更改细节,更新插件

main
戴面具的乐子人 11 months ago
parent eabdafd341
commit d9891e2ce1

@ -9,7 +9,7 @@ null,
{"id":7,"expParams":[30,20,30,50],"traits":[{"code":23,"dataId":0,"value":0.95},{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":22,"dataId":2,"value":0.04},{"code":31,"dataId":1,"value":1},{"code":41,"dataId":1,"value":0},{"code":41,"dataId":2,"value":1},{"code":62,"dataId":3,"value":1},{"code":11,"dataId":5,"value":0.9},{"code":11,"dataId":9,"value":0.9},{"code":51,"dataId":3,"value":1},{"code":51,"dataId":8,"value":1},{"code":51,"dataId":6,"value":1},{"code":51,"dataId":7,"value":1},{"code":51,"dataId":11,"value":1},{"code":52,"dataId":1,"value":1},{"code":52,"dataId":3,"value":1},{"code":52,"dataId":4,"value":1},{"code":52,"dataId":5,"value":1},{"code":52,"dataId":6,"value":1},{"code":52,"dataId":11,"value":1}],"learnings":[{"level":1,"note":"","skillId":188}],"name":"恶魔公主","note":"<Equip Slot: 8, 8, 8, 1, 2, 3, 4, 5, 6, 7>\n<SF_CommonAttack: 0350, 0>\n<Learn Skill: 185 to 196>\n","params":[[1,543,565,588,611,636,662,688,716,745,774,805,837,869,903,938,973,1010,1048,1087,1126,1167,1209,1252,1295,1340,1386,1433,1480,1529,1579,1630,1682,1734,1788,1843,1899,1956,2014,2072,2132,2193,2255,2318,2382,2447,2512,2579,2647,2716,2786,2857,2929,3002,3076,3151,3227,3303,3381,3460,3540,3621,3703,3786,3870,3955,4041,4128,4216,4305,4395,4486,4578,4671,4765,4861,4957,5054,5152,5251,5351,5452,5554,5657,5761,5866,5972,6080,6188,6297,6407,6518,6630,6743,6858,6973,7089,7206,7324,7443],[0,84,89,94,99,104,109,114,120,125,131,137,143,149,155,162,169,175,182,189,196,203,211,218,226,234,242,250,258,267,275,284,293,302,311,320,329,339,348,358,368,378,388,399,409,420,431,442,453,464,475,487,498,510,522,534,546,558,571,583,596,609,622,635,648,662,675,689,703,717,731,745,759,774,789,803,818,833,849,864,879,895,911,927,943,959,975,992,1009,1025,1042,1059,1076,1094,1111,1129,1146,1164,1182,1200],[1,21,24,26,28,30,32,35,37,39,41,43,46,48,50,52,54,57,59,61,63,65,68,70,72,74,76,79,81,83,85,87,90,92,94,96,98,100,103,105,107,109,111,114,116,118,120,122,125,127,129,131,133,136,138,140,142,144,147,149,151,153,155,158,160,162,164,166,168,171,173,175,177,179,182,184,186,188,190,193,195,197,199,201,204,206,208,210,212,215,217,219,221,223,226,228,230,232,234,236],[1,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,32,33,34,35,36,37,39,40,41,43,44,45,47,48,49,51,52,54,55,56,58,59,61,63,64,66,67,69,70,72,74,75,77,79,81,82,84,86,88,90,91,93,95,97,99,101,103,105,107,109,111,113,115,117,119,121,123,125,127,130,132,134,136,139,141,143,145,148,150,152,155,157,160,162,164,167,169,172,174,177,179,182,184],[1,24,27,29,31,33,35,37,39,41,43,46,48,50,52,54,56,59,61,63,65,68,70,72,74,77,79,81,84,86,88,91,93,95,98,100,103,105,107,110,112,115,117,120,122,125,127,130,132,135,137,140,143,145,148,150,153,156,158,161,164,166,169,172,174,177,180,183,185,188,191,194,196,199,202,205,208,210,213,216,219,222,225,228,231,233,236,239,242,245,248,251,254,257,260,263,266,269,272,275],[1,22,25,27,29,32,34,36,38,41,43,45,47,50,52,54,56,59,61,63,65,67,70,72,74,76,78,81,83,85,87,89,91,94,96,98,100,102,104,106,109,111,113,115,117,119,121,123,125,128,130,132,134,136,138,140,142,144,146,148,150,152,154,156,158,160,162,164,166,168,170,172,174,176,178,180,182,184,186,188,190,192,194,196,198,200,202,204,206,208,209,211,213,215,217,219,221,223,225,226],[1,22,26,30,34,37,41,44,48,52,55,59,62,66,69,73,76,80,83,87,90,93,97,100,103,107,110,113,116,120,123,126,129,132,136,139,142,145,148,151,154,157,160,163,166,169,172,175,178,181,183,186,189,192,195,198,200,203,206,209,211,214,217,219,222,224,227,230,232,235,237,240,242,245,247,249,252,254,257,259,261,264,266,268,271,273,275,277,279,282,284,286,288,290,292,294,296,298,300,302],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]]}, {"id":7,"expParams":[30,20,30,50],"traits":[{"code":23,"dataId":0,"value":0.95},{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":22,"dataId":2,"value":0.04},{"code":31,"dataId":1,"value":1},{"code":41,"dataId":1,"value":0},{"code":41,"dataId":2,"value":1},{"code":62,"dataId":3,"value":1},{"code":11,"dataId":5,"value":0.9},{"code":11,"dataId":9,"value":0.9},{"code":51,"dataId":3,"value":1},{"code":51,"dataId":8,"value":1},{"code":51,"dataId":6,"value":1},{"code":51,"dataId":7,"value":1},{"code":51,"dataId":11,"value":1},{"code":52,"dataId":1,"value":1},{"code":52,"dataId":3,"value":1},{"code":52,"dataId":4,"value":1},{"code":52,"dataId":5,"value":1},{"code":52,"dataId":6,"value":1},{"code":52,"dataId":11,"value":1}],"learnings":[{"level":1,"note":"","skillId":188}],"name":"恶魔公主","note":"<Equip Slot: 8, 8, 8, 1, 2, 3, 4, 5, 6, 7>\n<SF_CommonAttack: 0350, 0>\n<Learn Skill: 185 to 196>\n","params":[[1,543,565,588,611,636,662,688,716,745,774,805,837,869,903,938,973,1010,1048,1087,1126,1167,1209,1252,1295,1340,1386,1433,1480,1529,1579,1630,1682,1734,1788,1843,1899,1956,2014,2072,2132,2193,2255,2318,2382,2447,2512,2579,2647,2716,2786,2857,2929,3002,3076,3151,3227,3303,3381,3460,3540,3621,3703,3786,3870,3955,4041,4128,4216,4305,4395,4486,4578,4671,4765,4861,4957,5054,5152,5251,5351,5452,5554,5657,5761,5866,5972,6080,6188,6297,6407,6518,6630,6743,6858,6973,7089,7206,7324,7443],[0,84,89,94,99,104,109,114,120,125,131,137,143,149,155,162,169,175,182,189,196,203,211,218,226,234,242,250,258,267,275,284,293,302,311,320,329,339,348,358,368,378,388,399,409,420,431,442,453,464,475,487,498,510,522,534,546,558,571,583,596,609,622,635,648,662,675,689,703,717,731,745,759,774,789,803,818,833,849,864,879,895,911,927,943,959,975,992,1009,1025,1042,1059,1076,1094,1111,1129,1146,1164,1182,1200],[1,21,24,26,28,30,32,35,37,39,41,43,46,48,50,52,54,57,59,61,63,65,68,70,72,74,76,79,81,83,85,87,90,92,94,96,98,100,103,105,107,109,111,114,116,118,120,122,125,127,129,131,133,136,138,140,142,144,147,149,151,153,155,158,160,162,164,166,168,171,173,175,177,179,182,184,186,188,190,193,195,197,199,201,204,206,208,210,212,215,217,219,221,223,226,228,230,232,234,236],[1,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,32,33,34,35,36,37,39,40,41,43,44,45,47,48,49,51,52,54,55,56,58,59,61,63,64,66,67,69,70,72,74,75,77,79,81,82,84,86,88,90,91,93,95,97,99,101,103,105,107,109,111,113,115,117,119,121,123,125,127,130,132,134,136,139,141,143,145,148,150,152,155,157,160,162,164,167,169,172,174,177,179,182,184],[1,24,27,29,31,33,35,37,39,41,43,46,48,50,52,54,56,59,61,63,65,68,70,72,74,77,79,81,84,86,88,91,93,95,98,100,103,105,107,110,112,115,117,120,122,125,127,130,132,135,137,140,143,145,148,150,153,156,158,161,164,166,169,172,174,177,180,183,185,188,191,194,196,199,202,205,208,210,213,216,219,222,225,228,231,233,236,239,242,245,248,251,254,257,260,263,266,269,272,275],[1,22,25,27,29,32,34,36,38,41,43,45,47,50,52,54,56,59,61,63,65,67,70,72,74,76,78,81,83,85,87,89,91,94,96,98,100,102,104,106,109,111,113,115,117,119,121,123,125,128,130,132,134,136,138,140,142,144,146,148,150,152,154,156,158,160,162,164,166,168,170,172,174,176,178,180,182,184,186,188,190,192,194,196,198,200,202,204,206,208,209,211,213,215,217,219,221,223,225,226],[1,22,26,30,34,37,41,44,48,52,55,59,62,66,69,73,76,80,83,87,90,93,97,100,103,107,110,113,116,120,123,126,129,132,136,139,142,145,148,151,154,157,160,163,166,169,172,175,178,181,183,186,189,192,195,198,200,203,206,209,211,214,217,219,222,224,227,230,232,235,237,240,242,245,247,249,252,254,257,259,261,264,266,268,271,273,275,277,279,282,284,286,288,290,292,294,296,298,300,302],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]]},
{"id":8,"expParams":[30,20,30,50],"traits":[{"code":23,"dataId":0,"value":1},{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":22,"dataId":2,"value":0.04},{"code":31,"dataId":1,"value":1},{"code":41,"dataId":1,"value":0},{"code":41,"dataId":2,"value":1},{"code":41,"dataId":3,"value":1},{"code":62,"dataId":3,"value":1},{"code":11,"dataId":4,"value":0.1},{"code":11,"dataId":5,"value":0.8},{"code":11,"dataId":7,"value":0.8},{"code":11,"dataId":1,"value":0.9},{"code":11,"dataId":14,"value":0.85},{"code":13,"dataId":1,"value":0},{"code":22,"dataId":7,"value":0.03},{"code":51,"dataId":3,"value":1},{"code":51,"dataId":8,"value":1},{"code":51,"dataId":6,"value":1},{"code":52,"dataId":1,"value":1},{"code":52,"dataId":3,"value":1},{"code":52,"dataId":4,"value":1},{"code":52,"dataId":5,"value":1},{"code":52,"dataId":6,"value":1},{"code":52,"dataId":11,"value":1},{"code":43,"dataId":398,"value":1}],"learnings":[{"level":1,"note":"","skillId":95},{"level":1,"note":"","skillId":75},{"level":1,"note":"","skillId":98}],"name":"海妖","note":"<Equip Slot: 8, 8, 8, 1, 2, 3, 4, 5, 6, 7>\n<SF_CommonAttack: 0105, 8>\n<Learn Skill: 97>\n<Learn Skill: 76 to 90>\n<Learn Skill: 92 to 94>\n<Learn Skill: 99 to 101>\n<Learn Skill: 103, 104>","params":[[1,603,687,770,852,934,1015,1096,1176,1255,1334,1412,1490,1567,1644,1720,1795,1870,1944,2018,2091,2164,2236,2307,2378,2449,2518,2587,2656,2724,2792,2859,2925,2991,3056,3120,3185,3248,3311,3373,3435,3496,3557,3617,3677,3735,3794,3852,3909,3966,4022,4077,4132,4186,4240,4294,4346,4398,4450,4501,4551,4601,4650,4699,4747,4795,4842,4888,4934,4979,5024,5068,5112,5155,5197,5239,5280,5321,5361,5401,5440,5478,5516,5553,5590,5626,5662,5697,5731,5765,5798,5831,5863,5895,5926,5956,5986,6016,6044,6072],[0,118,126,134,141,149,157,165,173,181,189,197,205,214,222,230,239,248,256,265,274,282,291,300,309,318,327,337,346,355,365,374,384,393,403,413,423,432,442,452,463,473,483,493,503,514,524,535,545,556,567,578,589,599,610,622,633,644,655,666,678,689,701,712,724,736,748,759,771,783,795,807,820,832,844,857,869,882,894,907,919,932,945,958,971,984,997,1010,1024,1037,1050,1064,1077,1091,1104,1118,1132,1146,1160,1173],[1,10,11,12,13,14,15,16,16,17,18,19,20,21,22,23,24,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,46,47,48,49,50,51,52,53,54,55,57,58,59,60,61,62,64,65,66,67,68,70,71,72,73,75,76,77,78,80,81,82,84,85,86,88,89,90,92,93,94,96,97,98,100,101,103,104,105,107,108,110,111,113,114,116,117,119,120,121,123,124],[1,14,15,16,17,18,19,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,39,40,41,42,43,44,46,47,48,50,51,52,54,55,56,58,59,60,62,63,65,66,68,69,71,72,74,75,77,79,80,82,83,85,87,89,90,92,94,95,97,99,101,103,104,106,108,110,112,114,116,118,120,122,124,126,128,130,132,134,136,138,140,142,144,147,149,151,153,155,158,160,162,164],[1,24,28,32,36,40,43,47,51,54,58,62,65,69,73,76,80,83,87,90,94,97,101,104,108,111,114,118,121,124,128,131,134,138,141,144,147,150,154,157,160,163,166,169,172,175,178,181,184,187,190,193,196,199,202,205,207,210,213,216,219,221,224,227,229,232,235,237,240,243,245,248,250,253,255,258,260,263,265,268,270,273,275,277,280,282,284,287,289,291,293,295,298,300,302,304,306,308,310,312],[1,22,26,29,32,35,38,41,44,48,51,54,57,60,63,65,68,71,74,77,80,83,86,88,91,94,97,99,102,105,107,110,113,115,118,121,123,126,128,131,133,136,138,140,143,145,148,150,152,155,157,159,161,164,166,168,170,172,175,177,179,181,183,185,187,189,191,193,195,197,199,201,203,205,206,208,210,212,214,215,217,219,220,222,224,225,227,229,230,232,233,235,236,238,239,241,242,244,245,246],[1,23,26,29,32,35,38,41,44,46,49,52,55,58,61,64,67,69,72,75,78,81,84,87,89,92,95,98,101,104,107,110,112,115,118,121,124,127,130,132,135,138,141,144,147,150,153,155,158,161,164,167,170,173,175,178,181,184,187,190,193,196,198,201,204,207,210,213,216,218,221,224,227,230,233,236,239,241,244,247,250,253,256,259,261,264,267,270,273,276,279,282,284,287,290,293,296,299,302,304],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]]}, {"id":8,"expParams":[30,20,30,50],"traits":[{"code":23,"dataId":0,"value":1},{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":22,"dataId":2,"value":0.04},{"code":31,"dataId":1,"value":1},{"code":41,"dataId":1,"value":0},{"code":41,"dataId":2,"value":1},{"code":41,"dataId":3,"value":1},{"code":62,"dataId":3,"value":1},{"code":11,"dataId":4,"value":0.1},{"code":11,"dataId":5,"value":0.8},{"code":11,"dataId":7,"value":0.8},{"code":11,"dataId":1,"value":0.9},{"code":11,"dataId":14,"value":0.85},{"code":13,"dataId":1,"value":0},{"code":22,"dataId":7,"value":0.03},{"code":51,"dataId":3,"value":1},{"code":51,"dataId":8,"value":1},{"code":51,"dataId":6,"value":1},{"code":52,"dataId":1,"value":1},{"code":52,"dataId":3,"value":1},{"code":52,"dataId":4,"value":1},{"code":52,"dataId":5,"value":1},{"code":52,"dataId":6,"value":1},{"code":52,"dataId":11,"value":1},{"code":43,"dataId":398,"value":1}],"learnings":[{"level":1,"note":"","skillId":95},{"level":1,"note":"","skillId":75},{"level":1,"note":"","skillId":98}],"name":"海妖","note":"<Equip Slot: 8, 8, 8, 1, 2, 3, 4, 5, 6, 7>\n<SF_CommonAttack: 0105, 8>\n<Learn Skill: 97>\n<Learn Skill: 76 to 90>\n<Learn Skill: 92 to 94>\n<Learn Skill: 99 to 101>\n<Learn Skill: 103, 104>","params":[[1,603,687,770,852,934,1015,1096,1176,1255,1334,1412,1490,1567,1644,1720,1795,1870,1944,2018,2091,2164,2236,2307,2378,2449,2518,2587,2656,2724,2792,2859,2925,2991,3056,3120,3185,3248,3311,3373,3435,3496,3557,3617,3677,3735,3794,3852,3909,3966,4022,4077,4132,4186,4240,4294,4346,4398,4450,4501,4551,4601,4650,4699,4747,4795,4842,4888,4934,4979,5024,5068,5112,5155,5197,5239,5280,5321,5361,5401,5440,5478,5516,5553,5590,5626,5662,5697,5731,5765,5798,5831,5863,5895,5926,5956,5986,6016,6044,6072],[0,118,126,134,141,149,157,165,173,181,189,197,205,214,222,230,239,248,256,265,274,282,291,300,309,318,327,337,346,355,365,374,384,393,403,413,423,432,442,452,463,473,483,493,503,514,524,535,545,556,567,578,589,599,610,622,633,644,655,666,678,689,701,712,724,736,748,759,771,783,795,807,820,832,844,857,869,882,894,907,919,932,945,958,971,984,997,1010,1024,1037,1050,1064,1077,1091,1104,1118,1132,1146,1160,1173],[1,10,11,12,13,14,15,16,16,17,18,19,20,21,22,23,24,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,46,47,48,49,50,51,52,53,54,55,57,58,59,60,61,62,64,65,66,67,68,70,71,72,73,75,76,77,78,80,81,82,84,85,86,88,89,90,92,93,94,96,97,98,100,101,103,104,105,107,108,110,111,113,114,116,117,119,120,121,123,124],[1,14,15,16,17,18,19,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,39,40,41,42,43,44,46,47,48,50,51,52,54,55,56,58,59,60,62,63,65,66,68,69,71,72,74,75,77,79,80,82,83,85,87,89,90,92,94,95,97,99,101,103,104,106,108,110,112,114,116,118,120,122,124,126,128,130,132,134,136,138,140,142,144,147,149,151,153,155,158,160,162,164],[1,24,28,32,36,40,43,47,51,54,58,62,65,69,73,76,80,83,87,90,94,97,101,104,108,111,114,118,121,124,128,131,134,138,141,144,147,150,154,157,160,163,166,169,172,175,178,181,184,187,190,193,196,199,202,205,207,210,213,216,219,221,224,227,229,232,235,237,240,243,245,248,250,253,255,258,260,263,265,268,270,273,275,277,280,282,284,287,289,291,293,295,298,300,302,304,306,308,310,312],[1,22,26,29,32,35,38,41,44,48,51,54,57,60,63,65,68,71,74,77,80,83,86,88,91,94,97,99,102,105,107,110,113,115,118,121,123,126,128,131,133,136,138,140,143,145,148,150,152,155,157,159,161,164,166,168,170,172,175,177,179,181,183,185,187,189,191,193,195,197,199,201,203,205,206,208,210,212,214,215,217,219,220,222,224,225,227,229,230,232,233,235,236,238,239,241,242,244,245,246],[1,23,26,29,32,35,38,41,44,46,49,52,55,58,61,64,67,69,72,75,78,81,84,87,89,92,95,98,101,104,107,110,112,115,118,121,124,127,130,132,135,138,141,144,147,150,153,155,158,161,164,167,170,173,175,178,181,184,187,190,193,196,198,201,204,207,210,213,216,218,221,224,227,230,233,236,239,241,244,247,250,253,256,259,261,264,267,270,273,276,279,282,284,287,290,293,296,299,302,304],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]]},
{"id":9,"expParams":[30,15,30,30],"traits":[{"code":23,"dataId":0,"value":1},{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":22,"dataId":2,"value":0.08},{"code":31,"dataId":1,"value":1},{"code":41,"dataId":1,"value":0},{"code":41,"dataId":3,"value":1},{"code":62,"dataId":3,"value":1},{"code":11,"dataId":10,"value":0.95},{"code":11,"dataId":8,"value":0.95},{"code":32,"dataId":255,"value":0.3},{"code":14,"dataId":10,"value":1},{"code":22,"dataId":6,"value":0.05},{"code":13,"dataId":148,"value":1.2},{"code":13,"dataId":149,"value":0.5},{"code":51,"dataId":5,"value":1},{"code":52,"dataId":9,"value":1},{"code":51,"dataId":3,"value":1},{"code":52,"dataId":7,"value":1},{"code":52,"dataId":1,"value":1},{"code":52,"dataId":4,"value":1},{"code":52,"dataId":11,"value":1},{"code":43,"dataId":498,"value":1}],"learnings":[{"level":1,"note":"","skillId":243}],"name":"猫妖","note":"<Equip Slot: 8, 8, 8, 1, 2, 3, 4, 5, 6, 7>\n<SF_CommonAttack: 0445, 0>\n<Learn Skill: 244 to 262>\n","params":[[1,450,554,657,759,860,960,1060,1158,1256,1352,1448,1543,1637,1730,1823,1914,2005,2094,2183,2271,2358,2444,2530,2614,2698,2780,2862,2943,3023,3102,3181,3258,3335,3410,3485,3559,3632,3704,3776,3846,3916,3984,4052,4119,4185,4251,4315,4378,4441,4503,4563,4623,4682,4741,4798,4854,4910,4965,5018,5071,5123,5175,5225,5274,5323,5371,5417,5463,5508,5553,5596,5638,5680,5721,5760,5799,5837,5875,5911,5946,5981,6015,6047,6079,6110,6141,6170,6198,6226,6253,6278,6303,6327,6351,6373,6394,6415,6435,6453],[0,90,91,91,91,92,92,93,94,95,96,97,99,100,102,104,106,108,110,112,115,117,120,123,126,129,133,136,140,143,147,151,155,159,164,168,173,178,183,188,193,198,204,209,215,221,227,233,239,245,252,259,265,272,279,287,294,301,309,317,325,333,341,349,357,366,375,384,392,402,411,420,430,439,449,459,469,479,489,500,510,521,532,543,554,565,576,588,600,611,623,635,648,660,672,685,698,710,723,736],[1,28,31,34,37,39,42,45,47,50,53,56,58,61,64,66,69,72,75,77,80,83,85,88,91,94,96,99,102,104,107,110,113,115,118,121,123,126,129,132,134,137,140,142,145,148,151,153,156,159,161,164,167,170,172,175,178,180,183,186,189,191,194,197,199,202,205,208,210,213,216,218,221,224,227,229,232,235,237,240,243,246,248,251,254,256,259,262,265,267,270,273,275,278,281,284,286,289,292,294],[1,14,16,17,18,19,21,22,23,25,26,27,28,30,31,33,34,35,37,38,39,41,42,44,45,47,48,50,51,53,54,56,57,59,60,62,64,65,67,68,70,72,73,75,77,78,80,82,83,85,87,88,90,92,94,96,97,99,101,103,105,106,108,110,112,114,116,118,120,122,124,126,127,129,131,133,135,137,139,142,144,146,148,150,152,154,156,158,160,162,165,167,169,171,173,176,178,180,182,184],[1,8,9,9,9,9,9,9,9,9,9,10,10,10,10,11,11,11,12,12,12,13,13,14,14,14,15,16,16,17,17,18,19,19,20,21,21,22,23,24,24,25,26,27,28,29,30,31,32,32,33,35,36,37,38,39,40,41,42,44,45,46,47,49,50,51,52,54,55,57,58,60,61,62,64,66,67,69,70,72,73,75,77,79,80,82,84,86,87,89,91,93,95,97,99,101,102,104,106,108],[1,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,32,33,34,35,36,37,39,40,41,42,44,45,46,48,49,50,52,53,55,56,58,59,61,62,64,65,67,69,70,72,73,75,77,79,80,82,84,86,87,89,91,93,95,97,98,100,102,104,106,108,110,112,114,116,118,121,123,125,127,129,131,134,136,138,140,143,145,147,149,152,154,157,159,161,164,166,169,171,174,176,179,181,184,186],[1,33,39,44,49,54,59,64,69,74,79,84,89,93,98,103,107,112,117,121,126,130,134,139,143,147,152,156,160,164,168,172,176,180,184,188,192,196,199,203,207,210,214,218,221,225,228,232,235,238,241,245,248,251,254,257,260,263,266,269,272,275,278,281,283,286,289,291,294,296,299,301,304,306,308,311,313,315,317,319,321,324,326,327,329,331,333,335,337,338,340,342,343,345,346,348,349,351,352,353],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]]}, {"id":9,"expParams":[30,15,30,30],"traits":[{"code":23,"dataId":0,"value":1},{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":22,"dataId":2,"value":0.08},{"code":31,"dataId":1,"value":1},{"code":41,"dataId":1,"value":0},{"code":41,"dataId":3,"value":1},{"code":62,"dataId":3,"value":1},{"code":11,"dataId":10,"value":0.95},{"code":11,"dataId":8,"value":0.95},{"code":32,"dataId":255,"value":0.3},{"code":14,"dataId":10,"value":1},{"code":22,"dataId":6,"value":0.05},{"code":13,"dataId":148,"value":1.2},{"code":13,"dataId":149,"value":0.5},{"code":51,"dataId":5,"value":1},{"code":52,"dataId":9,"value":1},{"code":51,"dataId":3,"value":1},{"code":52,"dataId":7,"value":1},{"code":52,"dataId":1,"value":1},{"code":52,"dataId":4,"value":1},{"code":52,"dataId":11,"value":1},{"code":43,"dataId":498,"value":1}],"learnings":[{"level":1,"note":"","skillId":243}],"name":"猫妖","note":"<Equip Slot: 8, 8, 8, 1, 2, 3, 4, 5, 6, 7>\n<SF_CommonAttack: 0445, 0>\n<Learn Skill: 244 to 262>\n","params":[[1,450,554,657,759,860,960,1060,1158,1256,1352,1448,1543,1637,1730,1823,1914,2005,2094,2183,2271,2358,2444,2530,2614,2698,2780,2862,2943,3023,3102,3181,3258,3335,3410,3485,3559,3632,3704,3776,3846,3916,3984,4052,4119,4185,4251,4315,4378,4441,4503,4563,4623,4682,4741,4798,4854,4910,4965,5018,5071,5123,5175,5225,5274,5323,5371,5417,5463,5508,5553,5596,5638,5680,5721,5760,5799,5837,5875,5911,5946,5981,6015,6047,6079,6110,6141,6170,6198,6226,6253,6278,6303,6327,6351,6373,6394,6415,6435,6453],[0,90,91,91,91,92,92,93,94,95,96,97,99,100,102,104,106,108,110,112,115,117,120,123,126,129,133,136,140,143,147,151,155,159,164,168,173,178,183,188,193,198,204,209,215,221,227,233,239,245,252,259,265,272,279,287,294,301,309,317,325,333,341,349,357,366,375,384,392,402,411,420,430,439,449,459,469,479,489,500,510,521,532,543,554,565,576,588,600,611,623,635,648,660,672,685,698,710,723,736],[1,28,31,34,37,39,42,45,47,50,53,56,58,61,64,66,69,72,75,77,80,83,85,88,91,94,96,99,102,104,107,110,113,115,118,121,123,126,129,132,134,137,140,142,145,148,151,153,156,159,161,164,167,170,172,175,178,180,183,186,189,191,194,197,199,202,205,208,210,213,216,218,221,224,227,229,232,235,237,240,243,246,248,251,254,256,259,262,265,267,270,273,275,278,281,284,286,289,292,294],[1,14,16,17,18,19,21,22,23,25,26,27,28,30,31,33,34,35,37,38,39,41,42,44,45,47,48,50,51,53,54,56,57,59,60,62,64,65,67,68,70,72,73,75,77,78,80,82,83,85,87,88,90,92,94,96,97,99,101,103,105,106,108,110,112,114,116,118,120,122,124,126,127,129,131,133,135,137,139,142,144,146,148,150,152,154,156,158,160,162,165,167,169,171,173,176,178,180,182,184],[1,8,9,9,9,9,9,9,9,9,9,10,10,10,10,11,11,11,12,12,12,13,13,14,14,14,15,16,16,17,17,18,19,19,20,21,21,22,23,24,24,25,26,27,28,29,30,31,32,32,33,35,36,37,38,39,40,41,42,44,45,46,47,49,50,51,52,54,55,57,58,60,61,62,64,66,67,69,70,72,73,75,77,79,80,82,84,86,87,89,91,93,95,97,99,101,102,104,106,108],[1,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,32,33,34,35,36,37,39,40,41,42,44,45,46,48,49,50,52,53,55,56,58,59,61,62,64,65,67,69,70,72,73,75,77,79,80,82,84,86,87,89,91,93,95,97,98,100,102,104,106,108,110,112,114,116,118,121,123,125,127,129,131,134,136,138,140,143,145,147,149,152,154,157,159,161,164,166,169,171,174,176,179,181,184,186],[1,33,39,44,49,54,59,64,69,74,79,84,89,93,98,103,107,112,117,121,126,130,134,139,143,147,152,156,160,164,168,172,176,180,184,188,192,196,199,203,207,210,214,218,221,225,228,232,235,238,241,245,248,251,254,257,260,263,266,269,272,275,278,281,283,286,289,291,294,296,299,301,304,306,308,311,313,315,317,319,321,324,326,327,329,331,333,335,337,338,340,342,343,345,346,348,349,351,352,353],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]]},
