数值修改完成;

main
戴面具的乐子人 11 months ago
parent 5647a494f8
commit 486b22fb58

@ -1,46 +1,46 @@
[ [
null, null,
{"id":1,"atypeId":1,"description":"艾瑞姆精灵常用的轻型防护头盔","etypeId":3,"traits":[{"code":22,"dataId":1,"value":0.02}],"iconIndex":131,"name":"聚合物头盔","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,6,0,7,0,0],"price":150}, {"id":1,"atypeId":1,"description":"艾瑞姆精灵常用的轻型防护头盔","etypeId":3,"traits":[{"code":22,"dataId":1,"value":0.02}],"iconIndex":131,"name":"聚合物头盔","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,7,0,10,0,0],"price":150},
{"id":2,"atypeId":2,"description":"艾瑞姆精灵制式合金战盔,比较重","etypeId":3,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":132,"name":"合金战盔","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,10,0,12,-1,0],"price":230}, {"id":2,"atypeId":2,"description":"艾瑞姆精灵制式合金战盔,比较重","etypeId":3,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":132,"name":"合金战盔","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,15,0,20,-1,0],"price":230},
{"id":3,"atypeId":3,"description":"豆豆星上一种叫青棉的植物的纤维编织的法帽,受很多魔法研究者的青睐","etypeId":3,"traits":[{"code":22,"dataId":1,"value":0.02}],"iconIndex":130,"name":"青棉法帽","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,10,0,3,1,7,1,0],"price":180}, {"id":3,"atypeId":3,"description":"豆豆星上一种叫青棉的植物的纤维编织的法帽,受很多魔法研究者的青睐","etypeId":3,"traits":[{"code":22,"dataId":1,"value":0.02}],"iconIndex":130,"name":"青棉法帽","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,10,0,6,2,12,1,0],"price":180},
{"id":4,"atypeId":1,"description":"艾瑞姆精灵用于抢险救灾的防护衣,有不错的防护能力","etypeId":4,"traits":[{"code":22,"dataId":1,"value":0.01}],"iconIndex":135,"name":"聚合物防护衣","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,12,0,16,0,0],"price":500}, {"id":4,"atypeId":1,"description":"艾瑞姆精灵用于抢险救灾的防护衣,有不错的防护能力","etypeId":4,"traits":[{"code":22,"dataId":1,"value":0.01}],"iconIndex":135,"name":"聚合物防护衣","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,18,0,36,0,0],"price":500},
{"id":5,"atypeId":2,"description":"合金打造的战甲,略微影响速度","etypeId":4,"traits":[{"code":22,"dataId":1,"value":-0.01},{"code":13,"dataId":97,"value":0.9}],"iconIndex":137,"name":"合金战甲","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,16,0,20,-1,0],"price":600}, {"id":5,"atypeId":2,"description":"合金打造的战甲,略微影响速度","etypeId":4,"traits":[{"code":22,"dataId":1,"value":-0.01},{"code":13,"dataId":97,"value":0.9}],"iconIndex":137,"name":"合金战甲","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,64,0,62,-1,0],"price":600},
{"id":6,"atypeId":3,"description":"豆豆星上一种叫青棉的植物的纤维编织的法袍,受很多魔法研究者的青睐","etypeId":4,"traits":[{"code":22,"dataId":1,"value":0.02},{"code":22,"dataId":4,"value":0.02}],"iconIndex":138,"name":"青棉法袍","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,9,2,16,2,0],"price":600}, {"id":6,"atypeId":3,"description":"豆豆星上一种叫青棉的植物的纤维编织的法袍,受很多魔法研究者的青睐","etypeId":4,"traits":[{"code":22,"dataId":1,"value":0.02},{"code":22,"dataId":4,"value":0.02}],"iconIndex":138,"name":"青棉法袍","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,14,4,44,2,0],"price":600},
{"id":7,"atypeId":1,"description":"和防护衣配套的防护靴,轻便且防护能力不错","etypeId":5,"traits":[{"code":22,"dataId":1,"value":0.01}],"iconIndex":141,"name":"聚合物防护靴","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,4,0,5,4,0],"price":160}, {"id":7,"atypeId":1,"description":"和防护衣配套的防护靴,轻便且防护能力不错","etypeId":5,"traits":[{"code":22,"dataId":1,"value":0.01}],"iconIndex":141,"name":"聚合物防护靴","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,7,0,10,4,0],"price":160},
{"id":8,"atypeId":2,"description":"合金打造的战靴,防护能力好但相对沉重","etypeId":5,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":141,"name":"合金战靴","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,8,0,5,2,0],"price":180}, {"id":8,"atypeId":2,"description":"合金打造的战靴,防护能力好但相对沉重","etypeId":5,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":141,"name":"合金战靴","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,15,0,20,2,0],"price":180},
{"id":9,"atypeId":1,"description":"为需要进行野外考察的魔导学者设计的靴子,\n轻便透气但侧重魔法防御","etypeId":5,"traits":[{"code":22,"dataId":1,"value":0.03}],"iconIndex":140,"name":"学者探险靴","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,2,0,6,6,0],"price":180}, {"id":9,"atypeId":1,"description":"为需要进行野外考察的魔导学者设计的靴子,\n轻便透气但侧重魔法防御","etypeId":5,"traits":[{"code":22,"dataId":1,"value":0.03}],"iconIndex":140,"name":"学者探险靴","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,4,0,12,6,0],"price":180},
{"id":10,"atypeId":4,"description":"天然魔石制造的项链,可以增加在高温、水下和\n寒冷环境的生存能力","etypeId":6,"traits":[{"code":11,"dataId":5,"value":0.85},{"code":11,"dataId":4,"value":0.9},{"code":11,"dataId":7,"value":0.9}],"iconIndex":146,"name":"冰蓝石项链","note":"<Not Independent Item>\n<Menu Category: 饰品>\n<Text Color: 3>\n<ZzyGIT TextColor: #00FF7F>\n<ZzySCF Color: #00FF7F","params":[0,0,0,0,1,2,0,0],"price":500}, {"id":10,"atypeId":4,"description":"天然魔石制造的项链,可以增加在高温、水下和\n寒冷环境的生存能力","etypeId":6,"traits":[{"code":11,"dataId":5,"value":0.85},{"code":11,"dataId":4,"value":0.9},{"code":11,"dataId":7,"value":0.9}],"iconIndex":146,"name":"冰蓝石项链","note":"<Not Independent Item>\n<Menu Category: 饰品>\n<Text Color: 3>\n<ZzyGIT TextColor: #00FF7F>\n<ZzySCF Color: #00FF7F","params":[0,0,0,0,5,5,0,0],"price":500},
{"id":11,"atypeId":5,"description":"用熔岩巨蝎留下来的结晶制作的魔法项链,可以让佩戴\n者获得50%的火属性免伤","etypeId":6,"traits":[{"code":11,"dataId":5,"value":0.5}],"iconIndex":64,"name":"熔岩之心","note":"<Not Independent Item>\n<Menu Category: 饰品>\n\n<Text Color: 9>\n<ZzyGIT TextColor: #1E90FF>\n<ZzySCF Color: #1E90FF>","params":[0,40,0,0,10,10,0,0],"price":0}, {"id":11,"atypeId":5,"description":"用熔岩巨蝎留下来的结晶制作的魔法项链,可以让佩戴\n者获得50%的火属性免伤","etypeId":6,"traits":[{"code":11,"dataId":5,"value":0.5}],"iconIndex":64,"name":"熔岩之心","note":"<Not Independent Item>\n<Menu Category: 饰品>\n\n<Text Color: 9>\n<ZzyGIT TextColor: #1E90FF>\n<ZzySCF Color: #1E90FF>","params":[0,80,0,0,22,10,0,0],"price":0},
{"id":12,"atypeId":6,"description":"艾瑞姆精灵制式魔法球,常规的辅助型施法者装备","etypeId":2,"traits":[],"iconIndex":160,"name":"制式魔法球","note":"<Not Independent Item>\n<Menu Category: 武器>","params":[0,20,0,0,7,5,0,0],"price":360}, {"id":12,"atypeId":6,"description":"艾瑞姆精灵制式魔法球,常规的辅助型施法者装备","etypeId":2,"traits":[],"iconIndex":160,"name":"制式魔法球","note":"<Not Independent Item>\n<Menu Category: 武器>","params":[0,20,0,0,15,5,0,0],"price":360},
{"id":13,"atypeId":6,"description":"为魔剑士打造的魔法球,有提升力量的效果,但也失去\n了魔法防御的加成","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":163,"name":"魔剑士法球","note":"<Not Independent Item>\n<Menu Category: 武器>","params":[0,10,10,0,7,0,0,0],"price":360}, {"id":13,"atypeId":6,"description":"为魔剑士打造的魔法球,有提升力量的效果,但也失去\n了魔法防御的加成","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":163,"name":"魔剑士法球","note":"<Not Independent Item>\n<Menu Category: 武器>","params":[0,10,18,0,10,0,0,0],"price":360},
{"id":14,"atypeId":8,"description":"辅助瞄准很棒的副手枪械,轻便易于携带","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.01}],"iconIndex":104,"name":"精灵副手枪","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 272>","params":[0,0,9,0,4,0,0,0],"price":140}, {"id":14,"atypeId":8,"description":"辅助瞄准很棒的副手枪械,轻便易于携带","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.01}],"iconIndex":104,"name":"精灵副手枪","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 272>","params":[0,0,22,0,6,0,0,0],"price":140},
{"id":15,"atypeId":7,"description":"探险家常用的副手匕首,功能性大于杀伤力\n(暴伤倍率+5%)","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0},{"code":22,"dataId":2,"value":0.02}],"iconIndex":96,"name":"探险匕首","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 264>\n<Critical Multiplier: +5%>","params":[0,0,5,0,0,0,1,0],"price":150}, {"id":15,"atypeId":7,"description":"探险家常用的副手匕首,功能性大于杀伤力\n(暴伤倍率+5%)","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0},{"code":22,"dataId":2,"value":0.02}],"iconIndex":96,"name":"探险匕首","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 264>\n<Critical Multiplier: +5%>","params":[0,0,20,0,0,0,1,0],"price":150},
{"id":16,"atypeId":9,"description":"相对轻便但杀伤力没那么强的左手爪,照顾了左手的\n臂力但不能和护腕同时装备","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0},{"code":22,"dataId":2,"value":0.01},{"code":32,"dataId":255,"value":0.05}],"iconIndex":105,"name":"合金左手爪","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 270>\n\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(265) ) {\n condition = false;\n } else {\n condition = true;\n }\n </Custom Equip Requirement Condition>","params":[0,0,7,0,0,0,1,0],"price":130}, {"id":16,"atypeId":9,"description":"相对轻便但杀伤力没那么强的左手爪,照顾了左手的\n臂力但不能和护腕同时装备","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0},{"code":22,"dataId":2,"value":0.01},{"code":32,"dataId":255,"value":0.05}],"iconIndex":105,"name":"合金左手爪","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 270>\n\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(265) ) {\n condition = false;\n } else {\n condition = true;\n }\n </Custom Equip Requirement Condition>","params":[0,0,29,0,0,0,1,0],"price":130},
{"id":17,"atypeId":6,"description":"以冰之鼠王的心脏为原材料打造的魔法球,提升使用\n者的水、火、冰抗性以及魔力容量","etypeId":2,"traits":[{"code":11,"dataId":4,"value":0.9},{"code":11,"dataId":5,"value":0.9},{"code":11,"dataId":7,"value":0.9}],"iconIndex":657,"name":"寒冰心脏","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Text Color: 3>\n<ZzyGIT TextColor: #00FF7F>\n<ZzySCF Color: #00FF7F>\n\n<Synthesis Ingredients>\n item 102: 1\n item 52: 1\n item 96: 3\n</Synthesis Ingredients>","params":[0,50,0,0,15,10,0,0],"price":4000}, {"id":17,"atypeId":6,"description":"以冰之鼠王的心脏为原材料打造的魔法球,提升使用\n者的水、火、冰抗性以及魔力容量","etypeId":2,"traits":[{"code":11,"dataId":4,"value":0.9},{"code":11,"dataId":5,"value":0.9},{"code":11,"dataId":7,"value":0.9}],"iconIndex":657,"name":"寒冰心脏","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Text Color: 3>\n<ZzyGIT TextColor: #00FF7F>\n<ZzySCF Color: #00FF7F>\n\n<Synthesis Ingredients>\n item 102: 1\n item 52: 1\n item 96: 3\n</Synthesis Ingredients>","params":[0,30,0,0,15,10,0,0],"price":4000},
{"id":18,"atypeId":5,"description":"来自FF14的强大圣石\n蕴含一个名为\\is[377]的强大魔法","etypeId":6,"traits":[{"code":22,"dataId":1,"value":0},{"code":43,"dataId":377,"value":1},{"code":23,"dataId":4,"value":0.9}],"iconIndex":645,"name":"黑蛇圣石","note":"<Not Independent Item>\n<Menu Category: 饰品>\n<Text Color: 9>\n<ZzyGIT TextColor: #1E90FF>\n<ZzySCF Color: #1E90FF>","params":[0,100,0,0,30,20,0,0],"price":0}, {"id":18,"atypeId":5,"description":"来自FF14的强大圣石\n蕴含一个名为\\is[377]的强大魔法","etypeId":6,"traits":[{"code":22,"dataId":1,"value":0},{"code":43,"dataId":377,"value":1},{"code":23,"dataId":4,"value":0.9}],"iconIndex":645,"name":"黑蛇圣石","note":"<Not Independent Item>\n<Menu Category: 饰品>\n<Text Color: 9>\n<ZzyGIT TextColor: #1E90FF>\n<ZzySCF Color: #1E90FF>","params":[0,100,0,0,45,20,0,0],"price":0},
{"id":19,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":19,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":20,"atypeId":7,"description":"伤害很高且附带几率秒杀的副手小刀,使用它将敌人血量清空时\n会获得一定经验随目标等级增加。但部分强大生命无法秒杀","etypeId":2,"traits":[{"code":31,"dataId":1,"value":1},{"code":22,"dataId":0,"value":0.05}],"iconIndex":454,"name":"杀鸡小刀","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 264>\n<Passive State: 333>\n\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<ZzySCF Color: #FFFF00>\n","params":[0,0,90,0,0,0,0,10],"price":0}, {"id":20,"atypeId":7,"description":"伤害很高且附带几率秒杀的副手小刀,使用它将敌人血量清空时\n会获得一定经验随目标等级增加。但部分强大生命无法秒杀","etypeId":2,"traits":[{"code":31,"dataId":1,"value":1},{"code":22,"dataId":0,"value":0.05}],"iconIndex":454,"name":"杀鸡小刀","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 264>\n<Passive State: 333>\n\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<ZzySCF Color: #FFFF00>\n","params":[0,0,90,0,0,0,0,10],"price":0},
{"id":21,"atypeId":10,"description":"\\c[9]<属性:冰>\\c[0] 莉莉的爪子,好像被安吉莉娜强化过\n低温的爪子有可能令敌人\\c[9]\\it[59]\\c[0],但不能和护腕同时装备","etypeId":2,"traits":[{"code":31,"dataId":7,"value":0},{"code":22,"dataId":0,"value":0.02},{"code":32,"dataId":59,"value":0.1}],"iconIndex":65,"name":"霜之哀伤","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 260, 270>\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(265) ) {\n condition = false;\n } else {\n condition = true;\n }\n </Custom Equip Requirement Condition>","params":[0,10,10,0,10,5,0,0],"price":0}, {"id":21,"atypeId":10,"description":"\\c[9]<属性:冰>\\c[0] 莉莉的爪子,好像被安吉莉娜强化过\n低温的爪子有可能令敌人\\c[9]\\it[59]\\c[0],但不能和护腕同时装备","etypeId":2,"traits":[{"code":31,"dataId":7,"value":0},{"code":22,"dataId":0,"value":0.02},{"code":32,"dataId":59,"value":0.1}],"iconIndex":65,"name":"霜之哀伤","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 260, 270>\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(265) ) {\n condition = false;\n } else {\n condition = true;\n }\n </Custom Equip Requirement Condition>","params":[0,10,22,0,10,5,0,0],"price":0},
{"id":22,"atypeId":1,"description":"枪斗士们喜爱的护手,增加枪刺速度,不能和爪类武器同时装备\n暴击率+5%\\c[17]【互斥被动:迅捷强击】\\c[0] 详见资料库","etypeId":7,"traits":[{"code":22,"dataId":2,"value":0.05}],"iconIndex":798,"name":"枪斗士护手","note":"<Not Independent Item>\n<Menu Category: 饰品>\n<Passive State: 325>\n<Passive State: 265>\n\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<ZzySCF Color: #FFFF00>\n\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(318) ||\n user.isStateAffected(320) ||\n user.isStateAffected(322) || \n user.isStateAffected(270) ) {\n condition = false;\n } else {\n condition = true;\n }\n </Custom Equip Requirement Condition>","params":[0,0,5,7,0,9,0,0],"price":0}, {"id":22,"atypeId":1,"description":"枪斗士们喜爱的护手,增加枪刺速度,不能和爪类武器同时装备\n暴击率+5%\\c[17]【互斥被动:迅捷强击】\\c[0] 详见资料库","etypeId":7,"traits":[{"code":22,"dataId":2,"value":0.05}],"iconIndex":798,"name":"枪斗士护手","note":"<Not Independent Item>\n<Menu Category: 饰品>\n<Passive State: 325>\n<Passive State: 265>\n\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<ZzySCF Color: #FFFF00>\n\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(318) ||\n user.isStateAffected(320) ||\n user.isStateAffected(322) || \n user.isStateAffected(270) ) {\n condition = false;\n } else {\n condition = true;\n }\n </Custom Equip Requirement Condition>","params":[0,0,13,15,0,20,0,0],"price":0},
{"id":23,"atypeId":3,"description":"附着了最初级的时间系魔法的法帽(魔法回避+10%\n\\c[17]【被动:迟滞之环】\\c[0] 详见资料库","etypeId":3,"traits":[{"code":22,"dataId":4,"value":0.1}],"iconIndex":469,"name":"学徒时光法帽","note":"<Not Independent Item>\n<Menu Category: 防具>\n<Passive State: 330>\n\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<ZzySCF Color: #FFFF00>","params":[0,20,0,16,8,16,0,0],"price":0}, {"id":23,"atypeId":3,"description":"附着了最初级的时间系魔法的法帽(魔法回避+10%\n\\c[17]【被动:迟滞之环】\\c[0] 详见资料库","etypeId":3,"traits":[{"code":22,"dataId":4,"value":0.1}],"iconIndex":469,"name":"学徒时光法帽","note":"<Not Independent Item>\n<Menu Category: 防具>\n<Passive State: 330>\n\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<ZzySCF Color: #FFFF00>","params":[0,20,0,14,30,25,0,0],"price":0},
{"id":24,"atypeId":7,"description":"镀有圣银的匕首,猎魔人常用的副手装备","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0},{"code":22,"dataId":2,"value":0.04}],"iconIndex":96,"name":"圣银匕首","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 264>","params":[0,0,15,0,5,0,1,0],"price":150}, {"id":24,"atypeId":7,"description":"镀有圣银的匕首,猎魔人常用的副手装备","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0},{"code":22,"dataId":2,"value":0.04}],"iconIndex":96,"name":"圣银匕首","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 264>","params":[0,0,20,0,14,0,1,0],"price":150},
{"id":25,"atypeId":1,"description":"掺杂圣银锻造的轻甲,抵御魔法的能力不错","etypeId":4,"traits":[{"code":22,"dataId":1,"value":0.01},{"code":22,"dataId":4,"value":0.05}],"iconIndex":473,"name":"圣银甲","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,22,0,28,0,0],"price":800}, {"id":25,"atypeId":1,"description":"掺杂圣银锻造的轻甲,抵御魔法的能力不错","etypeId":4,"traits":[{"code":22,"dataId":1,"value":0.01},{"code":22,"dataId":4,"value":0.05}],"iconIndex":473,"name":"圣银甲","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,32,0,60,0,0],"price":800},
{"id":26,"atypeId":1,"description":"铭刻符文的靴子,轻便而且抵御魔法能力不错","etypeId":5,"traits":[{"code":22,"dataId":1,"value":0.04},{"code":22,"dataId":4,"value":0.02}],"iconIndex":477,"name":"魔纹轻靴","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,7,0,9,8,0],"price":320}, {"id":26,"atypeId":1,"description":"铭刻符文的靴子,轻便而且抵御魔法能力不错","etypeId":5,"traits":[{"code":22,"dataId":1,"value":0.04},{"code":22,"dataId":4,"value":0.02}],"iconIndex":477,"name":"魔纹轻靴","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,7,0,12,8,0],"price":320},
{"id":27,"atypeId":1,"description":"猎魔人常用来保护惯用手的护腕,\n不能和爪类武器同时装备","etypeId":7,"traits":[{"code":22,"dataId":0,"value":0.03}],"iconIndex":143,"name":"猎手护腕","note":"<Not Independent Item>\n<Menu Category: 饰品>\n<Passive State: 265>\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(270) ) {\n condition = false;\n } else {\n condition = true;\n }\n </Custom Equip Requirement Condition>","params":[0,0,5,5,0,5,0,0],"price":200}, {"id":27,"atypeId":1,"description":"猎魔人常用来保护惯用手的护腕,\n不能和爪类武器同时装备","etypeId":7,"traits":[{"code":22,"dataId":0,"value":0.03}],"iconIndex":143,"name":"猎手护腕","note":"<Not Independent Item>\n<Menu Category: 饰品>\n<Passive State: 265>\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(270) ) {\n condition = false;\n } else {\n condition = true;\n }\n </Custom Equip Requirement Condition>","params":[0,0,5,7,0,5,0,0],"price":200},
{"id":28,"atypeId":5,"description":"提升魔力恢复和魔力容量的项链","etypeId":6,"traits":[{"code":22,"dataId":8,"value":0.01}],"iconIndex":146,"name":"蕴魔项链","note":"<Not Independent Item>\n<Menu Category: 饰品>\n<Text Color: 3>\n<ZzyGIT TextColor: #00FF7F>\n<ZzySCF Color: #00FF7F","params":[0,20,0,0,5,5,0,0],"price":600}, {"id":28,"atypeId":5,"description":"提升魔力恢复和魔力容量的项链","etypeId":6,"traits":[{"code":22,"dataId":8,"value":0.01}],"iconIndex":146,"name":"蕴魔项链","note":"<Not Independent Item>\n<Menu Category: 饰品>\n<Text Color: 3>\n<ZzyGIT TextColor: #00FF7F>\n<ZzySCF Color: #00FF7F","params":[0,20,0,0,20,8,0,0],"price":600},
{"id":29,"atypeId":5,"description":"降低心控影响的制式魔法头饰","etypeId":3,"traits":[{"code":13,"dataId":62,"value":0.9},{"code":13,"dataId":90,"value":0.9},{"code":13,"dataId":93,"value":0.9}],"iconIndex":147,"name":"清心头饰","note":"<Not Independent Item>\n<Menu Category: 饰品>\n<Text Color: 3>\n<ZzyGIT TextColor: #00FF7F>\n<ZzySCF Color: #00FF7F","params":[0,20,0,0,8,5,0,0],"price":500}, {"id":29,"atypeId":5,"description":"降低心控影响的制式魔法头饰","etypeId":3,"traits":[{"code":13,"dataId":62,"value":0.9},{"code":13,"dataId":90,"value":0.9},{"code":13,"dataId":93,"value":0.9}],"iconIndex":147,"name":"清心头饰","note":"<Not Independent Item>\n<Menu Category: 饰品>\n<Text Color: 3>\n<ZzyGIT TextColor: #00FF7F>\n<ZzySCF Color: #00FF7F","params":[0,20,0,0,20,8,0,0],"price":500},
{"id":30,"atypeId":1,"description":"巴文特猎人的精良皮甲需要等级不低于5级才可穿戴\n可以一定程度抵御弱点攻击","etypeId":4,"traits":[{"code":22,"dataId":1,"value":0.05},{"code":22,"dataId":3,"value":0.1}],"iconIndex":472,"name":"精良的 猎人皮甲","note":"<Not Independent Item>\n<Menu Category: 防具>\n\n<Text Color: 3>\n<ZzyGIT TextColor: #00FF7F>\n<ZzySCF Color: #00FF7F>\n\n <Equip Requirement>\n param >= 5\n </Equip Requirement>","params":[200,0,0,25,0,33,5,0],"price":1000}, {"id":30,"atypeId":1,"description":"巴文特猎人的精良皮甲需要等级不低于5级才可穿戴\n可以一定程度抵御弱点攻击(暴击抵抗+10%","etypeId":4,"traits":[{"code":22,"dataId":1,"value":0.05},{"code":22,"dataId":3,"value":0.1}],"iconIndex":472,"name":"精良的 猎人皮甲","note":"<Not Independent Item>\n<Menu Category: 防具>\n\n<Text Color: 3>\n<ZzyGIT TextColor: #00FF7F>\n<ZzySCF Color: #00FF7F>\n\n <Equip Requirement>\n param >= 5\n </Equip Requirement>","params":[200,0,0,35,0,60,5,0],"price":1000},
{"id":31,"atypeId":1,"description":"","etypeId":4,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":137,"name":"给诺兰测试用的护甲","note":"<Passive State: 14>\n\n<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,100,0,0,0,0],"price":0}, {"id":31,"atypeId":1,"description":"","etypeId":4,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":137,"name":"给诺兰测试用的护甲","note":"<Passive State: 14>\n\n<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,100,0,0,0,0],"price":0},
{"id":32,"atypeId":1,"description":"海妖制式轻甲,略显陈旧","etypeId":4,"traits":[{"code":22,"dataId":1,"value":0.02}],"iconIndex":473,"name":"海妖制式轻甲","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,23,0,20,0,0],"price":800}, {"id":32,"atypeId":1,"description":"海妖制式轻甲,略显陈旧","etypeId":4,"traits":[{"code":22,"dataId":1,"value":0.02}],"iconIndex":473,"name":"海妖制式轻甲","note":"<Not Independent Item>\n<Menu Category: 防具>","params":[0,0,0,28,0,50,0,0],"price":800},
{"id":33,"atypeId":1,"description":"蕴含风之力的帽子,增加闪避能力\n回避+10%,魔法回避+10% 暴击回避+10%","etypeId":3,"traits":[{"code":22,"dataId":1,"value":0.1},{"code":22,"dataId":4,"value":0.1},{"code":22,"dataId":3,"value":0.1}],"iconIndex":130,"name":"风之帽","note":"<Not Independent Item>\n<Menu Category: 防具>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<ZzySCF Color: #FFFF00>\n\n<Synthesis Ingredients>\n item 103: 1\n item 98: 1\n item 104: 1\n</Synthesis Ingredients>","params":[0,0,0,15,8,18,2,0],"price":700}, {"id":33,"atypeId":1,"description":"蕴含风之力的帽子,增加闪避能力\n回避+10%,魔法回避+10% 暴击回避+10%","etypeId":3,"traits":[{"code":22,"dataId":1,"value":0.1},{"code":22,"dataId":4,"value":0.1},{"code":22,"dataId":3,"value":0.1}],"iconIndex":130,"name":"风之帽","note":"<Not Independent Item>\n<Menu Category: 防具>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<ZzySCF Color: #FFFF00>\n\n<Synthesis Ingredients>\n item 103: 1\n item 98: 1\n item 104: 1\n</Synthesis Ingredients>","params":[0,0,0,12,22,18,2,0],"price":700},
{"id":34,"atypeId":1,"description":"\\c[18]<精准150>\\c[0]蕴藏风之力的戒指\n提升使用者敏捷并增加10%命中率;","etypeId":7,"traits":[{"code":22,"dataId":0,"value":0.1}],"iconIndex":145,"name":"风灵魔戒","note":"<Not Independent Item>\n<Menu Category: 防具>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<ZzySCF Color: #FFFF00>\n\n<ZzyYEC Eq Start>\nuser._precise = user._precise || 0;\nuser._precise += 150;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n<ZzyYEC Eq End>\n\n<ZzyYEC UnEq Start>\nuser._precise = user._precise || 0;\nuser._precise -= 150;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n<ZzyYEC UnEq End>\n\n<Synthesis Ingredients>\n item 103: 2\n item 102: 1\n item 100: 1\n</Synthesis Ingredients>","params":[0,50,0,8,15,8,12,0],"price":1200}, {"id":34,"atypeId":1,"description":"\\c[18]<精准150>\\c[0]蕴藏风之力的戒指\n提升使用者敏捷并增加10%命中率;","etypeId":7,"traits":[{"code":22,"dataId":0,"value":0.1}],"iconIndex":145,"name":"风灵魔戒","note":"<Not Independent Item>\n<Menu Category: 防具>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<ZzySCF Color: #FFFF00>\n\n<ZzyYEC Eq Start>\nuser._precise = user._precise || 0;\nuser._precise += 150;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n<ZzyYEC Eq End>\n\n<ZzyYEC UnEq Start>\nuser._precise = user._precise || 0;\nuser._precise -= 150;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n<ZzyYEC UnEq End>\n\n<Synthesis Ingredients>\n item 103: 2\n item 102: 1\n item 100: 1\n</Synthesis Ingredients>","params":[0,50,0,8,15,8,12,0],"price":1200},
{"id":35,"atypeId":1,"description":"蕴含风之力的靴子\n每回合读条增加8%","etypeId":5,"traits":[{"code":22,"dataId":1,"value":0.02},{"code":22,"dataId":4,"value":0.02},{"code":22,"dataId":3,"value":0.02}],"iconIndex":141,"name":"风之靴","note":"<Not Independent Item>\n<Menu Category: 防具>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<ZzySCF Color: #FFFF00>\n<ATB Turn: +8%>\n\n<Synthesis Ingredients>\n item 103: 1\n item 98: 1\n item 104: 1\n</Synthesis Ingredients>","params":[0,0,0,8,0,10,10,0],"price":700}, {"id":35,"atypeId":1,"description":"蕴含风之力的靴子\n每回合读条增加8%","etypeId":5,"traits":[{"code":22,"dataId":1,"value":0.02},{"code":22,"dataId":4,"value":0.02},{"code":22,"dataId":3,"value":0.02}],"iconIndex":141,"name":"风之靴","note":"<Not Independent Item>\n<Menu Category: 防具>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<ZzySCF Color: #FFFF00>\n<ATB Turn: +8%>\n\n<Synthesis Ingredients>\n item 103: 1\n item 98: 1\n item 104: 1\n</Synthesis Ingredients>","params":[0,0,0,15,0,18,10,0],"price":700},
