@ -18,7 +18,7 @@ null,
{ "id" : 16 , "animationId" : 13 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "300+(1+4*(b.mhp-b.hp)/b.mhp)*(a.atk * 3+a.mat*2 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 0 } , "description" : "\\c[18]<5倍收割>\\c[0] \\c[18]<类普攻>\\c[0] \n向敌人发动致命一击, 敌人血量比例越低伤害越高" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 78 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 12 , "name" : "致命一击III" , "note" : "<技能类型:类普攻>\n\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : -1 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 17 , "animationId" : 44 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "200" , "type" : 0 , "variance" : 20 } , "description" : "使用次级幽能强化自己的战斗力,但自己\n也会受到幽能的侵蚀持续损失HP" , "effects" : [ { "code" : 21 , "dataId" : 11 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 55 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 56 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 57 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 59 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 72 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "幽能强化I" , "note" : "<Hide if Learned Skill: 18>\n<Cooldown: 20>\n<Cooldown Steps: 1>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 18 , "animationId" : 44 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "200" , "type" : 0 , "variance" : 20 } , "description" : "使用次级幽能强化自己的战斗力,\n身体适应后自身不再受到幽能侵蚀" , "effects" : [ { "code" : 21 , "dataId" : 12 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 55 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 56 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 57 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 59 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 72 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "幽能强化II" , "note" : "<Cooldown: 15>\n<Cooldown Steps: 1>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 19 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "郝仁 的审查官配枪作为他的副手武器,在每进行五次普通攻击\n后会使用进行一次射击, 作为幽能武器, 它的伤害无视物理防御护盾 ", "effects" : [ ] , "hitType" : 0 , "iconIndex" : 384 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "审查官配枪(被动)" , "note" : "<Passive State: 331>" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 19 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "郝仁 在每进行五次普通攻击后会使用配枪进行一次射击,造成\n无视防御和护盾的\\c[9]幽能\\c[0]伤害,且自身获得\\c[17]\\it[113]\\c[0] ", "effects" : [ ] , "hitType" : 0 , "iconIndex" : 384 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "审查官配枪(被动)" , "note" : "<Passive State: 331>" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 20 , "animationId" : 213 , "damage" : { "critical" : true , "elementId" : 13 , "formula" : "50 + 500*a.level/99 + 2*a.atk*(1+a.atk*a.level/2048)" , "type" : 1 , "variance" : 1 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 384 , "message1" : "使用\\c[9]审查官配枪\\c[0]射击!" , "message2" : "" , "mpCost" : 0 , "name" : "配枪射击" , "note" : "<技能类型:普攻特效>\n\n<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n\n<Bypass Barrier>" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 21 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 22 , "animationId" : 19 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "1+(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "尝试将敌方打晕,几率施加\\it[58]" , "effects" : [ { "code" : 21 , "dataId" : 58 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 6 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "击晕I" , "note" : "<Hide if Learned Skill: 23,24>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<技能类型:类普攻>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 5 } ,
@ -136,7 +136,7 @@ null,
{ "id" : 134 , "animationId" : 211 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "布设符文卡•权杖, 持续减少敌方15%敏捷,\n最多存在3回合" , "effects" : [ { "code" : 21 , "dataId" : 352 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 440 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "符文卡 • 权杖" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 135 , "animationId" : 210 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "布设符文卡•年轮, 让队友每回合自动获得20%行动读条,\n最多存在三回合" , "effects" : [ { "code" : 21 , "dataId" : 354 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 302 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "符文卡 • 年轮" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 136 , "animationId" : 95 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "消耗: \\c[17]\\it[348]、\\it[354]\\c[0] 构成:\\c[9]\\it[350]\\c[0] 模拟战车效果,\n下回合全队获得70%的行动读条, 并增加30%的物攻和双防2回合" , "effects" : [ { "code" : 21 , "dataId" : 356 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 314 , "message1" : "启用了\\c[17]%1! \\c[0]" , "message2" : "" , "mpCost" : 15 , "name" : "卡阵•无畏战车" , "note" : "<技能类型:技能>\n \n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n <Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nelse{\n user.addState(350);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n</Post-Damage Eval>\n\n<After ATB: 70%>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 0 } ,
