数值调整

main
戴面具的乐子人 11 months ago
parent 13fb172a00
commit bb3ea75d0d

@ -2,7 +2,7 @@
null, null,
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{"id":77,"expanded":false,"name":"异次元","order":76,"parentId":76,"scrollX":2485.090909090909,"scrollY":1368}, {"id":77,"expanded":false,"name":"异次元","order":76,"parentId":76,"scrollX":2485.090909090909,"scrollY":1368},
{"id":78,"expanded":false,"name":"王八坨子(鸡神彩蛋)","order":74,"parentId":73,"scrollX":2485.090909090909,"scrollY":1368}, {"id":78,"expanded":false,"name":"王八坨子(鸡神彩蛋)","order":74,"parentId":73,"scrollX":2485.090909090909,"scrollY":1368},

@ -222,7 +222,7 @@ null,
{"id":220,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"莉莉集中注意力,接下来四次普通攻击,每段伤害\n增加240点使用技能\\c[17]增加自身下回合读条70%\\c[0]","effects":[{"code":21,"dataId":298,"value1":1,"value2":0}],"hitType":0,"iconIndex":734,"message1":"使用了%1","message2":"","mpCost":0,"name":"精确攻击III","note":"<Hide if Learned Skill: 221,222>\n<技能类型:技能>\n<Learn Cost: 10 JP>\n<Learn Require Skill: 219>\n\n<After ATB: 70%>\n\n<Cooldown: 7>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0}, {"id":220,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"莉莉集中注意力,接下来四次普通攻击,每段伤害\n增加240点使用技能\\c[17]增加自身下回合读条70%\\c[0]","effects":[{"code":21,"dataId":298,"value1":1,"value2":0}],"hitType":0,"iconIndex":734,"message1":"使用了%1","message2":"","mpCost":0,"name":"精确攻击III","note":"<Hide if Learned Skill: 221,222>\n<技能类型:技能>\n<Learn Cost: 10 JP>\n<Learn Require Skill: 219>\n\n<After ATB: 70%>\n\n<Cooldown: 7>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0},
{"id":221,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"莉莉集中注意力,接下来四次普通攻击,每段伤害\n增加360点使用技能\\c[17]增加自身下回合读条80%\\c[0]","effects":[{"code":21,"dataId":298,"value1":1,"value2":0}],"hitType":0,"iconIndex":734,"message1":"使用了%1","message2":"","mpCost":0,"name":"精确攻击IV","note":"<Hide if Learned Skill: 222>\n<技能类型:技能>\n<Learn Cost: 12 JP>\n<Learn Require Skill: 220>\n\n<After ATB: 80%>\n\n<Cooldown: 7>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0}, {"id":221,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"莉莉集中注意力,接下来四次普通攻击,每段伤害\n增加360点使用技能\\c[17]增加自身下回合读条80%\\c[0]","effects":[{"code":21,"dataId":298,"value1":1,"value2":0}],"hitType":0,"iconIndex":734,"message1":"使用了%1","message2":"","mpCost":0,"name":"精确攻击IV","note":"<Hide if Learned Skill: 222>\n<技能类型:技能>\n<Learn Cost: 12 JP>\n<Learn Require Skill: 220>\n\n<After ATB: 80%>\n\n<Cooldown: 7>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0},
{"id":222,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"莉莉集中注意力,接下来四次普通攻击,每段伤害\n增加500点使用技能\\c[17]增加自身下回合读条90%\\c[0]","effects":[{"code":21,"dataId":298,"value1":1,"value2":0}],"hitType":0,"iconIndex":734,"message1":"使用了%1","message2":"","mpCost":0,"name":"精确攻击V","note":"<技能类型:技能>\n<Learn Cost: 14 JP>\n<Learn Require Skill: 221>\n\n<After ATB: 90%>\n\n<Cooldown: 7>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0}, {"id":222,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"莉莉集中注意力,接下来四次普通攻击,每段伤害\n增加500点使用技能\\c[17]增加自身下回合读条90%\\c[0]","effects":[{"code":21,"dataId":298,"value1":1,"value2":0}],"hitType":0,"iconIndex":734,"message1":"使用了%1","message2":"","mpCost":0,"name":"精确攻击V","note":"<技能类型:技能>\n<Learn Cost: 14 JP>\n<Learn Require Skill: 221>\n\n<After ATB: 90%>\n\n<Cooldown: 7>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0},
