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{ "id" : 188 , "animationId" : 58 , "damage" : { "critical" : true , "elementId" : 5 , "formula" : "1+(a.mat * 2+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<类普攻>\\c[0] 炎魔招牌技能邪能大火球,用力砸过去威力更大" , "effects" : [ { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 64 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "火球重击I" , "note" : "<Hide if Learned Skill: 189,190>\n\n<技能类型:技能>\n\n<Cooldown: 2>\n<Cooldown Steps: 1> \n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
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{ "id" : 191 , "animationId" : 36 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * 2+a.agi/20 - b.def*6/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "对小体型地面敌人专用的格斗技能,\n有一定几率将敌人击飞造成\\it[56]" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 56 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 78 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "可爱头槌I" , "note" : "<Hide if Learned Skill: 192,193>\n\n <技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 192 , "animationId" : 36 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * 2+a.agi/20 - b.def*6/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "对小体型地面敌人专用的格斗技能,\n有一定几率将敌人击飞造成\\it[56]" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 56 , "value1" : 0.3 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 78 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "可爱头槌II" , "note" : "<Hide if Learned Skill: 193>\n\n <技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 193 , "animationId" : 36 , "damage" : { "critical" : false , "elementId" : 1 , "formula" : "1+(a.atk * 2+a.agi/20 - b.def*6/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "对小体型地面敌人专用的格斗技能,\n有一定几率将敌人击飞造成\\it[56]" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 56 , "value1" : 0.4 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 78 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "可爱头槌III" , "note" : " <技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval >", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 194 , "animationId" : 28 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "伊丽莎白研究机械时开发出的金属加工魔法,也能够用来破坏敌人\n的防御( 施加\\it[256])并解除\\it[147],但也可能解除他们受到的\\it[61]" , "effects" : [ { "code" : 21 , "dataId" : 256 , "value1" : 0.5 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 22 , "dataId" : 147 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 346 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "腐蚀术I" , "note" : "<Hide if Learned Skill: 195, 196>\n\n<技能类型:技能>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval> \n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval> ", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 195 , "animationId" : 28 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "伊丽莎白研究机械时开发出的金属加工魔法,也能够用来破坏敌人\n的防御( 施加\\it[256])并解除\\it[147],但也可能解除他们受到的\\it[61]" , "effects" : [ { "code" : 21 , "dataId" : 256 , "value1" : 0.8 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 22 , "dataId" : 147 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 346 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "腐蚀术II" , "note" : "<Hide if Learned Skill: 196>\n\n<技能类型:技能>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval> \n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval> ", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 196 , "animationId" : 28 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "伊丽莎白研究机械时开发出的金属加工魔法,也能够用来破坏敌人\n的防御( 施加\\it[256])并解除\\it[147],但也可能解除他们受到的\\it[61]" , "effects" : [ { "code" : 21 , "dataId" : 256 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 0.5 , "value2" : 0 } , { "code" : 22 , "dataId" : 147 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 