{"id":10,"expParams":[30,20,30,30],"traits":[{"code":23,"dataId":0,"value":1},{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":22,"dataId":2,"value":0.08},{"code":41,"dataId":1,"value":0},{"code":41,"dataId":3,"value":1},{"code":31,"dataId":1,"value":1},{"code":62,"dataId":3,"value":1},{"code":11,"dataId":6,"value":0.9},{"code":11,"dataId":10,"value":0.95},{"code":11,"dataId":8,"value":0.95},{"code":32,"dataId":59,"value":0.05},{"code":22,"dataId":6,"value":0.05},{"code":13,"dataId":149,"value":1.5},{"code":51,"dataId":1,"value":1},{"code":51,"dataId":2,"value":1},{"code":52,"dataId":1,"value":1},{"code":52,"dataId":4,"value":1},{"code":52,"dataId":5,"value":1},{"code":52,"dataId":6,"value":1},{"code":52,"dataId":11,"value":1}],"learnings":[{"level":1,"note":"","skillId":286},{"level":1,"note":"","skillId":287},{"level":1,"note":"","skillId":288},{"level":1,"note":"","skillId":371},{"level":1,"note":"","skillId":289},{"level":1,"note":"","skillId":268}],"name":"鼠妖","note":"<Equip Slot: 8, 8, 8, 1, 2, 3, 4, 5, 6, 7>\n<SF_CommonAttack: 0350, 0>\n<Learn Skill: 314>\n<Learn Skill: 269 to 282>\n<Learn Skill: 284 to 285>\n<Learn Skill: 289 to 292>\n<Passive State: 327>","params":[[1,450,547,643,738,832,925,1018,1110,1200,1291,1380,1468,1556,1643,1729,1814,1898,1982,2065,2146,2228,2308,2387,2466,2544,2621,2697,2772,2847,2921,2994,3066,3137,3208,3277,3346,3414,3482,3548,3614,3679,3743,3806,3868,3930,3990,4050,4109,4168,4225,4282,4338,4393,4447,4500,4553,4605,4656,4706,4755,4803,4851,4898,4944,4989,5034,5077,5120,5162,5203,5244,5283,5322,5360,5397,5433,5469,5503,5537,5570,5602,5634,5664,5694,5723,5751,5778,5805,5831,5855,5879,5903,5925,5947,5968,5987,6007,6025,6042],[0,90,95,99,103,107,112,116,121,126,131,135,140,145,151,156,161,166,172,177,183,189,195,200,206,212,219,225,231,237,244,250,257,264,271,277,284,291,299,306,313,320,328,335,343,351,359,366,374,382,390,399,407,415,424,432,441,450,458,467,476,485,494,504,513,522,532,541,551,561,570,580,590,600,610,621,631,641,652,662,673,684,694,705,716,727,738,750,761,772,784,795,807,819,830,842,854,866,878,890],[1,27,30,32,34,36,38,40,43,45,47,49,51,54,56,58,60,63,65,67,70,72,74,77,79,81,84,86,89,91,93,96,98,101,103,106,108,111,113,116,118,121,123,126,128,131,134,136,139,141,144,147,149,152,155,157,160,163,166,168,171,174,177,179,182,185,188,191,193,196,199,202,205,208,211,213,216,219,222,225,228,231,234,237,240,243,246,249,252,255,258,261,265,268,271,274,277,280,283,286],[1,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,30,31,32,33,34,35,37,38,39,40,42,43,44,46,47,48,50,51,53,54,56,57,59,60,62,63,65,67,68,70,71,73,75,77,78,80,82,84,85,87,89,91,93,95,96,98,100,102,104,106,108,110,112,114,116,119,121,123,125,127,129,132,134,136,138,141,143,145,147,150,152,155,157,159,162,164,167,169,172,174,177,179,182,184],[1,18,20,21,23,24,26,27,28,30,31,33,34,36,38,39,41,42,44,45,47,49,50,52,54,55,57,59,60,62,64,66,67,69,71,73,74,76,78,80,82,84,86,87,89,91,93,95,97,99,101,103,105,107,109,111,113,115,117,119,121,123,126,128,130,132,134,136,139,141,143,145,147,150,152,154,157,159,161,163,166,168,171,173,175,178,180,182,185,187,190,192,195,197,200,202,205,207,210,212],[1,18,21,23,25,27,29,31,33,35,37,39,41,43,45,47,49,51,53,55,57,59,61,63,65,67,69,71,73,75,77,79,81,83,85,87,89,91,93,95,97,99,101,103,105,107,109,111,113,115,117,120,122,124,126,128,130,132,134,136,138,140,142,144,146,148,150,152,154,156,158,160,162,164,166,168,170,172,174,176,178,180,182,184,186,188,190,192,194,196,198,200,202,204,206,208,210,212,214,216],[1,28,33,38,43,47,52,56,61,65,70,74,79,83,87,91,96,100,104,108,112,116,120,124,128,132,136,140,144,147,151,155,158,162,165,169,173,176,179,183,186,189,193,196,199,202,205,209,212,215,218,221,224,226,229,232,235,238,240,243,246,248,251,253,256,258,261,263,265,268,270,272,274,276,278,281,283,285,287,288,290,292,294,296,298,299,301,303,304,306,307,309,310,312,313,314,316,317,318,319],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]]}, {"id":10,"expParams":[30,20,30,30],"traits":[{"code":23,"dataId":0,"value":1},{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":22,"dataId":2,"value":0.08},{"code":41,"dataId":1,"value":0},{"code":41,"dataId":3,"value":1},{"code":31,"dataId":1,"value":1},{"code":62,"dataId":3,"value":1},{"code":11,"dataId":6,"value":0.9},{"code":11,"dataId":10,"value":0.95},{"code":11,"dataId":8,"value":0.95},{"code":32,"dataId":59,"value":0.05},{"code":22,"dataId":6,"value":0.05},{"code":13,"dataId":149,"value":1.5},{"code":51,"dataId":1,"value":1},{"code":51,"dataId":2,"value":1},{"code":52,"dataId":1,"value":1},{"code":52,"dataId":4,"value":1},{"code":52,"dataId":5,"value":1},{"code":52,"dataId":6,"value":1},{"code":52,"dataId":11,"value":1}],"learnings":[{"level":1,"note":"","skillId":286},{"level":1,"note":"","skillId":287},{"level":1,"note":"","skillId":288},{"level":1,"note":"","skillId":371},{"level":1,"note":"","skillId":289},{"level":1,"note":"","skillId":268}],"name":"鼠妖","note":"<Equip Slot: 8, 8, 8, 1, 2, 3, 4, 5, 6, 7>\n<SF_CommonAttack: 0350, 0>\n<Learn Skill: 314>\n<Learn Skill: 269 to 285>\n<Learn Skill: 290 to 292>","params":[[1,450,547,643,738,832,925,1018,1110,1200,1291,1380,1468,1556,1643,1729,1814,1898,1982,2065,2146,2228,2308,2387,2466,2544,2621,2697,2772,2847,2921,2994,3066,3137,3208,3277,3346,3414,3482,3548,3614,3679,3743,3806,3868,3930,3990,4050,4109,4168,4225,4282,4338,4393,4447,4500,4553,4605,4656,4706,4755,4803,4851,4898,4944,4989,5034,5077,5120,5162,5203,5244,5283,5322,5360,5397,5433,5469,5503,5537,5570,5602,5634,5664,5694,5723,5751,5778,5805,5831,5855,5879,5903,5925,5947,5968,5987,6007,6025,6042],[0,90,95,99,103,107,112,116,121,126,131,135,140,145,151,156,161,166,172,177,183,189,195,200,206,212,219,225,231,237,244,250,257,264,271,277,284,291,299,306,313,320,328,335,343,351,359,366,374,382,390,399,407,415,424,432,441,450,458,467,476,485,494,504,513,522,532,541,551,561,570,580,590,600,610,621,631,641,652,662,673,684,694,705,716,727,738,750,761,772,784,795,807,819,830,842,854,866,878,890],[1,27,30,32,34,36,38,40,43,45,47,49,51,54,56,58,60,63,65,67,70,72,74,77,79,81,84,86,89,91,93,96,98,101,103,106,108,111,113,116,118,121,123,126,128,131,134,136,139,141,144,147,149,152,155,157,160,163,166,168,171,174,177,179,182,185,188,191,193,196,199,202,205,208,211,213,216,219,222,225,228,231,234,237,240,243,246,249,252,255,258,261,265,268,271,274,277,280,283,286],[1,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,30,31,32,33,34,35,37,38,39,40,42,43,44,46,47,48,50,51,53,54,56,57,59,60,62,63,65,67,68,70,71,73,75,77,78,80,82,84,85,87,89,91,93,95,96,98,100,102,104,106,108,110,112,114,116,119,121,123,125,127,129,132,134,136,138,141,143,145,147,150,152,155,157,159,162,164,167,169,172,174,177,179,182,184],[1,18,20,21,23,24,26,27,28,30,31,33,34,36,38,39,41,42,44,45,47,49,50,52,54,55,57,59,60,62,64,66,67,69,71,73,74,76,78,80,82,84,86,87,89,91,93,95,97,99,101,103,105,107,109,111,113,115,117,119,121,123,126,128,130,132,134,136,139,141,143,145,147,150,152,154,157,159,161,163,166,168,171,173,175,178,180,182,185,187,190,192,195,197,200,202,205,207,210,212],[1,18,21,23,25,27,29,31,33,35,37,39,41,43,45,47,49,51,53,55,57,59,61,63,65,67,69,71,73,75,77,79,81,83,85,87,89,91,93,95,97,99,101,103,105,107,109,111,113,115,117,120,122,124,126,128,130,132,134,136,138,140,142,144,146,148,150,152,154,156,158,160,162,164,166,168,170,172,174,176,178,180,182,184,186,188,190,192,194,196,198,200,202,204,206,208,210,212,214,216],[1,28,33,38,43,47,52,56,61,65,70,74,79,83,87,91,96,100,104,108,112,116,120,124,128,132,136,140,144,147,151,155,158,162,165,169,173,176,179,183,186,189,193,196,199,202,205,209,212,215,218,221,224,226,229,232,235,238,240,243,246,248,251,253,256,258,261,263,265,268,270,272,274,276,278,281,283,285,287,288,290,292,294,296,298,299,301,303,304,306,307,309,310,312,313,314,316,317,318,319],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]]},
{"id":11,"expParams":[30,30,30,30],"traits":[{"code":23,"dataId":0,"value":1.1},{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.1},{"code":22,"dataId":2,"value":0.1},{"code":22,"dataId":6,"value":0.2},{"code":22,"dataId":3,"value":0.2},{"code":31,"dataId":1,"value":1},{"code":41,"dataId":1,"value":0},{"code":41,"dataId":3,"value":1},{"code":11,"dataId":1,"value":0.9},{"code":13,"dataId":1,"value":0},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":63,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":64,"value":1},{"code":14,"dataId":119,"value":1},{"code":14,"dataId":120,"value":1},{"code":14,"dataId":121,"value":1},{"code":14,"dataId":122,"value":1},{"code":14,"dataId":123,"value":1},{"code":14,"dataId":148,"value":1},{"code":14,"dataId":149,"value":1},{"code":14,"dataId":150,"value":1},{"code":14,"dataId":151,"value":1},{"code":11,"dataId":16,"value":0},{"code":11,"dataId":14,"value":0},{"code":11,"dataId":10,"value":0.05},{"code":51,"dataId":1,"value":1},{"code":51,"dataId":2,"value":1},{"code":51,"dataId":3,"value":1},{"code":51,"dataId":4,"value":1},{"code":51,"dataId":5,"value":1},{"code":51,"dataId":6,"value":1},{"code":51,"dataId":7,"value":1},{"code":52,"dataId":1,"value":1},{"code":52,"dataId":2,"value":1},{"code":52,"dataId":4,"value":1},{"code":52,"dataId":9,"value":1},{"code":52,"dataId":7,"value":1},{"code":52,"dataId":8,"value":1},{"code":52,"dataId":11,"value":1},{"code":14,"dataId":97,"value":1},{"code":14,"dataId":98,"value":1},{"code":14,"dataId":99,"value":1},{"code":14,"dataId":100,"value":1},{"code":14,"dataId":101,"value":1},{"code":43,"dataId":296,"value":1},{"code":43,"dataId":299,"value":1},{"code":43,"dataId":297,"value":1},{"code":43,"dataId":300,"value":1},{"code":43,"dataId":298,"value":1},{"code":43,"dataId":301,"value":1},{"code":43,"dataId":295,"value":1},{"code":43,"dataId":305,"value":1}],"learnings":[{"level":5,"note":"","skillId":304},{"level":2,"note":"","skillId":314}],"name":"魔能战斗人偶","note":"<Equip Slot: 8, 8, 8, 8, 1, 1, 2, 3, 4, 5, 6>\n<SF_CommonAttack: 0357, 5>\n<Ignore Physical Taunt>\n<Ignore Magical Taunt>\n<Ignore Certain Taunt>\n\n<Target Counter: 50%>\n","params":[[1,700,818,935,1050,1164,1277,1389,1499,1609,1717,1824,1929,2034,2137,2239,2340,2440,2538,2635,2731,2826,2920,3012,3103,3193,3282,3370,3456,3541,3625,3708,3790,3870,3949,4027,4104,4179,4253,4326,4398,4469,4538,4607,4674,4739,4804,4868,4930,4991,5050,5109,5166,5223,5278,5331,5384,5435,5485,5534,5582,5628,5674,5718,5761,5802,5843,5882,5920,5957,5993,6027,6060,6092,6123,6153,6181,6208,6234,6259,6282,6305,6326,6346,6365,6382,6398,6414,6427,6440,6452,6462,6471,6479,6485,6491,6495,6498,6500,6500],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[1,32,37,41,45,49,53,58,62,66,70,74,78,82,86,89,93,97,101,105,108,112,116,119,123,127,130,134,137,141,144,148,151,154,158,161,164,167,171,174,177,180,183,186,189,192,195,198,201,204,207,210,213,215,218,221,223,226,229,231,234,236,239,241,244,246,249,251,253,256,258,260,262,265,267,269,271,273,275,277,279,281,283,285,287,289,291,292,294,296,298,299,301,302,304,306,307,309,310,311],[1,25,29,32,35,38,41,44,47,50,53,56,59,62,65,68,71,74,77,80,83,85,88,91,94,97,99,102,105,107,110,113,115,118,121,123,126,128,131,133,136,138,141,143,145,148,150,152,155,157,159,162,164,166,168,170,173,175,177,179,181,183,185,187,189,191,193,195,197,199,201,203,205,207,209,210,212,214,216,217,219,221,223,224,226,228,229,231,232,234,235,237,238,240,241,243,244,246,247,248],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,25,28,30,32,34,37,39,41,43,45,48,50,52,54,56,58,61,63,65,67,69,71,73,75,77,79,81,84,86,88,90,92,94,96,98,100,102,104,106,108,109,111,113,115,117,119,121,123,125,127,129,130,132,134,136,138,140,141,143,145,147,149,150,152,154,156,158,159,161,163,164,166,168,170,171,173,175,176,178,180,181,183,184,186,188,189,191,193,194,196,197,199,200,202,203,205,206,208,209],[1,32,37,42,47,52,56,61,65,70,75,79,83,88,92,96,101,105,109,113,117,121,125,129,133,137,141,145,149,152,156,160,163,167,171,174,177,181,184,188,191,194,197,200,204,207,210,213,216,219,221,224,227,230,233,235,238,240,243,246,248,250,253,255,257,260,262,264,266,268,270,272,274,276,278,280,282,284,285,287,289,290,292,294,295,296,298,299,301,302,303,304,305,307,308,309,310,311,312,312],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]]}, {"id":11,"expParams":[30,30,30,30],"traits":[{"code":23,"dataId":0,"value":1.1},{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.1},{"code":22,"dataId":2,"value":0.1},{"code":22,"dataId":6,"value":0.2},{"code":22,"dataId":3,"value":0.2},{"code":31,"dataId":1,"value":1},{"code":41,"dataId":1,"value":0},{"code":41,"dataId":3,"value":1},{"code":11,"dataId":1,"value":0.9},{"code":13,"dataId":1,"value":0},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":63,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":64,"value":1},{"code":14,"dataId":119,"value":1},{"code":14,"dataId":120,"value":1},{"code":14,"dataId":121,"value":1},{"code":14,"dataId":122,"value":1},{"code":14,"dataId":123,"value":1},{"code":14,"dataId":148,"value":1},{"code":14,"dataId":149,"value":1},{"code":14,"dataId":150,"value":1},{"code":14,"dataId":151,"value":1},{"code":11,"dataId":16,"value":0},{"code":11,"dataId":14,"value":0},{"code":11,"dataId":10,"value":0.05},{"code":51,"dataId":1,"value":1},{"code":51,"dataId":2,"value":1},{"code":51,"dataId":3,"value":1},{"code":51,"dataId":4,"value":1},{"code":51,"dataId":5,"value":1},{"code":51,"dataId":6,"value":1},{"code":51,"dataId":7,"value":1},{"code":52,"dataId":1,"value":1},{"code":52,"dataId":2,"value":1},{"code":52,"dataId":4,"value":1},{"code":52,"dataId":9,"value":1},{"code":52,"dataId":7,"value":1},{"code":52,"dataId":8,"value":1},{"code":52,"dataId":11,"value":1},{"code":14,"dataId":97,"value":1},{"code":14,"dataId":98,"value":1},{"code":14,"dataId":99,"value":1},{"code":14,"dataId":100,"value":1},{"code":14,"dataId":101,"value":1},{"code":43,"dataId":296,"value":1},{"code":43,"dataId":299,"value":1},{"code":43,"dataId":297,"value":1},{"code":43,"dataId":300,"value":1},{"code":43,"dataId":298,"value":1},{"code":43,"dataId":301,"value":1},{"code":43,"dataId":295,"value":1},{"code":43,"dataId":305,"value":1}],"learnings":[{"level":5,"note":"","skillId":304},{"level":2,"note":"","skillId":314}],"name":"魔能战斗人偶","note":"<Equip Slot: 8, 8, 8, 8, 1, 1, 2, 3, 4, 5, 6>\n<SF_CommonAttack: 0357, 5>\n<Ignore Physical Taunt>\n<Ignore Magical Taunt>\n<Ignore Certain Taunt>\n\n<Target Counter: 50%>\n","params":[[1,700,818,935,1050,1164,1277,1389,1499,1609,1717,1824,1929,2034,2137,2239,2340,2440,2538,2635,2731,2826,2920,3012,3103,3193,3282,3370,3456,3541,3625,3708,3790,3870,3949,4027,4104,4179,4253,4326,4398,4469,4538,4607,4674,4739,4804,4868,4930,4991,5050,5109,5166,5223,5278,5331,5384,5435,5485,5534,5582,5628,5674,5718,5761,5802,5843,5882,5920,5957,5993,6027,6060,6092,6123,6153,6181,6208,6234,6259,6282,6305,6326,6346,6365,6382,6398,6414,6427,6440,6452,6462,6471,6479,6485,6491,6495,6498,6500,6500],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[1,32,37,41,45,49,53,58,62,66,70,74,78,82,86,89,93,97,101,105,108,112,116,119,123,127,130,134,137,141,144,148,151,154,158,161,164,167,171,174,177,180,183,186,189,192,195,198,201,204,207,210,213,215,218,221,223,226,229,231,234,236,239,241,244,246,249,251,253,256,258,260,262,265,267,269,271,273,275,277,279,281,283,285,287,289,291,292,294,296,298,299,301,302,304,306,307,309,310,311],[1,25,29,32,35,38,41,44,47,50,53,56,59,62,65,68,71,74,77,80,83,85,88,91,94,97,99,102,105,107,110,113,115,118,121,123,126,128,131,133,136,138,141,143,145,148,150,152,155,157,159,162,164,166,168,170,173,175,177,179,181,183,185,187,189,191,193,195,197,199,201,203,205,207,209,210,212,214,216,217,219,221,223,224,226,228,229,231,232,234,235,237,238,240,241,243,244,246,247,248],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,25,28,30,32,34,37,39,41,43,45,48,50,52,54,56,58,61,63,65,67,69,71,73,75,77,79,81,84,86,88,90,92,94,96,98,100,102,104,106,108,109,111,113,115,117,119,121,123,125,127,129,130,132,134,136,138,140,141,143,145,147,149,150,152,154,156,158,159,161,163,164,166,168,170,171,173,175,176,178,180,181,183,184,186,188,189,191,193,194,196,197,199,200,202,203,205,206,208,209],[1,32,37,42,47,52,56,61,65,70,75,79,83,88,92,96,101,105,109,113,117,121,125,129,133,137,141,145,149,152,156,160,163,167,171,174,177,181,184,188,191,194,197,200,204,207,210,213,216,219,221,224,227,230,233,235,238,240,243,246,248,250,253,255,257,260,262,264,266,268,270,272,274,276,278,280,282,284,285,287,289,290,292,294,295,296,298,299,301,302,303,304,305,307,308,309,310,311,312,312],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]]},
{"id":12,"expParams":[30,20,30,50],"traits":[{"code":23,"dataId":0,"value":1},{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.1},{"code":22,"dataId":2,"value":0.1},{"code":31,"dataId":1,"value":1},{"code":41,"dataId":1,"value":0},{"code":41,"dataId":2,"value":0},{"code":41,"dataId":3,"value":1},{"code":41,"dataId":4,"value":1},{"code":62,"dataId":3,"value":1},{"code":11,"dataId":7,"value":0.9},{"code":11,"dataId":6,"value":0.9},{"code":11,"dataId":9,"value":0.9},{"code":11,"dataId":10,"value":0.9},{"code":11,"dataId":14,"value":0.9},{"code":11,"dataId":8,"value":0.8},{"code":51,"dataId":3,"value":1},{"code":51,"dataId":6,"value":1},{"code":51,"dataId":5,"value":1},{"code":51,"dataId":7,"value":1},{"code":52,"dataId":1,"value":1},{"code":52,"dataId":3,"value":1},{"code":52,"dataId":4,"value":1},{"code":52,"dataId":5,"value":1},{"code":52,"dataId":6,"value":1},{"code":52,"dataId":11,"value":1},{"code":43,"dataId":398,"value":1},{"code":13,"dataId":1,"value":0},{"code":43,"dataId":35,"value":1},{"code":43,"dataId":42,"value":1},{"code":43,"dataId":398,"value":1}],"learnings":[{"level":1,"note":"","skillId":50},{"level":1,"note":"","skillId":53}],"name":"神之分身","note":"<Equip Slot: 8, 8, 8, 1, 2, 3, 4, 5, 6, 7>\n<SF_CommonAttack: 0350, 0>\n<Learn Skill: 36 to 41>\n<Learn Skill: 44 to 48>\n<Learn Skill: 50 to 64>\n","params":[[1,600,676,752,827,903,978,1054,1129,1205,1280,1356,1431,1507,1582,1658,1733,1809,1884,1960,2035,2111,2186,2262,2337,2413,2488,2564,2639,2715,2790,2866,2941,3017,3092,3168,3243,3319,3394,3470,3545,3621,3696,3772,3847,3923,3998,4074,4149,4225,4300,4376,4452,4527,4603,4678,4754,4829,4905,4980,5056,5131,5207,5282,5358,5433,5509,5584,5660,5735,5811,5886,5962,6037,6113,6188,6264,6339,6415,6490,6566,6641,6717,6792,6868,6943,7019,7094,7170,7245,7321,7396,7472,7547,7623,7698,7774,7849,7925,8000],[0,110,124,138,152,166,180,193,207,221,235,249,262,276,290,304,318,332,345,359,373,387,401,414,428,442,456,470,484,497,511,525,539,553,566,580,594,608,622,636,649,663,677,691,705,718,732,746,760,774,787,801,815,829,843,857,870,884,898,912,926,939,953,967,981,995,1009,1022,1036,1050,1064,1078,1091,1105,1119,1133,1147,1161,1174,1188,1202,1216,1230,1243,1257,1271,1285,1299,1313,1326,1340,1354,1368,1382,1395,1409,1423,1437,1451,1464],[1,18,21,23,26,28,31,33,35,38,40,43,45,47,50,52,55,57,59,62,64,67,69,71,74,76,79,81,84,86,88,91,93,96,98,100,103,105,108,110,112,115,117,120,122,124,127,129,132,134,136,139,141,144,146,149,151,153,156,158,161,163,165,168,170,173,175,177,180,182,185,187,189,192,194,197,199,202,204,206,209,211,214,216,218,221,223,226,228,230,233,235,238,240,242,245,247,250,252,254],[1,17,19,20,21,23,24,25,27,28,29,31,32,33,35,36,38,39,41,42,44,45,46,48,50,51,53,54,56,57,59,60,62,64,65,67,69,70,72,74,75,77,79,80,82,84,86,87,89,91,93,95,96,98,100,102,104,106,108,109,111,113,115,117,119,121,123,125,127,129,131,133,135,137,139,141,143,146,148,150,152,154,156,158,161,163,165,167,169,172,174,176,178,181,183,185,188,190,192,194],[1,41,46,50,54,58,63,67,71,75,79,83,87,92,96,100,104,108,112,116,120,124,128,132,136,140,144,147,151,155,159,163,167,170,174,178,182,186,189,193,197,200,204,208,211,215,219,222,226,229,233,236,240,243,247,250,254,257,261,264,268,271,274,278,281,285,288,291,294,298,301,304,308,311,314,317,320,323,327,330,333,336,339,342,345,348,351,354,357,360,363,366,369,372,375,378,381,384,387,389],[1,27,31,34,37,40,44,47,50,53,56,59,62,65,68,71,74,77,80,83,86,89,92,95,98,101,103,106,109,112,114,117,120,122,125,128,130,133,135,138,141,143,146,148,151,153,155,158,160,163,165,167,170,172,174,176,179,181,183,185,187,189,192,194,196,198,200,202,204,206,208,210,212,214,215,217,219,221,223,225,226,228,230,232,233,235,237,238,240,242,243,245,246,248,249,251,252,254,255,256],[1,24,29,33,37,41,45,49,53,56,60,64,68,72,76,80,83,87,91,95,98,102,106,109,113,117,120,124,127,131,135,138,142,145,148,152,155,159,162,165,169,172,175,179,182,185,188,192,195,198,201,204,207,210,213,216,219,222,225,228,231,234,237,240,243,246,249,252,254,257,260,263,265,268,271,273,276,279,281,284,286,289,291,294,296,299,301,304,306,309,311,313,316,318,320,323,325,327,329,331],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]]}, {"id":12,"expParams":[30,20,30,50],"traits":[{"code":23,"dataId":0,"value":1},{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.1},{"code":22,"dataId":2,"value":0.1},{"code":31,"dataId":1,"value":1},{"code":41,"dataId":1,"value":0},{"code":41,"dataId":2,"value":0},{"code":41,"dataId":3,"value":1},{"code":41,"dataId":4,"value":1},{"code":62,"dataId":3,"value":1},{"code":11,"dataId":7,"value":0.9},{"code":11,"dataId":6,"value":0.9},{"code":11,"dataId":9,"value":0.9},{"code":11,"dataId":10,"value":0.9},{"code":11,"dataId":14,"value":0.9},{"code":11,"dataId":8,"value":0.8},{"code":51,"dataId":3,"value":1},{"code":51,"dataId":6,"value":1},{"code":51,"dataId":5,"value":1},{"code":51,"dataId":7,"value":1},{"code":52,"dataId":1,"value":1},{"code":52,"dataId":3,"value":1},{"code":52,"dataId":4,"value":1},{"code":52,"dataId":5,"value":1},{"code":52,"dataId":6,"value":1},{"code":52,"dataId":11,"value":1},{"code":43,"dataId":398,"value":1},{"code":13,"dataId":1,"value":0},{"code":43,"dataId":35,"value":1},{"code":43,"dataId":42,"value":1},{"code":43,"dataId":398,"value":1}],"learnings":[{"level":1,"note":"","skillId":50},{"level":1,"note":"","skillId":53}],"name":"神之分身","note":"<Equip