@ -25,12 +25,12 @@ null,
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@ -128,9 +128,9 @@ null,
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{ "id" : 126 , "animationId" : 204 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * 2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<类普攻>\\c[0] 对全体敌人射出流血箭,\n造成物理伤害并附加15层\\it[102]" , "effects" : [ { "code" : 21 , "dataId" : 102 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 437 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "流血箭" , "note" : "<技能类型:类普攻>\n\n<Hide if Learned Skill: 127,128>\n\n <Before Eval>\n target._bleed = target._bleed || 0; \n target._bleed += 15;\n target.setStateCounter(102, target._bleed);\n </Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || user.isStateAffected(362) || user.isStateAffected(363) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 127 , "animationId" : 204 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * 2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<类普攻>\\c[0] 对全体敌人射出流血箭,\n造成物理伤害并附加20层\\it[102]" , "effects" : [ { "code" : 21 , "dataId" : 102 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 437 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "强劲流血箭" , "note" : "<技能类型:类普攻>\n\n<Hide if Learned Skill: 128>\n\n<After Eval>\n target._bleed = target._bleed || 0;\n target._bleed += 20; \n target.setStateCounter(102, user._bleed);\n</After Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || user.isStateAffected(362) || user.isStateAffected(363) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 127 , "animationId" : 204 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * 2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<类普攻>\\c[0] 对全体敌人射出流血箭,\n造成物理伤害并附加20层\\it[102]" , "effects" : [ { "code" : 21 , "dataId" : 102 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 437 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "强劲流血箭" , "note" : "<技能类型:类普攻>\n\n<Hide if Learned Skill: 128>\n\n<After Eval>\n target._bleed = target._bleed || 0;\n target._bleed += 20; \n target.setStateCounter(102, user._bleed);\n</After Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || user.isStateAffected(362) || user.isStateAffected(363) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 128 , "animationId" : 204 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * 2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<类普攻>\\c[0] 对全体敌人射出流血箭,\n造成物理伤害并附加25层\\it[102]" , "effects" : [ { "code" : 21 , "dataId" : 102 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 437 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "绝杀流血箭" , "note" : "<技能类型:类普攻>\n\n<After Eval>\n target._bleed = target._bleed || 0;\n target._bleed += 25; \n target.setStateCounter(102, user._bleed);\n</After Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || user.isStateAffected(362) || user.isStateAffected(363) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 128 , "animationId" : 204 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * 2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<类普攻>\\c[0] 对全体敌人射出流血箭,\n造成物理伤害并附加25层\\it[102]" , "effects" : [ { "code" : 21 , "dataId" : 102 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 437 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "绝杀流血箭" , "note" : "<技能类型:类普攻>\n\n<After Eval>\n target._bleed = target._bleed || 0;\n target._bleed += 25; \n target.setStateCounter(102, user._bleed);\n</After Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || user.isStateAffected(362) || user.isStateAffected(363) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 129 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+(a.atk * 3/2+a.mat - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[17]<30%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] \n对一个目标连续进行三次射击" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 116 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "精湛射击I" , "note" : "<技能类型:类普攻>\n\n<Hide if Learned Skill: 130,131>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || user.isStateAffected(362) || user.isStateAffected(363) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>", "occasion" : 1 , "repeats" : 3 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 25 , "tpGain" : 0 } ,
{ "id" : 129 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+(a.atk * 3/2+a.mat - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[17]<30%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] \n对一个目标连续进行三次射击" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 116 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "精湛射击I" , "note" : "<技能类型:类普攻>\n\n<Hide if Learned Skill: 130,131>\n\n<Before Eval>\n this._pcirate = 1.5;\n</Before Eval>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || user.isStateAffected(362) || user.isStateAffected(363) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>", "occasion" : 1 , "repeats" : 3 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 25 , "tpGain" : 0 } ,