346 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "腐蚀术III" , "note" : "<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Cooldown: 2>\n<Cooldown Steps: 1> \n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval> ", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 197 , "animationId" : 51 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "机械师必备的逃生装置\n可以携带\\c[18]\\it[1]\\c[0]的队员逃跑" , "effects" : [ { "code" : 41 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 307 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "逃生装置" , "note" : "<Before Eval>\n var subject = user;\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n</Before Eval>\n<技能类型:技能>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 198 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "伊丽莎白所有机械装置的中枢核心,升级可以\n降低机械技能的消耗或提升它们的威力" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 351 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "机械中枢I" , "note" : "<Hide if Learned Skill: 199, 200>" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 199 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "伊丽莎白所有机械装置的中枢核心,升级可以\n降低机械技能的消耗或提升它们的威力" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 351 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "机械中枢II" , "note" : "<Hide if Learned Skill: 200>" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 200 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "伊丽莎白所有机械装置的中枢核心,升级可以\n降低机械技能的消耗或提升它们的威力" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 351 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "机械中枢III" , "note" : "" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 201 , "animationId" : 206 , "damage" : { "critical" : false , "elementId" : 8 , "formula" : "" , "type" : 1 , "variance" : 10 } , "description" : "伊丽莎白特制榴弹,对敌人使用造成圣属性伤害和几率性\\it[93];对己方则恢复生命\n并解除\\it[62]、\\it[90]、\\it[93] \\c[17]【过热增幅】\\c[0] 数值增加50%" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 72 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "圣光榴弹" , "note" : "<技能类型:技能>\n\n< Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Target: Everybody>\n\n <MP Cost: 2%>\n\n<Damage Formula>\nif (target.isActor() === user.isActor()) {\n value = user.mat * (3/2 + (user.isLearnedSkill(199)? 1/2 : 0) + (user.isLearnedSkill(200)? 1/2 : 0));\n value *= (3/2+user.mat*user.level/2048); \n if(user.isStateAffected(372)){\n value *= 3/2;\n }\n } else {\n value = user.mat * (3/2 + (user.isLearnedSkill(199)? 1/2 : 0) + (user.isLearnedSkill(200)? 1/2 : 0));\n value -= target.mdf;\n value *= (3/2+user.mat*user.level/2048); \n if(user.isStateAffected(372)){\n value *= 3/2;\n } \n}\n</Damage Formula>\n\n<Pre-Damage Eval>\nif (target.isActor() === user.isActor()) {\n value = -1 * Math.abs(value);\n target.removeState(62);\n target.removeState(93);\n target.removeState(90);\n}\nelse{\n var random = Math.random();\n if(user.isLearnedSkill(200)){\n if(random > 0.3){\n target.addState(93);\n }\n }\n else{\n if(user.isLearnedSkill(199)){\n if(random > 0.5){\n target.addState(93);\n }\n }\n else{\n if(random > 0.7){\n target.addState(93);\n }\n }\n }\n}\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 10 } ,
{ "id" : 202 , "animationId" : 183 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "给全队施加两层\\c[9]\\it[377]\\c[0], 受到大于当前生命10%的伤害时\n会吸收超出部分; \\c[17]【过热增幅】\\c[0] 增加到4层" , "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 468 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "缓冲镀层" , "note" : "<技能类型:技能>\n\n<MP Cost: 3%>\n\n< Cooldown: 5>\n<Cooldown Steps: 1>\n\n<Cooldown Eval>\ncooldown = 6;\n if (user.isLearnedSkill(200)){\n cooldown -= 1;\n }\n else{\n if (user.isLearnedSkill(199)){\n cooldown -= 1;\n }\n }\n</Cooldown Eval>\n\n<Before Eval>\n target._cushion = target._cushion || 0;\n if(user.isStateAffected(372)){\n target._cushion += 2;\n }\n else{\n target._cushion += 2;\n }\n</Before Eval>\n\n<Before Eval>\n target._cushion = target._cushion || 0;\n if(user.isStateAffected(372)){\n target._cushion += 2;\n }\n else{\n target._cushion += 2;\n }\n</Before Eval>\n\n ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 35 , "tpGain" : 0 } ,
