修复地图缺失,更改数值,补充嘲讽机制

main
戴面具的乐子人 2 years ago
parent bb240bcd92
commit bb8b07cec1

@ -1,18 +1,18 @@
[
null,
{"id":1,"atypeId":1,"description":"艾瑞姆精灵常用的轻型防护头盔","etypeId":3,"traits":[{"code":22,"dataId":1,"value":0.02}],"iconIndex":131,"name":"聚合物头盔","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,5,0,5,0,0],"price":150},
{"id":2,"atypeId":2,"description":"艾瑞姆精灵制式合金战盔,比较重","etypeId":3,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":132,"name":"合金战盔","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,8,0,6,0,0],"price":230},
{"id":3,"atypeId":3,"description":"豆豆星上一种叫青棉的植物的纤维编织的法帽,受很多魔法研究者的青睐","etypeId":3,"traits":[{"code":22,"dataId":1,"value":0.02}],"iconIndex":130,"name":"青棉法帽","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,10,0,3,4,8,1,0],"price":180},
{"id":4,"atypeId":1,"description":"艾瑞姆精灵用于抢险救灾的防护衣,有不错的防护能力","etypeId":4,"traits":[{"code":22,"dataId":1,"value":0.01}],"iconIndex":135,"name":"聚合物防护衣","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,10,0,9,0,0],"price":500},
{"id":5,"atypeId":2,"description":"合金打造的战甲,略微影响速度","etypeId":4,"traits":[{"code":22,"dataId":1,"value":-0.01},{"code":13,"dataId":97,"value":0.95},{"code":13,"dataId":98,"value":0.95},{"code":13,"dataId":99,"value":0.95},{"code":13,"dataId":100,"value":0.95},{"code":13,"dataId":101,"value":0.95}],"iconIndex":137,"name":"合金战甲","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,12,0,10,-1,0],"price":600},
{"id":6,"atypeId":3,"description":"豆豆星上一种叫青棉的植物的纤维编织的法袍,受很多魔法研究者的青睐","etypeId":4,"traits":[{"code":22,"dataId":1,"value":0.02},{"code":22,"dataId":4,"value":0.02}],"iconIndex":138,"name":"青棉法袍","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,7,2,12,2,0],"price":600},
{"id":7,"atypeId":1,"description":"和防护衣配套的防护靴,轻便且防护能力不错","etypeId":5,"traits":[{"code":22,"dataId":1,"value":0.03}],"iconIndex":141,"name":"聚合物防护靴","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,4,0,4,0,0],"price":160},
{"id":8,"atypeId":2,"description":"合金打造的战靴,防护能力好但相对沉重","etypeId":5,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":141,"name":"合金战靴","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,6,0,5,-2,0],"price":180},
{"id":9,"atypeId":1,"description":"为需要进行野外考察的魔导学者设计的靴子,轻便透气但侧重魔法防御","etypeId":5,"traits":[{"code":22,"dataId":1,"value":0.03}],"iconIndex":140,"name":"学者探险靴","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,3,0,6,2,0],"price":180},
{"id":10,"atypeId":4,"description":"天然魔石制造的项链,可以增加在高温、水下和寒冷环境的生存能力","etypeId":6,"traits":[{"code":11,"dataId":5,"value":0.85},{"code":11,"dataId":4,"value":0.9},{"code":11,"dataId":7,"value":0.9}],"iconIndex":146,"name":"冰蓝石项链","note":"<Not Independent Item>\n<Menu Category: 饰品>","params":[0,0,0,0,1,2,0,0],"price":500},
{"id":11,"atypeId":5,"description":"用熔岩巨蝎留下来的结晶制作的魔法项链,可以让佩戴者获得50%的火属性免伤","etypeId":6,"traits":[{"code":11,"dataId":5,"value":0.5}],"iconIndex":64,"name":"熔岩之心","note":"<Not Independent Item>\n<Menu Category: 饰品>","params":[0,50,0,0,15,10,0,0],"price":0},
{"id":12,"atypeId":6,"description":"艾瑞姆精灵制式魔法球,常规的辅助型施法者装备","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":160,"name":"制式魔法球","note":"<Not Independent Item>\n<Menu Category: 魔法武器>","params":[0,20,0,0,5,5,0,0],"price":360},
{"id":13,"atypeId":6,"description":"为魔剑士打造的魔法球,有提升力量的效果","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":163,"name":"魔剑士法球","note":"<Not Independent Item>\n<Menu Category: 魔法武器>","params":[0,10,4,0,3,0,0,0],"price":360},
{"id":1,"atypeId":1,"description":"艾瑞姆精灵常用的轻型防护头盔","etypeId":3,"traits":[{"code":22,"dataId":1,"value":0.02}],"iconIndex":131,"name":"聚合物头盔","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,6,0,7,0,0],"price":150},
{"id":2,"atypeId":2,"description":"艾瑞姆精灵制式合金战盔,比较重","etypeId":3,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":132,"name":"合金战盔","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,7,0,8,0,0],"price":230},
{"id":3,"atypeId":3,"description":"豆豆星上一种叫青棉的植物的纤维编织的法帽,受很多魔法研究者的青睐","etypeId":3,"traits":[{"code":22,"dataId":1,"value":0.02}],"iconIndex":130,"name":"青棉法帽","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,10,0,3,1,7,1,0],"price":180},
{"id":4,"atypeId":1,"description":"艾瑞姆精灵用于抢险救灾的防护衣,有不错的防护能力","etypeId":4,"traits":[{"code":22,"dataId":1,"value":0.01}],"iconIndex":135,"name":"聚合物防护衣","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,12,0,16,0,0],"price":500},
{"id":5,"atypeId":2,"description":"合金打造的战甲,略微影响速度","etypeId":4,"traits":[{"code":22,"dataId":1,"value":-0.01},{"code":13,"dataId":97,"value":0.9}],"iconIndex":137,"name":"合金战甲","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,13,0,16,-1,0],"price":600},
{"id":6,"atypeId":3,"description":"豆豆星上一种叫青棉的植物的纤维编织的法袍,受很多魔法研究者的青睐","etypeId":4,"traits":[{"code":22,"dataId":1,"value":0.02},{"code":22,"dataId":4,"value":0.02}],"iconIndex":138,"name":"青棉法袍","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,9,2,16,2,0],"price":600},
{"id":7,"atypeId":1,"description":"和防护衣配套的防护靴,轻便且防护能力不错","etypeId":5,"traits":[{"code":22,"dataId":1,"value":0.03}],"iconIndex":141,"name":"聚合物防护靴","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,4,0,5,4,0],"price":160},
{"id":8,"atypeId":2,"description":"合金打造的战靴,防护能力好但相对沉重","etypeId":5,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":141,"name":"合金战靴","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,6,0,5,2,0],"price":180},
{"id":9,"atypeId":1,"description":"为需要进行野外考察的魔导学者设计的靴子,轻便透气但侧重魔法防御","etypeId":5,"traits":[{"code":22,"dataId":1,"value":0.03}],"iconIndex":140,"name":"学者探险靴","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,3,0,6,4,0],"price":180},
{"id":10,"atypeId":4,"description":"天然魔石制造的项链,可以增加在高温、水下和\n寒冷环境的生存能力","etypeId":6,"traits":[{"code":11,"dataId":5,"value":0.85},{"code":11,"dataId":4,"value":0.9},{"code":11,"dataId":7,"value":0.9}],"iconIndex":146,"name":"冰蓝石项链","note":"<Not Independent Item>\n<Menu Category: 饰品>","params":[0,0,0,0,1,2,0,0],"price":500},
{"id":11,"atypeId":5,"description":"用熔岩巨蝎留下来的结晶制作的魔法项链,可以让佩戴\n者获得50%的火属性免伤","etypeId":6,"traits":[{"code":11,"dataId":5,"value":0.5}],"iconIndex":64,"name":"熔岩之心","note":"<Not Independent Item>\n<Menu Category: 饰品>","params":[0,50,0,0,10,10,0,0],"price":0},
{"id":12,"atypeId":6,"description":"艾瑞姆精灵制式魔法球,常规的辅助型施法者装备","etypeId":2,"traits":[],"iconIndex":160,"name":"制式魔法球","note":"<Not Independent Item>\n<Menu Category: 魔法武器>","params":[0,20,0,0,5,5,0,0],"price":360},
{"id":13,"atypeId":6,"description":"为魔剑士打造的魔法球,有提升力量的效果,但也失去\n了魔法防御的加成","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":163,"name":"魔剑士法球","note":"<Not Independent Item>\n<Menu Category: 魔法武器>","params":[0,10,10,0,5,0,0,0],"price":360},
{"id":14,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":15,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":16,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0},

File diff suppressed because one or more lines are too long

@ -1,14 +1,14 @@
[
null,
{"id":1,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":412}],"battlerHue":64,"battlerName":"蝙蝠","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":6,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":5,"value":0.95},{"code":11,"dataId":7,"value":1.1},{"code":11,"dataId":4,"value":1.1},{"code":11,"dataId":16,"value":1.1}],"gold":5,"name":"火山蝙蝠","note":"","params":[180,100,19,13,19,15,28,10]},
{"id":2,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":416},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":414}],"battlerHue":36,"battlerName":"大耗子(兽形态)","dropItems":[{"kind":1,"dataId":58,"denominator":50},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":7,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":5,"value":0.95},{"code":11,"dataId":7,"value":1.1},{"code":11,"dataId":4,"value":1.1},{"code":13,"dataId":90,"value":1.2},{"code":11,"dataId":16,"value":1.1}],"gold":4,"name":"火山鼠","note":"","params":[190,0,22,14,20,17,20,10]},
{"id":3,"actions":[{"conditionParam1":3,"conditionParam2":0,"conditionType":1,"rating":5,"skillId":434}],"battlerHue":320,"battlerName":"爆弹怪","dropItems":[{"kind":1,"dataId":28,"denominator":30},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":4,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":4,"value":2},{"code":11,"dataId":7,"value":2},{"code":11,"dataId":16,"value":2}],"gold":10,"name":"爆弹怪","note":"","params":[250,0,1,12,25,25,15,10]},
{"id":4,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":411},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":414}],"battlerHue":145,"battlerName":"史莱姆","dropItems":[{"kind":1,"dataId":28,"denominator":30},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":8,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.01},{"code":31,"dataId":5,"value":0},{"code":11,"dataId":1,"value":0.5},{"code":11,"dataId":5,"value":0.2},{"code":11,"dataId":4,"value":2},{"code":11,"dataId":7,"value":2},{"code":11,"dataId":10,"value":2},{"code":11,"dataId":14,"value":0.4},{"code":11,"dataId":15,"value":0.4},{"code":11,"dataId":16,"value":2}],"gold":8,"name":"熔岩怪","note":"","params":[160,0,20,10,30,22,15,10]},
{"id":5,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":421},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":412},{"conditionParam1":0,"conditionParam2":0.6,"conditionType":2,"rating":6,"skillId":422},{"conditionParam1":0,"conditionParam2":0.3,"conditionType":2,"rating":9,"skillId":431}],"battlerHue":0,"battlerName":"幽灵船","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":1,"value":0.9},{"code":11,"dataId":4,"value":0.9},{"code":11,"dataId":7,"value":0.95},{"code":22,"dataId":2,"value":0.05},{"code":11,"dataId":16,"value":1.1}],"gold":0,"name":"幽灵船","note":"","params":[5000,200,45,40,55,65,45,10]},
{"id":6,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":435}],"battlerHue":230,"battlerName":"史莱姆","dropItems":[{"kind":1,"dataId":59,"denominator":5},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":5,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":14,"value":0},{"code":11,"dataId":14,"value":0.5},{"code":11,"dataId":1,"value":0.8},{"code":11,"dataId":4,"value":2},{"code":11,"dataId":5,"value":0.9},{"code":11,"dataId":10,"value":2},{"code":11,"dataId":16,"value":1.1},{"code":11,"dataId":7,"value":1.1}],"gold":5,"name":"硫酸史莱姆","note":"","params":[160,0,20,10,30,22,15,10]},
{"id":7,"actions":[{"conditionParam1":0,"conditionParam2":0.4,"conditionType":2,"rating":5,"skillId":413},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":435},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410}],"battlerHue":188,"battlerName":"史莱姆2","dropItems":[{"kind":1,"dataId":59,"denominator":1},{"kind":1,"dataId":62,"denominator":1},{"dataId":1,"denominator":1,"kind":0}],"exp":50,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":14,"value":0},{"code":11,"dataId":14,"value":0.5},{"code":11,"dataId":1,"value":0.8},{"code":11,"dataId":4,"value":2},{"code":11,"dataId":5,"value":0.9},{"code":11,"dataId":10,"value":2},{"code":11,"dataId":16,"value":1.1},{"code":11,"dataId":7,"value":1.1}],"gold":50,"name":"硫酸史莱姆王","note":"","params":[320,0,40,20,50,40,35,10]},
{"id":8,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":412},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":422},{"conditionParam1":76,"conditionParam2":0,"conditionType":4,"rating":5,"skillId":442}],"battlerHue":49,"battlerName":"海妖","dropItems":[{"kind":2,"dataId":1,"denominator":10},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":10,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":4,"value":0.4},{"code":11,"dataId":7,"value":0.8},{"code":11,"dataId":10,"value":1.1},{"code":11,"dataId":1,"value":0.85},{"code":11,"dataId":2,"value":1.5},{"code":11,"dataId":6,"value":2},{"code":11,"dataId":16,"value":1.1}],"gold":10,"name":"被控制的海妖","note":"","params":[220,0,10,12,25,30,20,10]},
{"id":9,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":6,"skillId":412},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":422},{"conditionParam1":76,"conditionParam2":0,"conditionType":4,"rating":5,"skillId":442}],"battlerHue":124,"battlerName":"海妖","dropItems":[{"kind":2,"dataId":1,"denominator":2},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":10,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":4,"value":0.4},{"code":11,"dataId":7,"value":0.8},{"code":11,"dataId":10,"value":1.1},{"code":11,"dataId":1,"value":0.85},{"code":11,"dataId":2,"value":1.5},{"code":11,"dataId":6,"value":2},{"code":11,"dataId":16,"value":1.1}],"gold":10,"name":"被控制的精锐海妖","note":"","params":[300,0,15,18,30,40,26,10]},