Slot: 8, 8, 8, 1, 2, 3, 4, 5, 6, 7>\n<SF_CommonAttack: 0350, 0>\n<Learn Skill: 36 to 41>\n<Learn Skill: 44 to 48>\n<Learn Skill: 50 to 64>\n","params":[[1,600,676,752,827,903,978,1054,1129,1205,1280,1356,1431,1507,1582,1658,1733,1809,1884,1960,2035,2111,2186,2262,2337,2413,2488,2564,2639,2715,2790,2866,2941,3017,3092,3168,3243,3319,3394,3470,3545,3621,3696,3772,3847,3923,3998,4074,4149,4225,4300,4376,4452,4527,4603,4678,4754,4829,4905,4980,5056,5131,5207,5282,5358,5433,5509,5584,5660,5735,5811,5886,5962,6037,6113,6188,6264,6339,6415,6490,6566,6641,6717,6792,6868,6943,7019,7094,7170,7245,7321,7396,7472,7547,7623,7698,7774,7849,7925,8000],[0,110,124,138,152,166,180,193,207,221,235,249,262,276,290,304,318,332,345,359,373,387,401,414,428,442,456,470,484,497,511,525,539,553,566,580,594,608,622,636,649,663,677,691,705,718,732,746,760,774,787,801,815,829,843,857,870,884,898,912,926,939,953,967,981,995,1009,1022,1036,1050,1064,1078,1091,1105,1119,1133,1147,1161,1174,1188,1202,1216,1230,1243,1257,1271,1285,1299,1313,1326,1340,1354,1368,1382,1395,1409,1423,1437,1451,1464],[1,18,21,23,26,28,31,33,35,38,40,43,45,47,50,52,55,57,59,62,64,67,69,71,74,76,79,81,84,86,88,91,93,96,98,100,103,105,108,110,112,115,117,120,122,124,127,129,132,134,136,139,141,144,146,149,151,153,156,158,161,163,165,168,170,173,175,177,180,182,185,187,189,192,194,197,199,202,204,206,209,211,214,216,218,221,223,226,228,230,233,235,238,240,242,245,247,250,252,254],[1,17,19,20,21,23,24,25,27,28,29,31,32,33,35,36,38,39,41,42,44,45,46,48,50,51,53,54,56,57,59,60,62,64,65,67,69,70,72,74,75,77,79,80,82,84,86,87,89,91,93,95,96,98,100,102,104,106,108,109,111,113,115,117,119,121,123,125,127,129,131,133,135,137,139,141,143,146,148,150,152,154,156,158,161,163,165,167,169,172,174,176,178,181,183,185,188,190,192,194],[1,41,46,50,54,58,63,67,71,75,79,83,87,92,96,100,104,108,112,116,120,124,128,132,136,140,144,147,151,155,159,163,167,170,174,178,182,186,189,193,197,200,204,208,211,215,219,222,226,229,233,236,240,243,247,250,254,257,261,264,268,271,274,278,281,285,288,291,294,298,301,304,308,311,314,317,320,323,327,330,333,336,339,342,345,348,351,354,357,360,363,366,369,372,375,378,381,384,387,389],[1,27,31,34,37,40,44,47,50,53,56,59,62,65,68,71,74,77,80,83,86,89,92,95,98,101,103,106,109,112,114,117,120,122,125,128,130,133,135,138,141,143,146,148,151,153,155,158,160,163,165,167,170,172,174,176,179,181,183,185,187,189,192,194,196,198,200,202,204,206,208,210,212,214,215,217,219,221,223,225,226,228,230,232,233,235,237,238,240,242,243,245,246,248,249,251,252,254,255,256],[1,24,29,33,37,41,45,49,53,56,60,64,68,72,76,80,83,87,91,95,98,102,106,109,113,117,120,124,127,131,135,138,142,145,148,152,155,159,162,165,169,172,175,179,182,185,188,192,195,198,201,204,207,210,213,216,219,222,225,228,231,234,237,240,243,246,249,252,254,257,260,263,265,268,271,273,276,279,281,284,286,289,291,294,296,299,301,304,306,309,311,313,316,318,320,323,325,327,329,331],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]]},
{"id":13,"expParams":[30,20,30,50],"traits":[{"code":23,"dataId":0,"value":1.1},{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":22,"dataId":2,"value":0.04},{"code":31,"dataId":1,"value":1},{"code":41,"dataId":1,"value":0},{"code":41,"dataId":3,"value":1},{"code":62,"dataId":3,"value":1},{"code":11,"dataId":1,"value":0.9},{"code":11,"dataId":8,"value":0.8},{"code":11,"dataId":10,"value":0.8},{"code":13,"dataId":1,"value":0},{"code":11,"dataId":8,"value":0.1},{"code":52,"dataId":3,"value":1},{"code":52,"dataId":5,"value":1},{"code":14,"dataId":63,"value":1},{"code":14,"dataId":62,"value":1},{"code":22,"dataId":6,"value":0.1},{"code":13,"dataId":148,"value":1.1},{"code":13,"dataId":149,"value":1.1},{"code":51,"dataId":1,"value":1},{"code":51,"dataId":2,"value":1},{"code":51,"dataId":7,"value":1},{"code":52,"dataId":1,"value":1},{"code":52,"dataId":2,"value":1},{"code":52,"dataId":4,"value":1},{"code":52,"dataId":5,"value":1},{"code":52,"dataId":11,"value":1}],"learnings":[{"level":1,"note":"","skillId":359},{"level":1,"note":"","skillId":8}],"name":"帝国审查官(弑神者)","note":"<Equip Slot: 8, 8, 8, 1, 2, 3, 4, 5, 6, 7>\n<SF_CommonAttack: 0350, 0>\n<Learn Skill: 5 to 20>\n<Learn Skill: 22 to 24>\n<Learn Skill: 26 to 31>","params":[[1,530,665,799,933,1065,1197,1328,1458,1587,1716,1844,1971,2097,2222,2347,2471,2594,2716,2838,2958,3078,3197,3316,3433,3550,3666,3781,3895,4009,4122,4234,4345,4455,4565,4674,4782,4889,4996,5101,5206,5310,5414,5516,5618,5719,5819,5918,6017,6115,6212,6308,6404,6498,6592,6685,6777,6869,6960,7050,7139,7227,7315,7401,7487,7573,7657,7741,7823,7905,7987,8067,8147,8226,8304,8381,8457,8533,8608,8682,8756,8828,8900,8971,9041,9111,9179,9247,9314,9380,9446,9510,9574,9637,9700,9761,9822,9882,9941,9999],[0,80,90,100,110,120,130,139,149,159,169,179,189,198,208,218,228,238,248,257,267,277,287,297,307,316,326,336,346,356,365,375,385,395,405,415,424,434,444,454,464,474,483,493,503,513,523,533,542,552,562,572,582,591,601,611,621,631,641,650,660,670,680,690,700,709,719,729,739,749,759,768,778,788,798,808,817,827,837,847,857,867,876,886,896,906,916,926,935,945,955,965,975,985,994,1004,1014,1024,1034,1043],[1,34,37,40,43,46,49,52,55,58,60,63,66,69,72,75,78,81,83,86,89,92,95,98,101,104,106,109,112,115,118,121,124,127,129,132,135,138,141,144,147,150,152,155,158,161,164,167,170,173,175,178,181,184,187,190,193,196,199,201,204,207,210,213,216,219,222,224,227,230,233,236,239,242,245,247,250,253,256,259,262,265,268,270,273,276,279,282,285,288,291,293,296,299,302,305,308,311,314,316],[1,20,22,23,24,26,27,29,30,31,33,34,36,37,39,40,42,43,45,46,48,49,51,52,54,55,57,59,60,62,63,65,67,68,70,72,74,75,77,79,80,82,84,86,88,89,91,93,95,97,99,101,102,104,106,108,110,112,114,116,118,120,122,124,126,128,130,132,134,136,139,141,143,145,147,149,151,154,156,158,160,162,165,167,169,171,174,176,178,181,183,185,188,190,192,195,197,200,202,204],[1,18,21,23,26,28,30,33,35,37,40,42,44,46,49,51,53,55,58,60,62,64,67,69,71,73,75,78,80,82,84,86,88,90,92,95,97,99,101,103,105,107,109,111,113,115,117,119,121,123,125,127,129,131,133,135,137,139,141,143,145,146,148,150,152,154,156,158,160,161,163,165,167,169,170,172,174,176,177,179,181,183,184,186,188,190,191,193,195,196,198,200,201,203,204,206,208,209,211,212],[1,21,24,27,30,33,36,39,42,45,47,50,53,56,59,61,64,67,70,72,75,78,80,83,86,88,91,93,96,99,101,104,106,109,111,114,116,119,121,123,126,128,131,133,135,138,140,142,145,147,149,151,154,156,158,160,162,165,167,169,171,173,175,177,180,182,184,186,188,190,192,194,196,198,200,201,203,205,207,209,211,213,215,216,218,220,222,223,225,227,229,230,232,234,235,237,239,240,242,243],[1,18,21,24,27,30,33,36,39,42,45,48,51,54,57,60,63,66,69,72,75,78,81,84,87,90,93,96,99,102,105,108,111,114,117,120,123,126,129,132,135,138,141,144,147,150,153,156,159,162,165,168,171,174,177,180,183,186,189,192,195,198,201,204,207,210,213,216,219,222,225,228,231,234,237,240,243,246,249,252,255,258,261,264,267,270,273,276,279,282,285,288,291,294,297,300,303,306,309,312],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]]}, {"id":13,"expParams":[30,20,30,50],"traits":[{"code":23,"dataId":0,"value":1.1},{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":22,"dataId":2,"value":0.04},{"code":31,"dataId":1,"value":1},{"code":41,"dataId":1,"value":0},{"code":41,"dataId":3,"value":1},{"code":62,"dataId":3,"value":1},{"code":11,"dataId":1,"value":0.9},{"code":11,"dataId":8,"value":0.8},{"code":11,"dataId":10,"value":0.8},{"code":13,"dataId":1,"value":0},{"code":11,"dataId":8,"value":0.1},{"code":52,"dataId":3,"value":1},{"code":52,"dataId":5,"value":1},{"code":14,"dataId":63,"value":1},{"code":14,"dataId":62,"value":1},{"code":22,"dataId":6,"value":0.1},{"code":13,"dataId":148,"value":1.1},{"code":13,"dataId":149,"value":1.1},{"code":51,"dataId":1,"value":1},{"code":51,"dataId":2,"value":1},{"code":51,"dataId":7,"value":1},{"code":52,"dataId":1,"value":1},{"code":52,"dataId":2,"value":1},{"code":52,"dataId":4,"value":1},{"code":52,"dataId":5,"value":1},{"code":52,"dataId":11,"value":1}],"learnings":[{"level":1,"note":"","skillId":359},{"level":1,"note":"","skillId":8}],"name":"帝国审查官(弑神者)","note":"<Equip Slot: 8, 8, 8, 1, 2, 3, 4, 5, 6, 7>\n<SF_CommonAttack: 0350, 0>\n<Learn Skill: 5 to 20>\n<Learn Skill: 22 to 24>\n<Learn Skill: 26 to 31>","params":[[1,530,665,799,933,1065,1197,1328,1458,1587,1716,1844,1971,2097,2222,2347,2471,2594,2716,2838,2958,3078,3197,3316,3433,3550,3666,3781,3895,4009,4122,4234,4345,4455,4565,4674,4782,4889,4996,5101,5206,5310,5414,5516,5618,5719,5819,5918,6017,6115,6212,6308,6404,6498,6592,6685,6777,6869,6960,7050,7139,7227,7315,7401,7487,7573,7657,7741,7823,7905,7987,8067,8147,8226,8304,8381,8457,8533,8608,8682,8756,8828,8900,8971,9041,9111,9179,9247,9314,9380,9446,9510,9574,9637,9700,9761,9822,9882,9941,9999],[0,80,90,100,110,120,130,139,149,159,169,179,189,198,208,218,228,238,248,257,267,277,287,297,307,316,326,336,346,356,365,375,385,395,405,415,424,434,444,454,464,474,483,493,503,513,523,533,542,552,562,572,582,591,601,611,621,631,641,650,660,670,680,690,700,709,719,729,739,749,759,768,778,788,798,808,817,827,837,847,857,867,876,886,896,906,916,926,935,945,955,965,975,985,994,1004,1014,1024,1034,1043],[1,34,37,40,43,46,49,52,55,58,60,63,66,69,72,75,78,81,83,86,89,92,95,98,101,104,106,109,112,115,118,121,124,127,129,132,135,138,141,144,147,150,152,155,158,161,164,167,170,173,175,178,181,184,187,190,193,196,199,201,204,207,210,213,216,219,222,224,227,230,233,236,239,242,245,247,250,253,256,259,262,265,268,270,273,276,279,282,285,288,291,293,296,299,302,305,308,311,314,316],[1,20,22,23,24,26,27,29,30,31,33,34,36,37,39,40,42,43,45,46,48,49,51,52,54,55,57,59,60,62,63,65,67,68,70,72,74,75,77,79,80,82,84,86,88,89,91,93,95,97,99,101,102,104,106,108,110,112,114,116,118,120,122,124,126,128,130,132,134,136,139,141,143,145,147,149,151,154,156,158,160,162,165,167,169,171,174,176,178,181,183,185,188,190,192,195,197,200,202,204],[1,18,21,23,26,28,30,33,35,37,40,42,44,46,49,51,53,55,58,60,62,64,67,69,71,73,75,78,80,82,84,86,88,90,92,95,97,99,101,103,105,107,109,111,113,115,117,119,121,123,125,127,129,131,133,135,137,139,141,143,145,146,148,150,152,154,156,158,160,161,163,165,167,169,170,172,174,176,177,179,181,183,184,186,188,190,191,193,195,196,198,200,201,203,204,206,208,209,211,212],[1,21,24,27,30,33,36,39,42,45,47,50,53,56,59,61,64,67,70,72,75,78,80,83,86,88,91,93,96,99,101,104,106,109,111,114,116,119,121,123,126,128,131,133,135,138,140,142,145,147,149,151,154,156,158,160,162,165,167,169,171,173,175,177,180,182,184,186,188,190,192,194,196,198,200,201,203,205,207,209,211,213,215,216,218,220,222,223,225,227,229,230,232,234,235,237,239,240,242,243],[1,18,21,24,27,30,33,36,39,42,45,48,51,54,57,60,63,66,69,72,75,78,81,84,87,90,93,96,99,102,105,108,111,114,117,120,123,126,129,132,135,138,141,144,147,150,153,156,159,162,165,168,171,174,177,180,183,186,189,192,195,198,201,204,207,210,213,216,219,222,225,228,231,234,237,240,243,246,249,252,255,258,261,264,267,270,273,276,279,282,285,288,291,294,297,300,303,306,309,312],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]]},

@ -23,7 +23,7 @@ null,
{"id":21,"actions":[{"conditionParam1":1,"conditionParam2":0,"conditionType":1,"rating":5,"skillId":389},{"conditionParam1":3,"conditionParam2":0,"conditionType":1,"rating":5,"skillId":389},{"conditionParam1":5,"conditionParam2":0,"conditionType":1,"rating":9,"skillId":468}],"battlerHue":295,"battlerName":"爆弹怪(核武亚种)","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":50,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":5,"value":0.8},{"code":14,"dataId":76,"value":1},{"code":13,"dataId":1,"value":0}],"gold":60,"name":"核能之爆弹怪","note":"<Static Level: 6>\n <Level Fluctuation: 0>\n\n<Custom Parameter mhp Formula>\n 505 + 78 * level + base\n</Custom Parameter mhp Formula>\n\n<Custom Parameter def Formula>\n Math.floor(56 + 3.4*level)\n</Custom Parameter def Formula>\n\n<Custom Parameter mdf Formula>\n Math.floor(65 + 4*level)\n</Custom Parameter mdf Formula>\n\n<Custom Parameter mat Formula>\n Math.floor(60 + 5.1*level)\n</Custom Parameter mat Formula>","params":[1,300,20,25,25,35,50,15]}, {"id":21,"actions":[{"conditionParam1":1,"conditionParam2":0,"conditionType":1,"rating":5,"skillId":389},{"conditionParam1":3,"conditionParam2":0,"conditionType":1,"rating":5,"skillId":389},{"conditionParam1":5,"conditionParam2":0,"conditionType":1,"rating":9,"skillId":468}],"battlerHue":295,"battlerName":"爆弹怪(核武亚种)","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":50,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":5,"value":0.8},{"code":14,"dataId":76,"value":1},{"code":13,"dataId":1,"value":0}],"gold":60,"name":"核能之爆弹怪","note":"<Static Level: 6>\n <Level Fluctuation: 0>\n\n<Custom Parameter mhp Formula>\n 505 + 78 * level + base\n</Custom Parameter mhp Formula>\n\n<Custom Parameter def Formula>\n Math.floor(56 + 3.4*level)\n</Custom Parameter def Formula>\n\n<Custom Parameter mdf Formula>\n Math.floor(65 + 4*level)\n</Custom Parameter mdf Formula>\n\n<Custom Parameter mat Formula>\n Math.floor(60 + 5.1*level)\n</Custom Parameter mat Formula>","params":[1,300,20,25,25,35,50,15]},
{"id":22,"actions":[{"conditionParam1":0,"conditionParam2":0.4,"conditionType":2,"rating":5,"skillId":465},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":435},{"conditionParam1":0,"conditionParam2":0.4,"conditionType":2,"rating":5,"skillId":456},{"conditionParam1":0,"conditionParam2":0.4,"conditionType":2,"rating":5,"skillId":469}],"battlerHue":83,"battlerName":"魔族眼球怪2","dropItems":[{"kind":1,"dataId":59,"denominator":1},{"kind":1,"dataId":59,"denominator":1},{"kind":1,"dataId":25,"denominator":1}],"exp":50,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":5,"value":0},{"code":61,"dataId":0,"value":0.5},{"code":11,"dataId":5,"value":0.5},{"code":11,"dataId":14,"value":0.5},{"code":11,"dataId":1,"value":0.8},{"code":11,"dataId":4,"value":2},{"code":11,"dataId":10,"value":2},{"code":11,"dataId":7,"value":1.1},{"code":14,"dataId":76,"value":1},{"code":13,"dataId":1,"value":0}],"gold":80,"name":"硫酸之凝视者","note":"<Static Level: 7>\n<Positive Level Fluctuation: 0>\n\n<Custom Parameter mhp Formula>\n 505 + 78 * level + base\n</Custom Parameter mhp Formula>\n\n<Custom Parameter def Formula>\n Math.floor(56 + 3.4*level)\n</Custom Parameter def Formula>\n\n<Custom Parameter mdf Formula>\n Math.floor(65 + 4*level)\n</Custom Parameter mdf Formula>\n\n<Custom Parameter mat Formula>\n Math.floor(60 + 5.1*level)\n</Custom Parameter mat Formula>","params":[1,0,21,25,25,35,61,15]}, {"id":22,"actions":[{"conditionParam1":0,"conditionParam2":0.4,"conditionType":2,"rating":5,"skillId":465},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":435},{"conditionParam1":0,"conditionParam2":0.4,"conditionType":2,"rating":5,"skillId":456},{"conditionParam1":0,"conditionParam2":0.4,"conditionType":2,"rating":5,"skillId":469}],"battlerHue":83,"battlerName":"魔族眼球怪2","dropItems":[{"kind":1,"dataId":59,"denominator":1},{"kind":1,"dataId":59,"denominator":1},{"kind":1,"dataId":25,"denominator":1}],"exp":50,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":5,"value":0},{"code":61,"dataId":0,"value":0.5},{"code":11,"dataId":5,"value":0.5},{"code":11,"dataId":14,"value":0.5},{"code":11,"dataId":1,"value":0.8},{"code":11,"dataId":4,"value":2},{"code":11,"dataId":10,"value":2},{"code":11,"dataId":7,"value":1.1},{"code":14,"dataId":76,"value":1},{"code":13,"dataId":1,"value":0}],"gold":80,"name":"硫酸之凝视者","note":"<Static Level: 7>\n<Positive Level Fluctuation: 0>\n\n<Custom Parameter mhp Formula>\n 505 + 78 * level + base\n</Custom Parameter mhp Formula>\n\n<Custom Parameter def Formula>\n Math.floor(56 + 3.4*level)\n</Custom Parameter def Formula>\n\n<Custom Parameter mdf Formula>\n Math.floor(65 + 4*level)\n</Custom Parameter mdf Formula>\n\n<Custom Parameter mat Formula>\n Math.floor(60 + 5.1*level)\n</Custom Parameter mat Formula>","params":[1,0,21,25,25,35,61,15]},
{"id":23,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0.6,"conditionType":2,"rating":4,"skillId":417},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":428}],"battlerHue":48,"battlerName":"海蜇2","dropItems":[{"kind":1,"dataId":31,"denominator":1},{"kind":1,"dataId":81,"denominator":1},{"dataId":1,"denominator":1,"kind":0}],"exp":50,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":14,"value":0},{"code":11,"dataId":4,"value":0.2},{"code":11,"dataId":7,"value":0.2},{"code":11,"dataId":6,"value":1.5},{"code":11,"dataId":5,"value":0.8},{"code":14,"dataId":76,"value":1},{"code":11,"dataId":1,"value":0.8},{"code":14,"dataId":59,"value":1},{"code":13,"dataId":1,"value":0}],"gold":60,"name":"深寒海蜇","note":"<Static Level: 7>\n <Level Fluctuation: 0>\n\n<Custom Parameter mhp Formula>\n 505 + 78 * level + base\n</Custom Parameter mhp Formula>\n\n<Custom Parameter def Formula>\n Math.floor(56 + 3.4*level)\n</Custom Parameter def Formula>\n\n<Custom Parameter mdf Formula>\n Math.floor(65 + 4*level)\n</Custom Parameter mdf Formula>\n\n<Custom Parameter atk Formula>\n Math.floor(40 + 4*level)\n</Custom Parameter atk Formula>","params":[1,0,18,25,38,43,61,15]}, {"id":23,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0.6,"conditionType":2,"rating":4,"skillId":417},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":428}],"battlerHue":48,"battlerName":"海蜇2","dropItems":[{"kind":1,"dataId":31,"denominator":1},{"kind":1,"dataId":81,"denominator":1},{"dataId":1,"denominator":1,"kind":0}],"exp":50,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":14,"value":0},{"code":11,"dataId":4,"value":0.2},{"code":11,"dataId":7,"value":0.2},{"code":11,"dataId":6,"value":1.5},{"code":11,"dataId":5,"value":0.8},{"code":14,"dataId":76,"value":1},{"code":11,"dataId":1,"value":0.8},{"code":14,"dataId":59,"value":1},{"code":13,"dataId":1,"value":0}],"gold":60,"name":"深寒海蜇","note":"<Static Level: 7>\n <Level Fluctuation: 0>\n\n<Custom Parameter mhp Formula>\n 505 + 78 * level + base\n</Custom Parameter mhp Formula>\n\n<Custom Parameter def Formula>\n Math.floor(56 + 3.4*level)\n</Custom Parameter def Formula>\n\n<Custom Parameter mdf Formula>\n Math.floor(65 + 4*level)\n</Custom Parameter mdf Formula>\n\n<Custom Parameter atk Formula>\n Math.floor(40 + 4*level)\n</Custom Parameter atk Formula>","params":[1,0,18,25,38,43,61,15]},
{"id":24,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":416},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":2,"skillId":428}],"battlerHue":177,"battlerName":"大耗子(兽形态)","dropItems":[{"kind":1,"dataId":58,"denominator":50},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":6,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":5,"value":1.1},{"code":11,"dataId":16,"value":1.1},{"code":14,"dataId":76,"value":1}],"gold":5,"name":"冰老鼠","note":"<Static Level: 1>\n <Level Fluctuation: 0>\n\n<Custom Parameter mhp Formula>\n 221 + 51 * level + base\n</Custom Parameter mhp Formula>\n\n<Custom Parameter def Formula>\n Math.floor(20 + 1.4*level)\n</Custom Parameter def Formula>\n\n<Custom Parameter mdf Formula>\n Math.floor(28 + 1.8*level)\n</Custom Parameter mdf Formula>","params":[1,120,15,20,16,25,32,5]}, {"id":24,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":2,"skillId":416},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":2,"skillId":428}],"battlerHue":177,"battlerName":"大耗子(兽形态)","dropItems":[{"kind":1,"dataId":58,"denominator":50},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":6,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":5,"value":1.1},{"code":11,"dataId":16,"value":1.1},{"code":14,"dataId":76,"value":1}],"gold":5,"name":"冰老鼠","note":"<Static Level: 1>\n <Level Fluctuation: 0>\n\n<Custom Parameter mhp Formula>\n 221 + 51 * level + base\n</Custom Parameter mhp Formula>\n\n<Custom Parameter def Formula>\n Math.floor(20 + 1.4*level)\n</Custom Parameter def Formula>\n\n<Custom Parameter mdf Formula>\n Math.floor(28 + 1.8*level)\n</Custom Parameter mdf Formula>","params":[1,120,15,20,16,25,32,5]},
