新增装备限制

main
parent de81d94a04
commit 48aa332129

@ -22,6 +22,7 @@
## 更新记录
- **2023/10/10****乐子人**怪物数值加强修复部分剧情BUG新增装备限制
- **2023/10/9****乐子人**怪物数值加强修复部分剧情BUG
- **2023/10/8****乐子人**完成女王BOSS战补充支线任务规范经验数值
- **2023/10/8****乐子人**测试与修BUG

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{"id":100,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":11,"dataId":14,"value":1.12},{"code":22,"dataId":3,"value":-0.13},{"code":11,"dataId":18,"value":1.12},{"code":13,"dataId":248,"value":1.4}],"iconIndex":356,"maxTurns":5,"message1":"的体表被抓伤了!","message2":"的体表被抓伤了!","message3":"","message4":"","minTurns":5,"motion":0,"name":"抓伤IV","note":"<Custom Apply Effect>\n user.removeState(97);\n user.removeState(98);\n user.removeState(99);\n user.removeState(255);\n</Custom Apply Effect>\n\n<Custom Action Start Effect>\n user._bleed = user._bleed || 0;\n var e = Math.floor(user.mhp*0.04)*(-1);\n e = Math.max(e, -4000);\n user.gainHp(e);\n user.startDamagePopup();\n</Custom Action Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":101,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":11,"dataId":14,"value":1.15},{"code":22,"dataId":3,"value":-0.15},{"code":11,"dataId":18,"value":1.15},{"code":13,"dataId":248,"value":1.5}],"iconIndex":357,"maxTurns":5,"message1":"的体表被抓伤了!","message2":"的体表被抓伤了!","message3":"","message4":"","minTurns":5,"motion":0,"name":"抓伤V","note":"<Custom Apply Effect>\n user.removeState(97);\n user.removeState(98);\n user.removeState(99);\n user.removeState(100);\n user.removeState(255);\n</Custom Apply Effect>\n\n<Custom Action Start Effect>\n user._bleed = user._bleed || 0;\n var e = Math.floor(user.mhp*0.05)*(-1);\n e = Math.max(e, -5000);\n user.gainHp(e);\n user.startDamagePopup();\n</Custom Action Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":102,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":23,"dataId":2,"value":0.85}],"iconIndex":328,"maxTurns":1,"message1":"被叠加了流血!","message2":"","message3":"正在流失血液!","message4":"的流血已被治愈!","minTurns":1,"motion":0,"name":"流血","note":"<Counter Text Color: 18>\n<Counter Alignment: left>\n\n<Custom Apply Effect>\n user._bleed = user._bleed || 0;\n user.setStateCounter(102, user._bleed);\n</Custom Apply Effect>\n\n<Custom Remove Effect>\nuser._bleed = undefined;\n</Custom Remove Effect>\n\n<Custom Action Start Effect>\n user._bleed = user._bleed || 0;\n var a = Math.floor(user.hp*0.03);\n if(a > 0){\n a *= (-1);\n a = Math.max(a, -8000);\n user.gainHp(a);\n user.startDamagePopup();\n }\n user._bleed -= 1;\n user.setStateCounter(102, user._bleed);\n if(user._bleed == 0){\n user.removeState(102);\n }\n</Custom Action Start Effect>\n\n<Custom Respond Effect>\nif(this.isDamage() && this.isHpEffect() && value > 0 && this.isPhysical()){\n target._defence = target._defence || 0; \nif(target._defence > 0){\n target._defence -= 1;\n target.setStateCounter(213, target._defence);\n if (target._defence <= 0){ \n target.removeState(213); \n }\n target._bleed -= 1;\n target.setStateCounter(102, target._bleed);\n if(target._bleed == 0){\n target.removeState(102);\n }\n }\nelse{\n target._block = target._block || 0;\n var bleeding = target.hp/30;\n if(user.atk > target.def){\n bleeding += (user.atk - target.def)*(1 + user.atk*user.level/2048);\n }\n bleeding -= target._block * 10;\n var dem = target.hp - 1;\n bleeding = Math.min(bleeding, 6000, dem);\n bleeding = Math.max(bleeding, 0);\n bleeding = Math.floor(bleeding);\n if(bleeding > 0){\n target.gainHp(-bleeding);\n target.startDamagePopup();\n }\n target._bleed -= 1;\n target.setStateCounter(102, target._bleed);\n if(target._bleed == 0){\n target.removeState(102);\n }\n}\n}\n</Custom Respond Effect>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":102,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":23,"dataId":2,"value":0.85}],"iconIndex":328,"maxTurns":1,"message1":"被叠加了流血!","message2":"","message3":"正在流失血液!","message4":"的流血已被治愈!","minTurns":1,"motion":0,"name":"流血","note":"<Counter Text Color: 18>\n<Counter Alignment: left>\n\n<Custom Apply Effect>\n user._bleed = user._bleed || 0;\n user.setStateCounter(102, user._bleed);\n</Custom Apply Effect>\n\n<Custom Remove Effect>\nuser._bleed = undefined;\n</Custom Remove Effect>\n\n<Custom Action Start Effect>\n user._bleed = user._bleed || 0;\n var a = Math.floor(user.hp*0.03);\n if(a > 0){\n a *= (-1);\n a = Math.max(a, -8000);\n user.gainHp(a);\n user.startDamagePopup();\n }\n user._bleed -= 1;\n user.setStateCounter(102, user._bleed);\n if(user._bleed == 0){\n user.removeState(102);\n }\n</Custom Action Start Effect>\n\n<Custom Respond Effect>\nif(this.isDamage() && this.isHpEffect() && value > 0 && this.isPhysical()){\n