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@ -35,9 +35,9 @@ null,
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{ "id" : 36 , "animationId" : 15 , "damage" : { "critical" : true , "elementId" : 7 , "formula" : "1+(1+(b.mhp-b.hp)/b.mhp)*(1+a.level/198+a.hp/a.mhp/2)*(a.mat * 2+a.atk - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[18]<2倍收割>\\c[17]<10%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] \n用血魔法凝聚的长枪, 暴击时会掠夺敌方部分生命值补益自身" , "effects" : [ ] , "hitType" : 2 , "iconIndex" : 78 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "血色长枪I" , "note" : "<Hide if Learned Skill: 37,38>\n\n <SimATK:ture> \n\n<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost>\n\n<Before Eval>\n user.addState(227);\n</Before Eval>\n<After Eval>\n user.removeSatate(227);\n</After Eval>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Critical Reward: +2% HP>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 36 , "animationId" : 15 , "damage" : { "critical" : true , "elementId" : 7 , "formula" : "1+(1+(b.mhp-b.hp)/b.mhp)*(1+a.level/198+a.hp/a.mhp/2)*(a.mat * 2+a.atk - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[18]<2倍收割>\\c[17]<10%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] \n用血魔法凝聚的长枪, 暴击时会掠夺敌方部分生命值补益自身" , "effects" : [ ] , "hitType" : 2 , "iconIndex" : 78 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "血色长枪I" , "note" : "<Hide if Learned Skill: 37,38>\n\n \n\n<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost>\n\n<Before Eval>\n user.addState(227);\n</Before Eval>\n<After Eval>\n user.removeSatate(227);\n</After Eval>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Critical Reward: +2% HP>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 37 , "animationId" : 15 , "damage" : { "critical" : true , "elementId" : 7 , "formula" : "1+(1+(b.mhp-b.hp)/b.mhp)*(1+a.level/198+a.hp/a.mhp)*(a.mat * 2+a.atk - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[18]<2倍收割>\\c[17]<20%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] \n用血魔法凝聚的长枪, 暴击时会掠夺敌方部分生命值补益自身" , "effects" : [ ] , "hitType" : 2 , "iconIndex" : 78 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "血色长枪II" , "note" : "<Hide if Learned Skill: 38>\n\n <SimATK:ture> \n\n<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost>\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeSatate(228);\n</After Eval>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Critical Reward: +3% HP>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 37 , "animationId" : 15 , "damage" : { "critical" : true , "elementId" : 7 , "formula" : "1+(1+(b.mhp-b.hp)/b.mhp)*(1+a.level/198+a.hp/a.mhp)*(a.mat * 2+a.atk - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[18]<2倍收割>\\c[17]<20%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] \n用血魔法凝聚的长枪, 暴击时会掠夺敌方部分生命值补益自身" , "effects" : [ ] , "hitType" : 2 , "iconIndex" : 78 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "血色长枪II" , "note" : "<Hide if Learned Skill: 38>\n\n \n\n<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost>\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeSatate(228);\n</After Eval>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Critical Reward: +3% HP>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 38 , "animationId" : 15 , "damage" : { "critical" : true , "elementId" : 7 , "formula" : "1+(1+(b.mhp-b.hp)/b.mhp)*(1+a.level/198+3/2*a.hp/a.mhp)*(a.mat * 2+a.atk - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[18]<2倍收割>\\c[17]<30%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] \n用血魔法凝聚的长枪, 暴击时会掠夺敌方部分生命值补益自身" , "effects" : [ ] , "hitType" : 2 , "iconIndex" : 78 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "血色长枪III" , "note" : "<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost>\n\n <SimATK:ture> \n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Critical Reward: +4% HP>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeatate(229);\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : -2 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 38 , "animationId" : 15 , "damage" : { "critical" : true , "elementId" : 7 , "formula" : "1+(1+(b.mhp-b.hp)/b.mhp)*(1+a.level/198+3/2*a.hp/a.mhp)*(a.mat * 2+a.atk - b.mdf)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 10 } , "description" : "\\c[18]<2倍收割>\\c[17]<30%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] \n用血魔法凝聚的长枪, 暴击时会掠夺敌方部分生命值补益自身" , "effects" : [ ] , "hitType" : 2 , "iconIndex" : 78 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "血色长枪III" , "note" : "<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost>\n\n \n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Critical Reward: +4% HP>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeatate(229);\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : -2 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 39 , "animationId" : 49 , "damage" : { "critical" : false , "elementId" : 18 , "formula" : "150+(5/2*(a.mhp-a.hp)/a.mhp)*(a.mat* 2+a.atk*3/4- b.mdf-b.def/5)*(a.level*a.mat/2048+2)" , "type" : 5 , "variance" : 20 } , "description" : "吸血技能, 自身HP越低伤害和吸血越高。\n有几率附加\\it[94],但装备的吸血效果对该技能无效。" , "effects" : [ { "code" : 21 , "dataId" : 94 , "value1" : 0.05 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 71 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 1 , "name" : "生命吸取I" , "note" : "<Hide if Learned Skill: 40,41>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 5 } ,
{ "id" : 39 , "animationId" : 49 , "damage" : { "critical" : false , "elementId" : 18 , "formula" : "150+(5/2*(a.mhp-a.hp)/a.mhp)*(a.mat* 2+a.atk*3/4- b.mdf-b.def/5)*(a.level*a.mat/2048+2)" , "type" : 5 , "variance" : 20 } , "description" : "吸血技能, 自身HP越低伤害和吸血越高。\n有几率附加\\it[94],但装备的吸血效果对该技能无效。" , "effects" : [ { "code" : 21 , "dataId" : 94 , "value1" : 0.05 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 71 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 1 , "name" : "生命吸取I" , "note" : "<Hide if Learned Skill: 40,41>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 5 } ,
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{ "id" : 41 , "animationId" : 49 , "damage" : { "critical" : true , "elementId" : 18 , "formula" : "700+(7/2*(a.mhp-a.hp)/a.mhp)*(a.mat* 2+a.atk- b.mdf-b.def/10)*(a.level*a.mat/2048+2)" , "type" : 5 , "variance" : 10 } , "description" : "吸血技能, 自身HP越低伤害和吸血越高。\n有几率附加\\it[94],但装备的吸血效果对该技能无效。" , "effects" : [ { "code" : 21 , "dataId" : 94 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 71 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 1 , "name" : "生命吸取III" , "note" : "<Before Eval>\n this._bsaffective = 0;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 5 } ,
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@ -116,7 +116,7 @@ null,