{"id":36,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":36,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":37,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"天赋石","note":"","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":37,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"天赋石","note":"","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":38,"atypeId":11,"description":"\\c[17]<专业爆破>\\c[0]全队爆炸物威力增加50%\n\\c[17]<皮实耐炸>\\c[0]提升郝仁\\c[17]133+34×角色等级\\c[0]点\\c[18]HP上限\\c[0]","etypeId":8,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":64,"name":"爆破鬼才","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n\n<Custom Equip Requirement Condition>\n if (user.actorId() == 1) {\n condition = true;\n } else {\n condition = false;\n }\n</Custom Equip Requirement Condition>\n\n<Custom Parameters>\n maxhp = user.level*34 + 133;\n</Custom Parameters>\n\n<ZzyYEC Eq Start>\n$gameVariables.setValue(20, 1);\n<ZzyYEC Eq End>\n\n<ZzyYEC UnEq Start>\n$gameVariables.setValue(20, 0);\n<ZzyYEC UnEq End>","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":38,"atypeId":11,"description":"\\c[17]<专业爆破>\\c[0]全队爆炸物威力增加50%\n\\c[17]<皮实耐炸>\\c[0]提升郝仁\\c[17]133+34×角色等级\\c[0]点\\c[18]HP上限\\c[0]","etypeId":8,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":64,"name":"爆破鬼才","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n\n<Custom Equip Requirement Condition>\n if (user.actorId() == 1) {\n condition = true;\n } else {\n condition = false;\n }\n</Custom Equip Requirement Condition>\n\n<Custom Parameters>\n maxhp = user.level*34 + 133;\n</Custom Parameters>\n\n<ZzyYEC Eq Start>\n$gameVariables.setValue(20, 1);\n<ZzyYEC Eq End>\n\n<ZzyYEC UnEq Start>\n$gameVariables.setValue(20, 0);\n<ZzyYEC UnEq End>","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":39,"atypeId":11,"description":"\\c[17]<见多识广>\\c[0] 丰富的阅历和烹饪、魔药知识增加薇薇安10%经验获取和20%药水效果\n\\c[25]<天命为穷>\\c[0] 贫穷buff会减少战斗获胜时10%的经费获取","etypeId":8,"traits":[{"code":23,"dataId":9,"value":1.1},{"code":23,"dataId":3,"value":1.2}],"iconIndex":189,"name":"万年穷神","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n\n<Custom Equip Requirement Condition>\n if (user.actorId() == 2) {\n condition = true;\n } else {\n condition = false;\n }\n</Custom Equip Requirement Condition>\n\n<ZzyYEC GoldPer: -10> \n\n","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":39,"atypeId":11,"description":"\\c[17]<见多识广>\\c[0] 丰富的阅历增加薇薇安10%\\c[17]经验获取\\c[0]和10%\\c[17]比例穿透\\c[0]\n\\c[25]<天命为穷>\\c[0] 贫穷buff会减少战斗获胜时10%的经费获取","etypeId":8,"traits":[{"code":23,"dataId":9,"value":1.1},{"code":22,"dataId":5,"value":0.1}],"iconIndex":189,"name":"万年穷神","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n\n<Custom Equip Requirement Condition>\n if (user.actorId() == 2) {\n condition = true;\n } else {\n condition = false;\n }\n</Custom Equip Requirement Condition>\n\n<ZzyYEC GoldPer: -10> \n\n","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":40,"atypeId":11,"description":"\\c[17]<巨哈之力>\\c[0] 增加\\c[17]12+0.5×角色等级\\c[0]点\\c[18]力量\\c[0]\n\\c[25]<差之毫厘>\\c[0] 过快的速度降低了莉莉\\c[25]5%的命中率\\c[0]","etypeId":8,"traits":[{"code":22,"dataId":0,"value":-0.05}],"iconIndex":343,"name":"狂野之哈","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n\n<Custom Equip Requirement Condition>\n if (user.actorId() == 7) {\n condition = true;\n } else {\n condition = false;\n }\n</Custom Equip Requirement Condition>\n\n<Custom Parameters>\n atk = Math.floor(user.level/2 + 9);\n</Custom Parameters>","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":40,"atypeId":11,"description":"\\c[17]<巨哈之力>\\c[0] 增加\\c[17]12+0.6×角色等级\\c[0]点\\c[18]力量\\c[0]\n\\c[25]<差之毫厘>\\c[0] 过快的速度降低了莉莉\\c[25]5%的命中率\\c[0]","etypeId":8,"traits":[{"code":22,"dataId":0,"value":-0.05}],"iconIndex":343,"name":"狂野之哈","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n\n<Custom Equip Requirement Condition>\n if (user.actorId() == 7) {\n condition = true;\n } else {\n condition = false;\n }\n</Custom Equip Requirement Condition>\n\n<Custom Parameters>\n atk = Math.floor(user.level*6/10 + 12);\n</Custom Parameters>","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":41,"atypeId":11,"description":"\\c[17]<魔王征服>\\c[0] 伊扎克斯征战探索过许多不同位面,\\c[18]地形受伤\\c[0]减少90%\n\\c[25]<以德服人>\\c[0] 伊扎克斯对能沟通的敌人会选择教育而不是下死手,\\c[18]暴击率减少5%\\c[0]","etypeId":8,"traits":[{"code":23,"dataId":8,"value":0.1},{"code":22,"dataId":2,"value":-0.05}],"iconIndex":187,"name":"道德暴君","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n\n<Custom Equip Requirement Condition>\n if (user.actorId() == 5) {\n condition = true;\n } else {\n condition = false;\n }\n</Custom Equip Requirement Condition>","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":41,"atypeId":11,"description":"\\c[17]<魔王征服>\\c[0] 多年的征战使伊扎克斯\\c[18]地形受伤\\c[0]减少90%并获得50点\\c[17]固定穿透\\c[0]\n\\c[25]<以德服人>\\c[0] 伊扎克斯对能沟通的敌人会选择教育而不是下死手,\\c[18]暴击率减少5%\\c[0]","etypeId":8,"traits":[{"code":23,"dataId":8,"value":0.1},{"code":22,"dataId":2,"value":-0.05}],"iconIndex":187,"name":"道德暴君","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n\n<Custom Equip Requirement Condition>\n if (user.actorId() == 5) {\n condition = true;\n } else {\n condition = false;\n }\n</Custom Equip Requirement Condition>","params":[0,0,0,0,0,0,0,50],"price":0},
{"id":42,"atypeId":11,"description":"\\c[18]<海妖不死>\\c[0] 被常规方式\"击杀\"时,五月可以\\c[18]锁血\\c[0]一次\n\\c[25]<三怂之首>\\c[0] 作为郝仁家最怂的存在五月攻击力恒定为1","etypeId":8,"traits":[{"code":21,"dataId":2,"value":0}],"iconIndex":333,"name":"从心海妖","note":"<Passive State: 208>\n<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n\n<Custom Equip Requirement Condition>\n if (user.actorId() == 3) {\n condition = true;\n } else {\n condition = false;\n }\n</Custom Equip Requirement Condition>","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":42,"atypeId":11,"description":"\\c[18]<海妖不死>\\c[0] 被常规方式\"击杀\"时,五月可以\\c[18]锁血\\c[0]一次\n\\c[25]<三怂之首>\\c[0] 作为郝仁家最怂的存在五月攻击力恒定为1","etypeId":8,"traits":[{"code":21,"dataId":2,"value":0}],"iconIndex":333,"name":"从心海妖","note":"<Passive State: 208>\n<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n\n<Custom Equip Requirement Condition>\n if (user.actorId() == 3) {\n condition = true;\n } else {\n condition = false;\n }\n</Custom Equip Requirement Condition>","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":43,"atypeId":11,"description":"\\c[18]<逃跑技巧>\\c[0] 南宫三八擅长从险境逃脱,增加\\c[17]50%队伍逃跑几率\\c[0]\n\\c[17]<符卡防护>\\c[0] 每\\c[9]3点魔法攻击\\c[0]提升\\c[18]1点物理防御\\c[0]和\\c[9]1点魔法防御\\c[0]","etypeId":8,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":188,"name":"生存大师","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n\n<Custom Equip Requirement Condition>\n if (user.actorId() == 4) {\n condition = true;\n } else {\n condition = false;\n }\n</Custom Equip Requirement Condition>\n\n<ZzyYEC EscapePer: 50>\n\n<SF_CustomBlessBasic def>\nreturn Math.floor(actor.mat/3);\n</SF_CustomBlessBasic def>\n\n<SF_CustomBlessBasic mdf>\nreturn Math.floor(actor.mat/3);\n</SF_CustomBlessBasic mdf>","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":43,"atypeId":11,"description":"\\c[18]<逃跑技巧>\\c[0] 南宫三八擅长从险境逃脱,增加\\c[17]50%队伍逃跑几率\\c[0]\n\\c[17]<符卡防护>\\c[0] 每\\c[9]3点魔法攻击\\c[0]提升\\c[18]1点物理防御\\c[0]和\\c[9]1点魔法防御\\c[0]","etypeId":8,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":188,"name":"生存大师","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n\n<Custom Equip Requirement Condition>\n if (user.actorId() == 4) {\n condition = true;\n } else {\n condition = false;\n }\n</Custom Equip Requirement Condition>\n\n<ZzyYEC EscapePer: 50>\n\n<SF_CustomBlessBasic def>\nreturn Math.floor(actor.mat/3);\n</SF_CustomBlessBasic def>\n\n<SF_CustomBlessBasic mdf>\nreturn Math.floor(actor.mat/3);\n</SF_CustomBlessBasic mdf>","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":44,"atypeId":11,"description":"\\c[17]<魔王血统>\\c[0] 魔王血统增加了伊丽莎白\\c[9]10+0.5×角色等级\\c[0]点\\c[9]魔法攻击\\c[0]\n\\c[17]<活力四射>\\c[0] 伊丽莎白充满活力每回合自动回复3点TP","etypeId":8,"traits":[{"code":22,"dataId":9,"value":0.03}],"iconIndex":420,"name":"跳脱公主","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n\n<Custom Equip Requirement Condition>\n if (user.actorId() == 6) {\n condition = true;\n } else {\n condition = false;\n }\n</Custom Equip Requirement Condition>\n\n<SF_CustomBlessBasic mat>\nreturn Math.floor(10+actor.level/2);\n</SF_CustomBlessBasic mat>","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":44,"atypeId":11,"description":"\\c[17]<魔王血统>\\c[0] 魔王血统增加了伊丽莎白\\c[9]10+0.5×角色等级\\c[0]点\\c[9]魔法攻击\\c[0]\n\\c[17]<活力四射>\\c[0] 伊丽莎白充满活力每回合自动回复3点TP","etypeId":8,"traits":[{"code":22,"dataId":9,"value":0.03}],"iconIndex":420,"name":"跳脱公主","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n\n<Custom Equip Requirement Condition>\n if (user.actorId() == 6) {\n condition = true;\n } else {\n condition = false;\n }\n</Custom Equip Requirement Condition>\n\n<SF_CustomBlessBasic mat>\nreturn Math.floor(10+actor.level/2);\n</SF_CustomBlessBasic mat>","params":[0,0,0,0,0,0,0,0],"price":0},
@ -60,7 +60,7 @@ null,
{"id":58,"atypeId":11,"description":"受到所有伤害包括真实伤害消耗MP抵挡伤害的20%\n每1点MP抵挡8点伤害但这一效果在MP小于100点时不生效","etypeId":8,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":165,"name":"魔力屏障","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 27>\n<ZzyGIT TextColor: #FF00FF>\n<Passive State: 311>\n\n<Custom Equip Requirement Condition>\n if (user.actorId() == 10) {\n condition = false;\n } else {\n condition = ture;\n }\n</Custom Equip Requirement Condition>","params":[0,100,0,0,0,0,0,0],"price":0}, {"id":58,"atypeId":11,"description":"受到所有伤害包括真实伤害消耗MP抵挡伤害的20%\n每1点MP抵挡8点伤害但这一效果在MP小于100点时不生效","etypeId":8,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":165,"name":"魔力屏障","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 27>\n<ZzyGIT TextColor: #FF00FF>\n<Passive State: 311>\n\n<Custom Equip Requirement Condition>\n if (user.actorId() == 10) {\n condition = false;\n } else {\n condition = ture;\n }\n</Custom Equip Requirement Condition>","params":[0,100,0,0,0,0,0,0],"price":0},
{"id":59,"atypeId":11,"description":"+20 TP上限根据当前等级和TP量提升普通攻击伤害TP 大于\n60点时根据TP和魔法攻击每回合获得护盾但受伤会损失TP","etypeId":8,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":400,"name":"狂热旌旗","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 18>\n<ZzyGIT TextColor: #FF0000>\n<Passive State: 312>\n<ZzyYEC ExMTp: 20>\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(313) ||\n user.isStateAffected(314) ) {\n condition = false;\n } else {\n condition = ture;\n }\n</Custom Equip Requirement Condition>","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":59,"atypeId":11,"description":"+20 TP上限根据当前等级和TP量提升普通攻击伤害TP 大于\n60点时根据TP和魔法攻击每回合获得护盾但受伤会损失TP","etypeId":8,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":400,"name":"狂热旌旗","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 18>\n<ZzyGIT TextColor: #FF0000>\n<Passive State: 312>\n<ZzyYEC ExMTp: 20>\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(313) ||\n user.isStateAffected(314) ) {\n condition = false;\n } else {\n condition = ture;\n }\n</Custom Equip Requirement Condition>","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":60,"atypeId":11,"description":"+20 敏捷\n每20点\\c[3]敏捷\\c[0]提升1%\\c[17]闪避率\\c[0]和\\c[17]魔法闪避率\\c[0]","etypeId":8,"traits":[],"iconIndex":291,"name":"真实敏捷","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n\n<SF_CustomBlessBasic eva>\nreturn Math.floor(actor.agi/20)/100;\n</SF_CustomBlessBasic eva>\n\n<SF_CustomBlessBasic mev>\nreturn Math.floor(actor.agi/20)/100;\n</SF_CustomBlessBasic mev>","params":[0,0,0,0,0,0,20,0],"price":0}, {"id":60,"atypeId":11,"description":"+20 敏捷\n每20点\\c[3]敏捷\\c[0]提升1%\\c[17]闪避率\\c[0]和\\c[17]魔法闪避率\\c[0]","etypeId":8,"traits":[],"iconIndex":291,"name":"真实敏捷","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n\n<SF_CustomBlessBasic eva>\nreturn Math.floor(actor.agi/20)/100;\n</SF_CustomBlessBasic eva>\n\n<SF_CustomBlessBasic mev>\nreturn Math.floor(actor.agi/20)/100;\n</SF_CustomBlessBasic mev>","params":[0,0,0,0,0,0,20,0],"price":0},
{"id":61,"atypeId":11,"description":"普通攻击伤害增加,增加量为目标当前生命3--7%上限8000\n比例随敌人等级上升,这一伤害增加效果会被\\c[17]\\it[213]\\c[0]抵消","etypeId":8,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":423,"name":"破灭余晖","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 27>\n<ZzyGIT TextColor: #FF00FF>\n<Passive State: 327>","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":61,"atypeId":11,"description":"普通攻击伤害增加,增加量为目标当前生命8%,受敌方防御和自身穿透\n以及相关系数影响,这一伤害增加效果会被\\c[17]\\it[213]\\c[0]抵消","etypeId":8,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":423,"name":"破灭余晖","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 27>\n<ZzyGIT TextColor: #FF00FF>\n<Passive State: 327>","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":62,"atypeId":11,"description":"槐诗灵魂武装的仿制品,+20TP上限\n每4点TP增加1%暴击率, 与\\c[27]\\ia[59]\\c[0]不兼容","etypeId":8,"traits":[],"iconIndex":706,"name":"愤怒之斧","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<Passive State: 313>\n<ZzyYEC ExMTp: 20>\n\n<SF_CustomBlessBasic cri>\nreturn Math.ceil(actor.tp/4)/100;\n</SF_CustomBlessBasic cri>\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(312)) {\n condition = false;\n } else {\n condition = ture;\n }\n</Custom Equip Requirement Condition>","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":62,"atypeId":11,"description":"槐诗灵魂武装的仿制品,+20TP上限\n每4点TP增加1%暴击率, 与\\c[27]\\ia[59]\\c[0]不兼容","etypeId":8,"traits":[],"iconIndex":706,"name":"愤怒之斧","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<Passive State: 313>\n<ZzyYEC ExMTp: 20>\n\n<SF_CustomBlessBasic cri>\nreturn Math.ceil(actor.tp/4)/100;\n</SF_CustomBlessBasic cri>\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(312)) {\n condition = false;\n } else {\n condition = ture;\n }\n</Custom Equip Requirement Condition>","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":63,"atypeId":11,"description":"槐诗灵魂武装的仿制品受伤时增加TP每3点TP增加2点攻击力和\n1.5%物理攻击附加\\c[18]\\it[251]\\c[0]的概率,与\\c[27]\\ia[59]\\c[0]不兼容","etypeId":8,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":716,"name":"苦痛之锤","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<Passive State: 314>\n\n<SF_CustomBlessBasic atk>\nreturn Math.ceil(actor.tp*2/3);\n</SF_CustomBlessBasic atk>\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(312)) {\n condition = false;\n } else {\n condition = ture;\n }\n</Custom Equip Requirement Condition>","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":63,"atypeId":11,"description":"槐诗灵魂武装的仿制品受伤时增加TP每3点TP增加2点攻击力和\n1.5%物理攻击附加\\c[18]\\it[251]\\c[0]的概率,与\\c[27]\\ia[59]\\c[0]不兼容","etypeId":8,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":716,"name":"苦痛之锤","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<Passive State: 314>\n\n<SF_CustomBlessBasic atk>\nreturn Math.ceil(actor.tp*2/3);\n</SF_CustomBlessBasic atk>\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(312)) {\n condition = false;\n } else {\n condition = ture;\n }\n</Custom Equip Requirement Condition>","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":64,"atypeId":11,"description":"槐诗灵魂武装的仿制品每次普通攻击附加10点\\c[18]\\it[102]\\c[0]\n一回攻击最多附加30点","etypeId":8,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":724,"name":"悲悯之枪","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<Passive State: 315>","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":64,"atypeId":11,"description":"槐诗灵魂武装的仿制品每次普通攻击附加10点\\c[18]\\it[102]\\c[0]\n一回攻击最多附加30点","etypeId":8,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":724,"name":"悲悯之枪","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<Passive State: 315>","params":[0,0,0,0,0,0,0,0],"price":0},
@ -76,10 +76,10 @@ null,
{"id":74,"atypeId":11,"description":"+10% \\c[18]物理吸血\\c[0] +20 \\c[18]物理攻击\\c[0]","etypeId":8,"traits":[],"iconIndex":168,"name":"生命窃取","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 9>\n<ZzyGIT TextColor: #1E90FF>\n\n<ZzyYEC Eq Start>\nuser._absrate = user._absrate || 0;\nuser._pbsrate = user._pbsrate || 0;\nuser._mbsrate = user._mbsrate || 0;\nuser._pbsrate += 0.1;\nuser._pbsrate = Math.max(user._pbsrate, 0);\n<ZzyYEC Eq End>\n\n<ZzyYEC UnEq Start>\nuser._absrate = user._absrate || 0;\nuser._pbsrate = user._pbsrate || 0;\nuser._mbsrate = user._mbsrate || 0;\nuser._pbsrate -= 0.1;\nuser._pbsrate = Math.max(user._pbsrate, 0);\n<ZzyYEC UnEq End>","params":[0,0,20,0,0,0,0,0],"price":0}, {"id":74,"atypeId":11,"description":"+10% \\c[18]物理吸血\\c[0] +20 \\c[18]物理攻击\\c[0]","etypeId":8,"traits":[],"iconIndex":168,"name":"生命窃取","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 9>\n<ZzyGIT TextColor: #1E90FF>\n\n<ZzyYEC Eq Start>\nuser._absrate = user._absrate || 0;\nuser._pbsrate = user._pbsrate || 0;\nuser._mbsrate = user._mbsrate || 0;\nuser._pbsrate += 0.1;\nuser._pbsrate = Math.max(user._pbsrate, 0);\n<ZzyYEC Eq End>\n\n<ZzyYEC UnEq Start>\nuser._absrate = user._absrate || 0;\nuser._pbsrate = user._pbsrate || 0;\nuser._mbsrate = user._mbsrate || 0;\nuser._pbsrate -= 0.1;\nuser._pbsrate = Math.max(user._pbsrate, 0);\n<ZzyYEC UnEq End>","params":[0,0,20,0,0,0,0,0],"price":0},
{"id":75,"atypeId":11,"description":"+10% \\c[27]魔法吸血\\c[0] +20 \\c[27]魔法攻击\\c[0]","etypeId":8,"traits":[],"iconIndex":309,"name":"生命虹吸","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 9>\n<ZzyGIT TextColor: #1E90FF>\n\n<ZzyYEC Eq Start>\nuser._absrate = user._absrate || 0;\nuser._pbsrate = user._pbsrate || 0;\nuser._mbsrate = user._mbsrate || 0;\nuser._mbsrate += 0.1;\nuser._mbsrate = Math.max(user._mbsrate, 0);\n<ZzyYEC Eq End>\n\n<ZzyYEC UnEq Start>\nuser._absrate = user._absrate || 0;\nuser._pbsrate = user._pbsrate || 0;\nuser._mbsrate = user._mbsrate || 0;\nuser._mbsrate -= 0.1;\nuser._mbsrate = Math.max(user._mbsrate, 0);\n<ZzyYEC UnEq End>","params":[0,0,0,0,20,0,0,0],"price":0}, {"id":75,"atypeId":11,"description":"+10% \\c[27]魔法吸血\\c[0] +20 \\c[27]魔法攻击\\c[0]","etypeId":8,"traits":[],"iconIndex":309,"name":"生命虹吸","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 9>\n<ZzyGIT TextColor: #1E90FF>\n\n<ZzyYEC Eq Start>\nuser._absrate = user._absrate || 0;\nuser._pbsrate = user._pbsrate || 0;\nuser._mbsrate = user._mbsrate || 0;\nuser._mbsrate += 0.1;\nuser._mbsrate = Math.max(user._mbsrate, 0);\n<ZzyYEC Eq End>\n\n<ZzyYEC UnEq Start>\nuser._absrate = user._absrate || 0;\nuser._pbsrate = user._pbsrate || 0;\nuser._mbsrate = user._mbsrate || 0;\nuser._mbsrate -= 0.1;\nuser._mbsrate = Math.max(user._mbsrate, 0);\n<ZzyYEC UnEq End>","params":[0,0,0,0,20,0,0,0],"price":0},
{"id":76,"atypeId":11,"description":"每次魔法技能命中会附加20层\\c[18]\\it[102]\\c[0]","etypeId":8,"traits":[],"iconIndex":427,"name":"易伤","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 9>\n<ZzyGIT TextColor: #1E90FF>\n<Passive State: 316>","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":76,"atypeId":11,"description":"每次魔法技能命中会附加20层\\c[18]\\it[102]\\c[0]","etypeId":8,"traits":[],"iconIndex":427,"name":"易伤","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 9>\n<ZzyGIT TextColor: #1E90FF>\n<Passive State: 316>","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":77,"atypeId":11,"description":"法术技能伤害增加\\c[17] 70 + 自身等级*10 \\c[0]点\n不可叠加","etypeId":8,"traits":[],"iconIndex":189,"name":"法术精进","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 9>\n<ZzyGIT TextColor: #1E90FF>\n<Passive State: 341>","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":77,"atypeId":11,"description":"法术技能伤害增加\\c[17] 70 + 自身等级*3 \\c[0]点\n不受目标魔法防御影响不可叠加","etypeId":8,"traits":[],"iconIndex":189,"name":"法术精进","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 9>\n<ZzyGIT TextColor: #1E90FF>\n<Passive State: 341>","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":78,"atypeId":11,"description":"+100 \\c[9]MP上限\\c[0]+1% \\c[9]MP恢复率\\c[0]\n\\c[9]MP比例\\c[0]低于50%时,每回合额外相当于\\c[9]2% MP上限\\c[0]的\\c[9]MP\\c[0]","etypeId":8,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":312,"name":"法力结晶","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 9>\n<ZzyGIT TextColor: #1E90FF>\n<Passive State: 342>","params":[0,100,0,0,0,0,0,0],"price":0}, {"id":78,"atypeId":11,"description":"+100 \\c[9]MP上限\\c[0]+1% \\c[9]MP恢复率\\c[0]\n\\c[9]MP比例\\c[0]低于50%时,每回合额外相当于\\c[9]2% MP上限\\c[0]的\\c[9]MP\\c[0]","etypeId":8,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":312,"name":"法力结晶","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 9>\n<ZzyGIT TextColor: #1E90FF>\n<Passive State: 342>","params":[0,100,0,0,0,0,0,0],"price":0},
{"id":79,"atypeId":11,"description":"魔法技能命中时会施加\\c[9]\\it[344]\\c[0],叠加第五层时技能伤害增加\\c[17] 120 + 自身等级*20 \\c[0]点\n并\\c[9]\\it[61]\\c[0]目标,这一\\c[9]\\it[61]\\c[0]效果对\\c[17]\\it[152]\\[0]和\\c[17]\\it[206]\\c[0]的目标无效","etypeId":8,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":411,"name":"冻雨","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 9>\n<ZzyGIT TextColor: #1E90FF>\n<Passive State: 343>","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":79,"atypeId":11,"description":"魔法技能命中时会施加\\c[9]\\it[344]\\c[0],叠加第五层时技能伤害增加\\c[17] 120 + 自身等级*20 \\c[0]点\n并\\c[9]\\it[61]\\c[0]目标,这一\\c[9]\\it[61]\\c[0]效果对\\c[17]\\it[152]\\[0]和\\c[17]\\it[206]\\c[0]的目标无效","etypeId":8,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":411,"name":"冻雨","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 9>\n<ZzyGIT TextColor: #1E90FF>\n<Passive State: 343>","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":80,"atypeId":11,"description":"+20 \\c[18]物理攻击\\c[0] 物理类攻击伤害增加\\c[17] 50 + 自身等级*5 \\c[0]点\n受系数影响不可叠加","etypeId":8,"traits":[],"iconIndex":419,"name":"剑术训练","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 9>\n<ZzyGIT TextColor: #1E90FF>\n<Passive State: 345>","params":[0,0,20,0,0,0,0,0],"price":0}, {"id":80,"atypeId":11,"description":"+20 \\c[18]物理攻击\\c[0] 物理类攻击伤害增加\\c[17] 50 + 自身等级*1.5 \\c[0]点\n不受目标物理防御影响,但受系数影响,不可叠加","etypeId":8,"traits":[],"iconIndex":419,"name":"剑术训练","note":"<Not Independent Item>\n<Menu Category: 天赋石>\n<Text Color: 9>\n<ZzyGIT TextColor: #1E90FF>\n<Passive State: 345>","params":[0,0,20,0,0,0,0,0],"price":0},
{"id":81,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":81,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":82,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":82,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0},
{"id":83,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0}, {"id":83,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0},

File diff suppressed because one or more lines are too long

@ -1,8 +1,8 @@
[ [
null, null,
{"id":1,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":412}],"battlerHue":64,"battlerName":"蝙蝠","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":8,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":5,"value":0.95},{"code":11,"dataId":7,"value":1.1},{"code":11,"dataId":4,"value":1.1},{"code":11,"dataId":16,"value":1.1},{"code":14,"dataId":76,"value":1},{"code":22,"dataId":6,"value":0.1}],"gold":5,"name":"火山蝙蝠","note":"<Default Counter: 573>\n<Passive State: 284>\n<Static Level: 3>\n<Positive Level Fluctuation: 1>\n<Passive State: 215>\n","params":[1,200,21,20,20,28,46,10]}, {"id":1,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":412}],"battlerHue":64,"battlerName":"蝙蝠","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":8,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":5,"value":0.95},{"code":11,"dataId":7,"value":1.1},{"code":11,"dataId":4,"value":1.1},{"code":11,"dataId":16,"value":1.1},{"code":14,"dataId":76,"value":1},{"code":22,"dataId":6,"value":0.1}],"gold":5,"name":"火山蝙蝠","note":"<Default Counter: 573>\n<Passive State: 284>\n<Static Level: 2>\n<Positive Level Fluctuation: 0>\n<Passive State: 215>\n\n<Custom Parameter mhp Formula>\n 221 + 51 * level + base\n</Custom Parameter mhp Formula>\n\n<Custom Parameter def Formula>\n Math.floor(20 + 1.4*level)\n</Custom Parameter def Formula>\n\n<Custom Parameter mdf Formula>\n Math.floor(28 + 1.8*level)\n</Custom Parameter mdf Formula>","params":[1,200,21,20,20,28,46,10]},
{"id":2,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":416},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":414}],"battlerHue":36,"battlerName":"大耗子(兽形态)","dropItems":[{"kind":1,"dataId":58,"denominator":50},{"kind":1,"dataId":28,"denominator":30},{"dataId":1,"denominator":1,"kind":0}],"exp":7,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":5,"value":0.95},{"code":11,"dataId":7,"value":1.1},{"code":11,"dataId":4,"value":1.1},{"code":13,"dataId":90,"value":1.2},{"code":11,"dataId":16,"value":1.1},{"code":14,"dataId":76,"value":1}],"gold":8,"name":"火山鼠","note":"<Static Level: 4>\n<Positive Level Fluctuation: 1>\n<Passive State: 215>\n","params":[1,150,21,25,20,35,42,10]}, {"id":2,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":416},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":414}],"battlerHue":36,"battlerName":"大耗子(兽形态)","dropItems":[{"kind":1,"dataId":58,"denominator":50},{"kind":1,"dataId":28,"denominator":30},{"dataId":1,"denominator":1,"kind":0}],"exp":7,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":5,"value":0.95},{"code":11,"dataId":7,"value":1.1},{"code":11,"dataId":4,"value":1.1},{"code":13,"dataId":90,"value":1.2},{"code":11,"dataId":16,"value":1.1},{"code":14,"dataId":76,"value":1}],"gold":8,"name":"火山鼠","note":"<Static Level: 3>\n<Positive Level Fluctuation: 1>\n<Passive State: 215>\n","params":[1,150,21,25,20,35,42,10]},
{"id":3,"actions":[{"conditionParam1":3,"conditionParam2":0,"conditionType":1,"rating":5,"skillId":434}],"battlerHue":320,"battlerName":"爆弹怪","dropItems":[{"kind":0,"dataId":0,"denominator":30},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":4,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":4,"value":2},{"code":11,"dataId":7,"value":2},{"code":11,"dataId":16,"value":2},{"code":14,"dataId":76,"value":1}],"gold":10,"name":"爆弹怪","note":"<Static Level: 5>\n<Positive Level Fluctuation: 1>\n<Passive State: 215>\n","params":[1,0,15,20,25,35,46,10]}, {"id":3,"actions":[{"conditionParam1":3,"conditionParam2":0,"conditionType":1,"rating":5,"skillId":434}],"battlerHue":320,"battlerName":"爆弹怪","dropItems":[{"kind":0,"dataId":0,"denominator":30},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":4,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":4,"value":2},{"code":11,"dataId":7,"value":2},{"code":11,"dataId":16,"value":2},{"code":14,"dataId":76,"value":1}],"gold":10,"name":"爆弹怪","note":"<Static Level: 4>\n<Positive Level Fluctuation: 1>\n<Passive State: 215>\n\n","params":[1,0,15,20,25,35,46,10]},