{ "id" : 130 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+(a.atk * 7/4+a.mat - b.def-b.mdf/7)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[17]<40%额外命中>\\c[0] \\c[18]<类普攻>\\c[0]\n对一个目标连续进行三次射击" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 116 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "精湛射击II" , "note" : "<技能类型:类普攻>\n\n<Hide if Learned Skill: 131>\n\n<Before Eval>\n user.addState(230);\n</Before Eval>\n<After Eval>\n user.removeSatate(230);\n</After Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || user.isStateAffected(362) || user.isStateAffected(363) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>", "occasion" : 1 , "repeats" : 3 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 25 , "tpGain" : 0 } ,
{ "id" : 130 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+(a.atk * 7/4+a.mat - b.def-b.mdf/7)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[17]<40%额外命中>\\c[0] \\c[18]<类普攻>\\c[0]\n对一个目标连续进行三次射击" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 116 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "精湛射击II" , "note" : "<技能类型:类普攻>\n\n<Hide if Learned Skill: 131>\n\n<Before Eval>\n this._pcirate = 1.5;\n</Before Eval>\n\n<Before Eval>\n user.addState(230);\n</Before Eval>\n<After Eval>\n user.removeSatate(230);\n</After Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || user.isStateAffected(362) || user.isStateAffected(363) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>", "occasion" : 1 , "repeats" : 3 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 25 , "tpGain" : 0 } ,
{ "id" : 131 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+(a.atk * 2+a.mat - b.def-b.mdf/9)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[17]<50%额外命中>\\c[0] \\c[18]<类普攻>\\c[0]\n对一个目标连续进行三次射击" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 116 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "精湛射击III" , "note" : "<技能类型:类普攻>\n\n<Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user.removeSatate(231);\n</After Eval>\n\n< Post-Damage Eval>\n if (user.isStateAffected(361) || user.isStateAffected(362) || user.isStateAffected(363) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>", "occasion" : 1 , "repeats" : 3 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 25 , "tpGain" : 0 } ,
{ "id" : 131 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+(a.atk * 2+a.mat - b.def-b.mdf/9)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[17]<50%额外命中>\\c[0] \\c[18]<类普攻>\\c[0]\n对一个目标连续进行三次射击" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 116 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "精湛射击III" , "note" : "<技能类型:类普攻>\n\n<Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user.removeSatate(231);\n</After Eval>\n\n< Before Eval>\n this._pcirate = 1.5;\n</Before Eval>\n\n< Post-Damage Eval>\n if (user.isStateAffected(361) || user.isStateAffected(362) || user.isStateAffected(363) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>", "occasion" : 1 , "repeats" : 3 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 25 , "tpGain" : 0 } ,
{ "id" : 132 , "animationId" : 208 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "布设符文卡•长剑, 持续给队友增加20%攻击力,\n最多存在3回合" , "effects" : [ { "code" : 21 , "dataId" : 348 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 435 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "符文卡 • 长剑" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 132 , "animationId" : 208 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "布设符文卡•长剑, 持续给队友增加20%攻击力,\n最多存在3回合" , "effects" : [ { "code" : 21 , "dataId" : 348 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 435 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "符文卡 • 长剑" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 133 , "animationId" : 209 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "布设符文卡•壁垒, 持续给队友增加20%物理防御和10%魔法防御,\n最多存在3回合" , "effects" : [ { "code" : 21 , "dataId" : 350 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 443 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "符文卡 • 壁垒" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 133 , "animationId" : 209 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "布设符文卡•壁垒, 持续给队友增加20%物理防御和10%魔法防御,\n最多存在3回合" , "effects" : [ { "code" : 21 , "dataId" : 350 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 443 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "符文卡 • 壁垒" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 134 , "animationId" : 211 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "布设符文卡•权杖, 持续减少敌方15%敏捷,\n最多存在3回合" , "effects" : [ { "code" : 21 , "dataId" : 352 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 440 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "符文卡 • 权杖" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 134 , "animationId" : 211 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "布设符文卡•权杖, 持续减少敌方15%敏捷,\n最多存在3回合" , "effects" : [ { "code" : 21 , "dataId" : 352 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 440 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "符文卡 • 权杖" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
