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@ -13,9 +13,9 @@ null,
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{"id":11,"autoRemovalTiming":2,"chanceByDamage":20,"traits":[{"code":31,"dataId":13,"value":1},{"code":21,"dataId":2,"value":1.2},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":9,"value":0.05},{"code":22,"dataId":7,"value":-0.05}],"iconIndex":72,"maxTurns":5,"message1":"使用幽能强化了自身!","message2":"","message3":"","message4":"解除了幽能强化!","minTurns":5,"motion":0,"name":"幽能强化I","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":11,"autoRemovalTiming":2,"chanceByDamage":20,"traits":[{"code":31,"dataId":13,"value":1},{"code":21,"dataId":2,"value":1.2},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":9,"value":0.05},{"code":22,"dataId":7,"value":-0.05}],"iconIndex":72,"maxTurns":5,"message1":"使用幽能强化了自身!","message2":"","message3":"","message4":"解除了幽能强化!","minTurns":5,"motion":0,"name":"幽能强化I","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":12,"autoRemovalTiming":2,"chanceByDamage":20,"traits":[{"code":31,"dataId":13,"value":1},{"code":21,"dataId":2,"value":1.3},{"code":21,"dataId":6,"value":1.2},{"code":22,"dataId":9,"value":0.07}],"iconIndex":72,"maxTurns":5,"message1":"使用幽能强化了自身!","message2":"","message3":"","message4":"解除了幽能强化!","minTurns":5,"motion":0,"name":"幽能强化II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":12,"autoRemovalTiming":2,"chanceByDamage":20,"traits":[{"code":31,"dataId":13,"value":1},{"code":21,"dataId":2,"value":1.3},{"code":21,"dataId":6,"value":1.2},{"code":22,"dataId":9,"value":0.07}],"iconIndex":72,"maxTurns":5,"message1":"使用幽能强化了自身!","message2":"","message3":"","message4":"解除了幽能强化!","minTurns":5,"motion":0,"name":"幽能强化II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":13,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":1.2},{"code":21,"dataId":2,"value":1.2},{"code":21,"dataId":4,"value":1.2},{"code":21,"dataId":1,"value":1.2},{"code":44,"dataId":175,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"真身解放","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":13,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":1.2},{"code":21,"dataId":2,"value":1.2},{"code":21,"dataId":4,"value":1.2},{"code":21,"dataId":1,"value":1.2},{"code":44,"dataId":175,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"真身解放","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":14,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":43,"dataId":313,"value":1}],"iconIndex":224,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"慢性损伤I","note":"<Counter Alignment: left>\n<Counter Text Color: 18>\n<Custom React Effect>\nif (this.isDamage() && this.isHpEffect() && value > 0 ){\n target._easedamage = target._easedamage || 0;\n target._easedamage += value*0.6;\n value *= 0.4;\n target._esdrate = target._esdrate || 0;\n target._esdrate = Math.round(target._easedamage/target.mhp * 100);\n user.setStateCounter(14, user._esdrate);\n }\n</Custom React Effect>\n\n<Custom Turn Start Effect>\nuser._easedamage = user._easedamage || 0;\nuser.gainHp(Math.round(-target._easedamage/4));\nuser.startDamagePopup();\nuser._easedamage *= 0.75;\nuser._esdrate = Math.round(user._easedamage/target.mhp * 100);\nuser.setStateCounter(14, user._esdrate);\n</Custom Turn Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":14,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":43,"dataId":313,"value":1}],"iconIndex":224,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"慢性损伤I","note":"<Counter Alignment: left>\n<Counter Text Color: 18>\n<Custom React Effect>\nif (this.isDamage() && this.isHpEffect() && value > 0 ){\n target._easedamage = target._easedamage || 0;\n target._easedamage += Math.round(value*0.4);\n value = Math.round(value*0.6);\n user.setStateCounter(14, Math.round(user._easedamage/user.mhp * 100));\n }\n</Custom React Effect>\n\n<Custom Turn Start Effect>\nuser._easedamage = user._easedamage || 0;\nuser.gainHp(Math.round(-target._easedamage/4));\nuser.startDamagePopup();\nuser._easedamage = Math.round(user._easedamage*0.75);\nuser.setStateCounter(14, Math.round(user._easedamage/user.mhp * 100));\n</Custom Turn Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":15,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":43,"dataId":314,"value":1}],"iconIndex":224,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"慢性损伤II","note":"<Counter Alignment: left>\n<Counter Text Color: 18>\n<Custom React Effect>\nif (this.isDamage() && this.isHpEffect() && value > 0 ){\n target._easedamage = target._easedamage || 0;\n target._easedamage += value*0.6;\n value *= 0.4;\n target._esdrate = target._esdrate || 0;\n target._esdrate = Math.round(target._easedamage/target.mhp * 100);\n user.setStateCounter(15, user._esdrate);\n }\n</Custom React Effect>\n\n<Custom Turn Start Effect>\nuser._easedamage = user._easedamage || 0;\nuser.gainHp(Math.round(-target._easedamage/4));\nuser.startDamagePopup();\nuser._easedamage *= 0.75;\nuser._esdrate = Math.round(user._easedamage/target.mhp * 100);\nuser.setStateCounter(15, user._esdrate);\n</Custom Turn Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":15,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":43,"dataId":314,"value":1}],"iconIndex":224,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"慢性损伤II","note":"<Counter Alignment: left>\n<Counter Text Color: 18>\n<Custom React Effect>\nif (this.isDamage() && this.isHpEffect() && value > 0 ){\n target._easedamage = target._easedamage || 0;\n target._easedamage += Math.round(value*0.5);\n value = Math.round(value*0.5);\n user.setStateCounter(15, Math.round(user._easedamage/user.mhp * 100));\n }\n</Custom React Effect>\n\n<Custom Turn Start Effect>\nuser._easedamage = user._easedamage || 0;\nuser.gainHp(Math.round(-target._easedamage/4));\nuser.startDamagePopup();\nuser._easedamage = Math.round(user._easedamage*0.75);\nuser.setStateCounter(15, Math.round(user._easedamage/user.mhp * 100));\n</Custom Turn Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":16,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":43,"dataId":315,"value":1}],"iconIndex":224,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"慢性损伤III","note":"<Counter Alignment: left>\n<Counter Text Color: 18>\n<Custom React Effect>\nif (this.isDamage() && this.isHpEffect() && value > 0 ){\n target._easedamage = target._easedamage || 0;\n target._easedamage += value*0.6;\n value *= 0.4;\n target._esdrate = target._esdrate || 0;\n target._esdrate = Math.round(target._easedamage/target.mhp * 100);\n user.setStateCounter(16, user._esdrate);\n }\n</Custom React Effect>\n\n<Custom Turn Start Effect>\nuser._easedamage = user._easedamage || 0;\nuser.gainHp(Math.round(-target._easedamage/4));\nuser.startDamagePopup();\nuser._easedamage *= 0.75;\nuser._esdrate = Math.round(user._easedamage/target.mhp * 100);\nuser.setStateCounter(16, user._esdrate);\n</Custom Turn Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":16,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":43,"dataId":315,"value":1}],"iconIndex":224,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"慢性损伤III","note":"<Counter Alignment: left>\n<Counter Text Color: 18>\n<Custom React Effect>\nif (this.isDamage() && this.isHpEffect() && value > 0 ){\n target._easedamage = target._easedamage || 0;\n target._easedamage += Math.round(value*0.6);\n value = Math.round(value*0.4);\n user.setStateCounter(16, Math.round(user._easedamage/user.mhp * 100));\n }\n</Custom React Effect>\n\n<Custom Turn Start Effect>\nuser._easedamage = user._easedamage || 0;\nuser.gainHp(Math.round(-target._easedamage/4));\nuser.startDamagePopup();\nuser._easedamage = Math.round(user._easedamage*0.75);\nuser.setStateCounter(16, Math.round(user._easedamage/user.mhp * 100));\n</Custom Turn Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":17,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":419,"maxTurns":1,"message1":"下一次特技获得\\c[17]\\it[17]!\\c[0]","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"追加强化","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":17,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":419,"maxTurns":1,"message1":"下一次特技获得\\c[17]\\it[17]!\\c[0]","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"追加强化","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":18,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.1},{"code":21,"dataId":4,"value":1.5},{"code":21,"dataId":6,"value":1.15},{"code":11,"dataId":1,"value":0.05},{"code":11,"dataId":5,"value":0.1},{"code":11,"dataId":8,"value":0.2},{"code":11,"dataId":9,"value":0.9},{"code":22,"dataId":9,"value":0.08},{"code":14,"dataId":74,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":62,"value":1}],"iconIndex":0,"maxTurns":10,"message1":"整个人都化作了圣焰!","message2":"","message3":"","message4":"变回了人身!","minTurns":10,"motion":0,"name":"化身圣焰","note":"<SF_CommonAttack: 0322, 4>\n<Custom Leave Effect>\n target.addState(94);\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":18,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.1},{"code":21,"dataId":4,"value":1.5},{"code":21,"dataId":6,"value":1.15},{"code":11,"dataId":1,"value":0.05},{"code":11,"dataId":5,"value":0.1},{"code":11,"dataId":8,"value":0.2},{"code":11,"dataId":9,"value":0.9},{"code":22,"dataId":9,"value":0.08},{"code":14,"dataId":74,"value":1},{"code":14,"dataId":56,"value":1},{"code":14,"dataId":57,"value":1},{"code":14,"dataId":59,"value":1},{"code":14,"dataId":61,"value":1},{"code":14,"dataId":58,"value":1},{"code":14,"dataId":60,"value":1},{"code":14,"dataId":62,"value":1}],"iconIndex":0,"maxTurns":10,"message1":"整个人都化作了圣焰!","message2":"","message3":"","message4":"变回了人身!","minTurns":10,"motion":0,"name":"化身圣焰","note":"<SF_CommonAttack: 0322, 4>\n<Custom Leave Effect>\n target.addState(94);\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":19,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"什么都不显示的无效状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":19,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"什么都不显示的无效状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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@ -53,11 +53,11 @@ null,
