细节补充

main
parent 9bff8e1bce
commit f05935b902

@ -19,7 +19,7 @@ null,
{"id":17,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"200","type":0,"variance":20},"description":"使用次级幽能强化自己的战斗力,但自己\n也会受到幽能的侵蚀持续损失HP","effects":[{"code":21,"dataId":11,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0}],"hitType":0,"iconIndex":72,"message1":"使用了%1","message2":"","mpCost":0,"name":"幽能强化I","note":"<Hide if Learned Skill: 18>\n<Cooldown: 20>\n<Cooldown Steps: 1>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0}, {"id":17,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"200","type":0,"variance":20},"description":"使用次级幽能强化自己的战斗力,但自己\n也会受到幽能的侵蚀持续损失HP","effects":[{"code":21,"dataId":11,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0}],"hitType":0,"iconIndex":72,"message1":"使用了%1","message2":"","mpCost":0,"name":"幽能强化I","note":"<Hide if Learned Skill: 18>\n<Cooldown: 20>\n<Cooldown Steps: 1>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0},
{"id":18,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"200","type":0,"variance":20},"description":"使用次级幽能强化自己的战斗力,\n身体适应后自身不再受到幽能侵蚀","effects":[{"code":21,"dataId":12,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0}],"hitType":0,"iconIndex":72,"message1":"使用了%1","message2":"","mpCost":0,"name":"幽能强化II","note":"<Cooldown: 15>\n<Cooldown Steps: 1>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0}, {"id":18,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"200","type":0,"variance":20},"description":"使用次级幽能强化自己的战斗力,\n身体适应后自身不再受到幽能侵蚀","effects":[{"code":21,"dataId":12,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0}],"hitType":0,"iconIndex":72,"message1":"使用了%1","message2":"","mpCost":0,"name":"幽能强化II","note":"<Cooldown: 15>\n<Cooldown Steps: 1>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0},
{"id":19,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"郝仁在每进行五次普通攻击后会使用配枪进行一次射击,造成\n无视防御和护盾的\\c[9]幽能\\c[0]伤害,且自身获得\\c[17]\\it[113]\\c[0]","effects":[],"hitType":0,"iconIndex":384,"message1":"","message2":"","mpCost":0,"name":"审查官配枪(被动)","note":"<Passive State: 331>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":19,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"郝仁在每进行五次普通攻击后会使用配枪进行一次射击,造成\n无视防御和护盾的\\c[9]幽能\\c[0]伤害,且自身获得\\c[17]\\it[113]\\c[0]","effects":[],"hitType":0,"iconIndex":384,"message1":"","message2":"","mpCost":0,"name":"审查官配枪(被动)","note":"<Passive State: 331>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":20,"animationId":213,"damage":{"critical":false,"elementId":13,"formula":"","type":1,"variance":1},"description":"","effects":[],"hitType":1,"iconIndex":384,"message1":"\\c[9]审查官配枪\\c[0]射击!","message2":"","mpCost":0,"name":"配枪射击","note":"<技能类型:普攻特效>\n\n<Custom Counter Rate>\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n</Custom Counter Rate>\n\n<Bypass Barrier>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 50;\n value += 3000*c.level/99;\n value += c.atk*(a.atk*c.level/2048 + 1);\n value = Math.floor(value);\n var random = Math.random();\n value *= (random <= c.cri)?2.4: 1;\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":20,"animationId":213,"damage":{"critical":false,"elementId":13,"formula":"","type":1,"variance":1},"description":"","effects":[],"hitType":1,"iconIndex":384,"message1":"\\c[9]审查官配枪\\c[0]射击!","message2":"","mpCost":0,"name":"配枪射击","note":"<技能类型:普攻特效>\n\n<Custom Counter Rate>\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n</Custom Counter Rate>\n\n<Bypass Barrier>\n<Cannot Counter>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 50;\n value += 3000*c.level/99;\n value += c.atk*(a.atk*c.level/2048 + 1);\n value = Math.floor(value);\n var random = Math.random();\n value *= (random <= c.cri)?2.4: 1;\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":21,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":21,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":22,"animationId":19,"damage":{"critical":false,"elementId":-1,"formula":"1+(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"尝试将敌方打晕,几率施加\\c[9]\\it[70]\\c[0]","effects":[{"code":21,"dataId":70,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":6,"message1":"使用了%1","message2":"","mpCost":0,"name":"击晕I","note":"<Hide if Learned Skill: 23,24>\n\n\n<技能类型:类普攻>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":5}, {"id":22,"animationId":19,"damage":{"critical":false,"elementId":-1,"formula":"1+(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"尝试将敌方打晕,几率施加\\c[9]\\it[70]\\c[0]","effects":[{"code":21,"dataId":70,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":6,"message1":"使用了%1","message2":"","mpCost":0,"name":"击晕I","note":"<Hide if Learned Skill: 23,24>\n\n\n<技能类型:类普攻>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":5},