{ "id" : 203 , "animationId" : 207 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "制造一个力场漩涡,扣减敌方大量护盾并清空行动读条,随机附加\n减速类控制和\\it[57] \\c[17]【过热增幅】\\c[0] 解除全部护盾,\\it[57]几率翻倍" , "effects" : [ { "code" : 21 , "dataId" : 52 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 54 , "value1" : 0.8 , "value2" : 0 } , { "code" : 21 , "dataId" : 55 , "value1" : 0.4 , "value2" : 0 } , { "code" : 21 , "dataId" : 56 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 424 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "力场漩涡" , "note" : "<技能类型:技能>\n\n< Cooldown: 4>\n<Cooldown Steps: 1>\n\n<Custom MP Cost>\n cost = Math.floor(user.mhp*0.05);\n if (user.isLearnedSkill(200)){\n cost -= Math.floor(user.mhp*0.01);\n }\n else{\n if (user.isLearnedSkill(199)){\n cost -= Math.floor(user.mh p*0.01);\n }\n }\n </Custom MP Cost>\n\n<Custom Target Barrier>\nif(user.isStateAffected(372)){\n value = -999999;\n}\nelse{\n value = -(500+user.mat*10*(user.level*user.mat/2048+2));\n value = Math.floor(value);\n} \n</Custom Target Barrier>\n\n<Before Eval>\n var random = Math.random();\n if(user.isStateAffected(372)){\n if(random > 0.6){\n target.addState(57);\n }\n }\n else{\n if( random > 0.8){\n target.addState(57);\n } \n }\n</Before Eval>\n\n<Cooldown: 5>\n<Cooldown Steps: 5>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 204 , "animationId" : 95 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "全队获得\\it[115], 并增加10点TP \n\\c[17]【过热增幅】\\c[0] \\it[115]替换为\\it[116], TP增加至15点" , "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 71 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "加速引擎" , "note" : "<技能类型:技能>\n\n< MP Cost: 1%>\n\n <Custom TP Cost>\n cost = 30;\n if (user.isLearnedSkill(200)){\n cost -= 5;\n }\n else{\n if (user.isLearnedSkill(199)){\n cost -= 5;\n }\n }\n</Custom TP Cost>\n\n<Before Eval>\n if(user.isStateAffected(372)){\n target.gainTp(10);\n target.addState(115);\n }\n else{\n target.gainTp(15);\n target.addState(116);\n } \n</Before Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 3 0, "tpGain" : 0 } ,
{ "id" : 205 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "给全队施加持续8回合的护盾\n\\c[17]【过热增幅】\\c[0] 护盾数值翻倍" , "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 488 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "小队护盾" , "note" : "<技能类型:技能>\n\n<MP Cost: 2%>\n\n< Cooldown: 4>\n<Cooldown Steps: 1>\n\n<Custom Target Barrier 8 Turns>\nvalue = user.mat*(6+user.mat*user.level/2048);\n if (user.isLearnedSkill(200)){\n value += user.mat*(3+user.mat*user.level/2048)/4;\n }\n else{\n if (user.isLearnedSkill(199)){\n value += user.mat*(3+user.mat*user.level/2048)/4;\n }\n }\nif(user.isStateAffected(372)){\n value *= 2;\n }\nvalue = Math.floor(value);\n</Custom Target Barrie 8 Turnsr>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 201 , "animationId" : 206 , "damage" : { "critical" : false , "elementId" : 8 , "formula" : "" , "type" : 1 , "variance" : 10 } , "description" : "伊丽莎白特制榴弹,对敌人使用造成圣属性伤害和几率性\\it[93];对己方则恢复生命\n并解除\\it[62]、\\it[90]、\\it[93] \\c[17]【过热增幅】\\c[0] 数值增加50%" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 72 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "圣光榴弹" , "note" : "<技能类型:技能>\n\n< Skill 201 Cooldown: 2>\n<Skill 307 Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(372)) {\n visible = false;\n } else {\n visible = true;\n }\n </Custom Show Eval>\n\n< Target: Everybody>\n\n <MP Cost: 2%>\n\n<Damage Formula>\nif (target.isActor() === user.isActor()) {\n value = user.mat * (3/2 + (user.isLearnedSkill(199)? 