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@ -49,21 +49,21 @@ null,
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{"id":47,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"被动技能,将溢出治疗效果的30%转化为\\c[17]护盾\\c[0],这一技能也遵循\n\\c[18]生命凝聚\\c[0]系列被动的覆盖规则(见资料库)","effects":[],"hitType":0,"iconIndex":162,"message1":"","message2":"","mpCost":0,"name":"生命凝聚II","note":"<Passive State: 219>\n<Hide if Learned Skill: 48>\n<Bypass Cooldown>\n\n<Learn Cost: 5 JP>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
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{"id":48,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"被动技能,将溢出治疗效果的40%转化为\\c[17]护盾\\c[0],这一技能也遵循\n\\c[18]生命凝聚\\c[0]系列被动的覆盖规则(见资料库)","effects":[],"hitType":0,"iconIndex":162,"message1":"","message2":"","mpCost":0,"name":"生命凝聚III","note":"<Passive State: 220>\n<Bypass Cooldown>\n\n<Learn Cost: 7 JP>\n<Learn Require Skill: 47>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
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{"id":49,"animationId":96,"damage":{"critical":true,"elementId":9,"formula":"160 + 7/2*a.level + 9/10*a.mat","type":1,"variance":5},"description":"薇薇安从邪念体获取的技能,造成160+3.5*\\c[17]Lv\\c[0]+0.9\\c[27]ap\\c[0] 点\\c[27]暗\\c[0]属性\\c[27]魔法伤害\\c[0]\n对敌方\\c[17]护盾\\c[0]额外造成等量伤害,并附加30层\\it[102]","effects":[],"hitType":2,"iconIndex":18,"message1":"施放了%1!","message2":"","mpCost":15,"name":"凋零一指","note":"<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<After Eval>\n target._bleed = target._bleed || 0;\n target._bleed += 30; \n target.setStateCounter(102, user._bleed);\n</After Eval>\n\n<Pre-Damage Eval>\n target.loseBarrier(value);\n</Pre-Damage Eval>\n\n<技能类型:技能>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
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{"id":50,"animationId":22,"damage":{"critical":false,"elementId":6,"formula":"90 + 2*a.level + 7/10*a.mat","type":1,"variance":1},"description":"薇薇安电击所有敌人造成90+2*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0],\n每多一个敌人增加20%MP消耗,最多翻倍;累计使用两次后会冷却两回合","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1!","message2":"","mpCost":0,"name":"电击I","note":"<Hide if Learned Skill: 51,52>\n\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Custom MP Cost>\n cost += 10;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(10, (amount - 1)*2);\n</Custom MP Cost>\n\n<Before Eval>\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._eletimes = user._eletimes || 0;\n user._eletimes += 1;\n if(user._eletimes >= 2){\n user._eletimes = 0;\n user.addCooldown(50,+3);\n }\n}\n</Before Eval>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
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{"id":51,"animationId":65,"damage":{"critical":false,"elementId":6,"formula":"130 + 2.5*a.level + 7/10*a.mat","type":1,"variance":1},"description":"薇薇安电击所有敌人造成130+2.5*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0],\n每多一个敌人增加20%MP消耗,最多翻倍;累计使用两次后会冷却两回合","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1!","message2":"","mpCost":0,"name":"电击II","note":"<Hide if Learned Skill: 52>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 50>\n\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Custom MP Cost>\n cost += 10;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(10, (amount - 1)*2);\n</Custom MP Cost>\n\n<Before Eval>\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._eletimes = user._eletimes || 0;\n user._eletimes += 1;\n if(user._eletimes >= 2){\n user._eletimes = 0;\n user.addCooldown(51,+3);\n }\n}\n</Before Eval>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":10,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
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{"id":52,"animationId":65,"damage":{"critical":false,"elementId":6,"formula":"170 + 3*a.level + 7/10*a.mat","type":1,"variance":1},"description":"薇薇安电击所有敌人造成140+3*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0],\n每多一个敌人增加20%MP消耗,最多翻倍;累计使用两次后会冷却两回合","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1!","message2":"","mpCost":0,"name":"电击III","note":"<Learn Cost: 8 JP>\n<Learn Require Skill: 51>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._eletimes = user._eletimes || 0;\n user._eletimes += 1;\n if(user._eletimes >= 2){\n user._eletimes = 0;\n user.addCooldown(52,+3);\n }\n}\n</Before Eval>\n\n<Cooldown Steps: 1>\n\n<Custom MP Cost>\n cost += 10;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(10, (amount - 1)*2);\n</Custom MP Cost>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
