ], "hitType" : 0 , "iconIndex" : 3 07 , "message1" : " 使用了%1! ", "message2" : "" , "mpCost" : 0 , "name" : " 逃生装置 ", "note" : " <Before Eval>\n var subject = user;\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n</Before Eval>\n<技能类型:技能> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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{ "id" : 371 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "在菜单里使用可以查看郝籽的被动说明" , "effects" : [ { "code" : 44 , "dataId" : 13 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "郝籽被动说明" , "note" : "" , "occasion" : 2 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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@ -482,8 +482,8 @@ null,
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{ "id" : 487 , "animationId" : 41 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "b.mhp/20+(b.mhp-b.hp)/4+a.mat*4*(1+a.level/99)" , "type" : 3 , "variance" : 10 } , "description" : "最高级单体治疗技能, 治疗量随损失HP数值增加, 可以解除\n\\it[97]、\\it[98]……\\it[101]和\\it[69]" , "effects" : [ { "code" : 22 , "dataId" : 97 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 98 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 99 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 100 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 101 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 69 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 67 , "message1" : "吟唱了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "水流之激" , "note" : "<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 7 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
@ -496,20 +496,20 @@ null,
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{ "id" : 497 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(1+(1-b.hp/b.mhp)/2)*(a.atk * 2+a.agi/200 - b.def*4/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的\\c[18]远程攻击\\c[0]! " , "message2" : "" , "mpCost" : 0 , "name" : "远程射击(诺兰)" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n \n<Custom Target Eval>\ntargets.push(target);\nif(user.isStateAffected(278)){\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n}\n</Custom Target Eval> \n<技能类型:普攻>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 6 } ,
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{ "id" : 500 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " 菜单中使用查看诺兰的被动说明 ", "effects" : [ {"code" : 44 , "dataId" : 21 , "value1" : 1 , "value2" : 0 } ], "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : " 战技宗师 ", "note" : "" , "occasion" : 2 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0, "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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