1/2 : 0) + (user.isLearnedSkill(200)? 1/2 : 0));\n value *= (3/2+user.mat*user.level/2048); \n} else {\n value = user.mat * (3/2 + (user.isLearnedSkill(199)? 1/2 : 0) + (user.isLearnedSkill(200)? 1/2 : 0));\n value -= target.mdf;\n value *= (3/2+user.mat*user.level/2048); \n}\n</Damage Formula>\n\n<Pre-Damage Eval>\nif (target.isActor() === user.isActor()) {\n value = -1 * Math.abs(value);\n target.removeState(62);\n target.removeState(93);\n target.removeState(90);\n}\nelse{\n var random = Math.random();\n if(user.isLearnedSkill(200)){\n if(random > 0.3){\n target.addState(93);\n }\n }\n else{\n if(user.isLearnedSkill(199)){\n if(random > 0.5){\n target.addState(93);\n }\n }\n else{\n if(random > 0.7){\n target.addState(93);\n }\n }\n }\n}\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 10 } ,
{ "id" : 202 , "animationId" : 183 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "给全队施加两层\\c[9]\\it[377]\\c[0], 受到大于当前生命10%的伤害时\n会吸收超出部分; \\c[17]【过热增幅】\\c[0] 增加到4层" , "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 468 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "缓冲镀层" , "note" : "<技能类型:技能>\n\n<MP Cost: 3%>\n\n< Skill 202 Cooldown: 5>\n<Skill 308 Cooldown: 5>\n<Cooldown Steps: 1>\n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval>\n\n <Custom TP Cost>\n cost = 35;\n if (user.isLearnedSkill(200)){\n cost -= 5;\n }\n else{\n if (user.isLearnedSkill(199)){\n cost -= 5;\n }\n }\n</Custom TP Cost>\n\n<Custom Show Eval>\n if (user.isStateAffected(372)) {\n visible = false;\n } else {\n visible = true;\n }\n </Custom Show Eval>\n\n<After Eval>\n target._cushion = target._cushion || 0;\n target._cushion += 2;\n user.setStateCounter(377, user._cushion);\n</After Eval> ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 35 , "tpGain" : 0 } ,
{ "id" : 203 , "animationId" : 207 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "制造一个力场漩涡,扣减敌方大量护盾并清空行动读条,随机附加\n减速类控制和\\it[57] \\c[17]【过热增幅】\\c[0] 解除全部护盾,\\it[57]几率翻倍" , "effects" : [ { "code" : 21 , "dataId" : 52 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 54 , "value1" : 0.8 , "value2" : 0 } , { "code" : 21 , "dataId" : 55 , "value1" : 0.4 , "value2" : 0 } , { "code" : 21 , "dataId" : 56 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 424 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "力场漩涡" , "note" : "<技能类型:技能>\n\n< Skill 203 Cooldown: 4>\n<Skill 309 Cooldown: 4>\n<Cooldown Steps: 1>\n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(372)) {\n visible = false;\n } else {\n visible = ture;\n }\n</Custom Show Eval>\n<Custom MP Cost>\n cost = Math.floor(user.mmp*0.06);\n if (user.isLearnedSkill(200)){\n cost -= Math.floor(user.mmp*0.01);\n }\n else{\n if (user.isLearnedSkill(199)){\n cost -= Math.floor(user.mm p*0.01);\n }\n }\n </Custom MP Cost>\n\n<Custom Target Barrier>\n value = -(500+user.mat*10*(user.level*user.mat/2048+2));\n value = Math.floor(value);\n</Custom Target Barrier>\n\n<Before Eval>\n var random = Math.random();\n if(random > 0.8){\n target.addState(57);\n }\n</Before Eval>\n\n<Cooldown: 5>\n<Cooldown Steps: 5>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 204 , "animationId" : 95 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "全队获得\\it[115], 并增加10点TP \n\\c[17]【过热增幅】\\c[0] \\it[115]替换为\\it[116], TP增加至15点" , "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 71 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "加速引擎" , "note" : "<技能类型:技能>\n\n< Skill 204 Cooldown: 4>\n<Skill 310 Cooldown: 4>\n<Cooldown Steps: 1>\n\n< MP Cost: 1%>\n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(372)) {\n visible = false;\n } else {\n visible = ture;\n }\n</Custom Show Eval>\n\n <Custom TP Cost>\n cost = 30;\n if (user.isLearnedSkill(200)){\n cost -= 5;\n }\n else{\n if (user.isLearnedSkill(199)){\n cost -= 5;\n }\n }\n</Custom TP Cost>\n\n<Before Eval>\n target.gainTp(10);\n target.addState(115);\n</Before Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0, "tpGain" : 0 } ,