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{ "id" : 116 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 116 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 117 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(1+a.level/60)*(a.atk * 2+a.mat+a.agi/10 - b.def*3/5-b.mdf/15)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 248 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的追加全体攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "游斗状态的追加全体攻击" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n\n <SimATK:ture> \n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 2;\n</Before Eval>\n\n<Before Eval>\n user.addState(230);\n</Before Eval>\n<After Eval>\n user.removeSatate(230);\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 100 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 3 } ,
{ "id" : 117 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(1+a.level/60)*(a.atk * 2+a.mat+a.agi/10 - b.def*3/5-b.mdf/15)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 248 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的追加全体攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "游斗状态的追加全体攻击" , "note" : "<Pre-Damage Eval>\n target.addState(258);\n</Pre-Damage Eval>\n\n \n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 2;\n</Before Eval>\n\n<Before Eval>\n user.addState(230);\n</Before Eval>\n<After Eval>\n user.removeSatate(230);\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 100 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 3 } ,
{ "id" : 118 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "南宫三八的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 118 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "南宫三八的技能" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 119 , "animationId" : 43 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "效果类似轻身术的符卡,使全体队友获得\\it[115]" , "effects" : [ { "code" : 21 , "dataId" : 115 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 38 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "加速符卡I" , "note" : "<Hide if Learned Skill: 120,121>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : -5 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 119 , "animationId" : 43 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "效果类似轻身术的符卡,使全体队友获得\\it[115]" , "effects" : [ { "code" : 21 , "dataId" : 115 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 38 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "加速符卡I" , "note" : "<Hide if Learned Skill: 120,121>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : -5 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 120 , "animationId" : 43 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "效果类似轻身术的符卡,使全体队友解除\\it[54]、\n获得\\it[115]" , "effects" : [ { "code" : 22 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 115 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 38 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "加速符卡II" , "note" : "<Hide if Learned Skill: 121>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : -5 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 120 , "animationId" : 43 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "效果类似轻身术的符卡,使全体队友解除\\it[54]、\n获得\\it[115]" , "effects" : [ { "code" : 22 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 115 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 38 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "加速符卡II" , "note" : "<Hide if Learned Skill: 121>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : -5 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
@ -139,17 +139,17 @@ null,
{ "id" : 137 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[9]<群体削弱>\\c[0] 几率性削弱敌方魔法攻击、抗性的符卡, 50%几率使敌方\n\\it[108],攻击两个目标" , "effects" : [ { "code" : 21 , "dataId" : 250 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 252 , "value1" : 0.3 , "value2" : 0 } , { "code" : 21 , "dataId" : 254 , "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 52 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "弱化符卡I" , "note" : "<Hide if Learned Skill: 138,139>\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 137 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[9]<群体削弱>\\c[0] 几率性削弱敌方魔法攻击、抗性的符卡, 50%几率使敌方\n\\it[108],攻击两个目标" , "effects" : [ { "code" : 21 , "dataId" : 250 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 252 , "value1" : 0.3 , "value2" : 0 } , { "code" : 21 , "dataId" : 254 , "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 52 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "弱化符卡I" , "note" : "<Hide if Learned Skill: 138,139>\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 138 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[9]<群体削弱>\\c[0] 几率性削弱敌方魔法攻击、抗性的符卡, 80%几率使敌方\n\\it[108],攻击两个目标" , "effects" : [ { "code" : 21 , "dataId" : 250 , "value1" : 0.7 , "value2" : 0 } , { "code" : 21 , "dataId" : 252 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 254 , "value1" : 0.8 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 60 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "弱化符卡II" , "note" : "<Hide if Learned Skill: 139>\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 138 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[9]<群体削弱>\\c[0] 几率性削弱敌方魔法攻击、抗性的符卡, 80%几率使敌方\n\\it[108],攻击两个目标" , "effects" : [ { "code" : 21 , "dataId" : 250 , "value1" : 0.7 , "value2" : 0 } , { "code" : 21 , "dataId" : 252 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 254 , "value1" : 0.8 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 60 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "弱化符卡II" , "note" : "<Hide if Learned Skill: 139>\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 139 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[9]<群体削弱>\\c[0] 几率性削弱敌方魔法攻击、抗性的符卡,同时使敌方\n\\it[108],攻击两个目标" , "effects" : [ { "code" : 21 , "dataId" : 250 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 252 , "value1" : 0.7 , "value2" : 0 } , { "code" : 21 , "dataId" : 254 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 326 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "弱化符卡III" , "note" : "<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 139 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[9]<群体削弱>\\c[0] 几率性削弱敌方魔法攻击、抗性的符卡,同时使敌方\n\\it[108],攻击两个目标" , "effects" : [ { "code" : 21 , "dataId" : 250 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 252 , "value1" : 0.7 , "value2" : 0 } , { "code" : 21 , "dataId" : 254 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 326 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 10 , "name" : "弱化符卡III" , "note" : "<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 4 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 140 , "animationId" : 14 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "20+9/10*(a.atk * 2+a.mat - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[17]<30%额外命中>\\c[0] 凭借精湛的射击技术连续射击敌人,造成全体伤害,\n装备枪炮或弓弩都可以使用此技能" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 376 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 2 , "name" : "精湛射击I" , "note" : "<Hide if Learned Skill: 141,142>\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n <SimATK:ture> \n\n<Before Eval>\n this._pcirate = 2;\n</Before Eval>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>\n\n<After Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </After Eval>\n\n <Pre-Damage Eval>\n target.addState(258);\n </Pre-Damage Eval>\n <Post-Damage Eval>\n target.removeState(258);\n </Post-Damage Eval>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