@ -242,9 +242,9 @@ null,
{ "id" : 240 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 44 , "dataId" : 7 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 343 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "哈士奇被动说明" , "note" : "" , "occasion" : 2 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 240 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 44 , "dataId" : 7 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 343 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "哈士奇被动说明" , "note" : "" , "occasion" : 2 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 241 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 241 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 242 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "滚的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 242 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "滚的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 243 , "animationId" : 82 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+1/2*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠两个随机目标\n并附加\\it[255]和\\c[18]10点伤害加深\\c[0],目标\\it[255]叠加越高伤害越高," , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 255 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 239 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 105 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "利爪抓挠I" , "note" : "<技能类型:类普攻>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(227);\n</Before Eval>\n<After Eval>\n user.removeSatate(227);\n</After Eval>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Hide if Learned Skill: 244,245>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 243 , "animationId" : 82 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+1/2*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠两个随机目标\n并附加\\it[255]和\\c[18]10点伤害加深\\c[0],目标\\it[255]叠加越高伤害越高," , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 255 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 308 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 105 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "利爪抓挠I" , "note" : "<技能类型:类普攻>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(227);\n</Before Eval>\n<After Eval>\n user.removeSatate(227);\n</After Eval>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Hide if Learned Skill: 244,245>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 244 , "animationId" : 82 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+3/5*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠两个随机目标\n并附加\\it[255]和\\c[18]30点伤害加深\\c[0],目标\\it[255]叠加越高伤害越高," , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 255 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 30 8 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 105 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "利爪抓挠II" , "note" : "<Hide if Learned Skill: 245>\n\n<技能类型:类普攻>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeSatate(228);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: +8 TP>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 244 , "animationId" : 82 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+3/5*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠两个随机目标\n并附加\\it[255]和\\c[18]30点伤害加深\\c[0],目标\\it[255]叠加越高伤害越高," , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 255 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 30 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 105 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "利爪抓挠II" , "note" : "<Hide if Learned Skill: 245>\n\n<技能类型:类普攻>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeSatate(228);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: +8 TP>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 245 , "animationId" : 82 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+4/5*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠两个随机目标\n并附加\\it[255]和\\c[18]70点伤害加深\\c[0],目标\\it[255]叠加越高伤害越高," , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 255 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 3 09 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 105 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "利爪抓挠III" , "note" : "<技能类型:类普攻>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: +8 TP>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 245 , "animationId" : 82 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+4/5*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠两个随机目标\n并附加\\it[255]和\\c[18]70点伤害加深\\c[0],目标\\it[255]叠加越高伤害越高," , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 255 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 3 11 