{"id":223,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"进入\\it[292]增加20%敏捷和10%比例穿透,免疫\\it[46]\n并强化普攻获得额外效果详见被动说明持续12回合但处于\\it[292]时不可再次使用此技能","effects":[{"code":21,"dataId":292,"value1":1,"value2":0}],"hitType":0,"iconIndex":579,"message1":"进入\\c[17]\\it[292]\\c[0]!","message2":"","mpCost":0,"name":"脱缰模式","note":"<技能类型:技能>\n<Learn Cost: 15 JP>\n\n<After ATB: 90%>\n\n<Cooldown: 11>\n<Cooldown Steps: 1>\n\n\n<Custom Requirement>\n if (user .isStateAffected(292)) {\n value = false;\n } else {\n value = true;\n }\n</Custom Requirement>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":100,"tpGain":0}, {"id":223,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"进入\\it[292]增加20%\\c[3]敏捷\\c[0]和10%\\c[17]比例穿透\\c[0],免疫\\it[46],并使普攻\n获得额外效果详见被动说明持续12回合已处于\\it[292]时不可再使用","effects":[{"code":21,"dataId":292,"value1":1,"value2":0}],"hitType":0,"iconIndex":579,"message1":"进入\\c[17]\\it[292]\\c[0]!","message2":"","mpCost":0,"name":"脱缰模式","note":"<技能类型:技能>\n<Learn Cost: 15 JP>\n\n<After ATB: 90%>\n\n<Cooldown: 11>\n<Cooldown Steps: 1>\n\n\n<Custom Requirement>\n if (user .isStateAffected(292)) {\n value = false;\n } else {\n value = true;\n }\n</Custom Requirement>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":100,"tpGain":0},
{"id":224,"animationId":0,"damage":{"critical":false,"elementId":1,"formula":"120+a.atk+a.level*2","type":1,"variance":5},"description":"莉莉擒住敌人进行一次摔打,造成 120+2*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]\n如果敌人处于\\it[57]、\\it[59]或\\it[61],则追加\\it[70]","effects":[],"hitType":0,"iconIndex":439,"message1":"","message2":"","mpCost":0,"name":"擒拿I","note":"<Hide if Learned Skill: 225,226>\n<技能类型:技能>\n<Learn Cost: 5 JP>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Post-Damage Eval>\nif(target.isStateAffected(57) || target.isStateAffected(59) || target.isStateAffected(61) ){\n target.addState(70);\n}\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, {"id":224,"animationId":0,"damage":{"critical":false,"elementId":1,"formula":"120+a.atk+a.level*2","type":1,"variance":5},"description":"莉莉擒住敌人进行一次摔打,造成 120+2*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]\n如果敌人处于\\it[57]、\\it[59]或\\it[61],则追加\\it[70]","effects":[],"hitType":0,"iconIndex":439,"message1":"","message2":"","mpCost":0,"name":"擒拿I","note":"<Hide if Learned Skill: 225,226>\n<技能类型:技能>\n<Learn Cost: 5 JP>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Post-Damage Eval>\nif(target.isStateAffected(57) || target.isStateAffected(59) || target.isStateAffected(61) ){\n target.addState(70);\n}\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
{"id":225,"animationId":0,"damage":{"critical":false,"elementId":1,"formula":"180+a.atk+a.level*3","type":1,"variance":5},"description":"莉莉擒住敌人进行一次摔打,造成 180+3*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]\n如果敌人处于\\it[57]、\\it[59]或\\it[61],则追加\\it[70]","effects":[],"hitType":0,"iconIndex":439,"message1":"","message2":"","mpCost":0,"name":"擒拿II","note":"<Hide if Learned Skill: 226>\n<技能类型:技能>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 224>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Post-Damage Eval>\nif(target.isStateAffected(57) || target.isStateAffected(59) || target.isStateAffected(61) ){\n target.addState(70);\n}\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":0}, {"id":225,"animationId":0,"damage":{"critical":false,"elementId":1,"formula":"180+a.atk+a.level*3","type":1,"variance":5},"description":"莉莉擒住敌人进行一次摔打,造成 