{ "id" : 140 , "animationId" : 14 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "20+9/10*(a.atk * 2+a.mat - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[17]<30%额外命中>\\c[0] 凭借精湛的射击技术连续射击敌人,造成全体伤害,\n装备枪炮或弓弩都可以使用此技能" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 376 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 2 , "name" : "精湛射击I" , "note" : "<Hide if Learned Skill: 141,142>\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n \n\n<Before Eval>\n this._pcirate = 2;\n</Before Eval>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>\n\n<After Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </After Eval>\n\n <Pre-Damage Eval>\n target.addState(258);\n </Pre-Damage Eval>\n <Post-Damage Eval>\n target.removeState(258);\n </Post-Damage Eval>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 6 , "requiredWtypeId2" : 7 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 30 , "tpGain" : 0 } ,
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{ "id" : 151 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "80" , "type" : 1 , "variance" : 20 } , "description" : "\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成少量精神属性伤害并\n附加\\it[93]的战吼" , "effects" : [ { "code" : 21 , "dataId" : 93 , "value1" : 1 , "value2" : 0 } , { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 5 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "魔王战吼I" , "note" : "<Hide if Learned Skill: 152,153>\n\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 5 , "speed" : -2 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 6 } ,
{ "id" : 152 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "500" , "type" : 1 , "variance" : 0 } , "description" : "\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成少量精神属性伤害并\n附加\\it[93]的战吼,20%几率造成\\it[90]" , "effects" : [ { "code" : 21 , "dataId" : 93 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 90 , "value1" : 0.2 , "value2" : 0 } , { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 5 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "魔王战吼II" , "note" : "<Hide if Learned Skill: 153>\n\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 6 } ,
{ "id" : 152 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "500" , "type" : 1 , "variance" : 0 } , "description" : "\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成少量精神属性伤害并\n附加\\it[93]的战吼,20%几率造成\\it[90]" , "effects" : [ { "code" : 21 , "dataId" : 93 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 90 , "value1" : 0.2 , "value2" : 0 } , { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 5 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "魔王战吼II" , "note" : "<Hide if Learned Skill: 153>\n\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 6 } ,
{ "id" : 153 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "300+2*(a.mat*2 - b.mdf)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 0 } , "description" : "\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成少量精神属性伤害并\n附加\\it[93]的战吼,50%几率造成\\it[90]" , "effects" : [ { "code" : 21 , "dataId" : 93 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 90 , "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 5 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "魔王战吼III" , "note" : "<Before Eval>\n this._bsaffective = 0;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 6 } ,
{ "id" : 153 , "animationId" : 34 , "damage" : { "critical" : false , "elementId" : 10 , "formula" : "300+2*(a.mat*2 - b.mdf)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 0 } , "description" : "\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成少量精神属性伤害并\n附加\\it[93]的战吼,50%几率造成\\it[90]" , "effects" : [ { "code" : 21 , "dataId" : 93 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 90 , "value1" : 0.5 , "value2" : 0 } , { "code" : 44 , "dataId" : 8 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 5 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "魔王战吼III" , "note" : "<Before Eval>\n this._bsaffective = 0;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 6 } ,
@ -176,7 +176,7 @@ null,
{ "id" : 174 , "animationId" : 12 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(1/2+b.hp/(2*b.mhp) + a.level/198)*(a.atk*5/2 +a.mat*3/2 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "\\c[18]<强普显示>\\c[0] 伊扎克斯刚成为魔王时的得意技能,\n开启真身时能使用且仅能使用一次, 伤害随释放时魔力层数提升, 并清空魔力层数" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 390 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "魔王斩" , "note" : "" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 174 , "animationId" : 12 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(1/2+b.hp/(2*b.mhp) + a.level/198)*(a.atk*5/2 +a.mat*3/2 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)" , "type" : 0 , "variance" : 20 } , "description" : "\\c[18]<强普显示>\\c[0] 伊扎克斯刚成为魔王时的得意技能,\n开启真身时能使用且仅能使用一次, 伤害随释放时魔力层数提升, 并清空魔力层数" , "effects" : [ ] , "hitType" : 1 , "iconIndex" : 390 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "魔王斩" , "note" : "" , "occasion" : 3 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
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{ "id" : 175 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "伊扎克斯解放魔王真身,战斗起来更方便施展,所以\n表观双攻和移动速度有所增加, 并可以使用\\is[174]" , "effects" : [ { "code" : 21 , "dataId" : 13 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 183 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 57 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 54 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 55 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 59 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 61 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 56 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 183 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 348 , "message1" : "解放了恶魔真身!" , "message2" : "" , "mpCost" : 0 , "name" : "真身解放" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 176 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "非战斗状态在菜单里使用可以查看伊扎克斯的被动说明" , "effects" : [ { "code" : 44 , "dataId" : 16 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 71 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "伊扎克斯被动说明" , "note" : "" , "occasion" : 2 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 176 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "非战斗状态在菜单里使用可以查看伊扎克斯的被动说明" , "effects" : [ { "code" : 44 , "dataId" : 16 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 71 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "伊扎克斯被动说明" , "note" : "" , "occasion" : 2 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 4 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 177 , "animationId" : 195 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(2-b.hp/b.mhp + a.level/33)*(a.atk*2 +a.mat - b.def - b.mdf/5)*(a.level*a.atk/2048+2)* (a.isStateAffected(185) ? 