target._defence = target._defence || 0; \nif(target._defence > 0){\n target._defence -= 1;\n target.setStateCounter(213, target._defence);\n if (target._defence <= 0){ \n target.removeState(213); \n }\n target._bleed -= 1;\n target.setStateCounter(102, target._bleed);\n if(target._bleed == 0){\n target.removeState(102);\n }\n }\nelse{\n target._block = target._block || 0;\n var bleeding = target.hp/30;\n if(user.atk > target.def){\n bleeding += (user.atk - target.def)*(1 + user.atk*user.level/2048);\n }\n bleeding -= target._block * 10;\n var dem = target.hp - 1;\n bleeding = Math.min(bleeding, 6000, dem);\n bleeding = Math.max(bleeding, 0);\n bleeding = Math.floor(bleeding);\n if(bleeding > 0){\n target.gainHp(-bleeding);\n if(bleeding >= value){\n target.startDamagePopup();\n }\n }\n target._bleed -= 1;\n target.setStateCounter(102, target._bleed);\n if(target._bleed == 0){\n target.removeState(102);\n }\n}\n}\n</Custom Respond Effect>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":103,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":104,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":105,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":6,"value":-0.3}],"iconIndex":365,"maxTurns":3,"message1":"的反击受到了限制!","message2":"的反击受到了限制!","message3":"","message4":"","minTurns":3,"motion":0,"name":"反击受限I","note":"<Custom Apply Effect>\n user.removeState(253);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
@ -262,9 +262,9 @@ null,
{"id":260,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"的远程攻击被闪避了!","message2":"的远程攻击被闪避了!","message3":"","message4":"","minTurns":1,"motion":0,"name":"远程攻击无效提示","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":261,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":10},{"code":22,"dataId":0,"value":10}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"必定命中","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":262,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":263,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":264,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":43,"dataId":313,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"机体过载模块I","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":265,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":43,"dataId":314,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"机体过载模块II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":263,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":43,"dataId":313,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"机体过载模块I","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":264,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":43,"dataId":314,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"机体过载模块II","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":265,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"装备护腕","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":266,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"装备剑","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":267,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"装备匕首","note":"<Custom Apply Effect>\n if(user == $gameActors.actor(10)){\n user.addState(274);\n }\n</Custom Apply Effect>\n\n<Custom Remove Effect>\n user.removeState(274);\n</Custom Remove Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":268,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"装备长柄武器","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
@ -326,7 +326,7 @@ null,
{"id":324,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"电弧","note":"<Custom Battle Effect>\nuser._atktimes = 0;\n</Custom Battle Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && (this.item().meta.技能类型 == '普攻' || this.item().meta.技能类型 == '类普攻') && user.atk > 10 ){\n user._atktimes = user._atktimes || 0;\n user._atktimes += 1;\n if(user._atktimes == 4){\n user._atktimes = 0;\n BattleManager.queueForceAction(user, 507, -2);\n }\n }\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":325,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"迅捷强击被动","note":"<Custom Battle Effect>\nuser._stratkcd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._stratkcd = user._stratkcd || 0;\nuser._stratkcd = Math.max(user._stratkcd - 1, 0);\n</Custom Turn End Effect>\n\n<Custom Initiate Effect>\nuser._stratkcd = user._stratkcd || 0;\nif(this.isSkill() && this.item().meta.技能类型 == '普攻'){}\nelse{\n if(this.isSkill() && (this.item().meta.技能类型 == '类普攻' || this.item().meta.技能类型 == '技能')&& user.atk > 10 && user._stratkcd == 0){\n user.addState(326);\n }\n}\n</Custom Initiate Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && (this.item().meta.