1.28 继续改滚郝籽诺兰数值;

main
戴面具的乐子人 11 months ago
parent 3c9a41b49b
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## 更新记录 ## 更新记录
- **2024/1/27****乐子人**改南宫五月、南宫三八、伊扎克斯数值修复莉莉三段普攻寻敌异常的问题1.28改莉莉数值; - **2024/1/27****乐子人**改南宫五月、南宫三八、伊扎克斯数值修复莉莉三段普攻寻敌异常的问题1.28改莉莉数值;1.28 继续改滚郝籽诺兰数值;
- **2024/1/22****乐子人**初步改数值1.23 接着改数值1.25 改薇薇安数值; - **2024/1/22****乐子人**初步改数值1.23 接着改数值1.25 改薇薇安数值;
- **2024/1/20****枪兵**;一点点剧情,草原地图; - **2024/1/20****枪兵**;一点点剧情,草原地图;
- **2024/1/20****乐子人**写入天赋微调数值1.21, 0点再次写入天赋; 1.21 13点再次写入天赋1.21 17点再次写入天赋 - **2024/1/20****乐子人**写入天赋微调数值1.21, 0点再次写入天赋; 1.21 13点再次写入天赋1.21 17点再次写入天赋

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{"id":298,"animationId":229,"damage":{"critical":true,"elementId":-1,"formula":"(3 - 2 * b.hp/b.mhp) * (a.atk * 2 - b.def*2/5)*(a.level*a.atk/2048+2) + Math.min((b.mhp - b.hp)/20, 20000)","type":1,"variance":5},"description":"\\c[18]<3倍收割><类普攻>\\c[0] 诺兰绕后发起三次背刺,成功清空目标血条时\n获得20TP且\\c[17]下回合读条增加75%\\c[0]使用后所有“狐猎”式冷却2回合。","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":435,"message1":"使用了%1","message2":"","mpCost":0,"name":"狐猎 • 二式","note":"<Pre-Damage Eval>\n this.certainhp = target.hp;\n</Pre-Damage Eval>\n\n<技能类型:类普攻>\n\n<Skill 296 Cooldown: 2>\n<Skill 297 Cooldown: 2>\n<Skill 298 Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Custom Requirement>\n if (user.isStateAffected(274)) {\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>\n\n<Post-Damage Eval>\n if(this.certainhp == 0){}\n else{\n if(target.hp <= 0){\n user.gainTp(20);\n user.addState(166);\n }\n }\n</Post-Damage Eval>\n\n<After Eval>\n user.removeState(274);\n</After Eval>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, {"id":298,"animationId":229,"damage":{"critical":true,"elementId":-1,"formula":"(3 - 2 * b.hp/b.mhp) * (120+a.atk*7/10+a.level*3/2)","type":1,"variance":5},"description":"\\c[18]<3倍收割><类普攻>\\c[0] 诺兰绕后背刺三次每次造成120+1.5*\\c[17]Lv\\c[0]+0.7\\c[18]ad\\c[0]点\\c[18]物理伤害\\c[0]\n成功清空血量时获得20点TP及下回合75%读条使用后三个“狐猎式”冷却1回合","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":435,"message1":"使用了%1","message2":"","mpCost":0,"name":"狐猎 • 二式","note":"<Pre-Damage Eval>\n target.removeState(258);\n this._certainhp = target.hp;\n</Pre-Damage Eval>\n\n<技能类型:类普攻>\n\n<Skill 296 Cooldown: 2>\n<Skill 297 Cooldown: 2>\n<Skill 298 Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Custom Requirement>\n if (user.isStateAffected(274)) {\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>\n\n<After Eval>\n if(this._certainhp == 0){}\n else{\n if(target.hp <= 0){\n user.gainTp(20);\n user.addState(166);\n }\n }\nuser.removeState(274);\n</After Eval>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
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@ -313,7 +313,7 @@ null,
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