11/10 : 1) * (a.isStateAffected(186) ? 23/20 : 1) * (a.isStateAffected(187) ? 6/5 : 1)" , "type" : 1 , "variance" : 10 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 390 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "魔王斩" , "note" : "<Critical Reward: +4 TP>\n\n <SimATK:ture> \n\n<After Eval>\nuser.addState(49);\nuser.addState(50);\nuser.addState(51);\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\nuser.removeState(183);\n</After Eval>", "occasion" : 1 , "repeats" : 4 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 177 , "animationId" : 195 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(2-b.hp/b.mhp + a.level/33)*(a.atk*2 +a.mat - b.def - b.mdf/5)*(a.level*a.atk/2048+2)* (a.isStateAffected(185) ? 11/10 : 1) * (a.isStateAffected(186) ? 23/20 : 1) * (a.isStateAffected(187) ? 6/5 : 1)" , "type" : 1 , "variance" : 10 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 390 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "魔王斩" , "note" : "<Critical Reward: +4 TP>\n\n \n\n<After Eval>\nuser.addState(49);\nuser.addState(50);\nuser.addState(51);\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\nuser.removeState(183);\n</After Eval>", "occasion" : 1 , "repeats" : 4 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 178 , "animationId" : 0 , "damage" : { "critical" : true , "elementId" : 10 , "formula" : "1+(a.level/99+1)*(a.mat * 2 - b.mdf/2)*(a.level*a.mat/2048+2) * (b.isStateAffected(82) ? 6/5 : 1)" , "type" : 0 , "variance" : 20 } , "description" : "\\c[27]<魔力解锁>\\c[18]<60%护盾穿透>\\c[0] 攫取敌人灵魂造成精神伤害并回复自身MP, \n随敌人\\it[250]层数增加伤害,自身三层魔力时强化为禁咒,攻击全体" , "effects" : [ { "code" : 21 , "dataId" : 19 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 75 , "message1" : "" , "message2" : "" , "mpCost" : 50 , "name" : "灵魂攫取" , "note" : "<Before Eval>\n if(user.isStateAffected(185) || user.isStateAffected(186)){\n var subject = user;\n subject.forceAction(179, -2);\n BattleManager.forceAction(subject);\n }\n else{\n if(user.isStateAffected(187)){\n var subject = user;\n subject.forceAction(180, -1);\n BattleManager.forceAction(subject);\n }\n }\n</Before Eval>\n\n<After Eval>\nuser.addState(49);\nuser.addState(50);\nuser.addState(51);\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n</After Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 0 } ,
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@ -212,11 +212,11 @@ null,
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@ -236,7 +236,7 @@ null,
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@ -264,34 +264,34 @@ null,
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{ "id" : 265 , "animationId" : 18 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "10+(a.level/297 + 1/4 )*(a.atk * 2+a.mat - b.def - b.mdf/8)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 3/2 : 1)" , "type" : 1 , "variance" : 5 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 253 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 72 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "一式 • 暴雨梨花" , "note" : " <技能类型:普攻>\n \n\n<Before Eval>\n if(user.isStateAffected(21)){\n user.addState(188);\n }\n else{\n user.removeState(188);\n }\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Missed Reward: Add State 223>", "occasion" : 1 , "repeats" : 9 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 1 } ,
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{ "id" : 266 , "animationId" : 201 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "20+(1+a.level/99)*(a.atk * 2 + a.mat - b.def - b.mdf/8)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 122 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "二式 • 星分穹宇" , "note" : " <技能类型:普攻>\n \n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n<Before Eval>\n if(user.isStateAffected(21)){\n user.addState(189);\n }\n else{\n user.removeState(189);\n }\n</Before Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 2 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 4 } ,
{ "id" : 267 , "animationId" : 16 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "(b.mhp-b.hp)/10+(3-3/2*b.hp/b.mhp+a.level/45)*(a.mat +a.atk*3 -b.def/2 - b.mdf/10)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 97 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "三式 • 白虹贯日" , "note" : " \n<SimATK:ture> \n\n<Bypass Taunt>\n<Before Eval>\n if(user.isStateAffected(21)){\n user.addState(190);\n }\n else{\n user.removeState(190);\n }\n</Before Eval>\n\n<Defeat Reward: Add State 190>\n\n<Pre-Damage Eval>\n var barrier = user.barrierPoints();\n barrier = barrier*3/4;\n value += Math.floor(barrier);\n user.loseBarrier(barrier);\n</Pre-Damage Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 267 , "animationId" : 16 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "(b.mhp-b.hp)/10+(3-3/2*b.hp/b.mhp+a.level/45)*(a.mat +a.atk*3 -b.def/2 - b.mdf/10)*(a.level*a.mat/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 97 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "三式 • 白虹贯日" , "note" : " <技能类型:普攻>\n \n\n<Bypass Taunt>\n<Before Eval>\n if(user.isStateAffected(21)){\n user.addState(190);\n }\n else{\n user.removeState(190);\n }\n</Before Eval>\n\n<Defeat Reward: Add State 190>\n\n<Pre-Damage Eval>\n var barrier = user.barrierPoints();\n barrier = barrier*3/4;\n value += Math.floor(barrier);\n user.loseBarrier(barrier);\n</Pre-Damage Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 268 , "animationId" : 35 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "10+(a.atk*2 +a.mat/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 一式>\\c[0] 使用剑或枪接连进行两次上挑攻击,可以挑飞敌人造成\\it[56], \n或者挑飞敌人的武器造成\\it[76],对\\it[56]的敌人伤害增加30%" , "effects" : [ { "code" : 21 , "dataId" : 56 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 76 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 69 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "上挑I" , "note" : "<Hide if Learned Skill: 270>\n<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval> ", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 268 , "animationId" : 35 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "10+(a.atk*2 +a.mat/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 一式>\\c[0] 使用剑或枪接连进行两次上挑攻击,可以挑飞敌人造成\\it[56], \n或者挑飞敌人的武器造成\\it[76],对\\it[56]的敌人伤害增加30%" , "effects" : [ { "code" : 21 , "dataId" : 56 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 76 , "value1" : 0.5 , "value2" : 0 } , { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 69 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "上挑I" , "note" : "<Hide if Learned Skill: 270>\n<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval> \n\n<技能类型:技能> ", "occasion" : 1 , "repeats" : 2 , "requiredWtypeId1" : 1 , "requiredWtypeId2" : 2 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
