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{ "id" : 36 , "animationId" : 15 , "damage" : { "critical" : true , "elementId" : 7 , "formula" : "1+(1+(b.mhp-b.hp)/b.mhp)*(1+a.level/198+a.hp/a.mhp/2)*(a.mat * 2+a.atk - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[18]<2倍收割>\\c[17]<10%额外命中>\\c[0] 用血魔法凝聚的长枪,暴击时会\n掠夺敌方部分生命值补益自身" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 78 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "血色长枪I" , "note" : "<Hide if Learned Skill: 37,38>\n<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost>\n\n<Before Eval>\n user.addState(227);\n</Before Eval>\n<After Eval>\n user. remove Satate(227);\n</After Eval>\n\n<Critical Reward: +2% HP>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 37 , "animationId" : 15 , "damage" : { "critical" : true , "elementId" : 7 , "formula" : "1+(1+(b.mhp-b.hp)/b.mhp)*(1+a.level/198+a.hp/a.mhp)*(a.mat * 2+a.atk - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[18]<2倍收割>\\c[17]<20%额外命中>\\c[0] 用血魔法凝聚的长枪,暴击时会掠夺\n敌方部分生命值补益自身" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 78 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "血色长枪II" , "note" : "<Hide if Learned Skill: 38>\n<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost>\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user. add Satate(228);\n</After Eval>\n<Critical Reward: +3% HP>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 37 , "animationId" : 15 , "damage" : { "critical" : true , "elementId" : 7 , "formula" : "1+(1+(b.mhp-b.hp)/b.mhp)*(1+a.level/198+a.hp/a.mhp)*(a.mat * 2+a.atk - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[18]<2倍收割>\\c[17]<20%额外命中>\\c[0] 用血魔法凝聚的长枪,暴击时会掠夺\n敌方部分生命值补益自身" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 78 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "血色长枪II" , "note" : "<Hide if Learned Skill: 38>\n<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost>\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user. remove Satate(228);\n</After Eval>\n<Critical Reward: +3% HP>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 38 , "animationId" : 15 , "damage" : { "critical" : true , "elementId" : 7 , "formula" : "1+(1+(b.mhp-b.hp)/b.mhp)*(1+a.level/198+3/2*a.hp/a.mhp)*(a.mat * 2+a.atk - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[18]<2倍收割>\\c[17]<30%额外命中>\\c[0] 用血魔法凝聚的长枪,暴击时会\n掠夺敌方部分生命值补益自身" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 78 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "血色长枪III" , "note" : "<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost>\n\n<Critical Reward: +4% HP>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user. addS atate(229);\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : -2 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 38 , "animationId" : 15 , "damage" : { "critical" : true , "elementId" : 7 , "formula" : "1+(1+(b.mhp-b.hp)/b.mhp)*(1+a.level/198+3/2*a.hp/a.mhp)*(a.mat * 2+a.atk - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[18]<2倍收割>\\c[17]<30%额外命中>\\c[0] 用血魔法凝聚的长枪,暴击时会\n掠夺敌方部分生命值补益自身" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 78 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "血色长枪III" , "note" : "<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost>\n\n<Critical Reward: +4% HP>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user. remove atate(229);\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : -2 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 39 , "animationId" : 49 , "damage" : { "critical" : false , "elementId" : 18 , "formula" : "150+(5/2*(a.mhp-a.hp)/a.mhp)*(a.mat* 2+a.atk*3/4- b.mdf-b.def/5)*(a.level*a.mat/2048+2)" , "type" : 5 , "variance" : 20 } , "description" : "吸血技能, 自身HP越低伤害和吸血越高。\n有几率附加\\it[94]" , "effects" : [ { "code" : 21 , "dataId" : 94 , "value1" : 0.05 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 71 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 1 , "name" : "生命吸取I" , "note" : "<Hide if Learned Skill: 40,41>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 5 } ,
{ "id" : 39 , "animationId" : 49 , "damage" : { "critical" : false , "elementId" : 18 , "formula" : "150+(5/2*(a.mhp-a.hp)/a.mhp)*(a.mat* 2+a.atk*3/4- b.mdf-b.def/5)*(a.level*a.mat/2048+2)" , "type" : 5 , "variance" : 20 } , "description" : "吸血技能, 自身HP越低伤害和吸血越高。\n有几率附加\\it[94]" , "effects" : [ { "code" : 21 , "dataId" : 94 , "value1" : 0.05 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 71 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 1 , "name" : "生命吸取I" , "note" : "<Hide if Learned Skill: 40,41>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 5 } ,
{ "id" : 40 , "animationId" : 49 , "damage" : { "critical" : false , "elementId" : 18 , "formula" : "300+(3*(a.mhp-a.hp)/a.mhp)*(a.mat* 2+a.atk*3/4- b.mdf-b.def/5)*(a.level*a.mat/2048+2)" , "type" : 5 , "variance" : 10 } , "description" : "吸血技能, 自身HP越低伤害和吸血越高。\n有几率附加\\it[94]" , "effects" : [ { "code" : 21 , "dataId" : 94 , "value1" : 0.1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 71 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 1 , "name" : "生命吸取II" , "note" : "<Hide if Learned Skill: 41>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 5 } ,
{ "id" : 40 , "animationId" : 49 , "damage" : { "critical" : false , "elementId" : 18 , "formula" : "300+(3*(a.mhp-a.hp)/a.mhp)*(a.mat* 2+a.atk*3/4- b.mdf-b.def/5)*(a.level*a.mat/2048+2)" , "type" : 5 , "variance" : 10 } , "description" : "吸血技能, 自身HP越低伤害和吸血越高。\n有几率附加\\it[94]" , "effects" : [ { "code" : 21 , "dataId" : 94 , "value1" : 0.1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 71 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 1 , "name" : "生命吸取II" , "note" : "<Hide if Learned Skill: 41>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 5 } ,
{ "id" : 41 , "animationId" : 49 , "damage" : { "critical" : true , "elementId" : 18 , "formula" : "700+(7/2*(a.mhp-a.hp)/a.mhp)*(a.mat* 2+a.atk- b.mdf-b.def/10)*(a.level*a.mat/2048+2)" , "type" : 5 , "variance" : 10 } , "description" : "吸血技能, 自身HP越低伤害和吸血越高。\n有几率附加\\it[94]" , "effects" : [ { "code" : 21 , "dataId" : 94 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 71 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 1 , "name" : "生命吸取III" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 5 } ,
