细节补充

main
parent bf91d30afc
commit 1257020cde

File diff suppressed because one or more lines are too long

@ -36,7 +36,7 @@ null,
{"id":34,"expanded":true,"name":"豆豆星系","order":20,"parentId":32,"scrollX":589.8181818181819,"scrollY":470.90909090909093},
{"id":35,"expanded":true,"name":"豆豆星","order":21,"parentId":34,"scrollX":2672,"scrollY":4392.363636363636},
{"id":36,"expanded":true,"name":"群星之城","order":22,"parentId":35,"scrollX":1390.2857142857142,"scrollY":1586.5714285714284},
{"id":37,"expanded":false,"name":"测试用的地图","order":76,"parentId":1,"scrollX":802.9090909090909,"scrollY":585.0909090909091},
{"id":37,"expanded":false,"name":"测试用的地图","order":76,"parentId":1,"scrollX":797.0909090909091,"scrollY":579.2727272727273},
{"id":38,"expanded":true,"name":"艾瑞姆皇宫","order":23,"parentId":36,"scrollX":810.9090909090909,"scrollY":1405.4545454545455},
{"id":39,"expanded":true,"name":"艾瑞姆皇宫1F","order":24,"parentId":38,"scrollX":1029.090909090909,"scrollY":1617.090909090909},
{"id":40,"expanded":false,"name":"炼金商店","order":25,"parentId":36,"scrollX":595.6363636363636,"scrollY":345.09090909090907},