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{ "id" : 272 , "animationId" : 197 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "郝籽专注于当前普攻强化招式,可以连续使用三次,但期间\n不能使用特技, 并获得20%加速,这一技能只有具备招式强化时才能使用" , "effects" : [ { "code" : 21 , "dataId" : 21 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 281 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 26 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 421 , "message1" : "进入\\c[17]\\it[21]!\\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "专注模式II" , "note" : " <Custom Requirement>\n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement> \n\n<技能类型:技能> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 50 , "tpGain" : 0 } ,
{ "id" : 273 , "animationId" : 197 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[17]<霸体四回合>\\c[0] 郝籽专注于当前普攻强化招式,可以连续使用三次,\n但期间不能使用特技, 并获得20%加速,这一技能只有具备招式强化时才能使用" , "effects" : [ { "code" : 21 , "dataId" : 21 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 281 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 26 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 152 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 421 , "message1" : "进入\\c[17]\\it[21]!\\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "专注模式III" , "note" : " <Custom Requirement>\n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 0 } ,
{ "id" : 273 , "animationId" : 197 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[17]<霸体四回合>\\c[0] 郝籽专注于当前普攻强化招式,可以连续使用三次,\n但期间不能使用特技, 并获得20%加速,这一技能只有具备招式强化时才能使用" , "effects" : [ { "code" : 21 , "dataId" : 21 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 281 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 26 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 152 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 421 , "message1" : "进入\\c[17]\\it[21]!\\c[0]" , "message2" : "" , "mpCost" : 0 , "name" : "专注模式III" , "note" : " <Custom Requirement>\n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement> \n\n<技能类型:技能> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 60 , "tpGain" : 0 } ,
{ "id" : 274 , "animationId" : 67 , "damage" : { "critical" : true , "elementId" : 6 , "formula" : "1+(a.level/99+1)*(a.atk+a.mat*2 - b.mdf)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 二式>\\c[0] 将自身的生物电极度强化并释放出来,制造一层护盾保护自身的同时,\n杀伤随机三个敌人, 对\\it[56]的敌人伤害增加30%" , "effects" : [ { "code" : 21 , "dataId" : 59 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 66 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "电蛇狂舞I" , "note" : "<Hide if Learned Skill: 275,276>\n\n< Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Custom User Barrier>\nvalue = user.mhp/15+user.mat*3;\n</Custom User Barrier>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 5 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 2 } ,
{ "id" : 274 , "animationId" : 67 , "damage" : { "critical" : true , "elementId" : 6 , "formula" : "1+(a.level/99+1)*(a.atk+a.mat*2 - b.mdf)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 二式>\\c[0] 将自身的生物电极度强化并释放出来,制造一层护盾保护自身的同时,\n杀伤随机三个敌人, 对\\it[56]的敌人伤害增加30%" , "effects" : [ { "code" : 21 , "dataId" : 59 , "value1" : 0.2 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 66 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "电蛇狂舞I" , "note" : "<Hide if Learned Skill: 275,276>\n\n< 技能类型:技能>\n\n< Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Custom User Barrier>\nvalue = user.mhp/15+user.mat*3;\n</Custom User Barrier>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 5 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 2 } ,
{ "id" : 275 , "animationId" : 67 , "damage" : { "critical" : true , "elementId" : 6 , "formula" : "1+(a.level/99+1)*(a.atk*6/5+a.mat * 12/5 - b.mdf)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 二式>\\c[0] 将自身的生物电极度强化并释放出来,制造一层护盾保护自身的同时,\n杀伤随机三个敌人, 对\\it[56]的敌人伤害增加30%" , "effects" : [ { "code" : 21 , "dataId" : 59 , "value1" : 0.3 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 66 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "电蛇狂舞II" , "note" : "<Hide if Learned Skill: 250>\n\n< Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Custom User Barrier>\nvalue = user.mhp/15+user.mat*4;\n</Custom User Barrier>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 5 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 4 } ,
{ "id" : 275 , "animationId" : 67 , "damage" : { "critical" : true , "elementId" : 6 , "formula" : "1+(a.level/99+1)*(a.atk*6/5+a.mat * 12/5 - b.mdf)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 二式>\\c[0] 将自身的生物电极度强化并释放出来,制造一层护盾保护自身的同时,\n杀伤随机三个敌人, 对\\it[56]的敌人伤害增加30%" , "effects" : [ { "code" : 21 , "dataId" : 59 , "value1" : 0.3 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 66 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "电蛇狂舞II" , "note" : "<Hide if Learned Skill: 250>\n\n< 技能类型:技能>\n\n< Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Custom User Barrier>\nvalue = user.mhp/15+user.mat*4;\n</Custom User Barrier>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 5 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 4 } ,
{ "id" : 276 , "animationId" : 67 , "damage" : { "critical" : true , "elementId" : 6 , "formula" : "1+(a.level/99+1)*(a.atk*7/5+a.mat * 14/5 - b.mdf)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<强化 • 二式>\\c[0] 将自身的生物电极度强化并释放出来,制造一层护盾保护自身的同时,\n杀伤随机三个敌人, 对\\it[56]的敌人伤害增加30%" , "effects" : [ { "code" : 21 , "dataId" : 59 , "value1" : 0.4 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 66 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 15 , "name" : "电蛇狂舞III" , "note" : "<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n< Custom User Barrier>\nvalue = user.mhp/15+user.mat*5;\n</Custom User Barrier>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 5 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 6 } ,
