补充细节

main
parent 8defd7bdfd
commit dac304f9ea

@ -16,8 +16,8 @@ null,
{"id":14,"list":[{"code":111,"indent":0,"parameters":[4,7,6,9]},{"code":322,"indent":1,"parameters":[7,"莉莉1",0,"变身",0,""]},{"code":0,"indent":1,"parameters":[]},{"code":411,"indent":0,"parameters":[]},{"code":322,"indent":1,"parameters":[7,"莉莉1",0,"主角团",6,""]},{"code":0,"indent":1,"parameters":[]},{"code":412,"indent":0,"parameters":[]},{"code":111,"indent":0,"parameters":[4,11,6,18]},{"code":322,"indent":1,"parameters":[11,"白火",0,"变身",1,""]},{"code":0,"indent":1,"parameters":[]},{"code":411,"indent":0,"parameters":[]},{"code":322,"indent":1,"parameters":[11,"白火",0,"配角团",4,""]},{"code":0,"indent":1,"parameters":[]},{"code":412,"indent":0,"parameters":[]},{"code":0,"indent":0,"parameters":[]}],"name":"变身更换脸图","switchId":1,"trigger":0}, {"id":14,"list":[{"code":111,"indent":0,"parameters":[4,7,6,9]},{"code":322,"indent":1,"parameters":[7,"莉莉1",0,"变身",0,""]},{"code":0,"indent":1,"parameters":[]},{"code":411,"indent":0,"parameters":[]},{"code":322,"indent":1,"parameters":[7,"莉莉1",0,"主角团",6,""]},{"code":0,"indent":1,"parameters":[]},{"code":412,"indent":0,"parameters":[]},{"code":111,"indent":0,"parameters":[4,11,6,18]},{"code":322,"indent":1,"parameters":[11,"白火",0,"变身",1,""]},{"code":0,"indent":1,"parameters":[]},{"code":411,"indent":0,"parameters":[]},{"code":322,"indent":1,"parameters":[11,"白火",0,"配角团",4,""]},{"code":0,"indent":1,"parameters":[]},{"code":412,"indent":0,"parameters":[]},{"code":0,"indent":0,"parameters":[]}],"name":"变身更换脸图","switchId":1,"trigger":0},
{"id":15,"list":[{"code":122,"indent":0,"parameters":[2,2,0,3,0,66,0]},{"code":111,"indent":0,"parameters":[1,2,0,120,3]},{"code":122,"indent":1,"parameters":[2,2,2,0,120]},{"code":126,"indent":1,"parameters":[66,1,1,2]},{"code":0,"indent":1,"parameters":[]},{"code":411,"indent":0,"parameters":[]},{"code":111,"indent":1,"parameters":[4,7,6,44]},{"code":111,"indent":2,"parameters":[1,2,0,120,0]},{"code":313,"indent":3,"parameters":[0,7,1,44]},{"code":101,"indent":3,"parameters":["",0,1,1]},{"code":401,"indent":3,"parameters":["刘莉莉的狗炮能量已经恢复,又可以使用狗炮了!"]},{"code":0,"indent":3,"parameters":[]},{"code":411,"indent":2,"parameters":[]},{"code":126,"indent":3,"parameters":[66,0,0,12]},{"code":122,"indent":3,"parameters":[2,2,0,3,0,66,0]},{"code":111,"indent":3,"parameters":[1,2,0,120,3]},{"code":122,"indent":4,"parameters":[2,2,2,0,120]},{"code":126,"indent":4,"parameters":[66,1,1,2]},{"code":0,"indent":4,"parameters":[]},{"code":412,"indent":3,"parameters":[]},{"code":0,"indent":3,"parameters":[]},{"code":412,"indent":2,"parameters":[]},{"code":0,"indent":2,"parameters":[]},{"code":412,"indent":1,"parameters":[]},{"code":0,"indent":1,"parameters":[]},{"code":412,"indent":0,"parameters":[]},{"code":0,"indent":0,"parameters":[]}],"name":"狗炮能量恢复和纠错机制","switchId":1,"trigger":0}, {"id":15,"list":[{"code":122,"indent":0,"parameters":[2,2,0,3,0,66,0]},{"code":111,"indent":0,"parameters":[1,2,0,120,3]},{"code":122,"indent":1,"parameters":[2,2,2,0,120]},{"code":126,"indent":1,"parameters":[66,1,1,2]},{"code":0,"indent":1,"parameters":[]},{"code":411,"indent":0,"parameters":[]},{"code":111,"indent":1,"parameters":[4,7,6,44]},{"code":111,"indent":2,"parameters":[1,2,0,120,0]},{"code":313,"indent":3,"parameters":[0,7,1,44]},{"code":101,"indent":3,"parameters":["",0,1,1]},{"code":401,"indent":3,"parameters":["刘莉莉的狗炮能量已经恢复,又可以使用狗炮了!"]},{"code":0,"indent":3,"parameters":[]},{"code":411,"indent":2,"parameters":[]},{"code":126,"indent":3,"parameters":[66,0,0,12]},{"code":122,"indent":3,"parameters":[2,2,0,3,0,66,0]},{"code":111,"indent":3,"parameters":[1,2,0,120,3]},{"code":122,"indent":4,"parameters":[2,2,2,0,120]},{"code":126,"indent":4,"parameters":[66,1,1,2]},{"code":0,"indent":4,"parameters":[]},{"code":412,"indent":3,"parameters":[]},{"code":0,"indent":3,"parameters":[]},{"code":412,"indent":2,"parameters":[]},{"code":0,"indent":2,"parameters":[]},{"code":412,"indent":1,"parameters":[]},{"code":0,"indent":1,"parameters":[]},{"code":412,"indent":0,"parameters":[]},{"code":0,"indent":0,"parameters":[]}],"name":"狗炮能量恢复和纠错机制","switchId":1,"trigger":0},
{"id":16,"list":[{"code":101,"indent":0,"parameters":["",0,1,1]},{"code":401,"indent":0,"parameters":["这是伊扎克斯的被动说明,由于他拥有丰富的战斗"]},{"code":401,"indent":0,"parameters":["技巧和两个不同战斗姿态(人类形态和恶魔真身),"]},{"code":401,"indent":0,"parameters":["所以他的技能相对更多"]},{"code":101,"indent":0,"parameters":["",0,1,1]},{"code":401,"indent":0,"parameters":["首先,伊扎克斯庞大的魔力需要一层一层调动,最大"]},{"code":401,"indent":0,"parameters":["层数为三层。层数越高,他的行动速度和表观法强就"]},{"code":401,"indent":0,"parameters":["越高,释放技能的真实魔力消耗也越低。"]},{"code":101,"indent":0,"parameters":["",0,1,1]},{"code":401,"indent":0,"parameters":["进入战斗时,伊扎克斯会自动叠加一层魔力。"]},{"code":401,"indent":0,"parameters":["此后,魔力层数将需要使用带有\\c[3]<常规技能>\\c[0]"]},{"code":401,"indent":0,"parameters":["标签的技能才能叠加。使用常规技能叠加至三层魔力"]},{"code":401,"indent":0,"parameters":["时伊扎克斯会爆发速度,立刻进入下一回合"]},{"code":101,"indent":0,"parameters":["",0,1,1]},{"code":401,"indent":0,"parameters":["当伊扎克斯处于三层魔力状态时,使用任何技能"]},{"code":401,"indent":0,"parameters":["都会清空魔力层数。要注意此时的技能选择。"]},{"code":101,"indent":0,"parameters":["",0,1,1]},{"code":401,"indent":0,"parameters":["同时,除了“常规技能”,伊扎克斯还有三个需要解锁的"]},{"code":401,"indent":0,"parameters":["技能。其中,\\is[169]和\\is[178]在一层魔力时就可以"]},{"code":401,"indent":0,"parameters":["解锁,但它们的效果会随着魔力层数的增加而加强"]},{"code":101,"indent":0,"parameters":["",0,1,1]},{"code":401,"indent":0,"parameters":["至于伊扎克斯的招牌技能\\is[172],它需要三层魔力"]},{"code":401,"indent":0,"parameters":["才能解锁"]},{"code":0,"indent":0,"parameters":[]}],"name":"伊扎克斯被动说明","switchId":1,"trigger":0}, {"id":16,"list":[{"code":101,"indent":0,"parameters":["",0,1,1]},{"code":401,"indent":0,"parameters":["这是伊扎克斯的被动说明,由于他拥有丰富的战斗"]},{"code":401,"indent":0,"parameters":["技巧和两个不同战斗姿态(人类形态和恶魔真身),"]},{"code":401,"indent":0,"parameters":["所以他的技能相对更多"]},{"code":101,"indent":0,"parameters":["",0,1,1]},{"code":401,"indent":0,"parameters":["首先,伊扎克斯庞大的魔力需要一层一层调动,最大"]},{"code":401,"indent":0,"parameters":["层数为三层。层数越高,他的行动速度和表观法强就"]},{"code":401,"indent":0,"parameters":["越高,释放技能的真实魔力消耗也越低。"]},{"code":101,"indent":0,"parameters":["",0,1,1]},{"code":401,"indent":0,"parameters":["进入战斗时,伊扎克斯会自动叠加一层魔力。"]},{"code":401,"indent":0,"parameters":["此后,魔力层数将需要使用带有\\c[3]<常规技能>\\c[0]"]},{"code":401,"indent":0,"parameters":["标签的技能才能叠加。使用常规技能叠加至三层魔力"]},{"code":401,"indent":0,"parameters":["时伊扎克斯会爆发速度,立刻进入下一回合"]},{"code":101,"indent":0,"parameters":["",0,1,1]},{"code":401,"indent":0,"parameters":["当伊扎克斯处于三层魔力状态时,使用任何技能"]},{"code":401,"indent":0,"parameters":["都会清空魔力层数。要注意此时的技能选择。"]},{"code":101,"indent":0,"parameters":["",0,1,1]},{"code":401,"indent":0,"parameters":["同时,除了“常规技能”,伊扎克斯还有三个需要解锁的"]},{"code":401,"indent":0,"parameters":["技能。其中,\\is[169]和\\is[178]在一层魔力时就可以"]},{"code":401,"indent":0,"parameters":["解锁,但它们的效果会随着魔力层数的增加而加强"]},{"code":101,"indent":0,"parameters":["",0,1,1]},{"code":401,"indent":0,"parameters":["至于伊扎克斯的招牌技能\\is[172],它需要三层魔力"]},{"code":401,"indent":0,"parameters":["才能解锁"]},{"code":0,"indent":0,"parameters":[]}],"name":"伊扎克斯被动说明","switchId":1,"trigger":0},