{ "id" : 137 , "animationId" : 212 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "消耗: \\c[17]\\it[350]、\\it[352]\\c[0] 构成:\\c[9]\\it[354]\\c[0] 引导风的力量形成缓冲,\n给予全队\\c[9]5 + 0.66*自身level\\c[0] 的\\c[9]\\it[238]\\c[0]属性持续5回合 ", "effects" : [ { "code" : 21 , "dataId" : 360 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 413 , "message1" : "启用了\\c[17]%1! \\c[0]" , "message2" : "" , "mpCost" : 15 , "name" : "卡阵•风息缎带" , "note" : "<技能类型:技能 >\n\n <Before Eval>\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\n\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\nelse{\n user.addState(354);\n}\n </Before Eval>\n\n<Custom TP Cost> \nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 0 } ,
{ "id" : 137 , "animationId" : 212 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "消耗: \\c[17]\\it[350]、\\it[352]\\c[0] 构成:\\c[9]\\it[354]\\c[0] 引导风的力量形成缓冲,\n给予全队\\c[9]5 + 0.66*自身level\\c[0] 的\\c[9]\\it[238]\\c[0]属性持续5回合 ,不能叠加释放 ", "effects" : [ { "code" : 21 , "dataId" : 360 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 413 , "message1" : "启用了\\c[17]%1! \\c[0]" , "message2" : "" , "mpCost" : 15 , "name" : "卡阵•风息缎带" , "note" : "<技能类型:技能 >\n\n<Custom Requirement>\n if (user.isStateAffected(360)) {\n value = false;\n } else {\n value = true;\n }\n</Custom Requirement >\n\n <Before Eval>\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\n\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\nelse{\n user.addState(354);\n}\n </Before Eval>\n\n<Custom TP Cost> \nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 0 } ,
{ "id" : 138 , "animationId" : 205 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "消耗: \\c[17]\\it[350]、\\it[354]\\c[0] 构成:\\c[9]\\it[348]\\c[0] 生成符文圣装,\n提升指定队友50%物攻和双防五回合,并回复全队一定生命" , "effects" : [ { "code" : 44 , "dataId" : 1 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 741 , "message1" : "启用了\\c[17]%1! \\c[0]" , "message2" : "" , "mpCost" : 15 , "name" : "卡阵•守护圣装" , "note" : "<技能类型:技能>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nelse{\n user.addState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<After Eval>\n var heal = user.mat*(3/2 + user.mat*user.level/2048);\n if($gameParty.members()[0].hp > 0){\n heal += ($gameParty.members()[0].mhp - $gameParty.members()[0].hp)/5;\n $gameParty.members()[0].gainHp(Math.floor(heal));\n }\n if($gameParty.members()[1].hp > 0){\n heal += ($gameParty.members()[1].mhp - $gameParty.members()[1].hp)/5;\n $gameParty.members()[1].gainHp(Math.floor(heal));\n }\n if($gameParty.members()[2].hp > 0){\n heal += ($gameParty.members()[2].mhp - $gameParty.members()[2].hp)/5;\n $gameParty.members()[2].gainHp(Math.floor(heal));\n }\n if($gameParty.members()[3].hp > 0){\n heal += ($gameParty.members()[3].mhp - $gameParty.members()[3].hp)/5;\n $gameParty.members()[3].gainHp(Math.floor(heal));\n }\n if($gameParty.members()[4].hp > 0){\n heal += ($gameParty.members()[4].mhp - $gameParty.members()[4].hp)/5;\n $gameParty.members()[4].gainHp(Math.floor(heal));\n }\n</After Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 7 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 0 } ,
{ "id" : 139 , "animationId" : 219 , "damage" : { "critical" : true , "elementId" : 18 , "formula" : "1+(a.level/45+1)*(a.mat * 4 - b.mdf/4)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "消耗: \\c[17]\\it[348]、\\it[354]\\c[0] 构成:\\c[9]\\it[352]\\c[0] 对敌方全体造成生命属性\n的伤害(附带其当前生命8%的伤害, 最高20000点) , 并附加\\it[252]" , "effects" : [ { "code" : 21 , "dataId" : 252 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 252 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 651 , "message1" : "启用了\\c[17]%1! \\c[0]" , "message2" : "" , "mpCost" : 15 , "name" : "卡阵•生之创伤" , "note" : "<技能类型:技能>\n\n<Barrier Penetration: 50%>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nelse{\n user.addState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<After Eval>\nif(value > 0){\nvar damage = target.hp*0.08;\ndamage = Math.min(damage, 20000);\ntarget.gainHp(-damage);\ntarget.startDamagePopup();\n}\n</After Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || user.isStateAffected(362) || user.isStateAffected(363) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 15 } ,