{"id":25,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":416},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":2,"skillId":428},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":2,"skillId":429}],"battlerHue":132,"battlerName":"大耗子(带电的)","dropItems":[{"kind":1,"dataId":52,"denominator":1},{"kind":1,"dataId":58,"denominator":1},{"kind":1,"dataId":29,"denominator":1}],"exp":40,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":32,"dataId":59,"value":0.4},{"code":11,"dataId":5,"value":1.1},{"code":11,"dataId":16,"value":1.1},{"code":14,"dataId":76,"value":1}],"gold":300,"name":"冰之鼠王","note":"<Static Level: 3>\n <Level Fluctuation: 0>\n<Passive State: 144>\n\n<Custom Parameter mhp Formula>\n 505 + 78 * level + base\n</Custom Parameter mhp Formula>\n\n<Custom Parameter def Formula>\n Math.floor(56 + 3.4*level)\n</Custom Parameter def Formula>\n\n<Custom Parameter mdf Formula>\n Math.floor(65 + 4*level)\n</Custom Parameter mdf Formula>\n\n<Custom Parameter exp Formula>\n base\n</Custom Parameter exp Formula>","params":[1,0,45,48,65,60,46,15]}, {"id":25,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":416},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":2,"skillId":428},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":2,"skillId":429}],"battlerHue":132,"battlerName":"大耗子(带电的)","dropItems":[{"kind":1,"dataId":52,"denominator":1},{"kind":1,"dataId":58,"denominator":1},{"kind":1,"dataId":29,"denominator":1}],"exp":40,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":32,"dataId":59,"value":0.4},{"code":11,"dataId":5,"value":1.1},{"code":11,"dataId":16,"value":1.1},{"code":14,"dataId":76,"value":1}],"gold":300,"name":"冰之鼠王","note":"<Static Level: 3>\n <Level Fluctuation: 0>\n<Passive State: 144>\n\n<Custom Parameter mhp Formula>\n 505 + 78 * level + base\n</Custom Parameter mhp Formula>\n\n<Custom Parameter def Formula>\n Math.floor(56 + 3.4*level)\n</Custom Parameter def Formula>\n\n<Custom Parameter mdf Formula>\n Math.floor(65 + 4*level)\n</Custom Parameter mdf Formula>\n\n<Custom Parameter exp Formula>\n base\n</Custom Parameter exp Formula>","params":[1,0,45,48,65,60,46,15]},
{"id":26,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":459},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":418},{"conditionParam1":0.7,"conditionParam2":1,"conditionType":2,"rating":5,"skillId":415},{"conditionParam1":0,"conditionParam2":0.5,"conditionType":2,"rating":4,"skillId":467},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":456},{"conditionParam1":0,"conditionParam2":0.5,"conditionType":2,"rating":4,"skillId":473},{"conditionParam1":0,"conditionParam2":0.6,"conditionType":2,"rating":4,"skillId":417},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":414},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":471}],"battlerHue":0,"battlerName":"机械蝎子","dropItems":[{"kind":1,"dataId":61,"denominator":1},{"kind":1,"dataId":27,"denominator":1},{"kind":1,"dataId":29,"denominator":1}],"exp":100,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":32,"dataId":58,"value":0.1},{"code":11,"dataId":5,"value":0.8},{"code":11,"dataId":6,"value":0.8},{"code":11,"dataId":1,"value":0.8},{"code":13,"dataId":1,"value":0},{"code":14,"dataId":76,"value":1},{"code":11,"dataId":8,"value":0.9}],"gold":500,"name":"金属巨蝎兽","note":"<Static Level: 8>\n<Positive Level Fluctuation: 0>\n<Passive State: 144>\n\n<Custom Parameter mhp Formula>\n 1276 + 228 * level + base\n</Custom Parameter mhp Formula>\n\n<Custom Parameter def Formula>\n Math.floor(73 + 5*level)\n</Custom Parameter def Formula>\n\n<Custom Parameter mdf Formula>\n Math.floor(84 + 6*level)\n</Custom Parameter mdf Formula>\n\n<Custom Parameter atk Formula>\n Math.floor(72 + 6*level)\n</Custom Parameter atk Formula>\n\n<Custom Parameter mat Formula>\n Math.floor(60 + 5.1*level)\n</Custom Parameter mat Formula>\n\n<Custom Parameter exp Formula>\n base\n</Custom Parameter exp Formula>","params":[1,0,25,37,25,35,64,20]}, {"id":26,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":459},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":418},{"conditionParam1":0.7,"conditionParam2":1,"conditionType":2,"rating":5,"skillId":415},{"conditionParam1":0,"conditionParam2":0.5,"conditionType":2,"rating":4,"skillId":467},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":456},{"conditionParam1":0,"conditionParam2":0.5,"conditionType":2,"rating":4,"skillId":473},{"conditionParam1":0,"conditionParam2":0.6,"conditionType":2,"rating":4,"skillId":417},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":414},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":471}],"battlerHue":0,"battlerName":"机械蝎子","dropItems":[{"kind":1,"dataId":61,"denominator":1},{"kind":1,"dataId":27,"denominator":1},{"kind":1,"dataId":29,"denominator":1}],"exp":100,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":32,"dataId":58,"value":0.1},{"code":11,"dataId":5,"value":0.8},{"code":11,"dataId":6,"value":0.8},{"code":11,"dataId":1,"value":0.8},{"code":13,"dataId":1,"value":0},{"code":14,"dataId":76,"value":1},{"code":11,"dataId":8,"value":0.9}],"gold":500,"name":"金属巨蝎兽","note":"<Static Level: 8>\n<Positive Level Fluctuation: 0>\n<Passive State: 144>\n\n<Custom Parameter mhp Formula>\n 1276 + 228 * level + base\n</Custom Parameter mhp Formula>\n\n<Custom Parameter def Formula>\n Math.floor(73 + 5*level)\n</Custom Parameter def Formula>\n\n<Custom Parameter mdf Formula>\n Math.floor(84 + 6*level)\n</Custom Parameter mdf Formula>\n\n<Custom Parameter atk Formula>\n Math.floor(72 + 6*level)\n</Custom Parameter atk Formula>\n\n<Custom Parameter mat Formula>\n Math.floor(60 + 5.1*level)\n</Custom Parameter mat Formula>\n\n<Custom Parameter exp Formula>\n base\n</Custom Parameter exp Formula>","params":[1,0,25,37,25,35,64,20]},
{"id":27,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410}],"battlerHue":0,"battlerName":"鸡神","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":76,"value":1}],"gold":0,"name":"鸡","note":"<Static Level: 1>\n <Level Fluctuation: 0>\n","params":[1,0,15,20,1,25,23,15]}, {"id":27,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410}],"battlerHue":0,"battlerName":"鸡神","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":76,"value":1}],"gold":0,"name":"鸡","note":"<Static Level: 1>\n <Level Fluctuation: 0>\n","params":[1,0,15,20,1,25,23,15]},

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

@ -33,10 +33,10 @@ null,
{"id":31,"expanded":true,"name":"世界地图","order":48,"parentId":1,"scrollX":8284.363636363636,"scrollY":2969.4545454545455}, {"id":31,"expanded":true,"name":"世界地图","order":48,"parentId":1,"scrollX":8284.363636363636,"scrollY":2969.4545454545455},
{"id":32,"expanded":true,"name":"表世界宇宙","order":20,"parentId":0,"scrollX":1357.2,"scrollY":1647.6}, {"id":32,"expanded":true,"name":"表世界宇宙","order":20,"parentId":0,"scrollX":1357.2,"scrollY":1647.6},
{"id":33,"expanded":true,"name":"柯伊伯站","order":21,"parentId":32,"scrollX":1798.6666666666667,"scrollY":1922}, {"id":33,"expanded":true,"name":"柯伊伯站","order":21,"parentId":32,"scrollX":1798.6666666666667,"scrollY":1922},
{"id":34,"expanded":true,"name":"豆豆星系","order":22,"parentId":32,"scrollX":1366.8,"scrollY":752.4}, {"id":34,"expanded":true,"name":"豆豆星系","order":22,"parentId":32,"scrollX":1092,"scrollY":632.6666666666666},
{"id":35,"expanded":true,"name":"豆豆星","order":23,"parentId":34,"scrollX":2467.2,"scrollY":4050}, {"id":35,"expanded":true,"name":"豆豆星","order":23,"parentId":34,"scrollX":2466.6666666666665,"scrollY":4050},
{"id":36,"expanded":true,"name":"群星之城","order":24,"parentId":35,"scrollX":1357.2,"scrollY":1647.6}, {"id":36,"expanded":true,"name":"群星之城","order":24,"parentId":35,"scrollX":1357.2,"scrollY":1647.6},
{"id":37,"expanded":false,"name":"测试用的地图","order":82,"parentId":0,"scrollX":2485.090909090909,"scrollY":1368}, {"id":37,"expanded":false,"name":"测试用的地图","order":82,"parentId":0,"scrollX":1092,"scrollY":632.6666666666666},
{"id":38,"expanded":false,"name":"艾瑞姆皇宫","order":25,"parentId":36,"scrollX":1357.2,"scrollY":1119.6}, {"id":38,"expanded":false,"name":"艾瑞姆皇宫","order":25,"parentId":36,"scrollX":1357.2,"scrollY":1119.6},
{"id":39,"expanded":true,"name":"艾瑞姆皇宫1F","order":26,"parentId":38,"scrollX":1131,"scrollY":1533}, {"id":39,"expanded":true,"name":"艾瑞姆皇宫1F","order":26,"parentId":38,"scrollX":1131,"scrollY":1533},
{"id":40,"expanded":false,"name":"炼金商店","order":27,"parentId":36,"scrollX":982.8,"scrollY":569.4}, {"id":40,"expanded":false,"name":"炼金商店","order":27,"parentId":36,"scrollX":982.8,"scrollY":569.4},
@ -74,7 +74,7 @@ null,
{"id":72,"expanded":false,"name":"次元间隙","order":80,"parentId":1,"scrollX":2467.6363636363635,"scrollY":1368}, {"id":72,"expanded":false,"name":"次元间隙","order":80,"parentId":1,"scrollX":2467.6363636363635,"scrollY":1368},
{"id":73,"expanded":true,"name":"王八坨子","order":73,"parentId":20,"scrollX":1081.3333333333333,"scrollY":807.3333333333334}, {"id":73,"expanded":true,"name":"王八坨子","order":73,"parentId":20,"scrollX":1081.3333333333333,"scrollY":807.3333333333334},
{"id":74,"expanded":false,"name":"蘑菇密林","order":81,"parentId":1,"scrollX":2002.8,"scrollY":1968}, {"id":74,"expanded":false,"name":"蘑菇密林","order":81,"parentId":1,"scrollX":2002.8,"scrollY":1968},
{"id":75,"expanded":false,"name":"豆豆主星D-I","order":45,"parentId":34,"scrollX":2467.6363636363635,"scrollY":1368}, {"id":75,"expanded":false,"name":"豆豆主星D-I","order":45,"parentId":34,"scrollX":1081.3333333333333,"scrollY":638},
{"id":76,"expanded":true,"name":"异次元","order":75,"parentId":31,"scrollX":1081.3333333333333,"scrollY":807.3333333333334}, {"id":76,"expanded":true,"name":"异次元","order":75,"parentId":31,"scrollX":1081.3333333333333,"scrollY":807.3333333333334},
{"id":77,"expanded":false,"name":"异次元","order":76,"parentId":76,"scrollX":2485.090909090909,"scrollY":1368}, {"id":77,"expanded":false,"name":"异次元","order":76,"parentId":76,"scrollX":2485.090909090909,"scrollY":1368},
{"id":78,"expanded":false,"name":"王八坨子(鸡神彩蛋)","order":74,"parentId":73,"scrollX":2485.090909090909,"scrollY":1368}, {"id":78,"expanded":false,"name":"王八坨子(鸡神彩蛋)","order":74,"parentId":73,"scrollX":2485.090909090909,"scrollY":1368},

@ -49,18 +49,18 @@ null,
{"id":47,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"被动技能将溢出治疗效果的30%转化为\\c[17]护盾\\c[0],这一技能也遵循\n\\c[18]生命凝聚\\c[0]系列被动的覆盖规则(见资料库)","effects":[],"hitType":0,"iconIndex":162,"message1":"","message2":"","mpCost":0,"name":"生命凝聚II","note":"<Passive State: 219>\n<Hide if Learned Skill: 48>\n<Bypass Cooldown>\n\n<Learn Cost: 5 JP>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":47,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"被动技能将溢出治疗效果的30%转化为\\c[17]护盾\\c[0],这一技能也遵循\n\\c[18]生命凝聚\\c[0]系列被动的覆盖规则(见资料库)","effects":[],"hitType":0,"iconIndex":162,"message1":"","message2":"","mpCost":0,"name":"生命凝聚II","note":"<Passive State: 219>\n<Hide if Learned Skill: 48>\n<Bypass Cooldown>\n\n<Learn Cost: 5 JP>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":48,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"被动技能将溢出治疗效果的40%转化为\\c[17]护盾\\c[0],这一技能也遵循\n\\c[18]生命凝聚\\c[0]系列被动的覆盖规则(见资料库)","effects":[],"hitType":0,"iconIndex":162,"message1":"","message2":"","mpCost":0,"name":"生命凝聚III","note":"<Passive State: 220>\n<Bypass Cooldown>\n\n<Learn Cost: 7 JP>\n<Learn Require Skill: 47>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":48,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"被动技能将溢出治疗效果的40%转化为\\c[17]护盾\\c[0],这一技能也遵循\n\\c[18]生命凝聚\\c[0]系列被动的覆盖规则(见资料库)","effects":[],"hitType":0,"iconIndex":162,"message1":"","message2":"","mpCost":0,"name":"生命凝聚III","note":"<Passive State: 220>\n<Bypass Cooldown>\n\n<Learn Cost: 7 JP>\n<Learn Require Skill: 47>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":49,"animationId":96,"damage":{"critical":true,"elementId":9,"formula":"160 + 7/2*a.level + 9/10*a.mat","type":1,"variance":5},"description":"薇薇安从邪念体获取的技能造成160+3.5*\\c[17]Lv\\c[0]+0.9\\c[27]ap\\c[0] 点\\c[27]暗\\c[0]属性\\c[27]魔法伤害\\c[0]\n对敌方\\c[17]护盾\\c[0]额外造成等量伤害并附加30层\\it[102]","effects":[],"hitType":2,"iconIndex":18,"message1":"施放了%1","message2":"","mpCost":15,"name":"凋零一指","note":"<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<After Eval>\n target._bleed = target._bleed || 0;\n target._bleed += 30; \n target.setStateCounter(102, user._bleed);\n</After Eval>\n\n<Pre-Damage Eval>\n target.loseBarrier(value);\n</Pre-Damage Eval>\n\n<技能类型:技能>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, {"id":49,"animationId":96,"damage":{"critical":true,"elementId":9,"formula":"160 + 7/2*a.level + 9/10*a.mat","type":1,"variance":5},"description":"薇薇安从邪念体获取的技能造成160+3.5*\\c[17]Lv\\c[0]+0.9\\c[27]ap\\c[0] 点\\c[27]暗\\c[0]属性\\c[27]魔法伤害\\c[0]\n对敌方\\c[17]护盾\\c[0]额外造成等量伤害并附加30层\\it[102]","effects":[],"hitType":2,"iconIndex":18,"message1":"施放了%1","message2":"","mpCost":15,"name":"凋零一指","note":"<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<After Eval>\n target._bleed = target._bleed || 0;\n target._bleed += 30; \n target.setStateCounter(102, user._bleed);\n</After Eval>\n\n<Pre-Damage Eval>\n target.loseBarrier(value);\n</Pre-Damage Eval>\n\n<技能类型:技能>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":50,"animationId":22,"damage":{"critical":false,"elementId":6,"formula":"90 + 2*a.level + 7/10*a.mat","type":1,"variance":1},"description":"薇薇安电击所有敌人造成90+2*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0],\n每多一个敌人增加20%MP消耗最多翻倍累计使用次后会冷却两回合","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1","message2":"","mpCost":0,"name":"电击I","note":"<Hide if Learned Skill: 51,52>\n\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Custom MP Cost>\n cost += 10;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(10, (amount - 1)*2);\n</Custom MP Cost>\n\n<Before Eval>\n user._eletimes = user._eletimes || 0;\n user._eletimes += 1;\n if(user._eletimes >= 3){\n user._eletimes = 0;\n user.addCooldown(50,+3);\n }\n</Before Eval>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":50,"animationId":22,"damage":{"critical":false,"elementId":6,"formula":"90 + 2*a.level + 7/10*a.mat","type":1,"variance":1},"description":"薇薇安电击所有敌人造成90+2*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0],\n每多一个敌人增加20%MP消耗最多翻倍累计使用次后会冷却两回合","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1","message2":"","mpCost":0,"name":"电击I","note":"<Hide if Learned Skill: 51,52>\n\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Custom MP Cost>\n cost += 10;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(10, (amount - 1)*2);\n</Custom MP Cost>\n\n<Before Eval>\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._eletimes = user._eletimes || 0;\n user._eletimes += 1;\n if(user._eletimes >= 2){\n user._eletimes = 0;\n user.addCooldown(50,+3);\n }\n}\n</Before Eval>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":51,"animationId":65,"damage":{"critical":false,"elementId":6,"formula":"130 + 2.5*a.level + 7/10*a.mat","type":1,"variance":1},"description":"薇薇安电击所有敌人造成130+2.5*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0],\n每多一个敌人增加20%MP消耗最多翻倍累计使用次后会冷却两回合","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1","message2":"","mpCost":0,"name":"电击II","note":"<Hide if Learned Skill: 52>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 50>\n\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Custom MP Cost>\n cost += 10;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(10, (amount - 1)*2);\n</Custom MP Cost>\n\n<Before Eval>\n user._eletimes = user._eletimes || 0;\n user._eletimes += 1;\n if(user._eletimes >= 3){\n user._eletimes = 0;\n user.addCooldown(51,+3);\n }\n</Before Eval>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":10,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":51,"animationId":65,"damage":{"critical":false,"elementId":6,"formula":"130 + 2.5*a.level + 7/10*a.mat","type":1,"variance":1},"description":"薇薇安电击所有敌人造成130+2.5*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0],\n每多一个敌人增加20%MP消耗最多翻倍累计使用次后会冷却两回合","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1","message2":"","mpCost":0,"name":"电击II","note":"<Hide if Learned Skill: 52>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 50>\n\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Custom MP Cost>\n cost += 10;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(10, (amount - 1)*2);\n</Custom MP Cost>\n\n<Before Eval>\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._eletimes = user._eletimes || 0;\n user._eletimes += 1;\n if(user._eletimes >= 2){\n user._eletimes = 0;\n user.addCooldown(51,+3);\n }\n}\n</Before Eval>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":10,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":52,"animationId":65,"damage":{"critical":false,"elementId":6,"formula":"170 + 3*a.level + 7/10*a.mat","type":1,"variance":1},"description":"薇薇安电击所有敌人造成140+3*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0],\n每多一个敌人增加20%MP消耗最多翻倍累计使用次后会冷却两回合","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1","message2":"","mpCost":0,"name":"电击III","note":"<Learn Cost: 8 JP>\n<Learn Require Skill: 51>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n user._eletimes = user._eletimes || 0;\n user._eletimes += 1;\n if(user._eletimes >= 3){\n user._eletimes = 0;\n user.addCooldown(52,+3);\n }\n</Before Eval>\n\n<Cooldown Steps: 1>\n\n<Custom MP Cost>\n cost += 10;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(10, (amount - 1)*2);\n</Custom MP Cost>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":52,"animationId":65,"damage":{"critical":false,"elementId":6,"formula":"170 + 3*a.level + 7/10*a.mat","type":1,"variance":1},"description":"薇薇安电击所有敌人造成140+3*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0],\n每多一个敌人增加20%MP消耗最多翻倍累计使用次后会冷却两回合","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1","message2":"","mpCost":0,"name":"电击III","note":"<Learn Cost: 8 JP>\n<Learn Require Skill: 51>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._eletimes = user._eletimes || 0;\n user._eletimes += 1;\n if(user._eletimes >= 2){\n user._eletimes = 0;\n user.addCooldown(52,+3);\n }\n}\n</Before Eval>\n\n<Cooldown Steps: 1>\n\n<Custom MP Cost>\n cost += 10;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(10, (amount - 1)*2);\n</Custom MP Cost>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":53,"animationId":68,"damage":{"critical":false,"elementId":6,"formula":"170 + 3*a.level + 9/10*a.mat","type":1,"variance":1},"description":"\\c[18]\\it[20]\\c[0]后的薇薇安用蝙蝠群形成两个电极电击全体敌人。\n造成140+3*\\c[17]Lv\\c[0]+0.9\\c[27]ap\\c[0] 点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0],使用技能解除\\c[18]\\it[20]\\c[0]状态","effects":[{"code":21,"dataId":59,"value1":0.3,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1","message2":"","mpCost":18,"name":"闪电风暴","note":"<Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user.removeState(231);\n user.removeState(20);\n</After Eval>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Skill 50 Cooldown: 3>\n<Skill 51 Cooldown: 3>\n<Skill 52 Cooldown: 3>\n<Skill 53 Cooldown: 3>\n<Cooldown Steps: 1>\n\n <Custom Requirement>\n if (user.isStateAffected(20)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<Custom MP Cost>\n cost += 10;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(10, (amount - 1)*2);\n</Custom MP Cost>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":53,"animationId":68,"damage":{"critical":false,"elementId":6,"formula":"170 + 3*a.level + 9/10*a.mat","type":1,"variance":1},"description":"\\c[18]\\it[20]\\c[0]后的薇薇安用蝙蝠群形成两个电极电击全体敌人。\n造成140+3*\\c[17]Lv\\c[0]+0.9\\c[27]ap\\c[0] 点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0],使用技能解除\\c[18]\\it[20]\\c[0]状态","effects":[{"code":21,"dataId":59,"value1":0.3,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1","message2":"","mpCost":18,"name":"闪电风暴","note":"<Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user.removeState(231);\n user.removeState(20);\n</After Eval>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Skill 50 Cooldown: 3>\n<Skill 51 Cooldown: 3>\n<Skill 52 Cooldown: 3>\n<Skill 53 Cooldown: 3>\n<Cooldown Steps: 1>\n\n <Custom Requirement>\n if (user.isStateAffected(20)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<Custom MP Cost>\n cost += 10;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(10, (amount - 1)*2);\n</Custom MP Cost>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":54,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"大幅提升速度的强大技能(\\it[117]","effects":[{"code":21,"dataId":117,"value1":1,"value2":0}],"hitType":0,"iconIndex":381,"message1":"施放了%1","message2":"","mpCost":20,"name":"神速I","note":"<Hide if Learned Skill: 55>\n\n<技能类型:技能>\n\n<Learn Cost: 7 JP>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0}, {"id":54,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"大幅提升速度的强大技能(\\it[117]","effects":[{"code":21,"dataId":117,"value1":1,"value2":0}],"hitType":0,"iconIndex":381,"message1":"施放了%1","message2":"","mpCost":20,"name":"神速I","note":"<Hide if Learned Skill: 55>\n\n<技能类型:技能>\n\n<Learn Cost: 7 JP>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0},
{"id":55,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"大幅提升速度的强大技能(\\it[118]","effects":[{"code":21,"dataId":118,"value1":1,"value2":0}],"hitType":0,"iconIndex":382,"message1":"施放了%1","message2":"","mpCost":20,"name":"神速II","note":"<技能类型:技能>\n<Learn Cost: 9 JP>\n<Learn Require Skill: 54>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0}, {"id":55,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"大幅提升速度的强大技能(\\it[118]","effects":[{"code":21,"dataId":118,"value1":1,"value2":0}],"hitType":0,"iconIndex":382,"message1":"施放了%1","message2":"","mpCost":20,"name":"神速II","note":"<技能类型:技能>\n<Learn Cost: 9 JP>\n<Learn Require Skill: 54>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0},