{"id":1,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":412}],"battlerHue":64,"battlerName":"蝙蝠","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":6,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":5,"value":0.95},{"code":11,"dataId":7,"value":1.1},{"code":11,"dataId":4,"value":1.1},{"code":11,"dataId":16,"value":1.1}],"gold":5,"name":"火山蝙蝠","note":"","params":[240,200,28,45,35,65,40,10]},
{"id":2,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":416},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":414}],"battlerHue":36,"battlerName":"大耗子(兽形态)","dropItems":[{"kind":1,"dataId":58,"denominator":50},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":7,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":5,"value":0.95},{"code":11,"dataId":7,"value":1.1},{"code":11,"dataId":4,"value":1.1},{"code":13,"dataId":90,"value":1.2},{"code":11,"dataId":16,"value":1.1}],"gold":4,"name":"火山鼠","note":"","params":[260,150,32,55,30,75,33,10]},
{"id":3,"actions":[{"conditionParam1":3,"conditionParam2":0,"conditionType":1,"rating":5,"skillId":434}],"battlerHue":320,"battlerName":"爆弹怪","dropItems":[{"kind":1,"dataId":28,"denominator":30},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":4,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":4,"value":2},{"code":11,"dataId":7,"value":2},{"code":11,"dataId":16,"value":2}],"gold":10,"name":"爆弹怪","note":"","params":[300,0,1,40,45,85,33,10]},
{"id":4,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":411},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":414}],"battlerHue":145,"battlerName":"史莱姆","dropItems":[{"kind":1,"dataId":28,"denominator":30},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":8,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.01},{"code":31,"dataId":5,"value":0},{"code":11,"dataId":1,"value":0.5},{"code":11,"dataId":5,"value":0.2},{"code":11,"dataId":4,"value":2},{"code":11,"dataId":7,"value":2},{"code":11,"dataId":10,"value":2},{"code":11,"dataId":14,"value":0.4},{"code":11,"dataId":15,"value":0.4},{"code":11,"dataId":16,"value":2}],"gold":8,"name":"熔岩怪","note":"","params":[200,0,20,40,40,85,33,10]},
{"id":5,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":421},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":412},{"conditionParam1":0,"conditionParam2":0.6,"conditionType":2,"rating":6,"skillId":422},{"conditionParam1":0,"conditionParam2":0.3,"conditionType":2,"rating":9,"skillId":431}],"battlerHue":0,"battlerName":"幽灵船","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":1,"value":0.9},{"code":11,"dataId":4,"value":0.9},{"code":11,"dataId":7,"value":0.95},{"code":22,"dataId":2,"value":0.05},{"code":11,"dataId":16,"value":1.1}],"gold":0,"name":"幽灵船","note":"","params":[2000,500,70,120,91,180,60,10]},
{"id":6,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":435}],"battlerHue":230,"battlerName":"史莱姆","dropItems":[{"kind":1,"dataId":59,"denominator":5},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":5,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":14,"value":0},{"code":11,"dataId":14,"value":0.5},{"code":11,"dataId":1,"value":0.8},{"code":11,"dataId":4,"value":2},{"code":11,"dataId":5,"value":0.9},{"code":11,"dataId":10,"value":2},{"code":11,"dataId":16,"value":1.1},{"code":11,"dataId":7,"value":1.1}],"gold":5,"name":"硫酸史莱姆","note":"","params":[400,0,35,50,60,75,42,10]},
{"id":7,"actions":[{"conditionParam1":0,"conditionParam2":0.4,"conditionType":2,"rating":5,"skillId":413},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":435},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410}],"battlerHue":188,"battlerName":"史莱姆2","dropItems":[{"kind":1,"dataId":59,"denominator":1},{"kind":1,"dataId":62,"denominator":1},{"dataId":1,"denominator":1,"kind":0}],"exp":50,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":14,"value":0},{"code":11,"dataId":14,"value":0.5},{"code":11,"dataId":1,"value":0.8},{"code":11,"dataId":4,"value":2},{"code":11,"dataId":5,"value":0.9},{"code":11,"dataId":10,"value":2},{"code":11,"dataId":16,"value":1.1},{"code":11,"dataId":7,"value":1.1}],"gold":50,"name":"硫酸史莱姆王","note":"","params":[918,0,58,80,75,135,50,10]},
{"id":8,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":412},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":422},{"conditionParam1":76,"conditionParam2":0,"conditionType":4,"rating":5,"skillId":442}],"battlerHue":49,"battlerName":"海妖","dropItems":[{"kind":2,"dataId":1,"denominator":10},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":120,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":4,"value":0.4},{"code":11,"dataId":7,"value":0.8},{"code":11,"dataId":10,"value":1.1},{"code":11,"dataId":1,"value":0.85},{"code":11,"dataId":2,"value":1.5},{"code":11,"dataId":6,"value":2},{"code":11,"dataId":16,"value":1.1}],"gold":40,"name":"被控制的海妖","note":"","params":[918,400,60,80,80,140,55,10]},
{"id":9,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":6,"skillId":412},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":422},{"conditionParam1":76,"conditionParam2":0,"conditionType":4,"rating":3,"skillId":442}],"battlerHue":124,"battlerName":"海妖","dropItems":[{"kind":2,"dataId":1,"denominator":2},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":150,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":4,"value":0.4},{"code":11,"dataId":7,"value":0.8},{"code":11,"dataId":10,"value":1.1},{"code":11,"dataId":1,"value":0.85},{"code":11,"dataId":2,"value":1.5},{"code":11,"dataId":6,"value":2},{"code":11,"dataId":16,"value":1.1}],"gold":50,"name":"被控制的精锐海妖","note":"","params":[1200,400,75,18,95,40,65,10]},
{"id":10,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":416}],"battlerHue":194,"battlerName":"大耗子(兽形态)","dropItems":[{"kind":1,"dataId":58,"denominator":50},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":7,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":5,"value":1.1},{"code":11,"dataId":7,"value":0.9},{"code":11,"dataId":4,"value":0.9},{"code":13,"dataId":90,"value":1.2},{"code":11,"dataId":16,"value":1.1}],"gold":4,"name":"深海怪鼠","note":"","params":[190,0,26,22,5,15,22,10]},
{"id":11,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":412}],"battlerHue":274,"battlerName":"海蜇","dropItems":[{"kind":1,"dataId":26,"denominator":30},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":6,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":5,"value":1.1},{"code":11,"dataId":7,"value":0.95},{"code":11,"dataId":4,"value":0.95},{"code":11,"dataId":14,"value":0.9},{"code":11,"dataId":16,"value":1.1}],"gold":5,"name":"海蜇","note":"","params":[180,100,19,13,19,15,30,10]},
{"id":12,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":412},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":417}],"battlerHue":358,"battlerName":"海蜇2","dropItems":[{"kind":1,"dataId":26,"denominator":20},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":10,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":5,"value":1.1},{"code":11,"dataId":7,"value":0.9},{"code":11,"dataId":4,"value":0.9},{"code":11,"dataId":14,"value":0.8},{"code":11,"dataId":16,"value":1.1}],"gold":12,"name":"潜渊海蜇","note":"","params":[260,100,30,19,36,20,35,10]},

File diff suppressed because one or more lines are too long

@ -4,17 +4,17 @@ null,
{"id":2,"expanded":false,"name":"星港","order":62,"parentId":27,"scrollX":1684.3636363636365,"scrollY":1040.7272727272727},
{"id":3,"expanded":true,"name":"好人家二层","order":22,"parentId":22,"scrollX":811,"scrollY":469.5},
{"id":4,"expanded":true,"name":"好人家地下室","order":23,"parentId":22,"scrollX":811,"scrollY":469.5},
{"id":5,"expanded":true,"name":"海滩","order":6,"parentId":31,"scrollX":1148,"scrollY":1451},
{"id":6,"expanded":true,"name":"深海及纳萨托恩外围","order":10,"parentId":10,"scrollX":772,"scrollY":469},
{"id":7,"expanded":true,"name":"纳萨托恩","order":11,"parentId":6,"scrollX":772,"scrollY":469},
{"id":8,"expanded":true,"name":"通往皇宫的管道","order":12,"parentId":7,"scrollX":772,"scrollY":469},
{"id":9,"expanded":true,"name":"共鸣腔及水循环通道","order":13,"parentId":8,"scrollX":772,"scrollY":469},
{"id":5,"expanded":true,"name":"海滩","order":6,"parentId":31,"scrollX":1109,"scrollY":1451.5},
{"id":6,"expanded":true,"name":"深海及纳萨托恩外围","order":10,"parentId":10,"scrollX":811,"scrollY":469.5},
{"id":7,"expanded":true,"name":"纳萨托恩","order":11,"parentId":6,"scrollX":811,"scrollY":469.5},
{"id":8,"expanded":true,"name":"通往皇宫的管道","order":12,"parentId":7,"scrollX":811,"scrollY":469.5},
{"id":9,"expanded":true,"name":"共鸣腔及水循环通道","order":13,"parentId":8,"scrollX":811,"scrollY":1183.5},
{"id":10,"expanded":true,"name":"海底","order":9,"parentId":24,"scrollX":811,"scrollY":725.5},
{"id":11,"expanded":false,"name":"密室","order":14,"parentId":9,"scrollX":772,"scrollY":577},
{"id":12,"expanded":true,"name":"大护壁及大漩涡","order":18,"parentId":7,"scrollX":780,"scrollY":477},
{"id":12,"expanded":true,"name":"大护壁及大漩涡","order":18,"parentId":7,"scrollX":819,"scrollY":474.5},
{"id":13,"expanded":true,"name":"渡鸦12345的办公室1F","order":4,"parentId":30,"scrollX":1701.818181818182,"scrollY":1040.7272727272727},
{"id":14,"expanded":true,"name":"梦位面宇宙","order":53,"parentId":0,"scrollX":1701.818181818182,"scrollY":1040.7272727272727},
{"id":15,"expanded":false,"name":"艾欧","order":54,"parentId":14,"scrollX":1684.3636363636365,"scrollY":1431.2727272727273},
{"id":14,"expanded":true,"name":"梦位面宇宙","order":53,"parentId":0,"scrollX":1109,"scrollY":973.5},
{"id":15,"expanded":false,"name":"艾欧","order":54,"parentId":14,"scrollX":1684,"scrollY":1431.5},
{"id":16,"expanded":false,"name":"艾欧深海(各种遗迹以及传送门)","order":55,"parentId":15,"scrollX":772,"scrollY":469},
{"id":17,"expanded":true,"name":"艾欧同步轨道","order":56,"parentId":15,"scrollX":819,"scrollY":474.5},
{"id":18,"expanded":true,"name":"飞船遗迹内部","order":57,"parentId":17,"scrollX":811,"scrollY":469.5},
@ -22,12 +22,12 @@ null,
{"id":20,"expanded":true,"name":"南郊(有水泵站)","order":20,"parentId":31,"scrollX":811,"scrollY":469.5},
{"id":21,"expanded":false,"name":"传送阵","order":63,"parentId":14,"scrollX":1701.818181818182,"scrollY":1040.7272727272727},
{"id":22,"expanded":true,"name":"好人家一层","order":21,"parentId":20,"scrollX":832,"scrollY":624},
{"id":23,"expanded":true,"name":"大海","order":7,"parentId":5,"scrollX":772,"scrollY":483},
{"id":24,"expanded":true,"name":"迷雾之岛","order":8,"parentId":23,"scrollX":1701.818181818182,"scrollY":1040.7272727272727},
{"id":23,"expanded":true,"name":"大海","order":7,"parentId":5,"scrollX":811,"scrollY":485.5},
{"id":24,"expanded":true,"name":"迷雾之岛","order":8,"parentId":23,"scrollX":1109,"scrollY":973.5},
{"id":25,"expanded":false,"name":"水塔2","order":25,"parentId":20,"scrollX":780,"scrollY":477},
{"id":26,"expanded":true,"name":"皇宫","order":15,"parentId":9,"scrollX":772,"scrollY":1009},
{"id":27,"expanded":true,"name":"晶核研究站","order":60,"parentId":14,"scrollX":1701.818181818182,"scrollY":1040.7272727272727},
{"id":28,"expanded":false,"name":"实验室","order":61,"parentId":27,"scrollX":1701.818181818182,"scrollY":1040.7272727272727},
{"id":28,"expanded":false,"name":"实验室","order":61,"parentId":27,"scrollX":811,"scrollY":485.5},
{"id":29,"expanded":false,"name":"渡鸦12345的办公室2F","order":5,"parentId":13,"scrollX":2672.5714285714284,"scrollY":1635.4285714285713},
{"id":30,"expanded":true,"name":"渡鸦12345的办公室","order":3,"parentId":31,"scrollX":1424,"scrollY":1664},
{"id":31,"expanded":true,"name":"世界地图","order":2,"parentId":1,"scrollX":8386.909090909092,"scrollY":2912.727272727273},
@ -59,7 +59,7 @@ null,
{"id":57,"expanded":false,"name":"武器商店","order":35,"parentId":36,"scrollX":780,"scrollY":477},
{"id":58,"expanded":false,"name":"豆豆主星C","order":47,"parentId":34,"scrollX":2316,"scrollY":1449},
{"id":59,"expanded":false,"name":"旅馆 1F","order":36,"parentId":36,"scrollX":811,"scrollY":482.5},
{"id":60,"expanded":true,"name":"皇宫(剧情)","order":16,"parentId":26,"scrollX":1196,"scrollY":1523},
{"id":60,"expanded":true,"name":"皇宫(剧情)","order":16,"parentId":26,"scrollX":1157,"scrollY":1523.5},
{"id":61,"expanded":false,"name":"大漩涡","order":17,"parentId":26,"scrollX":816,"scrollY":1011},