{ "id" : 41 , "animationId" : 49 , "damage" : { "critical" : true , "elementId" : 18 , "formula" : "700+(7/2*(a.mhp-a.hp)/a.mhp)*(a.mat* 2+a.atk- b.mdf-b.def/10)*(a.level*a.mat/2048+2)" , "type" : 5 , "variance" : 10 } , "description" : "吸血技能, 自身HP越低伤害和吸血越高。\n有几率附加\\it[94]" , "effects" : [ { "code" : 21 , "dataId" : 94 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 71 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 1 , "name" : "生命吸取III" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 5 } ,
@ -49,12 +49,12 @@ null,
{ "id" : 47 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "100" , "type" : 3 , "variance" : 0 } , "description" : "薇薇安从邪念体获取的技能,使一个队友\n进入不断攻击的\\it[5]状态,对机械人无效。" , "effects" : [ { "code" : 21 , "dataId" : 5 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 350 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "血之狂暴" , "note" : "<Hide if Learned Skill: 48>\n<Custom HP Cost>\ncost += user.mhp/50;\n</Custom HP Cost>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 7 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 50 , "tpGain" : 0 } ,
{ "id" : 47 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "100" , "type" : 3 , "variance" : 0 } , "description" : "薇薇安从邪念体获取的技能,使一个队友\n进入不断攻击的\\it[5]状态,对机械人无效。" , "effects" : [ { "code" : 21 , "dataId" : 5 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 350 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "血之狂暴" , "note" : "<Hide if Learned Skill: 48>\n<Custom HP Cost>\ncost += user.mhp/50;\n</Custom HP Cost>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 7 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 50 , "tpGain" : 0 } ,
{ "id" : 48 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "b.mhp/10" , "type" : 3 , "variance" : 0 } , "description" : "薇薇安从邪念体获取的技能,强化队友战斗力(\\it[6]) \n且可以解除\\it[63],对机械人无效。" , "effects" : [ { "code" : 21 , "dataId" : 6 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 63 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 348 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "血之狂化" , "note" : "<Custom HP Cost>\ncost += user.mhp/50;\n</Custom HP Cost>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 7 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 50 , "tpGain" : 0 } ,
{ "id" : 48 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 15 , "formula" : "b.mhp/10" , "type" : 3 , "variance" : 0 } , "description" : "薇薇安从邪念体获取的技能,强化队友战斗力(\\it[6]) \n且可以解除\\it[63],对机械人无效。" , "effects" : [ { "code" : 21 , "dataId" : 6 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 63 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 348 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "血之狂化" , "note" : "<Custom HP Cost>\ncost += user.mhp/50;\n</Custom HP Cost>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 7 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 50 , "tpGain" : 0 } ,
{ "id" : 49 , "animationId" : 96 , "damage" : { "critical" : true , "elementId" : 9 , "formula" : "1+(2+a.level/99)*(a.mat* 2- b.mdf*0.8)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "薇薇安从邪念体获取的技能,造成暗属性伤害\n并对敌方护盾造成额外的高额伤害" , "effects" : [ ] , "hitType" : 2 , "iconIndex" : 18 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "凋零一指" , "note" : "<Custom HP Cost>\ncost += +user.mhp/50;\n</Custom HP Cost>\n<Custom Target Barrier>\nvalue = -(100+user.mat*8*(user.level*user.mat/2048+2));\n</Custom Target Barrier>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 49 , "animationId" : 96 , "damage" : { "critical" : true , "elementId" : 9 , "formula" : "1+(2+a.level/99)*(a.mat* 2- b.mdf*0.8)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "薇薇安从邪念体获取的技能,造成暗属性伤害\n并对敌方护盾造成额外的高额伤害" , "effects" : [ ] , "hitType" : 2 , "iconIndex" : 18 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "凋零一指" , "note" : "<Custom HP Cost>\ncost += +user.mhp/50;\n</Custom HP Cost>\n<Custom Target Barrier>\nvalue = -(100+user.mat*8*(user.level*user.mat/2048+2));\n</Custom Target Barrier>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
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{ "id" : 118 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "南宫三八的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 119 , "animationId" : 43 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "效果类似轻身术的符卡,使全体队友获得\\it[115]" , "effects" : [ { "code" : 21 , "dataId" : 115 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 38 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "加速符卡I" , "note" : "<Hide if Learned Skill: 120,121>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : -5 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 119 , "animationId" : 43 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "效果类似轻身术的符卡,使全体队友获得\\it[115]" , "effects" : [ { "code" : 21 , "dataId" : 115 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 38 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "加速符卡I" , "note" : "<Hide if Learned Skill: 120,121>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : -5 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 120 , "animationId" : 43 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "效果类似轻身术的符卡,使全体队友解除\\it[54]、\n获得\\it[115]" , "effects" : [ { "code" : 22 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 115 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 38 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "加速符卡II" , "note" : "<Hide if Learned Skill: 121>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : -5 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 120 , "animationId" : 43 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "效果类似轻身术的符卡,使全体队友解除\\it[54]、\n获得\\it[115]" , "effects" : [ { "code" : 22 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 115 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 38 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "加速符卡II" , "note" : "<Hide if Learned Skill: 121>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : -5 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
@ -130,20 +130,20 @@ null,