{"id":23,"animationId":19,"damage":{"critical":true,"elementId":-1,"formula":"1+7/5*(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"尝试将敌方打晕,几率施加\\c[9]\\it[70]\\c[0]","effects":[{"code":21,"dataId":70,"value1":0.65,"value2":0}],"hitType":1,"iconIndex":6,"message1":"使用了%1","message2":"","mpCost":0,"name":"击晕II","note":"<Hide if Learned Skill: 24>\n\n\n<技能类型:类普攻>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":5}, {"id":23,"animationId":19,"damage":{"critical":true,"elementId":-1,"formula":"1+7/5*(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"尝试将敌方打晕,几率施加\\c[9]\\it[70]\\c[0]","effects":[{"code":21,"dataId":70,"value1":0.65,"value2":0}],"hitType":1,"iconIndex":6,"message1":"使用了%1","message2":"","mpCost":0,"name":"击晕II","note":"<Hide if Learned Skill: 24>\n\n\n<技能类型:类普攻>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":5},
@ -116,8 +116,8 @@ null,
{"id":114,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":114,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":115,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"南宫三八的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":115,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"南宫三八的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":116,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk * 2+a.mat+a.agi/200 - b.def - b.mdf/4)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"魔剑士的普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"南宫三八的普通攻击","note":"<技能类型:普攻>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5}, {"id":116,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk * 2+a.mat+a.agi/200 - b.def - b.mdf/4)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"魔剑士的普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"南宫三八的普通攻击","note":"<技能类型:普攻>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5},
{"id":117,"animationId":-1,"damage":{"critical":false,"elementId":1,"formula":"","type":1,"variance":10},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"追加普通攻击!","message2":"","mpCost":0,"name":"游斗状态的追加单体攻击","note":"<技能类型:普攻>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 1;\n value += c.atk*3/2 + c.mat - target.def - target.mdf/5;\n value *= (c.level*c.atk/2048+2);\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5}, {"id":117,"animationId":-1,"damage":{"critical":false,"elementId":1,"formula":"","type":1,"variance":10},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"追加普通攻击!","message2":"","mpCost":0,"name":"游斗状态的追加单体攻击","note":"<技能类型:普攻>\n<Cannot Counter>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 1;\n value += c.atk*3/2 + c.mat - target.def - target.mdf/5;\n value *= (c.level*c.atk/2048+2);\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5},
{"id":118,"animationId":-1,"damage":{"critical":false,"elementId":1,"formula":"","type":1,"variance":10},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"追加普通攻击!","message2":"","mpCost":0,"name":"游斗状态的追加群体攻击","note":"<技能类型:普攻>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 1;\n value += c.atk*3/2 + c.mat - target.def - target.mdf/5;\n value *= (c.level*c.atk/2048+2);\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5}, {"id":118,"animationId":-1,"damage":{"critical":false,"elementId":1,"formula":"","type":1,"variance":10},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"追加普通攻击!","message2":"","mpCost":0,"name":"游斗状态的追加群体攻击","note":"<技能类型:普攻>\n<Cannot Counter>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 1;\n value += c.atk*3/2 + c.mat - target.def - target.mdf/5;\n value *= (c.level*c.atk/2048+2);\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5},