{"id":56,"animationId":26,"damage":{"critical":false,"elementId":0,"formula":"","type":0,"variance":0},"description":"薇薇安释放寒风影响敌人行动,有几率将敌人\\it[61]\n同时释放迷雾遮蔽所有队友行踪","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1","message2":"","mpCost":2,"name":"寒冻黑雾I","note":"<Hide if Learned Skill: 57,58>\n<Learn Cost: 4 JP>\n\n<Target: Everybody>\n\n<技能类型:技能>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Before Eval>\nif(target.isActor() === user.isActor()){\n target.addState(169);\n }\n else{\n var random =Math.random()*10;\n if(random <= 6){\n target.addState(61);}\n }\n</Before Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":56,"animationId":26,"damage":{"critical":false,"elementId":0,"formula":"","type":0,"variance":0},"description":"薇薇安释放寒风影响敌人行动,有几率将敌人\\it[61]\n同时释放迷雾遮蔽所有队友行踪","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1","message2":"","mpCost":2,"name":"寒冻黑雾I","note":"<Hide if Learned Skill: 57,58>\n<Learn Cost: 4 JP>\n\n<Target: Everybody>\n\n<技能类型:技能>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Before Eval>\nif(target.isActor() === user.isActor()){\n target.addState(169);\n }\n else{\n var random =Math.random()*10;\n if(random <= 6){\n target.addState(61);}\n }\n</Before Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":57,"animationId":26,"damage":{"critical":false,"elementId":7,"formula":"1+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)","type":0,"variance":5},"description":"薇薇安释放寒风影响敌人行动,有几率将敌人\\it[61]\n同时释放迷雾遮蔽所有队友行踪","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1","message2":"","mpCost":12,"name":"寒冻黑雾II","note":"<Hide if Learned Skill: 58>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 56>\n\n<Target: Everybody>\n\n<技能类型:技能>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Before Eval>\nif(target.isActor() === user.isActor()){\n target.addState(170);\n }\n else{\n var random =Math.random()*10;\n if(random <= 7.5){\n target.addState(61);}\n }\n</Before Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":57,"animationId":26,"damage":{"critical":false,"elementId":7,"formula":"1+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)","type":0,"variance":5},"description":"薇薇安释放寒风影响敌人行动,有几率将敌人\\it[61]\n同时释放迷雾遮蔽所有队友行踪","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1","message2":"","mpCost":12,"name":"寒冻黑雾II","note":"<Hide if Learned Skill: 58>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 56>\n\n<Target: Everybody>\n\n<技能类型:技能>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Before Eval>\nif(target.isActor() === user.isActor()){\n target.addState(170);\n }\n else{\n var random =Math.random()*10;\n if(random <= 7.5){\n target.addState(61);}\n }\n</Before Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
{"id":58,"animationId":26,"damage":{"critical":false,"elementId":7,"formula":"100+(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)","type":0,"variance":5},"description":"薇薇安释放寒风影响敌人行动,有几率将敌人\\it[61]\n同时释放迷雾遮蔽所有队友行踪","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1","message2":"","mpCost":18,"name":"寒冻黑雾III","note":"<技能类型:技能>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 57>\n\n<Target: Everybody>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Before Eval>\nif(target.isActor() === user.isActor()){\n target.addState(171);\n }\n else{\n var random =Math.random()*10;\n if(random <= 9){\n target.addState(61);}\n }\n</Before Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":9}, {"id":58,"animationId":26,"damage":{"critical":false,"elementId":7,"formula":"100+(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)","type":0,"variance":5},"description":"薇薇安释放寒风影响敌人行动,有几率将敌人\\it[61]\n同时释放迷雾遮蔽所有队友行踪","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1","message2":"","mpCost":18,"name":"寒冻黑雾III","note":"<技能类型:技能>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 57>\n\n<Target: Everybody>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Before Eval>\nif(target.isActor() === user.isActor()){\n target.addState(171);\n }\n else{\n var random =Math.random()*10;\n if(random <= 9){\n target.addState(61);}\n }\n</Before Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":9},
{"id":59,"animationId":0,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":5},"description":"薇薇安的冰系攻击魔法造成140+2*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\\c[9]冰\\c[0]属性\\c[27]魔法伤害\\c[0]\n并对相邻两个敌人造成1/3的溅射伤害累计三次后进入2回合冷却","effects":[],"hitType":2,"iconIndex":65,"message1":"施放了%1","message2":"","mpCost":6,"name":"冰刺I","note":"<技能类型:技能>\n<Hide if Learned Skill: 60,61>\n<Cooldown Steps: 1>\n<Learn Cost: 4 JP>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n\n<Before Eval>\n user._icetimes = user._icetimes || 0;\n user._icetimes += 1;\n if(user._icetimes >= 3){\n user._icetimes = 0;\n user.addCooldown(59,+3);\n }\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(15); }\n</Before Eval>\n\n<damage formula>\nvalue = 140;\nvalue += user.mat*4/5;\nvalue += user.level*2;\nvalue = Math.floor(value/3);\nvalue *= this._times == 1?3: 1;\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, {"id":59,"animationId":0,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":5},"description":"薇薇安的冰系攻击魔法造成140+2*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\\c[9]冰\\c[0]属性\\c[27]魔法伤害\\c[0]\n并对相邻两个敌人造成1/3的溅射伤害累计三次后进入2回合冷却","effects":[],"hitType":2,"iconIndex":65,"message1":"施放了%1","message2":"","mpCost":6,"name":"冰刺I","note":"<技能类型:技能>\n<Hide if Learned Skill: 60,61>\n<Cooldown Steps: 1>\n<Learn Cost: 4 JP>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n\n<Before Eval>\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(15); \n user._icetimes = user._icetimes || 0;\n user._icetimes += 1;\n if(user._icetimes >= 3){\n user._icetimes = 0;\n user.addCooldown(59,+3);\n }\n}\n</Before Eval>\n\n<damage formula>\nvalue = 140;\nvalue += user.mat*4/5;\nvalue += user.level*2;\nvalue = Math.floor(value/3);\nvalue *= this._times == 1?3: 1;\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":5,"tpGain":0},
{"id":60,"animationId":0,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":5},"description":"薇薇安的冰系攻击魔法造成210+2.5*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\\c[9]冰\\c[0]属性\\c[27]魔法伤害\\c[0]\n并对相邻两个敌人造成1/3的溅射伤害累计三次后进入2回合冷却","effects":[],"hitType":2,"iconIndex":65,"message1":"施放了%1","message2":"","mpCost":12,"name":"冰刺II","note":"<技能类型:技能>\n<Hide if Learned Skill: 60,61>\n<Cooldown Steps: 1>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 59>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n\n<Before Eval>\n user._icetimes = user._icetimes || 0;\n user._icetimes += 1;\n if(user._icetimes >= 3){\n user._icetimes = 0;\n user.addCooldown(59,+3);\n }\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(15); }\n</Before Eval>\n\n<damage formula>\nvalue = 210;\nvalue += user.mat*4/5;\nvalue += user.level*2.5;\nvalue = Math.floor(value/3);\nvalue *= this._times == 1?3: 1;\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, {"id":60,"animationId":0,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":5},"description":"薇薇安的冰系攻击魔法造成210+2.5*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\\c[9]冰\\c[0]属性\\c[27]魔法伤害\\c[0]\n并对相邻两个敌人造成1/3的溅射伤害累计三次后进入2回合冷却","effects":[],"hitType":2,"iconIndex":65,"message1":"施放了%1","message2":"","mpCost":12,"name":"冰刺II","note":"<技能类型:技能>\n<Hide if Learned Skill: 60,61>\n<Cooldown Steps: 1>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 59>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n\n<Before Eval>\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(15); \n user._icetimes = user._icetimes || 0;\n user._icetimes += 1;\n if(user._icetimes >= 3){\n user._icetimes = 0;\n user.addCooldown(60,+3);\n }\n}\n</Before Eval>\n\n<damage formula>\nvalue = 210;\nvalue += user.mat*4/5;\nvalue += user.level*2.5;\nvalue = Math.floor(value/3);\nvalue *= this._times == 1?3: 1;\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":5,"tpGain":0},
{"id":61,"animationId":0,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":5},"description":"薇薇安的冰系攻击魔法造成280+3*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\\c[9]冰\\c[0]属性\\c[27]魔法伤害\\c[0]\n并对相邻两个敌人造成1/3的溅射伤害累计三次后进入2回合冷却","effects":[],"hitType":2,"iconIndex":65,"message1":"施放了%1","message2":"","mpCost":18,"name":"冰刺III","note":"<技能类型:技能>\n<Hide if Learned Skill: 60,61>\n<Cooldown Steps: 1>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 60>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n\n<Before Eval>\n user._icetimes = user._icetimes || 0;\n user._icetimes += 1;\n if(user._icetimes >= 3){\n user._icetimes = 0;\n user.addCooldown(59,+3);\n }\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(15); }\n</Before Eval>\n\n<damage formula>\nvalue = 280;\nvalue += user.mat*4/5;\nvalue += user.level*3;\nvalue = Math.floor(value/3);\nvalue *= this._times == 1?3: 1;\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, {"id":61,"animationId":0,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":5},"description":"薇薇安的冰系攻击魔法造成280+3*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\\c[9]冰\\c[0]属性\\c[27]魔法伤害\\c[0]\n并对相邻两个敌人造成1/3的溅射伤害累计三次后进入2回合冷却","effects":[],"hitType":2,"iconIndex":65,"message1":"施放了%1","message2":"","mpCost":18,"name":"冰刺III","note":"<技能类型:技能>\n<Hide if Learned Skill: 60,61>\n<Cooldown Steps: 1>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 60>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n\n<Before Eval>\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(15); \n user._icetimes = user._icetimes || 0;\n user._icetimes += 1;\n if(user._icetimes >= 3){\n user._icetimes = 0;\n user.addCooldown(61,+3);\n }\n}\n</Before Eval>\n\n<damage formula>\nvalue = 280;\nvalue += user.mat*4/5;\nvalue += user.level*3;\nvalue = Math.floor(value/3);\nvalue *= this._times == 1?3: 1;\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":5,"tpGain":0},
{"id":62,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友恢复150+5%\\c[18]Mhp\\c[0]+0.6\\c[27]ap\\c[0] 点 HP\n存在\\c[18]\\it[1]\\c[0]的队友时,随机复苏其中一个,但技能的消耗和冷却翻倍","effects":[],"hitType":0,"iconIndex":231,"message1":"施放了%1","message2":"","mpCost":0,"name":"鲜血治愈I","note":"<Hide if Learned Skill: 63,64>\n<Learn Cost: 6 JP>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Custom HP Cost>\ncost += user.mhp/20;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/20; }\n</Custom HP Cost>\n\n<技能类型:技能>\n\n <Custom Requirement>\n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<Before Eval>\n if(target.isStateAffected(1)){\n user.addCooldown(62,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n</Before Eval>\n\n<damage Formula>\nif(user == target){\n value = user.mhp/20;\n value = Math.floor(value);\n}\nelse{\n value = user.mat*0.6 + user.mhp/20 + 150;\n value = Math.floor(value);\n}\n</damage Formula>\n\n<Custom Target Eval>\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n</Custom Target Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, {"id":62,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友恢复150+5%\\c[18]Mhp\\c[0]+0.6\\c[27]ap\\c[0] 点 HP\n存在\\c[18]\\it[1]\\c[0]的队友时,随机复苏其中一个,但技能的消耗和冷却翻倍","effects":[],"hitType":0,"iconIndex":231,"message1":"施放了%1","message2":"","mpCost":0,"name":"鲜血治愈I","note":"<Hide if Learned Skill: 63,64>\n<Learn Cost: 6 JP>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Custom HP Cost>\ncost += user.mhp/20;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/20; }\n</Custom HP Cost>\n\n<技能类型:技能>\n\n <Custom Requirement>\n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<Before Eval>\n if(target.isStateAffected(1)){\n user.addCooldown(62,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n</Before Eval>\n\n<damage Formula>\nif(user == target){\n value = user.mhp/20;\n value = Math.floor(value);\n}\nelse{\n value = user.mat*0.6 + user.mhp/20 + 150;\n value = Math.floor(value);\n}\n</damage Formula>\n\n<Custom Target Eval>\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n</Custom Target Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":63,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友恢复200+6%\\c[18]Mhp\\c[0]+0.6\\c[27]ap\\c[0] 点 HP\n存在\\c[18]\\it[1]\\c[0]的队友时,随机复苏其中一个,但技能的消耗和冷却翻倍","effects":[],"hitType":0,"iconIndex":231,"message1":"施放了%1","message2":"","mpCost":0,"name":"鲜血治愈II","note":"<Hide if Learned Skill: 64>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 62>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Custom HP Cost>\ncost += user.mhp/20;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/20; }\n</Custom HP Cost>\n\n<技能类型:技能>\n\n <Custom Requirement>\n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<Before Eval>\n if(target.isStateAffected(1)){\n user.addCooldown(63,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n</Before Eval>\n\n<damage Formula>\nif(user == target){\n value = user.mhp/20;\n value = Math.floor(value);\n}\nelse{\n value = user.mat*0.6 + user.mhp*3/50 + 200;\n value = Math.floor(value);\n}\n</damage Formula>\n\n<Custom Target Eval>\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n</Custom Target Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":63,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友恢复200+6%\\c[18]Mhp\\c[0]+0.6\\c[27]ap\\c[0] 点 HP\n存在\\c[18]\\it[1]\\c[0]的队友时,随机复苏其中一个,但技能的消耗和冷却翻倍","effects":[],"hitType":0,"iconIndex":231,"message1":"施放了%1","message2":"","mpCost":0,"name":"鲜血治愈II","note":"<Hide if Learned Skill: 64>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 62>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Custom HP Cost>\ncost += user.mhp/20;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/20; }\n</Custom HP Cost>\n\n<技能类型:技能>\n\n <Custom Requirement>\n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<Before Eval>\n if(target.isStateAffected(1)){\n user.addCooldown(63,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n</Before Eval>\n\n<damage Formula>\nif(user == target){\n value = user.mhp/20;\n value = Math.floor(value);\n}\nelse{\n value = user.mat*0.6 + user.mhp*3/50 + 200;\n value = Math.floor(value);\n}\n</damage Formula>\n\n<Custom Target Eval>\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n</Custom Target Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
{"id":64,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友恢复250+7%\\c[18]Mhp\\c[0]+0.6\\c[27]ap\\c[0] 点 HP\n存在\\c[18]\\it[1]\\c[0]的队友时,随机复苏其中一个,但技能的消耗和冷却翻倍","effects":[{"code":22,"dataId":66,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0}],"hitType":0,"iconIndex":231,"message1":"施放了%1","message2":"","mpCost":0,"name":"鲜血治愈III","note":"<Cooldown: 3>\n<Cooldown Steps: 1>\n<Learn Cost: 10 JP>\n<Learn Require Skill: 63>\n\n<Custom HP Cost>\ncost += user.mhp/20;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/20; }\n</Custom HP Cost>\n\n<技能类型:技能>\n\n <Custom Requirement>\n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<Before Eval>\n if(target.isStateAffected(1)){\n user.addCooldown(64,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n</Before Eval>\n\n<damage Formula>\nif(user == target){\n value = user.mhp/20;\n value = Math.floor(value);\n}\nelse{\n value = user.mat*0.6 + user.mhp*7/100 + 250;\n value = Math.floor(value);\n}\n</damage Formula>\n\n<Custom Target Eval>\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n</Custom Target Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":64,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友恢复250+7%\\c[18]Mhp\\c[0]+0.6\\c[27]ap\\c[0] 点 HP\n存在\\c[18]\\it[1]\\c[0]的队友时,随机复苏其中一个,但技能的消耗和冷却翻倍","effects":[{"code":22,"dataId":66,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0}],"hitType":0,"iconIndex":231,"message1":"施放了%1","message2":"","mpCost":0,"name":"鲜血治愈III","note":"<Cooldown: 3>\n<Cooldown Steps: 1>\n<Learn Cost: 10 JP>\n<Learn Require Skill: 63>\n\n<Custom HP Cost>\ncost += user.mhp/20;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/20; }\n</Custom HP Cost>\n\n<技能类型:技能>\n\n <Custom Requirement>\n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<Before Eval>\n if(target.isStateAffected(1)){\n user.addCooldown(64,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n</Before Eval>\n\n<damage Formula>\nif(user == target){\n value = user.mhp/20;\n value = Math.floor(value);\n}\nelse{\n value = user.mat*0.6 + user.mhp*7/100 + 250;\n value = Math.floor(value);\n}\n</damage Formula>\n\n<Custom Target Eval>\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n</Custom Target Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
@ -247,9 +247,9 @@ null,
{"id":245,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*35/100+90+ b.isStateAffected(97) ? 40 : 0 +b.isStateAffected(98) ? 40 : 0 + b.isStateAffected(99) ? 40 : 0 + b.isStateAffected(100) ? 40 : 0 + b.isStateAffected(101) ? 40 : 0","type":1,"variance":5},"description":"\\c[17]<30%额外命中>\\c[0] 使用利爪抓挠敌人三次并附加\\it[255] 每次造成90+\\c[17]\\c[255]层数\\c[0]*40+0.35\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0]并施加25层\\c[18]伤害加深\\c[0](最多叠加到99层)","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1","message2":"","mpCost":0,"name":"利爪抓挠III","note":"<技能类型:类普攻>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 244>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeState(229);\n</After Eval>\n\n<Pre-Damage Eval>\n target._block = target._block || 0;\n target._block -= 25;\n target._block = Math.max(target._block, -100);\n target._block = Math.min(target._block, 100);\n if(target._block == 0){ \n target.setStateCounter(237, 0);\n target.setStateCounter(238, 0);\n target.removeState(237);\n target.removeState(238); } \n else{\n if(target._block > 0){\n target.addState(238);\n target.setStateCounter(238, target._block);\n }\n else{\n target.addState(237);\n target.setStateCounter(237, Math.abs(target._block));\n }\n }\n</Pre-Damage Eval>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, {"id":245,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*35/100+90+ b.isStateAffected(97) ? 40 : 0 +b.isStateAffected(98) ? 40 : 0 + b.isStateAffected(99) ? 40 : 0 + b.isStateAffected(100) ? 40 : 0 + b.isStateAffected(101) ? 40 : 0","type":1,"variance":5},"description":"\\c[17]<30%额外命中>\\c[0] 使用利爪抓挠敌人三次并附加\\it[255] 每次造成90+\\c[17]\\c[255]层数\\c[0]*40+0.35\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0]并施加25层\\c[18]伤害加深\\c[0](最多叠加到99层)","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1","message2":"","mpCost":0,"name":"利爪抓挠III","note":"<技能类型:类普攻>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 244>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeState(229);\n</After Eval>\n\n<Pre-Damage Eval>\n target._block = target._block || 0;\n target._block -= 25;\n target._block = Math.max(target._block, -100);\n target._block = Math.min(target._block, 100);\n if(target._block == 0){ \n target.setStateCounter(237, 0);\n target.setStateCounter(238, 0);\n target.removeState(237);\n target.removeState(238); } \n else{\n if(target._block > 0){\n target.addState(238);\n target.setStateCounter(238, target._block);\n }\n else{\n target.addState(237);\n target.setStateCounter(237, Math.abs(target._block));\n }\n }\n</Pre-Damage Eval>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":246,"animationId":243,"damage":{"critical":true,"elementId":-1,"formula":"a.atk+30+ b.isStateAffected(97) ? 20 : 0 +b.isStateAffected(98) ? 20 : 0 + b.isStateAffected(99) ? 20 : 0 + b.isStateAffected(100) ? 20 : 0 + b.isStateAffected(101) ? 20 : 0","type":1,"variance":5},"description":"消耗一定HP飞扑攻击指定目标并叠加一层\\it[255]造成30+\\c[17]\\c[255]层数\\c[0]*20+1.0\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0]并附加\\it[255]增加自身35点TP和\\c[17]自身下回合50%读条\\c[0]","effects":[{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":291,"message1":"使用了%1","message2":"","mpCost":0,"name":"狂野飞扑I","note":"<Hide if Learned Skill: 247>\n<Cooldown: 8>\n<Cooldown Steps: 1>\n<Learn Cost: 7 JP>\n\n<After ATB: 50%>\n\n<Hit condition Reward: +35 TP>\n\n<技能类型:技能>\n\n<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":246,"animationId":243,"damage":{"critical":true,"elementId":-1,"formula":"a.atk+30+ b.isStateAffected(97) ? 20 : 0 +b.isStateAffected(98) ? 20 : 0 + b.isStateAffected(99) ? 20 : 0 + b.isStateAffected(100) ? 20 : 0 + b.isStateAffected(101) ? 20 : 0","type":1,"variance":5},"description":"消耗一定HP飞扑攻击指定目标并叠加一层\\it[255]造成30+\\c[17]\\c[255]层数\\c[0]*20+1.0\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0]并附加\\it[255]增加自身35点TP和\\c[17]自身下回合50%读条\\c[0]","effects":[{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":291,"message1":"使用了%1","message2":"","mpCost":0,"name":"狂野飞扑I","note":"<Hide if Learned Skill: 247>\n<Cooldown: 8>\n<Cooldown Steps: 1>\n<Learn Cost: 7 JP>\n\n<After ATB: 50%>\n\n<Hit condition Reward: +35 TP>\n\n<技能类型:技能>\n\n<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":247,"animationId":243,"damage":{"critical":true,"elementId":-1,"formula":"a.atk+60+ b.isStateAffected(97) ? 30 : 0 +b.isStateAffected(98) ? 30 : 0 + b.isStateAffected(99) ? 30 : 0 + b.isStateAffected(100) ? 30 : 0 + b.isStateAffected(101) ? 30 : 0","type":1,"variance":5},"description":"消耗一定HP飞扑攻击指定目标并叠加一层\\it[255]造成60+\\c[17]\\c[255]层数\\c[0]*30+1.0\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0]并附加\\it[255]增加自身50点TP和\\c[17]自身下回合50%读条\\c[0]","effects":[{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":291,"message1":"使用了%1","message2":"","mpCost":0,"name":"狂野飞扑II","note":"<Cooldown: 6>\n<Cooldown Steps: 1>\n<Learn Cost: 9 JP>\n<Learn Require Skill: 246>\n\n<Hit condition Reward: +35 TP>\n\n<After ATB: 70%>\n\n<技能类型:技能>\n\n<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost>","occasion":1,"repeats":4,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":50}, {"id":247,"animationId":243,"damage":{"critical":true,"elementId":-1,"formula":"a.atk+60+ b.isStateAffected(97) ? 30 : 0 +b.isStateAffected(98) ? 30 : 0 + b.isStateAffected(99) ? 30 : 0 + b.isStateAffected(100) ? 30 : 0 + b.isStateAffected(101) ? 30 : 0","type":1,"variance":5},"description":"消耗一定HP飞扑攻击指定目标并叠加一层\\it[255]造成60+\\c[17]\\c[255]层数\\c[0]*30+1.0\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0]并附加\\it[255]增加自身50点TP和\\c[17]自身下回合50%读条\\c[0]","effects":[{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":291,"message1":"使用了%1","message2":"","mpCost":0,"name":"狂野飞扑II","note":"<Cooldown: 6>\n<Cooldown Steps: 1>\n<Learn Cost: 9 JP>\n<Learn Require Skill: 246>\n\n<Hit condition Reward: +35 TP>\n\n<After ATB: 70%>\n\n<技能类型:技能>\n\n<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost>","occasion":1,"repeats":4,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":50},