{ "id" : 128 , "animationId" : 46 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[9]<群体削弱>\\c[0] 解除敌方目标部分双攻、双防、反击率和速度的增幅,但对于\n\\it[142]和\\it[143]效果一般" , "effects" : [ { "code" : 22 , "dataId" : 115 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 116 , "value1" : 0.5 , "value2" : 0 } , { "code" : 22 , "dataId" : 124 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 127 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 136 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 139 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 130 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 142 , "value1" : 0.1 , "value2" : 0 } , { "code" : 22 , "dataId" : 143 , "value1" : 0.1 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 50 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "驱魔符卡I" , "note" : "<Hide if Learned Skill: 129,130>\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 128 , "animationId" : 46 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[9]<群体削弱>\\c[0] 解除敌方目标部分双攻、双防、反击率和速度的增幅,但对于\n\\it[142]和\\it[143]效果一般" , "effects" : [ { "code" : 22 , "dataId" : 115 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 116 , "value1" : 0.5 , "value2" : 0 } , { "code" : 22 , "dataId" : 124 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 127 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 136 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 139 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 130 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 142 , "value1" : 0.1 , "value2" : 0 } , { "code" : 22 , "dataId" : 143 , "value1" : 0.1 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 50 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "驱魔符卡I" , "note" : "<Hide if Learned Skill: 129,130>\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 129 , "animationId" : 46 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[9]<群体削弱>\\c[0] 解除敌方目标部分双攻、双防、反击率和速度的增幅,但对于\n\\it[142]和\\it[143]效果一般" , "effects" : [ { "code" : 22 , "dataId" : 115 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 116 , "value1" : 0.7 , "value2" : 0 } , { "code" : 22 , "dataId" : 124 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 127 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 136 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 139 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 130 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 131 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 125 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 128 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 137 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 140 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 126 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 129 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 138 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 141 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 142 , "value1" : 0.5 , "value2" : 0 } , { "code" : 22 , "dataId" : 143 , "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 50 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "驱魔符卡II" , "note" : "<Hide if Learned Skill: 130>\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 129 , "animationId" : 46 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[9]<群体削弱>\\c[0] 解除敌方目标部分双攻、双防、反击率和速度的增幅,但对于\n\\it[142]和\\it[143]效果一般" , "effects" : [ { "code" : 22 , "dataId" : 115 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 116 , "value1" : 0.7 , "value2" : 0 } , { "code" : 22 , "dataId" : 124 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 127 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 136 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 139 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 130 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 131 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 125 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 128 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 137 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 140 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 126 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 129 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 138 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 141 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 142 , "value1" : 0.5 , "value2" : 0 } , { "code" : 22 , "dataId" : 143 , "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 50 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "驱魔符卡II" , "note" : "<Hide if Learned Skill: 130>\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 130 , "animationId" : 46 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[9]<群体削弱>\\c[0] 解除敌方目标的双攻、双防、反击率和速度的增幅,也有较大概率\n解除\\it[142]和\\it[143]" , "effects" : [ { "code" : 22 , "dataId" : 115 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 116 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 124 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 127 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 136 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 139 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 130 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 131 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 132 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 125 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 128 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 137 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 140 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 126 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 129 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 138 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 141 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 142 , "value1" : 0.9 , "value2" : 0 } , { "code" : 22 , "dataId" : 143 , "value1" : 0.9 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 58 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 20 , "name" : "驱魔符卡III" , "note" : "<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 130 , "animationId" : 46 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[9]<群体削弱>\\c[0] 解除敌方目标的双攻、双防、反击率和速度的增幅,也有较大概率\n解除\\it[142]和\\it[143]" , "effects" : [ { "code" : 22 , "dataId" : 115 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 116 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 124 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 127 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 136 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 139 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 130 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 131 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 132 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 125 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 128 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 137 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 140 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 126 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 129 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 138 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 