{"id":62,"expanded":false,"name":"伊娃之战","order":59,"parentId":15,"scrollX":819,"scrollY":474.5},
{"id":63,"expanded":true,"name":"大海(过剧情)","order":19,"parentId":23,"scrollX":772,"scrollY":483}

@ -13,14 +13,14 @@ null,
{"id":11,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"替血量最少的队友抵挡一次攻击","effects":[{"code":21,"dataId":153,"value1":1,"value2":0}],"hitType":0,"iconIndex":130,"message1":"准备掩护队友!","message2":"","mpCost":0,"name":"掩护I","note":"<Hide if Learned Skill: 12,13>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":12,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"替血量最少的队友抵挡一次攻击,\n且自身进入防御姿态","effects":[{"code":21,"dataId":153,"value1":1,"value2":0},{"code":21,"dataId":2,"value1":1,"value2":0}],"hitType":0,"iconIndex":130,"message1":"准备掩护队友!","message2":"","mpCost":0,"name":"掩护II","note":"<Hide if Learned Skill: 13>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":13,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"替血量最少的队友抵挡一次攻击,\n自身进入防御姿态且物理防御大幅增加","effects":[{"code":21,"dataId":153,"value1":1,"value2":0},{"code":21,"dataId":2,"value1":1,"value2":0},{"code":21,"dataId":142,"value1":1,"value2":0}],"hitType":0,"iconIndex":130,"message1":"准备掩护队友!","message2":"","mpCost":0,"name":"掩护III","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":1000,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":14,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"50+(3*(b.mhp-b.hp)/b.mhp)*(a.atk * 5/2+a.mat*2 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2","type":1,"variance":0},"description":"向敌人发动致命一击,敌人血量比例越低伤害越高","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":0,"name":"致命一击I","note":"<Hide if Learned Skill: 15,16>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":15,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"100+(4*(b.mhp-b.hp)/b.mhp)*(a.atk * 5/2+a.mat*3 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2","type":1,"variance":0},"description":"向敌人发动致命一击,敌人血量比例越低伤害越高","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":0,"name":"致命一击II","note":"<Hide if Learned Skill: 16>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":16,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"300+(5*(b.mhp-b.hp)/b.mhp)*(a.atk * 3+a.mat*2 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2","type":1,"variance":0},"description":"向敌人发动致命一击,敌人血量比例越低伤害越高,\n必中","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":12,"name":"致命一击III","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":14,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"50+(3*(b.mhp-b.hp)/b.mhp)*(a.atk * 5/2+a.mat*2 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2","type":1,"variance":0},"description":"向敌人发动致命一击,敌人血量比例越低伤害越高","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":0,"name":"致命一击I","note":"<Hide if Learned Skill: 15,16>\n<Bypass Taunt>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":15,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"100+(4*(b.mhp-b.hp)/b.mhp)*(a.atk * 5/2+a.mat*3 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2","type":1,"variance":0},"description":"向敌人发动致命一击,敌人血量比例越低伤害越高","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":0,"name":"致命一击II","note":"<Hide if Learned Skill: 16>\n<Bypass Taunt>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":16,"animationId":13,"damage":{"critical":true,"elementId":-1,"formula":"300+(5*(b.mhp-b.hp)/b.mhp)*(a.atk * 3+a.mat*2 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2","type":1,"variance":0},"description":"向敌人发动致命一击,敌人血量比例越低伤害越高,\n必中","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":78,"message1":"使用了%1","message2":"","mpCost":12,"name":"致命一击III","note":"<Bypass Taunt>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":17,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"200","type":0,"variance":20},"description":"使用次级幽能强化自己的战斗力,但自己\n也会受到幽能的侵蚀持续损失HP","effects":[{"code":21,"dataId":11,"value1":1,"value2":0},{"code":21,"dataId":35,"value1":1,"value2":0}],"hitType":0,"iconIndex":72,"message1":"使用了%1","message2":"","mpCost":0,"name":"幽能强化I","note":"<Hide if Learned Skill: 18>\n<Cooldown: 20>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0},
{"id":18,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"200","type":0,"variance":20},"description":"使用次级幽能强化自己的战斗力,\n身体适应后自身不再受到幽能侵蚀","effects":[{"code":21,"dataId":14,"value1":1,"value2":0}],"hitType":0,"iconIndex":72,"message1":"使用了%1","message2":"","mpCost":0,"name":"幽能强化II","note":"<Cooldown: 15>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0},
{"id":19,"animationId":93,"damage":{"critical":false,"elementId":13,"formula":"1500+a.atk * 4*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"使用审查官配枪进行射击,必中。但由于其使用的\n次级幽能会侵蚀身体导致只能低功率间歇使用","effects":[],"hitType":0,"iconIndex":115,"message1":"使用了%1","message2":"","mpCost":0,"name":"配枪射击(低功率)","note":"<Hide if Learned Skill: 20,21>\n<Cooldown: 30>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":50,"tpGain":0},
{"id":20,"animationId":93,"damage":{"critical":false,"elementId":13,"formula":"3000+a.atk * 6*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"使用审查官配枪进行射击,必中。但由于其使用的\n次级幽能会侵蚀身体导致只能半功率间歇使用","effects":[],"hitType":0,"iconIndex":115,"message1":"使用了%1","message2":"","mpCost":0,"name":"配枪射击(半功率)","note":"<Hide if Learned Skill: 21>\n<Cooldown: 16>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":50,"tpGain":0},
{"id":21,"animationId":93,"damage":{"critical":false,"elementId":13,"formula":"4500+a.atk * 8*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"使用审查官配枪进行全功率射击,必中。由于郝仁已经\n适应次级幽能所以使用间隔大大缩短。","effects":[],"hitType":0,"iconIndex":115,"message1":"使用了%1","message2":"","mpCost":0,"name":"配枪射击(全功率)","note":"<Cooldown: 8>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":50,"tpGain":0},
{"id":19,"animationId":93,"damage":{"critical":false,"elementId":13,"formula":"1500+a.atk * 4*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"使用审查官配枪进行射击,必中。但由于其使用的\n次级幽能会侵蚀身体导致只能低功率间歇使用","effects":[],"hitType":0,"iconIndex":115,"message1":"使用了%1","message2":"","mpCost":0,"name":"配枪射击(低功率)","note":"<Hide if Learned Skill: 20,21>\n<Cooldown: 30>\n<Cooldown Steps: 1>\n<Bypass Taunt>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":50,"tpGain":0},
{"id":20,"animationId":93,"damage":{"critical":false,"elementId":13,"formula":"3000+a.atk * 6*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"使用审查官配枪进行射击,必中。但由于其使用的\n次级幽能会侵蚀身体导致只能半功率间歇使用","effects":[],"hitType":0,"iconIndex":115,"message1":"使用了%1","message2":"","mpCost":0,"name":"配枪射击(半功率)","note":"<Hide if Learned Skill: 21>\n<Cooldown: 16>\n<Cooldown Steps: 1>\n<Bypass Taunt>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":50,"tpGain":0},
{"id":21,"animationId":93,"damage":{"critical":false,"elementId":13,"formula":"4500+a.atk * 8*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"使用审查官配枪进行全功率射击,必中。由于郝仁已经\n适应次级幽能所以使用间隔大大缩短。","effects":[],"hitType":0,"iconIndex":115,"message1":"使用了%1","message2":"","mpCost":0,"name":"配枪射击(全功率)","note":"<Cooldown: 8>\n<Cooldown Steps: 1>\n<Bypass Taunt>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":50,"tpGain":0},
{"id":22,"animationId":19,"damage":{"critical":false,"elementId":-1,"formula":"1+(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"尝试将敌方打晕","effects":[{"code":21,"dataId":58,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":6,"message1":"使用了%1","message2":"","mpCost":0,"name":"击晕I","note":"<Hide if Learned Skill: 23,24>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":5},
{"id":23,"animationId":19,"damage":{"critical":true,"elementId":-1,"formula":"1+7/5*(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"尝试将敌方打晕","effects":[{"code":21,"dataId":58,"value1":0.65,"value2":0}],"hitType":1,"iconIndex":6,"message1":"使用了%1","message2":"","mpCost":0,"name":"击晕II","note":"<Hide if Learned Skill: 24>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":5},
{"id":24,"animationId":19,"damage":{"critical":true,"elementId":-1,"formula":"1+8/5*(a.atk * 2+a.agi/200 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"尝试将敌方打晕","effects":[{"code":21,"dataId":58,"value1":0.8,"value2":0}],"hitType":1,"iconIndex":6,"message1":"使用了%1","message2":"","mpCost":0,"name":"击晕III","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":5},
@ -105,7 +105,7 @@ null,
{"id":103,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"安塔维恩海妖特有的海魔形态身上的魔纹解析出来的\n法术可令队友获得精神系法术的抗性效果因人而异","effects":[{"code":21,"dataId":148,"value1":0.8,"value2":0},{"code":21,"dataId":149,"value1":0.8,"value2":0}],"hitType":0,"iconIndex":79,"message1":"施放了%1","message2":"","mpCost":15,"name":"安塔维恩魔纹II","note":"<Hide if Learned Skill: 104>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":5,"tpGain":0},
{"id":104,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"安塔维恩海妖特有的海魔形态身上的魔纹解析出来的\n法术可令队友获得精神系法术的抗性效果因人而异","effects":[{"code":21,"dataId":148,"value1":1,"value2":0},{"code":21,"dataId":149,"value1":1,"value2":0}],"hitType":0,"iconIndex":79,"message1":"施放了%1","message2":"","mpCost":1,"name":"安塔维恩魔纹III","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":5,"tpGain":0},
{"id":105,"animationId":19,"damage":{"critical":false,"elementId":1,"formula":"0","type":1,"variance":0},"description":"","effects":[{"code":44,"dataId":13,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"鼓起勇气用尾巴戳了一下对自己造成1点伤害","message2":"","mpCost":0,"name":"五月的普通攻击","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0},
{"id":106,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"海妖将自己的身体化作活水,以抵御各种物理层面的\n控制效果被【冰冻】时也可以使用解除【冰冻】","effects":[{"code":21,"dataId":8,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0}],"hitType":0,"iconIndex":333,"message1":"使用了%1","message2":"","mpCost":0,"name":"灵源活水","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":20,"tpGain":0},
{"id":106,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"海妖将自己的身体化作活水,以抵御各种物理层面的\n控制效果被【冰冻】时也可以使用解除【冰冻】","effects":[{"code":21,"dataId":8,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0}],"hitType":0,"iconIndex":333,"message1":"使用了%1","message2":"","mpCost":0,"name":"灵源活水","note":"<Bypass Taunt>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":20,"tpGain":0},
{"id":107,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":108,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":109,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
@ -266,7 +266,7 @@ null,
{"id":264,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"郝籽的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":265,"animationId":18,"damage":{"critical":true,"elementId":6,"formula":"10+(a.level/150 + 1/4 )*(a.atk * 2+a.mat/2+a.agi/40 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"一重势时郝籽会使出的招式,是薇薇安传授的武术的\n改良版对一个敌人进行狂风暴雨般的连续攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":105,"value1":0.2,"value2":0}],"hitType":1,"iconIndex":72,"message1":"使用了%1","message2":"","mpCost":0,"name":"一重势 • 暴雨梨花","note":"","occasion":1,"repeats":8,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":4},
{"id":266,"animationId":10,"damage":{"critical":true,"elementId":6,"formula":"20+(3/5+a.level/150)*(a.atk * 9/5+a.mat + a.agi/20 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"二重势时郝籽会使出的招式,得名自如银河分裂天空般\n的剑光刘莉莉友情赐名仅显示无法直接使用","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":44,"dataId":22,"value1":1,"value2":0}],"hitType":1,"iconIndex":122,"message1":"使用了%1","message2":"","mpCost":0,"name":"二重势 • 星分穹宇","note":"","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":8},
{"id":267,"animationId":16,"damage":{"critical":true,"elementId":6,"formula":"(b.mhp-b.hp)/4+(2+a.level/45)*(a.mat +a.atk*4 - b.mdf/2-b.def)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"三重势时郝籽会使出的招式,招式原型来自希灵数据库\n中各类人种族的一击必杀秘技","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":44,"dataId":22,"value1":1,"value2":0}],"hitType":1,"iconIndex":97,"message1":"使用了%1","message2":"","mpCost":0,"name":"三重势 • 白虹贯日","note":"<Critical Reward: +20 TP>\n<Critical Reward: Rolling Critical 0%>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":12},
{"id":267,"animationId":16,"damage":{"critical":true,"elementId":6,"formula":"(b.mhp-b.hp)/4+(2+a.level/45)*(a.mat +a.atk*4 - b.mdf/2-b.def)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"三重势时郝籽会使出的招式,招式原型来自希灵数据库\n中各类人种族的一击必杀秘技","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":44,"dataId":22,"value1":1,"value2":0}],"hitType":1,"iconIndex":97,"message1":"使用了%1","message2":"","mpCost":0,"name":"三重势 • 白虹贯日","note":"<Critical Reward: +20 TP>\n<Critical Reward: Rolling Critical 0%>\n<Bypass Taunt>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":12},
