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{"id":68,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"大幅提升速度的强大技能(\\it[117])","effects":[{"code":21,"dataId":117,"value1":1,"value2":0}],"hitType":0,"iconIndex":381,"message1":"施放了%1!","message2":"","mpCost":20,"name":"神速I","note":"<Hide if Learned Skill: 69>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0},
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{"id":70,"animationId":0,"damage":{"critical":true,"elementId":14,"formula":"","type":1,"variance":20},"description":"将自身的血液转化为毒素注入敌人体内并引爆,造成\\c[3]毒\\c[0]属性伤害\n并几率附加\\c[3]\\it[248]\\c[0],\\c[3]\\it[248]\\c[0]层数越高伤害越高","effects":[{"code":21,"dataId":248,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":11,"message1":"吟唱了%1!","message2":"","mpCost":0,"name":"血毒爆蚀I","note":"<Hide if Learned Skill: 71,72>\n<Custom HP Cost>\ncost += user.mhp/50+user.hp/15;\n</Custom HP Cost>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<damage formula>\n value = 1;\n value += user.mat*2;\n value += user.mhp/20;\n if(target.isStateAffected(68) ){\n value += user.mat/5;\n value -= target.mdf*7/10;\n }\n else{ \n if(target.isStateAffected(67) ){\n value += user.mat/7;\n value -= target.mdf*4/5;\n }\n else{ \n if(target.isStateAffected(66) ){\n value += user.mat/10;\n value -= target.mdf*9/10;\n }\n else{ value -= target.mdf}\n }\n }\n value *= (user.level*user.mat/2048+2);\n value *= (1/2+user.hp/user.mhp);\n value += 5;\n value = Math.floor(value);\n</damage formula>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":8},
{"id":71,"animationId":0,"damage":{"critical":true,"elementId":14,"formula":"1+(1/2+a.hp/a.mhp)*(a.mat * 2 +a.mhp/20- b.mdf*9/10)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"将自身的血液转化为毒素注入敌人体内并引爆,造成\\c[3]毒\\c[0]属性伤害\n并几率附加\\c[3]\\it[248]\\c[0],\\c[3]\\it[248]\\c[0]层数越高伤害越高","effects":[{"code":21,"dataId":248,"value1":0.8,"value2":0}],"hitType":2,"iconIndex":11,"message1":"吟唱了%1!","message2":"","mpCost":0,"name":"血毒爆蚀II","note":"<Hide if Learned Skill: 72>\n<Custom HP Cost>\ncost += user.mhp/50+user.hp/15;\n</Custom HP Cost>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<damage formula>\n value = 1;\n value += user.mat*11/5;\n value += user.mhp/20;\n if(target.isStateAffected(68) ){\n value += user.mat/5;\n value -= target.mdf*7/10;\n }\n else{ \n if(target.isStateAffected(67) ){\n value += user.mat/7;\n value -= target.mdf*4/5;\n }\n else{ \n if(target.isStateAffected(66) ){\n value += user.mat/10;\n value -= target.mdf*9/10;\n }\n else{ value -= target.mdf}\n }\n }\n value *= (user.level*user.mat/2048+2);\n value *= (1/2+user.hp/user.mhp);\n value += 350;\n value = Math.floor(value);\n</damage formula>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":8},