141 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 142 , "value1" : 0.9 , "value2" : 0 } , { "code" : 22 , "dataId" : 143 , "value1" : 0.9 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 58 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 20 , "name" : "驱魔符卡III" , "note" : "<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 131 , "animationId" : 33 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "制造单向的强光影响单个敌方目标视力的技能, 50%几率施加\\it[74]\n对魔力视觉无效" , "effects" : [ { "code" : 21 , "dataId" : 74 , "value1" : 0.5 , "value2" : 0 } ,{ "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ], "hitType" : 0 , "iconIndex" : 19 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 6 , "name" : "闪光术I" , "note" : "<Hide if Learned Skill: 132,133>\n< Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 131 , "animationId" : 33 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "制造单向的强光影响单个敌方目标视力的技能, 50%几率施加\\it[74]\n对魔力视觉无效" , "effects" : [ { "code" : 21 , "dataId" : 74 , "value1" : 0.5 , "value2" : 0 } ], "hitType" : 0 , "iconIndex" : 19 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 6 , "name" : "闪光术I" , "note" : "<Hide if Learned Skill: 132,133>\n< After Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 132 , "animationId" : 33 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "制造单向的强光影响全体敌方目标视力的技能, 90%几率施加\\it[74]\n对魔力视觉无效" , "effects" : [ { "code" : 21 , "dataId" : 74 , "value1" : 0.9 , "value2" : 0 } ,{ "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ], "hitType" : 0 , "iconIndex" : 19 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 8 , "name" : "闪光术II" , "note" : "<Hide if Learned Skill: 133>\n< Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 132 , "animationId" : 33 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "制造单向的强光影响全体敌方目标视力的技能, 90%几率施加\\it[74]\n对魔力视觉无效" , "effects" : [ { "code" : 21 , "dataId" : 74 , "value1" : 0.9 , "value2" : 0 } ], "hitType" : 0 , "iconIndex" : 19 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 8 , "name" : "闪光术II" , "note" : "<Hide if Learned Skill: 133>\n< After Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 133 , "animationId" : 33 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "制造单向的强光影响全体敌方目标视力的技能,必定施加\\it[74]\n且90%几率施加\\it[75], \\it[75]对魔力视觉同样有效" , "effects" : [ { "code" : 21 , "dataId" : 74 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 75 , "value1" : 0.9 , "value2" : 0 } ,{ "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ], "hitType" : 0 , "iconIndex" : 19 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 8 , "name" : "闪光术III" , "note" : "< Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>", "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 133 , "animationId" : 33 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "制造单向的强光影响全体敌方目标视力的技能,必定施加\\it[74]\n且90%几率施加\\it[75], \\it[75]对魔力视觉同样有效" , "effects" : [ { "code" : 21 , "dataId" : 74 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 75 , "value1" : 0.9 , "value2" : 0 } ], "hitType" : 0 , "iconIndex" : 19 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 8 , "name" : "闪光术III" , "note" : "< After Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </After Eval>", "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 134 , "animationId" : 81 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "在战斗中保持灵活游走的战斗技巧,需要持续消耗魔力,\n使用时获得10TP, 期间所有攻击都会追加一次特定的普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 159 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 82 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 2 , "name" : "游斗术" , "note" : "<Hide if Learned Skill: 135,136>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 134 , "animationId" : 81 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "在战斗中保持灵活游走的战斗技巧,需要持续消耗魔力,\n使用时获得10TP, 期间所有攻击都会追加一次特定的普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 159 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 82 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 2 , "name" : "游斗术" , "note" : "<Hide if Learned Skill: 135,136>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 135 , "animationId" : 81 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "在战斗中保持灵活游走的战斗技巧,需要持续消耗魔力,\n使用时获得10TP, 期间所有攻击都会追加一次特定的普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 160 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 82 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 2 , "name" : "专家游斗术" , "note" : "<Hide if Learned Skill: 136>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 135 , "animationId" : 81 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "在战斗中保持灵活游走的战斗技巧,需要持续消耗魔力,\n使用时获得10TP, 期间所有攻击都会追加一次特定的普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 160 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 82 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 2 , "name" : "专家游斗术" , "note" : "<Hide if Learned Skill: 136>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 136 , "animationId" : 81 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "在战斗中保持灵活游走的战斗技巧,需要持续消耗魔力,\n使用时获得10TP, 期间所有攻击都会追加一次特定的普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 164 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 82 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 2 , "name" : "宗师游斗术" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 136 , "animationId" : 81 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "在战斗中保持灵活游走的战斗技巧,需要持续消耗魔力,\n使用时获得10TP, 期间所有攻击都会追加一次特定的普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 164 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 82 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 2 , "name" : "宗师游斗术" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 137 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[9]<群体削弱>\\c[0] 几率性削弱敌方魔法攻击、抗性的符卡, 50%几率使敌方\n\\it[108],攻击两个目标" , "effects" : [ { "code" : 21 , "dataId" : 250 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 252 , "value1" : 0.3 , "value2" : 0 } , { "code" : 21 , "dataId" : 254 , "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 52 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "弱化符卡I" , "note" : "<Hide if Learned Skill: 138,139>\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 137 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[9]<群体削弱>\\c[0] 几率性削弱敌方魔法攻击、抗性的符卡, 50%几率使敌方\n\\it[108],攻击两个目标" , "effects" : [ { "code" : 21 , "dataId" : 250 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 252 , "value1" : 0.3 , "value2" : 0 } , { "code" : 21 , "dataId" : 254 , "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 52 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "弱化符卡I" , "note" : "<Hide if Learned Skill: 138,139>\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 138 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[9]<群体削弱>\\c[0] 几率性削弱敌方魔法攻击、抗性的符卡, 80%几率使敌方\n\\it[108],攻击两个目标" , "effects" : [ { "code" : 21 , "dataId" : 250 , "value1" : 0.7 , "value2" : 0 } , { "code" : 21 , "dataId" : 252 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 254 , "value1" : 0.8 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 60 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "弱化符卡II" , "note" : "<Hide if Learned Skill: 139>\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 138 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[9]<群体削弱>\\c[0] 几率性削弱敌方魔法攻击、抗性的符卡, 80%几率使敌方\n\\it[108],攻击两个目标" , "effects" : [ { "code" : 21 , "dataId" : 250 , "value1" : 0.7 , "value2" : 0 } , { "code" : 21 , "dataId" : 252 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 254 , "value1" : 0.8 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 60 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "弱化符卡II" , "note" : "<Hide if Learned Skill: 139>\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 139 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[9]<群体削弱>\\c[0] 几率性削弱敌方魔法攻击、抗性的符卡,同时使敌方\n\\it[108],攻击两个目标" , "effects" : [ { "code" : 21 , "dataId" : 250 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 252 , "value1" : 0.7 , "value2" : 0 } , { "code" : 21 , "dataId" : 254 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 326 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "弱化符卡III" , "note" : "<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 139 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[9]<群体削弱>\\c[0] 几率性削弱敌方魔法攻击、抗性的符卡,同时使敌方\n\\it[108],攻击两个目标" , "effects" : [ { "code" : 21 , "dataId" : 250 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 252 , "value1" : 0.7 , "value2" : 0 } , { "code" : 21 , "dataId" : 254 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 326 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "弱化符卡III" , "note" : "<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 140 , "animationId" : 14 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "20+9/10*(a.atk * 2+a.mat - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[17]<30%额外命中>\\c[0] 凭借精湛的射击技术连续射击敌人,造成全体伤害,\n装备枪炮或弓弩都可以使用此技能" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 376 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 2 , "name" : "精湛射击I" , "note" : "<Hide if Learned Skill: 141,142>\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user. addSatate(229);\n</After Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 140 , "animationId" : 14 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "20+9/10*(a.atk * 2+a.mat - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[17]<30%额外命中>\\c[0] 凭借精湛的射击技术连续射击敌人,造成全体伤害,\n装备枪炮或弓弩都可以使用此技能" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 376 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 2 , "name" : "精湛射击I" , "note" : "<Hide if Learned Skill: 141,142>\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user. removeSatate(229);\n</After Eval>\n\n<After Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </After Eval>\n\n <Pre-Damage Eval>\n target.addState(258);\n </Pre-Damage Eval>\n <Post-Damage Eval>\n target.removeState(258);\n </Post-Damage Eval>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
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{ "id" : 141 , "animationId" : 14 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "80+11/10*(a.atk * 2+a.mat*11/10 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[17]<40%额外命中>\\c[0] 凭借精湛的射击技术连续射击敌人,造成全体伤害,\n装备枪炮或弓弩都可以使用此技能" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 376 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 2 , "name" : "精湛射击II" , "note" : "< After Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </After Eval>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
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{ "id" : 142 , "animationId" : 14 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "300+3/2*(a.atk * 11/5+a.mat*6/5 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[17]<50%额外命中>\\c[0] 凭借精湛的射击技术连续射击敌人,造成全体伤害,\n装备枪炮或弓弩都可以使用此技能" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 376 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 2 , "name" : "精湛射击III" , "note" : "<Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user. removeSatate(231);\n</After Eval>\n\n<After Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </After Eval>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 143 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(1+a.level/60)*(a.atk * 2+a.mat+a.agi/10 - b.def*3/5-b.mdf/15)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 248 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的追加攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "游斗状态的追加攻击" , "note" : "<Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user. addSatate(231 );\n</After Eval>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 100 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 3 } ,
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{ "id" : 144 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * 2+a.mat+a.agi/20 - b.def-b.mdf/8)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : " 魔剑士的普通攻击 ", "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "南宫三八的普通攻击" , "note" : " ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 144 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * 2+a.mat+a.agi/20 - b.def-b.mdf/8)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : " ", "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "南宫三八的普通攻击" , "note" : " <Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 145 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 145 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 146 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "伊扎克斯的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 146 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "伊扎克斯的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 147 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "传送门开润!(\\it[0]的队员不能承受空间传送的负担)" , "effects" : [ { "code" : 41 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 71 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "空间传送" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 147 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "传送门开润!(\\it[0]的队员不能承受空间传送的负担)" , "effects" : [ { "code" : 41 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 71 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "空间传送" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 2 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