180+3*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]\n如果敌人处于\\it[57]、\\it[59]或\\it[61],则追加\\it[70]","effects":[],"hitType":0,"iconIndex":439,"message1":"","message2":"","mpCost":0,"name":"擒拿II","note":"<Hide if Learned Skill: 226>\n<技能类型:技能>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 224>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Post-Damage Eval>\nif(target.isStateAffected(57) || target.isStateAffected(59) || target.isStateAffected(61) ){\n target.addState(70);\n}\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":0},
{"id":226,"animationId":0,"damage":{"critical":false,"elementId":1,"formula":"240+a.atk+a.level*4","type":1,"variance":5},"description":"莉莉擒住敌人进行一次摔打,造成 240+4*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]\n如果敌人处于\\it[57]、\\it[59]或\\it[61],则追加\\it[70]","effects":[],"hitType":0,"iconIndex":439,"message1":"","message2":"","mpCost":0,"name":"擒拿III","note":"<技能类型:技能>\n<Learn Cost: 9 JP>\n<Learn Require Skill: 225>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Post-Damage Eval>\nif(target.isStateAffected(57) || target.isStateAffected(59) || target.isStateAffected(61) ){\n target.addState(70);\n}\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0}, {"id":226,"animationId":0,"damage":{"critical":false,"elementId":1,"formula":"240+a.atk+a.level*4","type":1,"variance":5},"description":"莉莉擒住敌人进行一次摔打,造成 240+4*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]\n如果敌人处于\\it[57]、\\it[59]或\\it[61],则追加\\it[70]","effects":[],"hitType":0,"iconIndex":439,"message1":"","message2":"","mpCost":0,"name":"擒拿III","note":"<技能类型:技能>\n<Learn Cost: 9 JP>\n<Learn Require Skill: 225>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Post-Damage Eval>\nif(target.isStateAffected(57) || target.isStateAffected(59) || target.isStateAffected(61) ){\n target.addState(70);\n}\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},

File diff suppressed because one or more lines are too long

@ -61,7 +61,7 @@ var $plugins =
{"name":"YEP_ShopMenuCore","status":true,"description":"v1.05 商店菜单核心☁️","parameters":{"---General---":"","Command Order":"Buy Sell Equip Custom Cancel","Shop List Width":"Graphics.boxWidth / 2 + Graphics.boxWidth / 10","Command Alignment":"center","Status Window":"","Default Mode":"nothing","Stat Switching":"false","Cannot Equip":"Can't Equip","Stat Font Size":"20","Cannot Equip Font Size":"20","---Info Window---":"","Show Icon":"true","Icon Size":"128","Font Size":"20","Recovery Format":"%1 Heal","Add State":"+State","Add Buff":"+Buff","Remove State":"-State","Remove Buff":"-Buff","Maximum Icons":"4"}}, {"name":"YEP_ShopMenuCore","status":true,"description":"v1.05 商店菜单核心☁️","parameters":{"---General---":"","Command Order":"Buy Sell Equip Custom Cancel","Shop List Width":"Graphics.boxWidth / 2 + Graphics.boxWidth / 10","Command Alignment":"center","Status Window":"","Default Mode":"nothing","Stat Switching":"false","Cannot Equip":"Can't Equip","Stat Font Size":"20","Cannot Equip Font Size":"20","---Info Window---":"","Show Icon":"true","Icon Size":"128","Font Size":"20","Recovery Format":"%1 Heal","Add State":"+State","Add Buff":"+Buff","Remove State":"-State","Remove Buff":"-Buff","Maximum Icons":"4"}},
{"name":"--------------------","status":true,"description":"------------------------------------------------------------","parameters":{}}, {"name":"--------------------","status":true,"description":"------------------------------------------------------------","parameters":{}},