{"id":17,"list":[{"code":122,"indent":0,"parameters":[2,2,0,3,3,4,0]},{"code":111,"indent":0,"parameters":[1,2,0,10,1]},{"code":321,"indent":1,"parameters":[4,15,true]},{"code":101,"indent":1,"parameters":["主角团",3,0,2]},{"code":401,"indent":1,"parameters":["【南宫三八】"]},{"code":401,"indent":1,"parameters":["我的符卡除了喂鱼终于可以用来干别的了"]},{"code":0,"indent":1,"parameters":[]},{"code":411,"indent":0,"parameters":[]},{"code":101,"indent":1,"parameters":["",0,1,1]},{"code":401,"indent":1,"parameters":["南宫三八的等级还不到10级,无法转职"]},{"code":126,"indent":1,"parameters":[64,0,0,1]},{"code":0,"indent":1,"parameters":[]},{"code":412,"indent":0,"parameters":[]},{"code":0,"indent":0,"parameters":[]}],"name":"南宫三八转职","switchId":1,"trigger":0}, {"id":17,"list":[{"code":122,"indent":0,"parameters":[2,2,0,3,3,4,0]},{"code":111,"indent":0,"parameters":[1,2,0,5,1]},{"code":321,"indent":1,"parameters":[4,15,true]},{"code":101,"indent":1,"parameters":["主角团",3,0,2]},{"code":401,"indent":1,"parameters":["【南宫三八】"]},{"code":401,"indent":1,"parameters":["我的符卡除了喂鱼终于可以用来干别的了"]},{"code":0,"indent":1,"parameters":[]},{"code":411,"indent":0,"parameters":[]},{"code":101,"indent":1,"parameters":["",0,1,1]},{"code":401,"indent":1,"parameters":["南宫三八的等级还不到5级,无法转职"]},{"code":126,"indent":1,"parameters":[64,0,0,1]},{"code":0,"indent":1,"parameters":[]},{"code":412,"indent":0,"parameters":[]},{"code":0,"indent":0,"parameters":[]}],"name":"南宫三八转职","switchId":1,"trigger":0},
{"id":18,"list":[{"code":122,"indent":0,"parameters":[2,2,0,3,3,6,0]},{"code":111,"indent":0,"parameters":[1,2,0,10,1]},{"code":321,"indent":1,"parameters":[6,14,true]},{"code":101,"indent":1,"parameters":["主角团",5,0,2]},{"code":401,"indent":1,"parameters":["【伊丽莎白】"]},{"code":401,"indent":1,"parameters":["我都学会啦,我要造爸爸五号、六号、七号"]},{"code":401,"indent":1,"parameters":[",能打架的那种!"]},{"code":0,"indent":1,"parameters":[]},{"code":411,"indent":0,"parameters":[]},{"code":101,"indent":1,"parameters":["",0,1,1]},{"code":401,"indent":1,"parameters":["伊丽莎白的等级还不到10级,无法转职"]},{"code":126,"indent":1,"parameters":[63,0,0,1]},{"code":0,"indent":1,"parameters":[]},{"code":412,"indent":0,"parameters":[]},{"code":0,"indent":0,"parameters":[]}],"name":"伊丽莎白转职","switchId":1,"trigger":0}, {"id":18,"list":[{"code":122,"indent":0,"parameters":[2,2,0,3,3,6,0]},{"code":111,"indent":0,"parameters":[1,2,0,5,1]},{"code":321,"indent":1,"parameters":[6,14,true]},{"code":101,"indent":1,"parameters":["主角团",5,0,2]},{"code":401,"indent":1,"parameters":["【伊丽莎白】"]},{"code":401,"indent":1,"parameters":["我都学会啦,我要造爸爸五号、六号、七号"]},{"code":401,"indent":1,"parameters":[",能打架的那种!"]},{"code":0,"indent":1,"parameters":[]},{"code":411,"indent":0,"parameters":[]},{"code":101,"indent":1,"parameters":["",0,1,1]},{"code":401,"indent":1,"parameters":["伊丽莎白的等级还不到5级,无法转职"]},{"code":126,"indent":1,"parameters":[63,0,0,1]},{"code":0,"indent":1,"parameters":[]},{"code":412,"indent":0,"parameters":[]},{"code":0,"indent":0,"parameters":[]}],"name":"伊丽莎白转职","switchId":1,"trigger":0},
{"id":19,"list":[{"code":0,"indent":0,"parameters":[]}],"name":"","switchId":1,"trigger":0}, {"id":19,"list":[{"code":0,"indent":0,"parameters":[]}],"name":"","switchId":1,"trigger":0},
{"id":20,"list":[{"code":0,"indent":0,"parameters":[]}],"name":"","switchId":1,"trigger":0}, {"id":20,"list":[{"code":0,"indent":0,"parameters":[]}],"name":"","switchId":1,"trigger":0},
{"id":21,"list":[{"code":101,"indent":0,"parameters":["",0,1,1]},{"code":401,"indent":0,"parameters":["诺兰使用菲雅莉财团出品的战斗人偶机体作战,部分"]},{"code":401,"indent":0,"parameters":["对生命体有效的增益对她无效,但同样的,她免疫"]},{"code":401,"indent":0,"parameters":["生命吸取、免疫毒属性与大部分精神属性伤害,"]},{"code":401,"indent":0,"parameters":["免疫即死效果,"]},{"code":101,"indent":0,"parameters":["",0,0,2]},{"code":401,"indent":0,"parameters":["免疫\\it[58]\\it[59]\\it[62]\\it[63]\\it[64]和、it[255]"]},{"code":401,"indent":0,"parameters":["并且拥有极其强悍的基础属性。且可以装备"]},{"code":401,"indent":0,"parameters":["\\c[18]机体损管模块\\c[0],该模块会将受到的伤害"]},{"code":401,"indent":0,"parameters":["部分转化为\\c[18]慢性损伤\\c[0],慢慢释放"]},{"code":101,"indent":0,"parameters":["",0,0,2]},{"code":401,"indent":0,"parameters":["受到队友治疗时,\\c[17]机体损管模块\\c[0]会吸收"]},{"code":401,"indent":0,"parameters":["治疗法术的能量修复机体的\\c[18]慢性损伤\\c[0]"]},{"code":401,"indent":0,"parameters":["过量的治疗则转化为护盾。该模块也可以调用零件"]},{"code":401,"indent":0,"parameters":["直接修复诺兰的机体"]},{"code":101,"indent":0,"parameters":["",0,0,2]},{"code":401,"indent":0,"parameters":["因为\\c[17]机体损管模块\\c[0]过于重要,当诺兰"]},{"code":401,"indent":0,"parameters":["没有装备它时,她会自动退出战斗"]},{"code":0,"indent":0,"parameters":[]}],"name":"机体特性说明","switchId":1,"trigger":0}, {"id":21,"list":[{"code":101,"indent":0,"parameters":["",0,1,1]},{"code":401,"indent":0,"parameters":["诺兰使用菲雅莉财团出品的战斗人偶机体作战,部分"]},{"code":401,"indent":0,"parameters":["对生命体有效的增益对她无效,但同样的,她免疫"]},{"code":401,"indent":0,"parameters":["生命吸取、免疫毒属性与大部分精神属性伤害,"]},{"code":401,"indent":0,"parameters":["免疫即死效果,"]},{"code":101,"indent":0,"parameters":["",0,0,2]},{"code":401,"indent":0,"parameters":["免疫\\it[58]\\it[59]\\it[62]\\it[63]\\it[64]和、it[255]"]},{"code":401,"indent":0,"parameters":["并且拥有极其强悍的基础属性。且可以装备"]},{"code":401,"indent":0,"parameters":["\\c[18]机体损管模块\\c[0],该模块会将受到的伤害"]},{"code":401,"indent":0,"parameters":["部分转化为\\c[18]慢性损伤\\c[0],慢慢释放"]},{"code":101,"indent":0,"parameters":["",0,0,2]},{"code":401,"indent":0,"parameters":["受到队友治疗时,\\c[17]机体损管模块\\c[0]会吸收"]},{"code":401,"indent":0,"parameters":["治疗法术的能量修复机体的\\c[18]慢性损伤\\c[0]"]},{"code":401,"indent":0,"parameters":["过量的治疗则转化为护盾。该模块也可以调用零件"]},{"code":401,"indent":0,"parameters":["直接修复诺兰的机体"]},{"code":101,"indent":0,"parameters":["",0,0,2]},{"code":401,"indent":0,"parameters":["因为\\c[17]机体损管模块\\c[0]过于重要,当诺兰"]},{"code":401,"indent":0,"parameters":["没有装备它时,她会自动退出战斗"]},{"code":0,"indent":0,"parameters":[]}],"name":"机体特性说明","switchId":1,"trigger":0},