{"id":4,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":414},{"conditionParam1":0,"conditionParam2":0.4,"conditionType":2,"rating":5,"skillId":456}],"battlerHue":145,"battlerName":"史莱姆","dropItems":[{"kind":1,"dataId":99,"denominator":10},{"kind":1,"dataId":28,"denominator":30},{"dataId":1,"denominator":1,"kind":0}],"exp":8,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.01},{"code":31,"dataId":5,"value":0},{"code":11,"dataId":1,"value":0.5},{"code":11,"dataId":5,"value":0.2},{"code":11,"dataId":4,"value":2},{"code":11,"dataId":7,"value":2},{"code":11,"dataId":10,"value":2},{"code":11,"dataId":14,"value":0.4},{"code":11,"dataId":15,"value":0.4},{"code":11,"dataId":16,"value":2},{"code":14,"dataId":76,"value":1},{"code":22,"dataId":6,"value":0.1}],"gold":8,"name":"熔岩怪","note":"<Default Counter: 573>\n<Passive State: 284>\n<Static Level: 4>\n<Positive Level Fluctuation: 1>\n<Passive State: 215>\n","params":[1,0,15,20,20,28,36,10]}, {"id":4,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":414},{"conditionParam1":0,"conditionParam2":0.4,"conditionType":2,"rating":5,"skillId":456}],"battlerHue":145,"battlerName":"史莱姆","dropItems":[{"kind":1,"dataId":99,"denominator":10},{"kind":1,"dataId":28,"denominator":30},{"dataId":1,"denominator":1,"kind":0}],"exp":8,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.01},{"code":31,"dataId":5,"value":0},{"code":11,"dataId":1,"value":0.5},{"code":11,"dataId":5,"value":0.2},{"code":11,"dataId":4,"value":2},{"code":11,"dataId":7,"value":2},{"code":11,"dataId":10,"value":2},{"code":11,"dataId":14,"value":0.4},{"code":11,"dataId":15,"value":0.4},{"code":11,"dataId":16,"value":2},{"code":14,"dataId":76,"value":1},{"code":22,"dataId":6,"value":0.1}],"gold":8,"name":"熔岩怪","note":"<Default Counter: 573>\n<Passive State: 284>\n<Static Level: 4>\n<Positive Level Fluctuation: 1>\n<Passive State: 215>\n","params":[1,0,15,20,20,28,36,10]},
{"id":5,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":421},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":412},{"conditionParam1":0,"conditionParam2":0.6,"conditionType":2,"rating":6,"skillId":422},{"conditionParam1":0,"conditionParam2":0.3,"conditionType":2,"rating":9,"skillId":431}],"battlerHue":0,"battlerName":"幽灵船","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":1,"value":0.8},{"code":11,"dataId":4,"value":0.9},{"code":11,"dataId":7,"value":0.95},{"code":22,"dataId":2,"value":0.05},{"code":11,"dataId":16,"value":1.1},{"code":14,"dataId":76,"value":1}],"gold":0,"name":"幽灵船","note":"<Static Level: 15>\n<Level Fluctuation: 0>\n<Passive State: 215>\n<Passive State: 144>\n\n\n\n<Custom Parameter exp Formula>\n base\n</Custom Parameter exp Formula>","params":[1,500,21,30,33,40,118,15]}, {"id":5,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":421},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":412},{"conditionParam1":0,"conditionParam2":0.6,"conditionType":2,"rating":6,"skillId":422},{"conditionParam1":0,"conditionParam2":0.3,"conditionType":2,"rating":9,"skillId":431}],"battlerHue":0,"battlerName":"幽灵船","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":1,"value":0.8},{"code":11,"dataId":4,"value":0.9},{"code":11,"dataId":7,"value":0.95},{"code":22,"dataId":2,"value":0.05},{"code":11,"dataId":16,"value":1.1},{"code":14,"dataId":76,"value":1}],"gold":0,"name":"幽灵船","note":"<Static Level: 15>\n<Level Fluctuation: 0>\n<Passive State: 215>\n<Passive State: 144>\n\n\n\n<Custom Parameter exp Formula>\n base\n</Custom Parameter exp Formula>","params":[1,500,21,30,33,40,118,15]},
{"id":6,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":435},{"conditionParam1":0,"conditionParam2":0.4,"conditionType":2,"rating":5,"skillId":456}],"battlerHue":230,"battlerName":"史莱姆","dropItems":[{"kind":1,"dataId":59,"denominator":5},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":12,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":14,"value":0},{"code":11,"dataId":14,"value":0.5},{"code":11,"dataId":1,"value":0.6},{"code":11,"dataId":4,"value":2},{"code":11,"dataId":5,"value":0.9},{"code":11,"dataId":10,"value":2},{"code":11,"dataId":16,"value":1.1},{"code":11,"dataId":7,"value":1.1},{"code":14,"dataId":76,"value":1}],"gold":10,"name":"硫酸史莱姆","note":"<Static Level: 5>\n<Positive Level Fluctuation: 1>\n<Passive State: 215>\n","params":[1,0,15,20,20,28,39,10]}, {"id":6,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":435},{"conditionParam1":0,"conditionParam2":0.4,"conditionType":2,"rating":5,"skillId":456}],"battlerHue":230,"battlerName":"史莱姆","dropItems":[{"kind":1,"dataId":59,"denominator":5},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":12,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":14,"value":0},{"code":11,"dataId":14,"value":0.5},{"code":11,"dataId":1,"value":0.6},{"code":11,"dataId":4,"value":2},{"code":11,"dataId":5,"value":0.9},{"code":11,"dataId":10,"value":2},{"code":11,"dataId":16,"value":1.1},{"code":11,"dataId":7,"value":1.1},{"code":14,"dataId":76,"value":1}],"gold":10,"name":"硫酸史莱姆","note":"<Static Level: 5>\n<Positive Level Fluctuation: 1>\n<Passive State: 215>\n","params":[1,0,15,20,20,28,39,10]},
@ -10,40 +10,40 @@ null,
{"id":8,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":457},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":460},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":422},{"conditionParam1":76,"conditionParam2":0,"conditionType":4,"rating":5,"skillId":442}],"battlerHue":49,"battlerName":"海妖","dropItems":[{"kind":2,"dataId":1,"denominator":20},{"kind":2,"dataId":25,"denominator":20},{"kind":3,"dataId":32,"denominator":20}],"exp":119,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":4,"value":0.4},{"code":11,"dataId":7,"value":0.8},{"code":11,"dataId":10,"value":1.1},{"code":11,"dataId":1,"value":0.85},{"code":11,"dataId":2,"value":1.5},{"code":11,"dataId":6,"value":2},{"code":11,"dataId":16,"value":1.1}],"gold":40,"name":"被控制的海妖","note":"<Static Level: 8>\n<Positive Level Fluctuation: 1>\n<Passive State: 215>\n","params":[1,400,25,25,35,42,75,10]}, {"id":8,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":457},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":460},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":422},{"conditionParam1":76,"conditionParam2":0,"conditionType":4,"rating":5,"skillId":442}],"battlerHue":49,"battlerName":"海妖","dropItems":[{"kind":2,"dataId":1,"denominator":20},{"kind":2,"dataId":25,"denominator":20},{"kind":3,"dataId":32,"denominator":20}],"exp":119,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":4,"value":0.4},{"code":11,"dataId":7,"value":0.8},{"code":11,"dataId":10,"value":1.1},{"code":11,"dataId":1,"value":0.85},{"code":11,"dataId":2,"value":1.5},{"code":11,"dataId":6,"value":2},{"code":11,"dataId":16,"value":1.1}],"gold":40,"name":"被控制的海妖","note":"<Static Level: 8>\n<Positive Level Fluctuation: 1>\n<Passive State: 215>\n","params":[1,400,25,25,35,42,75,10]},
{"id":9,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":457},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":6,"skillId":460},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":422},{"conditionParam1":76,"conditionParam2":0,"conditionType":4,"rating":3,"skillId":442}],"battlerHue":124,"battlerName":"海妖","dropItems":[{"kind":2,"dataId":1,"denominator":5},{"kind":2,"dataId":25,"denominator":5},{"kind":3,"dataId":32,"denominator":5}],"exp":150,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":4,"value":0.4},{"code":11,"dataId":7,"value":0.8},{"code":11,"dataId":10,"value":1.1},{"code":11,"dataId":1,"value":0.85},{"code":11,"dataId":2,"value":1.5},{"code":11,"dataId":6,"value":2},{"code":11,"dataId":16,"value":1.1}],"gold":50,"name":"被控制的精锐海妖","note":"<Static Level: 11>\n<Positive Level Fluctuation: 0>\n<Passive State: 215>\n","params":[1,400,25,25,38,45,79,15]}, {"id":9,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":457},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":6,"skillId":460},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":422},{"conditionParam1":76,"conditionParam2":0,"conditionType":4,"rating":3,"skillId":442}],"battlerHue":124,"battlerName":"海妖","dropItems":[{"kind":2,"dataId":1,"denominator":5},{"kind":2,"dataId":25,"denominator":5},{"kind":3,"dataId":32,"denominator":5}],"exp":150,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":4,"value":0.4},{"code":11,"dataId":7,"value":0.8},{"code":11,"dataId":10,"value":1.1},{"code":11,"dataId":1,"value":0.85},{"code":11,"dataId":2,"value":1.5},{"code":11,"dataId":6,"value":2},{"code":11,"dataId":16,"value":1.1}],"gold":50,"name":"被控制的精锐海妖","note":"<Static Level: 11>\n<Positive Level Fluctuation: 0>\n<Passive State: 215>\n","params":[1,400,25,25,38,45,79,15]},
{"id":10,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":416}],"battlerHue":194,"battlerName":"大耗子(兽形态)","dropItems":[{"kind":1,"dataId":58,"denominator":50},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":7,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":5,"value":1.1},{"code":11,"dataId":7,"value":0.9},{"code":11,"dataId":4,"value":0.9},{"code":13,"dataId":90,"value":1.2},{"code":11,"dataId":16,"value":1.1},{"code":14,"dataId":76,"value":1}],"gold":4,"name":"深海怪鼠","note":"<Static Level: 4>\n<Positive Level Fluctuation: 1>\n<Passive State: 215>\n","params":[1,0,21,25,20,35,42,30]}, {"id":10,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":416}],"battlerHue":194,"battlerName":"大耗子(兽形态)","dropItems":[{"kind":1,"dataId":58,"denominator":50},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":7,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":5,"value":1.1},{"code":11,"dataId":7,"value":0.9},{"code":11,"dataId":4,"value":0.9},{"code":13,"dataId":90,"value":1.2},{"code":11,"dataId":16,"value":1.1},{"code":14,"dataId":76,"value":1}],"gold":4,"name":"深海怪鼠","note":"<Static Level: 4>\n<Positive Level Fluctuation: 1>\n<Passive State: 215>\n","params":[1,0,21,25,20,35,42,30]},
{"id":11,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":412},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":417}],"battlerHue":274,"battlerName":"海蜇","dropItems":[{"kind":1,"dataId":26,"denominator":30},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":6,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":5,"value":1.1},{"code":11,"dataId":7,"value":0.95},{"code":11,"dataId":4,"value":0.95},{"code":11,"dataId":14,"value":0.9},{"code":11,"dataId":16,"value":1.1},{"code":14,"dataId":76,"value":1}],"gold":5,"name":"海蜇","note":"<Static Level: 4>\n<Positive Level Fluctuation: 1>\n<Passive State: 215>\n","params":[1,100,18,20,20,28,36,10]}, {"id":11,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":412},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":417}],"battlerHue":274,"battlerName":"海蜇","dropItems":[{"kind":1,"dataId":26,"denominator":30},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":6,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":5,"value":1.1},{"code":11,"dataId":7,"value":0.95},{"code":11,"dataId":4,"value":0.95},{"code":11,"dataId":14,"value":0.9},{"code":11,"dataId":16,"value":1.1},{"code":14,"dataId":76,"value":1}],"gold":5,"name":"海蜇","note":"<Static Level: 4>\n<Positive Level Fluctuation: 1>\n<Passive State: 215>\n\n<Custom Parameter mhp Formula>\n 221 + 51 * level + base\n</Custom Parameter mhp Formula>\n\n<Custom Parameter def Formula>\n Math.floor(23 + 2.5*level)\n</Custom Parameter def Formula>","params":[1,100,18,20,20,28,36,10]},
{"id":12,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":412},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":417}],"battlerHue":358,"battlerName":"海蜇2","dropItems":[{"kind":1,"dataId":26,"denominator":20},{"kind":1,"dataId":81,"denominator":1},{"dataId":1,"denominator":1,"kind":0}],"exp":10,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":5,"value":1.1},{"code":11,"dataId":7,"value":0.9},{"code":11,"dataId":4,"value":0.9},{"code":11,"dataId":14,"value":0.8},{"code":11,"dataId":16,"value":1.1},{"code":14,"dataId":76,"value":1}],"gold":12,"name":"潜渊海蜇","note":"<Static Level: 6>\n <Level Fluctuation: 1>\n<Passive State: 215>\n\n","params":[1,100,18,25,33,43,42,10]}, {"id":12,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":412},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":417}],"battlerHue":358,"battlerName":"海蜇2","dropItems":[{"kind":1,"dataId":26,"denominator":20},{"kind":1,"dataId":81,"denominator":1},{"dataId":1,"denominator":1,"kind":0}],"exp":10,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":5,"value":1.1},{"code":11,"dataId":7,"value":0.9},{"code":11,"dataId":4,"value":0.9},{"code":11,"dataId":14,"value":0.8},{"code":11,"dataId":16,"value":1.1},{"code":14,"dataId":76,"value":1}],"gold":12,"name":"潜渊海蜇","note":"<Static Level: 6>\n <Level Fluctuation: 1>\n<Passive State: 215>\n\n","params":[1,100,18,25,33,43,42,10]},
{"id":13,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":458},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":2,"skillId":470}],"battlerHue":29,"battlerName":"蛇","dropItems":[{"kind":1,"dataId":29,"denominator":30},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":8,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":5,"value":1.1},{"code":11,"dataId":7,"value":0.9},{"code":11,"dataId":4,"value":0.9},{"code":11,"dataId":14,"value":0.95},{"code":11,"dataId":16,"value":1.1},{"code":14,"dataId":76,"value":1}],"gold":6,"name":"海蛇","note":"<Static Level: 5>\n<Positive Level Fluctuation: 1>\n<Passive State: 215>\n","params":[1,0,25,25,20,35,48,10]}, {"id":13,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":458},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":2,"skillId":470}],"battlerHue":29,"battlerName":"蛇","dropItems":[{"kind":1,"dataId":29,"denominator":30},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":8,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":5,"value":1.1},{"code":11,"dataId":7,"value":0.9},{"code":11,"dataId":4,"value":0.9},{"code":11,"dataId":14,"value":0.95},{"code":11,"dataId":16,"value":1.1},{"code":14,"dataId":76,"value":1}],"gold":6,"name":"海蛇","note":"<Static Level: 5>\n<Positive Level Fluctuation: 1>\n<Passive State: 215>\n","params":[1,0,25,25,20,35,48,10]},
{"id":14,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":459},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":418},{"conditionParam1":0.7,"conditionParam2":1,"conditionType":2,"rating":5,"skillId":415},{"conditionParam1":0,"conditionParam2":0.5,"conditionType":2,"rating":4,"skillId":467},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":456},{"conditionParam1":0,"conditionParam2":0.5,"conditionType":2,"rating":4,"skillId":419},{"conditionParam1":0,"conditionParam2":0.6,"conditionType":2,"rating":4,"skillId":417},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":414}],"battlerHue":52,"battlerName":"蝎子","dropItems":[{"kind":0,"dataId":0,"denominator":1},{"kind":0,"dataId":0,"denominator":1},{"kind":0,"dataId":0,"denominator":1}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":32,"dataId":58,"value":0.05},{"code":11,"dataId":16,"value":1.1},{"code":11,"dataId":5,"value":0.95},{"code":11,"dataId":7,"value":1.1},{"code":11,"dataId":4,"value":1.1},{"code":14,"dataId":76,"value":1},{"code":13,"dataId":1,"value":0},{"code":14,"dataId":69,"value":1}],"gold":0,"name":"熔岩巨蝎","note":"<Static Level: 8>\n<Positive Level Fluctuation: 0>\n<Passive State: 215>\n\n","params":[1,600,21,30,25,35,68,30]}, {"id":14,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":459},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":418},{"conditionParam1":0.7,"conditionParam2":1,"conditionType":2,"rating":5,"skillId":415},{"conditionParam1":0,"conditionParam2":0.5,"conditionType":2,"rating":4,"skillId":467},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":456},{"conditionParam1":0,"conditionParam2":0.5,"conditionType":2,"rating":4,"skillId":419},{"conditionParam1":0,"conditionParam2":0.6,"conditionType":2,"rating":4,"skillId":417},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":414}],"battlerHue":52,"battlerName":"蝎子","dropItems":[{"kind":0,"dataId":0,"denominator":1},{"kind":0,"dataId":0,"denominator":1},{"kind":0,"dataId":0,"denominator":1}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":32,"dataId":58,"value":0.05},{"code":11,"dataId":16,"value":1.1},{"code":11,"dataId":5,"value":0.95},{"code":11,"dataId":7,"value":1.1},{"code":11,"dataId":4,"value":1.1},{"code":14,"dataId":76,"value":1},{"code":13,"dataId":1,"value":0}],"gold":0,"name":"熔岩巨蝎","note":"<Static Level: 6>\n<Positive Level Fluctuation: 0>\n<Passive State: 215>\n\n<Custom Parameter mhp Formula>\n 505 + 78 * level + base\n</Custom Parameter mhp Formula>\n\n<Custom Parameter def Formula>\n Math.floor(56 + 3.4*level)\n</Custom Parameter def Formula>\n\n<Custom Parameter mdf Formula>\n Math.floor(65 + 4*level)\n</Custom Parameter mdf Formula>\n\n<Custom Parameter atk Formula>\n Math.floor(40 + 4*level)\n</Custom Parameter atk Formula>","params":[200,600,21,30,25,35,68,30]},
{"id":15,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":9,"skillId":439}],"battlerHue":0,"battlerName":"脑怪2","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":76,"value":1}],"gold":0,"name":"被囚禁的脑怪","note":"<Static Level: 30>\n <Level Fluctuation: 0>\n<Passive State: 215>\n<Passive State: 144>","params":[99999,0,10,150,10,10,10,10]}, {"id":15,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":9,"skillId":439}],"battlerHue":0,"battlerName":"脑怪2","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":76,"value":1}],"gold":0,"name":"被囚禁的脑怪","note":"<Static Level: 30>\n <Level Fluctuation: 0>\n<Passive State: 215>\n<Passive State: 144>","params":[99999,0,10,150,10,10,10,10]},
{"id":16,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"安洁莉娜·莉莉丝·刘","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"测试用的怪物","note":"<Static Level: 1>\n<Level Fluctuation: 0>\n<Passive State: 215>\n","params":[999999,0,10,10,50,10,40,10]}, {"id":16,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"安洁莉娜·莉莉丝·刘","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"测试用的怪物","note":"<Static Level: 1>\n<Level Fluctuation: 0>\n<Passive State: 215>\n","params":[999999,0,10,10,50,10,40,10]},
{"id":17,"actions":[{"conditionParam1":0,"conditionParam2":0.7,"conditionType":2,"rating":3,"skillId":423},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":422},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":421},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":426},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":427},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":424},{"conditionParam1":0,"conditionParam2":0.5,"conditionType":2,"rating":5,"skillId":425}],"battlerHue":0,"battlerName":"haiyaonvw","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":4,"value":0.4},{"code":11,"dataId":7,"value":0.8},{"code":11,"dataId":10,"value":1.1},{"code":11,"dataId":1,"value":0.85},{"code":11,"dataId":2,"value":1.5},{"code":11,"dataId":6,"value":2},{"code":11,"dataId":16,"value":1.1}],"gold":0,"name":"海妖女王","note":"<Static Level: 14>\n <Level Fluctuation: 0>\n<Passive State: 215>\n<Passive State: 144>\n\n\n<Custom Parameter exp Formula>\n base\n</Custom Parameter exp Formula>","params":[1,0,10,10,10,10,10,20]}, {"id":17,"actions":[{"conditionParam1":0,"conditionParam2":0.7,"conditionType":2,"rating":3,"skillId":423},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":422},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":421},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":426},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":427},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":424},{"conditionParam1":0,"conditionParam2":0.5,"conditionType":2,"rating":5,"skillId":425}],"battlerHue":0,"battlerName":"haiyaonvw","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":4,"value":0.4},{"code":11,"dataId":7,"value":0.8},{"code":11,"dataId":10,"value":1.1},{"code":11,"dataId":1,"value":0.85},{"code":11,"dataId":2,"value":1.5},{"code":11,"dataId":6,"value":2},{"code":11,"dataId":16,"value":1.1}],"gold":0,"name":"海妖女王","note":"<Static Level: 12>\n <Level Fluctuation: 0>\n<Passive State: 215>\n<Passive State: 144>\n\n\n<Custom Parameter exp Formula>\n base\n</Custom Parameter exp Formula>","params":[1,0,10,10,10,10,10,20]},
{"id":18,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":485},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":486},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":487},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":488}],"battlerHue":0,"battlerName":"伪·五月","dropItems":[{"kind":0,"dataId":0,"denominator":2},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":4,"value":0.1},{"code":11,"dataId":7,"value":0.8},{"code":11,"dataId":10,"value":1.1},{"code":11,"dataId":1,"value":0.85},{"code":11,"dataId":2,"value":1.5},{"code":11,"dataId":6,"value":2}],"gold":0,"name":"被控制的五月","note":"<Custom Starting Level>\n level = $gameActors.actor(3).level;\n</Custom Starting Level>\n\n<Positive Level Fluctuation: 0>\n<Passive State: 215>\n\n\n<Custom Parameter exp Formula>\n base\n</Custom Parameter exp Formula>","params":[1,400,25,25,38,45,79,10]}, {"id":18,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":485},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":486},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":487},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":488}],"battlerHue":0,"battlerName":"伪·五月","dropItems":[{"kind":0,"dataId":0,"denominator":2},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":4,"value":0.1},{"code":11,"dataId":7,"value":0.8},{"code":11,"dataId":10,"value":1.1},{"code":11,"dataId":1,"value":0.85},{"code":11,"dataId":2,"value":1.5},{"code":11,"dataId":6,"value":2}],"gold":0,"name":"被控制的五月","note":"<Custom Starting Level>\n level = $gameActors.actor(3).level;\n</Custom Starting Level>\n\n<Positive Level Fluctuation: 0>\n<Passive State: 215>\n\n\n<Custom Parameter exp Formula>\n base\n</Custom Parameter exp Formula>","params":[1,400,25,25,38,45,79,10]},
{"id":19,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":458}],"battlerHue":0,"battlerName":"猎魔人领队","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":8,"value":0.8},{"code":11,"dataId":2,"value":0.95},{"code":11,"dataId":3,"value":0.95},{"code":11,"dataId":4,"value":0.95},{"code":11,"dataId":5,"value":0.9},{"code":11,"dataId":6,"value":0.95},{"code":11,"dataId":9,"value":0.95}],"gold":0,"name":"被控制的图坦因","note":"<Static Level: 12>\n<Positive Level Fluctuation: 0>\n<Passive State: 215>\n\n<Custom Parameter exp Formula>\n base\n</Custom Parameter exp Formula>","params":[1,0,10,10,10,10,10,15]}, {"id":19,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":458}],"battlerHue":0,"battlerName":"猎魔人领队","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":8,"value":0.8},{"code":11,"dataId":2,"value":0.95},{"code":11,"dataId":3,"value":0.95},{"code":11,"dataId":4,"value":0.95},{"code":11,"dataId":5,"value":0.9},{"code":11,"dataId":6,"value":0.95},{"code":11,"dataId":9,"value":0.95}],"gold":0,"name":"被控制的图坦因","note":"<Static Level: 10>\n<Positive Level Fluctuation: 0>\n<Passive State: 215>\n\n<Custom Parameter exp Formula>\n base\n</Custom Parameter exp Formula>","params":[1,0,10,10,10,10,10,15]},
{"id":20,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0.4,"conditionType":2,"rating":5,"skillId":413},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":435},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":420}],"battlerHue":16,"battlerName":"拟态怪2","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":50,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":4,"value":1.2},{"code":11,"dataId":7,"value":1.2},{"code":11,"dataId":5,"value":0.8},{"code":11,"dataId":1,"value":0.95},{"code":14,"dataId":76,"value":1}],"gold":100,"name":"硫酸拟态怪","note":"<Static Level: 7>\n<Positive Level Fluctuation: 1>\n<Passive State: 215>\n","params":[1,400,21,21,20,35,63,10]}, {"id":20,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0.4,"conditionType":2,"rating":5,"skillId":413},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":435},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":420}],"battlerHue":16,"battlerName":"拟态怪2","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":50,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":4,"value":1.2},{"code":11,"dataId":7,"value":1.2},{"code":11,"dataId":5,"value":0.8},{"code":11,"dataId":1,"value":0.95},{"code":14,"dataId":76,"value":1}],"gold":100,"name":"硫酸拟态怪","note":"<Static Level: 6>\n<Positive Level Fluctuation: 0>\n<Passive State: 215>\n","params":[1,400,21,21,20,35,63,10]},
{"id":21,"actions":[{"conditionParam1":1,"conditionParam2":0,"conditionType":1,"rating":5,"skillId":389},{"conditionParam1":3,"conditionParam2":0,"conditionType":1,"rating":5,"skillId":389},{"conditionParam1":5,"conditionParam2":0,"conditionType":1,"rating":9,"skillId":468}],"battlerHue":295,"battlerName":"爆弹怪(核武亚种)","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":50,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":5,"value":0.8},{"code":14,"dataId":76,"value":1},{"code":13,"dataId":1,"value":0}],"gold":60,"name":"核能之爆弹怪","note":"<Static Level: 6>\n <Level Fluctuation: 0>\n<Passive State: 215>\n","params":[1,300,20,25,25,35,50,15]}, {"id":21,"actions":[{"conditionParam1":1,"conditionParam2":0,"conditionType":1,"rating":5,"skillId":389},{"conditionParam1":3,"conditionParam2":0,"conditionType":1,"rating":5,"skillId":389},{"conditionParam1":5,"conditionParam2":0,"conditionType":1,"rating":9,"skillId":468}],"battlerHue":295,"battlerName":"爆弹怪(核武亚种)","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":50,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":5,"value":0.8},{"code":14,"dataId":76,"value":1},{"code":13,"dataId":1,"value":0}],"gold":60,"name":"核能之爆弹怪","note":"<Static Level: 6>\n <Level Fluctuation: 0>\n<Passive State: 215>\n\n<Custom Parameter mhp Formula>\n 505 + 78 * level + base\n</Custom Parameter mhp Formula>\n\n<Custom Parameter def Formula>\n Math.floor(56 + 3.4*level)\n</Custom Parameter def Formula>\n\n<Custom Parameter mdf Formula>\n Math.floor(65 + 4*level)\n</Custom Parameter mdf Formula>\n\n<Custom Parameter mat Formula>\n Math.floor(60 + 5.1*level)\n</Custom Parameter mat Formula>","params":[1,300,20,25,25,35,50,15]},