{ "id" : 140 , "animationId" : 104 , "damage" : { "critical" : true , "elementId" : 10 , "formula" : "1+(a.level/45+1)*(a.mat * 8 - b.mdf/4)*(a.level*a.mat/2048+2)+Math.min(Math.floor((b.mhp - b.hp)*0.18), 80000)" , "type" : 1 , "variance" : 20 } , "description" : "消耗: \\c[17]\\全部符卡 \\c[0] 以象征皇权的符文改变战局,对敌方造成精神属性伤害\n并附加\\it[93]和\\it[90],同时,恢复己方一定生命并附加\\it[165]" , "effects" : [ { "code" : 21 , "dataId" : 93 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 90 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 1 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 824 , "message1" : "启用了\\c[17]%1! \\c[0]" , "message2" : "" , "mpCost" : 15 , "name" : "卡阵•战争皇权" , "note" : "<技能类型:技能>\n\n<Barrier Penetration: 50%>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || user.isStateAffected(362) || user.isStateAffected(363) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>\n\n<After Eval>\n var heal = 5/4*user.mat*(2 + user.mat*user.level/2048);\n if($gameParty.members()[0].hp > 0){\n heal += ($gameParty.members()[0].mhp - $gameParty.members()[0].hp)/4;\n $gameParty.members()[0].gainHp(Math.floor(heal));\n $gameParty.members()[0].addState(165);\n }\n if($gameParty.members()[1].hp > 0){\n heal += ($gameParty.members()[1].mhp - $gameParty.members()[1].hp)/4;\n $gameParty.members()[1].gainHp(Math.floor(heal));\n $gameParty.members()[1].addState(165);\n }\n if($gameParty.members()[2].hp > 0){\n heal += ($gameParty.members()[2].mhp - $gameParty.members()[2].hp)/4;\n $gameParty.members()[2].gainHp(Math.floor(heal));\n $gameParty.members()[2].addState(165);\n }\n if($gameParty.members()[3].hp > 0){\n heal += ($gameParty.members()[3].mhp - $gameParty.members()[3].hp)/4;\n $gameParty.members()[3].gainHp(Math.floor(heal));\n $gameParty.members()[3].addState(165);\n }\n if($gameParty.members()[4].hp > 0){\n heal += ($gameParty.members()[4].mhp - $gameParty.members()[4].hp)/5;\n $gameParty.members()[4].gainHp(Math.floor(heal));\n $gameParty.members()[4].addState(165);\n }\n</After Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 80 , "tpGain" : 20 } ,
@ -147,18 +147,18 @@ null,
{ "id" : 145 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 146 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "伊扎克斯的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 147 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "传送门开润!(\\it[0]的队员不能承受空间传送的负担)" , "effects" : [ { "code" : 41 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 71 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "空间传送" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 148 , "animationId" : 8 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+(a.atk * 2+a.mat - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] \\c[18]<类普攻>\\c[0] 灌注炎魔力量的狂野剑术,\n经历过伊扎克斯妻子剑之圣女的改良威力更大" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "炎魔剑击I" , "note" : "<Hide if Learned Skill: 149,150>\n\n<技能类型:类普攻>\n\n< Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 10 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 1, "tpGain" : 4 } ,
{ "id" : 149 , "animationId" : 8 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+(a.atk * 2+a.mat*11/10 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] \\c[18]<类普攻>\\c[0] 灌注炎魔力量的狂野剑术,\n经历过伊扎克斯妻子剑之圣女的改良威力更大" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "炎魔剑击II" , "note" : "<Hide if Learned Skill: 150>\n\n<技能类型:类普攻>\n\n< Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 10 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 1, "tpGain" : 4 } ,
{ "id" : 150 , "animationId" : 8 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+(a.atk * 2+a.mat*6/5 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] \\c[18]<类普攻>\\c[0] 灌注炎魔力量的狂野剑术,\n经历过伊扎克斯妻子剑之圣女的改良威力更大" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 20 , "name" : "炎魔剑击III" , "note" : "<技能类型:类普攻>\n\n< Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 10 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 1, "tpGain" : 4 } ,
{ "id" : 148 , "animationId" : 8 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+(a.atk * 2+a.mat - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] \\c[18]<类普攻>\\c[0] 灌注炎魔力量的狂野剑术,\n经历过伊扎克斯妻子剑之圣女的改良威力更大" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "炎魔剑击I" , "note" : "<Hide if Learned Skill: 149,150>\n\n<技能类型:类普攻>\n\n< Cooldown: 2>\n<Cooldown Steps: 1>\n\n< Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 10 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 2, "tpGain" : 6 } ,