{"id":268,"animationId":35,"damage":{"critical":true,"elementId":6,"formula":"20+(a.atk +a.mat/10 - b.def*6/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"使用剑或枪接连进行两次上挑攻击,可以挑飞敌人造成\n【浮空】或者挑飞敌人的武器【缴械】但伤害较低","effects":[{"code":21,"dataId":56,"value1":0.5,"value2":0},{"code":21,"dataId":76,"value1":0.3,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0},{"code":44,"dataId":21,"value1":1,"value2":0}],"hitType":1,"iconIndex":69,"message1":"使用了%1","message2":"","mpCost":0,"name":"上挑I","note":"<Hide if Learned Skill: 269,210>","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
{"id":269,"animationId":35,"damage":{"critical":true,"elementId":6,"formula":"50+(a.atk +a.mat/10 - b.def*6/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"使用剑或枪接连进行两次上挑攻击,可以挑飞敌人造成\n【浮空】或者挑飞敌人的武器【缴械】但伤害较低","effects":[{"code":21,"dataId":56,"value1":0.8,"value2":0},{"code":21,"dataId":76,"value1":0.5,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0},{"code":44,"dataId":21,"value1":1,"value2":0}],"hitType":1,"iconIndex":69,"message1":"使用了%1","message2":"","mpCost":0,"name":"上挑II","note":"<Hide if Learned Skill: 270>","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
{"id":270,"animationId":35,"damage":{"critical":true,"elementId":6,"formula":"100+(a.atk + a.mat/10 - b.def*6/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"使用剑或枪接连进行两次上挑攻击,可以挑飞敌人造成\n【浮空】或者挑飞敌人的武器【缴械】但伤害较低","effects":[{"code":21,"dataId":56,"value1":1,"value2":0},{"code":21,"dataId":76,"value1":0.7,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0},{"code":44,"dataId":21,"value1":1,"value2":0}],"hitType":1,"iconIndex":69,"message1":"使用了%1","message2":"","mpCost":0,"name":"上挑III","note":"","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
@ -292,15 +292,15 @@ null,
{"id":290,"animationId":0,"damage":{"critical":true,"elementId":6,"formula":"10+(a.atk * 2+a.mat+a.agi/100 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"郝籽的普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"郝籽的普通攻击","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":5},
{"id":291,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":292,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"诺兰的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":293,"animationId":11,"damage":{"critical":true,"elementId":1,"formula":"20+1/2*(a.atk * 5/2+a.agi/10 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"和弦一般协调的、近乎完美的攻击,也是诺兰\n登峰造极的武器造诣的体现","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":200,"message1":"使用了%1","message2":"","mpCost":0,"name":"和弦I","note":"<Hide if Learned Skill: 294,295>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":294,"animationId":11,"damage":{"critical":true,"elementId":1,"formula":"100+11/5*(a.atk * 5/2+a.agi/10 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"和弦一般协调的、近乎完美的攻击,也是\n诺兰登峰造极的武器造诣的体现","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":200,"message1":"使用了%1","message2":"","mpCost":0,"name":"和弦II","note":"<Hide if Learned Skill: 295>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":295,"animationId":11,"damage":{"critical":true,"elementId":1,"formula":"300+7/4*(a.atk * 5/2+a.agi/10 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"和弦一般协调的、近乎完美的攻击,也是\n诺兰登峰造极的武器造诣的体现","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":200,"message1":"使用了%1","message2":"","mpCost":0,"name":"和弦III","note":"","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":296,"animationId":16,"damage":{"critical":true,"elementId":10,"formula":"50+(a.atk * 3 - b.mdf)*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"通过机体兼容的神秘侧模块,将灵魂伤害蕴藏在\n具备特殊韵律感的攻击中有几率造成【眩晕】","effects":[{"code":21,"dataId":58,"value1":0.1,"value2":0}],"hitType":0,"iconIndex":199,"message1":"使用了%1","message2":"","mpCost":0,"name":"鸣奏I","note":"<Hide if Learned Skill: 298,299>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":0},
{"id":297,"animationId":16,"damage":{"critical":true,"elementId":10,"formula":"200+(a.atk *5/2 - b.mdf)*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"通过机体兼容的神秘侧模块,将灵魂伤害蕴藏在\n具备特殊韵律感的攻击中有几率造成【眩晕】","effects":[{"code":21,"dataId":58,"value1":0.1,"value2":0}],"hitType":0,"iconIndex":199,"message1":"使用了%1","message2":"","mpCost":0,"name":"鸣奏II","note":"<Hide if Learned Skill: 299>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":0},
{"id":298,"animationId":16,"damage":{"critical":true,"elementId":10,"formula":"400+(a.atk * 4 - b.mdf)*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"通过机体兼容的神秘侧模块,将灵魂伤害蕴藏在\n具备特殊韵律感的攻击中有几率造成【眩晕】","effects":[{"code":21,"dataId":58,"value1":0.1,"value2":0}],"hitType":0,"iconIndex":199,"message1":"使用了%1","message2":"","mpCost":0,"name":"鸣奏III","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":0},
{"id":299,"animationId":125,"damage":{"critical":true,"elementId":1,"formula":"100+(a.atk * 2 - b.def/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"交响一般气势恢宏的攻势,过于强大的威力\n甚至会对希灵科技缔造的机体造成一定负担和损伤","effects":[{"code":21,"dataId":69,"value1":0.1,"value2":0},{"code":44,"dataId":14,"value1":1,"value2":0}],"hitType":0,"iconIndex":80,"message1":"使用了%1","message2":"","mpCost":0,"name":"交响I","note":"<Hide if Learned Skill: 300,301>","occasion":1,"repeats":4,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":100,"tpGain":0},
{"id":300,"animationId":125,"damage":{"critical":true,"elementId":1,"formula":"200+(a.atk * 2 - b.def/3)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"交响一般气势恢宏的攻势,过于强大的威力\n甚至会对希灵科技缔造的机体造成一定负担和损伤","effects":[{"code":21,"dataId":69,"value1":0.2,"value2":0},{"code":44,"dataId":14,"value1":1,"value2":0}],"hitType":0,"iconIndex":80,"message1":"使用了%1","message2":"","mpCost":0,"name":"交响II","note":"<Hide if Learned Skill: 301>","occasion":1,"repeats":4,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":100,"tpGain":0},
{"id":301,"animationId":125,"damage":{"critical":true,"elementId":1,"formula":"400+(a.atk * 2 - b.def/4)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"交响一般气势恢宏的攻势,过于强大的威力\n甚至会对希灵科技缔造的机体造成一定负担和损伤","effects":[{"code":21,"dataId":69,"value1":0.3,"value2":0},{"code":44,"dataId":14,"value1":1,"value2":0}],"hitType":0,"iconIndex":80,"message1":"使用了%1","message2":"","mpCost":0,"name":"交响III","note":"","occasion":1,"repeats":4,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":100,"tpGain":0},
{"id":293,"animationId":11,"damage":{"critical":true,"elementId":1,"formula":"20+1/2*(a.atk * 5/2+a.agi/10 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"和弦一般协调的、近乎完美的攻击,也是诺兰\n登峰造极的武器造诣的体现","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":200,"message1":"使用了%1","message2":"","mpCost":0,"name":"和弦I","note":"<Hide if Learned Skill: 294,295>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":294,"animationId":11,"damage":{"critical":true,"elementId":1,"formula":"100+11/5*(a.atk * 5/2+a.agi/10 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"和弦一般协调的、近乎完美的攻击,也是\n诺兰登峰造极的武器造诣的体现","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":200,"message1":"使用了%1","message2":"","mpCost":0,"name":"和弦II","note":"<Hide if Learned Skill: 295>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":295,"animationId":11,"damage":{"critical":true,"elementId":1,"formula":"300+7/4*(a.atk * 5/2+a.agi/10 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"和弦一般协调的、近乎完美的攻击,也是\n诺兰登峰造极的武器造诣的体现","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":200,"message1":"使用了%1","message2":"","mpCost":0,"name":"和弦III","note":"","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":296,"animationId":16,"damage":{"critical":true,"elementId":10,"formula":"50+(a.atk * 3 - b.mdf)*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"通过机体兼容的神秘侧模块,将灵魂伤害蕴藏在\n具备特殊韵律感的攻击中有几率造成【眩晕】","effects":[{"code":21,"dataId":58,"value1":0.1,"value2":0}],"hitType":1,"iconIndex":199,"message1":"使用了%1","message2":"","mpCost":0,"name":"鸣奏I","note":"<Hide if Learned Skill: 298,299>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":0},
{"id":297,"animationId":16,"damage":{"critical":true,"elementId":10,"formula":"200+(a.atk *5/2 - b.mdf)*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"通过机体兼容的神秘侧模块,将灵魂伤害蕴藏在\n具备特殊韵律感的攻击中有几率造成【眩晕】","effects":[{"code":21,"dataId":58,"value1":0.1,"value2":0}],"hitType":1,"iconIndex":199,"message1":"使用了%1","message2":"","mpCost":0,"name":"鸣奏II","note":"<Hide if Learned Skill: 299>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":0},
{"id":298,"animationId":16,"damage":{"critical":true,"elementId":10,"formula":"400+(a.atk * 4 - b.mdf)*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"通过机体兼容的神秘侧模块,将灵魂伤害蕴藏在\n具备特殊韵律感的攻击中有几率造成【眩晕】","effects":[{"code":21,"dataId":58,"value1":0.1,"value2":0}],"hitType":1,"iconIndex":199,"message1":"使用了%1","message2":"","mpCost":0,"name":"鸣奏III","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":0},
{"id":299,"animationId":125,"damage":{"critical":true,"elementId":1,"formula":"100+(a.atk * 2 - b.def/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"交响一般气势恢宏的攻势,过于强大的威力\n甚至会对希灵科技缔造的机体造成一定负担和损伤","effects":[{"code":21,"dataId":69,"value1":0.1,"value2":0},{"code":44,"dataId":14,"value1":1,"value2":0}],"hitType":1,"iconIndex":80,"message1":"使用了%1","message2":"","mpCost":0,"name":"交响I","note":"<Hide if Learned Skill: 300,301>","occasion":1,"repeats":4,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":100,"tpGain":0},
{"id":300,"animationId":125,"damage":{"critical":true,"elementId":1,"formula":"200+(a.atk * 2 - b.def/3)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"交响一般气势恢宏的攻势,过于强大的威力\n甚至会对希灵科技缔造的机体造成一定负担和损伤","effects":[{"code":21,"dataId":69,"value1":0.2,"value2":0},{"code":44,"dataId":14,"value1":1,"value2":0}],"hitType":1,"iconIndex":80,"message1":"使用了%1","message2":"","mpCost":0,"name":"交响II","note":"<Hide if Learned Skill: 301>","occasion":1,"repeats":4,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":100,"tpGain":0},
{"id":301,"animationId":125,"damage":{"critical":true,"elementId":1,"formula":"400+(a.atk * 2 - b.def/4)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"交响一般气势恢宏的攻势,过于强大的威力\n甚至会对希灵科技缔造的机体造成一定负担和损伤","effects":[{"code":21,"dataId":69,"value1":0.3,"value2":0},{"code":44,"dataId":14,"value1":1,"value2":0}],"hitType":1,"iconIndex":80,"message1":"使用了%1","message2":"","mpCost":0,"name":"交响III","note":"","occasion":1,"repeats":4,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":100,"tpGain":0},
{"id":302,"animationId":41,"damage":{"critical":false,"elementId":0,"formula":"a.mhp/5","type":3,"variance":0},"description":"对自己的机体进行应急维修,需要消耗维修零件\n并且存在冷却","effects":[],"hitType":0,"iconIndex":242,"message1":"开始维修自己的机体!","message2":"","mpCost":0,"name":"应急维修I","note":"<Hide if Learned Skill: 303>\n<Item 0065 Cost: 1>\n<Cooldown: 5>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0},
{"id":303,"animationId":41,"damage":{"critical":false,"elementId":0,"formula":"a.mhp*3/10","type":3,"variance":0},"description":"对自己的机体进行应急维修,需要消耗维修零件\n并且存在冷却","effects":[],"hitType":0,"iconIndex":242,"message1":"开始维修自己的机体!","message2":"","mpCost":0,"name":"应急维修II","note":"<Item 0065 Cost: 1>\n<Cooldown: 5>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0},
{"id":304,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
@ -328,9 +328,9 @@ null,
{"id":326,"animationId":87,"damage":{"critical":false,"elementId":-1,"formula":"1+(a.atk * 3 + a.mat - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"释放强劲的圣焰剑气攻击全体敌人","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":97,"message1":"使用了%1","message2":"","mpCost":5,"name":"一剑净世I","note":"<Hide if Learned Skill: 327,328>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":327,"animationId":87,"damage":{"critical":false,"elementId":-1,"formula":"1+3/2*(a.atk * 3 + a.mat - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"释放强劲的圣焰剑气攻击全体敌人","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":97,"message1":"使用了%1","message2":"","mpCost":5,"name":"一剑净世II","note":"<Hide if Learned Skill: 328>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":328,"animationId":87,"damage":{"critical":false,"elementId":-1,"formula":"1+2*(a.atk * 3 + a.mat - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"释放强劲的圣焰剑气攻击全体敌人","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":97,"message1":"使用了%1","message2":"","mpCost":5,"name":"一剑净世III","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
