修技能bug,更改状态自然结束时间判定;

main
parent a78aad5592
commit a84e2db0f3

@ -22,6 +22,7 @@
## 更新记录
- **2023/11/14****乐子人**修技能bug更改状态自然结束时间判定
- **2023/11/12****乐子人**修伊丽莎白技能bug优化技能显示层面表现
- **2023/11/11****乐子人**修伊丽莎白技能bug
- **2023/11/08****枪兵**修bug

@ -25,7 +25,7 @@ null,
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@ -1,31 +1,31 @@
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@ -274,14 +274,14 @@ null,
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{"id":361,"autoRemovalTiming":1,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.2},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":3,"value":0.2},{"code":22,"dataId":8,"value":-0.01}],"iconIndex":82,"maxTurns":6,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":6,"motion":0,"name":"游斗","note":"<Null Physical Taunt>\n\n<Custom Establish Effect>\n if(this.isSkill() &&\n this.item().meta.技能类型 == '普攻'){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Custom Establish Effect>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":362,"autoRemovalTiming":1,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.3},{"code":21,"dataId":6,"value":1.1},{"code":22,"dataId":3,"value":0.2},{"code":22,"dataId":4,"value":0.2},{"code":22,"dataId":8,"value":-0.01}],"iconIndex":82,"maxTurns":7,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":7,"motion":0,"name":"专业游斗","note":"<Null Physical Taunt>\n<Null Magical Taunt>\n\n<Custom Establish Effect>\n if(this.isSkill() &&\n this.item().meta.技能类型 == '普攻'){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":363,"autoRemovalTiming":1,"chanceByDamage":5,"traits":[{"code":22,"dataId":1,"value":0.35},{"code":21,"dataId":6,"value":1.15},{"code":22,"dataId":3,"value":0.5},{"code":22,"dataId":4,"value":0.3},{"code":23,"dataId":4,"value":0.6},{"code":22,"dataId":8,"value":-0.01}],"iconIndex":82,"maxTurns":8,"message1":"开始与敌人游斗!","message2":"开始游斗!","message3":"","message4":"恢复了普通的战斗姿态!","minTurns":8,"motion":0,"name":"大师游斗","note":"<Null Physical Taunt>\n<Null Magical Taunt>\n<Null Certain Taunt> \n\n<Custom Establish Effect>\n if(this.isSkill() &&\n this.item().meta.技能类型 == '普攻'){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":364,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":365,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":366,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
@ -371,7 +371,7 @@ null,
{"id":369,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":370,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":371,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"伊丽莎白技能相关状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":372,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":832,"maxTurns":5,"message1":"的机械中枢进入\\c[18]\\it372\\c[0]","message2":"","message3":"","message4":"\\c[18]\\it372\\c[0]已解除!","minTurns":5,"motion":0,"name":"过热状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":372,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":832,"maxTurns":5,"message1":"的机械中枢进入\\c[18]\\it372\\c[0]","message2":"","message3":"","message4":"\\c[18]\\it372\\c[0]已解除!","minTurns":5,"motion":0,"name":"过热状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":373,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"过热状态额外加速1","note":"<ATB Turn: +10%>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":374,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"过热状态额外加速2","note":"<ATB Turn: +15%>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":375,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"过热状态额外加速3","note":"<ATB Turn: +20%>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
@ -388,7 +388,7 @@ null,
{"id":386,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"BOSS特殊状态","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":387,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":4,"value":-10}],"iconIndex":165,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"魔法吸收盾","note":"<Custom Select Effect>\n if(this.isMagical() &&\n this.isDamage() &&\n this.isHpEffect() &&\n target.barrierPoints() > 0){\n target.gainBarrier(value);\n value = 0;\n }\n </Custom Select Effect>\n\n <Custom Respond Effect>\n if(target.barrierPoints() == 0){\n target.removeState(387);\n }\n </Custom Respond Effect>\n\n <Custom Leave Effect>\n var subject = user;\n subject.forceAction(582, -1);\n BattleManager.forceAction(subject); \n </Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":389,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":21,"maxTurns":3,"message1":"受到\\c[18]\\it[389]\\c[0]!","message2":"","message3":"依旧承受\\c[18]\\it[389]\\c[0]","message4":"\\c[18]\\it[389]\\c[0]已解除!","minTurns":3,"motion":0,"name":"狂躁诅咒","note":"<Custom Apply Effect>\nuser._frenzy = 10;\n</Custom Apply Effect>\n\n<Custom Remove Effect>\nuser._frenzy = undefined;\n</Custom Remove Effect>\n\n<Custom Establish Effect>\nuser._frenzy = user._frenzy || 10; \nif (target.result().hpDamage > 0) {\nuser._frenzy -= 1;\n}\nif (user._frenzy <= 0) {\nvar frenzy_recover = Math.floor(user.mhp / 5);\nuser.gainHp(frenzy_recover); \nuser.startDamagePopup();\nuser.clearResult();\nuser.startAnimation(43);\nuser.addState(115);\nuser.removeState(289);\n}\n</Custom Establish Effect>\n\n<Custom Leave Effect>\nvar n = Math.min(7, user._frenzy);\nvar frenzy_damage = Math.floor(user.hp *n/ 10);\nuser.startAnimation(231);\nuser.gainHp(-frenzy_damage); \nuser.startDamagePopup();\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":389,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":21,"maxTurns":3,"message1":"受到\\c[18]\\it[389]\\c[0]!","message2":"","message3":"依旧承受\\c[18]\\it[389]\\c[0]","message4":"\\c[18]\\it[389]\\c[0]已解除!","minTurns":3,"motion":0,"name":"狂躁诅咒","note":"<Custom Apply Effect>\nuser._frenzy = 10;\n</Custom Apply Effect>\n\n<Custom Remove Effect>\nuser._frenzy = undefined;\n</Custom Remove Effect>\n\n<Custom Establish Effect>\nuser._frenzy = user._frenzy || 10; \nif (target.result().hpDamage > 0) {\nuser._frenzy -= 1;\n}\nif (user._frenzy <= 0) {\nvar frenzy_recover = Math.floor(user.mhp / 5);\nuser.gainHp(frenzy_recover); \nuser.startDamagePopup();\nuser.clearResult();\nuser.startAnimation(43);\nuser.addState(115);\nuser.removeState(289);\n}\n</Custom Establish Effect>\n\n<Custom Leave Effect>\nvar n = Math.min(7, user._frenzy);\nvar frenzy_damage = Math.floor(user.hp *n/ 10);\nuser.startAnimation(231);\nuser.gainHp(-frenzy_damage); \nuser.startDamagePopup();\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":391,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":392,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},

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