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{"id":50,"animationId":22,"damage":{"critical":false,"elementId":6,"formula":"90 + 2*a.level + 3/5*a.mat","type":1,"variance":1},"description":"薇薇安电击所有敌人造成90+2*\\c[17]Lv\\c[0]+0.6\\c[27]ap\\c[0] 点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0],\n每多一个敌人增加20%MP消耗,最多翻倍;累计使用两次后会冷却两回合","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1!","message2":"","mpCost":0,"name":"电击I","note":"<Hide if Learned Skill: 51,52>\n\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Custom MP Cost>\n cost += 10;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(10, (amount - 1)*2);\n</Custom MP Cost>\n\n<Before Eval>\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._eletimes = user._eletimes || 0;\n user._eletimes += 1;\n if(user._eletimes >= 2){\n user._eletimes = 0;\n user.addCooldown(50,+3);\n }\n}\n</Before Eval>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
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{"id":51,"animationId":65,"damage":{"critical":false,"elementId":6,"formula":"130 + 2.5*a.level + 3/5*a.mat","type":1,"variance":1},"description":"薇薇安电击所有敌人造成130+2.5*\\c[17]Lv\\c[0]+0.6\\c[27]ap\\c[0] 点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0],\n每多一个敌人增加20%MP消耗,最多翻倍;累计使用两次后会冷却两回合","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1!","message2":"","mpCost":0,"name":"电击II","note":"<Hide if Learned Skill: 52>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 50>\n\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Custom MP Cost>\n cost += 10;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(10, (amount - 1)*2);\n</Custom MP Cost>\n\n<Before Eval>\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._eletimes = user._eletimes || 0;\n user._eletimes += 1;\n if(user._eletimes >= 2){\n user._eletimes = 0;\n user.addCooldown(51,+3);\n }\n}\n</Before Eval>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":10,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
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{"id":52,"animationId":65,"damage":{"critical":false,"elementId":6,"formula":"170 + 3*a.level + 3/5*a.mat","type":1,"variance":1},"description":"薇薇安电击所有敌人造成140+3*\\c[17]Lv\\c[0]+0.6\\c[27]ap\\c[0] 点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0],\n每多一个敌人增加20%MP消耗,最多翻倍;累计使用两次后会冷却两回合","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1!","message2":"","mpCost":0,"name":"电击III","note":"<Learn Cost: 8 JP>\n<Learn Require Skill: 51>\n\n<Before Eval>\n this._bsaffective = 0.2;\n</Before Eval>\n\n<Before Eval>\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._eletimes = user._eletimes || 0;\n user._eletimes += 1;\n if(user._eletimes >= 2){\n user._eletimes = 0;\n user.addCooldown(52,+3);\n }\n}\n</Before Eval>\n\n<Cooldown Steps: 1>\n\n<Custom MP Cost>\n cost += 10;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(10, (amount - 1)*2);\n</Custom MP Cost>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
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{"id":53,"animationId":68,"damage":{"critical":false,"elementId":6,"formula":"170 + 3*a.level + 9/10*a.mat","type":1,"variance":1},"description":"\\c[18]\\it[20]\\c[0]后的薇薇安用蝙蝠群形成两个电极电击全体敌人。\n造成140+3*\\c[17]Lv\\c[0]+0.9\\c[27]ap\\c[0] 点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0],使用技能解除\\c[18]\\it[20]\\c[0]状态","effects":[{"code":21,"dataId":59,"value1":0.3,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1!","message2":"","mpCost":18,"name":"闪电风暴","note":"<Before Eval>\n user.addState(231);\n</Before Eval>\n<After Eval>\n user.removeState(231);\n user.removeState(20);\n</After Eval>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Skill 50 Cooldown: 3>\n<Skill 51 Cooldown: 3>\n<Skill 52 Cooldown: 3>\n<Skill 53 Cooldown: 3>\n<Cooldown Steps: 1>\n\n <Custom Requirement>\n if (user.isStateAffected(20)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<Custom MP Cost>\n cost += 10;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(10, (amount - 1)*2);\n</Custom MP Cost>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
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{"id":54,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"大幅提升速度的强大技能(\\it[117])","effects":[{"code":21,"dataId":117,"value1":1,"value2":0}],"hitType":0,"iconIndex":381,"message1":"施放了%1!","message2":"","mpCost":20,"name":"神速I","note":"<Hide if Learned Skill: 55>\n\n<技能类型:技能>\n\n<Learn Cost: 7 JP>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0},