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 105 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "利爪抓挠III" , "note" : "<技能类型:类普攻>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: +8 TP>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 246 , "animationId" : 44 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "80+1.1*(a.atk * 2+a.agi*0.2 - b.def)*(a.level*a.atk/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "直接获得30P并增加攻击力和速度三回合, 且直接增加下回合50%读条\n代价是透支身体, 效果结束后\\it[96]两个回合" , "effects" : [ { "code" : 21 , "dataId" : 191 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 291 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "狂野飞扑I" , "note" : "<Hide if Learned Skill: 247>\n<Cooldown: 10>\n<Cooldown Steps: 1>\n\n<After ATB: 50%>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 30 } ,
{ "id" : 246 , "animationId" : 44 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "80+1.1*(a.atk * 2+a.agi*0.2 - b.def)*(a.level*a.atk/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "直接获得30P并增加攻击力和速度三回合, 且直接增加下回合50%读条\n代价是透支身体, 效果结束后\\it[96]两个回合" , "effects" : [ { "code" : 21 , "dataId" : 191 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 291 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "狂野飞扑I" , "note" : "<Hide if Learned Skill: 247>\n<Cooldown: 10>\n<Cooldown Steps: 1>\n\n<After ATB: 50%>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 30 } ,
{ "id" : 247 , "animationId" : 44 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "80+1.1*(a.atk * 2+a.agi*0.2 - b.def)*(a.level*a.atk/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "直接获得50P并增加攻击力和速度三回合, 且直接增加下回合70%读条\n代价是透支身体, 效果结束后\\it[96]两个回合" , "effects" : [ { "code" : 21 , "dataId" : 192 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 291 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "狂野飞扑II" , "note" : "<Cooldown: 10>\n<Cooldown Steps: 1>\n\n<After ATB: 70%>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 50 } ,
{ "id" : 247 , "animationId" : 44 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "80+1.1*(a.atk * 2+a.agi*0.2 - b.def)*(a.level*a.atk/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "直接获得50P并增加攻击力和速度三回合, 且直接增加下回合70%读条\n代价是透支身体, 效果结束后\\it[96]两个回合" , "effects" : [ { "code" : 21 , "dataId" : 192 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 291 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "狂野飞扑II" , "note" : "<Cooldown: 10>\n<Cooldown Steps: 1>\n\n<After ATB: 70%>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 50 } ,
{ "id" : 248 , "animationId" : 85 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "2/3*(a.atk * 2 +a.agi/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 5 } , "description" : "\\c[18]<10%暴击叠加>\\c[17]<50%命中叠加>\\c[0] 用利爪疯狂攻击单一目标五次,目标\\it[255]叠加越高伤害越高;\n成功击杀目标时回复10点TP, 同时加速并免疫\\it[96]两回合。" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 290 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "疯狂爪击I" , "note" : "<Hide if Learned Skill: 249,250>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>\n\n<Missed Reward: Add State 232>\n\n<技能类型:类普攻>\n\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +10%>\n<Defeat Reward: Add State 10>\n<Defeat Reward: +10 TP>" , "occasion" : 1 , "repeats" : 5 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 248 , "animationId" : 85 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "2/3*(a.atk * 2 +a.agi/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 5 } , "description" : "\\c[18]<10%暴击叠加>\\c[17]<50%命中叠加>\\c[0] 用利爪疯狂攻击单一目标五次,目标\\it[255]叠加越高伤害越高;\n成功击杀目标时回复10点TP, 同时加速并免疫\\it[96]两回合。" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 290 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "疯狂爪击I" , "note" : "<Hide if Learned Skill: 249,250>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>\n\n<Missed Reward: Add State 232>\n\n<技能类型:类普攻>\n\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +10%>\n<Defeat Reward: Add State 10>\n<Defeat Reward: +10 TP>" , "occasion" : 1 , "repeats" : 5 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
@ -300,10 +300,10 @@ null,
{ "id" : 298 , "animationId" : 198 , "damage" : { "critical" : true , "elementId" : 1 , "formula" : "1+(a.atk * (5/2 + a.level/49)+a.agi/200 - b.def/3)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 5 } , "description" : "诺兰从上而下的强力腿斧,造成物理伤害并必定\\it[70]一回合,\n使用后解除自身\\it[275]并立刻进入下一回合,并获得\\it[17]" , "effects" : [ { "code" : 21 , "dataId" : 70 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 78 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "斩风腿斧" , "note" : "<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<After ATB: 90%>\n\n<技能类型:技能>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Post-Damage Eval>\n user.removeState(275);\n user.addState(17);\n</Post-Damage Eval>\n\n<Custom Requirement>\n if(user.isStateAffected(275)){\n value = ture;\n }\n else{\n value = false;\n }\n</Custom Requirement>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 