{"id":22,"actions":[{"conditionParam1":0,"conditionParam2":0.4,"conditionType":2,"rating":5,"skillId":465},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":435},{"conditionParam1":0,"conditionParam2":0.4,"conditionType":2,"rating":5,"skillId":456},{"conditionParam1":0,"conditionParam2":0.4,"conditionType":2,"rating":5,"skillId":469}],"battlerHue":83,"battlerName":"魔族眼球怪2","dropItems":[{"kind":1,"dataId":59,"denominator":1},{"kind":1,"dataId":59,"denominator":1},{"kind":1,"dataId":25,"denominator":1}],"exp":50,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":5,"value":0},{"code":61,"dataId":0,"value":0.5},{"code":11,"dataId":5,"value":0.5},{"code":11,"dataId":14,"value":0.5},{"code":11,"dataId":1,"value":0.8},{"code":11,"dataId":4,"value":2},{"code":11,"dataId":10,"value":2},{"code":11,"dataId":7,"value":1.1},{"code":14,"dataId":76,"value":1},{"code":13,"dataId":1,"value":0}],"gold":80,"name":"硫酸之凝视者","note":"<Static Level: 9>\n<Positive Level Fluctuation: 0>\n<Passive State: 215>\n\n","params":[1,0,21,25,25,35,61,15]}, {"id":22,"actions":[{"conditionParam1":0,"conditionParam2":0.4,"conditionType":2,"rating":5,"skillId":465},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":435},{"conditionParam1":0,"conditionParam2":0.4,"conditionType":2,"rating":5,"skillId":456},{"conditionParam1":0,"conditionParam2":0.4,"conditionType":2,"rating":5,"skillId":469}],"battlerHue":83,"battlerName":"魔族眼球怪2","dropItems":[{"kind":1,"dataId":59,"denominator":1},{"kind":1,"dataId":59,"denominator":1},{"kind":1,"dataId":25,"denominator":1}],"exp":50,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":5,"value":0},{"code":61,"dataId":0,"value":0.5},{"code":11,"dataId":5,"value":0.5},{"code":11,"dataId":14,"value":0.5},{"code":11,"dataId":1,"value":0.8},{"code":11,"dataId":4,"value":2},{"code":11,"dataId":10,"value":2},{"code":11,"dataId":7,"value":1.1},{"code":14,"dataId":76,"value":1},{"code":13,"dataId":1,"value":0}],"gold":80,"name":"硫酸之凝视者","note":"<Static Level: 7>\n<Positive Level Fluctuation: 0>\n<Passive State: 215>\n\n<Custom Parameter mhp Formula>\n 505 + 78 * level + base\n</Custom Parameter mhp Formula>\n\n<Custom Parameter def Formula>\n Math.floor(56 + 3.4*level)\n</Custom Parameter def Formula>\n\n<Custom Parameter mdf Formula>\n Math.floor(65 + 4*level)\n</Custom Parameter mdf Formula>\n\n<Custom Parameter mat Formula>\n Math.floor(60 + 5.1*level)\n</Custom Parameter mat Formula>","params":[1,0,21,25,25,35,61,15]},
{"id":23,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0.6,"conditionType":2,"rating":4,"skillId":417},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":428}],"battlerHue":48,"battlerName":"海蜇2","dropItems":[{"kind":1,"dataId":31,"denominator":1},{"kind":1,"dataId":81,"denominator":1},{"dataId":1,"denominator":1,"kind":0}],"exp":50,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":14,"value":0},{"code":11,"dataId":4,"value":0.2},{"code":11,"dataId":7,"value":0.2},{"code":11,"dataId":6,"value":1.5},{"code":11,"dataId":5,"value":0.8},{"code":14,"dataId":76,"value":1},{"code":11,"dataId":1,"value":0.8},{"code":14,"dataId":59,"value":1},{"code":13,"dataId":1,"value":0}],"gold":60,"name":"深寒海蜇","note":"<Static Level: 9>\n <Level Fluctuation: 0>\n<Passive State: 215>\n","params":[1,0,18,25,38,43,61,15]}, {"id":23,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0.6,"conditionType":2,"rating":4,"skillId":417},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":428}],"battlerHue":48,"battlerName":"海蜇2","dropItems":[{"kind":1,"dataId":31,"denominator":1},{"kind":1,"dataId":81,"denominator":1},{"dataId":1,"denominator":1,"kind":0}],"exp":50,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":14,"value":0},{"code":11,"dataId":4,"value":0.2},{"code":11,"dataId":7,"value":0.2},{"code":11,"dataId":6,"value":1.5},{"code":11,"dataId":5,"value":0.8},{"code":14,"dataId":76,"value":1},{"code":11,"dataId":1,"value":0.8},{"code":14,"dataId":59,"value":1},{"code":13,"dataId":1,"value":0}],"gold":60,"name":"深寒海蜇","note":"<Static Level: 7>\n <Level Fluctuation: 0>\n<Passive State: 215>\n\n<Custom Parameter mhp Formula>\n 505 + 78 * level + base\n</Custom Parameter mhp Formula>\n\n<Custom Parameter def Formula>\n Math.floor(56 + 3.4*level)\n</Custom Parameter def Formula>\n\n<Custom Parameter mdf Formula>\n Math.floor(65 + 4*level)\n</Custom Parameter mdf Formula>\n\n<Custom Parameter atk Formula>\n Math.floor(40 + 4*level)\n</Custom Parameter atk Formula>","params":[1,0,18,25,38,43,61,15]},
{"id":24,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":416},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":2,"skillId":428}],"battlerHue":177,"battlerName":"大耗子(兽形态)","dropItems":[{"kind":1,"dataId":58,"denominator":50},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":6,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":5,"value":1.1},{"code":11,"dataId":16,"value":1.1},{"code":14,"dataId":76,"value":1}],"gold":5,"name":"冰老鼠","note":"<Static Level: 1>\n <Level Fluctuation: 0>\n<Passive State: 215>\n","params":[1,120,15,20,16,25,32,5]}, {"id":24,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":416},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":2,"skillId":428}],"battlerHue":177,"battlerName":"大耗子(兽形态)","dropItems":[{"kind":1,"dataId":58,"denominator":50},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":6,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":5,"value":1.1},{"code":11,"dataId":16,"value":1.1},{"code":14,"dataId":76,"value":1}],"gold":5,"name":"冰老鼠","note":"<Static Level: 1>\n <Level Fluctuation: 0>\n<Passive State: 215>\n\n<Custom Parameter mhp Formula>\n 221 + 51 * level + base\n</Custom Parameter mhp Formula>\n\n<Custom Parameter def Formula>\n Math.floor(20 + 1.4*level)\n</Custom Parameter def Formula>\n\n<Custom Parameter mdf Formula>\n Math.floor(28 + 1.8*level)\n</Custom Parameter mdf Formula>","params":[1,120,15,20,16,25,32,5]},
{"id":25,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":416},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":2,"skillId":428},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":2,"skillId":429}],"battlerHue":132,"battlerName":"大耗子(带电的)","dropItems":[{"kind":1,"dataId":52,"denominator":1},{"kind":1,"dataId":58,"denominator":1},{"kind":1,"dataId":29,"denominator":1}],"exp":40,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":32,"dataId":59,"value":0.4},{"code":11,"dataId":5,"value":1.1},{"code":11,"dataId":16,"value":1.1},{"code":14,"dataId":76,"value":1}],"gold":300,"name":"冰之鼠王","note":"<Static Level: 5>\n <Level Fluctuation: 0>\n<Passive State: 215>\n<Passive State: 144>\n\n<Custom Parameter exp Formula>\n base\n</Custom Parameter exp Formula>","params":[1,0,45,48,65,60,46,15]}, {"id":25,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":416},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":2,"skillId":428},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":2,"skillId":429}],"battlerHue":132,"battlerName":"大耗子(带电的)","dropItems":[{"kind":1,"dataId":52,"denominator":1},{"kind":1,"dataId":58,"denominator":1},{"kind":1,"dataId":29,"denominator":1}],"exp":40,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":32,"dataId":59,"value":0.4},{"code":11,"dataId":5,"value":1.1},{"code":11,"dataId":16,"value":1.1},{"code":14,"dataId":76,"value":1}],"gold":300,"name":"冰之鼠王","note":"<Static Level: 3>\n <Level Fluctuation: 0>\n<Passive State: 215>\n<Passive State: 144>\n\n<Custom Parameter mhp Formula>\n 505 + 78 * level + base\n</Custom Parameter mhp Formula>\n\n<Custom Parameter def Formula>\n Math.floor(56 + 3.4*level)\n</Custom Parameter def Formula>\n\n<Custom Parameter mdf Formula>\n Math.floor(65 + 4*level)\n</Custom Parameter mdf Formula>\n\n<Custom Parameter exp Formula>\n base\n</Custom Parameter exp Formula>","params":[1,0,45,48,65,60,46,15]},
{"id":26,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":459},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":418},{"conditionParam1":0.7,"conditionParam2":1,"conditionType":2,"rating":5,"skillId":415},{"conditionParam1":0,"conditionParam2":0.5,"conditionType":2,"rating":4,"skillId":467},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":456},{"conditionParam1":0,"conditionParam2":0.5,"conditionType":2,"rating":4,"skillId":473},{"conditionParam1":0,"conditionParam2":0.6,"conditionType":2,"rating":4,"skillId":417},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":414},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":471}],"battlerHue":0,"battlerName":"机械蝎子","dropItems":[{"kind":1,"dataId":61,"denominator":1},{"kind":1,"dataId":27,"denominator":1},{"kind":1,"dataId":29,"denominator":1}],"exp":100,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":32,"dataId":58,"value":0.1},{"code":11,"dataId":5,"value":0.8},{"code":11,"dataId":6,"value":0.8},{"code":11,"dataId":1,"value":0.8},{"code":13,"dataId":1,"value":0},{"code":14,"dataId":76,"value":1},{"code":11,"dataId":8,"value":0.5},{"code":14,"dataId":69,"value":1}],"gold":500,"name":"金属巨蝎兽","note":"<Static Level: 10>\n<Positive Level Fluctuation: 0>\n<Passive State: 215>\n<Passive State: 144>","params":[1,0,25,37,25,35,64,20]}, {"id":26,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":459},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":418},{"conditionParam1":0.7,"conditionParam2":1,"conditionType":2,"rating":5,"skillId":415},{"conditionParam1":0,"conditionParam2":0.5,"conditionType":2,"rating":4,"skillId":467},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":456},{"conditionParam1":0,"conditionParam2":0.5,"conditionType":2,"rating":4,"skillId":473},{"conditionParam1":0,"conditionParam2":0.6,"conditionType":2,"rating":4,"skillId":417},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":414},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":471}],"battlerHue":0,"battlerName":"机械蝎子","dropItems":[{"kind":1,"dataId":61,"denominator":1},{"kind":1,"dataId":27,"denominator":1},{"kind":1,"dataId":29,"denominator":1}],"exp":100,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":32,"dataId":58,"value":0.1},{"code":11,"dataId":5,"value":0.8},{"code":11,"dataId":6,"value":0.8},{"code":11,"dataId":1,"value":0.8},{"code":13,"dataId":1,"value":0},{"code":14,"dataId":76,"value":1},{"code":11,"dataId":8,"value":0.9}],"gold":500,"name":"金属巨蝎兽","note":"<Static Level: 8>\n<Positive Level Fluctuation: 0>\n<Passive State: 215>\n<Passive State: 144>\n\n<Custom Parameter mhp Formula>\n 1276 + 228 * level + base\n</Custom Parameter mhp Formula>\n\n<Custom Parameter def Formula>\n Math.floor(73 + 5*level)\n</Custom Parameter def Formula>\n\n<Custom Parameter mdf Formula>\n Math.floor(84 + 6*level)\n</Custom Parameter mdf Formula>\n\n<Custom Parameter atk Formula>\n Math.floor(72 + 6*level)\n</Custom Parameter atk Formula>\n\n<Custom Parameter mat Formula>\n Math.floor(60 + 5.1*level)\n</Custom Parameter mat Formula>\n\n<Custom Parameter exp Formula>\n base\n</Custom Parameter exp Formula>","params":[1,0,25,37,25,35,64,20]},
{"id":27,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410}],"battlerHue":0,"battlerName":"鸡神","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":76,"value":1}],"gold":0,"name":"鸡","note":"<Static Level: 1>\n <Level Fluctuation: 0>\n<Passive State: 215>\n","params":[1,0,15,20,1,25,23,15]}, {"id":27,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410}],"battlerHue":0,"battlerName":"鸡神","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":76,"value":1}],"gold":0,"name":"鸡","note":"<Static Level: 1>\n <Level Fluctuation: 0>\n<Passive State: 215>\n","params":[1,0,15,20,1,25,23,15]},
{"id":28,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410}],"battlerHue":0,"battlerName":"鸡神","dropItems":[{"kind":1,"dataId":1,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":76,"value":1}],"gold":0,"name":"疯狂的鸡","note":"<Static Level: 13>\n<Level Fluctuation: 1>\n<Passive State: 215>\n\n","params":[1,0,18,25,1,28,60,15]}, {"id":28,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410}],"battlerHue":0,"battlerName":"鸡神","dropItems":[{"kind":1,"dataId":1,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":76,"value":1}],"gold":0,"name":"疯狂的鸡","note":"<Static Level: 13>\n<Level Fluctuation: 1>\n<Passive State: 215>\n\n","params":[1,0,18,25,1,28,60,15]},
{"id":29,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":474},{"conditionParam1":0,"conditionParam2":0.5,"conditionType":2,"rating":3,"skillId":413},{"conditionParam1":0,"conditionParam2":0.5,"conditionType":2,"rating":3,"skillId":581},{"conditionParam1":0,"conditionParam2":0.5,"conditionType":2,"rating":4,"skillId":477},{"conditionParam1":0,"conditionParam2":0.8,"conditionType":2,"rating":4,"skillId":475},{"conditionParam1":0,"conditionParam2":0.8,"conditionType":2,"rating":4,"skillId":476},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":405},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":405},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":482}],"battlerHue":0,"battlerName":"巨鸡","dropItems":[{"kind":1,"dataId":1,"denominator":1},{"kind":0,"dataId":0,"denominator":1},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":61,"dataId":0,"value":0.5},{"code":14,"dataId":76,"value":1}],"gold":0,"name":"巨鸡","note":"<Static Level: 20>\n <Level Fluctuation: 0>\n<Passive State: 215>\n<Passive State: 144>\n\n<Custom Parameter exp Formula>\n base\n</Custom Parameter exp Formula>","params":[1,0,25,37,1,43,100,20]}, {"id":29,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":474},{"conditionParam1":0,"conditionParam2":0.5,"conditionType":2,"rating":3,"skillId":413},{"conditionParam1":0,"conditionParam2":0.5,"conditionType":2,"rating":3,"skillId":581},{"conditionParam1":0,"conditionParam2":0.5,"conditionType":2,"rating":4,"skillId":477},{"conditionParam1":0,"conditionParam2":0.8,"conditionType":2,"rating":4,"skillId":475},{"conditionParam1":0,"conditionParam2":0.8,"conditionType":2,"rating":4,"skillId":476},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":405},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":482}],"battlerHue":0,"battlerName":"巨鸡","dropItems":[{"kind":1,"dataId":1,"denominator":1},{"kind":0,"dataId":0,"denominator":1},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":61,"dataId":0,"value":0.5},{"code":14,"dataId":76,"value":1}],"gold":0,"name":"巨鸡","note":"<Static Level: 20>\n <Level Fluctuation: 0>\n<Passive State: 215>\n<Passive State: 144>\n\n<Custom Parameter mhp Formula>\n 1276 + 228 * level + base\n</Custom Parameter mhp Formula>\n\n<Custom Parameter def Formula>\n Math.floor(73 + 5*level)\n</Custom Parameter def Formula>\n\n<Custom Parameter mdf Formula>\n Math.floor(84 + 6*level)\n</Custom Parameter mdf Formula>\n\n<Custom Parameter atk Formula>\n Math.floor(72 + 6*level)\n</Custom Parameter atk Formula>\n\n<Custom Parameter mat Formula>\n Math.floor(60 + 5.1*level)\n</Custom Parameter mat Formula>\n\n<Custom Parameter exp Formula>\n base\n</Custom Parameter exp Formula>","params":[1,0,25,37,1,43,100,20]},
{"id":30,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"鹅","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":76,"value":1}],"gold":0,"name":"某不知名塞西尔鹅","note":"<Static Level: 1>\n <Level Fluctuation: 0>\n<Passive State: 215>\n","params":[1,0,15,20,1,25,23,10]}, {"id":30,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"鹅","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":76,"value":1}],"gold":0,"name":"某不知名塞西尔鹅","note":"<Static Level: 1>\n <Level Fluctuation: 0>\n<Passive State: 215>\n","params":[1,0,15,20,1,25,23,10]},
{"id":31,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":474},{"conditionParam1":0,"conditionParam2":0.5,"conditionType":2,"rating":2,"skillId":413},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":2,"skillId":471}],"battlerHue":34,"battlerName":"鹅","dropItems":[{"kind":1,"dataId":98,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":76,"value":1}],"gold":50,"name":"塞西尔战斗鹅","note":"<Static Level: 18>\n<Level Fluctuation: 1>\n<Passive State: 215>","params":[1,0,18,30,1,28,64,15]}, {"id":31,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":474},{"conditionParam1":0,"conditionParam2":0.5,"conditionType":2,"rating":2,"skillId":413},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":2,"skillId":471}],"battlerHue":34,"battlerName":"鹅","dropItems":[{"kind":1,"dataId":98,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":76,"value":1}],"gold":50,"name":"塞西尔战斗鹅","note":"<Static Level: 18>\n<Level Fluctuation: 1>\n<Passive State: 215>","params":[1,0,18,30,1,28,64,15]},
{"id":32,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":474},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":479},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":480},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":433},{"conditionParam1":0,"conditionParam2":0.6,"conditionType":2,"rating":5,"skillId":389},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":471},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":482},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":584},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":429}],"battlerHue":53,"battlerName":"究极神鹅","dropItems":[{"kind":1,"dataId":100,"denominator":1},{"kind":1,"dataId":98,"denominator":1},{"kind":0,"dataId":0,"denominator":1}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":13,"dataId":1,"value":0},{"code":14,"dataId":76,"value":1}],"gold":2000,"name":"究极神鹅","note":"<Static Level: 22>\n<Level Fluctuation: 0>\n<Passive State: 215>\n<Passive State: 144>\n\n<Custom Parameter exp Formula>\n base\n</Custom Parameter exp Formula>","params":[1,2000,21,30,33,35,103,20]}, {"id":32,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":474},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":479},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":480},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":433},{"conditionParam1":0,"conditionParam2":0.6,"conditionType":2,"rating":5,"skillId":389},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":471},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":482},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":584},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":429}],"battlerHue":53,"battlerName":"究极神鹅","dropItems":[{"kind":1,"dataId":100,"denominator":1},{"kind":1,"dataId":98,"denominator":1},{"kind":0,"dataId":0,"denominator":1}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":13,"dataId":1,"value":0},{"code":14,"dataId":76,"value":1}],"gold":2000,"name":"究极神鹅","note":"<Static Level: 22>\n<Level Fluctuation: 0>\n<Passive State: 215>\n<Passive State: 144>\n\n<Custom Parameter mhp Formula>\n 1276 + 228 * level + base\n</Custom Parameter mhp Formula>\n\n<Custom Parameter def Formula>\n Math.floor(73 + 5*level)\n</Custom Parameter def Formula>\n\n<Custom Parameter mdf Formula>\n Math.floor(84 + 6*level)\n</Custom Parameter mdf Formula>\n\n<Custom Parameter atk Formula>\n Math.floor(40 + 4*level)\n</Custom Parameter atk Formula>\n\n<Custom Parameter mat Formula>\n Math.floor(95 + 7*level)\n</Custom Parameter mat Formula>\n\n<Custom Parameter exp Formula>\n base\n</Custom Parameter exp Formula>\n\n","params":[1,2000,21,30,33,35,103,20]},
{"id":33,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":456},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":6,"skillId":459},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":422}],"battlerHue":124,"battlerName":"螃蟹","dropItems":[{"kind":0,"dataId":0,"denominator":2},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":150,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":4,"value":0.4},{"code":11,"dataId":7,"value":0.8},{"code":11,"dataId":10,"value":1.1},{"code":11,"dataId":1,"value":0.85},{"code":11,"dataId":2,"value":1.5},{"code":11,"dataId":6,"value":2},{"code":11,"dataId":16,"value":1.1},{"code":14,"dataId":76,"value":1}],"gold":50,"name":"海妖(螃蟹形态)","note":"<Static Level: 10>\n<Positive Level Fluctuation: 0>\n<Passive State: 215>\n","params":[1,400,25,25,38,45,79,15]}, {"id":33,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":456},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":6,"skillId":459},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":422}],"battlerHue":124,"battlerName":"螃蟹","dropItems":[{"kind":0,"dataId":0,"denominator":2},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":150,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":4,"value":0.4},{"code":11,"dataId":7,"value":0.8},{"code":11,"dataId":10,"value":1.1},{"code":11,"dataId":1,"value":0.85},{"code":11,"dataId":2,"value":1.5},{"code":11,"dataId":6,"value":2},{"code":11,"dataId":16,"value":1.1},{"code":14,"dataId":76,"value":1}],"gold":50,"name":"海妖(螃蟹形态)","note":"<Static Level: 10>\n<Positive Level Fluctuation: 0>\n<Passive State: 215>\n","params":[1,400,25,25,38,45,79,15]},
{"id":34,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":2,"skillId":586},{"conditionParam1":0,"conditionParam2":0.6,"conditionType":2,"rating":3,"skillId":477}],"battlerHue":0,"battlerName":"魔族(蛇鸡怪)","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":76,"value":1},{"code":11,"dataId":4,"value":0.8},{"code":11,"dataId":7,"value":0.8},{"code":11,"dataId":6,"value":1.5},{"code":11,"dataId":8,"value":1.5}],"gold":60,"name":"石化鸡蛇","note":"<Static Level: 15>\n<Level Fluctuation: 0>\n<Passive State: 215>\n","params":[1,0,10,10,10,10,10,10]}, {"id":34,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":2,"skillId":586},{"conditionParam1":0,"conditionParam2":0.6,"conditionType":2,"rating":3,"skillId":477}],"battlerHue":0,"battlerName":"魔族(蛇鸡怪)","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":76,"value":1},{"code":11,"dataId":4,"value":0.8},{"code":11,"dataId":7,"value":0.8},{"code":11,"dataId":6,"value":1.5},{"code":11,"dataId":8,"value":1.5}],"gold":60,"name":"石化鸡蛇","note":"<Static Level: 15>\n<Level Fluctuation: 0>\n<Passive State: 215>\n","params":[1,0,10,10,10,10,10,10]},
{"id":35,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":587}],"battlerHue":167,"battlerName":"亡灵(石像鬼)","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":76,"value":1},{"code":11,"dataId":4,"value":1.5},{"code":11,"dataId":6,"value":0.2},{"code":11,"dataId":8,"value":1.5}],"gold":60,"name":"石像鬼","note":"<Static Level: 15>\n<Level Fluctuation: 0>\n<Passive State: 215>\n\n","params":[1,0,10,10,10,10,10,15]}, {"id":35,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":587}],"battlerHue":167,"battlerName":"亡灵(石像鬼)","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":76,"value":1},{"code":11,"dataId":4,"value":1.5},{"code":11,"dataId":6,"value":0.2},{"code":11,"dataId":8,"value":1.5}],"gold":60,"name":"石像鬼","note":"<Static Level: 15>\n<Level Fluctuation: 0>\n<Passive State: 215>\n\n","params":[1,0,10,10,10,10,10,15]},
{"id":36,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":459},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":418},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":456},{"conditionParam1":0,"conditionParam2":0.5,"conditionType":2,"rating":5,"skillId":465}],"battlerHue":164,"battlerName":"兽人(巨型种)","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":6,"value":1.5},{"code":11,"dataId":8,"value":1.5},{"code":11,"dataId":4,"value":0.7},{"code":11,"dataId":7,"value":0.7},{"code":11,"dataId":5,"value":1.2}],"gold":80,"name":"食人魔","note":"<Static Level: 15>\n<Level Fluctuation: 0>\n<Passive State: 215>","params":[1,0,10,10,10,10,10,15]}, {"id":36,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":459},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":418},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":456},{"conditionParam1":0,"conditionParam2":0.5,"conditionType":2,"rating":5,"skillId":465}],"battlerHue":164,"battlerName":"兽人(巨型种)","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":6,"value":1.5},{"code":11,"dataId":8,"value":1.5},{"code":11,"dataId":4,"value":0.8},{"code":11,"dataId":7,"value":0.8},{"code":11,"dataId":5,"value":1.2}],"gold":80,"name":"食人魔","note":"<Static Level: 15>\n<Level Fluctuation: 0>\n<Passive State: 215>\n\n<Custom Parameter mhp Formula>\n 505 + 78 * level + base\n</Custom Parameter mhp Formula>\n\n<Custom Parameter def Formula>\n Math.floor(56 + 3.4*level)\n</Custom Parameter def Formula>\n\n<Custom Parameter mdf Formula>\n Math.floor(65 + 4*level)\n</Custom Parameter mdf Formula>","params":[100,0,10,10,10,10,10,15]},
