替换插件;

main
戴面具的乐子人 11 months ago
parent 5c0fa6ac9d
commit 57e9d9891b

@ -23,7 +23,7 @@
## 更新记录 ## 更新记录
- **2024/2/7****枪兵**;去艾欧前剧情; - **2024/2/7****枪兵**;去艾欧前剧情;
- **2024/2/7****乐子人**数值修改完成2.8 新增祝福改动部分事件BUG - **2024/2/7****乐子人**数值修改完成2.8 新增祝福改动部分事件BUG;替换插件;
- **2024/1/31****枪兵**;名字和地图; - **2024/1/31****枪兵**;名字和地图;
- **2024/1/27****乐子人**改南宫五月、南宫三八、伊扎克斯数值修复莉莉三段普攻寻敌异常的问题1.28改莉莉数值1.28 继续改滚郝籽诺兰数值1.29 改白火数值更新插件1.30改完技能数值; - **2024/1/27****乐子人**改南宫五月、南宫三八、伊扎克斯数值修复莉莉三段普攻寻敌异常的问题1.28改莉莉数值1.28 继续改滚郝籽诺兰数值1.29 改白火数值更新插件1.30改完技能数值;
- **2024/1/22****乐子人**初步改数值1.23 接着改数值1.25 改薇薇安数值; - **2024/1/22****乐子人**初步改数值1.23 接着改数值1.25 改薇薇安数值;

@ -6,7 +6,7 @@ null,
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{"id":9,"atypeId":1,"description":"为需要进行野外考察的魔导学者设计的靴子,\n轻便透气但侧重魔法防御","etypeId":5,"traits":[{"code":22,"dataId":1,"value":0.03}],"iconIndex":140,"name":"学者探险靴","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,4,0,12,6,0],"price":180}, {"id":9,"atypeId":1,"description":"为需要进行野外考察的魔导学者设计的靴子,\n轻便透气但侧重魔法防御","etypeId":5,"traits":[{"code":22,"dataId":1,"value":0.03}],"iconIndex":140,"name":"学者探险靴","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,4,0,12,6,0],"price":180},
{"id":10,"atypeId":4,"description":"天然魔石制造的项链,可以增加在高温、水下和\n寒冷环境的生存能力","etypeId":6,"traits":[{"code":11,"dataId":5,"value":0.85},{"code":11,"dataId":4,"value":0.9},{"code":11,"dataId":7,"value":0.9}],"iconIndex":146,"name":"冰蓝石项链","note":"<Not Independent Item>\n<Menu Category: 饰品>\n<Text Color: 3>\n<ZzyGIT TextColor: #00FF7F>\n<ZzySCF Color: #00FF7F","params":[0,0,0,0,5,5,0,0],"price":500}, {"id":10,"atypeId":4,"description":"天然魔石制造的项链,可以增加在高温、水下和\n寒冷环境的生存能力","etypeId":6,"traits":[{"code":11,"dataId":5,"value":0.85},{"code":11,"dataId":4,"value":0.9},{"code":11,"dataId":7,"value":0.9}],"iconIndex":146,"name":"冰蓝石项链","note":"<Not Independent Item>\n<Menu Category: 饰品>\n<Text Color: 3>\n<ZzyGIT TextColor: #00FF7F>\n<ZzySCF Color: #00FF7F","params":[0,0,0,0,5,5,0,0],"price":500},

