给技能注释有效吸血率和精准系数

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戴面具的乐子人 2 years ago
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@ -299,10 +299,10 @@ null,
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{"id":299,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":299,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":301,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":6,"message1":"受到的伤害加深300","message2":"","message3":"","message4":"","minTurns":6,"motion":0,"name":"伤害加深300","note":"<Custom Apply Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange += 100;\n if (user._damagechange == 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange);\n }\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange -= 100;\n if (user._damagechange = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange;);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":301,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":6,"message1":"受到的伤害加深300","message2":"","message3":"","message4":"","minTurns":6,"motion":0,"name":"伤害加深300","note":"<Custom Apply Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange += 100;\n if (user._damagechange == 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange);\n }\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange -= 100;\n if (user._damagechange = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange;);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":306,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":306,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},

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