{"id":248,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*3/10+30+ b.isStateAffected(97) ? 15 : 0 +b.isStateAffected(98) ? 15 : 0 + b.isStateAffected(99) ? 15 : 0 + b.isStateAffected(100) ? 15 : 0 + b.isStateAffected(101) ? 15 : 0","type":1,"variance":5},"description":"\\c[18]<10%暴击叠加>\\c[17]<50%命中叠加>\\c[0] 疯狂爪击选定目标七次每次造成30+\\c[17]\\c[255]层数\\c[0]*15+0.3\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0],成功击杀目标时\\c[17]\\it[113]\\c[0]。","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":290,"message1":"使用了%1","message2":"","mpCost":0,"name":"疯狂爪击I","note":"<Hide if Learned Skill: 249,250>\n<Learn Cost: 4 JP>\n\n<Before Eval>\n this._pcirate = 0.7;\n</Before Eval>\n<Before Eval>\n this._bsaffective = 0.3;\n</Before Eval>\n\n<Missed Reward: Add State 232>\n\n<技能类型:类普攻>\n\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +10%>\n<Defeat Reward: Add State 113>\n<Defeat Reward: +10 TP>","occasion":1,"repeats":7,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, {"id":248,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*3/10+30+ b.isStateAffected(97) ? 15 : 0 +b.isStateAffected(98) ? 15 : 0 + b.isStateAffected(99) ? 15 : 0 + b.isStateAffected(100) ? 15 : 0 + b.isStateAffected(101) ? 15 : 0","type":1,"variance":5},"description":"\\c[18]<10%暴击叠加>\\c[17]<50%命中叠加>\\c[0] 疯狂爪击选定目标七次每次造成30+\\c[17]\\c[255]层数\\c[0]*15+0.3\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0],成功击杀目标时\\c[17]\\it[113]\\c[0]。","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":290,"message1":"使用了%1","message2":"","mpCost":0,"name":"疯狂爪击I","note":"<Hide if Learned Skill: 249,250>\n<Learn Cost: 4 JP>\n\n<Before Eval>\n this._pcirate = 0.7;\n</Before Eval>\n<Before Eval>\n this._bsaffective = 0.3;\n</Before Eval>\n\n<Missed Reward: Add State 232>\n\n<技能类型:类普攻>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +10%>\n<Defeat Reward: Add State 113>\n<Defeat Reward: +10 TP>\n","occasion":1,"repeats":5,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":249,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*3/10+50+ b.isStateAffected(97) ? 25 : 0 +b.isStateAffected(98) ? 25 : 0 + b.isStateAffected(99) ? 25 : 0 + b.isStateAffected(100) ? 25 : 0 + b.isStateAffected(101) ? 25 : 0","type":1,"variance":5},"description":"\\c[18]<15%暴击叠加>\\c[17]<50%命中叠加>\\c[0] 疯狂爪击选定目标七次每次造成50+\\c[17]\\c[255]层数\\c[0]*25+0.3\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0],成功击杀目标时\\c[17]\\it[113]\\c[0]。","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":290,"message1":"使用了%1","message2":"","mpCost":0,"name":"疯狂爪击II","note":"<Hide if Learned Skill: 250>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 248>\n\n<Before Eval>\n this._pcirate = 0.7;\n</Before Eval>\n\n<Before Eval>\n this._bsaffective = 0.3;\n</Before Eval>\n\n<Missed Reward: Add State 232>\n\n<技能类型:类普攻>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +15%>\n<Defeat Reward: Add State 113>\n<Defeat Reward: +10 TP>\n","occasion":1,"repeats":7,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, {"id":249,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*3/10+50+ b.isStateAffected(97) ? 25 : 0 +b.isStateAffected(98) ? 25 : 0 + b.isStateAffected(99) ? 25 : 0 + b.isStateAffected(100) ? 25 : 0 + b.isStateAffected(101) ? 25 : 0","type":1,"variance":5},"description":"\\c[18]<15%暴击叠加>\\c[17]<50%命中叠加>\\c[0] 疯狂爪击选定目标七次每次造成50+\\c[17]\\c[255]层数\\c[0]*25+0.3\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0],成功击杀目标时\\c[17]\\it[113]\\c[0]。","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":290,"message1":"使用了%1","message2":"","mpCost":0,"name":"疯狂爪击II","note":"<Hide if Learned Skill: 250>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 248>\n\n<Before Eval>\n this._pcirate = 0.7;\n</Before Eval>\n\n<Before Eval>\n this._bsaffective = 0.3;\n</Before Eval>\n\n<Missed Reward: Add State 232>\n\n<技能类型:类普攻>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +15%>\n<Defeat Reward: Add State 113>\n<Defeat Reward: +10 TP>","occasion":1,"repeats":5,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":250,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*3/10+70+ b.isStateAffected(97) ? 35 : 0 +b.isStateAffected(98) ? 35 : 0 + b.isStateAffected(99) ? 35 : 0 + b.isStateAffected(100) ? 35 : 0 + b.isStateAffected(101) ? 35 : 0","type":1,"variance":5},"description":"\\c[18]<15%暴击叠加>\\c[17]<50%命中叠加>\\c[0] 疯狂爪击选定目标七次每次造成70+\\c[17]\\c[255]层数\\c[0]*35+0.3\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0],成功击杀目标时\\c[17]\\it[113]\\c[0]。","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":290,"message1":"使用了%1","message2":"","mpCost":0,"name":"疯狂爪击III","note":"<Before Eval>\n this._pcirate = 0.9;\n</Before Eval>\n<Before Eval>\n this._bsaffective = 0.3;\n</Before Eval>\n\n<技能类型:类普攻>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 249>\n\n<Missed Reward: Add State 232>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +20%>\n<Defeat Reward: Add State 113>\n<Defeat Reward: +20 TP>","occasion":1,"repeats":5,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, {"id":250,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*3/10+70+ b.isStateAffected(97) ? 35 : 0 +b.isStateAffected(98) ? 35 : 0 + b.isStateAffected(99) ? 35 : 0 + b.isStateAffected(100) ? 35 : 0 + b.isStateAffected(101) ? 35 : 0","type":1,"variance":5},"description":"\\c[18]<15%暴击叠加>\\c[17]<50%命中叠加>\\c[0] 疯狂爪击选定目标七次每次造成70+\\c[17]\\c[255]层数\\c[0]*35+0.3\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0],成功击杀目标时\\c[17]\\it[113]\\c[0]。","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":290,"message1":"使用了%1","message2":"","mpCost":0,"name":"疯狂爪击III","note":"<Before Eval>\n this._pcirate = 0.9;\n</Before Eval>\n<Before Eval>\n this._bsaffective = 0.3;\n</Before Eval>\n\n<技能类型:类普攻>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 249>\n\n<Missed Reward: Add State 232>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +20%>\n<Defeat Reward: Add State 113>\n<Defeat Reward: +20 TP>\n","occasion":1,"repeats":5,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":251,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"a.atk/2+40+ b.isStateAffected(97) ? 20 : 0 +b.isStateAffected(98) ? 20 : 0 + b.isStateAffected(99) ? 20 : 0 + b.isStateAffected(100) ? 20 : 0 + b.isStateAffected(101) ? 20 : 0","type":1,"variance":5},"description":"利用利爪破坏敌人的护甲(施加\\it[251])两次, 每次造成40+\\c[17]\\c[255]层数\\c[0]*20+0.5\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0]被闪避时返还5点TP","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":251,"value1":1,"value2":0}],"hitType":1,"iconIndex":167,"message1":"使用了%1","message2":"","mpCost":0,"name":"撕裂I","note":"<Hide if Learned Skill: 252,253>\n<Missed Reward: +5 TP>\n\n<技能类型:类普攻>\n<Learn Cost: 4 JP>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, {"id":251,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"a.atk/2+40+ b.isStateAffected(97) ? 20 : 0 +b.isStateAffected(98) ? 20 : 0 + b.isStateAffected(99) ? 20 : 0 + b.isStateAffected(100) ? 20 : 0 + b.isStateAffected(101) ? 20 : 0","type":1,"variance":5},"description":"利用利爪破坏敌人的护甲(施加\\it[251])两次, 每次造成40+\\c[17]\\c[255]层数\\c[0]*20+0.5\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0]被闪避时返还5点TP","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":251,"value1":1,"value2":0}],"hitType":1,"iconIndex":167,"message1":"使用了%1","message2":"","mpCost":0,"name":"撕裂I","note":"<Hide if Learned Skill: 252,253>\n<Missed Reward: +5 TP>\n\n<技能类型:类普攻>\n<Learn Cost: 4 JP>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":252,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"a.atk/2+60+ b.isStateAffected(97) ? 25 : 0 +b.isStateAffected(98) ? 25 : 0 + b.isStateAffected(99) ? 25 : 0 + b.isStateAffected(100) ? 25 : 0 + b.isStateAffected(101) ? 25 : 0","type":1,"variance":5},"description":"利用利爪破坏敌人的护甲(施加\\it[251])两次, 每次造成60+\\c[17]\\c[255]层数\\c[0]*25+0.5\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0]被闪避时返还5点TP","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":251,"value1":1,"value2":0},{"code":22,"dataId":147,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":167,"message1":"使用了%1","message2":"","mpCost":0,"name":"撕裂II","note":"<Hide if Learned Skill: 253>\n<Missed Reward: +5 TP>\n\n<技能类型:类普攻>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 251>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, {"id":252,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"a.atk/2+60+ b.isStateAffected(97) ? 25 : 0 +b.isStateAffected(98) ? 25 : 0 + b.isStateAffected(99) ? 25 : 0 + b.isStateAffected(100) ? 25 : 0 + b.isStateAffected(101) ? 25 : 0","type":1,"variance":5},"description":"利用利爪破坏敌人的护甲(施加\\it[251])两次, 每次造成60+\\c[17]\\c[255]层数\\c[0]*25+0.5\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0]被闪避时返还5点TP","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":251,"value1":1,"value2":0},{"code":22,"dataId":147,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":167,"message1":"使用了%1","message2":"","mpCost":0,"name":"撕裂II","note":"<Hide if Learned Skill: 253>\n<Missed Reward: +5 TP>\n\n<技能类型:类普攻>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 251>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":253,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"a.atk/2+80+ b.isStateAffected(97) ? 30 : 0 +b.isStateAffected(98) ? 30 : 0 + b.isStateAffected(99) ? 30 : 0 + b.isStateAffected(100) ? 30 : 0 + b.isStateAffected(101) ? 30 : 0","type":1,"variance":5},"description":"利用利爪破坏敌人的护甲(施加\\it[251])两次, 每次造成80+\\c[17]\\c[255]层数\\c[0]*30+0.5\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0]并解除目标\\c[17]\\it[149]\\c[0]被闪避时返还5点TP","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":251,"value1":1,"value2":0},{"code":22,"dataId":147,"value1":1,"value2":0}],"hitType":1,"iconIndex":167,"message1":"使用了%1","message2":"","mpCost":0,"name":"撕裂III","note":"<Missed Reward: +5 TP>\n\n<技能类型:类普攻>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 252>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, {"id":253,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"a.atk/2+80+ b.isStateAffected(97) ? 30 : 0 +b.isStateAffected(98) ? 30 : 0 + b.isStateAffected(99) ? 30 : 0 + b.isStateAffected(100) ? 30 : 0 + b.isStateAffected(101) ? 30 : 0","type":1,"variance":5},"description":"利用利爪破坏敌人的护甲(施加\\it[251])两次, 每次造成80+\\c[17]\\c[255]层数\\c[0]*30+0.5\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0]并解除目标\\c[17]\\it[149]\\c[0]被闪避时返还5点TP","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":251,"value1":1,"value2":0},{"code":22,"dataId":147,"value1":1,"value2":0}],"hitType":1,"iconIndex":167,"message1":"使用了%1","message2":"","mpCost":0,"name":"撕裂III","note":"<Missed Reward: +5 TP>\n\n<技能类型:类普攻>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 252>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
@ -264,15 +264,15 @@ null,
{"id":262,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"被动滚在第一回合会自动获得90%的行动读条\n这一效果与装备先发制人相同不会叠加","effects":[],"hitType":0,"iconIndex":46,"message1":"","message2":"","mpCost":0,"name":"先发制人","note":"<Passive State: 263>\n<Bypass Cooldown>\n<Learn Cost: 6 JP>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":262,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"被动滚在第一回合会自动获得90%的行动读条\n这一效果与装备先发制人相同不会叠加","effects":[],"hitType":0,"iconIndex":46,"message1":"","message2":"","mpCost":0,"name":"先发制人","note":"<Passive State: 263>\n<Bypass Cooldown>\n<Learn Cost: 6 JP>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":263,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":263,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":264,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"郝籽的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":264,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"郝籽的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":265,"animationId":18,"damage":{"critical":true,"elementId":-1,"formula":"20+a.atk/4+a.mat/10+a.level/2","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":72,"message1":"使用了%1","message2":"","mpCost":0,"name":"一式 • 暴雨梨花","note":"<技能类型:普攻>\n<Bypass Cooldown>\n\n<Counter Rate: 30%>\n\n<Before Eval>\n if(user.isStateAffected(21)){\n user.addState(188);\n }\n else{\n user.removeState(188);\n }\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 0.7;\n</Before Eval>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Missed Reward: Add State 232>","occasion":1,"repeats":9,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":1}, {"id":265,"animationId":0,"damage":{"critical":true,"elementId":-1,"formula":"20+a.atk/4+a.mat/10+a.level/2","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":72,"message1":"使用了%1","message2":"","mpCost":0,"name":"一式 • 暴雨梨花","note":"<技能类型:普攻>\n<Bypass Cooldown>\n\n<Counter Rate: 30%>\n\n<Before Eval>\n if(user.isStateAffected(21)){\n user.addState(188);\n }\n else{\n user.removeState(188);\n }\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(18);}\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 0.7;\n</Before Eval>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Missed Reward: Add State 232>\n","occasion":1,"repeats":9,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":1},
{"id":266,"animationId":201,"damage":{"critical":true,"elementId":-1,"formula":"80+a.atk*7/10+a.mat*3/10+a.level*2","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":122,"message1":"使用了%1","message2":"","mpCost":0,"name":"二式 • 星分穹宇","note":"<技能类型:普攻>\n<Bypass Cooldown>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Before Eval>\n if(user.isStateAffected(21)){\n user.addState(189);\n }\n else{\n user.removeState(189);\n }\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":2,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":3}, {"id":266,"animationId":201,"damage":{"critical":true,"elementId":-1,"formula":"80+a.atk*7/10+a.mat*3/10+a.level*2","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":122,"message1":"使用了%1","message2":"","mpCost":0,"name":"二式 • 星分穹宇","note":"<技能类型:普攻>\n<Bypass Cooldown>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Before Eval>\n if(user.isStateAffected(21)){\n user.addState(189);\n }\n else{\n user.removeState(189);\n }\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":2,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":3},
{"id":267,"animationId":16,"damage":{"critical":true,"elementId":-1,"formula":"(3 - b.hp/b.mhp)*(180+a.atk+a.mat*4/10+4*a.level)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":97,"message1":"使用了%1","message2":"","mpCost":0,"name":"三式 • 白虹贯日","note":"<技能类型:普攻>\n<Bypass Cooldown>\n<Bypass Taunt>\n\n<After Eval>\nif(user.isStateAffected(21)){\n user.addState(190);\n }\n else{\nif( target.hp <= 0){\n user.addState(17);\n user.addState(190);\n }\n else{ user.removeState(190);}\n }\n</After Eval>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 2;\n</Before Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10}, {"id":267,"animationId":16,"damage":{"critical":true,"elementId":-1,"formula":"(3 - b.hp/b.mhp)*(180+a.atk+a.mat*4/10+4*a.level)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":97,"message1":"使用了%1","message2":"","mpCost":0,"name":"三式 • 白虹贯日","note":"<技能类型:普攻>\n<Bypass Cooldown>\n<Bypass Taunt>\n\n<After Eval>\nif(user.isStateAffected(21)){\n user.addState(190);\n }\n else{\nif( target.hp <= 0){\n user.addState(17);\n user.addState(190);\n }\n else{ user.removeState(190);}\n }\n</After Eval>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 2;\n</Before Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10},
{"id":268,"animationId":216,"damage":{"critical":true,"elementId":-1,"formula":"(60+a.atk/2+a.mat/5+a.level*2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":5},"description":"\\c[18]<强化 • 一式>\\c[18]<类普攻>\\c[0] 进行两次上挑每次造成60+2*\\c[17]Lv\\c[0]+0.5\\c[18]ad\\c[0]+0.2\\c[27]ap\\c[0] \n点\\c[18]物理伤害\\c[0]30%几率附加\\it[56]和\\it[76],对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":56,"value1":0.3,"value2":0},{"code":21,"dataId":76,"value1":0.3,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":69,"message1":"使用了%1","message2":"","mpCost":0,"name":"上挑I","note":"<Hide if Learned Skill: 269,270>\n<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>\n\n<技能类型:类普攻>","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, {"id":268,"animationId":216,"damage":{"critical":true,"elementId":-1,"formula":"(60+a.atk/2+a.mat/5+a.level*2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":5},"description":"\\c[18]<强化 • 一式>\\c[18]<类普攻>\\c[0] 进行两次上挑每次造成60+2*\\c[17]Lv\\c[0]+0.5\\c[18]ad\\c[0]+0.2\\c[27]ap\\c[0] \n点\\c[18]物理伤害\\c[0]30%几率附加\\it[56]和\\it[76],对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":56,"value1":0.3,"value2":0},{"code":21,"dataId":76,"value1":0.3,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":69,"message1":"使用了%1","message2":"","mpCost":0,"name":"上挑I","note":"<Hide if Learned Skill: 269,270>\n<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>\n\n<技能类型:类普攻>","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":269,"animationId":216,"damage":{"critical":true,"elementId":-1,"formula":"(80+a.atk/2+a.mat/5+a.level*5/2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":5},"description":"\\c[18]<强化 • 一式>\\c[18]<类普攻>\\c[0] 进行两次上挑每次造成80+2.5*\\c[17]Lv\\c[0]+0.5\\c[18]ad\\c[0]+0.2\\c[27]ap\\c[0] \n点\\c[18]物理伤害\\c[0]50%几率附加\\it[56]和\\it[76],对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":56,"value1":0.5,"value2":0},{"code":21,"dataId":76,"value1":0.5,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":69,"message1":"使用了%1","message2":"","mpCost":0,"name":"上挑II","note":"<Hide if Learned Skill: 270>\n<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>\n\n<技能类型:类普攻>\n<Learn Cost: 5 JP>\n<Learn Require Skill: 268>","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, {"id":269,"animationId":216,"damage":{"critical":true,"elementId":-1,"formula":"(80+a.atk/2+a.mat/5+a.level*5/2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":5},"description":"\\c[18]<强化 • 一式>\\c[18]<类普攻>\\c[0] 进行两次上挑每次造成80+2.5*\\c[17]Lv\\c[0]+0.5\\c[18]ad\\c[0]+0.2\\c[27]ap\\c[0] \n点\\c[18]物理伤害\\c[0]50%几率附加\\it[56]和\\it[76],对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":56,"value1":0.5,"value2":0},{"code":21,"dataId":76,"value1":0.5,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":69,"message1":"使用了%1","message2":"","mpCost":0,"name":"上挑II","note":"<Hide if Learned Skill: 270>\n<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>\n\n<技能类型:类普攻>\n<Learn Cost: 5 JP>\n<Learn Require Skill: 268>","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":270,"animationId":216,"damage":{"critical":true,"elementId":-1,"formula":"(100+a.atk/2+a.mat/5+a.level*3) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":5},"description":"\\c[18]<强化 • 一式>\\c[18]<类普攻>\\c[0] 进行两次上挑每次造成100+3*\\c[17]Lv\\c[0]+0.5\\c[18]ad\\c[0]+0.2\\c[27]ap\\c[0] \n点\\c[18]物理伤害\\c[0]70%几率附加\\it[56]和\\it[76],对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":56,"value1":0.7,"value2":0},{"code":21,"dataId":76,"value1":0.7,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":69,"message1":"使用了%1","message2":"","mpCost":0,"name":"上挑III","note":"<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>\n\n<技能类型:类普攻>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 269>","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, {"id":270,"animationId":216,"damage":{"critical":true,"elementId":-1,"formula":"(100+a.atk/2+a.mat/5+a.level*3) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":5},"description":"\\c[18]<强化 • 一式>\\c[18]<类普攻>\\c[0] 进行两次上挑每次造成100+3*\\c[17]Lv\\c[0]+0.5\\c[18]ad\\c[0]+0.2\\c[27]ap\\c[0] \n点\\c[18]物理伤害\\c[0]70%几率附加\\it[56]和\\it[76],对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":56,"value1":0.7,"value2":0},{"code":21,"dataId":76,"value1":0.7,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":69,"message1":"使用了%1","message2":"","mpCost":0,"name":"上挑III","note":"<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>\n\n<技能类型:类普攻>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 269>","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":271,"animationId":197,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"拥有强化招式才能使用,禁用技能,但可以连续使用三次\n当前强化招式。期间攻击力增加20%,使用后立刻进入下一回合","effects":[{"code":21,"dataId":21,"value1":1,"value2":0}],"hitType":0,"iconIndex":421,"message1":"进入\\c[17]\\it[21]!\\c[0]","message2":"","mpCost":0,"name":"专注模式I","note":"<Hide if Learned Skill: 272,273>\n<Learn Cost: 6 JP>\n\n<Cooldown: 6>\n<Cooldown Steps: 1>\n\n<After ATB: 90%>\n\n <Custom Requirement>\n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":50,"tpGain":0}, {"id":271,"animationId":197,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"拥有强化招式才能使用,禁用技能,但可以连续使用三次\n当前强化招式。期间攻击力增加20%,使用后立刻进入下一回合","effects":[{"code":21,"dataId":21,"value1":1,"value2":0}],"hitType":0,"iconIndex":421,"message1":"进入\\c[17]\\it[21]!\\c[0]","message2":"","mpCost":0,"name":"专注模式I","note":"<Hide if Learned Skill: 272,273>\n<Learn Cost: 6 JP>\n\n<Cooldown: 6>\n<Cooldown Steps: 1>\n\n<After ATB: 90%>\n\n <Custom Requirement>\n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":50,"tpGain":0},