298 , "animationId" : 198 , "damage" : { "critical" : true , "elementId" : 1 , "formula" : "1+(a.atk * (5/2 + a.level/49)+a.agi/200 - b.def/3)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 5 } , "description" : "诺兰从上而下的强力腿斧,造成物理伤害并必定\\it[70]一回合,\n使用后解除自身\\it[275]并立刻进入下一回合,并获得\\it[17]" , "effects" : [ { "code" : 21 , "dataId" : 70 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 78 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "斩风腿斧" , "note" : "<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<After ATB: 90%>\n\n<技能类型:技能>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Post-Damage Eval>\n user.removeState(275);\n user.addState(17);\n</Post-Damage Eval>\n\n<Custom Requirement>\n if(user.isStateAffected(275)){\n value = ture;\n }\n else{\n value = false;\n }\n</Custom Requirement>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 299 , "animationId" : 16 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "1+(a.atk * (3 + a.level/49)+a.agi/200 - b.def/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 5 } , "description" : "\\c[17]<霸体二回合>\\c[0] 诺兰迅速奔袭至敌人身前,用武器或者肘部刺击敌人\n\\c[17]【追加效果】\\c[0] 命中后追加一次过肩二重摔,增加\\it[70]两回合" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 97 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "迅狐刺" , "note" : "\n<Before Eval>\n user.addState(165);\n user.removeState(275);\n</Before Eval>\n\n<技能类型:类普攻>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Post-Damage Eval>\nif(user.isStateAffected(17)){\n var subject = user;\n subject.forceAction(300, -2);\n BattleManager.forceAction(subject);\n user.removeState(17);\n }\nelse{\n user.addState(17);\n }\n</Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 299 , "animationId" : 16 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "1+(a.atk * (3 + a.level/49)+a.agi/200 - b.def/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 5 } , "description" : "\\c[17]<霸体二回合>\\c[0] 诺兰迅速奔袭至敌人身前,用武器或者肘部刺击敌人\n\\c[17]【追加效果】\\c[0] 命中后追加一次过肩二重摔,增加\\it[70]两回合" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 97 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "迅狐刺" , "note" : "\n<Before Eval>\n user.addState(165);\n user.removeState(275);\n</Before Eval>\n\n<技能类型:类普攻>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Post-Damage Eval>\nif(user.isStateAffected(17)){\n var subject = user;\n subject.forceAction(300, -2);\n BattleManager.forceAction(subject);\n user.removeState(17);\n }\nelse{\n user.addState(17);\n }\n</Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 300 , "animationId" : 190 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * (2 + a.level/99)+a.agi/200 - b.def/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "过肩二重摔" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n<State 眩晕 Turns: +1>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 300 , "animationId" : 190 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * (2 + a.level/99)+a.agi/200 - b.def/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "过肩二重摔" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n<State 眩晕 Turns: +1>\n\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 301 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "诺兰释放剑舞(近战),或连续射击( 升空/飞行状态 ),造成多次伤害 \n\\c[17]【追加效果】\\c[0] TP消耗减半", "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 418 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "灵狐舞" , "note" : "<Custom Requirement>\n if(user.isStateAffected(275)){\n if(user.isStateAffected(271) || user.isStateAffected(272)){\n value = ture;\n }\n else{\n value = false;\n }\n }\n</Custom Requirement>\n\n<技能类型:技能>\n\n<Before Eval>\nif(user.isStateAffected(17)){\n user.removeState(17);\n}\nelse{\n user.addState(17);\n}\nif(user.isStateAffected(275)){\n var subject = user;\n subject.forceAction(303, -2);\n BattleManager.forceAction(subject); \n }\nelse{\n var subject = user;\n subject.forceAction(302, -2);\n BattleManager.forceAction(subject); \n }\n</Before Eval>\n\n<Custom Requirement>\n if(user.isStateAffected(275)){\n if (user.isStateAffected(271) || user.isStateAffected(272)) {\n value = true;\n } \n else {\n value = false;\n }\n }else {\n value = ture;\n }\n </Custom Requirement>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 40 , "tpGain" : 0 } ,
{ "id" : 301 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "诺兰释放剑舞(近战),或连续射击( \\c[17]\\it[275]\\c[0] ),造成多次伤害 \n\\c[17]【追加效果】\\c[0] TP消耗减半", "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 418 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "灵狐舞" , "note" : "<Custom Requirement>\n if(user.isStateAffected(275)){\n if(user.isStateAffected(271) || user.isStateAffected(272)){\n value = ture;\n }\n else{\n value = false;\n }\n }\n</Custom Requirement>\n\n<技能类型:技能>\n\n<Before Eval>\nif(user.isStateAffected(17)){\n user.removeState(17);\n}\nelse{\n user.addState(17);\n}\nif(user.isStateAffected(275)){\n var subject = user;\n subject.forceAction(303, -2);\n BattleManager.forceAction(subject); \n }\nelse{\n var subject = user;\n subject.forceAction(302, -2);\n BattleManager.forceAction(subject); \n }\n</Before Eval>\n\n<Custom Requirement>\n if(user.isStateAffected(275)){\n if (user.isStateAffected(271) || user.isStateAffected(272)) {\n value = true;\n } \n else {\n value = false;\n }\n }else {\n value = ture;\n }\n </Custom Requirement>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 40 , "tpGain" : 0 } ,
