伊丽莎白职业改回恶魔公主

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parent 31b30e8cd4
commit bf9d4dd18b

@ -5,7 +5,7 @@ null,
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{"id":4,"battlerName":"","characterIndex":2,"characterName":"People1","classId":5,"equips":[0,0,0,0,0],"faceIndex":3,"faceName":"主角团","traits":[],"initialLevel":1,"maxLevel":13,"name":"南宫三八","nickname":"","note":"<Passive State: 214>\n<Passive State: 221>","profile":"亲妈是个海妖的半吊子猎魔人,只能选择精进符卡技艺"},
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{"id":6,"battlerName":"","characterIndex":0,"characterName":"$伊丽莎白","classId":14,"equips":[14,0,0,0,0],"faceIndex":5,"faceName":"主角团","traits":[],"initialLevel":1,"maxLevel":13,"name":"伊丽莎白","nickname":"","note":"<Passive State: 214>\n<Passive State: 221>","profile":"魔界公主,但是机械专家"},
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{"id":7,"battlerName":"","characterIndex":0,"characterName":"莉莉1","classId":3,"equips":[11,0,0,0,0],"faceIndex":6,"faceName":"主角团","traits":[],"initialLevel":1,"maxLevel":13,"name":"刘莉莉","nickname":"","note":"<Passive State: 214>\n<Passive State: 221>","profile":"大概是狼人的哈士奇亚种吧"},
{"id":8,"battlerName":"","characterIndex":0,"characterName":"滚","classId":9,"equips":[0,0,0,0,0],"faceIndex":7,"faceName":"主角团","traits":[],"initialLevel":1,"maxLevel":13,"name":"滚","nickname":"","note":"<Passive State: 214>\n<Passive State: 221>","profile":"金苹果能制造出什么?答案是有猫的世界观的真实系\n猫娘"},
{"id":9,"battlerName":"","characterIndex":0,"characterName":"$ 耗子","classId":10,"equips":[0,0,0,0,0],"faceIndex":2,"faceName":"配角团","traits":[],"initialLevel":1,"maxLevel":13,"name":"郝籽","nickname":"","note":"<Passive State: 214>\n<Passive State: 221>","profile":"吃了大量金苹果核而化形的老鼠娘,有着老鼠一样的接受能力和\n适应力她的很多技能都是来自薇薇安和莉莉的指点"},

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@ -200,7 +200,7 @@ null,
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{"id":199,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊丽莎白所有机械装置的中枢核心,升级可以\n降低机械技能的消耗或提升它们的威力","effects":[],"hitType":0,"iconIndex":351,"message1":"","message2":"","mpCost":0,"name":"机械中枢II","note":"<Hide if Learned Skill: 200>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":200,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊丽莎白所有机械装置的中枢核心,升级可以\n降低机械技能的消耗或提升它们的威力","effects":[],"hitType":0,"iconIndex":351,"message1":"","message2":"","mpCost":0,"name":"机械中枢III","note":"","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":201,"animationId":206,"damage":{"critical":false,"elementId":8,"formula":"","type":1,"variance":10},"description":"伊丽莎白特制榴弹,对敌人使用造成圣属性伤害和几率性\\it[93]\n对己方则恢复生命并解除心控 \\c[17]【过热增幅】\\c[0] 数值增加50%","effects":[],"hitType":0,"iconIndex":72,"message1":"使用了%1","message2":"","mpCost":0,"name":"圣光榴弹","note":"<技能类型:技能>\n\n<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n\n<Target: Everybody>\n\n <MP Cost: 2%>\n\n<Damage Formula>\nif (target.isActor() === user.isActor()) {\n value = user.mat * (3/2 + (user.isLearnedSkill(199)? 1/2 : 0) + (user.isLearnedSkill(200)? 1/2 : 0));\n value *= (3/2+user.mat*user.level/2048); \n if(target == $gameActors.actor(10)){\n value = Math.round(value/2);\n }\n if(user.isStateAffected(372)){\n value *= 2;\n }\n} else {\n value = user.mat * (3/2 + (user.isLearnedSkill(199)? 1/2 : 0) + (user.isLearnedSkill(200)? 1/2 : 0));\n value -= target.mdf;\n value *= (3/2+user.mat*user.level/2048); \n if(user.isStateAffected(372)){\n value *= 3/2;\n }\n}\n</Damage Formula>\n\n<Pre-Damage Eval>\nif (target.isActor() === user.isActor()) {\n value = -1 * Math.abs(value);\n target.removeState(62);\n target.removeState(93);\n target.removeState(90);\n}\nelse{\n var random = Math.random();\n if(user.isLearnedSkill(200)){\n if(random > 0.3){\n target.addState(93);\n }\n }\n else{\n if(user.isLearnedSkill(199)){\n if(random > 0.5){\n target.addState(93);\n }\n }\n else{\n if(random > 0.7){\n target.addState(93);\n }\n }\n }\n}\n</Pre-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":3,"successRate":100,"tpCost":5,"tpGain":10},
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{"id":203,"animationId":207,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"制造一个力场漩涡,扣减敌方大量护盾并清空行动读条,随机附加\n减速类控制和\\it[57] \\c[17]【过热增幅】\\c[0] 解除全部护盾,\\it[57]几率翻倍","effects":[{"code":21,"dataId":52,"value1":1,"value2":0},{"code":21,"dataId":54,"value1":0.8,"value2":0},{"code":21,"dataId":55,"value1":0.4,"value2":0},{"code":21,"dataId":56,"value1":0.2,"value2":0}],"hitType":0,"iconIndex":424,"message1":"使用了%1","message2":"","mpCost":0,"name":"力场漩涡","note":"<技能类型:技能>\n\n<Custom MP Cost>\n cost = Math.floor(user.mhp*0.05);\n if (user.isLearnedSkill(200)){\n cost -= Math.floor(user.mhp*0.01);\n }\n else{\n if (user.isLearnedSkill(199)){\n cost -= Math.floor(user.mhp*0.01);\n }\n }\n </Custom MP Cost>\n\n<Custom Target Barrier>\nif(user.isStateAffected(372)){\n value = -999999;\n}\nelse{\n value = -(500+user.mat*10*(user.level*user.mat/2048+2));\n value = Math.floor(value);\n}\n</Custom Target Barrier>\n\n<Before Eval>\n var random = Math.random();\n if(user.isStateAffected(372)){\n if(random > 0.6){\n target.addState(57);\n }\n }\n else{\n if(random > 0.8){\n target.addState(57);\n }\n }\n</Before Eval>\n\n<Cooldown: 5>\n<Cooldown Steps: 5>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
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