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{"id":55,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"大幅提升速度的强大技能(\\it[118])","effects":[{"code":21,"dataId":118,"value1":1,"value2":0}],"hitType":0,"iconIndex":382,"message1":"施放了%1!","message2":"","mpCost":20,"name":"神速II","note":"<技能类型:技能>\n<Learn Cost: 9 JP>\n<Learn Require Skill: 54>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0},
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{"id":56,"animationId":26,"damage":{"critical":false,"elementId":0,"formula":"","type":0,"variance":0},"description":"薇薇安释放寒风影响敌人行动,有几率将敌人\\it[61],\n同时释放迷雾遮蔽所有队友行踪","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":2,"name":"寒冻黑雾I","note":"<Hide if Learned Skill: 57,58>\n<Learn Cost: 4 JP>\n\n<Target: Everybody>\n\n<技能类型:技能>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Before Eval>\nif(target.isActor() === user.isActor()){\n target.addState(169);\n }\n else{\n var random =Math.random()*10;\n if(random <= 6){\n target.addState(61);}\n }\n</Before Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
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{"id":57,"animationId":26,"damage":{"critical":false,"elementId":7,"formula":"1+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)","type":0,"variance":5},"description":"薇薇安释放寒风影响敌人行动,有几率将敌人\\it[61],\n同时释放迷雾遮蔽所有队友行踪","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":12,"name":"寒冻黑雾II","note":"<Hide if Learned Skill: 58>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 56>\n\n<Target: Everybody>\n\n<技能类型:技能>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Before Eval>\nif(target.isActor() === user.isActor()){\n target.addState(170);\n }\n else{\n var random =Math.random()*10;\n if(random <= 7.5){\n target.addState(61);}\n }\n</Before Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
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{"id":58,"animationId":26,"damage":{"critical":false,"elementId":7,"formula":"100+(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)","type":0,"variance":5},"description":"薇薇安释放寒风影响敌人行动,有几率将敌人\\it[61],\n同时释放迷雾遮蔽所有队友行踪","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":18,"name":"寒冻黑雾III","note":"<技能类型:技能>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 57>\n\n<Target: Everybody>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Before Eval>\nif(target.isActor() === user.isActor()){\n target.addState(171);\n }\n else{\n var random =Math.random()*10;\n if(random <= 9){\n target.addState(61);}\n }\n</Before Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":9},
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{"id":59,"animationId":0,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":5},"description":"薇薇安的冰系攻击魔法,造成140+2*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\\c[9]冰\\c[0]属性\\c[27]魔法伤害\\c[0]\n并对相邻两个敌人造成1/3的溅射伤害,累计三次后进入2回合冷却","effects":[],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":6,"name":"冰刺I","note":"<技能类型:技能>\n<Hide if Learned Skill: 60,61>\n<Cooldown Steps: 1>\n<Learn Cost: 4 JP>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n\n<Before Eval>\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(15); \n user._icetimes = user._icetimes || 0;\n user._icetimes += 1;\n if(user._icetimes >= 3){\n user._icetimes = 0;\n user.addCooldown(59,+3);\n }\n}\n</Before Eval>\n\n<damage formula>\nvalue = 140;\nvalue += user.mat*4/5;\nvalue += user.level*2;\nvalue = Math.floor(value/3);\nvalue *= this._times == 1?3: 1;\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":5,"tpGain":0},
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{"id":60,"animationId":0,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":5},"description":"薇薇安的冰系攻击魔法,造成210+2.5*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\\c[9]冰\\c[0]属性\\c[27]魔法伤害\\c[0]\n并对相邻两个敌人造成1/3的溅射伤害,累计三次后进入2回合冷却","effects":[],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":12,"name":"冰刺II","note":"<技能类型:技能>\n<Hide if Learned Skill: 60,61>\n<Cooldown Steps: 1>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 59>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n\n<Before Eval>\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(15); \n user._icetimes = user._icetimes || 0;\n user._icetimes += 1;\n if(user._icetimes >= 3){\n user._icetimes = 0;\n user.addCooldown(60,+3);\n }\n}\n</Before Eval>\n\n<damage formula>\nvalue = 210;\nvalue += user.mat*4/5;\nvalue += user.level*2.5;\nvalue = Math.floor(value/3);\nvalue *= this._times == 1?3: 1;\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":5,"tpGain":0},