@ -199,10 +199,10 @@ null,
{ "id" : 197 , "animationId" : 43 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "初级组装制成的一次性加速器,强化全体队友移动速度" , "effects" : [ { "code" : 21 , "dataId" : 115 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 38 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "机械加速器" , "note" : "<Before Eval>\n user.removeState(42);\n user.addState(47);\n user.addState(48);\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 7 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 197 , "animationId" : 43 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "初级组装制成的一次性加速器,强化全体队友移动速度" , "effects" : [ { "code" : 21 , "dataId" : 115 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 38 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "机械加速器" , "note" : "<Before Eval>\n user.removeState(42);\n user.addState(47);\n user.addState(48);\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 7 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 198 , "animationId" : 94 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "1" , "type" : 0 , "variance" : 0 } , "description" : "初级组装制成的一次性魔能护盾发生器,\n制造护盾保护全体队友" , "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 161 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "小队魔能护盾" , "note" : "<Custom Target Barrier 6 Turns>\nvalue = user.mat*10+user.mhp/10;\n</Custom Target Barrier 6 Turns>\n<Before Eval>\n user.removeState(42);\n user.addState(47);\n user.addState(48);\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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@ -242,14 +242,14 @@ null,
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{ "id" : 243 , "animationId" : 82 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+1/2*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠两个随机目标并附加\\it[255], \n目标\\it[255]叠加越高伤害越高, 技能触发暴击会恢复8点TP" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 255 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 105 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "利爪抓挠I" , "note" : "<Before Eval>\n user.addState(227);\n</Before Eval>\n<After Eval>\n user. add Satate(227);\n</After Eval>\n\n<Hide if Learned Skill: 244,245>\n<Critical Reward: +8 TP>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 243 , "animationId" : 82 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+1/2*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠两个随机目标并附加\\it[255], \n目标\\it[255]叠加越高伤害越高, 技能触发暴击会恢复8点TP" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 255 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 105 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "利爪抓挠I" , "note" : "<Before Eval>\n user.addState(227);\n</Before Eval>\n<After Eval>\n user. remove Satate(227);\n</After Eval>\n\n<Hide if Learned Skill: 244,245>\n<Critical Reward: +8 TP>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 244 , "animationId" : 82 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+3/5*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[17]<20%额外命中>\\c[0] 使用利爪抓挠两个随机目标并附加\\it[255], \n目标\\it[255]叠加越高伤害越高, 技能触发暴击会恢复8点TP" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 255 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 105 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "利爪抓挠II" , "note" : "<Hide if Learned Skill: 245>\n<Hide if Learned Skill: 250>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user. add Satate(228);\n</After Eval>\n\n<Critical Reward: +8 TP>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 244 , "animationId" : 82 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+3/5*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[17]<20%额外命中>\\c[0] 使用利爪抓挠两个随机目标并附加\\it[255], \n目标\\it[255]叠加越高伤害越高, 技能触发暴击会恢复8点TP" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 255 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 105 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "利爪抓挠II" , "note" : "<Hide if Learned Skill: 245>\n<Hide if Learned Skill: 250>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user. remove Satate(228);\n</After Eval>\n\n<Critical Reward: +8 TP>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
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{ "id" : 245 , "animationId" : 82 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+4/5*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[17]<30%额外命中>\\c[0] 使用利爪抓挠两个随机目标并附加\\it[255], \n目标\\it[255]叠加越高伤害越高, 技能触发暴击会恢复8点TP" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 255 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 105 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "利爪抓挠III" , "note" : "<Hide if Learned Skill: 250>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user. remove Satate(229);\n</After Eval>\n\n<Critical Reward: +8 TP>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
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{ "id" : 246 , "animationId" : 44 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "80+1.1*(a.atk * 2+a.agi*0.2 - b.def)*(a.level*a.atk/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "直接获得30TP并增加攻击力和速度三回合, 代价是透支身体, \n效果结束后\\it[96]两个回合。" , "effects" : [ { "code" : 21 , "dataId" : 191 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 291 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "狂野飞扑I" , "note" : "<Hide if Learned Skill: 247>\n<Cooldown: 10>\n<Cooldown Steps: 1>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 30 } ,
{ "id" : 247 , "animationId" : 44 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "80+1.1*(a.atk * 2+a.agi*0.2 - b.def)*(a.level*a.atk/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "直接获得50P并增加攻击力和速度三回合, 代价是透支身体, \n效果结束后\\it[96]两个回合。" , "effects" : [ { "code" : 21 , "dataId" : 192 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 291 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "狂野飞扑II" , "note" : "<Cooldown: 10>\n<Cooldown Steps: 1>\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 50 } ,