{"id":329,"animationId":10,"damage":{"critical":true,"elementId":8,"formula":"50+(3*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*2 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2","type":1,"variance":20},"description":"对濒死敌人进行最后一击的杀戮剑术","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":99,"message1":"使用了%1","message2":"","mpCost":5,"name":"绝剑诛邪I","note":"<Hide if Learned Skill: 330,331>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":330,"animationId":10,"damage":{"critical":true,"elementId":8,"formula":"100+(4*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*5/2 - b.mdf- b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"对濒死敌人进行最后一击的杀戮剑术","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":99,"message1":"使用了%1","message2":"","mpCost":5,"name":"绝剑诛邪II","note":"<Hide if Learned Skill: 331>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":331,"animationId":10,"damage":{"critical":true,"elementId":8,"formula":"300+(5*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*3 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2","type":1,"variance":20},"description":"对濒死敌人进行最后一击的杀戮剑术","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":99,"message1":"使用了%1","message2":"","mpCost":5,"name":"绝剑诛邪III","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":99,"tpCost":15,"tpGain":0},
{"id":329,"animationId":10,"damage":{"critical":true,"elementId":8,"formula":"50+(3*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*2 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2","type":1,"variance":20},"description":"对濒死敌人进行最后一击的杀戮剑术","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":99,"message1":"使用了%1","message2":"","mpCost":5,"name":"绝剑诛邪I","note":"<Hide if Learned Skill: 330,331>\n<Bypass Taunt>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":330,"animationId":10,"damage":{"critical":true,"elementId":8,"formula":"100+(4*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*5/2 - b.mdf- b.def)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"对濒死敌人进行最后一击的杀戮剑术","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":99,"message1":"使用了%1","message2":"","mpCost":5,"name":"绝剑诛邪II","note":"<Hide if Learned Skill: 331>\n<Bypass Taunt>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":331,"animationId":10,"damage":{"critical":true,"elementId":8,"formula":"300+(5*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*3 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2","type":1,"variance":20},"description":"对濒死敌人进行最后一击的杀戮剑术","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":99,"message1":"使用了%1","message2":"","mpCost":5,"name":"绝剑诛邪III","note":"<Bypass Taunt>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":99,"tpCost":15,"tpGain":0},
{"id":332,"animationId":48,"damage":{"critical":false,"elementId":8,"formula":"1+(a.level/198+1/2)*(a.mat - b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"用圣焰全力禁锢单一目标","effects":[{"code":21,"dataId":55,"value1":0.5,"value2":0},{"code":21,"dataId":57,"value1":0.1,"value2":0}],"hitType":2,"iconIndex":144,"message1":"使用了%1","message2":"","mpCost":3,"name":"伏魔焰网I","note":"<Hide if Learned Skill: 333,334>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":15,"tpGain":0},
{"id":333,"animationId":48,"damage":{"critical":false,"elementId":8,"formula":"1+(a.level/198+1/2)*(a.mat - b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"用圣焰全力禁锢单一目标","effects":[{"code":21,"dataId":55,"value1":0.75,"value2":0},{"code":21,"dataId":57,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":144,"message1":"使用了%1","message2":"","mpCost":3,"name":"伏魔焰网II","note":"<Hide if Learned Skill: 334>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":15,"tpGain":0},
{"id":334,"animationId":48,"damage":{"critical":false,"elementId":8,"formula":"1+(a.level/198+1/2)*(a.mat - b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"用圣焰全力禁锢单一目标","effects":[{"code":21,"dataId":55,"value1":0.9,"value2":0},{"code":21,"dataId":57,"value1":0.3,"value2":0}],"hitType":2,"iconIndex":144,"message1":"使用了%1","message2":"","mpCost":3,"name":"伏魔焰网III","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":15,"tpGain":0},
@ -356,7 +356,7 @@ null,
{"id":354,"animationId":-1,"damage":{"critical":true,"elementId":3,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def*6/5-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"火属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(风)","note":"","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":8},
{"id":355,"animationId":-1,"damage":{"critical":true,"elementId":9,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def*6/5-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"暗属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(暗)","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":8},
{"id":356,"animationId":-1,"damage":{"critical":true,"elementId":16,"formula":"1+(a.atk * 3/2+a.mat+a.agi/200 - b.def*6/5-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"火属性附魔普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"普通攻击(冰火双伤)","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":6},
{"id":357,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+(1+(1-b.hp/b.mhp)/2)*(a.atk * 2+a.agi/200 - b.def*4/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"诺兰的普通攻击","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":357,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+(1+(1-b.hp/b.mhp)/2)*(a.atk * 2+a.agi/200 - b.def*4/5)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"诺兰的普通攻击","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":0,"successRate":100,"tpCost":0,"tpGain":0},
{"id":358,"animationId":10,"damage":{"critical":true,"elementId":8,"formula":"1+(5/2*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*2 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2","type":1,"variance":20},"description":"对濒死敌人进行最后一击的杀戮剑术","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":99,"message1":"的强力攻击!","message2":"","mpCost":0,"name":"白火瞬移后的强普","note":"<SF_SkillUpdate: jjzx, 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":359,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"a.mhp/50","type":3,"variance":20},"description":"在安全的位置进行备战","effects":[{"code":21,"dataId":155,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"正在备战","message2":"","mpCost":0,"name":"积极备战","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},
{"id":360,"animationId":8,"damage":{"critical":true,"elementId":8,"formula":"1+(a.atk * 2+a.mat*2+a.agi/200 - b.def*-b.mdf/3)*(a.level*a.atk/2048+2)","type":1,"variance":20},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"附带圣焰的斩击!","message2":"","mpCost":0,"name":"白火的普通攻击","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10},

@ -26,8 +26,8 @@ null,
{"id":24,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":221,"maxTurns":8,"message1":"","message2":"","message3":"","message4":"已经恢复战斗力,领受的神之恩泽已耗尽!","minTurns":8,"motion":0,"name":"神之恩赐","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":25,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":11,"dataId":9,"value":0.8},{"code":11,"dataId":7,"value":0.8},{"code":11,"dataId":6,"value":0.8},{"code":11,"dataId":10,"value":0.5},{"code":21,"dataId":5,"value":1.2},{"code":21,"dataId":4,"value":1.2},{"code":14,"dataId":63,"value":1},{"code":23,"dataId":0,"value":1.2},{"code":21,"dataId":6,"value":1.2},{"code":13,"dataId":1,"value":0},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":65,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":64,"value":1},{"code":14,"dataId":75,"value":1},{"code":22,"dataId":5,"value":0.5},{"code":22,"dataId":9,"value":0.08}],"iconIndex":162,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"红月强化","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":26,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":27,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"二级瞬移普攻强化","note":"<SF_CommonAttack: 0358, 5>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":28,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"三级瞬移普攻强化","note":"<SF_CommonAttack: 0373, 6>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":27,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"二级瞬移普攻强化","note":"<SF_CommonAttack: 0358, 5>\n<Null Physical Taunt>\n<Null Magical Taunt>\n<Null Certain Taunt> ","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":28,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"三级瞬移普攻强化","note":"<SF_CommonAttack: 0373, 6>\n<Null Physical Taunt>\n<Null Magical Taunt>\n<Null Certain Taunt> ","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":29,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":10},{"code":21,"dataId":6,"value":10},{"code":21,"dataId":6,"value":10},{"code":21,"dataId":6,"value":10},{"code":21,"dataId":6,"value":10},{"code":61,"dataId":0,"value":1},{"code":22,"dataId":1,"value":1},{"code":22,"dataId":4,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":64,"value":1}],"iconIndex":82,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"瞬移I","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":30,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":10},{"code":21,"dataId":6,"value":10},{"code":21,"dataId":6,"value":10},{"code":21,"dataId":6,"value":10},{"code":21,"dataId":6,"value":10},{"code":61,"dataId":0,"value":1},{"code":22,"dataId":1,"value":1},{"code":22,"dataId":4,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":64,"value":1}],"iconIndex":82,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"瞬移II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":31,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":10},{"code":21,"dataId":6,"value":10},{"code":21,"dataId":6,"value":10},{"code":21,"dataId":6,"value":10},{"code":21,"dataId":6,"value":10},{"code":61,"dataId":0,"value":1},{"code":22,"dataId":1,"value":1},{"code":22,"dataId":4,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":62,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":64,"value":1},{"code":21,"dataId":2,"value":1.1}],"iconIndex":82,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"瞬移III","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
@ -158,12 +158,12 @@ null,
{"id":156,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":11,"dataId":1,"value":0.85},{"code":22,"dataId":7,"value":0.05},{"code":21,"dataId":2,"value":1.1},{"code":21,"dataId":4,"value":1.1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"复活后更强了!","message3":"","message4":"","minTurns":1,"motion":0,"name":"复活后强化","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":157,"autoRemovalTiming":2,"chanceByDamage":10,"traits":[{"code":23,"dataId":0,"value":0.1},{"code":21,"dataId":6,"value":1.5},{"code":22,"dataId":3,"value":10},{"code":22,"dataId":9,"value":0.2},{"code":21,"dataId":4,"value":1.1}],"iconIndex":205,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"暴露了凶残本性!","minTurns":1,"motion":0,"name":"卖萌I","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":158,"autoRemovalTiming":2,"chanceByDamage":10,"traits":[{"code":23,"dataId":0,"value":0.1},{"code":21,"dataId":6,"value":1.5},{"code":22,"dataId":3,"value":10},{"code":22,"dataId":9,"value":0.2},{"code":21,"dataId":2,"value":1.2},{"code":21,"dataId":4,"value":1.2}],"iconIndex":205,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"暴露了凶残本性!","minTurns":1,"motion":0,"name":"卖萌II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":159,"autoRemovalTiming":2,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.2},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":3,"value":0.2},{"code":22,"dataId":8,"value":-0.02}],"iconIndex":82,"maxTurns":6,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":6,"motion":0,"name":"游斗","note":"<SF_CommonAttack: 0143, 5>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":160,"autoRemovalTiming":2,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.3},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":3,"value":0.2},{"code":22,"dataId":4,"value":0.2},{"code":22,"dataId":9,"value":0.07},{"code":22,"dataId":8,"value":-0.02}],"iconIndex":82,"maxTurns":7,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":7,"motion":0,"name":"专业游斗","note":"<SF_CommonAttack: 