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{"id":61,"animationId":0,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":5},"description":"薇薇安的冰系攻击魔法,造成280+3*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\\c[9]冰\\c[0]属性\\c[27]魔法伤害\\c[0]\n并对相邻两个敌人造成1/3的溅射伤害,累计三次后进入2回合冷却","effects":[],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":18,"name":"冰刺III","note":"<技能类型:技能>\n<Hide if Learned Skill: 60,61>\n<Cooldown Steps: 1>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 60>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n\n<Before Eval>\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(15); \n user._icetimes = user._icetimes || 0;\n user._icetimes += 1;\n if(user._icetimes >= 3){\n user._icetimes = 0;\n user.addCooldown(61,+3);\n }\n}\n</Before Eval>\n\n<damage formula>\nvalue = 280;\nvalue += user.mat*4/5;\nvalue += user.level*3;\nvalue = Math.floor(value/3);\nvalue *= this._times == 1?3: 1;\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":5,"tpGain":0},
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{"id":62,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友,恢复150+5%\\c[18]Mhp\\c[0]+0.6\\c[27]ap\\c[0] 点 HP\n存在\\c[18]\\it[1]\\c[0]的队友时,随机复苏其中一个,但技能的消耗和冷却翻倍","effects":[],"hitType":0,"iconIndex":231,"message1":"施放了%1!","message2":"","mpCost":0,"name":"鲜血治愈I","note":"<Hide if Learned Skill: 63,64>\n<Learn Cost: 6 JP>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Custom HP Cost>\ncost += user.mhp/20;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/20; }\n</Custom HP Cost>\n\n<技能类型:技能>\n\n <Custom Requirement>\n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<Before Eval>\n if(target.isStateAffected(1)){\n user.addCooldown(62,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n</Before Eval>\n\n<damage Formula>\nif(user == target){\n value = user.mhp/20;\n value = Math.floor(value);\n}\nelse{\n value = user.mat*0.6 + user.mhp/20 + 150;\n value = Math.floor(value);\n}\n</damage Formula>\n\n<Custom Target Eval>\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n</Custom Target Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
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{"id":63,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友,恢复200+6%\\c[18]Mhp\\c[0]+0.6\\c[27]ap\\c[0] 点 HP\n存在\\c[18]\\it[1]\\c[0]的队友时,随机复苏其中一个,但技能的消耗和冷却翻倍","effects":[],"hitType":0,"iconIndex":231,"message1":"施放了%1!","message2":"","mpCost":0,"name":"鲜血治愈II","note":"<Hide if Learned Skill: 64>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 62>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Custom HP Cost>\ncost += user.mhp/20;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/20; }\n</Custom HP Cost>\n\n<技能类型:技能>\n\n <Custom Requirement>\n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<Before Eval>\n if(target.isStateAffected(1)){\n user.addCooldown(63,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n</Before Eval>\n\n<damage Formula>\nif(user == target){\n value = user.mhp/20;\n value = Math.floor(value);\n}\nelse{\n value = user.mat*0.6 + user.mhp*3/50 + 200;\n value = Math.floor(value);\n}\n</damage Formula>\n\n<Custom Target Eval>\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n</Custom Target Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
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{"id":64,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友,恢复250+7%\\c[18]Mhp\\c[0]+0.6\\c[27]ap\\c[0] 点 HP\n存在\\c[18]\\it[1]\\c[0]的队友时,随机复苏其中一个,但技能的消耗和冷却翻倍","effects":[{"code":22,"dataId":66,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0}],"hitType":0,"iconIndex":231,"message1":"施放了%1!","message2":"","mpCost":0,"name":"鲜血治愈III","note":"<Cooldown: 3>\n<Cooldown Steps: 1>\n<Learn Cost: 10 JP>\n<Learn Require Skill: 63>\n\n<Custom HP Cost>\ncost += user.mhp/20;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/20; }\n</Custom HP Cost>\n\n<技能类型:技能>\n\n <Custom Requirement>\n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<Before Eval>\n if(target.isStateAffected(1)){\n user.addCooldown(64,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n</Before Eval>\n\n<damage Formula>\nif(user == target){\n value = user.mhp/20;\n value = Math.floor(value);\n}\nelse{\n value = user.mat*0.6 + user.mhp*7/100 + 250;\n value = Math.floor(value);\n}\n</damage Formula>\n\n<Custom Target Eval>\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n</Custom Target Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