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{ "id" : 252 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "80+1/2*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "利用利爪破坏敌人的护甲(施加\\it[251]),目标\\it[255]叠加越高伤害越高;\n有几率解除\\it[147]; 技能被闪避时返还5点TP" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 251 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 147 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 167 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "撕裂II" , "note" : "<Hide if Learned Skill: 253>\n<Missed Reward: +5 TP>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 252 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "80+1/2*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "利用利爪破坏敌人的护甲(施加\\it[251]),目标\\it[255]叠加越高伤害越高;\n有几率解除\\it[147]; 技能被闪避时返还5点TP" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 251 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 147 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 167 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "撕裂II" , "note" : "<Hide if Learned Skill: 253>\n<Missed Reward: +5 TP>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 253 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "150+3/5*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "利用利爪破坏敌人的护甲施加\\it[251])并解除\\it[147], \n目标\\it[255]叠加越高伤害越高; 技能被闪避时返还5点TP" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 251 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 147 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 167 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "撕裂III" , "note" : "<Missed Reward: +5 TP>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 253 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "150+3/5*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "利用利爪破坏敌人的护甲施加\\it[251])并解除\\it[147], \n目标\\it[255]叠加越高伤害越高; 技能被闪避时返还5点TP" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 251 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 147 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 167 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "撕裂III" , "note" : "<Missed Reward: +5 TP>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
@ -264,9 +264,9 @@ null,
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{ "id" : 262 , "animationId" : 31 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "降低自身受到随机攻击的几率并提升攻击力、闪避、命中和\n暴击率的刺杀技能( 获得\\it[155]和\\it[174]) " , "effects" : [ { "code" : 21 , "dataId" : 155 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 174 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 395 , "message1" : "猫猫祟祟准备偷袭" , "message2" : "" , "mpCost" : 0 , "name" : "猫猫祟祟III" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
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{ "id" : 265 , "animationId" : 18 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "10+(a.level/297 + 1/4 )*(a.atk * 2+a.mat+a.agi/40 - b.def - b.mdf/8 )*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 3/2 : 1)", "type" : 1 , "variance" : 5 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 253 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 72 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "一式 • 暴雨梨花" , "note" : "<Before Eval>\n user.removeState(188);\n</Before Eval>\n\n<Missed Reward: Add State 223>" , "occasion" : 1 , "repeats" : 9 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 4 } ,
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{ "id" : 266 , "animationId" : 10 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+(1+a.level/99)*(a.atk * 2 + a.mat + a.agi/20 - b.def - b.mdf/8 )*(a.level*a.atk/2048+2)", "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 122 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "二式 • 星分穹宇" , "note" : "<Before Eval>\n user.removeState(189);\n</Before Eval>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 8 } ,
{ "id" : 267 , "animationId" : 16 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "(b.mhp-b.hp)/10+(3-3/2*b.hp/b.mhp+a.level/45)*(a.mat +a.atk*3 -b.def/2 )*(a.level*a.mat/2048+2)", "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 97 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "三式 • 白虹贯日" , "note" : "<Bypass Taunt>\n<Before Eval>\n user.removeState(190);\n</Before Eval>\n<Defeat Reward: Add State 190>\n<Pre-Damage Eval>\n var barrier = user.barrierPoints();\n barrier = barrier*3/4;\n value += barrier;\n user.loseBarrier(barrier);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 12 } ,
{ "id" : 267 , "animationId" : 16 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "(b.mhp-b.hp)/10+(3-3/2*b.hp/b.mhp+a.level/45)*(a.mat +a.atk*3 -b.def/2 - b.mdf/10 )*(a.level*a.mat/2048+2)", "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 97 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "三式 • 白虹贯日" , "note" : "<Bypass Taunt>\n<Before Eval>\n user.removeState(190);\n</Before Eval>\n<Defeat Reward: Add State 190>\n<Pre-Damage Eval>\n var barrier = user.barrierPoints();\n barrier = barrier*3/4;\n value += barrier;\n user.loseBarrier(barrier);\n</Pre-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 12 } ,
{ "id" : 268 , "animationId" : 35 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "10+(a.atk*2 +a.mat/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 一式>\\c[0] 使用剑或枪接连进行两次上挑攻击,可以挑飞敌人造成\\it[56], \n或者挑飞敌人的武器造成\\it[76],对\\it[56]的敌人伤害增加30%" , "effects" : [ { "code" : 21 , "dataId" : 56 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 76 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 69 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "上挑I" , "note" : "<Hide if Learned Skill: 270>\n<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 268 , "animationId" : 35 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "10+(a.atk*2 +a.mat/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 一式>\\c[0] 使用剑或枪接连进行两次上挑攻击,可以挑飞敌人造成\\it[56], \n或者挑飞敌人的武器造成\\it[76],对\\it[56]的敌人伤害增加30%" , "effects" : [ { "code" : 21 , "dataId" : 56 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 76 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 69 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "上挑I" , "note" : "<Hide if Learned Skill: 270>\n<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 269 , "animationId" : 35 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "50+(a.atk*2 +a.mat/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 一式>\\c[0] 使用剑或枪接连进行两次上挑攻击,可以挑飞敌人造成\\it[56], \n或者挑飞敌人的武器造成\\it[76],对\\it[56]的敌人伤害增加30%" , "effects" : [ { "code" : 21 , "dataId" : 56 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 76 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 69 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "上挑II" , "note" : "<Hide if Learned Skill: 270>\n<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 