@ -36,7 +36,7 @@ null,
{"id":34,"expanded":true,"name":"豆豆星系","order":20,"parentId":32,"scrollX":589.8181818181819,"scrollY":470.90909090909093}, {"id":34,"expanded":true,"name":"豆豆星系","order":20,"parentId":32,"scrollX":589.8181818181819,"scrollY":470.90909090909093},
{"id":35,"expanded":true,"name":"豆豆星","order":21,"parentId":34,"scrollX":2672,"scrollY":4392.363636363636}, {"id":35,"expanded":true,"name":"豆豆星","order":21,"parentId":34,"scrollX":2672,"scrollY":4392.363636363636},
{"id":36,"expanded":true,"name":"群星之城","order":22,"parentId":35,"scrollX":1390.2857142857142,"scrollY":1586.5714285714284}, {"id":36,"expanded":true,"name":"群星之城","order":22,"parentId":35,"scrollX":1390.2857142857142,"scrollY":1586.5714285714284},
{"id":37,"expanded":false,"name":"测试用的地图","order":76,"parentId":1,"scrollX":750.5454545454545,"scrollY":532}, {"id":37,"expanded":false,"name":"测试用的地图","order":76,"parentId":1,"scrollX":738.9090909090909,"scrollY":519.6363636363636},
{"id":38,"expanded":true,"name":"艾瑞姆皇宫","order":23,"parentId":36,"scrollX":810.9090909090909,"scrollY":1405.4545454545455}, {"id":38,"expanded":true,"name":"艾瑞姆皇宫","order":23,"parentId":36,"scrollX":810.9090909090909,"scrollY":1405.4545454545455},
{"id":39,"expanded":true,"name":"艾瑞姆皇宫1F","order":24,"parentId":38,"scrollX":1029.090909090909,"scrollY":1617.090909090909}, {"id":39,"expanded":true,"name":"艾瑞姆皇宫1F","order":24,"parentId":38,"scrollX":1029.090909090909,"scrollY":1617.090909090909},
{"id":40,"expanded":false,"name":"炼金商店","order":25,"parentId":36,"scrollX":595.6363636363636,"scrollY":345.09090909090907}, {"id":40,"expanded":false,"name":"炼金商店","order":25,"parentId":36,"scrollX":595.6363636363636,"scrollY":345.09090909090907},

@ -137,7 +137,7 @@ null,
{"id":135,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"布设符文卡•年轮让队友每回合自动获得20%行动读条,\n最多存在三回合","effects":[{"code":21,"dataId":354,"value1":1,"value2":0}],"hitType":0,"iconIndex":302,"message1":"","message2":"","mpCost":0,"name":"符文卡 • 年轮","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":135,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"布设符文卡•年轮让队友每回合自动获得20%行动读条,\n最多存在三回合","effects":[{"code":21,"dataId":354,"value1":1,"value2":0}],"hitType":0,"iconIndex":302,"message1":"","message2":"","mpCost":0,"name":"符文卡 • 年轮","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":136,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"消耗: \\c[17]\\it[348]、\\it[354]\\c[0] 构成:\\c[9]\\it[350]\\c[0] 制造一辆\n符文虚影战车令全队获得70%的行动读条并增加30%的物攻和双防2回合","effects":[{"code":21,"dataId":356,"value1":1,"value2":0}],"hitType":0,"iconIndex":314,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵 • 无畏战车","note":"<技能类型:技能>\n \n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n <Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nelse{\n user.addState(350);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n</Post-Damage Eval>\n\n<After ATB: 70%>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0}, {"id":136,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"消耗: \\c[17]\\it[348]、\\it[354]\\c[0] 构成:\\c[9]\\it[350]\\c[0] 制造一辆\n符文虚影战车令全队获得70%的行动读条并增加30%的物攻和双防2回合","effects":[{"code":21,"dataId":356,"value1":1,"value2":0}],"hitType":0,"iconIndex":314,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵 • 无畏战车","note":"<技能类型:技能>\n \n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n <Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nelse{\n user.addState(350);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n</Post-Damage Eval>\n\n<After ATB: 70%>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0},
{"id":137,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"消耗: \\c[17]\\it[350]、\\it[352]\\c[0] 构成:\\c[9]\\it[354]\\c[0] \n全队获得可以无条件抵挡两次伤害的\\it[215]","effects":[],"hitType":0,"iconIndex":811,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵 • 绝境堡垒","note":"<技能类型:技能>\n\n <Before Eval>\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\n\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\nelse{\n user.addState(354);\n}\n </Before Eval>\n\n<Custom TP Cost> \nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0}, {"id":137,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"消耗: \\c[17]\\it[350]、\\it[352]\\c[0] 构成:\\c[9]\\it[354]\\c[0] \n全队获得可以无条件抵挡两次伤害的\\it[215]","effects":[],"hitType":0,"iconIndex":811,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵 • 绝境堡垒","note":"<技能类型:技能>\n\n <Before Eval>\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\n\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\nelse{\n user.addState(354);\n}\n </Before Eval>\n\n<Custom TP Cost> \nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0},
{"id":138,"animationId":205,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"消耗: \\c[17]\\it[350]、\\it[354]\\c[0] 构成:\\c[9]\\it[348]\\c[0] \n生成符文圣装提升指定队友50%物攻和双防回合,并回复全队一定生命","effects":[],"hitType":0,"iconIndex":741,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵 • 守护圣装","note":"<技能类型:技能>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nelse{\n user.addState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<After Eval>\n if($gameParty.members()[0].hp > 0){\n var i = ($gameParty.members()[0].mhp - $gameParty.members()[0].hp)*0.15;\n $gameParty.members()[0].gainHp(Math.floor(i));\n }\n if($gameParty.members()[1].hp > 0){\n var i = ($gameParty.members()[1].mhp - $gameParty.members()[1].hp)*0.15;\n $gameParty.members()[1].gainHp(Math.floor(i));\n }\n if($gameParty.members()[2].hp > 0){\n var i = ($gameParty.members()[2].mhp - $gameParty.members()[2].hp)*0.15;\n $gameParty.members()[2].gainHp(Math.floor(i));\n }\n if($gameParty.members()[3].hp > 0){\n var i = ($gameParty.members()[3].mhp - $gameParty.members()[3].hp)*0.15;\n $gameParty.members()[3].gainHp(Math.floor(i));\n }\n if($gameParty.members()[4].hp > 0){\n var i = ($gameParty.members()[4].mhp - $gameParty.members()[4].hp)*0.15;\n $gameParty.members()[4].gainHp(Math.floor(i));\n }\n</After Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0}, {"id":138,"animationId":205,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"消耗: \\c[17]\\it[350]、\\it[354]\\c[0] 构成:\\c[9]\\it[348]\\c[0] \n生成符文圣装提升指定队友50%物攻和双防回合,并回复全队一定生命","effects":[],"hitType":0,"iconIndex":741,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵 • 守护圣装","note":"<技能类型:技能>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nelse{\n user.addState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<After Eval>\n if($gameParty.members()[0].hp > 0){\n var i = ($gameParty.members()[0].mhp - $gameParty.members()[0].hp)*0.15;\n $gameParty.members()[0].gainHp(Math.floor(i));\n }\n if($gameParty.members()[1].hp > 0){\n var i = ($gameParty.members()[1].mhp - $gameParty.members()[1].hp)*0.15;\n $gameParty.members()[1].gainHp(Math.floor(i));\n }\n if($gameParty.members()[2].hp > 0){\n var i = ($gameParty.members()[2].mhp - $gameParty.members()[2].hp)*0.15;\n $gameParty.members()[2].gainHp(Math.floor(i));\n }\n if($gameParty.members()[3].hp > 0){\n var i = ($gameParty.members()[3].mhp - $gameParty.members()[3].hp)*0.15;\n $gameParty.members()[3].gainHp(Math.floor(i));\n }\n if($gameParty.members()[4].hp > 0){\n var i = ($gameParty.members()[4].mhp - $gameParty.members()[4].hp)*0.15;\n $gameParty.members()[4].gainHp(Math.floor(i));\n }\n</After Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0},
{"id":139,"animationId":0,"damage":{"critical":true,"elementId":11,"formula":"1+(a.level/45+1)*(a.mat * 4 - b.mdf/4)*(a.level*a.mat/2048+2)+Math.min(Math.floor((b.mhp - b.hp)*0.18), 80000)","type":1,"variance":20},"description":"消耗: \\c[17]\\it[348]、\\it[354]\\c[0] 构成:\\c[9]\\it[352]\\c[0] \n对敌方全体造成力场伤害并附带已损生命18%的伤害上限80000","effects":[],"hitType":0,"iconIndex":707,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵 • 时光之创","note":"<技能类型:技能>\n\n<Barrier Penetration: 50%>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nelse{\n user.addState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":15}, {"id":139,"animationId":0,"damage":{"critical":true,"elementId":11,"formula":"1+(a.level/45+1)*(a.mat * 4 - b.mdf/4)*(a.level*a.mat/2048+2)+Math.min(Math.floor((b.mhp - b.hp)*0.18), 80000)","type":1,"variance":20},"description":"消耗: \\c[17]\\it[348]、\\it[354]\\c[0] 构成:\\c[9]\\it[352]\\c[0] \n对敌方全体造成力场伤害并附带已损生命18%的伤害上限80000","effects":[],"hitType":0,"iconIndex":707,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵 • 时光之创","note":"<技能类型:技能>\n\n<Barrier Penetration: 50%>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nelse{\n user.addState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":15},
{"id":140,"animationId":76,"damage":{"critical":true,"elementId":10,"formula":"1+(a.level/45+1)*(a.mat * 8 - b.mdf/4)*(a.level*a.mat/2048+2)+Math.min(Math.floor((b.mhp - b.hp)*0.18), 80000)","type":1,"variance":20},"description":"消耗: \\c[17]\\全部符卡 \\c[0] 对敌方造成精神属性伤害并附加\\it[93]\n和\\it[90]同时恢复己方已损失生命20%并附加\\it[165]","effects":[{"code":21,"dataId":93,"value1":1,"value2":0},{"code":21,"dataId":90,"value1":1,"value2":0}],"hitType":2,"iconIndex":824,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵 • 战争皇权","note":"<技能类型:技能>\n\n<Barrier Penetration: 50%>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>\n\n<After Eval>\n if($gameParty.members()[0].hp > 0){\n var i = ($gameParty.members()[0].mhp - $gameParty.members()[0].hp)/5;\n $gameParty.members()[0].gainHp(Math.floor(i));\n $gameParty.members()[0].addState(165);\n }\n if($gameParty.members()[1].hp > 0){\n var i = ($gameParty.members()[1].mhp - $gameParty.members()[1].hp)/5;\n $gameParty.members()[1].gainHp(Math.floor(i));\n $gameParty.members()[1].addState(165);\n }\n if($gameParty.members()[2].hp > 0){\n var i = ($gameParty.members()[2].mhp - $gameParty.members()[2].hp)/5;\n $gameParty.members()[2].gainHp(Math.floor(i));\n $gameParty.members()[2].addState(165);\n }\n if($gameParty.members()[3].hp > 0){\n var i = ($gameParty.members()[3].mhp - $gameParty.members()[3].hp)/5;\n $gameParty.members()[3].gainHp(Math.floor(i));\n $gameParty.members()[3].addState(165);\n }\n if($gameParty.members()[4].hp > 0){\n var i = ($gameParty.members()[4].mhp - $gameParty.members()[4].hp)/5;\n $gameParty.members()[4].gainHp(Math.floor(i));\n $gameParty.members()[4].addState(165);\n }\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":80,"tpGain":20}, {"id":140,"animationId":76,"damage":{"critical":true,"elementId":10,"formula":"1+(a.level/45+1)*(a.mat * 8 - b.mdf/4)*(a.level*a.mat/2048+2)+Math.min(Math.floor((b.mhp - b.hp)*0.18), 80000)","type":1,"variance":20},"description":"消耗: \\c[17]\\全部符卡 \\c[0] 对敌方造成精神属性伤害并附加\\it[93]\n和\\it[90]同时恢复己方已损失生命20%并附加\\it[165]","effects":[{"code":21,"dataId":93,"value1":1,"value2":0},{"code":21,"dataId":90,"value1":1,"value2":0}],"hitType":2,"iconIndex":824,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵 • 战争皇权","note":"<技能类型:技能>\n\n<Barrier Penetration: 50%>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>\n\n<After Eval>\n if($gameParty.members()[0].hp > 0){\n var i = ($gameParty.members()[0].mhp - $gameParty.members()[0].hp)/5;\n $gameParty.members()[0].gainHp(Math.floor(i));\n $gameParty.members()[0].addState(165);\n }\n if($gameParty.members()[1].hp > 0){\n var i = ($gameParty.members()[1].mhp - $gameParty.members()[1].hp)/5;\n $gameParty.members()[1].gainHp(Math.floor(i));\n $gameParty.members()[1].addState(165);\n }\n if($gameParty.members()[2].hp > 0){\n var i = ($gameParty.members()[2].mhp - $gameParty.members()[2].hp)/5;\n $gameParty.members()[2].gainHp(Math.floor(i));\n $gameParty.members()[2].addState(165);\n }\n if($gameParty.members()[3].hp > 0){\n var i = ($gameParty.members()[3].mhp - $gameParty.members()[3].hp)/5;\n $gameParty.members()[3].gainHp(Math.floor(i));\n $gameParty.members()[3].addState(165);\n }\n if($gameParty.members()[4].hp > 0){\n var i = ($gameParty.members()[4].mhp - $gameParty.members()[4].hp)/5;\n $gameParty.members()[4].gainHp(Math.floor(i));\n $gameParty.members()[4].addState(165);\n }\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":80,"tpGain":20},