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{"id":59,"animationId":0,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":5},"description":"薇薇安的冰系攻击魔法,造成140+2*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[9]冰\\c[0]属性\\c[27]魔法伤害\\c[0]\n并对相邻两个敌人造成1/3的溅射伤害,累计三次后进入2回合冷却","effects":[],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":6,"name":"冰刺I","note":"<技能类型:技能>\n<Hide if Learned Skill: 60,61>\n<Cooldown Steps: 1>\n<Learn Cost: 4 JP>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n\n<Before Eval>\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(15); \n user._icetimes = user._icetimes || 0;\n user._icetimes += 1;\n if(user._icetimes >= 3){\n user._icetimes = 0;\n user.addCooldown(59,+3);\n }\n}\n</Before Eval>\n\n<damage formula>\nvalue = 140;\nvalue += user.mat*7/10;\nvalue += user.level*2;\nvalue = Math.floor(value/3);\nvalue *= this._times == 1?3: 1;\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":5,"tpGain":0},
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{"id":60,"animationId":0,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":5},"description":"薇薇安的冰系攻击魔法,造成210+2.5*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[9]冰\\c[0]属性\\c[27]魔法伤害\\c[0]\n并对相邻两个敌人造成1/3的溅射伤害,累计三次后进入2回合冷却","effects":[],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":12,"name":"冰刺II","note":"<技能类型:技能>\n<Hide if Learned Skill: 60,61>\n<Cooldown Steps: 1>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 59>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n\n<Before Eval>\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(15); \n user._icetimes = user._icetimes || 0;\n user._icetimes += 1;\n if(user._icetimes >= 3){\n user._icetimes = 0;\n user.addCooldown(60,+3);\n }\n}\n</Before Eval>\n\n<damage formula>\nvalue = 210;\nvalue += user.mat*7/10;\nvalue += user.level*2.5;\nvalue = Math.floor(value/3);\nvalue *= this._times == 1?3: 1;\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":5,"tpGain":0},
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{"id":61,"animationId":0,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":5},"description":"薇薇安的冰系攻击魔法,造成280+3*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[9]冰\\c[0]属性\\c[27]魔法伤害\\c[0]\n并对相邻两个敌人造成1/3的溅射伤害,累计三次后进入2回合冷却","effects":[],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":18,"name":"冰刺III","note":"<技能类型:技能>\n<Hide if Learned Skill: 60,61>\n<Cooldown Steps: 1>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 60>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n\n<Before Eval>\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(15); \n user._icetimes = user._icetimes || 0;\n user._icetimes += 1;\n if(user._icetimes >= 3){\n user._icetimes = 0;\n user.addCooldown(61,+3);\n }\n}\n</Before Eval>\n\n<damage formula>\nvalue = 280;\nvalue += user.mat*7/10;\nvalue += user.level*3;\nvalue = Math.floor(value/3);\nvalue *= this._times == 1?3: 1;\n</damage formula>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":5,"tpGain":0},
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{"id":62,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友,恢复150+4%\\c[18]Mhp\\c[0]+0.5\\c[27]ap\\c[0] 点 HP\n存在\\c[18]\\it[1]\\c[0]的队友时,随机复苏其中一个,但技能的消耗和冷却翻倍","effects":[],"hitType":0,"iconIndex":231,"message1":"施放了%1!","message2":"","mpCost":0,"name":"鲜血治愈I","note":"<Hide if Learned Skill: 63,64>\n<Learn Cost: 6 JP>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Custom HP Cost>\ncost += user.mhp/20;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/20; }\n</Custom HP Cost>\n\n<技能类型:技能>\n\n <Custom Requirement>\n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<Before Eval>\n if(target.isStateAffected(1)){\n user.addCooldown(62,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n</Before Eval>\n\n<damage Formula>\nif(user == target){\n value = user.mhp/20;\n value = Math.floor(value);\n}\nelse{\n value = user.mat/2 + user.mhp/25 + 150;\n value = Math.floor(value);\n}\n</damage Formula>\n\n<Custom Target Eval>\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n</Custom Target Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