269 , "animationId" : 35 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "50+(a.atk*2 +a.mat/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 一式>\\c[0] 使用剑或枪接连进行两次上挑攻击,可以挑飞敌人造成\\it[56], \n或者挑飞敌人的武器造成\\it[76],对\\it[56]的敌人伤害增加30%" , "effects" : [ { "code" : 21 , "dataId" : 56 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 76 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 69 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "上挑II" , "note" : "<Hide if Learned Skill: 270>\n<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 270 , "animationId" : 35 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "100+(a.atk*2 + a.mat/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 一式>\\c[0] 使用剑或枪接连进行两次上挑攻击,可以挑飞敌人造成\\it[56], \n或者挑飞敌人的武器造成\\it[76],对\\it[56]的敌人伤害增加30%,必中" , "effects" : [ { "code" : 21 , "dataId" : 56 , "value1" : 0.7 , "value2" : 0 } , { "code" : 21 , "dataId" : 76 , "value1" : 0.7 , "value2" : 0 } , { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 69 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "上挑III" , "note" : "<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 270 , "animationId" : 35 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "100+(a.atk*2 + a.mat/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 一式>\\c[0] 使用剑或枪接连进行两次上挑攻击,可以挑飞敌人造成\\it[56], \n或者挑飞敌人的武器造成\\it[76],对\\it[56]的敌人伤害增加30%,必中" , "effects" : [ { "code" : 21 , "dataId" : 56 , "value1" : 0.7 , "value2" : 0 } , { "code" : 21 , "dataId" : 76 , "value1" : 0.7 , "value2" : 0 } , { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 69 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "上挑III" , "note" : "<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>" , "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
@ -290,9 +290,9 @@ null,
{ "id" : 288 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : 6 , "formula" : "20+(3/5+a.lv/150)*(a.atk * 9/5+a.mat + a.agi/20 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "\\c[18]<强普显示>\\c[17]<无视嘲讽>\\c[18]<10%损伤>\\c[0] 郝籽的终结技,\n拥有护盾时会消耗75%的护盾增加伤害,成功击杀敌人时下回合可再次释放" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 97 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "三式 • 白虹贯日" , "note" : "" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 2 , "requiredWtypeId2" : 1 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 288 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : 6 , "formula" : "20+(3/5+a.lv/150)*(a.atk * 9/5+a.mat + a.agi/20 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "\\c[18]<强普显示>\\c[17]<无视嘲讽>\\c[18]<10%损伤>\\c[0] 郝籽的终结技,\n拥有护盾时会消耗75%的护盾增加伤害,成功击杀敌人时下回合可再次释放" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 97 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "三式 • 白虹贯日" , "note" : "" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 2 , "requiredWtypeId2" : 1 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 289 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "20+(1+a.level/45)*(a.atk * 3 + a.mat + a.agi/20 - b.def - b.mdf/5)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 3/2 : 1)" , "type" : 1 , "variance" : 10 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 56 , "value1" : 0.1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的多段攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(乱舞状态)" , "note" : "<Bypass Taunt>\n\n<Before Eval>\n if(user.isStateAffected(188)){\n user.removeState(188);\n user.addState(189);\n }\n else if(user.isStateAffected(189)){\n user.removeState(189);\n user.addState(190);\n }\n else if(user.isStateAffected(190)){\n user.addState(190);\n }\n else{\n user.addState(188);\n }\n</Before Eval>\n\n<Missed Reward: Add State 223>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +10%>\n\n<Custom User Barrier>\nvalue = user.mat*5+user.mhp/20;\n</Custom User Barrier>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 6 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 289 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "20+(1+a.level/45)*(a.atk * 3 + a.mat + a.agi/20 - b.def - b.mdf/5)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 3/2 : 1)" , "type" : 1 , "variance" : 10 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 56 , "value1" : 0.1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的多段攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(乱舞状态)" , "note" : "<Bypass Taunt>\n\n<Before Eval>\n if(user.isStateAffected(188)){\n user.removeState(188);\n user.addState(189);\n }\n else if(user.isStateAffected(189)){\n user.removeState(189);\n user.addState(190);\n }\n else if(user.isStateAffected(190)){\n user.addState(190);\n }\n else{\n user.addState(188);\n }\n</Before Eval>\n\n<Missed Reward: Add State 223>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +10%>\n\n<Custom User Barrier>\nvalue = user.mat*5+user.mhp/20;\n</Custom User Barrier>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 6 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 5 } ,
{ "id" : 290 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "10+(a.atk * 3/2 + a.mat+a.agi/20 - b.def-b.mdf/10)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "郝籽的普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(郝籽)" , "note" : "<Custom User Barrier>\nvalue = user.mat*5+user.mhp/50;\n</Custom User Barrier>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 6 } ,
{ "id" : 290 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "10+(a.atk * 3/2 + a.mat+a.agi/20 - b.def-b.mdf/10)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "郝籽的普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(郝籽)" , "note" : "<Custom User Barrier>\nvalue = user.mat*5+user.mhp/50;\n</Custom User Barrier>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 6 } ,
{ "id" : 291 , "animationId" : 43 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[18]<强化 • 一式>\\c[0] 郝籽拉开身位, 增加50%闪避率和30%攻击力持续2回合, \n 并恢复7点TP", "effects" : [ { "code" : 31 , "dataId" : 6 , "value1" : 2 , "value2" : 0 } , { "code" : 21 , "dataId" : 175 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 188 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 189 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 190 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 82 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "以退为进I" , "note" : "<Hide if Learned Skill: 292,293>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 7 } ,
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@ -488,15 +488,15 @@ null,
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