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{"id":51,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":44,"dataId":169,"value":1},{"code":44,"dataId":170,"value":1},{"code":44,"dataId":171,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"禁用熔岩剑气","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":51,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":44,"dataId":169,"value":1},{"code":44,"dataId":170,"value":1},{"code":44,"dataId":171,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"禁用熔岩剑气","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":52,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":52,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":53,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"通用负面状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":53,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"通用负面状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":54,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":0.8},{"code":22,"dataId":1,"value":-0.1},{"code":22,"dataId":4,"value":-0.1}],"iconIndex":54,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"减速","note":"<Custom Apply Effect>\n if (user.isStateAffected(55)){\n user.addState(55);\n user.removeState(54);\n }\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":54,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":0.8},{"code":22,"dataId":1,"value":-0.1},{"code":22,"dataId":4,"value":-0.1}],"iconIndex":54,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"减速","note":"<Custom Apply Effect>\n if (user.isStateAffected(55)){\n user.addState(55);\n }\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":55,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":0.6},{"code":22,"dataId":1,"value":-0.2},{"code":22,"dataId":4,"value":-0.2}],"iconIndex":62,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"缓速","note":"<Custom Apply Effect>\n if (user.isStateAffected(54)){\n user.removeState(54);\n }\n</Custom Apply Effect>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":55,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":0.6},{"code":22,"dataId":1,"value":-0.2},{"code":22,"dataId":4,"value":-0.2}],"iconIndex":62,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"缓速","note":"<Custom Apply Effect>\n user.removeState(54);\n</Custom Apply Effect>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":56,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":0.4},{"code":22,"dataId":1,"value":-0.5},{"code":22,"dataId":4,"value":-0.5},{"code":13,"dataId":56,"value":1.5}],"iconIndex":337,"maxTurns":1,"message1":"被打飞到空中!","message2":"被打飞到空中!","message3":"","message4":"落回了地面!","minTurns":1,"motion":0,"name":"浮空","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":56,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":0.4},{"code":22,"dataId":1,"value":-0.5},{"code":22,"dataId":4,"value":-0.5},{"code":13,"dataId":56,"value":1.5}],"iconIndex":337,"maxTurns":1,"message1":"被打飞到空中!","message2":"被打飞到空中!","message3":"","message4":"落回了地面!","minTurns":1,"motion":0,"name":"浮空","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":57,"autoRemovalTiming":2,"chanceByDamage":10,"traits":[{"code":21,"dataId":6,"value":0.5},{"code":22,"dataId":1,"value":-1},{"code":22,"dataId":4,"value":-1},{"code":42,"dataId":1,"value":1},{"code":42,"dataId":3,"value":1},{"code":42,"dataId":5,"value":1}],"iconIndex":339,"maxTurns":6,"message1":"的身体被定住了!","message2":"的身体被定住了!","message3":"","message4":"受到的定身解除了!","minTurns":3,"motion":0,"name":"定身","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":57,"autoRemovalTiming":2,"chanceByDamage":10,"traits":[{"code":21,"dataId":6,"value":0.5},{"code":22,"dataId":1,"value":-1},{"code":22,"dataId":4,"value":-1},{"code":42,"dataId":1,"value":1},{"code":42,"dataId":3,"value":1},{"code":42,"dataId":5,"value":1}],"iconIndex":339,"maxTurns":6,"message1":"的身体被定住了!","message2":"的身体被定住了!","message3":"","message4":"受到的定身解除了!","minTurns":3,"motion":0,"name":"定身","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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@ -69,7 +69,7 @@ null,
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@ -151,7 +151,7 @@ null,
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@ -273,22 +273,22 @@ null,
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