{ "id" : 205 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "给全队施加持续8回合的护盾\n\\c[17]【过热增幅】\\c[0] 护盾数值翻倍" , "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 488 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "小队护盾" , "note" : "<技能类型:技能>\n\n<MP Cost: 2%>\n\n< Skill 205 Cooldown: 4>\n<Skill 311 Cooldown: 4>\n<Cooldown Steps: 1>\n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(372)) {\n visible = false;\n } else {\n visible = true;\n }\n</Custom Show Eval>\n\n< Custom Target Barrier 8 Turns>\nvalue = user.mat*(6+user.mat*user.level/2048);\n if (user.isLearnedSkill(200)){\n value += user.mat*(3+user.mat*user.level/2048)/4;\n }\n else{\n if (user.isLearnedSkill(199)){\n value += user.mat*(3+user.mat*user.level/2048)/4;\n }\n }\nvalue = Math.floor(value);\n</Custom Target Barrie 8 Turnsr>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 206 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "菜单中使用查看伊丽莎白被动说明" , "effects" : [ { "code" : 44 , "dataId" : 11 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "伊丽莎白被动说明" , "note" : "" , "occasion" : 2 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 207 , "animationId" : 224 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "以特殊装置释放射线,移除敌方的常规攻击防御增幅\n\\c[17]【过热增幅】\\c[0] 可移除三级增幅和\\it[142]和\\it[143]" , "effects" : [ { "code" : 22 , "dataId" : 124 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 125 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 127 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 128 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 136 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 137 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 139 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 140 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 88 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "衰弱射线" , "note" : "<技能类型:技能>\n<MP Cost: 2%>\n\n< Cooldown: 4>\n<Cooldown Steps: 1>\n\n <Custom TP Cost>\n cost = 30;\n if (user.isLearnedSkill(200)){\n cost -= 5;\n }\n else{\n if (user.isLearnedSkill(199)){\n cost -= 5;\n }\n }\n</Custom TP Cost>\n\n<Before Eval>\n if(user.isStateAffected(372)){\n target.removeState(126);\n target.removeState(129);\n target.removeState(138);\n target.removeState(141);\n target.removeState(142);\n target.removeState(143);\n }\n</Before Eval> ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 207 , "animationId" : 224 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "以特殊装置释放射线,移除敌方的常规攻击防御增幅\n\\c[17]【过热增幅】\\c[0] 可移除三级增幅和\\it[142]和\\it[143]" , "effects" : [ { "code" : 22 , "dataId" : 124 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 125 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 127 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 128 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 136 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 137 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 139 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 140 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 88 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "衰弱射线" , "note" : "<技能类型:技能>\n<MP Cost: 2%>\n\n< Skill 206 Cooldown: 4>\n<Skill 312 Cooldown: 4>\n<Cooldown Steps: 1>\n\n<Before Eval>\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 1;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n</Before Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(372)) {\n visible = false;\n } else {\n visible = true;\n }\n</Custom Show Eval>\n\n <Custom TP Cost>\n cost = 30;\n if (user.isLearnedSkill(200)){\n cost -= 5;\n }\n else{\n if (user.isLearnedSkill(199)){\n cost -= 5;\n }\n }\n</Custom TP Cost>\n ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 208 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 209 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 210 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