{ "id" : 302 , "animationId" : 191 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * (3/2 + a.level/198)+a.agi/200 - b.def/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 5 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 251 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "剑舞" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<技能类型:类普攻>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>\n\n" , "occasion" : 1 , "repeats" : 6 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 302 , "animationId" : 191 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * (3/2 + a.level/198)+a.agi/200 - b.def/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 5 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 251 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "剑舞" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<技能类型:类普攻>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>\n\n" , "occasion" : 1 , "repeats" : 6 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 303 , "animationId" : 90 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * (3/2 + a.level/198) - b.def/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 5 } , "description" : "" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "连续射击" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n\n<技能类型:类普攻>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>" , "occasion" : 1 , "repeats" : 6 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 303 , "animationId" : 90 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * (3/2 + a.level/198) - b.def/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 5 } , "description" : "" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "连续射击" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n\n<技能类型:类普攻>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>" , "occasion" : 1 , "repeats" : 6 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 304 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " 诺兰的终结攻击,\\it[275]时会使用远程武器进行强力的射 击\n\\c[17]【追加效果】\\c[0] 技能无视敌人50%护甲", "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 116 , "message1" : "使用了\\c[18]%1! \\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "绝命" , "note" : "<技能类型:技能>\n\n<Custom Requirement>\n if(user.isStateAffected(275)){\n if(user.isStateAffected(271) || user.isStateAffected(272)){\n value = ture;\n }\n else{\n value = false;\n }\n }\n</Custom Requirement>\n\n<Before Eval>\nif(user.isStateAffected(275)){\n var subject = user;\n subject.forceAction(306, -2);\n BattleManager.forceAction(subject); \n }\nelse{\n var subject = user;\n subject.forceAction(305, -2);\n BattleManager.forceAction(subject); \n }\n</Before Eval>\n\n<Custom Requirement>\n if(user.isStateAffected(275)){\n if (user.isStateAffected(271) || user.isStateAffected(272)) {\n value = true;\n } \n else {\n value = false;\n }\n }else {\n value = ture;\n }\n </Custom Requirement>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 25 , "tpGain" : 0 } ,
{ "id" : 304 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " \\c[18]<5倍收割>\\c[0] 诺兰的终结攻击,\\c[17]\\it[275]\\c[0]时会使用远程武器进行狙 击\n\\c[17]【追加效果】\\c[0] 技能无视敌人50%护甲", "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 116 , "message1" : "使用了\\c[18]%1! \\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "绝命" , "note" : "<技能类型:技能>\n\n<Custom Requirement>\n if(user.isStateAffected(275)){\n if(user.isStateAffected(271) || user.isStateAffected(272)){\n value = ture;\n }\n else{\n value = false;\n }\n }\n</Custom Requirement>\n\n<Before Eval>\nif(user.isStateAffected(275)){\n var subject = user;\n subject.forceAction(306, -2);\n BattleManager.forceAction(subject); \n }\nelse{\n var subject = user;\n subject.forceAction(305, -2);\n BattleManager.forceAction(subject); \n }\n</Before Eval>\n\n<Custom Requirement>\n if(user.isStateAffected(275)){\n if (user.isStateAffected(271) || user.isStateAffected(272)) {\n value = true;\n } \n else {\n value = false;\n }\n }else {\n value = ture;\n }\n </Custom Requirement>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 25 , "tpGain" : 0 } ,