{"id":119,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"扔出烟雾弹掩护队友逃跑\n可以携带\\c[18]\\it[1]\\c[0]的队员逃跑","effects":[{"code":41,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":415,"message1":"使用了%1","message2":"","mpCost":0,"name":"烟雾弹","note":"<Before Eval>\n var subject = user;\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n</Before Eval>\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":119,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"扔出烟雾弹掩护队友逃跑\n可以携带\\c[18]\\it[1]\\c[0]的队员逃跑","effects":[{"code":41,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":415,"message1":"使用了%1","message2":"","mpCost":0,"name":"烟雾弹","note":"<Before Eval>\n var subject = user;\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n</Before Eval>\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":120,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"释放单向强光影响敌人视觉的技能,对\\is[398]无效","effects":[{"code":21,"dataId":74,"value1":0.9,"value2":0}],"hitType":2,"iconIndex":414,"message1":"使用了%1","message2":"","mpCost":2,"name":"闪光术","note":"<Hide if Learned Skill: 121,122>\n\n<技能类型:技能>\n\n<技能类型:类普攻>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n }\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, {"id":120,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"释放单向强光影响敌人视觉的技能,对\\is[398]无效","effects":[{"code":21,"dataId":74,"value1":0.9,"value2":0}],"hitType":2,"iconIndex":414,"message1":"使用了%1","message2":"","mpCost":2,"name":"闪光术","note":"<Hide if Learned Skill: 121,122>\n\n<技能类型:技能>\n\n<技能类型:类普攻>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n }\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":121,"animationId":33,"damage":{"critical":false,"elementId":10,"formula":"1+(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"释放单向强光影响敌人视觉,并释放精神冲击造成伤害的技能,\n有几率破除\\is[398]","effects":[{"code":22,"dataId":123,"value1":0.5,"value2":0},{"code":21,"dataId":74,"value1":1,"value2":0}],"hitType":2,"iconIndex":414,"message1":"使用了%1","message2":"","mpCost":2,"name":"闪光冲击","note":"<Hide if Learned Skill: 122>\n\n<技能类型:技能>\n\n<Barrier Penetration: 40%>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n }\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, {"id":121,"animationId":33,"damage":{"critical":false,"elementId":10,"formula":"1+(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"释放单向强光影响敌人视觉,并释放精神冲击造成伤害的技能,\n有几率破除\\is[398]","effects":[{"code":22,"dataId":123,"value1":0.5,"value2":0},{"code":21,"dataId":74,"value1":1,"value2":0}],"hitType":2,"iconIndex":414,"message1":"使用了%1","message2":"","mpCost":2,"name":"闪光冲击","note":"<Hide if Learned Skill: 122>\n\n<技能类型:技能>\n\n<Barrier Penetration: 40%>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n }\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
@ -502,15 +502,15 @@ null,
{"id":500,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":500,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":501,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":501,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":502,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":502,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":503,"animationId":15,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":52,"value1":1,"value2":0}],"hitType":1,"iconIndex":401,"message1":"\\c[9]%1\\c[0]","message2":"","mpCost":0,"name":"冰霜强击","note":"<技能类型:普攻特效>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 1;\n value += c.atk*2 + c.mat - target.def - target.mdf/5;\n value *= (c.level*c.atk/2048+2);\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":1,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0}, {"id":503,"animationId":15,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":52,"value1":1,"value2":0}],"hitType":1,"iconIndex":401,"message1":"\\c[9]%1\\c[0]","message2":"","mpCost":0,"name":"冰霜强击","note":"<技能类型:普攻特效>\n<Cannot Counter>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 1;\n value += c.atk*2 + c.mat - target.def - target.mdf/5;\n value *= (c.level*c.atk/2048+2);\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":1,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0},