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{ "id" : 277 , "animationId" : 33 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[18]<强化 • 二式>\\c[0]\\c[17]<群体解控>\\c[0] 用微电流刺激队友的神经系统,\n可以解除\\it[74]、\\it[60]、\\it[59]" , "effects" : [ { "code" : 22 , "dataId" : 74 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 60 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 59 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 72 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 2 , "name" : "微电刺激I" , "note" : "<Hide if Learned Skill: 278,279>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 277 , "animationId" : 33 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[18]<强化 • 二式>\\c[0]\\c[17]<群体解控>\\c[0] 用微电流刺激队友的神经系统,\n可以解除\\it[74]、\\it[60]、\\it[59]" , "effects" : [ { "code" : 22 , "dataId" : 74 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 60 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 59 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 72 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 2 , "name" : "微电刺激I" , "note" : "<Hide if Learned Skill: 278,279>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189> \n\n<技能类型:技能> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 278 , "animationId" : 33 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[18]<强化 • 二式>\\c[0]\\c[17]<群体解控>\\c[0] 用微电流刺激队友的神经系统,\n可以解除\\it[74]、\\it[60]、\\it[59],同时释放强光驱散\\it[75]效果" , "effects" : [ { "code" : 22 , "dataId" : 74 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 60 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 59 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 75 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 72 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 2 , "name" : "微电刺激II" , "note" : "<Hide if Learned Skill: 279>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 278 , "animationId" : 33 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[18]<强化 • 二式>\\c[0]\\c[17]<群体解控>\\c[0] 用微电流刺激队友的神经系统,\n可以解除\\it[74]、\\it[60]、\\it[59],同时释放强光驱散\\it[75]效果" , "effects" : [ { "code" : 22 , "dataId" : 74 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 60 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 59 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 75 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 72 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 2 , "name" : "微电刺激II" , "note" : "<Hide if Learned Skill: 279>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189> \n\n<技能类型:技能> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
{ "id" : 279 , "animationId" : 33 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "\\c[18]<强化 • 二式>\\c[0]\\c[17]<群体解控>\\c[0] 用微电流刺激队友的神经系统,\n可以解除\\it[74]、\\it[60]、\\it[59]和\\it[58],同时释放强光驱散\\it[75]效果" , "effects" : [ { "code" : 22 , "dataId" : 74 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 60 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 59 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 75 , "value1" : 1 , "value2" : 0 } , { "code" : 22 , "dataId" : 58 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 72 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 6 , "name" : "微电刺激III" , "note" : "<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189> ", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 5 , "tpGain" : 0 } ,
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@ -321,16 +321,16 @@ null,
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{ "id" : 324 , "animationId" : 98 , "damage" : { "critical" : false , "elementId" : 8 , "formula" : "1+(a.level/99+1)*(a.atk*3/2+a.mat*3/2 -b.def - b.mdf)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "释放圣焰随机攻击四个目标的类法术技能" , "effects" : [ { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 64 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 20 , "name" : "天火燎原II" , "note" : "<Hide if Learned Skill: 325>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 6 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 325 , "animationId" : 98 , "damage" : { "critical" : false , "elementId" : 8 , "formula" : "1+(a.level/99+1)*(a.atk*15/8+a.mat*15/8 -b.def- b.mdf)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "释放圣焰随机攻击四个目标的类法术技能" , "effects" : [ { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 64 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 20 , "name" : "天火燎原III" , "note" : "<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 6 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 325 , "animationId" : 98 , "damage" : { "critical" : false , "elementId" : 8 , "formula" : "1+(a.level/99+1)*(a.atk*15/8+a.mat*15/8 -b.def- b.mdf)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "释放圣焰随机攻击四个目标的类法术技能" , "effects" : [ { "code" : 21 , "dataId" : 36 , "value1" : 0.5 , "value2" : 0 } ] , "hitType" : 2 , "iconIndex" : 64 , "message1" : "施放了%1! " , "message2" : "" , "mpCost" : 20 , "name" : "天火燎原III" , "note" : "<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 6 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 326 , "animationId" : 87 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "1+(a.atk * 3 + a.mat*2 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "释放强劲的圣焰剑气攻击全体敌人" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 97 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "一剑净世I" , "note" : "<Hide if Learned Skill: 327,328>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(502, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 326 , "animationId" : 87 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "1+(a.atk * 3 + a.mat*2 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "释放强劲的圣焰剑气攻击全体敌人" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 97 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "一剑净世I" , "note" : "<Hide if Learned Skill: 327,328>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(502, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 327 , "animationId" : 87 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "1+3/2*(a.atk * 3 + a.mat*2 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "释放强劲的圣焰剑气攻击全体敌人" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 97 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "一剑净世II" , "note" : "<Hide if Learned Skill: 328>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(502, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 327 , "animationId" : 87 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "1+3/2*(a.atk * 3 + a.mat*2 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "释放强劲的圣焰剑气攻击全体敌人" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 97 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "一剑净世II" , "note" : "<Hide if Learned Skill: 328>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(502, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 328 , "animationId" : 87 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "1+2*(a.atk * 3 + a.mat*2 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "释放强劲的圣焰剑气攻击全体敌人" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 97 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "一剑净世III" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(502, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 328 , "animationId" : 87 , "damage" : { "critical" : false , "elementId" : -1 , "formula" : "1+2*(a.atk * 3 + a.mat*2 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "释放强劲的圣焰剑气攻击全体敌人" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 97 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "一剑净世III" , "note" : "<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(502, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 2 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 20 , "tpGain" : 0 } ,