{"id":141,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"南宫三八以极快的速度布置符卡,期间特技和普通攻击\n将被禁用","effects":[{"code":21,"dataId":358,"value1":1,"value2":0}],"hitType":0,"iconIndex":79,"message1":"使用了%1","message2":"","mpCost":10,"name":"符卡急速","note":"<技能类型:技能>\n\n<After ATB: 90%>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, {"id":141,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"南宫三八以极快的速度布置符卡,期间特技和普通攻击\n将被禁用","effects":[{"code":21,"dataId":358,"value1":1,"value2":0}],"hitType":0,"iconIndex":79,"message1":"使用了%1","message2":"","mpCost":10,"name":"符卡急速","note":"<技能类型:技能>\n\n<After ATB: 90%>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
@ -509,7 +509,7 @@ null,
{"id":507,"animationId":65,"damage":{"critical":false,"elementId":6,"formula":"200 + 7000*a.level/99+Math.max(0, (a.mat - b.mdf/2)*(a.level*a.mat/2048+2))","type":1,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":66,"message1":"的武器释放\\c[9]电弧\\c[0]!","message2":"","mpCost":0,"name":"电弧","note":"<Custom Target Eval>\ntargets.push(target);\nvar members = foes.aliveMembers();\nmembers.splice(members.indexOf(target), 1);\nvar member = members[Math.round(Math.random()*members.length)];\ntargets.push(member);\n</Custom Target Eval>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":507,"animationId":65,"damage":{"critical":false,"elementId":6,"formula":"200 + 7000*a.level/99+Math.max(0, (a.mat - b.mdf/2)*(a.level*a.mat/2048+2))","type":1,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":66,"message1":"的武器释放\\c[9]电弧\\c[0]!","message2":"","mpCost":0,"name":"电弧","note":"<Custom Target Eval>\ntargets.push(target);\nvar members = foes.aliveMembers();\nmembers.splice(members.indexOf(target), 1);\nvar member = members[Math.round(Math.random()*members.length)];\ntargets.push(member);\n</Custom Target Eval>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":508,"animationId":61,"damage":{"critical":false,"elementId":7,"formula":"1+(2/5+a.level/198)*(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)","type":2,"variance":20},"description":"","effects":[{"code":21,"dataId":52,"value1":1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"的技能触发了\\c[9]冰霜溅射\\c[0]","message2":"","mpCost":0,"name":"冰霜溅射","note":"<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n<技能类型:技能特效>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":508,"animationId":61,"damage":{"critical":false,"elementId":7,"formula":"1+(2/5+a.level/198)*(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)","type":2,"variance":20},"description":"","effects":[{"code":21,"dataId":52,"value1":1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"的技能触发了\\c[9]冰霜溅射\\c[0]","message2":"","mpCost":0,"name":"冰霜溅射","note":"<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n<技能类型:技能特效>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":509,"animationId":202,"damage":{"critical":false,"elementId":11,"formula":"1+(4/5+a.level/99)*(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)","type":2,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"的技能触发了\\c[9]奥术波动\\c[0]","message2":"","mpCost":0,"name":"奥术波动","note":"<Barrier Penetration:50%>\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n<技能类型:技能特效>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":509,"animationId":202,"damage":{"critical":false,"elementId":11,"formula":"1+(4/5+a.level/99)*(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)","type":2,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"的技能触发了\\c[9]奥术波动\\c[0]","message2":"","mpCost":0,"name":"奥术波动","note":"<Barrier Penetration:50%>\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n<技能类型:技能特效>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":510,"animationId":203,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"的技能触发了\\c[9]迟滞之环\\c[0]","message2":"","mpCost":0,"name":"迟滞之环","note":"<Target ATB Eval>\n if(user.mat > target.mat){\n speed = 1;\n }\n else{\n speed = speed * (Math.min(0.4, 0.7 - user.mat/target.mat));\n }\n</Target ATB Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":510,"animationId":203,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":2,"iconIndex":0,"message1":"的技能触发了\\c[9]迟滞之环\\c[0]","message2":"","mpCost":0,"name":"迟滞之环","note":"<Target ATB Eval>\n if(user.mat > target.mat*0.6){\n speed = 1;\n }\n else{\n speed = speed * (Math.min(0.3, 0.6 - user.mat/target.mat));\n }\n</Target ATB Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":511,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":511,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":512,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":512,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":513,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":513,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},

@ -151,20 +151,20 @@ null,
{"id":149,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":13,"dataId":62,"value":0.7},{"code":13,"dataId":75,"value":0.7},{"code":13,"dataId":93,"value":0.7},{"code":13,"dataId":90,"value":0.7},{"code":11,"dataId":10,"value":0.9}],"iconIndex":364,"maxTurns":8,"message1":"","message2":"","message3":"","message4":"","minTurns":4,"motion":0,"name":"幻术抗性","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":149,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":13,"dataId":62,"value":0.7},{"code":13,"dataId":75,"value":0.7},{"code":13,"dataId":93,"value":0.7},{"code":13,"dataId":90,"value":0.7},{"code":11,"dataId":10,"value":0.9}],"iconIndex":364,"maxTurns":8,"message1":"","message2":"","message3":"","message4":"","minTurns":4,"motion":0,"name":"幻术抗性","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":150,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":13,"dataId":61,"value":0.5},{"code":11,"dataId":7,"value":0.8}],"iconIndex":363,"maxTurns":8,"message1":"","message2":"","message3":"","message4":"","minTurns":4,"motion":0,"name":"寒冷抗性","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":150,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":13,"dataId":61,"value":0.5},{"code":11,"dataId":7,"value":0.8}],"iconIndex":363,"maxTurns":8,"message1":"","message2":"","message3":"","message4":"","minTurns":4,"motion":0,"name":"寒冷抗性","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":151,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":13,"dataId":66,"value":0.5},{"code":13,"dataId":67,"value":0.5},{"code":13,"dataId":68,"value":0.5},{"code":11,"dataId":14,"value":0.8}],"iconIndex":362,"maxTurns":8,"message1":"","message2":"","message3":"","message4":"","minTurns":4,"motion