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@ -199,7 +199,7 @@ null,
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@ -208,10 +208,10 @@ null,
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{"id":206,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0},{"code":22,"dataId":7,"value":1},{"code":23,"dataId":0,"value":0},{"code":11,"dataId":1,"value":0},{"code":11,"dataId":2,"value":0},{"code":11,"dataId":3,"value":0},{"code":11,"dataId":4,"value":0},{"code":11,"dataId":5,"value":0},{"code":11,"dataId":6,"value":0},{"code":11,"dataId":7,"value":0},{"code":11,"dataId":8,"value":0},{"code":11,"dataId":9,"value":0},{"code":11,"dataId":10,"value":0},{"code":11,"dataId":11,"value":0},{"code":11,"dataId":12,"value":0},{"code":11,"dataId":13,"value":0},{"code":11,"dataId":14,"value":0},{"code":11,"dataId":16,"value":0},{"code":11,"dataId":17,"value":0},{"code":11,"dataId":18,"value":0},{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":63,"value":1},{"code":14,"dataId":64,"value":1},{"code":14,"dataId":65,"value":1},{"code":14,"dataId":66,"value":1},{"code":14,"dataId":67,"value":1},{"code":14,"dataId":68,"value":1},{"code":14,"dataId":69,"value":1},{"code":14,"dataId":73,"value":1},{"code":14,"dataId":74,"value":1},{"code":14,"dataId":75,"value":1},{"code":14,"dataId":76,"value":1},{"code":14,"dataId":46,"value":1},{"code":14,"dataId":77,"value":1},{"code":14,"dataId":78,"value":1},{"code":14,"dataId":79,"value":1},{"code":14,"dataId":80,"value":1},{"code":14,"dataId":81,"value":1},{"code":14,"dataId":82,"value":1},{"code":14,"dataId":83,"value":1},{"code":14,"dataId":84,"value":1},{"code":14,"dataId":85,"value":1},{"code":14,"dataId":86,"value":1},{"code":14,"dataId":87,"value":1},{"code":14,"dataId":88,"value":1},{"code":14,"dataId":90,"value":1},{"code":14,"dataId":91,"value":1},{"code":14,"dataId":92,"value":1},{"code":14,"dataId":93,"value":1},{"code":14,"dataId":95,"value":1},{"code":14,"dataId":97,"value":1},{"code":14,"dataId":98,"value":1},{"code":14,"dataId":99,"value":1},{"code":14,"dataId":100,"value":1},{"code":14,"dataId":101,"value":1},{"code":14,"dataId":105,"value":1},{"code":14,"dataId":106,"value":1},{"code":14,"dataId":107,"value":1},{"code":14,"dataId":108,"value":1},{"code":14,"dataId":109,"value":1},{"code":14,"dataId":110,"value":1},{"code":14,"dataId":34,"value":1},{"code":14,"dataId":36,"value":1},{"code":14,"dataId":40,"value":1},{"code":14,"dataId":45,"value":1},{"code":21,"dataId":6,"value":0.8}],"iconIndex":1,"maxTurns":1,"message1":"进入假死状态!","message2":"","message3":"","message4":"从假死状态复活!","minTurns":1,"motion":0,"name":"怪物假死","note":"<Custom Leave Effect>\n if (target._revivallevel = 1){\n target.addState(194);\n target._revivallevel = 0;\n }\n else{\n if (target._revivallevel = 2){\n target.addState(195);\n target._revivallevel = 0;\n }\n else{\n if (target._revivallevel = 3){\n target.addState(196);\n target._revivallevel = 0;\n }\n else{\n if (target._revivallevel = 4){\n target.addState(197);\n target._revivallevel = 0;\n }\n else{\n if (target._revivallevel = 5){\n target.addState(198);\n target._revivallevel = 0;\n }\n }\n }\n }\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":207,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":14,"dataId":1,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"怪物免死","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":208,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":333,"maxTurns":1,"message1":"五月做好了以海妖手段复活的准备!","message2":"","message3":"","message4":"五月以海妖的方式复活了,但是很虚弱!","minTurns":1,"motion":0,"name":"海妖锁血","note":"<Custom React Effect>\n if (value >= target.hp && this.isHpEffect()) {\n if (target.isStateAffected(210)) {\n }\n else{\n value = Math.floor(target._hp - 50);\n target.removeState(208);\n }\n }\n</Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":209,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":417,"maxTurns":1,"message1":"获得\\it[209]的庇护!","message2":"","message3":"","message4":"\\it[209]已消耗!","minTurns":1,"motion":0,"name":"无畏之力","note":"<Custom Apply Effect>\nuser.removeState(212);\n</Custom Apply Effect>\n\n\n<Custom React Effect>\n target._nofearcd = target._nofearcd || 0;\n if (value >= target.hp && this.isHpEffect()) {\n if (target.isStateAffected(210)) {\n }\n else{\n value = 0;\n target._waitCount = 30;\n target.startAnimation(187);\n target.removeState(209);\n target.addState(113);\n target._nofearcd = 30;\n }\n }\n</Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":209,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":417,"maxTurns":1,"message1":"获得\\it[209]的庇护!","message2":"","message3":"","message4":"\\it[209]已消耗!","minTurns":1,"motion":0,"name":"无畏之力","note":"<Custom Apply Effect>\nuser.removeState(212);\n</Custom Apply Effect>\n\n\n<Custom React Effect>\n target._nofearcd = target._nofearcd || 0;\n if (value >= target.hp && this.isHpEffect()) {\n if (target.isStateAffected(210)) {\n }\n else{\n value = 0;\n target._waitCount = 30;\n target.startAnimation(187);\n target.removeState(209);\n target.addState(113);\n target.addState(199);\n target._nofearcd = 30;\n }\n }\n</Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":210,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":13,"dataId":1,"value":0}],"iconIndex":378,"maxTurns":8,"message1":"","message2":"","message3":"","message4":"获得的\\it[210]已被消耗!","minTurns":8,"motion":0,"name":"神之恩赐","note":"<Custom React Effect>\n if (value >= target.hp && this.isHpEffect() ) {\n value =Math.floor(target._hp - 50);\n target.removeState(210);\n target.addState(200);\n }\n</Custom React Effect>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":211,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"无畏庇护","note":"<Custom Battle Effect>\n user._nofearcd = user._nofearcd || 0;\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n }\n else {\n if (user._nofearcd > 0 && user._hp >0){\n user._nofearcd -= 1;\n }\n if (user._nofearcd <= 5 && user._nofearcd > 0 ){\n user.addState(212);\n }\n else{\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n }\n }\n</Custom Battle Effect>\n\n<Custom Turn Start Effect>\n user._nofearcd = user._nofearcd || 0;\n if(user.isStateAffected(209)){}\n else{\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n else {\n if (user._nofearcd > 0 && user._hp >0){\n user._nofearcd -= 1;\n }\n if (user._nofearcd <= 5 && user._nofearcd > 0 ){\n user.addState(212);\n }\n else{\n if (user._nofearcd <= 0){\n user._nofearcd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n }\n }\n }\n</Custom Turn Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":212,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":584,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"无畏之力冷却倒数","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":212,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":416,"maxTurns":5,"message1":"的\\c[17]\\it[209]\\c[9]即将冷却完成!\\c[0]","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"无畏之力冷却倒数","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":213,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":813,"maxTurns":1,"message1":"无效化伤害的次数增加5次!","message2":"无效化伤害的次数增加5次!","message3":"","message4":"","minTurns":1,"motion":0,"name":"伤害无效","note":"<Counter Alignment: left>\n<Counter Text Color: 17>\n\n<Custom Apply Effect>\n user._defencea = user._defencea || 0; \n user._defenceb = user._defenceb || 0;\n user._defencec = user._defencec || 0;\n if (user._defencec > 0) {\n user._defencec += 5;\n user.setStateCounter(216, user._defencec);\n user.removeState(213);\n }\n else{\n if (user._defenceb > 0) {\n user._defenceb += 5;\n user.setStateCounter(214, user._defenceb);\n user.removeState(213);\n }\n else {\n user._defencea += 5;\n user.setStateCounter(213, user._defencea);\n }\n } \n</Custom Apply Effect>\n\n<Custom React Effect>\nif (value > 0 && this.isHpEffect() && target._defencea > 0) { \n//判断角色是否受到伤害,且是否有免伤次数\nvalue = 0; //令受到的伤害为 0\ntarget._defencea -= 1; //免伤次数-1\ntarget.setStateCounter(213, target._defencea);\nif (target._defencea <= 0){ //如果免伤次数为 0\ntarget.removeState(213); //将该状态移除\n}\n}\n</Custom React Effect>\n\n<Custom Remove Effect>\n user._defencea = user._defencea || 0; //定义变量值\n user._defencea = 0;\n</Custom Remove Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":214,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":814,"maxTurns":1,"message1":"无效化伤害的次数增加10次!","message2":"无效化伤害的次数增加10次!","message3":"","message4":"","minTurns":1,"motion":0,"name":"高级伤害无效","note":"<Counter Alignment: left>\n<Counter Text Color: 17>\n\n<Custom Apply Effect>\n user._defencea = user._defencea || 0; //定义变量值\n user._defenceb = user._defenceb || 0;\n user._defencec = user._defencec || 0;\n if (user._defencec > 0) {\n user._defencec += 10;\n user.setStateCounter(216, user._defencec);\n user.removeState(214);\n }\n else {\n user._defenceb += user._defencea;\n