{"name":"YEP_X_EquipRequirements","status":true,"description":"v1.06 装备限制☁️","parameters":{"---全局---":"","Requirement Window":"true","Battle Test Ignore":"true","---窗口---":"","Requirement Title":"要求","No Requirement":"无要求!","Positive Color":"24","Negative Color":"25","At Least Text":"\\c[16]最小值 %1:\\c[0] %2 (%3)","At Most Text":"\\c[16]最大值 %1:\\c[0] %2 (%3)","Draw Classes":"true","Class Style":"0","Class Text":"类:","Draw Skills":"true","Skill Style":"2","Skill Text":"技能:","Draw Switches":"true"}}, {"name":"YEP_X_EquipRequirements","status":true,"description":"v1.06 装备限制☁️","parameters":{"---全局---":"","Requirement Window":"true","Battle Test Ignore":"true","---窗口---":"","Requirement Title":"要求","No Requirement":"无要求!","Positive Color":"24","Negative Color":"25","At Least Text":"\\c[16]最小值 %1:\\c[0] %2 (%3)","At Most Text":"\\c[16]最大值 %1:\\c[0] %2 (%3)","Draw Classes":"true","Class Style":"0","Class Text":"类:","Draw Skills":"true","Skill Style":"2","Skill Text":"技能:","Draw Switches":"true"}},
{"name":"YEP_EnemyLevels","status":true,"description":"v1.09 This plugin enables giving your enemies levels and\r\nparameter changes with those levels.","parameters":{"---General---":"","Show Level":"true","Level Format":"\\c[17]Lv%1\\c[0] %2","Minimum Level":"1","Maximum Level":"9999","Maximum Cap":"9999","Preserve Rate":"true","---Level Setup---":"","Default Type":"5","Positive Fluctuation":"1","Negative Fluctuation":"1","---MaxHP Growth---":"","MaxHP Formula":"359 + 64 * level + base","MaxHP Rate Growth":"0.00","MaxHP Flat Growth":"0.00","---MaxMP Growth---":"","MaxMP Formula":"base","MaxMP Rate Growth":"0.00","MaxMP Flat Growth":"20.00","---ATK Growth---":"","ATK Formula":"Math.floor(30 + 3.2 * level)","ATK Rate Growth":"0.00","ATK Flat Growth":"0.00","---DEF Growth---":"","DEF Formula":"Math.floor(38 + 2.5 * level)","DEF Rate Growth":"0.00","DEF Flat Growth":"0.00","---MAT Growth---":"","MAT Formula":"Math.floor(48 + 4 * level)","MAT Rate Growth":"0.00","MAT Flat Growth":"0.00","---MDF Growth---":"","MDF Formula":"Math.floor(47 + 3 * level)","MDF Rate Growth":"0.00","MDF Flat Growth":"0.00","---AGI Growth---":"","AGI Formula":"Math.floor(19 + 2.8 * level) + base","AGI Rate Growth":"0.00","AGI Flat Growth":"0.00","---LUK Growth---":"","LUK Formula":"base","LUK Rate Growth":"0.00","LUK Flat Growth":"0.00","---EXP Growth---":"","EXP Formula":"Math.floor(0.0007*level*level*level + 0.13*level*level + 6.8 * level - 2)","EXP Rate Growth":"0.00","EXP Flat Growth":"0.00","---Gold Growth---":"","Gold Formula":"base * (1 + (level - 1) * rate) + (flat * (level - 1))","Gold Rate Growth":"0.00","Gold Flat Growth":"5.00"}}, {"name":"YEP_EnemyLevels","status":true,"description":"v1.09 This plugin enables giving your enemies levels and\r\nparameter changes with those levels.","parameters":{"---General---":"","Show Level":"true","Level Format":"\\c[17]Lv%1\\c[0] %2","Minimum Level":"1","Maximum Level":"9999","Maximum Cap":"9999","Preserve Rate":"true","---Level Setup---":"","Default Type":"5","Positive Fluctuation":"1","Negative Fluctuation":"1","---MaxHP Growth---":"","MaxHP Formula":"459 + 64 * level + base","MaxHP Rate Growth":"0.00","MaxHP Flat Growth":"0.00","---MaxMP Growth---":"","MaxMP Formula":"base","MaxMP Rate Growth":"0.00","MaxMP Flat Growth":"20.00","---ATK Growth---":"","ATK