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@ -49,12 +49,12 @@ null,
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{"id":54,"animationId":67,"damage":{"critical":false,"elementId":6,"formula":"","type":1,"variance":20},"description":"\\c[17]<20%额外命中>\\c[0] 薇薇安的电系群攻魔法\n\\c[18]\\it[20]\\c[0]时,敌人魔法防御对技能伤害的影响会变小","effects":[{"code":21,"dataId":59,"value1":0.1,"value2":0}],"hitType":2,"iconIndex":66,"message1":"施放了%1!","message2":"","mpCost":24,"name":"闪电II","note":"<Hide if Learned Skill: 55>\n\n<技能类型:技能>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<damage formula>\n value = 1;\n value += user.mat*11/5;\n if(user.isStateAffected(20) ){\n value -= target.mdf*4/5;\n }\n else{ value -= target.mdf}\n value *= (user.level*user.mat/2048+2);\n value *= 4/5;\n value += 300;\n value = Math.floor(value);\n</damage formula>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeState(228);\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":2,"tpGain":8},
{"id":55,"animationId":67,"damage":{"critical":true,"elementId":6,"formula":"800+4/5*(a.mat * 12/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"\\c[17]<20%额外命中>\\c[0] 薇薇安的电系群攻魔法\n\\c[18]\\it[20]\\c[0]时可以对高魔抗敌人造成更高伤害","effects":[{"code":21,"dataId":59,"value1":0.1,"value2":0}],"hitType":2,"iconIndex":66,"message1":"施放了%1!","message2":"","mpCost":36,"name":"闪电III","note":"<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<技能类型:技能>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<damage formula>\n value = 1;\n value += user.mat*12/5;\n if(user.isStateAffected(20) ){\n value -= target.mdf*4/5;\n }\n else{ value -= target.mdf}\n value *= (user.level*user.mat/2048+2);\n value *= 4/5;\n value += 950;\n value = Math.floor(value);\n</damage formula>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeState(228);\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":10,"stypeId":2,"successRate":100,"tpCost":5,"tpGain":8},
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{"id":271,"animationId":197,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"拥有强化招式才能使用,禁用技能,但可以连续使用三次\n当前强化招式。期间攻击力增加20%,使用后立刻进入下一回合","effects":[{"code":21,"dataId":21,"value1":1,"value2":0}],"hitType":0,"iconIndex":421,"message1":"进入\\c[17]\\it[21]!\\c[0]","message2":"","mpCost":0,"name":"专注模式I","note":"<After ATB: 99%>\n <Custom Requirement>\n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":50,"tpGain":0},
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{"id":273,"animationId":197,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[17]<霸体四回合>\\c[0] 拥有强化招式才能使用,禁用技能,但可以连续使用\n三次当前强化招式。期间攻击力和敏捷增加30%,使用后立刻进入下一回合","effects":[{"code":21,"dataId":21,"value1":1,"value2":0},{"code":21,"dataId":26,"value1":1,"value2":0},{"code":21,"dataId":152,"value1":1,"value2":0}],"hitType":0,"iconIndex":421,"message1":"进入\\c[17]\\it[21]!\\c[0]","message2":"","mpCost":0,"name":"专注模式III","note":" <After ATB: 99%>\n<Custom Requirement>\n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":60,"tpGain":0},
{"id":274,"animationId":67,"damage":{"critical":true,"elementId":6,"formula":"1+(a.level/99+1)*(a.atk+a.mat*2 - b.mdf)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":20},"description":"\\c[18]<强化 • 二式>\\c[0] 将自身的生物电极度强化并释放出来,制造一层护盾保护自身的同时,\n杀伤随机三个敌人,对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":66,"message1":"施放了%1!","message2":"","mpCost":15,"name":"电蛇狂舞I","note":"<Hide if Learned Skill: 275,276>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Custom User Barrier>\nvalue = user.mhp/20+user.mat*3;\n</Custom User Barrier>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":2},
{"id":274,"animationId":232,"damage":{"critical":true,"elementId":6,"formula":"1+(a.level/99+1)*(a.atk+a.mat*2 - b.mdf)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":20},"description":"\\c[18]<强化 • 二式>\\c[0] 将自身的生物电极度强化并释放出来,制造一层护盾保护自身的同时\n对选中敌人及相邻两个敌人造成杀伤,对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":66,"message1":"施放了%1!","message2":"","mpCost":18,"name":"电蛇狂舞I","note":"<Hide if Learned Skill: 275,276>\n\n<技能类型:技能>\n\n<Cooldown: 4>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n\n<Custom User Barrier>\nvalue = user.mhp/20+user.mat*3;\n</Custom User Barrier>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
{"id":275,"animationId":67,"damage":{"critical":true,"elementId":6,"formula":"1+(a.level/99+1)*(a.atk*6/5+a.mat * 12/5 - b.mdf)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":20},"description":"\\c[18]<强化 • 二式>\\c[0] 将自身的生物电极度强化并释放出来,制造一层护盾保护自身的同时,\n杀伤随机三个敌人,对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":59,"value1":0.3,"value2":0}],"hitType":2,"iconIndex":66,"message1":"使用了%1!","message2":"","mpCost":15,"name":"电蛇狂舞II","note":"<Hide if Learned Skill: 250>\n\n<技能类型:技能>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Custom User Barrier>\nvalue = user.mhp/15+user.mat*4;\n</Custom User Barrier>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":4},
{"id":275,"animationId":232,"damage":{"critical":true,"elementId":6,"formula":"1+(a.level/99+1)*(a.atk*6/5+a.mat * 12/5 - b.mdf)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":20},"description":"\\c[18]<强化 • 二式>\\c[0] 将自身的生物电极度强化并释放出来,制造一层护盾保护自身的同时,\n对选中敌人及相邻两个敌人造成杀伤,对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":59,"value1":0.3,"value2":0}],"hitType":2,"iconIndex":66,"message1":"使用了%1!","message2":"","mpCost":18,"name":"电蛇狂舞II","note":"<Hide if Learned Skill: 250>\n\n<技能类型:技能>\n\n<Cooldown: 4>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n\n<Custom User Barrier>\nvalue = user.mhp/15+user.mat*4;\n</Custom User Barrier>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
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