{"id":71,"animationId":0,"damage":{"critical":true,"elementId":14,"formula":"1+(1/2+a.hp/a.mhp)*(a.mat * 2 +a.mhp/20- b.mdf*9/10)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"将自身的血液转化为毒素注入敌人体内并引爆,造成\\c[3]毒\\c[0]属性伤害\n并几率附加\\c[3]\\it[248]\\c[0],\\c[3]\\it[248]\\c[0]层数越高伤害越高","effects":[{"code":21,"dataId":248,"value1":0.8,"value2":0}],"hitType":2,"iconIndex":11,"message1":"吟唱了%1!","message2":"","mpCost":0,"name":"血毒爆蚀II","note":"<Hide if Learned Skill: 72>\n<Custom HP Cost>\ncost += user.mhp/50+user.hp/15;\n</Custom HP Cost>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<damage formula>\n value = 1;\n value += user.mat*11/5;\n value += user.mhp/20;\n if(target.isStateAffected(68) ){\n value += user.mat/5;\n value -= target.mdf*7/10;\n }\n else{ \n if(target.isStateAffected(67) ){\n value += user.mat/7;\n value -= target.mdf*4/5;\n }\n else{ \n if(target.isStateAffected(66) ){\n value += user.mat/10;\n value -= target.mdf*9/10;\n }\n else{ value -= target.mdf}\n }\n }\n value *= (user.level*user.mat/2048+2);\n value *= (1/2+user.hp/user.mhp);\n value += 350;\n value = Math.floor(value);\n</damage formula>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":8},
{"id":72,"animationId":0,"damage":{"critical":true,"elementId":14,"formula":"1+(1/2+a.hp/a.mhp)*(a.mat * 2 +a.mhp/20- b.mdf*9/10)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"将自身的血液转化为毒素注入敌人体内并引爆,造成\\c[3]毒\\c[0]属性伤害\n并附加\\c[3]\\it[248]\\c[0],\\c[3]\\it[248]\\c[0]层数越高伤害越高","effects":[{"code":21,"dataId":248,"value1":1,"value2":0}],"hitType":2,"iconIndex":11,"message1":"吟唱了%1!","message2":"","mpCost":0,"name":"血毒爆蚀III","note":"<Custom HP Cost>\ncost += user.mhp/50+user.hp/15;\n</Custom HP Cost>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<damage formula>\n value = 1;\n value += user.mat*12/5;\n value += user.mhp/20;\n if(target.isStateAffected(68) ){\n value += user.mat/5;\n value -= target.mdf*7/10;\n }\n else{ \n if(target.isStateAffected(67) ){\n value += user.mat/7;\n value -= target.mdf*4/5;\n }\n else{ \n if(target.isStateAffected(66) ){\n value += user.mat/10;\n value -= target.mdf*9/10;\n }\n else{ value -= target.mdf}\n }\n }\n value *= (user.level*user.mat/2048+2);\n value *= (1/2+user.hp/user.mhp);\n value += 850;\n value = Math.floor(value);\n</damage formula>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":8},
{"id":72,"animationId":0,"damage":{"critical":true,"elementId":14,"formula":"1+(1/2+a.hp/a.mhp)*(a.mat * 2 +a.mhp/20- b.mdf*9/10)*(a.level*a.mat/2048+2)","type":1,"variance":20},"description":"将自身的血液转化为毒素注入敌人体内并引爆,造成\\c[3]毒\\c[0]属性伤害\n并附加\\c[3]\\it[248]\\c[0],\\c[3]\\it[248]\\c[0]层数越高伤害越高","effects":[{"code":21,"dataId":248,"value1":1,"value2":0}],"hitType":2,"iconIndex":11,"message1":"吟唱了%1!","message2":"","mpCost":0,"name":"血毒爆蚀III","note":"<Custom HP Cost>\ncost += user.mhp/50+user.hp/15;\n</Custom HP Cost>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<damage formula>\n value = 1;\n value += user.mat*12/5;\n value += user.mhp/20;\n if(target.isStateAffected(68) ){\n value += user.mat/5;\n value -= target.mdf*7/10;\n }\n else{ \n if(target.isStateAffected(67) ){\n value += user.mat/7;\n value -= target.mdf*4/5;\n }\n else{ \n if(target.isStateAffected(66) ){\n value += user.mat/10;\n value -= target.mdf*9/10;\n }\n else{ value -= target.mdf}\n }\n }\n value *= (user.level*user.mat/2048+2);\n value *= (1/2+user.hp/user.mhp);\n value += 850;\n value = Math.floor(value);\n</damage formula>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-20,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":8},