{"id":272,"animationId":197,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"拥有强化招式才能使用,禁用技能,但可以连续使用三次当前\n强化招式。期间攻击力和敏捷增加30%,使用后立刻进入下一回合","effects":[{"code":21,"dataId":21,"value1":1,"value2":0},{"code":21,"dataId":26,"value1":1,"value2":0}],"hitType":0,"iconIndex":421,"message1":"进入\\c[17]\\it[21]!\\c[0]","message2":"","mpCost":0,"name":"专注模式II","note":"<Hide if Learned Skill: 273>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 271>\n\n<Cooldown: 6>\n<Cooldown Steps: 1>\n\n<After ATB: 90%>\n\n <Custom Requirement>\n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":50,"tpGain":0}, {"id":272,"animationId":197,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"拥有强化招式才能使用,禁用技能,但可以连续使用三次当前\n强化招式。期间攻击力和敏捷增加30%,使用后立刻进入下一回合","effects":[{"code":21,"dataId":21,"value1":1,"value2":0},{"code":21,"dataId":26,"value1":1,"value2":0}],"hitType":0,"iconIndex":421,"message1":"进入\\c[17]\\it[21]!\\c[0]","message2":"","mpCost":0,"name":"专注模式II","note":"<Hide if Learned Skill: 273>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 271>\n\n<Cooldown: 6>\n<Cooldown Steps: 1>\n\n<After ATB: 90%>\n\n <Custom Requirement>\n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":50,"tpGain":0},
{"id":273,"animationId":197,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[17]<霸体四回合>\\c[0] 拥有强化招式才能使用,禁用技能,但可以连续使用\n三次当前强化招式。期间攻击力和敏捷增加30%,使用后立刻进入下一回合","effects":[{"code":21,"dataId":21,"value1":1,"value2":0},{"code":21,"dataId":26,"value1":1,"value2":0},{"code":21,"dataId":152,"value1":1,"value2":0}],"hitType":0,"iconIndex":421,"message1":"进入\\c[17]\\it[21]!\\c[0]","message2":"","mpCost":0,"name":"专注模式III","note":"<After ATB: 90%>\n<Learn Cost: 10 JP>\n<Learn Require Skill: 272>\n\n<Cooldown: 6>\n<Cooldown Steps: 1>\n\n<Custom Requirement>\n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":60,"tpGain":0}, {"id":273,"animationId":197,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[17]<霸体四回合>\\c[0] 拥有强化招式才能使用,禁用技能,但可以连续使用\n三次当前强化招式。期间攻击力和敏捷增加30%,使用后立刻进入下一回合","effects":[{"code":21,"dataId":21,"value1":1,"value2":0},{"code":21,"dataId":26,"value1":1,"value2":0},{"code":21,"dataId":152,"value1":1,"value2":0}],"hitType":0,"iconIndex":421,"message1":"进入\\c[17]\\it[21]!\\c[0]","message2":"","mpCost":0,"name":"专注模式III","note":"<After ATB: 90%>\n<Learn Cost: 10 JP>\n<Learn Require Skill: 272>\n\n<Cooldown: 6>\n<Cooldown Steps: 1>\n\n<Custom Requirement>\n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0},
{"id":274,"animationId":232,"damage":{"critical":true,"elementId":6,"formula":"120+a.atk*4/10+a.mat+2*a.level","type":1,"variance":5},"description":"\\c[18]<强化 • 二式>\\c[0] 释放强化的生物电增加自身180+1.5\\c[27]ap\\c[0]点\\c[17]护盾\\c[0],并攻击\n指定目标及相邻目标造成120+2*\\c[17]Lv\\c[0]+0.4\\c[18]ad\\c[0]+1.0\\c[27]ap\\c[0]点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0]","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":66,"message1":"施放了%1","message2":"","mpCost":18,"name":"电蛇狂舞I","note":"<Hide if Learned Skill: 275,276>\n<Learn Cost: 5 JP>\n\n<技能类型:技能>\n\n<Cooldown: 5>\n<Cooldown Steps: 1>\n\n<Custom Target Eval>\ntargets.push(target);\nvar l1 = $gameTroop.members().length;\nif(l1 == 1){\n targets.push(target);\n targets.push(target);\n}\nelse{\nvar n1 = this._targetIndex - 1;\nvar targeta = $gameTroop.members()[n1];\nif(n1 >= 0){\n if(targeta.isAlive()){\n targets.push(targeta); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\nvar n2 = this._targetIndex + 1;\nvar targetb = $gameTroop.members()[n2];\nif(n2 < l1){\n if(targetb.isAlive()){\n targets.push(targetb); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\n}\n</Custom Target Eval>\n\n<Custom User Barrier>\nvalue = 180+user.mat*3/2;\n</Custom User Barrier>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, {"id":274,"animationId":232,"damage":{"critical":true,"elementId":6,"formula":"120+a.atk*4/10+a.mat+2*a.level","type":1,"variance":5},"description":"\\c[18]<强化 • 二式>\\c[0] 释放强化的生物电增加自身180+1.5\\c[27]ap\\c[0]点\\c[17]护盾\\c[0],并攻击\n指定目标及相邻目标造成120+2*\\c[17]Lv\\c[0]+0.4\\c[18]ad\\c[0]+1.0\\c[27]ap\\c[0]点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0]","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":66,"message1":"施放了%1","message2":"","mpCost":18,"name":"电蛇狂舞I","note":"<Hide if Learned Skill: 275,276>\n<Learn Cost: 5 JP>\n\n<技能类型:技能>\n\n<Cooldown: 5>\n<Cooldown Steps: 1>\n\n<Custom Target Eval>\ntargets.push(target);\nvar l1 = $gameTroop.members().length;\nif(l1 == 1){\n targets.push(target);\n targets.push(target);\n}\nelse{\nvar n1 = this._targetIndex - 1;\nvar targeta = $gameTroop.members()[n1];\nif(n1 >= 0){\n if(targeta.isAlive()){\n targets.push(targeta); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\nvar n2 = this._targetIndex + 1;\nvar targetb = $gameTroop.members()[n2];\nif(n2 < l1){\n if(targetb.isAlive()){\n targets.push(targetb); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\n}\n</Custom Target Eval>\n\n<Custom User Barrier>\nvalue = 180+user.mat*3/2;\n</Custom User Barrier>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
{"id":275,"animationId":232,"damage":{"critical":true,"elementId":6,"formula":"180+a.atk*4/10+a.mat+3*a.level","type":1,"variance":5},"description":"\\c[18]<强化 • 二式>\\c[0] 释放强化的生物电增加自身240+2\\c[27]ap\\c[0]点\\c[17]护盾\\c[0],并攻击\n指定目标及相邻目标造成180+3*\\c[17]Lv\\c[0]+0.4\\c[18]ad\\c[0]+1.0\\c[27]ap\\c[0]点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0]","effects":[{"code":21,"dataId":59,"value1":0.3,"value2":0}],"hitType":2,"iconIndex":66,"message1":"使用了%1","message2":"","mpCost":18,"name":"电蛇狂舞II","note":"<Hide if Learned Skill: 250>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 274>\n\n<技能类型:技能>\n\n<Cooldown: 5>\n<Cooldown Steps: 1>\n\n<Custom Target Eval>\ntargets.push(target);\nvar l1 = $gameTroop.members().length;\nif(l1 == 1){\n targets.push(target);\n targets.push(target);\n}\nelse{\nvar n1 = this._targetIndex - 1;\nvar targeta = $gameTroop.members()[n1];\nif(n1 >= 0){\n if(targeta.isAlive()){\n targets.push(targeta); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\nvar n2 = this._targetIndex + 1;\nvar targetb = $gameTroop.members()[n2];\nif(n2 < l1){\n if(targetb.isAlive()){\n targets.push(targetb); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\n}\n</Custom Target Eval>\n\n<Custom User Barrier>\nvalue = 240+user.mat*2;\n</Custom User Barrier>\n\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, {"id":275,"animationId":232,"damage":{"critical":true,"elementId":6,"formula":"180+a.atk*4/10+a.mat+3*a.level","type":1,"variance":5},"description":"\\c[18]<强化 • 二式>\\c[0] 释放强化的生物电增加自身240+2\\c[27]ap\\c[0]点\\c[17]护盾\\c[0],并攻击\n指定目标及相邻目标造成180+3*\\c[17]Lv\\c[0]+0.4\\c[18]ad\\c[0]+1.0\\c[27]ap\\c[0]点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0]","effects":[{"code":21,"dataId":59,"value1":0.3,"value2":0}],"hitType":2,"iconIndex":66,"message1":"使用了%1","message2":"","mpCost":18,"name":"电蛇狂舞II","note":"<Hide if Learned Skill: 250>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 274>\n\n<技能类型:技能>\n\n<Cooldown: 5>\n<Cooldown Steps: 1>\n\n<Custom Target Eval>\ntargets.push(target);\nvar l1 = $gameTroop.members().length;\nif(l1 == 1){\n targets.push(target);\n targets.push(target);\n}\nelse{\nvar n1 = this._targetIndex - 1;\nvar targeta = $gameTroop.members()[n1];\nif(n1 >= 0){\n if(targeta.isAlive()){\n targets.push(targeta); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\nvar n2 = this._targetIndex + 1;\nvar targetb = $gameTroop.members()[n2];\nif(n2 < l1){\n if(targetb.isAlive()){\n targets.push(targetb); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\n}\n</Custom Target Eval>\n\n<Custom User Barrier>\nvalue = 240+user.mat*2;\n</Custom User Barrier>\n\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
{"id":276,"animationId":232,"damage":{"critical":true,"elementId":6,"formula":"240+a.atk*4/10+a.mat+4*a.level","type":1,"variance":5},"description":"\\c[18]<强化 • 二式>\\c[0] 释放强化的生物电增加自身320+2.5\\c[27]ap\\c[0]点\\c[17]护盾\\c[0],并攻击\n指定目标及相邻目标造成240+4*\\c[17]Lv\\c[0]+0.4\\c[18]ad\\c[0]+1.0\\c[27]ap\\c[0]点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0]","effects":[{"code":21,"dataId":59,"value1":0.4,"value2":0}],"hitType":2,"iconIndex":66,"message1":"施放了%1","message2":"","mpCost":18,"name":"电蛇狂舞III","note":"<技能类型:技能>\n<Learn Cost: 9 JP>\n<Learn Require Skill: 275>\n\n<Cooldown: 5>\n<Cooldown Steps: 1>\n\n<Custom Target Eval>\ntargets.push(target);\nvar l1 = $gameTroop.members().length;\nif(l1 == 1){\n targets.push(target);\n targets.push(target);\n}\nelse{\nvar n1 = this._targetIndex - 1;\nvar targeta = $gameTroop.members()[n1];\nif(n1 >= 0){\n if(targeta.isAlive()){\n targets.push(targeta); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\nvar n2 = this._targetIndex + 1;\nvar targetb = $gameTroop.members()[n2];\nif(n2 < l1){\n if(targetb.isAlive()){\n targets.push(targetb); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\n}\n</Custom Target Eval>\n\n<Custom User Barrier>\nvalue = 320+user.mat*5/2;\n</Custom User Barrier>\n\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, {"id":276,"animationId":232,"damage":{"critical":true,"elementId":6,"formula":"240+a.atk*4/10+a.mat+4*a.level","type":1,"variance":5},"description":"\\c[18]<强化 • 二式>\\c[0] 释放强化的生物电增加自身320+2.5\\c[27]ap\\c[0]点\\c[17]护盾\\c[0],并攻击\n指定目标及相邻目标造成240+4*\\c[17]Lv\\c[0]+0.4\\c[18]ad\\c[0]+1.0\\c[27]ap\\c[0]点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0]","effects":[{"code":21,"dataId":59,"value1":0.4,"value2":0}],"hitType":2,"iconIndex":66,"message1":"施放了%1","message2":"","mpCost":18,"name":"电蛇狂舞III","note":"<技能类型:技能>\n<Learn Cost: 9 JP>\n<Learn Require Skill: 275>\n\n<Cooldown: 5>\n<Cooldown Steps: 1>\n\n<Custom Target Eval>\ntargets.push(target);\nvar l1 = $gameTroop.members().length;\nif(l1 == 1){\n targets.push(target);\n targets.push(target);\n}\nelse{\nvar n1 = this._targetIndex - 1;\nvar targeta = $gameTroop.members()[n1];\nif(n1 >= 0){\n if(targeta.isAlive()){\n targets.push(targeta); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\nvar n2 = this._targetIndex + 1;\nvar targetb = $gameTroop.members()[n2];\nif(n2 < l1){\n if(targetb.isAlive()){\n targets.push(targetb); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\n}\n</Custom Target Eval>\n\n<Custom User Barrier>\nvalue = 320+user.mat*5/2;\n</Custom User Barrier>\n\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
@ -285,10 +285,10 @@ null,
{"id":283,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 三式>\\c[0] 提高行动速度,获得220+2.0\\c[27]ap\\c[0]点\\c[17]护盾\\c[0]\n同时恢复5点TP","effects":[{"code":21,"dataId":113,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":21,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":220,"message1":"蓄势待发!","message2":"","mpCost":0,"name":"蓄势待发I","note":"<Hide if Learned Skill: 284,285>\n<Custom User Barrier>\nvalue = user.mat*2+220;\nvalue = Math.floor(value);\n</Custom User Barrier>\n\n<技能类型:技能>\n<Learn Cost: 4 JP>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, {"id":283,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 三式>\\c[0] 提高行动速度,获得220+2.0\\c[27]ap\\c[0]点\\c[17]护盾\\c[0]\n同时恢复5点TP","effects":[{"code":21,"dataId":113,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":21,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":220,"message1":"蓄势待发!","message2":"","mpCost":0,"name":"蓄势待发I","note":"<Hide if Learned Skill: 284,285>\n<Custom User Barrier>\nvalue = user.mat*2+220;\nvalue = Math.floor(value);\n</Custom User Barrier>\n\n<技能类型:技能>\n<Learn Cost: 4 JP>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":284,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 三式>\\c[0] 提高行动速度,获得320+2.5\\c[27]ap\\c[0]点\\c[17]护盾\\c[0]\n同时恢复5点TP","effects":[{"code":21,"dataId":113,"value1":1,"value2":0},{"code":22,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":21,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":220,"message1":"蓄势待发!","message2":"","mpCost":0,"name":"蓄势待发II","note":"<Hide if Learned Skill: 285>\n<Custom User Barrier>\nvalue = 320+user.mat*5/2;\nvalue = Math.floor(value);\n</Custom User Barrier>\n\n<技能类型:技能>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 283>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, {"id":284,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 三式>\\c[0] 提高行动速度,获得320+2.5\\c[27]ap\\c[0]点\\c[17]护盾\\c[0]\n同时恢复5点TP","effects":[{"code":21,"dataId":113,"value1":1,"value2":0},{"code":22,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":21,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":220,"message1":"蓄势待发!","message2":"","mpCost":0,"name":"蓄势待发II","note":"<Hide if Learned Skill: 285>\n<Custom User Barrier>\nvalue = 320+user.mat*5/2;\nvalue = Math.floor(value);\n</Custom User Barrier>\n\n<技能类型:技能>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 283>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":285,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 三式>\\c[0] 提高行动速度,获得450+3\\c[27]ap\\c[0]点\\c[17]护盾\\c[0]\n同时恢复5点TP","effects":[{"code":21,"dataId":113,"value1":1,"value2":0},{"code":22,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":21,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":220,"message1":"蓄势待发!","message2":"","mpCost":0,"name":"蓄势待发III","note":"<Custom User Barrier>\nvalue = user.mat*3+450;\nvalue = Math.floor(value);\n</Custom User Barrier>\n\n<技能类型:技能>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 284>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, {"id":285,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 三式>\\c[0] 提高行动速度,获得450+3\\c[27]ap\\c[0]点\\c[17]护盾\\c[0]\n同时恢复5点TP","effects":[{"code":21,"dataId":113,"value1":1,"value2":0},{"code":22,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":21,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":220,"message1":"蓄势待发!","message2":"","mpCost":0,"name":"蓄势待发III","note":"<Custom User Barrier>\nvalue = user.mat*3+450;\nvalue = Math.floor(value);\n</Custom User Barrier>\n\n<技能类型:技能>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 284>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":286,"animationId":0,"damage":{"critical":true,"elementId":6,"formula":"10+(a.lv/150 + 1/4 )*(a.atk * 2+a.mat/2+a.agi/40 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"\\c[18]<强普显示>\\c[17]<50%命中叠加>\\c[0] 连续刺击选定敌人九次,每次造成\n20+0.5*\\c[17]Lv\\c[0]+0.25\\c[18]ad\\c[0]+0.1\\c[27]ap\\c[0] 点\\c[18]物理伤害\\c[0],且敌人难以反击","effects":[],"hitType":0,"iconIndex":78,"message1":"","message2":"","mpCost":0,"name":"一式 • 暴雨梨花","note":"<Bypass Cooldown>","occasion":3,"repeats":1,"requiredWtypeId1":2,"requiredWtypeId2":1,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":286,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"用电流制造纯粹的强光掩护队友逃跑,\n可以掩护\\c[18]\\it[1]\\c[0]的队员逃跑","effects":[{"code":41,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":70,"message1":"使用了%1","message2":"","mpCost":5,"name":"逃脱闪光","note":"<Before Eval>\nvar members = $gameParty.deadMembers();\nif (members) { \n var subject = $gameActors.actor(12);\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n }\n</Before Eval>\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":287,"animationId":0,"damage":{"critical":true,"elementId":6,"formula":"20+(3/5+a.lv/150)*(a.atk * 9/5+a.mat + a.agi/20 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"\\c[18]<强普显示>\\c[0]刘莉莉起名的招式,攻击全体敌人,\n造成80+2*\\c[17]Lv\\c[0]+0.7\\c[18]ad\\c[0]+0.3\\c[27]ap\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[],"hitType":0,"iconIndex":122,"message1":"","message2":"","mpCost":0,"name":"二式 • 星分穹宇","note":"<Bypass Cooldown>","occasion":3,"repeats":1,"requiredWtypeId1":2,"requiredWtypeId2":1,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":287,"animationId":0,"damage":{"critical":true,"elementId":6,"formula":"10+(a.lv/150 + 1/4 )*(a.atk * 2+a.mat/2+a.agi/40 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"\\c[18]<强普显示>\\c[17]<50%命中叠加>\\c[0] 连续刺击选定敌人九次,每次造成\n20+0.5*\\c[17]Lv\\c[0]+0.25\\c[18]ad\\c[0]+0.1\\c[27]ap\\c[0] 点\\c[18]物理伤害\\c[0],且敌人难以反击","effects":[],"hitType":0,"iconIndex":78,"message1":"","message2":"","mpCost":0,"name":"一式 • 暴雨梨花","note":"<Bypass Cooldown>","occasion":3,"repeats":1,"requiredWtypeId1":2,"requiredWtypeId2":1,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":288,"animationId":0,"damage":{"critical":true,"elementId":6,"formula":"20+(3/5+a.lv/150)*(a.atk * 9/5+a.mat + a.agi/20 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"\\c[18]<3倍收割><强普显示>\\c[17]<无视嘲讽>\\c[0] 终结技造成180+4*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0]+0.3\\c[27]ap\\c[0]\n点\\c[18]物理伤害\\c[0],成功击杀时\\c[17]增加攻击力2回合\\c[0],并可再次使用\\c[17]\\is[288]\\c[0]","effects":[],"hitType":0,"iconIndex":97,"message1":"","message2":"","mpCost":0,"name":"三式 • 白虹贯日","note":"<Bypass Cooldown>","occasion":3,"repeats":1,"requiredWtypeId1":2,"requiredWtypeId2":1,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":288,"animationId":0,"damage":{"critical":true,"elementId":6,"formula":"20+(3/5+a.lv/150)*(a.atk * 9/5+a.mat + a.agi/20 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"\\c[18]<强普显示>\\c[0]刘莉莉起名的招式,攻击全体敌人,\n造成80+2*\\c[17]Lv\\c[0]+0.7\\c[18]ad\\c[0]+0.3\\c[27]ap\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[],"hitType":0,"iconIndex":122,"message1":"","message2":"","mpCost":0,"name":"二式 • 星分穹宇","note":"<Bypass Cooldown>","occasion":3,"repeats":1,"requiredWtypeId1":2,"requiredWtypeId2":1,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":289,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"用电流制造纯粹的强光掩护队友逃跑,\n可以掩护\\c[18]\\it[1]\\c[0]的队员逃跑","effects":[{"code":41,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":70,"message1":"使用了%1","message2":"","mpCost":5,"name":"逃脱闪光","note":"<Before Eval>\nvar members = $gameParty.deadMembers();\nif (members) { \n var subject = $gameActors.actor(12);\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n }\n</Before Eval>\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":289,"animationId":0,"damage":{"critical":true,"elementId":6,"formula":"20+(3/5+a.lv/150)*(a.atk * 9/5+a.mat + a.agi/20 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"\\c[18]<3倍收割><强普显示>\\c[17]<无视嘲讽>\\c[0] 终结技造成180+4*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0]+0.3\\c[27]ap\\c[0]\n点\\c[18]物理伤害\\c[0],成功击杀时\\c[17]增加攻击力2回合\\c[0],并可再次使用\\c[17]\\is[288]\\c[0]","effects":[],"hitType":0,"iconIndex":97,"message1":"","message2":"","mpCost":0,"name":"三式 • 白虹贯日","note":"<Bypass Cooldown>","occasion":3,"repeats":1,"requiredWtypeId1":2,"requiredWtypeId2":1,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":290,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 一式>\\c[0] 郝籽拉开身位增加10%物理、魔法闪避率\n并降低被敌人反击的几率10%持续4回合恢复7点TP","effects":[{"code":31,"dataId":6,"value1":2,"value2":0},{"code":21,"dataId":175,"value1":1,"value2":0},{"code":21,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":22,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":82,"message1":"使用了%1","message2":"","mpCost":0,"name":"以退为进I","note":"<Hide if Learned Skill: 291,292>\n\n<技能类型:技能>\n<Learn Cost: 4 JP>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":7}, {"id":290,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 一式>\\c[0] 郝籽拉开身位增加10%物理、魔法闪避率\n并降低被敌人反击的几率10%持续4回合恢复7点TP","effects":[{"code":31,"dataId":6,"value1":2,"value2":0},{"code":21,"dataId":175,"value1":1,"value2":0},{"code":21,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":22,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":82,"message1":"使用了%1","message2":"","mpCost":0,"name":"以退为进I","note":"<Hide if Learned Skill: 291,292>\n\n<技能类型:技能>\n<Learn Cost: 4 JP>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":7},
{"id":291,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 一式>\\c[0] 郝籽拉开身位增加20%物理、魔法闪避率\n并降低被敌人反击的几率20%持续4回合恢复10点TP","effects":[{"code":31,"dataId":6,"value1":2,"value2":0},{"code":21,"dataId":176,"value1":1,"value2":0},{"code":21,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":22,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":82,"message1":"使用了%1","message2":"","mpCost":0,"name":"以退为进II","note":"<Hide if Learned Skill: 292>\n\n<技能类型:技能>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 290>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, {"id":291,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 一式>\\c[0] 郝籽拉开身位增加20%物理、魔法闪避率\n并降低被敌人反击的几率20%持续4回合恢复10点TP","effects":[{"code":31,"dataId":6,"value1":2,"value2":0},{"code":21,"dataId":176,"value1":1,"value2":0},{"code":21,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":22,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":82,"message1":"使用了%1","message2":"","mpCost":0,"name":"以退为进II","note":"<Hide if Learned Skill: 292>\n\n<技能类型:技能>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 290>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":292,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 一式>\\c[0] 郝籽拉开身位增加30%物理、魔法闪避率\n并降低被敌人反击的几率30%持续2回合并恢复13点TP","effects":[{"code":31,"dataId":6,"value1":2,"value2":0},{"code":21,"dataId":177,"value1":1,"value2":0},{"code":21,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":22,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":82,"message1":"使用了%1","message2":"","mpCost":0,"name":"以退为进III","note":"<技能类型:技能>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 291>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":13}, {"id":292,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 一式>\\c[0] 郝籽拉开身位增加30%物理、魔法闪避率\n并降低被敌人反击的几率30%持续2回合并恢复13点TP","effects":[{"code":31,"dataId":6,"value1":2,"value2":0},{"code":21,"dataId":177,"value1":1,"value2":0},{"code":21,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":22,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":82,"message1":"使用了%1","message2":"","mpCost":0,"name":"以退为进III","note":"<技能类型:技能>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 291>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":13},
@ -297,7 +297,7 @@ null,