@ -306,12 +306,12 @@ null,
{ "id" : 304 , "animationId" : 230 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "进入\\c[17]\\it[279]\\c[0], 提高30%敏捷和20%攻击力, 直接获得20TP(TP直接获取量\n受\\c[17]机体增强模块\\c[0]等级的影响)且每回合恢复5点TP, 同时减少所有特技一回合冷却" , "effects" : [ { "code" : 21 , "dataId" : 279 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 336 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "全功率模式" , "note" : "<技能类型:技能>\n\n<After ATB: 90%>\n\n<Cooldown: 25>\n<Cooldown Steps: 1>\n\n<Skill 296 Cooldown: -1>\n<Skill 297 Cooldown: -1>\n<Skill 298 Cooldown: -1>\n<Skill 299 Cooldown: -1>\n<Skill 300 Cooldown: -1>\n<Skill 301 Cooldown: -1>\n\n<After Eval>\n var tpgain = 20;\n tpgain += (user.isStateAffected(280)?5: 0);\n tpgain += (user.isStateAffected(280)?10: 0);\n tpgain += (user.isStateAffected(280)?15: 0);\n user.gainTp(tpgain);\n</After Eval>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 305 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "菜单使用查看该被动效果" , "effects" : [ { "code" : 44 , "dataId" : 21 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "机体特性(被动)" , "note" : "" , "occasion" : 2 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 306 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 307 , "animationId" : 0, "damage" : { "critical" : false , "elementId" : 0 , "formula" : " 0 ", "type" : 0, "variance" : 2 0} , "description" : " ", "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : " ", "message2" : "" , "mpCost" : 0 , "name" : " ", "note" : " ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0, "tpGain" : 0} ,
{ "id" : 308 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " ", "effects" : [ ], "hitType" : 0 , "iconIndex" : 0 , "message1" : " ", "message2" : "" , "mpCost" : 0 , "name" : " ", "note" : " ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1, "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 309 , "animationId" : 0, "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " ", "effects" : [ ], "hitType" : 0 , "iconIndex" : 0 , "message1" : " ", "message2" : "" , "mpCost" : 0 , "name" : " ", "note" : " ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1, "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 310 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " ", "effects" : [ ], "hitType" : 0 , "iconIndex" : 0 , "message1" : " ", "message2" : "" , "mpCost" : 0 , "name" : " ", "note" : " ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1, "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0, "tpGain" : 0 } ,
{ "id" : 311 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " ", "effects" : [ ], "hitType" : 0 , "iconIndex" : 0 , "message1" : " ", "message2" : "" , "mpCost" : 0 , "name" : " ", "note" : " ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1, "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 312 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " ", "effects" : [ ], "hitType" : 0 , "iconIndex" : 0 , "message1" : " ", "message2" : "" , "mpCost" : 0 , "name" : " ", "note" : " ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1, "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0, "tpGain" : 0 } ,