{"id":37,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":587},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":470},{"conditionParam1":0,"conditionParam2":0.5,"conditionType":2,"rating":4,"skillId":413},{"conditionParam1":0,"conditionParam2":0.6,"conditionType":2,"rating":3,"skillId":481},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":414}],"battlerHue":229,"battlerName":"魔族(奇美拉)","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":76,"value":1}],"gold":0,"name":"奇美拉","note":"<Static Level: 15>\n<Level Fluctuation: 0>\n<Passive State: 215>\n","params":[1,0,10,10,10,10,10,15]}, {"id":37,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":587},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":470},{"conditionParam1":0,"conditionParam2":0.5,"conditionType":2,"rating":4,"skillId":413},{"conditionParam1":0,"conditionParam2":0.6,"conditionType":2,"rating":3,"skillId":481},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":414}],"battlerHue":229,"battlerName":"魔族(奇美拉)","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":76,"value":1}],"gold":0,"name":"奇美拉","note":"<Static Level: 15>\n<Level Fluctuation: 0>\n<Passive State: 215>\n\n<Custom Parameter mdf Formula>\n Math.floor(65 + 4*level)\n</Custom Parameter mdf Formula>","params":[1,0,10,10,10,10,10,15]},
{"id":38,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":589}],"battlerHue":237,"battlerName":"灵体","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":200,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":1,"value":0.01},{"code":11,"dataId":4,"value":2},{"code":11,"dataId":7,"value":2},{"code":11,"dataId":6,"value":0.5},{"code":11,"dataId":10,"value":1.5},{"code":11,"dataId":11,"value":1.5},{"code":14,"dataId":76,"value":1}],"gold":100,"name":"闪电之灵","note":"<Static Level: 16>\n<Level Fluctuation: 0>\n<Passive State: 215>\n\n<Default Counter: 574>\n\n<Element Absorb: 6>\n\n<Custom Parameter exp Formula>\n base\n</Custom Parameter exp Formula>","params":[1,0,10,10,10,10,10,15]}, {"id":38,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":589}],"battlerHue":237,"battlerName":"灵体","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":200,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":1,"value":0.01},{"code":11,"dataId":4,"value":2},{"code":11,"dataId":7,"value":2},{"code":11,"dataId":6,"value":0.5},{"code":11,"dataId":10,"value":1.5},{"code":11,"dataId":11,"value":1.5},{"code":14,"dataId":76,"value":1}],"gold":100,"name":"闪电之灵","note":"<Static Level: 16>\n<Level Fluctuation: 0>\n<Passive State: 215>\n\n<Default Counter: 574>\n\n<Element Absorb: 6>\n\n<Custom Parameter exp Formula>\n base\n</Custom Parameter exp Formula>\n\n<Custom Parameter mhp Formula>\n 505 + 78 * level + base\n</Custom Parameter mhp Formula>\n\n<Custom Parameter def Formula>\n Math.floor(56 + 3.4*level)\n</Custom Parameter def Formula>\n\n<Custom Parameter mdf Formula>\n Math.floor(65 + 4*level)\n</Custom Parameter mdf Formula>\n\n<Custom Parameter mat Formula>\n Math.floor(60 + 5.1*level)\n</Custom Parameter mat Formula>","params":[1,0,10,10,10,10,10,15]},
{"id":39,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":589},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":590},{"conditionParam1":0,"conditionParam2":0.5,"conditionType":2,"rating":4,"skillId":592},{"conditionParam1":0,"conditionParam2":0.6,"conditionType":2,"rating":3,"skillId":481},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":593}],"battlerHue":0,"battlerName":"vva标准对战","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":500,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":7,"value":0.8},{"code":11,"dataId":6,"value":0.5},{"code":11,"dataId":8,"value":1.5},{"code":11,"dataId":9,"value":0.8},{"code":11,"dataId":14,"value":0.8},{"code":14,"dataId":76,"value":1}],"gold":500,"name":"薇薇安??!","note":"<Static Level: 17>\n<Positive Level Fluctuation: 0>\n<Passive State: 215>\n<Passive State: 144>\n<Passive State: 406>\n\n<Custom Parameter exp Formula>\n base\n</Custom Parameter exp Formula>","params":[1,0,10,10,10,10,10,20]}, {"id":39,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":589},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":590},{"conditionParam1":0,"conditionParam2":0.5,"conditionType":2,"rating":4,"skillId":592},{"conditionParam1":0,"conditionParam2":0.6,"conditionType":2,"rating":3,"skillId":481},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":593}],"battlerHue":0,"battlerName":"vva标准对战","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":500,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":7,"value":0.8},{"code":11,"dataId":6,"value":0.5},{"code":11,"dataId":8,"value":1.5},{"code":11,"dataId":9,"value":0.8},{"code":11,"dataId":14,"value":0.8},{"code":14,"dataId":76,"value":1}],"gold":500,"name":"薇薇安??!","note":"<Static Level: 17>\n<Positive Level Fluctuation: 0>\n<Passive State: 215>\n<Passive State: 144>\n<Passive State: 406>\n\n<Custom Parameter mhp Formula>\n 1276 + 228 * level + base\n</Custom Parameter mhp Formula>\n\n<Custom Parameter def Formula>\n Math.floor(73 + 5*level)\n</Custom Parameter def Formula>\n\n<Custom Parameter mdf Formula>\n Math.floor(84 + 6*level)\n</Custom Parameter mdf Formula>\n\n<Custom Parameter atk Formula>\n Math.floor(40 + 4*level)\n</Custom Parameter atk Formula>\n\n<Custom Parameter mat Formula>\n Math.floor(95 + 7*level)\n</Custom Parameter mat Formula>\n\n<Custom Parameter exp Formula>\n base\n</Custom Parameter exp Formula>","params":[1,0,10,10,10,10,10,20]},
{"id":40,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":587}],"battlerHue":276,"battlerName":"狼","dropItems":[{"kind":1,"dataId":103,"denominator":20},{"kind":1,"dataId":27,"denominator":10},{"kind":1,"dataId":97,"denominator":5}],"exp":7,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":5,"value":1.1},{"code":11,"dataId":7,"value":0.9},{"code":11,"dataId":4,"value":0.9},{"code":11,"dataId":3,"value":0.8},{"code":11,"dataId":16,"value":1.1},{"code":14,"dataId":76,"value":1}],"gold":4,"name":"风纹魔狼","note":"<Static Level: 12>\n<Positive Level Fluctuation: 1>\n<Passive State: 215>\n\n","params":[1,0,21,25,20,35,42,15]}, {"id":40,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":587}],"battlerHue":276,"battlerName":"狼","dropItems":[{"kind":1,"dataId":103,"denominator":20},{"kind":1,"dataId":27,"denominator":10},{"kind":1,"dataId":97,"denominator":5}],"exp":7,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":5,"value":1.1},{"code":11,"dataId":7,"value":0.9},{"code":11,"dataId":4,"value":0.9},{"code":11,"dataId":3,"value":0.8},{"code":11,"dataId":16,"value":1.1},{"code":14,"dataId":76,"value":1}],"gold":4,"name":"风纹魔狼","note":"<Static Level: 12>\n<Positive Level Fluctuation: 1>\n<Passive State: 215>\n\n","params":[1,0,21,25,20,35,42,15]},
{"id":41,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":456},{"conditionParam1":0,"conditionParam2":0.6,"conditionType":2,"rating":4,"skillId":465},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":432}],"battlerHue":74,"battlerName":"刚达巨像","dropItems":[{"kind":1,"dataId":103,"denominator":20},{"kind":1,"dataId":99,"denominator":10},{"kind":1,"dataId":104,"denominator":20}],"exp":30,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":76,"value":1},{"code":11,"dataId":4,"value":1.5},{"code":11,"dataId":6,"value":0.2},{"code":11,"dataId":8,"value":1.5},{"code":14,"dataId":76,"value":1},{"code":11,"dataId":3,"value":0.8}],"gold":60,"name":"风之石巨人","note":"<Static Level: 12>\n<Level Fluctuation: 0>\n<Passive State: 215>\n","params":[1,0,10,10,10,10,10,15]}, {"id":41,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":456},{"conditionParam1":0,"conditionParam2":0.6,"conditionType":2,"rating":4,"skillId":465},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":432}],"battlerHue":74,"battlerName":"刚达巨像","dropItems":[{"kind":1,"dataId":103,"denominator":20},{"kind":1,"dataId":99,"denominator":10},{"kind":1,"dataId":104,"denominator":20}],"exp":30,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":76,"value":1},{"code":11,"dataId":4,"value":1.5},{"code":11,"dataId":6,"value":0.2},{"code":11,"dataId":8,"value":1.5},{"code":14,"dataId":76,"value":1},{"code":11,"dataId":3,"value":0.8}],"gold":60,"name":"风之石巨人","note":"<Static Level: 12>\n<Level Fluctuation: 0>\n<Passive State: 215>\n\n","params":[1,0,10,10,10,10,10,15]},
{"id":42,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":595}],"battlerHue":301,"battlerName":"灵体","dropItems":[{"kind":1,"dataId":103,"denominator":20},{"kind":1,"dataId":30,"denominator":10},{"kind":1,"dataId":102,"denominator":15}],"exp":50,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":3,"value":0},{"code":11,"dataId":1,"value":0.01},{"code":11,"dataId":3,"value":0.5},{"code":11,"dataId":11,"value":1.5},{"code":14,"dataId":76,"value":1}],"gold":50,"name":"狂风之灵","note":"<Static Level: 12>\n<Level Fluctuation: 0>\n<Passive State: 215>\n<Default Counter: 574>\n<Element Absorb: 3>\n","params":[1,0,10,10,10,10,10,15]}, {"id":42,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":595}],"battlerHue":301,"battlerName":"灵体","dropItems":[{"kind":1,"dataId":103,"denominator":20},{"kind":1,"dataId":30,"denominator":10},{"kind":1,"dataId":102,"denominator":15}],"exp":50,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":3,"value":0},{"code":11,"dataId":1,"value":0.01},{"code":11,"dataId":3,"value":0.5},{"code":11,"dataId":11,"value":1.5},{"code":14,"dataId":76,"value":1}],"gold":50,"name":"狂风之灵","note":"<Static Level: 12>\n<Level Fluctuation: 0>\n<Passive State: 215>\n<Default Counter: 574>\n<Element Absorb: 3>\n","params":[1,0,10,10,10,10,10,15]},
{"id":43,"actions":[{"conditionParam1":0,"conditionParam2":0.6,"conditionType":2,"rating":3,"skillId":481},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":479},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":595},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":596}],"battlerHue":61,"battlerName":"教会(天使)","dropItems":[{"kind":1,"dataId":103,"denominator":1},{"kind":1,"dataId":30,"denominator":1},{"kind":1,"dataId":102,"denominator":1}],"exp":100,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":3,"value":0},{"code":11,"dataId":1,"value":0.01},{"code":11,"dataId":3,"value":0.5},{"code":11,"dataId":11,"value":1.5}],"gold":100,"name":"风之精灵","note":"<Static Level: 15>\n<Positive Level Fluctuation: 0>\n<Passive State: 215>\n<Passive State: 144>\n<Passive State: 406>\n<Element Absorb: 3>","params":[1,0,10,10,10,10,10,20]}, {"id":43,"actions":[{"conditionParam1":0,"conditionParam2":0.6,"conditionType":2,"rating":3,"skillId":481},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":479},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":595},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":596}],"battlerHue":61,"battlerName":"教会(天使)","dropItems":[{"kind":1,"dataId":103,"denominator":1},{"kind":1,"dataId":30,"denominator":1},{"kind":1,"dataId":102,"denominator":1}],"exp":100,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":3,"value":0},{"code":11,"dataId":1,"value":0.01},{"code":11,"dataId":3,"value":0.5},{"code":11,"dataId":11,"value":1.5}],"gold":100,"name":"风之精灵","note":"<Static Level: 15>\n<Positive Level Fluctuation: 0>\n<Passive State: 215>\n<Passive State: 144>\n<Passive State: 406>\n<Element Absorb: 3>\n\n<Custom Parameter mhp Formula>\n 505 + 78 * level + base\n</Custom Parameter mhp Formula>\n\n<Custom Parameter def Formula>\n Math.floor(56 + 3.4*level)\n</Custom Parameter def Formula>\n\n<Custom Parameter mdf Formula>\n Math.floor(65 + 4*level)\n</Custom Parameter mdf Formula>\n\n<Custom Parameter mat Formula>\n Math.floor(60 + 5.1*level)\n</Custom Parameter mat Formula>","params":[1,0,10,10,10,10,10,20]},
{"id":44,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":456},{"conditionParam1":0,"conditionParam2":0.6,"conditionType":2,"rating":4,"skillId":465},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":432}],"battlerHue":225,"battlerName":"刚达巨像","dropItems":[{"kind":1,"dataId":103,"denominator":1},{"kind":1,"dataId":99,"denominator":1},{"kind":1,"dataId":100,"denominator":1}],"exp":30,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":76,"value":1},{"code":11,"dataId":4,"value":1.5},{"code":11,"dataId":6,"value":0.2},{"code":11,"dataId":8,"value":1.5},{"code":14,"dataId":76,"value":1},{"code":11,"dataId":1,"value":0.5},{"code":11,"dataId":3,"value":0.7}],"gold":60,"name":"风纹巨人王","note":"<Static Level: 15>\n<Positive Level Fluctuation: 0>\n<Passive State: 215>\n<Passive State: 144>\n<Passive State: 406>\n<Element Absorb: 3>","params":[1,0,10,10,10,10,10,15]}, {"id":44,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":456},{"conditionParam1":0,"conditionParam2":0.6,"conditionType":2,"rating":4,"skillId":465},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":3,"skillId":432}],"battlerHue":225,"battlerName":"刚达巨像","dropItems":[{"kind":1,"dataId":103,"denominator":1},{"kind":1,"dataId":99,"denominator":1},{"kind":1,"dataId":100,"denominator":1}],"exp":30,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":76,"value":1},{"code":11,"dataId":4,"value":1.5},{"code":11,"dataId":6,"value":0.2},{"code":11,"dataId":8,"value":1.5},{"code":14,"dataId":76,"value":1},{"code":11,"dataId":1,"value":0.5},{"code":11,"dataId":3,"value":0.7}],"gold":60,"name":"风纹巨人王","note":"<Static Level: 15>\n<Positive Level Fluctuation: 0>\n<Passive State: 215>\n<Passive State: 144>\n<Passive State: 406>\n<Element Absorb: 3>\n\n<Custom Parameter mhp Formula>\n 505 + 78 * level + base\n</Custom Parameter mhp Formula>\n\n<Custom Parameter def Formula>\n Math.floor(56 + 3.4*level)\n</Custom Parameter def Formula>\n\n<Custom Parameter mdf Formula>\n Math.floor(65 + 4*level)\n</Custom Parameter mdf Formula>\n\n<Custom Parameter atk Formula>\n Math.floor(40 + 4*level)\n</Custom Parameter atk Formula>","params":[1,0,10,10,10,10,10,15]},
{"id":45,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":416},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":2,"skillId":595}],"battlerHue":128,"battlerName":"大耗子(兽形态)","dropItems":[{"kind":1,"dataId":58,"denominator":50},{"kind":1,"dataId":103,"denominator":20},{"kind":1,"dataId":29,"denominator":10}],"exp":7,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":5,"value":0.95},{"code":11,"dataId":7,"value":1.1},{"code":11,"dataId":4,"value":1.1},{"code":11,"dataId":3,"value":0.8},{"code":13,"dataId":90,"value":1.5},{"code":11,"dataId":16,"value":1.1},{"code":14,"dataId":76,"value":1}],"gold":8,"name":"风之鼠","note":"<Static Level: 12>\n<Positive Level Fluctuation: 1>\n<Passive State: 215>","params":[1,150,21,25,20,35,42,10]}, {"id":45,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":410},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":4,"skillId":416},{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":2,"skillId":595}],"battlerHue":128,"battlerName":"大耗子(兽形态)","dropItems":[{"kind":1,"dataId":58,"denominator":50},{"kind":1,"dataId":103,"denominator":20},{"kind":1,"dataId":29,"denominator":10}],"exp":7,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":11,"dataId":5,"value":0.95},{"code":11,"dataId":7,"value":1.1},{"code":11,"dataId":4,"value":1.1},{"code":11,"dataId":3,"value":0.8},{"code":13,"dataId":90,"value":1.5},{"code":11,"dataId":16,"value":1.1},{"code":14,"dataId":76,"value":1}],"gold":8,"name":"风之鼠","note":"<Static Level: 12>\n<Positive Level Fluctuation: 1>\n<Passive State: 215>","params":[1,150,21,25,20,35,42,10]},
{"id":46,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"","note":"","params":[100,0,10,10,10,10,10,10]}, {"id":46,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":47,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"","note":"","params":[100,0,10,10,10,10,10,10]}, {"id":47,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"","note":"","params":[100,0,10,10,10,10,10,10]},

File diff suppressed because one or more lines are too long

@ -15,7 +15,7 @@ null,
{"id":13,"expanded":true,"name":"渡鸦12345的办公室1F","order":49,"parentId":30,"scrollX":811,"scrollY":725.5}, {"id":13,"expanded":true,"name":"渡鸦12345的办公室1F","order":49,"parentId":30,"scrollX":811,"scrollY":725.5},
{"id":14,"expanded":true,"name":"梦位面宇宙","order":1,"parentId":0,"scrollX":1081.3333333333333,"scrollY":632.6666666666666}, {"id":14,"expanded":true,"name":"梦位面宇宙","order":1,"parentId":0,"scrollX":1081.3333333333333,"scrollY":632.6666666666666},
{"id":15,"expanded":true,"name":"艾欧","order":2,"parentId":14,"scrollX":2467.6363636363635,"scrollY":1368}, {"id":15,"expanded":true,"name":"艾欧","order":2,"parentId":14,"scrollX":2467.6363636363635,"scrollY":1368},
{"id":16,"expanded":false,"name":"艾欧深海(各种遗迹以及传送门)","order":3,"parentId":15,"scrollX":2485.090909090909,"scrollY":1368}, {"id":16,"expanded":false,"name":"艾欧深海(各种遗迹以及传送门)","order":3,"parentId":15,"scrollX":1081.3333333333333,"scrollY":1286},
{"id":17,"expanded":false,"name":"艾欧同步轨道","order":4,"parentId":15,"scrollX":982.8,"scrollY":569.4}, {"id":17,"expanded":false,"name":"艾欧同步轨道","order":4,"parentId":15,"scrollX":982.8,"scrollY":569.4},
{"id":18,"expanded":true,"name":"飞船遗迹内部","order":5,"parentId":17,"scrollX":1131,"scrollY":2081}, {"id":18,"expanded":true,"name":"飞船遗迹内部","order":5,"parentId":17,"scrollX":1131,"scrollY":2081},
{"id":19,"expanded":false,"name":"操作仓","order":6,"parentId":18,"scrollX":982.8,"scrollY":569.4}, {"id":19,"expanded":false,"name":"操作仓","order":6,"parentId":18,"scrollX":982.8,"scrollY":569.4},

@ -136,7 +136,7 @@ null,
{"id":134,"animationId":211,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"布设符文卡•权杖持续减少敌方15%敏捷,\n最多存在3回合","effects":[{"code":21,"dataId":352,"value1":1,"value2":0}],"hitType":0,"iconIndex":440,"message1":"","message2":"","mpCost":0,"name":"符文卡 • 权杖","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":134,"animationId":211,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"布设符文卡•权杖持续减少敌方15%敏捷,\n最多存在3回合","effects":[{"code":21,"dataId":352,"value1":1,"value2":0}],"hitType":0,"iconIndex":440,"message1":"","message2":"","mpCost":0,"name":"符文卡 • 权杖","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":135,"animationId":210,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"布设符文卡•年轮让队友每回合自动获得20%行动读条,\n最多存在三回合","effects":[{"code":21,"dataId":354,"value1":1,"value2":0}],"hitType":0,"iconIndex":302,"message1":"","message2":"","mpCost":0,"name":"符文卡 • 年轮","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":135,"animationId":210,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"布设符文卡•年轮让队友每回合自动获得20%行动读条,\n最多存在三回合","effects":[{"code":21,"dataId":354,"value1":1,"value2":0}],"hitType":0,"iconIndex":302,"message1":"","message2":"","mpCost":0,"name":"符文卡 • 年轮","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":136,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"消耗: \\c[17]\\it[348]、\\it[354]\\c[0] 构成:\\c[9]\\it[350]\\c[0] 模拟战车效果,\n下回合全队获得70%的行动读条并增加20%的物攻和双防2回合","effects":[{"code":21,"dataId":356,"value1":1,"value2":0},{"code":21,"dataId":360,"value1":1,"value2":0}],"hitType":0,"iconIndex":314,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵•无畏战车","note":"<技能类型:技能>\n \n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n <Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nelse{\n user.addState(350);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n }\n</Post-Damage Eval>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0}, {"id":136,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"消耗: \\c[17]\\it[348]、\\it[354]\\c[0] 构成:\\c[9]\\it[350]\\c[0] 模拟战车效果,\n下回合全队获得70%的行动读条并增加20%的物攻和双防2回合","effects":[{"code":21,"dataId":356,"value1":1,"value2":0},{"code":21,"dataId":360,"value1":1,"value2":0}],"hitType":0,"iconIndex":314,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵•无畏战车","note":"<技能类型:技能>\n \n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n <Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nelse{\n user.addState(350);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n }\n</Post-Damage Eval>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0},
{"id":137,"animationId":212,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"消耗: \\c[17]\\it[350]、\\it[352]\\c[0] 构成:\\c[9]\\it[354]\\c[0] 引导风的力量形成缓冲,\n给予全队\\c[9]5 + 0.66*自身level\\c[0] 的\\c[9]\\it[238]\\c[0]属性最多叠加到99点","effects":[],"hitType":0,"iconIndex":413,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵•风息缎带","note":"<技能类型:技能>\n\n<Before Eval>\n target._block = target._block || 0;\n target._block += Math.floor(5 + $gameActors.actor(4).level*2/3);\n target._block = Math.max(target._block, -99);\n target._block = Math.min(target._block, 99);\n if(target._block == 0){ \n target.setStateCounter(237, 0);\n target.setStateCounter(238, 0);\n target.removeState(237);\n target.removeState(238); } \n else{\n if(target._block > 0){\n target.addState(238);\n target.setStateCounter(238, target._block);\n }\n else{\n target.addState(237);\n target.setStateCounter(237, Math.abs(target._block));\n }\n }\n</Before Eval>\n\n <Before Eval>\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\n\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\nelse{\n user.addState(354);\n}\n </Before Eval>\n\n<Custom TP Cost> \nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0}, {"id":137,"animationId":212,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"消耗: \\c[17]\\it[350]、\\it[352]\\c[0] 构成:\\c[9]\\it[354]\\c[0] 引导风的力量形成缓冲,\n给予全队\\c[9]5 + 0.66*自身level\\c[0] 的\\c[9]\\it[238]\\c[0]属性最多叠加到99点","effects":[],"hitType":0,"iconIndex":413,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵•风息缎带","note":"<技能类型:技能>\n\n<Before Eval>\n target._block = target._block || 0;\n target._block += Math.floor(5 + $gameActors.actor(4).level*2/3);\n target._block = Math.max(target._block, -100);\n target._block = Math.min(target._block, 100);\n if(target._block == 0){ \n target.setStateCounter(237, 0);\n target.setStateCounter(238, 0);\n target.removeState(237);\n target.removeState(238); } \n else{\n if(target._block > 0){\n target.addState(238);\n target.setStateCounter(238, target._block);\n }\n else{\n target.addState(237);\n target.setStateCounter(237, Math.abs(target._block));\n }\n }\n</Before Eval>\n\n <Before Eval>\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\n\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\nelse{\n user.addState(354);\n}\n </Before Eval>\n\n<Custom TP Cost> \nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0},
{"id":138,"animationId":205,"damage":{"critical":false,"elementId":8,"formula":"240 + a.mat*3/4 + (b.mhp - b.hp)/5","type":3,"variance":0},"description":"消耗: \\c[17]\\it[350]、\\it[354]\\c[0] 构成:\\c[9]\\it[348]\\c[0] 生成符文圣装,\n提升指定队友40%物攻和双防五回合,并回复该队友及其相邻两队友一定生命","effects":[{"code":22,"dataId":102,"value1":1,"value2":0}],"hitType":0,"iconIndex":741,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵•守护圣装","note":"<技能类型:技能>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nelse{\n user.addState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\nthis._times = this._times || 0;\nthis._times += 1;\nif(this._times == 1){\n target.addState(357);\n target.startAnimation(248);\n}\n </Before Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameParty.members()[this._targetIndex - 1]);\ntargets.push($gameParty.members()[this._targetIndex + 1]);\n</Custom Target Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0}, {"id":138,"animationId":205,"damage":{"critical":false,"elementId":8,"formula":"240 + a.mat*3/4 + (b.mhp - b.hp)/5","type":3,"variance":0},"description":"消耗: \\c[17]\\it[350]、\\it[354]\\c[0] 构成:\\c[9]\\it[348]\\c[0] 生成符文圣装,\n提升指定队友40%物攻和双防五回合,并回复该队友及其相邻两队友一定生命","effects":[{"code":22,"dataId":102,"value1":1,"value2":0}],"hitType":0,"iconIndex":741,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵•守护圣装","note":"<技能类型:技能>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nelse{\n user.addState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\nthis._times = this._times || 0;\nthis._times += 1;\nif(this._times == 1){\n target.addState(357);\n target.startAnimation(248);\n}\n </Before Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameParty.members()[this._targetIndex - 1]);\ntargets.push($gameParty.members()[this._targetIndex + 1]);\n</Custom Target Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0},
{"id":139,"animationId":219,"damage":{"critical":false,"elementId":16,"formula":"1+Math.floor(Math.min(b.hp*2/25, 800))+ 3*a.level + a.mat","type":1,"variance":5},"description":"消耗: \\c[17]\\it[348]、\\it[354]\\c[0] 构成:\\c[9]\\it[352]\\c[0] 对敌方全体造成 8%\\c[18]目标当前HP\\c[0]+3*\\c[17]Lv\\c[0]\n+1.0\\c[27]ap\\c[0]点\\c[18]生命\\c[0]属性\\c[27]魔法伤害\\c[0]解除其双防增幅并附加2回合\\c[25]\\it[96]\\c[0]","effects":[{"code":21,"dataId":96,"value1":1,"value2":0}],"hitType":2,"iconIndex":651,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵•生之创伤","note":"<技能类型:技能>\n\n<Barrier Penetration: 50%>\n<Before Eval>\nthis. _bpt = 0.5;\n</Before Eval>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nelse{\n user.addState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\ntarget.removeState(136);\ntarget.removeState(137);\ntarget.removeState(138);\ntarget.removeState(139);\ntarget.removeState(140);\ntarget.removeState(141);\n </Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":15}, {"id":139,"animationId":219,"damage":{"critical":false,"elementId":16,"formula":"1+Math.floor(Math.min(b.hp*2/25, 800))+ 3*a.level + a.mat","type":1,"variance":5},"description":"消耗: \\c[17]\\it[348]、\\it[354]\\c[0] 构成:\\c[9]\\it[352]\\c[0] 对敌方全体造成 8%\\c[18]目标当前HP\\c[0]+3*\\c[17]Lv\\c[0]\n+1.0\\c[27]ap\\c[0]点\\c[18]生命\\c[0]属性\\c[27]魔法伤害\\c[0]解除其双防增幅并附加2回合\\c[25]\\it[96]\\c[0]","effects":[{"code":21,"dataId":96,"value1":1,"value2":0}],"hitType":2,"iconIndex":651,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵•生之创伤","note":"<技能类型:技能>\n\n<Barrier Penetration: 50%>\n<Before Eval>\nthis. _bpt = 0.5;\n</Before Eval>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nelse{\n user.addState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\ntarget.removeState(136);\ntarget.removeState(137);\ntarget.removeState(138);\ntarget.removeState(139);\ntarget.removeState(140);\ntarget.removeState(141);\n </Before Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":15},