{ "id" : 329 , "animationId" : 10 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "50+(1+2*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*2 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<3倍收割>\\c[0] \\c[18]<类普攻>\\c[0] \n对濒死敌人进行最后一击的杀戮剑术" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 99 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "绝剑诛邪I" , "note" : "<Hide if Learned Skill: 330,331>\n\n <SimATK : ture> \n\n<Bypass Taunt>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 329 , "animationId" : 10 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "50+(1+2*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*2 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<3倍收割>\\c[0] \\c[18]<类普攻>\\c[0] \n对濒死敌人进行最后一击的杀戮剑术" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 99 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "绝剑诛邪I" , "note" : "<Hide if Learned Skill: 330,331>\n\n \n\n<Bypass Taunt>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 330 , "animationId" : 10 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "100+(1+3*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*5/2 - b.mdf- b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<4倍收割>\\c[0] \\c[18]<类普攻>\\c[0] \n对濒死敌人进行最后一击的杀戮剑术" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 99 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "绝剑诛邪II" , "note" : "<Hide if Learned Skill: 331>\n\n <SimATK : ture> \n\n<Bypass Taunt>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 330 , "animationId" : 10 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "100+(1+3*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*5/2 - b.mdf- b.def)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<4倍收割>\\c[0] \\c[18]<类普攻>\\c[0] \n对濒死敌人进行最后一击的杀戮剑术" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 99 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "绝剑诛邪II" , "note" : "<Hide if Learned Skill: 331>\n\n \n\n<Bypass Taunt>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 15 , "tpGain" : 0 } ,
{ "id" : 331 , "animationId" : 10 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "300+(1+4*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*3 - b.mdf- b.def)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "\\c[18]<5倍收割>\\c[0] \\c[18]<类普攻>\\c[0] \n对濒死敌人进行最后一击的杀戮剑术" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 99 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 5 , "name" : "绝剑诛邪III" , "note" : "\n <SimATK : ture>\n \n<Bypass Taunt>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 99 , "tpCost" : 15 , "tpGain" : 0 } ,
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{ "id" : 356 , "animationId" : 177 , "damage" : { "critical" : true , "elementId" : 16 , "formula" : "1+(a.atk * 3/2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "火属性附魔普通攻击" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(冰火)" , "note" : "\n \n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 6 } ,
{ "id" : 357 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(1+(1-b.hp/b.mhp)/2)*(a.atk * 2+a.agi/200 - b.def*4/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(诺兰)" , "note" : "\n <SimATK:ture> \n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<MP Cost: 0.5%>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 357 , "animationId" : -1 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(1+(1-b.hp/b.mhp)/2)*(a.atk * 2+a.agi/200 - b.def*4/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "的攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(诺兰)" , "note" : "\n \n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<MP Cost: 0.5%>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 358 , "animationId" : 10 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(5/2*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*2 - b.mdf- b.def/5)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "对濒死敌人进行最后一击的杀戮剑术" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 99 , "message1" : "的强力攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "绝剑诛邪(弱化版)" , "note" : " <SimATK:ture> \n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 358 , "animationId" : 10 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(5/2*(b.mhp-b.hp)/b.mhp)*(a.atk * 2+a.mat*2 - b.mdf- b.def/5)*(a.level*a.atk/2048+2)/2" , "type" : 1 , "variance" : 20 } , "description" : "对濒死敌人进行最后一击的杀戮剑术" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 99 , "message1" : "的强力攻击!" , "message2" : "" , "mpCost" : 0 , "name" : "绝剑诛邪(弱化版)" , "note" : " \n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<After Eval>\n if (user.isStateAffected(18)){\n var subject = user;\n subject.forceAction(501, -2);\n BattleManager.forceAction(subject);\n }\n</After Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 359 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "a.mhp/20" , "type" : 0 , "variance" : 20 } , "description" : "在安全的位置进行备战" , "effects" : [ { "code" : 21 , "dataId" : 155 , "value1" : 1 , "value2" : 0 } , { "code" : 11 , "dataId" : 0 , "value1" : 0.05 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "正在备战" , "message2" : "" , "mpCost" : 0 , "name" : "积极备战" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 359 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "a.mhp/20" , "type" : 0 , "variance" : 20 } , "description" : "在安全的位置进行备战" , "effects" : [ { "code" : 21 , "dataId" : 155 , "value1" : 1 , "value2" : 0 } , { "code" : 11 , "dataId" : 0 , "value1" : 0.05 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "正在备战" , "message2" : "" , "mpCost" : 0 , "name" : "积极备战" , "note" : "" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 11 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 360 , "animationId" : 8 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * 2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "附带圣焰的斩击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(白火)" , "note" : "\n <SimATK:ture> \n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 360 , "animationId" : 8 , "damage" : { "critical" : true , "elementId" : -1 , "formula" : "1+(a.atk * 2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)" , "type" : 1 , "variance" : 20 } , "description" : "" , "effects" : [ { "code" : 21 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } , { "code" : 21 , "dataId" : 36 , "value1" : 0.1 , "value2" : 0 } ] , "hitType" : 1 , "iconIndex" : 0 , "message1" : "附带圣焰的斩击!" , "message2" : "" , "mpCost" : 0 , "name" : "普通攻击(白火)" , "note" : "\n \n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>", "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 5 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 10 } ,
