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@ -778,8 +778,10 @@ Window_BattleStatus.prototype.drawActorIcons = function (index) {
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var wx = x + iconWidth * i;
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var wx = x + iconWidth * i;
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var wy = y;
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var wy = y;
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this.drawIcon(state.iconIndex, wx, wy);
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this.drawIcon(state.iconIndex, wx, wy + 2);
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if (state.autoRemovalTiming > 0) {
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this.drawStateTurns(actor, state, wx, wy);
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this.drawStateTurns(actor, state, wx, wy);
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}
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this.drawStateCounter(actor, state, wx, wy);
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this.drawStateCounter(actor, state, wx, wy);
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}, this);
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}, this);
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@ -791,7 +793,7 @@ Window_BattleStatus.prototype.drawActorIcons = function (index) {
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var wx = x + iconWidth * i;
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var wx = x + iconWidth * i;
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var wy = y;
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var wy = y;
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this.drawIcon(actor.buffIconIndex(actor.buff(buff), buff), wx, wy);
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this.drawIcon(actor.buffIconIndex(actor.buff(buff), buff), wx, wy + 2);
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this.drawBuffTurns(actor, buff, wx, wy);
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this.drawBuffTurns(actor, buff, wx, wy);
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this.drawBuffRate(actor, buff, wx, wy);
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this.drawBuffRate(actor, buff, wx, wy);
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}, this);
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}, this);
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