{"id":140,"animationId":104,"damage":{"critical":false,"elementId":10,"formula":"","type":1,"variance":5},"description":"消耗: \\c[17]\\全部符卡 \\c[0] 以象征皇权的符文改变战局,对敌方造成精神属性伤害\n并附加\\it[93]和\\it[90],同时,恢复己方一定生命并附加\\it[165]","effects":[{"code":21,"dataId":93,"value1":1,"value2":0},{"code":21,"dataId":90,"value1":1,"value2":0}],"hitType":2,"iconIndex":824,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵•战争皇权","note":"<技能类型:技能>\n<Learn Cost: 12 JP>\n\n<Target: Everybody>\n\n<Barrier Penetration: 50%>\n<Before Eval>\nthis. _bpt = 0.5;\n</Before Eval>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<Damage Formula>\n value = user.mat + 280;\n if (target.isActor() === user.isActor()) {\n value += (target.nhp - target.hp)/4; \n } \n else { value += user.level*4; }\n</Damage Formula>\n\n<Pre-Damage Eval>\nif (target.isActor() === user.isActor()) { \n value = -1 * Math.abs(value);\n target.removeState(102);\n}\n</Pre-Damage Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n</Post-Damage Eval>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":80,"tpGain":20}, {"id":140,"animationId":104,"damage":{"critical":false,"elementId":10,"formula":"","type":1,"variance":5},"description":"消耗: \\c[17]\\全部符卡 \\c[0] 以象征皇权的符文改变战局,对敌方造成精神属性伤害\n并附加\\it[93]和\\it[90],同时,恢复己方一定生命并附加\\it[165]","effects":[{"code":21,"dataId":93,"value1":1,"value2":0},{"code":21,"dataId":90,"value1":1,"value2":0}],"hitType":2,"iconIndex":824,"message1":"启用了\\c[17]%1\\c[0]","message2":"","mpCost":15,"name":"卡阵•战争皇权","note":"<技能类型:技能>\n<Learn Cost: 12 JP>\n\n<Target: Everybody>\n\n<Barrier Penetration: 50%>\n<Before Eval>\nthis. _bpt = 0.5;\n</Before Eval>\n\n<Custom TP Cost> \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n</Custom TP Cost> \n\n<Before Eval>\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n </Before Eval>\n\n<Damage Formula>\n value = user.mat + 280;\n if (target.isActor() === user.isActor()) {\n value += (target.nhp - target.hp)/4; \n } \n else { value += user.level*4; }\n</Damage Formula>\n\n<Pre-Damage Eval>\nif (target.isActor() === user.isActor()) { \n value = -1 * Math.abs(value);\n target.removeState(102);\n}\n</Pre-Damage Eval>\n\n<Post-Damage Eval>\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n</Post-Damage Eval>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":80,"tpGain":20},
@ -233,8 +233,8 @@ null,
{"id":231,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"大幅提升速度的强大技能\\it[118]\n但加速时禁用自身技能\\c[17]冲撞\\c[0]","effects":[{"code":21,"dataId":118,"value1":1,"value2":0}],"hitType":0,"iconIndex":382,"message1":"使用了%1","message2":"","mpCost":10,"name":"神速II","note":"<技能类型:技能>\n<Learn Cost: 14 JP>\n<Learn Require Skill: 230>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":60,"tpGain":0}, {"id":231,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"大幅提升速度的强大技能\\it[118]\n但加速时禁用自身技能\\c[17]冲撞\\c[0]","effects":[{"code":21,"dataId":118,"value1":1,"value2":0}],"hitType":0,"iconIndex":382,"message1":"使用了%1","message2":"","mpCost":10,"name":"神速II","note":"<技能类型:技能>\n<Learn Cost: 14 JP>\n<Learn Require Skill: 230>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":60,"tpGain":0},
{"id":232,"animationId":74,"damage":{"critical":false,"elementId":3,"formula":"300+a.mat+a.level*3","type":1,"variance":5},"description":"“房东,房东,我也会放魔法了诶,那个蝙蝠不能说我没脑子了!”\n造成300+3*\\c[17]Lv\\c[0]+1.0\\c[27]ap\\c[0] 点\\c[3]风\\c[0]属性\\c[27]魔法伤害\\c[0],几率施加\\it[56],变身后可用)","effects":[{"code":21,"dataId":56,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":69,"message1":"施放了%1","message2":"","mpCost":20,"name":"巨兽狂风","note":"<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n<Learn Cost: 6 JP>\n\n<技能类型:技能>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Custom Requirement>\n if (user.isStateAffected(9)) {\n visible = true;\n } else {\n visible = false;\n }\n</Custom Requirement>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":232,"animationId":74,"damage":{"critical":false,"elementId":3,"formula":"300+a.mat+a.level*3","type":1,"variance":5},"description":"“房东,房东,我也会放魔法了诶,那个蝙蝠不能说我没脑子了!”\n造成300+3*\\c[17]Lv\\c[0]+1.0\\c[27]ap\\c[0] 点\\c[3]风\\c[0]属性\\c[27]魔法伤害\\c[0],几率施加\\it[56],变身后可用)","effects":[{"code":21,"dataId":56,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":69,"message1":"施放了%1","message2":"","mpCost":20,"name":"巨兽狂风","note":"<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n<Learn Cost: 6 JP>\n\n<技能类型:技能>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Custom Requirement>\n if (user.isStateAffected(9)) {\n visible = true;\n } else {\n visible = false;\n }\n</Custom Requirement>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":233,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":233,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":234,"animationId":4,"damage":{"critical":false,"elementId":8,"formula":"b.hp/33+a.mat*2+400","type":1,"variance":5},"description":"狗•破天一击•炮青春版消耗8点狗炮能量\n造成400+2.0\\c[27]ap\\c[0]+3%\\c[18]目标当前HP\\c[0] 点\\c[17]圣\\c[0]属性\\c[27]魔法伤害\\c[0]","effects":[{"code":44,"dataId":10,"value1":1,"value2":0}],"hitType":2,"iconIndex":338,"message1":"施放了%1","message2":"","mpCost":15,"name":"小型狗炮","note":"<Item 0066 Cost: 8>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Cooldown: 1>\n<Cooldown Steps: 1>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":10}, {"id":234,"animationId":4,"damage":{"critical":false,"elementId":8,"formula":"b.hp/33+a.mat*3+500","type":1,"variance":5},"description":"狗•破天一击•炮青春版消耗8点狗炮能量\n造成500+3.0\\c[27]ap\\c[0]+3%\\c[18]目标当前HP\\c[0] 点\\c[17]圣\\c[0]属性\\c[27]魔法伤害\\c[0]","effects":[{"code":44,"dataId":10,"value1":1,"value2":0}],"hitType":2,"iconIndex":338,"message1":"施放了%1","message2":"","mpCost":15,"name":"小型狗炮","note":"<Item 0066 Cost: 8>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Cooldown: 1>\n<Cooldown Steps: 1>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":10},
{"id":235,"animationId":163,"damage":{"critical":false,"elementId":8,"formula":"b.hp/15+a.mat*4+600","type":1,"variance":5},"description":"狗•破天一击•炮消耗15点狗炮能量变身后可用\n造成600+4.0\\c[27]ap\\c[0]+6%\\c[18]目标当前HP\\c[0] 点\\c[17]圣\\c[0]属性\\c[27]魔法伤害\\c[0]","effects":[{"code":44,"dataId":10,"value1":1,"value2":0}],"hitType":2,"iconIndex":338,"message1":"施放了%1","message2":"","mpCost":30,"name":"大型狗炮","note":"<Item 0066 Cost: 15>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<技能类型:技能>\n\n<Cooldown: 1>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":20}, {"id":235,"animationId":163,"damage":{"critical":false,"elementId":8,"formula":"b.hp/15+a.mat*6+800","type":1,"variance":5},"description":"狗•破天一击•炮消耗15点狗炮能量变身后可用\n造成800+6.0\\c[27]ap\\c[0]+6%\\c[18]目标当前HP\\c[0] 点\\c[17]圣\\c[0]属性\\c[27]魔法伤害\\c[0]","effects":[{"code":44,"dataId":10,"value1":1,"value2":0}],"hitType":2,"iconIndex":338,"message1":"施放了%1","message2":"","mpCost":30,"name":"大型狗炮","note":"<Item 0066 Cost: 15>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<技能类型:技能>\n\n<Cooldown: 1>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":20},
{"id":236,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"被动,寒冷环境下的莉莉更加精神,自动获得\\it[146]和\n\\it[153]","effects":[],"hitType":0,"iconIndex":363,"message1":"激活了自身的抗寒能力!","message2":"","mpCost":0,"name":"北地之哈","note":"<Bypass Cooldown>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":236,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"被动,寒冷环境下的莉莉更加精神,自动获得\\it[146]和\n\\it[153]","effects":[],"hitType":0,"iconIndex":363,"message1":"激活了自身的抗寒能力!","message2":"","mpCost":0,"name":"北地之哈","note":"<Bypass Cooldown>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":237,"animationId":82,"damage":{"critical":true,"elementId":1,"formula":"","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的狗爪攻击!","message2":"","mpCost":0,"name":"狗形态普通攻击","note":"<技能类型:空手普攻>\n<Bypass Cooldown>\n\n<Before Eval>\nthis._times = this._times || 0;\nthis._times += 1;\nuser._agatktimes = user._agatktimes || 0;\nif(user.isStateAffected(298) && \n user._agatktimes > 0 &&\n this._times == 1){\n user._agatktimes -= 1;\n if(user._agatktimes == 0){\n user.removeState(298);\n }\n }\n</Before Eval>\n\n<damage formula>\n value = 60+3/2*user.level+3/5*user.atk;\n if(user.isStateAffected(298)){\n value += (user.isLearnedSkill(222)?140: 0);\n value += (user.isLearnedSkill(221)?120: 0);\n value += (user.isLearnedSkill(220)?100: 0);\n value += (user.isLearnedSkill(219)?80: 0);\n value += (user.isLearnedSkill(218)?60: 0);\n }\n value = Math.floor(value);\n</damage formula>\n\n\n<Post-Damage Eval>\n if(user.isStateAffected(292)){\n var random = Math.round(Math.random() * 10 + 1);\n if(random <= 3){\n user.addState(281);\n }\n }\n</Post-Damage Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10}, {"id":237,"animationId":82,"damage":{"critical":true,"elementId":1,"formula":"","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的狗爪攻击!","message2":"","mpCost":0,"name":"狗形态普通攻击","note":"<技能类型:空手普攻>\n<Bypass Cooldown>\n\n<Before Eval>\nthis._times = this._times || 0;\nthis._times += 1;\nuser._agatktimes = user._agatktimes || 0;\nif(user.isStateAffected(298) && \n user._agatktimes > 0 &&\n this._times == 1){\n user._agatktimes -= 1;\n if(user._agatktimes == 0){\n user.removeState(298);\n }\n }\n</Before Eval>\n\n<damage formula>\n value = 60+3/2*user.level+3/5*user.atk;\n if(user.isStateAffected(298)){\n value += (user.isLearnedSkill(222)?140: 0);\n value += (user.isLearnedSkill(221)?120: 0);\n value += (user.isLearnedSkill(220)?100: 0);\n value += (user.isLearnedSkill(219)?80: 0);\n value += (user.isLearnedSkill(218)?60: 0);\n }\n value = Math.floor(value);\n</damage formula>\n\n\n<Post-Damage Eval>\n if(user.isStateAffected(292)){\n var random = Math.round(Math.random() * 10 + 1);\n if(random <= 3){\n user.addState(281);\n }\n }\n</Post-Damage Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10},
{"id":238,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"最炫的特效配最怂的效果————开润!(需要同时装备两个爪子才能用,\n可以掩护\\c[18]\\it[1]\\c[0]的队员逃跑)","effects":[{"code":41,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":160,"message1":"使用了%1","message2":"","mpCost":0,"name":"超级•冰火双击•水蒸气逃窜之术","note":"<Before Eval>\nvar members = $gameParty.deadMembers();\nif (members) { \n var subject = $gameActors.actor(12);\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n }\n</Before Eval>\n\n<技能类型:技能>\n\n<Custom Requirement>\n if (user.isStateAffected(259) && user.isStateAffected(260)) {\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-5,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":238,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"最炫的特效配最怂的效果————开润!(需要同时装备两个爪子才能用,\n可以掩护\\c[18]\\it[1]\\c[0]的队员逃跑)","effects":[{"code":41,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":160,"message1":"使用了%1","message2":"","mpCost":0,"name":"超级•冰火双击•水蒸气逃窜之术","note":"<Before Eval>\nvar members = $gameParty.deadMembers();\nif (members) { \n var subject = $gameActors.actor(12);\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n }\n</Before Eval>\n\n<技能类型:技能>\n\n<Custom Requirement>\n if (user.isStateAffected(259) && user.isStateAffected(260)) {\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-5,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
@ -242,9 +242,9 @@ null,
{"id":240,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":44,"dataId":7,"value1":1,"value2":0}],"hitType":0,"iconIndex":343,"message1":"","message2":"","mpCost":0,"name":"哈士奇被动说明","note":"<Bypass Cooldown>","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":240,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":44,"dataId":7,"value1":1,"value2":0}],"hitType":0,"iconIndex":343,"message1":"","message2":"","mpCost":0,"name":"哈士奇被动说明","note":"<Bypass Cooldown>","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":241,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":241,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":242,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"滚的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":242,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"滚的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":243,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*35/100+30+ b.isStateAffected(97) ? 20 : 0 +b.isStateAffected(98) ? 20 : 0 + b.isStateAffected(99) ? 20 : 0 + b.isStateAffected(100) ? 20 : 0 + b.isStateAffected(101) ? 20 : 0","type":1,"variance":5},"description":"\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠敌人三次并附加\\it[255] 每次造成30+\\c[17]\\c[255]层数\\c[0]*20+0.35\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0]并施加15层\\c[18]伤害加深\\c[0](最多叠加到99层)","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1","message2":"","mpCost":0,"name":"利爪抓挠I","note":"<技能类型:类普攻>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(227);\n</Before Eval>\n<After Eval>\n user.removeState(227);\n</After Eval>\n\n<Pre-Damage Eval>\n target._block = target._block || 0;\n target._block -= 15;\n target._block = Math.max(target._block, -99);\n target._block = Math.min(target._block, 99);\n if(target._block == 0){ \n target.setStateCounter(237, 0);\n target.setStateCounter(238, 0);\n target.removeState(237);\n target.removeState(238); } \n else{\n if(target._block > 0){\n target.addState(238);\n target.setStateCounter(238, target._block);\n }\n else{\n target.addState(237);\n target.setStateCounter(237, Math.abs(target._block));\n }\n }\n</Pre-Damage Eval>\n\n<Hide if Learned Skill: 244,245>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, {"id":243,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*35/100+30+ b.isStateAffected(97) ? 20 : 0 +b.isStateAffected(98) ? 20 : 0 + b.isStateAffected(99) ? 20 : 0 + b.isStateAffected(100) ? 20 : 0 + b.isStateAffected(101) ? 20 : 0","type":1,"variance":5},"description":"\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠敌人三次并附加\\it[255] 每次造成30+\\c[17]\\c[255]层数\\c[0]*20+0.35\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0]并施加15层\\c[18]伤害加深\\c[0](最多叠加到99层)","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1","message2":"","mpCost":0,"name":"利爪抓挠I","note":"<技能类型:类普攻>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(227);\n</Before Eval>\n<After Eval>\n user.removeState(227);\n</After Eval>\n\n<Pre-Damage Eval>\n target._block = target._block || 0;\n target._block -= 15;\n target._block = Math.max(target._block, -100);\n target._block = Math.min(target._block, 100);\n if(target._block == 0){ \n target.setStateCounter(237, 0);\n target.setStateCounter(238, 0);\n target.removeState(237);\n target.removeState(238); } \n else{\n if(target._block > 0){\n target.addState(238);\n target.setStateCounter(238, target._block);\n }\n else{\n target.addState(237);\n target.setStateCounter(237, Math.abs(target._block));\n }\n }\n</Pre-Damage Eval>\n\n<Hide if Learned Skill: 244,245>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":244,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*35/100+60+ b.isStateAffected(97) ? 30 : 0 +b.isStateAffected(98) ? 30 : 0 + b.isStateAffected(99) ? 30 : 0 + b.isStateAffected(100) ? 30 : 0 + b.isStateAffected(101) ? 30 : 0","type":1,"variance":5},"description":"\\c[17]<20%额外命中>\\c[0] 使用利爪抓挠敌人三次并附加\\it[255] 每次造成60+\\c[17]\\c[255]层数\\c[0]*30+0.35\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0]并施加20层\\c[18]伤害加深\\c[0](最多叠加到99层)","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1","message2":"","mpCost":0,"name":"利爪抓挠II","note":"<Hide if Learned Skill: 245>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 243>\n\n<技能类型:类普攻>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeState(228);\n</After Eval>\n\n<Pre-Damage Eval>\n target._block = target._block || 0;\n target._block -= 20;\n target._block = Math.max(target._block, -99);\n target._block = Math.min(target._block, 99);\n if(target._block == 0){ \n target.setStateCounter(237, 0);\n target.setStateCounter(238, 0);\n target.removeState(237);\n target.removeState(238); } \n else{\n if(target._block > 0){\n target.addState(238);\n target.setStateCounter(238, target._block);\n }\n else{\n target.addState(237);\n target.setStateCounter(237, Math.abs(target._block));\n }\n }\n</Pre-Damage Eval>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, {"id":244,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*35/100+60+ b.isStateAffected(97) ? 30 : 0 +b.isStateAffected(98) ? 30 : 0 + b.isStateAffected(99) ? 30 : 0 + b.isStateAffected(100) ? 30 : 0 + b.isStateAffected(101) ? 30 : 0","type":1,"variance":5},"description":"\\c[17]<20%额外命中>\\c[0] 使用利爪抓挠敌人三次并附加\\it[255] 每次造成60+\\c[17]\\c[255]层数\\c[0]*30+0.35\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0]并施加20层\\c[18]伤害加深\\c[0](最多叠加到99层)","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1","message2":"","mpCost":0,"name":"利爪抓挠II","note":"<Hide if Learned Skill: 245>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 243>\n\n<技能类型:类普攻>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeState(228);\n</After Eval>\n\n<Pre-Damage Eval>\n target._block = target._block || 0;\n target._block -= 20;\n target._block = Math.max(target._block, -100);\n target._block = Math.min(target._block, 100);\n if(target._block == 0){ \n target.setStateCounter(237, 0);\n target.setStateCounter(238, 0);\n target.removeState(237);\n target.removeState(238); } \n else{\n if(target._block > 0){\n target.addState(238);\n target.setStateCounter(238, target._block);\n }\n else{\n target.addState(237);\n target.setStateCounter(237, Math.abs(target._block));\n }\n }\n</Pre-Damage Eval>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":245,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*35/100+90+ b.isStateAffected(97) ? 40 : 0 +b.isStateAffected(98) ? 40 : 0 + b.isStateAffected(99) ? 40 : 0 + b.isStateAffected(100) ? 40 : 0 + b.isStateAffected(101) ? 40 : 0","type":1,"variance":5},"description":"\\c[17]<30%额外命中>\\c[0] 使用利爪抓挠敌人三次并附加\\it[255] 每次造成90+\\c[17]\\c[255]层数\\c[0]*40+0.35\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0]并施加25层\\c[18]伤害加深\\c[0](最多叠加到99层)","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1","message2":"","mpCost":0,"name":"利爪抓挠III","note":"<技能类型:类普攻>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 244>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeState(229);\n</After Eval>\n\n<Pre-Damage Eval>\n target._block = target._block || 0;\n target._block -= 25;\n target._block = Math.max(target._block, -99);\n target._block = Math.min(target._block, 99);\n if(target._block == 0){ \n target.setStateCounter(237, 0);\n target.setStateCounter(238, 0);\n target.removeState(237);\n target.removeState(238); } \n else{\n if(target._block > 0){\n target.addState(238);\n target.setStateCounter(238, target._block);\n }\n else{\n target.addState(237);\n target.setStateCounter(237, Math.abs(target._block));\n }\n }\n</Pre-Damage Eval>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, {"id":245,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*35/100+90+ b.isStateAffected(97) ? 40 : 0 +b.isStateAffected(98) ? 40 : 0 + b.isStateAffected(99) ? 40 : 0 + b.isStateAffected(100) ? 40 : 0 + b.isStateAffected(101) ? 40 : 0","type":1,"variance":5},"description":"\\c[17]<30%额外命中>\\c[0] 使用利爪抓挠敌人三次并附加\\it[255] 每次造成90+\\c[17]\\c[255]层数\\c[0]*40+0.35\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0]并施加25层\\c[18]伤害加深\\c[0](最多叠加到99层)","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1","message2":"","mpCost":0,"name":"利爪抓挠III","note":"<技能类型:类普攻>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 244>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeState(229);\n</After Eval>\n\n<Pre-Damage Eval>\n target._block = target._block || 0;\n target._block -= 25;\n target._block = Math.max(target._block, -100);\n target._block = Math.min(target._block, 100);\n if(target._block == 0){ \n target.setStateCounter(237, 0);\n target.setStateCounter(238, 0);\n target.removeState(237);\n target.removeState(238); } \n else{\n if(target._block > 0){\n target.addState(238);\n target.setStateCounter(238, target._block);\n }\n else{\n target.addState(237);\n target.setStateCounter(237, Math.abs(target._block));\n }\n }\n</Pre-Damage Eval>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
{"id":246,"animationId":243,"damage":{"critical":true,"elementId":-1,"formula":"a.atk+30+ b.isStateAffected(97) ? 20 : 0 +b.isStateAffected(98) ? 20 : 0 + b.isStateAffected(99) ? 20 : 0 + b.isStateAffected(100) ? 20 : 0 + b.isStateAffected(101) ? 20 : 0","type":1,"variance":5},"description":"消耗一定HP飞扑攻击指定目标并叠加一层\\it[255]造成30+\\c[17]\\c[255]层数\\c[0]*20+1.0\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0]并附加\\it[255]增加自身35点TP和\\c[17]自身下回合50%读条\\c[0]","effects":[{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":291,"message1":"使用了%1","message2":"","mpCost":0,"name":"狂野飞扑I","note":"<Hide if Learned Skill: 247>\n<Cooldown: 8>\n<Cooldown Steps: 1>\n<Learn Cost: 7 JP>\n\n<After ATB: 50%>\n\n<Hit condition Reward: +35 TP>\n\n<技能类型:技能>\n\n<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":246,"animationId":243,"damage":{"critical":true,"elementId":-1,"formula":"a.atk+30+ b.isStateAffected(97) ? 20 : 0 +b.isStateAffected(98) ? 20 : 0 + b.isStateAffected(99) ? 20 : 0 + b.isStateAffected(100) ? 20 : 0 + b.isStateAffected(101) ? 20 : 0","type":1,"variance":5},"description":"消耗一定HP飞扑攻击指定目标并叠加一层\\it[255]造成30+\\c[17]\\c[255]层数\\c[0]*20+1.0\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0]并附加\\it[255]增加自身35点TP和\\c[17]自身下回合50%读条\\c[0]","effects":[{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":291,"message1":"使用了%1","message2":"","mpCost":0,"name":"狂野飞扑I","note":"<Hide if Learned Skill: 247>\n<Cooldown: 8>\n<Cooldown Steps: 1>\n<Learn Cost: 7 JP>\n\n<After ATB: 50%>\n\n<Hit condition Reward: +35 TP>\n\n<技能类型:技能>\n\n<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":247,"animationId":243,"damage":{"critical":true,"elementId":-1,"formula":"a.atk+60+ b.isStateAffected(97) ? 30 : 0 +b.isStateAffected(98) ? 30 : 0 + b.isStateAffected(99) ? 30 : 0 + b.isStateAffected(100) ? 30 : 0 + b.isStateAffected(101) ? 30 : 0","type":1,"variance":5},"description":"消耗一定HP飞扑攻击指定目标并叠加一层\\it[255]造成60+\\c[17]\\c[255]层数\\c[0]*30+1.0\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0]并附加\\it[255]增加自身50点TP和\\c[17]自身下回合50%读条\\c[0]","effects":[{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":291,"message1":"使用了%1","message2":"","mpCost":0,"name":"狂野飞扑II","note":"<Cooldown: 6>\n<Cooldown Steps: 1>\n<Learn Cost: 9 JP>\n<Learn Require Skill: 246>\n\n<Hit condition Reward: +35 TP>\n\n<After ATB: 70%>\n\n<技能类型:技能>\n\n<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost>","occasion":1,"repeats":4,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":50}, {"id":247,"animationId":243,"damage":{"critical":true,"elementId":-1,"formula":"a.atk+60+ b.isStateAffected(97) ? 30 : 0 +b.isStateAffected(98) ? 30 : 0 + b.isStateAffected(99) ? 30 : 0 + b.isStateAffected(100) ? 30 : 0 + b.isStateAffected(101) ? 30 : 0","type":1,"variance":5},"description":"消耗一定HP飞扑攻击指定目标并叠加一层\\it[255]造成60+\\c[17]\\c[255]层数\\c[0]*30+1.0\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0]并附加\\it[255]增加自身50点TP和\\c[17]自身下回合50%读条\\c[0]","effects":[{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":291,"message1":"使用了%1","message2":"","mpCost":0,"name":"狂野飞扑II","note":"<Cooldown: 6>\n<Cooldown Steps: 1>\n<Learn Cost: 9 JP>\n<Learn Require Skill: 246>\n\n<Hit condition Reward: +35 TP>\n\n<After ATB: 70%>\n\n<技能类型:技能>\n\n<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost>","occasion":1,"repeats":4,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":50},
{"id":248,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*3/10+30+ b.isStateAffected(97) ? 15 : 0 +b.isStateAffected(98) ? 15 : 0 + b.isStateAffected(99) ? 15 : 0 + b.isStateAffected(100) ? 15 : 0 + b.isStateAffected(101) ? 15 : 0","type":1,"variance":5},"description":"\\c[18]<10%暴击叠加>\\c[17]<50%命中叠加>\\c[0] 疯狂爪击选定目标七次每次造成30+\\c[17]\\c[255]层数\\c[0]*15+0.3\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0],成功击杀目标时\\c[17]\\it[113]\\c[0]。","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":290,"message1":"使用了%1","message2":"","mpCost":0,"name":"疯狂爪击I","note":"<Hide if Learned Skill: 249,250>\n<Learn Cost: 4 JP>\n\n<Before Eval>\n this._pcirate = 0.7;\n</Before Eval>\n<Before Eval>\n this._bsaffective = 0.3;\n</Before Eval>\n\n<Missed Reward: Add State 232>\n\n<技能类型:类普攻>\n\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +10%>\n<Defeat Reward: Add State 113>\n<Defeat Reward: +10 TP>","occasion":1,"repeats":7,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, {"id":248,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*3/10+30+ b.isStateAffected(97) ? 15 : 0 +b.isStateAffected(98) ? 15 : 0 + b.isStateAffected(99) ? 15 : 0 + b.isStateAffected(100) ? 15 : 0 + b.isStateAffected(101) ? 15 : 0","type":1,"variance":5},"description":"\\c[18]<10%暴击叠加>\\c[17]<50%命中叠加>\\c[0] 疯狂爪击选定目标七次每次造成30+\\c[17]\\c[255]层数\\c[0]*15+0.3\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0],成功击杀目标时\\c[17]\\it[113]\\c[0]。","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":290,"message1":"使用了%1","message2":"","mpCost":0,"name":"疯狂爪击I","note":"<Hide if Learned Skill: 249,250>\n<Learn Cost: 4 JP>\n\n<Before Eval>\n this._pcirate = 0.7;\n</Before Eval>\n<Before Eval>\n this._bsaffective = 0.3;\n</Before Eval>\n\n<Missed Reward: Add State 232>\n\n<技能类型:类普攻>\n\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +10%>\n<Defeat Reward: Add State 113>\n<Defeat Reward: +10 TP>","occasion":1,"repeats":7,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},