{ "id" : 305 , "animationId" : 193 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "" , "type" : 1 , "variance" : 5 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "绝境斩" , "note" : "<Post-Damage Eval>\n target.removeStateState(280);\n</Post-Damage Eval>\n\n<技能类型:类普攻>\n\n<After Eval>\nif(user.isStateAffected(17)){\n user.removeState(17);\n}\nelse{\n user.addState(17);\n}\n</After Eval>\n\n<damage formula>\n value = 1;\n value += user.atk * 3;\n if(user.isStateAffected(17)){\n value -= target.def/4;\n }\n else{\n value -= target.def/2;\n }\n value *= (user.level*user.atk/2048+2);\n value *= (1 + 4 * (target.mhp - target.hp)/target.mhp);\n value += 300;\n</damage formula>\n\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 305 , "animationId" : 193 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "" , "type" : 1 , "variance" : 5 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "绝境斩" , "note" : "<Post-Damage Eval>\n target.removeStateState(280);\n</Post-Damage Eval>\n\n<技能类型:类普攻>\n\n<After Eval>\nif(user.isStateAffected(17)){\n user.removeState(17);\n}\nelse{\n user.addState(17);\n}\n</After Eval>\n\n<damage formula>\n value = 1;\n value += user.atk * 3;\n if(user.isStateAffected(17)){\n value -= target.def/4;\n }\n else{\n value -= target.def/2;\n }\n value *= (user.level*user.atk/2048+2);\n value *= (1 + 4 * (target.mhp - target.hp)/target.mhp);\n value += 300;\n</damage formula>\n\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 306 , "animationId" : 192 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "" , "type" : 1 , "variance" : 5 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "夺命狙击" , "note" : "<Post-Damage Eval>\n target.removeStateState(280);\n</Post-Damage Eval>\n\n<技能类型:类普攻>\n\n<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n\n<After Eval>\nif(user.isStateAffected(17)){\n user.removeState(17);\n}\nelse{\n user.addState(17);\n}\n</After Eval>\n\n<damage formula>\n value = 1;\n value += user.atk * 3;\n if(user.isStateAffected(17)){\n value -= target.def/4;\n }\n else{\n value -= target.def/2;\n }\n value *= (user.level*user.atk/2048+2);\n value *= (1 + 4 * (target.mhp - target.hp)/target.mhp);\n value += 300;\n</damage formula>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 306 , "animationId" : 192 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "" , "type" : 1 , "variance" : 5 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "夺命狙击" , "note" : "<Post-Damage Eval>\n target.removeStateState(280);\n</Post-Damage Eval>\n\n<技能类型:类普攻>\n\n<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n\n<After Eval>\nif(user.isStateAffected(17)){\n user.removeState(17);\n}\nelse{\n user.addState(17);\n}\n</After Eval>\n\n<damage formula>\n value = 1;\n value += user.atk * 3;\n if(user.isStateAffected(17)){\n value -= target.def/4;\n }\n else{\n value -= target.def/2;\n }\n value *= (user.level*user.atk/2048+2);\n value *= (1 + 4 * (target.mhp - target.hp)/target.mhp);\n value += 300;\n</damage formula>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 307 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "" , "type" : 0 , "variance" : 20 } , "description" : "诺兰强化接下来三次普通攻击, 造成额外伤害的同时恢复更多TP\n\\c[17]【追加效果】\\c[0] 强化的普通攻击对相邻两个敌人造成1/4伤害" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 119 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "灰狐三重奏" , "note" : "<Before Eval>\nif(user.isStateAffected(17)){\nuser.removeState(17);\nuser.removeState(277);\nuser.addState(278);\n}\nelse{\n user.addState(17);\n user.addState(277);\n}\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 25 , "tpGain" : 0 } ,
{ "id" : 307 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "" , "type" : 0 , "variance" : 20 } , "description" : "诺兰强化接下来三次普通攻击, 造成额外伤害的同时恢复更多TP\n\\c[17]【追加效果】\\c[0] 强化的普通攻击对相邻两个敌人造成1/4伤害" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 119 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "灰狐三重奏" , "note" : "<Before Eval>\nif(user.isStateAffected(17)){\nuser.removeState(17);\nuser.removeState(277);\nuser.addState(278);\n}\nelse{\n user.addState(17);\n user.addState(277);\n}\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 25 , "tpGain" : 0 } ,
@ -496,7 +496,7 @@ null,
{ "id" : 494 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 3 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "火属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的\\c[18]远程攻击\\c[0]! " , "message2" : "" , "mpCost" : 0 , "name" : "远程射击(风)" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n\n<技能类型:普攻>\n" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 494 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 3 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "火属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的\\c[18]远程攻击\\c[0]! " , "message2" : "" , "mpCost" : 0 , "name" : "远程射击(风)" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n\n<技能类型:普攻>\n" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 495 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 9 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "暗属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的\\c[18]远程攻击\\c[0]! " , "message2" : "" , "mpCost" : 0 , "name" : "远程射击(暗)" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n\n<技能类型:普攻>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 