0143, 5>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":161,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":23,"dataId":0,"value":2},{"code":21,"dataId":6,"value":1.05},{"code":22,"dataId":9,"value":0.03}],"iconIndex":292,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"挑衅","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":162,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":23,"dataId":0,"value":2.5},{"code":22,"dataId":1,"value":0.2},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":9,"value":0.04}],"iconIndex":293,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"嘲讽","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":163,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":23,"dataId":0,"value":3},{"code":22,"dataId":1,"value":0.2},{"code":21,"dataId":6,"value":1.15},{"code":11,"dataId":1,"value":0.9},{"code":22,"dataId":6,"value":0.3},{"code":22,"dataId":9,"value":0.05}],"iconIndex":294,"maxTurns":8,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"宣战","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":164,"autoRemovalTiming":2,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.35},{"code":21,"dataId":6,"value":1.15},{"code":22,"dataId":3,"value":0.5},{"code":22,"dataId":4,"value":0.3},{"code":23,"dataId":4,"value":0.6},{"code":22,"dataId":9,"value":0.09},{"code":22,"dataId":8,"value":-0.02}],"iconIndex":82,"maxTurns":7,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":7,"motion":0,"name":"大师游斗","note":"<SF_CommonAttack: 0143, 5>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":159,"autoRemovalTiming":2,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.2},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":3,"value":0.2},{"code":22,"dataId":8,"value":-0.02}],"iconIndex":82,"maxTurns":6,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":6,"motion":0,"name":"游斗","note":"<SF_CommonAttack: 0143, 5>\n<Null Physical Taunt>\n<Null Magical Taunt>\n<Null Certain Taunt> ","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":160,"autoRemovalTiming":2,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.3},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":3,"value":0.2},{"code":22,"dataId":4,"value":0.2},{"code":22,"dataId":9,"value":0.07},{"code":22,"dataId":8,"value":-0.02}],"iconIndex":82,"maxTurns":7,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":7,"motion":0,"name":"专业游斗","note":"<SF_CommonAttack: 0143, 5>\n<Null Physical Taunt>\n<Null Magical Taunt>\n<Null Certain Taunt> ","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":161,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":23,"dataId":0,"value":2},{"code":21,"dataId":6,"value":1.05},{"code":22,"dataId":9,"value":0.03}],"iconIndex":292,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"挑衅","note":"<Physical Taunt>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":162,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":23,"dataId":0,"value":2.5},{"code":22,"dataId":1,"value":0.2},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":9,"value":0.04}],"iconIndex":293,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"嘲讽","note":"<Physical Taunt>\n<Magical Taunt>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":163,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":23,"dataId":0,"value":3},{"code":22,"dataId":1,"value":0.2},{"code":21,"dataId":6,"value":1.15},{"code":11,"dataId":1,"value":0.9},{"code":22,"dataId":6,"value":0.3},{"code":22,"dataId":9,"value":0.05}],"iconIndex":294,"maxTurns":8,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"宣战","note":"<Physical Taunt>\n<Magical Taunt>\n<Certain Taunt>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":164,"autoRemovalTiming":2,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.35},{"code":21,"dataId":6,"value":1.15},{"code":22,"dataId":3,"value":0.5},{"code":22,"dataId":4,"value":0.3},{"code":23,"dataId":4,"value":0.6},{"code":22,"dataId":9,"value":0.09},{"code":22,"dataId":8,"value":-0.02}],"iconIndex":82,"maxTurns":7,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":7,"motion":0,"name":"大师游斗","note":"<SF_CommonAttack: 0143, 5>\n<Null Physical Taunt>\n<Null Magical Taunt>\n<Null Certain Taunt> ","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":165,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":6},{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":56,"value":1}],"iconIndex":140,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"高速机动I","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":166,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":8.5},{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":56,"value":1},{"code":33,"dataId":0,"value":200}],"iconIndex":141,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"高速机动II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":167,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":10},{"code":14,"dataId":54,"value":1},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":56,"value":1},{"code":33,"dataId":0,"value":200}],"iconIndex":141,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"高速机动III","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
@ -171,9 +171,9 @@ null,
{"id":169,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":1,"value":0.2},{"code":22,"dataId":4,"value":0.2}],"iconIndex":0,"maxTurns":2,"message1":"被魔法迷雾遮蔽!","message2":"被魔法迷雾遮蔽!","message3":"","message4":"周围的迷雾已经消散!","minTurns":2,"motion":0,"name":"迷雾遮蔽I","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":170,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":1,"value":0.3},{"code":22,"dataId":4,"value":0.3},{"code":22,"dataId":2,"value":0.1}],"iconIndex":0,"maxTurns":2,"message1":"被魔法迷雾遮蔽!","message2":"被魔法迷雾遮蔽!","message3":"","message4":"周围的迷雾已经消散!","minTurns":2,"motion":0,"name":"迷雾遮蔽II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":171,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":1,"value":0.4},{"code":22,"dataId":4,"value":0.4},{"code":22,"dataId":2,"value":0.2}],"iconIndex":0,"maxTurns":2,"message1":"被魔法迷雾遮蔽!","message2":"被魔法迷雾遮蔽!","message3":"","message4":"周围的迷雾已经消散!","minTurns":2,"motion":0,"name":"迷雾遮蔽III","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":172,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":23,"dataId":0,"value":0.4},{"code":22,"dataId":1,"value":0.2},{"code":22,"dataId":4,"value":0.2},{"code":22,"dataId":2,"value":0.5},{"code":22,"dataId":0,"value":0.2},{"code":13,"dataId":95,"value":0.5}],"iconIndex":161,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"隐匿突袭I","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":173,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":23,"dataId":0,"value":0.3},{"code":22,"dataId":1,"value":0.3},{"code":22,"dataId":4,"value":0.3},{"code":22,"dataId":2,"value":0.7},{"code":22,"dataId":0,"value":0.3},{"code":13,"dataId":95,"value":0.8}],"iconIndex":161,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"隐匿突袭II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":174,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":23,"dataId":0,"value":0.2},{"code":22,"dataId":1,"value":0.4},{"code":22,"dataId":4,"value":0.4},{"code":22,"dataId":2,"value":0.9},{"code":22,"dataId":0,"value":0.5},{"code":14,"dataId":95,"value":1}],"iconIndex":257,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"隐匿突袭III","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":172,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":23,"dataId":0,"value":0.4},{"code":22,"dataId":1,"value":0.2},{"code":22,"dataId":4,"value":0.2},{"code":22,"dataId":2,"value":0.5},{"code":22,"dataId":0,"value":0.2},{"code":13,"dataId":95,"value":0.5}],"iconIndex":161,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"隐匿突袭I","note":"<Null Physical Taunt>\n<Null Magical Taunt>\n<Null Certain Taunt> ","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":173,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":23,"dataId":0,"value":0.3},{"code":22,"dataId":1,"value":0.3},{"code":22,"dataId":4,"value":0.3},{"code":22,"dataId":2,"value":0.7},{"code":22,"dataId":0,"value":0.3},{"code":13,"dataId":95,"value":0.8}],"iconIndex":161,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"隐匿突袭II","note":"<Null Physical Taunt>\n<Null Magical Taunt>\n<Null Certain Taunt> ","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":174,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":23,"dataId":0,"value":0.2},{"code":22,"dataId":1,"value":0.4},{"code":22,"dataId":4,"value":0.4},{"code":22,"dataId":2,"value":0.9},{"code":22,"dataId":0,"value":0.5},{"code":14,"dataId":95,"value":1}],"iconIndex":257,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"隐匿突袭III","note":"<Null Physical Taunt>\n<Null Magical Taunt>\n<Null Certain Taunt> ","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":175,"autoRemovalTiming":1,"chanceByDamage":1,"traits":[{"code":21,"dataId":6,"value":0.8},{"code":61,"dataId":0,"value":0.4},{"code":22,"dataId":6,"value":0.5},{"code":32,"dataId":105,"value":0.1},{"code":32,"dataId":106,"value":0.3},{"code":32,"dataId":107,"value":0.5},{"code":22,"dataId":9,"value":0.04}],"iconIndex":111,"maxTurns":6,"message1":"开始与敌人缠斗!","message2":"","message3":"","message4":"恢复了普通的作战姿态!","minTurns":6,"motion":0,"name":"缠斗I","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":true,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":176,"autoRemovalTiming":1,"chanceByDamage":1,"traits":[{"code":21,"dataId":6,"value":0.9},{"code":61,"dataId":0,"value":0.6},{"code":22,"dataId":6,"value":0.6},{"code":32,"dataId":105,"value":0.2},{"code":32,"dataId":106,"value":0.4},{"code":32,"dataId":107,"value":0.6},{"code":22,"dataId":9,"value":0.06}],"iconIndex":111,"maxTurns":6,"message1":"开始与敌人缠斗!","message2":"","message3":"","message4":"恢复了普通的作战姿态!","minTurns":6,"motion":0,"name":"缠斗II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":true,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":177,"autoRemovalTiming":1,"chanceByDamage":1,"traits":[{"code":21,"dataId":6,"value":0.9},{"code":61,"dataId":0,"value":0.8},{"code":22,"dataId":6,"value":0.6},{"code":32,"dataId":105,"value":0.3},{"code":32,"dataId":106,"value":0.5},{"code":32,"dataId":107,"value":0.7},{"code":22,"dataId":9,"value":0.08}],"iconIndex":111,"maxTurns":6,"message1":"开始与敌人缠斗!","message2":"","message3":"","message4":"恢复了普通的作战姿态!","minTurns":6,"motion":0,"name":"缠斗III","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":true,"removeByWalking":false,"restriction":0,"stepsToRemove":100},

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

@ -1,23 +1,23 @@
[
null,
{"id":1,"animationId":7,"description":"海妖的制式长剑,设计有些落后但锋利好用","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.04}],"iconIndex":97,"name":"海妖制式长剑","note":"<Not Independent Item>\n<Menu Category: 物理武器>","params":[0,0,10,0,5,0,0,0],"price":300,"wtypeId":1},
{"id":2,"animationId":7,"description":"艾瑞姆精灵常用合金制造的单手剑,设计合理但杀伤力有限","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.03}],"iconIndex":97,"name":"合金单手剑","note":"<Not Independent Item>\n<Menu Category: 物理武器>","params":[0,0,6,0,0,0,0,0],"price":200,"wtypeId":1},
{"id":3,"animationId":13,"description":"艾瑞姆精灵常用合金制造的匕首,锋利耐用","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.04}],"iconIndex":96,"name":"合金匕首","note":"<Not Independent Item>\n<Menu Category: 物理武器>","params":[0,0,4,0,0,0,1,0],"price":180,"wtypeId":3},
{"id":4,"animationId":7,"description":"艾瑞姆精灵常用合金制造的双手剑,设计合理但仍旧\n影响速度","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0},{"code":22,"dataId":2,"value":0.05},{"code":54,"dataId":2,"value":1}],"iconIndex":97,"name":"合金双手剑","note":"<Not Independent Item>\n<Menu Category: 物理武器>","params":[0,0,12,1,0,0,-2,0],"price":370,"wtypeId":1},
{"id":5,"animationId":19,"description":"豆豆星上一种叫白枫的树木制作的法杖","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0}],"iconIndex":101,"name":"白枫木法杖","note":"<Not Independent Item>\n<Menu Category: 魔法武器>","params":[0,20,0,0,12,0,0,0],"price":400,"wtypeId":8},