@ -213,9 +213,9 @@ null,
{"id":211,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"执念庇护","note":"<Custom Battle Effect>\n user._obsesscd = user._obsesscd || 0;\n if (user._obsesscd <= 0){\n user._obsesscd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n else {\n if (user._obsesscd > 0 && user._hp >0){\n user._obsesscd -= 1;\n }\n if (user._obsesscd <= 5 && user._obsesscd > 0 ){\n user.addState(212);\n }\n else{\n if (user._obsesscd <= 0){\n user._obsesscd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n }\n }\n</Custom Battle Effect>\n\n<Custom Turn Start Effect>\n user._obsesscd = user._obsesscd || 0;\n if(user.isStateAffected(209)){}\n else{\n if (user._obsesscd <= 0){\n user._obsesscd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n else {\n if (user._obsesscd > 0 && user._hp >0){\n user._obsesscd -= 1;\n }\n if (user._obsesscd <= 5 && user._obsesscd > 0 ){\n user.addState(212);\n \n }\n else{\n if (user._obsesscd <= 0){\n \n user._obsesscd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n }\n }\n }\n</Custom Turn Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":211,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"执念庇护","note":"<Custom Battle Effect>\n user._obsesscd = user._obsesscd || 0;\n if (user._obsesscd <= 0){\n user._obsesscd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n else {\n if (user._obsesscd > 0 && user._hp >0){\n user._obsesscd -= 1;\n }\n if (user._obsesscd <= 5 && user._obsesscd > 0 ){\n user.addState(212);\n }\n else{\n if (user._obsesscd <= 0){\n user._obsesscd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n }\n }\n</Custom Battle Effect>\n\n<Custom Turn Start Effect>\n user._obsesscd = user._obsesscd || 0;\n if(user.isStateAffected(209)){}\n else{\n if (user._obsesscd <= 0){\n user._obsesscd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n else {\n if (user._obsesscd > 0 && user._hp >0){\n user._obsesscd -= 1;\n }\n if (user._obsesscd <= 5 && user._obsesscd > 0 ){\n user.addState(212);\n \n }\n else{\n if (user._obsesscd <= 0){\n \n user._obsesscd = 0;\n user.startAnimation(186, false, 0);\n user.addState(209);\n user.removeState(212);\n }\n }\n }\n }\n</Custom Turn Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":212,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":416,"maxTurns":5,"message1":"的\\c[17]\\it[209]\\c[9]即将冷却完成!\\c[0]","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"执念之力冷却倒数","note":"<Custom Turn Start Effect>\n user._obsesscd = user._obsesscd || 0;\n user.setStateCounter(212, user._obsesscd);\n</Custom Turn Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":212,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":416,"maxTurns":5,"message1":"的\\c[17]\\it[209]\\c[9]即将冷却完成!\\c[0]","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"执念之力冷却倒数","note":"<Custom Turn Start Effect>\n user._obsesscd = user._obsesscd || 0;\n user.setStateCounter(212, user._obsesscd);\n</Custom Turn Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":213,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":805,"maxTurns":1,"message1":"","message2":"\\c[17]\\it[213]\\c[0]的次数增加了!","message3":"","message4":"","minTurns":1,"motion":0,"name":"伤害无效","note":"<Counter Alignment: left>\n<Counter Text Color: 17>\n\n<Custom Apply Effect>\nuser._defence = user._defence || 0; \nuser.setStateCounter(213, user._defence);\n</Custom Apply Effect>\n","overlay":0,"priority":99,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":213,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":805,"maxTurns":1,"message1":"","message2":"\\c[17]\\it[213]\\c[0]的次数增加了!","message3":"","message4":"","minTurns":1,"motion":0,"name":"伤害无效","note":"<Counter Alignment: left>\n<Counter Text Color: 17>\n\n<Custom Apply Effect>\nuser._defence = user._defence || 0; \nuser.setStateCounter(213, user._defence);\n</Custom Apply Effect>\n","overlay":0,"priority":99,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":214,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"角色受伤修饰流程","note":"<Custom React Effect>\ntarget._cushion = target._cushion || 0;\ntarget._block = target._block || 0;\nif(this.isDamage() && \n this.isHpEffect() && \n value > 0 ){\n if((this.isPhysical() ||\n this.isMagical() ) &&\n user.isStateAffected(303)){\n var random = Math.random()*100;\n if(random <=5){ user.addState(46); }\n else{ value = Math.floor(value*0.7); }\n } //齐格弗里德叶痕免伤计算\nvalue -= target._block*10; //格挡生效\nif(target.isStateAffected(311) &&\n target.mp >= 100){\n var mpdam = Math.floor(value*0.2*(-1)/8);\n target.gainMp(mpdam);\n target.startDamagePopup();\n value = Math.floor(value*0.8);\n} //魔力屏障\nvar acturldamage = 0;\nthis._bpt = this._bpt || 0;\nif(target.barrierPoints() > 0){\n acturldamage = Math.max(value*this._bpt, value - target.barrierPoints());\n }\nelse{ acturldamage = value; }\nif(acturldamage > target.mhp/10 &&\n target._cushion > 0){\n value = Math.floor(target.mhp/10); \n target._cushion -= 1; \n target.setStateCounter(377, target._cushion);\n if (target._cushion <= 0){ \n target.removeState(377); }\n }\n if(acturldamage > target.hp ){\n if(target.isStateAffected(210)){\n if(target.barrierPoints() > 0){\n if(acturldamage == value*this._bpt){\n value = Math.floor((target._hp - 50)/this._bpt);\n }\n else{ \n value = Math.floor(target._hp - 50 + target.barrierPoints()); }\n }\n else{ value = Math.floor(target.hp - 50); }\n target.removeState(210);\n target.addState(200);\n }\n else{\n if(target.isStateAffected(209)){\n value = 0;\n target.startAnimation(187);\n target.removeState(209);\n target.addState(113);\n target.addState(199);\n target._obsesscd = 25;\n }\n else{\n if(target.isStateAffected(208)){\n if(target.barrierPoints() > 0){\n if(acturldamage == value*this._bpt){\n value = Math.floor((target._hp - 50)/this._bpt);\n }\n else{ \n value = Math.floor(target._hp - 50 + target.barrierPoints()); }\n }\n else{ value = Math.floor(target.hp - 50); }\n target.removeState(208);\n }\n }\n }\n }\n if(value >= target.hp*0.3){\n if(target.isStateAffected(336)){\n target.addState(337); }\n if(target.isStateAffected(338)){\n target.addState(339); }\n }//吸血祝福的特殊效果\n if(value >= target.mhp/50){\n var tpgain = Math.min(50, Math.floor(100*value/target.mhp));\n if(target.isStateAffected(312) ){\n target.gainTp(-tpgain); }\n else{\n if(target.isStateAffected(314) ){\n target.gainTp(tpgain); }\n }\n }\n }//TP增加或减少\n</Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":214,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"角色受伤修饰流程","note":"<Custom React Effect>\ntarget._cushion = target._cushion || 0;\ntarget._block = target._block || 0;\nif(this.isDamage() && \n this.isHpEffect() && \n value > 0 ){\n var fde = 0;\n if(this.isPhysical()){\n fde = target.def;\n }\n else{\n if(this.isMagical()){\n fde = target.mdf;\n }\n }\n var adf = (fde - user.luk)*(1 - user.mrf);\n var drr = adf/(adf + 500);\n if(fde > 0) value = Math.floor(value*(1 - drr));\n //防御减伤计算\n if((this.isPhysical() ||\n this.isMagical() ) &&\n user.isStateAffected(303)){\n var random = Math.random()*100;\n if(random <=5){ user.addState(46); }\n else{ value = Math.floor(value*0.7); }\n } //齐格弗里德叶痕免伤计算\nvalue -= target._block*10; //格挡生效\nif(target.isStateAffected(311) &&\n target.mp >= 100){\n var mpdam = Math.floor(value*0.2*(-1)/8);\n target.gainMp(mpdam);\n target.startDamagePopup();\n value = Math.floor(value*0.8);\n} //魔力屏障\nvar acturldamage = 0;\nthis._bpt = this._bpt || 0;\nif(target.barrierPoints() > 0){\n acturldamage = Math.max(value*this._bpt, value - target.barrierPoints());\n }\nelse{ acturldamage = value; }\nif(acturldamage > target.mhp/10 &&\n target._cushion > 0){\n value = Math.floor(target.mhp/10); \n target._cushion -= 1; \n target.setStateCounter(377, target._cushion);\n if (target._cushion <= 0){ \n target.removeState(377); }\n }\n if(acturldamage > target.hp ){\n if(target.isStateAffected(210)){\n if(target.barrierPoints() > 0){\n if(acturldamage == value*this._bpt){\n value = Math.floor((target._hp - 50)/this._bpt);\n }\n else{ \n value = Math.floor(target._hp - 50 + target.barrierPoints()); }\n }\n else{ value = Math.floor(target.hp - 50); }\n target.removeState(210);\n target.addState(200);\n }\n else{\n if(target.isStateAffected(209)){\n value = 0;\n target.startAnimation(187);\n target.removeState(209);\n target.addState(113);\n target.addState(199);\n target._obsesscd = 25;\n }\n else{\n if(target.isStateAffected(208)){\n if(target.barrierPoints() > 0){\n if(acturldamage == value*this._bpt){\n value = Math.floor((target._hp - 50)/this._bpt);\n }\n else{ \n value = Math.floor(target._hp - 50 + target.barrierPoints()); }\n }\n else{ value = Math.floor(target.hp - 50); }\n target.removeState(208);\n }\n }\n }\n }\n if(value >= target.hp*0.3){\n if(target.isStateAffected(336)){\n target.addState(337); }\n if(target.isStateAffected(338)){\n target.addState(339); }\n }//吸血祝福的特殊效果\n if(value >= target.mhp/50){\n var tpgain = Math.min(50, Math.floor(100*value/target.mhp));\n if(target.isStateAffected(312) ){\n target.gainTp(-tpgain); }\n else{\n if(target.isStateAffected(314) ){\n target.gainTp(tpgain); }\n }\n }\n }//TP增加或减少\n</Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":215,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"怪物受伤修饰流程","note":"<Custom React Effect>\ntarget._block = target._block || 0;\ntarget._defence = target._defence || 0; \nif(this.isDamage() && this.isHpEffect() && value > 0 ){\n value *= (1 - target._block*3/1000);\n if(target.isStateAffected(387) &&\n this.isMagical() && target.barrierPoints() > 0){\n target.gainBarrier(value);\n value = 0;\n }\n else{\n if(target._defence > 0 ){\n target._defence -= 1; \n target.setStateCounter(213, target._defence);\n value = 0;\n if (target._defence <= 0){ target.removeState(213); }\n }\n else{\n var acturldamage = 0;\n this._bpt = this._bpt || 0;\n if(target.barrierPoints() > 0){\n acturldamage = Math.max(value*this._bpt, value - target.barrierPoints()); }\n else{ acturldamage = value; }\n if(acturldamage > target.hp){\n var i = 0;\n i += target.isStateAffected(201)?1:0;\n i += target.isStateAffected(202)?2:0;\n i += target.isStateAffected(203)?3:0;\n i += target.isStateAffected(204)?4:0;\n i += target.isStateAffected(205)?5:0;\n if( i > 0){\n target.removeState(200 + i);\n target.addState(206);\n target._revivallevel = i;\n if(target.barrierPoints() > 0){\n if(acturldamage == value*this._bpt){\n value = Math.floor((target._hp - 50)/this._bpt);\n }\n else{ \n value = Math.floor(target._hp - 50 + target.barrierPoints()); }\n }\n else{ value = Math.floor(target.hp - 50); }\n }\n }\n }\n } \n } \n<Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":215,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"怪物受伤修饰流程","note":"<Custom React Effect>\ntarget._block = target._block || 0;\ntarget._defence = target._defence || 0; \nif(this.isDamage() && this.isHpEffect() && value > 0 ){\n value -= target._block*5; //格挡生效\n if(target.isStateAffected(387) &&\n this.isMagical() && target.barrierPoints() > 0){\n target.gainBarrier(value);\n value = 0;\n }\n else{\n if(target._defence > 0 ){\n target._defence -= 1; \n target.setStateCounter(213, target._defence);\n value = 0;\n if (target._defence <= 0){ target.removeState(213); }\n }\n else{\n var acturldamage = 0;\n this._bpt = this._bpt || 0;\n if(target.barrierPoints() > 0){\n acturldamage = Math.max(value*this._bpt, value - target.barrierPoints()); }\n else{ acturldamage = value; }\n if(acturldamage > target.hp){\n var i = 0;\n i += target.isStateAffected(201)?1:0;\n i += target.isStateAffected(202)?2:0;\n i += target.isStateAffected(203)?3:0;\n i += target.isStateAffected(204)?4:0;\n i += target.isStateAffected(205)?5:0;\n if( i > 0){\n target.removeState(200 + i);\n target.addState(206);\n target._revivallevel = i;\n if(target.barrierPoints() > 0){\n if(acturldamage == value*this._bpt){\n value = Math.floor((target._hp - 50)/this._bpt);\n }\n else{ \n value = Math.floor(target._hp - 50 + target.barrierPoints()); }\n }\n else{ value = Math.floor(target.hp - 50); }\n }\n }\n }\n } \n } \n<Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":216,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"角色输出伤害修饰流程","note":"<Custom Confirm Effect>\nif(this.isSkill() &&\n this.isHpEffect() &&\n value > 0 ){\n user._precise = user._precise || 0;\n this._pcirate = this._pcirate || 1;\n target._defence = target._defence || 0;\n value += Math.floor(user._precise * this._pcirate); //精准计算\n if(target.hp >= 100 &&\n user.atk >= 10 &&\n this.item().meta.技能类型 == '普攻' || '类普攻' || '空手普攻'){\n if(user.isStateAffected(327)){\n var decline = target.hp * 0.03;\n decline += target.hp/100 * (target*level + 1)/25;\n decline = Math.min(decline, 8000);\n if(target._defence > 0){\n target._defence -= 1;\n target.setStateCounter(213, target._defence);\n if(target._defence <= 0)target.removeState(213);\n }\n else{ value += decline; } \n } //破败效果\n if(user.isStateAffected(312)){\n var avid = 0;\n avid = user.level*user.tp/9900;\n avid = Math.floor(avid * 8000*this._pcirate);\n avid = Math.max(avid, 20);\n value += avid;\n } //狂热旌旗\n //此处插入其他普攻伤害修饰\n }\n if(this.isPhysical()){\n if(user.isStateAffected(345)){\n value += Math.floor((50 + user.level*5)*this._pcirate);\n }//剑术训练\n //此处插入其他物理系效果 \n }\n if(this.item().meta.技能类型 == '技能' || '类普攻' ){\n if(this.isMagical()){\n if(user.isStateAffected(341)){\n value += user.level*10 + 70;\n } //法术精进增伤\n if(user.isStateAffected(343)){\n target.addState(344);\n this._freezeadd = this._freezeadd || 0;\n if(this._freezeadd < 2){\n target._freeze = target._freeze || 0;\n target._freeze += 1;\n target.setStateCounter(344, target._freeze);\n if(target._freeze >= 5){\n target._freeze = 0;\n target.setStateCounter(344, 0);\n target.removeState(344);\n value += user.level*20 + 120;\n if(target.isStateAffected(152) ||\n target.isStateAffected(165) ||\n target.isStateAffected(206) ){}\n else{\n var freezejudge = 11;\n freezejudge -= target.isStateAffected(144)?4: 0;\n var frandom = Math.random()*10;\n if(frandom <= freezejudge)target.addState(61);\n }\n }\n }\n }//冻雨效果\n }\n //此处插入其他法术技能效果\n }\n //此处插入其他技能伤害结算前效果 \n }\n</Custom Confirm Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":216,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"角色输出伤害修饰流程","note":"<Custom Confirm Effect>\nif(this.isSkill() &&\n this.isHpEffect() &&\n value > 0 ){\n user._precise = user._precise || 0;\n this._pcirate = this._pcirate || 1;\n target._defence = target._defence || 0;\n var fde = 0;\n if(this.isPhysical()){\n fde = target.def;\n }\n else{\n if(this.isMagical()){\n fde = target.mdf;\n }\n }\n var adf = (fde - user.luk)*(1 - user.mrf);\n var drr = adf/(adf + 500);\n if(fde > 0) value = Math.floor(value*(1 - drr));\n //怪物防御减伤计算\n value += Math.floor(user._precise * this._pcirate); //精准计算\n if(target.hp >= 100 &&\n user.atk >= 10 &&\n this.item().meta.技能类型 == '普攻' || '类普攻' || '空手普攻'){\n if(user.isStateAffected(327)){\n var decline = target.hp * 8/100;\n decline *= (fde>0?(1 - drr): 1);\n if(target._defence > 0){\n target._defence -= 1;\n target.setStateCounter(213, target._defence);\n if(target._defence <= 0)target.removeState(213);\n }\n else{ value += decline; } \n } //破败效果\n if(user.isStateAffected(312)){\n var avid = 0;\n avid = user.level*user.tp/9900;\n avid = Math.floor(avid * 8000*this._pcirate);\n avid = Math.max(avid, 20);\n value += avid;\n } //狂热旌旗\n //此处插入其他普攻伤害修饰\n }\n if(this.isPhysical()){\n if(user.isStateAffected(345)){\n value += Math.floor((50 + user.level*3/2)*user._pcirate);\n }//剑术训练\n //此处插入其他物理系效果 \n }\n if(this.item().meta.技能类型 == '技能' || '类普攻' ){\n if(this.isMagical()){\n if(user.isStateAffected(341)){\n value += user.level*3 + 70;\n } //法术精进增伤\n if(user.isStateAffected(343)){\n target.addState(344);\n this._freezeadd = this._freezeadd || 0;\n if(this._freezeadd < 2){\n target._freeze = target._freeze || 0;\n target._freeze += 1;\n target.setStateCounter(344, target._freeze);\n if(target._freeze >= 5){\n target._freeze = 0;\n target.setStateCounter(344, 0);\n target.removeState(344);\n value += user.level*20 + 120;\n if(target.isStateAffected(152) ||\n target.isStateAffected(165) ||\n target.isStateAffected(206) ){}\n else{\n var freezejudge = 11;\n freezejudge -= target.isStateAffected(144)?4: 0;\n var frandom = Math.random()*10;\n if(frandom <= freezejudge)target.addState(61);\n }\n }\n }\n }//冻雨效果\n }\n //此处插入其他法术技能效果\n }\n //此处插入其他技能伤害结算前效果 \n }\n</Custom Confirm Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":217,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":217,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":218,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"治疗溢出为护盾20%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":218,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"治疗溢出为护盾20%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":219,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"治疗溢出为护盾30%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":219,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"治疗溢出为护盾30%","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
@ -315,7 +315,7 @@ null,
{"id":313,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"愤怒之斧","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":313,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"愤怒之斧","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":314,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"苦痛之锤","note":"<Custom Establish Effect>\nif(this.isSkill() &&\n this.isPhysical() &&\n this.isDamage() &&\n this.isHpEffect() ){\n var random = Math.random()*100;\n if(random <= user.tp/2){\n target.addState(251); }\n }\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":314,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"苦痛之锤","note":"<Custom Establish Effect>\nif(this.isSkill() &&\n this.isPhysical() &&\n this.isDamage() &&\n this.isHpEffect() ){\n var random = Math.random()*100;\n if(random <= user.tp/2){\n target.addState(251); }\n }\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":315,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"悲悯之枪","note":"<Custom Establish Effect>\nthis._bleedadd = this._bleedadd || 0;\nif(this.isSkill() &&\n this.isPhysical() &&\n this.isDamage() &&\n this.isHpEffect() &&\n this._bleedadd < 30 &&\n (this.item().meta.技能类型 == '普攻' \n || this.item().meta.技能类型 == '类普攻'\n || this.item().meta.技能类型 == '空手普攻') ){\n target.addState(102);\n target._bleed = target._bleed || 0;\n target._bleed += 10;\n target.setStateCounter(102, target._bleed);\n this._bleedadd += 10;\n }\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":315,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"悲悯之枪","note":"<Custom Establish Effect>\nthis._bleedadd = this._bleedadd || 0;\nif(this.isSkill() &&\n this.isPhysical() &&\n this.isDamage() &&\n this.isHpEffect() &&\n this._bleedadd < 30 &&\n (this.item().meta.技能类型 == '普攻' \n || this.item().meta.技能类型 == '类普攻'\n || this.item().meta.技能类型 == '空手普攻') ){\n target.addState(102);\n target._bleed = target._bleed || 0;\n target._bleed += 10;\n target.setStateCounter(102, target._bleed);\n this._bleedadd += 10;\n }\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":316,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"易伤","note":"<Custom Establish Effect>\nthis._blockadd = this._blockadd || 0;\nif(this._blockadd == 0 &&\n this.isSkill() &&\n this.isMagical() &&\n this.isDamage() &&\n this.isHpEffect() ){\n target._block = target._block || 0;\n target._block -= 20;\n this._blockadd += 20;\n target._block = Math.max(target._block, -99);\n target._block = Math.min(target._block, 99);\n if(target._block == 0){ \n target.setStateCounter(237, 0);\n target.setStateCounter(238, 0);\n target.removeState(237);\n target.removeState(238); } \n else{\n if(target._block > 0){\n target.addState(238);\n target.setStateCounter(238, target._block);\n }\n else{\n target.addState(237);\n target.setStateCounter(237, Math.abs(target._block));\n }\n }\n }\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":316,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"易伤","note":"<Custom Establish Effect>\nthis._blockadd = this._blockadd || 0;\nif(this._blockadd == 0 &&\n this.isSkill() &&\n this.isMagical() &&\n this.isDamage() &&\n this.isHpEffect() ){\n target._block = target._block || 0;\n target._block -= 20;\n this._blockadd += 20;\n target._block = Math.max(target._block, -100);\n target._block = Math.min(target._block, 100);\n if(target._block == 0){ \n target.setStateCounter(237, 0);\n target.setStateCounter(238, 0);\n target.removeState(237);\n target.removeState(238); } \n else{\n if(target._block > 0){\n target.addState(238);\n target.setStateCounter(238, target._block);\n }\n else{\n target.addState(237);\n target.setStateCounter(237, Math.abs(target._block));\n }\n }\n }\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":317,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":317,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":318,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"冰霜强击被动","note":"<Custom Battle Effect>\nuser._stratkcd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._stratkcd = user._stratkcd || 0;\nuser._stratkcd = Math.max(user._stratkcd - 1, 0); \n</Custom Turn End Effect>\n\n<Custom Initiate Effect>\nuser._stratkcd = user._stratkcd || 0;\nif(this.isSkill() && this.item().meta.技能类型 == '普攻'){}\nelse{\n if(this.isSkill() && \n (this.item().meta.技能类型 == '类普攻' || \n this.item().meta.技能类型 == '技能')&& \n user.atk > 10 && user._stratkcd == 0){\n user.addState(319);\n $gameActors.actor(12)._lastallyid = user.actorId();\n }\n}\n</Custom Initiate Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && \n (this.item().meta.技能类型 == '普攻' || \n this.item().meta.技能类型 == '类普攻' )\n && user.isStateAffected(319)){\n var subject = $gameActors.actor(12);\n subject.forceAction(503, this._targetIndex);\n BattleManager.forceAction(subject);\n user.removeState(319);\n user._stratkcd = 3;\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":318,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"冰霜强击被动","note":"<Custom Battle Effect>\nuser._stratkcd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._stratkcd = user._stratkcd || 0;\nuser._stratkcd = Math.max(user._stratkcd - 1, 0); \n</Custom Turn End Effect>\n\n<Custom Initiate Effect>\nuser._stratkcd = user._stratkcd || 0;\nif(this.isSkill() && this.item().meta.技能类型 == '普攻'){}\nelse{\n if(this.isSkill() && \n (this.item().meta.技能类型 == '类普攻' || \n this.item().meta.技能类型 == '技能')&& \n user.atk > 10 && user._stratkcd == 0){\n user.addState(319);\n $gameActors.actor(12)._lastallyid = user.actorId();\n }\n}\n</Custom Initiate Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && \n (this.item().meta.技能类型 == '普攻' || \n this.item().meta.技能类型 == '类普攻' )\n && user.isStateAffected(319)){\n var subject = $gameActors.actor(12);\n subject.forceAction(503, this._targetIndex);\n BattleManager.forceAction(subject);\n user.removeState(319);\n user._stratkcd = 3;\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":319,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":401,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"冰霜强击","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100}, {"id":319,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":401,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"冰霜强击","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

@ -1,33 +1,33 @@
[ [
null, null,
{"id":1,"animationId":7,"description":"海妖的制式长剑,设计有些落后但锋利好用","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.04}],"iconIndex":97,"name":"海妖制式长剑","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 266>","params":[0,0,39,0,10,0,-1,0],"price":500,"wtypeId":1}, {"id":1,"animationId":7,"description":"海妖的制式长剑,设计有些落后但锋利好用","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.04}],"iconIndex":97,"name":"海妖制式长剑","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 266>","params":[0,0,82,0,10,0,-1,0],"price":500,"wtypeId":1},
{"id":2,"animationId":7,"description":"艾瑞姆精灵常用合金制造的单手剑,设计合理但杀伤力有限","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.03}],"iconIndex":97,"name":"合金单手剑","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 266>","params":[0,0,12,0,0,0,0,0],"price":200,"wtypeId":1}, {"id":2,"animationId":7,"description":"艾瑞姆精灵常用合金制造的单手剑,设计合理但杀伤力有限","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.03}],"iconIndex":97,"name":"合金单手剑","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 266>","params":[0,0,48,0,0,0,0,0],"price":200,"wtypeId":1},