495 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : 9 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "暗属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的\\c[18]远程攻击\\c[0]! " , "message2" : "" , "mpCost" : 0 , "name" : "远程射击(暗)" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n\n<技能类型:普攻>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 496 , "animationId" : 177 , "damage" : { "critical" : true , "elementId" : 16 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "火属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的\\c[18]远程攻击\\c[0]! " , "message2" : "" , "mpCost" : 0 , "name" : "远程射击(冰火)" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n\n<技能类型:普攻>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 6 } ,
{ "id" : 496 , "animationId" : 177 , "damage" : { "critical" : true , "elementId" : 16 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "火属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的\\c[18]远程攻击\\c[0]! " , "message2" : "" , "mpCost" : 0 , "name" : "远程射击(冰火)" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n\n<技能类型:普攻>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 6 } ,
{ "id" : 497 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(1+(1-b.hp/b.mhp)/2)*(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的\\c[18]远程攻击\\c[0]! " , "message2" : "" , "mpCost" : 0 , "name" : "远程射击(诺兰)" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n\n< Custom Target Eval>\ntargets.push(target);\nif(user.isStateAffected(278)){\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n}\n</Custom Target Eval>\n<技能类型:普攻>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 6 } ,
{ "id" : 497 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(1+(1-b.hp/b.mhp)/2)*(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的\\c[18]远程攻击\\c[0]! " , "message2" : "" , "mpCost" : 0 , "name" : "远程射击(诺兰)" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n\n< Before Eval>\n this._pcirate = 1.5;\n</Before Eval>\n\n< Custom Target Eval>\ntargets.push(target);\nif(user.isStateAffected(278)){\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n}\n</Custom Target Eval>\n<技能类型:普攻>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 6 } ,
{ "id" : 498 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 498 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 499 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 499 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 500 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 500 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
@ -507,10 +507,10 @@ null,
{ "id" : 505 , "animationId" : 200 , "damage" : { "critical" : false , "elementId" : 7 , "formula" : "1+(a.atk * 2+a.mat/2 - b.def/2-b.mdf/6)*(a.level*a.atk/2048+2)*Math.min(2, 1+user.agi/300)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 405 , "message1" : "的攻击触发了\\c[29]%1\\c[0]! " , "message2" : "" , "mpCost" : 0 , "name" : "疾风强击" , "note" : "\n<技能类型:普攻特效>" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 505 , "animationId" : 200 , "damage" : { "critical" : false , "elementId" : 7 , "formula" : "1+(a.atk * 2+a.mat/2 - b.def/2-b.mdf/6)*(a.level*a.atk/2048+2)*Math.min(2, 1+user.agi/300)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 405 , "message1" : "的攻击触发了\\c[29]%1\\c[0]! " , "message2" : "" , "mpCost" : 0 , "name" : "疾风强击" , "note" : "\n<技能类型:普攻特效>" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 506 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+1/4*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2)*Math.min(1.5, 1+user.agi/300)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 123 , "message1" : "的攻击触发了\\c[29]%1\\c[0]! " , "message2" : "" , "mpCost" : 0 , "name" : "迅捷强击" , "note" : "<技能类型:类普攻>\n\n" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 9 } ,
{ "id" : 506 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+1/4*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2)*Math.min(1.5, 1+user.agi/300)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 123 , "message1" : "的攻击触发了\\c[29]%1\\c[0]! " , "message2" : "" , "mpCost" : 0 , "name" : "迅捷强击" , "note" : "<技能类型:类普攻>\n\n" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 9 } ,
{ "id" : 507 , "animationId" : 65 , "damage" : { "critical" : false , "elementId" : 6 , "formula" : "200 + 7000*a.level/99+Math.max(0, (a.mat - b.mdf/2)*(a.level*a.mat/2048+2))" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 2 , "iconIndex" : 66 , "message1" : "的武器释放\\c[9]电弧\\c[0]!" , "message2" : "" , "mpCost" : 0 , "name" : "电弧" , "note" : "<Custom Target Eval>\ntargets.push(target);\nvar members = foes.aliveMembers();\nmembers.splice(members.indexOf(target), 1);\nvar member = members[Math.round(Math.random()*members.length)];\ntargets.push(member);\n</Custom Target Eval>" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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