{"id":504,"animationId":14,"damage":{"critical":false,"elementId":5,"formula":"","type":1,"variance":5},"description":"","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":400,"message1":"\\c[18]%1\\c[0]","message2":"","mpCost":0,"name":"炽焰强击","note":"<技能类型:普攻特效>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 1;\n value += c.atk*3/2 + c.mat*2 - target.def - target.mdf/5;\n value *= (c.level*c.atk/2048+2);\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0}, {"id":504,"animationId":14,"damage":{"critical":false,"elementId":5,"formula":"","type":1,"variance":5},"description":"","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":400,"message1":"\\c[18]%1\\c[0]","message2":"","mpCost":0,"name":"炽焰强击","note":"<技能类型:普攻特效>\n<Cannot Counter>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 1;\n value += c.atk*3/2 + c.mat*2 - target.def - target.mdf/5;\n value *= (c.level*c.atk/2048+2);\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0},
{"id":505,"animationId":16,"damage":{"critical":false,"elementId":6,"formula":"","type":1,"variance":5},"description":"","effects":[],"hitType":1,"iconIndex":402,"message1":"\\c[29]%1\\c[0]","message2":"","mpCost":0,"name":"疾电强击","note":"<技能类型:普攻特效>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 1;\n value += c.atk*3/2 + c.mat*3/2 - target.def - target.mdf/5;\n value *= (c.level*c.atk/2048+2);\n value *= Math.min(2, c.agi/300);\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0}, {"id":505,"animationId":16,"damage":{"critical":false,"elementId":6,"formula":"","type":1,"variance":5},"description":"","effects":[],"hitType":1,"iconIndex":402,"message1":"\\c[29]%1\\c[0]","message2":"","mpCost":0,"name":"疾电强击","note":"<技能类型:普攻特效>\n<Cannot Counter>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 1;\n value += c.atk*3/2 + c.mat*3/2 - target.def - target.mdf/5;\n value *= (c.level*c.atk/2048+2);\n value *= Math.min(2, c.agi/300);\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0},
{"id":506,"animationId":-1,"damage":{"critical":false,"elementId":1,"formula":"","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":123,"message1":"\\c[29]%1\\c[0]","message2":"","mpCost":0,"name":"迅捷强击","note":"<技能类型:普攻特效>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 1;\n value += c.atk*3/2 - target.def*4/5;\n value *= (c.level*c.atk/2048+2);\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0}, {"id":506,"animationId":-1,"damage":{"critical":false,"elementId":1,"formula":"","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":123,"message1":"\\c[29]%1\\c[0]","message2":"","mpCost":0,"name":"迅捷强击","note":"<技能类型:普攻特效>\n<Cannot Counter>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 1;\n value += c.atk*3/2 - target.def*4/5;\n value *= (c.level*c.atk/2048+2);\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0},
{"id":507,"animationId":233,"damage":{"critical":false,"elementId":6,"formula":"","type":1,"variance":5},"description":"","effects":[],"hitType":2,"iconIndex":66,"message1":"\\c[9]电弧\\c[0]!","message2":"","mpCost":0,"name":"电弧","note":"<Custom Target Eval>\ntargets.push(target);\nvar members = foes.aliveMembers();\nmembers.splice(members.indexOf(target), 1);\nvar member = members[Math.round(Math.random()*members.length)];\ntargets.push(member);\n</Custom Target Eval>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 200;\n value += 6000*c.level/99;\n var i = c.mat - target.mdf/2;\n i *= (c.level*c.mat/2048 + 2);\n value += Math.max(0, i);\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0}, {"id":507,"animationId":233,"damage":{"critical":false,"elementId":6,"formula":"","type":1,"variance":5},"description":"","effects":[],"hitType":2,"iconIndex":66,"message1":"\\c[9]电弧\\c[0]!","message2":"","mpCost":0,"name":"电弧","note":"<技能类型:普攻特效>\n<Cannot Counter>\n\n<Custom Target Eval>\ntargets.push(target);\nvar members = foes.aliveMembers();\nmembers.splice(members.indexOf(target), 1);\nvar member = members[Math.round(Math.random()*members.length)];\ntargets.push(member);\n</Custom Target Eval>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 200;\n value += 6000*c.level/99;\n var i = c.mat - target.mdf/2;\n i *= (c.level*c.mat/2048 + 2);\n value += Math.max(0, i);\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0},