":0,"name":"毒素抗性","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":151,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":13,"dataId":66,"value":0.5},{"code":13,"dataId":67,"value":0.5},{"code":13,"dataId":68,"value":0.5},{"code":11,"dataId":14,"value":0.8}],"iconIndex":362,"maxTurns":8,"message1":"","message2":"","message3":"","message4":"","minTurns":4,"motion":0,"name":"毒素抗性","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":152,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":64,"value":1},{"code":14,"dataId":90,"value":1},{"code":14,"dataId":93,"value":1},{"code":14,"dataId":94,"value":1},{"code":14,"dataId":65,"value":1},{"code":14,"dataId":75,"value":1},{"code":14,"dataId":70,"value":1},{"code":14,"dataId":105,"value":1},{"code":14,"dataId":106,"value":1},{"code":14,"dataId":107,"value":1},{"code":14,"dataId":76,"value":1},{"code":14,"dataId":46,"value":1}],"iconIndex":379,"maxTurns":5,"message1":"进入霸体状态!","message2":"进入霸体状态!","message3":"","message4":"的霸体状态已解除!","minTurns":5,"motion":0,"name":"霸体","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":152,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":64,"value":1},{"code":14,"dataId":90,"value":1},{"code":14,"dataId":93,"value":1},{"code":14,"dataId":94,"value":1},{"code":14,"dataId":65,"value":1},{"code":14,"dataId":75,"value":1},{"code":14,"dataId":70,"value":1},{"code":14,"dataId":105,"value":1},{"code":14,"dataId":106,"value":1},{"code":14,"dataId":107,"value":1},{"code":14,"dataId":76,"value":1},{"code":14,"dataId":46,"value":1}],"iconIndex":379,"maxTurns":5,"message1":"进入霸体状态!","message2":"进入霸体状态!","message3":"","message4":"的霸体状态已解除!","minTurns":5,"motion":0,"name":"霸体","note":"<Custom Apply Effect>\nuser.removeState(52);\nuser.removeState(54);\nuser.removeState(55);\nuser.removeState(56);\nuser.removeState(57);\nuser.removeState(59);\nuser.removeState(60);\nuser.removeState(61);\nuser.removeState(63);\nuser.removeState(64);\nuser.removeState(65);\nuser.removeState(74);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":153,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":61,"value":0.3},{"code":11,"dataId":7,"value":0.8},{"code":14,"dataId":150,"value":1}],"iconIndex":363,"maxTurns":8,"message1":"","message2":"","message3":"","message4":"","minTurns":4,"motion":0,"name":"超级寒冷抗性","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":153,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":13,"dataId":61,"value":0.3},{"code":11,"dataId":7,"value":0.8},{"code":14,"dataId":150,"value":1}],"iconIndex":363,"maxTurns":8,"message1":"","message2":"","message3":"","message4":"","minTurns":4,"motion":0,"name":"超级寒冷抗性","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":154,"autoRemovalTiming":1,"chanceByDamage":5,"traits":[{"code":21,"dataId":2,"value":1.5},{"code":21,"dataId":6,"value":1.5},{"code":22,"dataId":2,"value":0.05},{"code":21,"dataId":3,"value":0.6},{"code":21,"dataId":5,"value":0.8},{"code":11,"dataId":10,"value":1.3},{"code":22,"dataId":0,"value":-0.1},{"code":42,"dataId":2,"value":1},{"code":42,"dataId":3,"value":1},{"code":14,"dataId":62,"value":1}],"iconIndex":5,"maxTurns":8,"message1":"进入狂暴状态!","message2":"进入狂暴状态!","message3":"","message4":"的狂暴状态已解除!","minTurns":5,"motion":0,"name":"怪物狂暴化","note":"<Custom Leave Effect>\n target.addState(94);\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":154,"autoRemovalTiming":1,"chanceByDamage":5,"traits":[{"code":21,"dataId":2,"value":1.5},{"code":21,"dataId":6,"value":1.5},{"code":22,"dataId":2,"value":0.05},{"code":21,"dataId":3,"value":0.6},{"code":21,"dataId":5,"value":0.8},{"code":11,"dataId":10,"value":1.3},{"code":22,"dataId":0,"value":-0.1},{"code":42,"dataId":2,"value":1},{"code":42,"dataId":3,"value":1},{"code":14,"dataId":62,"value":1}],"iconIndex":5,"maxTurns":8,"message1":"进入狂暴状态!","message2":"进入狂暴状态!","message3":"","message4":"的狂暴状态已解除!","minTurns":5,"motion":0,"name":"怪物狂暴化","note":"<Custom Leave Effect>\n target.addState(94);\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":155,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":1,"value":0.5},{"code":22,"dataId":4,"value":0.5}],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"闪避提升","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":155,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":1,"value":0.5},{"code":22,"dataId":4,"value":0.5}],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"闪避提升","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":156,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":11,"dataId":1,"value":0.85},{"code":22,"dataId":7,"value":0.05},{"code":21,"dataId":2,"value":1.1},{"code":21,"dataId":4,"value":1.1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"复活后更强了!","message3":"","message4":"","minTurns":1,"motion":0,"name":"复活后强化","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":156,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":11,"dataId":1,"value":0.85},{"code":22,"dataId":7,"value":0.05},{"code":21,"dataId":2,"value":1.1},{"code":21,"dataId":4,"value":1.1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"复活后更强了!","message3":"","message4":"","minTurns":1,"motion":0,"name":"复活后强化","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":157,"autoRemovalTiming":2,"chanceByDamage":10,"traits":[{"code":23,"dataId":0,"value":0.1},{"code":22,"dataId":3,"value":10},{"code":14,"dataId":95,"value":1}],"iconIndex":205,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"暴露了凶残本性!","minTurns":2,"motion":0,"name":"卖萌I","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":157,"autoRemovalTiming":2,"chanceByDamage":10,"traits":[{"code":23,"dataId":0,"value":0.1},{"code":22,"dataId":3,"value":10},{"code":14,"dataId":95,"value":1}],"iconIndex":205,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"暴露了凶残本性!","minTurns":2,"motion":0,"name":"卖萌I","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":158,"autoRemovalTiming":2,"chanceByDamage":10,"traits":[{"code":23,"dataId":0,"value":0.1},{"code":22,"dataId":3,"value":10},{"code":14,"dataId":95,"value":1}],"iconIndex":205,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"暴露了凶残本性!","minTurns":2,"motion":0,"name":"卖萌II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":158,"autoRemovalTiming":2,"chanceByDamage":10,"traits":[{"code":23,"dataId":0,"value":0.1},{"code":22,"dataId":3,"value":10},{"code":14,"dataId":95,"value":1}],"iconIndex":205,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"暴露了凶残本性!","minTurns":2,"motion":0,"name":"卖萌II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":159,"autoRemovalTiming":2,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.2},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":3,"value":0.2},{"code":22,"dataId":8,"value":-0.02}],"iconIndex":82,"maxTurns":6,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":6,"motion":0,"name":"游斗","note":"<Null