{ "id" : 361 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 17 , "formula" : "(function () { if (10*b.hp/b.mhp < 1) { return (999999); } else { return ((b.mhp - b.hp)/10 + (1/2+a.level/99)*a.mat * 2*(a.level*a.atk/2048+2)); }})()" , "type" : 1 , "variance" : 0 } , "description" : "\\c[18]<10%损伤> <10%斩杀>\\c[17]<无视护盾>\\c[0] 规则系的禁忌符卡,\n使用时消耗生命, 击杀会掠夺残余生命力补益自身" , "effects" : [ { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 340 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "杀戮符卡I" , "note" : "<Hide if Learned Skill: 362,363>\n<Bypass Barrier>\n<Custom HP Cost>\ncost += user.mhp/20+user.hp/15;\n</Custom HP Cost>\n<Defeat Reward: +5% HP>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 361 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 17 , "formula" : "(function () { if (10*b.hp/b.mhp < 1) { return (999999); } else { return ((b.mhp - b.hp)/10 + (1/2+a.level/99)*a.mat * 2*(a.level*a.atk/2048+2)); }})()" , "type" : 1 , "variance" : 0 } , "description" : "\\c[18]<10%损伤> <10%斩杀>\\c[17]<无视护盾>\\c[0] 规则系的禁忌符卡,\n使用时消耗生命, 击杀会掠夺残余生命力补益自身" , "effects" : [ { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 340 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "杀戮符卡I" , "note" : "<Hide if Learned Skill: 362,363>\n<Bypass Barrier>\n<Custom HP Cost>\ncost += user.mhp/20+user.hp/15;\n</Custom HP Cost>\n<Defeat Reward: +5% HP>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 362 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 17 , "formula" : "(function () { if (100*b.hp/b.mhp < 15) { return (999999); } else { return ((b.mhp - b.hp)*15/100 + (1/2+a.level/60)*a.mat * 5/2*(a.level*a.atk/2048+2)); }})()" , "type" : 1 , "variance" : 0 } , "description" : "\\c[18]<10%损伤> <10%斩杀>\\c[17]<无视护盾>\\c[0] 规则系的禁忌符卡,\n使用时消耗生命, 击杀会掠夺残余生命力补益自身" , "effects" : [ { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 115 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "杀戮符卡II" , "note" : "<Hide if Learned Skill: 363>\n<Bypass Barrier>\n<Custom HP Cost>\ncost += user.mhp/20+user.hp/15;\n</Custom HP Cost>\n<Defeat Reward: +8% HP>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 362 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 17 , "formula" : "(function () { if (100*b.hp/b.mhp < 15) { return (999999); } else { return ((b.mhp - b.hp)*15/100 + (1/2+a.level/60)*a.mat * 5/2*(a.level*a.atk/2048+2)); }})()" , "type" : 1 , "variance" : 0 } , "description" : "\\c[18]<10%损伤> <10%斩杀>\\c[17]<无视护盾>\\c[0] 规则系的禁忌符卡,\n使用时消耗生命, 击杀会掠夺残余生命力补益自身" , "effects" : [ { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 115 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "杀戮符卡II" , "note" : "<Hide if Learned Skill: 363>\n<Bypass Barrier>\n<Custom HP Cost>\ncost += user.mhp/20+user.hp/15;\n</Custom HP Cost>\n<Defeat Reward: +8% HP>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 363 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 17 , "formula" : "(function () { if (10*b.hp/b.mhp < 2) { return (999999); } else { return ((b.mhp - b.hp)/20 + (1/2+a.level/40)*a.mat * 3*(a.level*a.atk/2048+2)); }})()" , "type" : 1 , "variance" : 0 } , "description" : "\\c[18]<10%损伤> <10%斩杀>\\c[17]<无视护盾>\\c[0] 规则系的禁忌符卡,\n使用时消耗生命, 击杀会掠夺残余生命力补益自身" , "effects" : [ { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 115 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "杀戮符卡III" , "note" : "<Bypass Barrier>\n<Custom HP Cost>\ncost += user.mhp/20+user.hp/15;\n</Custom HP Cost>\n<Defeat Reward: +10% HP>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
{ "id" : 363 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 17 , "formula" : "(function () { if (10*b.hp/b.mhp < 2) { return (999999); } else { return ((b.mhp - b.hp)/20 + (1/2+a.level/40)*a.mat * 3*(a.level*a.atk/2048+2)); }})()" , "type" : 1 , "variance" : 0 } , "description" : "\\c[18]<10%损伤> <10%斩杀>\\c[17]<无视护盾>\\c[0] 规则系的禁忌符卡,\n使用时消耗生命, 击杀会掠夺残余生命力补益自身" , "effects" : [ { "code" : 44 , "dataId" : 9 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 115 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "杀戮符卡III" , "note" : "<Bypass Barrier>\n<Custom HP Cost>\ncost += user.mhp/20+user.hp/15;\n</Custom HP Cost>\n<Defeat Reward: +10% HP>\n\n<Post-Damage Eval>\n if (user.isStateAffected(159) || user.isStateAffected(160) || user.isStateAffected(164) ){\n var subject = user;\n subject.forceAction(143, -2);\n BattleManager.forceAction(subject);\n }\n </Post-Damage Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 10 , "tpGain" : 0 } ,
@ -371,8 +371,8 @@ null,
{ "id" : 369 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "机械师必备的逃生装置,不属于组装物\n可以携带\\it[1]的队员逃跑" , "effects" : [ { "code" : 41 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 307 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "逃生装置" , "note" : "<Before Eval>\n var subject = user;\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 369 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "机械师必备的逃生装置,不属于组装物\n可以携带\\it[1]的队员逃跑" , "effects" : [ { "code" : 41 , "dataId" : 0 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 307 , "message1" : "使用了%1! " , "message2" : "" , "mpCost" : 0 , "name" : "逃生装置" , "note" : "<Before Eval>\n var subject = user;\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n</Before Eval>" , "occasion" : 1 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 8 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 370 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 370 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "" , "effects" : [ ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "" , "note" : "" , "occasion" : 0 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 1 , "speed" : 0 , "stypeId" : 1 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
{ "id" : 371 , "animationId" : 0 , "damage" : { "critical" : false , "elementId" : 0 , "formula" : "0" , "type" : 0 , "variance" : 20 } , "description" : "在菜单里使用可以查看郝籽的被动说明" , "effects" : [ { "code" : 44 , "dataId" : 13 , "value1" : 1 , "value2" : 0 } ] , "hitType" : 0 , "iconIndex" : 0 , "message1" : "" , "message2" : "" , "mpCost" : 0 , "name" : "郝籽被动说明" , "note" : "" , "occasion" : 2 , "repeats" : 1 , "requiredWtypeId1" : 0 , "requiredWtypeId2" : 0 , "scope" : 0 , "speed" : 0 , "stypeId" : 3 , "successRate" : 100 , "tpCost" : 0 , "tpGain" : 0 } ,
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@ -398,9 +398,9 @@ null,
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