{ "id" : 149 , "animationId" : 8 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+(a.atk * 2+a.mat*11/10 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] \\c[18]<类普攻>\\c[0] 灌注炎魔力量的狂野剑术,\n经历过伊扎克斯妻子剑之圣女的改良威力更大" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "炎魔剑击II" , "note" : "<Hide if Learned Skill: 150>\n\n<技能类型:类普攻>\n\n< Cooldown: 2>\n<Cooldown Steps: 1>\n\n< Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 10 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 2, "tpGain" : 6 } ,
{ "id" : 150 , "animationId" : 8 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+(a.atk * 2+a.mat*6/5 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] \\c[18]<类普攻>\\c[0] 灌注炎魔力量的狂野剑术,\n经历过伊扎克斯妻子剑之圣女的改良威力更大" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 20 , "name" : "炎魔剑击III" , "note" : "<技能类型:类普攻>\n\n< Cooldown: 2>\n<Cooldown Steps: 1>\n\n< Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 10 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 2, "tpGain" : 6 } ,
{ "id" : 151 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "80" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成少量精神属性伤害并\n附加\\it[93]的战吼" , "effects" : [ { "code" : 21 , "dataId" : 93 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 5 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "魔王战吼I" , "note" : "<Hide if Learned Skill: 152,153>\n\n<技能类型:技能>\n\n<Barrier Penetration: 40%>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 5 , "speed" : -2 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 6 } ,
{ "id" : 152 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "500" , "type" : 1 , "variance" : 0 } , "description" : "\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成少量精神属性伤害并\n附加\\it[93]的战吼,20%几率造成\\it[90]" , "effects" : [ { "code" : 21 , "dataId" : 93 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 90 , "value1" : 0.2 , "value2" : 0 } , { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 5 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "魔王战吼II" , "note" : "<Hide if Learned Skill: 153>\n\n<技能类型:技能>\n\n<Barrier Penetration: 40%>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 6 } ,
{ "id" : 153 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "300+2*(a.mat*2 - b.mdf)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 0 } , "description" : "\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成少量精神属性伤害并\n附加\\it[93]的战吼,50%几率造成\\it[90]" , "effects" : [ { "code" : 21 , "dataId" : 93 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 90 , "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 5 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "魔王战吼III" , "note" : "<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<技能类型:技能>\n\n<Barrier Penetration: 40%>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 6 } ,
{ "id" : 154 , "animationId" : 52 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "30+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[18]<40%护盾穿透>\\c[0] 造成精神伤害并必定施加\\it[64]的\n强大单体技能" , "effects" : [ { "code" : 21 , "dataId" : 64 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 20 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 12 , "name" : "强效沉默I" , "note" : "<Hide if Learned Skill: 155,156>\n<Barrier Penetration: 40%>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 155 , "animationId" : 52 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "100+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[18]<40%护盾穿透>\\c[0] 造成精神伤害并必定施加\\it[64]的\n强大单体技能" , "effects" : [ { "code" : 21 , "dataId" : 64 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 20 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 14 , "name" : "强效沉默II" , "note" : "<Hide if Learned Skill: 156>\n<Barrier Penetration: 40%>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 3 } ,
{ "id" : 156 , "animationId" : 52 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "300+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[18]<40%护盾穿透>\\c[0] 造成精神伤害并必定施加\\it[64]的\n强大单体技能" , "effects" : [ { "code" : 21 , "dataId" : 64 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 20 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 16 , "name" : "强效沉默III" , "note" : "<Barrier Penetration: 40%>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 6 } ,