Physical Taunt>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":159,"autoRemovalTiming":2,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.2},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":3,"value":0.2},{"code":22,"dataId":8,"value":-0.01}],"iconIndex":82,"maxTurns":6,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":6,"motion":0,"name":"游斗","note":"<Null Physical Taunt>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":160,"autoRemovalTiming":2,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.3},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":3,"value":0.2},{"code":22,"dataId":4,"value":0.2},{"code":22,"dataId":8,"value":-0.02}],"iconIndex":82,"maxTurns":7,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":7,"motion":0,"name":"专业游斗","note":"<Null Physical Taunt>\n<Null Magical Taunt>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":160,"autoRemovalTiming":2,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.3},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":3,"value":0.2},{"code":22,"dataId":4,"value":0.2},{"code":22,"dataId":8,"value":-0.01}],"iconIndex":82,"maxTurns":7,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":7,"motion":0,"name":"专业游斗","note":"<Null Physical Taunt>\n<Null Magical Taunt>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":161,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":23,"dataId":0,"value":5},{"code":21,"dataId":6,"value":1.05},{"code":22,"dataId":9,"value":0.03}],"iconIndex":292,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"挑衅","note":"<Physical Taunt>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":161,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":23,"dataId":0,"value":5},{"code":21,"dataId":6,"value":1.05},{"code":22,"dataId":9,"value":0.03}],"iconIndex":292,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"挑衅","note":"<Physical Taunt>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":162,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":23,"dataId":0,"value":8},{"code":22,"dataId":1,"value":0.2},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":9,"value":0.04}],"iconIndex":293,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"嘲讽","note":"<Physical Taunt>\n<Magical Taunt>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":162,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":23,"dataId":0,"value":8},{"code":22,"dataId":1,"value":0.2},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":9,"value":0.04}],"iconIndex":293,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"嘲讽","note":"<Physical Taunt>\n<Magical Taunt>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":163,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":23,"dataId":0,"value":10},{"code":22,"dataId":1,"value":0.2},{"code":21,"dataId":6,"value":1.15},{"code":11,"dataId":1,"value":0.9},{"code":22,"dataId":6,"value":0.3},{"code":22,"dataId":9,"value":0.05}],"iconIndex":294,"maxTurns":8,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"宣战","note":"<Physical Taunt>\n<Magical Taunt>\n<Certain Taunt>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":163,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":23,"dataId":0,"value":10},{"code":22,"dataId":1,"value":0.2},{"code":21,"dataId":6,"value":1.15},{"code":11,"dataId":1,"value":0.9},{"code":22,"dataId":6,"value":0.3},{"code":22,"dataId":9,"value":0.05}],"iconIndex":294,"maxTurns":8,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"宣战","note":"<Physical Taunt>\n<Magical Taunt>\n<Certain Taunt>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":164,"autoRemovalTiming":2,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.35},{"code":21,"dataId":6,"value":1.15},{"code":22,"dataId":3,"value":0.5},{"code":22,"dataId":4,"value":0.3},{"code":23,"dataId":4,"value":0.6},{"code":22,"dataId":8,"value":-0.02}],"iconIndex":82,"maxTurns":7,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":7,"motion":0,"name":"大师游斗","note":"<Null Physical Taunt>\n<Null Magical Taunt>\n<Null Certain Taunt> ","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":164,"autoRemovalTiming":2,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.35},{"code":21,"dataId":6,"value":1.15},{"code":22,"dataId":3,"value":0.5},{"code":22,"dataId":4,"value":0.3},{"code":23,"dataId":4,"value":0.6},{"code":22,"dataId":8,"value":-0.01}],"iconIndex":82,"maxTurns":7,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":7,"motion":0,"name":"大师游斗","note":"<Null Physical Taunt>\n<Null Magical Taunt>\n<Null Certain Taunt> ","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":165,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":64,"value":1},{"code":14,"dataId":90,"value":1},{"code":14,"dataId":93,"value":1},{"code":14,"dataId":94,"value":1},{"code":14,"dataId":65,"value":1},{"code":14,"dataId":75,"value":1},{"code":14,"dataId":70,"value":1},{"code":14,"dataId":105,"value":1},{"code":14,"dataId":106,"value":1},{"code":14,"dataId":107,"value":1},{"code":14,"dataId":76,"value":1},{"code":14,"dataId":46,"value":1}],"iconIndex":379,"maxTurns":2,"message1":"进入霸体状态!","message2":"进入霸体状态!","message3":"","message4":"的霸体状态已解除!","minTurns":2,"motion":0,"name":"霸体二回合","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":165,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":64,"value":1},{"code":14,"dataId":90,"value":1},{"code":14,"dataId":93,"value":1},{"code":14,"dataId":94,"value":1},{"code":14,"dataId":65,"value":1},{"code":14,"dataId":75,"value":1},{"code":14,"dataId":70,"value":1},{"code":14,"dataId":105,"value":1},{"code":14,"dataId":106,"value":1},{"code":14,"dataId":107,"value":1},{"code":14,"dataId":76,"value":1},{"code":14,"dataId":46,"value":1}],"iconIndex":379,"maxTurns":2,"message1":"进入霸体状态!","message2":"进入霸体状态!","message3":"","message4":"的霸体状态已解除!","minTurns":2,"motion":0,"name":"霸体二回合","note":"<Custom Apply Effect>\nuser.removeState(52);\nuser.removeState(54);\nuser.removeState(55);\nuser.removeState(56);\nuser.removeState(57);\nuser.removeState(59);\nuser.removeState(60);\nuser.removeState(61);\nuser.removeState(63);\nuser.removeState(64);\nuser.removeState(65);\nuser.removeState(74);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":166,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":166,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":167,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":167,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":168,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":168,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