user.removeState(213);\n user._defenceb += 10;\n user.setStateCounter(214, user._defenceb);\n }\n</Custom Apply Effect>\n\n<Custom React Effect>\nif(value > 0 && this.isHpEffect() && target._defenceb > 0) { \n//判断角色是否受到伤害,且是否有免伤次数\nvalue = 0; //令受到的伤害为 0\ntarget._defenceb -= 1; //免伤次数-1\ntarget.setStateCounter(214, target._defenceb);\nif (target._defenceb <= 0){ //如果免伤次数为 0\ntarget.removeState(214); //将该状态移除\n}\n}\n</Custom React Effect>\n<Custom Remove Effect>\n user._defenceb = user._defenceb || 0; //定义变量值\n user._defenceb = 0;\n</Custom Remove Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":215,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":804,"maxTurns":1,"message1":"无效化伤害的次数增加两次!","message2":"无效化伤害的次数增加两次!","message3":"","message4":"不再能免疫伤害!","minTurns":1,"motion":0,"name":"防护符卡","note":"<Counter Alignment: left>\n<Counter Text Color: 17>\n\n<Custom Apply Effect>\nuser._defence = user._defence || 0; //定义变量值\nuser._defence += 2;\nuser.setStateCounter(215, user._defence);\n</Custom Apply Effect>\n\n<Custom React Effect>\nif (value > 0 && this.isHpEffect() && target._defence > 0) { \n//判断角色是否受到伤害,且是否有免伤次数\nvalue = 0; //令受到的伤害为 0\ntarget._defence -= 1; //免伤次数-1\ntarget.setStateCounter(215, target._defence);\nif (target._defence <= 0){ //如果免伤次数为 0\ntarget.removeState(215); //将该状态移除\n}\n}\n</Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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@ -238,8 +238,8 @@ null,
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{"id":236,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":237,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":122,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"伤害加深","note":"<Counter Alignment: left>\n<Counter Text Color: 18>\n<Custom React Effect>\nif (this.isDamage() && this.isHpEffect() && value > 0 ) {\n target._damagechange = target._damagechange || 0;\n value += Math.floor(target._damagechange);\n}\n</Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":238,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":136,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"伤害格挡","note":"<Counter Alignment: left>\n<Counter Text Color: 9>\n<Custom React Effect>\nif (this.isDamage() && this.isHpEffect() && value > 0 ) {\n target._damagechange = target._damagechange || 0;\n value += Math.floor(target._damagechange);\n}\n</Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":239,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":112,"maxTurns":3,"message1":"受到的伤害加深100!","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"伤害加深100","note":"<Custom Apply Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange += 100;\n if (user._damagechange == 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange);\n }\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange -= 100;\n if (user._damagechange = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange;);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":240,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":136,"maxTurns":3,"message1":"受到的伤害减少100!","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"伤害格挡100","note":"<Custom Apply Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange -= 100;\n if (user._damagechange == 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange);\n }\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange += 100;\n if (user._damagechange = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange;);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":239,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":5,"message1":"受到的伤害加深100!","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"伤害加深100","note":"<Custom Apply Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange += 100;\n if (user._damagechange == 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange);\n }\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange -= 100;\n if (user._damagechange = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange;);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":240,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":6,"message1":"受到的伤害减少100!","message2":"","message3":"","message4":"","minTurns":6,"motion":0,"name":"伤害格挡100","note":"<Custom Apply Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange -= 100;\n if (user._damagechange == 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange);\n }\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange += 100;\n if (user._damagechange = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange;);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":241,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":14,"dataId":62,"value":1}],"iconIndex":2,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"五月混乱","note":"<Custom Apply Effect>\n user._randomturns = Math.round(Math.random() * 4 + 3);\n var random = Math.round(Math.random() * 3 + 1);\n user.addState(random + 241);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":242,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":320,"maxTurns":1,"message1":"再次陷入了敌我不分的状态!","message2":"","message3":"","message4":"的混乱解除了!","minTurns":1,"motion":0,"name":"五月混乱1","note":"<SF_CommonAttack: 0485, 9>\n\n<Custom Apply Effect>\nuser.removeState(62);\nuser.removeState(241);\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._randomturns = user._randomturns || 0;\n user._randomturns -= 1;\n if (user._randomturns <= 0 ){\n user._randomturns = 0;\n }\n else{\n var random = Math.round(Math.random() * 3 + 1);\n user.addState(random + 241);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":3,"stepsToRemove":100},
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{"id":243,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":321,"maxTurns":1,"message1":"再次陷入了敌我不分的状态!","message2":"","message3":"","message4":"的混乱解除了!","minTurns":1,"motion":0,"name":"五月混乱2","note":"<SF_CommonAttack: 0486, 9>\n\n<Custom Apply Effect>\nuser.removeState(62);\nuser.removeState(241);\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._randomturns = user._randomturns || 0;\n user._randomturns -= 1;\n if (user._randomturns <= 0 ){\n user._randomturns = 0;\n }\n else{\n var random = Math.round(Math.random() * 3 + 1);\n user.addState(random + 241);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":1,"stepsToRemove":100},
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@ -300,9 +300,9 @@ null,
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{"id":298,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":299,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":300,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"精准100","note":"<Custom Confirm Effect>\n user._precise = user._precise || 0;\n this._pcirate = this._pcirate || 1;\n if(this.isSkill() && this.isHpEffect && this.isDamage && value > 0){\n user._precise += 100;\n value += Math.floor( user._orecise*user._pcirate);\n }\n</Custom Confirm Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":301,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":302,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":303,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":301,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":6,"message1":"受到的伤害加深300!","message2":"","message3":"","message4":"","minTurns":6,"motion":0,"name":"伤害加深300","note":"<Custom Apply Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange += 100;\n if (user._damagechange == 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange);\n }\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange -= 100;\n if (user._damagechange = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange;);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":302,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":7,"message1":"受到的伤害加深500!","message2":"","message3":"","message4":"","minTurns":7,"motion":0,"name":"伤害加深500","note":"<Custom Apply Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange += 100;\n if (user._damagechange == 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange);\n }\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange -= 100;\n if (user._damagechange = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange;);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":303,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"精准50","note":"<Custom Confirm Effect>\n user._precise = user._precise || 0;\n this._pcirate = this._pcirate || 1;\n if(this.isSkill() && this.isHpEffect && this.isDamage && value > 0){\n user._precise += 50;\n value += Math.floor( user._orecise*user._pcirate);\n }\n</Custom Confirm Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":304,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":305,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":306,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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