{ "id" : 307 , "animationId" : 2 06 , "damage" : { "critical" : false , "elementId" : 8 , "formula" : " ", "type" : 1, "variance" : 1 0} , "description" : " 伊丽莎白特制榴弹,对敌人使用造成圣属性伤害和几率性\\it[93];对己方则恢复生命\n并解除\\it[62]、\\it[90]、\\it[93] \\c[17]【过热增幅】\\c[0] 数值增加50% ", "effects" : [ ] , "hitType" : 0 , "iconIndex" : 72 , "message1" : " 使用了%1! ", "message2" : "" , "mpCost" : 0 , "name" : " 过热•圣光榴弹 ", "note" : " <技能类型:技能>\n\n<Skill 201 Cooldown: 2>\n<Skill 307 Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Custom Show Eval>\n if (user.isStateAffected(372)) {\n visible = true;\n } else {\n visible = false;\n }\n</Custom Show Eval>\n\n<Target: Everybody>\n\n <MP Cost: 2%>\n\n<Damage Formula>\nif (target.isActor() === user.isActor()) {\n value = user.mat * (3/2 + (user.isLearnedSkill(199)? 1/2 : 0) + (user.isLearnedSkill(200)? 1/2 : 0));\n value *= (3/2+user.mat*user.level/2048); \n value *= 3/2;\n} else {\n value = user.mat * (3/2 + (user.isLearnedSkill(199)? 1/2 : 0) + (user.isLearnedSkill(200)? 1/2 : 0));\n value -= target.mdf;\n value *= (3/2+user.mat*user.level/2048); \n value *= 3/2;\n}\n</Damage Formula>\n\n<Pre-Damage Eval>\nif (target.isActor() === user.isActor()) {\n value = -1 * Math.abs(value);\n target.removeState(62);\n target.removeState(93);\n target.removeState(90);\n}\nelse{\n var random = Math.random();\n if(user.isLearnedSkill(200)){\n if(random > 0.3){\n target.addState(93);\n }\n }\n else{\n if(user.isLearnedSkill(199)){\n if(random > 0.5){\n target.addState(93);\n }\n }\n else{\n if(random > 0.7){\n target.addState(93);\n }\n }\n }\n}\n</Pre-Damage Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 5, "tpGain" : 1 0} ,
{ "id" : 308 , "animationId" : 183 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " 给全队施加两层\\c[9]\\it[377]\\c[0], 受到大于当前生命10%的伤害时\n会吸收超出部分; \\c[17]【过热增幅】\\c[0] 增加到4层 ", "effects" : [ {"code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ], "hitType" : 0 , "iconIndex" : 468 , "message1" : " 使用了%1! ", "message2" : "" , "mpCost" : 0 , "name" : " 过热•缓冲镀层 ", "note" : " <技能类型:技能>\n\n<MP Cost: 3%>\n\n<Skill 202 Cooldown: 5>\n<Skill 308 Cooldown: 5>\n<Cooldown Steps: 1>\n\n<Custom Show Eval>\n if (user.isStateAffected(372)) {\n visible = true;\n } else {\n visible = false;\n }\n</Custom Show Eval>\n\n <Custom TP Cost>\n cost = 35;\n if (user.isLearnedSkill(200)){\n cost -= 5;\n }\n else{\n if (user.isLearnedSkill(199)){\n cost -= 5;\n }\n }\n</Custom TP Cost>\n\n<After Eval>\n target._cushion = target._cushion || 0;\n target._cushion += 4;\n user.setStateCounter(377, user._cushion);\n</After Eval> ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8, "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 35 , "tpGain" : 0 } ,
{ "id" : 309 , "animationId" : 2 07 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " 制造一个力场漩涡,扣减敌方大量护盾并清空行动读条,随机附加\n减速类控制和\\it[57] \\c[17]【过热增幅】\\c[0] 解除全部护盾,\\it[57]几率翻倍 ", "effects" : [ {"code" : 21 , "dataId" : 52 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 54 , "value1" : 0.8 , "value2" : 0 } , { "code" : 21 , "dataId" : 55 , "value1" : 0.4 , "value2" : 0 } , { "code" : 21 , "dataId" : 56 , "value1" : 0.2 , "value2" : 0 } ], "hitType" : 0 , "iconIndex" : 424 , "message1" : " 使用了%1! ", "message2" : "" , "mpCost" : 0 , "name" : " 过热•力场漩涡 ", "note" : " <技能类型:技能>\n\n<Skill 203 Cooldown: 4>\n<Skill 309 Cooldown: 4>\n<Cooldown Steps: 1>\n\n<Custom Show Eval>\n if (user.isStateAffected(372)) {\n visible = true;\n } else {\n visible = false;\n }\n</Custom Show Eval>\n\n<Custom MP Cost>\n cost = Math.floor(user.mmp*0.06);\n if (user.isLearnedSkill(200)){\n cost -= Math.floor(user.mmp*0.01);\n }\n else{\n if (user.isLearnedSkill(199)){\n cost -= Math.floor(user.mmp*0.01);\n }\n }\n </Custom MP Cost>\n\n<Custom Target Barrier>\n value = -999999;\n</Custom Target Barrier>\n\n<Before Eval>\n var random = Math.random();\n if(random > 0.6){\n target.addState(57);\n }\n</Before Eval>\n\n<Cooldown: 5>\n<Cooldown