{"id":295,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"菜单使用查看该被动效果","effects":[],"hitType":0,"iconIndex":420,"message1":"","message2":"","mpCost":0,"name":"百变灰狐(被动)","note":"<Bypass Cooldown>","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":295,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"菜单使用查看该被动效果","effects":[],"hitType":0,"iconIndex":420,"message1":"","message2":"","mpCost":0,"name":"百变灰狐(被动)","note":"<Bypass Cooldown>","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":296,"animationId":190,"damage":{"critical":true,"elementId":1,"formula":"(100+a.atk*35/100+a.level)* (b.isStateAffected(56) ? 115/100 : 1)","type":1,"variance":5},"description":"诺兰擒住目标摔打三次每次造成100+1*\\c[17]Lv\\c[0]+0.35\\c[18]ad\\c[0]点\\c[18]物理伤害\\c[0]\n后抛向空中造成\\c[17]\\it[56]\\c[0],技能对\\it[56]目标伤害增加15%","effects":[{"code":21,"dataId":56,"value1":1,"value2":0}],"hitType":1,"iconIndex":77,"message1":"使用了%1","message2":"","mpCost":0,"name":"狐猎 • 零式","note":"<After Eval>\n user.addState(273);\n</After Eval>\n\n<技能类型:技能>\n<Cooldown Steps: 1>\n\n<Custom Requirement>\n if (user.isStateAffected(273) ||\n user.isStateAffected(274) ) {\n value = false;\n } else {\n value = true;\n }\n</Custom Requirement>\n\n<Custom Counter Rate>\nif(target.isStateAffected(56)){\n rate *= 0;\n }\n</Custom Counter Rate>\n","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, {"id":296,"animationId":190,"damage":{"critical":true,"elementId":1,"formula":"(100+a.atk*35/100+a.level)* (b.isStateAffected(56) ? 115/100 : 1)","type":1,"variance":5},"description":"诺兰擒住目标摔打三次每次造成100+1*\\c[17]Lv\\c[0]+0.35\\c[18]ad\\c[0]点\\c[18]物理伤害\\c[0]\n后抛向空中造成\\c[17]\\it[56]\\c[0],技能对\\it[56]目标伤害增加15%","effects":[{"code":21,"dataId":56,"value1":1,"value2":0}],"hitType":1,"iconIndex":77,"message1":"使用了%1","message2":"","mpCost":0,"name":"狐猎 • 零式","note":"<After Eval>\n user.addState(273);\n</After Eval>\n\n<技能类型:技能>\n<Cooldown Steps: 1>\n\n<Custom Requirement>\n if (user.isStateAffected(273) ||\n user.isStateAffected(274) ) {\n value = false;\n } else {\n value = true;\n }\n</Custom Requirement>\n\n<Custom Counter Rate>\nif(target.isStateAffected(56)){\n rate *= 0;\n }\n</Custom Counter Rate>\n","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":297,"animationId":198,"damage":{"critical":true,"elementId":1,"formula":"(100+a.atk+a.level*3)* (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":5},"description":"诺兰跳起以腿斧攻击敌人造成180+3*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0]点\\c[18]物理伤害\\c[0]\n对\\c[17]\\it[56]\\c[0]的目标伤害增加30%并延长\\c[17]\\it[56]\\c[0]二回合。","effects":[],"hitType":1,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":0,"name":"狐猎 • 一式","note":"<技能类型:技能>\n\n<Skill 296 Cooldown: 3>\n<Skill 297 Cooldown: 3>\n<Skill 298 Cooldown: 3>\n <Cooldown Steps: 1>\n\n<Custom Requirement>\n if (user.isStateAffected(273)) {\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>\n\n<State 56 Turns: +2>\n\n<After Eval>\n user.removeState(273);\n if(user.isStateAffected(46)){}\n else{\n if(user.isStateAffected(271)||\n user.isStateAffected(272)){\n user.addState(275);\n }\n }\n</After Eval>\n\n<Custom Counter Rate>\nif(target.isStateAffected(56)){\n rate *= 0;\n }\n</Custom Counter Rate>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, {"id":297,"animationId":198,"damage":{"critical":true,"elementId":1,"formula":"(100+a.atk+a.level*3)* (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":5},"description":"诺兰跳起以腿斧攻击敌人造成180+3*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0]点\\c[18]物理伤害\\c[0]\n对\\c[17]\\it[56]\\c[0]的目标伤害增加30%并延长\\c[17]\\it[56]\\c[0]二回合。","effects":[],"hitType":1,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":0,"name":"狐猎 • 一式","note":"<技能类型:技能>\n\n<Skill 296 Cooldown: 3>\n<Skill 297 Cooldown: 3>\n<Skill 298 Cooldown: 3>\n <Cooldown Steps: 1>\n\n<Custom Requirement>\n if (user.isStateAffected(273)) {\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>\n\n<State 56 Turns: +2>\n\n<After Eval>\n user.removeState(273);\n if(user.isStateAffected(46)){}\n else{\n if(user.isStateAffected(271)||\n user.isStateAffected(272)){\n user.addState(275);\n }\n }\n</After Eval>\n\n<Custom Counter Rate>\nif(target.isStateAffected(56)){\n rate *= 0;\n }\n</Custom Counter Rate>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":298,"animationId":229,"damage":{"critical":true,"elementId":-1,"formula":"(3 - 2 * b.hp/b.mhp) * (120+a.atk*7/10+a.level*3/2)","type":1,"variance":5},"description":"\\c[18]<3倍收割><类普攻>\\c[0] 诺兰绕后背刺三次每次造成120+1.5*\\c[17]Lv\\c[0]+0.7\\c[18]ad\\c[0]点\\c[18]物理伤害\\c[0]\n成功清空血量时获得20点TP及下回合75%读条使用后三个“狐猎式”冷却1回合","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":435,"message1":"使用了%1","message2":"","mpCost":0,"name":"狐猎 • 二式","note":"<Pre-Damage Eval>\n target.removeState(258);\n this._certainhp = target.hp;\n</Pre-Damage Eval>\n\n<技能类型:类普攻>\n\n<Skill 296 Cooldown: 2>\n<Skill 297 Cooldown: 2>\n<Skill 298 Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Custom Requirement>\n if (user.isStateAffected(274)) {\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>\n\n<After Eval>\n if(this._certainhp == 0){}\n else{\n if(target.hp <= 0){\n user.gainTp(20);\n user.addState(166);\n }\n }\nuser.removeState(274);\n</After Eval>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, {"id":298,"animationId":229,"damage":{"critical":true,"elementId":-1,"formula":"(3 - 2 * b.hp/b.mhp) * (120+a.atk*7/10+a.level*3/2)","type":1,"variance":5},"description":"\\c[18]<3倍收割><类普攻>\\c[0] 诺兰绕后背刺三次每次造成120+1.5*\\c[17]Lv\\c[0]+0.7\\c[18]ad\\c[0]点\\c[18]物理伤害\\c[0]\n成功清空血量时获得20点TP及下回合75%读条使用后三个“狐猎式”冷却1回合","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":435,"message1":"使用了%1","message2":"","mpCost":0,"name":"狐猎 • 二式","note":"<Pre-Damage Eval>\n target.removeState(258);\n this._certainhp = target.hp;\n</Pre-Damage Eval>\n\n<技能类型:类普攻>\n\n<Skill 296 Cooldown: 2>\n<Skill 297 Cooldown: 2>\n<Skill 298 Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Custom Requirement>\n if (user.isStateAffected(274)) {\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>\n\n<After Eval>\n if(this._certainhp == 0){}\n else{\n if(target.hp <= 0){\n user.gainTp(20);\n user.addState(166);\n }\n }\nuser.removeState(274);\n</After Eval>\n","occasion":0,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":299,"animationId":227,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"诺兰加速行动,提升闪避率和魔法闪避率,持续三回合\n并恢复5点TP使用后禁用两个“零式”解锁两个“二式”","effects":[{"code":21,"dataId":276,"value1":1,"value2":0}],"hitType":0,"iconIndex":778,"message1":"使用了%1","message2":"","mpCost":0,"name":"狐迅 • 零式","note":"<After Eval>\n user.addState(274);\n</After Eval>\n\n<技能类型:技能>\n<Cooldown Steps: 1>\n\n<Custom Requirement>\n if (user.isStateAffected(273) ||\n user.isStateAffected(274) ) {\n value = false;\n } else {\n value = true;\n }\n</Custom Requirement>\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, {"id":299,"animationId":227,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"诺兰加速行动,提升闪避率和魔法闪避率,持续三回合\n并恢复5点TP使用后禁用两个“零式”解锁两个“二式”","effects":[{"code":21,"dataId":276,"value1":1,"value2":0}],"hitType":0,"iconIndex":778,"message1":"使用了%1","message2":"","mpCost":0,"name":"狐迅 • 零式","note":"<After Eval>\n user.addState(274);\n</After Eval>\n\n<技能类型:技能>\n<Cooldown Steps: 1>\n\n<Custom Requirement>\n if (user.isStateAffected(273) ||\n user.isStateAffected(274) ) {\n value = false;\n } else {\n value = true;\n }\n</Custom Requirement>\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
{"id":300,"animationId":191,"damage":{"critical":true,"elementId":-1,"formula":"","type":1,"variance":5},"description":"\\c[18]<类普攻>\\c[17]<50%命中叠加>\\c[0] 诺兰使用剑舞连续攻击五次每次造成80+1.0*\\c[17]Lv\\c[0]\n+0.5\\c[18]ad\\c[0]点\\c[18]物理伤害\\c[0]且伤害依次递增25%使用后三个“狐迅式”冷却1回合","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"使用了%1","message2":"","mpCost":0,"name":"狐迅 • 一式","note":"\n<技能类型:类普攻>\n\n<Before Eval>\n user.addState(232);\n</Before Eval>\n\n<After Eval>\n user.removeState(273);\n</After Eval>\n\n<Skill 299 Cooldown: 2>\n<Skill 300 Cooldown: 2>\n<Skill 301 Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Custom Requirement>\n if (user.isStateAffected(273)) {\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>\n\n<damage formula>\n this._chainmultiplier = this._chainmultiplier || 1;\n value = 80+user.level+user.atk/2;\n value *= this._chainmultiplier;\n value = Math.floor(value);\n this._chainmultiplier += 1/4;\n</damage formula>","occasion":1,"repeats":5,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, {"id":300,"animationId":191,"damage":{"critical":true,"elementId":-1,"formula":"","type":1,"variance":5},"description":"\\c[18]<类普攻>\\c[17]<50%命中叠加>\\c[0] 诺兰使用剑舞连续攻击五次每次造成80+1.0*\\c[17]Lv\\c[0]\n+0.5\\c[18]ad\\c[0]点\\c[18]物理伤害\\c[0]且伤害依次递增25%使用后三个“狐迅式”冷却1回合","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"使用了%1","message2":"","mpCost":0,"name":"狐迅 • 一式","note":"\n<技能类型:类普攻>\n\n<Before Eval>\n user.addState(232);\n</Before Eval>\n\n<After Eval>\n user.removeState(273);\n</After Eval>\n\n<Skill 299 Cooldown: 2>\n<Skill 300 Cooldown: 2>\n<Skill 301 Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Custom Requirement>\n if (user.isStateAffected(273)) {\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>\n\n<damage formula>\n this._chainmultiplier = this._chainmultiplier || 1;\n value = 80+user.level+user.atk/2;\n value *= this._chainmultiplier;\n value = Math.floor(value);\n this._chainmultiplier += 1/4;\n</damage formula>","occasion":1,"repeats":5,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":301,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"(2 - b.hp/b.mhp) * (150+a.atk*9/10+a.level*3)","type":1,"variance":5},"description":"\\c[18]<2倍收割><类普攻>\\c[0] 诺兰重击敌人并借力退出战场(使用后所有“狐迅式”\n冷却2回合)恢复10TP和 10%\\c[17]+\\I[336]机体增强模块等级*2%\\c[0]\\c[18]自身损失HP\\c[0]点HP","effects":[],"hitType":1,"iconIndex":395,"message1":"使用了%1","message2":"","mpCost":0,"name":"狐迅 • 二式","note":"<技能类型:类普攻>\n\n<Custom Requirement>\n if (user.isStateAffected(274)) {\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>\n\n<After Eval>\n var heal = (user.mhp - user.hp)/10;\n heal *= (user.isStateAffected(280)?1.2: 1);\n heal *= (user.isStateAffected(281)?1.4: 1);\n heal *= (user.isStateAffected(282)?1.6: 1);\n heal = Math.floor(heal);\n user.gainHp(heal);\n user.startDamagePopup();\n user.removeState(274);\n if(user.isStateAffected(46)){}\n else{\n if(user.isStateAffected(264)||\n user.isStateAffected(270)){\n user.addState(278);\n }\n }\nuser.addState(277);\n</After Eval>\n\n<Skill 299 Cooldown: 3>\n<Skill 300 Cooldown: 3>\n<Skill 301 Cooldown: 3>\n<Cooldown Steps: 1>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":301,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"(2 - b.hp/b.mhp) * (150+a.atk*9/10+a.level*3)","type":1,"variance":5},"description":"\\c[18]<2倍收割><类普攻>\\c[0] 诺兰重击敌人并借力退出战场(使用后所有“狐迅式”\n冷却2回合)恢复10TP和 10%\\c[17]+\\I[336]机体增强模块等级*2%\\c[0]\\c[18]自身损失HP\\c[0]点HP","effects":[],"hitType":1,"iconIndex":395,"message1":"使用了%1","message2":"","mpCost":0,"name":"狐迅 • 二式","note":"<技能类型:类普攻>\n\n<Custom Requirement>\n if (user.isStateAffected(274)) {\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>\n\n<After Eval>\n var heal = (user.mhp - user.hp)/10;\n heal *= (user.isStateAffected(280)?1.2: 1);\n heal *= (user.isStateAffected(281)?1.4: 1);\n heal *= (user.isStateAffected(282)?1.6: 1);\n heal = Math.floor(heal);\n user.gainHp(heal);\n user.startDamagePopup();\n user.removeState(274);\n if(user.isStateAffected(46)){}\n else{\n if(user.isStateAffected(264)||\n user.isStateAffected(270)){\n user.addState(278);\n }\n }\nuser.addState(277);\n</After Eval>\n\n<Skill 299 Cooldown: 3>\n<Skill 300 Cooldown: 3>\n<Skill 301 Cooldown: 3>\n<Cooldown Steps: 1>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
@ -409,13 +409,13 @@ null,
{"id":407,"animationId":244,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了\\c[18]%1\\c[0]","message2":"小队所有技能进入10回合冷却","mpCost":0,"name":"超凡静默术","note":"<SType 1 Cooldown: +11>\n<SType 2 Cooldown: +11>\n<SType 3 Cooldown: +11>\n<SType 4 Cooldown: +11>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":407,"animationId":244,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了\\c[18]%1\\c[0]","message2":"小队所有技能进入10回合冷却","mpCost":0,"name":"超凡静默术","note":"<SType 1 Cooldown: +11>\n<SType 2 Cooldown: +11>\n<SType 3 Cooldown: +11>\n<SType 4 Cooldown: +11>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":408,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":408,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":409,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"怪物技能库","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":409,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"怪物技能库","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":410,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"45+a.atk/2+a.level","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"怪物的攻击(爪)","note":"","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0}, {"id":410,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"35+a.atk/2+a.level","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"怪物的攻击(爪)","note":"","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":411,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"45+a.atk*45/100+a.level+a.mat/5","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的附魔攻击!","message2":"","mpCost":0,"name":"附魔攻击(爪)","note":"","occasion":0,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0}, {"id":411,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"35+a.atk*45/100+a.level+a.mat/5","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的附魔攻击!","message2":"","mpCost":0,"name":"附魔攻击(爪)","note":"","occasion":0,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":412,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"60+a.atk/2+a.level","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了二回攻击!","message2":"","mpCost":0,"name":"三回攻击(爪)","note":"","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":412,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"45+a.atk/2+a.level","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了二回攻击!","message2":"","mpCost":0,"name":"三回攻击(爪)","note":"","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":413,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"1+(45+a.atk/2+a.level)*(2 - a.hp/a.mhp)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":0,"message1":"含恨一击!","message2":"","mpCost":0,"name":"含恨一击(爪)","note":"","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":3,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0}, {"id":413,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"1+(45+a.atk/2+a.level)*(2 - a.hp/a.mhp)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":0,"message1":"含恨一击!","message2":"","mpCost":0,"name":"含恨一击(爪)","note":"","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":3,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":414,"animationId":25,"damage":{"critical":false,"elementId":5,"formula":"90 + 3*a.level + 7/10*a.mat","type":1,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"喷火","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":414,"animationId":25,"damage":{"critical":false,"elementId":5,"formula":"90 + 3*a.level + 7/10*a.mat","type":1,"variance":20},"description":"","effects":[],"hitType":2,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"喷火","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":415,"animationId":36,"damage":{"critical":false,"elementId":-1,"formula":"120+a.atk+a.level*2+a.agi/5","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":58,"value1":0.3,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"冲撞","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":415,"animationId":36,"damage":{"critical":false,"elementId":-1,"formula":"120+a.atk+a.level*2+a.agi/5","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":58,"value1":0.3,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"冲撞","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":416,"animationId":82,"damage":{"critical":false,"elementId":-1,"formula":"70+a.atk*6/10+a.level","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":255,"value1":1,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"老鼠利爪","note":"","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":416,"animationId":82,"damage":{"critical":false,"elementId":-1,"formula":"55+a.atk*6/10+a.level","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":255,"value1":1,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"老鼠利爪","note":"","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":417,"animationId":13,"damage":{"critical":false,"elementId":14,"formula":"(100+a.atk+a.level*3)*(2 - b.hp/b.mhp)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":248,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"毒针刺杀","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":417,"animationId":13,"damage":{"critical":false,"elementId":14,"formula":"(100+a.atk+a.level*3)*(2 - b.hp/b.mhp)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":248,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"毒针刺杀","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":418,"animationId":35,"damage":{"critical":false,"elementId":-1,"formula":"100+a.atk*6/5+a.level*3","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":56,"value1":0.2,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"蛮横扫荡","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":418,"animationId":35,"damage":{"critical":false,"elementId":-1,"formula":"100+a.atk*6/5+a.level*3","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":56,"value1":0.2,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"蛮横扫荡","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":419,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"50","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"熔岩防御","note":"<Custom Target Barrier 4 Turns>\nvalue = 200+user.level*3+user.mat*5/2;\nvalue = Math.floor(value);\n</Custom Target Barrier 4 Turns>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":419,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"50","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"使用了%1","message2":"","mpCost":0,"name":"熔岩防御","note":"<Custom Target Barrier 4 Turns>\nvalue = 200+user.level*3+user.mat*5/2;\nvalue = Math.floor(value);\n</Custom Target Barrier 4 Turns>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0},

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

@ -639,8 +639,9 @@ Yanfly.BEC.version = 1.5;
* @help * @help
* *
* 魔改作者: 流逝的岁月 * 魔改作者: 流逝的岁月
* 魔改版本: v1.00 * 魔改版本: v1.01
* *
* 魔改内容: v1.01 将忽略存活同时生命为0的角色
* 魔改内容: v1.00 封装了一些函数功能,可以使用 * 魔改内容: v1.00 封装了一些函数功能,可以使用
* *
@ -5600,16 +5601,66 @@ Yanfly.Util.onlyUnique = function (value, index, self) {
//============================================================================= //=============================================================================
//Zzy.CYBEC.Function //Zzy.CYBEC.Function
//============================================================================= //=============================================================================
Game_Party.prototype.ZzyCBECAliveMembers = function()//排除0血量
{
var mems = this.aliveMembers();
var nmems = [];
var map = [];
for(var i=0;i<mems.length;i++)
{
var mem = mems[i];
if(mem.hp > 0)
{
nmems.push(mem);
map.push(i);
}
}
var info = {};
info.mems = nmems;
info.map = map;
return info;
}
Game_Troop.prototype.ZzyCBECAliveMembers = function()//排除0血量
{
var mems = this.aliveMembers();
var nmems = [];
var map = [];
for(var i=0;i<mems.length;i++)
{
var mem = mems[i];
if(mem.hp > 0)
{
nmems.push(mem);
map.push(i);
}
}
var info = {};
info.mems = nmems;
info.map = map;
return info;
}
//---魔改--- v1.01 函数功能打包 //---魔改--- v1.01 函数功能打包
Zzy.CYBEC.LowerHpIndexOfArr = function(mems) Zzy.CYBEC.LowerHpIndexOfArr = function(mems)
{ {
var li = 0; var li = 0;
for(var i=1;i<mems.length;i++) for(var i=1;i<mems.length;i++)
{ {
if(mems[i].hp <= 0)continue;//跳过血量等于0的判定
if(mems[li].hp > mems[i].hp)li = i; if(mems[li].hp > mems[i].hp)li = i;
} }
return li; return li;
@ -5620,6 +5671,7 @@ Zzy.CYBEC.HighHpIndexOfArr = function(mems)
var li = 0; var li = 0;
for(var i=1;i<mems.length;i++) for(var i=1;i<mems.length;i++)
{ {
if(mems[i].hp <= 0)continue;//跳过血量等于0的判定
if(mems[li].hp < mems[i].hp)li = i; if(mems[li].hp < mems[i].hp)li = i;
} }
return li; return li;
@ -5627,26 +5679,30 @@ Zzy.CYBEC.HighHpIndexOfArr = function(mems)
Zzy.CYBEC.Lower2HpIndex = function(unArr) Zzy.CYBEC.Lower2HpIndex = function(unArr)
{ {
var mems = unArr.aliveMembers(); var info = unArr.ZzyCBECAliveMembers();
var mems = info.mems;
var map = info.map;
if(mems.length < 1)return 0; if(mems.length < 1)return 0;
if(mems.length === 1)return 0; if(mems.length === 1)return 0;
var lIndex = Zzy.CYBEC.LowerHpIndexOfArr(mems); var lIndex = Zzy.CYBEC.LowerHpIndexOfArr(mems);
mems.splice(lIndex,1); mems.splice(lIndex,1);
var nIndex = Zzy.CYBEC.LowerHpIndexOfArr(mems); var nIndex = Zzy.CYBEC.LowerHpIndexOfArr(mems);
if(nIndex >= lIndex)return nIndex+1; if(nIndex >= lIndex)return nIndex+1;
return nIndex; return map[nIndex];
} }
Zzy.CYBEC.High2HpIndex = function(unArr) Zzy.CYBEC.High2HpIndex = function(unArr)
{ {
var mems = unArr.aliveMembers(); var info = unArr.ZzyCBECAliveMembers();
var mems = info.mems;
var map = info.map;
if(mems.length < 1)return 0; if(mems.length < 1)return 0;
if(mems.length === 1)return 0; if(mems.length === 1)return 0;
var lIndex = Zzy.CYBEC.HighHpIndexOfArr(mems); var lIndex = Zzy.CYBEC.HighHpIndexOfArr(mems);
mems.splice(lIndex,1); mems.splice(lIndex,1);
var nIndex = Zzy.CYBEC.HighHpIndexOfArr(mems); var nIndex = Zzy.CYBEC.HighHpIndexOfArr(mems);
if(nIndex >= lIndex)return nIndex+1; if(nIndex >= lIndex)return nIndex+1;
return nIndex; return map[nIndex];
} }

Loading…
Cancel
Save