{"id":6,"animationId":16,"description":"艾瑞姆精灵制式单手长矛,但郝仁坚持认为它是长枪","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0}],"iconIndex":107,"name":"艾瑞姆精灵长枪","note":"<Not Independent Item>\n<Menu Category: 物理武器>","params":[0,0,12,0,5,0,0,0],"price":0,"wtypeId":2},
{"id":7,"animationId":13,"description":"艾瑞姆精灵常用合金制造的双手长枪,设计合理但\n弹性略差","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0},{"code":32,"dataId":106,"value":0.01},{"code":32,"dataId":107,"value":0.1},{"code":54,"dataId":2,"value":1}],"iconIndex":107,"name":"合金双手长枪","note":"<Not Independent Item>\n<Menu Category: 物理武器>","params":[0,0,12,0,4,0,0,0],"price":400,"wtypeId":2},
{"id":8,"animationId":82,"description":"艾瑞姆精灵常用合金制造的利爪,锋利耐用","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.02},{"code":32,"dataId":101,"value":0.5},{"code":32,"dataId":100,"value":0.1},{"code":32,"dataId":99,"value":0.01}],"iconIndex":105,"name":"合金利爪","note":"<Not Independent Item>\n<Menu Category: 物理武器>","params":[0,0,4,0,0,0,1,0],"price":180,"wtypeId":5},
{"id":9,"animationId":13,"description":"艾瑞姆精灵常用的单手弩,轻便小巧,射击技术不错的\n可以双持","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.02}],"iconIndex":103,"name":"精灵手弩","note":"<Not Independent Item>\n<Menu Category: 物理武器>","params":[0,0,5,0,2,0,0,0],"price":200,"wtypeId":6},
{"id":10,"animationId":13,"description":"艾瑞姆精灵常用的猎弓,必须双手使用,威力较大","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.04},{"code":22,"dataId":2,"value":0.05},{"code":54,"dataId":2,"value":1}],"iconIndex":102,"name":"精灵猎弓","note":"<Not Independent Item>\n<Menu Category: 物理武器>","params":[0,0,12,0,4,0,-2,0],"price":400,"wtypeId":6},
{"id":1,"animationId":7,"description":"海妖的制式长剑,设计有些落后但锋利好用","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.04}],"iconIndex":97,"name":"海妖制式长剑","note":"<Not Independent Item>\n<Menu Category: 物理武器>","params":[0,0,19,0,5,0,0,0],"price":300,"wtypeId":1},
{"id":2,"animationId":7,"description":"艾瑞姆精灵常用合金制造的单手剑,设计合理但杀伤力有限","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.03}],"iconIndex":97,"name":"合金单手剑","note":"<Not Independent Item>\n<Menu Category: 物理武器>","params":[0,0,12,0,0,0,0,0],"price":200,"wtypeId":1},
{"id":3,"animationId":13,"description":"艾瑞姆精灵常用合金制造的匕首,锋利耐用","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.04}],"iconIndex":96,"name":"合金匕首","note":"<Not Independent Item>\n<Menu Category: 物理武器>","params":[0,0,8,0,0,0,1,0],"price":180,"wtypeId":3},
{"id":4,"animationId":7,"description":"艾瑞姆精灵常用合金制造的双手剑,设计合理但仍旧\n影响速度","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0},{"code":22,"dataId":2,"value":0.05},{"code":54,"dataId":2,"value":1}],"iconIndex":97,"name":"合金双手剑","note":"<Not Independent Item>\n<Menu Category: 物理武器>","params":[0,0,26,1,0,0,-2,0],"price":370,"wtypeId":1},
{"id":5,"animationId":19,"description":"豆豆星上一种叫白枫的树木制作的法杖","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0}],"iconIndex":101,"name":"白枫木法杖","note":"<Not Independent Item>\n<Menu Category: 魔法武器>","params":[0,30,0,0,23,0,0,0],"price":400,"wtypeId":8},
{"id":6,"animationId":16,"description":"艾瑞姆精灵制式单手长矛,但郝仁坚持认为它是长枪","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0}],"iconIndex":107,"name":"艾瑞姆精灵长枪","note":"<Not Independent Item>\n<Menu Category: 物理武器>","params":[0,0,15,0,5,0,0,0],"price":0,"wtypeId":2},
{"id":7,"animationId":13,"description":"艾瑞姆精灵常用合金制造的双手长枪,设计合理但\n弹性略差","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0},{"code":32,"dataId":105,"value":0.1},{"code":54,"dataId":2,"value":1}],"iconIndex":107,"name":"合金双手长枪","note":"<Not Independent Item>\n<Menu Category: 物理武器>","params":[0,0,24,0,0,0,0,0],"price":400,"wtypeId":2},
{"id":8,"animationId":82,"description":"艾瑞姆精灵常用合金制造的利爪,锋利耐用","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.02},{"code":32,"dataId":97,"value":0.1}],"iconIndex":105,"name":"合金利爪","note":"<Not Independent Item>\n<Menu Category: 物理武器>","params":[0,0,8,0,0,0,1,0],"price":180,"wtypeId":5},
{"id":9,"animationId":13,"description":"艾瑞姆精灵常用的单手弩,轻便小巧,射击技术不错的\n可以双持","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.02}],"iconIndex":103,"name":"精灵手弩","note":"<Not Independent Item>\n<Menu Category: 物理武器>","params":[0,0,13,0,2,0,-3,0],"price":200,"wtypeId":6},
{"id":10,"animationId":13,"description":"艾瑞姆精灵常用的猎弓,必须双手使用,威力较大","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.04},{"code":22,"dataId":2,"value":0.05},{"code":54,"dataId":2,"value":1}],"iconIndex":102,"name":"精灵猎弓","note":"<Not Independent Item>\n<Menu Category: 物理武器>","params":[0,0,26,0,4,0,-6,0],"price":400,"wtypeId":6},
{"id":11,"animationId":82,"description":"莉莉变身后获得的爪子,其中火属性的爪子在岩浆中\n强化过","etypeId":1,"traits":[{"code":31,"dataId":16,"value":0},{"code":22,"dataId":0,"value":0},{"code":32,"dataId":85,"value":0.15},{"code":32,"dataId":59,"value":0.1},{"code":43,"dataId":231,"value":1},{"code":43,"dataId":232,"value":1},{"code":54,"dataId":2,"value":1}],"iconIndex":105,"name":"火之非常高兴&霜之哀伤","note":"<Not Independent Item>\n<SF_CommonAttack: 0354, 4>\n<Menu Category: 物理武器>","params":[0,10,24,4,14,4,2,0],"price":0,"wtypeId":9},
{"id":12,"animationId":82,"description":"莉莉变身后获得的爪子,两个爪子都被强化了","etypeId":1,"traits":[{"code":31,"dataId":16,"value":0},{"code":22,"dataId":0,"value":0},{"code":32,"dataId":85,"value":0.2},{"code":32,"dataId":61,"value":0.15},{"code":43,"dataId":231,"value":1},{"code":43,"dataId":238,"value":1},{"code":54,"dataId":2,"value":1}],"iconIndex":105,"name":"火之乐成狗&霜之哭出翔","note":"<Not Independent Item>\n<SF_CommonAttack: 0354, 4>\n<Menu Category: 物理武器>","params":[0,10,66,8,25,8,5,0],"price":0,"wtypeId":9},
{"id":13,"animationId":8,"description":"伴随伊扎克斯多年的佩剑,已经有些磨损了","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.05},{"code":22,"dataId":2,"value":0.08}],"iconIndex":120,"name":"磨损的 魔王佩剑","note":"<Not Independent Item>\n<Menu Category: 魔法武器>","params":[0,0,18,0,10,0,2,0],"price":0,"wtypeId":10},
{"id":14,"animationId":2,"description":"伊丽莎白最喜欢的魔导工作手套,戴着它可以组装机甲\n也可以拿大火球糊别人熊脸","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.05},{"code":23,"dataId":5,"value":1.1}],"iconIndex":106,"name":"磨损的 魔导手套","note":"<Not Independent Item>\n<Menu Category: 魔法武器>","params":[0,0,12,0,20,0,0,0],"price":0,"wtypeId":11},
{"id":15,"animationId":7,"description":"艾瑞姆精灵常用合金制造的短斧,面对硬甲目标有奇效","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":32,"dataId":85,"value":0.5},{"code":32,"dataId":84,"value":0.01}],"iconIndex":99,"name":"合金短斧","note":"<Not Independent Item>\n<Menu Category: 物理武器>","params":[0,0,6,1,0,0,-1,0],"price":200,"wtypeId":4},
{"id":16,"animationId":7,"description":"艾瑞姆精灵常用合金制造的长柄战斧,需要双手使用,\n面对硬甲目标有奇效","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":32,"dataId":85,"value":0.3},{"code":32,"dataId":84,"value":0.1},{"code":22,"dataId":2,"value":0.05},{"code":54,"dataId":2,"value":1}],"iconIndex":99,"name":"合金长柄斧","note":"<Not Independent Item>\n<Menu Category: 物理武器>","params":[0,0,6,1,0,0,-3,0],"price":200,"wtypeId":4},
{"id":17,"animationId":1,"description":"弑星者赠予的星尘杖,只是被她远程被封印了,\n原因未知","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.1},{"code":23,"dataId":4,"value":0.9}],"iconIndex":101,"name":"被封印的星尘杖","note":"<Not Independent Item>\n<Menu Category: 魔法武器>","params":[0,100,10,0,24,10,0,0],"price":0,"wtypeId":8},
{"id":13,"animationId":8,"description":"伴随伊扎克斯多年的佩剑,已经有些磨损了","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.05},{"code":22,"dataId":2,"value":0.08}],"iconIndex":120,"name":"磨损的 魔王佩剑","note":"<Not Independent Item>\n<Menu Category: 魔法武器>","params":[0,0,24,0,18,0,2,0],"price":0,"wtypeId":10},
{"id":14,"animationId":2,"description":"伊丽莎白最喜欢的魔导工作手套,戴着它可以组装机甲\n也可以拿大火球糊别人熊脸","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.05},{"code":23,"dataId":5,"value":1.1}],"iconIndex":106,"name":"磨损的 魔导手套","note":"<Not Independent Item>\n<Menu Category: 魔法武器>","params":[0,0,12,0,28,0,0,0],"price":0,"wtypeId":11},
{"id":15,"animationId":7,"description":"艾瑞姆精灵常用合金制造的短斧,面对硬甲目标有奇效","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":32,"dataId":85,"value":0.5},{"code":32,"dataId":84,"value":0.01}],"iconIndex":99,"name":"合金短斧","note":"<Not Independent Item>\n<Menu Category: 物理武器>","params":[0,0,15,1,0,0,-3,0],"price":200,"wtypeId":4},
{"id":16,"animationId":7,"description":"艾瑞姆精灵常用合金制造的长柄战斧,需要双手使用,\n面对硬甲目标有奇效","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":32,"dataId":85,"value":0.3},{"code":32,"dataId":84,"value":0.1},{"code":22,"dataId":2,"value":0.05},{"code":54,"dataId":2,"value":1}],"iconIndex":99,"name":"合金长柄斧","note":"<Not Independent Item>\n<Menu Category: 物理武器>","params":[0,0,30,1,0,0,-6,0],"price":200,"wtypeId":4},
{"id":17,"animationId":1,"description":"弑星者赠予的星尘杖,只是被她远程被封印了,\n原因未知","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.1},{"code":23,"dataId":4,"value":0.9}],"iconIndex":101,"name":"被封印的星尘杖","note":"<Not Independent Item>\n<Menu Category: 魔法武器>","params":[0,100,10,0,30,10,0,0],"price":0,"wtypeId":8},
{"id":18,"animationId":0,"description":"安吉丽娜送给郝仁等人的爆矢枪,因为未知原因损坏了","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0}],"iconIndex":115,"name":"损坏的爆矢枪","note":"<Not Independent Item>\n<Menu Category: 物理武器>","params":[0,0,0,0,0,0,0,0],"price":0,"wtypeId":0},
{"id":19,"animationId":0,"description":"被乐子人激活了核心的爆矢枪,需要以精金为材料\n找工具兔修复","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0}],"iconIndex":115,"name":"激活的爆矢枪","note":"<Not Independent Item>\n<Menu Category: 物理武器>","params":[0,0,0,0,0,0,0,0],"price":0,"wtypeId":0},
{"id":20,"animationId":0,"description":"","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0,"wtypeId":0}
{"id":20,"animationId":13,"description":"艾瑞姆精灵常用合金制造的单手长矛,","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0},{"code":32,"dataId":105,"value":0.1}],"iconIndex":107,"name":"合金单手长矛","note":"<Not Independent Item>\n<Menu Category: 物理武器>","params":[0,0,12,0,0,0,0,0],"price":400,"wtypeId":2}
]

File diff suppressed because one or more lines are too long

@ -0,0 +1,520 @@
//=============================================================================
// Yanfly Engine Plugins - Taunt
// YEP_Taunt.js
//=============================================================================
var Imported = Imported || {};
Imported.YEP_Taunt = true;
var Yanfly = Yanfly || {};
Yanfly.Taunt = Yanfly.Taunt || {};
//=============================================================================
/*:
* @plugindesc v1.01 嘲讽
* @author Yanfly Engine Plugins
*
* @help
* ============================================================================
* Introduction
* ============================================================================
*
* 嘲讽已经成为许多游戏的主流设定但是对于RPG Maker MV确实没有改良的通过
* 这个插件你可以改变嘲讽的影响
* 嘲讽为战斗添加了新的技术当一个单位拥有嘲讽效果对方必须强制选择此作为
* 攻击和技能的对象这导致增加了对其他单元的控制麻烦并且增加了战斗的深度
* 嘲讽被分成物理魔法和真实打击
*
* 如果这里多个嘲讽角色则可以选择任意一个这就防止了战斗进程的卡死
*
* ============================================================================
* Notetags
* ============================================================================
*
* 下面是一些你可以添加进入你的数据库的嘲讽特点
*
* Actor, Class, Weapon, Armor, State, Enemy Notetags:
* <Physical Taunt>
* <Magical Taunt>
* <Certain Taunt> 这标签可以设置接受嘲讽的攻击
* These three notetags enable the database object of choice to have the
* respective taunt mechanic against those types of actions. Physical taunts
* will cause the user to aggro all physical type of actions from the rival
* team. The same goes for magical taunts and certain taunts of their nature.
*
* <Null Physical Taunt>
* <Null Magical Taunt>
* <Null Certain Taunt> 这标签可以设置不接受嘲讽的攻击
* This nullifies the respective taunt trait on the user (not the attacker).
* What this means is if a user originally has taunt through some form or
* means, having a null taunt trait applied will remove that taunt effect and
* the user will be treated as a normal target.
*
* <Ignore Physical Taunt>
* <Ignore Magical Taunt>
* <Ignore Certain Taunt> 这标签可以设置忽略嘲讽的攻击
* This allows an attacker with this trait to ignore any taunts of the
* respective nature and gain access to all possible targets as if no taunts
* are in place.
*
* Skill and Item Notetag:
* <Bypass Taunt> 这可以让技能或者物品忽略嘲讽
* This causes this skill/item to ignore taunts altogether and the skill/item
* is able to select single targets as if no taunts existed on the field.
*
* ============================================================================
* Changelog
* ============================================================================
*
* Version 1.01:
* - Updated for RPG Maker MV version 1.1.0.
*
* Version 1.00:
* - Finished Plugin!