@ -35,7 +35,7 @@ null,
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@ -39,7 +39,7 @@ var $plugins =
{"name":"YEP_BattleStatusWindow","status":true,"description":"v1.09 A simple battle status window that shows the\nfaces of your party members in horizontal format.","parameters":{"---Visual---":"","No Action Icon":"16","Name Font Size":"20","Param Font Size":"20","Param Y Buffer":"7","Param Current Max":"true","Adjust Columns":"false","State Icons Row":"1","---Actor Switching---":"","Left / Right":"true","PageUp / PageDown":"true","Allow Turn Skip":"true","---Front View---":"","Show Animations":"true","Show Sprites":"true","Align Animations":"true","X Offset":"24","Y Offset":"-16"}}, {"name":"YEP_BattleStatusWindow","status":true,"description":"v1.09 A simple battle status window that shows the\nfaces of your party members in horizontal format.","parameters":{"---Visual---":"","No Action Icon":"16","Name Font Size":"20","Param Font Size":"20","Param Y Buffer":"7","Param Current Max":"true","Adjust Columns":"false","State Icons Row":"1","---Actor Switching---":"","Left / Right":"true","PageUp / PageDown":"true","Allow Turn Skip":"true","---Front View---":"","Show Animations":"true","Show Sprites":"true","Align Animations":"true","X Offset":"24","Y Offset":"-16"}},
{"name":"YEP_X_VisualATBGauge","status":true,"description":"v1.03 时间槽外观☁️","parameters":{"Show Gauges":"true","Minimum Gauge Width":"144","Always Show":"true","Gauge Position":"false","Y Buffer":"-32","Use Thick Gauges":"true"}}, {"name":"YEP_X_VisualATBGauge","status":true,"description":"v1.03 时间槽外观☁️","parameters":{"Show Gauges":"true","Minimum Gauge Width":"144","Always Show":"true","Gauge Position":"false","Y Buffer":"-32","Use Thick Gauges":"true"}},
{"name":"YEP_X_VisualHpGauge","status":true,"description":"v1.07 (Requires YEP_BattleEngineCore.js) Reveal HP Gauges\r\nwhen a battler is selected or takes damage in battle.","parameters":{"---General---":"","Display Actor":"false","Defeat First":"false","Always Visible":"true","---Appearance---":"","Minimum Gauge Width":"144","Gauge Height":"18","Back Color":"19","HP Color 1":"20","HP Color 2":"21","Gauge Duration":"30","Gauge Position":"false","Y Buffer":"-16","Use Thick Gauges":"false","---Text Display---":"","Show HP":"true","Show Value":"true","Show Max":"true"}}, {"name":"YEP_X_VisualHpGauge","status":true,"description":"v1.07 (Requires YEP_BattleEngineCore.js) Reveal HP Gauges\r\nwhen a battler is selected or takes damage in battle.","parameters":{"---General---":"","Display Actor":"false","Defeat First":"false","Always Visible":"true","---Appearance---":"","Minimum Gauge Width":"144","Gauge Height":"18","Back Color":"19","HP Color 1":"20","HP Color 2":"21","Gauge Duration":"30","Gauge Position":"false","Y Buffer":"-16","Use Thick Gauges":"false","---Text Display---":"","Show HP":"true","Show Value":"true","Show Max":"true"}},
{"name":"YEP_VictoryAftermath","status":true,"description":"v1.07 Display an informative window after a battle is over\r\ninstead of message box text stating what the party earned.","parameters":{"---General---":"","Victory Order":"","---BGM---":"","Victory BGM":"Ship","BGM Volume":"90","BGM Pitch":"100","BGM Pan":"0","---Battle Results---":"","Cheer Wait":"90","Battle Results Text":"Battle Results","Battle Drops Text":"Battle Spoils","---EXP Window---":"","Font Size":"28","Level Up Text":"LEVEL UP!","Max Level Text":"MAX LEVEL","Show Skills Learned":"false","Gained EXP Text":"Gained EXP","Gained EXP Format":"+%1","EXP Gauge Color 1":"30","EXP Gauge Color 2":"31","Level Gauge Color 1":"14","Level Gauge Color 2":"6","Gauge Ticks":"15","Tick SE":"Absorb2","Tick Volume":"90","Tick Pitch":"150","Tick Pan":"0"}}, {"name":"YEP_VictoryAftermath","status":true,"description":"v1.07 Display an informative window after a battle is over\r\ninstead of message box text stating what the party earned.","parameters":{"---General---":"","Victory Order":"","---BGM---":"","Victory BGM":"Ship","BGM Volume":"90","BGM Pitch":"100","BGM Pan":"0","---Battle Results---":"","Cheer Wait":"0","Battle Results Text":"Battle Results","Battle Drops Text":"Battle Spoils","---EXP Window---":"","Font Size":"28","Level Up Text":"LEVEL UP!","Max Level Text":"MAX LEVEL","Show Skills Learned":"false","Gained EXP Text":"Gained EXP","Gained EXP Format":"+%1","EXP Gauge Color 1":"30","EXP Gauge Color 2":"31","Level Gauge Color 1":"14","Level Gauge Color 2":"6","Gauge Ticks":"15","Tick SE":"Absorb2","Tick Volume":"90","Tick Pitch":"150","Tick Pan":"0"}},
{"name":"SF_CustomBless","status":true,"description":"自定义加护,改自 LiuYue_FieldBless.js感谢原作者","parameters":{}}, {"name":"SF_CustomBless","status":true,"description":"自定义加护,改自 LiuYue_FieldBless.js感谢原作者","parameters":{}},
{"name":"--------------------","status":true,"description":"------------------------------------------------------------","parameters":{}}, {"name":"--------------------","status":true,"description":"------------------------------------------------------------","parameters":{}},
{"name":"YEP_EventChasePlayer","status":true,"description":"v1.05 事件追逐☁️","parameters":{"Sight Lock":"300","See Player":"true","Alert Timer":"10","Alert Balloon":"1","Alert Sound":"Attack1","Alert Common Event":"0","Return After":"true","Return Wait":"60"}}, {"name":"YEP_EventChasePlayer","status":true,"description":"v1.05 事件追逐☁️","parameters":{"Sight Lock":"300","See Player":"true","Alert Timer":"10","Alert Balloon":"1","Alert Sound":"Attack1","Alert Common Event":"0","Return After":"true","Return Wait":"60"}},

@ -1282,7 +1282,7 @@ Window_StatCompare.prototype.drawParamDifference = function(y, paramId)
//---魔改--- v1.05 //---魔改--- v1.05
Window_StatCompare.BaseParamMap = [0,1,2,3,4,5,6,7]; Window_StatCompare.BaseParamMap = [0,1,2,3,4,5,6,7];
Window_StatCompare.XParamMap = [0,1]; Window_StatCompare.XParamMap = [0,2];
Window_StatCompare.XParamMapTextArr = ['命中率','暴击率']; Window_StatCompare.XParamMapTextArr = ['命中率','暴击率'];
Window_StatCompare.ParamsLen = Window_StatCompare.BaseParamMap.length + Window_StatCompare.XParamMap.length;//默认12个参数 Window_StatCompare.ParamsLen = Window_StatCompare.BaseParamMap.length + Window_StatCompare.XParamMap.length;//默认12个参数

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