技能类型 == '普攻' || this.item().meta.技能类型 == '类普攻' )&& user.isStateAffected(326)){\n BattleManager.queueForceAction(user, 506, -2);\n user.removeState(326);\n user._stratkcd = 4;\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":326,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":123,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"迅捷强击","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":327,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"破败","note":"<Custom Establish Effect>\nthis._pcirate = this._pcirate || 1;\ntarget._block = target._block || 0;\nif(this.isSkill() && \n(this.item().meta.技能类型 == '普攻' \n|| this.item().meta.技能类型 == '类普攻') \n&& user.atk > 10 ){\nvar i = target.hp*0.06;\nvar h = user.atk - target.def;\ni += h*(1 + h*target.level/2048);\nvar j = target.hp*0.04;\ni = Math.max(i,j);\ni -= target._block;\ni = Math.floor(i);\ni = Math.min(i, 6000);\ni *= this._pcirate;\ni = Math.min(i, target.hp - 1);\ni = Math.floor(i);\ntarget._defence = target._defence || 0; \nif( i > 0 && target._defence > 0){\n target._defence -= 1;\n target.setStateCounter(213, target._defence);\n if (target._defence <= 0){ \n target.removeState(213); \n }\n}\nelse{\n if(target.barrierPoints() > 0){\n target.loseBarrier(Math.floor(-i*2));\n }\n else{\n target.gainHp(-i);\n target.startDamagePopup();\n }\n}\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":327,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"破败","note":"<Custom Establish Effect>\nthis._pcirate = this._pcirate || 1;\ntarget._block = target._block || 0;\nif(this.isSkill() && \n(this.item().meta.技能类型 == '普攻' \n|| this.item().meta.技能类型 == '类普攻') \n&& user.atk > 10 ){\nvar i = target.hp*0.06;\nvar h = user.atk - target.def;\ni += h*(1 + h*target.level/2048);\nvar j = target.hp*0.04;\ni = Math.max(i,j);\ni -= target._block;\ni = Math.floor(i);\ni = Math.min(i, 6000);\ni *= this._pcirate;\ni = Math.min(i, target.hp - 1);\ni = Math.floor(i);\ntarget._defence = target._defence || 0; \nif( i > 0 && target._defence > 0){\n target._defence -= 1;\n target.setStateCounter(213, target._defence);\n if (target._defence <= 0){ \n target.removeState(213); \n }\n}\nelse{\n if(target.barrierPoints() > 0){\n target.loseBarrier(Math.floor(-i*2));\n }\n else{\n target.gainHp(-i);\n if(i >= value){\n target.startDamagePopup();\n }\n }\n}\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":328,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"冰霜溅射","note":"<Custom Battle Effect>\nuser._icecd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._icecd = user._icecd || 0;\nuser._icecd = Math.max(user._icecd - 1, 0);\n</Custom Turn End Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && this.item().meta.技能类型 == '技能' \n && this.isMagical() && user.mat > 10 && user._icecd == 0){\n BattleManager.queueForceAction(user, 508, -2);\n user._icecd = 5;\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":329,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"奥术波动","note":"<Custom Battle Effect>\nuser._wavecd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._wavecd = user._wavecd || 0;\nuser._wavecd = Math.max(user._wavecd - 1, 0);\n</Custom Turn End Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && this.item().meta.技能类型 == '技能' \n && this.isMagical() && user.mat > 10 && user._wavecd == 0){\n BattleManager.queueForceAction(user, 509, -2);\n user._wavecd = 5;\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":330,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"迟滞之环","note":"<Custom Battle Effect>\nuser._ringcd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._ringcd = user._ringcd || 0;\nuser._ringcd = Math.max(user._ringcd - 1, 0);\n</Custom Turn End Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && this.item().meta.技能类型 == '技能' \n && this.isMagical() && user.mat > 10 && user._ringcd == 0){\n BattleManager.queueForceAction(user, 510, -2);\n user._ringcd = 2;\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},

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@ -7,11 +7,11 @@ null,
{"id":5,"animationId":19,"description":"豆豆星上一种叫白枫的树木制作的法杖","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0}],"iconIndex":101,"name":"白枫木法杖","note":"<Not Independent Item>\n<Menu Category: 魔法武器>","params":[0,30,0,0,23,0,0,0],"price":400,"wtypeId":8},
{"id":6,"animationId":16,"description":"艾瑞姆精灵制式单手长矛,但郝仁坚持认为它是长枪\n并对它进行了改装","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0}],"iconIndex":385,"name":"等离子长枪","note":"<Not Independent Item>\n<Menu Category: 物理武器>\n<Passive State: 268>\n","params":[0,0,20,0,6,0,0,0],"price":0,"wtypeId":2},
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