{ "id" : 157 , "animationId" : 58 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : "1+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球 ", "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 64 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 6 , "name" : "邪能火球I" , "note" : "<Hide if Learned Skill: 158,159>\n\n<技能类型:技能>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n< Cooldown: 2>\n<Cooldown Steps: 1>\n", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 158 , "animationId" : 58 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : "1+(a.mat * 13/5 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球 ", "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 64 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 12 , "name" : "邪能火球II" , "note" : "<Hide if Learned Skill: 159>\n\n<技能类型:技能>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n< Cooldown: 2>\n<Cooldown Steps: 1>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
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{ "id" : 157 , "animationId" : 58 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : "1+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球 ,与火球重击共享冷却 ", "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 64 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 6 , "name" : "邪能火球I" , "note" : "<Hide if Learned Skill: 158,159>\n\n<技能类型:技能>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n< Skill 157 Cooldown: 2>\n<Skill 158 Cooldown: 2>\n<Skill 159 Cooldown: 2>\n<Skill 361 Cooldown: 2>\n<Skill 362 Cooldown: 2>\n<Skill 363 Cooldown: 2>\n<Cooldown Steps: 1>\n", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 6 } ,
{ "id" : 158 , "animationId" : 58 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : "1+(a.mat * 13/5 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球 ,与火球重击共享冷却 ", "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 64 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 12 , "name" : "邪能火球II" , "note" : "<Hide if Learned Skill: 159>\n\n<技能类型:技能>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n< Skill 157 Cooldown: 2>\n<Skill 158 Cooldown: 2>\n<Skill 159 Cooldown: 2>\n<Skill 361 Cooldown: 2>\n<Skill 362 Cooldown: 2>\n<Skill 363 Cooldown: 2>\n<Cooldown Steps: 1>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 6 } ,
{ "id" : 159 , "animationId" : 58 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : "1+(a.mat * 16/5 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球 ,与火球重击共享冷却 ", "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 64 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 18 , "name" : "邪能火球III" , "note" : "<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n<技能类型:技能>\n\n< Skill 157 Cooldown: 2>\n<Skill 158 Cooldown: 2>\n<Skill 159 Cooldown: 2>\n<Skill 361 Cooldown: 2>\n<Skill 362 Cooldown: 2>\n<Skill 363 Cooldown: 2>\n<Cooldown Steps: 1>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 6 } ,
{ "id" : 160 , "animationId" : 60 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : "1+4/5*(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 30 } , "description" : "\\c[3]<常规技能>\\c[0] 炎魔简单粗暴地开发出散装的小火球,\n虽然可以批量放送饱和打击, 但不能拿来砸人了。" , "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 64 , "message1" : "吟唱了%1! " , "message2" : "" , "mpCost" : 8 , "name" : "邪咒火雨I" , "note" : "<Hide if Learned Skill: 161,162>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n<技能类型:技能>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : -50 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 161 , "animationId" : 60 , "damage" : { "critical" : false , "elementId" : 5 , "formula" : "1+4/5*(a.mat * 12/5 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 30 } , "description" : "\\c[3]<常规技能>\\c[0] 炎魔简单粗暴地开发出散装的小火球,\n虽然可以批量放送饱和打击, 但不能拿来砸人了。" , "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 64 , "message1" : "吟唱了%1! " , "message2" : "" , "mpCost" : 16 , "name" : "邪咒火雨II" , "note" : "<Hide if Learned Skill: 162>\n\n<Before Eval>\n this._pcirate = 0.5;\n</Before Eval>\n\n<技能类型:技能>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : -50 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
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@ -255,9 +255,9 @@ null,
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{ "id" : 254 , "animationId" : 31 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "降低自身受到随机攻击的几率并提升攻击力、闪避、命中和\n暴击率的刺杀技能( 获得\\it[155]和\\it[172]) " , "effects" : [ { "code" : 21 , "dataId" : 155 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 172 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 395 , "message1" : "猫猫祟祟准备偷袭" , "message2" : "" , "mpCost" : 0 , "name" : "猫猫祟祟I" , "note" : "<Hide if Learned Skill: 255,262>\n\n<技能类型:技能>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 255 , "animationId" : 31 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "降低自身受到随机攻击的几率并提升攻击力、闪避、命中和\n暴击率的刺杀技能( 获得\\it[155]和\\it[173]) " , "effects" : [ { "code" : 21 , "dataId" : 155 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 173 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 395 , "message1" : "猫猫祟祟准备偷袭" , "message2" : "" , "mpCost" : 0 , "name" : "猫猫祟祟II" , "note" : "<Hide if Learned Skill: 262>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
