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@ -99,6 +99,17 @@ Yanfly.SCD.version = 1.11;
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* @default 100
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* @default 100
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*
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*
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* @help
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* @help
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*
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* 魔改作者: 流逝的岁月
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* 魔改版本: v1.00
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*
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*
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* 魔改内容: v1.00 使显示冷却回合 的文本内容向上取整
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*
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*
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*
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*
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*
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* ============================================================================
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* ============================================================================
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* Introduction
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* Introduction
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* ============================================================================
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* ============================================================================
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@ -273,6 +284,10 @@ Yanfly.SCD.version = 1.11;
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* 将这两个标签插入技能的记事框中,为其提供确定预热值的独特方法。
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* 将这两个标签插入技能的记事框中,为其提供确定预热值的独特方法。
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* “warmup”变量确定预热的回合数。
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* “warmup”变量确定预热的回合数。
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*
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*
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* 插件提供的函数:
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* 改变user的指定技能的冷却
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* user.addCooldown(技能ID,冷却改变值);
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*
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* ============================================================================
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* ============================================================================
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* Yanfly Engine Plugins - Battle Engine Extension - Action Sequence Commands
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* Yanfly Engine Plugins - Battle Engine Extension - Action Sequence Commands
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* ============================================================================
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* ============================================================================
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@ -376,6 +391,11 @@ if (Imported.YEP_SkillCore) {
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// Parameter Variables
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// Parameter Variables
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//=============================================================================
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//=============================================================================
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var Zzy = Zzy || {};
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Zzy.CXSCD = Zzy.CXSCD || {};
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Yanfly.Parameters = PluginManager.parameters("YEP_X_SkillCooldowns");
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Yanfly.Parameters = PluginManager.parameters("YEP_X_SkillCooldowns");
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Yanfly.Param = Yanfly.Param || {};
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Yanfly.Param = Yanfly.Param || {};
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Yanfly.Icon = Yanfly.Icon || {};
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Yanfly.Icon = Yanfly.Icon || {};
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@ -1464,6 +1484,12 @@ if (Imported.YEP_SkillCore) {
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var value = this._actor.cooldown(skill.id);
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var value = this._actor.cooldown(skill.id);
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if (value % 1 !== 0) value = value.toFixed(2);
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if (value % 1 !== 0) value = value.toFixed(2);
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if (value <= 0.009) value = 0.01;
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if (value <= 0.009) value = 0.01;
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//---魔改--- v1.00 修改数据向上取整
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value = value.ceil(value);
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var text = fmt.format(Yanfly.Util.toGroup(value));
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var text = fmt.format(Yanfly.Util.toGroup(value));
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this.contents.fontSize = Yanfly.Param.CDFontSize;
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this.contents.fontSize = Yanfly.Param.CDFontSize;
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this.drawText(text, wx, wy, dw, "right");
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this.drawText(text, wx, wy, dw, "right");
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@ -1483,6 +1509,11 @@ if (Imported.YEP_SkillCore) {
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var value = this._actor.warmup(skill.id);
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var value = this._actor.warmup(skill.id);
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if (value % 1 !== 0) value = value.toFixed(2);
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if (value % 1 !== 0) value = value.toFixed(2);
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if (value <= 0.009) value = 0.01;
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if (value <= 0.009) value = 0.01;
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//---魔改--- v1.00 修改数据向上取整
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value = value.ceil(value);
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var text = fmt.format(Yanfly.Util.toGroup(value));
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var text = fmt.format(Yanfly.Util.toGroup(value));
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this.contents.fontSize = Yanfly.Param.WUFontSize;
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this.contents.fontSize = Yanfly.Param.WUFontSize;
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this.drawText(text, wx, wy, dw, "right");
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this.drawText(text, wx, wy, dw, "right");
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