Steps: 5> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2, "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 310 , "animationId" : 95 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " 全队获得\\it[115], 并增加10点TP \n\\c[17]【过热增幅】\\c[0] \\it[115]替换为\\it[116], TP增加至15点 ", "effects" : [ {"code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ], "hitType" : 0 , "iconIndex" : 71 , "message1" : " 使用了%1! ", "message2" : "" , "mpCost" : 0 , "name" : " 过热•加速引擎 ", "note" : " <技能类型:技能>\n\n<Skill 204 Cooldown: 4>\n<Skill 310 Cooldown: 4>\n<Cooldown Steps: 1>\n\n<MP Cost: 1%>\n\n<Custom Show Eval>\n if (user.isStateAffected(372)) {\n visible = true;\n } else {\n visible = false;\n }\n</Custom Show Eval>\n\n <Custom TP Cost>\n cost = 30;\n if (user.isLearnedSkill(200)){\n cost -= 5;\n }\n else{\n if (user.isLearnedSkill(199)){\n cost -= 5;\n }\n }\n</Custom TP Cost>\n\n<Before Eval>\n target.gainTp(15);\n target.addState(116);\n</Before Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8, "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 3 0, "tpGain" : 0 } ,
{ "id" : 311 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " 给全队施加持续8回合的护盾\n\\c[17]【过热增幅】\\c[0] 护盾数值翻倍 ", "effects" : [ {"code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ], "hitType" : 0 , "iconIndex" : 488 , "message1" : " 使用了%1! ", "message2" : "" , "mpCost" : 0 , "name" : " 过热•小队护盾 ", "note" : " <技能类型:技能>\n\n<MP Cost: 2%>\n\n\n<Skill 205 Cooldown: 4>\n<Skill 311 Cooldown: 4>\n<Cooldown Steps: 1>\n\n\n<Custom Show Eval>\n if (user.isStateAffected(372)) {\n visible = true;\n } else {\n visible = false;\n }\n</Custom Show Eval>\n\n<Custom Target Barrier 8 Turns>\nvalue = user.mat*(6+user.mat*user.level/2048);\n if (user.isLearnedSkill(200)){\n value += user.mat*(3+user.mat*user.level/2048)/4;\n }\n else{\n if (user.isLearnedSkill(199)){\n value += user.mat*(3+user.mat*user.level/2048)/4;\n }\n }\n value *= 2;\nvalue = Math.floor(value);\n</Custom Target Barrie 8 Turnsr> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8, "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 312 , "animationId" : 224 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : " 以特殊装置释放射线,移除敌方的常规攻击防御增幅\n\\c[17]【过热增幅】\\c[0] 可移除三级增幅和\\it[142]和\\it[143] ", "effects" : [ {"code" : 22 , "dataId" : 124 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 125 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 127 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 128 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 136 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 137 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 139 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 140 , "value1" : 1 , "value2" : 0 } ], "hitType" : 0 , "iconIndex" : 88 , "message1" : " 使用了%1! ", "message2" : "" , "mpCost" : 0 , "name" : " 过热•衰弱射线 ", "note" : " <技能类型:技能>\n<MP Cost: 2%>\n\n<Skill 206 Cooldown: 4>\n<Skill 312 Cooldown: 4>\n<Cooldown Steps: 1>\n\n<Custom Show Eval>\n if (user.isStateAffected(372)) {\n visible = true;\n } else {\n visible = false;\n }\n</Custom Show Eval>\n\n <Custom TP Cost>\n cost = 30;\n if (user.isLearnedSkill(200)){\n cost -= 5;\n }\n else{\n if (user.isLearnedSkill(199)){\n cost -= 5;\n }\n }\n</Custom TP Cost>\n\n<Before Eval>\n target.removeState(126);\n target.removeState(129);\n target.removeState(138);\n target.removeState(141);\n target.removeState(142);\n target.removeState(143);\n</Before Eval> ", "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2, "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 3 0, "tpGain" : 0 } ,
{ "id" : 313 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 314 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 315 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,