*/
//=============================================================================
//=============================================================================
// DataManager
//=============================================================================
Yanfly.Taunt.DataManager_isDatabaseLoaded = DataManager.isDatabaseLoaded;
DataManager.isDatabaseLoaded = function() {
if (!Yanfly.Taunt.DataManager_isDatabaseLoaded.call(this)) return false;
if (!Yanfly._loaded_YEP_Taunt) {
this.processTauntNotetags1($dataActors);
this.processTauntNotetags1($dataClasses);
this.processTauntNotetags1($dataWeapons);
this.processTauntNotetags1($dataArmors);
this.processTauntNotetags1($dataStates);
this.processTauntNotetags1($dataEnemies);
this.processTauntNotetags2($dataSkills);
this.processTauntNotetags2($dataEnemies);
Yanfly._loaded_YEP_Taunt = true;
}
return true;
};
DataManager.processTauntNotetags1 = function(group) {
var note1 = /<(?:PHYSICAL TAUNT)>/i;
var note2 = /<(?:MAGICAL TAUNT)>/i;
var note3 = /<(?:CERTAIN TAUNT)>/i;
var note4 = /<(?:NULL PHYSICAL TAUNT)>/i;
var note5 = /<(?:NULL MAGICAL TAUNT)>/i
var note6 = /<(?:NULL CERTAIN TAUNT)>/i
var note7 = /<(?:IGNORE PHYSICAL TAUNT)>/i
var note8 = /<(?:IGNORE MAGICAL TAUNT)>/i
var note9 = /<(?:IGNORE CERTAIN TAUNT)>/i
for (var n = 1; n < group.length; n++) {
var obj = group[n];
var notedata = obj.note.split(/[\r\n]+/);
obj.physTaunt = false;
obj.magicTaunt = false;
obj.certainTaunt = false;
obj.nullPhysTaunt = false;
obj.nullMagicTaunt = false;
obj.nullCertainTaunt = false;
obj.ignorePhysTaunt = false;
obj.ignoreMagicTaunt = false;
obj.ignoreCertainTaunt = false;
for (var i = 0; i < notedata.length; i++) {
var line = notedata[i];
if (line.match(note1)) {
obj.physTaunt = true;
} else if (line.match(note2)) {
obj.magicTaunt = true;
} else if (line.match(note3)) {
obj.certainTaunt = true;
} else if (line.match(note4)) {
obj.nullPhysTaunt = true;
} else if (line.match(note5)) {
obj.nullMagicTaunt = true;
} else if (line.match(note6)) {
obj.nullCertainTaunt = true;
} else if (line.match(note7)) {
obj.ignorePhysTaunt = true;
} else if (line.match(note8)) {
obj.ignoreMagicTaunt = true;
} else if (line.match(note9)) {
obj.ignoreCertainTaunt = true;
}
}
}
};
DataManager.processTauntNotetags2 = function(group) {
var note1 = /<(?:BYPASS TAUNT)>/i;
for (var n = 1; n < group.length; n++) {
var obj = group[n];
var notedata = obj.note.split(/[\r\n]+/);
obj.bypassTaunt = false;
for (var i = 0; i < notedata.length; i++) {
var line = notedata[i];
if (line.match(note1)) {
obj.bypassTaunt = true;
}
}
}
};
//=============================================================================
// Game_BattlerBase
//=============================================================================
Game_BattlerBase.prototype.tauntPhysical = function() {
for (var i = 0; i < this.states().length; ++i) {
var state = this.states()[i];
if (state.physTaunt) return true;
}
return false;
};
Game_BattlerBase.prototype.tauntMagical = function() {
for (var i = 0; i < this.states().length; ++i) {
var state = this.states()[i];
if (state.magicTaunt) return true;
}
return false;
};
Game_BattlerBase.prototype.tauntCertain = function() {
for (var i = 0; i < this.states().length; ++i) {
var state = this.states()[i];
if (state.certainTaunt) return true;
}
return false;
};
Game_BattlerBase.prototype.nullTauntPhysical = function() {
for (var i = 0; i < this.states().length; ++i) {
var state = this.states()[i];
if (state.nullPhysTaunt) return true;
}
return false;
};
Game_BattlerBase.prototype.nullTauntMagical = function() {
for (var i = 0; i < this.states().length; ++i) {
var state = this.states()[i];
if (state.nullMagicTaunt) return true;
}
return false;
};
Game_BattlerBase.prototype.nullTauntCertain = function() {
for (var i = 0; i < this.states().length; ++i) {
var state = this.states()[i];
if (state.nullCertainTaunt) return true;
}
return false;
};
Game_BattlerBase.prototype.ignoreTauntPhysical = function() {
for (var i = 0; i < this.states().length; ++i) {
var state = this.states()[i];
if (state.ignorePhysTaunt) return true;
}
return false;
};
Game_BattlerBase.prototype.ignoreTauntMagical = function() {
for (var i = 0; i < this.states().length; ++i) {
var state = this.states()[i];
if (state.ignoreMagicTaunt) return true;
}
return false;
};
Game_BattlerBase.prototype.ignoreTauntCertain = function() {
for (var i = 0; i < this.states().length; ++i) {
var state = this.states()[i];
if (state.ignoreCertainTaunt) return true;
}
return false;
};
//=============================================================================
// Game_Actor
//=============================================================================
Game_Actor.prototype.tauntPhysical = function() {
if (this.nullTauntPhysical()) return false;
if (this.actor().physTaunt) return true;
if (this.currentClass().physTaunt) return true;
for (var i = 0; i < this.equips().length; ++i) {
var equip = this.equips()[i];
if (equip && equip.physTaunt) return true;
}
return Game_BattlerBase.prototype.tauntPhysical.call(this);
};
Game_Actor.prototype.tauntMagical = function() {
if (this.nullTauntMagical()) return false;
if (this.actor().magicTaunt) return true;
if (this.currentClass().magicTaunt) return true;
for (var i = 0; i < this.equips().length; ++i) {
var equip = this.equips()[i];
if (equip && equip.magicTaunt) return true;
}
return Game_BattlerBase.prototype.tauntMagical.call(this);
};
Game_Actor.prototype.tauntCertain = function() {
if (this.nullTauntCertain()) return false;
if (this.actor().certainTaunt) return true;
if (this.currentClass().certainTaunt) return true;
for (var i = 0; i < this.equips().length; ++i) {
var equip = this.equips()[i];
if (equip && equip.certainTaunt) return true;
}
return Game_BattlerBase.prototype.tauntCertain.call(this);
};
Game_Actor.prototype.nullTauntPhysical = function() {
if (this.actor().nullPhysTaunt) return true;
if (this.currentClass().nullPhysTaunt) return true;
for (var i = 0; i < this.equips().length; ++i) {
var equip = this.equips()[i];
if (equip && equip.nullPhysTaunt) return true;
}
return Game_BattlerBase.prototype.nullTauntPhysical.call(this);
};
Game_Actor.prototype.nullTauntMagical = function() {
if (this.actor().nullMagicTaunt) return true;
if (this.currentClass().nullMagicTaunt) return true;
for (var i = 0; i < this.equips().length; ++i) {
var equip = this.equips()[i];
if (equip && equip.nullMagicTaunt) return true;
}
return Game_BattlerBase.prototype.nullTauntMagical.call(this);
};
Game_Actor.prototype.nullTauntCertain = function() {
if (this.actor().nullCertainTaunt) return true;
if (this.currentClass().nullCertainTaunt) return true;
for (var i = 0; i < this.equips().length; ++i) {
var equip = this.equips()[i];
if (equip && equip.nullCertainTaunt) return true;
}
return Game_BattlerBase.prototype.nullTauntCertain.call(this);
};
Game_Actor.prototype.ignoreTauntPhysical = function() {
if (this.actor().ignorePhysTaunt) return true;
if (this.currentClass().ignorePhysTaunt) return true;
for (var i = 0; i < this.equips().length; ++i) {
var equip = this.equips()[i];
if (equip && equip.ignorePhysTaunt) return true;
}
return Game_BattlerBase.prototype.ignoreTauntPhysical.call(this);
};
Game_Actor.prototype.ignoreTauntMagical = function() {
if (this.actor().ignoreMagicTaunt) return true;
if (this.currentClass().ignoreMagicTaunt) return true;
for (var i = 0; i < this.equips().length; ++i) {
var equip = this.equips()[i];
if (equip && equip.ignoreMagicTaunt) return true;
}
return Game_BattlerBase.prototype.ignoreTauntMagical.call(this);
};
Game_Actor.prototype.ignoreTauntCertain = function() {
if (this.actor().ignoreCertainTaunt) return true;
if (this.currentClass().ignoreCertainTaunt) return true;
for (var i = 0; i < this.equips().length; ++i) {
var equip = this.equips()[i];
if (equip && equip.ignoreCertainTaunt) return true;
}
return Game_BattlerBase.prototype.ignoreTauntCertain.call(this);
};
//=============================================================================
// Game_Enemy
//=============================================================================
Game_Enemy.prototype.tauntPhysical = function() {
if (this.nullTauntPhysical()) return false;
if (this.enemy().physTaunt) return true;
return Game_BattlerBase.prototype.tauntPhysical.call(this);
};
Game_Enemy.prototype.tauntMagical = function() {
if (this.nullTauntMagical()) return false;
if (this.enemy().magicTaunt) return true;
return Game_BattlerBase.prototype.tauntMagical.call(this);
};
Game_Enemy.prototype.tauntCertain = function() {
if (this.nullTauntCertain()) return false;
if (this.enemy().certainTaunt) return true;
return Game_BattlerBase.prototype.tauntCertain.call(this);
};
Game_Enemy.prototype.nullTauntPhysical = function() {
if (this.enemy().nullPhysTaunt) return true;
return Game_BattlerBase.prototype.nullTauntPhysical.call(this);
};
Game_Enemy.prototype.nullTauntMagical = function() {
if (this.enemy().nullMagicTaunt) return true;
return Game_BattlerBase.prototype.nullTauntMagical.call(this);
};
Game_Enemy.prototype.nullTauntCertain = function() {
if (this.enemy().nullCertainTaunt) return true;
return Game_BattlerBase.prototype.nullTauntCertain.call(this);
};
Game_Enemy.prototype.ignoreTauntPhysical = function() {
if (this.enemy().ignorePhysTaunt) return true;
return Game_BattlerBase.prototype.ignoreTauntPhysical.call(this);
};
Game_Enemy.prototype.ignoreTauntMagical = function() {
if (this.enemy().ignoreMagicTaunt) return true;
return Game_BattlerBase.prototype.ignoreTauntMagical.call(this);
};
Game_Enemy.prototype.ignoreTauntCertain = function() {
if (this.enemy().nullCertainTaunt) return true;
return Game_BattlerBase.prototype.ignoreTauntCertain.call(this);
};
//=============================================================================
// Game_Unit
//=============================================================================
Yanfly.Taunt.Game_Unit_aliveMembers = Game_Unit.prototype.aliveMembers;
Game_Unit.prototype.aliveMembers = function() {
if (this._inBattle && $gameTemp._taunt) return this.tauntMembers();
return Yanfly.Taunt.Game_Unit_aliveMembers.call(this);
};
Game_Unit.prototype.physicalTauntMembers = function() {
return this.members().filter(function(member) {
return member.isAlive() && member.tauntPhysical();
});
};
Game_Unit.prototype.magicalTauntMembers = function() {
return this.members().filter(function(member) {
return member.isAlive() && member.tauntMagical();
});
};
Game_Unit.prototype.certainTauntMembers = function() {
return this.members().filter(function(member) {
return member.isAlive() && member.tauntCertain();
});
};
Game_Unit.prototype.tauntMembers = function() {
var action;
if ($gameTemp._tauntAction) {
action = $gameTemp._tauntAction;
} else if (BattleManager.inputtingAction()) {
action = BattleManager.inputtingAction();
} else {
return Yanfly.Taunt.Game_Unit_aliveMembers.call(this);
}
if (!action.isTauntable()) {
return Yanfly.Taunt.Game_Unit_aliveMembers.call(this);
}
if (action.isPhysical() && this.physicalTauntMembers().length > 0) {
return this.physicalTauntMembers();
} else if (action.isMagical() && this.magicalTauntMembers().length > 0) {
return this.magicalTauntMembers();
} else if (action.isCertainHit() && this.certainTauntMembers().length > 0) {
return this.certainTauntMembers();
}
return Yanfly.Taunt.Game_Unit_aliveMembers.call(this);
};
//=============================================================================
// Game_Action
//=============================================================================
Yanfly.Taunt.Game_Action_makeTargets =
Game_Action.prototype.makeTargets;
Game_Action.prototype.makeTargets = function() {
if (this.isValid() && this.isTauntable()) {
$gameTemp._taunt = true;
$gameTemp._tauntAction = this;
}
var value = Yanfly.Taunt.Game_Action_makeTargets.call(this);
if (this.isValid() && this.isTauntable()) {
$gameTemp._taunt = false;
}
$gameTemp._tauntAction = undefined;
return value;
};
Game_Action.prototype.isTauntable = function() {
if (!this.checkItemScope([1])) return false;
if (this.item().bypassTaunt) return false;
if (this.isPhysical() && this.subject().ignoreTauntPhysical()) return false;
if (this.isMagical() && this.subject().ignoreTauntMagical()) return false;
if (this.isCertainHit() && this.subject().ignoreTauntCertain()) return false;
return true;
};
Yanfly.Taunt.Game_Action_targetsForOpponents =
Game_Action.prototype.targetsForOpponents;
Game_Action.prototype.targetsForOpponents = function() {
var targets = Yanfly.Taunt.Game_Action_targetsForOpponents.call(this);
if (this.isValid() && this.isTauntable() && $gameTemp._taunt) {
if (this.isForOne() && this._targetIndex >= 0) {
targets = this.getTauntTarget(targets);
}
};
return targets;
};
Game_Action.prototype.getTauntTarget = function(targets) {
var unit = this.opponentsUnit();
var target = unit.smoothTarget(this._targetIndex);
if (this.isPhysical() && unit.physicalTauntMembers().length > 0) {
if (!unit.physicalTauntMembers().contains(target)) {
var group = unit.physicalTauntMembers();
target = group[Math.floor(Math.random()*group.length)];
targets = [target];
}
} else if (this.isMagical() && unit.magicalTauntMembers().length > 0) {
if (!unit.magicalTauntMembers().contains(target)) {
var group = unit.magicalTauntMembers();
target = group[Math.floor(Math.random()*group.length)];
targets = [target];
}
} else if (this.isCertainHit() && unit.certainTauntMembers().length > 0) {
if (!unit.certainTauntMembers().contains(target)) {
var group = unit.certainTauntMembers();
target = group[Math.floor(Math.random()*group.length)];
targets = [target];
}
}
return targets;
};
//=============================================================================
// Scene_Battle
//=============================================================================
Yanfly.Taunt.Scene_Battle_selectEnemySelection =
Scene_Battle.prototype.selectEnemySelection;
Scene_Battle.prototype.selectEnemySelection = function() {
$gameTemp._taunt = true;
Yanfly.Taunt.Scene_Battle_selectEnemySelection.call(this);
$gameTemp._taunt = false;
};
//=============================================================================
// End of File
//=============================================================================
Loading…
Cancel
Save