{"id":508,"animationId":61,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":54,"value1":1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"\\c[9]冰霜溅射\\c[0]","message2":"","mpCost":0,"name":"冰霜溅射","note":"\n<技能类型:技能特效>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 1;\n value += c.mat - target.mdf/2;\n value *= (c.mat*c.level/2048 + 3/2);\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0}, {"id":508,"animationId":61,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":54,"value1":1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"\\c[9]冰霜溅射\\c[0]","message2":"","mpCost":0,"name":"冰霜溅射","note":"<技能类型:技能特效>\n<Cannot Counter>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 1;\n value += c.mat - target.mdf/2;\n value *= (c.mat*c.level/2048 + 3/2);\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0},
{"id":509,"animationId":202,"damage":{"critical":false,"elementId":11,"formula":"","type":2,"variance":5},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"\\c[9]奥术波动\\c[0]","message2":"","mpCost":0,"name":"奥术波动","note":"<Barrier Penetration:50%>\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n<技能类型:技能特效>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 1;\n value += c.mat*2 - target.mdf;\n value *= (c.mat*c.level/2048 + 2);\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0}, {"id":509,"animationId":202,"damage":{"critical":false,"elementId":11,"formula":"","type":2,"variance":5},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"\\c[9]奥术波动\\c[0]","message2":"","mpCost":0,"name":"奥术波动","note":"<Cannot Counter>\n<Barrier Penetration:50%>\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n<技能类型:技能特效>\n\n<damage formula>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 1;\n value += c.mat*2 - target.mdf;\n value *= (c.mat*c.level/2048 + 2);\n value = Math.floor(value);\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0},
{"id":510,"animationId":203,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"的技能触发了\\c[9]迟滞之环\\c[0]","message2":"","mpCost":0,"name":"迟滞之环","note":"<Target ATB Eval>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n if(c.mat > target.mat*0.6){\n speed = 1;\n }\n else{\n speed = speed * (Math.min(0.3, 0.6 - c.mat/target.mat));\n }\n</Target ATB Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0}, {"id":510,"animationId":203,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"的技能触发了\\c[9]迟滞之环\\c[0]","message2":"","mpCost":0,"name":"迟滞之环","note":"<Cannot Counter>\n<Target ATB Eval>\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n if(c.mat > target.mat*0.6){\n speed = 1;\n }\n else{\n speed = speed * (Math.min(0.3, 0.6 - c.mat/target.mat));\n }\n</Target ATB Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0},
{"id":511,"animationId":215,"damage":{"critical":true,"elementId":10,"formula":"b.hp/30","type":1,"variance":2},"description":"","effects":[{"code":21,"dataId":90,"value1":1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"\\c[27]恐惧侵蚀\\c[0]!","message2":"","mpCost":0,"name":"恐惧侵蚀","note":"<Barrier Penetration: 50%>\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0}, {"id":511,"animationId":215,"damage":{"critical":true,"elementId":10,"formula":"b.hp/30","type":1,"variance":2},"description":"","effects":[{"code":21,"dataId":90,"value1":1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"\\c[27]恐惧侵蚀\\c[0]!","message2":"","mpCost":0,"name":"恐惧侵蚀","note":"<Barrier Penetration: 50%>\n<Cannot Counter>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0},
{"id":512,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":512,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":513,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":513,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":514,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":514,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},

File diff suppressed because one or more lines are too long
Loading…
Cancel
Save