@ -356,7 +356,7 @@ null,
{"id":354,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":302,"maxTurns":3,"message1":"布设\\c[9]符文卡 • 年轮\\c[0]","message2":"","message3":"","message4":"\\c[9]符文卡 • 年轮\\c[0]已被消耗!","minTurns":3,"motion":0,"name":"年轮","note":"<Custom Apply Effect>\n$gameParty.members()[0].addState(355);\n$gameParty.members()[1].addState(355);\n$gameParty.members()[2].addState(355);\n$gameParty.members()[3].addState(355);\n$gameParty.members()[4].addState(355);\n</Custom Apply Effect>\n\n<Custom Turn Start Effect>\n$gameParty.members()[0].addState(355);\n$gameParty.members()[1].addState(355);\n$gameParty.members()[2].addState(355);\n$gameParty.members()[3].addState(355);\n$gameParty.members()[4].addState(355);\n</Custom Turn Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":354,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":302,"maxTurns":3,"message1":"布设\\c[9]符文卡 • 年轮\\c[0]","message2":"","message3":"","message4":"\\c[9]符文卡 • 年轮\\c[0]已被消耗!","minTurns":3,"motion":0,"name":"年轮","note":"<Custom Apply Effect>\n$gameParty.members()[0].addState(355);\n$gameParty.members()[1].addState(355);\n$gameParty.members()[2].addState(355);\n$gameParty.members()[3].addState(355);\n$gameParty.members()[4].addState(355);\n</Custom Apply Effect>\n\n<Custom Turn Start Effect>\n$gameParty.members()[0].addState(355);\n$gameParty.members()[1].addState(355);\n$gameParty.members()[2].addState(355);\n$gameParty.members()[3].addState(355);\n$gameParty.members()[4].addState(355);\n</Custom Turn Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":355,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":320,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"全体加速","note":"<ATB Turn: +20%>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":355,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":320,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"全体加速","note":"<ATB Turn: +20%>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":356,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.3},{"code":21,"dataId":3,"value":1.3},{"code":21,"dataId":5,"value":1.3}],"iconIndex":314,"maxTurns":2,"message1":"获得\\c[17]\\it[356]\\c[0]!","message2":"","message3":"","message4":"\\c[17]\\it[356]\\c[0]已解除!","minTurns":2,"motion":0,"name":"战车防护","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":356,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.3},{"code":21,"dataId":3,"value":1.3},{"code":21,"dataId":5,"value":1.3}],"iconIndex":314,"maxTurns":2,"message1":"获得\\c[17]\\it[356]\\c[0]!","message2":"","message3":"","message4":"\\c[17]\\it[356]\\c[0]已解除!","minTurns":2,"motion":0,"name":"战车防护","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":357,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.5},{"code":21,"dataId":3,"value":1.5},{"code":21,"dataId":5,"value":1.5}],"iconIndex":741,"maxTurns":3,"message1":"获得\\c[17]\\it[357]\\c[0]!","message2":"","message3":"","message4":"\\c[17]\\it[357]\\c[0]已解除!","minTurns":3,"motion":0,"name":"圣装加持","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":357,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.5},{"code":21,"dataId":3,"value":1.5},{"code":21,"dataId":5,"value":1.5}],"iconIndex":741,"maxTurns":5,"message1":"获得\\c[17]\\it[357]\\c[0]!","message2":"","message3":"","message4":"\\c[17]\\it[357]\\c[0]已解除!","minTurns":5,"motion":0,"name":"圣装加持","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":358,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":10},{"code":21,"dataId":6,"value":10},{"code":21,"dataId":6,"value":10},{"code":42,"dataId":1,"value":1},{"code":44,"dataId":116,"value":1}],"iconIndex":79,"maxTurns":2,"message1":"开始快速布置符卡!","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"符卡急速","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":358,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":10},{"code":21,"dataId":6,"value":10},{"code":21,"dataId":6,"value":10},{"code":42,"dataId":1,"value":1},{"code":44,"dataId":116,"value":1}],"iconIndex":79,"maxTurns":2,"message1":"开始快速布置符卡!","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"符卡急速","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":359,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"射击布设符卡","note":"<Custom Battle Effect>\nuser._shottimes = 0;\n</Custom Battle Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && (this.item().meta.技能类型 == '普攻' || this.item().meta.技能类型 == '类普攻')){\n user._shottimes = user._shottimes || 0;\n user._shottimes += 1;\n if(user._shottimes == 3){\n user._shottimes = 0;\n var i = Math.round(Math.random()*3);\n i = 348 + i*2;\n user.addState(i);\n }\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":359,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"射击布设符卡","note":"<Custom Battle Effect>\nuser._shottimes = 0;\n</Custom Battle Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && (this.item().meta.技能类型 == '普攻' || this.item().meta.技能类型 == '类普攻')){\n user._shottimes = user._shottimes || 0;\n user._shottimes += 1;\n if(user._shottimes == 3){\n user._shottimes = 0;\n var i = Math.round(Math.random()*3);\n i = 348 + i*2;\n user.addState(i);\n }\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":360,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":360,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},

File diff suppressed because one or more lines are too long
Loading…
Cancel
Save