@ -212,7 +212,7 @@ null,
{"id":210,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":211,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":212,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"刘莉莉的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":213,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk * 2 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"莉莉人形态普攻第一段","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":320,"message1":"的突进攻击!","message2":"","mpCost":0,"name":"突进攻击","note":" <Hit Reward: Add State 113>\n <Hit Reward: Add State 294>\n <Hit Reward: Remove State 293>\n\n<Post-Damage Eval>\n if(user.isStateAffected(292)){\n user.addState(281);\n }\n</Post-Damage Eval>\n\n<Before Eval>\nif(user.isStateAffected(292)){\n target.addState(299);\n}\n</Before Eval>\n<After Eval>\n target.removeState(299);\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
{"id":213,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk * 2 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"莉莉人形态普攻第一段","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":320,"message1":"的突进攻击!","message2":"","mpCost":0,"name":"突进攻击","note":" <Hit Reward: Add State 113>\n <Hit Reward: Add State 294>\n <Hit Reward: Remove State 293>\n\n<Post-Damage Eval>\n if(user.isStateAffected(292)){\n user.addState(281);\n }\n</Post-Damage Eval>\n\n<Before Eval>\nif(user.isStateAffected(292)){\n target.addState(299);\n}\n</Before Eval>\n<After Eval>\n target.removeState(299);\n</After Eval>\n\n<Missed Reward: Add State 229>\n<Hit Reward: Remove State 229>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":8},
{"id":214,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+4/5*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(58) ? 6/5 : 1)","type":1,"variance":5},"description":"莉莉人形态普攻第二段","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":321,"message1":"的三段攻击!","message2":"","mpCost":0,"name":"三连击","note":" <Hit Reward: Add State 295>\n <Hit Reward: Add State 297>\n <Hit Reward: Remove State 294>\n\n<Before Eval>\nif(user.isStateAffected(292)){\n target.addState(299);\n}\n</Before Eval>\n<After Eval>\n target.removeState(299);\n</After Eval>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":3},
{"id":215,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+3/4*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":5},"description":"莉莉人形态普攻第三段","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":322,"message1":"的旋转攻击!","message2":"","mpCost":0,"name":"旋转攻击","note":"<Hit Reward: Add State 296>\n<Hit Reward: Remove State 295>\n\n<Post-Damage Eval>\n if(user.isStateAffected(292)){\n user.addState(281);\n }\n</Post-Damage Eval>\n\n<After Eval>\n var temptargeta = Math.floor(this._targetIndex - 1);\n BattleManager.queueForceAction(user, 216, temptargeta)\n var temptargetb = Math.floor(this._targetIndex + 1);\n BattleManager.queueForceAction(user, 216, temptargetb)\n if(user.isStateAffected(117) || user.isStateAffected(118)){\n user.addState(70);\n }\n</After Eval>\n\n<Before Eval>\nif(user.isStateAffected(292)){\n target.addState(299);\n}\n</Before Eval>\n<After Eval>\n target.removeState(299);\n</After Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
{"id":216,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+1/4*(a.atk * 2 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":5},"description":"莉莉人形态普攻第三段攻击侧位","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":322,"message1":"的旋转攻击!","message2":"","mpCost":0,"name":"人形态普攻三段衍生","note":"<Before Eval>\nif(user.isStateAffected(292)){\n target.addState(299);\n}\n</Before Eval>\n<After Eval>\n target.removeState(299);\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":0},
@ -242,9 +242,9 @@ null,
{"id":240,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":44,"dataId":7,"value1":1,"value2":0}],"hitType":0,"iconIndex":343,"message1":"","message2":"","mpCost":0,"name":"哈士奇被动说明","note":"","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":241,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":242,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"滚的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":243,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"20+1/2*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":10},"description":"\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠两个随机目标并附加\\it[255]\n目标\\it[255]叠加越高伤害越高,技能触发暴击会恢复8点TP","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1","message2":"","mpCost":0,"name":"利爪抓挠I","note":"\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(227);\n</Before Eval>\n<After Eval>\n user.removeSatate(227);\n</After Eval>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Hide if Learned Skill: 244,245>\n<Critical Reward: +8 TP>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":244,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"20+3/5*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":10},"description":"\\c[17]<20%额外命中>\\c[0] 使用利爪抓挠两个随机目标并附加\\it[255]\n目标\\it[255]叠加越高伤害越高,技能触发暴击会恢复8点TP","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1","message2":"","mpCost":0,"name":"利爪抓挠II","note":"<Hide if Learned Skill: 245>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeSatate(228);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: +8 TP>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":245,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"20+4/5*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":10},"description":"\\c[17]<30%额外命中>\\c[0] 使用利爪抓挠两个随机目标并附加\\it[255]\n目标\\it[255]叠加越高伤害越高,技能触发暴击会恢复8点TP","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1","message2":"","mpCost":0,"name":"利爪抓挠III","note":"<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: +8 TP>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":243,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"20+1/2*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":10},"description":"\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠两个随机目标\n并附加\\it[255]和\\c[18]100点伤害加深\\c[0],目标\\it[255]叠加越高伤害越高,","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0},{"code":21,"dataId":239,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1","message2":"","mpCost":0,"name":"利爪抓挠I","note":"\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(227);\n</Before Eval>\n<After Eval>\n user.removeSatate(227);\n</After Eval>\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Hide if Learned Skill: 244,245>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":244,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"20+3/5*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":10},"description":"\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠两个随机目标\n并附加\\it[255]和\\c[18]300点伤害加深\\c[0],目标\\it[255]叠加越高伤害越高,","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0},{"code":21,"dataId":308,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1","message2":"","mpCost":0,"name":"利爪抓挠II","note":"<Hide if Learned Skill: 245>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeSatate(228);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: +8 TP>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":245,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"20+4/5*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":10},"description":"\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠两个随机目标\n并附加\\it[255]和\\c[18]700点伤害加深\\c[0],目标\\it[255]叠加越高伤害越高,","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0},{"code":21,"dataId":309,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1","message2":"","mpCost":0,"name":"利爪抓挠III","note":"<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeSatate(229);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: +8 TP>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
{"id":246,"animationId":44,"damage":{"critical":true,"elementId":-1,"formula":"80+1.1*(a.atk * 2+a.agi*0.2 - b.def)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"直接获得30TP并增加攻击力和速度三回合代价是透支身体\n效果结束后\\it[96]两个回合。","effects":[{"code":21,"dataId":191,"value1":1,"value2":0}],"hitType":1,"iconIndex":291,"message1":"使用了%1","message2":"","mpCost":0,"name":"狂野飞扑I","note":"<Hide if Learned Skill: 247>\n<Cooldown: 10>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":30},
{"id":247,"animationId":44,"damage":{"critical":true,"elementId":-1,"formula":"80+1.1*(a.atk * 2+a.agi*0.2 - b.def)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"直接获得50P并增加攻击力和速度三回合代价是透支身体\n效果结束后\\it[96]两个回合。","effects":[{"code":21,"dataId":192,"value1":1,"value2":0}],"hitType":1,"iconIndex":291,"message1":"使用了%1","message2":"","mpCost":0,"name":"狂野飞扑II","note":"<Cooldown: 10>\n<Cooldown Steps: 1>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":50},
{"id":248,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"(a.atk * 2 +a.agi/15 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":20},"description":"\\c[18]<10%暴击叠加>\\c[17]<10%额外命中>\\c[0] 用利爪疯狂攻击单一目标五次,目标\\it[255]叠加越高伤害越高;\n成功击杀目标时回复10点TP同时加速并免疫\\it[96]两回合。","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":290,"message1":"使用了%1","message2":"","mpCost":0,"name":"疯狂爪击I","note":"<Hide if Learned Skill: 249,250>\n\n<Before Eval>\n this._pcirate = 0.8;\n</Before Eval>\n\n\n<Before Eval>\n user.addState(227);\n</Before Eval>\n<After Eval>\n user.removeSatate(227);\n</After Eval>\n\n<Pre-Damage Eval>\n target.removeState(258);\n</Pre-Damage Eval>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +10%>\n<Defeat Reward: Add State 10>\n<Defeat Reward: +10 TP>","occasion":1,"repeats":5,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},