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{"id":63,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友,恢复200+5%\\c[18]Mhp\\c[0]+0.5\\c[27]ap\\c[0] 点 HP\n存在\\c[18]\\it[1]\\c[0]的队友时,随机复苏其中一个,但技能的消耗和冷却翻倍","effects":[],"hitType":0,"iconIndex":231,"message1":"施放了%1!","message2":"","mpCost":0,"name":"鲜血治愈II","note":"<Hide if Learned Skill: 64>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 62>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Custom HP Cost>\ncost += user.mhp/20;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/20; }\n</Custom HP Cost>\n\n<技能类型:技能>\n\n <Custom Requirement>\n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<Before Eval>\n if(target.isStateAffected(1)){\n user.addCooldown(63,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n</Before Eval>\n\n<damage Formula>\nif(user == target){\n value = user.mhp/20;\n value = Math.floor(value);\n}\nelse{\n value = user.mat/2 + user.mhp/20 + 200;\n value = Math.floor(value);\n}\n</damage Formula>\n\n<Custom Target Eval>\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n</Custom Target Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
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{"id":64,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友,恢复250+6%\\c[18]Mhp\\c[0]+0.5\\c[27]ap\\c[0] 点 HP\n存在\\c[18]\\it[1]\\c[0]的队友时,随机复苏其中一个,但技能的消耗和冷却翻倍","effects":[{"code":22,"dataId":66,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0}],"hitType":0,"iconIndex":231,"message1":"施放了%1!","message2":"","mpCost":0,"name":"鲜血治愈III","note":"<Cooldown: 3>\n<Cooldown Steps: 1>\n<Learn Cost: 10 JP>\n<Learn Require Skill: 63>\n\n<Custom HP Cost>\ncost += user.mhp/20;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/20; }\n</Custom HP Cost>\n\n<技能类型:技能>\n\n <Custom Requirement>\n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<Before Eval>\n if(target.isStateAffected(1)){\n user.addCooldown(64,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n</Before Eval>\n\n<damage Formula>\nif(user == target){\n value = user.mhp/20;\n value = Math.floor(value);\n}\nelse{\n value = user.mat/2 + user.mhp*6/100 + 250;\n value = Math.floor(value);\n}\n</damage Formula>\n\n<Custom Target Eval>\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n</Custom Target Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5},
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{"id":65,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
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{"id":66,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
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{"id":67,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
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@ -74,12 +74,12 @@ null,
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{"id":72,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
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{"id":73,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
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{"id":74,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"南宫五月的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
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{"id":75,"animationId":40,"damage":{"critical":false,"elementId":15,"formula":"160 + a.mat*3/4 + (b.mhp - b.hp)/5","type":3,"variance":5},"description":"五月的治疗技能,恢复160+0.75\\c[27]ap\\c[0]+20%\\c[18]目标损失HP\\c[0] 点\\c[18]HP\\c[0]\n解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0}],"hitType":0,"iconIndex":67,"message1":"施放了%1!","message2":"","mpCost":8,"name":"治疗","note":"<Hide if Learned Skill: 76,77>\n\n<技能类型:技能>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
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{"id":76,"animationId":41,"damage":{"critical":false,"elementId":15,"formula":"240 + a.mat*3/4 + (b.mhp - b.hp)/4","type":3,"variance":5},"description":"五月的治疗技能,恢复240+0.75\\c[27]ap\\c[0]+25%\\c[18]目标损失HP\\c[0] 点\\c[18]HP\\c[0]\n解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0}],"hitType":0,"iconIndex":67,"message1":"施放了%1!","message2":"","mpCost":16,"name":"水流之激","note":"<Hide if Learned Skill: 77>\n\n<技能类型:技能>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 75>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8},
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