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{ "id" : 258 , "animationId" : 173 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "500" , "type" : 1 , "variance" : 0 } , "description" : "发出尖利的叫声,造成固定精神伤害,\n几率性附加\\it[62]和\\it[90], 并减少目标60%行动读条" , "effects" : [ { "code" : 21 , "dataId" : 62 , "value1" : 0.9 , "value2" : 0 } , { "code" : 21 , "dataId" : 90 , "value1" : 0.6 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 11 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "恫吓尖叫III" , "note" : "<技能类型:技能>\n<Barrier Penetration: 40%>\n<ATB Speed: -60%> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 1 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 10 } ,
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@ -265,8 +265,8 @@ null,
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@ -286,8 +286,8 @@ null,
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{ "id" : 288 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : 6 , "formula" : "20+(3/5+a.lv/150)*(a.atk * 9/5+a.mat + a.agi/20 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "\\c[18]<强普显示> \\c[17]<无视嘲讽>\\c[18]<10%损伤>\\c[0] 郝籽的终结技,\n成功击杀敌人时增加自身攻击力两回合, 且下回合可再次释放 ", "effects" : [ ] , "hitType" : 0 , "iconIndex" : 97 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "三式 • 白虹贯日" , "note" : "" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 2 , "requiredWtypeId2" : 1 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 287 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : 6 , "formula" : "20+(3/5+a.lv/150)*(a.atk * 9/5+a.mat + a.agi/20 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "\\c[18]<强普显示>\\c[0]刘莉莉起名对的招式,\n得名自如银河分裂天空般的剑光 ,攻击全体敌人 ", "effects" : [ ] , "hitType" : 0 , "iconIndex" : 122 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "二式 • 星分穹宇" , "note" : "" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 2 , "requiredWtypeId2" : 1 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 288 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : 6 , "formula" : "20+(3/5+a.lv/150)*(a.atk * 9/5+a.mat + a.agi/20 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "\\c[18]<强普显示> <10%损伤>\\c[0] 郝籽的终结技,成功清空敌人血量时\n增加自身攻击力, 且下回合可继续使用\\c[17]\\is[288]\\c[0] ", "effects" : [ ] , "hitType" : 0 , "iconIndex" : 97 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "三式 • 白虹贯日" , "note" : "" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 2 , "requiredWtypeId2" : 1 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 289 , "animationId" : 33 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "用电流制造纯粹的强光掩护队友逃跑,\n可以掩护\\c[18]\\it[1]\\c[0]的队员逃跑" , "effects" : [ { "code" : 41 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 70 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "逃脱闪光" , "note" : "<Before Eval>\n var subject = user;\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n</Before Eval>\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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@ -360,11 +360,11 @@ null,
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{ "id" : 364 , "animationId" : 220 , "damage" : { "critical" : false , "elementId" : 8 , "formula" : "" , "type" : 1 , "variance" : 20 } , "description" : "仅在\\c[17]化身圣焰\\c[0]时可使用, 使用圣焰同化自身2/3的护盾并转化为攻击性能量发射\n出去, 对目标及相邻目标造成高额圣属性伤害, 但使用也会解除\\c[17]化身圣焰\\c[0]" , "effects" : [ ] , "hitType" : 2 , "iconIndex" : 70 , "message1" : "使用了\\c[17]%1\\c[0]! " , "message2" : "" , "mpCost" : 20 , "name" : "圣焰元气弹" , "note" : "<技能类型:技能>\n\n<Custom Requirement>\n if(user.isStateAffected(18)){\n value = ture;\n }\n else{\n value = false;\n }\n</Custom Requirement>\n\n<damage formula> \n value = user.mat*6 - target.mdf;\n value *= (2 + user.mat*user.level/2048);\n value += 200 + 1200*user.level/99;\n var barrier = user.barrierPoints();\n value += barrier*2/3;\n value = Math.floor(value);\n</damage formula>\n\n<After Eval>\nvar barrier = user.barrierPoints();\nbarrier = Math.floor(barrier*2/3);\nuser.loseBarrier(-barrier);\nuser.removeState(18);\n</After Eval>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
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