{"id":3,"animationId":13,"description":"艾瑞姆精灵常用合金制造的匕首,锋利耐用\n(暴伤倍率+5%)","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.04}],"iconIndex":96,"name":"合金匕首","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 264>\n<Critical Multiplier: +5%>","params":[0,0,8,0,0,0,1,0],"price":180,"wtypeId":3}, {"id":3,"animationId":13,"description":"艾瑞姆精灵常用合金制造的匕首,锋利耐用\n(暴伤倍率+5%)","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.04}],"iconIndex":96,"name":"合金匕首","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 264>\n<Critical Multiplier: +5%>","params":[0,0,36,0,0,0,1,0],"price":180,"wtypeId":3},
{"id":4,"animationId":7,"description":"艾瑞姆精灵常用合金制造的双手剑,设计合理但仍旧\n影响速度","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0},{"code":22,"dataId":2,"value":0.05},{"code":54,"dataId":2,"value":1}],"iconIndex":97,"name":"合金双手剑","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 266>\n<Custom Parameters> \n agi = agi*0.95; \n</Custom Parameters>","params":[0,0,26,3,0,0,0,0],"price":370,"wtypeId":1}, {"id":4,"animationId":7,"description":"艾瑞姆精灵常用合金制造的双手剑,设计合理但仍旧\n影响速度","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0},{"code":22,"dataId":2,"value":0.05},{"code":54,"dataId":2,"value":1}],"iconIndex":97,"name":"合金双手剑","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 266>\n","params":[0,0,65,3,0,0,-2,0],"price":370,"wtypeId":1},
{"id":5,"animationId":19,"description":"豆豆星上一种叫白枫的树木制作的法杖","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0}],"iconIndex":101,"name":"白枫木法杖","note":"<Not Independent Item>\n<Menu Category: 武器>","params":[0,10,0,0,23,0,0,0],"price":400,"wtypeId":8}, {"id":5,"animationId":19,"description":"豆豆星上一种叫白枫的树木制作的法杖","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0}],"iconIndex":101,"name":"白枫木法杖","note":"<Not Independent Item>\n<Menu Category: 武器>","params":[0,10,15,0,78,0,0,0],"price":400,"wtypeId":8},
{"id":6,"animationId":16,"description":"\\c[17]<反击避免5%>\\c[0] 艾瑞姆精灵制式单手长矛,但郝仁坚持认为它是长枪\n并对它进行了改装","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.01}],"iconIndex":385,"name":"等离子长枪","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 268>\n<Target Counter: -5%>\n","params":[0,0,20,0,6,0,0,0],"price":0,"wtypeId":2}, {"id":6,"animationId":16,"description":"\\c[17]<反击避免5%>\\c[0] 艾瑞姆精灵制式单手长矛,但郝仁坚持认为它是长枪\n并对它进行了改装","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.01}],"iconIndex":385,"name":"等离子长枪","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 268>\n<Target Counter: -5%>\n","params":[0,0,65,0,30,0,0,0],"price":0,"wtypeId":2},
{"id":7,"animationId":13,"description":"\\[17]<反击避免5%>\\c[0] 艾瑞姆精灵常用合金制造的长枪","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0}],"iconIndex":107,"name":"合金长枪","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 268>\n<Target Counter: -5%>","params":[0,0,18,0,0,0,0,0],"price":400,"wtypeId":2}, {"id":7,"animationId":13,"description":"\\[17]<反击避免5%>\\c[0] 艾瑞姆精灵常用合金制造的长枪","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0}],"iconIndex":107,"name":"合金长枪","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 268>\n<Target Counter: -5%>","params":[0,0,57,0,0,0,0,0],"price":400,"wtypeId":2},
{"id":8,"animationId":82,"description":"用更加锋利但也更沉重的合金打造的右手爪,非常耐用\n但不能和护腕同时装备","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.02},{"code":32,"dataId":255,"value":0.07}],"iconIndex":105,"name":"合金右手爪","note":"<Not Independent Item>\n<Menu Category: 武器>\n<SF_CommonAttack: 0445, 2>\n<Passive State: 270>\n\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(265) ) {\n condition = false;\n } else {\n condition = true;\n }\n </Custom Equip Requirement Condition>","params":[0,0,10,0,0,0,1,0],"price":200,"wtypeId":5}, {"id":8,"animationId":82,"description":"用更加锋利但也更沉重的合金打造的右手爪,非常耐用\n但不能和护腕同时装备","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.02},{"code":32,"dataId":255,"value":0.07}],"iconIndex":105,"name":"合金右手爪","note":"<Not Independent Item>\n<Menu Category: 武器>\n<SF_CommonAttack: 0445, 2>\n<Passive State: 270>\n\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(265) ) {\n condition = false;\n } else {\n condition = true;\n }\n </Custom Equip Requirement Condition>","params":[0,0,36,5,0,0,1,0],"price":200,"wtypeId":5},
{"id":9,"animationId":13,"description":"艾瑞姆精灵常用的单手弩,轻便小巧,威力尚可","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.02}],"iconIndex":103,"name":"精灵手弩","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 271>\n<SF_CommonAttack: 0489, 2>","params":[0,0,15,0,2,0,-3,0],"price":200,"wtypeId":6}, {"id":9,"animationId":13,"description":"艾瑞姆精灵常用的单手弩,轻便小巧,威力尚可","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.02}],"iconIndex":103,"name":"精灵手弩","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 271>\n<SF_CommonAttack: 0489, 2>","params":[0,0,42,0,15,0,0,0],"price":200,"wtypeId":6},
{"id":10,"animationId":13,"description":"艾瑞姆精灵常用的附魔长弓,需要双手使用,但因为\n箭矢附魔工艺成熟杀伤力反而很大","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":2,"value":0.05},{"code":54,"dataId":2,"value":1},{"code":22,"dataId":0,"value":0.05}],"iconIndex":102,"name":"精灵附魔长弓","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 271>\n<SF_CommonAttack: 0490, 2>","params":[0,0,20,0,10,0,0,0],"price":400,"wtypeId":6}, {"id":10,"animationId":13,"description":"艾瑞姆精灵常用的附魔长弓,需要双手使用,但因为\n箭矢附魔工艺成熟杀伤力反而很大","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":2,"value":0.05},{"code":54,"dataId":2,"value":1},{"code":22,"dataId":0,"value":0.05}],"iconIndex":102,"name":"精灵附魔长弓","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 271>\n<SF_CommonAttack: 0490, 2>","params":[0,0,65,0,25,0,-2,0],"price":400,"wtypeId":6},
{"id":11,"animationId":83,"description":"\\c[18]<属性:火>\\c[0] 莉莉的爪子,在岩浆中浸泡过(好像被强化了)\n高温的爪子拥有一定的破甲能力但不能和护腕同时装备","etypeId":1,"traits":[{"code":31,"dataId":5,"value":0},{"code":22,"dataId":0,"value":0.02},{"code":32,"dataId":251,"value":0.1}],"iconIndex":64,"name":"火之非常高兴","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 259, 270>\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(265) ) {\n condition = false;\n } else {\n condition = true;\n }\n </Custom Equip Requirement Condition>","params":[0,10,15,0,6,2,0,0],"price":0,"wtypeId":9}, {"id":11,"animationId":83,"description":"\\c[18]<属性:火>\\c[0] 莉莉的爪子,在岩浆中浸泡过(好像被强化了)\n高温的爪子拥有一定的破甲能力但不能和护腕同时装备","etypeId":1,"traits":[{"code":31,"dataId":5,"value":0},{"code":22,"dataId":0,"value":0.02},{"code":32,"dataId":251,"value":0.1}],"iconIndex":64,"name":"火之非常高兴","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 259, 270>\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(265) ) {\n condition = false;\n } else {\n condition = true;\n }\n </Custom Equip Requirement Condition>","params":[0,10,43,0,10,5,0,0],"price":0,"wtypeId":9},
{"id":12,"animationId":83,"description":"","etypeId":1,"traits":[],"iconIndex":0,"name":"","note":"","params":[0,10,10,0,10,2,0,0],"price":0,"wtypeId":9}, {"id":12,"animationId":83,"description":"","etypeId":1,"traits":[],"iconIndex":0,"name":"","note":"","params":[0,10,10,0,10,2,0,0],"price":0,"wtypeId":9},
{"id":13,"animationId":8,"description":"\\c[18]<属性:火>\\c[0]\n伴随伊扎克斯多年的佩剑已经有些磨损了","etypeId":1,"traits":[{"code":31,"dataId":5,"value":0},{"code":22,"dataId":0,"value":0.05},{"code":22,"dataId":2,"value":0.08}],"iconIndex":390,"name":"磨损的 魔王佩剑","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Text Color: 3>\n<Passive State: 266>","params":[0,0,15,0,16,0,2,0],"price":0,"wtypeId":10}, {"id":13,"animationId":8,"description":"\\c[18]<属性:火>\\c[0]\n伴随伊扎克斯多年的佩剑已经有些磨损了","etypeId":1,"traits":[{"code":31,"dataId":5,"value":0},{"code":22,"dataId":0,"value":0.05},{"code":22,"dataId":2,"value":0.08}],"iconIndex":390,"name":"磨损的 魔王佩剑","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Text Color: 3>\n<Passive State: 266>","params":[0,0,65,0,40,0,2,0],"price":0,"wtypeId":10},
{"id":14,"animationId":2,"description":"伊丽莎白最喜欢的魔导工作手套,戴着它可以组装机甲\n也可以拿大火球糊别人熊脸","etypeId":1,"traits":[{"code":31,"dataId":5,"value":0},{"code":22,"dataId":0,"value":0.05},{"code":23,"dataId":5,"value":1.1}],"iconIndex":393,"name":"磨损的 魔导手套","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Text Color: 3>\n<Passive State: 270>","params":[0,0,12,0,28,0,0,0],"price":0,"wtypeId":11}, {"id":14,"animationId":2,"description":"伊丽莎白最喜欢的魔导工作手套,戴着它可以组装机甲\n也可以拿大火球糊别人熊脸","etypeId":1,"traits":[{"code":31,"dataId":5,"value":0},{"code":22,"dataId":0,"value":0.05}],"iconIndex":393,"name":"磨损的 魔导手套","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Text Color: 3>\n<Passive State: 270>","params":[0,0,58,0,70,0,0,0],"price":0,"wtypeId":11},
{"id":15,"animationId":7,"description":"艾瑞姆精灵常用合金制造的短斧,面对硬甲目标有奇效","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":32,"dataId":83,"value":0.1}],"iconIndex":99,"name":"合金短斧","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 269>","params":[0,0,20,1,0,0,-3,0],"price":200,"wtypeId":4}, {"id":15,"animationId":7,"description":"艾瑞姆精灵常用合金制造的短斧,面对硬甲目标有奇效","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":32,"dataId":251,"value":0.1}],"iconIndex":99,"name":"合金短斧","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 269>","params":[0,0,20,1,0,0,-3,0],"price":200,"wtypeId":4},
{"id":16,"animationId":13,"description":"艾瑞姆精灵常用枪械,使用普通子弹,专精于命中","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.05}],"iconIndex":104,"name":"精灵手铳","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 272>\n<SF_CommonAttack: 0489, 2>","params":[0,0,18,1,2,0,0,0],"price":300,"wtypeId":7}, {"id":16,"animationId":13,"description":"艾瑞姆精灵常用枪械,使用普通子弹,专精于命中","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.05}],"iconIndex":104,"name":"精灵手铳","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 272>\n<SF_CommonAttack: 0489, 2>","params":[0,0,50,1,2,0,0,0],"price":300,"wtypeId":7},
{"id":17,"animationId":1,"description":"弑星者赠予的星尘杖,只是被她远程被封印了,\n原因未知","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.1}],"iconIndex":101,"name":"被封印的星尘杖","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Text Color: 9>\n","params":[0,40,10,0,30,10,0,0],"price":0,"wtypeId":8}, {"id":17,"animationId":1,"description":"弑星者赠予的星尘杖,只是被她远程被封印了,\n原因未知","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.1}],"iconIndex":101,"name":"被封印的星尘杖","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Text Color: 9>\n","params":[0,40,40,0,97,10,0,0],"price":0,"wtypeId":8},
{"id":18,"animationId":0,"description":"安吉丽娜送给郝仁等人的爆矢枪,因为未知原因损坏了","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0}],"iconIndex":384,"name":"损坏的爆矢枪","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Text Color: 3>\n<ZzyGIT TextColor: #00FF7F>","params":[0,0,0,0,0,0,0,0],"price":0,"wtypeId":0}, {"id":18,"animationId":0,"description":"安吉丽娜送给郝仁等人的爆矢枪,因为未知原因损坏了","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0}],"iconIndex":384,"name":"损坏的爆矢枪","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Text Color: 3>\n<ZzyGIT TextColor: #00FF7F>","params":[0,0,0,0,0,0,0,0],"price":0,"wtypeId":0},
{"id":19,"animationId":0,"description":"被乐子人激活了核心的爆矢枪,需要以精金为材料\n找工具兔修复","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0}],"iconIndex":384,"name":"激活的爆矢枪","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Text Color: 3>\n<ZzyGIT TextColor: #00FF7F>","params":[0,0,0,0,0,0,0,0],"price":0,"wtypeId":0}, {"id":19,"animationId":0,"description":"被乐子人激活了核心的爆矢枪,需要以精金为材料\n找工具兔修复","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0}],"iconIndex":384,"name":"激活的爆矢枪","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Text Color: 3>\n<ZzyGIT TextColor: #00FF7F>","params":[0,0,0,0,0,0,0,0],"price":0,"wtypeId":0},
{"id":20,"animationId":13,"description":"\\[17]<反击避免10%>\\[18]<精准:50>\\c[0] 高度附魔的长枪,牺牲一定锋利度提升了魔法攻击属性,\n适用于魔法战士它的长度可以避免一些敌人的反击(不低于5级才能装备)","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.08}],"iconIndex":387,"name":"火炼尖锋枪","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Text Color: 9>\n<ZzyGIT TextColor: #1E90FF>\n<ZzySCF Color: #1E90FF>\n<Passive State: 268>\n<Target Counter: -10%>\n\n<Equip Requirement>\n param >= 5\n</Equip Requirement>\n\n\n<ZzyYEC Eq Start>\nuser._precise = user._precise || 0;\nuser._precise += 50;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n<ZzyYEC Eq End>\n\n<ZzyYEC UnEq Start>\nuser._precise = user._precise || 0;\nuser._precise -= 50;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n<ZzyYEC UnEq End>","params":[0,50,45,0,35,0,0,0],"price":0,"wtypeId":2}, {"id":20,"animationId":13,"description":"\\[17]<反击避免10%>\\[18]<精准:20>\\c[0] 高度附魔的长枪,牺牲一定锋利度提升了魔法攻击属性\n装备要求不低于5级且魔法攻击高于物理攻击的一半","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.08}],"iconIndex":387,"name":"火炼尖锋枪","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Text Color: 9>\n<ZzyGIT TextColor: #1E90FF>\n<ZzySCF Color: #1E90FF>\n<Passive State: 268>\n<Target Counter: -10%>\n\n<Equip Requirement>\n param >= 5\n</Equip Requirement>\n\n <Custom Equip Requirement Condition>\n if (user.level >= 5 &&\n user.atk/user.mat <= 2) {\n condition = true;\n } else {\n condition = false;\n }\n </Custom Equip Requirement Condition>\n\n\n<ZzyYEC Eq Start>\nuser._precise = user._precise || 0;\nuser._precise += 20;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(500, user._precise);\n<ZzyYEC Eq End>\n\n<ZzyYEC UnEq Start>\nuser._precise = user._precise || 0;\nuser._precise -= 20;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(500, user._precise);\n<ZzyYEC UnEq End>","params":[0,50,80,0,70,0,0,0],"price":0,"wtypeId":2},
{"id":21,"animationId":13,"description":"\\[18]<精准:50>\\c[0] 铭刻符文的附魔长弓,\n需要等级不低于5级才能装备(命中率+10%)","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":54,"dataId":2,"value":1},{"code":22,"dataId":0,"value":0.1}],"iconIndex":731,"name":"符文长弓","note":"<Not Independent Item>\n<Menu Category: 武器>\n<SF_CommonAttack: 0490, 2>\n<Text Color: 9>\n<ZzyGIT TextColor: #1E90FF>\n<Passive State: 271>\n<Passive State: 301>\n\n<Equip Requirement>\n param >= 5\n</Equip Requirement>\n\n<Synthesis Ingredients>\n item 48: 1\n item 51: 1\n item 104: 1\n weapon 10: 1\n</Synthesis Ingredients>\n\n\n<ZzyYEC Eq Start>\nuser._precise = user._precise || 0;\nuser._precise += 50;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n<ZzyYEC Eq End>\n\n<ZzyYEC UnEq Start>\nuser._precise = user._precise || 0;\nuser._precise -= 50;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n<ZzyYEC UnEq End>\n","params":[200,50,45,0,40,0,5,0],"price":800,"wtypeId":6}, {"id":21,"animationId":13,"description":"\\[18]<精准:20>\\c[0] 铭刻符文的附魔长弓,\n需要等级不低于5级才能装备(命中率+10%)","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":54,"dataId":2,"value":1},{"code":22,"dataId":0,"value":0.1}],"iconIndex":731,"name":"符文长弓","note":"<Not Independent Item>\n<Menu Category: 武器>\n<SF_CommonAttack: 0490, 2>\n<Text Color: 9>\n<ZzyGIT TextColor: #1E90FF>\n<Passive State: 271>\n<Passive State: 301>\n\n<Equip Requirement>\n param >= 5\n</Equip Requirement>\n\n<Synthesis Ingredients>\n item 48: 1\n item 51: 1\n item 104: 1\n weapon 10: 1\n</Synthesis Ingredients>\n\n\n<ZzyYEC Eq Start>\nuser._precise = user._precise || 0;\nuser._precise += 20;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(500, user._precise);\n<ZzyYEC Eq End>\n\n<ZzyYEC UnEq Start>\nuser._precise = user._precise || 0;\nuser._precise -= 20;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(500, user._precise);\n<ZzyYEC UnEq End>\n","params":[200,50,80,0,80,0,5,0],"price":800,"wtypeId":6},
{"id":22,"animationId":8,"description":"\\[18]<精准:100>\\c[0] 来自塞西尔领的制式武器,剑刃上的高温可以\n破坏敌人的护甲","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0},{"code":32,"dataId":251,"value":0.6}],"iconIndex":700,"name":"熔切剑","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<ZzySCF Color: #FFFF00>\n\n<ZzyYEC Eq Start>\nuser._precise = user._precise || 0;\nuser._precise += 100;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n<ZzyYEC Eq End>\n\n<ZzyYEC UnEq Start>\nuser._precise = user._precise || 0;\nuser._precise -= 100;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n<ZzyYEC UnEq End>\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(301) ||\n user.isStateAffected(303) ||\n user.isStateAffected(304) ||\n user.isStateAffected(305) ||\n user.isStateAffected(306) ||\n user.isStateAffected(307) ) {\n condition = false;\n } else {\n condition = true;\n }\n </Custom Equip Requirement Condition>","params":[0,0,90,0,20,0,0,0],"price":0,"wtypeId":1}, {"id":22,"animationId":8,"description":"\\[18]<精准:50>\\c[0] 来自塞西尔领的制式武器,剑刃上的高温可以\n破坏敌人的护甲","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0},{"code":32,"dataId":251,"value":0.6}],"iconIndex":700,"name":"熔切剑","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<ZzySCF Color: #FFFF00>\n\n<ZzyYEC Eq Start>\nuser._precise = user._precise || 0;\nuser._precise += 50;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(500, user._precise);\n<ZzyYEC Eq End>\n\n<ZzyYEC UnEq Start>\nuser._precise = user._precise || 0;\nuser._precise -= 50;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(500, user._precise);\n<ZzyYEC UnEq End>\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(301) ||\n user.isStateAffected(303) ||\n user.isStateAffected(304) ||\n user.isStateAffected(305) ||\n user.isStateAffected(306) ||\n user.isStateAffected(307) ) {\n condition = false;\n } else {\n condition = true;\n }\n </Custom Equip Requirement Condition>","params":[0,0,170,0,120,0,0,0],"price":0,"wtypeId":1},
{"id":23,"animationId":1,"description":"用恐惧魔的大脑提取液强化的魔法杖(命中率+15%要求不低于10级\n\\c[27]【被动:恐惧侵蚀】\\c[0] 详见资料库","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.15}],"iconIndex":722,"name":"恐惧魔手杖","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 332>\n<Text Color: 27>\n<ZzyGIT TextColor: #FF00FF>\n<ZzySCF Color: #FF00FF>\n\n<Equip Requirement>\n param >= 10\n</Equip Requirement>","params":[0,200,20,0,55,0,0,0],"price":0,"wtypeId":8}, {"id":23,"animationId":1,"description":"用恐惧魔的大脑提取液强化的魔法杖(命中率+15%要求不低于10级\n\\c[27]【被动:恐惧侵蚀】\\c[0] 详见资料库","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.15}],"iconIndex":722,"name":"恐惧魔手杖","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 332>\n<Text Color: 27>\n<ZzyGIT TextColor: #FF00FF>\n<ZzySCF Color: #FF00FF>\n\n<Equip Requirement>\n param >= 10\n</Equip Requirement>","params":[0,200,45,0,180,0,0,0],"price":0,"wtypeId":8},
{"id":24,"animationId":7,"description":"镀有圣银的长剑,锋利耐用","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.06},{"code":22,"dataId":2,"value":0.04}],"iconIndex":97,"name":"圣银长剑","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 266>","params":[0,0,35,0,15,0,0,0],"price":600,"wtypeId":1}, {"id":24,"animationId":7,"description":"镀有圣银的长剑,锋利耐用","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.06},{"code":22,"dataId":2,"value":0.04}],"iconIndex":97,"name":"圣银长剑","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 266>","params":[0,0,70,0,50,0,0,0],"price":600,"wtypeId":1},
{"id":25,"animationId":19,"description":"海妖常用的法杖,看起来有些年代了","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.05}],"iconIndex":101,"name":"海妖制式法杖","note":"<Not Independent Item>\n<Menu Category: 武器>","params":[0,50,0,0,42,0,0,0],"price":600,"wtypeId":8}, {"id":25,"animationId":19,"description":"海妖常用的法杖,看起来有些年代了","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.05}],"iconIndex":101,"name":"海妖制式法杖","note":"<Not Independent Item>\n<Menu Category: 武器>","params":[0,50,10,0,120,0,0,0],"price":600,"wtypeId":8},
{"id":26,"animationId":200,"description":"\\c[3]<属性:风>\\c[18]<精准100>\\c[0] \\c[3]【互斥被动:迅捷强击】\\c[0] 详见资料库\n掺入风之结晶锻造的长剑需求等级5命中率+10%","etypeId":1,"traits":[{"code":31,"dataId":3,"value":0},{"code":22,"dataId":0,"value":0.1}],"iconIndex":452,"name":"风之剑","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 266>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<ZzySCF Color: #FFFF00>\n<Passive State: 325>\n\n<ZzyYEC Eq Start>\nuser._precise = user._precise || 0;\nuser._precise += 100;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n<ZzyYEC Eq End>\n\n<ZzyYEC UnEq Start>\nuser._precise = user._precise || 0;\nuser._precise -= 100;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n<ZzyYEC UnEq End>\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(320) ||\n user.isStateAffected(322) ||\n user.isStateAffected(318) ||\n user.level < 5) {\n condition = false;\n } else {\n condition = true;\n }\n</Custom Equip Requirement Condition>\n\n<Synthesis Ingredients>\n item 103: 1\n item 99: 1\n item 104: 1\n</Synthesis Ingredients>\n","params":[0,0,55,0,60,0,5,0],"price":1000,"wtypeId":1}, {"id":26,"animationId":200,"description":"\\c[3]<属性:风>\\c[18]<精准100>\\c[0] \\c[3]【互斥被动:迅捷强击】\\c[0] 详见资料库\n掺入风之结晶锻造的长剑需求等级5命中率+10%","etypeId":1,"traits":[{"code":31,"dataId":3,"value":0},{"code":22,"dataId":0,"value":0.1}],"iconIndex":452,"name":"风之剑","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 266>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<ZzySCF Color: #FFFF00>\n<Passive State: 325>\n\n<ZzyYEC Eq Start>\nuser._precise = user._precise || 0;\nuser._precise += 100;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n<ZzyYEC Eq End>\n\n<ZzyYEC UnEq Start>\nuser._precise = user._precise || 0;\nuser._precise -= 100;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n<ZzyYEC UnEq End>\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(320) ||\n user.isStateAffected(322) ||\n user.isStateAffected(318) ||\n user.level < 5) {\n condition = false;\n } else {\n condition = true;\n }\n</Custom Equip Requirement Condition>\n\n<Synthesis Ingredients>\n item 103: 1\n item 99: 1\n item 104: 1\n</Synthesis Ingredients>\n","params":[0,0,110,0,60,0,5,0],"price":1000,"wtypeId":1},
{"id":27,"animationId":247,"description":"\\c[3]<属性:风>\\c[18]<精准100>\\c[0] \\c[3]【互斥被动:迅捷强击】\\c[0] 详见资料库\n掺入风之结晶锻造的右手爪需求等级5命中率+10%","etypeId":1,"traits":[{"code":31,"dataId":3,"value":0},{"code":22,"dataId":0,"value":0.1}],"iconIndex":105,"name":"风之爪","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 270>\n<SF_CommonAttack: 0450, 2>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<ZzySCF Color: #FFFF00>\n<Passive State: 325>\n\n<ZzyYEC Eq Start>\nuser._precise = user._precise || 0;\nuser._precise += 100;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n<ZzyYEC Eq End>\n\n<ZzyYEC UnEq Start>\nuser._precise = user._precise || 0;\nuser._precise -= 100;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n<ZzyYEC UnEq End>\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(320) ||\n user.isStateAffected(322) ||\n user.isStateAffected(318) ||\n user.level < 5) {\n condition = false;\n } else {\n condition = true;\n }\n </Custom Equip Requirement Condition>\n\n<Synthesis Ingredients>\n item 103: 1\n item 99: 1\n item 104: 1\n</Synthesis Ingredients>\n","params":[0,0,40,0,30,0,5,0],"price":800,"wtypeId":5}, {"id":27,"animationId":247,"description":"\\c[3]<属性:风>\\c[18]<精准100>\\c[0] \\c[3]【互斥被动:迅捷强击】\\c[0] 详见资料库\n掺入风之结晶锻造的右手爪需求等级5命中率+10%","etypeId":1,"traits":[{"code":31,"dataId":3,"value":0},{"code":22,"dataId":0,"value":0.1}],"iconIndex":105,"name":"风之爪","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Passive State: 270>\n<SF_CommonAttack: 0450, 2>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<ZzySCF Color: #FFFF00>\n<Passive State: 325>\n\n<ZzyYEC Eq Start>\nuser._precise = user._precise || 0;\nuser._precise += 100;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n<ZzyYEC Eq End>\n\n<ZzyYEC UnEq Start>\nuser._precise = user._precise || 0;\nuser._precise -= 100;\nuser._precise = Math.max(0, user._precise);\nuser._precise = Math.min(1000, user._precise);\n<ZzyYEC UnEq End>\n\n<Custom Equip Requirement Condition>\n if (user.isStateAffected(320) ||\n user.isStateAffected(322) ||\n user.isStateAffected(318) ||\n user.level < 5) {\n condition = false;\n } else {\n condition = true;\n }\n </Custom Equip Requirement Condition>\n\n<Synthesis Ingredients>\n item 103: 1\n item 99: 1\n item 104: 1\n</Synthesis Ingredients>\n","params":[0,0,85,0,30,0,5,0],"price":800,"wtypeId":5},
{"id":28,"animationId":1,"description":"蕴含风之力的法杖,可以提升行动速度(敏捷+15并增加10%命中率\n需求等级5","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.1}],"iconIndex":717,"name":"风之杖","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<ZzySCF Color: #FFFF00>\n\n <Equip Requirement>\n param >= 5\n </Equip Requirement>\n\n<Synthesis Ingredients>\n item 103: 1\n item 99: 1\n item 102: 1\n</Synthesis Ingredients>","params":[0,150,20,0,63,20,15,0],"price":1200,"wtypeId":8}, {"id":28,"animationId":1,"description":"蕴含风之力的法杖,可以提升行动速度(敏捷+15并增加10%命中率\n需求等级5","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.1}],"iconIndex":717,"name":"风之杖","note":"<Not Independent Item>\n<Menu Category: 武器>\n<Text Color: 17>\n<ZzyGIT TextColor: #FFFF00>\n<ZzySCF Color: #FFFF00>\n\n <Equip Requirement>\n param >= 5\n </Equip Requirement>\n\n<Synthesis Ingredients>\n item 103: 1\n item 99: 1\n item 102: 1\n</Synthesis Ingredients>","params":[0,150,70,0,150,20,15,0],"price":1200,"wtypeId":8},
{"id":29,"animationId":0,"description":"","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0,"wtypeId":0}, {"id":29,"animationId":0,"description":"","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0,"wtypeId":0},
{"id":30,"animationId":0,"description":"","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0,"wtypeId":0}, {"id":30,"animationId":0,"description":"","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0,"wtypeId":0},
{"id":31,"animationId":0,"description":"","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0,"wtypeId":0}, {"id":31,"animationId":0,"description":"","etypeId":1,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0,"wtypeId":0},

File diff suppressed because one or more lines are too long
Loading…
Cancel
Save