@ -307,8 +307,8 @@ null,
{"id":305,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":306,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":307,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"精准100","note":"<Custom Confirm Effect>\n user._precise = user._precise || 0;\n this._pcirate = this._pcirate || 1;\n if(this.isSkill() && this.isHpEffect && this.isDamage && value > 0){\n user._precise += 100;\n value += Math.floor( user._precise*this._pcirate);\n }\n</Custom Confirm Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":308,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":6,"message1":"受到的伤害加深300","message2":"","message3":"","message4":"","minTurns":6,"motion":0,"name":"伤害加深300","note":"<Custom Apply Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange += 100;\n if (user._damagechange == 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange);\n }\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange -= 100;\n if (user._damagechange = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange;);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":309,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":7,"message1":"受到的伤害加深500","message2":"","message3":"","message4":"","minTurns":7,"motion":0,"name":"伤害加深500","note":"<Custom Apply Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange += 100;\n if (user._damagechange == 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange);\n }\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange -= 100;\n if (user._damagechange = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange;);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":308,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":6,"message1":"受到的伤害加深300","message2":"","message3":"","message4":"","minTurns":6,"motion":0,"name":"伤害加深300","note":"<Custom Apply Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange += 300;\n if (user._damagechange == 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange);\n }\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange -= 300;\n if (user._damagechange = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange;);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":309,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":7,"message1":"受到的伤害加深500","message2":"","message3":"","message4":"","minTurns":7,"motion":0,"name":"伤害加深700","note":"<Custom Apply Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange += 700;\n if (user._damagechange == 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange);\n }\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange -= 700;\n if (user._damagechange = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange;);\n }\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":310,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"精准50","note":"<Custom Confirm Effect>\n user._precise = user._precise || 0;\n this._pcirate = this._pcirate || 1;\n if(this.isSkill() && this.isHpEffect && this.isDamage && value > 0){\n user._precise += 50;\n value += Math.floor( user._precise*this._pcirate);\n }\n</Custom Confirm Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":311,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":312,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},

File diff suppressed because one or more lines are too long
Loading…
Cancel
Save