Formula":"Math.floor(30 + 3.2 * level)","ATK Rate Growth":"0.00","ATK Flat Growth":"0.00","---DEF Growth---":"","DEF Formula":"Math.floor(38 + 2.5 * level)","DEF Rate Growth":"0.00","DEF Flat Growth":"0.00","---MAT Growth---":"","MAT Formula":"Math.floor(48 + 4 * level)","MAT Rate Growth":"0.00","MAT Flat Growth":"0.00","---MDF Growth---":"","MDF Formula":"Math.floor(47 + 3 * level)","MDF Rate Growth":"0.00","MDF Flat Growth":"0.00","---AGI Growth---":"","AGI Formula":"Math.floor(19 + 2.8 * level) + base","AGI Rate Growth":"0.00","AGI Flat Growth":"0.00","---LUK Growth---":"","LUK Formula":"base","LUK Rate Growth":"0.00","LUK Flat Growth":"0.00","---EXP Growth---":"","EXP Formula":"Math.floor(-0.0025*level*level*level + 0.44*level*level + 5.7 * level +15)","EXP Rate Growth":"0.00","EXP Flat Growth":"0.00","---Gold Growth---":"","Gold Formula":"base * (1 + (level - 1) * rate) + (flat * (level - 1))","Gold Rate Growth":"0.00","Gold Flat Growth":"5.00"}},
{"name":"SF_CommonAttack","status":true,"description":"v1.0 普攻替换插件","parameters":{}}, {"name":"SF_CommonAttack","status":true,"description":"v1.0 普攻替换插件","parameters":{}},
{"name":"YEP_AutoPassiveStates","status":true,"description":"v1.17 This plugin allows for some states to function as\r\npassives for actors, enemies, skills, and equips.","parameters":{"---Basic---":"","Actor Passives":"0","Enemy Passives":"0","Global Passives":"0","---List---":"...Requires RPG Maker MV 1.5.0+...","Actor Passives List":"[\"214\",\"216\",\"221\",\"234\"]","Enemy Passives List":"[\"215\"]","Global Passives List":"[]"}}, {"name":"YEP_AutoPassiveStates","status":true,"description":"v1.17 This plugin allows for some states to function as\r\npassives for actors, enemies, skills, and equips.","parameters":{"---Basic---":"","Actor Passives":"0","Enemy Passives":"0","Global Passives":"0","---List---":"...Requires RPG Maker MV 1.5.0+...","Actor Passives List":"[\"214\",\"216\",\"221\",\"234\"]","Enemy Passives List":"[\"215\"]","Global Passives List":"[]"}},
{"name":"SF_QuestSystem","status":false,"description":"v1.0 Allows you to show quests.","parameters":{"Quest List Window":"","Quest List Window X":"260","Quest List Window Y":"90","Quest List Window Width":"120","Quest List Window Height":"370","Quest List Window Font Size":"18","Quest Detail Window":"","Quest Detail Window X":"380","Quest Detail Window Y":"90","Quest Detail Window Width":"440","Quest Detail Window Height":"370","Quest Detail Window Font Size":"18","Quest Editor":"","Quest Editor Enable":"false","Quest List Info X":"0","Quest List Info Y":"90","Quest List Info Width":"240","Quest List Info Height":"370","Quest List Info Font Size":"18"}}, {"name":"SF_QuestSystem","status":false,"description":"v1.0 Allows you to show quests.","parameters":{"Quest List Window":"","Quest List Window X":"260","Quest List Window Y":"90","Quest List Window Width":"120","Quest List Window Height":"370","Quest List Window Font Size":"18","Quest Detail Window":"","Quest Detail Window X":"380","Quest Detail Window Y":"90","Quest Detail Window Width":"440","Quest Detail Window Height":"370","Quest Detail Window Font Size":"18","Quest Editor":"","Quest Editor Enable":"false","Quest List Info X":"0","Quest List Info Y":"90","Quest List Info Width":"240","Quest List Info Height":"370","Quest List Info Font Size":"18"}},

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